|
68211
|
Nerf_Dart_Holder by @Angle_Mad | Stardance
|
Angle_Mad
|
0
|
2.35
|
0
|
[]
|
[{"post_id": 77515, "ts": "202 [{"post_id": 77515, "ts": "2026-10-07T09:34:39Z", "hours": 2.3506, "text": "Devlog 1 10/7 - Modeled Nerf Dart & Dart Holder Summary Fits 5 darts Larger back cutout to push darts out easier Container bottom is rounded to fit dart shape Before designing, I first looked up the dimensions of the dart to estimate the size of the dart holder. Once I got that I could start working on modeling the dart on Onshape so that I can clearly see if the darts would actually fit the holder I wanted to design. To make the main holder design I used the dimensions of the dart and made the sketch slightly larger than that. Afterward, I extruded the sketch upwards a few inches and then hollowed it out to test to see how the darts would fit in the assembly. I did some tweaking with the height and I made the holder about the size of 5 darts because it wasn’t too much and it wasn’t too little. After figuring out the height I first made the holes for the darts. I made both the front dart hole and the back dart hole the same size at first but I later changed it so that the back dart hole would have a larger opening so that I could easily push the dart through the front with a finger. Something I also realized at this time was that with a square hole at the bottom the dart might rotate and get stuck so I also rounded the bottom hole so that the dart can fit snugly at the bottom and wouldn’t move around sideways. Overall it was very fun to make this design and even though it was annoyingly difficult to make the dart holes rounded the way I wanted them to, I still persevered and made something I am proud of. In the next devlog I think I want to add something to the design that is Mechanical and add more details/art on the design to make the holder look less bland. Thanks for reading and hope you have a good rest of your day! Until next time, bye!"}]...
|
Title: Nerf_Dart_Holder by @Angle_Mad | Stardance
Title: Nerf_Dart_Holder by @Angle_Mad | Stardance
Devlogs:
Devlog 1 10/7 - Modeled Nerf Dart & Dart Holder Summary Fits 5 darts Larger back cutout to push darts out easier Container bottom is rounded to fit dart shape Before designing, I first looked up the dimensions of the dart to estimate the size of the dart holder. Once I got that I could start working on modeling the dart on Onshape so that I can clearly see if the darts would actually fit the holder I wanted to design. To make the main holder design I used the dimensions of the dart and made the sketch slightly larger than that. Afterward, I extruded the sketch upwards a few inches and then hollowed it out to test to see how the darts would fit in the assembly. I did some tweaking with the height and I made the holder about the size of 5 darts because it wasn’t too much and it wasn’t too little. After figuring out the height I first made the holes for the darts. I made both the front dart hole and the back dart hole the same size at first but I later changed it so that the back dart hole would have a larger opening so that I could easily push the dart through the front with a finger. Something I also realized at this time was that with a square hole at the bottom the dart might rotate and get stuck so I also rounded the bottom hole so that the dart can fit snugly at the bottom and wouldn’t move around sideways. Overall it was very fun to make this design and even though it was annoyingly difficult to make the dart holes rounded the way I wanted them to, I still persevered and made something I am proud of. In the next devlog I think I want to add something to the design that is Mechanical and add more details/art on the design to make the holder look less bland. Thanks for reading and hope you have a good rest of your day! Until next time, bye!...
|
1793119818.5154874
|
1793724618.5154874
|
|
66819
|
Tic Tac Toe Game by @lunois_vee | Stardance
|
lunois_vee
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T09:18:10Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Woooohoooooo! I just finished up this Tic Tac Toe game I was working on. Although it may sound basic, it was quite a task to make it, especially for a beginner like me. There were times when the code wasn’t working and I couldn’t even understand why. In such situations, I just rechecked my logic and tried to run the code by removing the latest piece that was giving me an error. Well, all in all, this project is now done and playable! Hope you guys have a good time playing!! Made with love, lunois_vee", "repo": "https://github.com/vunshikaaaa/tictactoe.game", "demo": "https://vunshikaaaa.github.io/tictactoe.game/"}]...
|
[{"post_id": 77512, "ts": "202 [{"post_id": 77512, "ts": "2026-10-07T09:13:39Z", "hours": 0.2892, "text": "All done! Fixed a bug wherein the user was able to play on the same grid even after X or 0 won."}, {"post_id": 77501, "ts": "2026-10-07T08:12:36Z", "hours": 1.5342, "text": "game win logic added and reset button functional!"}, {"post_id": 76123, "ts": "2026-10-02T12:32:11Z", "hours": 0.8064, "text": "Interactive game play enabled, so now we can click on any grid and it places either an X or a 0 depending on the turn. Next, I will be working on the winning logic."}, {"post_id": 75724, "ts": "2026-09-30T21:22:31Z", "hours": 0.7106, "text": "Worked on the basic overall layout and structure. 3x3 grid with initial placeholders hover styling - highlights the grid and cursor turns to pointer when you hover over a grid UI elements, a heading and an initial reset button to be precise"}, {"post_id": 75379, "ts": "2026-09-29T21:41:45Z", "hours": 2.6458, "text": "Spent 2.5 hours on learning Web Development and started working on my Tic Tac Toe game, and completed the navigation bar."}]...
|
Title: Tic Tac Toe Game by @lunois_vee | Stardance Title: Tic Tac Toe Game by @lunois_vee | Stardance
Devlogs:
Spent 2.5 hours on learning Web Development and started working on my Tic Tac Toe game, and completed the navigation bar.
Worked on the basic overall layout and structure. 3x3 grid with initial placeholders hover styling - highlights the grid and cursor turns to pointer when you hover over a grid UI elements, a heading and an initial reset button to be precise
Interactive game play enabled, so now we can click on any grid and it places either an X or a 0 depending on the turn. Next, I will be working on the winning logic.
game win logic added and reset button functional!
All done! Fixed a bug wherein the user was able to play on the same grid even after X or 0 won.
Ships:
Woooohoooooo! I just finished up this Tic Tac Toe game I was working on. Although it may sound basic, it was quite a task to make it, especially for a beginner like me. There were times when the code wasn’t working and I couldn’t even understand why. In such situations, I just rechecked my logic and tried to run the code by removing the latest piece that was giving me an error. Well, all in all, this project is now done and playable! Hope you guys have a good time playing!! Made with love, lunois_vee...
|
1793217012.3453267
|
1793303412.3453267
|
|
63186
|
rizzy-alarm by @tejasv | Stardance
|
tejasv
|
0
|
2.1
|
0
|
[]
|
[{"post_id": 77509, "ts": "202 [{"post_id": 77509, "ts": "2026-10-07T08:56:07Z", "hours": 0.33, "text": "made pcb and gerber"}, {"post_id": 77393, "ts": "2026-10-06T19:43:40Z", "hours": 1.7714, "text": "made a blender design"}]...
|
Title: rizzy-alarm by @tejasv | Stardance
Devlogs Title: rizzy-alarm by @tejasv | Stardance
Devlogs:
made a blender design
made pcb and gerber...
|
1792439620.2319055
|
1793303620.2319055
|
|
30565
|
Guns For Hands by @Josh | Stardance
|
Josh
|
1
|
7.0
|
30
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T08:58:31Z", "hours": 7.0, "multiplier": 4.23, "payout": 30, "blessing": "neutral", "text": "I made a godot WebXR game called guns for hands, where (as stated in the title) you have guns for hands. using your ‘hands’ you must pass the salt to different people in increasingly odd ways! If you have a VR Headset, you can use the demo link in the meta quest browser etc. but if not, there is a demo video linked in the readme!", "repo": "https://gitlab.com/castawhat/guns-for-hands", "demo": "https://guns.notahomelab.xyz"}]...
|
[{"post_id": 77508, "ts": "202 [{"post_id": 77508, "ts": "2026-10-07T08:55:24Z", "hours": 2.9289, "text": "Its done! (for first ship) guns for hands’ first ship is ready! ive added a last/celebratory level and yeah, for a first time 3D game and a first time VR game, im pretty happy with how it turned out!"}, {"post_id": 26376, "ts": "2026-07-11T04:00:01Z", "hours": 3.4978, "text": "over the past few days I added quite alot to guns for hands! better lighting 2 levels nicer looking guns nicer looking levels and a start screen!"}, {"post_id": 22021, "ts": "2026-07-04T08:23:47Z", "hours": 0.6953, "text": "Today I Modeled the gun (not tracked because lapse hates me) setup the webxr project started working on and debugging the bullet shooting added a bean and fixed godot wakatime"}]...
|
Title: Guns For Hands by @Josh | Stardance
Devlog Title: Guns For Hands by @Josh | Stardance
Devlogs:
Today I Modeled the gun (not tracked because lapse hates me) setup the webxr project started working on and debugging the bullet shooting added a bean and fixed godot wakatime
over the past few days I added quite alot to guns for hands! better lighting 2 levels nicer looking guns nicer looking levels and a start screen!
Its done! (for first ship) guns for hands’ first ship is ready! ive added a last/celebratory level and yeah, for a first time 3D game and a first time VR game, im pretty happy with how it turned out!
Ships:
I made a godot WebXR game called guns for hands, where (as stated in the title) you have guns for hands. using your ‘hands’ you must pass the salt to different people in increasingly odd ways! If you have a VR Headset, you can use the demo link in the meta quest browser etc. but if not, there is a demo video linked in the readme!...
|
1793145305.9633036
|
1793231705.9633036
|
|
67218
|
Phantom: Model Rocket by @Haiiitsme | Stardance
|
Haiiitsme
|
0
|
1.23
|
0
|
[]
|
[{"post_id": 77507, "ts": "202 [{"post_id": 77507, "ts": "2026-10-07T08:36:47Z", "hours": 0.6028, "text": "Finished CAD All CAD is complete for the project, including extra components that i will not be 3D printing. I have designed the secondary fins to add more stability, and because they look really cool, and added an aerofoil cross section to all the fins. The rocket will be spray painted for a smoother surface finish, and will have its name painted on the side. I have also CADed a stencil for the name, which can be 3d printed and attached when spray painting. Thats it! Pretty short log, but thank you for reading anyway! I will be shipping the project for funding, so hopefully it gets approved soon!"}, {"post_id": 77476, "ts": "2026-10-07T04:56:07Z", "hours": 0.6294, "text": "New Project! Phantom is my new project, a high soaring model rocket that stretches the upper bounds of a C-size motor at Mach 0.5! I made this rocket to improve upon my previous design and see how high a rocket can fly on a C6-5 motor. Sketch As with all my other projects, i began this project by sketching out the rocket and how i wanted it to look, as well as deciding a name for it! The sketch also helped me decide what materials each component will be made of, where each part will be positioned, and how each component will be maufactured. Simulation I use an open source app called open rocket to simulate my rockets, which is very helpful in providing theorized flight data and an apogee to determine whether a rocket is fit for flight! My simulation is attached below: CAD Based upon my simulated design and concept sketch, i began CADing the rocket on Onshape, as the nosecone will be 3D printed, and plan to continue adding an aerofoil shape to the fins. The nose cone is a parabolic series, with a 1mm thick wall and space internally to hold a altimeter. An image of the CAD is attached below. Thank you! Thank you for reading this if you made it this far, and hope you like the project! I will be launching this rocket when complete, so look out for that!"}]...
|
Title: Phantom: Model Rocket by @Haiiitsme | Stard Title: Phantom: Model Rocket by @Haiiitsme | Stardance
Devlogs:
New Project! Phantom is my new project, a high soaring model rocket that stretches the upper bounds of a C-size motor at Mach 0.5! I made this rocket to improve upon my previous design and see how high a rocket can fly on a C6-5 motor. Sketch As with all my other projects, i began this project by sketching out the rocket and how i wanted it to look, as well as deciding a name for it! The sketch also helped me decide what materials each component will be made of, where each part will be positioned, and how each component will be maufactured. Simulation I use an open source app called open rocket to simulate my rockets, which is very helpful in providing theorized flight data and an apogee to determine whether a rocket is fit for flight! My simulation is attached below: CAD Based upon my simulated design and concept sketch, i began CADing the rocket on Onshape, as the nosecone will be 3D printed, and plan to continue adding an aerofoil shape to the fins. The nose cone is a parabolic series, with a 1mm thick wall and space internally to hold a altimeter. An image of the CAD is attached below. Thank you! Thank you for reading this if you made it this far, and hope you like the project! I will be launching this rocket when complete, so look out for that!
Finished CAD All CAD is complete for the project, including extra components that i will not be 3D printing. I have designed the secondary fins to add more stability, and because they look really cool, and added an aerofoil cross section to all the fins. The rocket will be spray painted for a smoother surface finish, and will have its name painted on the side. I have also CADed a stencil for the name, which can be 3d printed and attached when spray painting. Thats it! Pretty short log, but thank you for reading anyway! I will be shipping the project for funding, so hopefully it gets approved soon!...
|
1793108924.858818
|
1793713724.858818
|
|
17294
|
traewelltui by @Tuxilio | Stardance
|
Tuxilio
|
2
|
15.45
|
157
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T09:44:26Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made traewelltui, which is a TUI (terminal ui) client for Traewelling, a free public transport checkin service to record your travels and share it with your friends. It was a bit difficult to get into, because I never used Ratatui before. I have rewritten the dashboard multiple times and I am now somthing happy with it :) If you test the project, you should know that it uses vim keybinds: Use :q to quit. New Fetures are that you can paste the token now directly from your clipboard, you can like checkins interactively using a popup select and using an index, and a bugfix that the dashboard isn’t loading! (some licensing things: The background image in my terminal which is only partially visible is the KDE Plasma workspace wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree My screenshot is licensed CC-BY-SA 4.0)", "repo": "https://codeberg.org/Tuxilio/traewelltui/", "demo": "https://crates.io/crates/traewelltui"}, {"ship_num": 2, "ts": "2026-06-17T19:45:08Z", "hours": 10.0, "multiplier": 15.88, "payout": 157, "blessing": "neutral", "text": "I made traewelltui, which is a TUI (terminal ui) client for Traewelling, a free public transport checkin service to record your travels and share it with your friends. It was a bit difficult to get into, because I never used Ratatui before. I have rewritten the dashboard multiple times and I am now somthing happy with it :) If you test the project, you should know that it uses vim keybinds: Use :q to quit. Pasting the token could take some seconds, this is not because something bad implemented but instead the token is really long and each character gets inserted sepeartely by ratatui.", "repo": "https://codeberg.org/Tuxilio/traewelltui/", "demo": "https://crates.io/crates/traewelltui"}]...
|
[{"post_id": 77504, "ts": "202 [{"post_id": 77504, "ts": "2026-10-07T08:24:45Z", "hours": 0.4453, "text": "I fixed one bug where the travel mode is not added in the enum so I added a default field “Other” to show this instead of crashing the app. I also added a bit more docs where to get the token :)"}, {"post_id": 65276, "ts": "2026-09-10T08:50:49Z", "hours": 1.4053, "text": "I fixed the error reported by @pauljako that the login is not working anymore which is likely caused because of recent api changed by traewelling. The travel mode (bus, train …) and the source/license of the checkin are now not always included so I set them to optional. It was really difficult to debug because I couldn’t get serde to show the full problem … but it worked after some tries 🎉 (some licensing things: The background image in my terminal is the KDE Plasma workspace wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree My screenshot is licensed CC-BY-SA 4.0)"}, {"post_id": 25237, "ts": "2026-07-09T11:21:45Z", "hours": 0.8522, "text": "You can now type :like without arguments and find a popup to select which checkin you want to like!"}, {"post_id": 24735, "ts": "2026-07-08T14:43:20Z", "hours": 0.3311, "text": "The message is now shown in a popup instead the bottom line, which looks much nicer :)"}, {"post_id": 24716, "ts": "2026-07-08T14:15:47Z", "hours": 1.3469, "text": "I added a :like command! You can now like checkins using :like <index> , where you can find the index beside the username in the checkin header!"}, {"post_id": 24665, "ts": "2026-07-08T12:15:55Z", "hours": 1.3956, "text": "I added an option to get the token from your clipboard instead of only relying only on pasting, because that pasted every single character and took some time :)"}, {"post_id": 10836, "ts": "2026-06-17T19:37:51Z", "hours": 1.1611, "text": "I added a lot documentation and an asciinema video: https://asciinema.org/a/BytB6HM8kpoXtlLC"}, {"post_id": 10736, "ts": "2026-06-17T16:56:50Z", "hours": 0.7561, "text": "There is now an option to save the api token and auto-login with it! The login prompt also shows now automatically when you’re not logged in, making it easier to get a start :) The token save prompt only shows after a successful use of the token, so you can’t really save a wrong token."}, {"post_id": 10712, "ts": "2026-06-17T16:01:24Z", "hours": 1.1061, "text": "I completely redesigned the dashboard! It now looks more like “normal” Traewelling clients and in my opinion much nicer :)"}, {"post_id": 10597, "ts": "2026-06-17T12:50:29Z", "hours": 0.6261, "text": "I added symbols for the travelling mode (e.g. suburban, regional rail, tram bus) and you can now also see the status message another one has posted together with the checkin!"}, {"post_id": 10581, "ts": "2026-06-17T11:59:07Z", "hours": 4.3208, "text": "I just finished a big feature in my project! The login now works perfectly, and after successfully logging in, you’ll see your dashboard displaying check-ins from people you follow (plus your own, of course). The dashboard isn’t complete yet - I plan to add status messages and a progress bar showing if someone is currently traveling."}, {"post_id": 9336, "ts": "2026-06-15T17:42:53Z", "hours": 1.9603, "text": "I’m building a terminal user interface for Traewelling ( https://traewelling.de/ ) using Ratatui in Rust, with Vim-style keybindings (: for command mode, q to quit, :login for token-based authentication). The basic UI is working well with a header, dashboard body, and mode-specific footer, but still needs polish before the next iteration."}]...
|
Title: traewelltui by @Tuxilio | Stardance
Devlog Title: traewelltui by @Tuxilio | Stardance
Devlogs:
I’m building a terminal user interface for Traewelling ( https://traewelling.de/ ) using Ratatui in Rust, with Vim-style keybindings (: for command mode, q to quit, :login for token-based authentication). The basic UI is working well with a header, dashboard body, and mode-specific footer, but still needs polish before the next iteration.
I just finished a big feature in my project! The login now works perfectly, and after successfully logging in, you’ll see your dashboard displaying check-ins from people you follow (plus your own, of course). The dashboard isn’t complete yet - I plan to add status messages and a progress bar showing if someone is currently traveling.
I added symbols for the travelling mode (e.g. suburban, regional rail, tram bus) and you can now also see the status message another one has posted together with the checkin!
I completely redesigned the dashboard! It now looks more like “normal” Traewelling clients and in my opinion much nicer :)
There is now an option to save the api token and auto-login with it! The login prompt also shows now automatically when you’re not logged in, making it easier to get a start :) The token save prompt only shows after a successful use of the token, so you can’t really save a wrong token.
I added a lot documentation and an asciinema video: https://asciinema.org/a/BytB6HM8kpoXtlLC
I added an option to get the token from your clipboard instead of only relying only on pasting, because that pasted every single character and took some time :)
I added a :like command! You can now like checkins using :like <index> , where you can find the index beside the username in the checkin header!
The message is now shown in a popup instead the bottom line, which looks much nicer :)
You can now type :like without arguments and find a popup to select which checkin you want to like!
I fixed the error reported by @pauljako that the login is not working anymore which is likely caused because of recent api changed by traewelling. The travel mode (bus, train …) and the source/license of the checkin are now not always included so I set them to optional. It was really difficult to debug because I couldn’t get serde to show the full problem … but it worked after some tries 🎉 (some licensing things: The background image in my terminal is the KDE Plasma workspace wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree My screenshot is licensed CC-BY-SA 4.0)
I fixed one bug where the travel mode is not added in the enum so I added a default field “Other” to show this instead of crashing the app. I also added a bit more docs where to get the token :)
Ships:
I made traewelltui, which is a TUI (terminal ui) client for Traewelling, a free public transport checkin service to record your travels and share it with your friends. It was a bit difficult to get into, because I never used Ratatui before. I have rewritten the dashboard multiple times and I am now somthing happy with it :) If you test the project, you should know that it uses vim keybinds: Use :q to quit. Pasting the token could take some seconds, this is not because something bad implemented but instead the token is really long and each character gets inserted sepeartely by ratatui.
I made traewelltui, which is a TUI (terminal ui) client for Traewelling, a free public transport checkin service to record your travels and share it with your friends. It was a bit difficult to get into, because I never used Ratatui before. I have rewritten the dashboard multiple times and I am now somthing happy with it :) If you test the project, you should know that it uses vim keybinds: Use :q to quit. New Fetures are that you can paste the token now directly from your clipboard, you can like checkins interactively using a popup select and using an index, and a bugfix that the dashboard isn’t loading! (some licensing things: The background image in my terminal which is only partially visible is the KDE Plasma workspace wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree My screenshot is licensed CC-BY-SA 4.0)...
|
1793112768.423352
|
1793199168.423352
|
|
65272
|
TrollBound>_< by @akshay369 | Stardance
|
akshay369
|
2
|
34.0
|
239
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T08:36:29Z", "hours": 22.0, "multiplier": 11.01, "payout": 239, "blessing": "neutral", "text": "READ THIS !! ––––––––––– Guys I finally Completed the TROLLBOUND. This ship included more levels, sound effects, persistent storage and many more. Each level is unique and most of the levels cannot be completed in the first try and that’s makes this game an another experience. You think “I figured out the game”, the game says : “No you didn’t figured it out fully”. That makes this game unique. As said this game is inspired from the famous game Level Devil. I spend hours to make each level , and to make each level unique, I have to research a lot, how to make things work like that. That mean I have put a lot of effort into this. So I expect nice ratings and reviews from you guys, please do not disappoint me because I spend 33 hours for this project , guys. AI USAGE I used AI only for learning things and how to make things work like when the player into ceiling, we need to reverse the gravity, For that things I seek help from AI(Concept only, all code is written by me). And of course for debugging when I am stuck with a bug. Thankyou. Hope you like this project.", "repo": "https://github.com/akshaykpillai369-max/trollbound", "demo": "https://akshay369.itch.io/trollbound"}, {"ship_num": 2, "ts": "2026-09-29T04:45:54Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Trollbound. It is a short, trap-filled 2D game inspired from the famous game “LEVEL DEVIL”. The objective is simple, reach the door. But the levels does not allow you to reach it simply. There are traps in every step, so stay alert. Sometimes, it seems like game have bugs, but it does’nt. They are just traps😏. The challenging part is ofcourse making assets , it is very hard to make assets. I am proud that I able to make this game in Godot. It takes more than usual around 12 hours just for 2 levels. So try this game. And try not to get fooled, lol😂", "repo": "https://github.com/akshaykpillai369-max/trollbound", "demo": "https://akshay369.itch.io/trollbound"}]...
|
[{"post_id": 77500, "ts": "202 [{"post_id": 77500, "ts": "2026-10-07T08:04:40Z", "hours": 2.2375, "text": "Guys, Trollbound is completed. Level 12 is also done. Thanks to the peers who commented, liked and supported me in this project. Now I am gonna ship this . Have a Nice day guys."}, {"post_id": 77475, "ts": "2026-10-07T04:42:48Z", "hours": 1.8331, "text": "Level 11 added! Easy level, right?"}, {"post_id": 77265, "ts": "2026-10-06T11:02:54Z", "hours": 2.3942, "text": "Level 10 competed, as said in the previous devlog, this is very hard because there is trap in each step, so take every step carefully otherwise you gonna die😂😂"}, {"post_id": 77236, "ts": "2026-10-06T07:05:02Z", "hours": 1.4597, "text": "Level 9 is done. It is kinda easy guys. But level 10 gonna be a banger😏."}, {"post_id": 77066, "ts": "2026-10-05T15:12:00Z", "hours": 0.8311, "text": "Level 8 is done now guys. It is little harder than the level 7."}, {"post_id": 77007, "ts": "2026-10-05T10:45:59Z", "hours": 0.3469, "text": "Started working on level 8"}, {"post_id": 77003, "ts": "2026-10-05T10:19:30Z", "hours": 1.0689, "text": "Now completed level 7. This is pretty easy game as compared to previous. Enjoy it😂"}, {"post_id": 76967, "ts": "2026-10-05T07:15:56Z", "hours": 1.8803, "text": "Now completed Level 6. Guys, honestly, planning each level is so hard because we have to add something new in each level and think from the user side. So what I am saying is if you have any types of traps in mind, please share it in the comments"}, {"post_id": 76937, "ts": "2026-10-05T04:06:23Z", "hours": 0.8161, "text": "Now I added some improvements to the gameplay, now in the winscreen or death screen , you able to go to main menu. The major feature now added is persistent gameplay that is now your gameplay progress will survive the restart. Guys, I had a qn does a button that redirects to level selection menu is needed in the death/win screen. Or this main menu is enough . please share your thoughts about this in the comments. That’s all for this devlog. See you in the next one ^_^"}, {"post_id": 76918, "ts": "2026-10-05T02:30:31Z", "hours": 0.3289, "text": "When testing the all levels. I find a weird thing. In level 5 there is actually two ways to win. One is easy and one is hard. Instead of fixing that, I am gonna say, guys it’s a director brilliance, lol 😂😂"}, {"post_id": 76766, "ts": "2026-10-04T15:03:34Z", "hours": 2.1922, "text": "Level 5 is done. It takes me a lot of time to complete the level 5 compared to previous because it is more complex that other level, but the gameplay is simple actually once we figure it out😂😂. The gravity changing is the complex part. I am not explaining because it may affect your experience with game."}, {"post_id": 76663, "ts": "2026-10-04T09:25:52Z", "hours": 1.1242, "text": "Now added level selection, pause menu, and pause button"}, {"post_id": 76611, "ts": "2026-10-04T05:12:07Z", "hours": 1.5197, "text": "Level 4 is completed. I am pretty sure if you play level 4, then you are going to be mad💯😂 because it is that much tricky. I am damn sure you are going to curse me after playing the level 4😂."}, {"post_id": 76590, "ts": "2026-10-04T02:47:48Z", "hours": 0.2706, "text": "Now added death sound, door opening sound, jump(already sound is there), platform drop sound and much more…."}, {"post_id": 76379, "ts": "2026-10-03T10:45:40Z", "hours": 1.2008, "text": "Guys Now added settings in the main menu and added main menu music and level music. Here is the quick demo. In the demo video there is echo. Please forgive me for that"}, {"post_id": 76310, "ts": "2026-10-03T04:52:29Z", "hours": 1.8542, "text": "Level 3 is completed. I am not gonna add demo because of spoiler. If you guys want solution to each level, I can add a solution folder in github. So if you guys want that, please let me know in the comments. Next thing I want to add is sound effects, that is really gonna make trollbound to next level and give better experience"}, {"post_id": 76281, "ts": "2026-10-03T02:20:45Z", "hours": 0.3953, "text": "Now I start working on the level 3 .Here a teaser"}, {"post_id": 75105, "ts": "2026-09-29T04:39:47Z", "hours": 2.8861, "text": "Level 2 completed. Now I am going to ship this. I did not gonna add the demo of level 2 because it becomes spoiler😏 and affect your experience with the game😂"}, {"post_id": 74882, "ts": "2026-09-28T14:31:06Z", "hours": 1.9617, "text": "Hurray after these much time, level 1 is officially completed🎉🎉. Also changed the ground to a solid colour otherwise tarps can be easily detected😏"}, {"post_id": 74807, "ts": "2026-09-28T10:01:20Z", "hours": 0.7886, "text": "I changed the player, and added proper animations"}, {"post_id": 74796, "ts": "2026-09-28T08:56:37Z", "hours": 0.8386, "text": "Now added ground and spike assets"}, {"post_id": 74773, "ts": "2026-09-28T06:41:04Z", "hours": 1.1864, "text": "Making the assets is a very tedious task , it is such a headache, but we need to make it. Now I am making the player and ground assets. Finally get one . Now next is spike , then ground, oh this is a lot. see you guys :):"}, {"post_id": 74501, "ts": "2026-09-27T15:03:45Z", "hours": 1.8475, "text": "Oh , it has been a long session. I found this video on youtube: https://www.youtube.com/watch?v=LOhfqjmasi0&t=769s . In that he organized the file as assets on asset folder , levels on levels folder, scripts on its own folder like that and I tried to implement that. Now all the links are broken that is now on clicking on the play button is not working, I have to fix it. Before fixing that I made the door and its animation. It took me a while to get the perfect door framesheet because the godot sliced wrongly every time. So it took me most of my time. I will fix the broken links tomorrow. That’s all for this devlog. Happy coding stay healthy❤️"}, {"post_id": 74426, "ts": "2026-09-27T11:15:11Z", "hours": 0.6883, "text": "Added background image and added an animation to the text. I get the animation from the youtube video link: https://www.youtube.com/watch?v=DiOD3K5vR0w I added this because some may say this is AI. I do not wanna hear that. And guys, I really forget to commit these because we are doing all these stuff in godot, there is no terminal and we forget . Okay so that’s all for this devlog. Let me commit the changes"}, {"post_id": 74399, "ts": "2026-09-27T10:06:26Z", "hours": 0.7792, "text": "Now added a spike to kill the player and a welcome screen."}, {"post_id": 74386, "ts": "2026-09-27T09:12:53Z", "hours": 0.5392, "text": "I am planning to make a Level devil inspired Game- TrollBound. And this is going to be fun. So Sit Back , Relax and Enjoy the show(Just BroCode things, I love him)😂"}]...
|
Title: TrollBound>_< by @akshay369 | Stardan Title: TrollBound>_< by @akshay369 | Stardance
Devlogs:
I am planning to make a Level devil inspired Game- TrollBound. And this is going to be fun. So Sit Back , Relax and Enjoy the show(Just BroCode things, I love him)😂
Now added a spike to kill the player and a welcome screen.
Added background image and added an animation to the text. I get the animation from the youtube video link: https://www.youtube.com/watch?v=DiOD3K5vR0w I added this because some may say this is AI. I do not wanna hear that. And guys, I really forget to commit these because we are doing all these stuff in godot, there is no terminal and we forget . Okay so that’s all for this devlog. Let me commit the changes
Oh , it has been a long session. I found this video on youtube: https://www.youtube.com/watch?v=LOhfqjmasi0&t=769s . In that he organized the file as assets on asset folder , levels on levels folder, scripts on its own folder like that and I tried to implement that. Now all the links are broken that is now on clicking on the play button is not working, I have to fix it. Before fixing that I made the door and its animation. It took me a while to get the perfect door framesheet because the godot sliced wrongly every time. So it took me most of my time. I will fix the broken links tomorrow. That’s all for this devlog. Happy coding stay healthy❤️
Making the assets is a very tedious task , it is such a headache, but we need to make it. Now I am making the player and ground assets. Finally get one . Now next is spike , then ground, oh this is a lot. see you guys :):
Now added ground and spike assets
I changed the player, and added proper animations
Hurray after these much time, level 1 is officially completed🎉🎉. Also changed the ground to a solid colour otherwise tarps can be easily detected😏
Level 2 completed. Now I am going to ship this. I did not gonna add the demo of level 2 because it becomes spoiler😏 and affect your experience with the game😂
Now I start working on the level 3 .Here a teaser
Level 3 is completed. I am not gonna add demo because of spoiler. If you guys want solution to each level, I can add a solution folder in github. So if you guys want that, please let me know in the comments. Next thing I want to add is sound effects, that is really gonna make trollbound to next level and give better experience
Guys Now added settings in the main menu and added main menu music and level music. Here is the quick demo. In the demo video there is echo. Please forgive me for that
Now added death sound, door opening sound, jump(already sound is there), platform drop sound and much more….
Level 4 is completed. I am pretty sure if you play level 4, then you are going to be mad💯😂 because it is that much tricky. I am damn sure you are going to curse me after playing the level 4😂.
Now added level selection, pause menu, and pause button
Level 5 is done. It takes me a lot of time to complete the level 5 compared to previous because it is more complex that other level, but the gameplay is simple actually once we figure it out😂😂. The gravity changing is the complex part. I am not explaining because it may affect your experience with game.
When testing the all levels. I find a weird thing. In level 5 there is actually two ways to win. One is easy and one is hard. Instead of fixing that, I am gonna say, guys it’s a director brilliance, lol 😂😂
Now I added some improvements to the gameplay, now in the winscreen or death screen , you able to go to main menu. The major feature now added is persistent gameplay that is now your gameplay progress will survive the restart. Guys, I had a qn does a button that redirects to level selection menu is needed in the death/win screen. Or this main menu is enough . please share your thoughts about this in the comments. That’s all for this devlog. See you in the next one ^_^
Now completed Level 6. Guys, honestly, planning each level is so hard because we have to add something new in each level and think from the user side. So what I am saying is if you have any types of traps in mind, please share it in the comments
Now completed level 7. This is pretty easy game as compared to previous. Enjoy it😂
Started working on level 8
Level 8 is done now guys. It is little harder than the level 7.
Level 9 is done. It is kinda easy guys. But level 10 gonna be a banger😏.
Level 10 competed, as said in the previous devlog, this is very hard because there is trap in each step, so take every step carefully otherwise you gonna die😂😂
Level 11 added! Easy level, right?
Guys, Trollbound is completed. Level 12 is also done. Thanks to the peers who commented, liked and supported me in this project. Now I am gonna ship this . Have a Nice day guys.
Ships:
I made Trollbound. It is a short, trap-filled 2D game inspired from the famous game “LEVEL DEVIL”. The objective is simple, reach the door. But the levels does not allow you to reach it simply. There are traps in every step, so stay alert. Sometimes, it seems like game have bugs, but it does’nt. They are just traps😏. The challenging part is ofcourse making assets , it is very hard to make assets. I am proud that I able to make this game in Godot. It takes more than usual around 12 hours just for 2 levels. So try this game. And try not to get fooled, lol😂
READ THIS !! ––––––––––– Guys I finally Completed the TROLLBOUND. This ship included more levels, sound effects, persistent storage and many more. Each level is unique and most of the levels cannot be completed in the first try and that’s makes this game an another experience. You think “I figured out the game”, the game says : “No you didn’t figured it out fully”. That makes this game unique. As said this game is inspired from the famous game Level Devil. I spend hours to make each level , and to make each level unique, I have to research a lot, how to make things work like that. That mean I have put a lot of effort into this. So I expect nice ratings and reviews from you guys, please do not disappoint me because I spend 33 hours for this project , guys. AI USAGE I used AI only for learning things and how to make things work like when the player into ceiling, we need to reverse the gravity, For that things I seek help from AI(Concept only, all code is written by me). And of course for debugging when I am stuck with a bug. Thankyou. Hope you like this project....
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1793213729.4044716
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1793300129.4044716
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52935
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Mu project by @Mahmoud_Mohamed | Stardance
|
Mahmoud_Mohamed
|
0
|
2.09
|
0
|
[]
|
[{"post_id": 77493, "ts": "202 [{"post_id": 77493, "ts": "2026-10-07T07:16:24Z", "hours": 0.9875, "text": "some edits on desgin"}, {"post_id": 77338, "ts": "2026-10-06T16:40:11Z", "hours": 1.0994, "text": "Mini keyboard"}]...
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Title: Mu project by @Mahmoud_Mohamed | Stardance
Title: Mu project by @Mahmoud_Mohamed | Stardance
Devlogs:
Mini keyboard
some edits on desgin...
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1792730921.2269714
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1793335721.2269714
|
|
65964
|
Playground Z by @Ali-was-taken | Stardance
|
Ali-was-taken
|
1
|
30.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T10:28:55Z", "hours": 30.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a sandbox game project I’ve created by myself, it’s about playing around with objects, ragdolls, fruits! (yes you read right) The game has 4 maps, each of them unique, and consists of 2 main gamemodes Sandbox and Survival: Sandbox: The player can mess around with the entities as much as they’d want without having to worry about death. Survival: The objective of the player is to finish through all of the waves, which progressively get harder, whilst ridding all of the zombies in ways they please. The game consists around a toolbar that can be used to access 6 tools: Hand tool, used to thrust items away from the player. 2.Magnet ray, it takes posession of the item you right click on, and the scrollwheel can be used to pull it closer, or to repel it from the player. Item spawnner, pretty self-explanatory. Helium Balloons, you can now attach balloons to any object or ragdoll to make it fly. Rocket Launcher, used to shoot missiles at objects… and Zombies. Trasher, used to get rid of redundant objects you don’t want lying around. One of the main takeaways from the game is the Physics, I’ve spent a lot of time trying to refine them to make it highly realistic. Thank you for reading! :D", "repo": "https://github.com/Alishayan41879/Playground-Z", "demo": "https://alishayan41879.github.io/Playground-Z/"}]...
|
[{"post_id": 77490, "ts": "202 [{"post_id": 77490, "ts": "2026-10-07T06:48:46Z", "hours": 2.0306, "text": "Last Devlog | Menu & Debugging Hey guys, so I’ve finally finished the project, and I am also done with the final touches . I added the game menu (as you can see below), and fixed some buggy physics, and glitches I encountered. You can play the game online now, without having to download it from github, the game also supports mobile so have fun! Play the game here: https://alishayan41879.github.io/Playground-Z/ Thank you for reading! and a Final Goodbye."}, {"post_id": 77238, "ts": "2026-10-06T07:32:23Z", "hours": 5.18, "text": "Devlog#4 | Survival Mode & Inventory Items Hey guys, been a while. So I’ve worked on the inventory system and now you can add more than just boring crates. Select Q to to select between the the items you would like to spawn. I’ve also added a new gamemode (as promised), and it’s turned out to be pretty addicting, especially wave 5+, so go on and try it! Bonus: New MAPS! Thank you for reading."}, {"post_id": 75863, "ts": "2026-10-01T11:46:13Z", "hours": 6.1206, "text": "Devlog#3 | Finished Gameplay! Hey guys, I’ve got good news. I finished developing the rest of the hotbar items: 3. Crate spawner, pretty self-explanatory. 4. Helium Balloons, you can now attach balloons to any object or ragdoll to make it fly. 5. Rocket Launcher, used to shoot missiles at objects. (will be useful for upcoming gamemodes) 6. Trasher, used to get rid of redundant objects you don’t want lying around. It took really long learning how to code the physics for each of these instruments, so I really hope y’all enjoy my game, which I will release very very soon. Thank for you taking the time to read <3"}, {"post_id": 75477, "ts": "2026-09-30T06:29:32Z", "hours": 8.3025, "text": "Devlog#2 | Props, Physics, and Hotbar. So I have finally added new props to the game including crates, balls, and some ramps. I’ve also added physics to the ball so that you can use your the different items in the hotbar to, esentially, play around with it. The hotbar currently includes: A hand feature, simple tool used to thrust items away from the player. A magnet ray, it takes posession of the item you right click on, and the scrollwheel can be used to pull it closer, or to repel it from the player. Going to finish coding the other 4 soon! Thank you for reading… (Human)."}, {"post_id": 74498, "ts": "2026-09-27T14:56:32Z", "hours": 8.6219, "text": "First Devlog | Initialisation, and Map Creation Hey guys! so I’ve just created a new project for a sandbox game idea. The purpose of the game is to… mess around with ragdolls and objects, but it should also include a zombie mode (which I’ll be developing soon dw). It took me 2 days but I’ve finally made an substantially advanced camera system - compared to my last game - but I also managed to finish with the first map. The animation is what took up most of my time… still looks fiddly yet I am satified with the results, but do let me know if y’all have tips. I also did the character designs thanks to some easy tutorial. Thanks for reading!"}]...
|
Title: Playground Z by @Ali-was-taken | Stardance
Title: Playground Z by @Ali-was-taken | Stardance
Devlogs:
First Devlog | Initialisation, and Map Creation Hey guys! so I’ve just created a new project for a sandbox game idea. The purpose of the game is to… mess around with ragdolls and objects, but it should also include a zombie mode (which I’ll be developing soon dw). It took me 2 days but I’ve finally made an substantially advanced camera system - compared to my last game - but I also managed to finish with the first map. The animation is what took up most of my time… still looks fiddly yet I am satified with the results, but do let me know if y’all have tips. I also did the character designs thanks to some easy tutorial. Thanks for reading!
Devlog#2 | Props, Physics, and Hotbar. So I have finally added new props to the game including crates, balls, and some ramps. I’ve also added physics to the ball so that you can use your the different items in the hotbar to, esentially, play around with it. The hotbar currently includes: A hand feature, simple tool used to thrust items away from the player. A magnet ray, it takes posession of the item you right click on, and the scrollwheel can be used to pull it closer, or to repel it from the player. Going to finish coding the other 4 soon! Thank you for reading… (Human).
Devlog#3 | Finished Gameplay! Hey guys, I’ve got good news. I finished developing the rest of the hotbar items: 3. Crate spawner, pretty self-explanatory. 4. Helium Balloons, you can now attach balloons to any object or ragdoll to make it fly. 5. Rocket Launcher, used to shoot missiles at objects. (will be useful for upcoming gamemodes) 6. Trasher, used to get rid of redundant objects you don’t want lying around. It took really long learning how to code the physics for each of these instruments, so I really hope y’all enjoy my game, which I will release very very soon. Thank for you taking the time to read <3
Devlog#4 | Survival Mode & Inventory Items Hey guys, been a while. So I’ve worked on the inventory system and now you can add more than just boring crates. Select Q to to select between the the items you would like to spawn. I’ve also added a new gamemode (as promised), and it’s turned out to be pretty addicting, especially wave 5+, so go on and try it! Bonus: New MAPS! Thank you for reading.
Last Devlog | Menu & Debugging Hey guys, so I’ve finally finished the project, and I am also done with the final touches . I added the game menu (as you can see below), and fixed some buggy physics, and glitches I encountered. You can play the game online now, without having to download it from github, the game also supports mobile so have fun! Play the game here: https://alishayan41879.github.io/Playground-Z/ Thank you for reading! and a Final Goodbye.
Ships:
This is a sandbox game project I’ve created by myself, it’s about playing around with objects, ragdolls, fruits! (yes you read right) The game has 4 maps, each of them unique, and consists of 2 main gamemodes Sandbox and Survival: Sandbox: The player can mess around with the entities as much as they’d want without having to worry about death. Survival: The objective of the player is to finish through all of the waves, which progressively get harder, whilst ridding all of the zombies in ways they please. The game consists around a toolbar that can be used to access 6 tools: Hand tool, used to thrust items away from the player. 2.Magnet ray, it takes posession of the item you right click on, and the scrollwheel can be used to pull it closer, or to repel it from the player. Item spawnner, pretty self-explanatory. Helium Balloons, you can now attach balloons to any object or ragdoll to make it fly. Rocket Launcher, used to shoot missiles at objects… and Zombies. Trasher, used to get rid of redundant objects you don’t want lying around. One of the main takeaways from the game is the Physics, I’ve spent a lot of time trying to refine them to make it highly realistic. Thank you for reading! :D...
|
1793216868.564152
|
1793303268.564152
|
|
67614
|
Disorganised by @Me | Stardance
|
Me
|
0
|
7.28
|
0
|
[]
|
[{"post_id": 77488, "ts": "202 [{"post_id": 77488, "ts": "2026-10-07T06:28:56Z", "hours": 2.3594, "text": "Added 1 news article"}, {"post_id": 77218, "ts": "2026-10-06T04:11:54Z", "hours": 1.2444, "text": "News, Why is my image like that?"}, {"post_id": 77155, "ts": "2026-10-05T20:18:52Z", "hours": 3.6778, "text": "Made the home page and basic information pages, these will probably stay the same while I make the actual things to show off."}]...
|
Title: Disorganised by @Me | Stardance
Devlogs:
M Title: Disorganised by @Me | Stardance
Devlogs:
Made the home page and basic information pages, these will probably stay the same while I make the actual things to show off.
News, Why is my image like that?
Added 1 news article...
|
1793112684.3824313
|
1793717484.3824313
|
|
68223
|
Personal Website Project by @yoonha | Stardance
|
yoonha
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-08T20:48:13Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website for the first time! It was an enchanting experience for me because this is the first time I (formally) coded in a language other than Java. A great deal of the challenge was learning how to write in other languages (since coding customs and conventions are different in other languages) and knowing how to make a website publicly available (I’m still very new to Github, after all). Even though it looks simple for now, I plan to learn more coding and come back with a better and improved website! Thanks Stardance for motivating me :)", "repo": "https://github.com/Yoon-Ha-Hwang/personal_website", "demo": "https://yoon-ha-hwang.github.io/personal_website/"}]...
|
[{"post_id": 77485, "ts": "202 [{"post_id": 77485, "ts": "2026-10-07T05:42:17Z", "hours": 1.4322, "text": "I continued working on the personal website project, adding sections, adding text, adding links, formatting text (bullet points, bold, italics, etc.), and so on. All I need to do right now is to deploy it. Special thanks to the Rural Coders Society for the Code Without Borders event where I got to know more about Website Design languages"}]...
|
Title: Personal Website Project by @yoonha | Stard Title: Personal Website Project by @yoonha | Stardance
Devlogs:
I continued working on the personal website project, adding sections, adding text, adding links, formatting text (bullet points, bold, italics, etc.), and so on. All I need to do right now is to deploy it. Special thanks to the Rural Coders Society for the Code Without Borders event where I got to know more about Website Design languages
Ships:
I made a personal website for the first time! It was an enchanting experience for me because this is the first time I (formally) coded in a language other than Java. A great deal of the challenge was learning how to write in other languages (since coding customs and conventions are different in other languages) and knowing how to make a website publicly available (I’m still very new to Github, after all). Even though it looks simple for now, I plan to learn more coding and come back with a better and improved website! Thanks Stardance for motivating me :)...
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1793217213.1816556
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1793303613.1816556
|
|
121
|
Image to Equation converter by @cziwu2010 | Starda Image to Equation converter by @cziwu2010 | Stardance...
|
cziwu2010
|
2
|
36.0
|
581
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T05:37:27Z", "hours": 27.0, "multiplier": 18.45, "payout": 445, "blessing": "neutral", "text": "A program that converts an image into a graph. Improved: Reduced equation output amount by almost half, allowing more detailed graphs without crashing desmos New architecture debug option What’s next: color", "repo": "https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2", "demo": "https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2/releases/tag/v1.1"}, {"ship_num": 2, "ts": "2026-06-04T17:39:26Z", "hours": 9.0, "multiplier": 15.16, "payout": 136, "blessing": "neutral", "text": "My first major project: a raster image to equation converter. It converts the upload image into a set of equations that when plotted shows the edges of the image. There’s still limitations from the programme but I continue on iterating and improving on it.", "repo": "https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2", "demo": "https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2/releases/tag/v1.1"}]...
|
[{"post_id": 77483, "ts": "202 [{"post_id": 77483, "ts": "2026-10-07T05:30:07Z", "hours": 3.6806, "text": "v1.1 is complete: https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2/releases/tag/v1.1"}, {"post_id": 75474, "ts": "2026-09-30T06:00:02Z", "hours": 11.6989, "text": "ok so i just relogged into stardance and i forgot to devlog it so now i have 11hours and 34minutes unlogged. So basically i tested multiple methods to reduce the equation count and also trying to get rid of the potrace double line and I finally did it. The previous version using potrace outputed 1398 equations while the new one outputed only 649. Almost halfed the previous amount. And now it’s just a single line compared to the double lines that potrace outputed. I’m planning to put this on browser so it’s easily accessable. (first image: previous ver, second image: new reduced ver third image: potrace double line output fourth image: reduced ver) to see the code: skanny.py https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2"}, {"post_id": 57379, "ts": "2026-08-29T14:42:40Z", "hours": 10.7344, "text": "update: Improved the converter to output wayyyyyy fewer equations while maintaining graph quality and improved performance"}, {"post_id": 4138, "ts": "2026-06-07T10:34:49Z", "hours": 0.4356, "text": "turned this into an executable"}, {"post_id": 2255, "ts": "2026-06-04T17:23:28Z", "hours": 1.5056, "text": "okay"}, {"post_id": 1314, "ts": "2026-06-03T07:17:24Z", "hours": 3.1794, "text": "Will prob release this week. Almost done"}, {"post_id": 238, "ts": "2026-06-01T11:18:07Z", "hours": 4.5825, "text": "in progress"}]...
|
Title: Image to Equation converter by @cziwu2010 | Title: Image to Equation converter by @cziwu2010 | Stardance
Devlogs:
in progress
Will prob release this week. Almost done
okay
turned this into an executable
update: Improved the converter to output wayyyyyy fewer equations while maintaining graph quality and improved performance
ok so i just relogged into stardance and i forgot to devlog it so now i have 11hours and 34minutes unlogged. So basically i tested multiple methods to reduce the equation count and also trying to get rid of the potrace double line and I finally did it. The previous version using potrace outputed 1398 equations while the new one outputed only 649. Almost halfed the previous amount. And now it’s just a single line compared to the double lines that potrace outputed. I’m planning to put this on browser so it’s easily accessable. (first image: previous ver, second image: new reduced ver third image: potrace double line output fourth image: reduced ver) to see the code: skanny.py https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2
v1.1 is complete: https://github.com/cziwu12/Raster-Image-to-Graph-Converter-2/releases/tag/v1.1
Ships:
My first major project: a raster image to equation converter. It converts the upload image into a set of equations that when plotted shows the edges of the image. There’s still limitations from the programme but I continue on iterating and improving on it.
A program that converts an image into a graph. Improved: Reduced equation output amount by almost half, allowing more detailed graphs without crashing desmos New architecture debug option What’s next: color...
|
1793116548.3289042
|
1793202948.3289042
|
|
55272
|
ZooCountability by @stxrchett | Stardance
|
stxrchett
|
0
|
3.74
|
0
|
[]
|
[{"post_id": 77478, "ts": "202 [{"post_id": 77478, "ts": "2026-10-07T05:01:45Z", "hours": 3.7383, "text": "Created the base of the extension. This took way longer than expected as I have never worked with html or javascript before. I messed around with the ability to change text on the buttons, the background colour, and the ability to add animals hooray. Commits seem to be working for now"}]...
|
Title: ZooCountability by @stxrchett | Stardance
Title: ZooCountability by @stxrchett | Stardance
Devlogs:
Created the base of the extension. This took way longer than expected as I have never worked with html or javascript before. I messed around with the ability to change text on the buttons, the background colour, and the ability to add animals hooray. Commits seem to be working for now...
|
1793155842.1345065
|
1793760642.1345065
|
|
61257
|
Skip Intro Coaching by @Zeti_1223 | Stardance
|
Zeti_1223
|
1
|
36.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T08:01:53Z", "hours": 36.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Pitch Skip Intro Coaching is the official landing page and consultation booking platform for André Melinda , a certified life & business coach based in Érd, Hungary. Coaching is deeply personal. Visiting a coach’s website shouldn’t feel like browsing an enterprise SaaS platform or dealing with bloated templates. We built a serene, ultra-fast, and distraction-free web experience designed to make prospective clients feel welcomed and understood the second they arrive. Highlights & Engineering Decisions: Warm, Organic Aesthetic: Designed with relaxing paper tones, warm golds, soft teals, and human typography ( Fraunces + Manrope + handwritten Homemade Apple accents). Serverless 2-Way Email Flow: Integrated with EmailJS to instantly trigger a detailed lead email to the coach and a warm, branded confirmation to the client without running a backend server. Modern Stack: Powered by Vue 3 ( <script setup> ), Tailwind CSS v4 , and Vite 8 . Lightweight Animations: Custom v-reveal scroll animation directive using Intersection Observer. Single Source of Truth: All copy, pricing tiers, FAQs, and contact links live in src/content.js for zero-friction updates. Static Page Generation: Custom Vite plugin automatically generates /adatkezeles (Privacy Policy) and 404.html SPA routing for seamless GitHub Pages hosting. Fully Automated CI/CD: Auto-building and deploying on every push via GitHub Actions. Note for reviewers & testers: Please do not submit test entries on the live contact form, as it connects directly to live mailboxes.", "repo": "https://github.com/zeti1223/skipintro-coaching", "demo": "https://skipintro.hu/"}]...
|
[{"post_id": 77477, "ts": "202 [{"post_id": 77477, "ts": "2026-10-07T04:57:58Z", "hours": 11.4353, "text": "SEO"}, {"post_id": 69671, "ts": "2026-09-17T15:28:29Z", "hours": 3.7014, "text": "changed many things"}, {"post_id": 66413, "ts": "2026-09-12T07:16:18Z", "hours": 20.6369, "text": "I’m done with the website, but I forgot to devlog I worked on it 16h"}]...
|
Title: Skip Intro Coaching by @Zeti_1223 | Stardan Title: Skip Intro Coaching by @Zeti_1223 | Stardance
Devlogs:
I’m done with the website, but I forgot to devlog I worked on it 16h
changed many things
SEO
Ships:
The Pitch Skip Intro Coaching is the official landing page and consultation booking platform for André Melinda , a certified life & business coach based in Érd, Hungary. Coaching is deeply personal. Visiting a coach’s website shouldn’t feel like browsing an enterprise SaaS platform or dealing with bloated templates. We built a serene, ultra-fast, and distraction-free web experience designed to make prospective clients feel welcomed and understood the second they arrive. Highlights & Engineering Decisions: Warm, Organic Aesthetic: Designed with relaxing paper tones, warm golds, soft teals, and human typography ( Fraunces + Manrope + handwritten Homemade Apple accents). Serverless 2-Way Email Flow: Integrated with EmailJS to instantly trigger a detailed lead email to the coach and a warm, branded confirmation to the client without running a backend server. Modern Stack: Powered by Vue 3 ( <script setup> ), Tailwind CSS v4 , and Vite 8 . Lightweight Animations: Custom v-reveal scroll animation directive using Intersection Observer. Single Source of Truth: All copy, pricing tiers, FAQs, and contact links live in src/content.js for zero-friction updates. Static Page Generation: Custom Vite plugin automatically generates /adatkezeles (Privacy Policy) and 404.html SPA routing for seamless GitHub Pages hosting. Fully Automated CI/CD: Auto-building and deploying on every push via GitHub Actions. Note for reviewers & testers: Please do not submit test entries on the live contact form, as it connects directly to live mailboxes....
|
1793188185.9013186
|
1793274585.9013186
|
|
56765
|
Premium Fume Absorber by @ShivShivam | Stardance
|
ShivShivam
|
0
|
4.74
|
0
|
[]
|
[{"post_id": 77473, "ts": "202 [{"post_id": 77473, "ts": "2026-10-07T04:38:55Z", "hours": 0.3556, "text": "Devlog #4 Things i did - Added schementics file Added firmware.cpp"}, {"post_id": 77466, "ts": "2026-10-07T03:31:26Z", "hours": 1.5, "text": "Devlog #3 Problem with previous plan - Charging module i selected counld’nt charge 2 cells in series and setting them parallel was not safe Batteries voltage output wasnt enough for two fans Things i did - Replaced two 18650 cell with a 3 cell 11.1v pack with bms Added proper 3S charging module Planned full wiring diagram in Easy EDA"}, {"post_id": 69598, "ts": "2026-09-17T11:53:01Z", "hours": 2.3436, "text": "Devlog #2 Things i did Completed cad design Planned every component’s place …….. did smth but forgot it"}, {"post_id": 58975, "ts": "2026-08-31T15:29:50Z", "hours": 0.5419, "text": "Devlog #1 Added plan.md which has Circuit structure along with future plan Added Filter Structure in plan"}]...
|
Title: Premium Fume Absorber by @ShivShivam | Star Title: Premium Fume Absorber by @ShivShivam | Stardance
Devlogs:
Devlog #1 Added plan.md which has Circuit structure along with future plan Added Filter Structure in plan
Devlog #2 Things i did Completed cad design Planned every component’s place …….. did smth but forgot it
Devlog #3 Problem with previous plan - Charging module i selected counld’nt charge 2 cells in series and setting them parallel was not safe Batteries voltage output wasnt enough for two fans Things i did - Replaced two 18650 cell with a 3 cell 11.1v pack with bms Added proper 3S charging module Planned full wiring diagram in Easy EDA
Devlog #4 Things i did - Added schementics file Added firmware.cpp...
|
1792677314.93265
|
1793282114.93265
|
|
59952
|
Song#1 by @Skye | Stardance
|
Skye
|
0
|
9.73
|
0
|
[]
|
[{"post_id": 77468, "ts": "202 [{"post_id": 77468, "ts": "2026-10-07T03:41:16Z", "hours": 2.4444, "text": "First draft done! I’m pretty sure it lowkey sounds bad. So I will be doing editing and whatnot. But - first draft done so yay! I think it sounds okaaayyy. It is my first time ever coding a song so I don’t really need it to sound amazing, it was mostly for fun. Yk? I think it’s been great learning to do this - definitely a fun skill to have (a skill that needs a lot of developing still lol). I want to finish it up this week but this week does look really busy so we’ll see. Peace Edit: Sorry all the photos are the same across devlogs idk what else to put"}, {"post_id": 75400, "ts": "2026-09-29T23:16:20Z", "hours": 1.8019, "text": "Bout half way done! I have roughly 16 seconds worth so I need to write the second half, then go through the whole thing changing parts to make it sound right. I’m excited! I like what I have so far - but I don’t love it. So, when I’m changing parts at the end I’ll make it better."}, {"post_id": 72973, "ts": "2026-09-24T04:23:10Z", "hours": 1.1967, "text": "Version 2 Guys I have to lock in!! I’ve been swamped the past two weeks but I’m going to finish this song up this week. I’m so sad Stardance is ending! V2 is gonna be good I just gotta finish it!"}, {"post_id": 64446, "ts": "2026-09-08T20:39:19Z", "hours": 4.2906, "text": "Hey everyone! Decided to make this song on Strudel and add it as a project here! It doesn’t have a name yet - just Song#1 for now. Maybe it will stay that way or maybe I’ll get creative. I usually do web dev so this is definitely new to me but it’s really just a project for fun more than anything else."}]...
|
Title: Song#1 by @Skye | Stardance
Devlogs:
Hey e Title: Song#1 by @Skye | Stardance
Devlogs:
Hey everyone! Decided to make this song on Strudel and add it as a project here! It doesn’t have a name yet - just Song#1 for now. Maybe it will stay that way or maybe I’ll get creative. I usually do web dev so this is definitely new to me but it’s really just a project for fun more than anything else.
Version 2 Guys I have to lock in!! I’ve been swamped the past two weeks but I’m going to finish this song up this week. I’m so sad Stardance is ending! V2 is gonna be good I just gotta finish it!
Bout half way done! I have roughly 16 seconds worth so I need to write the second half, then go through the whole thing changing parts to make it sound right. I’m excited! I like what I have so far - but I don’t love it. So, when I’m changing parts at the end I’ll make it better.
First draft done! I’m pretty sure it lowkey sounds bad. So I will be doing editing and whatnot. But - first draft done so yay! I think it sounds okaaayyy. It is my first time ever coding a song so I don’t really need it to sound amazing, it was mostly for fun. Yk? I think it’s been great learning to do this - definitely a fun skill to have (a skill that needs a lot of developing still lol). I want to finish it up this week but this week does look really busy so we’ll see. Peace Edit: Sorry all the photos are the same across devlogs idk what else to put...
|
1793030005.3043551
|
1793634805.3043551
|
|
61090
|
Web of Stars by @efsan_demi | Stardance
|
efsan_demi
|
0
|
3.48
|
0
|
[]
|
[{"post_id": 77467, "ts": "202 [{"post_id": 77467, "ts": "2026-10-07T03:31:34Z", "hours": 1.06, "text": "I’ve completed the layout and design of all the pages. I now just have the information and pixel images left!"}, {"post_id": 76488, "ts": "2026-10-03T18:48:48Z", "hours": 1.3625, "text": "I have created the “about” page and the “webs” page to link all of the pages together. I also set up the layout of the “webs” page! I think next I will work on the layout of the “about” page."}, {"post_id": 70099, "ts": "2026-09-18T13:37:57Z", "hours": 1.0594, "text": "So far, I’ve set up the way I roughly want the home page to look. I kind of plan on setting the layout of all of the pages before really getting into styling (it looks a bit funny right now)"}]...
|
Title: Web of Stars by @efsan_demi | Stardance
De Title: Web of Stars by @efsan_demi | Stardance
Devlogs:
So far, I’ve set up the way I roughly want the home page to look. I kind of plan on setting the layout of all of the pages before really getting into styling (it looks a bit funny right now)
I have created the “about” page and the “webs” page to link all of the pages together. I also set up the layout of the “webs” page! I think next I will work on the layout of the “about” page.
I’ve completed the layout and design of all the pages. I now just have the information and pixel images left!...
|
1793037206.5010726
|
1793642006.5010726
|
|
67148
|
Franklin Pad by @IKNOWHEX4 | Stardance
|
IKNOWHEX4
|
0
|
6.31
|
0
|
[]
|
[{"post_id": 77462, "ts": "202 [{"post_id": 77462, "ts": "2026-10-07T02:55:27Z", "hours": 0.6017, "text": "I wrote a read me"}, {"post_id": 77436, "ts": "2026-10-07T00:14:22Z", "hours": 0.4561, "text": "I finished my firmware for the macropad."}, {"post_id": 76904, "ts": "2026-10-05T00:42:25Z", "hours": 0.8833, "text": "Finished my case design for the macropad on onshape and added some nice details"}, {"post_id": 76846, "ts": "2026-10-04T20:08:54Z", "hours": 0.8169, "text": "I figured out how to import pcb into onshape so i could design arount it"}, {"post_id": 76800, "ts": "2026-10-04T16:24:35Z", "hours": 2.9839, "text": "Finished PCB with updated schematics and silkscreen art"}, {"post_id": 76450, "ts": "2026-10-03T15:35:58Z", "hours": 0.5667, "text": "I finished the schematics for my Hackpad"}]...
|
Title: Franklin Pad by @IKNOWHEX4 | Stardance
Dev Title: Franklin Pad by @IKNOWHEX4 | Stardance
Devlogs:
I finished the schematics for my Hackpad
Finished PCB with updated schematics and silkscreen art
I figured out how to import pcb into onshape so i could design arount it
Finished my case design for the macropad on onshape and added some nice details
I finished my firmware for the macropad.
I wrote a read me...
|
1793105747.06625
|
1793710547.06625
|
|
68331
|
Option Pricing Calculator by @adityakashyapxyz | S Option Pricing Calculator by @adityakashyapxyz | Stardance...
|
adityakashyapxyz
|
0
|
13.16
|
0
|
[]
|
[{"post_id": 77458, "ts": "202 [{"post_id": 77458, "ts": "2026-10-07T02:34:53Z", "hours": 8.7667, "text": "Good morning"}, {"post_id": 77354, "ts": "2026-10-06T17:16:13Z", "hours": 4.3981, "text": "Started working on the option pricing project"}]...
|
Title: Option Pricing Calculator by @adityakashyap Title: Option Pricing Calculator by @adityakashyapxyz | Stardance
Devlogs:
Started working on the option pricing project
Good morning...
|
1793119975.7182322
|
1793724775.7182322
|
|
68373
|
goose by @ava_b_r | Stardance
|
ava_b_r
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T02:37:57Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hey! I made a goose desk-top pet <3 I found it challenging to build the random direction feature, but I got some help and I figured it out eventually! For some reason stardance is only saying that I spent an 1hr 20mins on it when I have been working on it since 9am and it is now 1:35pm but oh well 😭 Here’s the description that I have on itch.io: Goose desktop buddy <3 I had geese once. About 50 of them. Having geese is a bit of a love-hate relationship. Everybody online thinks that they are cute. But they are also very annoying. This desktop pet helps you experience what it is truly like to own a goose, right from the comfort of your desktop. This is perfect if you want to download it onto a friend’s or a sibling’s desktop to annoy them for all of eternity 😈", "repo": "https://github.com/avabryantrobjent-lab/goose", "demo": "https://avabr.itch.io/goose-desktop-buddy-3"}]...
|
[{"post_id": 77456, "ts": "202 [{"post_id": 77456, "ts": "2026-10-07T02:30:23Z", "hours": 1.3436, "text": "Hey! I made an annoying goose desktop pet that honks whenever it hits the edge of your laptop screen. It spins and honks and has a chance to wait every time it hits the edge of the desktop screen, moves in random directions, and is draggable! Itch.io link: https://avabr.itch.io/goose-desktop-buddy-3Github link: https://github.com/avabryantrobjent-lab/goose (edited)"}]...
|
Title: goose by @ava_b_r | Stardance
Devlogs:
Hey Title: goose by @ava_b_r | Stardance
Devlogs:
Hey! I made an annoying goose desktop pet that honks whenever it hits the edge of your laptop screen. It spins and honks and has a chance to wait every time it hits the edge of the desktop screen, moves in random directions, and is draggable! Itch.io link: https://avabr.itch.io/goose-desktop-buddy-3Github link: https://github.com/avabryantrobjent-lab/goose (edited)
Ships:
Hey! I made a goose desk-top pet <3 I found it challenging to build the random direction feature, but I got some help and I figured it out eventually! For some reason stardance is only saying that I spent an 1hr 20mins on it when I have been working on it since 9am and it is now 1:35pm but oh well 😭 Here’s the description that I have on itch.io: Goose desktop buddy <3 I had geese once. About 50 of them. Having geese is a bit of a love-hate relationship. Everybody online thinks that they are cute. But they are also very annoying. This desktop pet helps you experience what it is truly like to own a goose, right from the comfort of your desktop. This is perfect if you want to download it onto a friend’s or a sibling’s desktop to annoy them for all of eternity 😈...
|
1793220931.3787427
|
1793307331.3787427
|
|
68377
|
Game jam game by @TomNook | Stardance
|
TomNook
|
0
|
8.46
|
0
|
[]
|
[{"post_id": 77453, "ts": "202 [{"post_id": 77453, "ts": "2026-10-07T02:13:26Z", "hours": 8.465, "text": "AGH I FORGOT TO ADD THIS AS A STARDANCE PROJECT!!!!! anyways to catch you up, i first addedmap drawing, then player controls, then decided to move to one-button controls (one button platformer to fit the theme better), i added a ton of frameworks for effects, entitys, and background effects, music which i made, and now i need to finish the main-game loop and stuff IDK IM SO TIRED IVE BEEN WORKING ON THIS FOR SO LONG AUGH WHY DIDNT I ADD THIS TO STARDANCE EARLIER NOW PEOPLE PROLLY GONNA THINK ITS FRAUD IOI"}]...
|
Title: Game jam game by @TomNook | Stardance
Devl Title: Game jam game by @TomNook | Stardance
Devlogs:
AGH I FORGOT TO ADD THIS AS A STARDANCE PROJECT!!!!! anyways to catch you up, i first addedmap drawing, then player controls, then decided to move to one-button controls (one button platformer to fit the theme better), i added a ton of frameworks for effects, entitys, and background effects, music which i made, and now i need to finish the main-game loop and stuff IDK IM SO TIRED IVE BEEN WORKING ON THIS FOR SO LONG AUGH WHY DIDNT I ADD THIS TO STARDANCE EARLIER NOW PEOPLE PROLLY GONNA THINK ITS FRAUD IOI...
|
1793120045.5087776
|
1793724845.5087776
|
|
63273
|
Robotic arm for mbot 2 by @Andresiwi | Stardance
|
Andresiwi
|
1
|
41.12
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T22:36:54Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi everyone! This time, I built a double claw that spins on its own axis and can move up and down. I used three servos and one of those yellow TT motors. I kept the design simple so others can replicate it—I hope you like it! I also designed it to be easily modifiable.", "repo": "https://github.com/2tobefrank-afk/Mbot2-DOUBLE-GRIPPER", "demo": ""}]...
|
[{"post_id": 77444, "ts": "202 [{"post_id": 77444, "ts": "2026-10-07T01:00:12Z", "hours": 1.6711, "text": "HOLIWISSSS EVERYONE!!!!!!!!!! I’ve finished version 2 of the arm (sorry for the terrible photo quality). As I mentioned, I completed an improved version; it now has greater reach so the claw can grab more things, and both the chassis and the arm are lighter—and, in my opinion, more stylish. I’ll be uploading the files soon so you can take a look or use the model yourself. I hope you like it!"}, {"post_id": 76529, "ts": "2026-10-03T20:49:26Z", "hours": 14.7144, "text": "HOLIWISSS GUYSS, so I spent last night and most of this morning printing some parts—there are still a few left, but you’ll soon see the new 3D-printed version of the claw. I hope you like it; I also fixed some errors from the previous version."}, {"post_id": 76013, "ts": "2026-10-02T01:49:25Z", "hours": 2.4644, "text": "MBOT DOUBLE GRIPPER V2!!!!!!!!! HOLIWISS, today I bring you a new update of my modification for the mbot 2, I hope you like it—I added a little more height so that the claw can shit things and be able to carry them higher. I also made a great weight reduction to be able to make the robot more stable since due to its height it can lose its balance a little since the center of gravity is displaced from the base of the robot. I also added a space in the middle of the claw to add to it. an RGB module and detect colors I don’t have the model yet, but I did put the measurements of the holes that hold it so that they can be screwed correctly. I will finally be publishing a new version later today or tomorrow. Thank you for your great support. Hugs to all of you"}, {"post_id": 75109, "ts": "2026-09-29T04:46:39Z", "hours": 3.6675, "text": "Holiwiss everyone, sorry for the late update. I’ve significantly improved the robot so I can easily add more modules—including an RGB sensor—and I also made room for an ultrasonic sensor. It’s just a small update, and you’ll be able to see the new 3D model tomorrow."}, {"post_id": 74311, "ts": "2026-09-27T05:11:20Z", "hours": 0.7922, "text": "你好!(HELLOOOO) Today I’m finally showing you how the model looks with the mBot. However, I’m still not entirely convinced by it, so I’m going to make it compatible with more modules to ensure there are virtually no compatibility issues with future robot modules. Stay tuned—you’ll see a new version soon; as usual, I sometimes tend to over-refine my projects."}, {"post_id": 73822, "ts": "2026-09-26T03:17:05Z", "hours": 0.3381, "text": "Holiwisssss, I’ve finished assembling the double claw. Tomorrow, I’ll show you a bit of how it works, and finally, I’ll make some updates to the GitHub repository to make everything easier. Thanks for waiting."}, {"post_id": 72899, "ts": "2026-09-23T23:51:46Z", "hours": 0.4736, "text": "Hi everyone, here are some images I rendered of the mBot2’s double gripper."}, {"post_id": 71592, "ts": "2026-09-21T03:47:28Z", "hours": 1.0636, "text": "Little improvements"}, {"post_id": 70607, "ts": "2026-09-19T13:24:00Z", "hours": 11.8897, "text": "Hi everyone! Today I’m sharing some images of the mBot2’s dual gripper. I’ll be posting images of it in action soon, and I’d love to hear what you think. That’s all for now bye, everyone, and have a great day!"}, {"post_id": 70341, "ts": "2026-09-19T00:11:56Z", "hours": 2.3311, "text": "Hi everyone! Today I’m sharing the final version of the robot claw. I’ll be 3D printing it soon and will show you how it all turns out tomorrow. Thanks for your unwavering support, friends."}, {"post_id": 69932, "ts": "2026-09-18T02:52:00Z", "hours": 1.9744, "text": "Hey guys, today I focused on a new project I had in mind: a robotic arm for the mbot2 robot. It’s a project that I found interesting and somewhat out of the ordinary."}]...
|
Title: Robotic arm for mbot 2 by @Andresiwi | Star Title: Robotic arm for mbot 2 by @Andresiwi | Stardance
Devlogs:
Hey guys, today I focused on a new project I had in mind: a robotic arm for the mbot2 robot. It’s a project that I found interesting and somewhat out of the ordinary.
Hi everyone! Today I’m sharing the final version of the robot claw. I’ll be 3D printing it soon and will show you how it all turns out tomorrow. Thanks for your unwavering support, friends.
Hi everyone! Today I’m sharing some images of the mBot2’s dual gripper. I’ll be posting images of it in action soon, and I’d love to hear what you think. That’s all for now bye, everyone, and have a great day!
Little improvements
Hi everyone, here are some images I rendered of the mBot2’s double gripper.
Holiwisssss, I’ve finished assembling the double claw. Tomorrow, I’ll show you a bit of how it works, and finally, I’ll make some updates to the GitHub repository to make everything easier. Thanks for waiting.
你好!(HELLOOOO) Today I’m finally showing you how the model looks with the mBot. However, I’m still not entirely convinced by it, so I’m going to make it compatible with more modules to ensure there are virtually no compatibility issues with future robot modules. Stay tuned—you’ll see a new version soon; as usual, I sometimes tend to over-refine my projects.
Holiwiss everyone, sorry for the late update. I’ve significantly improved the robot so I can easily add more modules—including an RGB sensor—and I also made room for an ultrasonic sensor. It’s just a small update, and you’ll be able to see the new 3D model tomorrow.
MBOT DOUBLE GRIPPER V2!!!!!!!!! HOLIWISS, today I bring you a new update of my modification for the mbot 2, I hope you like it—I added a little more height so that the claw can shit things and be able to carry them higher. I also made a great weight reduction to be able to make the robot more stable since due to its height it can lose its balance a little since the center of gravity is displaced from the base of the robot. I also added a space in the middle of the claw to add to it. an RGB module and detect colors I don’t have the model yet, but I did put the measurements of the holes that hold it so that they can be screwed correctly. I will finally be publishing a new version later today or tomorrow. Thank you for your great support. Hugs to all of you
HOLIWISSS GUYSS, so I spent last night and most of this morning printing some parts—there are still a few left, but you’ll soon see the new 3D-printed version of the claw. I hope you like it; I also fixed some errors from the previous version.
HOLIWISSSS EVERYONE!!!!!!!!!! I’ve finished version 2 of the arm (sorry for the terrible photo quality). As I mentioned, I completed an improved version; it now has greater reach so the claw can grab more things, and both the chassis and the arm are lighter—and, in my opinion, more stylish. I’ll be uploading the files soon so you can take a look or use the model yourself. I hope you like it!
Ships:
Hi everyone! This time, I built a double claw that spins on its own axis and can move up and down. I used three servos and one of those yellow TT motors. I kept the design simple so others can replicate it—I hope you like it! I also designed it to be easily modifiable....
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1793213260.1627638
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1793299660.1627638
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61565
|
StarLost by @AdaChan | Stardance
|
AdaChan
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0
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11.98
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0
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[]
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[{"post_id": 77438, "ts": "202 [{"post_id": 77438, "ts": "2026-10-07T00:42:13Z", "hours": 0.4244, "text": "Well, I’m working on what the little characters will look like. I took some inspiration from an asset I found online, so I’ll probably change it later. For testing purposes, I’ll stick with this one for now."}, {"post_id": 76782, "ts": "2026-10-04T15:41:00Z", "hours": 0.6122, "text": "Today I built the foundation for the mining system! Pressing X lets you mine an ore, which shakes while it’s being mined and then drops a resource. Right now, it only works with one ore, but I still need to add the rest, along with a proper inventory and collection system. I’m also thinking about creating a dedicated mining area for it."}, {"post_id": 76563, "ts": "2026-10-03T23:43:24Z", "hours": 0.5322, "text": "I redrew the sprites for the ores and the items dropped by miners because, after the errors I discovered (which I talked about in the previous devlog), I had to redraw them since I’d lost everything luckily, I had a screenshot! =)"}, {"post_id": 76138, "ts": "2026-10-02T13:49:12Z", "hours": 0.3172, "text": "Today I found out that PICO-8 uses sprite sheets 2 and 3 to store the map data. So, if you make a really huge map, it uses those sprite sheets to store the map data. And guess what? I was making a completely unnecessarily huge map and didn’t know about this, and then I hit Ctrl+S. So all the sprites I had on those sheets disappeared =( The ores and other stuff too =( Thankfully, I have screenshots of them, so I’ll redraw everything. But honestly, this is starting to get traumatic 😭"}, {"post_id": 75776, "ts": "2026-10-01T02:17:52Z", "hours": 0.5978, "text": "I tried making the game’s sounds in PICO-8, but they turned out really bad, so I gave up on it for now."}, {"post_id": 75067, "ts": "2026-09-29T01:39:02Z", "hours": 1.3447, "text": "Hey! Today I drew the ores and some of the resources for the game! These ores can be mined (obviously 🫠), and the player will be able to use them to craft different things. One of those things is repairing the spaceship so you can finally leave the planet lol. The ores I made so far are Copper, Iron, Aluminum, Titanium, and Nickel, along with some special resources like Crystals, Stardust, Alien Scrap, and Oxy Fruit (which will have an important purpose later 👀). These resources will naturally spawn around the map, and I also want to add a rarity system to them, so some resources will be harder to find than others. You’ll be able to use them for crafting and, eventually, for repairing and upgrading your ship. I’m really liking how it’s turning out so far! =) I think my next devlog will be about collecting and mining these resources hehe."}, {"post_id": 72682, "ts": "2026-09-23T14:25:16Z", "hours": 1.4378, "text": "So, today I drew the rocket and started working on the Stardust logic; it’s going to be something that spawns on the map, and you’ll need to collect it to use the tools. The globe-like object will generate a breathable area since it’s an alien planet (though it’s still green right now, heh). I’m not sure how I’ll decorate the world; I’m really struggling with creativity. My references are great, but PICO-8 has limitations regarding colors and sprite counts. Plus, I’m short on time after all, the Stardance jam is coming to an end 🥹. I hope I can manage to deliver something good."}, {"post_id": 72058, "ts": "2026-09-22T03:00:14Z", "hours": 1.3842, "text": "I made animations for the player well, I think they turned out good. Later, I’m going to redraw the spaceship and the map."}, {"post_id": 71766, "ts": "2026-09-21T14:15:36Z", "hours": 1.3181, "text": "I’m redesigning the player, and while working on the animations, I watched a lot of videos on pixel art and animation techniques. Honestly, I can’t even believe I managed to pull this off, haha. Well, I have YouTube to thank for it! =)"}, {"post_id": 71523, "ts": "2026-09-21T00:22:12Z", "hours": 0.8058, "text": "I’m drawing other sprites, they look pretty bad right now, but I’m still going to improve them."}, {"post_id": 71339, "ts": "2026-09-20T17:34:29Z", "hours": 0.8214, "text": "I designed a ship, well the game will be about you are lost on an alien planet very similar to Earth, I introduce the mushrooms, they are a test hehe, I also like the movement."}, {"post_id": 70904, "ts": "2026-09-20T00:11:22Z", "hours": 2.3878, "text": "I’m trying to draw the sprites, honestly, pixel art is really difficult and tedious, especially with such limited colors. I really hope I can manage to create something. Fortunately, the game code is in Lua, which is a very easy language."}]...
|
Title: StarLost by @AdaChan | Stardance
Devlogs:
Title: StarLost by @AdaChan | Stardance
Devlogs:
I’m trying to draw the sprites, honestly, pixel art is really difficult and tedious, especially with such limited colors. I really hope I can manage to create something. Fortunately, the game code is in Lua, which is a very easy language.
I designed a ship, well the game will be about you are lost on an alien planet very similar to Earth, I introduce the mushrooms, they are a test hehe, I also like the movement.
I’m drawing other sprites, they look pretty bad right now, but I’m still going to improve them.
I’m redesigning the player, and while working on the animations, I watched a lot of videos on pixel art and animation techniques. Honestly, I can’t even believe I managed to pull this off, haha. Well, I have YouTube to thank for it! =)
I made animations for the player well, I think they turned out good. Later, I’m going to redraw the spaceship and the map.
So, today I drew the rocket and started working on the Stardust logic; it’s going to be something that spawns on the map, and you’ll need to collect it to use the tools. The globe-like object will generate a breathable area since it’s an alien planet (though it’s still green right now, heh). I’m not sure how I’ll decorate the world; I’m really struggling with creativity. My references are great, but PICO-8 has limitations regarding colors and sprite counts. Plus, I’m short on time after all, the Stardance jam is coming to an end 🥹. I hope I can manage to deliver something good.
Hey! Today I drew the ores and some of the resources for the game! These ores can be mined (obviously 🫠), and the player will be able to use them to craft different things. One of those things is repairing the spaceship so you can finally leave the planet lol. The ores I made so far are Copper, Iron, Aluminum, Titanium, and Nickel, along with some special resources like Crystals, Stardust, Alien Scrap, and Oxy Fruit (which will have an important purpose later 👀). These resources will naturally spawn around the map, and I also want to add a rarity system to them, so some resources will be harder to find than others. You’ll be able to use them for crafting and, eventually, for repairing and upgrading your ship. I’m really liking how it’s turning out so far! =) I think my next devlog will be about collecting and mining these resources hehe.
I tried making the game’s sounds in PICO-8, but they turned out really bad, so I gave up on it for now.
Today I found out that PICO-8 uses sprite sheets 2 and 3 to store the map data. So, if you make a really huge map, it uses those sprite sheets to store the map data. And guess what? I was making a completely unnecessarily huge map and didn’t know about this, and then I hit Ctrl+S. So all the sprites I had on those sheets disappeared =( The ores and other stuff too =( Thankfully, I have screenshots of them, so I’ll redraw everything. But honestly, this is starting to get traumatic 😭
I redrew the sprites for the ores and the items dropped by miners because, after the errors I discovered (which I talked about in the previous devlog), I had to redraw them since I’d lost everything luckily, I had a screenshot! =)
Today I built the foundation for the mining system! Pressing X lets you mine an ore, which shakes while it’s being mined and then drops a resource. Right now, it only works with one ore, but I still need to add the rest, along with a proper inventory and collection system. I’m also thinking about creating a dedicated mining area for it.
Well, I’m working on what the little characters will look like. I took some inspiration from an asset I found online, so I’ll probably change it later. For testing purposes, I’ll stick with this one for now....
|
1793040698.2232873
|
1793645498.2232873
|
|
67565
|
Funky Lil' Custom Keeb by @kryptwire | Stardan Funky Lil' Custom Keeb by @kryptwire | Stardance...
|
kryptwire
|
0
|
8.64
|
0
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[]
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[{"post_id": 77433, "ts": "202 [{"post_id": 77433, "ts": "2026-10-06T23:48:20Z", "hours": 1.6322, "text": "day 5 (i think) i also kept on my promise from yesterday and finished up the schematics for the macropad + fixed some errors in my keyboard schematic and am starting the pcb design… is it bad im now thinking about adding LEDs to it..? and opting for hotswap sockets instead??? ahhhhhhhh i keep thinking in circles about all these different features i want but i also need to be realistic i think. ill sleep on it again til next time picture of the macropad schematic because the keyboard pcb is NOT done rn"}, {"post_id": 77205, "ts": "2026-10-06T02:56:46Z", "hours": 2.6708, "text": "day 4… i made good on my promise!!! i did actually pretty up the schematic :) its now much cleaner and makes a bit more sense to look at. i made the exec decision to just make both halves of the keyboard mirrored, since the only difference between them is literally one key (that i could make good use of mind you!) however… my brain started dying like 75% of the way. tomorrow im going to do the final sanity check and then see if i can get this design reviewed while i work on the third piece to the set, my macropad! the big hitch is just getting in the wireless functionality with the battery and board, and making 100000% sure i dont do it awfully wrong–but quite frankly im probably overthinking it and its probably ok setting more promises so that i can hold to deadlines lol, more realistic this time: sanity check the keyb design, start up (and mostly finish since the fundamentals are done with) the macropad! i also want to start up casing design but that might be too ambitious for a school day anyway enough with the rambly devlogs and its time to rest up for day 5!!!"}, {"post_id": 76859, "ts": "2026-10-04T21:04:24Z", "hours": 2.2339, "text": "day 3… yeowch so i decided i was happy with the key layout and things and got to work on the schematic. ummm… let’s say this is the “make it exist before you make it look pretty” phase. i’m a total newbie to kicad so learning how it flows took quite a bit of time, but i do feel much better with it. my major goal for next session is to finalize the schematic design and make it all come together nicely currently, the design would require 4 separate PCBs (not incl. the macropad, which would make it 5 total); connecting the minipcb to the main isn’t an issue for me at the moment, but i’m still debating whether i use a wired or wireless connection between the two boards. i think i’m going to opt for wireless, which introduces power draw as an issue… progress is being made though!! next session i promise promise to bring back a much prettier schematic and (hopefully) be ready to start actually creating the lay out :) my ambition is to have completed the PCB by the end of this week so that i can move on to making the case!"}, {"post_id": 76547, "ts": "2026-10-03T22:09:15Z", "hours": 1.4336, "text": "day 2… still getting used to this site lol, apologies if this is jank i just refined the keyboard design and made an actual key layout. i ended up realizing that there is a lot of functionality missing with only the two split modules, but considering that i have quite small hands, i didnt just want to add more keys to them (compromising the ergonomics which is literally why im making this keyboard) so, i added a third separate board onto the design! nothing fancy, not particularly ergonomic, just your standard full-size numpad + arrows + misc. function keys, along with an extra knob because i wanted some knob functionality. the key layout itself looks a little crazy, though i promise i put a lot of thought into it (this entire hour 30 was spent JUST tweaking the key layout…) im going to sleep on it though, and come back to this when i’ve had some time away to think on it and figure out how to make it a little less sporadic; some of the key placement is “ehh” to me. if you have any suggestions on placements, questions, etc. please send a comment or anything :) i would love some suggestions! P.S. i made a lapse for this one under a different project name :( both of the lapse projects are connected to this so it’s no big deal, but idk how to move them lol… ill figure it out eventually"}, {"post_id": 76257, "ts": "2026-10-02T22:51:34Z", "hours": 0.6667, "text": "hello!! first day on hackclub, first day of project :) so, i felt like i should make a post just to seal the deal that i’m actually getting off my butt and doing this project… ive thought about it for a whiiile ever since i thought about mechanical keyboards, but never found it in myself to do it. im gonna challenge myself to finish it before oct. 31st is up!! anyway. im in drafting phase, but was able to get a pretty solid idea of how i want this to look and function. this is going to be a keyboard made to be as ergonomic as possible, with a split layout + key staggering + a sort of ‘joint’ idea to match the way our thumb is a little below our hand when resting!! this is such a ramble lol but im very excited!! lets get this bread (also im so sorry, i put this here to give an idea of my design, but ill be honest… looks kind of crazy)"}]...
|
Title: Funky Lil' Custom Keeb by @kryptwire | Title: Funky Lil' Custom Keeb by @kryptwire | Stardance
Devlogs:
hello!! first day on hackclub, first day of project :) so, i felt like i should make a post just to seal the deal that i’m actually getting off my butt and doing this project… ive thought about it for a whiiile ever since i thought about mechanical keyboards, but never found it in myself to do it. im gonna challenge myself to finish it before oct. 31st is up!! anyway. im in drafting phase, but was able to get a pretty solid idea of how i want this to look and function. this is going to be a keyboard made to be as ergonomic as possible, with a split layout + key staggering + a sort of ‘joint’ idea to match the way our thumb is a little below our hand when resting!! this is such a ramble lol but im very excited!! lets get this bread (also im so sorry, i put this here to give an idea of my design, but ill be honest… looks kind of crazy)
day 2… still getting used to this site lol, apologies if this is jank i just refined the keyboard design and made an actual key layout. i ended up realizing that there is a lot of functionality missing with only the two split modules, but considering that i have quite small hands, i didnt just want to add more keys to them (compromising the ergonomics which is literally why im making this keyboard) so, i added a third separate board onto the design! nothing fancy, not particularly ergonomic, just your standard full-size numpad + arrows + misc. function keys, along with an extra knob because i wanted some knob functionality. the key layout itself looks a little crazy, though i promise i put a lot of thought into it (this entire hour 30 was spent JUST tweaking the key layout…) im going to sleep on it though, and come back to this when i’ve had some time away to think on it and figure out how to make it a little less sporadic; some of the key placement is “ehh” to me. if you have any suggestions on placements, questions, etc. please send a comment or anything :) i would love some suggestions! P.S. i made a lapse for this one under a different project name :( both of the lapse projects are connected to this so it’s no big deal, but idk how to move them lol… ill figure it out eventually
day 3… yeowch so i decided i was happy with the key layout and things and got to work on the schematic. ummm… let’s say this is the “make it exist before you make it look pretty” phase. i’m a total newbie to kicad so learning how it flows took quite a bit of time, but i do feel much better with it. my major goal for next session is to finalize the schematic design and make it all come together nicely currently, the design would require 4 separate PCBs (not incl. the macropad, which would make it 5 total); connecting the minipcb to the main isn’t an issue for me at the moment, but i’m still debating whether i use a wired or wireless connection between the two boards. i think i’m going to opt for wireless, which introduces power draw as an issue… progress is being made though!! next session i promise promise to bring back a much prettier schematic and (hopefully) be ready to start actually creating the lay out :) my ambition is to have completed the PCB by the end of this week so that i can move on to making the case!
day 4… i made good on my promise!!! i did actually pretty up the schematic :) its now much cleaner and makes a bit more sense to look at. i made the exec decision to just make both halves of the keyboard mirrored, since the only difference between them is literally one key (that i could make good use of mind you!) however… my brain started dying like 75% of the way. tomorrow im going to do the final sanity check and then see if i can get this design reviewed while i work on the third piece to the set, my macropad! the big hitch is just getting in the wireless functionality with the battery and board, and making 100000% sure i dont do it awfully wrong–but quite frankly im probably overthinking it and its probably ok setting more promises so that i can hold to deadlines lol, more realistic this time: sanity check the keyb design, start up (and mostly finish since the fundamentals are done with) the macropad! i also want to start up casing design but that might be too ambitious for a school day anyway enough with the rambly devlogs and its time to rest up for day 5!!!
day 5 (i think) i also kept on my promise from yesterday and finished up the schematics for the macropad + fixed some errors in my keyboard schematic and am starting the pcb design… is it bad im now thinking about adding LEDs to it..? and opting for hotswap sockets instead??? ahhhhhhhh i keep thinking in circles about all these different features i want but i also need to be realistic i think. ill sleep on it again til next time picture of the macropad schematic because the keyboard pcb is NOT done rn...
|
1793112616.0098422
|
1793717416.0098422
|
|
5836
|
zWork Browser Control by @zemu | Stardance
|
zemu
|
1
|
42.25
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-23T14:43:46Z", "hours": 24.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made zWork Everything was challenging, mainly harness engineering. The browser feature was relatively straightforward. I’m proud of the extensiveness or comprehensiveness of this project, and the scale at which it worked. To fully test my app, you should probably install the app, as well as the extension. There is a limited web demo at app.tryzwork.app which doesnt really have any features. More info is available in the readmes.", "repo": "https://github.com/Ryz3nPlayZ/zbctl", "demo": "https://github.com/Ryz3nPlayZ/zWork/releases"}]...
|
[{"post_id": 77432, "ts": "202 [{"post_id": 77432, "ts": "2026-10-06T23:48:07Z", "hours": 15.72, "text": "any click that changed DOM used to take about 3s now it takes about 200ms. I also added back the extension GUI because sometimes its confusing without it. also to save tokens from agent context windows, content.js no longer creates a brand new fat snapshot of the entire page."}, {"post_id": 52033, "ts": "2026-08-22T02:13:23Z", "hours": 2.5278, "text": "updated readme because i needed to"}, {"post_id": 33339, "ts": "2026-07-23T05:02:08Z", "hours": 5.2228, "text": "I benchmarked zWork (desktop ai agent made by me) using zbctl (extension) to test its new browser use abilities. ive used the prompt in the picture below. the model answered all but one correct. the google form used to “benchmark” the model was: https://docs.google.com/forms/d/e/1FAIpQLSfHyJDMoOuDENsrrTmFsGtoDfe-9RRhlB2SDkKgYQlAAXOvhg/viewform the form included a variety of answer types, including radio and dropdowns. this is by no means a final polished product, but is certainly a good proof of concept. I will continue working on zWork and improve the harness to also improve the models tool calling and accuracy. Thanks guys"}, {"post_id": 17862, "ts": "2026-06-28T20:02:34Z", "hours": 12.9517, "text": "i tested zbctl using zWork (the agent im working on) as well as using claude code. initially there wasnt an endpoint for claude code, but claude code made one by itself. to make things fair, both harnesses were wired up to use deepseek-v4-pro as the model, and after testing the same prompt and same task, claude code basically won. my harness zWork needs a lot of work, but thats a bit besides the point. The zbctl bridge extension works."}, {"post_id": 5930, "ts": "2026-06-09T22:11:43Z", "hours": 2.2767, "text": "i made a desktop agent (still in development) now im making a browser extension to let it attach onto browser sessions that users are already signed in on. Cool stuff: Push-based DOM snapshots (MutationObserver auto-detects page changes) Stable element IDs via WeakMap (same element always has same ID) Works with Gmail, Google Forms, real sessions Tab management: switch, open, close specific tabs File upload/download support Technical stuff: Python FastAPI daemon (port 8788) Manifest V3 Chrome extension Content script walks DOM → structured JSON 200ms debounce for settle detection, 3s hard cap Biggest limitation: Cross-origin iframes blocked by browser security. Can’t interact with YouTube embeds, payment forms, etc. But handles ~80% of normal browsing fine. right now it does work"}, {"post_id": 2549, "ts": "2026-06-05T02:52:17Z", "hours": 3.9786, "text": "magic"}]...
|
Title: zWork Browser Control by @zemu | Stardance
Title: zWork Browser Control by @zemu | Stardance
Devlogs:
magic
i made a desktop agent (still in development) now im making a browser extension to let it attach onto browser sessions that users are already signed in on. Cool stuff: Push-based DOM snapshots (MutationObserver auto-detects page changes) Stable element IDs via WeakMap (same element always has same ID) Works with Gmail, Google Forms, real sessions Tab management: switch, open, close specific tabs File upload/download support Technical stuff: Python FastAPI daemon (port 8788) Manifest V3 Chrome extension Content script walks DOM → structured JSON 200ms debounce for settle detection, 3s hard cap Biggest limitation: Cross-origin iframes blocked by browser security. Can’t interact with YouTube embeds, payment forms, etc. But handles ~80% of normal browsing fine. right now it does work
i tested zbctl using zWork (the agent im working on) as well as using claude code. initially there wasnt an endpoint for claude code, but claude code made one by itself. to make things fair, both harnesses were wired up to use deepseek-v4-pro as the model, and after testing the same prompt and same task, claude code basically won. my harness zWork needs a lot of work, but thats a bit besides the point. The zbctl bridge extension works.
I benchmarked zWork (desktop ai agent made by me) using zbctl (extension) to test its new browser use abilities. ive used the prompt in the picture below. the model answered all but one correct. the google form used to “benchmark” the model was: https://docs.google.com/forms/d/e/1FAIpQLSfHyJDMoOuDENsrrTmFsGtoDfe-9RRhlB2SDkKgYQlAAXOvhg/viewform the form included a variety of answer types, including radio and dropdowns. this is by no means a final polished product, but is certainly a good proof of concept. I will continue working on zWork and improve the harness to also improve the models tool calling and accuracy. Thanks guys
updated readme because i needed to
any click that changed DOM used to take about 3s now it takes about 200ms. I also added back the extension GUI because sometimes its confusing without it. also to save tokens from agent context windows, content.js no longer creates a brand new fat snapshot of the entire page.
Ships:
I made zWork Everything was challenging, mainly harness engineering. The browser feature was relatively straightforward. I’m proud of the extensiveness or comprehensiveness of this project, and the scale at which it worked. To fully test my app, you should probably install the app, as well as the extension. There is a limited web demo at app.tryzwork.app which doesnt really have any features. More info is available in the readmes....
|
1793246161.0510418
|
1793332561.0510418
|
|
68076
|
Shark Hackpad by @harrybutler1337 | Stardance
|
harrybutler1337
|
0
|
8.42
|
0
|
[]
|
[{"post_id": 77431, "ts": "202 [{"post_id": 77431, "ts": "2026-10-06T23:30:34Z", "hours": 1.7906, "text": "I finished setting up my git hub alongside my firmware and now I am ready to submit my desings and hopefully I can start building it soon"}, {"post_id": 77255, "ts": "2026-10-06T08:50:56Z", "hours": 1.4267, "text": "I have desinged my case incorpirating the shark into it and have added the colors to it. Now i have to work on creating some firmware for my hackpad"}, {"post_id": 77195, "ts": "2026-10-06T01:24:41Z", "hours": 0.8978, "text": "I had to fix my pcb because it was larger than 100mm by 100mm so I’ve made it more compact. And ive also set up my git hub"}, {"post_id": 77187, "ts": "2026-10-06T00:05:44Z", "hours": 1.2536, "text": "I finished with my final version of my PCB. I used a matrix for a 3x3 key pad and include the screen"}, {"post_id": 77039, "ts": "2026-10-05T13:40:53Z", "hours": 0.4664, "text": "My first successful PCB"}, {"post_id": 77036, "ts": "2026-10-05T13:12:14Z", "hours": 0.3408, "text": "Fixed all my previouse problems and now it all working"}, {"post_id": 77028, "ts": "2026-10-05T12:47:20Z", "hours": 2.2428, "text": "I’ve started to learn how to make the pcb but i’m struggeling with a few glitches and it won’t let me use the switches in my schematic"}]...
|
Title: Shark Hackpad by @harrybutler1337 | Stardan Title: Shark Hackpad by @harrybutler1337 | Stardance
Devlogs:
I’ve started to learn how to make the pcb but i’m struggeling with a few glitches and it won’t let me use the switches in my schematic
Fixed all my previouse problems and now it all working
My first successful PCB
I finished with my final version of my PCB. I used a matrix for a 3x3 key pad and include the screen
I had to fix my pcb because it was larger than 100mm by 100mm so I’ve made it more compact. And ive also set up my git hub
I have desinged my case incorpirating the shark into it and have added the colors to it. Now i have to work on creating some firmware for my hackpad
I finished setting up my git hub alongside my firmware and now I am ready to submit my desings and hopefully I can start building it soon...
|
1793116427.5401871
|
1793721227.5401871
|
|
67893
|
Obscurity by @purpledan | Stardance
|
purpledan
|
0
|
5.62
|
0
|
[]
|
[{"post_id": 77430, "ts": "202 [{"post_id": 77430, "ts": "2026-10-06T23:27:46Z", "hours": 0.4431, "text": "Didn’t do much today kinda busy. I fixed the closets opening and closing not much else."}, {"post_id": 76877, "ts": "2026-10-04T22:09:03Z", "hours": 2.1525, "text": "New day new me. Anyways, I noticed that as soon as you break line of sight with the sound source it immediately muffled, which doesn’t make any sense irl. So I added a toggle to all sounds that adds diffraction cause sound bends around doorways and pillars. Now it sounds much more realistic. The flashlight was also really bad, the light beam was just a decal that faced the camera so it looked flat. I changed it to a cone mesh so it looks like a real light beam. I also realized that when you look at a person with a flashlight you see the blinding center of the flashlight not the beam, so I fiddled around with surface guis and found a solution! Add a surface gui to a part, then add a frame to it that has a white background or any color, then set the surface gui light influence to 0 and then a option for brightness should pop up. Set the brightness option to what you want, mines at 300."}, {"post_id": 76713, "ts": "2026-10-04T12:11:25Z", "hours": 3.0233, "text": "Updated the sound system today, lokey geeked out on it too much. Made it so that sounds get muffled and quieter based on the rooms and the walls between you and the sound source. Prob gonna work on the AI system for the ghost. You can see the model in the video."}]...
|
Title: Obscurity by @purpledan | Stardance
Devlog Title: Obscurity by @purpledan | Stardance
Devlogs:
Updated the sound system today, lokey geeked out on it too much. Made it so that sounds get muffled and quieter based on the rooms and the walls between you and the sound source. Prob gonna work on the AI system for the ghost. You can see the model in the video.
New day new me. Anyways, I noticed that as soon as you break line of sight with the sound source it immediately muffled, which doesn’t make any sense irl. So I added a toggle to all sounds that adds diffraction cause sound bends around doorways and pillars. Now it sounds much more realistic. The flashlight was also really bad, the light beam was just a decal that faced the camera so it looked flat. I changed it to a cone mesh so it looks like a real light beam. I also realized that when you look at a person with a flashlight you see the blinding center of the flashlight not the beam, so I fiddled around with surface guis and found a solution! Add a surface gui to a part, then add a frame to it that has a white background or any color, then set the surface gui light influence to 0 and then a option for brightness should pop up. Set the brightness option to what you want, mines at 300.
Didn’t do much today kinda busy. I fixed the closets opening and closing not much else....
|
1793116173.975965
|
1793720973.975965
|
|
67970
|
JS Resume by @Bhav | Stardance
|
Bhav
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T22:38:39Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is just like my old resume, only it is better, cooler, and has better use of CSS and JS. The most challenging part was working with the JS, because this is one of my first times ever using this programming language. I’m proud of how I revered through the difficult ends of this project, which range from JavaScript debugging to GitHub hosting. There is nothing difficult or tricky, so just have fun roaming around. PS : This website is optimized for functionality and not for aesthetics", "repo": "https://github.com/bhavya-vyas-webdev/JS-Resume", "demo": "https://bhavya-vyas-webdev.github.io/JS-Resume/index.html"}]...
|
[{"post_id": 77426, "ts": "202 [{"post_id": 77426, "ts": "2026-10-06T22:51:05Z", "hours": 0.7314, "text": "Completed entire website, uploaded it to GitHub, completed README"}, {"post_id": 77023, "ts": "2026-10-05T12:13:42Z", "hours": 0.5608, "text": "I have completed the landing page and about me page, working on rest."}]...
|
Title: JS Resume by @Bhav | Stardance
Devlogs:
I Title: JS Resume by @Bhav | Stardance
Devlogs:
I have completed the landing page and about me page, working on rest.
Completed entire website, uploaded it to GitHub, completed README
Ships:
This is just like my old resume, only it is better, cooler, and has better use of CSS and JS. The most challenging part was working with the JS, because this is one of my first times ever using this programming language. I’m proud of how I revered through the difficult ends of this project, which range from JavaScript debugging to GitHub hosting. There is nothing difficult or tricky, so just have fun roaming around. PS : This website is optimized for functionality and not for aesthetics...
|
1793116277.6758513
|
1793202677.6758513
|
|
61621
|
XKBM by @hudson6134 | Stardance
|
hudson6134
|
0
|
6.92
|
0
|
[]
|
[{"post_id": 77425, "ts": "202 [{"post_id": 77425, "ts": "2026-10-06T22:48:08Z", "hours": 4.4214, "text": "Worked on CSS, now looks really Xbox-y and also made the app working fully, adding presets next"}, {"post_id": 67667, "ts": "2026-09-13T20:30:31Z", "hours": 2.4997, "text": "Worked on main functionality, a style and custom keybinds!"}]...
|
Title: XKBM by @hudson6134 | Stardance
Devlogs:
W Title: XKBM by @hudson6134 | Stardance
Devlogs:
Worked on main functionality, a style and custom keybinds!
Worked on CSS, now looks really Xbox-y and also made the app working fully, adding presets next...
|
1793040736.4658368
|
1793645536.4658368
|
|
27855
|
MiatOS by @Dwagron | Stardance
|
Dwagron
|
1
|
17.19
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T19:29:25Z", "hours": 15.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "FInished part 1 of my webOS! Extra feature(ish): Windows have a bigger border and shadow over windows with a lower z index. Also got the Github page working for it.", "repo": "https://github.com/D-wagron/MiatOS-but-better", "demo": "https://d-wagron.github.io/MiatOS-but-better/"}]...
|
[{"post_id": 77421, "ts": "202 [{"post_id": 77421, "ts": "2026-10-06T22:20:46Z", "hours": 1.4694, "text": "Devlog #I can’t count. I have started work on a non-descript music player, and added a custom cursor. Hopefully a finished music player, and somewhat working search engine in the next devlog."}, {"post_id": 73073, "ts": "2026-09-24T10:06:48Z", "hours": 0.7192, "text": "Maybe last devlog before ship? I added a game corner where people can see some of the game I like, and a hint ant my stats around them. What’s left: adding pixel art icons for all of the game listed"}, {"post_id": 72590, "ts": "2026-09-23T09:32:46Z", "hours": 2.2767, "text": "Nearly shipping! I I just need to work on a couple small details. I have added: z-index, clock app, finished notes app, app selection, and just making it feel more like an actual OS"}, {"post_id": 59901, "ts": "2026-09-01T22:20:27Z", "hours": 10.7853, "text": "I have spent way too long debugging, and not adding too much. (Other projects have started)"}, {"post_id": 26874, "ts": "2026-07-11T22:13:02Z", "hours": 1.6344, "text": "Devlog #01 my webOS For now I’ll just upload images to show progress"}]...
|
Title: MiatOS by @Dwagron | Stardance
Devlogs:
De Title: MiatOS by @Dwagron | Stardance
Devlogs:
Devlog #01 my webOS For now I’ll just upload images to show progress
I have spent way too long debugging, and not adding too much. (Other projects have started)
Nearly shipping! I I just need to work on a couple small details. I have added: z-index, clock app, finished notes app, app selection, and just making it feel more like an actual OS
Maybe last devlog before ship? I added a game corner where people can see some of the game I like, and a hint ant my stats around them. What’s left: adding pixel art icons for all of the game listed
Devlog #I can’t count. I have started work on a non-descript music player, and added a custom cursor. Hopefully a finished music player, and somewhat working search engine in the next devlog.
Ships:
FInished part 1 of my webOS! Extra feature(ish): Windows have a bigger border and shadow over windows with a lower z index. Also got the Github page working for it....
|
1793145298.5618594
|
1793231698.5618594
|
|
13491
|
Web OS All About Me by @wintermute | Stardance
|
wintermute
|
0
|
5.99
|
0
|
[]
|
[{"post_id": 7742, "ts": "2026 [{"post_id": 7742, "ts": "2026-06-12T22:36:45Z", "hours": 4.5061, "text": "Made welcome sign-in app, and library of my most played Steam games. Next: Make a projects library Wallpaper switcher My accounts app"}, {"post_id": 5275, "ts": "2026-06-09T00:03:39Z", "hours": 1.4883, "text": "Made basic taskbar"}]...
|
Title: Web OS All About Me by @wintermute | Starda Title: Web OS All About Me by @wintermute | Stardance
Devlogs:
Made basic taskbar
Made welcome sign-in app, and library of my most played Steam games. Next: Make a projects library Wallpaper switcher My accounts app...
|
1792716642.0252314
|
1793321442.0252314
|
|
55798
|
My very own WebOS by @eyosafit | Stardance
|
eyosafit
|
2
|
33.49
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T20:36:38Z", "hours": 16.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i make web based operating system using html, css and javascript. i have learned so much from it. when i started i couldn’t even use git and github but right now i can handle version control in terminal. there is so many thing that i am pround of, but i remeber saying how is that even possible to make operating system that works online but now i can even teach others how to program complex problems like i did in my notebook functionality and how to style their of user interface as i did in all windows and how to use localstorage to save load and delete their data like i did in settings. but i wanna mention the music app because i put a lot of effort at that app. i made that app in way that if you change the music it will automatically change the background that makes it more interactive and gives satisfaction. if you get lost don’t forget to read my readme. Thank you!", "repo": "https://github.com/eyosafit7/MY_OS", "demo": "https://eyosafit7.github.io/My_OS/"}, {"ship_num": 2, "ts": "2026-09-29T16:01:52Z", "hours": 16.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I worked on a web-based operating system. The challenging part was the weather app. I tried so many times before it worked. I am proud of myself because when I started, I didn’t even know how to set up a project through Git, but now I’m confident working with GitHub and git commands", "repo": "https://github.com/eyosafit7/MY_OS", "demo": "https://eyosafit7.github.io/My_OS/"}]...
|
[{"post_id": 77419, "ts": "202 [{"post_id": 77419, "ts": "2026-10-06T22:02:14Z", "hours": 1.4931, "text": "I updated the settings with 4 new cool features. You can easily change the font family, app color, font color, and font size."}, {"post_id": 77120, "ts": "2026-10-05T18:04:30Z", "hours": 1.0536, "text": "i finally deleted weather app because it starts to lag. i also solved a bug with music app. finally wrote my readme."}, {"post_id": 76890, "ts": "2026-10-04T22:55:22Z", "hours": 0.8567, "text": "I get rid of repetitive lines by using one function to handle all of them at once"}, {"post_id": 76874, "ts": "2026-10-04T21:54:09Z", "hours": 3.7353, "text": "I finally finished working on the music window. It was hard for me, but I learned so many things through the process"}, {"post_id": 76681, "ts": "2026-10-04T10:28:18Z", "hours": 1.7167, "text": "I started working on my music app. I will add cool features to it later"}, {"post_id": 76603, "ts": "2026-10-04T04:43:46Z", "hours": 2.7178, "text": "I worked on a notebook file system; now you can save, load, and update what you’ve written, and it has its own password too. created a setting that lets you remove what you don’t want by setting passwords"}, {"post_id": 76225, "ts": "2026-10-02T19:04:19Z", "hours": 5.8008, "text": "Worked on settings functionality. I added wallpaper and made it changeable. Today I added 3 wallpapers. I also made the notebook savable and added settings to clear, load, and save data. Tomorrow I will work on more functionality."}, {"post_id": 75250, "ts": "2026-09-29T15:54:44Z", "hours": 0.2889, "text": "I deployed it. It is now online"}, {"post_id": 75217, "ts": "2026-09-29T14:36:19Z", "hours": 2.0642, "text": "Today, I added a search bar to the weather page so that everyone can see their own city’s weather conditions. Finally, I edited some visual effects and enhanced some color combinations, and I also worked on the welcome screen. As you can see this are all the pages I have been working on"}, {"post_id": 74952, "ts": "2026-09-28T17:46:05Z", "hours": 2.9136, "text": "Today, I worked on the weather app. It’s fully functional and works only when you’re online. I added an icon for it too, and for now I only added 6 cities. Tomorrow I will add a search bar so everyone can see their city’s weather."}, {"post_id": 73282, "ts": "2026-09-24T19:01:18Z", "hours": 1.4875, "text": "I have worked on my mini Notebook window that actually worked well, but some functionality is still missing. I will try to make it fully functional next time. thank you"}, {"post_id": 72921, "ts": "2026-09-24T01:38:29Z", "hours": 2.7678, "text": "I have finished working on the first app in my web-based operating system(Liqlaqo-os). As you can see, it is a fully functional calculator. I also polished the style to make it look attractive, and I’m going to build another app for my operating system. If you wanna see more, don’t forget to like and follow. Thanks for reading. GOOD LUCK!"}, {"post_id": 72631, "ts": "2026-09-23T11:57:33Z", "hours": 1.8267, "text": "I have worked in my welcome window, taskbar, and calculator app(it’s not functional yet)"}, {"post_id": 72563, "ts": "2026-09-23T07:20:44Z", "hours": 2.8394, "text": "Today I made the date and time fully functional in the bottom bar. I am going to build other things too. If you want to know more, don’t forget to like and follow."}, {"post_id": 72009, "ts": "2026-09-22T00:19:34Z", "hours": 1.9081, "text": "liqlaqo-os web-based operating system building with html , css and javascript"}]...
|
Title: My very own WebOS by @eyosafit | Stardance
Title: My very own WebOS by @eyosafit | Stardance
Devlogs:
liqlaqo-os web-based operating system building with html , css and javascript
Today I made the date and time fully functional in the bottom bar. I am going to build other things too. If you want to know more, don’t forget to like and follow.
I have worked in my welcome window, taskbar, and calculator app(it’s not functional yet)
I have finished working on the first app in my web-based operating system(Liqlaqo-os). As you can see, it is a fully functional calculator. I also polished the style to make it look attractive, and I’m going to build another app for my operating system. If you wanna see more, don’t forget to like and follow. Thanks for reading. GOOD LUCK!
I have worked on my mini Notebook window that actually worked well, but some functionality is still missing. I will try to make it fully functional next time. thank you
Today, I worked on the weather app. It’s fully functional and works only when you’re online. I added an icon for it too, and for now I only added 6 cities. Tomorrow I will add a search bar so everyone can see their city’s weather.
Today, I added a search bar to the weather page so that everyone can see their own city’s weather conditions. Finally, I edited some visual effects and enhanced some color combinations, and I also worked on the welcome screen. As you can see this are all the pages I have been working on
I deployed it. It is now online
Worked on settings functionality. I added wallpaper and made it changeable. Today I added 3 wallpapers. I also made the notebook savable and added settings to clear, load, and save data. Tomorrow I will work on more functionality.
I worked on a notebook file system; now you can save, load, and update what you’ve written, and it has its own password too. created a setting that lets you remove what you don’t want by setting passwords
I started working on my music app. I will add cool features to it later
I finally finished working on the music window. It was hard for me, but I learned so many things through the process
I get rid of repetitive lines by using one function to handle all of them at once
i finally deleted weather app because it starts to lag. i also solved a bug with music app. finally wrote my readme.
I updated the settings with 4 new cool features. You can easily change the font family, app color, font color, and font size.
Ships:
I worked on a web-based operating system. The challenging part was the weather app. I tried so many times before it worked. I am proud of myself because when I started, I didn’t even know how to set up a project through Git, but now I’m confident working with GitHub and git commands
i make web based operating system using html, css and javascript. i have learned so much from it. when i started i couldn’t even use git and github but right now i can handle version control in terminal. there is so many thing that i am pround of, but i remeber saying how is that even possible to make operating system that works online but now i can even teach others how to program complex problems like i did in my notebook functionality and how to style their of user interface as i did in all windows and how to use localstorage to save load and delete their data like i did in settings. but i wanna mention the music app because i put a lot of effort at that app. i made that app in way that if you change the music it will automatically change the background that makes it more interactive and gives satisfaction. if you get lost don’t forget to read my readme. Thank you!...
|
1793148885.5402844
|
1793235285.5402844
|
|
61703
|
The Mintpad by @Necry | Stardance
|
Necry
|
0
|
15.94
|
0
|
[]
|
[{"post_id": 77416, "ts": "202 [{"post_id": 77416, "ts": "2026-10-06T21:39:14Z", "hours": 0.5211, "text": "It was fun working on this but I am DONE. I had the worst experience with almost losing my code rn and I was super scared. Now I need to get my heartrate down. Goodnight!"}, {"post_id": 73317, "ts": "2026-09-24T20:55:30Z", "hours": 2.1956, "text": "Finally I finished coding and the readme. It is almost ready to ship, only the production folder left."}, {"post_id": 72677, "ts": "2026-09-23T13:58:12Z", "hours": 7.2681, "text": "i finally finished the case omg it too sooo much. I officially despise Tinkercad. I could not use fusion 360 cause my laptop did not have space. Oh well glad it is done"}, {"post_id": 70665, "ts": "2026-09-19T15:32:22Z", "hours": 2.3153, "text": "I FINALLY FINISHED THIS RAHHH. Ok I am kind of going insane but everything here is done and I have no errors. I am so tired"}, {"post_id": 69340, "ts": "2026-09-16T20:46:55Z", "hours": 1.1161, "text": "So I made it so I can use the button on the encoder too and I finished the layout of the PCB which I was nervous about. Yayyy!!"}, {"post_id": 69157, "ts": "2026-09-16T14:24:54Z", "hours": 2.5214, "text": "Well I am a bit of a dummy. SO I kind of may forgot I have to do devlogs but anyways I started and finished the schematic and then battled with the spacing of the keycaps. Anyway maybe working on the PCB will be easier now..maybe"}]...
|
Title: The Mintpad by @Necry | Stardance
Devlogs: Title: The Mintpad by @Necry | Stardance
Devlogs:
Well I am a bit of a dummy. SO I kind of may forgot I have to do devlogs but anyways I started and finished the schematic and then battled with the spacing of the keycaps. Anyway maybe working on the PCB will be easier now..maybe
So I made it so I can use the button on the encoder too and I finished the layout of the PCB which I was nervous about. Yayyy!!
I FINALLY FINISHED THIS RAHHH. Ok I am kind of going insane but everything here is done and I have no errors. I am so tired
i finally finished the case omg it too sooo much. I officially despise Tinkercad. I could not use fusion 360 cause my laptop did not have space. Oh well glad it is done
Finally I finished coding and the readme. It is almost ready to ship, only the production folder left.
It was fun working on this but I am DONE. I had the worst experience with almost losing my code rn and I was super scared. Now I need to get my heartrate down. Goodnight!...
|
1793040793.7454774
|
1793645593.7454774
|
|
60415
|
BOLT-16 CPU by @reyansh_saindane | Stardance
|
reyansh_saindane
|
2
|
24.0
|
374
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T21:28:45Z", "hours": 10.0, "multiplier": 17.22, "payout": 171, "blessing": "neutral", "text": "New and improved BOLT-16 CPU I made a custom CPU, emulator, compiler, and assembly language. Challenges The hardest part was making sure all of the systems work together. This includes the clock timings and wiring. What I’m proud of I’m really proud of completing such a big and ambitious project. It took a lot of work (the hours are not correct bc I started logging really late). What’s new I added a new screen component and the ability to draw things on that screen. This took a lot of time.", "repo": "https://github.com/ReyanshS11/BOLT-16_CPU", "demo": "https://reyanshs11.github.io/BOLT-16_CPU"}, {"ship_num": 2, "ts": "2026-09-18T22:47:11Z", "hours": 14.0, "multiplier": 14.62, "payout": 203, "blessing": "neutral", "text": "I made a custom CPU from scratch in a logic simulator along with an emulator and a compiled assembly language to go with it. This was my most challenging project by far. It required a lot of research and background knowledge along with patience. I’m really proud of what it ended up as and I’m really happy seeing my months of hard work turn into something presentable and enjoyable. Through this project, I learned a lot more about boolean algebra, logic gates, computer processes and components, and assembly languages. You can try out my project too at the demo link both in the project info and on my Github repo.", "repo": "https://github.com/ReyanshS11/BOLT-16_CPU", "demo": "https://reyanshs11.github.io/BOLT-16_CPU"}]...
|
[{"post_id": 77412, "ts": "202 [{"post_id": 77412, "ts": "2026-10-06T21:25:46Z", "hours": 2.1, "text": "Finished screen! I finally finsished making the screen compnent. It finally works in logisim now. Turns out the problem was my compiler bc it wasn’t compiling the RGB correctly, there were also a few small issues in the circuit."}, {"post_id": 76559, "ts": "2026-10-03T23:18:18Z", "hours": 2.7194, "text": "Added screen and drawing to emulator I added a screen component to the emulator and allowed drawing to it. I also added an example code that draws a rectangle and square. I still have to test it for Logisim, I added it to the compiler but I know something is going to go wrong and I don’t want to debug for hours today."}, {"post_id": 76009, "ts": "2026-10-02T01:06:41Z", "hours": 0.8872, "text": "Added a screen I added a screen component to my project because I wanted a way to see the CPU in action without looking at the vague data memory. I still have to test it and integrate it into my assembly language and compiler."}, {"post_id": 75980, "ts": "2026-10-01T20:28:54Z", "hours": 2.4597, "text": "Updated UI I made the UI look a lot cleaner in my opinion, it could still look better, but this is the best I can do. Write your feedback in the comments!"}, {"post_id": 72442, "ts": "2026-09-22T23:26:36Z", "hours": 1.7781, "text": "Worked on feedback! Thanks for the feedback! I worked on some of it like a thoughtful comment which pointed out a little bug in my label storage and jump code. (I stored labels with $ but looked them up without $ ). This also led me to finding out another bug where my code didn’t actually start at label $start. That was a 5-second fix. I also worked on the README.md after recieving feedback about it. I plan to work on some more feedback later (specifically updating my website UI). I thought it was fine because I have barely any experience with JS/HTML/CSS, but there’s no excuse for bad UI. PS - I also added comment functionality to my Assembly"}, {"post_id": 70314, "ts": "2026-09-18T22:37:38Z", "hours": 1.3597, "text": "One final change I said there wouldn’t be any more devlogs but this is the last one I promise. There was a little problem in my jump logic in the CPU, so I had to tweak the compiler a bit, but that I had to completely rewrite the compiler in the style of the emulator so I could make the changes easily."}, {"post_id": 69879, "ts": "2026-09-18T00:04:53Z", "hours": 4.6764, "text": "Emulator website finished! I’ve just finished with the emulator website. It’s really simple with not much graphical design, but it works well so I’m happy. I had to convert the CPP code into JS using AI because I started and it deleted my progress and it would have taken too much time for a simple but tedious task. You can try it out at the demo link! I’m going to ship now thanks for reading!"}, {"post_id": 68388, "ts": "2026-09-15T01:28:39Z", "hours": 1.5922, "text": "Some big and small changes I’m just going to list these out: Changed emulator an compiler into two pass systems (first pass reads labels, second pass is normal) and altered them to be able to jump to labels appearing before the jmp command. Replaces swp with sb (store byte), which stores a byte directly to RAM Added a new command clear, which clears the value stored in a register."}, {"post_id": 67697, "ts": "2026-09-13T21:46:38Z", "hours": 3.4197, "text": "Built an emulator! I just finished building a simple emulator for the BOLT-16. The reason I did this was because I needed an easy way for someone to try out the CPU without having to download Logisim. Now all you have to do is write your code in the assembly folder and run emulator.cpp to see the values of the CPU RAM! Next time I plan to build a website that you can test out the CPU with the emulator running in the background."}, {"post_id": 66816, "ts": "2026-09-12T18:34:46Z", "hours": 1.0567, "text": "Fixed a big problem! -and other good news I have spent so long trying to figure out why my CPU stops every time I try to increment my PC (Program Counter) by 1 to go to the next instruction. I finally decided today to sit down and have a full session just trying to fix that. With the help of ChatGPT to learn some Logisim ROM quirks, I was able to figure it out. Turns out I only needed to allow misaligned addresses in ROM settings. Some more good news: The new ALU design is working smoother than expected, I think this will be my first and final redesign of it. The new compiler is ready! It now uses the new instruction set."}, {"post_id": 66272, "ts": "2026-09-12T00:35:21Z", "hours": 1.05, "text": "Beforehand Progress This is my progress before uploading this to Stardance. Researched CPU design using Nand2Tetris and Google Planned out CPU using Nand2Tetris style HDL language Built CPU parts according to original specification in Logisim-Evolution Updated CPU part to be more efficient, changed them significantly from the default versions. Built main CPU circuit Tested, debugged, made changes, repeat. P.S. This is very simplified. This took me a month of continues work for hours a day that were not logged unfortunately :( Thanks for reading!!"}, {"post_id": 66186, "ts": "2026-09-11T21:00:12Z", "hours": 0.7108, "text": "Progress up until now So I’ve been working on a custom CPU for about a month over the summer. I’ve spent about 3 hours everyday working on researching and designing it. I have just uploaded the project to Stardance so I don’t have any devlogs yet. I also haven’t started much coding until recently so I don’t have much time spent. I’ll make a couple more devlogs about the design process until now."}]...
|
Title: BOLT-16 CPU by @reyansh_saindane | Stardanc Title: BOLT-16 CPU by @reyansh_saindane | Stardance
Devlogs:
Progress up until now So I’ve been working on a custom CPU for about a month over the summer. I’ve spent about 3 hours everyday working on researching and designing it. I have just uploaded the project to Stardance so I don’t have any devlogs yet. I also haven’t started much coding until recently so I don’t have much time spent. I’ll make a couple more devlogs about the design process until now.
Beforehand Progress This is my progress before uploading this to Stardance. Researched CPU design using Nand2Tetris and Google Planned out CPU using Nand2Tetris style HDL language Built CPU parts according to original specification in Logisim-Evolution Updated CPU part to be more efficient, changed them significantly from the default versions. Built main CPU circuit Tested, debugged, made changes, repeat. P.S. This is very simplified. This took me a month of continues work for hours a day that were not logged unfortunately :( Thanks for reading!!
Fixed a big problem! -and other good news I have spent so long trying to figure out why my CPU stops every time I try to increment my PC (Program Counter) by 1 to go to the next instruction. I finally decided today to sit down and have a full session just trying to fix that. With the help of ChatGPT to learn some Logisim ROM quirks, I was able to figure it out. Turns out I only needed to allow misaligned addresses in ROM settings. Some more good news: The new ALU design is working smoother than expected, I think this will be my first and final redesign of it. The new compiler is ready! It now uses the new instruction set.
Built an emulator! I just finished building a simple emulator for the BOLT-16. The reason I did this was because I needed an easy way for someone to try out the CPU without having to download Logisim. Now all you have to do is write your code in the assembly folder and run emulator.cpp to see the values of the CPU RAM! Next time I plan to build a website that you can test out the CPU with the emulator running in the background.
Some big and small changes I’m just going to list these out: Changed emulator an compiler into two pass systems (first pass reads labels, second pass is normal) and altered them to be able to jump to labels appearing before the jmp command. Replaces swp with sb (store byte), which stores a byte directly to RAM Added a new command clear, which clears the value stored in a register.
Emulator website finished! I’ve just finished with the emulator website. It’s really simple with not much graphical design, but it works well so I’m happy. I had to convert the CPP code into JS using AI because I started and it deleted my progress and it would have taken too much time for a simple but tedious task. You can try it out at the demo link! I’m going to ship now thanks for reading!
One final change I said there wouldn’t be any more devlogs but this is the last one I promise. There was a little problem in my jump logic in the CPU, so I had to tweak the compiler a bit, but that I had to completely rewrite the compiler in the style of the emulator so I could make the changes easily.
Worked on feedback! Thanks for the feedback! I worked on some of it like a thoughtful comment which pointed out a little bug in my label storage and jump code. (I stored labels with $ but looked them up without $ ). This also led me to finding out another bug where my code didn’t actually start at label $start. That was a 5-second fix. I also worked on the README.md after recieving feedback about it. I plan to work on some more feedback later (specifically updating my website UI). I thought it was fine because I have barely any experience with JS/HTML/CSS, but there’s no excuse for bad UI. PS - I also added comment functionality to my Assembly
Updated UI I made the UI look a lot cleaner in my opinion, it could still look better, but this is the best I can do. Write your feedback in the comments!
Added a screen I added a screen component to my project because I wanted a way to see the CPU in action without looking at the vague data memory. I still have to test it and integrate it into my assembly language and compiler.
Added screen and drawing to emulator I added a screen component to the emulator and allowed drawing to it. I also added an example code that draws a rectangle and square. I still have to test it for Logisim, I added it to the compiler but I know something is going to go wrong and I don’t want to debug for hours today.
Finished screen! I finally finsished making the screen compnent. It finally works in logisim now. Turns out the problem was my compiler bc it wasn’t compiling the RGB correctly, there were also a few small issues in the circuit.
Ships:
I made a custom CPU from scratch in a logic simulator along with an emulator and a compiled assembly language to go with it. This was my most challenging project by far. It required a lot of research and background knowledge along with patience. I’m really proud of what it ended up as and I’m really happy seeing my months of hard work turn into something presentable and enjoyable. Through this project, I learned a lot more about boolean algebra, logic gates, computer processes and components, and assembly languages. You can try out my project too at the demo link both in the project info and on my Github repo.
New and improved BOLT-16 CPU I made a custom CPU, emulator, compiler, and assembly language. Challenges The hardest part was making sure all of the systems work together. This includes the clock timings and wiring. What I’m proud of I’m really proud of completing such a big and ambitious project. It took a lot of work (the hours are not correct bc I started logging really late). What’s new I added a new screen component and the ability to draw things on that screen. This took a lot of time....
|
1793206415.9406152
|
1793292815.9406152
|
|
55603
|
virtual-banana by @bernardq | Stardance
|
bernardq
|
0
|
5.46
|
0
|
[]
|
[{"post_id": 77408, "ts": "202 [{"post_id": 77408, "ts": "2026-10-06T20:47:15Z", "hours": 2.6142, "text": "Devlog #04 Today I made big changes in the project."}, {"post_id": 57996, "ts": "2026-08-30T10:16:45Z", "hours": 0.26, "text": "Devlog #03 Today I fixed an error that was sending a string instead of an integer, causing the instructions to not be recognized."}, {"post_id": 57705, "ts": "2026-08-29T23:05:49Z", "hours": 1.4883, "text": "devlog #02 makling the cpu show the instructionson the srceen and deciding the arquitctura. sorry for the English is 12 of the night in portugal and I’m tired."}, {"post_id": 56924, "ts": "2026-08-28T23:02:57Z", "hours": 1.0928, "text": "Devlog #01 Hello, I’m creating a virtual cpu called virtual banana, today I created and define some valius and the file headers."}]...
|
Title: virtual-banana by @bernardq | Stardance
De Title: virtual-banana by @bernardq | Stardance
Devlogs:
Devlog #01 Hello, I’m creating a virtual cpu called virtual banana, today I created and define some valius and the file headers.
devlog #02 makling the cpu show the instructionson the srceen and deciding the arquitctura. sorry for the English is 12 of the night in portugal and I’m tired.
Devlog #03 Today I fixed an error that was sending a string instead of an integer, causing the instructions to not be recognized.
Devlog #04 Today I made big changes in the project....
|
1793170272.2574656
|
1793775072.2574656
|
|
1108
|
Porpholio by @charliebthomas | Stardance
|
charliebthomas
|
1
|
12.44
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T14:20:18Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Porpholio is my personal portfolio website, built from scratch in HTML, CSS. I’m teaching myself to code through tutorials. It has pages about me, my coding, my hat business, my Toylander kit car build, my hobbies and my poems. It’s hosted on Vercel, and the code is on GitHub. The site isn’t finished yet. Photos and a few pages are still to come. I’m dyslexic and have ADHD, so spelling mistakes and unfinished sections are something I’m working on as I go.", "repo": "https://github.com/charliebthomas-source/portpholio.github.io", "demo": "https://portpholio-omega.vercel.app"}]...
|
[{"post_id": 77401, "ts": "202 [{"post_id": 77401, "ts": "2026-10-06T19:59:35Z", "hours": 0.8036, "text": "Most of the pages are now built: horses and volunteering, knitting, baking and cooking, climbing, soap and candle making, and the caning page. I added alt text to the photos so the site is more accessible, and I’ve been tweaking the styles so every page has its own look but still feels like the same site. I’ve also made the whole thing look nicer.Still to do: finish the hobbies page, swap the filler photos for real ones, and fix a few broken links and typos."}, {"post_id": 76145, "ts": "2026-10-02T14:21:09Z", "hours": 0.6347, "text": "i have made it look nicer"}, {"post_id": 75581, "ts": "2026-09-30T14:11:23Z", "hours": 0.41, "text": "i have added in the cane page and the styles to it and all i have to do now is do the hobbies page."}, {"post_id": 75361, "ts": "2026-09-29T20:52:10Z", "hours": 0.5214, "text": "Adding in more styles to the soap and candle making page ignore the photos"}, {"post_id": 74991, "ts": "2026-09-28T19:44:26Z", "hours": 1.4511, "text": "i have started on the candle and soap making page and climbing page. i have also added in quite a bit of alt text to make it more acsessable for people and more legable."}, {"post_id": 74631, "ts": "2026-09-27T20:24:41Z", "hours": 0.7764, "text": "I have now made the clibing page and will finish the rest of it tomorrow when i get time to do so. i think it looks ok but i need to work out what layout i want. i also need to try and keep styles diffrent but simular if that makes sense"}, {"post_id": 74146, "ts": "2026-09-26T19:32:32Z", "hours": 0.6239, "text": "i have made the baking and cooking page need to add info and photos to it"}, {"post_id": 73751, "ts": "2026-09-25T21:08:36Z", "hours": 1.0169, "text": "Dont know if i like the colors of this new page or not but giving it a go none the less i think i might rever to the og colors. spent 30 mins trying to make the progress bar work still havnt made it 100 percent work"}, {"post_id": 73727, "ts": "2026-09-25T19:53:55Z", "hours": 0.8333, "text": "I have know completed the Knitting page. i have put in filler photos for the time being but other wise it all pritty much works. -f"}, {"post_id": 73244, "ts": "2026-09-24T17:32:42Z", "hours": 0.8514, "text": "I have now soterd out the styles for the horses and voununterring page and made it look a bit nicer. it is done enough for the moment so i going to move onto the nect pages now to try and get it kinda workings"}, {"post_id": 73207, "ts": "2026-09-24T16:33:04Z", "hours": 2.3631, "text": "after many hours of work i have finnaly added some photos. - I now need to add css for the photo sizing. neaten up the exsting pages. add the remaining pages."}, {"post_id": 4831, "ts": "2026-06-08T10:53:50Z", "hours": 1.9589, "text": "Inproving it"}]...
|
Title: Porpholio by @charliebthomas | Stardance
D Title: Porpholio by @charliebthomas | Stardance
Devlogs:
Inproving it
after many hours of work i have finnaly added some photos. - I now need to add css for the photo sizing. neaten up the exsting pages. add the remaining pages.
I have now soterd out the styles for the horses and voununterring page and made it look a bit nicer. it is done enough for the moment so i going to move onto the nect pages now to try and get it kinda workings
I have know completed the Knitting page. i have put in filler photos for the time being but other wise it all pritty much works. -f
Dont know if i like the colors of this new page or not but giving it a go none the less i think i might rever to the og colors. spent 30 mins trying to make the progress bar work still havnt made it 100 percent work
i have made the baking and cooking page need to add info and photos to it
I have now made the clibing page and will finish the rest of it tomorrow when i get time to do so. i think it looks ok but i need to work out what layout i want. i also need to try and keep styles diffrent but simular if that makes sense
i have started on the candle and soap making page and climbing page. i have also added in quite a bit of alt text to make it more acsessable for people and more legable.
Adding in more styles to the soap and candle making page ignore the photos
i have added in the cane page and the styles to it and all i have to do now is do the hobbies page.
i have made it look nicer
Most of the pages are now built: horses and volunteering, knitting, baking and cooking, climbing, soap and candle making, and the caning page. I added alt text to the photos so the site is more accessible, and I’ve been tweaking the styles so every page has its own look but still feels like the same site. I’ve also made the whole thing look nicer.Still to do: finish the hobbies page, swap the filler photos for real ones, and fix a few broken links and typos.
Ships:
Porpholio is my personal portfolio website, built from scratch in HTML, CSS. I’m teaching myself to code through tutorials. It has pages about me, my coding, my hat business, my Toylander kit car build, my hobbies and my poems. It’s hosted on Vercel, and the code is on GitHub. The site isn’t finished yet. Photos and a few pages are still to come. I’m dyslexic and have ADHD, so spelling mistakes and unfinished sections are something I’m working on as I go....
|
1793148620.958219
|
1793235020.958219
|
|
59109
|
Bedside Alarm Clock by @Bogdan | Stardance
|
Bogdan
|
0
|
2.33
|
0
|
[]
|
[{"post_id": 77400, "ts": "202 [{"post_id": 77400, "ts": "2026-10-06T19:58:57Z", "hours": 2.33, "text": "The PCB is finished"}]...
|
Title: Bedside Alarm Clock by @Bogdan | Stardance
Title: Bedside Alarm Clock by @Bogdan | Stardance
Devlogs:
The PCB is finished...
|
1792784939.6542296
|
1793389739.6542296
|
|
50835
|
Bundly coins by @Fiskerz | Stardance
|
Fiskerz
|
0
|
19.81
|
0
|
[]
|
[{"post_id": 77391, "ts": "202 [{"post_id": 77391, "ts": "2026-10-06T19:33:22Z", "hours": 2.8439, "text": "Added the second inventory GUI + added GUI bg switcher Devlog #8 for Bundly coins Alright, so for this time I’ve decided to continue my work from last time and begin making the pouches actual inventories. For this time being specifically I took the most time making a semi-simple system that would allow me to switch pouch GUI bg textures, without each pouch needing to be its separate class. This was a success and it works with the second pouch inventory . The second pouch features an entire.. 5 slots . I know, suuuper big! Anyways outside that I’ve not done much else interesting, soo cya next time! Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes! (the second screenshot is a silly mistake I’ve made, pasted in for fun :)"}, {"post_id": 60460, "ts": "2026-09-02T19:58:28Z", "hours": 3.7897, "text": "Added the first inventory GUI for the small basic bundle Devlog #7 for Bundly coins Soo since the bundles should have some sort of functionality to them, I finally started the most complicated part of this project I fear - making the functions of the pouch. So the first thing to do was the inventory. This seemed to be a reasonably simple task on its own, but oh man, was I wrong- It took me so long to even make the first working version of the GUI, improving it was another thing to deal with- I also added rounding up of the coin value, because thanks to @Synxed s idea to make silver coins the “main” , or better said base of the currency. This was a good idea, so I implemented it and now the values of many high-tier coins is far more normal. And because of this a copper coin is worth like 0.0125 C, which is not pretty to look at. Anyways the inventory atleast works just about as you would expect it to, which is amazing in my opinion, but I am a bit worried about the next things I’ll be adding. Either way- hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58787, "ts": "2026-08-31T11:15:00Z", "hours": 2.8553, "text": "Added the value tooltip to all of the coins! Devlog #6 for Bundly coins All of the coins now display the value of their stack , so if you have 1 Copper coin in inventory it will show 0.1 C, which is its value. If you had a stack of 10 Copper coins then it will display 1 C, as that is their worth. This simple thing took me way, wayy longer than it was meant to, as my specific required case of need was very poorly documented online t-t Not to mention the fact I barely understand java as of right now, so this was a herculean task for me. I am happy with the working result that occured by a miracle, but also I am a little horrified of what I’ll have to figure out with the more complicated things.. Anyways that’s it for this devlog. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58196, "ts": "2026-08-30T15:32:59Z", "hours": 2.2317, "text": "Designed the entire crafting tree! Devlog #5 for Bundly coins I took some time learning how to even make a crafting recipe in the first place, but after that I was able to pick up on the pattern and make the rest of the crafting recipes. These crafting recipes are all used for upgrading pouches and I made sure to make the crafting tree a bit of a grind. Now ofc it also took me quite some time to even come up with the crafting recipes, but atleast that’s out of the way now. Anyways that’s it for now. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58050, "ts": "2026-08-30T12:16:13Z", "hours": 0.6406, "text": "Added the creative mode tab! Devlog #4 for Bundly coins This time around I decided to add in the creative mode tab for this mod, as having to /give myself the items whenever I wanted to showcase them just straight up sucked. I am quite happy how fast I was able to get past this one, as there’s just an ungodly amount of stuff I have yet to add.. I know that this devlog is after a super short amount of time, but I expect the next one to be way larger and getting this outta way seems better than cramming it all together on the next one. But hey- atleast it looks good right now! And that’s about it, hopefully see you next time! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58019, "ts": "2026-08-30T11:10:27Z", "hours": 2.095, "text": "Added all of the pouches! Devlog #3 for Bundly coins If you have seen the last devlog where I made all of the textures for the pouches, you might have seen this one coming. If not be sure to check it out! This was quite an annoying task to be honest, it wasn’t even all that difficult as just repetitive. But hey, they’re added now and hopefully I will not have to do something like this again. (definitely not foreshadowing) So to introduce you- Pouches and their tiers As I said last time, they have the purpose of storing your coins so you won’t clog up your inventory with coins. As of now the coin pouches have the following Tiers and variants: Basic - Small, basic, big and huge variants Copper - Small and big variants Iron - Small and big variants Gold - Small, medium and big variants Diamond - Small, medium, big and large variants Netherite - Small, medium, big and large variants Ruby - Only the normal variant, is theoretically a netherite variant too I also changed the projects banner to make it match the current content. And that’s about it for this one, hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like auto-convert and so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 57417, "ts": "2026-08-29T15:42:38Z", "hours": 3.2658, "text": "Made all of the 20 different pouch textures! Devlog #2 for Bundly coins So- pouches will be one of the main features of this mod and will also be the way this mod differentiates from other currency mods out there. Although I should probably first tell you what even is a pouch? Pouches An item that might seem similar to a bundle at first, but trust me, it is not. In a pouch you will be provided with extra inventory space, kinda like a bundle, but compared to the bundle you are only allowed to put coins into the pouch. As of now I’ve drawn 20 levels of pouches and every level the pouch becomes either; larger, or be able to auto-convert coins of higher tier . Kinda useful, don’t you think? Anyways I also did a bit of research about what I’m headed into and damn, I’m in for a snack I gotta say. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches to effeciently store the coins. The mod will include things like auto-convert, many different pouch levels and so much more! So be sure to stick around if you’d be interested."}, {"post_id": 51274, "ts": "2026-08-20T20:14:41Z", "hours": 2.0903, "text": "Added 5 different coins with their textures! Devlog #1 for Bundly coins First of all: What is this project? This a new mc mod that I’m working on, the mods main purpose is to add a simple currency to mc that will be lightweight, expandable, vanilla friendly and most importantly practical. The main plot twist is- that I prohibited myself from using any sort of ai for the entirety of this project, so I can actually learn modding for once. Now- what did I add? As of this devlog I did a handful off things: Setup the projects pages here and on github Setup the neoforge project Added 5 new items; the 5 coin types Made textures for the 5 coins I think this is a very good amount of progress for this short amount of time, but I also know that I have a lot left to do. Especially when I have to actually learn to make things myself. And that’s if for this devlog, see, or maybe not, you around!"}]...
|
Title: Bundly coins by @Fiskerz | Stardance
Devlo Title: Bundly coins by @Fiskerz | Stardance
Devlogs:
Added 5 different coins with their textures! Devlog #1 for Bundly coins First of all: What is this project? This a new mc mod that I’m working on, the mods main purpose is to add a simple currency to mc that will be lightweight, expandable, vanilla friendly and most importantly practical. The main plot twist is- that I prohibited myself from using any sort of ai for the entirety of this project, so I can actually learn modding for once. Now- what did I add? As of this devlog I did a handful off things: Setup the projects pages here and on github Setup the neoforge project Added 5 new items; the 5 coin types Made textures for the 5 coins I think this is a very good amount of progress for this short amount of time, but I also know that I have a lot left to do. Especially when I have to actually learn to make things myself. And that’s if for this devlog, see, or maybe not, you around!
Made all of the 20 different pouch textures! Devlog #2 for Bundly coins So- pouches will be one of the main features of this mod and will also be the way this mod differentiates from other currency mods out there. Although I should probably first tell you what even is a pouch? Pouches An item that might seem similar to a bundle at first, but trust me, it is not. In a pouch you will be provided with extra inventory space, kinda like a bundle, but compared to the bundle you are only allowed to put coins into the pouch. As of now I’ve drawn 20 levels of pouches and every level the pouch becomes either; larger, or be able to auto-convert coins of higher tier . Kinda useful, don’t you think? Anyways I also did a bit of research about what I’m headed into and damn, I’m in for a snack I gotta say. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches to effeciently store the coins. The mod will include things like auto-convert, many different pouch levels and so much more! So be sure to stick around if you’d be interested.
Added all of the pouches! Devlog #3 for Bundly coins If you have seen the last devlog where I made all of the textures for the pouches, you might have seen this one coming. If not be sure to check it out! This was quite an annoying task to be honest, it wasn’t even all that difficult as just repetitive. But hey, they’re added now and hopefully I will not have to do something like this again. (definitely not foreshadowing) So to introduce you- Pouches and their tiers As I said last time, they have the purpose of storing your coins so you won’t clog up your inventory with coins. As of now the coin pouches have the following Tiers and variants: Basic - Small, basic, big and huge variants Copper - Small and big variants Iron - Small and big variants Gold - Small, medium and big variants Diamond - Small, medium, big and large variants Netherite - Small, medium, big and large variants Ruby - Only the normal variant, is theoretically a netherite variant too I also changed the projects banner to make it match the current content. And that’s about it for this one, hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like auto-convert and so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the creative mode tab! Devlog #4 for Bundly coins This time around I decided to add in the creative mode tab for this mod, as having to /give myself the items whenever I wanted to showcase them just straight up sucked. I am quite happy how fast I was able to get past this one, as there’s just an ungodly amount of stuff I have yet to add.. I know that this devlog is after a super short amount of time, but I expect the next one to be way larger and getting this outta way seems better than cramming it all together on the next one. But hey- atleast it looks good right now! And that’s about it, hopefully see you next time! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Designed the entire crafting tree! Devlog #5 for Bundly coins I took some time learning how to even make a crafting recipe in the first place, but after that I was able to pick up on the pattern and make the rest of the crafting recipes. These crafting recipes are all used for upgrading pouches and I made sure to make the crafting tree a bit of a grind. Now ofc it also took me quite some time to even come up with the crafting recipes, but atleast that’s out of the way now. Anyways that’s it for now. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the value tooltip to all of the coins! Devlog #6 for Bundly coins All of the coins now display the value of their stack , so if you have 1 Copper coin in inventory it will show 0.1 C, which is its value. If you had a stack of 10 Copper coins then it will display 1 C, as that is their worth. This simple thing took me way, wayy longer than it was meant to, as my specific required case of need was very poorly documented online t-t Not to mention the fact I barely understand java as of right now, so this was a herculean task for me. I am happy with the working result that occured by a miracle, but also I am a little horrified of what I’ll have to figure out with the more complicated things.. Anyways that’s it for this devlog. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the first inventory GUI for the small basic bundle Devlog #7 for Bundly coins Soo since the bundles should have some sort of functionality to them, I finally started the most complicated part of this project I fear - making the functions of the pouch. So the first thing to do was the inventory. This seemed to be a reasonably simple task on its own, but oh man, was I wrong- It took me so long to even make the first working version of the GUI, improving it was another thing to deal with- I also added rounding up of the coin value, because thanks to @Synxed s idea to make silver coins the “main” , or better said base of the currency. This was a good idea, so I implemented it and now the values of many high-tier coins is far more normal. And because of this a copper coin is worth like 0.0125 C, which is not pretty to look at. Anyways the inventory atleast works just about as you would expect it to, which is amazing in my opinion, but I am a bit worried about the next things I’ll be adding. Either way- hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the second inventory GUI + added GUI bg switcher Devlog #8 for Bundly coins Alright, so for this time I’ve decided to continue my work from last time and begin making the pouches actual inventories. For this time being specifically I took the most time making a semi-simple system that would allow me to switch pouch GUI bg textures, without each pouch needing to be its separate class. This was a success and it works with the second pouch inventory . The second pouch features an entire.. 5 slots . I know, suuuper big! Anyways outside that I’ve not done much else interesting, soo cya next time! Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes! (the second screenshot is a silly mistake I’ve made, pasted in for fun :)...
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1792644803.3090541
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1793249603.3090541
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64601
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My First Godot Game by @Zemal | Stardance
|
Zemal
|
1
|
27.85
|
207
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T00:12:48Z", "hours": 25.0, "multiplier": 8.43, "payout": 207, "blessing": "neutral", "text": "I made my first ever Godot game, Out of Sync, and honestly this project was much more challenging than I expected. I started with a simple idea, but while building it I ended up learning a lot about scenes, scripts, collisions, timers, character selection, level transitions, and fixing bugs. The most difficult part was making everything work together properly, especially the character selection across different levels, the locked/unlocked exits, the timer system, and the second laser level. There were so many small issues that kept coming up, and sometimes fixing one thing created another problem. I’m really proud that I kept working on it and turned the idea into a complete playable game with two levels, different challenges, restart functionality, and a proper ending. I also learned a lot about Godot during the process, and by the end I felt much more comfortable finding things and understanding how the project was structured. You can test the full game using the Try project link. I’m really happy to finally finish and ship my first Godot game!", "repo": "https://github.com/zemaldars01-png/out-of-sync-game", "demo": "https://zemal-dars.itch.io/out-of-sync"}]...
|
[{"post_id": 77388, "ts": "202 [{"post_id": 77388, "ts": "2026-10-06T19:15:47Z", "hours": 0.3667, "text": "Finally finished the updates!!! I uploaded the new version to itch.io and tested the whole game again. Everything is working properly now, and I also changed the screenshots so they match the updated game. I recorded a quick playthrough to show how it looks now :)"}, {"post_id": 76899, "ts": "2026-10-05T00:05:10Z", "hours": 2.4803, "text": "After I got the changes request, I went back to the game and changed a lot of the visuals.I made the new backgrounds myself in Canva and tried to keep everything in the same purple glitch theme. I also made the switches myself in Canva and changed the keys and character images so they matched the new style better.I worked on the title screen, character selection, Level 1, the laser room, the restart button, and the ending screen. I also added a moving background to the final screen.Most of the work today was fixing the parts that were mentioned in the feedback and making the game look more consistent. I still need to upload the updated version to itch.io, but the changes are now working in the game."}, {"post_id": 75048, "ts": "2026-09-29T00:08:56Z", "hours": 0.3275, "text": "Finally finished the whole game Both levels are now complete and working properly. I also fixed the last few issues with the character selection, exits, and the browser version. I tested the full game from start to finish and everything is working now.This project honestly made me so tired but I learned a lot while building it. At the start I barely knew where things were in Godot, but after working on it for so long, I got much more comfortable with scenes, scripts, signals, collisions, and fixing bugs.The game is now live in the browser and the code is also on GitHub. Really happy to finally finish and ship my first Godot game :)"}, {"post_id": 75026, "ts": "2026-09-28T22:00:18Z", "hours": 3.1764, "text": "Finally finished reworking Level 2! I changed it from being too simple into a more challenging laser room. Now the player has to reach 3 switches placed around the room, avoid the moving lasers, turn them off one by one, and then unlock the exit.Also fixed the character selection so the same character you choose at the start continues into this level too.This part took a lot of testing because the laser collisions, switches, and exit kept breaking in different ways but it finally works properly now.The game is basically complete now, and I’m really happy with how much better Level 2 feels compared to before."}, {"post_id": 74868, "ts": "2026-09-28T14:07:00Z", "hours": 2.6981, "text": "Finally got Level 1 into a proper playable state today. Added the 5-key challenge, timer, counter, locked/unlocked exit, and made the transition to the next room automatic once the level is cleared.I also cleaned up the HUD and fixed a bunch of annoying key/pickup issues along the way.It was one of those sessions where one small bug kept turning into another but seeing the full level work from start to finish was worth it. Next up: polishing the next room and making the game more challenging."}, {"post_id": 74681, "ts": "2026-09-27T23:58:23Z", "hours": 3.6211, "text": "Polished the title screen and it took a lot of effort 😭 I changed the main title font, worked on the purple panels, fixed the spacing, and cleaned up the character selection and Start button. I’m really tired now, but the more the game starts looking better, the more I feel like continuing and building the next parts."}, {"post_id": 74527, "ts": "2026-09-27T15:56:33Z", "hours": 3.4747, "text": "I’m currently working on improving Room 3 of my game, “Out of Sync.” I added moving laser obstacles around the key to make the level more challenging, adjusted the player and collision sizes, and finished the escape flow. I also redesigned the room-complete screen with a neon theme, a glowing Continue button, and sparkle effects that appear when the player hovers over it. The level is starting to feel much more polished and complete now."}, {"post_id": 74216, "ts": "2026-09-26T22:53:22Z", "hours": 6.1006, "text": "Today I worked on Room 3 of my Godot game. I added laser hazards, a collectible key, and an exit system. The player now has to avoid the lasers, collect the key, and reach the door to complete the room. I also fixed several script and movement issues while testing the level."}, {"post_id": 73151, "ts": "2026-09-24T14:18:59Z", "hours": 1.4631, "text": "Today I added a timer to my Godot game and made a proper time-up screen. I also added a restart button so the level can start again after losing. I had a few problems with button signals and node names, but I fixed them and now the game is working better."}, {"post_id": 71953, "ts": "2026-09-21T20:46:41Z", "hours": 3.6772, "text": "Today I worked on my Godot game. I created and tested different parts of the game, fixed some problems, and learned more about how Godot works. I also improved the gameplay and made progress on the project."}]...
|
Title: My First Godot Game by @Zemal | Stardance
Title: My First Godot Game by @Zemal | Stardance
Devlogs:
Today I worked on my Godot game. I created and tested different parts of the game, fixed some problems, and learned more about how Godot works. I also improved the gameplay and made progress on the project.
Today I added a timer to my Godot game and made a proper time-up screen. I also added a restart button so the level can start again after losing. I had a few problems with button signals and node names, but I fixed them and now the game is working better.
Today I worked on Room 3 of my Godot game. I added laser hazards, a collectible key, and an exit system. The player now has to avoid the lasers, collect the key, and reach the door to complete the room. I also fixed several script and movement issues while testing the level.
I’m currently working on improving Room 3 of my game, “Out of Sync.” I added moving laser obstacles around the key to make the level more challenging, adjusted the player and collision sizes, and finished the escape flow. I also redesigned the room-complete screen with a neon theme, a glowing Continue button, and sparkle effects that appear when the player hovers over it. The level is starting to feel much more polished and complete now.
Polished the title screen and it took a lot of effort 😭 I changed the main title font, worked on the purple panels, fixed the spacing, and cleaned up the character selection and Start button. I’m really tired now, but the more the game starts looking better, the more I feel like continuing and building the next parts.
Finally got Level 1 into a proper playable state today. Added the 5-key challenge, timer, counter, locked/unlocked exit, and made the transition to the next room automatic once the level is cleared.I also cleaned up the HUD and fixed a bunch of annoying key/pickup issues along the way.It was one of those sessions where one small bug kept turning into another but seeing the full level work from start to finish was worth it. Next up: polishing the next room and making the game more challenging.
Finally finished reworking Level 2! I changed it from being too simple into a more challenging laser room. Now the player has to reach 3 switches placed around the room, avoid the moving lasers, turn them off one by one, and then unlock the exit.Also fixed the character selection so the same character you choose at the start continues into this level too.This part took a lot of testing because the laser collisions, switches, and exit kept breaking in different ways but it finally works properly now.The game is basically complete now, and I’m really happy with how much better Level 2 feels compared to before.
Finally finished the whole game Both levels are now complete and working properly. I also fixed the last few issues with the character selection, exits, and the browser version. I tested the full game from start to finish and everything is working now.This project honestly made me so tired but I learned a lot while building it. At the start I barely knew where things were in Godot, but after working on it for so long, I got much more comfortable with scenes, scripts, signals, collisions, and fixing bugs.The game is now live in the browser and the code is also on GitHub. Really happy to finally finish and ship my first Godot game :)
After I got the changes request, I went back to the game and changed a lot of the visuals.I made the new backgrounds myself in Canva and tried to keep everything in the same purple glitch theme. I also made the switches myself in Canva and changed the keys and character images so they matched the new style better.I worked on the title screen, character selection, Level 1, the laser room, the restart button, and the ending screen. I also added a moving background to the final screen.Most of the work today was fixing the parts that were mentioned in the feedback and making the game look more consistent. I still need to upload the updated version to itch.io, but the changes are now working in the game.
Finally finished the updates!!! I uploaded the new version to itch.io and tested the whole game again. Everything is working properly now, and I also changed the screenshots so they match the updated game. I recorded a quick playthrough to show how it looks now :)
Ships:
I made my first ever Godot game, Out of Sync, and honestly this project was much more challenging than I expected. I started with a simple idea, but while building it I ended up learning a lot about scenes, scripts, collisions, timers, character selection, level transitions, and fixing bugs. The most difficult part was making everything work together properly, especially the character selection across different levels, the locked/unlocked exits, the timer system, and the second laser level. There were so many small issues that kept coming up, and sometimes fixing one thing created another problem. I’m really proud that I kept working on it and turned the idea into a complete playable game with two levels, different challenges, restart functionality, and a proper ending. I also learned a lot about Godot during the process, and by the end I felt much more comfortable finding things and understanding how the project was structured. You can test the full game using the Try project link. I’m really happy to finally finish and ship my first Godot game!...
|
1793213613.2191951
|
1793300013.2191951
|
|
67819
|
joypad by @sunidhi1422 | Stardance
|
sunidhi1422
|
0
|
5.51
|
0
|
[]
|
[{"post_id": 77387, "ts": "202 [{"post_id": 77387, "ts": "2026-10-06T19:11:55Z", "hours": 5.5142, "text": "i am working on a esp8266 based small handy gamepad fidgit toy with several games in it"}]...
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Title: joypad by @sunidhi1422 | Stardance
Devlogs Title: joypad by @sunidhi1422 | Stardance
Devlogs:
i am working on a esp8266 based small handy gamepad fidgit toy with several games in it...
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1793116084.0773134
|
1793720884.0773134
|
|
27449
|
My awesome macropad! by @tejasv | Stardance
|
tejasv
|
0
|
10.03
|
0
|
[]
|
[{"post_id": 77386, "ts": "202 [{"post_id": 77386, "ts": "2026-10-06T19:11:04Z", "hours": 1.0164, "text": "yo this is my pcb belnder design"}, {"post_id": 77137, "ts": "2026-10-05T19:06:57Z", "hours": 0.3667, "text": "make a design of rthe case"}, {"post_id": 77124, "ts": "2026-10-05T18:30:49Z", "hours": 1.0478, "text": "worked for : redisgn ht epcb and wire routing"}, {"post_id": 74769, "ts": "2026-09-28T06:26:31Z", "hours": 1.6833, "text": "perfect wiriing with common ground , yepiiieeee!!!"}, {"post_id": 73991, "ts": "2026-09-26T14:14:03Z", "hours": 2.4169, "text": "PARTIAL WIRING COMPLITED , IDENTIFY ERROR"}, {"post_id": 73828, "ts": "2026-09-26T03:34:10Z", "hours": 0.8342, "text": "yo this goat is finalizing , i configure how to wire,"}, {"post_id": 73535, "ts": "2026-09-25T10:39:35Z", "hours": 1.3836, "text": "design thhe placement of the pcb , having so much problem in nwwiring , any suggesstion or help ."}, {"post_id": 73059, "ts": "2026-09-24T09:23:32Z", "hours": 1.2764, "text": "a pcb and design for the hack macro pad challenge"}]...
|
Title: My awesome macropad! by @tejasv | Stardance Title: My awesome macropad! by @tejasv | Stardance
Devlogs:
a pcb and design for the hack macro pad challenge
design thhe placement of the pcb , having so much problem in nwwiring , any suggesstion or help .
yo this goat is finalizing , i configure how to wire,
PARTIAL WIRING COMPLITED , IDENTIFY ERROR
perfect wiriing with common ground , yepiiieeee!!!
worked for : redisgn ht epcb and wire routing
make a design of rthe case
yo this is my pcb belnder design...
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1792666232.0068264
|
1793530232.0068264
|
|
55763
|
Hall Of Stars by @Camiel | Stardance
|
Camiel
|
0
|
41.42
|
0
|
[]
|
[{"post_id": 77384, "ts": "202 [{"post_id": 77384, "ts": "2026-10-06T18:57:56Z", "hours": 10.1469, "text": "Hall of Stars - Interactables, UI manager and Project Info This was by far the hardest part of the project for me. I had to start mixing the generation and objects of the game itself with the UI, to integrate properly working NPC’s and interactable projects. But this was really a necessary part of the process to make the rooms have immersive contents. I managed to survive it (thanks to @torkel ), so now comes the fun part of designing the rooms! New Features: Interactables: Adds a way to select an object and have a specific range around them where the player is able to open an UI upon the press of the set keybind. It also shows a hint for the keybind and what it does when you enter the interaction range. It is also possible to change the texture of the target object when entering the interaction range. UI Manager: A global class that manages the active UI’s and overlays (such as hints for interactables). It makes sure everything is displayed correctly and keybinds and events are passed on to the right UI screen. Project Info: Every room now contains a altar with a book on it, this will contain all your project info (WIP). Future Plans: Detailed Project Rooms: I wanna add more representing objects in the project rooms and possibly add some decoration later on. Better Character? I might add a better fitting character if I have the time for it. NPC’s: I might wanna add some NPC’s you can talk to."}, {"post_id": 71267, "ts": "2026-09-20T15:33:55Z", "hours": 10.0858, "text": "Hall of Stars #4 - UI: Welcome Screen, Dialogues & Input Screens Never thought UI would be this hard, but it looks decently polished after 10h (or 9h and 55m to be precise) of coding. I’ve added a beautiful welcoming screen that sets up the .env for you and explains some stuff (like controls, use case, etc.). I’ve used assets from the Stardance Github . I eventually also found a cartoon yapping mp3 in there, so I thought it’d be funny to use that. No idea what it’s originally used for, but it helps. Thanks to @torkel for supporting my work and helping me endure all this. Peace out! New Features: Welcome Screen: An instructive conversation that consists out of 4 dialogues: An instruction for the keybinds Explaination of what the project is and what the use cases are An input field where you enter your Stardance username to connect to the Stardance Stats API A have fun page Dialogues: A class that draws a screen with text. It takes the text that is spoken and has optional arguments for a character png file and a character name to display. Input Screen: A screen that returns a value which the users enters. Takes a question and a placeholder. Future Plans: Refactor some messy code Add project information to the rooms, like a museum for every project"}, {"post_id": 69761, "ts": "2026-09-17T18:55:26Z", "hours": 7.2286, "text": "Hall of Stars - Collision, Hitboxes, Room Loading/Unloading & Working Doors I’ve been working hard on trying to get this game in a playable state as soon as possible, so I can then further expand the game but also make it ready for shipping whenever I need. That’s why I’m focussing on features like collisions and room navigation. I moved the main loop to level.py to let the world tick everything, and only the visual rendering is done in the main class. You can now walk through doors and easily move rooms and I even added a carpet! Shoutout to my number one fan @torkel for supporting all my great work New Features: Collisions: All collidable are added to a sprite group, which is saved in the level class and passed on to the player class to check for collisions. Hitboxes: Added the option for tiles to have a hitbox smaller than it’s tile (16x16). The player also has a smaller hitbox to make it able to create depth. Room Loading/Unloading: Each room saves it’s own tiles and collidable objects. When a room is loaded, these are added into the global tiles and collidable objects groups. They are removed form the global groups upon unloading the room. Working Doors: The doors now work seamlessly and loads you into a specific room. Future Plans: API class using Stardance Stats from @mixidmb , shoutout to him for creating that API. Generating rooms based on project information with the possibility to view project details."}, {"post_id": 65496, "ts": "2026-09-10T17:56:03Z", "hours": 8.5803, "text": "Hall of Stars #2 - Camera, Rooms, Layers, Dynamic Hallway Generation & More Long time no see! Finally came to a point where committing was valid and the code was not messed up. I was rewriting alot of code throughout the process of adding all these features, because every new feature I came up with needed a change in the previous feature’s code. Anyway shoutout to my number one fan @torkel and may the --force be with you! New Features: Camera: A camera that follows the player around and renders all the visible objects. Rooms: Added the functionality to generate rooms with adjustable width, height and walls. Dynamic Hallway Generation: A subclass of the Rooms class that generates a hallway with a door for every project you have on stardance. Dummy API: Because the stardance API doesn’t have profile fetching yet. Layers: So everything renders correctly Future Plans: Adding a way to see what door represents what project. Adding decorations Adding room teleport logic Adding project visualization in rooms"}, {"post_id": 58802, "ts": "2026-08-31T11:55:23Z", "hours": 5.3786, "text": "Hall of Stars - Character Sprite Animations & Walking Logic First devlog for Hall of Stars, yipee! I came up with this idea while playing Pokemon Diamond on my old DS lite. I just like the way it feels, the movement is so jittery, but it still feels nice to play. So I came up with the idea to make a game with a matching style. I was kinda done with minecraft-themed projects, so I thought: “Why not do something with the Stardance API, since I’m building this project for stardance anyway.” I decided to start making a retro topdown game (just like Pokemon Diamond) where you spawn into a long hallway with doors on the sides. Those doors represent all the projects you’ve made on stardance. When entering a door it will give you more information on the project, like hours spent, number of devlogs and their contents, number of ships, and more if I get the chance. New Features: Screen: Yeah, I added a screen. This makes it possible for your eyes to see what’s happening. It must be one of the best inventions ever in gaming. Character Sprite Texture: I textured the character in all the frames, this took long . The animation and character template are made by ErisEsra , so big shoutout to her. Character Sprite Animations: I’ve made sure the template animation works properly and the player now has idle and walk animations for all four directions. Player Movement: I implemented the logic for moving the player, with the same system as most retro games: Up, Down, Left or Right. No diagonal walking. Future Plans: Constructing the hallway Adding the doors and rooms Making an API class that communicates with the stardance API. Add projects to the hallway through the API Add project details to the rooms"}]...
|
Title: Hall Of Stars by @Camiel | Stardance
Devlo Title: Hall Of Stars by @Camiel | Stardance
Devlogs:
Hall of Stars - Character Sprite Animations & Walking Logic First devlog for Hall of Stars, yipee! I came up with this idea while playing Pokemon Diamond on my old DS lite. I just like the way it feels, the movement is so jittery, but it still feels nice to play. So I came up with the idea to make a game with a matching style. I was kinda done with minecraft-themed projects, so I thought: “Why not do something with the Stardance API, since I’m building this project for stardance anyway.” I decided to start making a retro topdown game (just like Pokemon Diamond) where you spawn into a long hallway with doors on the sides. Those doors represent all the projects you’ve made on stardance. When entering a door it will give you more information on the project, like hours spent, number of devlogs and their contents, number of ships, and more if I get the chance. New Features: Screen: Yeah, I added a screen. This makes it possible for your eyes to see what’s happening. It must be one of the best inventions ever in gaming. Character Sprite Texture: I textured the character in all the frames, this took long . The animation and character template are made by ErisEsra , so big shoutout to her. Character Sprite Animations: I’ve made sure the template animation works properly and the player now has idle and walk animations for all four directions. Player Movement: I implemented the logic for moving the player, with the same system as most retro games: Up, Down, Left or Right. No diagonal walking. Future Plans: Constructing the hallway Adding the doors and rooms Making an API class that communicates with the stardance API. Add projects to the hallway through the API Add project details to the rooms
Hall of Stars #2 - Camera, Rooms, Layers, Dynamic Hallway Generation & More Long time no see! Finally came to a point where committing was valid and the code was not messed up. I was rewriting alot of code throughout the process of adding all these features, because every new feature I came up with needed a change in the previous feature’s code. Anyway shoutout to my number one fan @torkel and may the --force be with you! New Features: Camera: A camera that follows the player around and renders all the visible objects. Rooms: Added the functionality to generate rooms with adjustable width, height and walls. Dynamic Hallway Generation: A subclass of the Rooms class that generates a hallway with a door for every project you have on stardance. Dummy API: Because the stardance API doesn’t have profile fetching yet. Layers: So everything renders correctly Future Plans: Adding a way to see what door represents what project. Adding decorations Adding room teleport logic Adding project visualization in rooms
Hall of Stars - Collision, Hitboxes, Room Loading/Unloading & Working Doors I’ve been working hard on trying to get this game in a playable state as soon as possible, so I can then further expand the game but also make it ready for shipping whenever I need. That’s why I’m focussing on features like collisions and room navigation. I moved the main loop to level.py to let the world tick everything, and only the visual rendering is done in the main class. You can now walk through doors and easily move rooms and I even added a carpet! Shoutout to my number one fan @torkel for supporting all my great work New Features: Collisions: All collidable are added to a sprite group, which is saved in the level class and passed on to the player class to check for collisions. Hitboxes: Added the option for tiles to have a hitbox smaller than it’s tile (16x16). The player also has a smaller hitbox to make it able to create depth. Room Loading/Unloading: Each room saves it’s own tiles and collidable objects. When a room is loaded, these are added into the global tiles and collidable objects groups. They are removed form the global groups upon unloading the room. Working Doors: The doors now work seamlessly and loads you into a specific room. Future Plans: API class using Stardance Stats from @mixidmb , shoutout to him for creating that API. Generating rooms based on project information with the possibility to view project details.
Hall of Stars #4 - UI: Welcome Screen, Dialogues & Input Screens Never thought UI would be this hard, but it looks decently polished after 10h (or 9h and 55m to be precise) of coding. I’ve added a beautiful welcoming screen that sets up the .env for you and explains some stuff (like controls, use case, etc.). I’ve used assets from the Stardance Github . I eventually also found a cartoon yapping mp3 in there, so I thought it’d be funny to use that. No idea what it’s originally used for, but it helps. Thanks to @torkel for supporting my work and helping me endure all this. Peace out! New Features: Welcome Screen: An instructive conversation that consists out of 4 dialogues: An instruction for the keybinds Explaination of what the project is and what the use cases are An input field where you enter your Stardance username to connect to the Stardance Stats API A have fun page Dialogues: A class that draws a screen with text. It takes the text that is spoken and has optional arguments for a character png file and a character name to display. Input Screen: A screen that returns a value which the users enters. Takes a question and a placeholder. Future Plans: Refactor some messy code Add project information to the rooms, like a museum for every project
Hall of Stars - Interactables, UI manager and Project Info This was by far the hardest part of the project for me. I had to start mixing the generation and objects of the game itself with the UI, to integrate properly working NPC’s and interactable projects. But this was really a necessary part of the process to make the rooms have immersive contents. I managed to survive it (thanks to @torkel ), so now comes the fun part of designing the rooms! New Features: Interactables: Adds a way to select an object and have a specific range around them where the player is able to open an UI upon the press of the set keybind. It also shows a hint for the keybind and what it does when you enter the interaction range. It is also possible to change the texture of the target object when entering the interaction range. UI Manager: A global class that manages the active UI’s and overlays (such as hints for interactables). It makes sure everything is displayed correctly and keybinds and events are passed on to the right UI screen. Project Info: Every room now contains a altar with a book on it, this will contain all your project info (WIP). Future Plans: Detailed Project Rooms: I wanna add more representing objects in the project rooms and possibly add some decoration later on. Better Character? I might add a better fitting character if I have the time for it. NPC’s: I might wanna add some NPC’s you can talk to....
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1792633844.5809119
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1793238644.5809119
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64531
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My own site! by @BossLoach | Stardance
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BossLoach
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1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T18:07:17Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Here is the website I made, am counting this project further to contribute more to the crescent and terra events happening, but this is as far as I got using the guide, had some issues with photos but managed to fix it and everything works", "repo": "https://github.com/bossloach-droid/Personal-website", "demo": "https://bossloach-droid.github.io/Personal-website/"}]...
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[{"post_id": 77369, "ts": "202 [{"post_id": 77369, "ts": "2026-10-06T18:00:38Z", "hours": 1.3339, "text": "Finished as much as is needed for this, gonna work more for terra on it"}, {"post_id": 77141, "ts": "2026-10-05T19:14:56Z", "hours": 3.0631, "text": "added new sections with backgrounds and colour"}, {"post_id": 73016, "ts": "2026-09-24T07:07:47Z", "hours": 1.3022, "text": "Added first image to the site :3"}, {"post_id": 71947, "ts": "2026-09-21T20:35:59Z", "hours": 0.8797, "text": "Current website base, working on adding sections and colours"}]...
|
Title: My own site! by @BossLoach | Stardance
Dev Title: My own site! by @BossLoach | Stardance
Devlogs:
Current website base, working on adding sections and colours
Added first image to the site :3
added new sections with backgrounds and colour
Finished as much as is needed for this, gonna work more for terra on it
Ships:
Here is the website I made, am counting this project further to contribute more to the crescent and terra events happening, but this is as far as I got using the guide, had some issues with photos but managed to fix it and everything works...
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1793213602.0747702
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1793300002.0747702
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7454
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Dashboard by @TX9394 | Stardance
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TX9394
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0
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65.94
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0
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[]
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[{"post_id": 77365, "ts": "202 [{"post_id": 77365, "ts": "2026-10-06T17:52:02Z", "hours": 10.7172, "text": "Devlog 38 I used the whole time to get the python dashboard on the website. Streamlit helped a lot and now I finally have a version which works (sometimes). There are still some errors with API keys and the settings being transferred correctly on the website."}, {"post_id": 39355, "ts": "2026-08-02T08:47:49Z", "hours": 0.6644, "text": "Devlog 37 I didn’t do much, I just added some functions which got lost by my project reset. Somehow, the buttons on the website didn’t work also, so I fixed that."}, {"post_id": 38727, "ts": "2026-08-01T08:48:33Z", "hours": 10.3597, "text": "Devlog 36 That’s a problem right now, because I did exactly nothing. I added the function, that your google account that you added, is saved in the json file. But because of some stupid reason, the website didn’t find the json file anymore as soon as the google account was connected. I tried every humanly possible ways to fix that, I didn’t have any success. Then I asked Claude Code, who also didn’t know what to do, it didn’t work. I now deleted all of the changes and brought it back to the last commit on github were everything still works. Next step is to find a solution, so the google account gets saved in the json file, so the dashboard can show your calender entries and stuff. I know it’s not a good idea to log this time right now, but I didn’t find a way to “delete” time, and I also just don’t want to start this project over again."}, {"post_id": 29668, "ts": "2026-07-16T18:51:32Z", "hours": 1.6069, "text": "Devlog 35 1. Dashboard design The curved edges didn’t want to work propably, so I made them not curved again Fixed some color issues, because at some specific color like dark red the contrast was trash 2. Widgets The weather widget works again now, that was just a small fx I am currently having a lot of trouble with the calender widget, because I always wondered why the appointments aren’t shown probably on the dashboard. Now I found out why: Because I am saving the google account exactly nowhere, wo the python dashboard doesn’t have access to the account information. I don’t know yet, how I want to save an entire google account in a json file, but I am sure I’ll find I way to do it (hopefully)"}, {"post_id": 29077, "ts": "2026-07-15T18:48:19Z", "hours": 0.8064, "text": "Devlog 34 1. Google Google still wasn’t able to verify my app, so it’s still just avaible to specific test users The calender/notification date is also not shown properly yet, there is some problem with the json file, I still wasn’t able to fix this 2. Python dashboard The corners of the dashboard widgets are somehow not as curved as I want them to be, and the resolution is also trash some how"}, {"post_id": 28471, "ts": "2026-07-14T18:37:42Z", "hours": 3.8711, "text": "Devlog 33 1. Google On the Python dashboard, neither your google calender nor your notifications are shown proberly. I still have to fix this I tried verifying my app with google, so it’s public and anyone can use it and I don’t have to declare you as test user for you to be able to use the website and show your notifications and stuff 2. Dashboard Design The edges of the python dashboard are curved now The dashboard also works now with really dark of really light color and the contrast isn’t shit anymore"}, {"post_id": 25460, "ts": "2026-07-09T18:58:48Z", "hours": 1.3867, "text": "Devlog 32 Dashboard Design If you choose a custom color now, not just the text and the lines have that color, but the whole website. It was pretty complicated to be sure, that the contrast is neither at really light nor at really dark color ass."}, {"post_id": 24893, "ts": "2026-07-08T18:57:39Z", "hours": 2.0447, "text": "#Devlog 31 1. Getting the website ready There was again a problem with the google services, I submitted my website now for verification. Because of some reason you weren’t able to scroll in the settings section, I fixed that 2. Python dashboard I started with the dashboard, I pretty much redesigned it, it looks different to the old version. The google services like calender or gmail don’t work yet and the color isn’t as I want it yet. But it’s a good start. I again had lots of help by AI here, because as I already wrote, my python knowledge is pretty ass."}, {"post_id": 23650, "ts": "2026-07-06T18:55:45Z", "hours": 1.1494, "text": "#Devlog 30 1. Google Now you finally can add your google account to the website That just works if you are on localhost, on server, it doesn’t work yet, don’t really now why The problem was, that I didn’t give google any authorized javascript origins, which leads to the problem, that the origin is authorized 2. API Safety Because of the new json file with my google api key and everything, the json files were accesible for anyone in internet, I did also fix that"}, {"post_id": 22978, "ts": "2026-07-05T17:43:21Z", "hours": 1.3053, "text": "Devlog 29 1. Google I now created a completly new project at google claude, because somehow the website always said, the client was deleted. It still says that I don’t now what to do. I’ll just wait now, maybe it doesn’t load properly With the new google project, I added the new secret and the new google id to the .env I don’t have an .env file for the google secret and id anymore, I now use the json file by google 2. Fixing design issues Somehow, one checkbox was always the wrong size. That’s because the text was too big. I now made the text smaller, so the checkbox has it’s proper size now Now, if you select the checkbox for preset theme, you can’t choose a custom color any more. You also can’t select a preset theme, if the checkbox for custom color is checked"}, {"post_id": 20991, "ts": "2026-07-02T18:49:36Z", "hours": 0.2781, "text": "I think the website is actually ready for the python script now."}, {"post_id": 20024, "ts": "2026-07-01T14:59:46Z", "hours": 0.4256, "text": "I tried to fix the issue with the about div, so it doesn’t move. Wasn’t successful again."}, {"post_id": 19270, "ts": "2026-06-30T15:12:26Z", "hours": 1.1172, "text": "I spent the whole fucking time trying to tell this stupid piece of shit to not fucking move. It did ignore me of course all the time. Whatever, I don’t want this anymore."}, {"post_id": 19108, "ts": "2026-06-30T10:44:59Z", "hours": 0.7, "text": "Just fixed some pretty stupid design bugs"}, {"post_id": 18389, "ts": "2026-06-29T15:02:42Z", "hours": 1.505, "text": "I added a new menu design, so the menu hovers open now."}, {"post_id": 17767, "ts": "2026-06-28T18:15:35Z", "hours": 0.3, "text": "I now added the functinality for the start dashboard button"}, {"post_id": 17032, "ts": "2026-06-27T17:19:42Z", "hours": 2.6183, "text": "I now started with the actual python dashboard, i am not happy with the design yet and half of the functions don’t work right now, but i think it’s a pretty nice start"}, {"post_id": 16430, "ts": "2026-06-26T18:48:31Z", "hours": 1.7358, "text": "Now, you can’t just get the .env file anymore. I also added the function, that if one person connects her google account, not everyone can see his appointments and everything."}, {"post_id": 15219, "ts": "2026-06-24T18:43:27Z", "hours": 1.1431, "text": "I fixed some bugs in the design If you open the windows for the notifications or something like that, the background, so the website gets blurry I added a favicon/logo"}, {"post_id": 14998, "ts": "2026-06-24T11:35:24Z", "hours": 0.34, "text": "I started with the notification widget, but you only have your emails yet."}, {"post_id": 14944, "ts": "2026-06-24T08:44:40Z", "hours": 0.9147, "text": "now you can also change your settings by pressing the change buttons, not only when ticking the checkboxes."}, {"post_id": 14558, "ts": "2026-06-23T18:40:11Z", "hours": 0.5456, "text": "I started adding the possibility to add stocks or crypto currencies"}, {"post_id": 14350, "ts": "2026-06-23T13:32:05Z", "hours": 0.4947, "text": "Now it finally shows everything from your google calender also in the dashboard. I had a lots of help by ai here."}, {"post_id": 13705, "ts": "2026-06-22T14:02:11Z", "hours": 0.8136, "text": "I now started adding the possibilty to add your google calender to the dashboard. thats a lot more difficult than I thought at first. I deleted half of my code now, that’s why I don’thave any screenshots right now."}, {"post_id": 13160, "ts": "2026-06-21T15:11:21Z", "hours": 1.0911, "text": "I now styled the hover and click animation for the new button styles. I also added the about me content and styled it."}, {"post_id": 11917, "ts": "2026-06-19T13:04:59Z", "hours": 0.2939, "text": "I redesigned the website, it has a different font and a different color now."}, {"post_id": 10808, "ts": "2026-06-17T18:45:09Z", "hours": 1.9222, "text": "Added a new font, but I have to look for another one, don’t really like that one yet Now if you select the countdown to date widget, there opens a window, in which you can select the date. There were some problems with the IP location, so I tried to fix them, didn’t have that much success."}, {"post_id": 10128, "ts": "2026-06-16T18:47:46Z", "hours": 1.8225, "text": "I completly redesigned the notifications, because the they are declarated as “success” so the browser styles them as “success” but i don’t want this, because this doesn’t match the design of the website. Every section like settings or home has its own html file now for more structure and less chaos Fixed some JS and CSS bugs"}, {"post_id": 9252, "ts": "2026-06-15T15:13:19Z", "hours": 1.4561, "text": "Now you can’t save your settings without filling out everything"}, {"post_id": 7613, "ts": "2026-06-12T18:42:55Z", "hours": 1.7892, "text": "Finally the settings saving works properly now. I also started writing my readme"}, {"post_id": 6986, "ts": "2026-06-11T18:43:54Z", "hours": 2.2928, "text": "I started doing some backend, so if you change the settings, they also get saved in a json file. I also added one new tab to the settings, were you can choose if you want your dashboard to have an preset theme or you can even choose your own color."}, {"post_id": 6366, "ts": "2026-06-10T18:38:50Z", "hours": 3.6539, "text": "I started adding the first settings and styling them."}, {"post_id": 5806, "ts": "2026-06-09T18:51:07Z", "hours": 0.7542, "text": "I now started with CSS, the buttons were a good start."}, {"post_id": 5607, "ts": "2026-06-09T13:56:14Z", "hours": 1.3825, "text": "I had massive problems with Git, because of the venv. Now I deleted it, everything works perfectly now. Also added css."}, {"post_id": 4901, "ts": "2026-06-08T14:02:58Z", "hours": 0.7464, "text": "Mainly fixed bugs, also added some css"}, {"post_id": 4804, "ts": "2026-06-08T09:33:43Z", "hours": 0.3194, "text": "Had some time in school, so I started adding css and javascript. Struggeled a lot with JavaScript, don‘t know much about it."}, {"post_id": 4412, "ts": "2026-06-07T18:48:49Z", "hours": 0.6278, "text": "As planned, I am coding the website by myself, so it’s a lot slow, but the structure is ready, just need some css."}, {"post_id": 2662, "ts": "2026-06-05T10:26:19Z", "hours": 0.9458, "text": "Started with the python dashboard, there will get some more information here, but its a nice start. I did that with a lot of help of AI, because I am not good yet at python, but I was able to do the debugging. I am trying do to the website by myself."}]...
|
Title: Dashboard by @TX9394 | Stardance
Devlogs:
Title: Dashboard by @TX9394 | Stardance
Devlogs:
Started with the python dashboard, there will get some more information here, but its a nice start. I did that with a lot of help of AI, because I am not good yet at python, but I was able to do the debugging. I am trying do to the website by myself.
As planned, I am coding the website by myself, so it’s a lot slow, but the structure is ready, just need some css.
Had some time in school, so I started adding css and javascript. Struggeled a lot with JavaScript, don‘t know much about it.
Mainly fixed bugs, also added some css
I had massive problems with Git, because of the venv. Now I deleted it, everything works perfectly now. Also added css.
I now started with CSS, the buttons were a good start.
I started adding the first settings and styling them.
I started doing some backend, so if you change the settings, they also get saved in a json file. I also added one new tab to the settings, were you can choose if you want your dashboard to have an preset theme or you can even choose your own color.
Finally the settings saving works properly now. I also started writing my readme
Now you can’t save your settings without filling out everything
I completly redesigned the notifications, because the they are declarated as “success” so the browser styles them as “success” but i don’t want this, because this doesn’t match the design of the website. Every section like settings or home has its own html file now for more structure and less chaos Fixed some JS and CSS bugs
Added a new font, but I have to look for another one, don’t really like that one yet Now if you select the countdown to date widget, there opens a window, in which you can select the date. There were some problems with the IP location, so I tried to fix them, didn’t have that much success.
I redesigned the website, it has a different font and a different color now.
I now styled the hover and click animation for the new button styles. I also added the about me content and styled it.
I now started adding the possibilty to add your google calender to the dashboard. thats a lot more difficult than I thought at first. I deleted half of my code now, that’s why I don’thave any screenshots right now.
Now it finally shows everything from your google calender also in the dashboard. I had a lots of help by ai here.
I started adding the possibility to add stocks or crypto currencies
now you can also change your settings by pressing the change buttons, not only when ticking the checkboxes.
I started with the notification widget, but you only have your emails yet.
I fixed some bugs in the design If you open the windows for the notifications or something like that, the background, so the website gets blurry I added a favicon/logo
Now, you can’t just get the .env file anymore. I also added the function, that if one person connects her google account, not everyone can see his appointments and everything.
I now started with the actual python dashboard, i am not happy with the design yet and half of the functions don’t work right now, but i think it’s a pretty nice start
I now added the functinality for the start dashboard button
I added a new menu design, so the menu hovers open now.
Just fixed some pretty stupid design bugs
I spent the whole fucking time trying to tell this stupid piece of shit to not fucking move. It did ignore me of course all the time. Whatever, I don’t want this anymore.
I tried to fix the issue with the about div, so it doesn’t move. Wasn’t successful again.
I think the website is actually ready for the python script now.
Devlog 29 1. Google I now created a completly new project at google claude, because somehow the website always said, the client was deleted. It still says that I don’t now what to do. I’ll just wait now, maybe it doesn’t load properly With the new google project, I added the new secret and the new google id to the .env I don’t have an .env file for the google secret and id anymore, I now use the json file by google 2. Fixing design issues Somehow, one checkbox was always the wrong size. That’s because the text was too big. I now made the text smaller, so the checkbox has it’s proper size now Now, if you select the checkbox for preset theme, you can’t choose a custom color any more. You also can’t select a preset theme, if the checkbox for custom color is checked
#Devlog 30 1. Google Now you finally can add your google account to the website That just works if you are on localhost, on server, it doesn’t work yet, don’t really now why The problem was, that I didn’t give google any authorized javascript origins, which leads to the problem, that the origin is authorized 2. API Safety Because of the new json file with my google api key and everything, the json files were accesible for anyone in internet, I did also fix that
#Devlog 31 1. Getting the website ready There was again a problem with the google services, I submitted my website now for verification. Because of some reason you weren’t able to scroll in the settings section, I fixed that 2. Python dashboard I started with the dashboard, I pretty much redesigned it, it looks different to the old version. The google services like calender or gmail don’t work yet and the color isn’t as I want it yet. But it’s a good start. I again had lots of help by AI here, because as I already wrote, my python knowledge is pretty ass.
Devlog 32 Dashboard Design If you choose a custom color now, not just the text and the lines have that color, but the whole website. It was pretty complicated to be sure, that the contrast is neither at really light nor at really dark color ass.
Devlog 33 1. Google On the Python dashboard, neither your google calender nor your notifications are shown proberly. I still have to fix this I tried verifying my app with google, so it’s public and anyone can use it and I don’t have to declare you as test user for you to be able to use the website and show your notifications and stuff 2. Dashboard Design The edges of the python dashboard are curved now The dashboard also works now with really dark of really light color and the contrast isn’t shit anymore
Devlog 34 1. Google Google still wasn’t able to verify my app, so it’s still just avaible to specific test users The calender/notification date is also not shown properly yet, there is some problem with the json file, I still wasn’t able to fix this 2. Python dashboard The corners of the dashboard widgets are somehow not as curved as I want them to be, and the resolution is also trash some how
Devlog 35 1. Dashboard design The curved edges didn’t want to work propably, so I made them not curved again Fixed some color issues, because at some specific color like dark red the contrast was trash 2. Widgets The weather widget works again now, that was just a small fx I am currently having a lot of trouble with the calender widget, because I always wondered why the appointments aren’t shown probably on the dashboard. Now I found out why: Because I am saving the google account exactly nowhere, wo the python dashboard doesn’t have access to the account information. I don’t know yet, how I want to save an entire google account in a json file, but I am sure I’ll find I way to do it (hopefully)
Devlog 36 That’s a problem right now, because I did exactly nothing. I added the function, that your google account that you added, is saved in the json file. But because of some stupid reason, the website didn’t find the json file anymore as soon as the google account was connected. I tried every humanly possible ways to fix that, I didn’t have any success. Then I asked Claude Code, who also didn’t know what to do, it didn’t work. I now deleted all of the changes and brought it back to the last commit on github were everything still works. Next step is to find a solution, so the google account gets saved in the json file, so the dashboard can show your calender entries and stuff. I know it’s not a good idea to log this time right now, but I didn’t find a way to “delete” time, and I also just don’t want to start this project over again.
Devlog 37 I didn’t do much, I just added some functions which got lost by my project reset. Somehow, the buttons on the website didn’t work also, so I fixed that.
Devlog 38 I used the whole time to get the python dashboard on the website. Streamlit helped a lot and now I finally have a version which works (sometimes). There are still some errors with API keys and the settings being transferred correctly on the website....
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1792684441.2655637
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1793289241.2655637
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68265
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lola by @adel | Stardance
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adel
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0
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1.05
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0
|
[]
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[{"post_id": 77363, "ts": "202 [{"post_id": 77363, "ts": "2026-10-06T17:47:21Z", "hours": 1.0456, "text": "Today I built the basic lolOS desktop interface.I added the top bar, dock, live clock, Terminal, Notes and About windows.I also made the windows draggable using JavaScript.Next I want to make the apps interactive and improve the terminal."}]...
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Title: lola by @adel | Stardance
Devlogs:
Today I Title: lola by @adel | Stardance
Devlogs:
Today I built the basic lolOS desktop interface.I added the top bar, dock, live clock, Terminal, Notes and About windows.I also made the windows draggable using JavaScript.Next I want to make the apps interactive and improve the terminal....
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1793119885.1186373
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1793724685.1186373
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43116
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X-Revenant by @nejenabinupa | Stardance
|
nejenabinupa
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1
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49.0
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0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T17:17:01Z", "hours": 49.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this model is finished now all of the details are in the readme how you like it", "repo": "https://github.com/binupax6699/X-REVENANT-3D-MODLE", "demo": "https://sketchfab.com/3d-models/x-revenant-d105edc6008d4e148df14087eecc2355"}]...
|
[{"post_id": 77351, "ts": "202 [{"post_id": 77351, "ts": "2026-10-06T17:11:44Z", "hours": 1.4131, "text": "finished up all and its ready now"}, {"post_id": 43397, "ts": "2026-08-08T16:48:16Z", "hours": 6.4225, "text": "Finally finished baking the textures to the body"}, {"post_id": 42499, "ts": "2026-08-07T08:42:02Z", "hours": 9.8578, "text": "I did the texturing for the all and I make the interior and put weapons that come out from openings, next will be backing the texture and sum small details to make it perfect."}, {"post_id": 41340, "ts": "2026-08-05T14:27:20Z", "hours": 10.5606, "text": "I added small details and sum small changes to the topology and cut out opening to add this that come out and I add the landing gear and it was the most complex part today and i even animated it and it look so perfect."}, {"post_id": 40203, "ts": "2026-08-03T16:38:36Z", "hours": 10.9303, "text": "Did so much changes and I think this is the final model I can get, maybe little more changes and textures I can add in next devlog, it’s looking good i think I did a great job to get to here and make it much more my style and better over time"}, {"post_id": 39555, "ts": "2026-08-02T16:15:05Z", "hours": 10.265, "text": "Took so long to make the based mash and it was good enough to work ok and need to make it perfect and make some small small changes along the way."}]...
|
Title: X-Revenant by @nejenabinupa | Stardance
De Title: X-Revenant by @nejenabinupa | Stardance
Devlogs:
Took so long to make the based mash and it was good enough to work ok and need to make it perfect and make some small small changes along the way.
Did so much changes and I think this is the final model I can get, maybe little more changes and textures I can add in next devlog, it’s looking good i think I did a great job to get to here and make it much more my style and better over time
I added small details and sum small changes to the topology and cut out opening to add this that come out and I add the landing gear and it was the most complex part today and i even animated it and it look so perfect.
I did the texturing for the all and I make the interior and put weapons that come out from openings, next will be backing the texture and sum small details to make it perfect.
Finally finished baking the textures to the body
finished up all and its ready now
Ships:
this model is finished now all of the details are in the readme how you like it...
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1793148441.4466455
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1793234841.4466455
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|
49526
|
RedC2 by @redsimit | Stardance
|
redsimit
|
3
|
7.0
|
71
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T16:53:51Z", "hours": 3.0, "multiplier": 10.97, "payout": 35, "blessing": "neutral", "text": "REDC2 is a terminal-based dashboard built in Python, designed to monitor and control multiple systems over SSH from a single window. I created this tool because I wanted a simpler way to manage my personal homelab (an old laptop and a Raspberry Pi) without cluttering my screen with endless terminal windows. Python’s simplicity made it the perfect choice since the project didn’t require low-level programming. Key Features & Updates • Centralized Dashboard: Run main.py to instantly view all your systems in a single terminal interface. • Simple Configuration: Devices and settings are easily managed through straightforward .toml files. • Real-Time Monitoring: Keep an eye on system health with live tracking for CPU usage, RAM usage, and system status. • Smooth Navigation: Press Escape to quickly jump between systems, or use Ctrl + P to open a command palette for interface customization. • Cross-Platform Stability: Completely fixed previous lagging and bugging issues across different operating systems. Ultimately, REDC2 removes the friction from managing a small homelab—making it faster, cleaner, and much more convenient.", "repo": "https://github.com/Simit6155/RedC2", "demo": "https://github.com/Simit6155/RedC2/releases/tag/v0.2"}, {"ship_num": 2, "ts": "2026-10-02T13:16:25Z", "hours": 1.0, "multiplier": 11.02, "payout": 14, "blessing": "neutral", "text": "REDC2 is a terminal-based tool that allows you to control and monitor multiple systems from a single window using SSH (Secure Shell). I built REDC2 in Python because of its simplicity and because this project does not require low-level programming. I personally run a homelab with two devices: an old laptop and a Raspberry Pi. I always disliked having multiple terminal windows open just to manage my systems, so I created REDC2 to bring everything together in one interface. When you run main.py, REDC2 displays your configured devices in a simple terminal dashboard. The devices are configured through .toml files, and the dashboard displays information such as CPU usage, RAM usage, and system status. You can customize the terminal interface using Ctrl + P to open the command palette. Switching between devices is also simple: press the Escape key to move between systems. FIXED LAGGING AND BUGGING IN DIFFIRENT OS’s !! The goal of REDC2 is to make managing a small homelab faster, cleaner, and more convenient without needing multiple terminal windows.", "repo": "https://github.com/Simit6155/RedC2", "demo": "https://github.com/Simit6155/RedC2/releases/tag/v0.2"}, {"ship_num": 3, "ts": "2026-08-17T15:19:37Z", "hours": 3.0, "multiplier": 8.55, "payout": 22, "blessing": "neutral", "text": "REDC2 REDC2 is a terminal-based tool that allows you to control and monitor multiple systems from a single window using SSH (Secure Shell) . I built REDC2 in Python because of its simplicity and because this project does not require low-level programming. I personally run a homelab with two devices: an old laptop and a Raspberry Pi. I always disliked having multiple terminal windows open just to manage my systems, so I created REDC2 to bring everything together in one interface. When you run main.py , REDC2 displays your configured devices in a simple terminal dashboard. The devices are configured through .toml files, and the dashboard displays information such as CPU usage, RAM usage, and system status . You can customize the terminal interface using Ctrl + P to open the command palette. Switching between devices is also simple: press the Escape key to move between systems. The goal of REDC2 is to make managing a small homelab faster, cleaner, and more convenient without needing multiple terminal windows.", "repo": "https://github.com/Simit6155/RedC2", "demo": "https://github.com/Simit6155/RedC2/releases/tag/v0.2"}]...
|
[{"post_id": 77341, "ts": "202 [{"post_id": 77341, "ts": "2026-10-06T16:51:57Z", "hours": 0.9006, "text": "Final Version REDC2 Works on Linux, MacOS and Windows without problems. Information about this project: REDC2 is a terminal-based tool that allows you to control and monitor multiple systems from a single window using SSH (Secure Shell). I built REDC2 in Python because of its simplicity and because this project does not require low-level programming. I personally run a homelab with two devices: an old laptop and a Raspberry Pi. I always disliked having multiple terminal windows open just to manage my systems, so I created REDC2 to bring everything together in one interface. When you run main.py, REDC2 displays your configured devices in a simple terminal dashboard. The devices are configured through .toml files, and the dashboard displays information such as CPU usage, RAM usage, and system status. You can customize the terminal interface using Ctrl + P to open the command palette. Switching between devices is also simple: press the Escape key to move between systems. The goal of REDC2 is to make managing a small homelab faster, cleaner, and more convenient without needing multiple terminal windows."}, {"post_id": 77096, "ts": "2026-10-05T17:00:28Z", "hours": 1.2503, "text": "Fixing MacOS compatability Issues"}, {"post_id": 76723, "ts": "2026-10-04T12:47:58Z", "hours": 1.0189, "text": "Spent an hour cleaning the code and the filesystem. So easy to read now"}, {"post_id": 52390, "ts": "2026-08-22T14:42:16Z", "hours": 0.5719, "text": "DEVLOG #5 Updated the parts where i used AI, The final project has no AI involved rn :) REDC2 lets you access your devices/machines through SSH using Python. It gives you the ability to switch between machines easily and gives you basic infos about your configured machines. I use this everyday messing with my homelab"}, {"post_id": 52277, "ts": "2026-08-22T11:55:14Z", "hours": 0.7256, "text": "Turned into exe and created a machines.toml.example file ready to ship"}, {"post_id": 48887, "ts": "2026-08-17T13:34:41Z", "hours": 0.4503, "text": "REDC2 DEVLOG 3 - squashed two nasty bugs Spent today hunting down two bugs that were making the SSH terminal panel basically unusable. Bug #1: crashing on select Selecting a machine from the command bar threw a DuplicateIds exception and killed the terminal widget. Turns out Textual’s Widget.remove() is async — it just schedules the removal, it doesn’t happen instantly. My code was removing the old terminal widget and then immediately mounting a new one with the same hardcoded id (ssh-terminal), so the two calls raced each other and Textual saw two widgets claiming the same id at once. Fixed it by giving each terminal instance a unique id (ssh-terminal-1, ssh-terminal-2, …) instead of reusing one. Bug #2: invisible typing in the command bar Typing into the main redc2> input box showed nothing on screen even though the input was working fine under the hood. Textual’s Input widget defaults to a border: tall style that needs ~3 rows to actually render the text row. My CSS forced the input down to height: 1 without accounting for the border, so the text row got squeezed to zero height and effectively vanished. Fix: stripped the border and added proper padding on the compact input. Both fixed now — dashboard select → terminal open → typing all work smoothly. Butter on warm bread. 🧈🍞"}, {"post_id": 48483, "ts": "2026-08-16T21:02:27Z", "hours": 1.3567, "text": "REDC2 Devlog 2 - Floating Terminal Feature Date: Aug 16, 2026 So I added a floating terminal panel to REDC2. The whole thing took a few hours. Why The dashboard was fine but having all command output in a separate section meant you couldn’t see both the machine status and what you just ran at the same time. Wanted the output accessible with a quick keybind without cluttering the main view. How Added a new FloatingTerminal container that sits in an overlay layer. It’s reactive so toggling visibility is smooth. Ctrl+T brings it up/down. All command output gets mirrored there automatically via the logging pipeline. Used Textual’s layer system to keep it from blocking the dashboard. Size and position are just CSS (width/height/offset), so it’s easy to customize. The Issues Initial CSS used right/bottom which Textual doesn’t support. Switched to offset. That fixed it.Paramiko had version issues with keys. Downgraded to 3.4.1 and added password auth support to the config since most people just want to use passwords anyway.SSH key format stuff is annoying. Just went with password auth as default and made it dead simple. What Works Toggle with Ctrl+TReal-time command outputScrollable history (max 2000 lines)Doesn’t block dashboard interactionWorks over SSH fine What’s Left Draggable terminal (low priority)Copy/paste in terminal (Textual limitation)Separate shell session option (would need more work) It’s production ready though. Deployed to homelab and it just works. Stats: ~100 lines of new code1 file modified (app.py)0 breaking changesWorks with password or key authNo new dependencies Pretty solid for an afternoon’s work."}, {"post_id": 48109, "ts": "2026-08-16T12:14:15Z", "hours": 0.7122, "text": "REDC2 devlog #1 Started REDC2, a small terminal tool for SSHing into my own machines (an Ubuntu server and a Raspberry Pi) without opening a new terminal every time. You type list, get an id for each machine, then select 0 and it just runs real ssh under the hood. No custom protocol, just a nicer front end for something I already do constantly. Spent today mostly fixing bugs from the first rough version. select was calling ssh_into(), a function that didn’t exist, so picking a machine just crashed. Also had bad indentation, the quit/exit handling was nested inside the select block instead of next to it, and the main guard was indented inside main() so the script never actually ran. Fixed both, then added colorama for colored output (green connecting, red errors, yellow on abort), and handling for when ssh isn’t installed at all, it checks /etc/os-release to find the distro and offers to install openssh instead of just crashing. Machines are still hardcoded in a list at the top of the file, works but doesn’t scale. Next up is moving that into a config file so I don’t have to edit the script to add a machine, and adding a status check so list shows which machines are actually reachable."}]...
|
Title: RedC2 by @redsimit | Stardance
Devlogs:
RE Title: RedC2 by @redsimit | Stardance
Devlogs:
REDC2 devlog #1 Started REDC2, a small terminal tool for SSHing into my own machines (an Ubuntu server and a Raspberry Pi) without opening a new terminal every time. You type list, get an id for each machine, then select 0 and it just runs real ssh under the hood. No custom protocol, just a nicer front end for something I already do constantly. Spent today mostly fixing bugs from the first rough version. select was calling ssh_into(), a function that didn’t exist, so picking a machine just crashed. Also had bad indentation, the quit/exit handling was nested inside the select block instead of next to it, and the main guard was indented inside main() so the script never actually ran. Fixed both, then added colorama for colored output (green connecting, red errors, yellow on abort), and handling for when ssh isn’t installed at all, it checks /etc/os-release to find the distro and offers to install openssh instead of just crashing. Machines are still hardcoded in a list at the top of the file, works but doesn’t scale. Next up is moving that into a config file so I don’t have to edit the script to add a machine, and adding a status check so list shows which machines are actually reachable.
REDC2 Devlog 2 - Floating Terminal Feature Date: Aug 16, 2026 So I added a floating terminal panel to REDC2. The whole thing took a few hours. Why The dashboard was fine but having all command output in a separate section meant you couldn’t see both the machine status and what you just ran at the same time. Wanted the output accessible with a quick keybind without cluttering the main view. How Added a new FloatingTerminal container that sits in an overlay layer. It’s reactive so toggling visibility is smooth. Ctrl+T brings it up/down. All command output gets mirrored there automatically via the logging pipeline. Used Textual’s layer system to keep it from blocking the dashboard. Size and position are just CSS (width/height/offset), so it’s easy to customize. The Issues Initial CSS used right/bottom which Textual doesn’t support. Switched to offset. That fixed it.Paramiko had version issues with keys. Downgraded to 3.4.1 and added password auth support to the config since most people just want to use passwords anyway.SSH key format stuff is annoying. Just went with password auth as default and made it dead simple. What Works Toggle with Ctrl+TReal-time command outputScrollable history (max 2000 lines)Doesn’t block dashboard interactionWorks over SSH fine What’s Left Draggable terminal (low priority)Copy/paste in terminal (Textual limitation)Separate shell session option (would need more work) It’s production ready though. Deployed to homelab and it just works. Stats: ~100 lines of new code1 file modified (app.py)0 breaking changesWorks with password or key authNo new dependencies Pretty solid for an afternoon’s work.
REDC2 DEVLOG 3 - squashed two nasty bugs Spent today hunting down two bugs that were making the SSH terminal panel basically unusable. Bug #1: crashing on select Selecting a machine from the command bar threw a DuplicateIds exception and killed the terminal widget. Turns out Textual’s Widget.remove() is async — it just schedules the removal, it doesn’t happen instantly. My code was removing the old terminal widget and then immediately mounting a new one with the same hardcoded id (ssh-terminal), so the two calls raced each other and Textual saw two widgets claiming the same id at once. Fixed it by giving each terminal instance a unique id (ssh-terminal-1, ssh-terminal-2, …) instead of reusing one. Bug #2: invisible typing in the command bar Typing into the main redc2> input box showed nothing on screen even though the input was working fine under the hood. Textual’s Input widget defaults to a border: tall style that needs ~3 rows to actually render the text row. My CSS forced the input down to height: 1 without accounting for the border, so the text row got squeezed to zero height and effectively vanished. Fix: stripped the border and added proper padding on the compact input. Both fixed now — dashboard select → terminal open → typing all work smoothly. Butter on warm bread. 🧈🍞
Turned into exe and created a machines.toml.example file ready to ship
DEVLOG #5 Updated the parts where i used AI, The final project has no AI involved rn :) REDC2 lets you access your devices/machines through SSH using Python. It gives you the ability to switch between machines easily and gives you basic infos about your configured machines. I use this everyday messing with my homelab
Spent an hour cleaning the code and the filesystem. So easy to read now
Fixing MacOS compatability Issues
Final Version REDC2 Works on Linux, MacOS and Windows without problems. Information about this project: REDC2 is a terminal-based tool that allows you to control and monitor multiple systems from a single window using SSH (Secure Shell). I built REDC2 in Python because of its simplicity and because this project does not require low-level programming. I personally run a homelab with two devices: an old laptop and a Raspberry Pi. I always disliked having multiple terminal windows open just to manage my systems, so I created REDC2 to bring everything together in one interface. When you run main.py, REDC2 displays your configured devices in a simple terminal dashboard. The devices are configured through .toml files, and the dashboard displays information such as CPU usage, RAM usage, and system status. You can customize the terminal interface using Ctrl + P to open the command palette. Switching between devices is also simple: press the Escape key to move between systems. The goal of REDC2 is to make managing a small homelab faster, cleaner, and more convenient without needing multiple terminal windows.
Ships:
REDC2 REDC2 is a terminal-based tool that allows you to control and monitor multiple systems from a single window using SSH (Secure Shell) . I built REDC2 in Python because of its simplicity and because this project does not require low-level programming. I personally run a homelab with two devices: an old laptop and a Raspberry Pi. I always disliked having multiple terminal windows open just to manage my systems, so I created REDC2 to bring everything together in one interface. When you run main.py , REDC2 displays your configured devices in a simple terminal dashboard. The devices are configured through .toml files, and the dashboard displays information such as CPU usage, RAM usage, and system status . You can customize the terminal interface using Ctrl + P to open the command palette. Switching between devices is also simple: press the Escape key to move between systems. The goal of REDC2 is to make managing a small homelab faster, cleaner, and more convenient without needing multiple terminal windows.
REDC2 is a terminal-based tool that allows you to control and monitor multiple systems from a single window using SSH (Secure Shell). I built REDC2 in Python because of its simplicity and because this project does not require low-level programming. I personally run a homelab with two devices: an old laptop and a Raspberry Pi. I always disliked having multiple terminal windows open just to manage my systems, so I created REDC2 to bring everything together in one interface. When you run main.py, REDC2 displays your configured devices in a simple terminal dashboard. The devices are configured through .toml files, and the dashboard displays information such as CPU usage, RAM usage, and system status. You can customize the terminal interface using Ctrl + P to open the command palette. Switching between devices is also simple: press the Escape key to move between systems. FIXED LAGGING AND BUGGING IN DIFFIRENT OS’s !! The goal of REDC2 is to make managing a small homelab faster, cleaner, and more convenient without needing multiple terminal windows.
REDC2 is a terminal-based dashboard built in Python, designed to monitor and control multiple systems over SSH from a single window. I created this tool because I wanted a simpler way to manage my personal homelab (an old laptop and a Raspberry Pi) without cluttering my screen with endless terminal windows. Python’s simplicity made it the perfect choice since the project didn’t require low-level programming. Key Features & Updates • Centralized Dashboard: Run main.py to instantly view all your systems in a single terminal interface. • Simple Configuration: Devices and settings are easily managed through straightforward .toml files. • Real-Time Monitoring: Keep an eye on system health with live tracking for CPU usage, RAM usage, and system status. • Smooth Navigation: Press Escape to quickly jump between systems, or use Ctrl + P to open a command palette for interface customization. • Cross-Platform Stability: Completely fixed previous lagging and bugging issues across different operating systems. Ultimately, REDC2 removes the friction from managing a small homelab—making it faster, cleaner, and much more convenient....
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1793141533.3178117
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1793227933.3178117
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8571
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frc-aimbot by @joel_amaldas | Stardance
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joel_amaldas
|
0
|
4.61
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0
|
[]
|
[{"post_id": 7733, "ts": "2026 [{"post_id": 7733, "ts": "2026-06-12T22:04:39Z", "hours": 4.6075, "text": "im working on a shot calculator for the first robotics competition, so that anyone can put in their robot, game piece, and target specifications, and it will automatically calculate a dataset based off of an runge-kutta 4 physics engine for stationary shots. after that, it will simulate random velocities and accelerations, and recreate the dataset, which a neural network is then trained on. ideally, this would allow for acclerated shooting while moving scenarios, and outputs rpm, required launch angle, and turret angle correction. currently, the physics, dataset generation, and neural network part of my project is finally complete, so i’m starting to work on the gui (using tkinter and matplotlib)"}]...
|
Title: frc-aimbot by @joel_amaldas | Stardance
De Title: frc-aimbot by @joel_amaldas | Stardance
Devlogs:
im working on a shot calculator for the first robotics competition, so that anyone can put in their robot, game piece, and target specifications, and it will automatically calculate a dataset based off of an runge-kutta 4 physics engine for stationary shots. after that, it will simulate random velocities and accelerations, and recreate the dataset, which a neural network is then trained on. ideally, this would allow for acclerated shooting while moving scenarios, and outputs rpm, required launch angle, and turret angle correction. currently, the physics, dataset generation, and neural network part of my project is finally complete, so i’m starting to work on the gui (using tkinter and matplotlib)...
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1792619250.5812783
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1793224050.5812783
|
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65955
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web-os by @Anmolgotskills | Stardance
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Anmolgotskills
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0
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6.21
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0
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[]
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[{"post_id": 77329, "ts": "202 [{"post_id": 77329, "ts": "2026-10-06T15:34:20Z", "hours": 0.9611, "text": "devlog#2 i did few minor updates in my os i think its good and in future i am thinking of adding more"}, {"post_id": 74797, "ts": "2026-09-28T08:58:37Z", "hours": 5.2447, "text": "#devlog1:so i made this this awesome webos based on linus the founder of linux and everyone likes linux i likes you like everyone and i know its been 5hr i havent posted any devlog because this is my first project in hack club i have to learn and ask other people how to post devlog more often and i used html css and js to code this and also i added 3apps that i feel is the basic for any os"}]...
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Title: web-os by @Anmolgotskills | Stardance
Devl Title: web-os by @Anmolgotskills | Stardance
Devlogs:
#devlog1:so i made this this awesome webos based on linus the founder of linux and everyone likes linux i likes you like everyone and i know its been 5hr i havent posted any devlog because this is my first project in hack club i have to learn and ask other people how to post devlog more often and i used html css and js to code this and also i added 3apps that i feel is the basic for any os
devlog#2 i did few minor updates in my os i think its good and in future i am thinking of adding more...
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1793094489.6013725
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1793699289.6013725
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68274
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My own site! by @itzdeep2 | Stardance
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itzdeep2
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1
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2.0
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2
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T15:34:35Z", "hours": 2.0, "multiplier": 1.37, "payout": 2, "blessing": "neutral", "text": "i did it all by my own as it is my first project. i have embeded the html and css both in the html file. The website is not a professional, but I hope that you like it. Thank You", "repo": "https://github.com/itzdeep2/Builder-Site-Portfolio", "demo": "https://itzdeep2.github.io/Builder-Site-Portfolio/"}]...
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[{"post_id": 77328, "ts": "202 [{"post_id": 77328, "ts": "2026-10-06T15:32:25Z", "hours": 1.7064, "text": "i made the website by my own i have embeded the css in the html itself. the website is not professional but as it is my first project i hope you would like it….!!!!!"}]...
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Title: My own site! by @itzdeep2 | Stardance
Devl Title: My own site! by @itzdeep2 | Stardance
Devlogs:
i made the website by my own i have embeded the css in the html itself. the website is not professional but as it is my first project i hope you would like it….!!!!!
Ships:
i did it all by my own as it is my first project. i have embeded the html and css both in the html file. The website is not a professional, but I hope that you like it. Thank You...
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1793220906.1256177
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1793307306.1256177
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