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52855
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slack bot by @alicia_petrasovits | Stardance
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alicia_petrasovits
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @alicia_petrasovits | Stardanc Title: slack bot by @alicia_petrasovits | Stardance...
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1792727516.4297647
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1793332316.4297647
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43277
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slack bot by @Tony1292 | Stardance
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Tony1292
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Tony1292 | Stardance
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1792540395.5932322
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1793145195.5932322
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55338
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slack bot by @Stackx64 | Stardance
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Stackx64
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Stackx64 | Stardance
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1792493297.1583683
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1793357297.1583683
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56630
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slack bot by @Soujanya | Stardance
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Soujanya
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Soujanya | Stardance
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1792673305.2541757
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1793278105.2541757
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724
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slack bot by @Seb | Stardance
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Seb
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Seb | Stardance
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1792799560.6750813
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1793404360.6750813
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55580
|
slack bot by @People | Stardance
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People
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @People | Stardance
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1792500799.9063504
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1793105599.9063504
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70183
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slack bot by @Mahmoud_Mohamed | Stardance
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Mahmoud_Mohamed
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Mahmoud_Mohamed | Stardance
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1792961238.2590468
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1793566038.2590468
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70184
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slack bot by @Mahmoud_Mohamed | Stardance
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Mahmoud_Mohamed
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Mahmoud_Mohamed | Stardance
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1792961239.1004496
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1793566039.1004496
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44482
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slack bot by @Cyb3rBolt | Stardance
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Cyb3rBolt
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0
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0.0
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0
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[]
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[]
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Title: slack bot by @Cyb3rBolt | Stardance
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1792587102.4694045
|
1793191902.4694045
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62307
|
slack bot by @30prinznr | Stardance
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30prinznr
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0
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0.0
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0
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[]
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[]
|
Title: slack bot by @30prinznr | Stardance
|
1793044339.2559032
|
1793649139.2559032
|
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61299
|
slack bot by @1valaki_a | Stardance
|
1valaki_a
|
0
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0
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[]
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[]
|
Title: slack bot by @1valaki_a | Stardance
|
1793040524.8907003
|
1793645324.8907003
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22101
|
slack bot attempt by @HammyWammy | Stardance
|
HammyWammy
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0
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0.0
|
0
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[]
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[]
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Title: slack bot attempt by @HammyWammy | Stardanc Title: slack bot attempt by @HammyWammy | Stardance...
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1792572474.0091982
|
1793177274.0091982
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53208
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slack bot #1! by @sandebrandon | Stardance
|
sandebrandon
|
0
|
0.28
|
0
|
[]
|
[{"post_id": 57111, "ts": "202 [{"post_id": 57111, "ts": "2026-08-29T06:42:07Z", "hours": 0.28, "text": "Starting my first project with a slack bot that works with my own custom commands. So excited"}]...
|
Title: slack bot #1! by @sandebrandon | Stardance
Title: slack bot #1! by @sandebrandon | Stardance
Devlogs:
Starting my first project with a slack bot that works with my own custom commands. So excited...
|
1792738431.7183492
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1793343231.7183492
|
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59352
|
slack bort by @Anastt | Stardance
|
Anastt
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T12:56:28Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "made a slack bot named bort for the “make a slackbot” mission, pretty cool process overall. Ive never worked with vs code b4 so that was pretty fun. Its a really rewarding thing to see sth you made working. bort is running on the hackclub slack sever 24/7 through nest, go ping him!!", "repo": "https://github.com/Anastt77/stuff-for-stardance", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 64191, "ts": "202 [{"post_id": 64191, "ts": "2026-09-08T12:47:04Z", "hours": 0.3656, "text": "finished and tested the bot after deploying it with nest, rll enjoyed the whole process. gonna ship the project now “”"}, {"post_id": 63789, "ts": "2026-09-07T19:06:28Z", "hours": 0.825, "text": "Did the code for the bot, it works!!!!! now i need to wait for nest to get me approved to be able to run it 24/7 and complete the project"}, {"post_id": 63642, "ts": "2026-09-07T15:48:09Z", "hours": 0.4119, "text": "general topic research and downloading the necessary vs code stuff, as well as the first couple of steps. gonna continue w the code and track it with hackatime if i manage to figure out how that works"}]...
|
Title: slack bort by @Anastt | Stardance
Devlogs: Title: slack bort by @Anastt | Stardance
Devlogs:
general topic research and downloading the necessary vs code stuff, as well as the first couple of steps. gonna continue w the code and track it with hackatime if i manage to figure out how that works
Did the code for the bot, it works!!!!! now i need to wait for nest to get me approved to be able to run it 24/7 and complete the project
finished and tested the bot after deploying it with nest, rll enjoyed the whole process. gonna ship the project now “”
Ships:
made a slack bot named bort for the “make a slackbot” mission, pretty cool process overall. Ive never worked with vs code b4 so that was pretty fun. Its a really rewarding thing to see sth you made working. bort is running on the hackclub slack sever 24/7 through nest, go ping him!!...
|
1793130448.0519283
|
1793216848.0519283
|
|
27611
|
skywalk by @zhirkopro115 | Stardance
|
zhirkopro115
|
1
|
85.39
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T19:23:24Z", "hours": 82.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello dear tester i made this game cs i one time i stumbled across game like that that i liked but i wanted to add a phew things to it cs i liked it but it wasnt my game so i created my own with my own features. I am very proud that i made autopilot and guide i think that was the hardest things to do ( and physics od course like gravity and whatewer ). What do you need to know to play? i think you only need to know that arrow up it the throttle up and arrow down is throttle down and also you need to know that wars is the q and e buttoms map is m and you dont need to worry about autopilot doing strange things it will do it just don touch it cs it will turn off and remember that the starter rocket can fly to the moon but not back ( cs there is not enough fuel) so if you wanted to go back to earth you would need to build a larger rocket and i think thats all . good luck testing it and have a good morning/afternoon/evening/night bye :)", "repo": "https://github.com/zhirkoalexander-maker/ellipse", "demo": "https://zhirkoalexander-maker.github.io/ellipse/"}]...
|
[{"post_id": 75570, "ts": "202 [{"post_id": 75570, "ts": "2026-09-30T13:54:19Z", "hours": 3.3944, "text": "hello dear testers i wrote yes i wrote this game with help of ai but now i got 35 procent ai ( like the autopilot is ai and map is ai ( on map just planets)) everithing else i wrote myself with the help of my dad . Please may you stop rejecting my project again and again ( i am so sorry i cant do more of this cs i am in 8 grade ant only on this week i had 9 tests ( this includes piano that i play)) i just did everithing i could to this project sorry and bye"}, {"post_id": 74141, "ts": "2026-09-26T19:15:30Z", "hours": 5.6719, "text": "helloooo everyone and today i officially ended my project. jst added a new model of the rocket ( cs it looked bad in my opinion ) and in the start if you joined for the first time there will be a guide waiting for you ( kinda struggled on that one ) and added this legs that hold the rocket when it is about to launch. I very wanted to add more things about the game to this devlog but if i will be adding here every feature it would cost me like 8 h so sorry but you can always check it out yourself here https://zhirkoalexander-maker.github.io/ellipse/ oh and i changed the game name from ellipse to challanger ( yeah that spaceship that exploded back in 1990 (sorry dont know the real date)) cs the game with name ellipse alredy exsit bla bla bla. oookey this is the end so thanks every one for beeng here and buy ( for some one who is rating my game pls dont rate me hard i am a starter and my dad helped me a lot and i am jst so bad in english ) btw if anybody wanted to know i am saving up on a bambulab mini ok soo now its the real end so bye and see you later :)"}, {"post_id": 72370, "ts": "2026-09-22T19:29:54Z", "hours": 8.8811, "text": "hi everyone today i made this cool crash animation that shows up when you try to land on a planet faster than 30 m/s (i think i might change it to higher soon like to 70 m/s so it will be easier to land) and i am working on a landing porcess but it is so hard and idk what to do but i want to do it myself without ai so sorry if it will be trash and sorry for the rocket details i am just so bad at drawing especially 3d models (i trided hard)and thats all. Oh and i changed the warp a lil bit so it dosent take you 5 mins to fly to the jupiter (warp is q and e buttons) oh and i added sas (autopilot) so if you dont want to fly to the moon yourself ( its preery hard) you can just press sas and sellect the planet but still it is preety much a concepcion but il try my best to do it thnks for reading bye :)"}, {"post_id": 36662, "ts": "2026-07-28T21:18:14Z", "hours": 10.3414, "text": "hello. ehhhhh….. i dont think you know how much love and my life i gave to this game and this is the best i can do. when i add new things there are 2 new bugs and that was happening for more than a 100 times. i dont think i will end this game cs i and tired. sorry fellas.(dont judge my devlogs please cs i spend most time coding) sorry and see you in another 10 h"}, {"post_id": 29128, "ts": "2026-07-15T19:57:31Z", "hours": 8.8847, "text": "today added the sun and added the debug screen to see what wrong (debug was very hard even harder than the game(wasted 5 h on it)) and i think i am going to add the guide in the menu(there is help button but it dosnt work yet) soo i think i is all for today and have a good thms :)"}, {"post_id": 27670, "ts": "2026-07-13T13:21:13Z", "hours": 10.0064, "text": "today nothing special in this devlog i fixed some bugs that were glitching the game. and added so you can actualy see the rocket in the vehicle assembly and i am going to make this better. and if you want to know the bugs i fixed and what i added (bet you dont) but i am still going to write that cs it need to be in the devlog. soo i fixed thet the roket couldnt land properly on the planets and wasnt crashing if the speed was to fast (more than 30 m/s) also fixed that the earth gravity was to strong and you couldnt tke off cs your fuel was running yout to fast. also added that the rocket have weight so if your rocket is to heavy you cant lift od aaand i added the sun day and night. if you made it here i am impressed (pls follow?) ok ok i am joking by have a good day (or night or evening or lunch or morning or 1 oclock or 2 or clock or….) ok see ya :) (follow @paper_01 )"}, {"post_id": 26589, "ts": "2026-07-11T14:37:27Z", "hours": 8.4506, "text": "this is video of my gameplay of the game and i like it like this is what i wanted to create but there is more to presice like landing on other planets crashes and more. you can play it right now there https://zhirkoalexander-maker.github.io/ellipse/ the game isnt finshed yet but if you want to play here. :)"}, {"post_id": 24968, "ts": "2026-07-08T21:09:46Z", "hours": 8.3767, "text": "today nothing crazy i added a bunch of models and fixed a few bugs (like gravity was to strong) also i added crash to the game so if you go into the planet to fast you crash into it and i added a normal working menu yeah and also 3d recurces i took from here if you want https://science.nasa.gov/3d-resources/ (nasa 3d models)"}, {"post_id": 22045, "ts": "2026-07-04T09:22:41Z", "hours": 3.5458, "text": "today i added a better texture of the rocket and a degree meter so you know in what posytion are you right now also added a phew buttons (they were there but they werent working properly) and i think in the next update i will add a smoother landing see ya ;)"}, {"post_id": 20091, "ts": "2026-07-01T16:40:56Z", "hours": 2.6222, "text": "StarWeld v0.4: real textures + 3D terrain on all planets, KSC launch pad at real coords, terrain collision matches visual mountains, controls locked on pad until liftoff, compressed orbits (Moon 4Mm), fuel ×1.5, reentry heat, HUD. Fixed: Moon clipping, ocean spawn, mountain clipping, TS clean. sorry i was writing it like robot cs i dont have much time. ps it still sucks i will fix it toomorow"}, {"post_id": 19436, "ts": "2026-06-30T19:15:07Z", "hours": 9.2897, "text": "today didnt do much but added some buttons to menu fixed some bugs and added better texure of earth and now its time for physyk of the game and honestly …. ahhh i think i will need help of ai or if someone can help with it pls comment"}, {"post_id": 17607, "ts": "2026-06-28T14:06:37Z", "hours": 6.4111, "text": "i wanted to create game where you build and launch you rocket ship to planets in solar system here is my first work"}]...
|
Title: skywalk by @zhirkopro115 | Stardance
Devlo Title: skywalk by @zhirkopro115 | Stardance
Devlogs:
i wanted to create game where you build and launch you rocket ship to planets in solar system here is my first work
today didnt do much but added some buttons to menu fixed some bugs and added better texure of earth and now its time for physyk of the game and honestly …. ahhh i think i will need help of ai or if someone can help with it pls comment
StarWeld v0.4: real textures + 3D terrain on all planets, KSC launch pad at real coords, terrain collision matches visual mountains, controls locked on pad until liftoff, compressed orbits (Moon 4Mm), fuel ×1.5, reentry heat, HUD. Fixed: Moon clipping, ocean spawn, mountain clipping, TS clean. sorry i was writing it like robot cs i dont have much time. ps it still sucks i will fix it toomorow
today i added a better texture of the rocket and a degree meter so you know in what posytion are you right now also added a phew buttons (they were there but they werent working properly) and i think in the next update i will add a smoother landing see ya ;)
today nothing crazy i added a bunch of models and fixed a few bugs (like gravity was to strong) also i added crash to the game so if you go into the planet to fast you crash into it and i added a normal working menu yeah and also 3d recurces i took from here if you want https://science.nasa.gov/3d-resources/ (nasa 3d models)
this is video of my gameplay of the game and i like it like this is what i wanted to create but there is more to presice like landing on other planets crashes and more. you can play it right now there https://zhirkoalexander-maker.github.io/ellipse/ the game isnt finshed yet but if you want to play here. :)
today nothing special in this devlog i fixed some bugs that were glitching the game. and added so you can actualy see the rocket in the vehicle assembly and i am going to make this better. and if you want to know the bugs i fixed and what i added (bet you dont) but i am still going to write that cs it need to be in the devlog. soo i fixed thet the roket couldnt land properly on the planets and wasnt crashing if the speed was to fast (more than 30 m/s) also fixed that the earth gravity was to strong and you couldnt tke off cs your fuel was running yout to fast. also added that the rocket have weight so if your rocket is to heavy you cant lift od aaand i added the sun day and night. if you made it here i am impressed (pls follow?) ok ok i am joking by have a good day (or night or evening or lunch or morning or 1 oclock or 2 or clock or….) ok see ya :) (follow @paper_01 )
today added the sun and added the debug screen to see what wrong (debug was very hard even harder than the game(wasted 5 h on it)) and i think i am going to add the guide in the menu(there is help button but it dosnt work yet) soo i think i is all for today and have a good thms :)
hello. ehhhhh….. i dont think you know how much love and my life i gave to this game and this is the best i can do. when i add new things there are 2 new bugs and that was happening for more than a 100 times. i dont think i will end this game cs i and tired. sorry fellas.(dont judge my devlogs please cs i spend most time coding) sorry and see you in another 10 h
hi everyone today i made this cool crash animation that shows up when you try to land on a planet faster than 30 m/s (i think i might change it to higher soon like to 70 m/s so it will be easier to land) and i am working on a landing porcess but it is so hard and idk what to do but i want to do it myself without ai so sorry if it will be trash and sorry for the rocket details i am just so bad at drawing especially 3d models (i trided hard)and thats all. Oh and i changed the warp a lil bit so it dosent take you 5 mins to fly to the jupiter (warp is q and e buttons) oh and i added sas (autopilot) so if you dont want to fly to the moon yourself ( its preery hard) you can just press sas and sellect the planet but still it is preety much a concepcion but il try my best to do it thnks for reading bye :)
helloooo everyone and today i officially ended my project. jst added a new model of the rocket ( cs it looked bad in my opinion ) and in the start if you joined for the first time there will be a guide waiting for you ( kinda struggled on that one ) and added this legs that hold the rocket when it is about to launch. I very wanted to add more things about the game to this devlog but if i will be adding here every feature it would cost me like 8 h so sorry but you can always check it out yourself here https://zhirkoalexander-maker.github.io/ellipse/ oh and i changed the game name from ellipse to challanger ( yeah that spaceship that exploded back in 1990 (sorry dont know the real date)) cs the game with name ellipse alredy exsit bla bla bla. oookey this is the end so thanks every one for beeng here and buy ( for some one who is rating my game pls dont rate me hard i am a starter and my dad helped me a lot and i am jst so bad in english ) btw if anybody wanted to know i am saving up on a bambulab mini ok soo now its the real end so bye and see you later :)
hello dear testers i wrote yes i wrote this game with help of ai but now i got 35 procent ai ( like the autopilot is ai and map is ai ( on map just planets)) everithing else i wrote myself with the help of my dad . Please may you stop rejecting my project again and again ( i am so sorry i cant do more of this cs i am in 8 grade ant only on this week i had 9 tests ( this includes piano that i play)) i just did everithing i could to this project sorry and bye
Ships:
Hello dear tester i made this game cs i one time i stumbled across game like that that i liked but i wanted to add a phew things to it cs i liked it but it wasnt my game so i created my own with my own features. I am very proud that i made autopilot and guide i think that was the hardest things to do ( and physics od course like gravity and whatewer ). What do you need to know to play? i think you only need to know that arrow up it the throttle up and arrow down is throttle down and also you need to know that wars is the q and e buttoms map is m and you dont need to worry about autopilot doing strange things it will do it just don touch it cs it will turn off and remember that the starter rocket can fly to the moon but not back ( cs there is not enough fuel) so if you wanted to go back to earth you would need to build a larger rocket and i think thats all . good luck testing it and have a good morning/afternoon/evening/night bye :)...
|
1793152458.4724112
|
1793238858.4724112
|
|
36567
|
skytales by @Adib | Stardance
|
Adib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skytales by @Adib | Stardance
|
1792673413.7772734
|
1793278213.7772734
|
|
57418
|
skysynth @ svelte by @manystarsapart | Stardance
|
manystarsapart
|
0
|
21.08
|
0
|
[]
|
[{"post_id": 72082, "ts": "202 [{"post_id": 72082, "ts": "2026-09-22T04:06:56Z", "hours": 6.0558, "text": "hey! just made the settings menu & added the settings preset feature. you can now quickswap into preset preferences while playing! here’s a demo: あいつら全員同窓会 (Aitsura Zenin Dousoukai) / inside joke by ZUTOMAYO."}, {"post_id": 63380, "ts": "2026-09-07T05:23:13Z", "hours": 4.4556, "text": "progress: animations animations animations! added animation when a note is played. you can also play the notes via touchscreen now! more optimisations to come later. try it yourself: https://www.beta.skysynth.space/player"}, {"post_id": 63036, "ts": "2026-09-06T16:35:37Z", "hours": 2.5722, "text": "audio engine should be fully working! here’s a demo clip of me playing MILABO - zutomayo. fully on my laptop keyboard. try it out yourself! http://www.beta.skysynth.space/player (” \" to switch between key release modes)"}, {"post_id": 61340, "ts": "2026-09-04T06:37:20Z", "hours": 0.5128, "text": "successfully deployed! i was just missing curly brackets. check it out at: http://www.beta.skysynth.space/player warning: only devices with a keyboard can interact with the page. for now."}, {"post_id": 61329, "ts": "2026-09-04T05:48:34Z", "hours": 1.4903, "text": "finished the prototype for the core audio logic! you can only play one instrument for now, but all the features are present. i will deploy it soon. there is absolutely ZERO UI/UX though. it is just an empty html with full capabilities of playing an instrument. if it helps, try opening the console."}, {"post_id": 61127, "ts": "2026-09-03T21:33:21Z", "hours": 1.7975, "text": "LOL i rewrote my logic for the handler because it was starting to feel like my old projects again. meaning they would just be one big singleton thing dependent on one another. now i have a single builder function that can be reused elsewhere. lets hope this works."}, {"post_id": 60727, "ts": "2026-09-03T09:08:13Z", "hours": 3.2022, "text": "just finished the core logic for keypress & MIDI note derivation (+ a whole other bunch of misc helper / handler code)! we are one step closer to playing music. i added many additional functionalities too."}, {"post_id": 60106, "ts": "2026-09-02T08:07:41Z", "hours": 0.9903, "text": "set up a basic file structure. let’s keep this going"}]...
|
Title: skysynth @ svelte by @manystarsapart | Star Title: skysynth @ svelte by @manystarsapart | Stardance
Devlogs:
set up a basic file structure. let’s keep this going
just finished the core logic for keypress & MIDI note derivation (+ a whole other bunch of misc helper / handler code)! we are one step closer to playing music. i added many additional functionalities too.
LOL i rewrote my logic for the handler because it was starting to feel like my old projects again. meaning they would just be one big singleton thing dependent on one another. now i have a single builder function that can be reused elsewhere. lets hope this works.
finished the prototype for the core audio logic! you can only play one instrument for now, but all the features are present. i will deploy it soon. there is absolutely ZERO UI/UX though. it is just an empty html with full capabilities of playing an instrument. if it helps, try opening the console.
successfully deployed! i was just missing curly brackets. check it out at: http://www.beta.skysynth.space/player warning: only devices with a keyboard can interact with the page. for now.
audio engine should be fully working! here’s a demo clip of me playing MILABO - zutomayo. fully on my laptop keyboard. try it out yourself! http://www.beta.skysynth.space/player (” " to switch between key release modes)
progress: animations animations animations! added animation when a note is played. you can also play the notes via touchscreen now! more optimisations to come later. try it yourself: https://www.beta.skysynth.space/player
hey! just made the settings menu & added the settings preset feature. you can now quickswap into preset preferences while playing! here’s a demo: あいつら全員同窓会 (Aitsura Zenin Dousoukai) / inside joke by ZUTOMAYO....
|
1792705910.7488558
|
1793310710.7488558
|
|
6959
|
skys the limit by @make_aguess | Stardance
|
make_aguess
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skys the limit by @make_aguess | Stardance
|
1792759770.0586925
|
1793364570.0586925
|
|
67700
|
skying game by @Davi89 | Stardance
|
Davi89
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skying game by @Davi89 | Stardance
|
1793112822.298688
|
1793717622.298688
|
|
42894
|
skyfri by @hermann | Stardance
|
hermann
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skyfri by @hermann | Stardance
|
1792525981.1332483
|
1793130781.1332483
|
|
45076
|
skyStart by @skyFonix | Stardance
|
skyFonix
|
2
|
12.0
|
18
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T18:09:33Z", "hours": 6.0, "multiplier": 2.33, "payout": 18, "blessing": "neutral", "text": "I added a synchronization feature across multiple devices with a centralized backend!", "repo": "https://github.com/FonixPython/skyStart", "demo": "https://skystart.cigoria.eu"}, {"ship_num": 2, "ts": "2026-08-08T19:24:01Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a start page in React, with a customizable search engine optional background blur for the photos fetched from the APOD api from NASA an unlimited amount of shortcuts collapse-able sticky notes with synchronization across tabs and windows!", "repo": "https://github.com/FonixPython/skyStart", "demo": "https://skystart.cigoria.eu"}]...
|
[{"post_id": 63086, "ts": "202 [{"post_id": 63086, "ts": "2026-09-06T17:57:09Z", "hours": 3.8553, "text": "After quite a lot of work, syncing settings and notes between devices is finally done! It’s accomplished with generated uuid, that can be shared between clients!"}, {"post_id": 61766, "ts": "2026-09-04T20:37:16Z", "hours": 1.7011, "text": "Been a while! School started so I’ve been pretty busy with that ig. I wanted to continue working on the coffeeTracker, but I’m a bit bored of that currently so I decided to work a bit more on skystart. I’ve wanted to add syncs from the begging and even tried, but ultimately gave up on in. But I’m giving it another shot! Already moved the project to typescript and initialized PrismaORM with sqlite! Next up are the endpoints! This feature will be pretty useful for me!"}, {"post_id": 43544, "ts": "2026-08-08T21:31:43Z", "hours": 0.7861, "text": "Added snap to grid and middle click to add sticky notes!"}, {"post_id": 43423, "ts": "2026-08-08T17:31:36Z", "hours": 2.1342, "text": "Added collapseable sticky notes that have a relative position to the screen so they can’t move out of sight! Also added option for background blur! I think it’s pretty much finished I just need to deploy it!"}, {"post_id": 43333, "ts": "2026-08-08T15:10:15Z", "hours": 2.7244, "text": "Changes: I connected my site to the APOD api, for the background, but directly accessing the api every time, was slow, so I made a cache for it Added a settings panel, so now the search engine can be changed, along with the shortcuts!"}, {"post_id": 42715, "ts": "2026-08-07T15:56:23Z", "hours": 1.5472, "text": "searching and shortcuts work now, next is the wallpaper from apod and maybe better shortcut icons"}]...
|
Title: skyStart by @skyFonix | Stardance
Devlogs: Title: skyStart by @skyFonix | Stardance
Devlogs:
searching and shortcuts work now, next is the wallpaper from apod and maybe better shortcut icons
Changes: I connected my site to the APOD api, for the background, but directly accessing the api every time, was slow, so I made a cache for it Added a settings panel, so now the search engine can be changed, along with the shortcuts!
Added collapseable sticky notes that have a relative position to the screen so they can’t move out of sight! Also added option for background blur! I think it’s pretty much finished I just need to deploy it!
Added snap to grid and middle click to add sticky notes!
Been a while! School started so I’ve been pretty busy with that ig. I wanted to continue working on the coffeeTracker, but I’m a bit bored of that currently so I decided to work a bit more on skystart. I’ve wanted to add syncs from the begging and even tried, but ultimately gave up on in. But I’m giving it another shot! Already moved the project to typescript and initialized PrismaORM with sqlite! Next up are the endpoints! This feature will be pretty useful for me!
After quite a lot of work, syncing settings and notes between devices is finally done! It’s accomplished with generated uuid, that can be shared between clients!
Ships:
I made a start page in React, with a customizable search engine optional background blur for the photos fetched from the APOD api from NASA an unlimited amount of shortcuts collapse-able sticky notes with synchronization across tabs and windows!
I added a synchronization feature across multiple devices with a centralized backend!...
|
1793127005.9209113
|
1793213405.9209113
|
|
47882
|
skyPad by @skyFonix | Stardance
|
skyFonix
|
0
|
2.03
|
0
|
[]
|
[{"post_id": 57291, "ts": "202 [{"post_id": 57291, "ts": "2026-08-29T12:14:46Z", "hours": 1.1, "text": "Redid the schematic and did the routing for the pcb!"}, {"post_id": 48011, "ts": "2026-08-16T09:19:17Z", "hours": 0.93, "text": "Did the schematic work. https://lapse.hackclub.com/timelapse/QInND8ZEB4PO"}]...
|
Title: skyPad by @skyFonix | Stardance
Devlogs:
D Title: skyPad by @skyFonix | Stardance
Devlogs:
Did the schematic work. https://lapse.hackclub.com/timelapse/QInND8ZEB4PO
Redid the schematic and did the routing for the pcb!...
|
1792532952.6251218
|
1793137752.6251218
|
|
27619
|
skyOS by @skyFonix | Stardance
|
skyFonix
|
2
|
17.0
|
89
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T19:02:21Z", "hours": 9.0, "multiplier": 8.17, "payout": 89, "blessing": "neutral", "text": "Ship #2 Features added: Music player with metadata reading (cover art, title, artist, release year) Image viewer with zoom and grab to navigate, also supports setting images as wallpapers simpleShare integration, uploads, deletion, quota management and file opening with the appropriate media app, anything that is currently unsupported gets downloaded. simpleShare demo login info: username: demo password: demopass", "repo": "https://github.com/FonixPython/skyOS", "demo": "https://webos.cigoria.eu/"}, {"ship_num": 2, "ts": "2026-08-06T21:56:00Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very first webos! Features: About App, Calculator App, Notes App, Customizable wallpaper. The whole thing is written in React and hosted on my own hardware.", "repo": "https://github.com/FonixPython/skyOS", "demo": "https://webos.cigoria.eu/"}]...
|
[{"post_id": 50543, "ts": "202 [{"post_id": 50543, "ts": "2026-08-19T18:51:29Z", "hours": 1.4989, "text": "Added finishing touches to simpleShare integration, with a quota display, uploads, deletion and support for setting an uploaded image as the wallpaper!"}, {"post_id": 50317, "ts": "2026-08-19T14:12:00Z", "hours": 3.0203, "text": "Basics of simpleShare integration are complete, files can be opened inside skyOs directly from the files stored on simpleShare. I need to add uploads, deletion and wallpaper support to it."}, {"post_id": 49873, "ts": "2026-08-18T20:28:47Z", "hours": 2.2914, "text": "Added music player too, tried customizing the slider, but I couldn’t get it to react to css so I gave up ¯ ( ツ)/¯"}, {"post_id": 49433, "ts": "2026-08-18T08:34:30Z", "hours": 2.1956, "text": "Added Image viewer"}, {"post_id": 42208, "ts": "2026-08-06T20:24:47Z", "hours": 2.2136, "text": "Made a calculator too!"}, {"post_id": 41909, "ts": "2026-08-06T12:51:01Z", "hours": 1.7642, "text": "I made a notes app that saves to localStorage! I also added a wallpaper url to localStorage, but haven’t yet made the settings app"}, {"post_id": 41863, "ts": "2026-08-06T10:41:32Z", "hours": 1.1986, "text": "Added about app, and function to render different kinds of apps and close them!"}, {"post_id": 41837, "ts": "2026-08-06T09:26:18Z", "hours": 0.6336, "text": "Added draggable windows, and a button to open them!"}, {"post_id": 41823, "ts": "2026-08-06T08:45:16Z", "hours": 1.7706, "text": "Added top bar"}]...
|
Title: skyOS by @skyFonix | Stardance
Devlogs:
Ad Title: skyOS by @skyFonix | Stardance
Devlogs:
Added top bar
Added draggable windows, and a button to open them!
Added about app, and function to render different kinds of apps and close them!
I made a notes app that saves to localStorage! I also added a wallpaper url to localStorage, but haven’t yet made the settings app
Made a calculator too!
Added Image viewer
Added music player too, tried customizing the slider, but I couldn’t get it to react to css so I gave up ¯ ( ツ)/¯
Basics of simpleShare integration are complete, files can be opened inside skyOs directly from the files stored on simpleShare. I need to add uploads, deletion and wallpaper support to it.
Added finishing touches to simpleShare integration, with a quota display, uploads, deletion and support for setting an uploaded image as the wallpaper!
Ships:
I made my very first webos! Features: About App, Calculator App, Notes App, Customizable wallpaper. The whole thing is written in React and hosted on my own hardware.
Ship #2 Features added: Music player with metadata reading (cover art, title, artist, release year) Image viewer with zoom and grab to navigate, also supports setting images as wallpapers simpleShare integration, uploads, deletion, quota management and file opening with the appropriate media app, anything that is currently unsupported gets downloaded. simpleShare demo login info: username: demo password: demopass...
|
1793108878.3604567
|
1793195278.3604567
|
|
5819
|
sky lights by @Hcardas | Stardance
|
Hcardas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sky lights by @Hcardas | Stardance
|
1792612292.4399273
|
1793217092.4399273
|
|
37006
|
sky calendar by @rena | Stardance
|
rena
|
0
|
0.35
|
0
|
[]
|
[{"post_id": 30881, "ts": "202 [{"post_id": 30881, "ts": "2026-07-18T20:46:00Z", "hours": 0.3503, "text": "Setting up Streamlit and stuff for a dashboard to display celestial events. I recently used Gradio/Hugging Face to build a chatbot so I figured I’d try Streamlit next. I think I’ll try adding a calendar next"}]...
|
Title: sky calendar by @rena | Stardance
Devlogs: Title: sky calendar by @rena | Stardance
Devlogs:
Setting up Streamlit and stuff for a dashboard to display celestial events. I recently used Gradio/Hugging Face to build a chatbot so I figured I’d try Streamlit next. I think I’ll try adding a calendar next...
|
1792914853.5789058
|
1793778853.5789058
|
|
42271
|
skrible by @alrik | Stardance
|
alrik
|
0
|
1.85
|
0
|
[]
|
[{"post_id": 47698, "ts": "202 [{"post_id": 47698, "ts": "2026-08-15T19:39:13Z", "hours": 1.8547, "text": "Triple T can move"}, {"post_id": 39624, "ts": "2026-08-02T18:55:37Z", "hours": 0.0, "text": "Making Something for Students | btw my logs are not 43m , its more than that for some reason i still cant see my project time appear here but i can see it on my hackatime dashboard"}]...
|
Title: skrible by @alrik | Stardance
Devlogs:
Mak Title: skrible by @alrik | Stardance
Devlogs:
Making Something for Students | btw my logs are not 43m , its more than that for some reason i still cant see my project time appear here but i can see it on my hackatime dashboard
Triple T can move...
|
1792504174.6481185
|
1793108974.6481185
|
|
70703
|
skiss by @abhayantony69 | Stardance
|
abhayantony69
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skiss by @abhayantony69 | Stardance
|
1792547228.9368663
|
1793152028.9368663
|
|
32744
|
skirmish ops by @mizuprobrawl | Stardance
|
mizuprobrawl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skirmish ops by @mizuprobrawl | Stardance
|
1792619280.5926576
|
1793224080.5926576
|
|
30634
|
skipline by @zeroaragamer | Stardance
|
zeroaragamer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skipline by @zeroaragamer | Stardance
|
1792633825.9770145
|
1793238625.9770145
|
|
2574
|
skipday by @DakshS | Stardance
|
DakshS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skipday by @DakshS | Stardance
|
1792741822.9740849
|
1793346622.9740849
|
|
42421
|
skin-scanner by @shouryasharan27 | Stardance
|
shouryasharan27
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skin-scanner by @shouryasharan27 | Stardanc Title: skin-scanner by @shouryasharan27 | Stardance...
|
1792508037.0052726
|
1793112837.0052726
|
|
45923
|
skew by @skew | Stardance
|
skew
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: skew by @skew | Stardance
|
1792644513.2333913
|
1793249313.2333913
|
|
278
|
six seven by @qcoral | Stardance
|
qcoral
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: six seven by @qcoral | Stardance
|
1792691341.2436485
|
1793296141.2436485
|
|
55099
|
sitepulse by @coolcream | Stardance
|
coolcream
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T10:16:21Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple site in vite to show nasa’s daily images from space :D", "repo": "https://github.com/Sankarshan-T/sitepulse/", "demo": "https://sankarshan-t.github.io/sitepulse/"}]...
|
[{"post_id": 57992, "ts": "202 [{"post_id": 57992, "ts": "2026-08-30T10:14:44Z", "hours": 0.5675, "text": "Added a new homepage so it looks more cleaner now :)"}, {"post_id": 57974, "ts": "2026-08-30T09:39:06Z", "hours": 0.3058, "text": "Styled the page more with some basic css :D"}, {"post_id": 57771, "ts": "2026-08-30T01:57:12Z", "hours": 0.2939, "text": "Optimized my code by separating the containers and added little css"}, {"post_id": 57768, "ts": "2026-08-30T01:37:52Z", "hours": 0.2558, "text": "cool, now it fetches all required data from the api yay!!"}, {"post_id": 57758, "ts": "2026-08-30T01:12:11Z", "hours": 0.3, "text": "Followed the guide, setup vite fully and also fetched data from nasa’s api."}, {"post_id": 57382, "ts": "2026-08-29T14:47:33Z", "hours": 0.2519, "text": "Added basic configs and created deploy workflow to deploy using github pages"}]...
|
Title: sitepulse by @coolcream | Stardance
Devlog Title: sitepulse by @coolcream | Stardance
Devlogs:
Added basic configs and created deploy workflow to deploy using github pages
Followed the guide, setup vite fully and also fetched data from nasa’s api.
cool, now it fetches all required data from the api yay!!
Optimized my code by separating the containers and added little css
Styled the page more with some basic css :D
Added a new homepage so it looks more cleaner now :)
Ships:
I made a simple site in vite to show nasa’s daily images from space :D...
|
1793109193.7491982
|
1793195593.7491982
|
|
56477
|
siteproject by @nokianvirtanen | Stardance
|
nokianvirtanen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: siteproject by @nokianvirtanen | Stardance
|
1792666059.839434
|
1793270859.839434
|
|
47899
|
sitebyjosh by @austinjoshua663 | Stardance
|
austinjoshua663
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sitebyjosh by @austinjoshua663 | Stardance
|
1792532972.9765458
|
1793137772.9765458
|
|
68157
|
site organizer by @akaashbaril | Stardance
|
akaashbaril
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: site organizer by @akaashbaril | Stardance
|
1793119737.175033
|
1793724537.175033
|
|
50834
|
site lets start by @The_Blue_Reverberation | Stard site lets start by @The_Blue_Reverberation | Stardance...
|
The_Blue_Reverberation
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T14:12:36Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made site :D site not the greatest atm :o site bag D:", "repo": "https://github.com/alsono/site", "demo": "https://alsono.github.io/site/"}]...
|
[{"post_id": 49578, "ts": "202 [{"post_id": 49578, "ts": "2026-08-18T13:47:11Z", "hours": 0.4611, "text": "well that wasn’t very hard!"}]...
|
Title: site lets start by @The_Blue_Reverberation Title: site lets start by @The_Blue_Reverberation | Stardance
Devlogs:
well that wasn’t very hard!
Ships:
i made site :D site not the greatest atm :o site bag D:...
|
1793141558.7892365
|
1793227958.7892365
|
|
14472
|
site ecole teste v1 by @gzelo | Stardance
|
gzelo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: site ecole teste v1 by @gzelo | Stardance
|
1792580038.389176
|
1793184838.389176
|
|
53111
|
site do junim by @jnm277 | Stardance
|
jnm277
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: site do junim by @jnm277 | Stardance
|
1792738112.6307983
|
1793342912.6307983
|
|
48612
|
site by @nallapetaakarsh | Stardance
|
nallapetaakarsh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: site by @nallapetaakarsh | Stardance
|
1792558447.0719414
|
1793163247.0719414
|
|
52642
|
site 1 by @sabrina_ | Stardance
|
sabrina_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: site 1 by @sabrina_ | Stardance
|
1792716497.9958656
|
1793321297.9958656
|
|
27874
|
singularity.os by @deltarunesangel | Stardance
|
deltarunesangel
|
0
|
3.48
|
0
|
[]
|
[{"post_id": 32492, "ts": "202 [{"post_id": 32492, "ts": "2026-07-21T18:28:21Z", "hours": 3.4836, "text": "Welcome to the Singularity! I’ve (finally) gotten started on my personal OS! Once it is completed, it will be space-themed (it kinda already is but you get it) and include features like various physics simulators and a planet tracker, as well as a few of my favorite playlists and my portfolio. As for today, I’ve added a background GIF, top bar, welcome window, and notes app. Getting the click-to-drag to work for each window was annoying; I messed up my JS pretty badly at first. Thank goodness for the code organization shortcut, though, because after I tried that out I realized all I was missing was a single bracket. Next time I write, I’ll (hopefully…!) have the basics pinned down and then be able to move on to the more complicated aspects of this project."}]...
|
Title: singularity.os by @deltarunesangel | Starda Title: singularity.os by @deltarunesangel | Stardance
Devlogs:
Welcome to the Singularity! I’ve (finally) gotten started on my personal OS! Once it is completed, it will be space-themed (it kinda already is but you get it) and include features like various physics simulators and a planet tracker, as well as a few of my favorite playlists and my portfolio. As for today, I’ve added a background GIF, top bar, welcome window, and notes app. Getting the click-to-drag to work for each window was annoying; I messed up my JS pretty badly at first. Thank goodness for the code organization shortcut, though, because after I tried that out I realized all I was missing was a single bracket. Next time I write, I’ll (hopefully…!) have the basics pinned down and then be able to move on to the more complicated aspects of this project....
|
1792644476.6074076
|
1793249276.6074076
|
|
65795
|
sing by @Singularity-larp200 | Stardance
|
Singularity-larp200
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sing by @Singularity-larp200 | Stardance
|
1793091125.792484
|
1793695925.792484
|
|
48476
|
sine based rendering by @fedi41 | Stardance
|
fedi41
|
0
|
6.98
|
0
|
[]
|
[{"post_id": 49763, "ts": "202 [{"post_id": 49763, "ts": "2026-08-18T18:03:15Z", "hours": 4.1283, "text": "sine-drawing tool! I did varios stuff, an editor, new structure, etc. Editor At the time its verryyy simple but I plan to add some more features ) Project structure I remade the project structure again! Shapes are now like nodes in other game engines, there are path shapes, and some other shapes like ShapeGroup and StyledShape. A PathShape always has a build_path() function, to create the path from harmonics. New shapes GroupShape (combines multiple shapes into one) StyledShape (sets a ShapeStyle for the passed shape (or shape group)) rendering system The rendering system is modular, there is a main renderer class, that handles the main logic. And there is a specific renderer (pygame) that does the graphic stuff. The idea is, that it can be easily expanded to render with a different engine. further plans make a file format for saving harmonics. add an export option to the editor (exports to a file) make a font! (But later ig…)"}, {"post_id": 48094, "ts": "2026-08-16T11:51:52Z", "hours": 1.6989, "text": "working on project structure I’ve been working on better project structure. I added some classes, that make the rendering easier: HarmonicShape the shape, encoded in harmonics RenderStyle stores the color, width and in the future other render propereties. StyledShape the final shape object, that combines the harmonic shape and the render style. will store the animation for the shape (modifies harmonics) HarmonicSprite stores a list of shapes (StyledShape) and handles updates and animations PygameRenderer renders sprites on the screen Also I added a fft function to later transform points into harmonics. - next i will make a drawing tool, and make an alphabet."}, {"post_id": 47723, "ts": "2026-08-15T20:29:25Z", "hours": 1.155, "text": "Another side-project :D recently, I watched some videos about the fourier series, and the fourier transform. One guy even made a game out of it! I got inspired, and started another side-project XD. Project idea My idea for this project is to make a simple font and sprite renderer, using the fourier series… What is a fourier series / transform? Its the algorithm for spliting any wave into varios sine waves. And if u combine two waves (x and y) you can draw any shape. Why is it so cool? if you fade the harmonics, you can make transitions between shapes, animate them, and much more. it uses less storage then traditional apps, because it has no big assets (harmonics are tiny). BUT it probably will use more ram, because its computing all the paths live. At the time I only have this small flower-demo, but later I will add more cool stuff :) (maybe I will even do a game!)"}]...
|
Title: sine based rendering by @fedi41 | Stardance Title: sine based rendering by @fedi41 | Stardance
Devlogs:
Another side-project :D recently, I watched some videos about the fourier series, and the fourier transform. One guy even made a game out of it! I got inspired, and started another side-project XD. Project idea My idea for this project is to make a simple font and sprite renderer, using the fourier series… What is a fourier series / transform? Its the algorithm for spliting any wave into varios sine waves. And if u combine two waves (x and y) you can draw any shape. Why is it so cool? if you fade the harmonics, you can make transitions between shapes, animate them, and much more. it uses less storage then traditional apps, because it has no big assets (harmonics are tiny). BUT it probably will use more ram, because its computing all the paths live. At the time I only have this small flower-demo, but later I will add more cool stuff :) (maybe I will even do a game!)
working on project structure I’ve been working on better project structure. I added some classes, that make the rendering easier: HarmonicShape the shape, encoded in harmonics RenderStyle stores the color, width and in the future other render propereties. StyledShape the final shape object, that combines the harmonic shape and the render style. will store the animation for the shape (modifies harmonics) HarmonicSprite stores a list of shapes (StyledShape) and handles updates and animations PygameRenderer renders sprites on the screen Also I added a fft function to later transform points into harmonics. - next i will make a drawing tool, and make an alphabet.
sine-drawing tool! I did varios stuff, an editor, new structure, etc. Editor At the time its verryyy simple but I plan to add some more features ) Project structure I remade the project structure again! Shapes are now like nodes in other game engines, there are path shapes, and some other shapes like ShapeGroup and StyledShape. A PathShape always has a build_path() function, to create the path from harmonics. New shapes GroupShape (combines multiple shapes into one) StyledShape (sets a ShapeStyle for the passed shape (or shape group)) rendering system The rendering system is modular, there is a main renderer class, that handles the main logic. And there is a specific renderer (pygame) that does the graphic stuff. The idea is, that it can be easily expanded to render with a different engine. further plans make a file format for saving harmonics. add an export option to the editor (exports to a file) make a font! (But later ig…)...
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1792554694.0164638
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1793159494.0164638
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63373
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simplylovely by @sareen_aarav | Stardance
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sareen_aarav
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Title: simplylovely by @sareen_aarav | Stardance
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1793051392.7816186
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1793656192.7816186
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simplified-graphics-api by @gusin9113 | Stardance
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gusin9113
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14.94
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[{"post_id": 55652, "ts": "202 [{"post_id": 55652, "ts": "2026-08-27T16:42:46Z", "hours": 5.7694, "text": "Added 3D! 3d only works on the webgpu and webgl backends. a very basic lighting system was also introduced, but will be replaced with a more sophisticated one in the coming days. I also need to add texture and material support, and prepare for PBR."}, {"post_id": 53284, "ts": "2026-08-23T18:50:22Z", "hours": 9.1692, "text": "Wrote the basic 2d graphics layer!! Support for Canvas2d, and WebGPU, with the WebGL backend being worked on! Much more is planned to be added: most notably 3d capabilities, HBR support, and textures! The project is written in TypeScript."}]...
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Title: simplified-graphics-api by @gusin9113 | Sta Title: simplified-graphics-api by @gusin9113 | Stardance
Devlogs:
Wrote the basic 2d graphics layer!! Support for Canvas2d, and WebGPU, with the WebGL backend being worked on! Much more is planned to be added: most notably 3d capabilities, HBR support, and textures! The project is written in TypeScript.
Added 3D! 3d only works on the webgpu and webgl backends. a very basic lighting system was also introduced, but will be replaced with a more sophisticated one in the coming days. I also need to add texture and material support, and prepare for PBR....
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1792749123.0801392
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simpleware by @builder-00 | Stardance
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builder-00
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Title: simpleware by @builder-00 | Stardance
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51174
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simpleshooter by @shauryaprakashsingh | Stardance
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shauryaprakashsingh
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Title: simpleshooter by @shauryaprakashsingh | Sta Title: simpleshooter by @shauryaprakashsingh | Stardance...
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1792659190.586487
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simplenotes by @jaydenn_71 | Stardance
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jaydenn_71
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1
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7.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T02:23:40Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "SimpleNotes I made a really basic notes app so that I can improve my Tailwind, Supabase, and JSX skills. Was migrated from macondo cause I was too lazy to deploy it to gh pages and then I forgot so here it is!", "repo": "https://github.com/jade-ore/simplenotes", "demo": "https://jade-ore.github.io/simplenotes/"}]...
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[{"post_id": 65138, "ts": "202 [{"post_id": 65138, "ts": "2026-09-10T02:13:23Z", "hours": 0.4625, "text": "Final Devlog Making Demo It was honestly a matter of copying and pasting and then editing some logic. Overall no problems. I think I’m ready to ship!"}, {"post_id": 61874, "ts": "2026-09-05T01:06:34Z", "hours": 0.7275, "text": "Simplenotes Devlog 2 Making things clean Basically editing would delete the progress and making new notes wouldn’t clear the previous notes so I just fixed that Starting on demo I tried some things out using the “? :” thing but for some reason it wouldn’t compile so I did some research and I realized I needed to use react dom router which would have to make me switch the gh pages config and everything and I’ll do that tomorrow"}, {"post_id": 61234, "ts": "2026-09-04T02:09:56Z", "hours": 5.6297, "text": "Devlog for the website Backstory I made this a bit ago for Macondo but I got really lazy and didn’t want to deploy it and then I forgot about it and then I only remembered recently that I actually had this project. Website I made a small CRUD app with authentication using Supabase. It’s a really basic notes app (which doesn’t even work right now cause supabase is down ) that has authentication by email."}]...
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Title: simplenotes by @jaydenn_71 | Stardance
Dev Title: simplenotes by @jaydenn_71 | Stardance
Devlogs:
Devlog for the website Backstory I made this a bit ago for Macondo but I got really lazy and didn’t want to deploy it and then I forgot about it and then I only remembered recently that I actually had this project. Website I made a small CRUD app with authentication using Supabase. It’s a really basic notes app (which doesn’t even work right now cause supabase is down ) that has authentication by email.
Simplenotes Devlog 2 Making things clean Basically editing would delete the progress and making new notes wouldn’t clear the previous notes so I just fixed that Starting on demo I tried some things out using the “? :” thing but for some reason it wouldn’t compile so I did some research and I realized I needed to use react dom router which would have to make me switch the gh pages config and everything and I’ll do that tomorrow
Final Devlog Making Demo It was honestly a matter of copying and pasting and then editing some logic. Overall no problems. I think I’m ready to ship!
Ships:
SimpleNotes I made a really basic notes app so that I can improve my Tailwind, Supabase, and JSX skills. Was migrated from macondo cause I was too lazy to deploy it to gh pages and then I forgot so here it is!...
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1793134312.629501
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1793220712.629501
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