|
24532
|
BARM by @priyanshu | Stardance
|
priyanshu
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T14:20:58Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Recently I was not available to finish this project or ship. I want not physically fine. This project will help you to build webapps faster as i have created a plugin that you can use with better auth to create resources that eventually help in building apps faster. i have also wrote a simple docs here https://barm.p8labs.in/ nothing more Thanks for reviewing!", "repo": "https://github.com/P8labs/barm", "demo": "https://npmjs.com/package/@p8labs/barm"}]...
|
[{"post_id": 68082, "ts": "202 [{"post_id": 68082, "ts": "2026-09-14T14:19:33Z", "hours": 0.2758, "text": "Added docs to finish this project so anyone can use it"}, {"post_id": 57258, "ts": "2026-08-29T11:23:40Z", "hours": 0.7411, "text": "I have published this plugin to npm and currently it is very early to use but it works for smaller applications like if you want to make simple todo app or simple crud application this will work fine."}, {"post_id": 54923, "ts": "2026-08-26T04:39:57Z", "hours": 4.0556, "text": "Finally it is working but there are alot of bugs and problems to fix like currently developer need to pass all the fields including id, created and updated at dates etc while creating resource instead i want to refine it more in terms of input schema"}, {"post_id": 46167, "ts": "2026-08-13T06:12:44Z", "hours": 2.7639, "text": "I am building a resource management plugin for better auth so we no longer need to create APIs manually instead just need to define what is needed so far I have setup a testbench of todo app and plugin connected to it."}]...
|
Title: BARM by @priyanshu | Stardance
Devlogs:
I Title: BARM by @priyanshu | Stardance
Devlogs:
I am building a resource management plugin for better auth so we no longer need to create APIs manually instead just need to define what is needed so far I have setup a testbench of todo app and plugin connected to it.
Finally it is working but there are alot of bugs and problems to fix like currently developer need to pass all the fields including id, created and updated at dates etc while creating resource instead i want to refine it more in terms of input schema
I have published this plugin to npm and currently it is very early to use but it works for smaller applications like if you want to make simple todo app or simple crud application this will work fine.
Added docs to finish this project so anyone can use it
Ships:
Recently I was not available to finish this project or ship. I want not physically fine. This project will help you to build webapps faster as i have created a plugin that you can use with better auth to create resources that eventually help in building apps faster. i have also wrote a simple docs here https://barm.p8labs.in/ nothing more Thanks for reviewing!...
|
1794019799.6125324
|
1794106199.6125324
|
|
57601
|
CPP CODES by @Shivanshu | Stardance
|
Shivanshu
|
0
|
17.21
|
0
|
[]
|
[{"post_id": 68077, "ts": "202 [{"post_id": 68077, "ts": "2026-09-14T14:05:28Z", "hours": 9.0275, "text": "Devlog 2 I have learnt 2-D arrays , basic sorting algorithms and currently learning char arrays and strings …."}, {"post_id": 62008, "ts": "2026-09-05T06:40:39Z", "hours": 8.1875, "text": "Devlog 1 : Learnt operators,conditional statemnets,loops,functions,pointers in 2 weeks , took good time to shift to a new language C++ from Python but the overall understanding was same , i would not say it was hard , but i had to be consistent .Starting DSA with arrays today , lets be consistent n0w!!"}]...
|
Title: CPP CODES by @Shivanshu | Stardance
Devlog Title: CPP CODES by @Shivanshu | Stardance
Devlogs:
Devlog 1 : Learnt operators,conditional statemnets,loops,functions,pointers in 2 weeks , took good time to shift to a new language C++ from Python but the overall understanding was same , i would not say it was hard , but i had to be consistent .Starting DSA with arrays today , lets be consistent n0w!!
Devlog 2 I have learnt 2-D arrays , basic sorting algorithms and currently learning char arrays and strings …....
|
1793447553.825553
|
1794052353.825553
|
|
61537
|
go-to-sleep by @Phonemi | Stardance
|
Phonemi
|
0
|
0.9
|
0
|
[]
|
[{"post_id": 68074, "ts": "202 [{"post_id": 68074, "ts": "2026-09-14T13:59:55Z", "hours": 0.9, "text": "go-to-sleep new project that i will do if i dont have any motivation to do my harware project game-oflogicgates so this project is very simple its just an application for android to go to sleep so there is like a sheep counter where you just press next and i did some assats for that there are some more but yea hope you like it[-_-]"}]...
|
Title: go-to-sleep by @Phonemi | Stardance
Devlog Title: go-to-sleep by @Phonemi | Stardance
Devlogs:
go-to-sleep new project that i will do if i dont have any motivation to do my harware project game-oflogicgates so this project is very simple its just an application for android to go to sleep so there is like a sheep counter where you just press next and i did some assats for that there are some more but yea hope you like it[-_-]...
|
1793649168.4064188
|
1794253968.4064188
|
|
2319
|
Break Even Point Calculator by @Mark | Stardance
|
Mark
|
0
|
1.11
|
0
|
[]
|
[{"post_id": 6807, "ts": "2026 [{"post_id": 6807, "ts": "2026-06-11T12:44:12Z", "hours": 1.1067, "text": "I used the javaFx Modeler to make a simple UI and linked it to my InteliJ so I can use it. It took me a little while to make the graph but I asked AI how to do it and it teached me how. It is simpler than I thought. I need to make the UI look a little bit cleaner."}]...
|
Title: Break Even Point Calculator by @Mark | Star Title: Break Even Point Calculator by @Mark | Stardance
Devlogs:
I used the javaFx Modeler to make a simple UI and linked it to my InteliJ so I can use it. It took me a little while to make the graph but I asked AI how to do it and it teached me how. It is simpler than I thought. I need to make the UI look a little bit cleaner....
|
1793530349.253632
|
1794135149.253632
|
|
54220
|
Cognitive Arena by @Qlz | Stardance
|
Qlz
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T15:58:19Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A web based cognitive testing suite featuring five interactive benchmarks for reaction speed, aim training, visual memory, number memory, and a wpm test where users can test, track or imrpove their cognitive skills from these tests.Along the way the challenging part was improving the cognitive tests making it accurste enough,refining the test flow with clearer instructions, countdowns, and live wpm test for what the user types over it and getting the code right based on what i intented and accuracy tracking rigs for the grid shot .I still have plenty of ideas to add on to this like a better tracking chart or other accurate tests. Right now, the project feels fast, responsive, and accurate enough to stand on its own as an experience.", "repo": "https://github.com/aqvoz/Cognitive-Arena", "demo": "https://aqvoz.github.io/Cognitive-Arena/"}]...
|
[{"post_id": 68069, "ts": "202 [{"post_id": 68069, "ts": "2026-09-14T13:50:45Z", "hours": 1.4433, "text": "I was able to improve the current five cognitive tests which is the important part of this project, each test has a detailed indroduction upon hovering over it so u can choose swiftly .I was focused on the dialing of the typing test mechanics so that keystrokes feel smooth and responsive, complete with live wpm and accuracy tracking right over an endless stream of text. I spent much time squashing bugs across the visual memory and aim tests, cleaning up performance leaks, and polishing the overall flow of each test especially the wpm test,I overhauled the event listeners and timer logic to eliminate performance leaks, fixed layout shift issues during high-speed clicks, and polished the overall visual flow between transitions Along the way, I refined the test flow with clearer instructions, countdowns, better feedback, and more consistent scoring across each challenge. Paid alot of attention to the smaller details from making the reaction test more precise to keeping the different tests feeling responsive and fair across different setups which makes Cognitive Arena feels less like a collection of mini games but more like a complete cognitive approximated testing experience . There are still plenty of things I could keep tweaking and later on i am planning to update this, but I think it’s finally at a point where it’s ready to be shared before upcoming cool updates like adding more tests or a progression chart to maoe it more challenging but right now its enough as a quick test of your cognitive skills"}, {"post_id": 66793, "ts": "2026-09-12T17:58:03Z", "hours": 0.4992, "text": "Instead of going straight into the test i needed a startup page before users launch a benchmark,so I designed a retro landing screen . Made the whole UI feel much more cleaner before jumping into the actual benchmarks for a startup indroduction and also designed the layout for cogintive tests.i made 5 simple tests so far which needs a rework so next devlog i will be improving my mini cognitive tests that i had made to publish"}, {"post_id": 66431, "ts": "2026-09-12T08:14:00Z", "hours": 2.0428, "text": "Started my new project Cognitive Arena . Set up the core HTML structure and styled the base interface with a clean, modern layout to handle the interactive elements and still adding the benchmarks"}]...
|
Title: Cognitive Arena by @Qlz | Stardance
Devlog Title: Cognitive Arena by @Qlz | Stardance
Devlogs:
Started my new project Cognitive Arena . Set up the core HTML structure and styled the base interface with a clean, modern layout to handle the interactive elements and still adding the benchmarks
Instead of going straight into the test i needed a startup page before users launch a benchmark,so I designed a retro landing screen . Made the whole UI feel much more cleaner before jumping into the actual benchmarks for a startup indroduction and also designed the layout for cogintive tests.i made 5 simple tests so far which needs a rework so next devlog i will be improving my mini cognitive tests that i had made to publish
I was able to improve the current five cognitive tests which is the important part of this project, each test has a detailed indroduction upon hovering over it so u can choose swiftly .I was focused on the dialing of the typing test mechanics so that keystrokes feel smooth and responsive, complete with live wpm and accuracy tracking right over an endless stream of text. I spent much time squashing bugs across the visual memory and aim tests, cleaning up performance leaks, and polishing the overall flow of each test especially the wpm test,I overhauled the event listeners and timer logic to eliminate performance leaks, fixed layout shift issues during high-speed clicks, and polished the overall visual flow between transitions Along the way, I refined the test flow with clearer instructions, countdowns, better feedback, and more consistent scoring across each challenge. Paid alot of attention to the smaller details from making the reaction test more precise to keeping the different tests feeling responsive and fair across different setups which makes Cognitive Arena feels less like a collection of mini games but more like a complete cognitive approximated testing experience . There are still plenty of things I could keep tweaking and later on i am planning to update this, but I think it’s finally at a point where it’s ready to be shared before upcoming cool updates like adding more tests or a progression chart to maoe it more challenging but right now its enough as a quick test of your cognitive skills
Ships:
A web based cognitive testing suite featuring five interactive benchmarks for reaction speed, aim training, visual memory, number memory, and a wpm test where users can test, track or imrpove their cognitive skills from these tests.Along the way the challenging part was improving the cognitive tests making it accurste enough,refining the test flow with clearer instructions, countdowns, and live wpm test for what the user types over it and getting the code right based on what i intented and accuracy tracking rigs for the grid shot .I still have plenty of ideas to add on to this like a better tracking chart or other accurate tests. Right now, the project feels fast, responsive, and accurate enough to stand on its own as an experience....
|
1794027086.8655016
|
1794113486.8655016
|
|
57684
|
My First Site =D by @Kaori | Stardance
|
Kaori
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T13:48:27Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a website about myself! It has three pages: Home, where I talk about myself, My Art, where I share my drawings, and Projects, where I’ll put my projects (I only have one right now, so hopefully there’ll be more in the future). The hardest part for me was CSS, because honestly, none of it makes sense to me haha. But I’m really proud of my drawings =) and also proud that I managed to make the website!", "repo": "https://github.com/HeyBochechinha/MyFirstSite", "demo": "https://heybochechinha.github.io/MyFirstSite/"}]...
|
[{"post_id": 68065, "ts": "202 [{"post_id": 68065, "ts": "2026-09-14T13:44:01Z", "hours": 0.2572, "text": "I made my README! It’s pretty simple since there isn’t really much to say about my site, so I think it’s good enough."}, {"post_id": 68059, "ts": "2026-09-14T13:23:27Z", "hours": 0.4478, "text": "I made the Projects section! Honestly, this was a little harder (but not that much). It was pretty quick in my opinion, probably because it’s just one card. I still need to understand how some things work, though. The tutorial doesn’t really explain them very well."}, {"post_id": 68046, "ts": "2026-09-14T12:54:36Z", "hours": 0.5614, "text": "Hi! Well, I finished the drawings part on the site."}, {"post_id": 64534, "ts": "2026-09-09T00:52:42Z", "hours": 0.3444, "text": "I just discovered you can make these little cards ;-; I think I’m gonna use them for my drawings."}, {"post_id": 64530, "ts": "2026-09-09T00:30:32Z", "hours": 0.9133, "text": "I watched a few tutorials and started taking parts that I thought were cool and adding them to my website hehe. I discovered that you can change the font and the colors of so many things on a website, and I really liked how it turned out!I also want to thank my brother for teaching me a few things hehe. Anyway, I hope I can keep learning and improving. I also draw, so I’ll be adding my drawings to the “My Art” section!"}, {"post_id": 62542, "ts": "2026-09-05T23:53:00Z", "hours": 0.6786, "text": "I wrote a description, changed the background color, and tried to add an image."}, {"post_id": 62526, "ts": "2026-09-05T23:05:15Z", "hours": 1.1269, "text": "I’m learning HTML; I find it a bit difficult, but I’ll learn it. I just need to understand the logic and the meaning of everything, but I’ll manage."}]...
|
Title: My First Site =D by @Kaori | Stardance
Dev Title: My First Site =D by @Kaori | Stardance
Devlogs:
I’m learning HTML; I find it a bit difficult, but I’ll learn it. I just need to understand the logic and the meaning of everything, but I’ll manage.
I wrote a description, changed the background color, and tried to add an image.
I watched a few tutorials and started taking parts that I thought were cool and adding them to my website hehe. I discovered that you can change the font and the colors of so many things on a website, and I really liked how it turned out!I also want to thank my brother for teaching me a few things hehe. Anyway, I hope I can keep learning and improving. I also draw, so I’ll be adding my drawings to the “My Art” section!
I just discovered you can make these little cards ;-; I think I’m gonna use them for my drawings.
Hi! Well, I finished the drawings part on the site.
I made the Projects section! Honestly, this was a little harder (but not that much). It was pretty quick in my opinion, probably because it’s just one card. I still need to understand how some things work, though. The tutorial doesn’t really explain them very well.
I made my README! It’s pretty simple since there isn’t really much to say about my site, so I think it’s good enough.
Ships:
I created a website about myself! It has three pages: Home, where I talk about myself, My Art, where I share my drawings, and Projects, where I’ll put my projects (I only have one right now, so hopefully there’ll be more in the future). The hardest part for me was CSS, because honestly, none of it makes sense to me haha. But I’m really proud of my drawings =) and also proud that I managed to make the website!...
|
1794023561.6020095
|
1794109961.6020095
|
|
60767
|
Blare by @tryingmybest | Stardance
|
tryingmybest
|
0
|
4.05
|
0
|
[]
|
[{"post_id": 68064, "ts": "202 [{"post_id": 68064, "ts": "2026-09-14T13:40:38Z", "hours": 0.5992, "text": "completed designing the bottom case of the alarm clock today, it feels sleek and modern and honestly i really like the simplicity of the clock. I have noticed that things have gotten comparatively easier after the two projects i made on the stardance challenge (macropad and alarm clock), i really want to try more things out now, thank you HackClub, srsly, you guys are amazing"}, {"post_id": 67558, "ts": "2026-09-13T18:12:25Z", "hours": 1.7114, "text": "Completed working on the pcb, added the 3d model for the keycap today. After that started working on the design for the bottom case for the alarm clock, it is too intricate tbvh, especially the display mount, however the first draft/iteration for the bottom case is complete, gotta get more work done in coming days"}, {"post_id": 66874, "ts": "2026-09-12T20:24:02Z", "hours": 0.4508, "text": "Completed designing the pcb today, routed all the connections today after 2 iterations on the pcb layout, also added the 3d models for all components on the pcb, tomorrow after some final checks we will complete pcb design and start with the CAD part of the project"}, {"post_id": 66156, "ts": "2026-09-11T19:54:36Z", "hours": 0.4364, "text": "worked on routing the pcb today in multiple different layouts but faced a lot of problems with that, facing obstructions with the wires even after using multiple layers. due to lack of time couldnt complete that, however the entire pcb design should be done by tomorrow"}, {"post_id": 65531, "ts": "2026-09-10T18:45:23Z", "hours": 0.8561, "text": "Started working on this new amazing hardware project. Designed the schematics for the project, the components include the XIAO controller, 6 keys, a buzzer and 2.25 inch tft screen. I also assigned the footprints to each components today. Tomorrow we start customising it, gonna think of what design i wanna go for overnight. We will also complete the pcb design tomorrow with routing and layouts…"}]...
|
Title: Blare by @tryingmybest | Stardance
Devlogs Title: Blare by @tryingmybest | Stardance
Devlogs:
Started working on this new amazing hardware project. Designed the schematics for the project, the components include the XIAO controller, 6 keys, a buzzer and 2.25 inch tft screen. I also assigned the footprints to each components today. Tomorrow we start customising it, gonna think of what design i wanna go for overnight. We will also complete the pcb design tomorrow with routing and layouts…
worked on routing the pcb today in multiple different layouts but faced a lot of problems with that, facing obstructions with the wires even after using multiple layers. due to lack of time couldnt complete that, however the entire pcb design should be done by tomorrow
Completed designing the pcb today, routed all the connections today after 2 iterations on the pcb layout, also added the 3d models for all components on the pcb, tomorrow after some final checks we will complete pcb design and start with the CAD part of the project
Completed working on the pcb, added the 3d model for the keycap today. After that started working on the design for the bottom case for the alarm clock, it is too intricate tbvh, especially the display mount, however the first draft/iteration for the bottom case is complete, gotta get more work done in coming days
completed designing the bottom case of the alarm clock today, it feels sleek and modern and honestly i really like the simplicity of the clock. I have noticed that things have gotten comparatively easier after the two projects i made on the stardance challenge (macropad and alarm clock), i really want to try more things out now, thank you HackClub, srsly, you guys are amazing...
|
1793645620.9897747
|
1794250420.9897747
|
|
2476
|
My first slack bot! by @Dockie | Stardance
|
Dockie
|
0
|
3.69
|
0
|
[]
|
[{"post_id": 6806, "ts": "2026 [{"post_id": 6806, "ts": "2026-06-11T12:43:57Z", "hours": 3.6947, "text": "I am working on my new slack bot to use in our school’s workspace. In doing this I have realized that there is nothing better than writing thing that you understand even if you use the AI’s , but that’s better than copy and paste . This made debugging so easy to me."}]...
|
Title: My first slack bot! by @Dockie | Stardance
Title: My first slack bot! by @Dockie | Stardance
Devlogs:
I am working on my new slack bot to use in our school’s workspace. In doing this I have realized that there is nothing better than writing thing that you understand even if you use the AI’s , but that’s better than copy and paste . This made debugging so easy to me....
|
1794037906.2808094
|
1794642706.2808094
|
|
55850
|
Macro-Pad by @Mann | Stardance
|
Mann
|
0
|
4.29
|
0
|
[]
|
[{"post_id": 68041, "ts": "202 [{"post_id": 68041, "ts": "2026-09-14T12:46:27Z", "hours": 0.8, "text": "Completed firmware part and thats wrap for my micropad"}, {"post_id": 68007, "ts": "2026-09-14T11:21:46Z", "hours": 1.1656, "text": "Complited 3D modeling now will hop onto code"}, {"post_id": 66236, "ts": "2026-09-11T22:55:46Z", "hours": 0.8, "text": "Changed bit of pcb layout and started working on 3D model"}, {"post_id": 66061, "ts": "2026-09-11T17:04:06Z", "hours": 1.5239, "text": "I completed My PCB and now trying to make case for it."}]...
|
Title: Macro-Pad by @Mann | Stardance
Devlogs:
I Title: Macro-Pad by @Mann | Stardance
Devlogs:
I completed My PCB and now trying to make case for it.
Changed bit of pcb layout and started working on 3D model
Complited 3D modeling now will hop onto code
Completed firmware part and thats wrap for my micropad...
|
1793354235.842447
|
1793959035.842447
|
|
60557
|
Bouldering comp site by @qkersten | Stardance
|
qkersten
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T12:42:29Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i have made a bouldering competition website for me and my friends. its made in HTML, CSS and JS. i have used ai to learn how to make interactive buttons, how to use CSS, how to use HTML etc.", "repo": "https://github.com/QuintKersten/website", "demo": "https://quintkersten.github.io/website/"}]...
|
[{"post_id": 68035, "ts": "202 [{"post_id": 68035, "ts": "2026-09-14T12:35:19Z", "hours": 0.2744, "text": "just finished my website!"}, {"post_id": 68017, "ts": "2026-09-14T11:48:15Z", "hours": 0.4533, "text": "fixing the last bugs"}, {"post_id": 65586, "ts": "2026-09-10T20:27:14Z", "hours": 0.4053, "text": "starting my first website!!!"}]...
|
Title: Bouldering comp site by @qkersten | Stardan Title: Bouldering comp site by @qkersten | Stardance
Devlogs:
starting my first website!!!
fixing the last bugs
just finished my website!
Ships:
i have made a bouldering competition website for me and my friends. its made in HTML, CSS and JS. i have used ai to learn how to make interactive buttons, how to use CSS, how to use HTML etc....
|
1794045254.9664137
|
1794131654.9664137
|
|
61871
|
VR Fishing Game by @Xenon | Stardance
|
Xenon
|
0
|
1.9
|
0
|
[]
|
[{"post_id": 68033, "ts": "202 [{"post_id": 68033, "ts": "2026-09-14T12:30:44Z", "hours": 1.5667, "text": "i now have a basic game loop going! i’ve also now realised wakatime hasnt been tracking my time in my IDE, only Unity :p"}, {"post_id": 67520, "ts": "2026-09-13T17:12:52Z", "hours": 0.3333, "text": "I set up the Unity project, and got a VR rig and locomotion set up."}]...
|
Title: VR Fishing Game by @Xenon | Stardance
Devl Title: VR Fishing Game by @Xenon | Stardance
Devlogs:
I set up the Unity project, and got a VR rig and locomotion set up.
i now have a basic game loop going! i’ve also now realised wakatime hasnt been tracking my time in my IDE, only Unity :p...
|
1793652496.8114579
|
1794257296.8114579
|
|
62109
|
Repllyer by @avkings604 | Stardance
|
avkings604
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T12:27:37Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so i made a software for solving customer care issues automatically, the challenging part was like… i dont have my own ai server which runs 24/7 so i outsourced an ai token provider… but i didnt wanted that the token should be exploit to public instead my own should be so i created my own api system which was challenging cuz ai definately couldnt understand tht stuff well!!!!!", "repo": "https://github.com/AVkings/replyyer", "demo": "https://repllyer.vercel.app/"}]...
|
[{"post_id": 68028, "ts": "202 [{"post_id": 68028, "ts": "2026-09-14T12:24:19Z", "hours": 6.0367, "text": "so i made this software a long agao but i honsetly forgot to post this to hackclub which i deeply regret so i used to chat with various customer care i noticed that they either used a boring normal bot which did nothing rather than wasting your time or a person who would chat to you so i thought creating a software which gets your customers response, analyse it give them appropiat response and then sort it on basis of title or priority so basic software was built long ago what i did in this 6 hr was creating a feature which could run scripts yeah like if suppose ur customer said ohh i forgot my password then it would run the script sending (your website based) reset link to their email or if u want to make a feature to give customers their order id or status you can do that tooo yeah thats it im looking forward to improve it next things i really wanna add are email calling like if someone sent you email then our software can read it! and second one is calling thing like customer called you, then it would be picked automatically by our ai, hear them, ans them (just like a real human) and then sort it (buts its gonna be expensive T-T) but for not im thinking to add integrations to like shopify or to whatsapp and etc btw if someone wants to try it go at : https://repllyer.vercel.app/ or you guys can email me at: [email protected]"}]...
|
Title: Repllyer by @avkings604 | Stardance
Devlog Title: Repllyer by @avkings604 | Stardance
Devlogs:
so i made this software a long agao but i honsetly forgot to post this to hackclub which i deeply regret so i used to chat with various customer care i noticed that they either used a boring normal bot which did nothing rather than wasting your time or a person who would chat to you so i thought creating a software which gets your customers response, analyse it give them appropiat response and then sort it on basis of title or priority so basic software was built long ago what i did in this 6 hr was creating a feature which could run scripts yeah like if suppose ur customer said ohh i forgot my password then it would run the script sending (your website based) reset link to their email or if u want to make a feature to give customers their order id or status you can do that tooo yeah thats it im looking forward to improve it next things i really wanna add are email calling like if someone sent you email then our software can read it! and second one is calling thing like customer called you, then it would be picked automatically by our ai, hear them, ans them (just like a real human) and then sort it (buts its gonna be expensive T-T) but for not im thinking to add integrations to like shopify or to whatsapp and etc btw if someone wants to try it go at : https://repllyer.vercel.app/ or you guys can email me at: [email protected]
Ships:
so i made a software for solving customer care issues automatically, the challenging part was like… i dont have my own ai server which runs 24/7 so i outsourced an ai token provider… but i didnt wanted that the token should be exploit to public instead my own should be so i created my own api system which was challenging cuz ai definately couldnt understand tht stuff well!!!!!...
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1794048855.639635
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1794135255.639635
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59163
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Katana 3D model by @nejenabinupa | Stardance
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nejenabinupa
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0
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19.75
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0
|
[]
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[{"post_id": 68024, "ts": "202 [{"post_id": 68024, "ts": "2026-09-14T12:11:29Z", "hours": 5.9719, "text": "i added the straps the handle and sum more stuff to the model and the cover of the sword"}, {"post_id": 64880, "ts": "2026-09-09T16:12:46Z", "hours": 9.98, "text": "I forgot to post the devlog of the lion part but here it is this it look so far I modle the handel and modle the age of the sword little more good"}, {"post_id": 64103, "ts": "2026-09-08T09:23:01Z", "hours": 1.7114, "text": "i started to model the Tsuba and i scratch it"}, {"post_id": 63668, "ts": "2026-09-07T16:31:16Z", "hours": 2.0908, "text": "I make the blade of the katana looking good so far"}]...
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Title: Katana 3D model by @nejenabinupa | Stardanc Title: Katana 3D model by @nejenabinupa | Stardance
Devlogs:
I make the blade of the katana looking good so far
i started to model the Tsuba and i scratch it
I forgot to post the devlog of the lion part but here it is this it look so far I modle the handel and modle the age of the sword little more good
i added the straps the handle and sum more stuff to the model and the cover of the sword...
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1793534223.2954865
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1794139023.2954865
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16546
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RelayTube by @kozeljmi | Stardance
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kozeljmi
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0
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3.62
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0
|
[]
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[{"post_id": 6802, "ts": "2026 [{"post_id": 6802, "ts": "2026-06-11T12:24:45Z", "hours": 3.6206, "text": "RelayTube is a “serverless” YouTube-like streaming service with the goal of having 0$ idle costs and leverage as much as possible EC2 spot capabilities. Storage is handled by Mega S4. The planning has been made entirely by Anthropic’s Fable 5 model to test its capabilities and reasoning."}]...
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Title: RelayTube by @kozeljmi | Stardance
Devlogs Title: RelayTube by @kozeljmi | Stardance
Devlogs:
RelayTube is a “serverless” YouTube-like streaming service with the goal of having 0$ idle costs and leverage as much as possible EC2 spot capabilities. Storage is handled by Mega S4. The planning has been made entirely by Anthropic’s Fable 5 model to test its capabilities and reasoning....
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1793353760.2243052
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1793958560.2243052
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13956
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CosmicLens — James Webb Space Telescope Explorer b CosmicLens — James Webb Space Telescope Explorer by @anshitbhattarai | Stardance...
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anshitbhattarai
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1
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5.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-11T13:10:04Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "CosmicLens is a James Webb Space Telescope (JWST) explorer that can be interactively used to browse 6 actual JWST observations with real-time NASA images pulled from the NASA’s Image Library API, or to view real instrument temperatures and mission statistics on the telescope, or to map every observation by celestial coordinates with a clickable map indicating its details in-line. The most challenging part was getting real NASA images had to go through hotlink blocks to proxy route, and even broken urls until it hit NASA’s API directly through curl to find the correct image IDs. Worst of all was the fact that we rejected all the placeholders, and all of the telemetry data reported here is real as well: running at 1.5 million km away from Earth at L2, with MIRI running at -128°C. To test it, click on any observation card in Explore to view a live NASA image from that card, and click any dot on the Sky Map to see details appear in-line. No login needed.", "repo": "https://github.com/anshitbhattarai/cosmiclens", "demo": "https://cosmiclens-six.vercel.app/"}]...
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[{"post_id": 6801, "ts": "2026 [{"post_id": 6801, "ts": "2026-06-11T12:23:59Z", "hours": 3.1444, "text": "Day 2 — June 11, 2026 Big day. Built the rest of the app and fought NASA’s APIs for most of it. Built ExploreDetail right panel with empty state, full observation detail view with image loading, data grid showing coordinates and program info, and a direct link to the ESA Webb Portal. Built TelemetryTab showing real JWST instrument temperatures with color-coded bars, telescope status, orbit info, and mission statistics. Built SkyMapTab an interactive celestial coordinate map with all 6 observations plotted by RA/Dec position. Clickable dots with hover tooltips. Clicking a dot shows an inline detail card below the map with coordinates, distance, program info. Color-coded by object type with a legend. What I learned: NASA’s Image Library API item.links array has the direct URL don’t fetch the manifest. Not all Webb images are in NASA’s public library. WASP-96b has no photo, only spectrum data. stsci-opo.org blocks hotlinking. Rotating AI providers when rate limited is a real skill."}, {"post_id": 6185, "ts": "2026-06-10T12:01:05Z", "hours": 1.0, "text": "CosmicLens — Dev Log #2 Date: June 10, 2026 What Got Built Today Completed Animated starfield background Tab navigation Explore tab left panel with: Live search filtering Object type filter pills (Nebula/Galaxy/Exoplanet etc) Instrument filter pills (NIRCam/MIRI/NIRISS) 6 mock JWST observation cards with color-coded type badges Scrollable card list In Progress ExploreDetail right panel (observation detail view) ExploreTab parent component wiring left + right panels Telemetry tab (telescope temperature gauges, mission status)"}, {"post_id": 6105, "ts": "2026-06-10T08:34:02Z", "hours": 0.5739, "text": "CosmicLens — Dev Log Day 1 — June 10, 2026 What I built Initialized Next.js 14 project with App Router and TypeScript Configured Tailwind CSS with custom space theme color Installed Framer Motion for animations Built animated StarField background component Set up base layout.tsx with correct metadata Connected GitHub repo and pushed first commits Tools used OpenCode Zed Next.js 14, TypeScript, Tailwind, Framer Motion What’s next Navbar with live status indicator Tab navigation (Explore / Telemetry / Sky Map) Connect NASA APOD API Build ObservationCard component"}]...
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Title: CosmicLens — James Webb Space Telescope Exp Title: CosmicLens — James Webb Space Telescope Explorer by @anshitbhattarai | Stardance
Devlogs:
CosmicLens — Dev Log Day 1 — June 10, 2026 What I built Initialized Next.js 14 project with App Router and TypeScript Configured Tailwind CSS with custom space theme color Installed Framer Motion for animations Built animated StarField background component Set up base layout.tsx with correct metadata Connected GitHub repo and pushed first commits Tools used OpenCode Zed Next.js 14, TypeScript, Tailwind, Framer Motion What’s next Navbar with live status indicator Tab navigation (Explore / Telemetry / Sky Map) Connect NASA APOD API Build ObservationCard component
CosmicLens — Dev Log #2 Date: June 10, 2026 What Got Built Today Completed Animated starfield background Tab navigation Explore tab left panel with: Live search filtering Object type filter pills (Nebula/Galaxy/Exoplanet etc) Instrument filter pills (NIRCam/MIRI/NIRISS) 6 mock JWST observation cards with color-coded type badges Scrollable card list In Progress ExploreDetail right panel (observation detail view) ExploreTab parent component wiring left + right panels Telemetry tab (telescope temperature gauges, mission status)
Day 2 — June 11, 2026 Big day. Built the rest of the app and fought NASA’s APIs for most of it. Built ExploreDetail right panel with empty state, full observation detail view with image loading, data grid showing coordinates and program info, and a direct link to the ESA Webb Portal. Built TelemetryTab showing real JWST instrument temperatures with color-coded bars, telescope status, orbit info, and mission statistics. Built SkyMapTab an interactive celestial coordinate map with all 6 observations plotted by RA/Dec position. Clickable dots with hover tooltips. Clicking a dot shows an inline detail card below the map with coordinates, distance, program info. Color-coded by object type with a legend. What I learned: NASA’s Image Library API item.links array has the direct URL don’t fetch the manifest. Not all Webb images are in NASA’s public library. WASP-96b has no photo, only spectrum data. stsci-opo.org blocks hotlinking. Rotating AI providers when rate limited is a real skill.
Ships:
CosmicLens is a James Webb Space Telescope (JWST) explorer that can be interactively used to browse 6 actual JWST observations with real-time NASA images pulled from the NASA’s Image Library API, or to view real instrument temperatures and mission statistics on the telescope, or to map every observation by celestial coordinates with a clickable map indicating its details in-line. The most challenging part was getting real NASA images had to go through hotlink blocks to proxy route, and even broken urls until it hit NASA’s API directly through curl to find the correct image IDs. Worst of all was the fact that we rejected all the placeholders, and all of the telemetry data reported here is real as well: running at 1.5 million km away from Earth at L2, with MIRI running at -128°C. To test it, click on any observation card in Explore to view a live NASA image from that card, and click any dot on the Sky Map to see details appear in-line. No login needed....
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1794070242.9884527
|
1794156642.9884527
|
|
59325
|
Ecommerce for Clothing Brand by @arshadpathan | St Ecommerce for Clothing Brand by @arshadpathan | Stardance...
|
arshadpathan
|
0
|
3.78
|
0
|
[]
|
[{"post_id": 68008, "ts": "202 [{"post_id": 68008, "ts": "2026-09-14T11:21:59Z", "hours": 3.7789, "text": "A setup the full project including apps and just added a simple httprrspone on user view and solved the error which was raising in models migrations"}]...
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Title: Ecommerce for Clothing Brand by @arshadpath Title: Ecommerce for Clothing Brand by @arshadpathan | Stardance
Devlogs:
A setup the full project including apps and just added a simple httprrspone on user view and solved the error which was raising in models migrations...
|
1793544938.3555262
|
1794149738.3555262
|
|
60673
|
ASTRApad by @Kakkarotto | Stardance
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Kakkarotto
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0
|
1.94
|
0
|
[]
|
[{"post_id": 68005, "ts": "202 [{"post_id": 68005, "ts": "2026-09-14T11:17:27Z", "hours": 0.2503, "text": "redesigning guys"}, {"post_id": 66576, "ts": "2026-09-12T12:37:24Z", "hours": 1.6889, "text": "im started working on making a ASTRApad where i today designed the schematic build.now if there is any problem,pls feel free to comment and let me know"}]...
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Title: ASTRApad by @Kakkarotto | Stardance
Devlog Title: ASTRApad by @Kakkarotto | Stardance
Devlogs:
im started working on making a ASTRApad where i today designed the schematic build.now if there is any problem,pls feel free to comment and let me know
redesigning guys...
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1793645451.0294945
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1794250251.0294945
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36447
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a calculator by @abderrahmen_bouraoui_ts | Stardan a calculator by @abderrahmen_bouraoui_ts | Stardance...
|
abderrahmen_bouraoui_ts
|
1
|
19.88
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-17T14:17:09Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "a working calculator made only by logic gates -16 bit adder and subtracter -8 bit multiplier -negative numbers", "repo": "https://github.com/1484abd/A-logic-gate-based-calculator-built-from-scratch.", "demo": ""}]...
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[{"post_id": 68003, "ts": "202 [{"post_id": 68003, "ts": "2026-09-14T11:10:25Z", "hours": 0.8753, "text": "i made the schematics now i can finally ship my project"}, {"post_id": 57967, "ts": "2026-08-30T09:34:22Z", "hours": 0.35, "text": "it took me 19 min i built a half adder and added a place for a capacitor in my full adder and the half adder"}, {"post_id": 57532, "ts": "2026-08-29T18:19:59Z", "hours": 0.8003, "text": "ok i did finish my project but why not make a pcb so i made one my first pcb btw and this is a full adder i think i still have to do more in the design or there is problems but for now this is enouth"}, {"post_id": 56669, "ts": "2026-08-28T15:01:38Z", "hours": 1.15, "text": "after hours i finished the 8bit adder i am happy with what i achived now we wait for my last shipment to get reviewed so i ship this"}, {"post_id": 55683, "ts": "2026-08-27T17:27:09Z", "hours": 1.0333, "text": "it took me like 3 hours but i didn’t lapse all of it but still i finished it i don’t care about the time anymore i know i won’t get reviewed"}, {"post_id": 51567, "ts": "2026-08-21T10:39:28Z", "hours": 1.5186, "text": "tried to fix a problem fried the components and now i have to buy new ones and maybe some capacitors do i finish it as an 8 bit calculator or make it as a 4bit calculator?"}, {"post_id": 51251, "ts": "2026-08-20T19:47:32Z", "hours": 1.3667, "text": "finally finished on working on the project now the scary part testing update: i found a lot of problems i will solve them tommorow i spent 5 hours today thats it no more"}, {"post_id": 51126, "ts": "2026-08-20T16:59:01Z", "hours": 1.2269, "text": "its a little bit messy but i finished 4 full adders and the half adder basicly half of the project"}, {"post_id": 50840, "ts": "2026-08-20T08:53:34Z", "hours": 0.6336, "text": "what do you think of my wiring? (these are just the inputs)"}, {"post_id": 50521, "ts": "2026-08-19T18:23:56Z", "hours": 1.7781, "text": "yes i hate soldering 2 hours and the results arent even 5% of the project so i will use breadboards again i took everything off"}, {"post_id": 50272, "ts": "2026-08-19T13:01:47Z", "hours": 1.7558, "text": "finally finished building the first prototype of the half adder it can do only 1+1 and 1-1 but i will make more connect them and it can do 225+225 15min building 1hour and 20 min debugging"}, {"post_id": 50194, "ts": "2026-08-19T10:14:44Z", "hours": 0.3961, "text": "finished on working on the build i will create in reel life(the photo is blurry i know)"}, {"post_id": 30135, "ts": "2026-07-17T14:00:57Z", "hours": 7.1511, "text": "a calculator with only logic gates that can add(16bits) subtract(16bits with negative) and multiply(8bit)"}]...
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Title: a calculator by @abderrahmen_bouraoui_ts | Title: a calculator by @abderrahmen_bouraoui_ts | Stardance
Devlogs:
a calculator with only logic gates that can add(16bits) subtract(16bits with negative) and multiply(8bit)
finished on working on the build i will create in reel life(the photo is blurry i know)
finally finished building the first prototype of the half adder it can do only 1+1 and 1-1 but i will make more connect them and it can do 225+225 15min building 1hour and 20 min debugging
yes i hate soldering 2 hours and the results arent even 5% of the project so i will use breadboards again i took everything off
what do you think of my wiring? (these are just the inputs)
its a little bit messy but i finished 4 full adders and the half adder basicly half of the project
finally finished on working on the project now the scary part testing update: i found a lot of problems i will solve them tommorow i spent 5 hours today thats it no more
tried to fix a problem fried the components and now i have to buy new ones and maybe some capacitors do i finish it as an 8 bit calculator or make it as a 4bit calculator?
it took me like 3 hours but i didn’t lapse all of it but still i finished it i don’t care about the time anymore i know i won’t get reviewed
after hours i finished the 8bit adder i am happy with what i achived now we wait for my last shipment to get reviewed so i ship this
ok i did finish my project but why not make a pcb so i made one my first pcb btw and this is a full adder i think i still have to do more in the design or there is problems but for now this is enouth
it took me 19 min i built a half adder and added a place for a capacitor in my full adder and the half adder
i made the schematics now i can finally ship my project
Ships:
a working calculator made only by logic gates -16 bit adder and subtracter -8 bit multiplier -negative numbers...
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1793958660.483387
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1794045060.483387
|
|
34961
|
SnipClip by @Ander507 | Stardance
|
Ander507
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5
|
34.0
|
277
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T11:37:10Z", "hours": 10.0, "multiplier": 15.69, "payout": 76, "blessing": "neutral", "text": "Built SnipClip. Clipboard history, snips, recording, OCR. Tray app, all local, Tauri + Rust. I got tired of opening the whole vault just to paste something I copied two minutes ago. So Ctrl+Shift+D / Alt+C is a small panel now, bottom right, on top of whatever you’re in. Search, pin, click, it pastes. Vault is still Ctrl+Shift+V if you actually need it. The annoying part was everything fighting each other. I’d record, then snip, and the overlay just wouldn’t come back. I’d hit record a second time and the bar still thought I was in the first clip. One hotkey already taken by Windows used to kill the rest. 1.6.1 is that last bit: the popup binding is optional, and a conflict just toasts instead of wiping snip/clipboard. Also hit R in the snip editor if you need a black box over a token. Blur never hid anything. Try v1.6.1 from GitHub Releases. MSI or the portable zip if SmartScreen blocks the installer. Copy a few things, hit Ctrl+Shift+D over Notepad, click a card. Then record, stop, snip. Then record again. You want the overlay to show, and the second take should start at 00:00 .", "repo": "https://github.com/Ander507/SnipClip", "demo": "https://github.com/Ander507/SnipClip/releases"}, {"ship_num": 2, "ts": "2026-09-06T16:06:54Z", "hours": 7.0, "multiplier": 15.98, "payout": 54, "blessing": "neutral", "text": "Ship #4 Built SnipClip, a tray app for clipboard history, snips, recording, and OCR. All local. Tauri + Rust. This ship is math and translate. Copy 2×3÷4 and the clipboard becomes 6 . Copy Danish and, if you turn it on, you get English. The hard part was not being annoying: skip links and code so it doesn’t “translate” a stack trace, don’t freeze the clipboard monitor if the network dies, and leave translate off unless you opt in. Proud of the dumb loop. Copy math, get the answer. Copy a language you can’t read, get one you can. Original stays on the card so you can copy either. I copied 60+7 as a test and it put 67 on the clipboard. This is six seven. To test: grab the Windows installer from GitHub Releases. Copy 2×3÷4 , then Ctrl+Shift+V and check the Math tab. Settings → Auto-translate, pick a language, copy some foreign text. Alt+C still pastes without opening the app.", "repo": "https://github.com/Ander507/SnipClip", "demo": "https://github.com/Ander507/SnipClip/releases"}, {"ship_num": 3, "ts": "2026-09-03T09:44:55Z", "hours": 6.0, "multiplier": 6.68, "payout": 20, "blessing": "neutral", "text": "Built SnipClip, a tray app for clipboard history, region screenshots, screen recording, and OCR. All local. Tauri + Rust. The hard part was making it feel instant. Recording used to copy the whole monitor every frame. Clipboard polling opened the clipboard twice every 400ms even when nothing changed. OCR froze the window while models loaded. I fixed those by capturing only the selected region with GDI, checking GetClipboardSequenceNumber() before any read, and running OCR off the UI thread. Proud of the loop: copy something, Ctrl+Shift+V for the vault, Alt+C to paste without opening the app, Ctrl+Shift+S to snip, Ctrl+Shift+R to record. One app, stays in the tray. To test: grab the Windows installer from GitHub Releases, copy a few things, then try those shortcuts. Settings has themes and remappable hotkeys if you want to poke around.", "repo": "https://github.com/Ander507/SnipClip", "demo": "https://github.com/Ander507/SnipClip/releases"}, {"ship_num": 4, "ts": "2026-08-24T15:31:33Z", "hours": 8.0, "multiplier": 17.5, "payout": 73, "blessing": "neutral", "text": "Built SnipClip — a Windows clipboard vault + snip tool with hotkeys, tray, and local SQLite storage. This week I shipped full custom themes: glass, translucency, background images, color editing, and save/import packs. Also multi-monitor snips, a Screenshots category, clear-history no longer killing capture, and a working GitHub updater (v1.1.2). Hardest bits were getting glass/bg to actually show through (not just look toggled on), and the updater needing signed latest.json on releases. Proud of how personal the UI can look now without turning into a settings swamp. To test: install the Windows build from Releases, hit the snip hotkey, copy some stuff, then Settings → Appearance and try glass + a background. Check for updates should say you’re on latest if you’re on v1.1.2. Use the same theme screenshots from Devlog #5 for the image.", "repo": "https://github.com/Ander507/SnipClip", "demo": "https://github.com/Ander507/SnipClip/releases"}, {"ship_num": 5, "ts": "2026-08-09T17:23:09Z", "hours": 3.0, "multiplier": 17.27, "payout": 54, "blessing": "neutral", "text": "Ship #1 What did you make? I built SnipClip! It’s a lightweight desktop utility that combines a SQLite-backed clipboard history manager and a screen snipping and annotation tool into one minimal app. I built it using Tauri, Rust, and Svelte to keep it blazing fast, and wrapped it all in a clean, dark-mode Windows 11 Fluent aesthetic. What was challenging? Managing transparent, always-on-top overlay windows in Tauri was a massive headache. At first, my screen captures were just grabbing solid black screens. Building the blur tool was also way harder than expected because using standard CSS backdrop-filter kept leaving glitchy overlapping artifacts. I had to scrap that approach and engineer a true HTML5 canvas pixel blur to get it working smoothly. What are you proud of? I’m really proud of how native and snappy the whole experience feels. The UI looks incredibly clean with the matte black and glowing cyan theme. I’m especially happy with how the image editor turned out, particularly getting the mouse-wheel zoom and middle-click panning to work perfectly without the blur radius breaking when you zoom in or out. What should people know so they can test your project? You can grab the .msi or .exe installer directly from my GitHub Releases page! Once it’s running in your system tray, the default hotkeys are Ctrl + Shift + V to open your clipboard vault, and Ctrl + Shift + S to trigger the snipping overlay. Try taking a snip, holding the middle mouse button to pan around, zooming in with the scroll wheel, and testing out the custom blur tool!", "repo": "https://github.com/Ander507/SnipClip", "demo": "https://github.com/Ander507/SnipClip/releases"}]...
|
[{"post_id": 67995, "ts": "202 [{"post_id": 67995, "ts": "2026-09-14T10:44:01Z", "hours": 0.7917, "text": "Devlog #9.1 — Tiny cleanup (v.1.6.1) Date: September 14, 2026 Project: SnipClip Spent like forty minutes tidying up some code that was getting ugly. Nothing flashy, just rewrote a couple small spots so I’m not fighting myself next time I open the file. Same app, less mess."}, {"post_id": 67982, "ts": "2026-09-14T09:52:10Z", "hours": 0.6353, "text": "Devlog #9 — Snip works again + a real Win+V popup Date: September 14, 2026 Project: SnipClip Had a nasty one after the last ship: stop a recording, hit snip, and the overlay would die or come back weird. Turned out a late cleanup from the recorder was parking a brand-new snip session. Fixed that, and made sure a broken dock hotkey can’t wipe snip/clipboard shortcuts anymore. Snip → record → snip again feels solid. Also shipped the thing reviewers kept comparing us to. Ctrl+Shift+D (and Alt+C ) now open a floating Win+V-style clipboard panel over whatever app you’re in — search, pin, clear all, click a card to paste. Not a resized vault window; an actual popup. Tagged v1.6.0 ."}, {"post_id": 67960, "ts": "2026-09-14T09:05:56Z", "hours": 8.2828, "text": "Devlog #8 - v1.5.5 Too many bugs this release SHOULDNT BE DOWNLOADET it breaks fully i am gonna fix it in 1.6.0 but i cant like take down the version 1.5.5 from github"}, {"post_id": 63011, "ts": "2026-09-06T16:03:04Z", "hours": 6.7222, "text": "Devlog #7 - v1.5.4 I kept copying two things SnipClip just stored and forgot about: arithmetic, and text I couldn’t read. Copy 2×3÷4 and it solves it now. The answer goes on the clipboard, the line lands in a Math tab. I copied 60+7 as a test and it put 67 on there. This is six seven. Auto-translate is the other one. Off unless you turn it on. Pick a language, copy some text, it translates in the background and keeps the original on the card so you can copy either. Skips links, code, and anything that’s already in the target language. If you’re offline it just does nothing, so the clipboard monitor never waits on a dead request. That’s it. Copy math, get the answer. Copy Danish, get English. skipped devlog for v1.5.3 cause there was a bug and cargo only allows major.minor.patch so only 3 numbers in version"}, {"post_id": 60742, "ts": "2026-09-03T09:42:49Z", "hours": 5.9122, "text": "Devlog #6 Kept using SnipClip all day and it felt fine. Then I watched what it was doing when I wasn’t snipping. The clipboard monitor opened the clipboard twice every 400ms, even when nothing changed. Windows already has GetClipboardSequenceNumber() for that. Check the number, skip if it’s the same, and when something did change, one open reads both text and image. OCR was freezing the window because it ran on the UI thread. Models now load in the background at startup, and recognition happens off the main thread. Snips reuse the same GDI region capture as recording instead of grabbing the whole monitor. Also cleaned up the empty vault, the Alt+C palette copy, and the README so a stranger can actually try it. Bumping to v1.3.0. Copy something, hit Ctrl+Shift+V, then Alt+C. That’s the loop."}, {"post_id": 53848, "ts": "2026-08-24T15:29:12Z", "hours": 8.3383, "text": "Devlog #5 — Themes, snips, and a real updater Spent this week making SnipClip feel more like my app. Custom themes finally landed for real. Glass panels, a translucency slider, pick-your-own background, and full color controls. You can save packs to themes.json , then import/export them so looks aren’t stuck on one machine. Snipping got less annoying too — multi-monitor works properly now, and every snip lands in a Screenshots category instead of disappearing into the void. Also fixed clear-history breaking clipboard capture (that one was rough), killed the Edge right-click menu, and the in-app updater is actually doing its job. Currently on v1.1.2 — “You are on the latest version” feels good after fighting signing/ latest.json earlier. Small polish, big vibe shift."}, {"post_id": 44101, "ts": "2026-08-09T17:20:25Z", "hours": 0.4192, "text": "Devlog #4 — Final Polish & Shipping SnipClip! 🚀 Date: August 9, 2026 Project: SnipClip Total Hours Logged: ~3 hours The final stretch! Today was all about squashing bugs, perfecting the UI, and getting the build ready for the Stardance finish line under com.ander507.snipclip . Here is what got done in this final sprint: Canvas Blur Overhaul: Scrapped the glitchy CSS backdrop-filter and built a true HTML5 canvas pixel blur. No more weird banding artifacts or multiplying dark boxes when dragging the redaction tool. Smooth Editor Controls: Added mouse-wheel zooming that dynamically scales the blur intensity so it doesn’t break at 50% vs 100% zoom. Bound middle-click to a smooth panning camera. Vault Auto-Clear: Hooked up the SQLite database to a new settings panel, allowing automatic purging of unpinned clipboard history on PC reboot or custom intervals. Image Re-editing: Upgraded the lightbox preview modal with an “Edit Image” feature, piping existing vault images right back into the Snipper canvas. Custom Branding: Dropped in the new 3D matte black and cyan app icon, ran the Tauri icon generator, and hooked it up to the Windows system tray. Shipping It: Ran the production build to compile the final Rust/Svelte stack. Pushed the repo to GitHub, uploaded the .msi and .exe binaries to the v1.0.0 Release, and updated the README. SnipClip is officially out in the wild!"}, {"post_id": 42891, "ts": "2026-08-07T20:59:29Z", "hours": 0.8494, "text": "Devlog #3 — Bug Fixing Date: August 7, 2026 Project: SnipClip Spent the day chasing the stuff that looked fine in my head and broken on screen. Blur was the worst of it — first a grey overlay, then mosaic banding that looked like a broken grid when you dragged. Turned out we were stacking bad pixels and overcomplicating the filter. Now it’s a single padded gaussian pass in image space, one box per drag, and it stays readable at any zoom. Also cleaned up: “item not found” when switching vault tabs, card spacing, wheel zoom + Shift/middle-click pan, reopening screenshots from the vault into the editor, and swapping the default Tauri logo for a real SnipClip tray icon (Windows still caches the old one until you unpin / rebuild, of course). Feels less like a prototype and more like something that won’t annoy me mid-flow. Next: Ship 1 to get feedback"}, {"post_id": 42498, "ts": "2026-08-07T08:41:35Z", "hours": 1.2186, "text": "Devlog #2 — First Build Date: August 7, 2026 Project: SnipClip The first version is running. Got a tray app with clipboard history in SQLite, global hotkeys, and a snipper that captures a region then lets you annotate — pen, arrows, highlight, numbered callouts, real pixel blur, color picker. Blur was finicky at first (grey boxes, then it broke when zoomed out). Fixed that with image-space blur plus wheel zoom and middle-click pan. Settings now cover hotkeys and auto-clear for unpinned vault items. Still rough around the edges, but the loop works: copy stuff, snip stuff, find it again later. Next: polish and ship something I’d actually leave running all day."}, {"post_id": 42095, "ts": "2026-08-06T17:40:21Z", "hours": 0.6142, "text": "Devlog #1 — The Idea Date: August 6, 2026 Project: SnipClip I got an idea. I want a tiny desktop app that does two things I always reach for separately: Clipboard history — so I don’t lose the last ten things I copied Quick screenshots with annotation — snip a region, draw on it, copy or save That’s it. One small utility. Fast, local, dark, sits in the tray. Hit a hotkey, grab what you need, get out of the way. Working name: SnipClip . Next up: build the first version and see if it actually feels as smooth as it sounds in my head."}]...
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Title: SnipClip by @Ander507 | Stardance
Devlogs: Title: SnipClip by @Ander507 | Stardance
Devlogs:
Devlog #1 — The Idea Date: August 6, 2026 Project: SnipClip I got an idea. I want a tiny desktop app that does two things I always reach for separately: Clipboard history — so I don’t lose the last ten things I copied Quick screenshots with annotation — snip a region, draw on it, copy or save That’s it. One small utility. Fast, local, dark, sits in the tray. Hit a hotkey, grab what you need, get out of the way. Working name: SnipClip . Next up: build the first version and see if it actually feels as smooth as it sounds in my head.
Devlog #2 — First Build Date: August 7, 2026 Project: SnipClip The first version is running. Got a tray app with clipboard history in SQLite, global hotkeys, and a snipper that captures a region then lets you annotate — pen, arrows, highlight, numbered callouts, real pixel blur, color picker. Blur was finicky at first (grey boxes, then it broke when zoomed out). Fixed that with image-space blur plus wheel zoom and middle-click pan. Settings now cover hotkeys and auto-clear for unpinned vault items. Still rough around the edges, but the loop works: copy stuff, snip stuff, find it again later. Next: polish and ship something I’d actually leave running all day.
Devlog #3 — Bug Fixing Date: August 7, 2026 Project: SnipClip Spent the day chasing the stuff that looked fine in my head and broken on screen. Blur was the worst of it — first a grey overlay, then mosaic banding that looked like a broken grid when you dragged. Turned out we were stacking bad pixels and overcomplicating the filter. Now it’s a single padded gaussian pass in image space, one box per drag, and it stays readable at any zoom. Also cleaned up: “item not found” when switching vault tabs, card spacing, wheel zoom + Shift/middle-click pan, reopening screenshots from the vault into the editor, and swapping the default Tauri logo for a real SnipClip tray icon (Windows still caches the old one until you unpin / rebuild, of course). Feels less like a prototype and more like something that won’t annoy me mid-flow. Next: Ship 1 to get feedback
Devlog #4 — Final Polish & Shipping SnipClip! 🚀 Date: August 9, 2026 Project: SnipClip Total Hours Logged: ~3 hours The final stretch! Today was all about squashing bugs, perfecting the UI, and getting the build ready for the Stardance finish line under com.ander507.snipclip . Here is what got done in this final sprint: Canvas Blur Overhaul: Scrapped the glitchy CSS backdrop-filter and built a true HTML5 canvas pixel blur. No more weird banding artifacts or multiplying dark boxes when dragging the redaction tool. Smooth Editor Controls: Added mouse-wheel zooming that dynamically scales the blur intensity so it doesn’t break at 50% vs 100% zoom. Bound middle-click to a smooth panning camera. Vault Auto-Clear: Hooked up the SQLite database to a new settings panel, allowing automatic purging of unpinned clipboard history on PC reboot or custom intervals. Image Re-editing: Upgraded the lightbox preview modal with an “Edit Image” feature, piping existing vault images right back into the Snipper canvas. Custom Branding: Dropped in the new 3D matte black and cyan app icon, ran the Tauri icon generator, and hooked it up to the Windows system tray. Shipping It: Ran the production build to compile the final Rust/Svelte stack. Pushed the repo to GitHub, uploaded the .msi and .exe binaries to the v1.0.0 Release, and updated the README. SnipClip is officially out in the wild!
Devlog #5 — Themes, snips, and a real updater Spent this week making SnipClip feel more like my app. Custom themes finally landed for real. Glass panels, a translucency slider, pick-your-own background, and full color controls. You can save packs to themes.json , then import/export them so looks aren’t stuck on one machine. Snipping got less annoying too — multi-monitor works properly now, and every snip lands in a Screenshots category instead of disappearing into the void. Also fixed clear-history breaking clipboard capture (that one was rough), killed the Edge right-click menu, and the in-app updater is actually doing its job. Currently on v1.1.2 — “You are on the latest version” feels good after fighting signing/ latest.json earlier. Small polish, big vibe shift.
Devlog #6 Kept using SnipClip all day and it felt fine. Then I watched what it was doing when I wasn’t snipping. The clipboard monitor opened the clipboard twice every 400ms, even when nothing changed. Windows already has GetClipboardSequenceNumber() for that. Check the number, skip if it’s the same, and when something did change, one open reads both text and image. OCR was freezing the window because it ran on the UI thread. Models now load in the background at startup, and recognition happens off the main thread. Snips reuse the same GDI region capture as recording instead of grabbing the whole monitor. Also cleaned up the empty vault, the Alt+C palette copy, and the README so a stranger can actually try it. Bumping to v1.3.0. Copy something, hit Ctrl+Shift+V, then Alt+C. That’s the loop.
Devlog #7 - v1.5.4 I kept copying two things SnipClip just stored and forgot about: arithmetic, and text I couldn’t read. Copy 2×3÷4 and it solves it now. The answer goes on the clipboard, the line lands in a Math tab. I copied 60+7 as a test and it put 67 on there. This is six seven. Auto-translate is the other one. Off unless you turn it on. Pick a language, copy some text, it translates in the background and keeps the original on the card so you can copy either. Skips links, code, and anything that’s already in the target language. If you’re offline it just does nothing, so the clipboard monitor never waits on a dead request. That’s it. Copy math, get the answer. Copy Danish, get English. skipped devlog for v1.5.3 cause there was a bug and cargo only allows major.minor.patch so only 3 numbers in version
Devlog #8 - v1.5.5 Too many bugs this release SHOULDNT BE DOWNLOADET it breaks fully i am gonna fix it in 1.6.0 but i cant like take down the version 1.5.5 from github
Devlog #9 — Snip works again + a real Win+V popup Date: September 14, 2026 Project: SnipClip Had a nasty one after the last ship: stop a recording, hit snip, and the overlay would die or come back weird. Turned out a late cleanup from the recorder was parking a brand-new snip session. Fixed that, and made sure a broken dock hotkey can’t wipe snip/clipboard shortcuts anymore. Snip → record → snip again feels solid. Also shipped the thing reviewers kept comparing us to. Ctrl+Shift+D (and Alt+C ) now open a floating Win+V-style clipboard panel over whatever app you’re in — search, pin, clear all, click a card to paste. Not a resized vault window; an actual popup. Tagged v1.6.0 .
Devlog #9.1 — Tiny cleanup (v.1.6.1) Date: September 14, 2026 Project: SnipClip Spent like forty minutes tidying up some code that was getting ugly. Nothing flashy, just rewrote a couple small spots so I’m not fighting myself next time I open the file. Same app, less mess.
Ships:
Ship #1 What did you make? I built SnipClip! It’s a lightweight desktop utility that combines a SQLite-backed clipboard history manager and a screen snipping and annotation tool into one minimal app. I built it using Tauri, Rust, and Svelte to keep it blazing fast, and wrapped it all in a clean, dark-mode Windows 11 Fluent aesthetic. What was challenging? Managing transparent, always-on-top overlay windows in Tauri was a massive headache. At first, my screen captures were just grabbing solid black screens. Building the blur tool was also way harder than expected because using standard CSS backdrop-filter kept leaving glitchy overlapping artifacts. I had to scrap that approach and engineer a true HTML5 canvas pixel blur to get it working smoothly. What are you proud of? I’m really proud of how native and snappy the whole experience feels. The UI looks incredibly clean with the matte black and glowing cyan theme. I’m especially happy with how the image editor turned out, particularly getting the mouse-wheel zoom and middle-click panning to work perfectly without the blur radius breaking when you zoom in or out. What should people know so they can test your project? You can grab the .msi or .exe installer directly from my GitHub Releases page! Once it’s running in your system tray, the default hotkeys are Ctrl + Shift + V to open your clipboard vault, and Ctrl + Shift + S to trigger the snipping overlay. Try taking a snip, holding the middle mouse button to pan around, zooming in with the scroll wheel, and testing out the custom blur tool!
Built SnipClip — a Windows clipboard vault + snip tool with hotkeys, tray, and local SQLite storage. This week I shipped full custom themes: glass, translucency, background images, color editing, and save/import packs. Also multi-monitor snips, a Screenshots category, clear-history no longer killing capture, and a working GitHub updater (v1.1.2). Hardest bits were getting glass/bg to actually show through (not just look toggled on), and the updater needing signed latest.json on releases. Proud of how personal the UI can look now without turning into a settings swamp. To test: install the Windows build from Releases, hit the snip hotkey, copy some stuff, then Settings → Appearance and try glass + a background. Check for updates should say you’re on latest if you’re on v1.1.2. Use the same theme screenshots from Devlog #5 for the image.
Built SnipClip, a tray app for clipboard history, region screenshots, screen recording, and OCR. All local. Tauri + Rust. The hard part was making it feel instant. Recording used to copy the whole monitor every frame. Clipboard polling opened the clipboard twice every 400ms even when nothing changed. OCR froze the window while models loaded. I fixed those by capturing only the selected region with GDI, checking GetClipboardSequenceNumber() before any read, and running OCR off the UI thread. Proud of the loop: copy something, Ctrl+Shift+V for the vault, Alt+C to paste without opening the app, Ctrl+Shift+S to snip, Ctrl+Shift+R to record. One app, stays in the tray. To test: grab the Windows installer from GitHub Releases, copy a few things, then try those shortcuts. Settings has themes and remappable hotkeys if you want to poke around.
Ship #4 Built SnipClip, a tray app for clipboard history, snips, recording, and OCR. All local. Tauri + Rust. This ship is math and translate. Copy 2×3÷4 and the clipboard becomes 6 . Copy Danish and, if you turn it on, you get English. The hard part was not being annoying: skip links and code so it doesn’t “translate” a stack trace, don’t freeze the clipboard monitor if the network dies, and leave translate off unless you opt in. Proud of the dumb loop. Copy math, get the answer. Copy a language you can’t read, get one you can. Original stays on the card so you can copy either. I copied 60+7 as a test and it put 67 on the clipboard. This is six seven. To test: grab the Windows installer from GitHub Releases. Copy 2×3÷4 , then Ctrl+Shift+V and check the Math tab. Settings → Auto-translate, pick a language, copy some foreign text. Alt+C still pastes without opening the app.
Built SnipClip. Clipboard history, snips, recording, OCR. Tray app, all local, Tauri + Rust. I got tired of opening the whole vault just to paste something I copied two minutes ago. So Ctrl+Shift+D / Alt+C is a small panel now, bottom right, on top of whatever you’re in. Search, pin, click, it pastes. Vault is still Ctrl+Shift+V if you actually need it. The annoying part was everything fighting each other. I’d record, then snip, and the overlay just wouldn’t come back. I’d hit record a second time and the bar still thought I was in the first clip. One hotkey already taken by Windows used to kill the rest. 1.6.1 is that last bit: the popup binding is optional, and a conflict just toasts instead of wiping snip/clipboard. Also hit R in the snip editor if you need a black box over a token. Blur never hid anything. Try v1.6.1 from GitHub Releases. MSI or the portable zip if SmartScreen blocks the installer. Copy a few things, hit Ctrl+Shift+D over Notepad, click a card. Then record, stop, snip. Then record again. You want the overlay to show, and the second take should start at 00:00 ....
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1793876071.0435197
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1793962471.0435197
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61413
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Accountancy Simulator by @karan_saini | Stardance
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karan_saini
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0
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4.31
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0
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[]
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[{"post_id": 67993, "ts": "202 [{"post_id": 67993, "ts": "2026-09-14T10:34:40Z", "hours": 3.2217, "text": "It took me hilariously long to understand and organize the ai written code. I removed the example mode to simply things for now and made some other minor UI changes. the engine still only provides journal and ledger entries. My next goal is to add a trial balance with the sums of the ledger accounts. tho ik that is gonna take a long time fr cuz i still have a lot of JS tutorials to watch before i get what i am suppose to do. But once i get in the flow and increase my understanding of JS, this project will be done pretty soon after that. NGl i feel i should have finished some similar smaller web dev project before taking on something like this but that wont be nearly as fun as this mess, you know ;)"}, {"post_id": 66730, "ts": "2026-09-12T16:55:12Z", "hours": 1.0925, "text": "So this is how my project looks so far. It just takes the entry from the user of a transaction and the ledger accounts of related to that appear below. This project is suppose to take my web dev skills to another level but so far most of this AI assisted cuz i couldn’t figure out things on my own. But i think this might just make it harder for me to add further functionality to this project on my own, so i am a bit confused here, if i should write everything from scratch or study what AI has written and write the further code on top of it. Either way ig i should make a simpler project alongside this one to improve my coding skills or else this project is as good as dead fr."}]...
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Title: Accountancy Simulator by @karan_saini | Sta Title: Accountancy Simulator by @karan_saini | Stardance
Devlogs:
So this is how my project looks so far. It just takes the entry from the user of a transaction and the ledger accounts of related to that appear below. This project is suppose to take my web dev skills to another level but so far most of this AI assisted cuz i couldn’t figure out things on my own. But i think this might just make it harder for me to add further functionality to this project on my own, so i am a bit confused here, if i should write everything from scratch or study what AI has written and write the further code on top of it. Either way ig i should make a simpler project alongside this one to improve my coding skills or else this project is as good as dead fr.
It took me hilariously long to understand and organize the ai written code. I removed the example mode to simply things for now and made some other minor UI changes. the engine still only provides journal and ledger entries. My next goal is to add a trial balance with the sums of the ledger accounts. tho ik that is gonna take a long time fr cuz i still have a lot of JS tutorials to watch before i get what i am suppose to do. But once i get in the flow and increase my understanding of JS, this project will be done pretty soon after that. NGl i feel i should have finished some similar smaller web dev project before taking on something like this but that wont be nearly as fun as this mess, you know ;)...
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1793649061.6101353
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1794253861.6101353
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61632
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super original minecraft clone by @rigel | Stardan super original minecraft clone by @rigel | Stardance...
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rigel
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0
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9.71
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0
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[]
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[{"post_id": 67972, "ts": "202 [{"post_id": 67972, "ts": "2026-09-14T09:29:10Z", "hours": 9.7058, "text": "super original minecraft clone - devlog 1 14/09 Another new project, this time I’m going to make a start at recreating Minecraft from scratch (how original!!). I won’t be using a game engine, because that’s cheating - instead, I’m using C++ and OpenGL. This is my first real attempt at both graphics programming, and object-oriented c++, so my start will be a bit slow. What I did In this devlog, I followed the learnopengl tutorial and made myself a triangle, which we could then turn into a textured cube. I also added a movable perspective camera using some linear algebra, and refactored the code into multiple different files and made shaders, textures and the camera each their own class. Finally I set up a build system with CMake that also copies over textures and What was challenging Surprisingly, getting my head around proper C++ was the hardest part. I have pretty good experience competitive programming in C++ but using classes and header files was a bit mind bending. I think I’ve set up a decent codebase to build upon however. What I’m going to do next Currently a lot of things (such as the vertices!) are hard-coded, so I need to address that. Only so much fun can be had with a spinning cube. Next up is probably the logic to turn a 3d map of blocks into triangle meshes. This along with noise is the part of the project that interests me the most - it’s easy to draw a lot of things, but hard to do quick. I really really doubt that I’ll get anywhere near finishing this project by the end of the month, but maybe I’ll have something to ship. Thanks for reading!"}]...
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Title: super original minecraft clone by @rigel | Title: super original minecraft clone by @rigel | Stardance
Devlogs:
super original minecraft clone - devlog 1 14/09 Another new project, this time I’m going to make a start at recreating Minecraft from scratch (how original!!). I won’t be using a game engine, because that’s cheating - instead, I’m using C++ and OpenGL. This is my first real attempt at both graphics programming, and object-oriented c++, so my start will be a bit slow. What I did In this devlog, I followed the learnopengl tutorial and made myself a triangle, which we could then turn into a textured cube. I also added a movable perspective camera using some linear algebra, and refactored the code into multiple different files and made shaders, textures and the camera each their own class. Finally I set up a build system with CMake that also copies over textures and What was challenging Surprisingly, getting my head around proper C++ was the hardest part. I have pretty good experience competitive programming in C++ but using classes and header files was a bit mind bending. I think I’ve set up a decent codebase to build upon however. What I’m going to do next Currently a lot of things (such as the vertices!) are hard-coded, so I need to address that. Only so much fun can be had with a spinning cube. Next up is probably the logic to turn a 3d map of blocks into triangle meshes. This along with noise is the part of the project that interests me the most - it’s easy to draw a lot of things, but hard to do quick. I really really doubt that I’ll get anywhere near finishing this project by the end of the month, but maybe I’ll have something to ship. Thanks for reading!...
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1793649255.7582774
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1794254055.7582774
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42553
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My Portfolio! (echo Portfolio) by @echoHelloWorld My Portfolio! (echo Portfolio) by @echoHelloWorld | Stardance...
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echoHelloWorld
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1
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10.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T09:03:13Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello! I’m echoHelloWorld, and this is my first ever website, which is my portfolio! It’s a simple website I made using basic html and CSS, showcasing a description of who I am and what projects I’ve made. Despite the basic look and quality of the website, I’ve learn alot from this project, and I’m hoping to make more prettier, functional websites in the future. To me, the most difficult challenge I had to overcome was to align the content centered and neat in an orderly manner. I should note that I have used AI to help learn CSS and html, and some debugging too, meaning that this project was mostly made by me, with the assisance of AI. I hope you enjoy my website and get to know me abit more with this portfolio!", "repo": "https://github.com/Hypersonicyunus/echo-MyPortfolio", "demo": "https://hypersonicyunus.github.io/echo-MyPortfolio/"}]...
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[{"post_id": 67955, "ts": "202 [{"post_id": 67955, "ts": "2026-09-14T08:47:14Z", "hours": 5.2628, "text": "I managed to add a section that showcases my projects with a short description of what it is and the link to my github repository, pretty happy about it :D (though i dont know why the title background looks like that, lets just ignore it shhh )"}, {"post_id": 40683, "ts": "2026-08-04T11:32:23Z", "hours": 0.7331, "text": "I’m genuinley about to lose my sanity, I’ve been commiting and pushing so much to fix some visual issue with the font weights. Like, explain to me why in the vscode integrated browser, changing the font weight of the doesn’t do anything??? But in firefox it does change.. also, at the image carousel, i have this text that reads “cool photos I took”. In firefox, that text looks like it has a higher weight value than in brave, yet it still has the same actual value, I serriously dont understand whats happening.. I tried changing the way the font gets added, that didnt solve this issue, I made sure the browsers didn’t have the zoom level altered, and it wasn’t, so what the hell is happening?! I’m seriously confused, and I’d greatly appreciate it if anybody could help theorize on some reasons as to why this even happens at all, thanks! (firefox has the thicker, heavier text, brave has the ideal weight of the text)"}, {"post_id": 40334, "ts": "2026-08-03T19:33:44Z", "hours": 0.4139, "text": "bro my friend ✌️😂"}, {"post_id": 40309, "ts": "2026-08-03T18:58:01Z", "hours": 2.0736, "text": "Currently working on this animated strip of images that carousels and shows different images I’ve taken. I seriously hate myself for needing to use ai to help, but here I am… other than that, I’ve made some changes, notably making the heading really large to make it stand out. I honestly think it looks nice tho! Anyways, I’m going to continue working on the website. I’ve realised that I’ve been using ai alot less than when i first started programming, so I’m quite happy with that, but I sometimes still need help with certain things, so yeah.. alr enough rambling now, see you later!"}, {"post_id": 39679, "ts": "2026-08-02T20:17:12Z", "hours": 1.7956, "text": "And so it begins! Hi, this is my personal site I’m making, which I will be using for a portfolio. I originally was planning to have a classy, elegant design, but I decided that this monochrome, “Nothing” aesthetic would fit well with this project, and would relate well with my personality. I’m going to vastly improve on this later, and I plan to learn how to make hyperlinks that scroll to different parts of my website. Thanks alot for checking out my project! This is my first ever website that I’m making, so do expect some issues and rookie mistakes XD"}]...
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Title: My Portfolio! (echo Portfolio) by @echoHell Title: My Portfolio! (echo Portfolio) by @echoHelloWorld | Stardance
Devlogs:
And so it begins! Hi, this is my personal site I’m making, which I will be using for a portfolio. I originally was planning to have a classy, elegant design, but I decided that this monochrome, “Nothing” aesthetic would fit well with this project, and would relate well with my personality. I’m going to vastly improve on this later, and I plan to learn how to make hyperlinks that scroll to different parts of my website. Thanks alot for checking out my project! This is my first ever website that I’m making, so do expect some issues and rookie mistakes XD
Currently working on this animated strip of images that carousels and shows different images I’ve taken. I seriously hate myself for needing to use ai to help, but here I am… other than that, I’ve made some changes, notably making the heading really large to make it stand out. I honestly think it looks nice tho! Anyways, I’m going to continue working on the website. I’ve realised that I’ve been using ai alot less than when i first started programming, so I’m quite happy with that, but I sometimes still need help with certain things, so yeah.. alr enough rambling now, see you later!
bro my friend ✌️😂
I’m genuinley about to lose my sanity, I’ve been commiting and pushing so much to fix some visual issue with the font weights. Like, explain to me why in the vscode integrated browser, changing the font weight of the doesn’t do anything??? But in firefox it does change.. also, at the image carousel, i have this text that reads “cool photos I took”. In firefox, that text looks like it has a higher weight value than in brave, yet it still has the same actual value, I serriously dont understand whats happening.. I tried changing the way the font gets added, that didnt solve this issue, I made sure the browsers didn’t have the zoom level altered, and it wasn’t, so what the hell is happening?! I’m seriously confused, and I’d greatly appreciate it if anybody could help theorize on some reasons as to why this even happens at all, thanks! (firefox has the thicker, heavier text, brave has the ideal weight of the text)
I managed to add a section that showcases my projects with a short description of what it is and the link to my github repository, pretty happy about it :D (though i dont know why the title background looks like that, lets just ignore it shhh )
Ships:
Hello! I’m echoHelloWorld, and this is my first ever website, which is my portfolio! It’s a simple website I made using basic html and CSS, showcasing a description of who I am and what projects I’ve made. Despite the basic look and quality of the website, I’ve learn alot from this project, and I’m hoping to make more prettier, functional websites in the future. To me, the most difficult challenge I had to overcome was to align the content centered and neat in an orderly manner. I should note that I have used AI to help learn CSS and html, and some debugging too, meaning that this project was mostly made by me, with the assisance of AI. I hope you enjoy my website and get to know me abit more with this portfolio!...
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1794016232.1554184
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1794102632.1554184
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61828
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Very Cool Online Namecard by @dystap | Stardance
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dystap
|
0
|
2.43
|
0
|
[]
|
[{"post_id": 67953, "ts": "202 [{"post_id": 67953, "ts": "2026-09-14T08:45:50Z", "hours": 1.1844, "text": "Slowly building the card to be like the “intended” look"}, {"post_id": 67426, "ts": "2026-09-13T15:11:50Z", "hours": 1.2464, "text": "I added a short description + the general layout… maybe trying some more css later"}]...
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Title: Very Cool Online Namecard by @dystap | Star Title: Very Cool Online Namecard by @dystap | Stardance
Devlogs:
I added a short description + the general layout… maybe trying some more css later
Slowly building the card to be like the “intended” look...
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1793652460.8134854
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1794257260.8134854
|
|
59668
|
Surfer IDE (RUST) by @abtheinnovator | Stardance
|
abtheinnovator
|
0
|
3.71
|
0
|
[]
|
[{"post_id": 67940, "ts": "202 [{"post_id": 67940, "ts": "2026-09-14T08:21:34Z", "hours": 1.9964, "text": "Added the actual text editor and image capabilities"}, {"post_id": 64888, "ts": "2026-09-09T16:24:05Z", "hours": 0.8142, "text": "Made the titlebar and left sidebar in rust. Next ill be adding all the backend for this. Most of the time was just copying and pasting code over and adjusting it and fixing errors."}, {"post_id": 64316, "ts": "2026-09-08T16:35:10Z", "hours": 0.9006, "text": "Started porting over the ide from electron!"}]...
|
Title: Surfer IDE (RUST) by @abtheinnovator | Star Title: Surfer IDE (RUST) by @abtheinnovator | Stardance
Devlogs:
Started porting over the ide from electron!
Made the titlebar and left sidebar in rust. Next ill be adding all the backend for this. Most of the time was just copying and pasting code over and adjusting it and fixing errors.
Added the actual text editor and image capabilities...
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1793573551.0263875
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1794178351.0263875
|
|
4810
|
AstroPad by @SpaceEvee | Stardance
|
SpaceEvee
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-26T18:10:19Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My very own try on the Hackpad mission. This one is called, Astropad, serving all my spacey needs!", "repo": "https://github.com/Evyvaan-Space-Lover/AstroPad_Space_Is_Cool", "demo": ""}]...
|
[{"post_id": 6793, "ts": "2026 [{"post_id": 6793, "ts": "2026-06-11T11:55:18Z", "hours": 0.3011, "text": "ASTROPAD UPDATE: i wrote the firmware for it :) (i lost a lot of time due to the Lapse problems yesterday)"}, {"post_id": 4875, "ts": "2026-06-08T13:08:32Z", "hours": 2.0747, "text": "yeah, so i made the plate and a case for it it looks BAD but my first time using fusion so ig its fine"}, {"post_id": 2700, "ts": "2026-06-05T12:18:00Z", "hours": 0.6194, "text": "AstroPad I am making a macropad that shall help in many aspects of my life. Such as space, space and space (I am planning there to be study and programming modes as well, but thats for later) The PCB holds the Microcontroller, four Keys and a pin connector for an OLED screen (for space visuals) and traces (my jokes are bad) It was my first time at making a PCB an I think I did not do a good job, but I’m happy with it."}]...
|
Title: AstroPad by @SpaceEvee | Stardance
Devlogs Title: AstroPad by @SpaceEvee | Stardance
Devlogs:
AstroPad I am making a macropad that shall help in many aspects of my life. Such as space, space and space (I am planning there to be study and programming modes as well, but thats for later) The PCB holds the Microcontroller, four Keys and a pin connector for an OLED screen (for space visuals) and traces (my jokes are bad) It was my first time at making a PCB an I think I did not do a good job, but I’m happy with it.
yeah, so i made the plate and a case for it it looks BAD but my first time using fusion so ig its fine
ASTROPAD UPDATE: i wrote the firmware for it :) (i lost a lot of time due to the Lapse problems yesterday)
Ships:
My very own try on the Hackpad mission. This one is called, Astropad, serving all my spacey needs!...
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1793929952.37061
|
1794016352.37061
|
|
57570
|
Cool Console App With UI by @programmer9129 | Star Cool Console App With UI by @programmer9129 | Stardance...
|
programmer9129
|
0
|
5.42
|
0
|
[]
|
[{"post_id": 67927, "ts": "202 [{"post_id": 67927, "ts": "2026-09-14T07:33:43Z", "hours": 4.2228, "text": "making a calculator in console from scratch"}, {"post_id": 60854, "ts": "2026-09-03T14:11:56Z", "hours": 1.1978, "text": "Making the basic console systems : i was making a good console app with c++ to make access to your computer better its somehow better than linux on remembering complex codes to run things , and also i am gonna use a low class AI LOCAL MODEL in it to run this flawlessley ::you just write what you wanna do or need , AI will handle the rest ::"}]...
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Title: Cool Console App With UI by @programmer9129 Title: Cool Console App With UI by @programmer9129 | Stardance
Devlogs:
Making the basic console systems : i was making a good console app with c++ to make access to your computer better its somehow better than linux on remembering complex codes to run things , and also i am gonna use a low class AI LOCAL MODEL in it to run this flawlessley ::you just write what you wanna do or need , AI will handle the rest ::
making a calculator in console from scratch...
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1793444098.203007
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1794308098.203007
|
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59800
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Wzenzei by @zenzei | Stardance
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zenzei
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2
|
5.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T18:10:35Z", "hours": 1.0, "multiplier": 1.19, "payout": 1, "blessing": "neutral", "text": "I have made my own personal website where any one can see update about my projects and so on object. (You can contact me !) I have acquired many knowledges that is beyond my mind! In this updated web I’ve customized these pages sothat it can be seen in low contrast .", "repo": "https://github.com/hossainmahmudchowdhury-boop/My_web", "demo": "https://hossainmahmudchowdhury-boop.github.io/My_web/"}, {"ship_num": 2, "ts": "2026-09-12T18:36:42Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made my own personal website where any one can see update about my projects and so on object. I have acquired many knowledges that is beyond my mind ! In my web I added a wave type css so it can be seen attractive. Further more I will update it with react js soon.", "repo": "https://github.com/hossainmahmudchowdhury-boop/My_web", "demo": "https://hossainmahmudchowdhury-boop.github.io/My_web/"}]...
|
[{"post_id": 67909, "ts": "202 [{"post_id": 67909, "ts": "2026-09-14T06:37:05Z", "hours": 0.2647, "text": "I have changed the text color because it is unable to read text in low contrast."}, {"post_id": 67238, "ts": "2026-09-13T09:19:49Z", "hours": 0.6803, "text": "I have also added a skill section but the hardware has to be a new section."}, {"post_id": 67125, "ts": "2026-09-13T05:51:14Z", "hours": 0.2667, "text": "I have added wave function to make my web attractive ."}, {"post_id": 66776, "ts": "2026-09-12T17:43:28Z", "hours": 3.5569, "text": "Hey my web site code has been done!"}]...
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Title: Wzenzei by @zenzei | Stardance
Devlogs:
He Title: Wzenzei by @zenzei | Stardance
Devlogs:
Hey my web site code has been done!
I have added wave function to make my web attractive .
I have also added a skill section but the hardware has to be a new section.
I have changed the text color because it is unable to read text in low contrast.
Ships:
I have made my own personal website where any one can see update about my projects and so on object. I have acquired many knowledges that is beyond my mind ! In my web I added a wave type css so it can be seen attractive. Further more I will update it with react js soon.
I have made my own personal website where any one can see update about my projects and so on object. (You can contact me !) I have acquired many knowledges that is beyond my mind! In this updated web I’ve customized these pages sothat it can be seen in low contrast ....
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1793206247.6653924
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1794070247.6653924
|
|
59524
|
Hellobot by @aadistech1 | Stardance
|
aadistech1
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T16:06:43Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple slackbot that is similar in the guide but i have added my own commands ..Yeah this proect was very simple but i ran into many problems with the slackbot sercice daemon, But i resolved it all because it was a simple directory path problem", "repo": "https://github.com/aadistech1-glitch/myslackbot", "demo": "https://hackclub.enterprise.slack.com/archives/C0C2169BAUV"}]...
|
[{"post_id": 67903, "ts": "202 [{"post_id": 67903, "ts": "2026-09-14T06:29:40Z", "hours": 0.46, "text": "I Have completed slackbot mission.I have also added some features the guide hasnt listed like dadjpkes an dog facts"}]...
|
Title: Hellobot by @aadistech1 | Stardance
Devlog Title: Hellobot by @aadistech1 | Stardance
Devlogs:
I Have completed slackbot mission.I have also added some features the guide hasnt listed like dadjpkes an dog facts
Ships:
I made a simple slackbot that is similar in the guide but i have added my own commands ..Yeah this proect was very simple but i ran into many problems with the slackbot sercice daemon, But i resolved it all because it was a simple directory path problem...
|
1794027210.7924576
|
1794113610.7924576
|
|
60513
|
Remote-Alarm by @arthihalder | Stardance
|
arthihalder
|
0
|
1.78
|
0
|
[]
|
[{"post_id": 67899, "ts": "202 [{"post_id": 67899, "ts": "2026-09-14T06:23:45Z", "hours": 1.7839, "text": "Devlog 1: Done making the pcb and the case for it i forgot to record me making the pcb but. rocorded the cas process. though it took me a while. Now i have to clean up the models before i ship and write the readme."}]...
|
Title: Remote-Alarm by @arthihalder | Stardance
D Title: Remote-Alarm by @arthihalder | Stardance
Devlogs:
Devlog 1: Done making the pcb and the case for it i forgot to record me making the pcb but. rocorded the cas process. though it took me a while. Now i have to clean up the models before i ship and write the readme....
|
1793642055.078814
|
1794246855.078814
|
|
46456
|
Tanjiro themed personal website by @Tanjiro | Star Tanjiro themed personal website by @Tanjiro | Stardance...
|
Tanjiro
|
1
|
37.17
|
528
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T13:07:45Z", "hours": 32.0, "multiplier": 16.62, "payout": 528, "blessing": "neutral", "text": "A Tanjiro-Themed Personal Portfolio that uses Vanilla HTML, CSS and JS with a bit of GSAP! Challenges and Difficulties :- Figuring out the responsive layout for website - I did not start with a responsive layout, which caused a lot of trouble just making section 1 responsive was so difficult that it lot more than 6 hours IG Understanding and Writing code for scroll-animation canvas - This was a lot tuff than I thought like every frame must be numbered and counted and what not. Honestly, it was a great learning journey! Making that scroll-animation Canvas Responsive - From the start I knew that this will be a lot tuff, but I did not expect this much like it made my js code’s line count from 100 to near 200 lines! Entire Section 4 - This section was really Precious to me cause it had every interest I had and liked, every hour I spent into building this section was WORTH IT. Learnings :- Understood why to start and maintain responsiveness. How scroll-animation canvas is made and how apple makes them Flexbox and Gridboxes Much more in JS A lot of CSS", "repo": "https://github.com/YOBO-DANCE/Tanjiro-Themed-Personal-Website", "demo": "https://tanjiro-themed-personal-website.vercel.app/"}]...
|
[{"post_id": 67893, "ts": "202 [{"post_id": 67893, "ts": "2026-09-14T06:12:26Z", "hours": 1.4844, "text": "Okay, now every AI imagery is removed and the project is ready to be shipped!"}, {"post_id": 66725, "ts": "2026-09-12T16:50:27Z", "hours": 1.6397, "text": "Devlog 24 - I removed the section where the Ai generated imagery is located aka the scroll-driven animation and added a much lovely and nice section design for the section"}, {"post_id": 64938, "ts": "2026-09-09T17:42:53Z", "hours": 1.0211, "text": "Devlog 21 - So I Again got some recommendation and changes requested so I will do them, but today I did half of the work. Tmr I will do the next half"}, {"post_id": 63994, "ts": "2026-09-08T03:01:52Z", "hours": 0.25, "text": "Devlog 20 - So I got so many recomdations and I made the changes! Note for shipwrights - I first made the README with AI because I didn’t knew what to write, but after it I completely rewrote the README as per my requirements and then only shipped the project. So, it might feel like AI, but it really isn’t."}, {"post_id": 62758, "ts": "2026-09-06T08:47:33Z", "hours": 0.7736, "text": "Devlog 19 - Okay so I did some changes to the code and README. The layout is still same tho!"}, {"post_id": 62163, "ts": "2026-09-05T12:52:41Z", "hours": 3.7817, "text": "My Project is ready to be shipped!!!!!"}, {"post_id": 61619, "ts": "2026-09-04T16:37:48Z", "hours": 0.35, "text": "Devlog 18 - Tried to deploy but my internet gave up"}, {"post_id": 60861, "ts": "2026-09-03T14:21:49Z", "hours": 4.4564, "text": "Devlog 18 - Completed Section 4 and added a custom trail custom which mimics fire"}, {"post_id": 60271, "ts": "2026-09-02T15:22:51Z", "hours": 0.5767, "text": "Devlog 17 - Section 4 is such a Headache and I cannot understand it"}, {"post_id": 60250, "ts": "2026-09-02T14:40:48Z", "hours": 0.5303, "text": "Devlog 16 - Starting Section 4 i.e. My Goals! Wish me Luck!"}, {"post_id": 59543, "ts": "2026-09-01T12:57:56Z", "hours": 1.4031, "text": "Devlog 15 - Milestone: Completed Section 3/bio section What changes did I made? I added a grid structure Added another carousel, so the main text is wrapped around the carousel Added a Glass Box around the paragraph for aesthetics! Made it responsive!!! Good Bye"}, {"post_id": 58075, "ts": "2026-08-30T12:47:53Z", "hours": 0.4658, "text": "Devlog 14 - Working on the paragraph"}, {"post_id": 57518, "ts": "2026-08-29T18:01:38Z", "hours": 1.6658, "text": "Devlog 13 - Today I did some tweaking around and this is the result. Also now I added a dropshadow type effect to the scroll animation."}, {"post_id": 53019, "ts": "2026-08-23T12:23:06Z", "hours": 1.6194, "text": "Devlog 12 - Did some learning and working today! Nothing else!"}, {"post_id": 52466, "ts": "2026-08-22T16:19:40Z", "hours": 0.3833, "text": "Devlog 11 - why the F#ck does AI mess up so much!!!!! So I tried to generate the scroll-driven animation video using google flow, but it has caused so much problems because it just keeps making tanjiro’s hand being on the sheath rather than being on the sword handle like it should. Will try again, see ya later!"}, {"post_id": 52169, "ts": "2026-08-22T08:09:10Z", "hours": 1.0378, "text": "Devlog 10 - Today I am completely annoyed because a f#cking font won’t load or is even trying. It feels like programming has been an AI, forgetting as the context becomes larger. I can’t even load those fonts. Also I learned some CSS grid today!"}, {"post_id": 51923, "ts": "2026-08-21T20:51:10Z", "hours": 4.1367, "text": "Devlog 9 - So I completed a portrait mode of scroll-driven animation and it was a mess because the ai video generation kept messin’ up and it took 4 tries just to get correct angle. Now I just need to start with next section of the website. Hope to see ya!"}, {"post_id": 51575, "ts": "2026-08-21T10:55:58Z", "hours": 3.6494, "text": "Devlog 8 - So I worked on nav menu trying to make it like a proper liquid glass only to fail :( and then I started to work on second page whose start will be a scrollable animation like freaking Apple’s websites. IG, this will be a big project, and with that my whole morning, afternoon and evening is gone! 🥲"}, {"post_id": 51088, "ts": "2026-08-20T16:09:59Z", "hours": 0.3383, "text": "Devlog 7 - So I finished responsive work on first page, now onto making second page"}, {"post_id": 51052, "ts": "2026-08-20T15:12:53Z", "hours": 0.7858, "text": "Devlog 6 - Got a new problem, So I just added some Responsive CSS and now the Nav links are at extremely left. This is caused by the changes in the html structure and now I think I am losing my mind!!!!!??"}, {"post_id": 47969, "ts": "2026-08-16T07:42:53Z", "hours": 0.9731, "text": "Devlog 5 - Learning some CSS flexbox! Can’t wait to use it >.<"}, {"post_id": 47592, "ts": "2026-08-15T16:06:43Z", "hours": 1.2222, "text": "Devlog 4 - Learned Media queries, Css variables, positioning, Clamp property, etc."}, {"post_id": 47495, "ts": "2026-08-15T13:20:42Z", "hours": 2.7556, "text": "Devlog 3 - Some Major Changes! I Added a background video playing some demon slayer, and took inspiration from liquid GL”ASS”"}, {"post_id": 44834, "ts": "2026-08-10T21:09:39Z", "hours": 0.4383, "text": "Devlog 2 - SO I detached the navbar from the website and added some inner box shadow, according to me it looks great!"}, {"post_id": 44803, "ts": "2026-08-10T20:29:59Z", "hours": 1.1994, "text": "Devlog 1 - Today I added a basic Navbar with a little CSS to it!"}]...
|
Title: Tanjiro themed personal website by @Tanjiro Title: Tanjiro themed personal website by @Tanjiro | Stardance
Devlogs:
Devlog 1 - Today I added a basic Navbar with a little CSS to it!
Devlog 2 - SO I detached the navbar from the website and added some inner box shadow, according to me it looks great!
Devlog 3 - Some Major Changes! I Added a background video playing some demon slayer, and took inspiration from liquid GL”ASS”
Devlog 4 - Learned Media queries, Css variables, positioning, Clamp property, etc.
Devlog 5 - Learning some CSS flexbox! Can’t wait to use it >.<
Devlog 6 - Got a new problem, So I just added some Responsive CSS and now the Nav links are at extremely left. This is caused by the changes in the html structure and now I think I am losing my mind!!!!!??
Devlog 7 - So I finished responsive work on first page, now onto making second page
Devlog 8 - So I worked on nav menu trying to make it like a proper liquid glass only to fail :( and then I started to work on second page whose start will be a scrollable animation like freaking Apple’s websites. IG, this will be a big project, and with that my whole morning, afternoon and evening is gone! 🥲
Devlog 9 - So I completed a portrait mode of scroll-driven animation and it was a mess because the ai video generation kept messin’ up and it took 4 tries just to get correct angle. Now I just need to start with next section of the website. Hope to see ya!
Devlog 10 - Today I am completely annoyed because a f#cking font won’t load or is even trying. It feels like programming has been an AI, forgetting as the context becomes larger. I can’t even load those fonts. Also I learned some CSS grid today!
Devlog 11 - why the F#ck does AI mess up so much!!!!! So I tried to generate the scroll-driven animation video using google flow, but it has caused so much problems because it just keeps making tanjiro’s hand being on the sheath rather than being on the sword handle like it should. Will try again, see ya later!
Devlog 12 - Did some learning and working today! Nothing else!
Devlog 13 - Today I did some tweaking around and this is the result. Also now I added a dropshadow type effect to the scroll animation.
Devlog 14 - Working on the paragraph
Devlog 15 - Milestone: Completed Section 3/bio section What changes did I made? I added a grid structure Added another carousel, so the main text is wrapped around the carousel Added a Glass Box around the paragraph for aesthetics! Made it responsive!!! Good Bye
Devlog 16 - Starting Section 4 i.e. My Goals! Wish me Luck!
Devlog 17 - Section 4 is such a Headache and I cannot understand it
Devlog 18 - Completed Section 4 and added a custom trail custom which mimics fire
Devlog 18 - Tried to deploy but my internet gave up
My Project is ready to be shipped!!!!!
Devlog 19 - Okay so I did some changes to the code and README. The layout is still same tho!
Devlog 20 - So I got so many recomdations and I made the changes! Note for shipwrights - I first made the README with AI because I didn’t knew what to write, but after it I completely rewrote the README as per my requirements and then only shipped the project. So, it might feel like AI, but it really isn’t.
Devlog 21 - So I Again got some recommendation and changes requested so I will do them, but today I did half of the work. Tmr I will do the next half
Devlog 24 - I removed the section where the Ai generated imagery is located aka the scroll-driven animation and added a much lovely and nice section design for the section
Okay, now every AI imagery is removed and the project is ready to be shipped!
Ships:
A Tanjiro-Themed Personal Portfolio that uses Vanilla HTML, CSS and JS with a bit of GSAP! Challenges and Difficulties :- Figuring out the responsive layout for website - I did not start with a responsive layout, which caused a lot of trouble just making section 1 responsive was so difficult that it lot more than 6 hours IG Understanding and Writing code for scroll-animation canvas - This was a lot tuff than I thought like every frame must be numbered and counted and what not. Honestly, it was a great learning journey! Making that scroll-animation Canvas Responsive - From the start I knew that this will be a lot tuff, but I did not expect this much like it made my js code’s line count from 100 to near 200 lines! Entire Section 4 - This section was really Precious to me cause it had every interest I had and liked, every hour I spent into building this section was WORTH IT. Learnings :- Understood why to start and maintain responsiveness. How scroll-animation canvas is made and how apple makes them Flexbox and Gridboxes Much more in JS A lot of CSS...
|
1793958679.4299672
|
1794045079.4299672
|
|
61881
|
Codex by @sudiptadalai450 | Stardance
|
sudiptadalai450
|
0
|
1.24
|
0
|
[]
|
[{"post_id": 67885, "ts": "202 [{"post_id": 67885, "ts": "2026-09-14T05:44:32Z", "hours": 1.2369, "text": "HELLO. I am building a easy compact macropad and this is my first STEM project virtually and the steps are easy to follow but my laptop lags heavy 😅. Anyways still gotta grind few things so please help me community I just joined yesterday I didn’t knew a STEM program like this is available on internet. “Codex” is the name of my macropad and I am glad my 3d designs and circuits designs will bring me something special. Thank You, HackClub Community to introduce such a thing maybe not in this year but the upcoming 2027 I will definitely do something big for you. And as a reward you can ship me some cool tech gadgets. ☺️"}]...
|
Title: Codex by @sudiptadalai450 | Stardance
Devl Title: Codex by @sudiptadalai450 | Stardance
Devlogs:
HELLO. I am building a easy compact macropad and this is my first STEM project virtually and the steps are easy to follow but my laptop lags heavy 😅. Anyways still gotta grind few things so please help me community I just joined yesterday I didn’t knew a STEM program like this is available on internet. “Codex” is the name of my macropad and I am glad my 3d designs and circuits designs will bring me something special. Thank You, HackClub Community to introduce such a thing maybe not in this year but the upcoming 2027 I will definitely do something big for you. And as a reward you can ship me some cool tech gadgets. ☺️...
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1793652507.2124012
|
1794257307.2124012
|
|
60519
|
Penumbra by @Nozomi | Stardance
|
Nozomi
|
0
|
4.19
|
0
|
[]
|
[{"post_id": 67875, "ts": "202 [{"post_id": 67875, "ts": "2026-09-14T05:17:17Z", "hours": 2.6769, "text": "i made different resolution sizes for testing , them being 16,24,32,48 and 64 px (eg 16=16x16 px and so on) since not all details fit in smaller canvas , they follow an evolution system ,16 being just a clef , 24 adding the diamond border ,32 adding visualizer bars etc etc also i made some updates to the orginal prototype (the 128 one) now that i think i finished drawing it , only 1 thing left COLORING YAY! (desk slam noises / angry goblin noises)"}, {"post_id": 67434, "ts": "2026-09-13T15:19:25Z", "hours": 1.5158, "text": "since i deleted the old project cuz i felt i will never get it done , i decided to start on it again and trust the process , and i will start with an ICON THAT DOESN’T SUCK , kindly tell me which of these 3 you think is the best prototype , yes prototype , you didn’t think it will be black and white did you? (also , the colored image is the old icon , i hope you see why i want to change it)"}]...
|
Title: Penumbra by @Nozomi | Stardance
Devlogs:
s Title: Penumbra by @Nozomi | Stardance
Devlogs:
since i deleted the old project cuz i felt i will never get it done , i decided to start on it again and trust the process , and i will start with an ICON THAT DOESN’T SUCK , kindly tell me which of these 3 you think is the best prototype , yes prototype , you didn’t think it will be black and white did you? (also , the colored image is the old icon , i hope you see why i want to change it)
i made different resolution sizes for testing , them being 16,24,32,48 and 64 px (eg 16=16x16 px and so on) since not all details fit in smaller canvas , they follow an evolution system ,16 being just a clef , 24 adding the diamond border ,32 adding visualizer bars etc etc also i made some updates to the orginal prototype (the 128 one) now that i think i finished drawing it , only 1 thing left COLORING YAY! (desk slam noises / angry goblin noises)...
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1793642062.115836
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1794246862.115836
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|
62012
|
Simple Bank System by @Xquisite | Stardance
|
Xquisite
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-15T02:05:40Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a banking system coded in Python. This program allows users to create accounts, log in, and manage their funds through three key features: deposit, withdrawal, and balance checks. This code can be run and used directly through the terminal. This code was made to help me get back into my coding journey after some time. So, recalling some features was a challenge. Of course, I have not gone deep into my Python journey, so this code can be improved heavily. Overall, I am proud of being able to make this code fairly quickly, and being able to make it at all in the first place.", "repo": "https://github.com/Mejia-J/Bank_System", "demo": "https://silver-giggle-x5g7v646wpwf9q5v.github.dev/"}]...
|
[{"post_id": 67873, "ts": "202 [{"post_id": 67873, "ts": "2026-09-14T05:13:06Z", "hours": 1.1469, "text": "To get back into my Python journey, I decided to challenge myself a bit by reviewing key, beginner concepts like loops and variables, but also recalling tougher concepts like lists, functions, and objects. Throughout the process, I sometimes referred back to my older projects to remember these fundamental concepts. Overall, I had a fun time diving back into my Python journey, and I hope to continue coding throughout the years."}]...
|
Title: Simple Bank System by @Xquisite | Stardance Title: Simple Bank System by @Xquisite | Stardance
Devlogs:
To get back into my Python journey, I decided to challenge myself a bit by reviewing key, beginner concepts like loops and variables, but also recalling tougher concepts like lists, functions, and objects. Throughout the process, I sometimes referred back to my older projects to remember these fundamental concepts. Overall, I had a fun time diving back into my Python journey, and I hope to continue coding throughout the years.
Ships:
This is a banking system coded in Python. This program allows users to create accounts, log in, and manage their funds through three key features: deposit, withdrawal, and balance checks. This code can be run and used directly through the terminal. This code was made to help me get back into my coding journey after some time. So, recalling some features was a challenge. Of course, I have not gone deep into my Python journey, so this code can be improved heavily. Overall, I am proud of being able to make this code fairly quickly, and being able to make it at all in the first place....
|
1794048829.9073412
|
1794135229.9073412
|
|
61207
|
Buckshot-Platformer by @vivaan_moondra | Stardance
|
vivaan_moondra
|
1
|
2.26
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T06:49:22Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a platformer version of a popular game called Buckshot roulette in python from complete scratch, although it lacks some extensive features in the actual game, it still brings me joy to share this project. Some challenges I experienced was definetly the shipping aspect of this project as it was the first time doing so, and also a deadline, after all this was a school project.", "repo": "https://github.com/Vivaan-DQ/Buckshot-platformer", "demo": "https://vivaan-dq.github.io/Buckshot-platformer/"}]...
|
[{"post_id": 67870, "ts": "202 [{"post_id": 67870, "ts": "2026-09-14T05:01:30Z", "hours": 0.2564, "text": "Project got rejected from the review :(, it was because there was AI in the READMEm and tbh i didn’t know that you couldn’t put AI in the readme after all this is my first ship, so yea…, anyways fixed it, hopefully it gets approved this time."}, {"post_id": 66398, "ts": "2026-09-12T06:45:49Z", "hours": 0.3244, "text": "FINALLY ITS COMPLETE, READY TO SHIP!"}, {"post_id": 66385, "ts": "2026-09-12T06:06:16Z", "hours": 0.8736, "text": "Currently trying to optimise the game for running via pybag online, but its turning out to be quite the hastle, hopefully i can fix it and release the project soon. :) also the audio is crackly for some reason and some sprites jst dont load. Will attempt to fix this."}, {"post_id": 66348, "ts": "2026-09-12T03:55:45Z", "hours": 0.5289, "text": "This was my Software Engineering project and I just wanted to upload it here, also it’s the first time actually publishing my work on GitHub, so that was a new learning experience, I hope anyone reading this enjoys my project :)"}]...
|
Title: Buckshot-Platformer by @vivaan_moondra | St Title: Buckshot-Platformer by @vivaan_moondra | Stardance
Devlogs:
This was my Software Engineering project and I just wanted to upload it here, also it’s the first time actually publishing my work on GitHub, so that was a new learning experience, I hope anyone reading this enjoys my project :)
Currently trying to optimise the game for running via pybag online, but its turning out to be quite the hastle, hopefully i can fix it and release the project soon. :) also the audio is crackly for some reason and some sprites jst dont load. Will attempt to fix this.
FINALLY ITS COMPLETE, READY TO SHIP!
Project got rejected from the review :(, it was because there was AI in the READMEm and tbh i didn’t know that you couldn’t put AI in the readme after all this is my first ship, so yea…, anyways fixed it, hopefully it gets approved this time.
Ships:
I made a platformer version of a popular game called Buckshot roulette in python from complete scratch, although it lacks some extensive features in the actual game, it still brings me joy to share this project. Some challenges I experienced was definetly the shipping aspect of this project as it was the first time doing so, and also a deadline, after all this was a school project....
|
1794048456.848893
|
1794134856.848893
|
|
62028
|
Hackslack by @asho | Stardance
|
asho
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T04:33:50Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slackbot with three basic functions. I was constantly running into error plus my nest application wasn’t being approved. Thank you soo much!", "repo": "https://github.com/ayeshayaya/hackslack", "demo": "https://ayeshayaya.github.io/hackslack/"}]...
|
[{"post_id": 67860, "ts": "202 [{"post_id": 67860, "ts": "2026-09-14T04:24:27Z", "hours": 0.2789, "text": "the project took me around 2 hours to do, idk why its showing 16min:)"}]...
|
Title: Hackslack by @asho | Stardance
Devlogs:
th Title: Hackslack by @asho | Stardance
Devlogs:
the project took me around 2 hours to do, idk why its showing 16min:)
Ships:
I made a slackbot with three basic functions. I was constantly running into error plus my nest application wasn’t being approved. Thank you soo much!...
|
1794048837.4190676
|
1794135237.4190676
|
|
25344
|
Volleystats by @sqnder_ | Stardance
|
sqnder_
|
2
|
22.0
|
275
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T17:42:48Z", "hours": 4.0, "multiplier": 8.38, "payout": 32, "blessing": "neutral", "text": "Shipping my last changes for stardance Added: Home feed filter to pick a single favorite team when you have several Match reminders: a notification 2h before your favorite teams play Club favoriting Result notifications Win and loss coloring on match cards Shareable set scores bottom sheet Tests and CI Firebase Crashlytics, with uncaught errors reported automatically I left out the instant club detail pages (a speedup), the fixes (notification cancel bug, stale pull-to-refresh data, settings toggles), and the refactors (consolidated caching, single error logging helper), since they weren’t new additions. Say so if you want any of those in.", "repo": "https://github.com/sqnder0/volleystats/tree/master", "demo": "https://github.com/sqnder0/volleystats/releases"}, {"ship_num": 2, "ts": "2026-08-09T10:04:52Z", "hours": 18.0, "multiplier": 13.36, "payout": 243, "blessing": "neutral", "text": "I finished the app, for more details read the readme :P. It’s an app to view belgian volleyball data, because the current alternative (volleyscores.be) is a website and heavily relates on js, which makes it harder to navigate.", "repo": "https://github.com/sqnder0/volleystats/tree/master", "demo": "https://github.com/sqnder0/volleystats/releases"}]...
|
[{"post_id": 67859, "ts": "202 [{"post_id": 67859, "ts": "2026-09-14T04:20:56Z", "hours": 3.8753, "text": "Uhh okay so a lot happened the last couple days, let’s see if I remember it all. Club detail pages now render instantly from data the backend was already sending me, instead of firing off a fetch per team just to show one line. Added a filter on the home feed so you can pick a single favorite team when you’ve got a few, and match reminders, a notification 2h before your favorite teams play. Also found out my “cancel all notifications” call was silently wiping out those reminders every time daily summaries rescheduled. Fixed that. Shipped club favoriting, result notifications, win and loss coloring on match cards, and a set scores bottom sheet you can share. Also fixed a really annoying race condition where pull to refresh on club pages looked like it worked but was actually serving stale data. Then I paused feature work and finally added tests and CI, since somehow none existed until now. Consolidated the team and club caching into one thing instead of two almost identical copies, and put all my error logging behind one helper. Also found an embarrassing bug where none of the settings toggles responded when you tapped the switch itself, only when you tapped the text next to it. Last thing, I wired up Firebase Crashlytics. New Firebase project, uncaught errors now get reported automatically, tested it end to end on my phone and watched a fake error show up in the console with the right stack trace. No more finding out about crashes by accident."}, {"post_id": 43870, "ts": "2026-08-09T10:01:24Z", "hours": 0.97, "text": "Did some last bugfixes, wrote a readme and built the release apk"}, {"post_id": 41838, "ts": "2026-08-06T09:27:00Z", "hours": 6.1883, "text": "Uhh Appearently I forgot to log : (. Ok so I’ve been doing a lot but like a lot lot, first off all, the app is now almost ready. It now fetches all it’s data dynamically from my other project volleyscoresapi. I added some features, you can now sync matches with your calendar, get notifications for matches that are happening today. Change the app to a light mode. I created an app icon and a banner. I worked a little on caching for faster startup and I think it’s ready for production."}, {"post_id": 16349, "ts": "2026-06-26T16:29:48Z", "hours": 4.9703, "text": "What have I been doing the last 5 hours, well that’s actually a pretty good question. Let’s see how good my memory still works. (I recommend opening the video in a new tab) First off I added some new models: TeamModel GameModel After that, I had to fix my pages because I now had to fetch data to build these models via my api (checkout volleyscoresapi). Then I noticed some bugs in my api so I also fixed those. Short after I battled with some edge cases where suffixes, that sabotage the lookup of the team. Eventually I lost my patience waiting for models to load so I added a caching system for teams and clubs. Lastly I had to fix some issues where the matchdata of a team wasn’t correctly rendered. Now everything related to search works, I also have models so I don’t have to rely on static data. Next up I’ll be completely revamping the home page so that that also works dynamically, with a cache/ storage system to store your favorite teams."}, {"post_id": 15735, "ts": "2026-06-25T16:33:24Z", "hours": 1.6883, "text": "I made the search page now dynamically fetch club data. You can now easily look up a club and fetch it’s data. Next up is the team data. I’ll probably be creating a custom TeamModel for the ease of use."}, {"post_id": 15498, "ts": "2026-06-25T06:00:23Z", "hours": 4.4025, "text": "Wel uhm maybe I should have devlogged more. I created an app to view all belgian volleybal matches clubs etc… Currently only the search function uses the api I created (volleyscoresapi) and is also available in stardance. I think that this video would suffice what I’ve been doing the past 4h and 24mins."}]...
|
Title: Volleystats by @sqnder_ | Stardance
Devlog Title: Volleystats by @sqnder_ | Stardance
Devlogs:
Wel uhm maybe I should have devlogged more. I created an app to view all belgian volleybal matches clubs etc… Currently only the search function uses the api I created (volleyscoresapi) and is also available in stardance. I think that this video would suffice what I’ve been doing the past 4h and 24mins.
I made the search page now dynamically fetch club data. You can now easily look up a club and fetch it’s data. Next up is the team data. I’ll probably be creating a custom TeamModel for the ease of use.
What have I been doing the last 5 hours, well that’s actually a pretty good question. Let’s see how good my memory still works. (I recommend opening the video in a new tab) First off I added some new models: TeamModel GameModel After that, I had to fix my pages because I now had to fetch data to build these models via my api (checkout volleyscoresapi). Then I noticed some bugs in my api so I also fixed those. Short after I battled with some edge cases where suffixes, that sabotage the lookup of the team. Eventually I lost my patience waiting for models to load so I added a caching system for teams and clubs. Lastly I had to fix some issues where the matchdata of a team wasn’t correctly rendered. Now everything related to search works, I also have models so I don’t have to rely on static data. Next up I’ll be completely revamping the home page so that that also works dynamically, with a cache/ storage system to store your favorite teams.
Uhh Appearently I forgot to log : (. Ok so I’ve been doing a lot but like a lot lot, first off all, the app is now almost ready. It now fetches all it’s data dynamically from my other project volleyscoresapi. I added some features, you can now sync matches with your calendar, get notifications for matches that are happening today. Change the app to a light mode. I created an app icon and a banner. I worked a little on caching for faster startup and I think it’s ready for production.
Did some last bugfixes, wrote a readme and built the release apk
Uhh okay so a lot happened the last couple days, let’s see if I remember it all. Club detail pages now render instantly from data the backend was already sending me, instead of firing off a fetch per team just to show one line. Added a filter on the home feed so you can pick a single favorite team when you’ve got a few, and match reminders, a notification 2h before your favorite teams play. Also found out my “cancel all notifications” call was silently wiping out those reminders every time daily summaries rescheduled. Fixed that. Shipped club favoriting, result notifications, win and loss coloring on match cards, and a set scores bottom sheet you can share. Also fixed a really annoying race condition where pull to refresh on club pages looked like it worked but was actually serving stale data. Then I paused feature work and finally added tests and CI, since somehow none existed until now. Consolidated the team and club caching into one thing instead of two almost identical copies, and put all my error logging behind one helper. Also found an embarrassing bug where none of the settings toggles responded when you tapped the switch itself, only when you tapped the text next to it. Last thing, I wired up Firebase Crashlytics. New Firebase project, uncaught errors now get reported automatically, tested it end to end on my phone and watched a fake error show up in the console with the right stack trace. No more finding out about crashes by accident.
Ships:
I finished the app, for more details read the readme :P. It’s an app to view belgian volleyball data, because the current alternative (volleyscores.be) is a website and heavily relates on js, which makes it harder to navigate.
Shipping my last changes for stardance Added: Home feed filter to pick a single favorite team when you have several Match reminders: a notification 2h before your favorite teams play Club favoriting Result notifications Win and loss coloring on match cards Shareable set scores bottom sheet Tests and CI Firebase Crashlytics, with uncaught errors reported automatically I left out the instant club detail pages (a speedup), the fixes (notification cancel bug, stale pull-to-refresh data, settings toggles), and the refactors (consolidated caching, single error logging helper), since they weren’t new additions. Say so if you want any of those in....
|
1793933633.4715922
|
1794020033.4715922
|
|
58392
|
physics-minigame by @Rishav | Stardance
|
Rishav
|
1
|
5.0
|
23
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T04:19:26Z", "hours": 5.0, "multiplier": 4.24, "payout": 23, "blessing": "neutral", "text": "I had initially thought of creating the game using Godot software, and when the project didn’t work out, I grew frustrated after it actually crashed and I lost some of the resources I had hoped to use. After feeling somewhat bored, I found the motivation I needed to start writing some lines of code in order to develop a new physics minigame using Pygame. After I had completed my first 42 lines of code, I was pleasantly surprised to see my game move on. While pursuing this project, I also discovered just how crucial it is to follow the right indentation rules in Python programming, especially during debugging. Since then, I have successfully finished the game and added several different features to it, such as gravity, bouncing, many different kinds of balls, collision physics, a guessing game and two more minigames called Catch and Dodge.The accomplishment I am most proud of is the sports joke and milestone system. Real-life sports events provide meaning to the various levels of the score. I have tied the scores to various sports milestones such as RCB winning the 49-0 match, Barcelona losing to Bayern Munich, and Germany beating Brazil 7-1. Players will receive a message when a particular score is achieved, thus making the scoring system more interesting and unique. Another challenge was packing the entire game into an executable. I found out that I had two versions of Python installed on my PC. As a result, sometimes, pip and Python would be working with different installations. Even though Pygame was installed successfully, it kept disappearing when I was trying to compile the project. The issue was resolved by specifying the complete path of my command. What started as a failed attempt to make a Godot game turned into a finished Pygame project. While working on it, I have learned a lot about Python, debugging, physics, game making, and even solving the issues of packing the project into an executable.", "repo": "https://github.com/rishavjha8515-hub/physics-minigames", "demo": "https://github.com/rishavjha8515-hub/physics-minigames/releases/tag/v1.0.0"}]...
|
[{"post_id": 67852, "ts": "202 [{"post_id": 67852, "ts": "2026-09-14T04:05:56Z", "hours": 4.3267, "text": "In my second devlog, I have completed the entire game since my previous update. Various features have been implemented such as gravity, bouncing, different kinds of balls and collision physics, as well as determining the time needed for the guessing game, and two mini-games called Catch and Dodge. The most remarkable feature, in my opinion, is the sports joke/milestones system. In this system, I connected my scoring levels to real-life events, such as visiting RCB’s matches (49-10), Barcelona’s loss to Bayern Munich, and Germany’s win over Brazil (7-1). As a result, once a score has been reached, the game shows a related message. Packaging the whole game into an executable file was challenging, as I found out that I had two different Python installations on my computer. As a result, pip and Python send different signals according to the command, and pygame has installed successfully but has disappeared when I tried to build the project. I needed to use the full path to direct my commands to one Python installation."}, {"post_id": 65314, "ts": "2026-09-10T11:41:06Z", "hours": 1.105, "text": "First devlog Was going to make a game on gadot,but was unsuccessful,got fed up and steak was broken and stickers now lost which were upcoming.Gathered the courage to make a write few lines of codes for a new physics minigames i am working on since i was feeling pretty bored.wrote my first 42 lines of code and got this on pygame and learnt a lot of significance of the indentation during debugging"}]...
|
Title: physics-minigame by @Rishav | Stardance
De Title: physics-minigame by @Rishav | Stardance
Devlogs:
First devlog Was going to make a game on gadot,but was unsuccessful,got fed up and steak was broken and stickers now lost which were upcoming.Gathered the courage to make a write few lines of codes for a new physics minigames i am working on since i was feeling pretty bored.wrote my first 42 lines of code and got this on pygame and learnt a lot of significance of the indentation during debugging
In my second devlog, I have completed the entire game since my previous update. Various features have been implemented such as gravity, bouncing, different kinds of balls and collision physics, as well as determining the time needed for the guessing game, and two mini-games called Catch and Dodge. The most remarkable feature, in my opinion, is the sports joke/milestones system. In this system, I connected my scoring levels to real-life events, such as visiting RCB’s matches (49-10), Barcelona’s loss to Bayern Munich, and Germany’s win over Brazil (7-1). As a result, once a score has been reached, the game shows a related message. Packaging the whole game into an executable file was challenging, as I found out that I had two different Python installations on my computer. As a result, pip and Python send different signals according to the command, and pygame has installed successfully but has disappeared when I tried to build the project. I needed to use the full path to direct my commands to one Python installation.
Ships:
I had initially thought of creating the game using Godot software, and when the project didn’t work out, I grew frustrated after it actually crashed and I lost some of the resources I had hoped to use. After feeling somewhat bored, I found the motivation I needed to start writing some lines of code in order to develop a new physics minigame using Pygame. After I had completed my first 42 lines of code, I was pleasantly surprised to see my game move on. While pursuing this project, I also discovered just how crucial it is to follow the right indentation rules in Python programming, especially during debugging. Since then, I have successfully finished the game and added several different features to it, such as gravity, bouncing, many different kinds of balls, collision physics, a guessing game and two more minigames called Catch and Dodge.The accomplishment I am most proud of is the sports joke and milestone system. Real-life sports events provide meaning to the various levels of the score. I have tied the scores to various sports milestones such as RCB winning the 49-0 match, Barcelona losing to Bayern Munich, and Germany beating Brazil 7-1. Players will receive a message when a particular score is achieved, thus making the scoring system more interesting and unique. Another challenge was packing the entire game into an executable. I found out that I had two versions of Python installed on my PC. As a result, sometimes, pip and Python would be working with different installations. Even though Pygame was installed successfully, it kept disappearing when I was trying to compile the project. The issue was resolved by specifying the complete path of my command. What started as a failed attempt to make a Godot game turned into a finished Pygame project. While working on it, I have learned a lot about Python, debugging, physics, game making, and even solving the issues of packing the project into an executable....
|
1794026884.875629
|
1794113284.875629
|
|
62020
|
Everest Cafe by @noahl | Stardance
|
noahl
|
0
|
0.27
|
0
|
[]
|
[{"post_id": 67851, "ts": "202 [{"post_id": 67851, "ts": "2026-09-14T04:04:05Z", "hours": 0.2667, "text": "Players have been able to host sessions forever… but now you can schedule and host with an in-game GUI! We use BloxCord to schedule shifts so we already had shift boards that check for shifts periodically so instead of checking everytime a player needs to look at the GUI, we cache data from the shift boards to use for the GUI as well. I’ve already made the UI for the list of sessions you have scheduled (or if you dont have any) and the code to populate the list as well as to start the session! Tonight, I’m going to make UI for creating/scheduling a shift and to see all the users that participated in the shift and what they did (what orders they made/cooked or spills they cleaned). Don’t tell anyone but just for fun I made it so that you have a really small chance to get a special UI! 🙂 See it here ↓"}]...
|
Title: Everest Cafe by @noahl | Stardance
Devlogs Title: Everest Cafe by @noahl | Stardance
Devlogs:
Players have been able to host sessions forever… but now you can schedule and host with an in-game GUI! We use BloxCord to schedule shifts so we already had shift boards that check for shifts periodically so instead of checking everytime a player needs to look at the GUI, we cache data from the shift boards to use for the GUI as well. I’ve already made the UI for the list of sessions you have scheduled (or if you dont have any) and the code to populate the list as well as to start the session! Tonight, I’m going to make UI for creating/scheduling a shift and to see all the users that participated in the shift and what they did (what orders they made/cooked or spills they cleaned). Don’t tell anyone but just for fun I made it so that you have a really small chance to get a special UI! 🙂 See it here ↓...
|
1793652690.4689472
|
1794257490.4689472
|
|
41701
|
Fazpad by @Jollyspaceduck | Stardance
|
Jollyspaceduck
|
0
|
0.32
|
0
|
[]
|
[{"post_id": 67839, "ts": "202 [{"post_id": 67839, "ts": "2026-09-14T03:13:19Z", "hours": 0.3231, "text": "I began working on the schematic for the hackpad, I’m still figuring out how the software works but I plan on making a matrix in the next devlog"}]...
|
Title: Fazpad by @Jollyspaceduck | Stardance
Devl Title: Fazpad by @Jollyspaceduck | Stardance
Devlogs:
I began working on the schematic for the hackpad, I’m still figuring out how the software works but I plan on making a matrix in the next devlog...
|
1793778657.7598891
|
1794383457.7598891
|
|
60534
|
Sticky note board by @rinana | Stardance
|
rinana
|
0
|
2.7
|
0
|
[]
|
[{"post_id": 67827, "ts": "202 [{"post_id": 67827, "ts": "2026-09-14T02:45:27Z", "hours": 0.3703, "text": "Finished: adding background image add pop up where the user can change the description of the task added a customizable photo container on top and bottom What to do next: add local storage add more cute decorations to make things pop"}, {"post_id": 67787, "ts": "2026-09-14T01:09:59Z", "hours": 1.6192, "text": "Done with… Fix drag and drop errors put task delete buttons into task div box changed/updated design of task added progress bar under the subtitle was able to put the date and the level of urgency assigned on the task What to add next add pop up when task is clicked to have a description of task save tasks locally so it doesn’t disappear if the page reloads"}, {"post_id": 65230, "ts": "2026-09-10T06:44:18Z", "hours": 0.7133, "text": "Finished basic structure for the html and css"}]...
|
Title: Sticky note board by @rinana | Stardance
D Title: Sticky note board by @rinana | Stardance
Devlogs:
Finished basic structure for the html and css
Done with… Fix drag and drop errors put task delete buttons into task div box changed/updated design of task added progress bar under the subtitle was able to put the date and the level of urgency assigned on the task What to add next add pop up when task is clicked to have a description of task save tasks locally so it doesn’t disappear if the page reloads
Finished: adding background image add pop up where the user can change the description of the task added a customizable photo container on top and bottom What to do next: add local storage add more cute decorations to make things pop...
|
1793645264.4785318
|
1794250064.4785318
|
|
61440
|
Aethelclock by @niksgraves | Stardance
|
niksgraves
|
1
|
4.0
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T02:46:27Z", "hours": 4.0, "multiplier": 7.59, "payout": 32, "blessing": "neutral", "text": "I made a digital orrery that shows the planet’s movements over time. While it isn’t accurate to our timeline, it’s a good way to visualize the scale of our solar system by showing the speed at which they moved. What gave me a rough time was the drawing of the elements onto the canvas itself, I’m not much of a front-end person. I’m proud of how accurate I’ve [hopefully] managed to make it on the simulation scale, I researched actual ephemerides and eccentricities for this project. To test it out, navigate to the demo of this project, or visit https://niksgraves.github.io/aethelclock and just start turning the cyan wheel by the yellow handle, each revolution is 30 days.", "repo": "https://github.com/niksgraves/aethelclock", "demo": "https://niksgraves.github.io/aethelclock/"}]...
|
[{"post_id": 67821, "ts": "202 [{"post_id": 67821, "ts": "2026-09-14T02:27:30Z", "hours": 0.3917, "text": "Finishing touches, how’s the color"}, {"post_id": 67639, "ts": "2026-09-13T19:45:59Z", "hours": 0.3958, "text": "Just trying to fix layouts.."}, {"post_id": 67401, "ts": "2026-09-13T14:29:12Z", "hours": 0.7892, "text": "new feature? 👀👀👀 try it out now on https://niksgraves.github.io/aethelclock"}, {"post_id": 66914, "ts": "2026-09-12T21:33:01Z", "hours": 1.0553, "text": "MVP done! time to flesh out"}, {"post_id": 66848, "ts": "2026-09-12T19:32:02Z", "hours": 0.4458, "text": "Yippee! its workin, Now it’s time for the moons"}, {"post_id": 66827, "ts": "2026-09-12T18:49:07Z", "hours": 1.1447, "text": "Workin hard or hardly workin? rendering objects, first time trying TS"}]...
|
Title: Aethelclock by @niksgraves | Stardance
Dev Title: Aethelclock by @niksgraves | Stardance
Devlogs:
Workin hard or hardly workin? rendering objects, first time trying TS
Yippee! its workin, Now it’s time for the moons
MVP done! time to flesh out
new feature? 👀👀👀 try it out now on https://niksgraves.github.io/aethelclock
Just trying to fix layouts..
Finishing touches, how’s the color
Ships:
I made a digital orrery that shows the planet’s movements over time. While it isn’t accurate to our timeline, it’s a good way to visualize the scale of our solar system by showing the speed at which they moved. What gave me a rough time was the drawing of the elements onto the canvas itself, I’m not much of a front-end person. I’m proud of how accurate I’ve [hopefully] managed to make it on the simulation scale, I researched actual ephemerides and eccentricities for this project. To test it out, navigate to the demo of this project, or visit https://niksgraves.github.io/aethelclock and just start turning the cyan wheel by the yellow handle, each revolution is 30 days....
|
1794048611.7113435
|
1794135011.7113435
|
|
61975
|
Assignment tracker by @mattetsy5 | Stardance
|
mattetsy5
|
0
|
1.64
|
0
|
[]
|
[{"post_id": 67812, "ts": "202 [{"post_id": 67812, "ts": "2026-09-14T02:09:30Z", "hours": 0.3425, "text": "Dev Log #2 Made a priority section Added a top bar with number of assignments due and workload. Added a fade away effect for completed assignments."}, {"post_id": 67777, "ts": "2026-09-14T00:54:22Z", "hours": 1.2928, "text": "Dev Log #1 I started my assignment tracker project! Yay! I worked today on the dashboard with the goal of using a Canvas API integration eventually. I worked for way longer than I would like to admit on the sweep transition for light mode to dark mode and vice versa."}]...
|
Title: Assignment tracker by @mattetsy5 | Stardanc Title: Assignment tracker by @mattetsy5 | Stardance
Devlogs:
Dev Log #1 I started my assignment tracker project! Yay! I worked today on the dashboard with the goal of using a Canvas API integration eventually. I worked for way longer than I would like to admit on the sweep transition for light mode to dark mode and vice versa.
Dev Log #2 Made a priority section Added a top bar with number of assignments due and workload. Added a fade away effect for completed assignments....
|
1793652653.8782992
|
1794257453.8782992
|
|
58344
|
alarm clock ahhhh by @YFC | Stardance
|
YFC
|
0
|
5.02
|
0
|
[]
|
[{"post_id": 67808, "ts": "202 [{"post_id": 67808, "ts": "2026-09-14T02:06:34Z", "hours": 0.5406, "text": "design was returned, and now resent! Hope it goes well. Changed the letters to be inside instead of outside"}, {"post_id": 65748, "ts": "2026-09-11T03:10:07Z", "hours": 2.5836, "text": "Fully designed and ready to go! Hardware and firmware is done, now it’s being shipped. Next update will probably be when I start assembling"}, {"post_id": 63318, "ts": "2026-09-07T02:21:55Z", "hours": 1.8964, "text": "Much progress! Started building the case of the alarm clock. Blare is fun!"}]...
|
Title: alarm clock ahhhh by @YFC | Stardance
Devl Title: alarm clock ahhhh by @YFC | Stardance
Devlogs:
Much progress! Started building the case of the alarm clock. Blare is fun!
Fully designed and ready to go! Hardware and firmware is done, now it’s being shipped. Next update will probably be when I start assembling
design was returned, and now resent! Hope it goes well. Changed the letters to be inside instead of outside...
|
1793486871.6332874
|
1794091671.6332874
|
|
56132
|
Lumio - Whiteboard by @vertriwayz | Stardance
|
vertriwayz
|
0
|
0.37
|
0
|
[]
|
[{"post_id": 67807, "ts": "202 [{"post_id": 67807, "ts": "2026-09-14T02:05:57Z", "hours": 0.3664, "text": "Devlog #1 - Building Lumio Ok, so I am trying to build an AI smart whiteboard that I can hang up in my room to make a physical display of my ideas to bring them into life. One day I saw some video of a class that used the technology, and I thought - why not make it myself? So, this will be the very first devlog in the creation of this. I’ve created this infinite zoom that should be handy later in the project for pivoting around the workspace.This is what I will have to work on:- Developing the Boxes, Drawing- Compatibility with spreadsheets, Word docs, etc.- Making the boxes + drawing functioning in the brain storm- Develop an account system and database- Create a database for the user’s projects and spaces- Most importantly, develop the AI brain for creating shapes, images, graphs, etc.- Create the Schematics and PCB for the display- CAD the design- Scavenge the parts/fund the projectIt will be a long way to complete this smart whiteboard, but I think it is worth developing this project."}]...
|
Title: Lumio - Whiteboard by @vertriwayz | Stardan Title: Lumio - Whiteboard by @vertriwayz | Stardance
Devlogs:
Devlog #1 - Building Lumio Ok, so I am trying to build an AI smart whiteboard that I can hang up in my room to make a physical display of my ideas to bring them into life. One day I saw some video of a class that used the technology, and I thought - why not make it myself? So, this will be the very first devlog in the creation of this. I’ve created this infinite zoom that should be handy later in the project for pivoting around the workspace.This is what I will have to work on:- Developing the Boxes, Drawing- Compatibility with spreadsheets, Word docs, etc.- Making the boxes + drawing functioning in the brain storm- Develop an account system and database- Create a database for the user’s projects and spaces- Most importantly, develop the AI brain for creating shapes, images, graphs, etc.- Create the Schematics and PCB for the display- CAD the design- Scavenge the parts/fund the projectIt will be a long way to complete this smart whiteboard, but I think it is worth developing this project....
|
1793365013.427679
|
1793969813.427679
|
|
61594
|
My own site! by @citlaly | Stardance
|
citlaly
|
0
|
0.76
|
0
|
[]
|
[{"post_id": 67805, "ts": "202 [{"post_id": 67805, "ts": "2026-09-14T01:56:10Z", "hours": 0.7553, "text": "I’m working on creating a personal website! I’ve never coded before but it’s fun so far. I can’t wait to get to the point where I can personalize it, I saw the other examples and they were super cool!"}]...
|
Title: My own site! by @citlaly | Stardance
Devlo Title: My own site! by @citlaly | Stardance
Devlogs:
I’m working on creating a personal website! I’ve never coded before but it’s fun so far. I can’t wait to get to the point where I can personalize it, I saw the other examples and they were super cool!...
|
1793649225.1275883
|
1794254025.1275883
|
|
14625
|
Beowulf by @Eryx | Stardance
|
Eryx
|
0
|
35.01
|
0
|
[]
|
[{"post_id": 67797, "ts": "202 [{"post_id": 67797, "ts": "2026-09-14T01:28:01Z", "hours": 6.5194, "text": "I am now thirty days older than the last time I remembered I do this. Notable things, it’s now first person (in interactions) I accidentally made an infinite being whom stretches betwixt the air itself. Spider man showed up, he vanished. I played Milk inside of a bag of milk inside of a bag of milk inside of a bag of milk inside…"}, {"post_id": 47249, "ts": "2026-08-15T01:39:09Z", "hours": 10.3406, "text": "UHHHH so… I might have forgotten about this whole thing again…. I’ve still been working a ton, but I genuinely don’t care enough to document every change I did so uhhhh guess Ill screenshot and dip."}, {"post_id": 30974, "ts": "2026-07-19T00:03:18Z", "hours": 9.1553, "text": "Sorry to no one who is actually interested in this project just yet, I forgot I was even doing this. Anyways, I’ve gotten a lot of the health system completed and even a health ui and an intro. I also had to go back to my good ol friend calculus just to make one animation fit my regrettably high standards. Anyways let me also introduce to you the new member of the team Knarf the productivity rat that will fucking die if I don’t work on the project"}, {"post_id": 25050, "ts": "2026-07-09T00:27:18Z", "hours": 1.5894, "text": "Did I make the sky too pretty? This is a genuine question, I lost track of time and I find I did this."}, {"post_id": 24453, "ts": "2026-07-08T00:47:26Z", "hours": 3.0519, "text": "I spent the better half of a cubed 3/32ths learning how to map but I did it (I think) anyways off to go work toodaloo Ill be seeing you!"}, {"post_id": 18839, "ts": "2026-06-30T01:18:50Z", "hours": 4.3492, "text": "So I might have gone a little too in depth and studied biology over summer break. But then again now we have the start of the system, already ready to handle broken bones, anemia, organ failure, chipped bones, infections, burns, bleeding, headaches, exhaustion, and more. Oh! and I added a mantle. No screenshots unfortunately, as in the nicest way possible it looks like shit. Also nice:"}]...
|
Title: Beowulf by @Eryx | Stardance
Devlogs:
So I Title: Beowulf by @Eryx | Stardance
Devlogs:
So I might have gone a little too in depth and studied biology over summer break. But then again now we have the start of the system, already ready to handle broken bones, anemia, organ failure, chipped bones, infections, burns, bleeding, headaches, exhaustion, and more. Oh! and I added a mantle. No screenshots unfortunately, as in the nicest way possible it looks like shit. Also nice:
I spent the better half of a cubed 3/32ths learning how to map but I did it (I think) anyways off to go work toodaloo Ill be seeing you!
Did I make the sky too pretty? This is a genuine question, I lost track of time and I find I did this.
Sorry to no one who is actually interested in this project just yet, I forgot I was even doing this. Anyways, I’ve gotten a lot of the health system completed and even a health ui and an intro. I also had to go back to my good ol friend calculus just to make one animation fit my regrettably high standards. Anyways let me also introduce to you the new member of the team Knarf the productivity rat that will fucking die if I don’t work on the project
UHHHH so… I might have forgotten about this whole thing again…. I’ve still been working a ton, but I genuinely don’t care enough to document every change I did so uhhhh guess Ill screenshot and dip.
I am now thirty days older than the last time I remembered I do this. Notable things, it’s now first person (in interactions) I accidentally made an infinite being whom stretches betwixt the air itself. Spider man showed up, he vanished. I played Milk inside of a bag of milk inside of a bag of milk inside of a bag of milk inside…...
|
1793426165.977731
|
1794030965.977731
|
|
61419
|
fazbear frights themed clock by @Jollyspaceduck | fazbear frights themed clock by @Jollyspaceduck | Stardance...
|
Jollyspaceduck
|
0
|
1.07
|
0
|
[]
|
[{"post_id": 67792, "ts": "202 [{"post_id": 67792, "ts": "2026-09-14T01:19:12Z", "hours": 1.0667, "text": "Made the base schematic. I’m currently searching for the file for the footprint of the xiao since it wasn’t in the folder from the website that the guide referred to"}]...
|
Title: fazbear frights themed clock by @Jollyspace Title: fazbear frights themed clock by @Jollyspaceduck | Stardance
Devlogs:
Made the base schematic. I’m currently searching for the file for the footprint of the xiao since it wasn’t in the folder from the website that the guide referred to...
|
1793649068.0063481
|
1794253868.0063481
|
|
26732
|
My Portfolio by @lazerkat | Stardance
|
lazerkat
|
2
|
14.3
|
72
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-20T23:12:18Z", "hours": 4.0, "multiplier": 2.85, "payout": 13, "blessing": "neutral", "text": "I made a portfolio for myself and I spent a lot of time writing things on it!", "repo": "https://github.com/betelguesestudios/lazerkat/", "demo": "https://betelguesestudios.github.io/lazerkat/"}, {"ship_num": 2, "ts": "2026-07-07T01:28:05Z", "hours": 9.0, "multiplier": 6.75, "payout": 59, "blessing": "neutral", "text": "I made a portfolio for myself! The shake effect on the jobs section was challenging. I am proud of how much I wrote and how long I spent on it!", "repo": "https://github.com/betelguesestudios/lazerkat/", "demo": "https://betelguesestudios.github.io/lazerkat/"}]...
|
[{"post_id": 67785, "ts": "202 [{"post_id": 67785, "ts": "2026-09-14T01:03:42Z", "hours": 1.2975, "text": "Devlog #18!! google ads pls?"}, {"post_id": 31062, "ts": "2026-07-19T04:50:09Z", "hours": 1.0606, "text": "Devlog #17! Added a thing where I show off my old tech and a section where I do scam baiting which is very fun!! btw the image is a scam i got but i’m ragebaiting him"}, {"post_id": 29956, "ts": "2026-07-17T04:53:35Z", "hours": 0.3792, "text": "Devlog #16! I added a cool percentage calculator which I find useful lol"}, {"post_id": 29295, "ts": "2026-07-16T03:34:17Z", "hours": 0.9586, "text": "Devlog #15! More ideas, and added other alfie’s game! (picture unrelated its just egghead)"}, {"post_id": 28046, "ts": "2026-07-14T02:05:11Z", "hours": 0.3381, "text": "Devlog #14! More ranting in the ideas section. willem took my printer cord"}, {"post_id": 27469, "ts": "2026-07-13T02:08:10Z", "hours": 0.7961, "text": "Devlog #13! More ideas mostly"}, {"post_id": 27040, "ts": "2026-07-12T06:48:01Z", "hours": 0.8639, "text": "Devlog #12! Added a screen time section, bots? section, and a very cool thingy to open ALL the tabs!"}, {"post_id": 23847, "ts": "2026-07-07T00:58:43Z", "hours": 0.5908, "text": "Devlog #11!! added a small rant about ai because i’m sick of it!"}, {"post_id": 23309, "ts": "2026-07-06T05:51:40Z", "hours": 0.5486, "text": "Devlog #10!! added new zealand, protein folding, more about the band, more ideas and more interests"}, {"post_id": 21960, "ts": "2026-07-04T05:11:53Z", "hours": 0.6042, "text": "Devlog #9!!! i have added favicon, coding languages, and music stuff! our song is so cool pls listen"}, {"post_id": 21228, "ts": "2026-07-03T01:56:41Z", "hours": 1.2547, "text": "Devlog #8! shaking, strobe mode, games, renderlight studios, and JOBS"}, {"post_id": 21112, "ts": "2026-07-02T22:13:27Z", "hours": 1.2756, "text": "Devlog #7! Added writing tab for all of my writing work!"}, {"post_id": 20278, "ts": "2026-07-01T20:31:43Z", "hours": 1.1075, "text": "Devlog #6! Added tools, contacts, and other things"}, {"post_id": 19688, "ts": "2026-07-01T02:29:46Z", "hours": 0.5408, "text": "Devlog #5! Added ideas section where i yap lol"}, {"post_id": 19604, "ts": "2026-06-30T23:27:28Z", "hours": 0.7878, "text": "Devlog #4! styling using a button generator, basic css and google fonts :)"}, {"post_id": 18982, "ts": "2026-06-30T04:44:38Z", "hours": 0.3381, "text": "Devlog #3! interests part"}, {"post_id": 18932, "ts": "2026-06-30T03:33:09Z", "hours": 0.9564, "text": "Devlog #2! added barnaby, more q&as, and projects i think"}, {"post_id": 18093, "ts": "2026-06-29T03:03:21Z", "hours": 1.2614, "text": "Devlog #1! I made the base of my portfolio. I have added a few questions and answers. gotta style"}]...
|
Title: My Portfolio by @lazerkat | Stardance
Devl Title: My Portfolio by @lazerkat | Stardance
Devlogs:
Devlog #1! I made the base of my portfolio. I have added a few questions and answers. gotta style
Devlog #2! added barnaby, more q&as, and projects i think
Devlog #3! interests part
Devlog #4! styling using a button generator, basic css and google fonts :)
Devlog #5! Added ideas section where i yap lol
Devlog #6! Added tools, contacts, and other things
Devlog #7! Added writing tab for all of my writing work!
Devlog #8! shaking, strobe mode, games, renderlight studios, and JOBS
Devlog #9!!! i have added favicon, coding languages, and music stuff! our song is so cool pls listen
Devlog #10!! added new zealand, protein folding, more about the band, more ideas and more interests
Devlog #11!! added a small rant about ai because i’m sick of it!
Devlog #12! Added a screen time section, bots? section, and a very cool thingy to open ALL the tabs!
Devlog #13! More ideas mostly
Devlog #14! More ranting in the ideas section. willem took my printer cord
Devlog #15! More ideas, and added other alfie’s game! (picture unrelated its just egghead)
Devlog #16! I added a cool percentage calculator which I find useful lol
Devlog #17! Added a thing where I show off my old tech and a section where I do scam baiting which is very fun!! btw the image is a scam i got but i’m ragebaiting him
Devlog #18!! google ads pls?
Ships:
I made a portfolio for myself! The shake effect on the jobs section was challenging. I am proud of how much I wrote and how long I spent on it!
I made a portfolio for myself and I spent a lot of time writing things on it!...
|
1793955205.0208256
|
1794041605.0208256
|
|
61171
|
Esp32 Mini Jukebox by @santiagortega | Stardance
|
santiagortega
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T01:34:09Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I build a Minecraft Jukebox with a Esp32 with the C418 Sounds (Alpha and Beta album) and oled animations! Objetive: Try to get a 3D printer to make more proyects I had already built an mp3 player a while back so i wondered why not make a minecraft jukebox? and that’s what i did it is controlled with just 3 buttons (more info in the readme) https://github.com/SantiagortegaDev/esp32-mini-jukebox#controls it has the animation while the music is playing, a menu to select a especific song and a menu to select a specific animation, whatever the animation for the next song is random 11 animations: 2 made by claude to test 9 from a library to make it beautiful Difficulties: delete the previous files with my favourites songs from the previous mp3 SD card (it hurt me a little) add the animations (it was heavy frames) Claude made the esp32 firmware and i made the idea, the circuit, search 9 animations, download the music, and test it You can build it and try it now! (if you have the components) Check the video and the Source Code", "repo": "https://github.com/SantiagortegaDev/esp32-mini-jukebox", "demo": ""}]...
|
[{"post_id": 67782, "ts": "202 [{"post_id": 67782, "ts": "2026-09-14T01:02:16Z", "hours": 2.0217, "text": "Esp32 Minecraft Jukebox Animations: now it has 11 animations while the music is playing Aux Output: i changed the output because the mini speaker doesn’t have enough quality so i add a AUX adapter and a speaker C418: it has all the Alpha + Beta album (you need to download it by yourself)"}, {"post_id": 66792, "ts": "2026-09-12T17:54:11Z", "hours": 0.3822, "text": "Esp32 Mini Jukebox I alredy made a mp3 player with the dfplayer but i think why don’t do a minecraft jukebox? So i finish connect all the circuit and setup the proyect in PlatfomIO, i think in make a minecraft animation in the oled screen, more updates soon"}]...
|
Title: Esp32 Mini Jukebox by @santiagortega | Star Title: Esp32 Mini Jukebox by @santiagortega | Stardance
Devlogs:
Esp32 Mini Jukebox I alredy made a mp3 player with the dfplayer but i think why don’t do a minecraft jukebox? So i finish connect all the circuit and setup the proyect in PlatfomIO, i think in make a minecraft animation in the oled screen, more updates soon
Esp32 Minecraft Jukebox Animations: now it has 11 animations while the music is playing Aux Output: i changed the output because the mini speaker doesn’t have enough quality so i add a AUX adapter and a speaker C418: it has all the Alpha + Beta album (you need to download it by yourself)
Ships:
I build a Minecraft Jukebox with a Esp32 with the C418 Sounds (Alpha and Beta album) and oled animations! Objetive: Try to get a 3D printer to make more proyects I had already built an mp3 player a while back so i wondered why not make a minecraft jukebox? and that’s what i did it is controlled with just 3 buttons (more info in the readme) https://github.com/SantiagortegaDev/esp32-mini-jukebox#controls it has the animation while the music is playing, a menu to select a especific song and a menu to select a specific animation, whatever the animation for the next song is random 11 animations: 2 made by claude to test 9 from a library to make it beautiful Difficulties: delete the previous files with my favourites songs from the previous mp3 SD card (it hurt me a little) add the animations (it was heavy frames) Claude made the esp32 firmware and i made the idea, the circuit, search 9 animations, download the music, and test it You can build it and try it now! (if you have the components) Check the video and the Source Code...
|
1794045383.0914507
|
1794131783.0914507
|
|
56303
|
SetYaml by @daviipkp | Stardance
|
daviipkp
|
0
|
10.34
|
0
|
[]
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[{"post_id": 67774, "ts": "202 [{"post_id": 67774, "ts": "2026-09-14T00:49:11Z", "hours": 0.3206, "text": "solved a simple bug that was making a infinite loop (main instantiating a class, the class calling another class and the other class asking main for the instance)"}, {"post_id": 61190, "ts": "2026-09-04T00:16:27Z", "hours": 0.3422, "text": "pretty much just added a check for when the user tries to create a new object when he already has created one. also removed a few debug stuff and added some TODOs"}, {"post_id": 60546, "ts": "2026-09-02T23:11:34Z", "hours": 1.0481, "text": "Made some changes for the sake of good manners and implemented a way for the user to implement a update handler the user can receive the list of changes in the configuration and handle it as soon as it arrives, without to make the software detect the change (with polling for example) about the other changes, I was creating an instance of the configuration object every time the file was changed, which does not help performance at all. Now I just update the one we already have."}, {"post_id": 59570, "ts": "2026-09-01T13:51:11Z", "hours": 2.3964, "text": "dynamic variables system poc I faced a LOT of errors while coding that. last devlog I had pretty much all the idea of how I wanted it to be but it wasn’t implemented at all, so I started changing whatever I needed in the code for it to work (such as creating parsing methods, ways to bump Java field’s values into the yml, etc). now it pretty much works, but I haven’t tried creating dynamic variables of more complex types and I also don’t have a smart way to update THE FILE whenever the user updates the variable, instead of the way around which already works."}, {"post_id": 58935, "ts": "2026-08-31T14:34:24Z", "hours": 0.9972, "text": "Started working on a dynamic variables system which should allow the same concept of binding but with variables, without having to bind an entire object (should work well when debugging applications, since you can change any variable in runtime)"}, {"post_id": 58870, "ts": "2026-08-31T13:24:44Z", "hours": 1.9636, "text": "Binding works really well with pretty much one line of code, you can receive an object of your choice that is binded to a file also of your choice. whatever you change in the file will reflect in the object during runtime. also, the file is created based on the model of the object’s class (which means you can define default) pretty much just create whatever configuration you want, ask for an instance of it and the software will do the rest"}, {"post_id": 58262, "ts": "2026-08-30T17:05:40Z", "hours": 3.2725, "text": "Binding system and polling with threads basically created a simple way to bind objects to its configuration file. also started to build a way to check the changes on files using threads"}]...
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Title: SetYaml by @daviipkp | Stardance
Devlogs:
Title: SetYaml by @daviipkp | Stardance
Devlogs:
Binding system and polling with threads basically created a simple way to bind objects to its configuration file. also started to build a way to check the changes on files using threads
Binding works really well with pretty much one line of code, you can receive an object of your choice that is binded to a file also of your choice. whatever you change in the file will reflect in the object during runtime. also, the file is created based on the model of the object’s class (which means you can define default) pretty much just create whatever configuration you want, ask for an instance of it and the software will do the rest
Started working on a dynamic variables system which should allow the same concept of binding but with variables, without having to bind an entire object (should work well when debugging applications, since you can change any variable in runtime)
dynamic variables system poc I faced a LOT of errors while coding that. last devlog I had pretty much all the idea of how I wanted it to be but it wasn’t implemented at all, so I started changing whatever I needed in the code for it to work (such as creating parsing methods, ways to bump Java field’s values into the yml, etc). now it pretty much works, but I haven’t tried creating dynamic variables of more complex types and I also don’t have a smart way to update THE FILE whenever the user updates the variable, instead of the way around which already works.
Made some changes for the sake of good manners and implemented a way for the user to implement a update handler the user can receive the list of changes in the configuration and handle it as soon as it arrives, without to make the software detect the change (with polling for example) about the other changes, I was creating an instance of the configuration object every time the file was changed, which does not help performance at all. Now I just update the one we already have.
pretty much just added a check for when the user tries to create a new object when he already has created one. also removed a few debug stuff and added some TODOs
solved a simple bug that was making a infinite loop (main instantiating a class, the class calling another class and the other class asking main for the instance)...
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