|
13692
|
eWatch by @axeld | Stardance
|
axeld
|
0
|
2.18
|
0
|
[]
|
[{"post_id": 6528, "ts": "2026 [{"post_id": 6528, "ts": "2026-06-10T23:42:05Z", "hours": 2.1822, "text": "Wired the USB port, esp32, and some flash in the schematic editor."}]...
|
Title: eWatch by @axeld | Stardance
Devlogs:
Wire Title: eWatch by @axeld | Stardance
Devlogs:
Wired the USB port, esp32, and some flash in the schematic editor....
|
1793569872.7280083
|
1794174672.7280083
|
|
60563
|
Virtual control by @mirshodbek_bobonazarov_1 | Sta Virtual control by @mirshodbek_bobonazarov_1 | Stardance...
|
mirshodbek_bobonazarov_1
|
0
|
0.28
|
0
|
[]
|
[{"post_id": 65266, "ts": "202 [{"post_id": 65266, "ts": "2026-09-10T08:28:01Z", "hours": 0.2806, "text": "I am re-learning computer vision, in order to create a program that controls mouse using hand gestures"}]...
|
Title: Virtual control by @mirshodbek_bobonazarov_ Title: Virtual control by @mirshodbek_bobonazarov_1 | Stardance
Devlogs:
I am re-learning computer vision, in order to create a program that controls mouse using hand gestures...
|
1793645308.588435
|
1794250108.588435
|
|
59736
|
WarioWare Game by @sparklydinosaur310 | Stardance
|
sparklydinosaur310
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T14:30:50Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WarioWare game replicate. This is my first time coding so i had some struggles with my code but overcame it with the help of AI. I learned of AI and did not just abuse it. I learnt a lot in this project and cannot wait to do more projects!", "repo": "https://github.com/sparklydinosaur310-design/WarioWareGame", "demo": "https://sparklydinosaur310.itch.io/myfirstgame"}]...
|
[{"post_id": 65261, "ts": "202 [{"post_id": 65261, "ts": "2026-09-10T08:18:29Z", "hours": 1.1797, "text": "Devlog #3 I made the you win/lose screens and now collecting the garlic is interactive and my code seems to be working. will have to work on minigame 2 though as i have not finished it."}, {"post_id": 65219, "ts": "2026-09-10T06:11:19Z", "hours": 1.3067, "text": "Devlog #2 So i have made it so that you can use the arrow keys to walk and jump. now the start button works and it successfully directs you to the next scene. now i am having some issues on minigame 1 and what happens after completing/not completing it. i will probably spend more time on the code for minigame 1 and also i will find images for the win/lose screens."}, {"post_id": 64782, "ts": "2026-09-09T13:12:41Z", "hours": 4.7547, "text": "Devlog #1 WarioWare Game. This is my first project and i am having problems because when i press start game it does not go to the next scene. i have followed the guide step by step exactly the same. does anyone know the issue? i could use some help. i have already created minigame 1 and minigame 2 but minigame 2 wont play and i think the themed timer isnt working. the only thing that is good so far is the second scene which is the level scene that actually works because the timer counts down from 5 seconds."}]...
|
Title: WarioWare Game by @sparklydinosaur310 | Sta Title: WarioWare Game by @sparklydinosaur310 | Stardance
Devlogs:
Devlog #1 WarioWare Game. This is my first project and i am having problems because when i press start game it does not go to the next scene. i have followed the guide step by step exactly the same. does anyone know the issue? i could use some help. i have already created minigame 1 and minigame 2 but minigame 2 wont play and i think the themed timer isnt working. the only thing that is good so far is the second scene which is the level scene that actually works because the timer counts down from 5 seconds.
Devlog #2 So i have made it so that you can use the arrow keys to walk and jump. now the start button works and it successfully directs you to the next scene. now i am having some issues on minigame 1 and what happens after completing/not completing it. i will probably spend more time on the code for minigame 1 and also i will find images for the win/lose screens.
Devlog #3 I made the you win/lose screens and now collecting the garlic is interactive and my code seems to be working. will have to work on minigame 2 though as i have not finished it.
Ships:
I made a WarioWare game replicate. This is my first time coding so i had some struggles with my code but overcame it with the help of AI. I learned of AI and did not just abuse it. I learnt a lot in this project and cannot wait to do more projects!...
|
1794045125.7727294
|
1794131525.7727294
|
|
35928
|
Cheap, Versatile Robotic Arm by @Bennediktiner | S Cheap, Versatile Robotic Arm by @Bennediktiner | Stardance...
|
Bennediktiner
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T08:29:50Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A 3D Printed, 2 Segment Robotic Arm with IK Solver Find the Code at: https://github.com/MoustacheBob/2-Segment-Robotic-Arm/tree/main Find all models at: https://www.printables.com/model/1837281-simple-2-segment-robotic-arm I made a mostly 3D printed robotic Arm, thats controlledusing an Arduino doing the Inverse Kinematics calculations for the coordinates sent by a custom PyQt Desktop GUI. I made this mostly to learn Cad and proper Design, aswell as how to work with PyQt and the Arduino IDE Along the way I made semi Custom libraries to control the servos and stepper along with TMC2209 motor driver, learnt Fusion 360 from Scratch and got the basics of PyQt, PySerial and matplotlib. Note: I do not recommend recreating anything here as it is probably hopelessly flawed. In the demo video you will se me have to hold it down as i was too lazy to make a proper mount and smoother simultaneous movement of the motors would be possible if that would not surpass the current Limit of my Power supply. In the future I might expand the concept to a 6 dof Arm, though not as the very next project.", "repo": "https://github.com/MoustacheBob/2-Segment-Robotic-Arm", "demo": ""}]...
|
[{"post_id": 65260, "ts": "202 [{"post_id": 65260, "ts": "2026-09-10T08:17:06Z", "hours": 1.6672, "text": "Final Devlog I shall never give time estimates again So obviously didnt finish it that weekend and the couldnt work on it for a week because of School Nevertheless i had to make some small adjustments in the design as i had to change one of the motors and have a different way to attach the Motors to the axles. Unfortunately i dont have a proper soldering setup, which is why the wiring is done near entirely with Crocodile clamps. Finally though i am finished, achieving my main goal of creating a 2 segment arm that can move to specified coordinates with an IK-solver, and learnt a lot on the way there. Am shipping soon, thanks for your time."}, {"post_id": 56828, "ts": "2026-08-28T19:28:21Z", "hours": 0.9333, "text": "Devlog 3 School’s back, but so am I! Havent had a lot of time recently as you can tell, but im here to present the finished CAD!!! im very glad I don’t have to deal with Fusion 360 for a bit. Im pretty happy with how everythin turned out, the design is pretty decent, the file is Solidly parametric, just tolerances between the printed and non printed parts are going to be a hassle. To be fully honest though, the design is probably hot ass, i have no idea if any of it will hold up assembled, torque calculation for the length of the arms was all done on a complete whim, but hey, I made it and it’s mine :) I have some free time this weekend and nothing better to do, so im really sprinting to finish this project and assemble everything. Part of the work has already started, I just hope im not underestimating the time soldering will take. note: in red, all parts to be printed"}, {"post_id": 38141, "ts": "2026-07-31T11:37:06Z", "hours": 4.5456, "text": "Devlog 2 Ive been a bit lazy as always Good news Though: the entire software side of things is pretty much finished! The Stepper Motor for base rotation is using the AccelStepper ( by Mike McCauley ) alongside a custom wrapper class to work with degrees and some QoL functions. The 2 MG90s Servos use the SeroEasing library (by Armin Joachimsmeyer) to smoothly move to the desired position. This means that all motors can now move the respective degrees calculated by the arduino, which receives the desired Coordinates from the desktop programm. Bad News: Still have to do the entire goddamn CAD. i dont wannaaaa :( ."}, {"post_id": 34594, "ts": "2026-07-25T13:35:04Z", "hours": 0.8647, "text": "Devlog 1 Had a bit of a rough time if anyone has a recommendation for a reliable adjustable PSU or knows a design workaound for sliprings Please hit me up!! Good Stuff: Parts arrived!!! Had a great time trying out the new parts like a Nema 17 Stepper motor (which is way overkill but idc, probably need it later on anyway). Started the Cad. Its hit or miss, some parts work, others dont. printed Parts. As you can see in the picture, i started printing some parts from the Cad i was confident int, though i need to adjust some tolerances. (They were all printed on a Prusa Mini+ with .2mm layer height) Bad stuff: To power the motors I need a better power supply than a 9v battery. Will probably buy an adjustable psu soon, since i dont want to power every project off of a battery pack, but itll be expensive… the base of the arm also probably needs a slip ring (if anyone has ideas to not need one im very open) and some longer wires. Thats why im having problems with the cad design, since i failed to account for those thing. Forgot to track pretty much all the Cad work with lookout (who on earth remembers to turn that on…) Problems are a bit of a bummer, since it means waiting on parts to arrive and, since im great at procrastinating, my summer break is going to be over somewhat soon. Thx for reading my rant, thx to the contest organisers and if anyone has a recommendation for a reliable adjustable PSU or knows a design workaound for sliprings Please hit me up!!"}, {"post_id": 32291, "ts": "2026-07-21T11:26:27Z", "hours": 1.9497, "text": "Devlog 0 have to do a devlog 0 since i started workin on this before i knew about this event My basic goal with this project is just to learn and get better at CAD and coding by actually building something, not to create something crazy innovative. The current goal of the project is to build a 2 segment robotic arm, that can be controlled using desktop software, sending 3D coordinates to an arduino which then computes the motor angles. (having just 2 segments means i can use a simple trigonometric ik- solver) So far I have the basic software done, made using PyQt, Pyserial and matplotlib (see picture), aswell as the ik solver in the arduino IDE. Since you need some time captured in hackatime/lapse to post a devlog, the current tracked time is mostly dicking around with color settings in PyQt and starting some templates in Fusion what im planning to do now: Finish the cad Model Order Motors, Drivers, etc. Integrate the motor controls into the aruino code -> Probably ship the project -> if im not tired of it, expand every aspect to fit a 6 DoF robotic arm and ship that as a new project. once again, this project is just to learn and not anything impressive, thx for reading and to the competition organisors."}]...
|
Title: Cheap, Versatile Robotic Arm by @Bennedikti Title: Cheap, Versatile Robotic Arm by @Bennediktiner | Stardance
Devlogs:
Devlog 0 have to do a devlog 0 since i started workin on this before i knew about this event My basic goal with this project is just to learn and get better at CAD and coding by actually building something, not to create something crazy innovative. The current goal of the project is to build a 2 segment robotic arm, that can be controlled using desktop software, sending 3D coordinates to an arduino which then computes the motor angles. (having just 2 segments means i can use a simple trigonometric ik- solver) So far I have the basic software done, made using PyQt, Pyserial and matplotlib (see picture), aswell as the ik solver in the arduino IDE. Since you need some time captured in hackatime/lapse to post a devlog, the current tracked time is mostly dicking around with color settings in PyQt and starting some templates in Fusion what im planning to do now: Finish the cad Model Order Motors, Drivers, etc. Integrate the motor controls into the aruino code -> Probably ship the project -> if im not tired of it, expand every aspect to fit a 6 DoF robotic arm and ship that as a new project. once again, this project is just to learn and not anything impressive, thx for reading and to the competition organisors.
Devlog 1 Had a bit of a rough time if anyone has a recommendation for a reliable adjustable PSU or knows a design workaound for sliprings Please hit me up!! Good Stuff: Parts arrived!!! Had a great time trying out the new parts like a Nema 17 Stepper motor (which is way overkill but idc, probably need it later on anyway). Started the Cad. Its hit or miss, some parts work, others dont. printed Parts. As you can see in the picture, i started printing some parts from the Cad i was confident int, though i need to adjust some tolerances. (They were all printed on a Prusa Mini+ with .2mm layer height) Bad stuff: To power the motors I need a better power supply than a 9v battery. Will probably buy an adjustable psu soon, since i dont want to power every project off of a battery pack, but itll be expensive… the base of the arm also probably needs a slip ring (if anyone has ideas to not need one im very open) and some longer wires. Thats why im having problems with the cad design, since i failed to account for those thing. Forgot to track pretty much all the Cad work with lookout (who on earth remembers to turn that on…) Problems are a bit of a bummer, since it means waiting on parts to arrive and, since im great at procrastinating, my summer break is going to be over somewhat soon. Thx for reading my rant, thx to the contest organisers and if anyone has a recommendation for a reliable adjustable PSU or knows a design workaound for sliprings Please hit me up!!
Devlog 2 Ive been a bit lazy as always Good news Though: the entire software side of things is pretty much finished! The Stepper Motor for base rotation is using the AccelStepper ( by Mike McCauley ) alongside a custom wrapper class to work with degrees and some QoL functions. The 2 MG90s Servos use the SeroEasing library (by Armin Joachimsmeyer) to smoothly move to the desired position. This means that all motors can now move the respective degrees calculated by the arduino, which receives the desired Coordinates from the desktop programm. Bad News: Still have to do the entire goddamn CAD. i dont wannaaaa :( .
Devlog 3 School’s back, but so am I! Havent had a lot of time recently as you can tell, but im here to present the finished CAD!!! im very glad I don’t have to deal with Fusion 360 for a bit. Im pretty happy with how everythin turned out, the design is pretty decent, the file is Solidly parametric, just tolerances between the printed and non printed parts are going to be a hassle. To be fully honest though, the design is probably hot ass, i have no idea if any of it will hold up assembled, torque calculation for the length of the arms was all done on a complete whim, but hey, I made it and it’s mine :) I have some free time this weekend and nothing better to do, so im really sprinting to finish this project and assemble everything. Part of the work has already started, I just hope im not underestimating the time soldering will take. note: in red, all parts to be printed
Final Devlog I shall never give time estimates again So obviously didnt finish it that weekend and the couldnt work on it for a week because of School Nevertheless i had to make some small adjustments in the design as i had to change one of the motors and have a different way to attach the Motors to the axles. Unfortunately i dont have a proper soldering setup, which is why the wiring is done near entirely with Crocodile clamps. Finally though i am finished, achieving my main goal of creating a 2 segment arm that can move to specified coordinates with an IK-solver, and learnt a lot on the way there. Am shipping soon, thanks for your time.
Ships:
A 3D Printed, 2 Segment Robotic Arm with IK Solver Find the Code at: https://github.com/MoustacheBob/2-Segment-Robotic-Arm/tree/main Find all models at: https://www.printables.com/model/1837281-simple-2-segment-robotic-arm I made a mostly 3D printed robotic Arm, thats controlledusing an Arduino doing the Inverse Kinematics calculations for the coordinates sent by a custom PyQt Desktop GUI. I made this mostly to learn Cad and proper Design, aswell as how to work with PyQt and the Arduino IDE Along the way I made semi Custom libraries to control the servos and stepper along with TMC2209 motor driver, learnt Fusion 360 from Scratch and got the basics of PyQt, PySerial and matplotlib. Note: I do not recommend recreating anything here as it is probably hopelessly flawed. In the demo video you will se me have to hold it down as i was too lazy to make a proper mount and smoother simultaneous movement of the motors would be possible if that would not surpass the current Limit of my Power supply. In the future I might expand the concept to a 6 dof Arm, though not as the very next project....
|
1794019848.9682083
|
1794106248.9682083
|
|
54149
|
Luminator by @w-ved | Stardance
|
w-ved
|
0
|
36.28
|
0
|
[]
|
[{"post_id": 65259, "ts": "202 [{"post_id": 65259, "ts": "2026-09-10T08:16:22Z", "hours": 0.4831, "text": "Tried assembling parts 1,2 and 3."}, {"post_id": 64767, "ts": "2026-09-09T12:46:27Z", "hours": 3.0344, "text": "Final touches and now the project is all ready !!yay!! Next, draft a bom.csv to fund."}, {"post_id": 63873, "ts": "2026-09-07T21:30:20Z", "hours": 1.8769, "text": "Made a tonnnnnn of small design changes so that the stuff is correct in real not just CAD ;)"}, {"post_id": 63162, "ts": "2026-09-06T20:11:53Z", "hours": 5.425, "text": "Made the enclosure for the light umbrella. Made it simple: magnet-supported locking and a small chain handle (not attached in the 3d print pic). (4rth pic is assembly of enclosure)"}, {"post_id": 62431, "ts": "2026-09-05T19:31:45Z", "hours": 0.3428, "text": "Did some small changes and here are the other 3 pics of the progress in the previous journal entry."}, {"post_id": 62378, "ts": "2026-09-05T18:24:14Z", "hours": 6.6186, "text": "I did many things today and am documenting them in this journal entry. Most of them were design revisions and corrections, along with designing something new. Design secondary stem. Revise the tertiary stem; add a hinge system to attach it to the quaternary stem. Add a surface in the shifter to place hooks (below, in the primary stem). Add a surface in the shifter to place hooks (above, in the primary stem). Tag on the shifter (above). Test the hinge system alignment and operation. Stem supporters. (SS attached only for the top 4 tasks)"}, {"post_id": 61423, "ts": "2026-09-04T10:15:03Z", "hours": 0.4442, "text": "Designed the tertiary stem for the soft-light umbrella."}, {"post_id": 61408, "ts": "2026-09-04T09:39:15Z", "hours": 1.8053, "text": "Extrude the main slider for the shifters so that the umbrella skeleton can be attached with the help of hooks. This will allow the skeleton to shift easily according to the requirements and adjust the softness of the light behind it. Simultaneously, I tried different spots to attach the hooks and ultimately decided on a 10 mm depth from the extruded surface."}, {"post_id": 61098, "ts": "2026-09-03T20:22:56Z", "hours": 1.675, "text": "Designed a simple latch mechanism for the shifters to keep them locked in place (along the primary stem). These are small and strong enough to hold the shifters in place against the spring. Feels like good progress :)"}, {"post_id": 60933, "ts": "2026-09-03T16:34:45Z", "hours": 1.9703, "text": "After making a strong, clean base & stem, I continued working on the shifters for the umbrella skeleton, whose function is to change the softness of the light as they shift along the primary stem. Two different types of shifters are required for this function, which I just completed."}, {"post_id": 60822, "ts": "2026-09-03T13:27:19Z", "hours": 6.2236, "text": "The main base part and its attachment to the primary stem didn’t seem strong enough and were really bulky, so I totally redesigned it. Now the base and the primary stem are a single part, and the shifters for the umbrella will be supported by a hooked spring and latch mechanism instead of a thread and latch(which was also really doubtful to work)."}, {"post_id": 55142, "ts": "2026-08-26T16:48:16Z", "hours": 6.3797, "text": "Devlog 1: Made the base and primary stem for the luminator umbrella. Project intro: Luminator is an adaptive lighting system engineered to recreate authentic, studio-like light environments in any space, delivering crisp light quality that blends to your needs."}]...
|
Title: Luminator by @w-ved | Stardance
Devlogs:
D Title: Luminator by @w-ved | Stardance
Devlogs:
Devlog 1: Made the base and primary stem for the luminator umbrella. Project intro: Luminator is an adaptive lighting system engineered to recreate authentic, studio-like light environments in any space, delivering crisp light quality that blends to your needs.
The main base part and its attachment to the primary stem didn’t seem strong enough and were really bulky, so I totally redesigned it. Now the base and the primary stem are a single part, and the shifters for the umbrella will be supported by a hooked spring and latch mechanism instead of a thread and latch(which was also really doubtful to work).
After making a strong, clean base & stem, I continued working on the shifters for the umbrella skeleton, whose function is to change the softness of the light as they shift along the primary stem. Two different types of shifters are required for this function, which I just completed.
Designed a simple latch mechanism for the shifters to keep them locked in place (along the primary stem). These are small and strong enough to hold the shifters in place against the spring. Feels like good progress :)
Extrude the main slider for the shifters so that the umbrella skeleton can be attached with the help of hooks. This will allow the skeleton to shift easily according to the requirements and adjust the softness of the light behind it. Simultaneously, I tried different spots to attach the hooks and ultimately decided on a 10 mm depth from the extruded surface.
Designed the tertiary stem for the soft-light umbrella.
I did many things today and am documenting them in this journal entry. Most of them were design revisions and corrections, along with designing something new. Design secondary stem. Revise the tertiary stem; add a hinge system to attach it to the quaternary stem. Add a surface in the shifter to place hooks (below, in the primary stem). Add a surface in the shifter to place hooks (above, in the primary stem). Tag on the shifter (above). Test the hinge system alignment and operation. Stem supporters. (SS attached only for the top 4 tasks)
Did some small changes and here are the other 3 pics of the progress in the previous journal entry.
Made the enclosure for the light umbrella. Made it simple: magnet-supported locking and a small chain handle (not attached in the 3d print pic). (4rth pic is assembly of enclosure)
Made a tonnnnnn of small design changes so that the stuff is correct in real not just CAD ;)
Final touches and now the project is all ready !!yay!! Next, draft a bom.csv to fund.
Tried assembling parts 1,2 and 3....
|
1793915441.140648
|
1794779441.140648
|
|
58033
|
Nexus Escape by @raslanyossif | Stardance
|
raslanyossif
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T05:36:31Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I developed a game called NEXUS-09: Neon Escape, which is a cyberpunk-style escape room game that involves solving four puzzles to get fragments of access and run away before time is up. This game consists of a security code puzzle, a signal sequence challenge, and a memory matching game. The biggest difficulties were creating separate puzzle systems combined into one, handling the running of the countdown and game states simultaneously, and coming up with a graphical animated interface. It was also extremely important to track all progress, mistakes, sounds, transitions, and final results during the gameplay. I feel proud of the atmosphere and presentation of the game in general. The neon design of the game, glitch effects, particle background, scanlines, sound feedback, progress tracking, and ranking system are what I am especially satisfied with. What should you know before testing: Solve the terminal puzzle first, then complete the signal, memory, and reactor core challenges. The goal is to collect all four fragments before the timer reaches zero. You can’t access or do core challenge until you complete all the other 3 challenges then core unlocks.", "repo": "https://github.com/Yossifraslan/Nexus-Escape", "demo": "https://yossifraslan.github.io/Nexus-Escape/"}]...
|
[{"post_id": 65257, "ts": "202 [{"post_id": 65257, "ts": "2026-09-10T08:10:37Z", "hours": 9.8864, "text": "DEVLOG TIMEEEE:» NEXUS-09 // Neon Escape Built a browser escape room game - vanilla HTML/CSS/JS, no frameworks, no libraries. Just a single index.html , style.css , and script.js . the pitch You’re trapped inside a failing machine intelligence called NEXUS-09. You’ve got 5 minutes to recover 4 access fragments and get out before containment seals the partition. Cyberpunk/hacker terminal aesthetic - scanlines, glitch text, a particle field background, screen shake, the works. the four puzzles - Terminal - crack a 4-digit auth code using deduced clues (first digit > 3, second digit = cores online, third = flagged subsystems, last digit = double the first, wrapping past 9). Signal - a Simon-says style sequence of 4 symbols flashed on a fake oscilloscope canvas, played back and then repeated by the player. 3 mistakes and the transmission resets. Memory - classic 8-pair matching grid, but themed as a “memory lattice” with glyph tiles. Core - locked until the other 3 fragments are secured. Three concentric SVG rings, each rotated independently in 90° steps until all align - a synchronization puzzle to trigger the final breach. Once all 4 are collected, the game unlocks a shutdown/escape sequence with a progress bar and a scored results screen (time remaining, mistakes, puzzles completed → rank from Rookie Hacker up to System Breaker), with high score saved locally. some of the fun technical bits Web Audio, zero audio files. Every sound -clicks, errors, alarms, victory chime - is a synthesized oscillator tone (sine/square/triangle/sawtooth) with gain envelopes and frequency sweeps. No .mp3 / .wav anywhere. Canvas particle field in the background: ~70 points drift around and draw connecting lines when close to each other, classic constellation effect, capped by screen area so it doesn’t die on big displays. Fake system telemetry running the whole time you play - a live clock, CPU/security bars wiggling via sine waves + noise, a scrolling log of believable-sounding system messages, a random hex string ticking over. Purely cosmetic, but it sells the “you’re inside a machine” feeling. Screen shake is just a CSS class toggled on/off (forcing a reflow with offsetWidth so it can retrigger), fired on mistakes, fragment pickups, and timer milestones. Countdown timer flips into warning (⚠️ orange) and critical (🔴 red) states at 3 minutes and 1 minute left, with an alarm tone + shake at each threshold. Structure Everything is organized into small classes - AudioEngine , ParticleField , Telemetry , CountdownTimer , one class per puzzle ( TerminalPuzzle , SignalPuzzle , MemoryPuzzle , CorePuzzle ), and a top-level Game class that owns state (which fragments are collected, mistakes, current view) and wires everything together. Screens are just <section> elements toggled with an active class — boot log → start screen → game → final access → escape sequence → win/lose."}]...
|
Title: Nexus Escape by @raslanyossif | Stardance
Title: Nexus Escape by @raslanyossif | Stardance
Devlogs:
DEVLOG TIMEEEE:» NEXUS-09 // Neon Escape Built a browser escape room game - vanilla HTML/CSS/JS, no frameworks, no libraries. Just a single index.html , style.css , and script.js . the pitch You’re trapped inside a failing machine intelligence called NEXUS-09. You’ve got 5 minutes to recover 4 access fragments and get out before containment seals the partition. Cyberpunk/hacker terminal aesthetic - scanlines, glitch text, a particle field background, screen shake, the works. the four puzzles - Terminal - crack a 4-digit auth code using deduced clues (first digit > 3, second digit = cores online, third = flagged subsystems, last digit = double the first, wrapping past 9). Signal - a Simon-says style sequence of 4 symbols flashed on a fake oscilloscope canvas, played back and then repeated by the player. 3 mistakes and the transmission resets. Memory - classic 8-pair matching grid, but themed as a “memory lattice” with glyph tiles. Core - locked until the other 3 fragments are secured. Three concentric SVG rings, each rotated independently in 90° steps until all align - a synchronization puzzle to trigger the final breach. Once all 4 are collected, the game unlocks a shutdown/escape sequence with a progress bar and a scored results screen (time remaining, mistakes, puzzles completed → rank from Rookie Hacker up to System Breaker), with high score saved locally. some of the fun technical bits Web Audio, zero audio files. Every sound -clicks, errors, alarms, victory chime - is a synthesized oscillator tone (sine/square/triangle/sawtooth) with gain envelopes and frequency sweeps. No .mp3 / .wav anywhere. Canvas particle field in the background: ~70 points drift around and draw connecting lines when close to each other, classic constellation effect, capped by screen area so it doesn’t die on big displays. Fake system telemetry running the whole time you play - a live clock, CPU/security bars wiggling via sine waves + noise, a scrolling log of believable-sounding system messages, a random hex string ticking over. Purely cosmetic, but it sells the “you’re inside a machine” feeling. Screen shake is just a CSS class toggled on/off (forcing a reflow with offsetWidth so it can retrigger), fired on mistakes, fragment pickups, and timer milestones. Countdown timer flips into warning (⚠️ orange) and critical (🔴 red) states at 3 minutes and 1 minute left, with an alarm tone + shake at each threshold. Structure Everything is organized into small classes - AudioEngine , ParticleField , Telemetry , CountdownTimer , one class per puzzle ( TerminalPuzzle , SignalPuzzle , MemoryPuzzle , CorePuzzle ), and a top-level Game class that owns state (which fragments are collected, mistakes, current view) and wires everything together. Screens are just <section> elements toggled with an active class — boot log → start screen → game → final access → escape sequence → win/lose.
Ships:
I developed a game called NEXUS-09: Neon Escape, which is a cyberpunk-style escape room game that involves solving four puzzles to get fragments of access and run away before time is up. This game consists of a security code puzzle, a signal sequence challenge, and a memory matching game. The biggest difficulties were creating separate puzzle systems combined into one, handling the running of the countdown and game states simultaneously, and coming up with a graphical animated interface. It was also extremely important to track all progress, mistakes, sounds, transitions, and final results during the gameplay. I feel proud of the atmosphere and presentation of the game in general. The neon design of the game, glitch effects, particle background, scanlines, sound feedback, progress tracking, and ranking system are what I am especially satisfied with. What should you know before testing: Solve the terminal puzzle first, then complete the signal, memory, and reactor core challenges. The goal is to collect all four fragments before the timer reaches zero. You can’t access or do core challenge until you complete all the other 3 challenges then core unlocks....
|
1794023699.5211082
|
1794110099.5211082
|
|
56374
|
liteNgine by @AzzyAzimuth | Stardance
|
AzzyAzimuth
|
0
|
146.62
|
0
|
[]
|
[{"post_id": 65253, "ts": "202 [{"post_id": 65253, "ts": "2026-09-10T08:01:55Z", "hours": 7.1728, "text": "I’m cooking up a storm. The storm is leaking memory. Both sentences can be true without detracting from the skill I genuinely do not possess. My copy and paste Keys have been obliterated and my commits have become more and more loose with their terms due to the decreasing amounts of awareness I possess about what the heck I’m doing. Current progress indicates some developments in terms of plugin loading but at this point who knows anymore.Do not delete the vkDevice I beg"}, {"post_id": 58593, "ts": "2026-08-31T02:03:34Z", "hours": 139.4519, "text": "Out with the old, in with the new. A big gripe i had with the engine was it’s long compile times. Thus by compartmentalising it into multiple dll modules, it’s smaller and gets me faster build times! Besides, you can develop your own features using the ABI. Pic unrelated (Inverse kinematics demo)"}]...
|
Title: liteNgine by @AzzyAzimuth | Stardance
Devl Title: liteNgine by @AzzyAzimuth | Stardance
Devlogs:
Out with the old, in with the new. A big gripe i had with the engine was it’s long compile times. Thus by compartmentalising it into multiple dll modules, it’s smaller and gets me faster build times! Besides, you can develop your own features using the ABI. Pic unrelated (Inverse kinematics demo)
I’m cooking up a storm. The storm is leaking memory. Both sentences can be true without detracting from the skill I genuinely do not possess. My copy and paste Keys have been obliterated and my commits have become more and more loose with their terms due to the decreasing amounts of awareness I possess about what the heck I’m doing. Current progress indicates some developments in terms of plugin loading but at this point who knows anymore.Do not delete the vkDevice I beg...
|
1793379352.753888
|
1793984152.753888
|
|
60472
|
BLARE-Clock?! by @People | Stardance
|
People
|
0
|
1.09
|
0
|
[]
|
[{"post_id": 65250, "ts": "202 [{"post_id": 65250, "ts": "2026-09-10T07:50:34Z", "hours": 1.0922, "text": "first project - “Blare” This is my first project and post. I spent an hour trying to set everything up. it’s not creative YETT. I’ll work on it more in the day(it’s currently 12:50AM)"}]...
|
Title: BLARE-Clock?! by @People | Stardance
Devlo Title: BLARE-Clock?! by @People | Stardance
Devlogs:
first project - “Blare” This is my first project and post. I spent an hour trying to set everything up. it’s not creative YETT. I’ll work on it more in the day(it’s currently 12:50AM)...
|
1793642009.594809
|
1794246809.594809
|
|
17293
|
Slayie by @arfa_mariyam | Stardance
|
arfa_mariyam
|
3
|
38.0
|
531
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T07:48:06Z", "hours": 9.0, "multiplier": 16.78, "payout": 147, "blessing": "neutral", "text": "I released Phase 5 of Slayie, my terminal-based ASCII Dungeon Crawler RPG written in C++. After receiving feedback that people on Linux and Mac also wanted to try the game, I expanded the project to include full cross-platform support. Along with the 10x10 dungeon map, WASD controls, obstacle walls (#), gold coins ($), health potions (H), Goblin combat encounters (E), and persistent save/load features, the game now provides native ready-to-run binaries for Windows, Linux, and macOS. What was challenging: Building standalone binaries for platforms I don’t physically own ;) I didn’t have a Mac or Linux machine, so I learned how to configure GitHub Actions workflows to compile native Linux and macOS binaries in the cloud using cloud runners. I also had to make sure file execution permissions (chmod +x) and terminal instructions were clearly documented so non-Windows users wouldn’t encounter permission errors. What I am proud of: I’m really proud of taking community feedback seriously and turning a Windows-only CLI project into a true cross-platform game. Seeing the exact same C++ codebase build cleanly and run across Windows, Ubuntu, and macOS terminal environments feels like a huge accomplishment. How to test it: Go to the latest GitHub release (v5.0.0): https://github.com/ArfaMariyam/Slayie/releases Windows: Download and double-click SLAYIE.exe. Linux / Mac: Download slayie-linux or slayie-macos. In your terminal, run chmod +x slayie-linux (or macOS), then ./slayie-linux. Choose 1 to start a new game or 2 to load your previous save file. Use W, A, S, D (followed by Enter) to move, press K anytime to save your game state, defeat enemies (E), and reach the exit door (D)! Hope you enjoy testing it on whichever platform you use :)", "repo": "https://github.com/ArfaMariyam/Slayie", "demo": "https://github.com/ArfaMariyam/Slayie/releases"}, {"ship_num": 2, "ts": "2026-09-05T10:50:11Z", "hours": 9.0, "multiplier": 18.16, "payout": 197, "blessing": "neutral", "text": "What I made: I completed the final phase of Slayie, my terminal-based ASCII Dungeon Crawler RPG written in native C++. On top of exploring the 10x10 grid map, dodging solid walls (#), collecting gold coins ($), and drinking potions (H), I added enemy Goblin encounters (E) with combat damage, a game-over screen if your health drops to 0, and a full file save/load system so you can save your progress and resume anytime from local storage. What was challenging: Implementing file handling with to save and load the game state. I had to figure out how to save not just the player stats (playerX, playerY, playerHealth, goldCount), but also loop through the entire 2D dungeon array (dungeon[10][10]) row by row into slayie_save.txt. Making sure that picked-up items and defeated enemies didn’t respawn after reloading a save took quite a bit of debugging. What I am proud of: I’m really proud of finishing all 4 milestones of the roadmap from a blank file to a fully complete RPG. Having working grid movement, collision barriers, real-time stat tracking, combat encounters, and persistent text-file saving all compiled into a single executable file that anyone can play feels amazing :) How to test it: Download the compiled SLAYIE.exe from my GitHub repository’s latest release (v4.0.0). Double-click SLAYIE.exe to run it directly in your terminal. Select 1 to start a new run or 2 to load your previous save file. Use W, A, S, D (followed by Enter) to move your character, press K anytime to save your progress, defeat enemies (E), and reach the exit door (D)! Hope you enjoy it :)", "repo": "https://github.com/ArfaMariyam/Slayie", "demo": "https://github.com/ArfaMariyam/Slayie/releases"}, {"ship_num": 3, "ts": "2026-08-25T11:45:32Z", "hours": 20.0, "multiplier": 9.0, "payout": 187, "blessing": "neutral", "text": "What I made: I built Slayie, a terminal based ASCII Dungeon Crawler RPG written in native C++. It renders an interactive 10x10 dungeon grid where you control a character (@) using WASD keys, navigate around solid boundary and obstacle walls (#), collect gold coins ($), drink health potions (H) to restore health, and try to reach the exit door (D). What was challenging: As a beginner learning C++, working with 2D array coordinates (dungeon[10][10]) was the trickiest part. I initially mixed up rows (Y-axis) and columns (X-axis), which caused movement keys to move in reverse and item pickups to wipe the wrong map tiles. Writing predictive collision checks so the player stops before hitting a wall took a lot of trial, error, and debugging. What I am proud of: I’m really proud of turning basic programming fundamentals (nested loops, 2D arrays, and conditional branches) into an actual interactive game with real-time stats. Building a complete game loop from scratch and compiling a working .exe file that runs with one click feels awesome :) How to test it: Download the compiled index.exe from my GitHub repository’s latest release. Double-click index.exe to run it directly in your terminal. Use W, A, S, D (followed by Enter) to move your character around the map, collect items, and find the D door. Hope you enjoy it :)", "repo": "https://github.com/ArfaMariyam/Slayie", "demo": "https://github.com/ArfaMariyam/Slayie/releases"}]...
|
[{"post_id": 65248, "ts": "202 [{"post_id": 65248, "ts": "2026-09-10T07:39:30Z", "hours": 8.7703, "text": "Phase 5 of Slayie is live •⩊• After going through peer review feedback on Stardance, I saw that players using Linux and Mac also wanted to test the game. I added a 5th phase to provide cross-platform support by compiling native standalone binaries (slayie-linux and slayie-macos) and attaching them to the GitHub release alongside SLAYIE.exe. I also added terminal execution permissions (chmod +x) and quick source build commands in the README so anyone can run Slayie regardless of their OS"}, {"post_id": 62094, "ts": "2026-09-05T10:44:09Z", "hours": 9.0578, "text": "Phase 4 of Slayie is officially complete! I Added enemy encounters (E) that trigger combat and deal 25 damage to the player, along with a full game-over screen if your health drops to 0. Also built a file save and load system using so pressing K writes all stats and the current map grid into slayie_save.txt, letting you restore your exact progress from the main menu."}, {"post_id": 54388, "ts": "2026-08-25T11:37:41Z", "hours": 12.7342, "text": "Phase 3 of Slayie is complete! Added collectible Gold coins ($) and Health Potions (H) across the dungeon floor. Stepping on a gold tile grants +10 coins, while potions heal +20 HP up to the 100 HP max limit. After picking up an item, the tile is cleared to floor (.) so items can’t be looted twice."}, {"post_id": 41177, "ts": "2026-08-05T06:59:56Z", "hours": 5.5186, "text": "Just completed Phase 2 of Slayie! Converted the map into a full 2D array matrix (dungeon[10][10]) to store real wall layouts and obstacle data. Added solid boundary walls (#), interior obstacles, and built collision detection so the player @ can’t walk through walls. Also added an exit door (D) at (8, 8) to clear the dungeon, and fixed a movement math bug where pressing S was moving the player in reverse!"}, {"post_id": 35765, "ts": "2026-07-27T12:24:47Z", "hours": 1.93, "text": "Slayie’s Phase 1 Complete: 10x10 ASCII Grid & WASD Movement Framework! Today I kicked off my new project, Slayie (a terminal-based ASCII Dungeon Crawler RPG in C++), and finished Phase 1! What I built: Rendered a 10x10 grid map on the terminal using nested loops, with the player represented by the @ icon. Implemented live coordinate tracking for (playerX, playerY). Built WASD keyboard controls (W Up, S Down, A Left, D Right) and a Q key to exit. Added boundary checks so the player can’t move off the map edges. Added a live stats dashboard showing Health (HP) and Gold coins."}]...
|
Title: Slayie by @arfa_mariyam | Stardance
Devlog Title: Slayie by @arfa_mariyam | Stardance
Devlogs:
Slayie’s Phase 1 Complete: 10x10 ASCII Grid & WASD Movement Framework! Today I kicked off my new project, Slayie (a terminal-based ASCII Dungeon Crawler RPG in C++), and finished Phase 1! What I built: Rendered a 10x10 grid map on the terminal using nested loops, with the player represented by the @ icon. Implemented live coordinate tracking for (playerX, playerY). Built WASD keyboard controls (W Up, S Down, A Left, D Right) and a Q key to exit. Added boundary checks so the player can’t move off the map edges. Added a live stats dashboard showing Health (HP) and Gold coins.
Just completed Phase 2 of Slayie! Converted the map into a full 2D array matrix (dungeon[10][10]) to store real wall layouts and obstacle data. Added solid boundary walls (#), interior obstacles, and built collision detection so the player @ can’t walk through walls. Also added an exit door (D) at (8, 8) to clear the dungeon, and fixed a movement math bug where pressing S was moving the player in reverse!
Phase 3 of Slayie is complete! Added collectible Gold coins ($) and Health Potions (H) across the dungeon floor. Stepping on a gold tile grants +10 coins, while potions heal +20 HP up to the 100 HP max limit. After picking up an item, the tile is cleared to floor (.) so items can’t be looted twice.
Phase 4 of Slayie is officially complete! I Added enemy encounters (E) that trigger combat and deal 25 damage to the player, along with a full game-over screen if your health drops to 0. Also built a file save and load system using so pressing K writes all stats and the current map grid into slayie_save.txt, letting you restore your exact progress from the main menu.
Phase 5 of Slayie is live •⩊• After going through peer review feedback on Stardance, I saw that players using Linux and Mac also wanted to test the game. I added a 5th phase to provide cross-platform support by compiling native standalone binaries (slayie-linux and slayie-macos) and attaching them to the GitHub release alongside SLAYIE.exe. I also added terminal execution permissions (chmod +x) and quick source build commands in the README so anyone can run Slayie regardless of their OS
Ships:
What I made: I built Slayie, a terminal based ASCII Dungeon Crawler RPG written in native C++. It renders an interactive 10x10 dungeon grid where you control a character (@) using WASD keys, navigate around solid boundary and obstacle walls (#), collect gold coins ($), drink health potions (H) to restore health, and try to reach the exit door (D). What was challenging: As a beginner learning C++, working with 2D array coordinates (dungeon[10][10]) was the trickiest part. I initially mixed up rows (Y-axis) and columns (X-axis), which caused movement keys to move in reverse and item pickups to wipe the wrong map tiles. Writing predictive collision checks so the player stops before hitting a wall took a lot of trial, error, and debugging. What I am proud of: I’m really proud of turning basic programming fundamentals (nested loops, 2D arrays, and conditional branches) into an actual interactive game with real-time stats. Building a complete game loop from scratch and compiling a working .exe file that runs with one click feels awesome :) How to test it: Download the compiled index.exe from my GitHub repository’s latest release. Double-click index.exe to run it directly in your terminal. Use W, A, S, D (followed by Enter) to move your character around the map, collect items, and find the D door. Hope you enjoy it :)
What I made: I completed the final phase of Slayie, my terminal-based ASCII Dungeon Crawler RPG written in native C++. On top of exploring the 10x10 grid map, dodging solid walls (#), collecting gold coins ($), and drinking potions (H), I added enemy Goblin encounters (E) with combat damage, a game-over screen if your health drops to 0, and a full file save/load system so you can save your progress and resume anytime from local storage. What was challenging: Implementing file handling with to save and load the game state. I had to figure out how to save not just the player stats (playerX, playerY, playerHealth, goldCount), but also loop through the entire 2D dungeon array (dungeon[10][10]) row by row into slayie_save.txt. Making sure that picked-up items and defeated enemies didn’t respawn after reloading a save took quite a bit of debugging. What I am proud of: I’m really proud of finishing all 4 milestones of the roadmap from a blank file to a fully complete RPG. Having working grid movement, collision barriers, real-time stat tracking, combat encounters, and persistent text-file saving all compiled into a single executable file that anyone can play feels amazing :) How to test it: Download the compiled SLAYIE.exe from my GitHub repository’s latest release (v4.0.0). Double-click SLAYIE.exe to run it directly in your terminal. Select 1 to start a new run or 2 to load your previous save file. Use W, A, S, D (followed by Enter) to move your character, press K anytime to save your progress, defeat enemies (E), and reach the exit door (D)! Hope you enjoy it :)
I released Phase 5 of Slayie, my terminal-based ASCII Dungeon Crawler RPG written in C++. After receiving feedback that people on Linux and Mac also wanted to try the game, I expanded the project to include full cross-platform support. Along with the 10x10 dungeon map, WASD controls, obstacle walls (#), gold coins ($), health potions (H), Goblin combat encounters (E), and persistent save/load features, the game now provides native ready-to-run binaries for Windows, Linux, and macOS. What was challenging: Building standalone binaries for platforms I don’t physically own ;) I didn’t have a Mac or Linux machine, so I learned how to configure GitHub Actions workflows to compile native Linux and macOS binaries in the cloud using cloud runners. I also had to make sure file execution permissions (chmod +x) and terminal instructions were clearly documented so non-Windows users wouldn’t encounter permission errors. What I am proud of: I’m really proud of taking community feedback seriously and turning a Windows-only CLI project into a true cross-platform game. Seeing the exact same C++ codebase build cleanly and run across Windows, Ubuntu, and macOS terminal environments feels like a huge accomplishment. How to test it: Go to the latest GitHub release (v5.0.0): https://github.com/ArfaMariyam/Slayie/releases Windows: Download and double-click SLAYIE.exe. Linux / Mac: Download slayie-linux or slayie-macos. In your terminal, run chmod +x slayie-linux (or macOS), then ./slayie-linux. Choose 1 to start a new game or 2 to load your previous save file. Use W, A, S, D (followed by Enter) to move, press K anytime to save your game state, defeat enemies (E), and reach the exit door (D)! Hope you enjoy testing it on whichever platform you use :)...
|
1793771644.3195357
|
1794635644.3195357
|
|
60554
|
Spredit by @shlokd | Stardance
|
shlokd
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T07:37:34Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Its a sprite editor for simple games, which you can create, export, save, etc…", "repo": "https://github.com/shlokdee/spredit", "demo": "https://shlokdee.github.io/spredit/"}]...
|
[{"post_id": 65245, "ts": "202 [{"post_id": 65245, "ts": "2026-09-10T07:34:29Z", "hours": 1.2819, "text": "Wrote the basic essential features of the site, like sprite editing, custom canvas sizes, saving, preset, artist tools, etc.."}]...
|
Title: Spredit by @shlokd | Stardance
Devlogs:
Wr Title: Spredit by @shlokd | Stardance
Devlogs:
Wrote the basic essential features of the site, like sprite editing, custom canvas sizes, saving, preset, artist tools, etc..
Ships:
Its a sprite editor for simple games, which you can create, export, save, etc…...
|
1794045252.94266
|
1794131652.94266
|
|
50587
|
Sponsor system by @Fiskerz | Stardance
|
Fiskerz
|
1
|
7.0
|
65
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T07:29:34Z", "hours": 7.0, "multiplier": 9.63, "payout": 65, "blessing": "neutral", "text": "What it this? This is a Minecraft mod for neoforge 1.21.1. It revolves around the idea of untroducing a brand new way to invite new players while retaining peace. How? Every new player now needs to be sponsored by someone else on the server. If you (for example) decide to invite a new player to the server, you will now hold responsibility for any trouble the new player causes. This helps people think twice before inviting anyone on the server, as it just not might be worth the trouble. Invites This is the core of the mod. Each player gets a limited amount of invites/sponsorships (more on them below), which also makes invites pretty valuable. That is the whole idea of this system. Quite simple, ain’t it? Any players can invite another with the use of /invite * player * Sponsorships Every player can sponsor any other player on the server. This works just about the same as invites; if the player you sponsor breaks the rules, you will suffer the consequences as well. Sponsorships exist for only one reason - to help build a community on the server; people that trust each other. Un-inviting/unsponsoring If you ever get into an argument with the player you sponsor, or invited, you can stop sponsoring them using /uninvite , or /unsponsor . The moment you stop sponsoring them you are freed from the consequences of their actions. If a player loses all of their sponsors they will be in a bit of trouble; they now have 30 mins to find a new sponsor, otherwise they are un-whitelisted and lose access to the server until re-invited by someone. Admin featues The first player that joins the server does not need to be invited, as it is expected to be the admin. That first player also becomes the “root” of the invite tree. Every single player that ever joins needs to be connected to the root player in some way. They do not need to be invited by the root player directly; it can be a player that was invited by the root player, but there still needs to be some way on the tree they will remain connected to the root player. To view who invited who, who is sponsoring who, or who is sponsored by who, you, as an admin can use the /invitetree * player_X * , which will reveal all of this info. All players that will pop-up can be clicked, which will allow you to easily click through the invite tree. Non-admin players get a variant of this command too, the /mysponsors command. It works kinda similar, just only shows the player that used the command and cannot click through the invite tree. Testing/showcasing To make your life just a little bit easier, I have prepared a showcase video you can watch by clicking the try project, as testing this out would require a server and (atleast) two players. You can still very well do so, I am not against it at all, go ahead here , I made the release specifically just for these purposes. Anyways that is about all that I have to say about this project, hope you like it and maybe it can even help you out some day :)", "repo": "https://github.com/Catmaster543/Sponsor-system", "demo": "https://www.curseforge.com/minecraft/mc-mods/sponsor-system"}]...
|
[{"post_id": 65240, "ts": "202 [{"post_id": 65240, "ts": "2026-09-10T07:16:08Z", "hours": 2.8236, "text": "Made a demo video, cleaned up the github repo + preparations for shipping! Devlog #3 for Sponsor system Alright, it’s been a while and I figured that it is time to wrap up this project once and for all, so I made all of the requirements for it. Most things should be ready, soo the next post shall be a ship. Hopefully see you there! What is this project? This is a server-side minecraft mod that adds in an invite system to the game, with working invite system, as well as sponsorships, smart tools for admins, etc. If you find this project cool be sure to follow, though this is the last devlog most likely xd"}, {"post_id": 59777, "ts": "2026-09-01T18:29:02Z", "hours": 2.5583, "text": "Added the /sponsor (and opposites) + admin commands Devlog #2 for Sponsor system Alright, so the /sponsor command is now in, which means you can sponsor a player, which will make you co-responsesible for that players bad actions on the server. Each player gets 10 tickets for invites/sponsoring, meaning you shall choose wisely who you back up. Alongside this command you can also /uninvite or /unsponsor a player (both commands do the same) to stop sponsoring them . For the admin commands - there is /viewtree which allows you to see who sponsors who and whos sponsored by who . All usernames here are clickable, which makes the experience a bit better. And that’s about it I think."}, {"post_id": 51107, "ts": "2026-08-20T16:34:50Z", "hours": 1.3181, "text": "Added the initial mod skeleton! Devlog #1 of Sponsor System mod Soo since this is the first devlog I basically spent time setting up this project, setting up the github repo, etc. Outside the boring set-up stuff though I added the core skeleton of the mod, thus there’s now a command to invite a player. If you have not been invited to the server, you cannot join, since by inviting someone that player is added to the server whitelist. Now funny enough this actually kinda screwed me over during testing, since I was the first player to join, nobody has invited me yet. And since I suck with adding whitelist entries, I was prohibited from joining the server. But not to worry, I’ll be fixing this next time (hopefully)."}]...
|
Title: Sponsor system by @Fiskerz | Stardance
Dev Title: Sponsor system by @Fiskerz | Stardance
Devlogs:
Added the initial mod skeleton! Devlog #1 of Sponsor System mod Soo since this is the first devlog I basically spent time setting up this project, setting up the github repo, etc. Outside the boring set-up stuff though I added the core skeleton of the mod, thus there’s now a command to invite a player. If you have not been invited to the server, you cannot join, since by inviting someone that player is added to the server whitelist. Now funny enough this actually kinda screwed me over during testing, since I was the first player to join, nobody has invited me yet. And since I suck with adding whitelist entries, I was prohibited from joining the server. But not to worry, I’ll be fixing this next time (hopefully).
Added the /sponsor (and opposites) + admin commands Devlog #2 for Sponsor system Alright, so the /sponsor command is now in, which means you can sponsor a player, which will make you co-responsesible for that players bad actions on the server. Each player gets 10 tickets for invites/sponsoring, meaning you shall choose wisely who you back up. Alongside this command you can also /uninvite or /unsponsor a player (both commands do the same) to stop sponsoring them . For the admin commands - there is /viewtree which allows you to see who sponsors who and whos sponsored by who . All usernames here are clickable, which makes the experience a bit better. And that’s about it I think.
Made a demo video, cleaned up the github repo + preparations for shipping! Devlog #3 for Sponsor system Alright, it’s been a while and I figured that it is time to wrap up this project once and for all, so I made all of the requirements for it. Most things should be ready, soo the next post shall be a ship. Hopefully see you there! What is this project? This is a server-side minecraft mod that adds in an invite system to the game, with working invite system, as well as sponsorships, smart tools for admins, etc. If you find this project cool be sure to follow, though this is the last devlog most likely xd
Ships:
What it this? This is a Minecraft mod for neoforge 1.21.1. It revolves around the idea of untroducing a brand new way to invite new players while retaining peace. How? Every new player now needs to be sponsored by someone else on the server. If you (for example) decide to invite a new player to the server, you will now hold responsibility for any trouble the new player causes. This helps people think twice before inviting anyone on the server, as it just not might be worth the trouble. Invites This is the core of the mod. Each player gets a limited amount of invites/sponsorships (more on them below), which also makes invites pretty valuable. That is the whole idea of this system. Quite simple, ain’t it? Any players can invite another with the use of /invite * player * Sponsorships Every player can sponsor any other player on the server. This works just about the same as invites; if the player you sponsor breaks the rules, you will suffer the consequences as well. Sponsorships exist for only one reason - to help build a community on the server; people that trust each other. Un-inviting/unsponsoring If you ever get into an argument with the player you sponsor, or invited, you can stop sponsoring them using /uninvite , or /unsponsor . The moment you stop sponsoring them you are freed from the consequences of their actions. If a player loses all of their sponsors they will be in a bit of trouble; they now have 30 mins to find a new sponsor, otherwise they are un-whitelisted and lose access to the server until re-invited by someone. Admin featues The first player that joins the server does not need to be invited, as it is expected to be the admin. That first player also becomes the “root” of the invite tree. Every single player that ever joins needs to be connected to the root player in some way. They do not need to be invited by the root player directly; it can be a player that was invited by the root player, but there still needs to be some way on the tree they will remain connected to the root player. To view who invited who, who is sponsoring who, or who is sponsored by who, you, as an admin can use the /invitetree * player_X * , which will reveal all of this info. All players that will pop-up can be clicked, which will allow you to easily click through the invite tree. Non-admin players get a variant of this command too, the /mysponsors command. It works kinda similar, just only shows the player that used the command and cannot click through the invite tree. Testing/showcasing To make your life just a little bit easier, I have prepared a showcase video you can watch by clicking the try project, as testing this out would require a server and (atleast) two players. You can still very well do so, I am not against it at all, go ahead here , I made the release specifically just for these purposes. Anyways that is about all that I have to say about this project, hope you like it and maybe it can even help you out some day :)...
|
1794019933.655338
|
1794106333.655338
|
|
4076
|
PORTAFOLIOOO :B by @ANNAHAKI | Stardance
|
ANNAHAKI
|
1
|
14.0
|
68
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-15T22:04:50Z", "hours": 14.0, "multiplier": 4.91, "payout": 68, "blessing": "neutral", "text": "I made a portafolio of my selfff lol maybe is not a big thing but i did it without anyyy help and my heart is there muack :B", "repo": "https://github.com/annaastrs-svg/HTML-ANNA/", "demo": "https://annaastrs-svg.github.io/HTML-ANNA.github.io/"}]...
|
[{"post_id": 6524, "ts": "2026 [{"post_id": 6524, "ts": "2026-06-10T23:32:10Z", "hours": 3.7406, "text": "PUBLIC WEBSITE! https://annaastrs-svg.github.io/HTML-ANNA.github.io/ this is a pag about me, moust of my educational stuff, it works like a CV, ill add more later but its all i have for now. hackatime and lapse arent working… i spend 6 hours finishing this and i think ill just add 3:44 i can just cry about it :)"}, {"post_id": 5367, "ts": "2026-06-09T03:32:47Z", "hours": 1.2286, "text": "EVRY TIME IT LOOKS BETTER YEYYY theres an error in the last lines, tomorrow ill finish this project (i think) im rlly glad about the progress and how is it going :B"}, {"post_id": 4284, "ts": "2026-06-07T15:21:27Z", "hours": 1.575, "text": "UMMM its looking better i mean i have done 600 lines… i dont know if im doing right cus the structure is terrible and it doesnt look like i planed… i had make some changes, in “root:” i aded more things and i try to make it more reedable idk if its the right word :B and also i were like serching how to make it pretty but i thing i need to lern javascript and css im on a try rn so idk :,c"}, {"post_id": 2555, "ts": "2026-06-05T03:13:45Z", "hours": 0.4261, "text": "Im trying to see how to decorate it but i think i just move all stuff with out knowing what im doing… umm. at least now i know what was the mistakes i did later on :D"}, {"post_id": 2488, "ts": "2026-06-05T00:22:55Z", "hours": 2.4203, "text": "Im working on a HTML pag about me :B, im learning HTML so its really stress full and dificult but its going well ! yeyyy , today i finished the code , but still need to edit and add images and fix buggs"}, {"post_id": 2127, "ts": "2026-06-04T13:41:14Z", "hours": 0.6917, "text": "UMMM now im at 334 line yeyy an advance but i dont know if its wrong for the pag to be like that… ill finish my vibe coding then im gonna fix the errors i think"}, {"post_id": 1682, "ts": "2026-06-03T20:38:35Z", "hours": 2.3036, "text": "Im still learning how to use HTML … I dont know if im doing it right tho :C today i did a bit of the text jeje"}, {"post_id": 624, "ts": "2026-06-02T03:55:33Z", "hours": 0.4311, "text": "is this a normal way to start an html web site? D:"}, {"post_id": 609, "ts": "2026-06-02T03:27:25Z", "hours": 1.4711, "text": "Im tying to learn html by doing a pag of myself :B"}]...
|
Title: PORTAFOLIOOO :B by @ANNAHAKI | Stardance
D Title: PORTAFOLIOOO :B by @ANNAHAKI | Stardance
Devlogs:
Im tying to learn html by doing a pag of myself :B
is this a normal way to start an html web site? D:
Im still learning how to use HTML … I dont know if im doing it right tho :C today i did a bit of the text jeje
UMMM now im at 334 line yeyy an advance but i dont know if its wrong for the pag to be like that… ill finish my vibe coding then im gonna fix the errors i think
Im working on a HTML pag about me :B, im learning HTML so its really stress full and dificult but its going well ! yeyyy , today i finished the code , but still need to edit and add images and fix buggs
Im trying to see how to decorate it but i think i just move all stuff with out knowing what im doing… umm. at least now i know what was the mistakes i did later on :D
UMMM its looking better i mean i have done 600 lines… i dont know if im doing right cus the structure is terrible and it doesnt look like i planed… i had make some changes, in “root:” i aded more things and i try to make it more reedable idk if its the right word :B and also i were like serching how to make it pretty but i thing i need to lern javascript and css im on a try rn so idk :,c
EVRY TIME IT LOOKS BETTER YEYYY theres an error in the last lines, tomorrow ill finish this project (i think) im rlly glad about the progress and how is it going :B
PUBLIC WEBSITE! https://annaastrs-svg.github.io/HTML-ANNA.github.io/ this is a pag about me, moust of my educational stuff, it works like a CV, ill add more later but its all i have for now. hackatime and lapse arent working… i spend 6 hours finishing this and i think ill just add 3:44 i can just cry about it :)
Ships:
I made a portafolio of my selfff lol maybe is not a big thing but i did it without anyyy help and my heart is there muack :B...
|
1793919014.383753
|
1794005414.383753
|
|
43768
|
My awesome macropad! by @thaimin01 | Stardance
|
thaimin01
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T04:33:05Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so apparently, i dont have the kit to build it, plus it havent arrive. So might as well ship it early", "repo": "https://github.com/thaimin01/macro-pad", "demo": ""}]...
|
[{"post_id": 65235, "ts": "202 [{"post_id": 65235, "ts": "2026-09-10T07:10:19Z", "hours": 1.3, "text": "So today i decided to fix the case bacaus ethe clearence between the keycaps and the lid is too small"}, {"post_id": 61376, "ts": "2026-09-04T08:07:13Z", "hours": 2.0167, "text": "THE GRAND OVERHAUL STATUS: COMPLETED So i completely remad the macropad from scratch and today, I am done with my cad It’s simple but its gonna get me to the victory The only guy with 30 hrs of working on the easiest challenge"}, {"post_id": 61274, "ts": "2026-09-04T03:55:41Z", "hours": 1.9, "text": "The only guy to spend almost 30 hours just to make the easiest thing in the world So, today i started cading, I got it almost finished It’s cool ig After that, i wiil claim my hackpad kit It’s like telling someone who’s never seen a dog before and tell them to draw it"}, {"post_id": 60775, "ts": "2026-09-03T11:26:43Z", "hours": 0.8667, "text": "TS gonna be long, I don’t like it here It’s like telling someone who’s lost, and then tell them to do it all over again So, I retraced because the pcb was too long, the trace was better than last one ans now it’s compact as hell 🥶🥶🥶"}, {"post_id": 60715, "ts": "2026-09-03T08:40:38Z", "hours": 3.15, "text": "No, not done yet Gng, I’m tired So, the fact that i underutilized the material had made me went on the computer and redesign everything myself, plus it is almost school time made it even more rush. But whatever, I got the pcb done and other stuff"}, {"post_id": 56427, "ts": "2026-08-28T06:03:28Z", "hours": 6.3169, "text": "Ah yes, I can finally post after it synced up So, yesterday, i finished my case, but I realized that the kit comes with M3 screw not M2 screw, the fact that they come with the seed instaed of the Waveshare Zero just made me think that My project is kinda underutilised. And the cad ? the pcb? I would have to source everything 😭😭😭😭😭😭 So pls before reviewing and accept it pls let me have one more chance to take full advantage of the material"}, {"post_id": 54410, "ts": "2026-08-25T12:39:40Z", "hours": 0.3333, "text": "EH EH EMERGENCY FIX !!!1111111!!! So apparently, I got the hotswap socket and the footprint being in the wrong way around so I have to fix it before someone review it. Dw guys, I fixed it, update the repo"}, {"post_id": 53579, "ts": "2026-08-24T05:37:47Z", "hours": 0.9667, "text": "Finished the case, update the readme, blah blah blah"}, {"post_id": 52090, "ts": "2026-08-22T05:02:28Z", "hours": 1.6, "text": "Started to design the case: Omg it’s laggy as hell bruh, Its half done Cant even find a way to make the usb port hole"}, {"post_id": 51452, "ts": "2026-08-21T05:28:57Z", "hours": 1.1833, "text": "Whatever this devlog is: so I added .stp file in my pcb and update the github repo before designing my case so it can be more accurate"}, {"post_id": 49366, "ts": "2026-08-18T04:36:45Z", "hours": 0.5167, "text": "tryna learn how to 3d design but too complicated ask my parents for a laptop but they disagree due to some unreasonable reason like: gaming all day, hard to manage. They dont understand me at all"}, {"post_id": 41795, "ts": "2026-08-06T06:35:01Z", "hours": 0.3228, "text": "dont do anything much, took a break"}, {"post_id": 41724, "ts": "2026-08-06T03:41:15Z", "hours": 1.4, "text": "Devlog 6: It’s ready for submit now ! thanks gemini for helping me with the code, and now its done"}, {"post_id": 41238, "ts": "2026-08-05T10:05:51Z", "hours": 2.2228, "text": "Devlog 5: my first prototype, though the code isnt finish yet but i built a base"}, {"post_id": 41169, "ts": "2026-08-05T06:26:42Z", "hours": 2.6333, "text": "Devlog 4: i decided to ditch the entire battery system since it is way more complicated than i thought, and there we go finished PCB"}, {"post_id": 40779, "ts": "2026-08-04T15:11:21Z", "hours": 2.2833, "text": "Devlog 3: a lot of problem but i have decide that i am going to use the Waveshare RP2040-Zero, few tired as hell"}, {"post_id": 40698, "ts": "2026-08-04T12:02:03Z", "hours": 0.4142, "text": "Devlog 2: finished schematic"}, {"post_id": 40682, "ts": "2026-08-04T11:29:32Z", "hours": 0.9547, "text": "Devlog 1: ooooh, its going great"}]...
|
Title: My awesome macropad! by @thaimin01 | Starda Title: My awesome macropad! by @thaimin01 | Stardance
Devlogs:
Devlog 1: ooooh, its going great
Devlog 2: finished schematic
Devlog 3: a lot of problem but i have decide that i am going to use the Waveshare RP2040-Zero, few tired as hell
Devlog 4: i decided to ditch the entire battery system since it is way more complicated than i thought, and there we go finished PCB
Devlog 5: my first prototype, though the code isnt finish yet but i built a base
Devlog 6: It’s ready for submit now ! thanks gemini for helping me with the code, and now its done
dont do anything much, took a break
tryna learn how to 3d design but too complicated ask my parents for a laptop but they disagree due to some unreasonable reason like: gaming all day, hard to manage. They dont understand me at all
Whatever this devlog is: so I added .stp file in my pcb and update the github repo before designing my case so it can be more accurate
Started to design the case: Omg it’s laggy as hell bruh, Its half done Cant even find a way to make the usb port hole
Finished the case, update the readme, blah blah blah
EH EH EMERGENCY FIX !!!1111111!!! So apparently, I got the hotswap socket and the footprint being in the wrong way around so I have to fix it before someone review it. Dw guys, I fixed it, update the repo
Ah yes, I can finally post after it synced up So, yesterday, i finished my case, but I realized that the kit comes with M3 screw not M2 screw, the fact that they come with the seed instaed of the Waveshare Zero just made me think that My project is kinda underutilised. And the cad ? the pcb? I would have to source everything 😭😭😭😭😭😭 So pls before reviewing and accept it pls let me have one more chance to take full advantage of the material
No, not done yet Gng, I’m tired So, the fact that i underutilized the material had made me went on the computer and redesign everything myself, plus it is almost school time made it even more rush. But whatever, I got the pcb done and other stuff
TS gonna be long, I don’t like it here It’s like telling someone who’s lost, and then tell them to do it all over again So, I retraced because the pcb was too long, the trace was better than last one ans now it’s compact as hell 🥶🥶🥶
The only guy to spend almost 30 hours just to make the easiest thing in the world So, today i started cading, I got it almost finished It’s cool ig After that, i wiil claim my hackpad kit It’s like telling someone who’s never seen a dog before and tell them to draw it
THE GRAND OVERHAUL STATUS: COMPLETED So i completely remad the macropad from scratch and today, I am done with my cad It’s simple but its gonna get me to the victory The only guy with 30 hrs of working on the easiest challenge
So today i decided to fix the case bacaus ethe clearence between the keycaps and the lid is too small
Ships:
so apparently, i dont have the kit to build it, plus it havent arrive. So might as well ship it early...
|
1793976967.5514336
|
1794063367.5514336
|
|
59316
|
STUDY-CLOCK by @sarvesh4709 | Stardance
|
sarvesh4709
|
0
|
5.05
|
0
|
[]
|
[{"post_id": 65232, "ts": "202 [{"post_id": 65232, "ts": "2026-09-10T06:53:50Z", "hours": 1.9833, "text": "CAD of STUDY CLOCK"}, {"post_id": 64276, "ts": "2026-09-08T15:39:02Z", "hours": 1.3197, "text": "PCB routing and begin cad"}, {"post_id": 63484, "ts": "2026-09-07T11:20:01Z", "hours": 1.75, "text": "KICAD PCB SESSION-1"}]...
|
Title: STUDY-CLOCK by @sarvesh4709 | Stardance
De Title: STUDY-CLOCK by @sarvesh4709 | Stardance
Devlogs:
KICAD PCB SESSION-1
PCB routing and begin cad
CAD of STUDY CLOCK...
|
1793544927.6063285
|
1794149727.6063285
|
|
50672
|
Chicken_Game by @Angle_Mad | Stardance
|
Angle_Mad
|
0
|
1.63
|
0
|
[]
|
[{"post_id": 65217, "ts": "202 [{"post_id": 65217, "ts": "2026-09-10T06:04:47Z", "hours": 1.6281, "text": "Beginnings of My Chicken Game So far in my WarioWare-Style Game I have added the title screen, level screen, timer scene and player scene. I decided to make the game themed on chickens. For the backgrounds I used stock images from online, used chicken eggs for the lives and made the player a chicken image from online. The buttons on the title screen don’t work yet, but I will change them later to make them do something. I ended on making the parallax background and next I plan to add the player character to the minigame scene and finish that platformer minigame."}]...
|
Title: Chicken_Game by @Angle_Mad | Stardance
Dev Title: Chicken_Game by @Angle_Mad | Stardance
Devlogs:
Beginnings of My Chicken Game So far in my WarioWare-Style Game I have added the title screen, level screen, timer scene and player scene. I decided to make the game themed on chickens. For the backgrounds I used stock images from online, used chicken eggs for the lives and made the player a chicken image from online. The buttons on the title screen don’t work yet, but I will change them later to make them do something. I ended on making the parallax background and next I plan to add the player character to the minigame scene and finish that platformer minigame....
|
1794091987.304934
|
1794696787.304934
|
|
60531
|
Doom-3D by @praneel23o | Stardance
|
praneel23o
|
1
|
33.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T05:59:58Z", "hours": 33.0, "multiplier": 5.34, "payout": 0, "blessing": "neutral", "text": "A browser-based DOOM-inspired 3D FPS using React, Three.js, and React Three Fiber. Making the first-person controls, shooting, and 3D gameplay work smoothly together. I’m proud that I turned the idea into a playable browser game. Use a desktop browser. WASD to move, mouse to look, and Spacebar to shoot.", "repo": "https://github.com/Praneel23o/Doom", "demo": "https://praneel23o-doom.netlify.app/"}]...
|
[{"post_id": 65213, "ts": "202 [{"post_id": 65213, "ts": "2026-09-10T05:55:23Z", "hours": 33.3667, "text": "🎮 Devlog #1 — Getting the 3D world workingThe first big milestone was getting an actual playable 3D environment running in the browser.I used React Three Fiber on top of Three.js to create the game world and first-person experience.The basic pieces started coming together:🧍 First-person camera🕹️ WASD movement🖱️ Mouse-controlled looking🌑 Dark environment🎯 A foundation for combatOne of the interesting parts of this project is balancing the retro DOOM aesthetic with modern browser-based 3D rendering.It’s definitely satisfying seeing something that started as an empty scene turn into an actual game."}]...
|
Title: Doom-3D by @praneel23o | Stardance
Devlogs Title: Doom-3D by @praneel23o | Stardance
Devlogs:
🎮 Devlog #1 — Getting the 3D world workingThe first big milestone was getting an actual playable 3D environment running in the browser.I used React Three Fiber on top of Three.js to create the game world and first-person experience.The basic pieces started coming together:🧍 First-person camera🕹️ WASD movement🖱️ Mouse-controlled looking🌑 Dark environment🎯 A foundation for combatOne of the interesting parts of this project is balancing the retro DOOM aesthetic with modern browser-based 3D rendering.It’s definitely satisfying seeing something that started as an empty scene turn into an actual game.
Ships:
A browser-based DOOM-inspired 3D FPS using React, Three.js, and React Three Fiber. Making the first-person controls, shooting, and 3D gameplay work smoothly together. I’m proud that I turned the idea into a playable browser game. Use a desktop browser. WASD to move, mouse to look, and Spacebar to shoot....
|
1794045244.257987
|
1794131644.257987
|
|
46230
|
Tabletop game by @kennator | Stardance
|
kennator
|
0
|
47.17
|
0
|
[]
|
[{"post_id": 65209, "ts": "202 [{"post_id": 65209, "ts": "2026-09-10T05:40:48Z", "hours": 2.2011, "text": "Devlog 8 So this is know the game … Thing? idk what u call this shape. Specs: uses 2 buttons and a rotary encoder for inputs LCD I2C Arduino Nano for microcontroler to save size and bcs i have one Pls check out my other devlogs if u have no idea what is going on"}, {"post_id": 63329, "ts": "2026-09-07T02:58:50Z", "hours": 3.8681, "text": "Devlog 7 The Physical game elements section has been completed, all units have been sliced and slots made to help 3D printing. The next step is to make the game cube. Im probs gonna use a arduino nano and a LCD I2C for the display since it does not need to be complex. p.s Anyone have any idea what the game cube( or whatever shape) should look like?"}, {"post_id": 58030, "ts": "2026-08-30T11:37:36Z", "hours": 5.5667, "text": "Devlog 6 Resizing some minis that had sections that where too small and also cut them up with connection points to help optimize printing."}, {"post_id": 53657, "ts": "2026-08-24T09:54:59Z", "hours": 14.2997, "text": "Devlog 5 So now all the minis are compete :D The next step is to prepare them for 3D printing"}, {"post_id": 48726, "ts": "2026-08-17T07:55:58Z", "hours": 8.4706, "text": "Devlog 4 Mostly finished with smaller Minis and this is a Boss. Basicly i can have a game cube act as a Ai for the Boss so PvE game mode."}, {"post_id": 46858, "ts": "2026-08-14T12:11:20Z", "hours": 2.7683, "text": "Devlog 3 Made some Little mech boi minis"}, {"post_id": 46586, "ts": "2026-08-13T22:28:16Z", "hours": 3.9714, "text": "Devlog 2 Finished off the structures"}, {"post_id": 45428, "ts": "2026-08-11T21:18:47Z", "hours": 6.0272, "text": "Hello there, ths is my first devlog. My project is to make my own Tabletop Game :D To bring this project to life I will primarily use onshape(Bcs my potato of a computer may be durable but not very fast) to create models and 3D print them. I also intend to make a game cube to handle all the maths like dice and other game mechanics to make the gameplay smooth.(Unlike warhammer which i spent like 3hrs figuring out how movement works -_-). Additionaly i wish to make them more optimized for bed slinger3D printing bcs most people don’t have resin printers or like $3000-5000 FDM printers. and bed slingers are probs what most people have."}]...
|
Title: Tabletop game by @kennator | Stardance
Dev Title: Tabletop game by @kennator | Stardance
Devlogs:
Hello there, ths is my first devlog. My project is to make my own Tabletop Game :D To bring this project to life I will primarily use onshape(Bcs my potato of a computer may be durable but not very fast) to create models and 3D print them. I also intend to make a game cube to handle all the maths like dice and other game mechanics to make the gameplay smooth.(Unlike warhammer which i spent like 3hrs figuring out how movement works -_-). Additionaly i wish to make them more optimized for bed slinger3D printing bcs most people don’t have resin printers or like $3000-5000 FDM printers. and bed slingers are probs what most people have.
Devlog 2 Finished off the structures
Devlog 3 Made some Little mech boi minis
Devlog 4 Mostly finished with smaller Minis and this is a Boss. Basicly i can have a game cube act as a Ai for the Boss so PvE game mode.
Devlog 5 So now all the minis are compete :D The next step is to prepare them for 3D printing
Devlog 6 Resizing some minis that had sections that where too small and also cut them up with connection points to help optimize printing.
Devlog 7 The Physical game elements section has been completed, all units have been sliced and slots made to help 3D printing. The next step is to make the game cube. Im probs gonna use a arduino nano and a LCD I2C for the display since it does not need to be complex. p.s Anyone have any idea what the game cube( or whatever shape) should look like?
Devlog 8 So this is know the game … Thing? idk what u call this shape. Specs: uses 2 buttons and a rotary encoder for inputs LCD I2C Arduino Nano for microcontroler to save size and bcs i have one Pls check out my other devlogs if u have no idea what is going on...
|
1793595072.626366
|
1794459072.626366
|
|
60520
|
My own site! by @Newbieee | Stardance
|
Newbieee
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T13:00:40Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first website that I was able to publish. I learnt some cool stuff. And I am happy to continue learning more about coding as I stop creating in high school.", "repo": "https://github.com/LG-arch252/personal_website", "demo": "https://lg-arch252.github.io/personal_website/"}]...
|
[{"post_id": 65208, "ts": "202 [{"post_id": 65208, "ts": "2026-09-10T05:39:23Z", "hours": 0.2556, "text": "Hello everyone!! I just created my first website. It was fun to see the results come out better than your expectations. I was unaware about publishing. I’m glad it looks nice."}]...
|
Title: My own site! by @Newbieee | Stardance
Devl Title: My own site! by @Newbieee | Stardance
Devlogs:
Hello everyone!! I just created my first website. It was fun to see the results come out better than your expectations. I was unaware about publishing. I’m glad it looks nice.
Ships:
I made my first website that I was able to publish. I learnt some cool stuff. And I am happy to continue learning more about coding as I stop creating in high school....
|
1794045241.31487
|
1794131641.31487
|
|
59981
|
Pixel Task Widget by @rinana | Stardance
|
rinana
|
0
|
3.37
|
0
|
[]
|
[{"post_id": 65207, "ts": "202 [{"post_id": 65207, "ts": "2026-09-10T05:32:43Z", "hours": 0.2767, "text": "Added an idle sleeping state and zzz animation when the cat stops moving"}, {"post_id": 65200, "ts": "2026-09-10T05:04:56Z", "hours": 3.0928, "text": "Used chatgpt to create the cat frames of walking and sitting. When right clicked, the user can choose to quit and close or pause the walking animation of the cat"}]...
|
Title: Pixel Task Widget by @rinana | Stardance
D Title: Pixel Task Widget by @rinana | Stardance
Devlogs:
Used chatgpt to create the cat frames of walking and sitting. When right clicked, the user can choose to quit and close or pause the walking animation of the cat
Added an idle sleeping state and zzz animation when the cat stops moving...
|
1793638497.510358
|
1794243297.510358
|
|
60440
|
Personal Website by @Orbernator | Stardance
|
Orbernator
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T22:57:39Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This, is my first attempt at a website with, no ai, and a Real World framework. This is a big milestone for me, as I am not good, with HTML, or CSS but I am proud of what I have done. I am shipping now, to get the communities feedback, and advice. Critisim, Compliments, I want it all. Enjoy the site! More To come", "repo": "https://github.com/Orbernator/OrbernatorWebsite", "demo": "https://orbernator.github.io/OrbernatorWebsite/"}]...
|
[{"post_id": 65204, "ts": "202 [{"post_id": 65204, "ts": "2026-09-10T05:18:37Z", "hours": 0.3736, "text": "I completed the Basic outline of my website, and now need to start planning for next parts!"}, {"post_id": 65191, "ts": "2026-09-10T04:49:44Z", "hours": 0.545, "text": "I beautified the homepage a little better, and learned a bit more about Tailwind, its actually a bit tricky to do. I then made the Contact Me page."}, {"post_id": 65093, "ts": "2026-09-09T23:56:47Z", "hours": 0.5314, "text": "Created Nav Bar, needs some more work on it. Tailwind is so handy"}, {"post_id": 65083, "ts": "2026-09-09T23:23:26Z", "hours": 0.3725, "text": "Setting up project, learning how to install Tailwind and make the CSS, Its quite tricky"}]...
|
Title: Personal Website by @Orbernator | Stardance Title: Personal Website by @Orbernator | Stardance
Devlogs:
Setting up project, learning how to install Tailwind and make the CSS, Its quite tricky
Created Nav Bar, needs some more work on it. Tailwind is so handy
I beautified the homepage a little better, and learned a bit more about Tailwind, its actually a bit tricky to do. I then made the Contact Me page.
I completed the Basic outline of my website, and now need to start planning for next parts!
Ships:
This, is my first attempt at a website with, no ai, and a Real World framework. This is a big milestone for me, as I am not good, with HTML, or CSS but I am proud of what I have done. I am shipping now, to get the communities feedback, and advice. Critisim, Compliments, I want it all. Enjoy the site! More To come...
|
1793411588.607647
|
1794275588.607647
|
|
3941
|
My first slack bot! by @anisht245 | Stardance
|
anisht245
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T05:27:55Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a bot for the Hack Club Slack. It is called stardance bot. This bot can give the nasa picture of the day and tell jokes. The most challenging part was getting the inital code going. After this part, I will able to go through the process much easier. Making the app 24/7 was pretty hard, but after some googling, I got past that issue. I am most proud of the end result. Seeing it work makes me very happy. People should know the commands such as /sd-help, /sd-nasa, /sd-joke, and /sd-ping before using my bot.", "repo": "https://github.com/anishtiwari0518-spec/stardance-bot/tree/master", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AFG0XGGMP"}]...
|
[{"post_id": 652, "ts": "2026- [{"post_id": 652, "ts": "2026-06-02T05:24:14Z", "hours": 0.4878, "text": "I just finished my first slack bot. Go check it out in the Hack Club slack. To activate it, type /sd-help to see all the commands you can try"}, {"post_id": 595, "ts": "2026-06-02T02:47:54Z", "hours": 0.2894, "text": "I am currently worked on my first slack bot the replies with pong, fetches NASA’s picture of the day, a programming hoke, and can list the available commands"}]...
|
Title: My first slack bot! by @anisht245 | Stardan Title: My first slack bot! by @anisht245 | Stardance
Devlogs:
I am currently worked on my first slack bot the replies with pong, fetches NASA’s picture of the day, a programming hoke, and can list the available commands
I just finished my first slack bot. Go check it out in the Hack Club slack. To activate it, type /sd-help to see all the commands you can try
Ships:
I made a bot for the Hack Club Slack. It is called stardance bot. This bot can give the nasa picture of the day and tell jokes. The most challenging part was getting the inital code going. After this part, I will able to go through the process much easier. Making the app 24/7 was pretty hard, but after some googling, I got past that issue. I am most proud of the end result. Seeing it work makes me very happy. People should know the commands such as /sd-help, /sd-nasa, /sd-joke, and /sd-ping before using my bot....
|
1794088547.6448574
|
1794174947.6448574
|
|
59684
|
My very own WebOS by @Tom1234 | Stardance
|
Tom1234
|
1
|
2.28
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T22:44:33Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A basic WebOS. My first HTML project so it’s quite simple, but it works. Had some issues with bugs so had to use a little bit of AI to get some fixes, but tried to avoid it where possible.", "repo": "https://github.com/Timmyaintit12/Hack-Club-Website", "demo": "https://timmyaintit12.github.io/Hack-Club-Website/"}]...
|
[{"post_id": 65199, "ts": "202 [{"post_id": 65199, "ts": "2026-09-10T05:02:37Z", "hours": 0.2789, "text": "I fixed the bug where you could only drag the windows by their headers, and the close button covered the whole are above it. Some AI use to solve some bugs."}, {"post_id": 64492, "ts": "2026-09-08T22:34:38Z", "hours": 0.2742, "text": "I added a to do app. Used some AI to fix some bugs in it."}, {"post_id": 64102, "ts": "2026-09-08T09:18:18Z", "hours": 0.7236, "text": "I made it so the main page can open and close, I also added a notes style app with the ability to open and close as well."}, {"post_id": 64085, "ts": "2026-09-08T08:09:41Z", "hours": 0.4569, "text": "I made it so the middle box is draggable around the screen. Took quite a bit of effort when all I needed to do was remove the margin around the div."}, {"post_id": 64058, "ts": "2026-09-08T06:01:13Z", "hours": 0.3289, "text": "I added a Div to make everything central. I also added a background image to the whole thing along with a bar on top, showing the webite name and current time."}, {"post_id": 64047, "ts": "2026-09-08T05:34:50Z", "hours": 0.3011, "text": "Working on the opening page and Top bar"}]...
|
Title: My very own WebOS by @Tom1234 | Stardance
Title: My very own WebOS by @Tom1234 | Stardance
Devlogs:
Working on the opening page and Top bar
I added a Div to make everything central. I also added a background image to the whole thing along with a bar on top, showing the webite name and current time.
I made it so the middle box is draggable around the screen. Took quite a bit of effort when all I needed to do was remove the margin around the div.
I made it so the main page can open and close, I also added a notes style app with the ability to open and close as well.
I added a to do app. Used some AI to fix some bugs in it.
I fixed the bug where you could only drag the windows by their headers, and the close button covered the whole are above it. Some AI use to solve some bugs.
Ships:
A basic WebOS. My first HTML project so it’s quite simple, but it works. Had some issues with bugs so had to use a little bit of AI to get some fixes, but tried to avoid it where possible....
|
1794041371.543627
|
1794127771.543627
|
|
16909
|
ThreatWise - App by @benMakesStuff | Stardance
|
benMakesStuff
|
1
|
42.0
|
563
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T04:57:40Z", "hours": 42.0, "multiplier": 13.35, "payout": 563, "blessing": "neutral", "text": "I made a cybersecurity teaching app. Its target audience is upper primary school kids or lower highschool (also called middleschool). It has multiple features including minigames, chatbot, email simulator, courses, password strength checker, report page (just a demo, dosnt actually send SOS), xp systems, streak systems, and some peak animations that took me a really long time to make.", "repo": "https://github.com/benvelzul/ThreatWise", "demo": "https://benvelzul.github.io/Threat-Wise-Premiers-Coding-Challenge/"}]...
|
[{"post_id": 65194, "ts": "202 [{"post_id": 65194, "ts": "2026-09-10T04:52:02Z", "hours": 0.5717, "text": "Did some extra documentation and its now finished for stardance so im shiping rn hope u guys like it"}, {"post_id": 64525, "ts": "2026-09-09T00:11:07Z", "hours": 4.4867, "text": "ye7eyeyyeyeyeye. I finally finished and its looking decent, its got 3 minigames and it is just good stuff. One of the minigames are one URL detector, matching pairs, and a priority thingy sorter. And im deploying rn, so better be ready to rate. and i also got confused 3 times with how to deploy so i hav deployed 2 times, the first one i took a template for deploying flutter from the internet and forgot to save it then i pushed and found out it didnt push, then the second time i put it but forgot to put my repo name on it so it didnt work, and then the third one i am doing it rn so hopefully it works"}, {"post_id": 63325, "ts": "2026-09-07T02:52:47Z", "hours": 9.8392, "text": "I finished the course engine, xp systems and everythign tah needed finishing with the exception of minigames. But i had like 4 hours that didnt go through because my school laptop broke and then they gave me an loan, so i needed to reinstall everything then some days later they gave me my laptop back WIPED so i had to reinstall everything again and i tried redoing the mascot on RIVE but sadly i suck at designing and it took me 4 hours to make a new mascot that didnt work so just bad stuff happening and the app is due in 4 days and i still have so much stuff to do, so yes im gonna pull all nighters for the next 4 days. and i also reached my first 100 hours in hackatime."}, {"post_id": 57078, "ts": "2026-08-29T05:12:24Z", "hours": 4.3103, "text": "I finished the grading engine (it had a critical bug), made a course engine and got some friends to make courses, and i made some sick animations in the thing (video below) and it looks good but i also did something with vs code and now it the run button doesnt work and now i have to run it from the terminal"}, {"post_id": 52226, "ts": "2026-08-22T10:11:23Z", "hours": 8.5944, "text": "I made the scenario models, data (over 30k emails can be generated), grading algorythm, and scenario UI. And the project is due on 3 weeks and i have so much stuff to doooooooo."}, {"post_id": 31624, "ts": "2026-07-20T05:35:46Z", "hours": 5.2817, "text": "did lots of work in this 5 hours, i just dont remember what exacly i did."}, {"post_id": 23274, "ts": "2026-07-06T03:58:32Z", "hours": 1.5003, "text": "I worked on finishing the Gargoyle (bad cop) and its now looking pretty good, and i had to redo all of the body because it looked like it was drawn by a 3 year old. But now its looking amazing for being my first project on Adobe Illustrator."}, {"post_id": 23190, "ts": "2026-07-06T00:40:30Z", "hours": 2.4572, "text": "I worked on getting the Mascot for the app and decided for the good cop, bad cop and i also worked on a UI more similar to Duolingo’s and Brilliant’s and i change the palette for the app so its easier to change and more equal all around the app"}, {"post_id": 19597, "ts": "2026-06-30T23:05:28Z", "hours": 2.1467, "text": "I worked on adding a mascot to the app, just like Duo in Duolingo; or Koi in Brilliant. So im between adding a gargoyle or a padlock. The paddlock is mostly finished (but im not convinced since its really boring), and the gargoyle is still in the process of learning the anatomy of one and how it looks better (but its looking better for a mascot than the padlock) but i still need to chose between them to be the mascot. Or use them both, like good cop, bad cop: padlock (good cop), and gargoyle (bad cop). So if anyone can help me choosing it would be amazing. I will keep working on them and then i will show the progress made."}, {"post_id": 14827, "ts": "2026-06-24T02:39:16Z", "hours": 2.9617, "text": "I worked on the project architecture, ui for all the pages and networking between them."}]...
|
Title: ThreatWise - App by @benMakesStuff | Starda Title: ThreatWise - App by @benMakesStuff | Stardance
Devlogs:
I worked on the project architecture, ui for all the pages and networking between them.
I worked on adding a mascot to the app, just like Duo in Duolingo; or Koi in Brilliant. So im between adding a gargoyle or a padlock. The paddlock is mostly finished (but im not convinced since its really boring), and the gargoyle is still in the process of learning the anatomy of one and how it looks better (but its looking better for a mascot than the padlock) but i still need to chose between them to be the mascot. Or use them both, like good cop, bad cop: padlock (good cop), and gargoyle (bad cop). So if anyone can help me choosing it would be amazing. I will keep working on them and then i will show the progress made.
I worked on getting the Mascot for the app and decided for the good cop, bad cop and i also worked on a UI more similar to Duolingo’s and Brilliant’s and i change the palette for the app so its easier to change and more equal all around the app
I worked on finishing the Gargoyle (bad cop) and its now looking pretty good, and i had to redo all of the body because it looked like it was drawn by a 3 year old. But now its looking amazing for being my first project on Adobe Illustrator.
did lots of work in this 5 hours, i just dont remember what exacly i did.
I made the scenario models, data (over 30k emails can be generated), grading algorythm, and scenario UI. And the project is due on 3 weeks and i have so much stuff to doooooooo.
I finished the grading engine (it had a critical bug), made a course engine and got some friends to make courses, and i made some sick animations in the thing (video below) and it looks good but i also did something with vs code and now it the run button doesnt work and now i have to run it from the terminal
I finished the course engine, xp systems and everythign tah needed finishing with the exception of minigames. But i had like 4 hours that didnt go through because my school laptop broke and then they gave me an loan, so i needed to reinstall everything then some days later they gave me my laptop back WIPED so i had to reinstall everything again and i tried redoing the mascot on RIVE but sadly i suck at designing and it took me 4 hours to make a new mascot that didnt work so just bad stuff happening and the app is due in 4 days and i still have so much stuff to do, so yes im gonna pull all nighters for the next 4 days. and i also reached my first 100 hours in hackatime.
ye7eyeyyeyeyeye. I finally finished and its looking decent, its got 3 minigames and it is just good stuff. One of the minigames are one URL detector, matching pairs, and a priority thingy sorter. And im deploying rn, so better be ready to rate. and i also got confused 3 times with how to deploy so i hav deployed 2 times, the first one i took a template for deploying flutter from the internet and forgot to save it then i pushed and found out it didnt push, then the second time i put it but forgot to put my repo name on it so it didnt work, and then the third one i am doing it rn so hopefully it works
Did some extra documentation and its now finished for stardance so im shiping rn hope u guys like it
Ships:
I made a cybersecurity teaching app. Its target audience is upper primary school kids or lower highschool (also called middleschool). It has multiple features including minigames, chatbot, email simulator, courses, password strength checker, report page (just a demo, dosnt actually send SOS), xp systems, streak systems, and some peak animations that took me a really long time to make....
|
1793919403.0369864
|
1794005803.0369864
|
|
27407
|
My Portfolio by @Ravduct | Stardance
|
Ravduct
|
1
|
12.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T04:55:15Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have completed my portfolio using the Astro framework and deploy through GitHub.", "repo": "https://github.com/Ravduct/ravduct.github.io", "demo": "https://ravduct.github.io/"}]...
|
[{"post_id": 65190, "ts": "202 [{"post_id": 65190, "ts": "2026-09-10T04:48:56Z", "hours": 2.8442, "text": "Finished My Portfolio"}, {"post_id": 44418, "ts": "2026-08-10T04:53:23Z", "hours": 5.35, "text": "Sidebar and “About Me” Page I finished the sidebar and the “About Me” page with my overall information in it."}, {"post_id": 22613, "ts": "2026-07-05T05:09:02Z", "hours": 1.1825, "text": "Finish My Sidebar I finished my sidebar, and it will stick there forever, even when I go to pages on my website"}, {"post_id": 21952, "ts": "2026-07-04T04:51:48Z", "hours": 1.2675, "text": "Astro Framework Today, I switched to the Astro Framework because it is beginner-friendly."}, {"post_id": 20149, "ts": "2026-07-01T18:09:07Z", "hours": 0.5939, "text": "Trying to Learn CSS I broke my header, and I found out that I need to learn more CSS skills."}, {"post_id": 19806, "ts": "2026-07-01T06:10:27Z", "hours": 0.3436, "text": "Listing Categories I made the sidebar list categories vertically. My front-end skills are still new, so I will work on this project slowly."}, {"post_id": 18970, "ts": "2026-06-30T04:34:38Z", "hours": 0.3231, "text": "Header Moved Header I moved my website header, and I am going to try to make it list those links vertically soon."}, {"post_id": 17406, "ts": "2026-06-28T05:27:54Z", "hours": 0.4778, "text": "Header For My Website Today, I only finished the header for my website that links to the other pages"}]...
|
Title: My Portfolio by @Ravduct | Stardance
Devlo Title: My Portfolio by @Ravduct | Stardance
Devlogs:
Header For My Website Today, I only finished the header for my website that links to the other pages
Header Moved Header I moved my website header, and I am going to try to make it list those links vertically soon.
Listing Categories I made the sidebar list categories vertically. My front-end skills are still new, so I will work on this project slowly.
Trying to Learn CSS I broke my header, and I found out that I need to learn more CSS skills.
Astro Framework Today, I switched to the Astro Framework because it is beginner-friendly.
Finish My Sidebar I finished my sidebar, and it will stick there forever, even when I go to pages on my website
Sidebar and “About Me” Page I finished the sidebar and the “About Me” page with my overall information in it.
Finished My Portfolio
Ships:
I have completed my portfolio using the Astro framework and deploy through GitHub....
|
1794020033.6098504
|
1794106433.6098504
|
|
53530
|
Robotic Arm by @tanayg | Stardance
|
tanayg
|
0
|
30.15
|
0
|
[]
|
[{"post_id": 65188, "ts": "202 [{"post_id": 65188, "ts": "2026-09-10T04:39:39Z", "hours": 6.2025, "text": "Polishing I worked on adding motor screws so I could mount all the motors to the 3d printed parts. For most of the motors this was pretty simple, but for some, mainly segment 4, I had to split the segment into two pieces so the screws would be accessible. This took a bunch of time, but worked out. Segment 5 was also time consuming because it didn’t have enough clearance for mounting the screws on the front, so I spent a while trying to think of solutions before discovering that there were mounting holes on the back of the motor as well. I used those for segment 5, but I have a feeling that the order of assembly is going to be very important for this to work. I also had to update the CAD of the motor to be more accurate instead of a box because I needed the geometry to be accurate in my tight spaces. Then I updated the end effectors to allow clearance for a washer which I needed for the driven gear. At this point I was feeling good about the CAD and felt it was finished, so I probably won’t work on it anymore until I actually build and test it. I also made a wiring diagram and finished up my BOM but forgot to record it. Anyway, now I am ready to publish everything into a Github Repository and submit for funding."}, {"post_id": 61856, "ts": "2026-09-04T23:49:41Z", "hours": 3.1661, "text": "Fixing Technical Issues I checked the CAD for completeness and making sure it was possible to assemble. I realized that there were no holes for accessing set screws for joint 3, so I added those. I also added a notch under the servo 3d printed shaft for a screw which goes under it. Additionally, I added a huge countersink in the bottom of the lid so that the screws I bought would actually fit. Then, I figured out where all the wires on the arm need to go and added slots to some segments so that I can zip tie the wire bundle to the arm. I still need to: Finalize the BOM Create a Github repo Make a full wiring schematic"}, {"post_id": 58614, "ts": "2026-08-31T02:55:01Z", "hours": 6.2783, "text": "Stabilizing Joints I realized that the motors powering joints 3 and 4 were very badly supported and also cantilevered, which would result in the motor’s internal bearing taking all the load and possibly breaking. I had to redo it, and the first change I made was adding a plum coupler to take the load off of the servo’s internal bearing. I then added 2 more bearings to actually support the load, but once I was done with the first version (see the second picture) I realized it was too big, which would increase the reach but significantly decrease the lifting capacity. So, I redesigned it to be offset from its pivot, which would allow the motor to be mounted on the other end of the pivot (see third picture) and also shorten the arm. I also had the same cantilever problem on joint 4 so I changed it to support the shaft from both sides (see fourth picture). I then assembled everything in CAD and it ended up weighing around 930 grams, which isn’t terrible. Anyway, next time I need to: Make sure everything can be physically assembled Make a wiring diagram Update the BOM with all the components for wiring and links Thanks for reading!"}, {"post_id": 56367, "ts": "2026-08-28T03:35:52Z", "hours": 6.2686, "text": "Today I worked on the base. When making the belt ratio, I accidentally flipped the pulley belts to make it a speed 2:1 instead of a torque 1:2, so I had to redo it which took a while. Once I was done with the base, I attached it to the rest of the arm and it looks good. However, I did realize that a cantilevered motor holding up the weight of the arm (the wrist rotate) is bound to break, so I have to find out how to add a bearing so it is at least supported better. Also it is currently using a plastic printed adapter so gotta fix that as well, I should find a metal adapter of some kind. Things left to do: Replace all the weak plastic adapters with a stronger material, probably metal Find a way to support the wrist rotate joint better with a bearing Make the claw a bit smaller so it is more compact Find out how and where to attach the camera Add some speakers for the audio triangulation feature I want to add (basically, it detects the difference in between the time audio signals are received and triangulates where the source of the sound is. Idrk if this is a thing but it would be cool if the robot could look at me when I start talking.)"}, {"post_id": 55235, "ts": "2026-08-26T21:28:08Z", "hours": 5.8258, "text": "Yesterday I worked on making the whole arm assembly by connecting the parts I had already made to the fasteners I am planning to buy. I had to fix a few compatibility issues but got the arm to look complete. After that, I compiled a full parts list so that I knew what I needed to order for the arm. Once that was done, I realized that the base was way too small and would tip over. It also did not have ay method of power, and because I want the arm to be easily portable, I want to put all the electronics and power in the base. So, I CADed the layout and made a simple electrical diagram in Canva, and using that I was able to figure out where everything should go. The first iteration of the base was WAY too big (400 x 200 mm) so I made it more compact by rotating the power supply and moving everything closer together. Also experimented with most compact arm orientation (see screenshot). I still need to: Figure out what camera I should use and where/how to mount it Make the lid Add cooling vents for the power supply/computer fans Figure out how I am going to gear/put a timing belt the base for more accuracy while still not losing much torque (like deciding ratio)"}, {"post_id": 53455, "ts": "2026-08-24T00:54:16Z", "hours": 2.4114, "text": "Today I worked on the end effector attachments for the arm. This included the simple drill end effector as well as the claw end effector. I already had prototype CADs of these, and I previously had redesigned the arm to make it lighter and improve the range of motion with better motor placement. So today, I adapted the end effectors to work with the new arm design. Things that still need to be worked on: Make the claw lighter and shorter Update the CAD with all the fasteners and other hardware Make the parts list for the arm"}]...
|
Title: Robotic Arm by @tanayg | Stardance
Devlogs Title: Robotic Arm by @tanayg | Stardance
Devlogs:
Today I worked on the end effector attachments for the arm. This included the simple drill end effector as well as the claw end effector. I already had prototype CADs of these, and I previously had redesigned the arm to make it lighter and improve the range of motion with better motor placement. So today, I adapted the end effectors to work with the new arm design. Things that still need to be worked on: Make the claw lighter and shorter Update the CAD with all the fasteners and other hardware Make the parts list for the arm
Yesterday I worked on making the whole arm assembly by connecting the parts I had already made to the fasteners I am planning to buy. I had to fix a few compatibility issues but got the arm to look complete. After that, I compiled a full parts list so that I knew what I needed to order for the arm. Once that was done, I realized that the base was way too small and would tip over. It also did not have ay method of power, and because I want the arm to be easily portable, I want to put all the electronics and power in the base. So, I CADed the layout and made a simple electrical diagram in Canva, and using that I was able to figure out where everything should go. The first iteration of the base was WAY too big (400 x 200 mm) so I made it more compact by rotating the power supply and moving everything closer together. Also experimented with most compact arm orientation (see screenshot). I still need to: Figure out what camera I should use and where/how to mount it Make the lid Add cooling vents for the power supply/computer fans Figure out how I am going to gear/put a timing belt the base for more accuracy while still not losing much torque (like deciding ratio)
Today I worked on the base. When making the belt ratio, I accidentally flipped the pulley belts to make it a speed 2:1 instead of a torque 1:2, so I had to redo it which took a while. Once I was done with the base, I attached it to the rest of the arm and it looks good. However, I did realize that a cantilevered motor holding up the weight of the arm (the wrist rotate) is bound to break, so I have to find out how to add a bearing so it is at least supported better. Also it is currently using a plastic printed adapter so gotta fix that as well, I should find a metal adapter of some kind. Things left to do: Replace all the weak plastic adapters with a stronger material, probably metal Find a way to support the wrist rotate joint better with a bearing Make the claw a bit smaller so it is more compact Find out how and where to attach the camera Add some speakers for the audio triangulation feature I want to add (basically, it detects the difference in between the time audio signals are received and triangulates where the source of the sound is. Idrk if this is a thing but it would be cool if the robot could look at me when I start talking.)
Stabilizing Joints I realized that the motors powering joints 3 and 4 were very badly supported and also cantilevered, which would result in the motor’s internal bearing taking all the load and possibly breaking. I had to redo it, and the first change I made was adding a plum coupler to take the load off of the servo’s internal bearing. I then added 2 more bearings to actually support the load, but once I was done with the first version (see the second picture) I realized it was too big, which would increase the reach but significantly decrease the lifting capacity. So, I redesigned it to be offset from its pivot, which would allow the motor to be mounted on the other end of the pivot (see third picture) and also shorten the arm. I also had the same cantilever problem on joint 4 so I changed it to support the shaft from both sides (see fourth picture). I then assembled everything in CAD and it ended up weighing around 930 grams, which isn’t terrible. Anyway, next time I need to: Make sure everything can be physically assembled Make a wiring diagram Update the BOM with all the components for wiring and links Thanks for reading!
Fixing Technical Issues I checked the CAD for completeness and making sure it was possible to assemble. I realized that there were no holes for accessing set screws for joint 3, so I added those. I also added a notch under the servo 3d printed shaft for a screw which goes under it. Additionally, I added a huge countersink in the bottom of the lid so that the screws I bought would actually fit. Then, I figured out where all the wires on the arm need to go and added slots to some segments so that I can zip tie the wire bundle to the arm. I still need to: Finalize the BOM Create a Github repo Make a full wiring schematic
Polishing I worked on adding motor screws so I could mount all the motors to the 3d printed parts. For most of the motors this was pretty simple, but for some, mainly segment 4, I had to split the segment into two pieces so the screws would be accessible. This took a bunch of time, but worked out. Segment 5 was also time consuming because it didn’t have enough clearance for mounting the screws on the front, so I spent a while trying to think of solutions before discovering that there were mounting holes on the back of the motor as well. I used those for segment 5, but I have a feeling that the order of assembly is going to be very important for this to work. I also had to update the CAD of the motor to be more accurate instead of a box because I needed the geometry to be accurate in my tight spaces. Then I updated the end effectors to allow clearance for a washer which I needed for the driven gear. At this point I was feeling good about the CAD and felt it was finished, so I probably won’t work on it anymore until I actually build and test it. I also made a wiring diagram and finished up my BOM but forgot to record it. Anyway, now I am ready to publish everything into a Github Repository and submit for funding....
|
1793490922.9282012
|
1794095722.9282012
|
|
58245
|
F1 BLARE by @SahirAli | Stardance
|
SahirAli
|
0
|
11.43
|
0
|
[]
|
[{"post_id": 65186, "ts": "202 [{"post_id": 65186, "ts": "2026-09-10T04:16:06Z", "hours": 0.5044, "text": "I’ve updated the design based on the reviewer feedback: Increased the switch-hole clearances. Added a complete STEP export of the enclosure assembly. Added a PCB-fitted view to show how the electronics fit inside. Improved the enclosure for easier 3D printing. Added/clarified the rear mounting hole for wall mounting. Updated the project images and description to match the new F1 steering-wheel-inspired design. The goal is to keep the F1 look while making the enclosure practical to manufacture and assemble. 🏁⏰"}, {"post_id": 64943, "ts": "2026-09-09T17:54:58Z", "hours": 2.1044, "text": "I have redesigned my BLARE alarm clock to be inspired by an F1 steering wheel instead of using an F1 car STL. It will have a central 2.25” TFT display, four physical buttons for controlling the clock and three alarms, and a custom PCB inside a 3D-printed enclosure. I have designed the enclosure to be proper CAD and 3D-print friendly, with the F1 steering-wheel styling built directly into the enclosure rather than relying on an imported model."}, {"post_id": 62325, "ts": "2026-09-05T17:07:30Z", "hours": 1.7169, "text": "I Just Changed and made CAD Model in Fusion360 and deleted the blender CAD Model"}, {"post_id": 61561, "ts": "2026-09-04T15:20:58Z", "hours": 7.1003, "text": "I built F1 BLARE, a custom alarm clock inspired by Formula 1. Instead of making a regular alarm clock, I wanted to combine electronics, PCB design, programming, and 3D modelling into something that looks like an actual F1 car. The project uses a Seeed XIAO ESP32-C3, a 2.25” TFT display, four mechanical switches, and a 3.3V piezo buzzer, all connected through a custom PCB that I designed in KiCad. The display shows the current time and has separate screens for three different alarms. The four buttons are used to switch between screens, increase/decrease alarm times, set alarms, and stop the alarm when it rings. I’m also designing a 3D printed F1 car body that sits on top of the clock’s base, with the display and buttons integrated into the base. This project has been a great way for me to learn PCB design, soldering, ESP32 firmware, KiCad, electronics, and CAD, while building something I actually want to keep on my desk."}]...
|
Title: F1 BLARE by @SahirAli | Stardance
Devlogs: Title: F1 BLARE by @SahirAli | Stardance
Devlogs:
I built F1 BLARE, a custom alarm clock inspired by Formula 1. Instead of making a regular alarm clock, I wanted to combine electronics, PCB design, programming, and 3D modelling into something that looks like an actual F1 car. The project uses a Seeed XIAO ESP32-C3, a 2.25” TFT display, four mechanical switches, and a 3.3V piezo buzzer, all connected through a custom PCB that I designed in KiCad. The display shows the current time and has separate screens for three different alarms. The four buttons are used to switch between screens, increase/decrease alarm times, set alarms, and stop the alarm when it rings. I’m also designing a 3D printed F1 car body that sits on top of the clock’s base, with the display and buttons integrated into the base. This project has been a great way for me to learn PCB design, soldering, ESP32 firmware, KiCad, electronics, and CAD, while building something I actually want to keep on my desk.
I Just Changed and made CAD Model in Fusion360 and deleted the blender CAD Model
I have redesigned my BLARE alarm clock to be inspired by an F1 steering wheel instead of using an F1 car STL. It will have a central 2.25” TFT display, four physical buttons for controlling the clock and three alarms, and a custom PCB inside a 3D-printed enclosure. I have designed the enclosure to be proper CAD and 3D-print friendly, with the F1 steering-wheel styling built directly into the enclosure rather than relying on an imported model.
I’ve updated the design based on the reviewer feedback: Increased the switch-hole clearances. Added a complete STEP export of the enclosure assembly. Added a PCB-fitted view to show how the electronics fit inside. Improved the enclosure for easier 3D printing. Added/clarified the rear mounting hole for wall mounting. Updated the project images and description to match the new F1 steering-wheel-inspired design. The goal is to keep the F1 look while making the enclosure practical to manufacture and assemble. 🏁⏰...
|
1793901313.7739968
|
1794765313.7739968
|
|
58390
|
Tung tung sa clock by @vintage | Stardance
|
vintage
|
0
|
13.25
|
0
|
[]
|
[{"post_id": 65172, "ts": "202 [{"post_id": 65172, "ts": "2026-09-10T03:37:25Z", "hours": 2.1539, "text": "Day 6, Today i added all the requirements to the Github and took all the screenshots, unfortunatley i could not put holes in the figure model so i plan to print it out seperatly and just drill them. Im gonna ship the project and hopefully it gets accepted. If it does im gonna build it so stay tuned"}, {"post_id": 64601, "ts": "2026-09-09T03:40:16Z", "hours": 0.5167, "text": "Day 5, today i finished up the firmware, this for sure was the hardest part because I dont know the syntax for arudino. Claude and google and the blare docs lowk carried for this one. Right now i dont know if this code works until I test it on real hardware which is why I did not implement any special features yet so stay tuned for when i get the kit ad start building and stuff"}, {"post_id": 64007, "ts": "2026-09-08T03:37:12Z", "hours": 2.0294, "text": "Day 4, today I fixed up the design warnings on my pcb, finished up my case and I am right now rightig the FW. I plan to make the first button To set the clock and the second button to set the alarm, and then the buttons will send you into a mode where the first 2 buttons are for setting the hours, +/-, and the last 2 buttons are for setting the minutes, +/-, but while programming I did some digging about the board and discovered it has BLE (just bluetooth) and wifi to automatically set up the time, which lets me have 3 buttons to use for some features that make it unique (the other button is for the alarm.) I want to make it where the user will use bluetooth to send the WIFI info with a BLE app like nRF (BLE works kind of diffrent from normal bluetooth and requires an app) and then the Arduino will find time zone and time info from an API of some sort. These steps might change as I discover information so stay tuned!"}, {"post_id": 63364, "ts": "2026-09-07T04:26:03Z", "hours": 1.9833, "text": "hey guys this is day 3s devlog and today i just did some more designing. I added a bat design thing on a the front and some text on the back. I also added 2 notches on the top because i want to add a figure thing on it. Tomorrow i need to figure out how to export it and make a figure on the top."}, {"post_id": 62547, "ts": "2026-09-06T00:09:42Z", "hours": 3.8856, "text": "Hi this is day number 2. Today I did the second part of the tutorial which was making the case in on shape, this was definitely the hardest part as I have never used this program before and my PC kept freezing up and crashed at some point. I added cool design on the side as you can see in the screenshot and I plan to do more customization next day because it looks like crap rn."}, {"post_id": 62399, "ts": "2026-09-05T18:56:43Z", "hours": 2.6833, "text": "Day 1: Clock PCB designing. I kinda of finished this yesterday and couldnt make a devlog because I had to go to bed but here it is. I installed KiCad and made the pcb with assitance from the tutorial which was hell because my pc kept freezing up. I added some designs to it too because its hella tuff. thanks for reading"}]...
|
Title: Tung tung sa clock by @vintage | Stardance
Title: Tung tung sa clock by @vintage | Stardance
Devlogs:
Day 1: Clock PCB designing. I kinda of finished this yesterday and couldnt make a devlog because I had to go to bed but here it is. I installed KiCad and made the pcb with assitance from the tutorial which was hell because my pc kept freezing up. I added some designs to it too because its hella tuff. thanks for reading
Hi this is day number 2. Today I did the second part of the tutorial which was making the case in on shape, this was definitely the hardest part as I have never used this program before and my PC kept freezing up and crashed at some point. I added cool design on the side as you can see in the screenshot and I plan to do more customization next day because it looks like crap rn.
hey guys this is day 3s devlog and today i just did some more designing. I added a bat design thing on a the front and some text on the back. I also added 2 notches on the top because i want to add a figure thing on it. Tomorrow i need to figure out how to export it and make a figure on the top.
Day 4, today I fixed up the design warnings on my pcb, finished up my case and I am right now rightig the FW. I plan to make the first button To set the clock and the second button to set the alarm, and then the buttons will send you into a mode where the first 2 buttons are for setting the hours, +/-, and the last 2 buttons are for setting the minutes, +/-, but while programming I did some digging about the board and discovered it has BLE (just bluetooth) and wifi to automatically set up the time, which lets me have 3 buttons to use for some features that make it unique (the other button is for the alarm.) I want to make it where the user will use bluetooth to send the WIFI info with a BLE app like nRF (BLE works kind of diffrent from normal bluetooth and requires an app) and then the Arduino will find time zone and time info from an API of some sort. These steps might change as I discover information so stay tuned!
Day 5, today i finished up the firmware, this for sure was the hardest part because I dont know the syntax for arudino. Claude and google and the blare docs lowk carried for this one. Right now i dont know if this code works until I test it on real hardware which is why I did not implement any special features yet so stay tuned for when i get the kit ad start building and stuff
Day 6, Today i added all the requirements to the Github and took all the screenshots, unfortunatley i could not put holes in the figure model so i plan to print it out seperatly and just drill them. Im gonna ship the project and hopefully it gets accepted. If it does im gonna build it so stay tuned...
|
1793487270.633523
|
1794092070.633523
|
|
7687
|
Find Your Game! by @Tsukuyomi | Stardance
|
Tsukuyomi
|
0
|
3.34
|
0
|
[]
|
[{"post_id": 6517, "ts": "2026 [{"post_id": 6517, "ts": "2026-06-10T23:19:21Z", "hours": 3.3353, "text": "So I finished the HTML file for the home page, took rlly long bc I had to figure out the placement of everything and what I wanted to include, and I am a beginner!"}]...
|
Title: Find Your Game! by @Tsukuyomi | Stardance
Title: Find Your Game! by @Tsukuyomi | Stardance
Devlogs:
So I finished the HTML file for the home page, took rlly long bc I had to figure out the placement of everything and what I wanted to include, and I am a beginner!...
|
1794038021.1260378
|
1794642821.1260378
|
|
58575
|
A car Game by @Mayank020 | Stardance
|
Mayank020
|
0
|
14.71
|
0
|
[]
|
[{"post_id": 65165, "ts": "202 [{"post_id": 65165, "ts": "2026-09-10T03:27:39Z", "hours": 8.2061, "text": "Finaaly barrel dedgine is completed next i am making path dedgine"}, {"post_id": 64067, "ts": "2026-09-08T06:41:32Z", "hours": 6.0086, "text": "HI my car dedgine was completed i eddgined it on blender my dedgine was almost completed and next i am making a low pooly barrel ffolow my project to see what is make in next devlog"}, {"post_id": 63431, "ts": "2026-09-07T08:40:54Z", "hours": 0.4981, "text": "hi i am amking a car game this is my"}]...
|
Title: A car Game by @Mayank020 | Stardance
Devlo Title: A car Game by @Mayank020 | Stardance
Devlogs:
hi i am amking a car game this is my
HI my car dedgine was completed i eddgined it on blender my dedgine was almost completed and next i am making a low pooly barrel ffolow my project to see what is make in next devlog
Finaaly barrel dedgine is completed next i am making path dedgine...
|
1793911671.31305
|
1794775671.31305
|
|
56104
|
MetroWeb by @Shafi | Stardance
|
Shafi
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T00:14:10Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This project took around 3 hours, but I am happy that I was able to gain valuable experience and create a site where I can write about the different things that I have done.", "repo": "https://github.com/suisbetter/personal_website", "demo": "https://suisbetter.github.io/personal_website/index.html"}]...
|
[{"post_id": 65163, "ts": "202 [{"post_id": 65163, "ts": "2026-09-10T03:25:30Z", "hours": 1.4206, "text": "I just added more pages, will ship soon hopefully."}, {"post_id": 63993, "ts": "2026-09-08T02:49:49Z", "hours": 1.3586, "text": "I just created the basic structure of the website. I’m going to add more features and make it look nicer, but this is the basic layout. Here is the code and how it works as of now:"}]...
|
Title: MetroWeb by @Shafi | Stardance
Devlogs:
I Title: MetroWeb by @Shafi | Stardance
Devlogs:
I just created the basic structure of the website. I’m going to add more features and make it look nicer, but this is the basic layout. Here is the code and how it works as of now:
I just added more pages, will ship soon hopefully.
Ships:
This project took around 3 hours, but I am happy that I was able to gain valuable experience and create a site where I can write about the different things that I have done....
|
1794020006.722839
|
1794106406.722839
|
|
57951
|
simple-css by @COYG_KNGPLCJMS | Stardance
|
COYG_KNGPLCJMS
|
0
|
3.46
|
0
|
[]
|
[{"post_id": 65160, "ts": "202 [{"post_id": 65160, "ts": "2026-09-10T03:21:02Z", "hours": 3.4556, "text": "Simple-CSS Why I’m Making this: So recently while making my maze game, I had to style some buttons and a title. Instead of just styling it, I wanted to make a simple tool to make styling easier. I thought of a simple website where you can style sample elements and view it in real time> What I built so far So far, I had built a basic sample page and a control page. I tried to get as much stuff into the the sample page page. I decided to put both pages onto the same html file and just hide them with a toggle."}]...
|
Title: simple-css by @COYG_KNGPLCJMS | Stardance
Title: simple-css by @COYG_KNGPLCJMS | Stardance
Devlogs:
Simple-CSS Why I’m Making this: So recently while making my maze game, I had to style some buttons and a title. Instead of just styling it, I wanted to make a simple tool to make styling easier. I thought of a simple website where you can style sample elements and view it in real time> What I built so far So far, I had built a basic sample page and a control page. I tried to get as much stuff into the the sample page page. I decided to put both pages onto the same html file and just hide them with a toggle....
|
1793897740.076914
|
1794761740.076914
|
|
58407
|
Tempo by @No1Michael | Stardance
|
No1Michael
|
2
|
50.53
|
587
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T11:48:23Z", "hours": 31.0, "multiplier": 13.83, "payout": 426, "blessing": "neutral", "text": "Tempo is now new and improved! Please tell me any feedback/changes/features you would like to see! Here are the changes from the last ship: WebMCP tutorial: Many people had a hard time using the demo on chrome since they didn’t know how to enable WebMCP on chrome, so now theres a tutorial Tempo Spotlight Onboarding: Spotlight onboarding since some people didn’t know there was also the core calendar functionality as well as the Webmcp avaiable. New WebMCP commands: Thank you do the person who said to add a command which could push/reschedule consecutive events I think that’s very smart. I also added a command which checks for the next avaible free time of a certain length as well. Small UI Changes which makes it more obvious that the agent panel doesn’t have to be there.", "repo": "https://github.com/wamichae1/Tempo-v2", "demo": "https://wamichae1.github.io/Tempo-v2/"}, {"ship_num": 2, "ts": "2026-09-07T00:26:05Z", "hours": 16.0, "multiplier": 10.22, "payout": 161, "blessing": "neutral", "text": "Tempo DEMO! Hope you find it useful. Enable WebMCP on chrome and upload an api key, or use Codex’s in app broswer or any other compatible agent! PS: if you’re a student and just got a stupid photo for your timetable, Tempo is perfect tool to turn that photo into a calendar which you can upload to Google calendar or any other calendar app which is ics compatible!", "repo": "https://github.com/wamichae1/Tempo-v2", "demo": "https://wamichae1.github.io/Tempo-v2/"}]...
|
[{"post_id": 65157, "ts": "202 [{"post_id": 65157, "ts": "2026-09-10T03:12:10Z", "hours": 3.5311, "text": "Another feature I’m currently working on is having a preview after importing an ICS file. It would show conflicts with current scheduling and information and count of events imported"}, {"post_id": 64735, "ts": "2026-09-09T11:21:36Z", "hours": 8.7233, "text": "I think tempo is ready to be shipped again! Here are the new changes: WebMCP tutorial: Many people had a hard time using the demo on chrome since they didn’t know how to enable WebMCP on chrome, so now theres a tutorial Tempo Spotlight Onboarding: Spotlight onboarding since some people didn’t know there was also the core calendar functionality as well as the Webmcp avaiable. New WebMCP commands: Thank you do the person who said to add a command which could push/reschedule consecutive events I think that’s very smart. I also added a command which checks for the next avaible free time of a certain length as well."}, {"post_id": 64428, "ts": "2026-09-08T20:00:46Z", "hours": 8.0519, "text": "Tempo can now push many consecutive events together through the new command tempo_push_events! Thank to whoever suggested this since this is a great change. Im also working on tempo_find_free_time which would find the most recent free time of a certain length"}, {"post_id": 64159, "ts": "2026-09-08T11:36:26Z", "hours": 8.9569, "text": "I think the fact that Tempo a calendar usable with ai has obscured the fact that its also a normal working calendar. The spotlight guide/tutorial of core functionality is now finally fixed!"}, {"post_id": 63983, "ts": "2026-09-08T02:29:14Z", "hours": 2.1128, "text": "Thank you so much for all your feedback! The tutorial is now implement on how to enabled WebMCP for Chrome, and also a general onboarding tutorial!"}, {"post_id": 63892, "ts": "2026-09-07T22:18:50Z", "hours": 2.5567, "text": "Theres now a tutorial for how to enable WebMCP and how to use your own API key! Thank you so much for the feedback many more improvements coming soon!"}, {"post_id": 63587, "ts": "2026-09-07T14:44:40Z", "hours": 0.375, "text": "Revised the Readme to the current project state! I hope to add more features such as speech to text to make it even better!"}, {"post_id": 63266, "ts": "2026-09-07T00:22:54Z", "hours": 1.1814, "text": "after implementing a feature, theres always something that goes wrong. after rewriting workflows, testing in the browser on different screen sizes, i’m finally satisfied with the changes!"}, {"post_id": 63235, "ts": "2026-09-06T22:38:29Z", "hours": 1.6036, "text": "The demo is now working! Chrome has WebMCP turned off by default, so either turn it on or use an in app browser like the Codex Browser to access WebMCP capabilities!"}, {"post_id": 63165, "ts": "2026-09-06T20:22:22Z", "hours": 2.8614, "text": "Finally! Tempo now works with OpenRouter, Gemini, and OpenAI. I’m still figuring out how imma do Nvidia NIM since Tempo currently runs without backend :/"}, {"post_id": 62926, "ts": "2026-09-06T13:53:24Z", "hours": 6.7303, "text": "Tempo’s BYO Api Key now has OpenAI available. Other providers such as Opencode, OpenRouter and Nvidia NIM will be available soon!"}, {"post_id": 62605, "ts": "2026-09-06T02:24:28Z", "hours": 2.2903, "text": "Tempo currently is good, but I think I know what would make it great! Adding BYO Api Key and Speech to text would make this even better to use!"}, {"post_id": 61918, "ts": "2026-09-05T02:49:11Z", "hours": 1.0983, "text": "With OpenAI WebMCP challenge wrapped up, Tempo’s first demo is ready!"}]...
|
Title: Tempo by @No1Michael | Stardance
Devlogs:
Title: Tempo by @No1Michael | Stardance
Devlogs:
With OpenAI WebMCP challenge wrapped up, Tempo’s first demo is ready!
Tempo currently is good, but I think I know what would make it great! Adding BYO Api Key and Speech to text would make this even better to use!
Tempo’s BYO Api Key now has OpenAI available. Other providers such as Opencode, OpenRouter and Nvidia NIM will be available soon!
Finally! Tempo now works with OpenRouter, Gemini, and OpenAI. I’m still figuring out how imma do Nvidia NIM since Tempo currently runs without backend :/
The demo is now working! Chrome has WebMCP turned off by default, so either turn it on or use an in app browser like the Codex Browser to access WebMCP capabilities!
after implementing a feature, theres always something that goes wrong. after rewriting workflows, testing in the browser on different screen sizes, i’m finally satisfied with the changes!
Revised the Readme to the current project state! I hope to add more features such as speech to text to make it even better!
Theres now a tutorial for how to enable WebMCP and how to use your own API key! Thank you so much for the feedback many more improvements coming soon!
Thank you so much for all your feedback! The tutorial is now implement on how to enabled WebMCP for Chrome, and also a general onboarding tutorial!
I think the fact that Tempo a calendar usable with ai has obscured the fact that its also a normal working calendar. The spotlight guide/tutorial of core functionality is now finally fixed!
Tempo can now push many consecutive events together through the new command tempo_push_events! Thank to whoever suggested this since this is a great change. Im also working on tempo_find_free_time which would find the most recent free time of a certain length
I think tempo is ready to be shipped again! Here are the new changes: WebMCP tutorial: Many people had a hard time using the demo on chrome since they didn’t know how to enable WebMCP on chrome, so now theres a tutorial Tempo Spotlight Onboarding: Spotlight onboarding since some people didn’t know there was also the core calendar functionality as well as the Webmcp avaiable. New WebMCP commands: Thank you do the person who said to add a command which could push/reschedule consecutive events I think that’s very smart. I also added a command which checks for the next avaible free time of a certain length as well.
Another feature I’m currently working on is having a preview after importing an ICS file. It would show conflicts with current scheduling and information and count of events imported
Ships:
Tempo DEMO! Hope you find it useful. Enable WebMCP on chrome and upload an api key, or use Codex’s in app broswer or any other compatible agent! PS: if you’re a student and just got a stupid photo for your timetable, Tempo is perfect tool to turn that photo into a calendar which you can upload to Google calendar or any other calendar app which is ics compatible!
Tempo is now new and improved! Please tell me any feedback/changes/features you would like to see! Here are the changes from the last ship: WebMCP tutorial: Many people had a hard time using the demo on chrome since they didn’t know how to enable WebMCP on chrome, so now theres a tutorial Tempo Spotlight Onboarding: Spotlight onboarding since some people didn’t know there was also the core calendar functionality as well as the Webmcp avaiable. New WebMCP commands: Thank you do the person who said to add a command which could push/reschedule consecutive events I think that’s very smart. I also added a command which checks for the next avaible free time of a certain length as well. Small UI Changes which makes it more obvious that the agent panel doesn’t have to be there....
|
1793771231.259311
|
1794635231.259311
|
|
55857
|
blareblare by @mikie | Stardance
|
mikie
|
0
|
10.53
|
0
|
[]
|
[{"post_id": 65155, "ts": "202 [{"post_id": 65155, "ts": "2026-09-10T03:10:23Z", "hours": 1.5336, "text": "Finally figured out this arduino stuff. My circuit finally works, and thanks to claude, I was able to test it with the arduino. The arduino is going to be a test trial for me to learn, but soon I’ll try to code the ESP 32 version - im pretty nervous but will prolly have claude helping me. Side note: claude for circuit explaining was very helpful, it pointed out where my mistakes were very effectively! Bye everyone!"}, {"post_id": 63310, "ts": "2026-09-07T01:57:26Z", "hours": 0.895, "text": "Today I did a bunch of work on the arduino circuit and kinda got it to a place where i think it will work. AI use disclaimer - I did try to see if Chatgpt could help me understand how the parts on tinkercad interact with each other and learned a bunch about a ton of different components. I still think my wiring and stuff is wrong for the mosfet and diode and the whole motor circuit - still having kind of a hard time understanding it. I think the reason I’m so confused is that the diode part of the circuit is supposed to protect the circuit from the voltage increase after the fan is turned off. I think thats because when the encoder stops sending the pulses to the arduino, which triggers the mosfet to close, stopping the current. I think that current is like flow of a river (just how i learned it), so if it suddenly stops (maybe a clog triggered by the mosfet), then voltage (pressure) increases a ton, which isn’t good for any pipes (wires and components i guess. I’m just confused on how to revert the voltage then, since it needs to go somewhere, so i have a diode from the negative terminal of the motor directly to ground (seems stupid ik), since then the pressure can go back to the ground to relieve itself instead of building up. That was a long mind dump session. Anyways, I only did about an hour of work today since i had to study for Calc and did a TON of vibe coding for an app im building for myself. It’s my first time building an actual app rather than a webapp or something, so I’m learning a little and prompting a lot haha. Thanks for reading all the way if you’re still here! Shout out @ball @gemzaidahmad and everyone else who’s been on this journey with me! Pictures: Messy Arduino circuit (i tried to clean it up i promise) and Schematic"}, {"post_id": 62648, "ts": "2026-09-06T03:31:49Z", "hours": 1.0992, "text": "Shout out @gemzaidahmad ! What a goat. (I’m assuming) he recommended to use TinkerCAD to try and design a circuit first, and that advice was really helpful. I’m not totally sure if this circuit works, but I’m slowly learning how to design the circuit, I’m gonna try first thing tomorrow morning to find out what I’m doing wrong and fix it. Thank you everyone who read this, and I hope you have a great day!"}, {"post_id": 61970, "ts": "2026-09-05T05:04:51Z", "hours": 0.4367, "text": "Today was alrighty - I tried to learn a bit of electronics off camera, but wasn’t really learning anything that I felt was useful for me right now. I plan on watching another channel that someone here recommended tomorrow! Other than that, I just put some of the components into the case and was thinking about how the pcb and everything could be layed out so it will all fit inside the small little box. Also, if anyone here knows how to make derived parts look pretty with all the colors and stuff (I’m just unioning them together) and importing them in, I would appreciate some feedback Love yall!"}, {"post_id": 61281, "ts": "2026-09-04T04:05:54Z", "hours": 0.3244, "text": "Today was a lot of off screen learning about electronics. I used chatgpt to explain what the different parts of a circuit and pcb are, and then figured out the different parts that i needed to add based on its explanation of different components and voltage and current. I realized that you can’t actually power a speaker or motor directly from the ESP 32. In the case of a motor, the intermediate is a mosfet (picture), and it allows the esp to open and close a gate that supplies higher power to the motor than what the ESP can supply. I’m still a super foggy on how different modules interact with the pcb and and if they are separately connected with jumper wires. These modules and parts are almost on a need to know basis in my brain, but I feel like I’m learning. Finally, I know that I didn’t put in a ton of time today, but today was super stressful, and after a half day tomorrow, I’m actually going to meet some cool older tech entreprenuers. They aren’t working on companies anymore, but they are coaching startups, so i’m SUPER excited to talk to them!!! Anyways, after that, I should have time to study and do this over the long weekend. Yay!"}, {"post_id": 60604, "ts": "2026-09-03T02:00:24Z", "hours": 0.575, "text": "Today was NOT productive. I hate PCB Design for now (once I learn it it will be my fav thing in the world trust lmao). I didn’t get much done and struggled to figure out what stuff meant and how to use the software and even figuring out where buttons were. I’m lowkey hecka busy today and for the next 4 or 5 days, so I’ll try to gradually figure KiCAD out. Fingers crossed~mikie"}, {"post_id": 59988, "ts": "2026-09-02T02:21:40Z", "hours": 2.7494, "text": "Nother devlog… Made some nice improvements to my CAD, but mostly figured out what components I needed for my circuit board and what the different parts look like and how many pins they require. I haven’t ever integrated electronics into my designs, so it was interesting importing files like motors and screens but I haven’t figured out how to do it as well as others on here (They make it look so pretty!!). I also had some frustration with turning stuff into components and just didn’t take the time to figure out, so I kinda just left everything as a body. For research, I did use AI to understand a bit about what each component was like and how it could be implemented well into my design. What i didn’t do is ask it for every component’s number of pins and lots of information. I also asked it about how Google Home and Alexa assistants stream music in hopes of adding music streaming instead of storing songs on a TF card, and by its responses, I’m not sure if that’s possible as of now :( Picture of interior of model, and tbh i’m not sure if anything changed since last post, but second photo is the whole model rn. If you made it this far, here’s a kiss goodbye!"}, {"post_id": 59309, "ts": "2026-09-01T01:04:34Z", "hours": 2.165, "text": "Pivoted my original idea. I thought about a beatpad that you needed to recreate a beat, but I felt like that could be super annoying and just unplugged after a while. Also i didn’t really see keycaps working too well with it. Instead I still wanted to do music, but changed to a lil record player thing that you need to stop the disc from spinning, to turn off the alarm (turns down music). The alarm itself is some of my favorite drill music just super super loud in the morning, and then you rush to turn down the music and it settles to a nicer volume. Heres some of the CAD i made, theres the screen, a Vinyl that you stop, a hole for the volume dial (after you do wake up ig), and a nice chunky speaker. Still needa add the esp and allat, but i think its coming along nicely."}, {"post_id": 57851, "ts": "2026-08-30T05:01:51Z", "hours": 0.75, "text": "This is my first devlog I guess - Pretty chill session where I just brainstormed what I wanted to do for the blare alarm clock. I like music a lot, so i thought why not do a beat machine inspired idea. The premise is that it will have some of my favorite songs that can play (or should i say BLARE) on a leftover 3W speaker i had from a project a long long time ago, and you have to create a simple beat to make it stop playing or something."}]...
|
Title: blareblare by @mikie | Stardance
Devlogs:
Title: blareblare by @mikie | Stardance
Devlogs:
This is my first devlog I guess - Pretty chill session where I just brainstormed what I wanted to do for the blare alarm clock. I like music a lot, so i thought why not do a beat machine inspired idea. The premise is that it will have some of my favorite songs that can play (or should i say BLARE) on a leftover 3W speaker i had from a project a long long time ago, and you have to create a simple beat to make it stop playing or something.
Pivoted my original idea. I thought about a beatpad that you needed to recreate a beat, but I felt like that could be super annoying and just unplugged after a while. Also i didn’t really see keycaps working too well with it. Instead I still wanted to do music, but changed to a lil record player thing that you need to stop the disc from spinning, to turn off the alarm (turns down music). The alarm itself is some of my favorite drill music just super super loud in the morning, and then you rush to turn down the music and it settles to a nicer volume. Heres some of the CAD i made, theres the screen, a Vinyl that you stop, a hole for the volume dial (after you do wake up ig), and a nice chunky speaker. Still needa add the esp and allat, but i think its coming along nicely.
Nother devlog… Made some nice improvements to my CAD, but mostly figured out what components I needed for my circuit board and what the different parts look like and how many pins they require. I haven’t ever integrated electronics into my designs, so it was interesting importing files like motors and screens but I haven’t figured out how to do it as well as others on here (They make it look so pretty!!). I also had some frustration with turning stuff into components and just didn’t take the time to figure out, so I kinda just left everything as a body. For research, I did use AI to understand a bit about what each component was like and how it could be implemented well into my design. What i didn’t do is ask it for every component’s number of pins and lots of information. I also asked it about how Google Home and Alexa assistants stream music in hopes of adding music streaming instead of storing songs on a TF card, and by its responses, I’m not sure if that’s possible as of now :( Picture of interior of model, and tbh i’m not sure if anything changed since last post, but second photo is the whole model rn. If you made it this far, here’s a kiss goodbye!
Today was NOT productive. I hate PCB Design for now (once I learn it it will be my fav thing in the world trust lmao). I didn’t get much done and struggled to figure out what stuff meant and how to use the software and even figuring out where buttons were. I’m lowkey hecka busy today and for the next 4 or 5 days, so I’ll try to gradually figure KiCAD out. Fingers crossed~mikie
Today was a lot of off screen learning about electronics. I used chatgpt to explain what the different parts of a circuit and pcb are, and then figured out the different parts that i needed to add based on its explanation of different components and voltage and current. I realized that you can’t actually power a speaker or motor directly from the ESP 32. In the case of a motor, the intermediate is a mosfet (picture), and it allows the esp to open and close a gate that supplies higher power to the motor than what the ESP can supply. I’m still a super foggy on how different modules interact with the pcb and and if they are separately connected with jumper wires. These modules and parts are almost on a need to know basis in my brain, but I feel like I’m learning. Finally, I know that I didn’t put in a ton of time today, but today was super stressful, and after a half day tomorrow, I’m actually going to meet some cool older tech entreprenuers. They aren’t working on companies anymore, but they are coaching startups, so i’m SUPER excited to talk to them!!! Anyways, after that, I should have time to study and do this over the long weekend. Yay!
Today was alrighty - I tried to learn a bit of electronics off camera, but wasn’t really learning anything that I felt was useful for me right now. I plan on watching another channel that someone here recommended tomorrow! Other than that, I just put some of the components into the case and was thinking about how the pcb and everything could be layed out so it will all fit inside the small little box. Also, if anyone here knows how to make derived parts look pretty with all the colors and stuff (I’m just unioning them together) and importing them in, I would appreciate some feedback Love yall!
Shout out @gemzaidahmad ! What a goat. (I’m assuming) he recommended to use TinkerCAD to try and design a circuit first, and that advice was really helpful. I’m not totally sure if this circuit works, but I’m slowly learning how to design the circuit, I’m gonna try first thing tomorrow morning to find out what I’m doing wrong and fix it. Thank you everyone who read this, and I hope you have a great day!
Today I did a bunch of work on the arduino circuit and kinda got it to a place where i think it will work. AI use disclaimer - I did try to see if Chatgpt could help me understand how the parts on tinkercad interact with each other and learned a bunch about a ton of different components. I still think my wiring and stuff is wrong for the mosfet and diode and the whole motor circuit - still having kind of a hard time understanding it. I think the reason I’m so confused is that the diode part of the circuit is supposed to protect the circuit from the voltage increase after the fan is turned off. I think thats because when the encoder stops sending the pulses to the arduino, which triggers the mosfet to close, stopping the current. I think that current is like flow of a river (just how i learned it), so if it suddenly stops (maybe a clog triggered by the mosfet), then voltage (pressure) increases a ton, which isn’t good for any pipes (wires and components i guess. I’m just confused on how to revert the voltage then, since it needs to go somewhere, so i have a diode from the negative terminal of the motor directly to ground (seems stupid ik), since then the pressure can go back to the ground to relieve itself instead of building up. That was a long mind dump session. Anyways, I only did about an hour of work today since i had to study for Calc and did a TON of vibe coding for an app im building for myself. It’s my first time building an actual app rather than a webapp or something, so I’m learning a little and prompting a lot haha. Thanks for reading all the way if you’re still here! Shout out @ball @gemzaidahmad and everyone else who’s been on this journey with me! Pictures: Messy Arduino circuit (i tried to clean it up i promise) and Schematic
Finally figured out this arduino stuff. My circuit finally works, and thanks to claude, I was able to test it with the arduino. The arduino is going to be a test trial for me to learn, but soon I’ll try to code the ESP 32 version - im pretty nervous but will prolly have claude helping me. Side note: claude for circuit explaining was very helpful, it pointed out where my mistakes were very effectively! Bye everyone!...
|
1794091899.6888745
|
1794696699.6888745
|
|
9841
|
[Miniaturised] Custom Server Rack by @qb | Stardan [Miniaturised] Custom Server Rack by @qb | Stardance...
|
qb
|
0
|
9.91
|
0
|
[]
|
[{"post_id": 65144, "ts": "202 [{"post_id": 65144, "ts": "2026-09-10T02:40:31Z", "hours": 0.25, "text": "added dram slots to the motherboard"}, {"post_id": 23415, "ts": "2026-07-06T11:11:38Z", "hours": 1.8344, "text": "qubixal memory technologies (qxmt) prints its first 3x downscaled DDR5 ECC RDIMM at 32GB capacity using 32Gb modules after some time thinking about it, i decided at this scale it was better to take the two piece locking mechanism design of a typical dimm slot to one piece (no reference intended). this was because of: easier printing, 2. easier to produce consistently 3. easier designing and it works! after about ~5 prototypes (i think?) the dram slot works. now i think the only thing left is to create the CPU latching mechanism. image: a rough diagram showing flaws (oh yeah first design also bent because of unstable base because the ram stick would push the unevenly extruded latching arms out)"}, {"post_id": 20465, "ts": "2026-07-02T01:52:17Z", "hours": 2.8836, "text": "notdev log #2 basically finished every major hardware component. worked on: fan exhaust system + mountable radiator adjusted sff->pci splitter board dimensions to fit added PSU adapter/expansion boards (-> 8pin pwr/24pin mobo) next step is to finalise DRAM attachment system on the motherboard."}, {"post_id": 11792, "ts": "2026-06-19T05:58:14Z", "hours": 4.9411, "text": "DRAM prices so bad that I’m building a server rack (in fusion) The goal is to build a full 4U server rack, scale it down and 3D print it. Then, print a full shelf of racks. Keep going and you get infinite compute. What I’ve done: Fully modelled GPU (design adapted from 5090/RTX Pro 6000), M.2 SSD, SFF and Network Adapter Cards, Power Supply Partially modelled Dual-CPU EATX Motherboard. Every part has been modelled by hand to reference materials. As the end result will be scaled down, many parts have been widened to accomodate that. Thank you for your support!"}]...
|
Title: [Miniaturised] Custom Server Rack by @qb | Title: [Miniaturised] Custom Server Rack by @qb | Stardance
Devlogs:
DRAM prices so bad that I’m building a server rack (in fusion) The goal is to build a full 4U server rack, scale it down and 3D print it. Then, print a full shelf of racks. Keep going and you get infinite compute. What I’ve done: Fully modelled GPU (design adapted from 5090/RTX Pro 6000), M.2 SSD, SFF and Network Adapter Cards, Power Supply Partially modelled Dual-CPU EATX Motherboard. Every part has been modelled by hand to reference materials. As the end result will be scaled down, many parts have been widened to accomodate that. Thank you for your support!
notdev log #2 basically finished every major hardware component. worked on: fan exhaust system + mountable radiator adjusted sff->pci splitter board dimensions to fit added PSU adapter/expansion boards (-> 8pin pwr/24pin mobo) next step is to finalise DRAM attachment system on the motherboard.
qubixal memory technologies (qxmt) prints its first 3x downscaled DDR5 ECC RDIMM at 32GB capacity using 32Gb modules after some time thinking about it, i decided at this scale it was better to take the two piece locking mechanism design of a typical dimm slot to one piece (no reference intended). this was because of: easier printing, 2. easier to produce consistently 3. easier designing and it works! after about ~5 prototypes (i think?) the dram slot works. now i think the only thing left is to create the CPU latching mechanism. image: a rough diagram showing flaws (oh yeah first design also bent because of unstable base because the ram stick would push the unevenly extruded latching arms out)
added dram slots to the motherboard...
|
1793422345.6462824
|
1794027145.6462824
|
|
9281
|
Ghost Precense by @ANNAHAKI | Stardance
|
ANNAHAKI
|
0
|
6.5
|
0
|
[]
|
[{"post_id": 6514, "ts": "2026 [{"post_id": 6514, "ts": "2026-06-10T23:12:49Z", "hours": 1.8542, "text": "I made some changes in the schematic, this was pure 2 hours of stress and 1 min of crying, the footprints arent working idk why, idk if i have to do it from scratch alll again… im rlly stressed and i just graduated today soo il stop here"}, {"post_id": 5242, "ts": "2026-06-08T23:05:37Z", "hours": 2.6411, "text": "Todayyy i lerned how to do my own symbols and footprints, i did the schematic of the pcb for ghost precense, i put the lebels and its going pretty well yeyyy i mean i struggled a lot doing this but its goint well :D"}, {"post_id": 4699, "ts": "2026-06-08T03:54:56Z", "hours": 0.6208, "text": "I m trying to understand KiCad and how to make a better PCB by downloading the ki cad files, i struggle cus theres more LIN (i think thats the name) files then the new ones KiCad_mod , so thats a barrer. I recomend Snapeda for getting the files for ur pcb its rare cus i just lerned to use KiCad this month (today is day 7) LOL this is the files thats necesary:"}, {"post_id": 4288, "ts": "2026-06-07T15:25:29Z", "hours": 0.4667, "text": "umm why did it takes 28 min of my life to make a table of 7 things…"}, {"post_id": 3564, "ts": "2026-06-06T15:44:04Z", "hours": 0.9128, "text": "This is the materials ill use for this project, Its a ghost precense wooo spooky wooo. my idea is to make a esp32 cam to detect movement with help of the ultrasonic sensor, then the servo will move 360 depending of the movement of the ´thing´ and the matriz LED and the oled will try to detect. I WILL TRY TO USE COMPUTER VISION but im a noob!"}]...
|
Title: Ghost Precense by @ANNAHAKI | Stardance
De Title: Ghost Precense by @ANNAHAKI | Stardance
Devlogs:
This is the materials ill use for this project, Its a ghost precense wooo spooky wooo. my idea is to make a esp32 cam to detect movement with help of the ultrasonic sensor, then the servo will move 360 depending of the movement of the ´thing´ and the matriz LED and the oled will try to detect. I WILL TRY TO USE COMPUTER VISION but im a noob!
umm why did it takes 28 min of my life to make a table of 7 things…
I m trying to understand KiCad and how to make a better PCB by downloading the ki cad files, i struggle cus theres more LIN (i think thats the name) files then the new ones KiCad_mod , so thats a barrer. I recomend Snapeda for getting the files for ur pcb its rare cus i just lerned to use KiCad this month (today is day 7) LOL this is the files thats necesary:
Todayyy i lerned how to do my own symbols and footprints, i did the schematic of the pcb for ghost precense, i put the lebels and its going pretty well yeyyy i mean i struggled a lot doing this but its goint well :D
I made some changes in the schematic, this was pure 2 hours of stress and 1 min of crying, the footprints arent working idk why, idk if i have to do it from scratch alll again… im rlly stressed and i just graduated today soo il stop here...
|
1793400723.1639128
|
1794005523.1639128
|
|
58010
|
simplenotes by @jaydenn_71 | Stardance
|
jaydenn_71
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T02:23:40Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "SimpleNotes I made a really basic notes app so that I can improve my Tailwind, Supabase, and JSX skills. Was migrated from macondo cause I was too lazy to deploy it to gh pages and then I forgot so here it is!", "repo": "https://github.com/jade-ore/simplenotes", "demo": "https://jade-ore.github.io/simplenotes/"}]...
|
[{"post_id": 65138, "ts": "202 [{"post_id": 65138, "ts": "2026-09-10T02:13:23Z", "hours": 0.4625, "text": "Final Devlog Making Demo It was honestly a matter of copying and pasting and then editing some logic. Overall no problems. I think I’m ready to ship!"}, {"post_id": 61874, "ts": "2026-09-05T01:06:34Z", "hours": 0.7275, "text": "Simplenotes Devlog 2 Making things clean Basically editing would delete the progress and making new notes wouldn’t clear the previous notes so I just fixed that Starting on demo I tried some things out using the “? :” thing but for some reason it wouldn’t compile so I did some research and I realized I needed to use react dom router which would have to make me switch the gh pages config and everything and I’ll do that tomorrow"}, {"post_id": 61234, "ts": "2026-09-04T02:09:56Z", "hours": 5.6297, "text": "Devlog for the website Backstory I made this a bit ago for Macondo but I got really lazy and didn’t want to deploy it and then I forgot about it and then I only remembered recently that I actually had this project. Website I made a small CRUD app with authentication using Supabase. It’s a really basic notes app (which doesn’t even work right now cause supabase is down ) that has authentication by email."}]...
|
Title: simplenotes by @jaydenn_71 | Stardance
Dev Title: simplenotes by @jaydenn_71 | Stardance
Devlogs:
Devlog for the website Backstory I made this a bit ago for Macondo but I got really lazy and didn’t want to deploy it and then I forgot about it and then I only remembered recently that I actually had this project. Website I made a small CRUD app with authentication using Supabase. It’s a really basic notes app (which doesn’t even work right now cause supabase is down ) that has authentication by email.
Simplenotes Devlog 2 Making things clean Basically editing would delete the progress and making new notes wouldn’t clear the previous notes so I just fixed that Starting on demo I tried some things out using the “? :” thing but for some reason it wouldn’t compile so I did some research and I realized I needed to use react dom router which would have to make me switch the gh pages config and everything and I’ll do that tomorrow
Final Devlog Making Demo It was honestly a matter of copying and pasting and then editing some logic. Overall no problems. I think I’m ready to ship!
Ships:
SimpleNotes I made a really basic notes app so that I can improve my Tailwind, Supabase, and JSX skills. Was migrated from macondo cause I was too lazy to deploy it to gh pages and then I forgot so here it is!...
|
1793991201.2907054
|
1794077601.2907054
|
|
59151
|
My own site! by @Seed | Stardance
|
Seed
|
1
|
2.49
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T00:11:33Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I’ve created a personal website,one of the challenges were learning how to align some div with css, i also learned that you cant put red as the text color and black as the background color lol (sorry for bad english)", "repo": "https://github.com/liamkury/myweb", "demo": "https://liamkury.github.io/myweb/"}]...
|
[{"post_id": 65133, "ts": "202 [{"post_id": 65133, "ts": "2026-09-10T01:54:51Z", "hours": 0.4936, "text": "added more informations about me,I reorganized the layout,added a @media ,and made the github readme more complete"}, {"post_id": 63926, "ts": "2026-09-07T23:45:26Z", "hours": 1.7711, "text": "adding more informations like social media…"}]...
|
Title: My own site! by @Seed | Stardance
Devlogs: Title: My own site! by @Seed | Stardance
Devlogs:
adding more informations like social media…
added more informations about me,I reorganized the layout,added a @media ,and made the github readme more complete
Ships:
I’ve created a personal website,one of the challenges were learning how to align some div with css, i also learned that you cant put red as the text color and black as the background color lol (sorry for bad english)...
|
1793940948.607791
|
1794027348.607791
|
|
29127
|
WarioWare Game by @mollybeth | Stardance
|
mollybeth
|
0
|
7.89
|
0
|
[]
|
[{"post_id": 65131, "ts": "202 [{"post_id": 65131, "ts": "2026-09-10T01:50:59Z", "hours": 2.825, "text": "ok so there a few issues with some of the code. I am getting that fixed. But I’ve taken a break but other than that ya that’s what I have been working on."}, {"post_id": 48514, "ts": "2026-08-16T22:12:06Z", "hours": 3.0622, "text": "I started the first mini game and added a character. The main color theme is a purple/blue if you can’t tell :)."}, {"post_id": 34976, "ts": "2026-07-26T03:29:18Z", "hours": 1.9994, "text": "completing the title/ level scenes with flower elements :)"}]...
|
Title: WarioWare Game by @mollybeth | Stardance
D Title: WarioWare Game by @mollybeth | Stardance
Devlogs:
completing the title/ level scenes with flower elements :)
I started the first mini game and added a character. The main color theme is a purple/blue if you can’t tell :).
ok so there a few issues with some of the code. I am getting that fixed. But I’ve taken a break but other than that ya that’s what I have been working on....
|
1793393746.7762165
|
1793998546.7762165
|
|
59623
|
Mini Desktop Weather Station by @Dewaldt | Stardan Mini Desktop Weather Station by @Dewaldt | Stardance...
|
Dewaldt
|
0
|
1.3
|
0
|
[]
|
[{"post_id": 65125, "ts": "202 [{"post_id": 65125, "ts": "2026-09-10T01:28:14Z", "hours": 1.2989, "text": "I finally got it working with the 3rd sensor, because the previous 2 didn’t work"}]...
|
Title: Mini Desktop Weather Station by @Dewaldt | Title: Mini Desktop Weather Station by @Dewaldt | Stardance
Devlogs:
I finally got it working with the 3rd sensor, because the previous 2 didn’t work...
|
1793570028.174274
|
1794174828.174274
|
|
13560
|
Biggy OS by @LoginlikeLogan | Stardance
|
LoginlikeLogan
|
3
|
66.97
|
330
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T02:50:14Z", "hours": 20.0, "multiplier": 8.97, "payout": 180, "blessing": "neutral", "text": "So guys, Ive updated the os with mutiple new apps like the weather, music, calculator, paint, browser, and minecraft apps! Test it out!", "repo": "https://github.com/Logdegret/Biggy-Cheese-OS/", "demo": "https://logdegret.github.io/Biggy-Cheese-OS"}, {"ship_num": 2, "ts": "2026-08-23T13:58:23Z", "hours": 14.0, "multiplier": 10.42, "payout": 150, "blessing": "neutral", "text": "I finally finished my webos and I am happy with what ive made! There was lots that i struggled with. Hopefully this can earn a super star!", "repo": "https://github.com/Logdegret/Biggy-Cheese-OS/", "demo": "https://logdegret.github.io/Biggy-Cheese-OS"}, {"ship_num": 3, "ts": "2026-07-30T07:28:58Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a webos based on the biggy cheese meme. I found the video player extra hard. Hopefully it meets the requirements?", "repo": "https://github.com/Logdegret/Biggy-Cheese-OS/", "demo": "https://logdegret.github.io/Biggy-Cheese-OS"}]...
|
[{"post_id": 65124, "ts": "202 [{"post_id": 65124, "ts": "2026-09-10T01:25:38Z", "hours": 4.1136, "text": "Working Up to the Big Leagues… So ive made a new window called finder and It’s pretty basic so far. It was about 330 lines of js.. I will probably replace the standby/placeholder emojis with svgs so it doesn’t look out of theme!"}, {"post_id": 64469, "ts": "2026-09-08T21:47:57Z", "hours": 0.6869, "text": "A sad devlog… so I couldn’t fix it and I had to use a bit of AI to fully debug. it turns out, the calculator app was hijacking keystrokes and I had a single broken line of code in app.js. But now it works!"}, {"post_id": 64436, "ts": "2026-09-08T20:12:51Z", "hours": 14.1656, "text": "I have been working super hard and trying to fix bugs and heavily avoiding ai. But for some reason the website is breaking apart and no longer loading."}, {"post_id": 62618, "ts": "2026-09-06T02:46:53Z", "hours": 1.0931, "text": "Final Additions! Ive added a modified file of eaglercraft into the biggy os and it is now called Biggy OS"}, {"post_id": 61193, "ts": "2026-09-04T00:26:40Z", "hours": 8.1094, "text": "Ive added 3 new apps!! A working browser, calculator, and paint app!!! windows were not working properly so I had to make some ajustments and fix it. Took me some time.. haha"}, {"post_id": 59859, "ts": "2026-09-01T20:41:46Z", "hours": 9.2781, "text": "Tutorial has been added! Guys Guess what? Ive made a tutorial on how to get started on the os and i have made backgrounds gif possible. The tutorial kinda gave me a bit of trouble with bugs so i took lots of time debugging. Im also working on something big…."}, {"post_id": 59012, "ts": "2026-08-31T16:23:19Z", "hours": 1.5581, "text": "Guys I am BACK!! So far ive been tweaking a few things like the location bug, it was supposed to popup when you clicked download for the weather app. But I guess i didn’t catch that.. Anyways Here are some new backgrounds, they’re 4k!!"}, {"post_id": 53063, "ts": "2026-08-23T13:55:30Z", "hours": 1.5417, "text": "MY LAST DEVLOG!!! Hey guys, its been a great run! ive added a music app and a few customizable widgets but which can only be found by something you need to explore. Thank you guys so much for support!"}, {"post_id": 52333, "ts": "2026-08-22T13:19:21Z", "hours": 0.5256, "text": "Ive added a new app that you can download! i am currently thinking of stopping this project although it has been a blast making this project."}, {"post_id": 51796, "ts": "2026-08-21T17:09:52Z", "hours": 2.1492, "text": "LOT OF NEW BIG THINGS Ive added two new windows, notes and the store. nothing can be donwloaded yet but i am currently working on that. Ive added resizing!! follow allong and this shall be a super star project!"}, {"post_id": 50661, "ts": "2026-08-19T22:48:17Z", "hours": 0.3942, "text": "A fun cinematic opening!!! I’ve ai coded me a simple opening while i added the sound for it. I hate to say but i was a little lazy on this one since i don’t really know much on animation in websites."}, {"post_id": 50640, "ts": "2026-08-19T22:01:17Z", "hours": 2.5006, "text": "A super Annoying Terminal This Terminal is super annoying, spacing, css and divs are driving me crazy! Everytime i clicked on this terminal it used to break the screen… Not anymore! Finally the spacing and terminal is close to perfect. I will now be focusing on a cinematic loading screen."}, {"post_id": 48209, "ts": "2026-08-16T14:40:19Z", "hours": 2.4889, "text": "LOTS OF STUFF ive added a to do list with a check box so you can remind yourself what to do. Ive also added a terminal! its a work in progress but im getting there! i really want this to be a super star project so im putting in all my effort!"}, {"post_id": 46924, "ts": "2026-08-14T14:16:12Z", "hours": 0.3458, "text": "Ive tuned up the meme window to filter them and frame them"}, {"post_id": 45943, "ts": "2026-08-12T19:11:29Z", "hours": 2.4656, "text": "I added a lot so far, i added a meme tab and a to do tab. meme tab is done but not the todo."}, {"post_id": 41329, "ts": "2026-08-05T14:04:58Z", "hours": 0.4178, "text": "Ive finnaly fixed this stupid window that did not want to cooperate. I actaully suffered through this. Well, hope that some of you will like it. Also heres the progress so far: Im going to be changing meme generator to daily meme. I will be coding in python for it. Also If anyone wants to work with me to make a biggy cheeze type game, please feel free to reach out to me"}, {"post_id": 39719, "ts": "2026-08-02T21:11:11Z", "hours": 0.635, "text": "I drew a new icon for a daily meme. How do yall like it? also my game window is soooooo broken. it stretches so weird… I need someone to design a game for me since idk how to make game. Anyone?"}, {"post_id": 38749, "ts": "2026-08-01T09:37:58Z", "hours": 0.9711, "text": "added fullscreen and a game that is animal themed. NOT MY GAME"}, {"post_id": 37450, "ts": "2026-07-30T06:23:48Z", "hours": 1.0489, "text": "Made A new window / app for an about me! This is probably the final devlog until the first ship. Thank you guys so much for the support and hopefully i can get to the next OS mission.."}, {"post_id": 36272, "ts": "2026-07-28T08:23:05Z", "hours": 0.8856, "text": "I added another modular window that can change backgrounds"}, {"post_id": 34540, "ts": "2026-07-25T10:38:04Z", "hours": 0.8489, "text": "added apps!"}, {"post_id": 34517, "ts": "2026-07-25T09:34:34Z", "hours": 0.3906, "text": "I added a custom cheese cursor that I drew!"}, {"post_id": 34502, "ts": "2026-07-25T08:38:58Z", "hours": 2.3539, "text": "I scrapped the ugly background and added a physical clock with a rotating joke/statement. Also added a fun loading screen"}, {"post_id": 33948, "ts": "2026-07-24T09:02:04Z", "hours": 2.0789, "text": "Many Things Have Been Added! Ive added a rotating joke/statement that changes everytime you reload, a clock(that will be improved), and a clock widget/window that I want to be a permenant widget. Wish me luck! here are some pictures and the progress so far!"}, {"post_id": 31251, "ts": "2026-07-19T14:44:53Z", "hours": 3.2208, "text": "I have added a draggable window for the biggy cheeze moment with a custom player"}, {"post_id": 30562, "ts": "2026-07-18T07:29:12Z", "hours": 1.0281, "text": "We have went back to biggy cheeze Sorry for changing it! I am going to restart from scratch"}, {"post_id": 8723, "ts": "2026-06-14T14:20:53Z", "hours": 0.7217, "text": "I change my theme Lets Go Knicks"}, {"post_id": 7172, "ts": "2026-06-11T23:47:16Z", "hours": 1.2631, "text": "added stardance link, fixed image, and more text. Im struggling with this… lol"}, {"post_id": 5276, "ts": "2026-06-09T00:07:01Z", "hours": 0.5161, "text": "Started my own webos via guide(idk why image doesn’t work) help?? it works on index.html locally…"}]...
|
Title: Biggy OS by @LoginlikeLogan | Stardance
De Title: Biggy OS by @LoginlikeLogan | Stardance
Devlogs:
Started my own webos via guide(idk why image doesn’t work) help?? it works on index.html locally…
added stardance link, fixed image, and more text. Im struggling with this… lol
I change my theme Lets Go Knicks
We have went back to biggy cheeze Sorry for changing it! I am going to restart from scratch
I have added a draggable window for the biggy cheeze moment with a custom player
Many Things Have Been Added! Ive added a rotating joke/statement that changes everytime you reload, a clock(that will be improved), and a clock widget/window that I want to be a permenant widget. Wish me luck! here are some pictures and the progress so far!
I scrapped the ugly background and added a physical clock with a rotating joke/statement. Also added a fun loading screen
I added a custom cheese cursor that I drew!
added apps!
I added another modular window that can change backgrounds
Made A new window / app for an about me! This is probably the final devlog until the first ship. Thank you guys so much for the support and hopefully i can get to the next OS mission..
added fullscreen and a game that is animal themed. NOT MY GAME
I drew a new icon for a daily meme. How do yall like it? also my game window is soooooo broken. it stretches so weird… I need someone to design a game for me since idk how to make game. Anyone?
Ive finnaly fixed this stupid window that did not want to cooperate. I actaully suffered through this. Well, hope that some of you will like it. Also heres the progress so far: Im going to be changing meme generator to daily meme. I will be coding in python for it. Also If anyone wants to work with me to make a biggy cheeze type game, please feel free to reach out to me
I added a lot so far, i added a meme tab and a to do tab. meme tab is done but not the todo.
Ive tuned up the meme window to filter them and frame them
LOTS OF STUFF ive added a to do list with a check box so you can remind yourself what to do. Ive also added a terminal! its a work in progress but im getting there! i really want this to be a super star project so im putting in all my effort!
A super Annoying Terminal This Terminal is super annoying, spacing, css and divs are driving me crazy! Everytime i clicked on this terminal it used to break the screen… Not anymore! Finally the spacing and terminal is close to perfect. I will now be focusing on a cinematic loading screen.
A fun cinematic opening!!! I’ve ai coded me a simple opening while i added the sound for it. I hate to say but i was a little lazy on this one since i don’t really know much on animation in websites.
LOT OF NEW BIG THINGS Ive added two new windows, notes and the store. nothing can be donwloaded yet but i am currently working on that. Ive added resizing!! follow allong and this shall be a super star project!
Ive added a new app that you can download! i am currently thinking of stopping this project although it has been a blast making this project.
MY LAST DEVLOG!!! Hey guys, its been a great run! ive added a music app and a few customizable widgets but which can only be found by something you need to explore. Thank you guys so much for support!
Guys I am BACK!! So far ive been tweaking a few things like the location bug, it was supposed to popup when you clicked download for the weather app. But I guess i didn’t catch that.. Anyways Here are some new backgrounds, they’re 4k!!
Tutorial has been added! Guys Guess what? Ive made a tutorial on how to get started on the os and i have made backgrounds gif possible. The tutorial kinda gave me a bit of trouble with bugs so i took lots of time debugging. Im also working on something big….
Ive added 3 new apps!! A working browser, calculator, and paint app!!! windows were not working properly so I had to make some ajustments and fix it. Took me some time.. haha
Final Additions! Ive added a modified file of eaglercraft into the biggy os and it is now called Biggy OS
I have been working super hard and trying to fix bugs and heavily avoiding ai. But for some reason the website is breaking apart and no longer loading.
A sad devlog… so I couldn’t fix it and I had to use a bit of AI to fully debug. it turns out, the calculator app was hijacking keystrokes and I had a single broken line of code in app.js. But now it works!
Working Up to the Big Leagues… So ive made a new window called finder and It’s pretty basic so far. It was about 330 lines of js.. I will probably replace the standby/placeholder emojis with svgs so it doesn’t look out of theme!
Ships:
I made a webos based on the biggy cheese meme. I found the video player extra hard. Hopefully it meets the requirements?
I finally finished my webos and I am happy with what ive made! There was lots that i struggled with. Hopefully this can earn a super star!
So guys, Ive updated the os with mutiple new apps like the weather, music, calculator, paint, browser, and minecraft apps! Test it out!...
|
1793771669.1497915
|
1794635669.1497915
|
|
58784
|
terminascoll by @azure | Stardance
|
azure
|
0
|
2.17
|
0
|
[]
|
[{"post_id": 65121, "ts": "202 [{"post_id": 65121, "ts": "2026-09-10T01:13:05Z", "hours": 0.7081, "text": "Devlog 2: Added concurrency for playlist, been getting bored of coding lately so less progress than usual ill try to ship this before thirdspace"}, {"post_id": 64527, "ts": "2026-09-09T00:16:24Z", "hours": 1.1339, "text": "Devlog 1: added the frame to text after i took forever figuring out how it works but its actually simple brightness based, did have to figure out how to calc(short for calculate) brightness with rgb but ended up just looking it up fix some bugs in my code(besides me forgetting to type cast in the float), and cleaned the tui up a bit more minor things."}, {"post_id": 62609, "ts": "2026-09-06T02:33:22Z", "hours": 0.3294, "text": "Devlog 0: got inspired by this vid from a video so im making a basic tui set up while i research easy stuff :3 i made a textual basic app with quit and cursor controls, and a skeleton for downloading youtube videos and turning them into text"}]...
|
Title: terminascoll by @azure | Stardance
Devlogs Title: terminascoll by @azure | Stardance
Devlogs:
Devlog 0: got inspired by this vid from a video so im making a basic tui set up while i research easy stuff :3 i made a textual basic app with quit and cursor controls, and a skeleton for downloading youtube videos and turning them into text
Devlog 1: added the frame to text after i took forever figuring out how it works but its actually simple brightness based, did have to figure out how to calc(short for calculate) brightness with rgb but ended up just looking it up fix some bugs in my code(besides me forgetting to type cast in the float), and cleaned the tui up a bit more minor things.
Devlog 2: Added concurrency for playlist, been getting bored of coding lately so less progress than usual ill try to ship this before thirdspace...
|
1793912049.691642
|
1794776049.691642
|
|
60468
|
kodo list by @Abubazar | Stardance
|
Abubazar
|
1
|
14.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T00:40:44Z", "hours": 14.0, "multiplier": 1.52, "payout": 15, "blessing": "neutral", "text": "its a node based todo list. most challenging part was making the ropes connecting nodes.", "repo": "https://github.com/Abubazar/Kodo-List", "demo": "https://kodo-list.netlify.app/"}]...
|
[{"post_id": 65107, "ts": "202 [{"post_id": 65107, "ts": "2026-09-10T00:37:23Z", "hours": 14.3375, "text": "didnt realize we need devlogs. everythings already on hackatime"}]...
|
Title: kodo list by @Abubazar | Stardance
Devlogs Title: kodo list by @Abubazar | Stardance
Devlogs:
didnt realize we need devlogs. everythings already on hackatime
Ships:
its a node based todo list. most challenging part was making the ropes connecting nodes....
|
1794045237.2779007
|
1794131637.2779007
|
|
60412
|
My amazing New Tab by @Tennis-Legend | Stardance
|
Tennis-Legend
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T01:51:59Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Quick Tab is a simple, lightweight new tab page built with plain HTML, CSS and JavaScript. It includes a live clock and date, a Google search bar, quick links, a small todo list and a weather section. Everything runs client‑side, which keeps it fast and easy to use. The main challenge was keeping the layout clean while fitting in the core features without making the page feel crowded. To test the project, download the folder, move it somewhere safe so it doesn’t get deleted, open the index.html file and set it as your new tab page in your browser. Once it’s set, the page should load instantly and all features should work straight away.", "repo": "https://github.com/tennis-legend1/My-amazing-Website", "demo": "https://tennis-legend1.github.io/My-amazing-Website/"}]...
|
[{"post_id": 65106, "ts": "202 [{"post_id": 65106, "ts": "2026-09-10T00:34:46Z", "hours": 1.1139, "text": "Quick Tab is made to be a clean and fast new tab page without any extra clutter. The structure stays simple by using plain HTML, CSS and JavaScript, which keeps everything easy to read and adjust. The page includes a live clock and date, a Google search bar, quick links, a small todo list saved locally and a weather section. Everything runs on the client side so it loads instantly and stays lightweight. Setup is simple. Download the folder, move it somewhere safe so it doesn’t get deleted, open the index.html file and set it as your new tab page in your browser. No installation or configuration is needed. The aim is to keep the experience minimal, clean and straightforward for anyone who wants a simple new tab layout."}]...
|
Title: My amazing New Tab by @Tennis-Legend | Star Title: My amazing New Tab by @Tennis-Legend | Stardance
Devlogs:
Quick Tab is made to be a clean and fast new tab page without any extra clutter. The structure stays simple by using plain HTML, CSS and JavaScript, which keeps everything easy to read and adjust. The page includes a live clock and date, a Google search bar, quick links, a small todo list saved locally and a weather section. Everything runs on the client side so it loads instantly and stays lightweight. Setup is simple. Download the folder, move it somewhere safe so it doesn’t get deleted, open the index.html file and set it as your new tab page in your browser. No installation or configuration is needed. The aim is to keep the experience minimal, clean and straightforward for anyone who wants a simple new tab layout.
Ships:
Quick Tab is a simple, lightweight new tab page built with plain HTML, CSS and JavaScript. It includes a live clock and date, a Google search bar, quick links, a small todo list and a weather section. Everything runs client‑side, which keeps it fast and easy to use. The main challenge was keeping the layout clean while fitting in the core features without making the page feel crowded. To test the project, download the folder, move it somewhere safe so it doesn’t get deleted, open the index.html file and set it as your new tab page in your browser. Once it’s set, the page should load instantly and all features should work straight away....
|
1794045232.8479762
|
1794131632.8479762
|
|
56581
|
universe today by @alyah | Stardance
|
alyah
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T23:28:51Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a custom new tab page using NASA’s API, my first time working with APIs of any sort! :) The stylized site features NASA’s photo (or video!) of the day, its title, and description. Under it is the Google search bar! You can access the preview at: https://lyri3aly.github.io/universe-today/ . Or download the files here: https://github.com/lyri3aly/universe-today/releases/tag/v1 , on Google Chrome, go to chrome://extensions/, turn on developer mode, select Load unpacked, and choose the dist folder from the downloaded files.", "repo": "https://github.com/lyri3aly/universe-today", "demo": "https://lyri3aly.github.io/universe-today/"}]...
|
[{"post_id": 65082, "ts": "202 [{"post_id": 65082, "ts": "2026-09-09T23:21:39Z", "hours": 0.5256, "text": "decided to cut this project short and finish without reaching some of my original goals as there are a few others I’m hoping to start on! final devlog for a while: fixed some formatting and made the google search bar functionable. + updated README with new plans."}, {"post_id": 64566, "ts": "2026-09-09T02:24:23Z", "hours": 1.0472, "text": "officially a new tab page! I added manifest.json to override existing google new tab code and added a nice search bar. I also updated the README and added a future plan. next up is making it look better and more functionable."}, {"post_id": 61934, "ts": "2026-09-05T03:25:12Z", "hours": 1.4894, "text": "completed the guide for Give Your Website a Pulse! here’s how the website is looking now. i’m going to sketch out a design soon and implement it a rough draft of it for the first ship to complete the mission."}]...
|
Title: universe today by @alyah | Stardance
Devlo Title: universe today by @alyah | Stardance
Devlogs:
completed the guide for Give Your Website a Pulse! here’s how the website is looking now. i’m going to sketch out a design soon and implement it a rough draft of it for the first ship to complete the mission.
officially a new tab page! I added manifest.json to override existing google new tab code and added a nice search bar. I also updated the README and added a future plan. next up is making it look better and more functionable.
decided to cut this project short and finish without reaching some of my original goals as there are a few others I’m hoping to start on! final devlog for a while: fixed some formatting and made the google search bar functionable. + updated README with new plans.
Ships:
I made a custom new tab page using NASA’s API, my first time working with APIs of any sort! :) The stylized site features NASA’s photo (or video!) of the day, its title, and description. Under it is the Google search bar! You can access the preview at: https://lyri3aly.github.io/universe-today/ . Or download the files here: https://github.com/lyri3aly/universe-today/releases/tag/v1 , on Google Chrome, go to chrome://extensions/, turn on developer mode, select Load unpacked, and choose the dist folder from the downloaded files....
|
1794020201.8917258
|
1794106601.8917258
|
|
59883
|
Bacon Bot by @jehawk620 | Stardance
|
jehawk620
|
0
|
0.5
|
0
|
[]
|
[{"post_id": 65081, "ts": "202 [{"post_id": 65081, "ts": "2026-09-09T23:18:43Z", "hours": 0.4961, "text": "I’m still learning the ropes and spent most of the time trying to learn VS. I’m enjoying the process so far!"}]...
|
Title: Bacon Bot by @jehawk620 | Stardance
Devlog Title: Bacon Bot by @jehawk620 | Stardance
Devlogs:
I’m still learning the ropes and spent most of the time trying to learn VS. I’m enjoying the process so far!...
|
1793638415.9146585
|
1794243215.9146585
|
|
42016
|
The Periodic Table by @supernovae6626 | Stardance
|
supernovae6626
|
0
|
8.64
|
0
|
[]
|
[{"post_id": 65080, "ts": "202 [{"post_id": 65080, "ts": "2026-09-09T23:16:26Z", "hours": 1.5192, "text": "The Periodic Table: Devlog #4 Currently considering why I decided this was a good idea. Also restarting with consistent devlogs. Accomplished: Restarted project from scratch Created files necessary for home page (2 js files included) Got the head part of the html done Created a (nested) js object for all info on the elements Challenges Guys that object was 598 lines long. To-Do - Create the actual table (probs via table this time) - Add css to make it pretty - Add js to the other js file to make it an interactive table - Decide if I want to add other info or leave this nightmare as it is (thoughts?)"}, {"post_id": 60780, "ts": "2026-09-03T11:33:16Z", "hours": 3.16, "text": "The Periodic Table: Devlog #3 To be totally honest, the entirety of this was spent trying to get the darn table to format properly. The buttons still don’t work. Probably going to try something else after this. (Sorry this is scant. I’m posting, like, 2 weeks after I last touched this.)"}, {"post_id": 43443, "ts": "2026-08-08T18:08:15Z", "hours": 2.5833, "text": "#The Periodic Table: Devlog #2 What I Got Done: Switched the grid out for table Retyped all the buttons Did some basic formatting for the table & added colors for the groups Added a video Created radiobuttons for a “dark mode” & “light mode” (still have to create the JS function) Challenges Retyping all the buttons Choosing colors"}, {"post_id": 42107, "ts": "2026-08-06T17:50:45Z", "hours": 1.3783, "text": "The Periodic Table: Devlog #1 Accomplished: Created all needed files (& beginning code) Decided that the grid element is best for making an interactive table ( so much research) Manually input each element (all 118) Turned a list of 118 buttons into a grid Challenges Psyching myself up to manually input all 118 elements Copying down symbols & families of the elements from a periodic table Researching ‘grid’ & relevant properties"}]...
|
Title: The Periodic Table by @supernovae6626 | Sta Title: The Periodic Table by @supernovae6626 | Stardance
Devlogs:
The Periodic Table: Devlog #1 Accomplished: Created all needed files (& beginning code) Decided that the grid element is best for making an interactive table ( so much research) Manually input each element (all 118) Turned a list of 118 buttons into a grid Challenges Psyching myself up to manually input all 118 elements Copying down symbols & families of the elements from a periodic table Researching ‘grid’ & relevant properties
#The Periodic Table: Devlog #2 What I Got Done: Switched the grid out for table Retyped all the buttons Did some basic formatting for the table & added colors for the groups Added a video Created radiobuttons for a “dark mode” & “light mode” (still have to create the JS function) Challenges Retyping all the buttons Choosing colors
The Periodic Table: Devlog #3 To be totally honest, the entirety of this was spent trying to get the darn table to format properly. The buttons still don’t work. Probably going to try something else after this. (Sorry this is scant. I’m posting, like, 2 weeks after I last touched this.)
The Periodic Table: Devlog #4 Currently considering why I decided this was a good idea. Also restarting with consistent devlogs. Accomplished: Restarted project from scratch Created files necessary for home page (2 js files included) Got the head part of the html done Created a (nested) js object for all info on the elements Challenges Guys that object was 598 lines long. To-Do - Create the actual table (probs via table this time) - Add css to make it pretty - Add js to the other js file to make it an interactive table - Decide if I want to add other info or leave this nightmare as it is (thoughts?)...
|
1793814624.427571
|
1794419424.427571
|
|
2169
|
World's Worst Macropad by @Lana | Stardance
|
Lana
|
0
|
1.69
|
0
|
[]
|
[{"post_id": 6508, "ts": "2026 [{"post_id": 6508, "ts": "2026-06-10T22:44:52Z", "hours": 0.8275, "text": "Finished routing my PCB and creating my case today! (Sort of) I ran into a lot of trouble with the KiCAD components because I am just getting used to the software. While laying out the PCB, I noticed that many of the pads were appearing as “disconnected,” and my investigation into this issue definately set me back. I initially thought there was an issue with the footprint itself, only to find that A. My switches were wayyy too close - I didn’t notice they were overlapping B. KiCad was identifying pins that were not connected in the schematic. The footprint was functioning correctly-the software was simply indicating that certain GPIO pins had not been assigned to any net Besides re-learning to read instructions carefully and actually reference the diagrams before jumping into any work, I fell victim to the finicky nature of CAD-based software once again - (didn’t know it could still haunt me in circuit design/firmware. Beyond the electrical component, I was finally able to drift back into my domain - 3D design - as I worked on my case. I decided to be adventurous and neglect the warning on the macropad guide by using Onshape instead of Fusion since I’m more familiar with the software. Long story short, I had to scrap the first file completely and start over 😒. I literally had ONE job… This is what I have after about an hour of drawing a box. I’m excited to delve into other macropad designs to see how I can make mine worse!"}, {"post_id": 5412, "ts": "2026-06-09T05:10:54Z", "hours": 0.8628, "text": "PCB configuration - new to KiCAD software, so getting this done took longer than it should’ve. Through-holes are appearing as unconnected, and I’m trying to figure out what went wrong. Thoughts?"}]...
|
Title: World's Worst Macropad by @Lana | Stard Title: World's Worst Macropad by @Lana | Stardance
Devlogs:
PCB configuration - new to KiCAD software, so getting this done took longer than it should’ve. Through-holes are appearing as unconnected, and I’m trying to figure out what went wrong. Thoughts?
Finished routing my PCB and creating my case today! (Sort of) I ran into a lot of trouble with the KiCAD components because I am just getting used to the software. While laying out the PCB, I noticed that many of the pads were appearing as “disconnected,” and my investigation into this issue definately set me back. I initially thought there was an issue with the footprint itself, only to find that A. My switches were wayyy too close - I didn’t notice they were overlapping B. KiCad was identifying pins that were not connected in the schematic. The footprint was functioning correctly-the software was simply indicating that certain GPIO pins had not been assigned to any net Besides re-learning to read instructions carefully and actually reference the diagrams before jumping into any work, I fell victim to the finicky nature of CAD-based software once again - (didn’t know it could still haunt me in circuit design/firmware. Beyond the electrical component, I was finally able to drift back into my domain - 3D design - as I worked on my case. I decided to be adventurous and neglect the warning on the macropad guide by using Onshape instead of Fusion since I’m more familiar with the software. Long story short, I had to scrap the first file completely and start over 😒. I literally had ONE job… This is what I have after about an hour of drawing a box. I’m excited to delve into other macropad designs to see how I can make mine worse!...
|
1793530258.1192808
|
1794135058.1192808
|
|
59551
|
personal site!!! by @Anastt | Stardance
|
Anastt
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T23:57:19Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very own personal website with html/css!! I really liked the process of learning to code with html/css, its pretty easy and straightforward. took me a bit to get familiar with it but then time went by pretty fast. i deployed my website through github pages, you can go check it out!!", "repo": "https://github.com/Anastt77/personal-bulletin-site", "demo": "https://anastt77.github.io/personal-bulletin-site/"}]...
|
[{"post_id": 65079, "ts": "202 [{"post_id": 65079, "ts": "2026-09-09T23:04:58Z", "hours": 1.4075, "text": "finished the site!!!!!! ring the bells!!! seriously this was the most fun thing ever, html/css is awesome. i basically just sat down and did everything today, added all my text and the sections and some little gif thingies :)"}, {"post_id": 64800, "ts": "2026-09-09T13:44:24Z", "hours": 1.0144, "text": "did a lot of research in between the coding to get familiar with html/css. i like it its pretty simple. took a while for me to figure out how to have the box of text in the middle tho lmao… cant wait to acc fill the website up!!"}]...
|
Title: personal site!!! by @Anastt | Stardance
De Title: personal site!!! by @Anastt | Stardance
Devlogs:
did a lot of research in between the coding to get familiar with html/css. i like it its pretty simple. took a while for me to figure out how to have the box of text in the middle tho lmao… cant wait to acc fill the website up!!
finished the site!!!!!! ring the bells!!! seriously this was the most fun thing ever, html/css is awesome. i basically just sat down and did everything today, added all my text and the sections and some little gif thingies :)
Ships:
I made my very own personal website with html/css!! I really liked the process of learning to code with html/css, its pretty easy and straightforward. took me a bit to get familiar with it but then time went by pretty fast. i deployed my website through github pages, you can go check it out!!...
|
1794005587.5184193
|
1794091987.5184193
|
|
52978
|
David's Digital Hub by @daval | Stardance
|
daval
|
1
|
11.24
|
30
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T00:49:22Z", "hours": 10.0, "multiplier": 2.89, "payout": 30, "blessing": "neutral", "text": "I did my own website, although it’s more of a portfolio. It was kind of hard, since I have little to no experience actually building something, specially in HTML and CSS, I felt like I was cheating when using a template, so I tried to add as much as I could, like integrating a feature from a different template, or using API keys to sync my music stats to the website.", "repo": "https://github.com/davalanisv1/Digital_Hub", "demo": "https://davalanisv1.github.io/Digital_Hub/home.html"}]...
|
[{"post_id": 65077, "ts": "202 [{"post_id": 65077, "ts": "2026-09-09T22:54:39Z", "hours": 0.3339, "text": "Just some basic follow up, changed the title of some pages, checked up the links, and created a codespace! So now I can code anywhere, even if it’s not my own laptop! That’s so peak"}, {"post_id": 64435, "ts": "2026-09-08T20:12:42Z", "hours": 0.9033, "text": "Added my brand new certificates, corrected the fact that my default lander page is in School.html instead of home.html, and added the pdf’s of the official certs, once the header/image is clicked it’ll get you to the official PDF."}, {"post_id": 62566, "ts": "2026-09-06T00:44:30Z", "hours": 5.8075, "text": "This took WAY longer than expected, but at last, nearly 10 hours later… here’s my website: First, I finished all the pages. -Second, after I realized it looked kinda dry, I decided to also implement the “Carousel” thing from Helios (another HTML5 template), it looks prettier now, and not as dry. -Third, I also linked my Last.fm so it can show what am I currently listening to, my weekly scrobbles, and all than fun stuff. -Lastly, added some text, images, and deployed it. It was an awesome run, it felt fun to do this, hope you guys don’t obliterate me with the ratings and I get enough stardust to get something 😭"}, {"post_id": 60571, "ts": "2026-09-03T00:23:38Z", "hours": 0.4333, "text": "FINALLY, I FINISHED THE SCHOOL SUBPAGE 😭 it took a little over an hour in total but since I’ve been busy with school it feels like it took days, now I gotta finish the cert page and the clubs page, the first one should be relatively easy since I hold barelly a couple certificates, and the clubs & events should be easy too, since I’ve only been in two club and one event/internship/volunteering… the Projects Page will also be relatively time consuming, Media Tracking will probably be the hardest, since I want to sync my Last.fm to the website(can’t even do an HTML from scratch btw, no idea how I’m gonna sync Last.fm 😭). PD: Slowly but surely my new mantra is becoming “Progress is progress”"}, {"post_id": 59964, "ts": "2026-09-02T01:20:15Z", "hours": 0.7169, "text": "Finished the second section of my School Subpage, corresponding to Sophomore Year, at this pace I’m gonna finish next week -_-"}, {"post_id": 59316, "ts": "2026-09-01T01:22:09Z", "hours": 0.2833, "text": "barelly did anything, js tweaked some stuff, added my second semester transcript… tomorrow I will add requirements for graduation and more images"}, {"post_id": 58484, "ts": "2026-08-30T22:02:56Z", "hours": 0.9394, "text": "Worked on the School subpage of the Academics page, couldn’t finish since I had to go, but something’s something"}, {"post_id": 53352, "ts": "2026-08-23T21:10:31Z", "hours": 0.8667, "text": "Second Devlog I modified one of the htmls to serve as the introduction for subpages for projects, school work and certificates :D"}, {"post_id": 52579, "ts": "2026-08-22T19:16:51Z", "hours": 1.2, "text": "First Devlog I looked for a website template, downloaded it, modified it into my liking and added text on the home page"}]...
|
Title: David's Digital Hub by @daval | Stardan Title: David's Digital Hub by @daval | Stardance
Devlogs:
First Devlog I looked for a website template, downloaded it, modified it into my liking and added text on the home page
Second Devlog I modified one of the htmls to serve as the introduction for subpages for projects, school work and certificates :D
Worked on the School subpage of the Academics page, couldn’t finish since I had to go, but something’s something
barelly did anything, js tweaked some stuff, added my second semester transcript… tomorrow I will add requirements for graduation and more images
Finished the second section of my School Subpage, corresponding to Sophomore Year, at this pace I’m gonna finish next week -_-
FINALLY, I FINISHED THE SCHOOL SUBPAGE 😭 it took a little over an hour in total but since I’ve been busy with school it feels like it took days, now I gotta finish the cert page and the clubs page, the first one should be relatively easy since I hold barelly a couple certificates, and the clubs & events should be easy too, since I’ve only been in two club and one event/internship/volunteering… the Projects Page will also be relatively time consuming, Media Tracking will probably be the hardest, since I want to sync my Last.fm to the website(can’t even do an HTML from scratch btw, no idea how I’m gonna sync Last.fm 😭). PD: Slowly but surely my new mantra is becoming “Progress is progress”
This took WAY longer than expected, but at last, nearly 10 hours later… here’s my website: First, I finished all the pages. -Second, after I realized it looked kinda dry, I decided to also implement the “Carousel” thing from Helios (another HTML5 template), it looks prettier now, and not as dry. -Third, I also linked my Last.fm so it can show what am I currently listening to, my weekly scrobbles, and all than fun stuff. -Lastly, added some text, images, and deployed it. It was an awesome run, it felt fun to do this, hope you guys don’t obliterate me with the ratings and I get enough stardust to get something 😭
Added my brand new certificates, corrected the fact that my default lander page is in School.html instead of home.html, and added the pdf’s of the official certs, once the header/image is clicked it’ll get you to the official PDF.
Just some basic follow up, changed the title of some pages, checked up the links, and created a codespace! So now I can code anywhere, even if it’s not my own laptop! That’s so peak
Ships:
I did my own website, although it’s more of a portfolio. It was kind of hard, since I have little to no experience actually building something, specially in HTML and CSS, I felt like I was cheating when using a template, so I tried to add as much as I could, like integrating a feature from a different template, or using API keys to sync my music stats to the website....
|
1793725039.1561172
|
1794589039.1561172
|
|
59945
|
alarm clock by @_jacy | Stardance
|
_jacy
|
0
|
1.23
|
0
|
[]
|
[{"post_id": 65076, "ts": "202 [{"post_id": 65076, "ts": "2026-09-09T22:52:14Z", "hours": 0.55, "text": "I have finished working on the case. There will be a top layer for the switches, then the bottom layer will be for mounting the pcb and hiding the electronics/cables in the back."}, {"post_id": 65041, "ts": "2026-09-09T21:12:46Z", "hours": 0.6833, "text": "I completely finished designing the PCB for the alarm clock, now onto the firmware."}]...
|
Title: alarm clock by @_jacy | Stardance
Devlogs: Title: alarm clock by @_jacy | Stardance
Devlogs:
I completely finished designing the PCB for the alarm clock, now onto the firmware.
I have finished working on the case. There will be a top layer for the switches, then the bottom layer will be for mounting the pcb and hiding the electronics/cables in the back....
|
1793638463.5227873
|
1794243263.5227873
|