|
67228
|
squeze by @VIRAT_narcissus | Stardance
|
VIRAT_narcissus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: squeze by @VIRAT_narcissus | Stardance
|
1793108940.0888503
|
1793713740.0888503
|
|
8380
|
squareBoy by @Leo-mas | Stardance
|
Leo-mas
|
1
|
8.15
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-08T16:18:34Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "made a macropad! called niripad for my niri keybinds, however i dont have the parts :(", "repo": "https://github.com/LeoMaskell/macropad", "demo": ""}]...
|
[{"post_id": 11929, "ts": "202 [{"post_id": 11929, "ts": "2026-06-19T13:41:31Z", "hours": 3.8442, "text": "redesigned the case :)"}, {"post_id": 8861, "ts": "2026-06-14T19:09:55Z", "hours": 2.0489, "text": "rewired and cut the PCB! added fillets to edge.cuts added a silkscreen fixed switch spacing"}, {"post_id": 5697, "ts": "2026-06-09T16:15:09Z", "hours": 2.2558, "text": "finnished the final PCB!"}, {"post_id": 3666, "ts": "2026-06-06T18:25:25Z", "hours": 0.3911, "text": "made the basic starter project in cad will now redesign with all the other components"}]...
|
Title: squareBoy by @Leo-mas | Stardance
Devlogs: Title: squareBoy by @Leo-mas | Stardance
Devlogs:
made the basic starter project in cad will now redesign with all the other components
finnished the final PCB!
rewired and cut the PCB! added fillets to edge.cuts added a silkscreen fixed switch spacing
redesigned the case :)
Ships:
made a macropad! called niripad for my niri keybinds, however i dont have the parts :(...
|
1793105383.990096
|
1793191783.990096
|
|
56887
|
spôra by @konrad_ahlstedt | Stardance
|
konrad_ahlstedt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spôra by @konrad_ahlstedt | Stardance
|
1792684065.877291
|
1793288865.877291
|
|
58011
|
sproutly by @yay | Stardance
|
yay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sproutly by @yay | Stardance
|
1792734537.1936264
|
1793339337.1936264
|
|
24815
|
spritz by @sour | Stardance
|
sour
|
0
|
0.4
|
0
|
[]
|
[{"post_id": 14652, "ts": "202 [{"post_id": 14652, "ts": "2026-06-23T20:46:23Z", "hours": 0.3986, "text": "baby steps i guess"}]...
|
Title: spritz by @sour | Stardance
Devlogs:
baby Title: spritz by @sour | Stardance
Devlogs:
baby steps i guess...
|
1793134382.6311982
|
1793739182.6311982
|
|
50268
|
spotify screen by @istvan | Stardance
|
istvan
|
0
|
1.53
|
0
|
[]
|
[{"post_id": 48854, "ts": "202 [{"post_id": 48854, "ts": "2026-08-17T12:34:28Z", "hours": 1.5336, "text": "im working on a device that using a esp32 wifi to display track information and wirelessly control spotify playback."}]...
|
Title: spotify screen by @istvan | Stardance
Devl Title: spotify screen by @istvan | Stardance
Devlogs:
im working on a device that using a esp32 wifi to display track information and wirelessly control spotify playback....
|
1792623219.4619951
|
1793228019.4619951
|
|
35762
|
spotify player by @bibeq | Stardance
|
bibeq
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spotify player by @bibeq | Stardance
|
1792601583.734584
|
1793206383.734584
|
|
27964
|
spotify desk display by @silverduck | Stardance
|
silverduck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spotify desk display by @silverduck | Stard Title: spotify desk display by @silverduck | Stardance...
|
1792698733.0391903
|
1793303533.0391903
|
|
4176
|
spotify car thing :3 by @neset | Stardance
|
neset
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spotify car thing :3 by @neset | Stardance
|
1793029725.9008267
|
1793634525.9008267
|
|
8762
|
spoticker by @akisl | Stardance
|
akisl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spoticker by @akisl | Stardance
|
1792583430.403943
|
1793188230.403943
|
|
19896
|
spoti Oled by @hoshiko | Stardance
|
hoshiko
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spoti Oled by @hoshiko | Stardance
|
1792691494.7006269
|
1793296294.7006269
|
|
33151
|
spotadoot by @yay | Stardance
|
yay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spotadoot by @yay | Stardance
|
1792615668.6812646
|
1793220468.6812646
|
|
4906
|
spot-electricity-display by @viivi | Stardance
|
viivi
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-19T11:25:22Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "spot-electricity-display It’s a small ESP-8266 project for displaying the current spot electricity price. I used Arduino IDE for coding the code to fetch and update the data displayed on the screen. I also 3D modelled a case for it with Tinkercad but I haven’t tried to actually print or build it because I don’t have a 3D printer or materials for it. The first photo is an edited demonstration photo how it could look like (perspectives failed). The second photo shows what I actually have. I made this because it could make life easier. Instead of opening an app it would be much easier to check this to see the price. It wasn’t easy to make this because I felt like everything was against me. Libraries weren’t the easiest to use, the screen tweaked all the time and there isn’t many guides for this specific board because it’s quite rare.", "repo": "https://github.com/ViLP357/spot-electricity-display", "demo": ""}]...
|
[{"post_id": 70552, "ts": "202 [{"post_id": 70552, "ts": "2026-09-19T11:11:43Z", "hours": 0.4169, "text": "#4 devlog I guessed it rght, on the next day it worked again. One possible reason it didn’t work then was that the text wasn’t set to white, though it should be white as default. I finished readme and filmed a short demo video."}, {"post_id": 55666, "ts": "2026-08-27T17:01:57Z", "hours": 1.4514, "text": "#3 devlog Today I… tried to add timing for API requests, and I think it works but now my oled screen won’t display anything. There’s 50/50 chance it works tomorrow with exact same code :(. Finished 3D modelling by making a back plate for the case. Wrote something to the README"}, {"post_id": 33636, "ts": "2026-07-23T18:27:06Z", "hours": 2.0792, "text": "#2 devlog Coding Lot of time, no progress. I spent quite a long time trying to make buttons on my board work with my code. I couldn’t make them work :) . Instead of buttons I might make text change with specific a frequence. 3D-modelling I started making box case for simple electronics (the board and battery case). I used Tinkercad for modelling. I had used Tinkercad before but it’s been long time since I used it last time. I really liked that Tinkercad has ready models of electronics even though it didn’t have the ones I’m using. That’s why I had to use components as close as possible to my actual components."}, {"post_id": 9143, "ts": "2026-06-15T09:47:02Z", "hours": 0.9778, "text": "#1 devlog, days 1-2 This project has now officially started. Git and github are set up and the core feature works! Currently the arduino (it’s actually Wemos, not arduino) is able to show current price. I use free API to get spot electricity price (it’s price in Finland). https://api.spot-hinta.fi/JustNow The board I use is Lolin D1 mini Pro V2.0.0 My plan for this project: make the screen display current spot electricity price design and maybe build box/casing for electronics add leds to indicate how cheap or expensive electricity is now add buttons for scrolling future prices"}]...
|
Title: spot-electricity-display by @viivi | Starda Title: spot-electricity-display by @viivi | Stardance
Devlogs:
#1 devlog, days 1-2 This project has now officially started. Git and github are set up and the core feature works! Currently the arduino (it’s actually Wemos, not arduino) is able to show current price. I use free API to get spot electricity price (it’s price in Finland). https://api.spot-hinta.fi/JustNow The board I use is Lolin D1 mini Pro V2.0.0 My plan for this project: make the screen display current spot electricity price design and maybe build box/casing for electronics add leds to indicate how cheap or expensive electricity is now add buttons for scrolling future prices
#2 devlog Coding Lot of time, no progress. I spent quite a long time trying to make buttons on my board work with my code. I couldn’t make them work :) . Instead of buttons I might make text change with specific a frequence. 3D-modelling I started making box case for simple electronics (the board and battery case). I used Tinkercad for modelling. I had used Tinkercad before but it’s been long time since I used it last time. I really liked that Tinkercad has ready models of electronics even though it didn’t have the ones I’m using. That’s why I had to use components as close as possible to my actual components.
#3 devlog Today I… tried to add timing for API requests, and I think it works but now my oled screen won’t display anything. There’s 50/50 chance it works tomorrow with exact same code :(. Finished 3D modelling by making a back plate for the case. Wrote something to the README
#4 devlog I guessed it rght, on the next day it worked again. One possible reason it didn’t work then was that the text wasn’t set to white, though it should be white as default. I finished readme and filmed a short demo video.
Ships:
spot-electricity-display It’s a small ESP-8266 project for displaying the current spot electricity price. I used Arduino IDE for coding the code to fetch and update the data displayed on the screen. I also 3D modelled a case for it with Tinkercad but I haven’t tried to actually print or build it because I don’t have a 3D printer or materials for it. The first photo is an edited demonstration photo how it could look like (perspectives failed). The second photo shows what I actually have. I made this because it could make life easier. Instead of opening an app it would be much easier to check this to see the price. It wasn’t easy to make this because I felt like everything was against me. Libraries weren’t the easiest to use, the screen tweaked all the time and there isn’t many guides for this specific board because it’s quite rare....
|
1793145356.0350528
|
1793231756.0350528
|
|
33717
|
sporky by @aahil | Stardance
|
aahil
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-12T02:33:10Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "End of project devlog! I really liked the font I chose, looks clean with the nice green colour i chose.", "repo": "https://github.com/aahvl/sporky", "demo": "https://aahvl.github.io/sporky/"}]...
|
[{"post_id": 26897, "ts": "202 [{"post_id": 26897, "ts": "2026-07-11T23:00:28Z", "hours": 0.7361, "text": "DevLog 1 I had to get a “cheatsheet” up to find out what HTML tags do, and I experimented with it! JS was easy as I know how to get the year to change for the footer."}]...
|
Title: sporky by @aahil | Stardance
Devlogs:
DevL Title: sporky by @aahil | Stardance
Devlogs:
DevLog 1 I had to get a “cheatsheet” up to find out what HTML tags do, and I experimented with it! JS was easy as I know how to get the year to change for the footer.
Ships:
End of project devlog! I really liked the font I chose, looks clean with the nice green colour i chose....
|
1793101754.280937
|
1793188154.280937
|
|
65468
|
spoon stbilizer by @SohamKaran | Stardance
|
SohamKaran
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spoon stbilizer by @SohamKaran | Stardance
|
1793087535.003868
|
1793692335.003868
|
|
37698
|
spm truning monitoring by @voided | Stardance
|
voided
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spm truning monitoring by @voided | Stardan Title: spm truning monitoring by @voided | Stardance...
|
1792590480.182354
|
1793195280.182354
|
|
3031
|
splittable-keeb by @ck | Stardance
|
ck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: splittable-keeb by @ck | Stardance
|
1792756327.8936596
|
1793361127.8936596
|
|
52432
|
split-key by @kate | Stardance
|
kate
|
0
|
9.37
|
0
|
[]
|
[{"post_id": 58039, "ts": "202 [{"post_id": 58039, "ts": "2026-08-30T11:57:31Z", "hours": 1.4661, "text": "no more errors yippie!!! drc and erc is cleared, after some changings. now i will proceed to figure out the case and spacing for my cyberdeck! i think i will add a usb hub and a lil screen for the final product :3"}, {"post_id": 56540, "ts": "2026-08-28T10:31:58Z", "hours": 3.15, "text": "i tidied the wiring up! i initially wired it but it was rlly messy, so i switched to a matrix that matches the keyboard, so the wiring is all really tidy now"}, {"post_id": 55053, "ts": "2026-08-26T14:11:12Z", "hours": 0.7808, "text": "i finished the wiring! i decided to change from a xiao rp2040 as it didnt have enough pins for the lower part. i also finished the matrix!"}, {"post_id": 53921, "ts": "2026-08-24T17:00:24Z", "hours": 1.8994, "text": "i finished the layout for the keyboard! woohoo… i had to re-place everything cuz i changed keycaps to the kailh choc low profiles :3 i also started wiring the top bit for the xiao rp2040"}, {"post_id": 52513, "ts": "2026-08-22T17:33:48Z", "hours": 2.0703, "text": "I started the layout! initially i was going to make a split keyboard horizontally, but will instead separate the functions key. this needs to fit in my cyberdeck, so i kept it under 32cm as its 35 in total! i made the layout with a tool from my model, put it in kicad and then replaced the keys w mine as kicad sucks for positioning tools"}]...
|
Title: split-key by @kate | Stardance
Devlogs:
I Title: split-key by @kate | Stardance
Devlogs:
I started the layout! initially i was going to make a split keyboard horizontally, but will instead separate the functions key. this needs to fit in my cyberdeck, so i kept it under 32cm as its 35 in total! i made the layout with a tool from my model, put it in kicad and then replaced the keys w mine as kicad sucks for positioning tools
i finished the layout for the keyboard! woohoo… i had to re-place everything cuz i changed keycaps to the kailh choc low profiles :3 i also started wiring the top bit for the xiao rp2040
i finished the wiring! i decided to change from a xiao rp2040 as it didnt have enough pins for the lower part. i also finished the matrix!
i tidied the wiring up! i initially wired it but it was rlly messy, so i switched to a matrix that matches the keyboard, so the wiring is all really tidy now
no more errors yippie!!! drc and erc is cleared, after some changings. now i will proceed to figure out the case and spacing for my cyberdeck! i think i will add a usb hub and a lil screen for the final product :3...
|
1792709291.618215
|
1793314091.618215
|
|
13191
|
split keyboard by @tanishka | Stardance
|
tanishka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: split keyboard by @tanishka | Stardance
|
1792936304.459664
|
1793800304.459664
|
|
1242
|
split flap display by @froppii | Stardance
|
froppii
|
0
|
3.0
|
0
|
[]
|
[{"post_id": 10318, "ts": "202 [{"post_id": 10318, "ts": "2026-06-16T23:57:03Z", "hours": 2.9961, "text": "did some research and all YIPPIE"}]...
|
Title: split flap display by @froppii | Stardance
Title: split flap display by @froppii | Stardance
Devlogs:
did some research and all YIPPIE...
|
1792514916.9400423
|
1793119716.9400423
|
|
719
|
spite os by @hamstermind | Stardance
|
hamstermind
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spite os by @hamstermind | Stardance
|
1792806788.6994228
|
1793411588.6994228
|
|
23255
|
spiny thing by @dvdtsb | Stardance
|
dvdtsb
|
0
|
3.1
|
0
|
[]
|
[{"post_id": 13041, "ts": "202 [{"post_id": 13041, "ts": "2026-06-21T10:16:50Z", "hours": 0.8169, "text": "remade the pcb because i forgot to add the rfid reader. changed from 3 buttons to 2 buttons, and the two leds merged into a neopixel"}, {"post_id": 12853, "ts": "2026-06-21T01:37:43Z", "hours": 2.2844, "text": "made the design in blender and schematics and pcb in kicad - debated a bit between using an esp or a pico, settled on an esp-s3 supermini"}]...
|
Title: spiny thing by @dvdtsb | Stardance
Devlogs Title: spiny thing by @dvdtsb | Stardance
Devlogs:
made the design in blender and schematics and pcb in kicad - debated a bit between using an esp or a pico, settled on an esp-s3 supermini
remade the pcb because i forgot to add the rfid reader. changed from 3 buttons to 2 buttons, and the two leds merged into a neopixel...
|
1792670030.1550171
|
1793274830.1550171
|
|
58843
|
spinning thing by @luau | Stardance
|
luau
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spinning thing by @luau | Stardance
|
1792770692.492619
|
1793375492.492619
|
|
10415
|
spinning game by @tongyu | Stardance
|
tongyu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spinning game by @tongyu | Stardance
|
1792939968.763009
|
1793803968.763009
|
|
54258
|
spillit by @mayaarooo | Stardance
|
mayaarooo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spillit by @mayaarooo | Stardance
|
1792781666.541258
|
1793386466.541258
|
|
36679
|
spidle gagle by @maxie063 | Stardance
|
maxie063
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spidle gagle by @maxie063 | Stardance
|
1792777868.7429442
|
1793382668.7429442
|
|
56526
|
spidey clock !! :P by @kingkev | Stardance
|
kingkev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spidey clock !! :P by @kingkev | Stardance
|
1792666422.2324526
|
1793271222.2324526
|
|
39864
|
spider-man theme website by @kaylawong | Stardance
|
kaylawong
|
0
|
4.45
|
0
|
[]
|
[{"post_id": 36024, "ts": "202 [{"post_id": 36024, "ts": "2026-07-27T20:52:17Z", "hours": 2.9256, "text": "I added an animation at the bottom of the page which will lead to other pages to my website. It took me awhile to figure out how to hide the polaroids behind the head, and then animate them to pop out. Eventually, I learned to use inline-block instead of a flexbox to allow me to move around the divs behind the head. I drew all of these assets in Procreate, including the pattern in the background (which I updated to a dotted comic pattern) and the Spider-Girl that I made blue (since it’s my favorite color). I also added some hover effects and updated the cursor so that the cursor turned into a red spider when something is clickable. The polaroids go from grayscale to color when you hover over them as well."}, {"post_id": 35001, "ts": "2026-07-26T04:44:09Z", "hours": 0.8489, "text": "I added more to the landing page of my website, to go along with the script from Spider-Man into the Spiderverse. I added some hover animations as well, for the images that are displayed. It was challenging to figure out the spacing and using flexboxes, but it’s starting to come together! I will add the other pages for my next devlog hopefully."}, {"post_id": 34876, "ts": "2026-07-25T22:57:28Z", "hours": 0.6783, "text": "I started making my Spider-Man themed portfolio!! I sketched out a design on Procreate and designed the top part of the website. I used a comic font from the internet to make the intro text and I animated the name tag in the center of the page. I will next add the bottom of the website where people can click on different pages about me."}]...
|
Title: spider-man theme website by @kaylawong | St Title: spider-man theme website by @kaylawong | Stardance
Devlogs:
I started making my Spider-Man themed portfolio!! I sketched out a design on Procreate and designed the top part of the website. I used a comic font from the internet to make the intro text and I animated the name tag in the center of the page. I will next add the bottom of the website where people can click on different pages about me.
I added more to the landing page of my website, to go along with the script from Spider-Man into the Spiderverse. I added some hover animations as well, for the images that are displayed. It was challenging to figure out the spacing and using flexboxes, but it’s starting to come together! I will add the other pages for my next devlog hopefully.
I added an animation at the bottom of the page which will lead to other pages to my website. It took me awhile to figure out how to hide the polaroids behind the head, and then animate them to pop out. Eventually, I learned to use inline-block instead of a flexbox to allow me to move around the divs behind the head. I drew all of these assets in Procreate, including the pattern in the background (which I updated to a dotted comic pattern) and the Spider-Girl that I made blue (since it’s my favorite color). I also added some hover effects and updated the cursor so that the cursor turned into a red spider when something is clickable. The polaroids go from grayscale to color when you hover over them as well....
|
1792507746.5832822
|
1793112546.5832822
|
|
40832
|
spider-man rule 2.0 by @spiderman17 | Stardance
|
spiderman17
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spider-man rule 2.0 by @spiderman17 | Stard Title: spider-man rule 2.0 by @spiderman17 | Stardance...
|
1792777947.760558
|
1793382747.760558
|
|
27268
|
spicy measure by @aleksander_koziarz | Stardance
|
aleksander_koziarz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spicy measure by @aleksander_koziarz | Star Title: spicy measure by @aleksander_koziarz | Stardance...
|
1792579754.608735
|
1793184554.608735
|
|
45808
|
spencer page by @Spencer55 | Stardance
|
Spencer55
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T06:45:13Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own personal website with only a little bit of coding experince! I enjotyed adding the html but i struggled with formatting with the CSS. I am happy with my code and site.", "repo": "https://github.com/KATTO-GG/Spencer-site/", "demo": "https://katto-gg.github.io/Spencer-site/"}]...
|
[{"post_id": 43784, "ts": "202 [{"post_id": 43784, "ts": "2026-08-09T06:43:50Z", "hours": 0.3742, "text": "finished adding css code and html formatting"}, {"post_id": 43740, "ts": "2026-08-09T04:53:29Z", "hours": 0.5644, "text": "adding customization and css! ive been working on adding a background and doing it all by my self"}, {"post_id": 43711, "ts": "2026-08-09T03:52:43Z", "hours": 0.3433, "text": "adding lots of cool css to the site!"}]...
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Title: spencer page by @Spencer55 | Stardance
Dev Title: spencer page by @Spencer55 | Stardance
Devlogs:
adding lots of cool css to the site!
adding customization and css! ive been working on adding a background and doing it all by my self
finished adding css code and html formatting
Ships:
I made my own personal website with only a little bit of coding experince! I enjotyed adding the html but i struggled with formatting with the CSS. I am happy with my code and site....
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1793101960.3484168
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1793188360.3484168
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46212
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spencer hackpad by @Spencer55 | Stardance
|
Spencer55
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0
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0.6
|
0
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[]
|
[{"post_id": 45035, "ts": "202 [{"post_id": 45035, "ts": "2026-08-11T06:11:28Z", "hours": 0.6, "text": "I have been routing my pcb and adding the components i want and then i made the 3d files for the case! sorry i havent had many devlogs my other recordings got deleted :( but ive spent like 2 hours on this please fund me"}]...
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Title: spencer hackpad by @Spencer55 | Stardance
Title: spencer hackpad by @Spencer55 | Stardance
Devlogs:
I have been routing my pcb and adding the components i want and then i made the 3d files for the case! sorry i havent had many devlogs my other recordings got deleted :( but ive spent like 2 hours on this please fund me...
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1792655491.6044652
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1793260291.6044652
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46992
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spenc industries new tab pae by @Spencer55 | Stard spenc industries new tab pae by @Spencer55 | Stardance...
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Spencer55
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0
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0.0
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0
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[]
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[]
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Title: spenc industries new tab pae by @Spencer55 Title: spenc industries new tab pae by @Spencer55 | Stardance...
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1792496979.1034298
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1793101779.1034298
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39804
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spellweave by @codevan | Stardance
|
codevan
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 34927, "ts": "202 [{"post_id": 34927, "ts": "2026-07-26T01:24:27Z", "hours": 0.0, "text": "devlog #1 (the plan): So, currently i have a demo of the main gesture recognizing system that uses rock paper scissor gestures. Ideally i want to make a cli game with all of the game logic, and then add the gesture recognizing logic. After that i will use a python game library and develop the visuals"}]...
|
Title: spellweave by @codevan | Stardance
Devlogs Title: spellweave by @codevan | Stardance
Devlogs:
devlog #1 (the plan): So, currently i have a demo of the main gesture recognizing system that uses rock paper scissor gestures. Ideally i want to make a cli game with all of the game logic, and then add the gesture recognizing logic. After that i will use a python game library and develop the visuals...
|
1792939996.6811507
|
1793803996.6811507
|
|
40055
|
spek mata by @imanzamrizal | Stardance
|
imanzamrizal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spek mata by @imanzamrizal | Stardance
|
1793141733.3551314
|
1793746533.3551314
|
|
52120
|
speedtest-rsig by @gnahiak2 | Stardance
|
gnahiak2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: speedtest-rsig by @gnahiak2 | Stardance
|
1792698454.0440958
|
1793303254.0440958
|
|
4741
|
speedMath Training by @viivi | Stardance
|
viivi
|
1
|
17.0
|
128
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-02T14:50:02Z", "hours": 17.0, "multiplier": 7.43, "payout": 128, "blessing": "neutral", "text": "speedMath Training is a website for training mental math. It’s super simple to use and you can adjust how hard questions do you want. I built this site using React and typescript. I’m aware that similar sites exists already, but none of them was exactly what I wanted so I developed my own. Before this project I had done courses that taught me developing websites with React and those courses included coding simple projects. But speedMath Training is my first own frontend project with React. The site is quite simple, but it wasn’t super easy for me to build it. I had never used Zustand state management solution, but I learned to use it to make state management easier. Other new thing I learned was publishing a site with github pages. It was kind of complicated, because i have separated folders for frontend (this project) and back end (almost empty). But now I get a new site builded and deployed every time i push to the repository. Project README includes more details if someone is interested.", "repo": "https://github.com/ViLP357/speedMathTraining", "demo": "https://vilp357.github.io/speedMathTraining"}]...
|
[{"post_id": 39499, "ts": "202 [{"post_id": 39499, "ts": "2026-08-02T14:30:01Z", "hours": 1.0094, "text": "#11 devlog The final devlog, I guess. I fixed responsive issues and finished readme and now I’m about to ship this project. (Sorry for short devlog, I just wanted to this 1 hour to be counted.)"}, {"post_id": 35369, "ts": "2026-07-26T18:31:08Z", "hours": 1.7008, "text": "#10 devlog It’s (almost) a ready project! I fighted for over an hour to publish it in github pages. But it was worth it because it’s now liveee https://vilp357.github.io/speedMathTraining (pls test). Before shipping I still need to fix some responsive issues and finish readme, but we’re almost there."}, {"post_id": 13709, "ts": "2026-06-22T14:07:19Z", "hours": 3.0169, "text": "#9 devlog, days 10-12 (maybe?) It’s been a while since last devlog, mostly because I haven’t had time to work with this, but also because hasn’t been any big updates. But now it’s time for you… to meet Calc, the mascot of the speedMath Training. I still need to add Calc to the site. I’m also planning to make a buddy for them and together they will cheer you on."}, {"post_id": 8841, "ts": "2026-06-14T18:20:07Z", "hours": 1.3214, "text": "#8 devlog, day 9 The UI is starting to look good and is much better than few days ago. Today I spent most of my time working on the main screen and a significant amount of it was used to do styles for the checkboxes. I don’t know yet much time I want to use for this project, because it has already all the core features I have thought. I have been planning other new projects and I need time for those and I don’t have as much motivation as before for this project. Anyways, things I will do before shipping: -Make it more mobile friendly -Finish styles for components -Fix component placing"}, {"post_id": 7454, "ts": "2026-06-12T12:52:05Z", "hours": 1.5856, "text": "#7 devlog, day 8 Today I finally managed to create a color palette that works with both light and dark mode. This is only beginning of the UI upgrade so more coming later. the most critical things to do next: -move the timer (why is it even there???) -scale content"}, {"post_id": 6317, "ts": "2026-06-10T17:07:57Z", "hours": 1.3153, "text": "#6 devlog day 7 Today I continued working by starting to design UI. The image shows color palettes I have thought. The upper is for light mode and lower is for dark mode. I still have to figure out contrast things. I thought I’d use the green for buttons with either white or black text, but I barely could see the white text so something has to be done? Maybe other color or shadows for text."}, {"post_id": 6224, "ts": "2026-06-10T13:46:13Z", "hours": 1.9433, "text": "#5 devlog, days 5-7 New updates: choose number of questions number generating fixed Daily challenge page How I fixed number generating How I tried before Math.floor(Math.random()*(Math.pow(10,digits[0]))*Math.pow(10, digits[1]-digits[0])) and Math.floor((Math.random() * 10)*(Math.pow(10, digits[0]-1))*Math.pow(10, Math.ceil(Math.random() * digits[1]-digits[0]))) Where digits[0] is minimum number of digits and digits[1] is maximum number of digits How it works now: A function randomNumber gets number of decimals as paramater and the function is called randomNumber(Math.round(Math.random() * (digits[1]-digits[0])) + digits[0]) Problems this fixes: Generating numbers with less digits that minimum generating different number of digits unequally (more digits was much more common) Next thing to do: UI upgrade"}, {"post_id": 2711, "ts": "2026-06-05T13:02:02Z", "hours": 1.4031, "text": "#4 devlog, day 4 Today’s main progress happened with giving players more options to customize questions. Now it’s possible to choose how many digits they want their questions to have. Next thing to do is add question number chooser. There is only one little (big) problem with digits adjuster logic: numbers with more digits tend to be much more common because of the number generating logic. I hope I can find the solution to fix that soon. As you can see from the picture, I added some color to the website, but just to be able to see different component better. Hopefully the final design will be much more better."}, {"post_id": 2275, "ts": "2026-06-04T17:50:25Z", "hours": 1.7203, "text": "#3 devlog, day 3 Today I finally made the timer and now this project could be actually called a “game”. It wasn’t easy to code the timer and make it work as it’s supposed. For some reason updating the timer updated the questions (which happened every second), but it was easy to fix when I figured out why it happened. (Why: the state timer component uses belonged to its parent component, where the questions are created. But when I updated time in timer component, it caused parent component to rerender again too. The way to fix that was to move question creating inside its own state and that way quesions are created only once.) When the timer finally worked, I quickly added simple navigation structure using react router library. Adding that structure required some refactoring, but I will thank myself later for doing it so early. I was also a bit surprised but happy because nothing broke when I moved some components from one to another."}, {"post_id": 1432, "ts": "2026-06-03T13:50:21Z", "hours": 0.9961, "text": "#2 devlog, day2 Now I have worked on this project for 2hr during Stardance. The new feature works now: it is possible to choose which operators you want to be used (and it actually works!). I also realized that division is more tricky to implement, so that’s why I just deleted it. I’m coding this in typescript, because I wanted to challenge myself, but it takes sometimes so long to figure right types even for simple objects. At least I learned a lot of new things, hehe. Tomorrow -Timer"}, {"post_id": 1400, "ts": "2026-06-03T12:34:36Z", "hours": 1.1967, "text": "speedMath training -The first devlog- Starting this project This project is a website where you can practice your mental math skills. The image shows how the site looked before Stardance. Before Stardance, I had only created this project(done set up, configured git) and coded < 5hr. Then I decided to continue working on this later. I feel like Stardance is a great opportunity for me to continue working on this. I’m aware that similar projects already exist, but I feel like none of them are exactly what I want and need. For example, they have bad UI, require users to log in, or are way too complicated. So this is going to be (hopefully) different. Next things I will do: -add timer -add a difficulty adjuster Other things I will/might do later: -improve the UI -add a leaderboard -add cute characters that cheer for you"}]...
|
Title: speedMath Training by @viivi | Stardance
D Title: speedMath Training by @viivi | Stardance
Devlogs:
speedMath training -The first devlog- Starting this project This project is a website where you can practice your mental math skills. The image shows how the site looked before Stardance. Before Stardance, I had only created this project(done set up, configured git) and coded < 5hr. Then I decided to continue working on this later. I feel like Stardance is a great opportunity for me to continue working on this. I’m aware that similar projects already exist, but I feel like none of them are exactly what I want and need. For example, they have bad UI, require users to log in, or are way too complicated. So this is going to be (hopefully) different. Next things I will do: -add timer -add a difficulty adjuster Other things I will/might do later: -improve the UI -add a leaderboard -add cute characters that cheer for you
#2 devlog, day2 Now I have worked on this project for 2hr during Stardance. The new feature works now: it is possible to choose which operators you want to be used (and it actually works!). I also realized that division is more tricky to implement, so that’s why I just deleted it. I’m coding this in typescript, because I wanted to challenge myself, but it takes sometimes so long to figure right types even for simple objects. At least I learned a lot of new things, hehe. Tomorrow -Timer
#3 devlog, day 3 Today I finally made the timer and now this project could be actually called a “game”. It wasn’t easy to code the timer and make it work as it’s supposed. For some reason updating the timer updated the questions (which happened every second), but it was easy to fix when I figured out why it happened. (Why: the state timer component uses belonged to its parent component, where the questions are created. But when I updated time in timer component, it caused parent component to rerender again too. The way to fix that was to move question creating inside its own state and that way quesions are created only once.) When the timer finally worked, I quickly added simple navigation structure using react router library. Adding that structure required some refactoring, but I will thank myself later for doing it so early. I was also a bit surprised but happy because nothing broke when I moved some components from one to another.
#4 devlog, day 4 Today’s main progress happened with giving players more options to customize questions. Now it’s possible to choose how many digits they want their questions to have. Next thing to do is add question number chooser. There is only one little (big) problem with digits adjuster logic: numbers with more digits tend to be much more common because of the number generating logic. I hope I can find the solution to fix that soon. As you can see from the picture, I added some color to the website, but just to be able to see different component better. Hopefully the final design will be much more better.
#5 devlog, days 5-7 New updates: choose number of questions number generating fixed Daily challenge page How I fixed number generating How I tried before Math.floor(Math.random()*(Math.pow(10,digits[0]))*Math.pow(10, digits[1]-digits[0])) and Math.floor((Math.random() * 10)*(Math.pow(10, digits[0]-1))*Math.pow(10, Math.ceil(Math.random() * digits[1]-digits[0]))) Where digits[0] is minimum number of digits and digits[1] is maximum number of digits How it works now: A function randomNumber gets number of decimals as paramater and the function is called randomNumber(Math.round(Math.random() * (digits[1]-digits[0])) + digits[0]) Problems this fixes: Generating numbers with less digits that minimum generating different number of digits unequally (more digits was much more common) Next thing to do: UI upgrade
#6 devlog day 7 Today I continued working by starting to design UI. The image shows color palettes I have thought. The upper is for light mode and lower is for dark mode. I still have to figure out contrast things. I thought I’d use the green for buttons with either white or black text, but I barely could see the white text so something has to be done? Maybe other color or shadows for text.
#7 devlog, day 8 Today I finally managed to create a color palette that works with both light and dark mode. This is only beginning of the UI upgrade so more coming later. the most critical things to do next: -move the timer (why is it even there???) -scale content
#8 devlog, day 9 The UI is starting to look good and is much better than few days ago. Today I spent most of my time working on the main screen and a significant amount of it was used to do styles for the checkboxes. I don’t know yet much time I want to use for this project, because it has already all the core features I have thought. I have been planning other new projects and I need time for those and I don’t have as much motivation as before for this project. Anyways, things I will do before shipping: -Make it more mobile friendly -Finish styles for components -Fix component placing
#9 devlog, days 10-12 (maybe?) It’s been a while since last devlog, mostly because I haven’t had time to work with this, but also because hasn’t been any big updates. But now it’s time for you… to meet Calc, the mascot of the speedMath Training. I still need to add Calc to the site. I’m also planning to make a buddy for them and together they will cheer you on.
#10 devlog It’s (almost) a ready project! I fighted for over an hour to publish it in github pages. But it was worth it because it’s now liveee https://vilp357.github.io/speedMathTraining (pls test). Before shipping I still need to fix some responsive issues and finish readme, but we’re almost there.
#11 devlog The final devlog, I guess. I fixed responsive issues and finished readme and now I’m about to ship this project. (Sorry for short devlog, I just wanted to this 1 hour to be counted.)
Ships:
speedMath Training is a website for training mental math. It’s super simple to use and you can adjust how hard questions do you want. I built this site using React and typescript. I’m aware that similar sites exists already, but none of them was exactly what I wanted so I developed my own. Before this project I had done courses that taught me developing websites with React and those courses included coding simple projects. But speedMath Training is my first own frontend project with React. The site is quite simple, but it wasn’t super easy for me to build it. I had never used Zustand state management solution, but I learned to use it to make state management easier. Other new thing I learned was publishing a site with github pages. It was kind of complicated, because i have separated folders for frontend (this project) and back end (almost empty). But now I get a new site builded and deployed every time i push to the repository. Project README includes more details if someone is interested....
|
1793072881.035454
|
1793159281.035454
|
|
63075
|
speed run by @Progamer97 | Stardance
|
Progamer97
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: speed run by @Progamer97 | Stardance
|
1793048021.749222
|
1793652821.749222
|
|
15828
|
speech to text by @faz | Stardance
|
faz
|
0
|
1.02
|
0
|
[]
|
[{"post_id": 6756, "ts": "2026 [{"post_id": 6756, "ts": "2026-06-11T09:45:29Z", "hours": 1.0222, "text": "Devlog 01 started my speech-to-text project today got microphone input working with SoundDevice and set it up so it constantly listens in small chunks. RMS volume to figure out whether I’m speaking or not, and then storing only the audio that actually contains speech i also added silence detection so when I stop talking for about half a second, it assumes I’ve finished a sentence and sends the audio off to Faster-Whisper for transcription. transcription runs in a separate thread so the microphone can keep listening while Whisper does its thing had to mess around with locks and a few state variables to stop duplicate transcriptions from happening, but it’s working pretty well now. right now it can listen, detect when I’m speaking, wait for me to finish, and then print the transcribed text automatically. still needs some tweaking though. the silence detection isn’t perfect and I’m creating a lot of threads right now, which probably isn’t the best approach long term start of the code is in the photo, i’m at like 102 lines"}]...
|
Title: speech to text by @faz | Stardance
Devlogs Title: speech to text by @faz | Stardance
Devlogs:
Devlog 01 started my speech-to-text project today got microphone input working with SoundDevice and set it up so it constantly listens in small chunks. RMS volume to figure out whether I’m speaking or not, and then storing only the audio that actually contains speech i also added silence detection so when I stop talking for about half a second, it assumes I’ve finished a sentence and sends the audio off to Faster-Whisper for transcription. transcription runs in a separate thread so the microphone can keep listening while Whisper does its thing had to mess around with locks and a few state variables to stop duplicate transcriptions from happening, but it’s working pretty well now. right now it can listen, detect when I’m speaking, wait for me to finish, and then print the transcribed text automatically. still needs some tweaking though. the silence detection isn’t perfect and I’m creating a lot of threads right now, which probably isn’t the best approach long term start of the code is in the photo, i’m at like 102 lines...
|
1792687654.1784747
|
1793292454.1784747
|
|
3688
|
spectools by @snows_alt | Stardance
|
snows_alt
|
0
|
4.61
|
0
|
[]
|
[{"post_id": 2532, "ts": "2026 [{"post_id": 2532, "ts": "2026-06-05T02:00:08Z", "hours": 3.3672, "text": "Added functionality for GPU detection as well as OS and although not implemented in the UI yet also browser detections. I have had lots of hurdles with this because as it turns out browsers don’t typically want you to have a bunch of info about the users machine due to privacy concerns. However, all the basic features I’m hoping to implement should work :)"}, {"post_id": 653, "ts": "2026-06-02T05:24:45Z", "hours": 1.2439, "text": "First night of programming the website, majority went into design decisions and such. I used Realtime Colors for the colors in the design and google fonts for the fonts. Actual functionality will probably come tomorrow. Also made a semi cool looking 404 page."}]...
|
Title: spectools by @snows_alt | Stardance
Devlog Title: spectools by @snows_alt | Stardance
Devlogs:
First night of programming the website, majority went into design decisions and such. I used Realtime Colors for the colors in the design and google fonts for the fonts. Actual functionality will probably come tomorrow. Also made a semi cool looking 404 page.
Added functionality for GPU detection as well as OS and although not implemented in the UI yet also browser detections. I have had lots of hurdles with this because as it turns out browsers don’t typically want you to have a bunch of info about the users machine due to privacy concerns. However, all the basic features I’m hoping to implement should work :)...
|
1792810142.9357302
|
1793414942.9357302
|
|
56999
|
specOS by @szainhussain1983 | Stardance
|
szainhussain1983
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: specOS by @szainhussain1983 | Stardance
|
1792687772.9214187
|
1793292572.9214187
|
|
55753
|
speaking hands by @elrefaee | Stardance
|
elrefaee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: speaking hands by @elrefaee | Stardance
|
1792633831.9023426
|
1793238631.9023426
|
|
69733
|
speak-good by @GitDpro | Stardance
|
GitDpro
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: speak-good by @GitDpro | Stardance
|
1792857332.9000113
|
1793462132.9000113
|
|
37513
|
spatial computing web by @nicha | Stardance
|
nicha
|
0
|
9.5
|
0
|
[]
|
[{"post_id": 46754, "ts": "202 [{"post_id": 46754, "ts": "2026-08-14T07:27:23Z", "hours": 1.7336, "text": "Created the hero section of the website. I learnt and tried using the grid based layout system to organise it."}, {"post_id": 46302, "ts": "2026-08-13T13:08:48Z", "hours": 4.5981, "text": "Made a banner than sits as a separator between the reference links and research. Took a bit of trial and error to get what I envisioned: still image while the scrolling reveals what the rectangle is framing."}, {"post_id": 45649, "ts": "2026-08-12T08:50:38Z", "hours": 3.1692, "text": "I ended up scrapping the top navigation bar and moved it to the side. I had to do a bit of research to figure out how to get it to stick when i scroll it but i got there in the end."}]...
|
Title: spatial computing web by @nicha | Stardance Title: spatial computing web by @nicha | Stardance
Devlogs:
I ended up scrapping the top navigation bar and moved it to the side. I had to do a bit of research to figure out how to get it to stick when i scroll it but i got there in the end.
Made a banner than sits as a separator between the reference links and research. Took a bit of trial and error to get what I envisioned: still image while the scrolling reveals what the rectangle is framing.
Created the hero section of the website. I learnt and tried using the grid based layout system to organise it....
|
1792540266.347127
|
1793145066.347127
|
|
24826
|
sparq by @elaine | Stardance
|
elaine
|
1
|
14.39
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-26T05:28:54Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "wish you could predict the future? unfortunately, i cant help with that :( but my ML agent can! the agent that i’ve trained is capable of predicting the future and using what it predicts to pick the best action. this is my first real machine learning project, so i’m proud of my progress!", "repo": "https://github.com/ela1nex/customDQN", "demo": "https://youtu.be/5wtFexOzfos"}]...
|
[{"post_id": 16384, "ts": "202 [{"post_id": 16384, "ts": "2026-06-26T17:40:13Z", "hours": 2.3911, "text": "left: regular (no future prediction) right: dynamic (future prediction)"}, {"post_id": 15536, "ts": "2026-06-25T07:42:45Z", "hours": 11.7881, "text": "devlog #1: machine learning for dummies 😦 my first devlog! i probably shouldve done another devlog earlier since its now been 11 hours into this project but unfortunately i have the foresight of a seal so… anyway! join me on my machine learning learning (haha get it) journey! this is my first real foray into actually learning ML beyond using preexisting models, and its been super interesting so far. ive genuinely learned so much including but not limited to (very generally): DQN model: how to create a custom model and train and test it dynamic model: imagined states and being able to predict futures the usefulness of a configs file LOL TODO bc i am genuinely the most forgetful person you’ll ever meet anyway im not sure how much more i’ll work on this specific project since cartpole is super simple and i want to try nondiscrete action spaces which are more complicated and applicable. im working on learning offline training rn but thats probably going to be a separate project repo: https://github.com/ela1nex/customDQN below images: left: tested wo dynamic model right: tested w dynamic model (makes a super big difference!!)"}]...
|
Title: sparq by @elaine | Stardance
Devlogs:
devl Title: sparq by @elaine | Stardance
Devlogs:
devlog #1: machine learning for dummies 😦 my first devlog! i probably shouldve done another devlog earlier since its now been 11 hours into this project but unfortunately i have the foresight of a seal so… anyway! join me on my machine learning learning (haha get it) journey! this is my first real foray into actually learning ML beyond using preexisting models, and its been super interesting so far. ive genuinely learned so much including but not limited to (very generally): DQN model: how to create a custom model and train and test it dynamic model: imagined states and being able to predict futures the usefulness of a configs file LOL TODO bc i am genuinely the most forgetful person you’ll ever meet anyway im not sure how much more i’ll work on this specific project since cartpole is super simple and i want to try nondiscrete action spaces which are more complicated and applicable. im working on learning offline training rn but thats probably going to be a separate project repo: https://github.com/ela1nex/customDQN below images: left: tested wo dynamic model right: tested w dynamic model (makes a super big difference!!)
left: regular (no future prediction) right: dynamic (future prediction)
Ships:
wish you could predict the future? unfortunately, i cant help with that :( but my ML agent can! the agent that i’ve trained is capable of predicting the future and using what it predicts to pick the best action. this is my first real machine learning project, so i’m proud of my progress!...
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1793105613.8838723
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1793192013.8838723
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28280
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sparky-roguelike by @emb3rcia | Stardance
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emb3rcia
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0
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8.12
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0
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[]
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[{"post_id": 20115, "ts": "202 [{"post_id": 20115, "ts": "2026-07-01T17:17:01Z", "hours": 6.6664, "text": "Generally, a lot happened! I made enemies, walls, and procedural room generation with lazy loading! I also disabled V-Sync as it was causing lag in the game. Now, enemy1x2.tscn is base class that all enemies inherit from. There is a method called update_behavior that makes enemy shoot, move etc. Procedural room generation is handled so at the start of the game it generates array that contains everything in res://scenes/rooms except room_starter.tscn and is list of paths, then on every new room it chooses random one, generates its instance, and caches it so you dont lose progress like clearing rooms. It only loads the rooms once you enter them. Room is also base class and all rooms inherit from it. Now i will work on generating map layout like in TBoI where not every wall has door, and then on minimap!"}, {"post_id": 18451, "ts": "2026-06-29T16:45:29Z", "hours": 1.4556, "text": "Hello! This is my first game, so please dont judge! I made floor, walls, player, rock, bullet and movement logic already! It wasn’t that hard. I used ChatGPT for instructions with nodes and verifying if my code is okay and doesnt need anything to add/remove/fix and it went smoothly! This project is inspired heavily by The Binding Of Isaac: Rebirth that i have 600 hours in so i will be basing it off that! I will of course credit them in credits section. Currently, player is 32x64px, rocks are 32x32, bullets are 8x8, tiles are 16x16 and enemies will be 32x64 or 64x64 if i will need 2x2 tiles enemies. Also whole room is 64x36 tiles as i want it to be targeted towards 16:9 users, with later adding some easter egg for 16:10 users, therefore full room is 1024x576 px big while window override is 1920x1080p, later i will make other overrides for 1440p etc. Lowest resolution i am targeting is 720p as it should be enough to render the screen. It will be packaged in binaries for windows and linux and probably exported to website hosted on github sites or similar. Bullets have 3s lifespan and collide with everything except players, and i will make second bullets for enemies that collide with everything including players and other enemies. Also player hitbox is 32x32 on the lower part of it and 32x32 of the upper part is without collision."}]...
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Title: sparky-roguelike by @emb3rcia | Stardance
Title: sparky-roguelike by @emb3rcia | Stardance
Devlogs:
Hello! This is my first game, so please dont judge! I made floor, walls, player, rock, bullet and movement logic already! It wasn’t that hard. I used ChatGPT for instructions with nodes and verifying if my code is okay and doesnt need anything to add/remove/fix and it went smoothly! This project is inspired heavily by The Binding Of Isaac: Rebirth that i have 600 hours in so i will be basing it off that! I will of course credit them in credits section. Currently, player is 32x64px, rocks are 32x32, bullets are 8x8, tiles are 16x16 and enemies will be 32x64 or 64x64 if i will need 2x2 tiles enemies. Also whole room is 64x36 tiles as i want it to be targeted towards 16:9 users, with later adding some easter egg for 16:10 users, therefore full room is 1024x576 px big while window override is 1920x1080p, later i will make other overrides for 1440p etc. Lowest resolution i am targeting is 720p as it should be enough to render the screen. It will be packaged in binaries for windows and linux and probably exported to website hosted on github sites or similar. Bullets have 3s lifespan and collide with everything except players, and i will make second bullets for enemies that collide with everything including players and other enemies. Also player hitbox is 32x32 on the lower part of it and 32x32 of the upper part is without collision.
Generally, a lot happened! I made enemies, walls, and procedural room generation with lazy loading! I also disabled V-Sync as it was causing lag in the game. Now, enemy1x2.tscn is base class that all enemies inherit from. There is a method called update_behavior that makes enemy shoot, move etc. Procedural room generation is handled so at the start of the game it generates array that contains everything in res://scenes/rooms except room_starter.tscn and is list of paths, then on every new room it chooses random one, generates its instance, and caches it so you dont lose progress like clearing rooms. It only loads the rooms once you enter them. Room is also base class and all rooms inherit from it. Now i will work on generating map layout like in TBoI where not every wall has door, and then on minimap!...
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1792608491.9305277
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1793213291.9305277
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67721
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sparky by @akanksha | Stardance
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akanksha
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0
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0.0
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0
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[]
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[]
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Title: sparky by @akanksha | Stardance
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1793112861.1165102
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1793717661.1165102
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20791
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spark-tudu by @emb3rcia | Stardance
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emb3rcia
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1
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10.73
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T15:38:01Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made TUI app that organizes all your TODOs, FIXMEs etc into one place! Whole app is made in python with textual as TUI framework and rich for colored text. I also uploaded it to PyPI which was my first time doing that and made binary files for it for both windows and linux. I made it for Frictionless and my 3 major QoL improvements are: Organization of markers into one central place across whole project Easy export of these both in easy to read .md file and easy to scrape .json file that allows automation to be made in multi people projects like notifications for deadlines Open-in-editor feature which allows you to quickly open the file at selected marker in editor of your choice so you dont need to dig through file explorer to find this specific file", "repo": "https://github.com/emb3rcia/spark-tudu", "demo": "https://pypi.org/project/spark-tudu/"}]...
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[{"post_id": 14419, "ts": "202 [{"post_id": 14419, "ts": "2026-06-23T15:23:51Z", "hours": 0.9356, "text": "Added option to run program with -h/–help argument that explains how to run this command and use syntax. Also added option to specify path in which it will be scanned. Also added option to add/change existing file extensions scanned in config"}, {"post_id": 13757, "ts": "2026-06-22T15:28:04Z", "hours": 0.3761, "text": "Added information about scanned file extensions and how to use comments (must be in new line)"}, {"post_id": 12360, "ts": "2026-06-20T05:08:50Z", "hours": 0.4172, "text": "Fixed f-string parsing on python 3.11, now it won’t crash when installing/running on this version. Nothing else, i packaged it again to pip, built binary for linux and when i get home i will add exe for windows and submit it for recert on stardance website. It was error that wasnt showing on my side as i am using python 3.12 which uses PEP 701 for parser that allows use of the same type of quotes (either “” or ‘’) in {} section of program if i understand correctly."}, {"post_id": 11339, "ts": "2026-06-18T15:28:59Z", "hours": 0.5892, "text": "I uploaded package to PyPI and built binaries for linux and windows and added them to github release."}, {"post_id": 11231, "ts": "2026-06-18T11:49:06Z", "hours": 0.6517, "text": "I added popups shown while exporting results and made better deadline handling!"}, {"post_id": 11212, "ts": "2026-06-18T11:01:27Z", "hours": 1.9464, "text": "Added export and filtering options. Export is currently supported to .md and .json files. Filter is used for markers shown in the left bottom corner. I used ai for troubleshooting. Now i am going to add better deadline handling and add check if there is marker for open in editor option so it dont crash"}, {"post_id": 10623, "ts": "2026-06-17T14:01:28Z", "hours": 1.4431, "text": "Added opening in editor, config file with editor command and behavior, used AI for troubleshooting. I also added priorities to the syntax and updated README.md Biggest issue was how to make running editor work on MacOS, Linux and Windows. ChatGPT suggested the solution i used but i tested it only on linux. Feel free to test it on windows or mac os and give me information about it working on slack or discord (discord: emb3rcia, slack id: U095RD2NX8F slack username: emb3rcia)"}, {"post_id": 10586, "ts": "2026-06-17T12:16:03Z", "hours": 4.1128, "text": "I made MVP of app, added more markers and made marker type text colored! It was fairly easy, even though I never used Textual before, as their docs are very good. Now i will work on adding priorities to syntax and next opening file with specific line selected in editor of your choice."}]...
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Title: spark-tudu by @emb3rcia | Stardance
Devlog Title: spark-tudu by @emb3rcia | Stardance
Devlogs:
I made MVP of app, added more markers and made marker type text colored! It was fairly easy, even though I never used Textual before, as their docs are very good. Now i will work on adding priorities to syntax and next opening file with specific line selected in editor of your choice.
Added opening in editor, config file with editor command and behavior, used AI for troubleshooting. I also added priorities to the syntax and updated README.md Biggest issue was how to make running editor work on MacOS, Linux and Windows. ChatGPT suggested the solution i used but i tested it only on linux. Feel free to test it on windows or mac os and give me information about it working on slack or discord (discord: emb3rcia, slack id: U095RD2NX8F slack username: emb3rcia)
Added export and filtering options. Export is currently supported to .md and .json files. Filter is used for markers shown in the left bottom corner. I used ai for troubleshooting. Now i am going to add better deadline handling and add check if there is marker for open in editor option so it dont crash
I added popups shown while exporting results and made better deadline handling!
I uploaded package to PyPI and built binaries for linux and windows and added them to github release.
Fixed f-string parsing on python 3.11, now it won’t crash when installing/running on this version. Nothing else, i packaged it again to pip, built binary for linux and when i get home i will add exe for windows and submit it for recert on stardance website. It was error that wasnt showing on my side as i am using python 3.12 which uses PEP 701 for parser that allows use of the same type of quotes (either “” or ‘’) in {} section of program if i understand correctly.
Added information about scanned file extensions and how to use comments (must be in new line)
Added option to run program with -h/–help argument that explains how to run this command and use syntax. Also added option to specify path in which it will be scanned. Also added option to add/change existing file extensions scanned in config
Ships:
I made TUI app that organizes all your TODOs, FIXMEs etc into one place! Whole app is made in python with textual as TUI framework and rich for colored text. I also uploaded it to PyPI which was my first time doing that and made binary files for it for both windows and linux. I made it for Frictionless and my 3 major QoL improvements are: Organization of markers into one central place across whole project Easy export of these both in easy to read .md file and easy to scrape .json file that allows automation to be made in multi people projects like notifications for deadlines Open-in-editor feature which allows you to quickly open the file at selected marker in editor of your choice so you dont need to dig through file explorer to find this specific file...
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1793065859.9043624
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1793152259.9043624
|
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24816
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spark-sensors by @emb3rcia | Stardance
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emb3rcia
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0
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10.86
|
0
|
[]
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[{"post_id": 17229, "ts": "202 [{"post_id": 17229, "ts": "2026-06-27T22:54:46Z", "hours": 5.0297, "text": "I made intel and battery collectors! Now it raports important info about them. Hardest part by far was intel collector, i used ai to guide me through the process of making it, but i also tried to make as much code as possible myself. I think it turned out great. Tomorrow, i will do better ui if i will have motivation to do so and will also make help attribute."}, {"post_id": 14608, "ts": "2026-06-23T19:39:28Z", "hours": 5.8333, "text": "I made 3 collectors: psutil_collector, hwmon_collector and nvidia_collector, as well as collector manager and simple ui. I am trying to follow Release Please commit convention for github commits"}]...
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Title: spark-sensors by @emb3rcia | Stardance
Dev Title: spark-sensors by @emb3rcia | Stardance
Devlogs:
I made 3 collectors: psutil_collector, hwmon_collector and nvidia_collector, as well as collector manager and simple ui. I am trying to follow Release Please commit convention for github commits
I made intel and battery collectors! Now it raports important info about them. Hardest part by far was intel collector, i used ai to guide me through the process of making it, but i also tried to make as much code as possible myself. I think it turned out great. Tomorrow, i will do better ui if i will have motivation to do so and will also make help attribute....
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1792792300.0844214
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1793397100.0844214
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9069
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spark by @ratmuds | Stardance
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ratmuds
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0
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0.0
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0
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[]
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[]
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Title: spark by @ratmuds | Stardance
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1792943455.6176434
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1793807455.6176434
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