|
60378
|
sortenorr by @Norr | Stardance
|
Norr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sortenorr by @Norr | Stardance
|
1793033455.1640618
|
1793638255.1640618
|
|
68343
|
sorry I'm moving these by @Eucatastrophe | Sta sorry I'm moving these by @Eucatastrophe | Stardance...
|
Eucatastrophe
|
0
|
13.46
|
0
|
[]
|
[{"post_id": 82133, "ts": "202 [{"post_id": 82133, "ts": "2026-10-24T01:34:59Z", "hours": 3.0214, "text": "this is version 4! version 5 had one less gear segment & doesn’t have the last gear, and v6 be will the final prod model if v5 works"}, {"post_id": 80863, "ts": "2026-10-19T02:44:46Z", "hours": 0.2589, "text": "Possible V4? OK SO friction is a huge problem, bearings staying in place is a problem, gluing stuff together with gel cyanoacrylate is a huge problem. This is going to take longer than I thought lol. Namely, I have to rethink the design,, along with backdriving a DC motor anyway. But it worked a couple times, temporarily."}, {"post_id": 80069, "ts": "2026-10-16T04:38:58Z", "hours": 0.9492, "text": "hopefully that works, had to hunt down the datasheet from this obscure aliexpress product"}, {"post_id": 79676, "ts": "2026-10-15T01:13:16Z", "hours": 3.0164, "text": "there’s nothing wrong with v2 theoretically, but I made a v3 that would make it more compact and fit better with small bearings. so here’s v3!"}, {"post_id": 79216, "ts": "2026-10-13T02:03:46Z", "hours": 0.3344, "text": "nicer looking gears!"}, {"post_id": 78647, "ts": "2026-10-11T05:07:07Z", "hours": 1.7058, "text": "watch me haul ass to a gear system instead of using pulleys new gear system is 20/9 * (52/9) * (52/9) * (20/9) = 165:1"}, {"post_id": 77754, "ts": "2026-10-08T05:15:59Z", "hours": 0.3069, "text": "It generates 3 volts yay At a pretty slow spin it generates 3 volts! I’ll probably add an attachment to spin it with. Also here’s my collection of parts so far, the top wheels snap-fit into the bottom ones!"}, {"post_id": 77553, "ts": "2026-10-07T12:47:38Z", "hours": 0.3069, "text": "Made a schematic and worked on the README Good 5AM everybody :> Here’s a schematic! . Since DC motors are gonna output anywhere from -9V to 9V depending on how fast/how we crank the dynamo, we’ll need something to turn it into a stable 5V in a USB-C. . This uses a full bridge rectifier (schottky diodes) to make the voltage positive. The amperage of this generated voltage is super low, so the UPS module will use it to power a battery, which then trickles high amp voltage into the phone."}, {"post_id": 77542, "ts": "2026-10-07T12:11:43Z", "hours": 3.565, "text": "Worked on a CAD! This is a dynamo, for backdriving a DC motor to produce a voltage across both ends. The purpose, ultimately, is to be able to convert it into a stable 5V at enough amps to charge a phone. First we’d have to get the motor spinning though, at about 8300 RPM / 60 = 138 RPS. I thought about using a gear train to backdrive it but there seems to be too much friction, so I’m using a wheel and rubber band system. The ratio is about 6:1 *8:1, for a total of 48:1. So hopefully brisk spins would work? Otherwise, we would just need one really big sprocket."}]...
|
Title: sorry I'm moving these by @Eucatastroph Title: sorry I'm moving these by @Eucatastrophe | Stardance
Devlogs:
Worked on a CAD! This is a dynamo, for backdriving a DC motor to produce a voltage across both ends. The purpose, ultimately, is to be able to convert it into a stable 5V at enough amps to charge a phone. First we’d have to get the motor spinning though, at about 8300 RPM / 60 = 138 RPS. I thought about using a gear train to backdrive it but there seems to be too much friction, so I’m using a wheel and rubber band system. The ratio is about 6:1 *8:1, for a total of 48:1. So hopefully brisk spins would work? Otherwise, we would just need one really big sprocket.
Made a schematic and worked on the README Good 5AM everybody :> Here’s a schematic! . Since DC motors are gonna output anywhere from -9V to 9V depending on how fast/how we crank the dynamo, we’ll need something to turn it into a stable 5V in a USB-C. . This uses a full bridge rectifier (schottky diodes) to make the voltage positive. The amperage of this generated voltage is super low, so the UPS module will use it to power a battery, which then trickles high amp voltage into the phone.
It generates 3 volts yay At a pretty slow spin it generates 3 volts! I’ll probably add an attachment to spin it with. Also here’s my collection of parts so far, the top wheels snap-fit into the bottom ones!
watch me haul ass to a gear system instead of using pulleys new gear system is 20/9 * (52/9) * (52/9) * (20/9) = 165:1
nicer looking gears!
there’s nothing wrong with v2 theoretically, but I made a v3 that would make it more compact and fit better with small bearings. so here’s v3!
hopefully that works, had to hunt down the datasheet from this obscure aliexpress product
Possible V4? OK SO friction is a huge problem, bearings staying in place is a problem, gluing stuff together with gel cyanoacrylate is a huge problem. This is going to take longer than I thought lol. Namely, I have to rethink the design,, along with backdriving a DC motor anyway. But it worked a couple times, temporarily.
this is version 4! version 5 had one less gear segment & doesn’t have the last gear, and v6 be will the final prod model if v5 works...
|
1793119999.1444235
|
1793724799.1444235
|
|
59520
|
sophie's qr screenshotter thingy by @Sophie | sophie's qr screenshotter thingy by @Sophie | Stardance...
|
Sophie
|
0
|
2.0
|
0
|
[]
|
[{"post_id": 63872, "ts": "202 [{"post_id": 63872, "ts": "2026-09-07T21:24:47Z", "hours": 1.2831, "text": "Qr codes now scan! I got a bit further with the winit stuff too. Testing Wikipedia’s QR code in the middle of the screen returns the result. The winit stuff renders a transparent window that’s fullscreen now. Time to make it a bit more visible and add that cursor. My inspiration is literally just the windows snipping tool with control + shift + s"}, {"post_id": 63774, "ts": "2026-09-07T18:48:12Z", "hours": 0.715, "text": "Got some screenshot capture code in! Did some research and found “XCap” which does screen capture stuff insanely quickly. Next step is working out the windowing, I started a winit setup, just need to get it in. I did start working on winit stuff, however it was getting complex and confusing. So I did something else just as important!"}]...
|
Title: sophie's qr screenshotter thingy by @So Title: sophie's qr screenshotter thingy by @Sophie | Stardance
Devlogs:
Got some screenshot capture code in! Did some research and found “XCap” which does screen capture stuff insanely quickly. Next step is working out the windowing, I started a winit setup, just need to get it in. I did start working on winit stuff, however it was getting complex and confusing. So I did something else just as important!
Qr codes now scan! I got a bit further with the winit stuff too. Testing Wikipedia’s QR code in the middle of the screen returns the result. The winit stuff renders a transparent window that’s fullscreen now. Time to make it a bit more visible and add that cursor. My inspiration is literally just the windows snipping tool with control + shift + s...
|
1792803098.892601
|
1793407898.892601
|
|
64029
|
soos by @hspecial822 | Stardance
|
hspecial822
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: soos by @hspecial822 | Stardance
|
1793058529.2668598
|
1793663329.2668598
|
|
54586
|
sonic shield by @Gooseishere | Stardance
|
Gooseishere
|
0
|
1.32
|
0
|
[]
|
[{"post_id": 58041, "ts": "202 [{"post_id": 58041, "ts": "2026-08-30T12:00:12Z", "hours": 0.55, "text": "givin thre blueprint to my teach"}, {"post_id": 55688, "ts": "2026-08-27T17:32:39Z", "hours": 0.7697, "text": "for idiots who honk like its an activity , just asked ai to give me a blue print"}]...
|
Title: sonic shield by @Gooseishere | Stardance
D Title: sonic shield by @Gooseishere | Stardance
Devlogs:
for idiots who honk like its an activity , just asked ai to give me a blue print
givin thre blueprint to my teach...
|
1792795827.1589353
|
1793400627.1589353
|
|
43748
|
songstudio by @juhi | Stardance
|
juhi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: songstudio by @juhi | Stardance
|
1792918246.330299
|
1793782246.330299
|
|
58637
|
song player by @Syntaxx | Stardance
|
Syntaxx
|
0
|
0.51
|
0
|
[]
|
[{"post_id": 62772, "ts": "202 [{"post_id": 62772, "ts": "2026-09-06T09:07:37Z", "hours": 0.5069, "text": "buiding a song player in vs cody using python currently i am getting troubled by an error the error is i have defined a folder in which there is all songs which i have added to vs code the errror says that folder song is not found and cause of that can’t move any further (╥﹏╥) suggest or help me fix this problem"}]...
|
Title: song player by @Syntaxx | Stardance
Devlog Title: song player by @Syntaxx | Stardance
Devlogs:
buiding a song player in vs cody using python currently i am getting troubled by an error the error is i have defined a folder in which there is all songs which i have added to vs code the errror says that folder song is not found and cause of that can’t move any further (╥﹏╥) suggest or help me fix this problem...
|
1792759720.154787
|
1793364520.154787
|
|
15461
|
song lyrics by @Kason | Stardance
|
Kason
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: song lyrics by @Kason | Stardance
|
1792612436.4791436
|
1793217236.4791436
|
|
7429
|
son blocks by @project516 | Stardance
|
project516
|
0
|
5.0
|
0
|
[]
|
[{"post_id": 2767, "ts": "2026 [{"post_id": 2767, "ts": "2026-06-05T15:43:31Z", "hours": 5.0, "text": "1.0.0 stable Im ata good place with the mod to release a first version. Im gonna submit it to modrinth and curseforge soon!"}]...
|
Title: son blocks by @project516 | Stardance
Devl Title: son blocks by @project516 | Stardance
Devlogs:
1.0.0 stable Im ata good place with the mod to release a first version. Im gonna submit it to modrinth and curseforge soon!...
|
1792914638.8473709
|
1793778638.8473709
|
|
66482
|
somthing by @hudson_maloney | Stardance
|
hudson_maloney
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: somthing by @hudson_maloney | Stardance
|
1793098437.793577
|
1793703237.793577
|
|
44409
|
somethingos by @binyolk | Stardance
|
binyolk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: somethingos by @binyolk | Stardance
|
1792583711.3351667
|
1793188511.3351667
|
|
7071
|
somethingnew by @lulzsimp | Stardance
|
lulzsimp
|
0
|
2.03
|
0
|
[]
|
[{"post_id": 4103, "ts": "2026 [{"post_id": 4103, "ts": "2026-06-07T09:24:41Z", "hours": 2.0286, "text": "TL;DR: First app in a long time, it helps track and create pathways to goals, behaviour. Used Flutter initially, switched to React Native + expo. Will build something with flutter later. Background: I’ve made apps with react native a while (I really mean, a WHILE; hiatus for college entrances prep) back, and never tried flutter. I wanted to try my hand at implementing foundational AI models, and tried to give flutter a chance. I wanted to build this habit tracking app for a friend of mine. Specifics: This project was primarily built with the purpose of me learning Flutter. I initially tried Flutter, (learnt dart, liked some parts, thought it’d have better JS integration that it did), and it completely fell apart because I didn’t totally get how to implement quite elementary features that I’d easily be able to in a React Native devenv. I wanted to use LLaMA models as a fallback locally using Xenova, as an alternative to online Openrouter API. Then, midway, I decided to make the switch to react native since I’m just more proficient and felt more comfortable. To do: Some of the features are yet to be polished. The model use is for aid in breaking particularly ambitious tasks into solid, practical “sprints”; smaller, shorter tasks that culminate in one end. It also uses the accessibility API to find out, with user permission (all data stored only on device, analytics too only on device, by request of said friend), what apps and notifications cause particular deviations in productivity during enabled “focus modes”, and provides an AI summary of those. I don’t want to “block” with user permission, seems particularly dystopian to me. I’ll open source the app once all the features are polished to a decent level. I kept thinking of a good name to give it, and I thought, what does it do? Helps you build/ keep track of something new. So called it something. Future: Just as I’m writing this devlog, am I finding out that you can also use llama.cpp wrappers with flutter. I’m not so proficient with flutter yet, I had some help to set up some basics. Didn’t work out as I intended it would. I’ll build something else with it in the near future."}]...
|
Title: somethingnew by @lulzsimp | Stardance
Devl Title: somethingnew by @lulzsimp | Stardance
Devlogs:
TL;DR: First app in a long time, it helps track and create pathways to goals, behaviour. Used Flutter initially, switched to React Native + expo. Will build something with flutter later. Background: I’ve made apps with react native a while (I really mean, a WHILE; hiatus for college entrances prep) back, and never tried flutter. I wanted to try my hand at implementing foundational AI models, and tried to give flutter a chance. I wanted to build this habit tracking app for a friend of mine. Specifics: This project was primarily built with the purpose of me learning Flutter. I initially tried Flutter, (learnt dart, liked some parts, thought it’d have better JS integration that it did), and it completely fell apart because I didn’t totally get how to implement quite elementary features that I’d easily be able to in a React Native devenv. I wanted to use LLaMA models as a fallback locally using Xenova, as an alternative to online Openrouter API. Then, midway, I decided to make the switch to react native since I’m just more proficient and felt more comfortable. To do: Some of the features are yet to be polished. The model use is for aid in breaking particularly ambitious tasks into solid, practical “sprints”; smaller, shorter tasks that culminate in one end. It also uses the accessibility API to find out, with user permission (all data stored only on device, analytics too only on device, by request of said friend), what apps and notifications cause particular deviations in productivity during enabled “focus modes”, and provides an AI summary of those. I don’t want to “block” with user permission, seems particularly dystopian to me. I’ll open source the app once all the features are polished to a decent level. I kept thinking of a good name to give it, and I thought, what does it do? Helps you build/ keep track of something new. So called it something. Future: Just as I’m writing this devlog, am I finding out that you can also use llama.cpp wrappers with flutter. I’m not so proficient with flutter yet, I had some help to set up some basics. Didn’t work out as I intended it would. I’ll build something else with it in the near future....
|
1792562023.106544
|
1793166823.106544
|
|
21225
|
somethingh very cool by @rawrJK | Stardance
|
rawrJK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: somethingh very cool by @rawrJK | Stardance
|
1792662771.7565842
|
1793267571.7565842
|
|
24858
|
something??? os by @jin | Stardance
|
jin
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-29T21:49:11Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Finished my hampter os. I think given more time and effort I would’ve made it look a lot more stylised to the hamster art style, and also would’ve made it more comprehensive. It currently only has 2 apps, and if I were to work on it in the future I would make it both function and look like an actual operating system.", "repo": "https://github.com/jinenchen/hampterOS", "demo": "https://jinenchen.github.io/hampterOS/"}]...
|
[{"post_id": 18700, "ts": "202 [{"post_id": 18700, "ts": "2026-06-29T21:44:27Z", "hours": 0.7556, "text": "Added my own cursor customisation app. This is a cool project, but I think I’m done with it for now. I might improve it in the future, adding more apps and making it look prettier."}, {"post_id": 17999, "ts": "2026-06-28T23:28:23Z", "hours": 1.7494, "text": "finished the guide, hopefully going to make it look all nice and add some apps!"}, {"post_id": 15437, "ts": "2026-06-25T02:48:26Z", "hours": 1.6525, "text": "Still working on the barebones as per the guide on my web os…. Will add my own customisations when I finish. Still deciding on what to do…. Feast your eyes on what I have thus far:"}]...
|
Title: something??? os by @jin | Stardance
Devlog Title: something??? os by @jin | Stardance
Devlogs:
Still working on the barebones as per the guide on my web os…. Will add my own customisations when I finish. Still deciding on what to do…. Feast your eyes on what I have thus far:
finished the guide, hopefully going to make it look all nice and add some apps!
Added my own cursor customisation app. This is a cool project, but I think I’m done with it for now. I might improve it in the future, adding more apps and making it look prettier.
Ships:
Finished my hampter os. I think given more time and effort I would’ve made it look a lot more stylised to the hamster art style, and also would’ve made it more comprehensive. It currently only has 2 apps, and if I were to work on it in the future I would make it both function and look like an actual operating system....
|
1793112675.8893654
|
1793199075.8893654
|
|
45809
|
something? by @dubcat | Stardance
|
dubcat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something? by @dubcat | Stardance
|
1792637706.514196
|
1793242506.514196
|
|
51433
|
something-ocr by @exrci | Stardance
|
exrci
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something-ocr by @exrci | Stardance
|
1792669964.5863476
|
1793274764.5863476
|
|
67881
|
something with ventuno q by @tejasv | Stardance
|
tejasv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something with ventuno q by @tejasv | Stard Title: something with ventuno q by @tejasv | Stardance...
|
1792468345.5356505
|
1793332345.5356505
|
|
66847
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102064.9751277
|
1793706864.9751277
|
|
66848
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102067.0494885
|
1793706867.0494885
|
|
66849
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102070.1222177
|
1793706870.1222177
|
|
66850
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102071.8232942
|
1793706871.8232942
|
|
66851
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102073.892522
|
1793706873.892522
|
|
66852
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102075.9360216
|
1793706875.9360216
|
|
66853
|
something that sets a timer by @bigllv | Stardance
|
bigllv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something that sets a timer by @bigllv | St Title: something that sets a timer by @bigllv | Stardance...
|
1793102077.9460309
|
1793706877.9460309
|
|
62509
|
something something idk by @alexqwsa | Stardance
|
alexqwsa
|
0
|
3.91
|
0
|
[]
|
[{"post_id": 72814, "ts": "202 [{"post_id": 72814, "ts": "2026-09-23T19:41:14Z", "hours": 2.1075, "text": "i made more stuff like a platformer player model (i have no idea what else to name it) timerer mini gaem 2 (there is nothing) yea thats basically all i added also i edited minigame_1.tscn to have a player and some platforms (yes, the platforms are a bit diagonal because why not) what i learned from thisdevlog: how to make player models (in 2d ofc) how t o use the animation thing something how to regret also i used ai because im evil /j"}, {"post_id": 69771, "ts": "2026-09-17T19:16:30Z", "hours": 1.8039, "text": "i made two scenes and three scripts, there are currently two problems: first of all, there is an error in the timer script and i have no idea how to fix it and the second one is, that the designs are currently a placeholder because i have no idea how to do visual design but i might have an idea for something like a grade system or something similar like that 🤔 but yea i think the error in the timer (or something idk) script might be easily fixable (i think)"}]...
|
Title: something something idk by @alexqwsa | Star Title: something something idk by @alexqwsa | Stardance
Devlogs:
i made two scenes and three scripts, there are currently two problems: first of all, there is an error in the timer script and i have no idea how to fix it and the second one is, that the designs are currently a placeholder because i have no idea how to do visual design but i might have an idea for something like a grade system or something similar like that 🤔 but yea i think the error in the timer (or something idk) script might be easily fixable (i think)
i made more stuff like a platformer player model (i have no idea what else to name it) timerer mini gaem 2 (there is nothing) yea thats basically all i added also i edited minigame_1.tscn to have a player and some platforms (yes, the platforms are a bit diagonal because why not) what i learned from thisdevlog: how to make player models (in 2d ofc) how t o use the animation thing something how to regret also i used ai because im evil /j...
|
1793044469.9149702
|
1793649269.9149702
|
|
58007
|
something random by @khadijamannan14 | Stardance
|
khadijamannan14
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something random by @khadijamannan14 | Star Title: something random by @khadijamannan14 | Stardance...
|
1792734531.391243
|
1793339331.391243
|
|
15618
|
something pretty cool by @raid | Stardance
|
raid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something pretty cool by @raid | Stardance
|
1792752632.8784578
|
1793357432.8784578
|
|
18677
|
something importent by @someone_mee | Stardance
|
someone_mee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something importent by @someone_mee | Stard Title: something importent by @someone_mee | Stardance...
|
1792583653.5719576
|
1793188453.5719576
|
|
25930
|
something cool by @candyisakat | Stardance
|
candyisakat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something cool by @candyisakat | Stardance
|
1792713014.4487119
|
1793317814.4487119
|
|
60885
|
something cool by @ascpixi_test1 | Stardance
|
ascpixi_test1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something cool by @ascpixi_test1 | Stardanc Title: something cool by @ascpixi_test1 | Stardance...
|
1793037087.0455306
|
1793641887.0455306
|
|
33747
|
something cool by @CreativeDrone | Stardance
|
CreativeDrone
|
0
|
12.61
|
0
|
[]
|
[{"post_id": 57769, "ts": "202 [{"post_id": 57769, "ts": "2026-08-30T01:38:12Z", "hours": 12.6111, "text": "Made this for summercamp, I can’t buy anything in the shop until I make a devlog for some reason, so uh yeah, this is my site"}]...
|
Title: something cool by @CreativeDrone | Stardanc Title: something cool by @CreativeDrone | Stardance
Devlogs:
Made this for summercamp, I can’t buy anything in the shop until I make a devlog for some reason, so uh yeah, this is my site...
|
1792741766.645911
|
1793346566.645911
|
|
66408
|
something by @spadeeeeee | Stardance
|
spadeeeeee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something by @spadeeeeee | Stardance
|
1793098322.6082702
|
1793703122.6082702
|
|
58273
|
something by @alexqwsa | Stardance
|
alexqwsa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something by @alexqwsa | Stardance
|
1792745324.4212086
|
1793350124.4212086
|
|
23708
|
something by @Hugh-mann | Stardance
|
Hugh-mann
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something by @Hugh-mann | Stardance
|
1792666459.6320224
|
1793271259.6320224
|
|
259
|
something by @Alisha | Stardance
|
Alisha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something by @Alisha | Stardance
|
1792741871.6439826
|
1793346671.6439826
|
|
34026
|
something aghhh crazy ("-") by @Kawaii_0I0 something aghhh crazy ("-") by @Kawaii_0I0 | Stardance...
|
Kawaii_0I0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something aghhh crazy ("-") by @Kaw Title: something aghhh crazy ("-") by @Kawaii_0I0 | Stardance...
|
1792640949.4290788
|
1793245749.4290788
|
|
324
|
somethinc by @Hexaa | Stardance
|
Hexaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: somethinc by @Hexaa | Stardance
|
1792651927.6994438
|
1793256727.6994438
|
|
63493
|
somebodyouknow-personal-website by @somebodyouknow somebodyouknow-personal-website by @somebodyouknow | Stardance...
|
somebodyouknow
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: somebodyouknow-personal-website by @somebod Title: somebodyouknow-personal-website by @somebodyouknow | Stardance...
|
1793051500.8810792
|
1793656300.8810792
|
|
24787
|
somebody fix this by @hellobriant | Stardance
|
hellobriant
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: somebody fix this by @hellobriant | Stardan Title: somebody fix this by @hellobriant | Stardance...
|
1792936306.9190364
|
1793800306.9190364
|
|
61729
|
some project by @TOMIK0 | Stardance
|
TOMIK0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: some project by @TOMIK0 | Stardance
|
1793040809.7035367
|
1793645609.7035367
|
|
63383
|
some kind of OS by @arwik | Stardance
|
arwik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: some kind of OS by @arwik | Stardance
|
1793051405.0711436
|
1793656205.0711436
|
|
70343
|
some game by @prathameshpvp | Stardance
|
prathameshpvp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: some game by @prathameshpvp | Stardance
|
1793001146.2956254
|
1793865146.2956254
|
|
70344
|
some game by @prathameshpvp | Stardance
|
prathameshpvp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: some game by @prathameshpvp | Stardance
|
1793001147.1120121
|
1793865147.1120121
|
|
50617
|
solxmn.me by @solxmn | Stardance
|
solxmn
|
2
|
4.0
|
27
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T12:19:18Z", "hours": 2.0, "multiplier": 14.86, "payout": 27, "blessing": "neutral", "text": "Easter egg done! I made another little thing for my site: a small top-down scene with a character, a tree, some particles, and a short interaction. I’m not going to spoil what actually happens in the scene. If you want to see that part, you’ll have to find it yourself. What it is It’s a single-page top-down scene made with vanilla JS and CSS. You can walk around, interact with things, and eventually get sent somewhere else. There’s also some collision, particles, animations, and a few other small details that make it feel a little less like a static webpage. Some problems I ran into One of the first problems was correctly setting the tree’s size. I had multiple things affecting its scale at once, which resulted in it being way bigger than it was supposed to be. Once I figured out what was actually controlling its size, it was a pretty easy fix. The collision was another one. The hitboxes didn’t always line up with what was actually on screen, so I ended up making a small hitbox editor to make placing them much easier. It can also save and export the hitbox data, which made testing things a lot less painful. I also had to figure out how to keep the world consistent when resizing the browser. This ended up being one of the more annoying parts, since quite a few things depended on the screen size. Getting the background, movement, and collision to all agree took a few attempts. There were also the usual animation problems. The character could keep walking against a wall, or quickly tapping a key could make the animation look weird, just your average game engine errors. Nothing particularly complicated, but definitely the kind of stuff you don’t notice until you actually start playing it. Then there was the tree layering. I wanted the character to be able to walk behind the tree while still appearing in front of the leaves, which took a surprisingly long time to get looking right. I ended up doing some slightly weird CSS/image layering instead of making completely separate sprites for everything. And, of course, there were a bunch of tiny mistakes along the way. Typos, duplicated code, things being in the wrong layer, and a few cases where something looked completely broken for no obvious reason. Basically, normal web development. What was easier than expected Once the basic systems were working, adding smaller things became pretty easy. The particle effects were simple to tweak, rectangular hitboxes were straightforward to add, and the dialogue UI was mostly just a matter of adjusting some CSS until it looked right. What was harder than expected The biggest surprise was how many things depended on the screen size. Something that sounds as simple as making the world stay the same size ended up affecting a lot more than I expected. There was also a lot more manual work involved than I originally thought, especially when preparing some of the visual assets and getting the different layers of the tree to work together. A few things I left as they are The world is based on the screen size when it’s first loaded, so it isn’t necessarily identical on every device and may break on some (sorry!). For something this small, I don’t really mind. It’s meant to be a little hidden scene on my website, not a full game. There’s also still a debug option for the hitboxes in the code. It’s useful when I’m working on the scene, so I kept it around. And yes, this is an easter egg. You’ll have to find it yourself.", "repo": "https://github.com/Fraczdev/Fraczdev.github.io", "demo": "https://solxmn.me"}, {"ship_num": 2, "ts": "2026-08-17T23:10:25Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Story Behind solxmn.me solxmn.me started long before the domain itself existed. The very first version of my website was created on an .is-a.dev subdomain on October 8, 2025. At the time, I was still figuring out how I wanted the site to look and how I wanted to approach web development. Initially, I used AI to help create a few different templates, then experimented with modifying the ones I liked most. Eventually, though, I stopped relying on templates and started actually learning HTML, CSS, and JavaScript myself. I also took inspiration from websites and services like Linktree and other personal websites I came across, while gradually developing my own style. A few months later, I applied for the GitHub Student Developer Pack. On July 15, 2026, I used it to claim my .me domain through Namecheap for one year. That was the point where the project started feeling much more like a real personal website rather than an experiment. For the redesign, I took a different approach. Before writing the code, I designed the entire website in Photoshop. I wanted to have a clear idea of the layout and the final concept before I started implementing it. Having the whole design in front of me made it much easier to turn the idea into an actual website. Once I had the motivation to work on it, I went all in. I spent around four to five hours a day working on the redesign, tweaking details, fixing things that bothered me, and gradually turning the original concept into something I was genuinely proud of. After the main redesign was finished, I started adding more personal touches and Easter eggs. Those small details became one of my favorite parts of the project because they made the site feel less like a generic portfolio and more like something that actually belonged to me. Despite using AI during the early stages of the project, I barely used it in the versions that were actually deployed. I only used it once or twice, mainly for debugging and for writing GitHub push descriptions. Most of the final website was built by me, through everything I learned while working on it, obviously taking much inspiration from Toby Fox and Temmie Chang’s works. This (and probably the final) version is made up of 2 main pages: A more “professional” index page, which has most of my socials, and some brief introductions, my skills, hobbies and whatnot; The redesign, the actual CORE ;) of the website, but I’m not going to tell you how to get to it or what’s in it :P, it’s up to you to figure out what else is there. Looking back, the project has been a really fun experience. It started as a simple personal website, but along the way it became a way for me to learn web development, experiment with design, and build something that I could genuinely call my own. I don’t think this will be the last project like this, either. Building this site made me want to create more things from scratch, and I’m definitely looking forward to seeing what I end up making next.", "repo": "https://github.com/Fraczdev/Fraczdev.github.io", "demo": "https://solxmn.me"}]...
|
[{"post_id": 50001, "ts": "202 [{"post_id": 50001, "ts": "2026-08-19T01:03:19Z", "hours": 1.7842, "text": "I am FINALLY done with this easter egg!! I added some finishing touches, but also fixed a lotta stuff. I mostly had some problems with trying to split the player’s hitbox in half (for z-index purposes) and I also had to split the tree gif 😭 . I’m unsure if I should tune the map hitboxes better, but I think I’ll keep it like this. Was VERY fun though, I definitely gained more experience with this. will ship soon :)"}, {"post_id": 49244, "ts": "2026-08-17T22:39:30Z", "hours": 2.2603, "text": "Worked on THE main easter egg (huge deltarune fan) Regained motivation to work on this. I had to rewrite a small part of the engine for this 😭 absolutely worth it tho. I’m like 80% done, I just have to add the map hitboxes and I’m golden!"}]...
|
Title: solxmn.me by @solxmn | Stardance
Devlogs:
Title: solxmn.me by @solxmn | Stardance
Devlogs:
Worked on THE main easter egg (huge deltarune fan) Regained motivation to work on this. I had to rewrite a small part of the engine for this 😭 absolutely worth it tho. I’m like 80% done, I just have to add the map hitboxes and I’m golden!
I am FINALLY done with this easter egg!! I added some finishing touches, but also fixed a lotta stuff. I mostly had some problems with trying to split the player’s hitbox in half (for z-index purposes) and I also had to split the tree gif 😭 . I’m unsure if I should tune the map hitboxes better, but I think I’ll keep it like this. Was VERY fun though, I definitely gained more experience with this. will ship soon :)
Ships:
The Story Behind solxmn.me solxmn.me started long before the domain itself existed. The very first version of my website was created on an .is-a.dev subdomain on October 8, 2025. At the time, I was still figuring out how I wanted the site to look and how I wanted to approach web development. Initially, I used AI to help create a few different templates, then experimented with modifying the ones I liked most. Eventually, though, I stopped relying on templates and started actually learning HTML, CSS, and JavaScript myself. I also took inspiration from websites and services like Linktree and other personal websites I came across, while gradually developing my own style. A few months later, I applied for the GitHub Student Developer Pack. On July 15, 2026, I used it to claim my .me domain through Namecheap for one year. That was the point where the project started feeling much more like a real personal website rather than an experiment. For the redesign, I took a different approach. Before writing the code, I designed the entire website in Photoshop. I wanted to have a clear idea of the layout and the final concept before I started implementing it. Having the whole design in front of me made it much easier to turn the idea into an actual website. Once I had the motivation to work on it, I went all in. I spent around four to five hours a day working on the redesign, tweaking details, fixing things that bothered me, and gradually turning the original concept into something I was genuinely proud of. After the main redesign was finished, I started adding more personal touches and Easter eggs. Those small details became one of my favorite parts of the project because they made the site feel less like a generic portfolio and more like something that actually belonged to me. Despite using AI during the early stages of the project, I barely used it in the versions that were actually deployed. I only used it once or twice, mainly for debugging and for writing GitHub push descriptions. Most of the final website was built by me, through everything I learned while working on it, obviously taking much inspiration from Toby Fox and Temmie Chang’s works. This (and probably the final) version is made up of 2 main pages: A more “professional” index page, which has most of my socials, and some brief introductions, my skills, hobbies and whatnot; The redesign, the actual CORE ;) of the website, but I’m not going to tell you how to get to it or what’s in it :P, it’s up to you to figure out what else is there. Looking back, the project has been a really fun experience. It started as a simple personal website, but along the way it became a way for me to learn web development, experiment with design, and build something that I could genuinely call my own. I don’t think this will be the last project like this, either. Building this site made me want to create more things from scratch, and I’m definitely looking forward to seeing what I end up making next.
Easter egg done! I made another little thing for my site: a small top-down scene with a character, a tree, some particles, and a short interaction. I’m not going to spoil what actually happens in the scene. If you want to see that part, you’ll have to find it yourself. What it is It’s a single-page top-down scene made with vanilla JS and CSS. You can walk around, interact with things, and eventually get sent somewhere else. There’s also some collision, particles, animations, and a few other small details that make it feel a little less like a static webpage. Some problems I ran into One of the first problems was correctly setting the tree’s size. I had multiple things affecting its scale at once, which resulted in it being way bigger than it was supposed to be. Once I figured out what was actually controlling its size, it was a pretty easy fix. The collision was another one. The hitboxes didn’t always line up with what was actually on screen, so I ended up making a small hitbox editor to make placing them much easier. It can also save and export the hitbox data, which made testing things a lot less painful. I also had to figure out how to keep the world consistent when resizing the browser. This ended up being one of the more annoying parts, since quite a few things depended on the screen size. Getting the background, movement, and collision to all agree took a few attempts. There were also the usual animation problems. The character could keep walking against a wall, or quickly tapping a key could make the animation look weird, just your average game engine errors. Nothing particularly complicated, but definitely the kind of stuff you don’t notice until you actually start playing it. Then there was the tree layering. I wanted the character to be able to walk behind the tree while still appearing in front of the leaves, which took a surprisingly long time to get looking right. I ended up doing some slightly weird CSS/image layering instead of making completely separate sprites for everything. And, of course, there were a bunch of tiny mistakes along the way. Typos, duplicated code, things being in the wrong layer, and a few cases where something looked completely broken for no obvious reason. Basically, normal web development. What was easier than expected Once the basic systems were working, adding smaller things became pretty easy. The particle effects were simple to tweak, rectangular hitboxes were straightforward to add, and the dialogue UI was mostly just a matter of adjusting some CSS until it looked right. What was harder than expected The biggest surprise was how many things depended on the screen size. Something that sounds as simple as making the world stay the same size ended up affecting a lot more than I expected. There was also a lot more manual work involved than I originally thought, especially when preparing some of the visual assets and getting the different layers of the tree to work together. A few things I left as they are The world is based on the screen size when it’s first loaded, so it isn’t necessarily identical on every device and may break on some (sorry!). For something this small, I don’t really mind. It’s meant to be a little hidden scene on my website, not a full game. There’s also still a debug option for the hitboxes in the code. It’s useful when I’m working on the scene, so I kept it around. And yes, this is an easter egg. You’ll have to find it yourself....
|
1793127338.891044
|
1793213738.891044
|
|
63601
|
solumn by @julesaaronr | Stardance
|
julesaaronr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: solumn by @julesaaronr | Stardance
|
1793051650.1493864
|
1793656450.1493864
|
|
59479
|
solary by @saidcim | Stardance
|
saidcim
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T10:15:34Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a space-themed New Tab page and styled it like a terminal. I hope you will like it ☺", "repo": "https://github.com/saidcim/solary", "demo": "https://saidcim.github.io/solary/"}]...
|
[{"post_id": 64093, "ts": "202 [{"post_id": 64093, "ts": "2026-09-08T08:34:28Z", "hours": 0.5239, "text": "The terminal can search with s, switch between Google, DuckDuckGo and Yahoo, and jump straight to Google, YouTube or GitHub with commands: g , yt , gh . I also added the readme"}, {"post_id": 63880, "ts": "2026-09-07T21:38:03Z", "hours": 1.0731, "text": "I added an info command that provides information about planets and an ls command that compares them."}, {"post_id": 63843, "ts": "2026-09-07T20:30:45Z", "hours": 1.1542, "text": "I’ve added the other planets too (I can’t upload all 7 planets)."}, {"post_id": 63749, "ts": "2026-09-07T18:23:04Z", "hours": 1.1383, "text": "Added an ASCII planet"}, {"post_id": 63698, "ts": "2026-09-07T17:06:25Z", "hours": 1.0833, "text": "Static terminal layout and input loop history on the arrow keys, and Tab completion. Commands register into a table so later work can add them without touching the dispatcher."}]...
|
Title: solary by @saidcim | Stardance
Devlogs:
St Title: solary by @saidcim | Stardance
Devlogs:
Static terminal layout and input loop history on the arrow keys, and Tab completion. Commands register into a table so later work can add them without touching the dispatcher.
Added an ASCII planet
I’ve added the other planets too (I can’t upload all 7 planets).
I added an info command that provides information about planets and an ls command that compares them.
The terminal can search with s, switch between Google, DuckDuckGo and Yahoo, and jump straight to Google, YouTube or GitHub with commands: g , yt , gh . I also added the readme
Ships:
I made a space-themed New Tab page and styled it like a terminal. I hope you will like it ☺...
|
1792878687.0332036
|
1793742687.0332036
|
|
3146
|
solarpunk devboard by @starlitfire | Stardance
|
starlitfire
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: solarpunk devboard by @starlitfire | Starda Title: solarpunk devboard by @starlitfire | Stardance...
|
1792579728.5343575
|
1793184528.5343575
|
|
56761
|
solaris by @Yass_exe | Stardance
|
Yass_exe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: solaris by @Yass_exe | Stardance
|
1792925311.4693232
|
1793789311.4693232
|
|
44883
|
solar-powered water by @RithvikRT | Stardance
|
RithvikRT
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: solar-powered water by @RithvikRT | Stardan Title: solar-powered water by @RithvikRT | Stardance...
|
1792947109.6090298
|
1793811109.6090298
|
|
54379
|
solar system calculator by @paolalm | Stardance
|
paolalm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: solar system calculator by @paolalm | Stard Title: solar system calculator by @paolalm | Stardance...
|
1792788517.036155
|
1793393317.036155
|