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63397
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ascii-image by @dkarthikofficial | Stardance
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dkarthikofficial
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0
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0.0
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0
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[]
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[]
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Title: ascii-image by @dkarthikofficial | Stardanc Title: ascii-image by @dkarthikofficial | Stardance...
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1793663261.8105445
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1794268061.8105445
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25182
|
ascii-games by @Marta | Stardance
|
Marta
|
0
|
5.57
|
0
|
[]
|
[{"post_id": 62275, "ts": "202 [{"post_id": 62275, "ts": "2026-09-05T15:52:34Z", "hours": 2.5347, "text": "The platform game is starting to look like one, you can jump, shoot, build, and run away from enemies. The enemy chases you, can walk on stairs, and can jump too"}, {"post_id": 60993, "ts": "2026-09-03T18:01:38Z", "hours": 0.3, "text": "This game is gonna be a platformer, For now you can walk and jump (up to 3 times)"}, {"post_id": 60940, "ts": "2026-09-03T16:49:06Z", "hours": 2.3194, "text": "The Snake game is ready! Now I’m going to work on another, more complex game with more mechanics and things to do."}, {"post_id": 16162, "ts": "2026-06-26T08:33:47Z", "hours": 0.4194, "text": "Started working on ascii-games - a collection of terminal mini-games built with Python curses. Today I got the basic player movement working, the character actually moves around the screen with arrow keys. Nothing fancy yet but the foundation is there. Next: adding collision detection"}]...
|
Title: ascii-games by @Marta | Stardance
Devlogs: Title: ascii-games by @Marta | Stardance
Devlogs:
Started working on ascii-games - a collection of terminal mini-games built with Python curses. Today I got the basic player movement working, the character actually moves around the screen with arrow keys. Nothing fancy yet but the foundation is there. Next: adding collision detection
The Snake game is ready! Now I’m going to work on another, more complex game with more mechanics and things to do.
This game is gonna be a platformer, For now you can walk and jump (up to 3 times)
The platform game is starting to look like one, you can jump, shoot, build, and run away from enemies. The enemy chases you, can walk on stairs, and can jump too...
|
1793839700.5558946
|
1794444500.5558946
|
|
59699
|
ascii-emotion-controler by @Phonemi | Stardance
|
Phonemi
|
0
|
10.55
|
0
|
[]
|
[{"post_id": 66896, "ts": "202 [{"post_id": 66896, "ts": "2026-09-12T20:58:03Z", "hours": 0.45, "text": "last devblog so id didnt want to design this one as usal this is the last devblog on my hackpad was realy fun and i waned to do more but i need to finish other projects so yea here is what i did → a readme → i changed the footprint for the screen again → i needed to some thinks on the lid so yea this is all i did hope you like it"}, {"post_id": 66763, "ts": "2026-09-12T17:29:26Z", "hours": 0.9322, "text": "ascii-emotion-controler7[+_+] what is this project its just a stream deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog before the this devblog you controled the character with visual buttons but now i did a bit of backend developing so you can controll the website without even being on the website and that the buttons controll the character and the wheel the settigns i also coded it so that the character gets displayed on the hackpad and the settings to so yea i worked like for 30 min more but i put one file in a restricted folder and then it didnt track time hope you like it[-_-]"}, {"post_id": 66543, "ts": "2026-09-12T11:59:47Z", "hours": 3.2769, "text": "ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i made my ascii character he talks when i talk he can change expressions automaticly or manual and he can turn is head so yeah dont know what to write else its just like a vtuber or png tuber character hope you like it[+_+]"}, {"post_id": 65545, "ts": "2026-09-10T19:08:01Z", "hours": 0.5836, "text": "ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i designed a lid for it so idk what i got to doo for the 3d model but its looking good so yea and i am geting faster with onshape so thats great without the buttons and wheels it loks weired but i think if the buttons are there it wont look like chease i cant change it to or i would have ot change the size of my pcb and then i coul do evrything again from the begining hope you like it[-_-]"}, {"post_id": 65392, "ts": "2026-09-10T14:37:19Z", "hours": 2.4153, "text": "ascii-emotion-controler4[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog so i started with 3d modeling first i waned to try to let it automaticly generate because i alredy got my pcb and it would be practical since if i changed thinks it could adapt but i was to stupid for that so i wasted like 1h and then i lerned onshape since i only 3d modeled in blender before and i think now i got the drill but i was very slow hope you like it[+_+]"}, {"post_id": 64479, "ts": "2026-09-08T22:09:38Z", "hours": 0.9, "text": "asci-emotion-controler3[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i finished my pcb board first i added the correct footprint for my oled display so i just used ssd1306 then i placed all the thinks so that they have a correct distance then i made the border of my PCB Bord then i created all the connections and did the gnd add zone thing and fixed all the drc errors still have 18 warnings but they are unimportant have the feeling that i finish this whole hack pad in under a day hope you like it[-_-]"}, {"post_id": 64441, "ts": "2026-09-08T20:27:07Z", "hours": 0.9167, "text": "ascii-emotion-controler2[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog: i cleaned everything up and added a Conn_01x04 so this is just the oled display still need to look for the corect footprint and i added a rotary_encoder_switch and only as an info this is not suppose to be a special hack pad its only purpose is to help myself so maby its a bit basic and i struggle a lot because the red errors so this is why i needed so much time hope you like it[-_-]"}, {"post_id": 64371, "ts": "2026-09-08T17:57:30Z", "hours": 1.0717, "text": "ascii-emotion-controler[+_+] what is this whole project: its just a stream deck for my little ascii character so i can switch expressions in my app and maby also do emotes what did i do inn this devblog: just followed the toutorial so i now have a pcb boad and the schemetics was so 3 buttons and yea not much just like in the toutorial but i will add more stuff to it in the next devblog and sry if i need more time i am more of a software dude hope you like it[-_-]"}]...
|
Title: ascii-emotion-controler by @Phonemi | Stard Title: ascii-emotion-controler by @Phonemi | Stardance
Devlogs:
ascii-emotion-controler[+_+] what is this whole project: its just a stream deck for my little ascii character so i can switch expressions in my app and maby also do emotes what did i do inn this devblog: just followed the toutorial so i now have a pcb boad and the schemetics was so 3 buttons and yea not much just like in the toutorial but i will add more stuff to it in the next devblog and sry if i need more time i am more of a software dude hope you like it[-_-]
ascii-emotion-controler2[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog: i cleaned everything up and added a Conn_01x04 so this is just the oled display still need to look for the corect footprint and i added a rotary_encoder_switch and only as an info this is not suppose to be a special hack pad its only purpose is to help myself so maby its a bit basic and i struggle a lot because the red errors so this is why i needed so much time hope you like it[-_-]
asci-emotion-controler3[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i finished my pcb board first i added the correct footprint for my oled display so i just used ssd1306 then i placed all the thinks so that they have a correct distance then i made the border of my PCB Bord then i created all the connections and did the gnd add zone thing and fixed all the drc errors still have 18 warnings but they are unimportant have the feeling that i finish this whole hack pad in under a day hope you like it[-_-]
ascii-emotion-controler4[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog so i started with 3d modeling first i waned to try to let it automaticly generate because i alredy got my pcb and it would be practical since if i changed thinks it could adapt but i was to stupid for that so i wasted like 1h and then i lerned onshape since i only 3d modeled in blender before and i think now i got the drill but i was very slow hope you like it[+_+]
ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i designed a lid for it so idk what i got to doo for the 3d model but its looking good so yea and i am geting faster with onshape so thats great without the buttons and wheels it loks weired but i think if the buttons are there it wont look like chease i cant change it to or i would have ot change the size of my pcb and then i coul do evrything again from the begining hope you like it[-_-]
ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i made my ascii character he talks when i talk he can change expressions automaticly or manual and he can turn is head so yeah dont know what to write else its just like a vtuber or png tuber character hope you like it[+_+]
ascii-emotion-controler7[+_+] what is this project its just a stream deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog before the this devblog you controled the character with visual buttons but now i did a bit of backend developing so you can controll the website without even being on the website and that the buttons controll the character and the wheel the settigns i also coded it so that the character gets displayed on the hackpad and the settings to so yea i worked like for 30 min more but i put one file in a restricted folder and then it didnt track time hope you like it[-_-]
last devblog so id didnt want to design this one as usal this is the last devblog on my hackpad was realy fun and i waned to do more but i need to finish other projects so yea here is what i did → a readme → i changed the footprint for the screen again → i needed to some thinks on the lid so yea this is all i did hope you like it...
|
1793638052.0573459
|
1794242852.0573459
|
|
58622
|
ascii-art renderer in terminal by @firancly | Star ascii-art renderer in terminal by @firancly | Stardance...
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firancly
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0
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0.0
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0
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[]
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[]
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Title: ascii-art renderer in terminal by @firancly Title: ascii-art renderer in terminal by @firancly | Stardance...
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1793501563.7645724
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1794106363.7645724
|
|
31700
|
ascii image thing by @aloe | Stardance
|
aloe
|
0
|
11.94
|
0
|
[]
|
[{"post_id": 25380, "ts": "202 [{"post_id": 25380, "ts": "2026-07-09T17:11:44Z", "hours": 5.7578, "text": "Basic image editor I’ve implemented a vector drawing editor with smooth curves and pressure sensitivity, and I created a worker to process the updated canvas after every stroke to convert it into glyphs. I intend to implement color support and layers later. I want the glyph rendering to be real-time, so I have a lot of optimization work to do. The video looks a bit choppy because I’m using a tablet laptop that has a very low detection range for its drawing pen. So the cursor teleports."}, {"post_id": 23915, "ts": "2026-07-07T03:45:21Z", "hours": 1.4414, "text": "Refactor for speed Initially, I attempted using kd-trees like I mentioned before. But that led to what felt like at 50x slower execution. So I just sat for a few minutes, staring at the code. Then I realized the three separate color channels didn’t have to be linked together… so I refactored the logic to compute the channels separately, and now it’s running over 240x faster than the original. For the Stardance logo (with the outline I added), it went from taking 290.9 seconds to only 1.2, with what looks like the same output. I need to stop overthinking things. I also realized I was calculating the width of a character without applying the correct font size. Things don’t warp anymore."}, {"post_id": 23851, "ts": "2026-07-07T01:20:04Z", "hours": 4.7411, "text": "I was inspired by the typewriter’s inability to erase, and subtractive color mixing. Now I have a program that generates three layers of stacked ASCII in cyan, magenta, and yellow, to replicate an image. It generates very slowly at the moment–every character requires checking against 857,375 patterns to find the best fit. My plan is to use a kd-tree to reduce that to about 20 matches instead. I also have to figure out why the images are squished vertically (or stretched horizontally)."}]...
|
Title: ascii image thing by @aloe | Stardance
Dev Title: ascii image thing by @aloe | Stardance
Devlogs:
I was inspired by the typewriter’s inability to erase, and subtractive color mixing. Now I have a program that generates three layers of stacked ASCII in cyan, magenta, and yellow, to replicate an image. It generates very slowly at the moment–every character requires checking against 857,375 patterns to find the best fit. My plan is to use a kd-tree to reduce that to about 20 matches instead. I also have to figure out why the images are squished vertically (or stretched horizontally).
Refactor for speed Initially, I attempted using kd-trees like I mentioned before. But that led to what felt like at 50x slower execution. So I just sat for a few minutes, staring at the code. Then I realized the three separate color channels didn’t have to be linked together… so I refactored the logic to compute the channels separately, and now it’s running over 240x faster than the original. For the Stardance logo (with the outline I added), it went from taking 290.9 seconds to only 1.2, with what looks like the same output. I need to stop overthinking things. I also realized I was calculating the width of a character without applying the correct font size. Things don’t warp anymore.
Basic image editor I’ve implemented a vector drawing editor with smooth curves and pressure sensitivity, and I created a worker to process the updated canvas after every stroke to convert it into glyphs. I intend to implement color support and layers later. I want the glyph rendering to be real-time, so I have a lot of optimization work to do. The video looks a bit choppy because I’m using a tablet laptop that has a very low detection range for its drawing pen. So the cursor teleports....
|
1793389938.2218711
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1793994738.2218711
|
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71150
|
ascii garden by @naeem | Stardance
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naeem
|
0
|
0.0
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0
|
[]
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[]
|
Title: ascii garden by @naeem | Stardance
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1793581126.8332987
|
1794185926.8332987
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71350
|
ascart by @M3RCY | Stardance
|
M3RCY
|
0
|
0.0
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0
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[]
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[]
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Title: ascart by @M3RCY | Stardance
|
1793602349.509393
|
1794207149.509393
|
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50301
|
asas by @Fluci | Stardance
|
Fluci
|
0
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0.0
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0
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[]
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[]
|
Title: asas by @Fluci | Stardance
|
1793335819.6831863
|
1793940619.6831863
|
|
50303
|
asas by @Fluci | Stardance
|
Fluci
|
0
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0.0
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0
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[]
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[]
|
Title: asas by @Fluci | Stardance
|
1793335821.5394247
|
1793940621.5394247
|
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39189
|
asadamir.vip by @Asad777 | Stardance
|
Asad777
|
0
|
6.21
|
0
|
[]
|
[{"post_id": 34116, "ts": "202 [{"post_id": 34116, "ts": "2026-07-24T16:34:41Z", "hours": 6.2106, "text": "Hey Guyz this is first devlog of my website, i am making a website that captures and preserves my digital life and achivements, i am thinking of a complete overhaul on this so stay tuned"}]...
|
Title: asadamir.vip by @Asad777 | Stardance
Devlo Title: asadamir.vip by @Asad777 | Stardance
Devlogs:
Hey Guyz this is first devlog of my website, i am making a website that captures and preserves my digital life and achivements, i am thinking of a complete overhaul on this so stay tuned...
|
1793980521.3667603
|
1794585321.3667603
|
|
61801
|
asa by @wesamhejazi | Stardance
|
wesamhejazi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: asa by @wesamhejazi | Stardance
|
1793649398.6699286
|
1794254198.6699286
|
|
54940
|
arya whether by @aryamankumar2403 | Stardance
|
aryamankumar2403
|
2
|
63.0
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T13:26:22Z", "hours": 54.0, "multiplier": 6.69, "payout": 0, "blessing": "neutral", "text": "What did i make ? I built a responsive weather website where users can search for a city and see its current weather, temperature, humidity, wind, pressure, hourly forecast and upcoming forecast. I also redesigned the whole interface and added smoother animations, transitions, weather visuals and a better way to explore different cities. What was challenging? The hardest part was getting all the different weather information to work together without making the interface confusing. Handling API responses, loading states, invalid searches and different screen sizes took more time than I expected. I also had to keep adjusting the animations because some of them looked good individually but felt too much when everything was running together. What i am proud of? I am most proud of the redesign because it started from a rough paper sketch and slowly became an actual working website. I also like that I didn’t just focus on making it look good — I spent time fixing the small interactions and making the weather data actually useful. What should people know? The project is still being developed, so some things may change as I continue working on it. I have intentionally kept the latest redesign hidden for now because I want to reveal the new look", "repo": "https://github.com/AryaBuilds/WHETHER-", "demo": "https://aryabuilds.github.io/WHETHER-/"}, {"ship_num": 2, "ts": "2026-08-29T05:04:20Z", "hours": 9.0, "multiplier": 3.66, "payout": 32, "blessing": "neutral", "text": "I Maked A full 3d funsctional Animated 3d gether aap for Pc And Mobile I Aaded open Api And Most Difiiculte part Is To make Dedgine", "repo": "https://github.com/AryaBuilds/WHETHER-", "demo": "https://aryabuilds.github.io/WHETHER-/"}]...
|
[{"post_id": 61496, "ts": "202 [{"post_id": 61496, "ts": "2026-09-04T13:16:43Z", "hours": 1.9011, "text": "i aaded map"}, {"post_id": 61422, "ts": "2026-09-04T10:12:45Z", "hours": 2.1961, "text": "After a lot of work behind the scenes, I finally revealed the home screen of the project. The main layout, visuals, animations, and overall experience are starting to come together. There is still a lot left to polish, but I’m happy with how it’s taking shape. Current progress: ~80% complete. The remaining 20% is mainly about refining the details, improving the animations, fixing small issues, and making everything feel more Profeesional"}, {"post_id": 61321, "ts": "2026-09-04T05:21:24Z", "hours": 1.6528, "text": "Hlw friend my whether web is almost completed aal api hanling mobile view tab desktop view aal are working perfect the animation are fully smooth any datanot in raw form Aal site is completed i will show the imadge of home view in next Devlog foolw the project to see what is made"}, {"post_id": 60939, "ts": "2026-09-03T16:45:26Z", "hours": 2.0514, "text": "After improving the weather visuals, I started checking how the website behaves on smaller screens. The desktop layout was looking good, but when everything became narrower, some cards started feeling too crowded and a few sections needed better spacing. Instead of making a completely separate mobile design, I am adjusting the existing layout so the same website can naturally adapt to different screen sizes. I am also checking the search area, weather information and forecast cards because these are the sections that can become difficult to use on a small screen."}, {"post_id": 60851, "ts": "2026-09-03T14:07:08Z", "hours": 4.3489, "text": "After finishing the basic error handling, I started working on how the website visually represents different weather conditions. I noticed that showing only the temperature and text does not give the user much feeling about what the weather is actually like. So I started connecting the weather conditions with the correct icons and visual elements. The tricky part was that the API can return different condition names, so I had to make sure similar conditions were handled correctly instead of creating a separate case for every small variation. I am also trying to keep the visuals consistent with the new design. I don’t want to add too many effects just for the sake of animation, so I am keeping them subtle and related to the actual weather."}, {"post_id": 60723, "ts": "2026-09-03T08:54:42Z", "hours": 3.0394, "text": "After working on the loading state, I moved on to the situations where something goes wrong. A weather website cannot assume that every search will always return a perfect result, so I wanted to make these cases feel like a normal part of the experience instead of looking like a broken page. I started handling cases such as an invalid city name, an empty search and problems with the API response. One small issue I found was that simply showing an error message was not enough — the user should also understand what they need to do next. So I am keeping the error messages simple and making sure the rest of the interface stays usable when a request fails. I am also checking that a failed search does not remove the weather information unnecessarily. What I worked on Invalid city handling Empty search handling API error handling Better error messages Keeping the interface usable after an error Testing different failed requests"}, {"post_id": 60655, "ts": "2026-09-03T04:44:50Z", "hours": 2.2597, "text": "After improving the city search, I started working on what happens between the search and the final weather result. I noticed that when the API takes a little time to respond, the page can feel like nothing is happening, which is not a very good experience. So I started adding a proper loading state while the new weather data is being fetched. I am also making sure that the old information does not stay visible in a confusing way while the new city is loading. Another thing I am working on is keeping the animations connected with these changes, so the weather information does not suddenly appear without any transition. What I worked on Added a loading state for weather searches Improved the transition between old Worked on API response timing Prevented confusing outdated information Connected loading with the existing animations Started preparing better error feedback"}, {"post_id": 60613, "ts": "2026-09-03T02:10:16Z", "hours": 6.2564, "text": "After working on how the weather data flows through the website, I started focusing on the city search experience. The search feature is an important part of the project because it is how users will interact with the website most of the time. One issue I noticed was that changing the city affected multiple parts of the page at once. The current weather, forecast and other information all need to update together. So instead of handling every section separately, I started organising the search flow more carefully. I am also working on making the interaction feel smoother after a search. The goal is to avoid the page feeling like it suddenly changes from one city to another. What I worked on Improving the city search flow Updating multiple weather sections together Handling different city searches Improving the response after searching Working on smoother content changes Preparing the search system for better error handling later"}, {"post_id": 60243, "ts": "2026-09-02T14:20:39Z", "hours": 3.3247, "text": "can you Belive I dont Have My Presnol laptop or pc i am from a very poor family from india and i am makeing projects working on hackclub from schools computer so i have limited time to work and make projects soory to giving less information"}, {"post_id": 60155, "ts": "2026-09-02T10:41:42Z", "hours": 2.1561, "text": "After arranging the main weather sections, I started working on how the information moves through the website. I noticed that simply getting the API data was not enough — the same data had to reach the correct cards and sections without making the page feel messy. I started separating the current weather, hourly data and forecast data so each part could be handled properly. While doing this, I found a few cases where some values were missing or the weather condition was not matching the icon being shown. I fixed these parts by making the data handling more flexible and checking the response before displaying it. I am also keeping the structure simple so it will be easier to add more features later."}, {"post_id": 60089, "ts": "2026-09-02T07:25:14Z", "hours": 3.3619, "text": "HI thats new dedgined tower For my site home screen i will revel only this pls like and foolow my devlog project and pls give suggestion on cooment what to aad to get 10 on 10 rating on ship"}, {"post_id": 60015, "ts": "2026-09-02T03:31:33Z", "hours": 8.6178, "text": "After getting the main structure ready, I started working on the different weather sections one by one. I did not want to build everything together because it became difficult to see which part was causing a problem. I started with the current weather information and then worked on the forecast and hourly sections. While doing this, I noticed that some information looked fine on its own but did not look balanced when placed next to the other sections. So I kept adjusting the structure and spacing while checking the whole page together. I am also trying to keep the information easy to understand, because showing too much weather data at once can make the page confusing. What I worked on Current weather information Forecast section Hourly weather section Weather informtion cards Other cities section Better arrangement of weather data Connecting different sections visually"}, {"post_id": 59630, "ts": "2026-09-01T15:29:40Z", "hours": 5.2403, "text": "The visual part of the redesign is getting close, so now I have started working on the actual functionality. One problem I noticed was that the page looked good with fixed weather information, but that is not useful for a real weather website because the data needs to change dynamically when a user searches for another city.I started connecting the [Yahan apni API ka naam likhein, e.g., OpenWeatherMap] API and working on how the JSON data will be received and parsed. At first, handling different responses was a little confusing because not every city returns the same weather condition data format (some cities lacked specific fields like rain or wind speed), so I had to make my JavaScript logic more flexible using conditional checks.I also added robust error handling using try…catch blocks for cases like an invalid city name (404 errors) or missing data, so the website displays a clean “City Not Found” message instead of crashing or freezing.What I worked on:Connected the live weather API and parsed the incoming JSON response.Replaced all static/fixed UI placeholders with dynamic live data.Linked the city search input button with the API fetch trigger.Implemented logic to dynamically render temperature, humidity, and weather condition text.Handled edge cases (invalid search results, API down, or empty inputs) to prevent UI breakage.Tested the app with multiple global cities to ensure consistent data behavior."}, {"post_id": 59433, "ts": "2026-09-01T08:54:16Z", "hours": 2.6108, "text": "After working on the transitions, I am now doing the small details that can make the website feel more complete. I am going through the whole page again and checking things like spacing, text sizes, card alignment and how each section looks together. I also found a few small things that did not feel right in the first version, so I am fixing them instead of leaving them as they are. The goal now is not to add a lot of new stuff, but to make the existing design cleaner and more polished."}, {"post_id": 59362, "ts": "2026-09-01T03:36:55Z", "hours": 0.4961, "text": "I have started working on the transitions of my weather website. The main design and animations are already there, but some parts still feel a little too sudden when they change or appear. Now I am trying to make everything feel more smooth and natural. I am adjusting the timing, speed and small movements of different elements so the website does not feel like everything is just jumping from one state to another."}, {"post_id": 59344, "ts": "2026-09-01T02:41:28Z", "hours": 0.5247, "text": "After completing the main CSS design, I have started working on the animations for the weather website. I want the page to feel a little more alive instead of everything just appearing on the screen at once. Right now I am experimenting with small animations for the weather section, cards, clouds and different parts of the page. I am trying to keep the animations smooth and simple so they do not make the website feel overloaded. I am also checking how the animations look while scrolling and on different screen sizes. Some animations still need a few adjustments, so this phase is not completely finished yet. i want to give a suprise to You so I didnt attached the dedgine imadge Smooth page animations Weather and cloud animations Card hover effects Small transitions between sections Scroll-based effects Making animations work properly on mobile"}, {"post_id": 58932, "ts": "2026-08-31T14:27:33Z", "hours": 1.8086, "text": "I finished the CSS part of my weather website redesign. After making the rough layout in the first phase, I started turning that idea into an actual interface with proper spacing, sections, cards and responsive layout. I worked on the main weather area, forecast sections, hourly weather, other cities and the footer. I also adjusted the typography, sizes and spacing so the page feels more balanced and closer to the sketch I made. The CSS is now mostly completed, and the website finally looks much closer to the design I had in mind. There are still some small things I want to improve later, but the main visual structure is done. What I completed Main page layout Weather hero section Search bar styling Weather information cards Forecast cards Hourly forecast layout Other cities cards Footer section Spacing and typography Responsive layout adjustments"}, {"post_id": 58781, "ts": "2026-08-31T11:04:42Z", "hours": 1.8761, "text": "to redesign my weather website because the old design was working, but I was not fully happy with how it looked. Some sections felt too plain and the information was not arranged the way I wanted. For this phase, I first looked at my old website and thought about what I should change. I did not want to completely change the idea of the project, so I kept the main weather features but started planning a new layout. Before writing the code, I made a rough sketch on paper. I planned the header, city search, main weather section, forecast cards, hourly weather, other cities and the bottom sections. I also wanted the new design to feel more like a real website and less like a basic practice project. I focused on better spacing, simple typography, clear sections and making the page look good on different screen sizes. Things I planned to improve Redesign the full page layout Make the weather section more clear Improve the forecast cards Add a better hourly forecast section Make the other cities section cleaner Improve mobile responsiveness Keep the interface simple and easy to use"}, {"post_id": 57043, "ts": "2026-08-29T03:39:07Z", "hours": 0.5303, "text": "finaaly animations working smoothly and aal whethers are acurate"}, {"post_id": 56562, "ts": "2026-08-28T11:20:38Z", "hours": 0.6133, "text": "project completed time to ship"}, {"post_id": 56538, "ts": "2026-08-28T10:23:20Z", "hours": 0.8494, "text": "i am aading 3d transictions animations currenetly"}, {"post_id": 56497, "ts": "2026-08-28T09:14:28Z", "hours": 0.4083, "text": "LOOK AT THE DESDGIEN GUYS"}, {"post_id": 56488, "ts": "2026-08-28T08:42:07Z", "hours": 1.2314, "text": "HI I AADED API TO WORK IT ACURATE"}, {"post_id": 56457, "ts": "2026-08-28T07:09:46Z", "hours": 5.0381, "text": "HI LOOK AT THIS CSS IS COMPLETED"}]...
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Title: arya whether by @aryamankumar2403 | Stardan Title: arya whether by @aryamankumar2403 | Stardance
Devlogs:
HI LOOK AT THIS CSS IS COMPLETED
HI I AADED API TO WORK IT ACURATE
LOOK AT THE DESDGIEN GUYS
i am aading 3d transictions animations currenetly
project completed time to ship
finaaly animations working smoothly and aal whethers are acurate
to redesign my weather website because the old design was working, but I was not fully happy with how it looked. Some sections felt too plain and the information was not arranged the way I wanted. For this phase, I first looked at my old website and thought about what I should change. I did not want to completely change the idea of the project, so I kept the main weather features but started planning a new layout. Before writing the code, I made a rough sketch on paper. I planned the header, city search, main weather section, forecast cards, hourly weather, other cities and the bottom sections. I also wanted the new design to feel more like a real website and less like a basic practice project. I focused on better spacing, simple typography, clear sections and making the page look good on different screen sizes. Things I planned to improve Redesign the full page layout Make the weather section more clear Improve the forecast cards Add a better hourly forecast section Make the other cities section cleaner Improve mobile responsiveness Keep the interface simple and easy to use
I finished the CSS part of my weather website redesign. After making the rough layout in the first phase, I started turning that idea into an actual interface with proper spacing, sections, cards and responsive layout. I worked on the main weather area, forecast sections, hourly weather, other cities and the footer. I also adjusted the typography, sizes and spacing so the page feels more balanced and closer to the sketch I made. The CSS is now mostly completed, and the website finally looks much closer to the design I had in mind. There are still some small things I want to improve later, but the main visual structure is done. What I completed Main page layout Weather hero section Search bar styling Weather information cards Forecast cards Hourly forecast layout Other cities cards Footer section Spacing and typography Responsive layout adjustments
After completing the main CSS design, I have started working on the animations for the weather website. I want the page to feel a little more alive instead of everything just appearing on the screen at once. Right now I am experimenting with small animations for the weather section, cards, clouds and different parts of the page. I am trying to keep the animations smooth and simple so they do not make the website feel overloaded. I am also checking how the animations look while scrolling and on different screen sizes. Some animations still need a few adjustments, so this phase is not completely finished yet. i want to give a suprise to You so I didnt attached the dedgine imadge Smooth page animations Weather and cloud animations Card hover effects Small transitions between sections Scroll-based effects Making animations work properly on mobile
I have started working on the transitions of my weather website. The main design and animations are already there, but some parts still feel a little too sudden when they change or appear. Now I am trying to make everything feel more smooth and natural. I am adjusting the timing, speed and small movements of different elements so the website does not feel like everything is just jumping from one state to another.
After working on the transitions, I am now doing the small details that can make the website feel more complete. I am going through the whole page again and checking things like spacing, text sizes, card alignment and how each section looks together. I also found a few small things that did not feel right in the first version, so I am fixing them instead of leaving them as they are. The goal now is not to add a lot of new stuff, but to make the existing design cleaner and more polished.
The visual part of the redesign is getting close, so now I have started working on the actual functionality. One problem I noticed was that the page looked good with fixed weather information, but that is not useful for a real weather website because the data needs to change dynamically when a user searches for another city.I started connecting the [Yahan apni API ka naam likhein, e.g., OpenWeatherMap] API and working on how the JSON data will be received and parsed. At first, handling different responses was a little confusing because not every city returns the same weather condition data format (some cities lacked specific fields like rain or wind speed), so I had to make my JavaScript logic more flexible using conditional checks.I also added robust error handling using try…catch blocks for cases like an invalid city name (404 errors) or missing data, so the website displays a clean “City Not Found” message instead of crashing or freezing.What I worked on:Connected the live weather API and parsed the incoming JSON response.Replaced all static/fixed UI placeholders with dynamic live data.Linked the city search input button with the API fetch trigger.Implemented logic to dynamically render temperature, humidity, and weather condition text.Handled edge cases (invalid search results, API down, or empty inputs) to prevent UI breakage.Tested the app with multiple global cities to ensure consistent data behavior.
After getting the main structure ready, I started working on the different weather sections one by one. I did not want to build everything together because it became difficult to see which part was causing a problem. I started with the current weather information and then worked on the forecast and hourly sections. While doing this, I noticed that some information looked fine on its own but did not look balanced when placed next to the other sections. So I kept adjusting the structure and spacing while checking the whole page together. I am also trying to keep the information easy to understand, because showing too much weather data at once can make the page confusing. What I worked on Current weather information Forecast section Hourly weather section Weather informtion cards Other cities section Better arrangement of weather data Connecting different sections visually
HI thats new dedgined tower For my site home screen i will revel only this pls like and foolow my devlog project and pls give suggestion on cooment what to aad to get 10 on 10 rating on ship
After arranging the main weather sections, I started working on how the information moves through the website. I noticed that simply getting the API data was not enough — the same data had to reach the correct cards and sections without making the page feel messy. I started separating the current weather, hourly data and forecast data so each part could be handled properly. While doing this, I found a few cases where some values were missing or the weather condition was not matching the icon being shown. I fixed these parts by making the data handling more flexible and checking the response before displaying it. I am also keeping the structure simple so it will be easier to add more features later.
can you Belive I dont Have My Presnol laptop or pc i am from a very poor family from india and i am makeing projects working on hackclub from schools computer so i have limited time to work and make projects soory to giving less information
After working on how the weather data flows through the website, I started focusing on the city search experience. The search feature is an important part of the project because it is how users will interact with the website most of the time. One issue I noticed was that changing the city affected multiple parts of the page at once. The current weather, forecast and other information all need to update together. So instead of handling every section separately, I started organising the search flow more carefully. I am also working on making the interaction feel smoother after a search. The goal is to avoid the page feeling like it suddenly changes from one city to another. What I worked on Improving the city search flow Updating multiple weather sections together Handling different city searches Improving the response after searching Working on smoother content changes Preparing the search system for better error handling later
After improving the city search, I started working on what happens between the search and the final weather result. I noticed that when the API takes a little time to respond, the page can feel like nothing is happening, which is not a very good experience. So I started adding a proper loading state while the new weather data is being fetched. I am also making sure that the old information does not stay visible in a confusing way while the new city is loading. Another thing I am working on is keeping the animations connected with these changes, so the weather information does not suddenly appear without any transition. What I worked on Added a loading state for weather searches Improved the transition between old Worked on API response timing Prevented confusing outdated information Connected loading with the existing animations Started preparing better error feedback
After working on the loading state, I moved on to the situations where something goes wrong. A weather website cannot assume that every search will always return a perfect result, so I wanted to make these cases feel like a normal part of the experience instead of looking like a broken page. I started handling cases such as an invalid city name, an empty search and problems with the API response. One small issue I found was that simply showing an error message was not enough — the user should also understand what they need to do next. So I am keeping the error messages simple and making sure the rest of the interface stays usable when a request fails. I am also checking that a failed search does not remove the weather information unnecessarily. What I worked on Invalid city handling Empty search handling API error handling Better error messages Keeping the interface usable after an error Testing different failed requests
After finishing the basic error handling, I started working on how the website visually represents different weather conditions. I noticed that showing only the temperature and text does not give the user much feeling about what the weather is actually like. So I started connecting the weather conditions with the correct icons and visual elements. The tricky part was that the API can return different condition names, so I had to make sure similar conditions were handled correctly instead of creating a separate case for every small variation. I am also trying to keep the visuals consistent with the new design. I don’t want to add too many effects just for the sake of animation, so I am keeping them subtle and related to the actual weather.
After improving the weather visuals, I started checking how the website behaves on smaller screens. The desktop layout was looking good, but when everything became narrower, some cards started feeling too crowded and a few sections needed better spacing. Instead of making a completely separate mobile design, I am adjusting the existing layout so the same website can naturally adapt to different screen sizes. I am also checking the search area, weather information and forecast cards because these are the sections that can become difficult to use on a small screen.
Hlw friend my whether web is almost completed aal api hanling mobile view tab desktop view aal are working perfect the animation are fully smooth any datanot in raw form Aal site is completed i will show the imadge of home view in next Devlog foolw the project to see what is made
After a lot of work behind the scenes, I finally revealed the home screen of the project. The main layout, visuals, animations, and overall experience are starting to come together. There is still a lot left to polish, but I’m happy with how it’s taking shape. Current progress: ~80% complete. The remaining 20% is mainly about refining the details, improving the animations, fixing small issues, and making everything feel more Profeesional
i aaded map
Ships:
I Maked A full 3d funsctional Animated 3d gether aap for Pc And Mobile I Aaded open Api And Most Difiiculte part Is To make Dedgine
What did i make ? I built a responsive weather website where users can search for a city and see its current weather, temperature, humidity, wind, pressure, hourly forecast and upcoming forecast. I also redesigned the whole interface and added smoother animations, transitions, weather visuals and a better way to explore different cities. What was challenging? The hardest part was getting all the different weather information to work together without making the interface confusing. Handling API responses, loading states, invalid searches and different screen sizes took more time than I expected. I also had to keep adjusting the animations because some of them looked good individually but felt too much when everything was running together. What i am proud of? I am most proud of the redesign because it started from a rough paper sketch and slowly became an actual working website. I also like that I didn’t just focus on making it look good — I spent time fixing the small interactions and making the weather data actually useful. What should people know? The project is still being developed, so some things may change as I continue working on it. I have intentionally kept the latest redesign hidden for now because I want to reveal the new look...
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63625
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arx browser by @arxu1337 | Stardance
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arxu1337
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0
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0
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Title: arx browser by @arxu1337 | Stardance
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1793663503.2428439
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1794268303.2428439
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21970
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artkive by @puoiyip | Stardance
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puoiyip
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1
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37.0
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570
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-20T03:44:00Z", "hours": 37.0, "multiplier": 15.39, "payout": 570, "blessing": "neutral", "text": "“artkive” is a personal website of mine that is meant to act as a fun art portfolio that features some of my favorite works that I’ve created over the past few years. Unlike a traditional (or professional) digital art portfolio, I wanted add unique features for each medium to make the pages more interesting. I’ve had this website idea for a year so I’m quite satisfied seeing it come to life! This is the first website that I created independently (after a year-long break from my last web development course), so I struggled to grasp advanced web development concepts. Despite this, I was introduced to various CSS properties that ended up making my website more cohesive. To see my project, simply click on the website link.", "repo": "https://github.com/puoiyip/artkive", "demo": "https://puoiyip.github.io/artkive/"}]...
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[{"post_id": 31591, "ts": "202 [{"post_id": 31591, "ts": "2026-07-20T03:26:03Z", "hours": 1.2528, "text": "Devlog 20 FINAL devlog for real this time! I mainly worked on updating my README file and fixed bugs related to the mobile devices (I ended up scrapping a couple of features to address this issue)"}, {"post_id": 29691, "ts": "2026-07-16T19:22:22Z", "hours": 2.9294, "text": "Devlog 19 So after testing the website out on my phone, I realized that I needed to format it for mobile devices because it turned out mega wonky (see image below), which means no shipping yet! Accomplishments Removed elements that wouldn’t be effective on mobile (e.g. navbars) Added dropdown menu on the top left of all pages Adjusted text size as necessary Adjusted size of images Added vertical scroll bars to modals and horizontal scroll bar to the Videos page To-Do After making these changes, I tested my website on my phone and saw that many elements were not displaying correctly, so I am working on debugging that"}, {"post_id": 24512, "ts": "2026-07-08T03:22:49Z", "hours": 4.23, "text": "Devlog 18 (woah it’s been a while since i last made a devlog… but i’ve been slowly working on this project bit by bit this past week) Hopefully this is my last devlog before shipping! Accomplishments Added the navbar header to all the pages (and fixed a bunch of bugs associated with this change) Created a scrapbook-esque background to make my website more lively Got rid of the original horizontal navbar from the ibisPaint and Videos pages Added a home button on all the pages Added an auto-scroll effect so that when you click on a page, it’ll scroll to the main content To-Do For some reason, my website won’t deploy on GitHub… so I definitely need to figure that out"}, {"post_id": 20560, "ts": "2026-07-02T05:23:26Z", "hours": 1.0472, "text": "Devlog 17 Accomplishments Styled polaroid images and made them increase in opacity on hover Added camera and film images to make the Videos page nicer and more video-like"}, {"post_id": 19741, "ts": "2026-07-01T04:02:42Z", "hours": 2.0994, "text": "Devlog 16 Accomplishments Created polaroids of some of my favorite art to add to the background of my website (will format later) Combined the header from the home page with the ibisPaint page (though I’m coming across an error when I try to do the same with the Illustrator page) To-Do Fix bugs with Illustrator page Find a way to navigate back to the home page from the other pages (because I’ll eventually remove the navbar) Format the polaroids and have them shake on hover"}, {"post_id": 18969, "ts": "2026-06-30T04:34:07Z", "hours": 0.5281, "text": "Devlog 15 Mainly worked on cleaning up my code a bit Accomplishments Added title tags to each page (don’t know how I forgot them before) Replaced var with const (JavaScript); I finally understand why it’s better to not use var anymore Adjusted the font weight of the home page navbar To-Do Find a font that looks nice when it’s in caps log Replace the current navbar with the home page nav bar (it looks much nicer IMO) Write a real “about me” bio"}, {"post_id": 18110, "ts": "2026-06-29T03:33:43Z", "hours": 1.1136, "text": "Devlog 14 Accomplishments Photoshop and Illustrator pages Received some feedback and added two features to these pages: Tools icons on the left (no, they sadly have no function) Color picker (also has no function, but that might be an add-on later) Home page Added the “openModal()” function to all the images (yes, it was a manual process) Formatted the buttons Added a “close” icon"}, {"post_id": 17936, "ts": "2026-06-28T21:33:38Z", "hours": 2.1456, "text": "Devlog 13 Accomplishments Home page Created a modal container to view the full images on the home page Added functions that open the modal and switch to the previous/next image Other Added a transition on the navbar such that it turns dark(ish) green on hover To-Do Need to figure out if there’s an optimized way to add the openModal() function on all the images without manually adding the onclick=”” function to every < img > tag…. Also need to figure out how to close the modal by clicking outside the image without impacting how the buttons work Change the layout of the buttons"}, {"post_id": 17220, "ts": "2026-06-27T22:39:33Z", "hours": 1.8625, "text": "Devlog 12 Accomplishments Illustrator page Created the layout (which basically mirrors the Photoshop page layout) I had to put all the internal JS and CSS code used for the Photoshop page into external files (and correct them accordingly) so they can be used for Photoshop and Illustrator Videos page Uploaded my videos onto YouTube and embedded them onto the page Enabled autoplay and mute for all the videos To-Do I want to add a scrolling slideshow effect onto the videos page (also maybe make the videos loop) I have an idea to merge the upper half of the home page with the other pages to make it look nicer (which might require me to merge my JS code…)"}, {"post_id": 16715, "ts": "2026-06-27T04:44:33Z", "hours": 1.2508, "text": "Devlog 11 Accomplishments Created a GitHub repo for my project (totally forgot to do that before) and I finally understand how to use GitHub!! Added alt text to all my artworks on the Home page Added a notebook background and tabs for the “previous” and “next” buttons To-Do Find a better quality image of a notebook (at this point I might as well draw one myself) Add alt text to the images on the Photoshop and ibisPaint X pages, where the image source is constantly changing Add more flair to the ibisPaint X page"}, {"post_id": 16612, "ts": "2026-06-27T00:52:59Z", "hours": 2.825, "text": "Devlog 10 Accomplishments ibisPaint X page Finally figured out how to apply the animations to all the pages (I had to increment the degrees by 180 every time the button is clicked) Likewise, I was able to make the containers rotate counterclockwise to go to the previous page To-Do Style the page, maybe add a background image that looks like a sketchbook I want to add a little sticky note button that opens up the artist statements"}, {"post_id": 16102, "ts": "2026-06-26T05:39:09Z", "hours": 2.0844, "text": "Devlog 9 Accomplishments ibisPaint X page Uploaded all of my ibisPaint artworks onto my computer The “next” button is able to traverse all the artworks I was able to add a page flip animation (though it only works for the first page…) I learned a lot about transformations! To-Do In order to execute the home screen plan (from Devlog 8), I have to merge all my internal Javascript code into an external sheet… lots of refactoring to be done Apply the flip animation to all pages"}, {"post_id": 16020, "ts": "2026-06-26T00:27:18Z", "hours": 2.5217, "text": "Devlog 8 Accomplishments Home page Styled the buttons and added more color Created an overview section of all my art Photoshop page Added more color to the background/elements Styled the side navbar Fixed the formatting issue with some of the images Added functionality to the “art” button so that it displays the art/closes the modal To-Do Start working on the layout for the ibisPaint X works Locate, download, and upload all my ibisPaint art to my computer I want each artwork on the “overview” section to link to the full-sized artwork"}, {"post_id": 15497, "ts": "2026-06-25T05:58:04Z", "hours": 2.4789, "text": "Devlog 7 Accomplishments FINALLY changed the text of the navbar lol Added text to the icons on the homepage so users know what they represent Styled the Photoshop layout more Reincorporated the artist statements for the Photoshop page using modals Added functionality so that the modals show when “artist statement” is clicked and they will change alongside the art when “next” or “previous” are clicked To-Do I want to add more character to my pages, perhaps through more color Add a “close” button at the top of the modal Place the side navbar elements at the bottom of the container Some images appear really small, so I need to alter their size"}, {"post_id": 14892, "ts": "2026-06-24T05:40:49Z", "hours": 2.0264, "text": "Devlog 6 Accomplishments I started to design the layout for the Photoshop page (which admittedly does not resemble Photoshop…) I separated the images such that they don’t appear on the page all at once Added functionality to the “next” button to go through the images To-Do Fix the background and adjust the dimensions of the images Add functionality to the “artist statement” to display the text that I had before Make the interface better resemble Photoshop </3"}, {"post_id": 14778, "ts": "2026-06-24T00:27:24Z", "hours": 1.5639, "text": "Devlog 5 Accomplishments Added links to the other HTML files on the icons Added functionality to the buttons!! When a button is pressed, the images/links will shift (I struggled so much getting the images to rotate in the correct order…) To-Do I would like to add animations/transitions to the bottom navbar Style top navbar Finish the layout for the Photoshop page"}, {"post_id": 14206, "ts": "2026-06-23T06:20:42Z", "hours": 0.73, "text": "Devlog 4 Fixed bug with the Filtered Money project images (shown below) Added side bar to the Photoshop page"}, {"post_id": 14028, "ts": "2026-06-23T00:25:01Z", "hours": 1.3925, "text": "Devlog 3 Accomplishments Made the navigation bar horizontal Brainstormed a new idea for the layout of the Photoshop page (it will look like the Photoshop interface) Started the layout for the ibisPaint X page Created the general layout for the home page (shown below) (the images for the icons are placeholders) Began to add functionality to the home page (WIP) To-do Arrange layout for the Photoshop page Figure out how to change the content on click Style navigation bar"}, {"post_id": 13940, "ts": "2026-06-22T21:36:42Z", "hours": 2.0444, "text": "Devlog 2 I added my artist statements (which I saved in a Google Docs a while ago) for each work from Photoshop and Illustrator (I also added my Illustrator works). I imported a couple of fonts from Google Fonts and finally adjusted the sizing of the images and text. I also began brainstorming the logistics for the functionality."}, {"post_id": 11623, "ts": "2026-06-18T22:44:10Z", "hours": 0.9131, "text": "Devlog 1 Just finished planning the outline of my portfolio and uploaded my Photoshop and Illustrator works. I created an HTML file for each page I need and figured out the general color scheme I’m going for. (I will add CSS later)"}]...
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Title: artkive by @puoiyip | Stardance
Devlogs:
D Title: artkive by @puoiyip | Stardance
Devlogs:
Devlog 1 Just finished planning the outline of my portfolio and uploaded my Photoshop and Illustrator works. I created an HTML file for each page I need and figured out the general color scheme I’m going for. (I will add CSS later)
Devlog 2 I added my artist statements (which I saved in a Google Docs a while ago) for each work from Photoshop and Illustrator (I also added my Illustrator works). I imported a couple of fonts from Google Fonts and finally adjusted the sizing of the images and text. I also began brainstorming the logistics for the functionality.
Devlog 3 Accomplishments Made the navigation bar horizontal Brainstormed a new idea for the layout of the Photoshop page (it will look like the Photoshop interface) Started the layout for the ibisPaint X page Created the general layout for the home page (shown below) (the images for the icons are placeholders) Began to add functionality to the home page (WIP) To-do Arrange layout for the Photoshop page Figure out how to change the content on click Style navigation bar
Devlog 4 Fixed bug with the Filtered Money project images (shown below) Added side bar to the Photoshop page
Devlog 5 Accomplishments Added links to the other HTML files on the icons Added functionality to the buttons!! When a button is pressed, the images/links will shift (I struggled so much getting the images to rotate in the correct order…) To-Do I would like to add animations/transitions to the bottom navbar Style top navbar Finish the layout for the Photoshop page
Devlog 6 Accomplishments I started to design the layout for the Photoshop page (which admittedly does not resemble Photoshop…) I separated the images such that they don’t appear on the page all at once Added functionality to the “next” button to go through the images To-Do Fix the background and adjust the dimensions of the images Add functionality to the “artist statement” to display the text that I had before Make the interface better resemble Photoshop </3
Devlog 7 Accomplishments FINALLY changed the text of the navbar lol Added text to the icons on the homepage so users know what they represent Styled the Photoshop layout more Reincorporated the artist statements for the Photoshop page using modals Added functionality so that the modals show when “artist statement” is clicked and they will change alongside the art when “next” or “previous” are clicked To-Do I want to add more character to my pages, perhaps through more color Add a “close” button at the top of the modal Place the side navbar elements at the bottom of the container Some images appear really small, so I need to alter their size
Devlog 8 Accomplishments Home page Styled the buttons and added more color Created an overview section of all my art Photoshop page Added more color to the background/elements Styled the side navbar Fixed the formatting issue with some of the images Added functionality to the “art” button so that it displays the art/closes the modal To-Do Start working on the layout for the ibisPaint X works Locate, download, and upload all my ibisPaint art to my computer I want each artwork on the “overview” section to link to the full-sized artwork
Devlog 9 Accomplishments ibisPaint X page Uploaded all of my ibisPaint artworks onto my computer The “next” button is able to traverse all the artworks I was able to add a page flip animation (though it only works for the first page…) I learned a lot about transformations! To-Do In order to execute the home screen plan (from Devlog 8), I have to merge all my internal Javascript code into an external sheet… lots of refactoring to be done Apply the flip animation to all pages
Devlog 10 Accomplishments ibisPaint X page Finally figured out how to apply the animations to all the pages (I had to increment the degrees by 180 every time the button is clicked) Likewise, I was able to make the containers rotate counterclockwise to go to the previous page To-Do Style the page, maybe add a background image that looks like a sketchbook I want to add a little sticky note button that opens up the artist statements
Devlog 11 Accomplishments Created a GitHub repo for my project (totally forgot to do that before) and I finally understand how to use GitHub!! Added alt text to all my artworks on the Home page Added a notebook background and tabs for the “previous” and “next” buttons To-Do Find a better quality image of a notebook (at this point I might as well draw one myself) Add alt text to the images on the Photoshop and ibisPaint X pages, where the image source is constantly changing Add more flair to the ibisPaint X page
Devlog 12 Accomplishments Illustrator page Created the layout (which basically mirrors the Photoshop page layout) I had to put all the internal JS and CSS code used for the Photoshop page into external files (and correct them accordingly) so they can be used for Photoshop and Illustrator Videos page Uploaded my videos onto YouTube and embedded them onto the page Enabled autoplay and mute for all the videos To-Do I want to add a scrolling slideshow effect onto the videos page (also maybe make the videos loop) I have an idea to merge the upper half of the home page with the other pages to make it look nicer (which might require me to merge my JS code…)
Devlog 13 Accomplishments Home page Created a modal container to view the full images on the home page Added functions that open the modal and switch to the previous/next image Other Added a transition on the navbar such that it turns dark(ish) green on hover To-Do Need to figure out if there’s an optimized way to add the openModal() function on all the images without manually adding the onclick=”” function to every < img > tag…. Also need to figure out how to close the modal by clicking outside the image without impacting how the buttons work Change the layout of the buttons
Devlog 14 Accomplishments Photoshop and Illustrator pages Received some feedback and added two features to these pages: Tools icons on the left (no, they sadly have no function) Color picker (also has no function, but that might be an add-on later) Home page Added the “openModal()” function to all the images (yes, it was a manual process) Formatted the buttons Added a “close” icon
Devlog 15 Mainly worked on cleaning up my code a bit Accomplishments Added title tags to each page (don’t know how I forgot them before) Replaced var with const (JavaScript); I finally understand why it’s better to not use var anymore Adjusted the font weight of the home page navbar To-Do Find a font that looks nice when it’s in caps log Replace the current navbar with the home page nav bar (it looks much nicer IMO) Write a real “about me” bio
Devlog 16 Accomplishments Created polaroids of some of my favorite art to add to the background of my website (will format later) Combined the header from the home page with the ibisPaint page (though I’m coming across an error when I try to do the same with the Illustrator page) To-Do Fix bugs with Illustrator page Find a way to navigate back to the home page from the other pages (because I’ll eventually remove the navbar) Format the polaroids and have them shake on hover
Devlog 17 Accomplishments Styled polaroid images and made them increase in opacity on hover Added camera and film images to make the Videos page nicer and more video-like
Devlog 18 (woah it’s been a while since i last made a devlog… but i’ve been slowly working on this project bit by bit this past week) Hopefully this is my last devlog before shipping! Accomplishments Added the navbar header to all the pages (and fixed a bunch of bugs associated with this change) Created a scrapbook-esque background to make my website more lively Got rid of the original horizontal navbar from the ibisPaint and Videos pages Added a home button on all the pages Added an auto-scroll effect so that when you click on a page, it’ll scroll to the main content To-Do For some reason, my website won’t deploy on GitHub… so I definitely need to figure that out
Devlog 19 So after testing the website out on my phone, I realized that I needed to format it for mobile devices because it turned out mega wonky (see image below), which means no shipping yet! Accomplishments Removed elements that wouldn’t be effective on mobile (e.g. navbars) Added dropdown menu on the top left of all pages Adjusted text size as necessary Adjusted size of images Added vertical scroll bars to modals and horizontal scroll bar to the Videos page To-Do After making these changes, I tested my website on my phone and saw that many elements were not displaying correctly, so I am working on debugging that
Devlog 20 FINAL devlog for real this time! I mainly worked on updating my README file and fixed bugs related to the mobile devices (I ended up scrapping a couple of features to address this issue)
Ships:
“artkive” is a personal website of mine that is meant to act as a fun art portfolio that features some of my favorite works that I’ve created over the past few years. Unlike a traditional (or professional) digital art portfolio, I wanted add unique features for each medium to make the pages more interesting. I’ve had this website idea for a year so I’m quite satisfied seeing it come to life! This is the first website that I created independently (after a year-long break from my last web development course), so I struggled to grasp advanced web development concepts. Despite this, I was introduced to various CSS properties that ended up making my website more cohesive. To see my project, simply click on the website link....
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1793858148.6274483
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1793944548.6274483
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72199
|
artificial hearts by @jasperiswrong | Stardance
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jasperiswrong
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0
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0.0
|
0
|
[]
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[]
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Title: artificial hearts by @jasperiswrong | Stard Title: artificial hearts by @jasperiswrong | Stardance...
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1793411231.9258711
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1794016031.9258711
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16320
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article linker by @rndm | Stardance
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rndm
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0
|
6.54
|
0
|
[]
|
[{"post_id": 9110, "ts": "2026 [{"post_id": 9110, "ts": "2026-06-15T07:26:38Z", "hours": 1.8464, "text": "yay it works"}, {"post_id": 8222, "ts": "2026-06-13T17:54:25Z", "hours": 4.6919, "text": "technically works now, just need to fix a few bugs right now its also going through citations instead of the main article"}]...
|
Title: article linker by @rndm | Stardance
Devlog Title: article linker by @rndm | Stardance
Devlogs:
technically works now, just need to fix a few bugs right now its also going through citations instead of the main article
yay it works...
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1793929968.4255335
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1794534768.4255335
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13750
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article clipper by @serenahuang | Stardance
|
serenahuang
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0
|
1.09
|
0
|
[]
|
[{"post_id": 5313, "ts": "2026 [{"post_id": 5313, "ts": "2026-06-09T01:32:56Z", "hours": 1.0936, "text": "first prototype"}]...
|
Title: article clipper by @serenahuang | Stardance Title: article clipper by @serenahuang | Stardance
Devlogs:
first prototype...
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1793933379.2692492
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1794538179.2692492
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51058
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arthakrt by @Sukuna | Stardance
|
Sukuna
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0
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0.0
|
0
|
[]
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[]
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Title: arthakrt by @Sukuna | Stardance
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1793372140.8297405
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1793976940.8297405
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10127
|
artergpt by @zarthy10111 | Stardance
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zarthy10111
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 3822, "ts": "2026 [{"post_id": 3822, "ts": "2026-06-06T21:34:40Z", "hours": 1.0, "text": "Created the bot and allowed him to gather all of my messages for training data!"}, {"post_id": 4471, "ts": "2026-06-07T19:58:54Z", "hours": 0.0, "text": "trained model using google colab. now figuring out a way to create the usable model with ollama"}]...
|
Title: artergpt by @zarthy10111 | Stardance
Devlo Title: artergpt by @zarthy10111 | Stardance
Devlogs:
Created the bot and allowed him to gather all of my messages for training data!
trained model using google colab. now figuring out a way to create the usable model with ollama...
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1793804177.3280547
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1794668177.3280547
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62565
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artemis-autonomous-flight by @yusuf_choudhury | St artemis-autonomous-flight by @yusuf_choudhury | Stardance...
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yusuf_choudhury
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1
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20.0
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0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T10:17:15Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Shipping.", "repo": "https://github.com/Yusuf-Choudhury/artemis-autonomous-flight", "demo": "https://yusuf-choudhury.com/public/artemis-autonomous-flight"}]...
|
[{"post_id": 82349, "ts": "202 [{"post_id": 82349, "ts": "2026-10-24T16:44:52Z", "hours": 9.2742, "text": "Just waiting for stardust."}, {"post_id": 69866, "ts": "2026-09-17T23:18:08Z", "hours": 11.1647, "text": "Just crossed the 11-hour mark, and I think I might have accidentally turned this project into a massive multi-language monster 😅.I originally just wanted to simulate a rocket, but now I’m attempting to wire together a fully distributed architecture: - C++: Custom RK4 physics engine (so much orbital math…) - Go: High-throughput WebSocket relay to stream the telemetry. - Python: The AI autopilot trying its best not to crash the ship. - JS / WebGL: Building this dark-mode NASA MOC dashboard. - Rust: (Up next!) A safety firewall to mathematically validate the AI’s commands. I lost a chunk of today fighting with some severe multi-device syncing bugs dropping my tracked hours, but finally seeing the WebGL dashboard light up made it worth it. Question for the community: Has anyone here wired a C++ backend into a Go relay before? I’d love any advice on minimizing latency between the microservices!"}]...
|
Title: artemis-autonomous-flight by @yusuf_choudhu Title: artemis-autonomous-flight by @yusuf_choudhury | Stardance
Devlogs:
Just crossed the 11-hour mark, and I think I might have accidentally turned this project into a massive multi-language monster 😅.I originally just wanted to simulate a rocket, but now I’m attempting to wire together a fully distributed architecture: - C++: Custom RK4 physics engine (so much orbital math…) - Go: High-throughput WebSocket relay to stream the telemetry. - Python: The AI autopilot trying its best not to crash the ship. - JS / WebGL: Building this dark-mode NASA MOC dashboard. - Rust: (Up next!) A safety firewall to mathematically validate the AI’s commands. I lost a chunk of today fighting with some severe multi-device syncing bugs dropping my tracked hours, but finally seeing the WebGL dashboard light up made it worth it. Question for the community: Has anyone here wired a C++ backend into a Go relay before? I’d love any advice on minimizing latency between the microservices!
Just waiting for stardust.
Ships:
Shipping....
|
1793994473.4068687
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1794080873.4068687
|
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37178
|
art website by @tyler123 | Stardance
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tyler123
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0
|
0.0
|
0
|
[]
|
[]
|
Title: art website by @tyler123 | Stardance
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1793494133.2368617
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1794098933.2368617
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14165
|
art one by @yOSS | Stardance
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yOSS
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0
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0.0
|
0
|
[]
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[]
|
Title: art one by @yOSS | Stardance
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1793393360.6486945
|
1793998160.6486945
|
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14168
|
art one by @yOS | Stardance
|
yOS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: art one by @yOS | Stardance
|
1793551759.2678626
|
1794156559.2678626
|
|
16383
|
art by @maddyson | Stardance
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maddyson
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0
|
0.0
|
0
|
[]
|
[]
|
Title: art by @maddyson | Stardance
|
1794009338.7697744
|
1794614138.7697744
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16377
|
art by @Jasmin | Stardance
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Jasmin
|
0
|
0.0
|
0
|
[]
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[]
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Title: art by @Jasmin | Stardance
|
1793379291.9695091
|
1793984091.9695091
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69211
|
arrow kyes by @mazobot | Stardance
|
mazobot
|
0
|
11.43
|
0
|
[]
|
[{"post_id": 86442, "ts": "202 [{"post_id": 86442, "ts": "2026-11-01T19:29:44Z", "hours": 8.0581, "text": "Soooooooooooo it is working I guess , now I neeed to do…"}, {"post_id": 79566, "ts": "2026-10-14T17:01:50Z", "hours": 3.3683, "text": "My programing language is based on arrow keys and now algortym for Fibinacci number works"}]...
|
Title: arrow kyes by @mazobot | Stardance
Devlogs Title: arrow kyes by @mazobot | Stardance
Devlogs:
My programing language is based on arrow keys and now algortym for Fibinacci number works
Soooooooooooo it is working I guess , now I neeed to do…...
|
1793760895.606002
|
1794365695.606002
|
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27590
|
arnav-hackpad by @arnavshah100 | Stardance
|
arnavshah100
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T03:01:59Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "arnav-hackpad The arnav-hackpad is a mini-keyboard (or macropad) designed to act as an external number pad with navigation and mouse capabilities, too! It has 10 keyswitches and two rotary encoders. There is a PCF8574AT module (Input/Output pin expander), a top-mounted case, and two layers of keycodes. Challenges Making the macropad was super challenging, since each step of the way required deep research and analysis. It was my first time making something hardware related, so I had no idea how any of the software tools worked or how all the hardware would integrate together. I find it funny now that I spent hours trying to figure out which pin on the microchip I should put my keyswitch matrix wires on (the answer is any one of them!). And that was just the beginning. When making CAD models in Autodesk Fusion, I had to learn how sketches and extrusion work from square one. I looked at so many sources just to confirm my dimensions were correct. After I started making my hackpad in real life, I realized I had done so much wrong. The cable wouldn’t fit, and none of the keys worked! After 3 days of nonstop research, I decided to ask AI for help. First, I checked if my files were in the right spot. Then, I used a multimeter to check if electricity was flowing through the board. I ended up deciding to order pull-up resistors, which did the job by pulling the SDA and SCL lines to 3.3V when idle, making the communication system between the chips work. Additionally, to make a PCF8574AT Scanner work, I had to write TONS of code. Navigating through the challenges was difficult, but each one taught me something that brought me closer towards success. Success When I was holding the pull-up resistors in place and the terminal printed “0x38”, I knew I was onto something. I uploaded the code and watched my screen in shock as I clicked the keys and saw the correct outputs. I was shocked that I was not far from a triumph, one that I had longed for over almost three months, and after soldering the pull-up resistors in place, everything worked flawlessly! I am proud of myself for having the grit and determination to, in the first place, accept the challenge of making a macropad. I stayed up long nights debugging software and hardware issues, but it was all worth it. Along the way, I learned many foundational skills in mechanical engineering and firmware coding. Creativity and Technicality I have added a lot of tools to make this project easy to demo and make, while also including some touches of creativity to make the project more personal. On my slideshow , you can see and interact with all of the individual parts. There is a video to show all of the features of the macropad. On the plate next to the keyswitches, I have added a logo I created with my name on it. Instead of choosing the common sandwich keyboard case, I chose a top-mounted keyboard case to make the keys loud and firm. I took on the challenge to include an I/O expander, even though not many people in the hackpad slack page knew about it. If you want to make the macropad, I have a guide . You must know how to solder to create it. Make sure you double check everything you do, as one small mistake can have a tremendous impact. In the end, you’ll have a beautiful macropad. To learn more about the hackpad and to see an in-depth description, visit my github README .", "repo": "https://github.com/arnavshah100/arnav-hackpad/", "demo": ""}]...
|
[{"post_id": 80714, "ts": "202 [{"post_id": 80714, "ts": "2026-10-18T16:22:14Z", "hours": 0.9506, "text": "I have built and finished my macropad! I made many changes to make the hackpad work, like adding pull up resistors, and reworking the code from the beginning. Now, I have a functional macropad, and have added 2 layers! My README was also drastically changed, as the file is a lot bigger. Some changes in the CAD files made the cable easier to fit, and the design of the plate was changed. I added a video of the hackpad working IRL. Now, I feel more comfortable with PCBs, coding, and 3-D printing. This was a great learning experience!"}, {"post_id": 41372, "ts": "2026-08-05T15:22:34Z", "hours": 3.7283, "text": "I finished creating my ReadMe! It has an intro, a not too long or short description of all the parts of the hackpad, a how to make it part, lots of links, and lots of pictures!"}, {"post_id": 36688, "ts": "2026-07-28T22:08:41Z", "hours": 2.5178, "text": "I finished making all my CAD files, and I put everything in Github! I added a USB-C cutout on the bottom part of the hackpad, and put a design on the plate. I also put everything together in an assembly file. I finally finished!"}, {"post_id": 32538, "ts": "2026-07-21T19:45:36Z", "hours": 1.0936, "text": "I finished the firmware for the hackpad! All the rotary encoders and key switches are coded in KMK because QMK doesn’t have direct integration with PCF8574 expanders. Finally, I have to double-check my work and put it all on Github. I put a screenshot of part of my code below."}, {"post_id": 27238, "ts": "2026-07-12T17:01:03Z", "hours": 3.7447, "text": "I finished the case of the macropad! To make it in a top mount layout, I included 3 parts: the plate, the bottom part, and the top part. Next, I will create the firmware."}, {"post_id": 23198, "ts": "2026-07-06T00:50:51Z", "hours": 2.6361, "text": "I finished my PCB design! After a lot of messy wiring, I have a board that has the main components laid put exactly as I planned. The DRC still throws “Silkscreen clipped by solder mask” errors, but I don’t think anything of the functionality of the board is still broken. I will now move on to making the case of the board."}, {"post_id": 21919, "ts": "2026-07-04T03:14:42Z", "hours": 1.2172, "text": "I finished my schematic. I used matrix wiring for 10 keys and added 2 rotary encoders with switches. I used a 8-bit I/O expander to fit all the global tags."}, {"post_id": 19552, "ts": "2026-06-30T21:34:44Z", "hours": 1.3725, "text": "I followed all the instructions for the HackPad. I forgot to log me making the PCB, so a lot of my time wasn’t logged. Also, it took me a long time to figure out how to navigate through KiCad and Fusion. In the end, I was able to make a PCB board and case that are almost identical to the one in the instructions. Now, I will make my own customizations to the PCB board and case."}]...
|
Title: arnav-hackpad by @arnavshah100 | Stardance
Title: arnav-hackpad by @arnavshah100 | Stardance
Devlogs:
I followed all the instructions for the HackPad. I forgot to log me making the PCB, so a lot of my time wasn’t logged. Also, it took me a long time to figure out how to navigate through KiCad and Fusion. In the end, I was able to make a PCB board and case that are almost identical to the one in the instructions. Now, I will make my own customizations to the PCB board and case.
I finished my schematic. I used matrix wiring for 10 keys and added 2 rotary encoders with switches. I used a 8-bit I/O expander to fit all the global tags.
I finished my PCB design! After a lot of messy wiring, I have a board that has the main components laid put exactly as I planned. The DRC still throws “Silkscreen clipped by solder mask” errors, but I don’t think anything of the functionality of the board is still broken. I will now move on to making the case of the board.
I finished the case of the macropad! To make it in a top mount layout, I included 3 parts: the plate, the bottom part, and the top part. Next, I will create the firmware.
I finished the firmware for the hackpad! All the rotary encoders and key switches are coded in KMK because QMK doesn’t have direct integration with PCF8574 expanders. Finally, I have to double-check my work and put it all on Github. I put a screenshot of part of my code below.
I finished making all my CAD files, and I put everything in Github! I added a USB-C cutout on the bottom part of the hackpad, and put a design on the plate. I also put everything together in an assembly file. I finally finished!
I finished creating my ReadMe! It has an intro, a not too long or short description of all the parts of the hackpad, a how to make it part, lots of links, and lots of pictures!
I have built and finished my macropad! I made many changes to make the hackpad work, like adding pull up resistors, and reworking the code from the beginning. Now, I have a functional macropad, and have added 2 layers! My README was also drastically changed, as the file is a lot bigger. Some changes in the CAD files made the cable easier to fit, and the design of the plate was changed. I added a video of the hackpad working IRL. Now, I feel more comfortable with PCBs, coding, and 3-D printing. This was a great learning experience!
Ships:
arnav-hackpad The arnav-hackpad is a mini-keyboard (or macropad) designed to act as an external number pad with navigation and mouse capabilities, too! It has 10 keyswitches and two rotary encoders. There is a PCF8574AT module (Input/Output pin expander), a top-mounted case, and two layers of keycodes. Challenges Making the macropad was super challenging, since each step of the way required deep research and analysis. It was my first time making something hardware related, so I had no idea how any of the software tools worked or how all the hardware would integrate together. I find it funny now that I spent hours trying to figure out which pin on the microchip I should put my keyswitch matrix wires on (the answer is any one of them!). And that was just the beginning. When making CAD models in Autodesk Fusion, I had to learn how sketches and extrusion work from square one. I looked at so many sources just to confirm my dimensions were correct. After I started making my hackpad in real life, I realized I had done so much wrong. The cable wouldn’t fit, and none of the keys worked! After 3 days of nonstop research, I decided to ask AI for help. First, I checked if my files were in the right spot. Then, I used a multimeter to check if electricity was flowing through the board. I ended up deciding to order pull-up resistors, which did the job by pulling the SDA and SCL lines to 3.3V when idle, making the communication system between the chips work. Additionally, to make a PCF8574AT Scanner work, I had to write TONS of code. Navigating through the challenges was difficult, but each one taught me something that brought me closer towards success. Success When I was holding the pull-up resistors in place and the terminal printed “0x38”, I knew I was onto something. I uploaded the code and watched my screen in shock as I clicked the keys and saw the correct outputs. I was shocked that I was not far from a triumph, one that I had longed for over almost three months, and after soldering the pull-up resistors in place, everything worked flawlessly! I am proud of myself for having the grit and determination to, in the first place, accept the challenge of making a macropad. I stayed up long nights debugging software and hardware issues, but it was all worth it. Along the way, I learned many foundational skills in mechanical engineering and firmware coding. Creativity and Technicality I have added a lot of tools to make this project easy to demo and make, while also including some touches of creativity to make the project more personal. On my slideshow , you can see and interact with all of the individual parts. There is a video to show all of the features of the macropad. On the plate next to the keyswitches, I have added a logo I created with my name on it. Instead of choosing the common sandwich keyboard case, I chose a top-mounted keyboard case to make the keys loud and firm. I took on the challenge to include an I/O expander, even though not many people in the hackpad slack page knew about it. If you want to make the macropad, I have a guide . You must know how to solder to create it. Make sure you double check everything you do, as one small mistake can have a tremendous impact. In the end, you’ll have a beautiful macropad. To learn more about the hackpad and to see an in-depth description, visit my github README ....
|
1793918997.446789
|
1794005397.446789
|
|
27747
|
arm_DEV by @angelina | Stardance
|
angelina
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arm_DEV by @angelina | Stardance
|
1793847380.7511494
|
1794452180.7511494
|
|
69292
|
arkademaskin by @Sepkatt | Stardance
|
Sepkatt
|
0
|
2.54
|
0
|
[]
|
[{"post_id": 79308, "ts": "202 [{"post_id": 79308, "ts": "2026-10-13T13:40:04Z", "hours": 0.6892, "text": "Tried to find out how to use the rasbery pie 4. But still cant find it out"}, {"post_id": 79045, "ts": "2026-10-12T14:11:08Z", "hours": 1.85, "text": "My friend and I built an arcade machine. We started by taking it apart—since it had already been built—and then put it back together with better cable management. Next time, we’re going to start with a Raspberry Pi."}]...
|
Title: arkademaskin by @Sepkatt | Stardance
Devlo Title: arkademaskin by @Sepkatt | Stardance
Devlogs:
My friend and I built an arcade machine. We started by taking it apart—since it had already been built—and then put it back together with better cable management. Next time, we’re going to start with a Raspberry Pi.
Tried to find out how to use the rasbery pie 4. But still cant find it out...
|
1793130875.092312
|
1793994875.092312
|
|
24225
|
arianepy by @sour | Stardance
|
sour
|
0
|
11.04
|
0
|
[]
|
[{"post_id": 54730, "ts": "202 [{"post_id": 54730, "ts": "2026-08-25T20:13:47Z", "hours": 5.6519, "text": "Is this… physically accurate ? I made the masses and fuel ejection accurate to Ariane 64…. hm"}, {"post_id": 46278, "ts": "2026-08-13T12:25:29Z", "hours": 5.1242, "text": "so, as you may know if you’ve seen the repo, the simulation has 3 versions (P1, P2, P3) with their respective “tests” and experiments, each version implementing something new. P1 was a basic simulation with the 4 aerodynamic forces, P2 introduced staging through a stage function my very swiss-french self named etage()… i’m glad to share that i figured P3 out and that our rocket now takes atmospheric pressure into account ! here’s how it’s doing…"}, {"post_id": 13997, "ts": "2026-06-22T23:30:48Z", "hours": 0.2622, "text": "err… well i made a repo and this is a graph of height across time for our rocket for the time being. i’ve taken its’ different stages into account but unfortunately not atmospheric pressure or gravity turn and just incline in general, so it does not enter orbit."}]...
|
Title: arianepy by @sour | Stardance
Devlogs:
err Title: arianepy by @sour | Stardance
Devlogs:
err… well i made a repo and this is a graph of height across time for our rocket for the time being. i’ve taken its’ different stages into account but unfortunately not atmospheric pressure or gravity turn and just incline in general, so it does not enter orbit.
so, as you may know if you’ve seen the repo, the simulation has 3 versions (P1, P2, P3) with their respective “tests” and experiments, each version implementing something new. P1 was a basic simulation with the 4 aerodynamic forces, P2 introduced staging through a stage function my very swiss-french self named etage()… i’m glad to share that i figured P3 out and that our rocket now takes atmospheric pressure into account ! here’s how it’s doing…
Is this… physically accurate ? I made the masses and fuel ejection accurate to Ariane 64…. hm...
|
1793559465.3502505
|
1794164265.3502505
|
|
62827
|
aria again by @KashM | Stardance
|
KashM
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: aria again by @KashM | Stardance
|
1793656551.2257674
|
1794261351.2257674
|
|
10155
|
ari-khan.com by @ari | Stardance
|
ari
|
1
|
6.06
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-22T22:58:38Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Added a screenshot!", "repo": "https://github.com/Ari-Khan/ari-khan.com", "demo": "https://ari-khan.com/"}]...
|
[{"post_id": 17269, "ts": "202 [{"post_id": 17269, "ts": "2026-06-28T00:07:23Z", "hours": 3.0617, "text": "Updated UI and completed switch to astro.js!"}, {"post_id": 3766, "ts": "2026-06-06T20:18:56Z", "hours": 3.34, "text": "Working on switching ari-khan.com into an Astro.js project!"}]...
|
Title: ari-khan.com by @ari | Stardance
Devlogs:
Title: ari-khan.com by @ari | Stardance
Devlogs:
Working on switching ari-khan.com into an Astro.js project!
Updated UI and completed switch to astro.js!
Ships:
Added a screenshot!...
|
1793958688.414661
|
1794045088.414661
|
|
19182
|
argus mission by @diyab | Stardance
|
diyab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: argus mission by @diyab | Stardance
|
1793814806.9109218
|
1794419606.9109218
|
|
53277
|
argiope by @shailesh | Stardance
|
|
0
|
2.04
|
0
|
[]
|
[{"post_id": 53097, "ts": "202 [{"post_id": 53097, "ts": "2026-08-23T15:07:09Z", "hours": 0.9075, "text": "finished the 3d design"}, {"post_id": 53071, "ts": "2026-08-23T14:03:20Z", "hours": 1.1333, "text": "made base and coxa of the quadruped"}]...
|
Title: argiope by @shailesh | Stardance
Devlogs:
Title: argiope by @shailesh | Stardance
Devlogs:
made base and coxa of the quadruped
finished the 3d design...
|
1793901323.8795252
|
1794765323.8795252
|
|
42404
|
arduino wattering sistem by @iavor | Stardance
|
iavor
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arduino wattering sistem by @iavor | Starda Title: arduino wattering sistem by @iavor | Stardance...
|
1793858021.720765
|
1794462821.720765
|
|
28527
|
arduino water meter by @euler_rr | Stardance
|
euler_rr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arduino water meter by @euler_rr | Stardanc Title: arduino water meter by @euler_rr | Stardance...
|
1793969433.9628518
|
1794574233.9628518
|
|
51133
|
arduino humidity detector by @redalgo | Stardance
|
redalgo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arduino humidity detector by @redalgo | Sta Title: arduino humidity detector by @redalgo | Stardance...
|
1793378954.4139183
|
1793983754.4139183
|
|
17794
|
arduino display by @dhiloshan | Stardance
|
dhiloshan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arduino display by @dhiloshan | Stardance
|
1793443746.2840893
|
1794048546.2840893
|
|
66471
|
archpheus by @Erox | Stardance
|
Erox
|
1
|
1.38
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T14:34:30Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Archpheus is a slack bot , based on node.js , it is a arch user version of orpheus thts roasts errs , segfaults and says I use arch btw", "repo": "https://github.com/Erox-02/archpheus", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C4WJWP3HU"}]...
|
[{"post_id": 75479, "ts": "202 [{"post_id": 75479, "ts": "2026-09-30T06:31:05Z", "hours": 0.3789, "text": "Bruh they literally returned it because it wasnt a ing frm working bot but the pfp of the bot , ok i respect your decision hereby i change the banner"}, {"post_id": 75207, "ts": "2026-09-29T14:19:52Z", "hours": 0.2667, "text": "done hosted on nest and it works fine on slack too . o n the way it wasnt working , i tried all sorts of methods , systemd , the one it etc , pm2 but it didnt work and at last i saw in ssh idh the .env . next is to ship it and write a good enough readme ."}, {"post_id": 74971, "ts": "2026-09-28T18:50:46Z", "hours": 0.3467, "text": "asked for ssh in nest , tried the bot a lot of times , it works fine now waitin for review of nest ."}, {"post_id": 74828, "ts": "2026-09-28T12:03:06Z", "hours": 0.3592, "text": "successfully got its first run good , now gonna add some more things"}, {"post_id": 74817, "ts": "2026-09-28T11:36:11Z", "hours": 0.3903, "text": "followed the guide and made the bot work atleast , next gonna make it troll people"}]...
|
Title: archpheus by @Erox | Stardance
Devlogs:
fo Title: archpheus by @Erox | Stardance
Devlogs:
followed the guide and made the bot work atleast , next gonna make it troll people
successfully got its first run good , now gonna add some more things
asked for ssh in nest , tried the bot a lot of times , it works fine now waitin for review of nest .
done hosted on nest and it works fine on slack too . o n the way it wasnt working , i tried all sorts of methods , systemd , the one it etc , pm2 but it didnt work and at last i saw in ssh idh the .env . next is to ship it and write a good enough readme .
Bruh they literally returned it because it wasnt a ing frm working bot but the pfp of the bot , ok i respect your decision hereby i change the banner
Ships:
Archpheus is a slack bot , based on node.js , it is a arch user version of orpheus thts roasts errs , segfaults and says I use arch btw...
|
1793836387.877621
|
1793922787.877621
|
|
17427
|
archived by @archived | Stardance
|
archived
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: archived by @archived | Stardance
|
1793450983.379831
|
1794055783.379831
|
|
17776
|
archived by @archived | Stardance
|
archived
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: archived by @archived | Stardance
|
1793296467.1878743
|
1793901267.1878743
|
|
17777
|
archived by @archived | Stardance
|
archived
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: archived by @archived | Stardance
|
1793865149.0317445
|
1794469949.0317445
|
|
17781
|
archived by @archived | Stardance
|
archived
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: archived by @archived | Stardance
|
1793404248.2772064
|
1794009048.2772064
|
|
72637
|
archeological ai by @teg_nothing | Stardance
|
teg_nothing
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: archeological ai by @teg_nothing | Stardanc Title: archeological ai by @teg_nothing | Stardance...
|
1793548056.391732
|
1794152856.391732
|
|
59729
|
arcade minigames by @gnomoletto | Stardance
|
gnomoletto
|
0
|
15.13
|
0
|
[]
|
[{"post_id": 69380, "ts": "202 [{"post_id": 69380, "ts": "2026-09-16T22:51:53Z", "hours": 5.3278, "text": "still making assets for the game"}, {"post_id": 67634, "ts": "2026-09-13T19:39:51Z", "hours": 3.3936, "text": "just got the character walk animation down and workink"}, {"post_id": 66228, "ts": "2026-09-11T22:36:59Z", "hours": 3.3544, "text": "got the ui functioning!! also started working on the character, and some minigames too."}, {"post_id": 64448, "ts": "2026-09-08T20:40:33Z", "hours": 3.0511, "text": "dev log 1 started trowing down dome ideas for how the game should work and some of the minigames. also started working on some of the assets of the game and got the initial ui trown down."}]...
|
Title: arcade minigames by @gnomoletto | Stardance Title: arcade minigames by @gnomoletto | Stardance
Devlogs:
dev log 1 started trowing down dome ideas for how the game should work and some of the minigames. also started working on some of the assets of the game and got the initial ui trown down.
got the ui functioning!! also started working on the character, and some minigames too.
just got the character walk animation down and workink
still making assets for the game...
|
1793638302.700862
|
1794243102.700862
|
|
3956
|
arcade game website by @gelwo_rm | Stardance
|
gelwo_rm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arcade game website by @gelwo_rm | Stardanc Title: arcade game website by @gelwo_rm | Stardance...
|
1793922436.1295822
|
1794527236.1295822
|
|
56572
|
arcPad by @jorm | Stardance
|
jorm
|
0
|
23.62
|
0
|
[]
|
[{"post_id": 80655, "ts": "202 [{"post_id": 80655, "ts": "2026-10-18T12:33:51Z", "hours": 4.0678, "text": "finished modelling the case! I wanted to keep the design really compact (which was the reason why I redesigned the PCB earlier), so I decided not to use screws and secured the PCB with friction instead. The PCB is sandwiched between a base and a top plate, the PCB is secured to the top plate when the switches are attached, and the top plate secures to the base with some neat snap fit geometry (second pic). I made a little render to illustrate how it’ll look in the end, with the light bar as well."}, {"post_id": 80210, "ts": "2026-10-16T19:10:26Z", "hours": 4.9892, "text": "for some reason, I decided to change my macropad’s design, so I had to redo parts of the schematic and PCB. It’s now more compact, with one switch replaced by the rotary encoder, and 5 extra LEDs used as some sort of “progress bar” that I think would turn out pretty cool."}, {"post_id": 79858, "ts": "2026-10-15T17:05:16Z", "hours": 5.3056, "text": "finished pcb! designing and tracing the pcb was definitely the most enjoyable part of the process so far imo. i also imported all the step files and silkscreen into fusion, next up is designing a case!"}, {"post_id": 78790, "ts": "2026-10-11T16:39:28Z", "hours": 6.1658, "text": "made progress on the pcb! this was an oddly satisfying process, but took absolutely forever since I had to redo the LED traces at least 5 times. I ran a quick DRC after wiring everthing and got about 80 warnings and errors… tomorrow’s problem."}, {"post_id": 78094, "ts": "2026-10-09T15:26:49Z", "hours": 3.0908, "text": "finished the schematics (for now)! this took way longer than it should’ve, mainly because i have no clue what i’m doing, but i think it all works? next I have to check if it actually works as a pcb, and make sure it doesn’t exceed the max dimensions (100x100mm)"}]...
|
Title: arcPad by @jorm | Stardance
Devlogs:
finis Title: arcPad by @jorm | Stardance
Devlogs:
finished the schematics (for now)! this took way longer than it should’ve, mainly because i have no clue what i’m doing, but i think it all works? next I have to check if it actually works as a pcb, and make sure it doesn’t exceed the max dimensions (100x100mm)
made progress on the pcb! this was an oddly satisfying process, but took absolutely forever since I had to redo the LED traces at least 5 times. I ran a quick DRC after wiring everthing and got about 80 warnings and errors… tomorrow’s problem.
finished pcb! designing and tracing the pcb was definitely the most enjoyable part of the process so far imo. i also imported all the step files and silkscreen into fusion, next up is designing a case!
for some reason, I decided to change my macropad’s design, so I had to redo parts of the schematic and PCB. It’s now more compact, with one switch replaced by the rotary encoder, and 5 extra LEDs used as some sort of “progress bar” that I think would turn out pretty cool.
finished modelling the case! I wanted to keep the design really compact (which was the reason why I redesigned the PCB earlier), so I decided not to use screws and secured the PCB with friction instead. The PCB is sandwiched between a base and a top plate, the PCB is secured to the top plate when the switches are attached, and the top plate secures to the base with some neat snap fit geometry (second pic). I made a little render to illustrate how it’ll look in the end, with the light bar as well....
|
1793389841.9389987
|
1794253841.9389987
|
|
51188
|
arc rocket by @gyandakshin | Stardance
|
gyandakshin
|
0
|
9.12
|
0
|
[]
|
[{"post_id": 84692, "ts": "202 [{"post_id": 84692, "ts": "2026-10-30T03:09:07Z", "hours": 1.0006, "text": "Finished majority of the cad"}, {"post_id": 75126, "ts": "2026-09-29T06:40:35Z", "hours": 1.4669, "text": "I was working on the aft section and the egg capsule and other stuff for the rocket."}, {"post_id": 58691, "ts": "2026-08-31T06:30:25Z", "hours": 1.2167, "text": "Another work day for the egg capsule. This is really important as without it, the egg would crack and my team would lose at ARC. PS. I was trying to write upside down in this picture, which is why my hand is like that."}, {"post_id": 57821, "ts": "2026-08-30T03:53:00Z", "hours": 2.0336, "text": "I was working on the capsule which holds eggs that will go inside the rocket, as for ARC the 2 eggs must come back safely, uncracked, otherwise you’ll lose points."}, {"post_id": 55407, "ts": "2026-08-27T06:52:10Z", "hours": 3.3975, "text": "Fin alignment jig for my ARC rocket. It holds the 3 trapezoidal fins at the bottom of the rocket when we put the epoxy on to cure, then it slides off. It’s not an actual part of the rocket, but its there to help keep the fins in place while the epoxy hardens."}]...
|
Title: arc rocket by @gyandakshin | Stardance
Dev Title: arc rocket by @gyandakshin | Stardance
Devlogs:
Fin alignment jig for my ARC rocket. It holds the 3 trapezoidal fins at the bottom of the rocket when we put the epoxy on to cure, then it slides off. It’s not an actual part of the rocket, but its there to help keep the fins in place while the epoxy hardens.
I was working on the capsule which holds eggs that will go inside the rocket, as for ARC the 2 eggs must come back safely, uncracked, otherwise you’ll lose points.
Another work day for the egg capsule. This is really important as without it, the egg would crack and my team would lose at ARC. PS. I was trying to write upside down in this picture, which is why my hand is like that.
I was working on the aft section and the egg capsule and other stuff for the rocket.
Finished majority of the cad...
|
1793379268.1454434
|
1793984068.1454434
|
|
64877
|
arc reactor decorative by @Bhavyadeep | Stardance
|
Bhavyadeep
|
0
|
0.93
|
0
|
[]
|
[{"post_id": 72357, "ts": "202 [{"post_id": 72357, "ts": "2026-09-22T19:03:00Z", "hours": 0.9336, "text": "This is a 3d printed arc reactor decorative for my friends birth day in these 56min i completed the entire planning of the project"}]...
|
Title: arc reactor decorative by @Bhavyadeep | Sta Title: arc reactor decorative by @Bhavyadeep | Stardance
Devlogs:
This is a 3d printed arc reactor decorative for my friends birth day in these 56min i completed the entire planning of the project...
|
1793681334.9812665
|
1794286134.9812665
|
|
54312
|
arc reactor by @gukcfshaurya | Stardance
|
gukcfshaurya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: arc reactor by @gukcfshaurya | Stardance
|
1793534008.263957
|
1794138808.263957
|