|
52488
|
opencode by @Lalith | Stardance
|
Lalith
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: opencode by @Lalith | Stardance
|
1792709553.1555927
|
1793314353.1555927
|
|
10151
|
openboxoffice by @makors | Stardance
|
makors
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: openboxoffice by @makors | Stardance
|
1793198981.4769926
|
1793803781.4769926
|
|
4340
|
openagent by @satvikhardat | Stardance
|
satvikhardat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: openagent by @satvikhardat | Stardance
|
1792939806.3902693
|
1793803806.3902693
|
|
44062
|
openTunes by @sometgirldotonline | Stardance
|
sometgirldotonline
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: openTunes by @sometgirldotonline | Stardanc Title: openTunes by @sometgirldotonline | Stardance...
|
1793253243.264621
|
1793858043.264621
|
|
11614
|
openSpikePrime by @hectorOmar | Stardance
|
hectorOmar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: openSpikePrime by @hectorOmar | Stardance
|
1793382830.9013305
|
1793987630.9013305
|
|
30282
|
open world game by @Batiskaffth | Stardance
|
Batiskaffth
|
0
|
6.35
|
0
|
[]
|
[{"post_id": 27229, "ts": "202 [{"post_id": 27229, "ts": "2026-07-12T16:45:15Z", "hours": 1.0575, "text": "Just wanna say that for now it’s probably my last devlog for this project because Godot always crashes and I can’t recover what I was working on. So probably I will start working on another project……bye"}, {"post_id": 23114, "ts": "2026-07-05T21:25:57Z", "hours": 0.645, "text": "day 3. Today I didn’t did that much but I was reasirching how to make a good looking terrain and I made an intractable system"}, {"post_id": 22384, "ts": "2026-07-04T20:39:21Z", "hours": 1.7364, "text": "today is day 2 of me trying to make a game. Today a made a stamina bar system so when you run it goes down and when I reaches 0% you can’t run till 50%"}, {"post_id": 21697, "ts": "2026-07-03T19:50:37Z", "hours": 2.9153, "text": "Today I started my journey at making an open world game. But since it’s my first time ever making a game, this day was taught……at first it seemed okay, but then problems started. First was that my game started crashing, and the only way to stop it was to start again, but only then that I realized that the problem with crashing was grasss…… yeah the jpg of grass. Second problem was that hackatime wasn’t connected to godot (game engine in what I’m making a game) and my 4 hours of work where for nothing…….then I didn’t understand how to connect it, so for another 2 hours I tried everything until it worked. In the end I started working with terrain."}]...
|
Title: open world game by @Batiskaffth | Stardance Title: open world game by @Batiskaffth | Stardance
Devlogs:
Today I started my journey at making an open world game. But since it’s my first time ever making a game, this day was taught……at first it seemed okay, but then problems started. First was that my game started crashing, and the only way to stop it was to start again, but only then that I realized that the problem with crashing was grasss…… yeah the jpg of grass. Second problem was that hackatime wasn’t connected to godot (game engine in what I’m making a game) and my 4 hours of work where for nothing…….then I didn’t understand how to connect it, so for another 2 hours I tried everything until it worked. In the end I started working with terrain.
today is day 2 of me trying to make a game. Today a made a stamina bar system so when you run it goes down and when I reaches 0% you can’t run till 50%
day 3. Today I didn’t did that much but I was reasirching how to make a good looking terrain and I made an intractable system
Just wanna say that for now it’s probably my last devlog for this project because Godot always crashes and I can’t recover what I was working on. So probably I will start working on another project……bye...
|
1793202660.613272
|
1793807460.613272
|
|
4430
|
open weather by @abdullahmir2010_8 | Stardance
|
abdullahmir2010_8
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: open weather by @abdullahmir2010_8 | Starda Title: open weather by @abdullahmir2010_8 | Stardance...
|
1792749270.5987043
|
1793354070.5987043
|
|
58459
|
open tab by @kai_lmao | Stardance
|
kai_lmao
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T16:15:58Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "hey everyone! i just made a new project, OPEN-TAB! its a tab design thats meant to replace the boring plain new tab that most browsers have, with a sleek minimalist tab! the design uses a glassmorphism (a new word i learnt today) UI over a dark background for a simple easy to use look. it features a real-time calendar and clock grid, a direct web search bar, and shortcut links to github, youtube, Nasa, and reddit, and a NASA widget featuring APOD (a picture of the day) on the bottom which shows a new picture from Nasa every single day! i definitely ran into a few headaches while building this. i had some issues with making the main logo spin smoothly, and there were a ton of css transform bugs breaking the hover and glow effects on my widgets. getting the nasa api widget to pull the daily astronomy picture and link properly was also a bit tricky, but i managed to work through all of it (with a little bit of help from ai) to get the layout perfectly stable and tactile. im proud of how clean this turned out :)", "repo": "https://github.com/KaiTheGreat-123/open-tab", "demo": "https://kaithegreat-123.github.io/open-tab/"}]...
|
[{"post_id": 62269, "ts": "202 [{"post_id": 62269, "ts": "2026-09-05T15:42:32Z", "hours": 2.5467, "text": "i made a relatively small project, so i will all fit in this one devlog. i made this new website today called OPEN-TAB! basically, the new tabs of most browsers are boring, so this is a minimalist new tab which looks better than those boring tabs with smooth animations and easy access to popular websites!"}]...
|
Title: open tab by @kai_lmao | Stardance
Devlogs: Title: open tab by @kai_lmao | Stardance
Devlogs:
i made a relatively small project, so i will all fit in this one devlog. i made this new website today called OPEN-TAB! basically, the new tabs of most browsers are boring, so this is a minimalist new tab which looks better than those boring tabs with smooth animations and easy access to popular websites!
Ships:
hey everyone! i just made a new project, OPEN-TAB! its a tab design thats meant to replace the boring plain new tab that most browsers have, with a sleek minimalist tab! the design uses a glassmorphism (a new word i learnt today) UI over a dark background for a simple easy to use look. it features a real-time calendar and clock grid, a direct web search bar, and shortcut links to github, youtube, Nasa, and reddit, and a NASA widget featuring APOD (a picture of the day) on the bottom which shows a new picture from Nasa every single day! i definitely ran into a few headaches while building this. i had some issues with making the main logo spin smoothly, and there were a ton of css transform bugs breaking the hover and glow effects on my widgets. getting the nasa api widget to pull the daily astronomy picture and link properly was also a bit tricky, but i managed to work through all of it (with a little bit of help from ai) to get the layout perfectly stable and tactile. im proud of how clean this turned out :)...
|
1793249306.357384
|
1793335706.357384
|
|
71642
|
open source kindle os by @ywtak | Stardance
|
ywtak
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-27T22:39:26Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Minos gives old Kindles a second life. It replaces the original Amazon software with a simple, fast reader that’s fully open source. I made it because my old Kindle was collecting dust and I wanted to read on it again.", "repo": "https://github.com/ywtak/minos", "demo": "https://github.com/ywtak/minos/releases/tag/v1.2-games"}]...
|
[{"post_id": 83402, "ts": "202 [{"post_id": 83402, "ts": "2026-10-27T22:24:52Z", "hours": 3.7503, "text": "Minos is my open source replacement for the stock software on a Kindle its just a minimal reader. I first wanted to flash CrossPoint Reader, but it’s built for ESP32-based e-readers and my Kindle runs an ARM i.MX508, so it couldn’t run. I decided to write my own CrossPoint-style reader in C++ that draws directly to the framebuffer. The hardest part was getting the e-ink refresh to stop ghosting, and I fixed it by making the page refresh only twice for the images. It can now also play sudoku and checkers , and next I want to add other games like chess and woordle."}]...
|
Title: open source kindle os by @ywtak | Stardance Title: open source kindle os by @ywtak | Stardance
Devlogs:
Minos is my open source replacement for the stock software on a Kindle its just a minimal reader. I first wanted to flash CrossPoint Reader, but it’s built for ESP32-based e-readers and my Kindle runs an ARM i.MX508, so it couldn’t run. I decided to write my own CrossPoint-style reader in C++ that draws directly to the framebuffer. The hardest part was getting the e-ink refresh to stop ghosting, and I fixed it by making the page refresh only twice for the images. It can now also play sudoku and checkers , and next I want to add other games like chess and woordle.
Ships:
Minos gives old Kindles a second life. It replaces the original Amazon software with a simple, fast reader that’s fully open source. I made it because my old Kindle was collecting dust and I wanted to read on it again....
|
1793328800.548122
|
1793415200.548122
|
|
43717
|
open source fpv radio by @sirgarlicbread2 | Starda open source fpv radio by @sirgarlicbread2 | Stardance...
|
sirgarlicbread2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: open source fpv radio by @sirgarlicbread2 | Title: open source fpv radio by @sirgarlicbread2 | Stardance...
|
1793235170.9683774
|
1793839970.9683774
|
|
33510
|
open source device in Lego edition based on es32u open source device in Lego edition based on es32u by @espochka | Stardance...
|
espochka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: open source device in Lego edition based on Title: open source device in Lego edition based on es32u by @espochka | Stardance...
|
1792756323.5100188
|
1793361123.5100188
|
|
45189
|
open source Quantum circut simulator by @abadisbes open source Quantum circut simulator by @abadisbest12 | Stardance...
|
abadisbest12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: open source Quantum circut simulator by @ab Title: open source Quantum circut simulator by @abadisbest12 | Stardance...
|
1793318096.784265
|
1793922896.784265
|
|
61267
|
open cv thingy by @taco_taim | Stardance
|
taco_taim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: open cv thingy by @taco_taim | Stardance
|
1793040505.1587837
|
1793645305.1587837
|
|
31578
|
opa birthday mod by @egg_splats | Stardance
|
egg_splats
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: opa birthday mod by @egg_splats | Stardance
|
1793404438.7548149
|
1794009238.7548149
|
|
69312
|
op by @simarjeet | Stardance
|
simarjeet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: op by @simarjeet | Stardance
|
1793130886.219529
|
1793735686.219529
|
|
68214
|
oops! by @Al_Lee | Stardance
|
Al_Lee
|
1
|
27.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T09:11:42Z", "hours": 27.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Doodle Jump, and Rise inspired game, about a crow jumping on clouds and shooting obstacles to protect his daughter’s balloon from popping. I found RigidBody2D’s in Godot very challenging, as they had different ways to move than character and area2d’s. I had to rely on Ai to learn and make the code for that part, but once I got 1 rigid body done, most of them I did myself after learning from Ai. I’m proud of stepping out of my comfort zone, and making a unique game instead of a generic platformer. For people testing my project, PLEASE read the controls, and know that the game takes a few attempts to beat.", "repo": "https://github.com/alchoilee-lgtm/Oops", "demo": "https://inzpire.itch.io/oops"}]...
|
[{"post_id": 81204, "ts": "202 [{"post_id": 81204, "ts": "2026-10-20T08:44:28Z", "hours": 5.5825, "text": "Final Game Done I did a lot I think, mostly bug fixing. I made the player have more health, added music, and sound effects. The Yap: I spent a lot of time testing the game on web, because I KEPT FORGETTING TO DO THAT ONE THING. Also for some reason, the particles for player shoot and bomb explosion were being green in the web version, so my fix to this was to make there be NO hue variation. Hue Variation is how much the colour of the particle can vary from the set colour. Also the bird enemies rotation was messsed up, so I had to do some flip_v and flip_h to fix that Also, my friend said the game was TOO HARD, so I made the balloon have some more health. That wasn’t the move, cuz now you could beat the game WITHOUT EVEN SHOOTING…. Anyway I ended up only adding 10 more health instead of the intial 30. Also I added some Hit and Shoot sound effects from JSFXR, which sounds really good, but I dont really know if it is too loud or too soft."}, {"post_id": 79005, "ts": "2026-10-12T09:52:41Z", "hours": 4.065, "text": "Finished the story and like all the art Quick Summary Made story slides Made title screen Made a bunch of art for my game Adjusted difficulty THE YAP: That art took me like most of the day, even though it says it only took me 4 hours. This is because I have no idea how to connect Hackatime to Scratch, which is what I use for my art (pls tell me if you know). I know that scratch is a pretty bad art editor, but I have no idea how to use other engines. A downside of this is that when I import my SVG’s (the file type that scratch uses for Vector mode art), I need to increase the scale of it in the import tab. I neeed to to this for EVERY SINGLE PIECE OF ART I MAKE!!!! Also every time I update art, I need to do it again. Also Scratch’s built in Text doesnt show on Godot for some reason, so I need to A) go to google drawings and type my text in a text box, B) import it as an SVG file C) load it into scratch, and D) if the formatting doesnt work, repeat the process The art isnt the only tiring thing, as I need to make timers for each of my dialogue tell it when to run, because for some reason, I decided to VOICE ACT it… For example, for my first line of text “there was once a happy family of crows, free of troubles and doubts” (i think its something like that) I need to make a timer, attach it to my Sprite2D (it contains the slide art), and set a timer for when to run. I need to do this process for every single piece of dialogue, and I have like 10. It sounds pretty horrible too, but I’ll probably add a toggle for it cuz I spent so long on it. The menu also went through a iteration, cuz at first, I was gonna put a play button on my balloon, and I was gonna make the balloon fly away when clicked. I soon realized (after making it) that it looks ugly so I opted for a space bar approach instead In the next devlog, I’ll make a win screen and death screen, as well as that toggle for story and a skip for the story. Anyways, cya in the next one :D"}, {"post_id": 78857, "ts": "2026-10-11T19:48:04Z", "hours": 1.8739, "text": "Woops Well, I finished up the main game, although I might need to add more difficulty lol I just need to add: -Main Menu -Art -Story -Music In other words, I have like 10 more hours worth of coding left to do More Yap: I tried to make a balance scale with a bunch of obstacles on top, So I attached this long thin RigidBody2D to a StaticBody2D with a Pin Joint, but only after I added it, I realized that For the balance to work, it needs to be in the middle of the balloons path… And it cant move… Thats basically just a instakill machine, so I scrapped the idea. I also added a lot of Linear Drag to the Obstacles at (37 seconds) so that it wouldnt be as easy. Now, you need to hit the middle of the obstacles for it to be cleared, otherwise the balloon gets COOKED I might also need a way of getting ammo, as its too OP just to spam bullets. Oh yeah, and the attack at 18 seconds is unavoidable right now, so I will probably make the attack slower or make the attack spawn at slower intervals, or maybe both lol."}, {"post_id": 78536, "ts": "2026-10-11T03:48:53Z", "hours": 6.0222, "text": "OOps! Made the player a Crow, and made art for him Made some cloud art for the platforms Made some balloon art Also, Balloons take damage now In addition, I added a new “bomb” attack Oh yeah I added a progress bar for how high up you are, and a health bar for the Balloons"}, {"post_id": 78162, "ts": "2026-10-09T20:34:05Z", "hours": 9.5539, "text": "New Game called “oops” The story is about this crow girl who accidently lets go of her helium balloon, so you. as the dad, have jump on the clouds, and shoot off any obstacles that could pop it. I haven’t made any art so its all made out of the godot icon lol, but the premise of the game is basically “do doodle jump while protecting your balloon. I spent a lot of time getting the idea down, but I think it is pretty good :)"}]...
|
Title: oops! by @Al_Lee | Stardance
Devlogs:
New Title: oops! by @Al_Lee | Stardance
Devlogs:
New Game called “oops” The story is about this crow girl who accidently lets go of her helium balloon, so you. as the dad, have jump on the clouds, and shoot off any obstacles that could pop it. I haven’t made any art so its all made out of the godot icon lol, but the premise of the game is basically “do doodle jump while protecting your balloon. I spent a lot of time getting the idea down, but I think it is pretty good :)
OOps! Made the player a Crow, and made art for him Made some cloud art for the platforms Made some balloon art Also, Balloons take damage now In addition, I added a new “bomb” attack Oh yeah I added a progress bar for how high up you are, and a health bar for the Balloons
Woops Well, I finished up the main game, although I might need to add more difficulty lol I just need to add: -Main Menu -Art -Story -Music In other words, I have like 10 more hours worth of coding left to do More Yap: I tried to make a balance scale with a bunch of obstacles on top, So I attached this long thin RigidBody2D to a StaticBody2D with a Pin Joint, but only after I added it, I realized that For the balance to work, it needs to be in the middle of the balloons path… And it cant move… Thats basically just a instakill machine, so I scrapped the idea. I also added a lot of Linear Drag to the Obstacles at (37 seconds) so that it wouldnt be as easy. Now, you need to hit the middle of the obstacles for it to be cleared, otherwise the balloon gets COOKED I might also need a way of getting ammo, as its too OP just to spam bullets. Oh yeah, and the attack at 18 seconds is unavoidable right now, so I will probably make the attack slower or make the attack spawn at slower intervals, or maybe both lol.
Finished the story and like all the art Quick Summary Made story slides Made title screen Made a bunch of art for my game Adjusted difficulty THE YAP: That art took me like most of the day, even though it says it only took me 4 hours. This is because I have no idea how to connect Hackatime to Scratch, which is what I use for my art (pls tell me if you know). I know that scratch is a pretty bad art editor, but I have no idea how to use other engines. A downside of this is that when I import my SVG’s (the file type that scratch uses for Vector mode art), I need to increase the scale of it in the import tab. I neeed to to this for EVERY SINGLE PIECE OF ART I MAKE!!!! Also every time I update art, I need to do it again. Also Scratch’s built in Text doesnt show on Godot for some reason, so I need to A) go to google drawings and type my text in a text box, B) import it as an SVG file C) load it into scratch, and D) if the formatting doesnt work, repeat the process The art isnt the only tiring thing, as I need to make timers for each of my dialogue tell it when to run, because for some reason, I decided to VOICE ACT it… For example, for my first line of text “there was once a happy family of crows, free of troubles and doubts” (i think its something like that) I need to make a timer, attach it to my Sprite2D (it contains the slide art), and set a timer for when to run. I need to do this process for every single piece of dialogue, and I have like 10. It sounds pretty horrible too, but I’ll probably add a toggle for it cuz I spent so long on it. The menu also went through a iteration, cuz at first, I was gonna put a play button on my balloon, and I was gonna make the balloon fly away when clicked. I soon realized (after making it) that it looks ugly so I opted for a space bar approach instead In the next devlog, I’ll make a win screen and death screen, as well as that toggle for story and a skip for the story. Anyways, cya in the next one :D
Final Game Done I did a lot I think, mostly bug fixing. I made the player have more health, added music, and sound effects. The Yap: I spent a lot of time testing the game on web, because I KEPT FORGETTING TO DO THAT ONE THING. Also for some reason, the particles for player shoot and bomb explosion were being green in the web version, so my fix to this was to make there be NO hue variation. Hue Variation is how much the colour of the particle can vary from the set colour. Also the bird enemies rotation was messsed up, so I had to do some flip_v and flip_h to fix that Also, my friend said the game was TOO HARD, so I made the balloon have some more health. That wasn’t the move, cuz now you could beat the game WITHOUT EVEN SHOOTING…. Anyway I ended up only adding 10 more health instead of the intial 30. Also I added some Hit and Shoot sound effects from JSFXR, which sounds really good, but I dont really know if it is too loud or too soft.
Ships:
I made a Doodle Jump, and Rise inspired game, about a crow jumping on clouds and shooting obstacles to protect his daughter’s balloon from popping. I found RigidBody2D’s in Godot very challenging, as they had different ways to move than character and area2d’s. I had to rely on Ai to learn and make the code for that part, but once I got 1 rigid body done, most of them I did myself after learning from Ai. I’m proud of stepping out of my comfort zone, and making a unique game instead of a generic platformer. For people testing my project, PLEASE read the controls, and know that the game takes a few attempts to beat....
|
1793296565.9840753
|
1793382965.9840753
|
|
47642
|
ooba gooba by @Ekkam | Stardance
|
Ekkam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ooba gooba by @Ekkam | Stardance
|
1793188482.4995499
|
1793793282.4995499
|
|
29166
|
onlinenotes by @filmonadmg | Stardance
|
filmonadmg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: onlinenotes by @filmonadmg | Stardance
|
1792745748.2775114
|
1793350548.2775114
|
|
50012
|
online store by @Azzu | Stardance
|
Azzu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: online store by @Azzu | Stardance
|
1793318106.4549296
|
1793922906.4549296
|
|
8575
|
online medicine selling application by @mk1169852 online medicine selling application by @mk1169852 | Stardance...
|
mk1169852
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: online medicine selling application by @mk1 Title: online medicine selling application by @mk1169852 | Stardance...
|
1793188268.6520958
|
1793793068.6520958
|
|
6878
|
online journal by @andraguoso | Stardance
|
andraguoso
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: online journal by @andraguoso | Stardance
|
1792695026.9507456
|
1793299826.9507456
|
|
9587
|
ones wheeeler by @Lamarcus_DeGeorge | Stardance
|
Lamarcus_DeGeorge
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ones wheeeler by @Lamarcus_DeGeorge | Stard Title: ones wheeeler by @Lamarcus_DeGeorge | Stardance...
|
1792741759.020088
|
1793346559.020088
|
|
53709
|
oneglassOS by @Devadutt | Stardance
|
Devadutt
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T16:34:34Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a OS simulation that can work in web browser itself. It took me more time to understand the tutorial than writing the code because my English was not good, I used help of ai to understand the tutorial. The hardest part was creating my first app. Not to mention I don’t have any prior experience with java script", "repo": "https://github.com/Devadutt-11/ONEGLASS-OS", "demo": "https://devadutt-11.github.io/ONEGLASS-OS/"}]...
|
[{"post_id": 66712, "ts": "202 [{"post_id": 66712, "ts": "2026-09-12T16:29:32Z", "hours": 6.5564, "text": "I completed my project!"}, {"post_id": 54504, "ts": "2026-08-25T15:02:55Z", "hours": 1.9919, "text": "I made my window movable…!."}, {"post_id": 54330, "ts": "2026-08-25T09:06:04Z", "hours": 1.2308, "text": "I created a top bar displaying the time and date!."}]...
|
Title: oneglassOS by @Devadutt | Stardance
Devlog Title: oneglassOS by @Devadutt | Stardance
Devlogs:
I created a top bar displaying the time and date!.
I made my window movable…!.
I completed my project!
Ships:
I made a OS simulation that can work in web browser itself. It took me more time to understand the tutorial than writing the code because my English was not good, I used help of ai to understand the tutorial. The hardest part was creating my first app. Not to mention I don’t have any prior experience with java script...
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1793350508.940556
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1793436908.940556
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50399
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oneglassOS by @Devadutt | Stardance
|
Devadutt
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T08:09:37Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a mac OS like looking clean OS. I actually proud of the fact that it looks good and all the apps works perfectly fine. The most difficult part was making the window looking as minimal and aesthetic as this", "repo": "https://github.com/Devadutt-11/oneglassOS", "demo": "https://devadutt-11.github.io/oneglassOS/"}]...
|
[{"post_id": 51826, "ts": "202 [{"post_id": 51826, "ts": "2026-08-21T17:55:57Z", "hours": 0.9797, "text": "I added a few apps and app doc"}, {"post_id": 51136, "ts": "2026-08-20T17:08:00Z", "hours": 0.2967, "text": "I added a new Background. Hopes it look cool…!"}, {"post_id": 50828, "ts": "2026-08-20T08:19:20Z", "hours": 0.5228, "text": "Created my Welcome window. More to go……!"}]...
|
Title: oneglassOS by @Devadutt | Stardance
Devlog Title: oneglassOS by @Devadutt | Stardance
Devlogs:
Created my Welcome window. More to go……!
I added a new Background. Hopes it look cool…!
I added a few apps and app doc
Ships:
I made a mac OS like looking clean OS. I actually proud of the fact that it looks good and all the apps works perfectly fine. The most difficult part was making the window looking as minimal and aesthetic as this...
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1793296099.0346742
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1793382499.0346742
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6353
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onecalc by @aer | Stardance
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aer
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1
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5.0
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7
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T10:18:21Z", "hours": 5.0, "multiplier": 1.28, "payout": 7, "blessing": "neutral", "text": "i made a whimsical b&w calculator inspired by onekey,u use the e-key of your keyboard.have lots of fun calculating with this calculator.", "repo": "https://github.com/aeratory678/onecalc", "demo": "https://onecalc-pi.vercel.app"}]...
|
[{"post_id": 80621, "ts": "202 [{"post_id": 80621, "ts": "2026-10-18T10:14:12Z", "hours": 5.1033, "text": "calculator which works with an e-key,every key has a mini-game,play it,to get the number! hihi ☆☆☆"}]...
|
Title: onecalc by @aer | Stardance
Devlogs:
calcu Title: onecalc by @aer | Stardance
Devlogs:
calculator which works with an e-key,every key has a mini-game,play it,to get the number! hihi ☆☆☆
Ships:
i made a whimsical b&w calculator inspired by onekey,u use the e-key of your keyboard.have lots of fun calculating with this calculator....
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1793404074.4089153
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1793490474.4089153
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4532
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onebytwo by @thatalienguy | Stardance
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thatalienguy
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0
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0.0
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0
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[]
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[]
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Title: onebytwo by @thatalienguy | Stardance
|
1793411372.230634
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1794016172.230634
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44192
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one-sided keyboard by @zakorm | Stardance
|
zakorm
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1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-05T23:49:44Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a one sided keyboard! Right now I am typing with only one hand! It helps a lot if you are moving the marker and typing something, and your right hand has to move from the keyboard to the mouse. Its also very fun to try! Now you can type in all the letters of the alphabet along with Delete and Enter. You can also type numbers, and capital letters with Shift+Caps. Very easy to use if you are on windows. It can be very useful for accessibility, like if someone only has one hand, or can’t type with the other.", "repo": "https://github.com/zakorm/one-side-keyboard", "demo": "https://drive.google.com/file/d/1JboOgAUtMJjkmE0oqGwpY8PUEebgl0qB/view?usp=sharing"}]...
|
[{"post_id": 41381, "ts": "202 [{"post_id": 41381, "ts": "2026-08-05T15:42:29Z", "hours": 1.3158, "text": "I made a macro! You only use your left hand to type and your right hand can stay on your mouse. to change mode to left hand only mode you press f9 and to shift your right hand keys to your left, hold caps lock. also capslock + g is delete and capslock + b is enter. heres it on drive: https://drive.google.com/file/d/1JboOgAUtMJjkmE0oqGwpY8PUEebgl0qB/view?usp=sharing"}]...
|
Title: one-sided keyboard by @zakorm | Stardance
Title: one-sided keyboard by @zakorm | Stardance
Devlogs:
I made a macro! You only use your left hand to type and your right hand can stay on your mouse. to change mode to left hand only mode you press f9 and to shift your right hand keys to your left, hold caps lock. also capslock + g is delete and capslock + b is enter. heres it on drive: https://drive.google.com/file/d/1JboOgAUtMJjkmE0oqGwpY8PUEebgl0qB/view?usp=sharing
Ships:
I made a one sided keyboard! Right now I am typing with only one hand! It helps a lot if you are moving the marker and typing something, and your right hand has to move from the keyboard to the mouse. Its also very fun to try! Now you can type in all the letters of the alphabet along with Delete and Enter. You can also type numbers, and capital letters with Shift+Caps. Very easy to use if you are on windows. It can be very useful for accessibility, like if someone only has one hand, or can’t type with the other....
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1793224245.2038236
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1793310645.2038236
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55745
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one piece by @v3n5590 | Stardance
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v3n5590
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0
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0.0
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0
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[]
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[]
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Title: one piece by @v3n5590 | Stardance
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1792918235.7839506
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1793782235.7839506
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8871
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one id by @ilfattorino | Stardance
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ilfattorino
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0
|
3.72
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0
|
[]
|
[{"post_id": 23092, "ts": "202 [{"post_id": 23092, "ts": "2026-07-05T20:36:04Z", "hours": 1.4817, "text": "i’m continuing to build the backend for the app and adding customization like dark/white mode + adding the possibility to export the pgp keys of the vault allowing to restore it later on after a logout that wipes everything. more info soon."}, {"post_id": 20174, "ts": "2026-07-01T18:38:00Z", "hours": 1.8803, "text": "hi everyone, i started to make the “create your password” page to integrated with the set up with PGP, all the data is stored locally encrypted by the key that the user creates/imports and is never exposed as plain text. starting to work now on the safe storing of sensitive data with predefined categories and tags for easier sharing and storing. Here are some screenshots of the current pages. Currently made in electron."}, {"post_id": 2981, "ts": "2026-06-05T22:12:59Z", "hours": 0.3617, "text": "hi, my name is jack and I’m creating an app that allows to share sensitive data with services provider, a service provider is just anyone that wants to use the service. it’s obviously totally free and works mainly with a local desktop react app that handles all the data that the user wants to share and a little server. users can also add id with face scan that wont be provided directly to the services provider, but they will get a string that verifies the authenticities of the id (ill figure something up to make it work and be safe) for now i built a really really basic graphic interface for creating a password and store safely them, I’m starting now to build the structure that i will share soon. thank you"}]...
|
Title: one id by @ilfattorino | Stardance
Devlogs Title: one id by @ilfattorino | Stardance
Devlogs:
hi, my name is jack and I’m creating an app that allows to share sensitive data with services provider, a service provider is just anyone that wants to use the service. it’s obviously totally free and works mainly with a local desktop react app that handles all the data that the user wants to share and a little server. users can also add id with face scan that wont be provided directly to the services provider, but they will get a string that verifies the authenticities of the id (ill figure something up to make it work and be safe) for now i built a really really basic graphic interface for creating a password and store safely them, I’m starting now to build the structure that i will share soon. thank you
hi everyone, i started to make the “create your password” page to integrated with the set up with PGP, all the data is stored locally encrypted by the key that the user creates/imports and is never exposed as plain text. starting to work now on the safe storing of sensitive data with predefined categories and tags for easier sharing and storing. Here are some screenshots of the current pages. Currently made in electron.
i’m continuing to build the backend for the app and adding customization like dark/white mode + adding the possibility to export the pgp keys of the vault allowing to restore it later on after a logout that wipes everything. more info soon....
|
1792889307.229746
|
1793753307.229746
|
|
56712
|
one file game challenge by @OrderDanie | Stardance
|
OrderDanie
|
4
|
38.0
|
582
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T16:51:38Z", "hours": 4.0, "multiplier": 19.61, "payout": 78, "blessing": "neutral", "text": "school has won guys🥀🥀, this is the final version, hope you like it, D, loging off for this year", "repo": "https://github.com/OrderDanie/one-file-challenge", "demo": "https://pixel-drifter.netlify.app/"}, {"ship_num": 2, "ts": "2026-09-05T00:32:01Z", "hours": 17.0, "multiplier": 17.58, "payout": 300, "blessing": "neutral", "text": "v3, and prolly finale, so pls rate this as high as posible, SO, one file chalenge comes to an end, a full drift delivery game, where u drift to get money, as u are broke ofc, u can upgrade the shop, visiting the 2nd city after buying all cars in city 1, go to race city (no police), and ofc TRUCKSS, can hold more than one pkg, up to 11 when updgraded, all vehiculs can now be moded, and paintjobs are free, ofc, race ai is less unstable, but works, and that pretty much it for this update, dont forget to rait this the best u can, tyy all for the support", "repo": "https://github.com/OrderDanie/one-file-challenge", "demo": "https://pixel-drifter.netlify.app/"}, {"ship_num": 3, "ts": "2026-09-03T03:23:32Z", "hours": 7.0, "multiplier": 18.19, "payout": 133, "blessing": "neutral", "text": "udate 2.0, added ai races, ai traffic, anf lowred the hitbox, simce some players had skill issues, also added another city to the left, racess, still in beta, added the inital d car, ou are a delivery guy dilevering pizza, FOR MONEY ofc, the better the car and timing the more u get paid, try to no commit crimes, there is a wanted sys", "repo": "https://github.com/OrderDanie/one-file-challenge", "demo": "https://pixel-drifter.netlify.app/"}, {"ship_num": 4, "ts": "2026-09-01T18:23:00Z", "hours": 10.0, "multiplier": 13.96, "payout": 71, "blessing": "neutral", "text": "I MADE a game, BUT, its only ONE SINGULAR FILE, its a dilvery game, where you deliver stuff with a drift car, you can get money for faster delevires, money for close call hits with npcs, BACKWARDS trucks,2 cities, if you are a mod and you are reading this, pls, try the full game, i have put my soul into it", "repo": "https://github.com/OrderDanie/one-file-challenge", "demo": "https://pixel-drifter.netlify.app/"}]...
|
[{"post_id": 63232, "ts": "202 [{"post_id": 63232, "ts": "2026-09-06T22:31:00Z", "hours": 0.7, "text": "hit boxes are now smaller! also the police will try to hunt you down now instead of just ramming you"}, {"post_id": 62519, "ts": "2026-09-05T22:39:14Z", "hours": 0.9667, "text": "I have successfully added the FULL chapter one… Almost 3hours T_T,but deff worth it,yall better like that shi,ty yall i finally got my thingyy,hope i get it asap"}, {"post_id": 62424, "ts": "2026-09-05T19:26:40Z", "hours": 2.3, "text": "ehm ehm, srry about the uhh, not going to post cuz i ran out o ideas i got one… A DAM STOTYYY, its cringe asf but hey whatever i can add i will"}, {"post_id": 61868, "ts": "2026-09-05T00:26:44Z", "hours": 0.8392, "text": "u can now HORN, for no reason at all, added on screen gps instruction, ik, useless, made houses light up in the night, also now water has its own particles and will slow you down, trucks are now more fun and stable, also added a dev console, if this post gets 10 likes, ill post the shortcut, or u can smash ur keyboard or go look for in in 6k lines of code"}, {"post_id": 61791, "ts": "2026-09-04T21:27:25Z", "hours": 1.2408, "text": "i added the mobile support for my budget guys, and also sumbitted the game to a web game platform, just a try cuz why not ;>, wish me luck, this might be my final ship, cuz im mostly done with the game"}, {"post_id": 61495, "ts": "2026-09-04T13:16:22Z", "hours": 9.0542, "text": "i locked in so hard i forgor i had a life T-T, i added TONS of trucks, a pit stop so u can repair mid run, also added DRIFT zones, that are in the way of you delivery, that give you money if u drift in em, not to mention the upgradable sop, so u can earn money faster now, MONEEEEYYY, login off for today"}, {"post_id": 60973, "ts": "2026-09-03T17:32:38Z", "hours": 2.27, "text": "add heat lvl 3, helis appear, after escaping the cops, you have to keep running, so the hils doesnt find you, if it does, the heat will jump back to lvl 3, and you will be charged with resisting arrest, also added TRUCKS, with up to 5 cargo slots, you have to stay stationary at the pizza place to load up all the packages, then you run back to all the houses to deliver, ou have a totale timer, not a timer for each package, ai races are still broken tho"}, {"post_id": 60844, "ts": "2026-09-03T13:55:17Z", "hours": 3.6914, "text": "improved the ai racer, added checker flags as a start race, racers are represented and orange dots"}, {"post_id": 60628, "ts": "2026-09-03T03:02:56Z", "hours": 1.4772, "text": "added new racing city, ai races are in beta rn, so dont try em, yet, added the inital d drift car, and added weather and power ups tages, fixed minimap"}, {"post_id": 60568, "ts": "2026-09-03T00:03:40Z", "hours": 0.9283, "text": "hiyaaa, i added a navigation sys, on road navigation, since many found it hard to get to quests, it uses points i put all across the map turns, and a calc for the distance of the closest turn, theen puts a direct path to it, technically this SHOULD NOT be working, but it does, so ill leave it like this and get to other stuff, the code is 5k lines, moving throught it is a pain, might need to optimize some stuff, i can see why this isnt the standard"}, {"post_id": 60479, "ts": "2026-09-02T20:34:17Z", "hours": 2.0889, "text": "i kept coding none stop and forgor to test, also ty everyone i really appreciate the support, update coming as soon as i fixed this T-T"}, {"post_id": 60153, "ts": "2026-09-02T10:41:18Z", "hours": 1.5697, "text": "i was working on the game, till i reiceived this notification, talkin abt some 100pcnt ai code, well my hackatime says otherwise bru, honestly im happy someone sees this quality impossible, that they named it ai, but hey i need to ship this"}, {"post_id": 59899, "ts": "2026-09-01T22:17:44Z", "hours": 0.5239, "text": "added environment items, cones have physics, lakes slow down the car, puddles and oil leaks slightly diverts the car"}, {"post_id": 59826, "ts": "2026-09-01T20:02:53Z", "hours": 0.7342, "text": "added detailed cops models"}, {"post_id": 59745, "ts": "2026-09-01T17:54:22Z", "hours": 1.2389, "text": "added cops, better cam, better drift, enegine repair sys, npc truck, quests, reworked buildings, map overlay, added powerups like shield, speed, repair. and now visual packages on top of the car"}, {"post_id": 59663, "ts": "2026-09-01T16:06:32Z", "hours": 0.4044, "text": "added a whole other city you can acces by a highway after buying all the cars in city one, and for @kmdw , @nicklogan1412 , i am keeping the skinny houses, as an easter egg, YOUR names will be added later to the game, comment what would you like to put next to your name, i prefer no pics, but no pressure"}, {"post_id": 59616, "ts": "2026-09-01T15:12:06Z", "hours": 1.4344, "text": "added local saves, impact particles, rain weather that makes the roads slipery, a game intro page, a reward sys for dodging cars/drifting, if you have any suggestions, PLEASE SAY THEM IM RUNNING OUT OF IDEAS"}, {"post_id": 59562, "ts": "2026-09-01T13:32:09Z", "hours": 0.5942, "text": "added night time, and the delivery ticket ui, also added npc cars, couldn’t get them to do much since I’m limited by the one file rule, but they follow a mapped route, stop if the player gets in front of them or hits them, then continue once the player has moves , also added nitro for all cars, and added more cars that each have a benefit, except for the 1st one ofc, that’s just trash, this update is mostly just ui"}, {"post_id": 59513, "ts": "2026-09-01T11:49:22Z", "hours": 0.3953, "text": "added these little arrows to show the target building, yellow for the pizza shop, and red for the delivery house"}, {"post_id": 59467, "ts": "2026-09-01T10:31:35Z", "hours": 1.2678, "text": "i cant really draw or make detailed stuff, so i drew some houses, and gave them a code to randomize color, width, and height, but um, forgot to set minimun…"}, {"post_id": 59424, "ts": "2026-09-01T08:20:47Z", "hours": 2.8131, "text": "THE prototype is readyyy, go check it out in my profile https://pixel-drifter.netlify.app/"}, {"post_id": 59294, "ts": "2026-09-01T00:34:32Z", "hours": 0.2817, "text": "u cant blaame me i cant draw"}, {"post_id": 59245, "ts": "2026-08-31T22:37:57Z", "hours": 0.2633, "text": "OMG I HATE YOU"}, {"post_id": 59127, "ts": "2026-08-31T19:11:20Z", "hours": 0.5669, "text": "umm, help? friction is 100 btw i tried everything"}, {"post_id": 58889, "ts": "2026-08-31T13:46:02Z", "hours": 0.3997, "text": "for the one viewer that saw this, i added a map, yay"}, {"post_id": 58833, "ts": "2026-08-31T12:39:08Z", "hours": 0.5197, "text": "ckeck this out, looks simple, but too more than 30 mins btw"}]...
|
Title: one file game challenge by @OrderDanie | St Title: one file game challenge by @OrderDanie | Stardance
Devlogs:
ckeck this out, looks simple, but too more than 30 mins btw
for the one viewer that saw this, i added a map, yay
umm, help? friction is 100 btw i tried everything
OMG I HATE YOU
u cant blaame me i cant draw
THE prototype is readyyy, go check it out in my profile https://pixel-drifter.netlify.app/
i cant really draw or make detailed stuff, so i drew some houses, and gave them a code to randomize color, width, and height, but um, forgot to set minimun…
added these little arrows to show the target building, yellow for the pizza shop, and red for the delivery house
added night time, and the delivery ticket ui, also added npc cars, couldn’t get them to do much since I’m limited by the one file rule, but they follow a mapped route, stop if the player gets in front of them or hits them, then continue once the player has moves , also added nitro for all cars, and added more cars that each have a benefit, except for the 1st one ofc, that’s just trash, this update is mostly just ui
added local saves, impact particles, rain weather that makes the roads slipery, a game intro page, a reward sys for dodging cars/drifting, if you have any suggestions, PLEASE SAY THEM IM RUNNING OUT OF IDEAS
added a whole other city you can acces by a highway after buying all the cars in city one, and for @kmdw , @nicklogan1412 , i am keeping the skinny houses, as an easter egg, YOUR names will be added later to the game, comment what would you like to put next to your name, i prefer no pics, but no pressure
added cops, better cam, better drift, enegine repair sys, npc truck, quests, reworked buildings, map overlay, added powerups like shield, speed, repair. and now visual packages on top of the car
added detailed cops models
added environment items, cones have physics, lakes slow down the car, puddles and oil leaks slightly diverts the car
i was working on the game, till i reiceived this notification, talkin abt some 100pcnt ai code, well my hackatime says otherwise bru, honestly im happy someone sees this quality impossible, that they named it ai, but hey i need to ship this
i kept coding none stop and forgor to test, also ty everyone i really appreciate the support, update coming as soon as i fixed this T-T
hiyaaa, i added a navigation sys, on road navigation, since many found it hard to get to quests, it uses points i put all across the map turns, and a calc for the distance of the closest turn, theen puts a direct path to it, technically this SHOULD NOT be working, but it does, so ill leave it like this and get to other stuff, the code is 5k lines, moving throught it is a pain, might need to optimize some stuff, i can see why this isnt the standard
added new racing city, ai races are in beta rn, so dont try em, yet, added the inital d drift car, and added weather and power ups tages, fixed minimap
improved the ai racer, added checker flags as a start race, racers are represented and orange dots
add heat lvl 3, helis appear, after escaping the cops, you have to keep running, so the hils doesnt find you, if it does, the heat will jump back to lvl 3, and you will be charged with resisting arrest, also added TRUCKS, with up to 5 cargo slots, you have to stay stationary at the pizza place to load up all the packages, then you run back to all the houses to deliver, ou have a totale timer, not a timer for each package, ai races are still broken tho
i locked in so hard i forgor i had a life T-T, i added TONS of trucks, a pit stop so u can repair mid run, also added DRIFT zones, that are in the way of you delivery, that give you money if u drift in em, not to mention the upgradable sop, so u can earn money faster now, MONEEEEYYY, login off for today
i added the mobile support for my budget guys, and also sumbitted the game to a web game platform, just a try cuz why not ;>, wish me luck, this might be my final ship, cuz im mostly done with the game
u can now HORN, for no reason at all, added on screen gps instruction, ik, useless, made houses light up in the night, also now water has its own particles and will slow you down, trucks are now more fun and stable, also added a dev console, if this post gets 10 likes, ill post the shortcut, or u can smash ur keyboard or go look for in in 6k lines of code
ehm ehm, srry about the uhh, not going to post cuz i ran out o ideas i got one… A DAM STOTYYY, its cringe asf but hey whatever i can add i will
I have successfully added the FULL chapter one… Almost 3hours T_T,but deff worth it,yall better like that shi,ty yall i finally got my thingyy,hope i get it asap
hit boxes are now smaller! also the police will try to hunt you down now instead of just ramming you
Ships:
I MADE a game, BUT, its only ONE SINGULAR FILE, its a dilvery game, where you deliver stuff with a drift car, you can get money for faster delevires, money for close call hits with npcs, BACKWARDS trucks,2 cities, if you are a mod and you are reading this, pls, try the full game, i have put my soul into it
udate 2.0, added ai races, ai traffic, anf lowred the hitbox, simce some players had skill issues, also added another city to the left, racess, still in beta, added the inital d car, ou are a delivery guy dilevering pizza, FOR MONEY ofc, the better the car and timing the more u get paid, try to no commit crimes, there is a wanted sys
v3, and prolly finale, so pls rate this as high as posible, SO, one file chalenge comes to an end, a full drift delivery game, where u drift to get money, as u are broke ofc, u can upgrade the shop, visiting the 2nd city after buying all cars in city 1, go to race city (no police), and ofc TRUCKSS, can hold more than one pkg, up to 11 when updgraded, all vehiculs can now be moded, and paintjobs are free, ofc, race ai is less unstable, but works, and that pretty much it for this update, dont forget to rait this the best u can, tyy all for the support
school has won guys🥀🥀, this is the final version, hope you like it, D, loging off for this year...
|
1792878720.092558
|
1793742720.092558
|
|
18476
|
one by two by @e0936568 | Stardance
|
e0936568
|
0
|
0.0
|
0
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[]
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[]
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Title: one by two by @e0936568 | Stardance
|
1792742117.2343185
|
1793346917.2343185
|
|
60657
|
onFocus by @starvulkan | Stardance
|
starvulkan
|
1
|
17.61
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-15T20:27:20Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "onFocus !", "repo": "https://github.com/starvulkan/onFocus", "demo": "https://starvulkan.github.io/onFocus/"}]...
|
[{"post_id": 71366, "ts": "202 [{"post_id": 71366, "ts": "2026-09-20T18:17:05Z", "hours": 3.1311, "text": "Devlog 7: are you blind? they are clearly different! its a UI refresh! like chrome in 2023, the onFocus UI has been updated! i rewrote the whole css stylesheet and brought some changes along the way! buttons are now minty! the weather icon is now also filled with minty color, not just an outline as before. rounded corners in bars have also been amplified. the onFocus logo has been moved to the top of all the center elements. most importantly, i realized that previously, onFocus used to be quite resource wasteful with some visuals (like the moving aurora blobs). all these unnecessary stuff have been removed, and now onFocus doesnt consume as much system resources as before."}, {"post_id": 70890, "ts": "2026-09-19T23:22:47Z", "hours": 0.3197, "text": "quick devlog 6.5! the features and changes mentioned in devlog 6 are now available! since the ship review came back needing a few changes, i figured i should just bundle them in the re-ship."}, {"post_id": 69457, "ts": "2026-09-17T02:54:25Z", "hours": 3.1639, "text": "The onFocusing Sessions, Devlog 6: Updates While-U-Wait although my first ship is still under review, this doesn’t stop me to continue working on features for the next ship! these aren’t available in the repo just yet, but they will be as soon as the ship gets reviewed! i’ve added two new features and fixed a bug. before, if you refreshed the page, whatever you wrote into the focus intent didnt get saved and cached if you didnt start the focus session. now, it gets saved, no matter if the focus session has been started or nah. as for features, you can now delete focus sessions from history, in case they got accidentally started or the intent wasn’t written correctly. if you accidentally delete one, you can undo your delete as long as you dont leave the history menu. if you delete and leave the menu, its gone forever. also, weather has been added (uses Open-Meteo)! you may now search for your location or use the “use my location” button to find it automatically, and get weather info (will appear in the top left corner once set)! soo cool! this will be the last update until the first ship gets reviewed. once it comes back from that, this update will be available in the repo, and i’ll start working on a few more for the second ship!"}, {"post_id": 68814, "ts": "2026-09-15T19:59:40Z", "hours": 3.0603, "text": "The onFocusing Sessions, Devlog 5: Houston, we have focused! You can now set NASA’s Astronomy Picture of the Day as your new tab wallpaper! With this update, a new settings menu has also been added, where you can change between the NASA APOD or onFocus’s default wallpaper; Aurora Blobs. due to the randomized nature of the NASA APOD, this can create problems with the visibility of on-screen texts and images, cuz some pictures may be brighter or darker than others. thats why, when in NASA APOD wallpaper mode, a dimming config will appear in settings, allowing you to get the image to look just right in relation to the other on-screen elements. I have also added into the settings menu the config to set a different search engine other than duckyduckygooo. you can choose between a set of engines in a dropdown, or add a link to a custom search engine. you may call this the first actual release of onFocus! this version is going to get shipped. but, a second ship will start development immediately afterwards, with new features to enhance your experience!"}, {"post_id": 68470, "ts": "2026-09-15T05:10:29Z", "hours": 2.9053, "text": "The onFocusing Sessions, Devlog 4: ITS ALIVEEE sooo slight detour… I delayed the NASA APOD thingy to prioritize getting onFocus’s main features up and running. because why if no focus features, why focus shaped? so yea! now it’s an actually useable new tab replacement for your current one! the focus features have been added. this includes your task/focus creator, pomodoro timer, and focus history. your very important and essential search bar has also been added, with duckygo as the default search engine. expect a custom search engine selector in a future update! isnt it so fun when you are falling asleep while programming and you make a typo and dont realize you did until oh wow why is my code not working?? yea i find that EXTREMELY funn… next up for tomorrow’s me to deal with: i’m finally getting the NASA APOD wallpaper setting up and running. once that’s done, imma ship this thing’s first release. but that wont be the end, imma ship again afterwards with more features!!"}, {"post_id": 68297, "ts": "2026-09-14T21:36:18Z", "hours": 2.9986, "text": "The onFocusing Sessions, Devlog 3: onFocus invades your browser, muehehe guysss, finally, tangible progress has been made! with the addition of the Manifest V3, alongside other configs, onFocus can now be installed as an extension on Chromium-based browsers in extension developer mode and take over your (allegedly) very bloated and time-consuming new tab! For our fellow non-Chromium browser users, you may set the live demo link as your homepage, cuz custom extension installs are just temporary (one browser restart and they be gone) and for the possibility of permanent installs i would have to get it signed, and that would take too long… the codebase is still one for both the extension and website, with a small storage layer that quietly uses chrome.storage inside the extension and localStorage on the web. with this update, a semi-functional UI has also been added to onFocus. It features a time-triggered greeter and a clock, as well as a background with three CSS-animated blobs. soo cool!! for them to move and breathe around, you need to enable animation effects in your OS, otherwise they gonna stay still the whole time. next, I will start working on getting NASA’s APOD as a background option, so you can choose between that and the onFocus blobs!"}, {"post_id": 67847, "ts": "2026-09-14T03:40:23Z", "hours": 0.3303, "text": "The onFocusing Sessions, Devlog 2: Graphicssss most of the work on onFocus today went to creating its graphical identity: logos, wordmarks, etcc! Took time to settle on colors and designs, but ended with something I feel very happy with! Its logo icon features a crescent moon with a star, to represent focus and late-night work sessions. The color palette chosen gives it a “minty clean” feeling, just like our (planned) UI! main issue today involved the fact that I used live text on the wordmark when designing it in Affinity, so when exported to SVG, if the host device didn’t have the custom font, it would look horrible in a fallback sans-serif, and thats putting it lightly. So I just ended up using PNGs for all designs to avoid a big headache… also dealt with few canvas dimension issues and embedded bitmaps with no actual paths in supposed “vector” icons, but nothing beyond that. Once all the graphics were ready, they were added to the GitHub README, the placeholder in the live demo, and wherever necessary! now, it doesn’t look stale and boring! and thats funn! next up, we return to work on the actual new tab itself! we’ll prepare the Manifest V3 extension wrapper, so onFocus can actually take over a new tab page and finally give you that much needed focus!"}, {"post_id": 67087, "ts": "2026-09-13T04:25:02Z", "hours": 1.6325, "text": "The onFocusing Sessions, Devlog 1: Humble Beginnings welcome to the development of onFocus, a new tab page that helps you keep your mind where your work is, instead of on the distractions killing our chances of becoming responsible human beings. you’ll be able to set a focus session, run a timer against it, and get weekly reports on where your time actually went. Time runs and waits for nobody, yk! as with any project, work today involved getting the whole structure and basics up and running, so a lot of scaffolding, cleaning, configuring, ETCCC. as we all know, that’s E V E R Y B O D Y ’ S favorite part, so funnnnn… few issues here and there, biggest one being when I had to install node through VS Code terminal and then it refused to accept it existed, so every new terminal window was getting a “snapshot” from before the install, until VS Code got its little restart. as for important decisions, today was decided that onFocus should exist and run as both a website and as a browser extension for mass access, and those live at completely different URLs, so every asset path in the build has to be relative rather than absolute. what this mostly involved was one new line in the vite config, to get both targets with one build. kill two birds with one stone right there! live demo up and running, but it’s just fun placeholder stuff. real progress on design and structure next!"}]...
|
Title: onFocus by @starvulkan | Stardance
Devlogs Title: onFocus by @starvulkan | Stardance
Devlogs:
The onFocusing Sessions, Devlog 1: Humble Beginnings welcome to the development of onFocus, a new tab page that helps you keep your mind where your work is, instead of on the distractions killing our chances of becoming responsible human beings. you’ll be able to set a focus session, run a timer against it, and get weekly reports on where your time actually went. Time runs and waits for nobody, yk! as with any project, work today involved getting the whole structure and basics up and running, so a lot of scaffolding, cleaning, configuring, ETCCC. as we all know, that’s E V E R Y B O D Y ’ S favorite part, so funnnnn… few issues here and there, biggest one being when I had to install node through VS Code terminal and then it refused to accept it existed, so every new terminal window was getting a “snapshot” from before the install, until VS Code got its little restart. as for important decisions, today was decided that onFocus should exist and run as both a website and as a browser extension for mass access, and those live at completely different URLs, so every asset path in the build has to be relative rather than absolute. what this mostly involved was one new line in the vite config, to get both targets with one build. kill two birds with one stone right there! live demo up and running, but it’s just fun placeholder stuff. real progress on design and structure next!
The onFocusing Sessions, Devlog 2: Graphicssss most of the work on onFocus today went to creating its graphical identity: logos, wordmarks, etcc! Took time to settle on colors and designs, but ended with something I feel very happy with! Its logo icon features a crescent moon with a star, to represent focus and late-night work sessions. The color palette chosen gives it a “minty clean” feeling, just like our (planned) UI! main issue today involved the fact that I used live text on the wordmark when designing it in Affinity, so when exported to SVG, if the host device didn’t have the custom font, it would look horrible in a fallback sans-serif, and thats putting it lightly. So I just ended up using PNGs for all designs to avoid a big headache… also dealt with few canvas dimension issues and embedded bitmaps with no actual paths in supposed “vector” icons, but nothing beyond that. Once all the graphics were ready, they were added to the GitHub README, the placeholder in the live demo, and wherever necessary! now, it doesn’t look stale and boring! and thats funn! next up, we return to work on the actual new tab itself! we’ll prepare the Manifest V3 extension wrapper, so onFocus can actually take over a new tab page and finally give you that much needed focus!
The onFocusing Sessions, Devlog 3: onFocus invades your browser, muehehe guysss, finally, tangible progress has been made! with the addition of the Manifest V3, alongside other configs, onFocus can now be installed as an extension on Chromium-based browsers in extension developer mode and take over your (allegedly) very bloated and time-consuming new tab! For our fellow non-Chromium browser users, you may set the live demo link as your homepage, cuz custom extension installs are just temporary (one browser restart and they be gone) and for the possibility of permanent installs i would have to get it signed, and that would take too long… the codebase is still one for both the extension and website, with a small storage layer that quietly uses chrome.storage inside the extension and localStorage on the web. with this update, a semi-functional UI has also been added to onFocus. It features a time-triggered greeter and a clock, as well as a background with three CSS-animated blobs. soo cool!! for them to move and breathe around, you need to enable animation effects in your OS, otherwise they gonna stay still the whole time. next, I will start working on getting NASA’s APOD as a background option, so you can choose between that and the onFocus blobs!
The onFocusing Sessions, Devlog 4: ITS ALIVEEE sooo slight detour… I delayed the NASA APOD thingy to prioritize getting onFocus’s main features up and running. because why if no focus features, why focus shaped? so yea! now it’s an actually useable new tab replacement for your current one! the focus features have been added. this includes your task/focus creator, pomodoro timer, and focus history. your very important and essential search bar has also been added, with duckygo as the default search engine. expect a custom search engine selector in a future update! isnt it so fun when you are falling asleep while programming and you make a typo and dont realize you did until oh wow why is my code not working?? yea i find that EXTREMELY funn… next up for tomorrow’s me to deal with: i’m finally getting the NASA APOD wallpaper setting up and running. once that’s done, imma ship this thing’s first release. but that wont be the end, imma ship again afterwards with more features!!
The onFocusing Sessions, Devlog 5: Houston, we have focused! You can now set NASA’s Astronomy Picture of the Day as your new tab wallpaper! With this update, a new settings menu has also been added, where you can change between the NASA APOD or onFocus’s default wallpaper; Aurora Blobs. due to the randomized nature of the NASA APOD, this can create problems with the visibility of on-screen texts and images, cuz some pictures may be brighter or darker than others. thats why, when in NASA APOD wallpaper mode, a dimming config will appear in settings, allowing you to get the image to look just right in relation to the other on-screen elements. I have also added into the settings menu the config to set a different search engine other than duckyduckygooo. you can choose between a set of engines in a dropdown, or add a link to a custom search engine. you may call this the first actual release of onFocus! this version is going to get shipped. but, a second ship will start development immediately afterwards, with new features to enhance your experience!
The onFocusing Sessions, Devlog 6: Updates While-U-Wait although my first ship is still under review, this doesn’t stop me to continue working on features for the next ship! these aren’t available in the repo just yet, but they will be as soon as the ship gets reviewed! i’ve added two new features and fixed a bug. before, if you refreshed the page, whatever you wrote into the focus intent didnt get saved and cached if you didnt start the focus session. now, it gets saved, no matter if the focus session has been started or nah. as for features, you can now delete focus sessions from history, in case they got accidentally started or the intent wasn’t written correctly. if you accidentally delete one, you can undo your delete as long as you dont leave the history menu. if you delete and leave the menu, its gone forever. also, weather has been added (uses Open-Meteo)! you may now search for your location or use the “use my location” button to find it automatically, and get weather info (will appear in the top left corner once set)! soo cool! this will be the last update until the first ship gets reviewed. once it comes back from that, this update will be available in the repo, and i’ll start working on a few more for the second ship!
quick devlog 6.5! the features and changes mentioned in devlog 6 are now available! since the ship review came back needing a few changes, i figured i should just bundle them in the re-ship.
Devlog 7: are you blind? they are clearly different! its a UI refresh! like chrome in 2023, the onFocus UI has been updated! i rewrote the whole css stylesheet and brought some changes along the way! buttons are now minty! the weather icon is now also filled with minty color, not just an outline as before. rounded corners in bars have also been amplified. the onFocus logo has been moved to the top of all the center elements. most importantly, i realized that previously, onFocus used to be quite resource wasteful with some visuals (like the moving aurora blobs). all these unnecessary stuff have been removed, and now onFocus doesnt consume as much system resources as before.
Ships:
onFocus !...
|
1793411702.79747
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1793498102.79747
|
|
5743
|
omnilink by @Ayzee | Stardance
|
Ayzee
|
0
|
0.0
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0
|
[]
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[]
|
Title: omnilink by @Ayzee | Stardance
|
1793285773.2679389
|
1793890573.2679389
|
|
40110
|
omni-sync by @shivar07 | Stardance
|
shivar07
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-31T19:28:24Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Omni-Sync because I wanted a simple way to keep my daily work, meetings, and job applications in sync between my desktop and my phone. It’s a clean, monochrome React dashboard that talks in real-time to a Kotlin Android companion app using Firebase. Whenever I add a task or schedule a meeting on the web, a background service on my phone instantly triggers native alerts and deep links so I don’t miss anything when I step away. The trickiest part was getting the Android background sync running reliably without killing the battery, and spending the time to style the UI completely by hand with vanilla CSS so it feels clean and distraction-free. I’m really happy with how seamless it feels to pair a device and see the notifications pop up the second the dashboard updates.", "repo": "https://github.com/shivar07/omni-sync", "demo": "https://omni-sync.netlify.app/"}]...
|
[{"post_id": 38390, "ts": "202 [{"post_id": 38390, "ts": "2026-07-31T18:55:02Z", "hours": 1.0, "text": "📝 Devlog #5: The Final Chapter — A Shared Journey This is the final devlog for OmniSync, and it marks the end of an incredible coding journey. We sat down together, side-by-side, pairing up to shape this project into something truly premium and special. What started as a set of features and code files turned into a collaborative craft. We navigated the details together—polishing the styling, refining the light mode transitions, fixing form inputs, and ensuring the interface felt alive. We spent hours debugging, rebuilding, making sure every count was accurate, and standardizing the UI. OmniSync is finished, and we can built it together in future. Check out the finished repository at: https://github.com/shivar07/omni-sync.git"}, {"post_id": 36484, "ts": "2026-07-28T16:51:02Z", "hours": 10.0, "text": "📝 Devlog #4: Mobile Companion App & Realtime Push Alerts Developed and built a mobile Android APK using Kotlin and Compose Connected device securely using 6 digit pairing Code and user UID Setup background foreground polling service to check pending events Triggers instant phone notification shade alerts for upcoming deadlines Disconnecting from either phone or Web resets both in Realtime"}, {"post_id": 35300, "ts": "2026-07-26T16:47:00Z", "hours": 2.0, "text": "📝 Devlog #3: Daily Command Planner Section Now we have Calendar we have Meeting Hub Idea Vault and Application where you know the LinksAdded a Daily Planner section to scope all todos by Date so I can plan my morning agendaCreated beautiful custom Date Navigator panel to toggle between Yesterday Today and TomorrowIntegrated inline editing and neat priority and category Badges for every Task itemCreated smart actions to Import unfinished tasks from Yesterday and postpone pending Tasks to TomorrowEverything is synced live to Firebase Database scoped under the active User UID and compiles cleanlyFixed low Contrast select options dropdown coloring in Daily Planner page Form inputs"}, {"post_id": 35156, "ts": "2026-07-26T12:13:32Z", "hours": 0.0, "text": "📝 Devlog #2: Firebase Cloud Sync & Category Filtering Next Step was making sure all Data syncs everywhere across devices in RealtimeSet up Firebase Google Auth so anyone can Sign in securely with their Google AccountConnected Firebase Realtime Database RTDB to save all Events Tasks Applications and Ideas under user UIDCreated color coded Category badges like Workshops Meetings Urgent and Personal EventsAdded category Filtering controls above the Calendar so you can filter specific Event types instantlyNow whenever you add an Event on Web it updates live on your Cloud database without reloading"}, {"post_id": 35136, "ts": "2026-07-26T11:43:55Z", "hours": 5.0, "text": "📝 Devlog #1: Building Core Calendar & Event Scheduler Started working on OmniSync project Today to solve my daily Event tracking problemsCreated the initial Vite React application setup with dark Glassmorphic UI design tokensImplemented custom Calendar component showing monthly Grid views with Day selectionAdded event creation Modal where users can enter Event titles start and End timesStored Events in local State so clicking on any calendar Date shows scheduled Events for that DayEverything feels super smooth and Responsive for the first 2 hours of Coding"}]...
|
Title: omni-sync by @shivar07 | Stardance
Devlogs Title: omni-sync by @shivar07 | Stardance
Devlogs:
📝 Devlog #1: Building Core Calendar & Event Scheduler Started working on OmniSync project Today to solve my daily Event tracking problemsCreated the initial Vite React application setup with dark Glassmorphic UI design tokensImplemented custom Calendar component showing monthly Grid views with Day selectionAdded event creation Modal where users can enter Event titles start and End timesStored Events in local State so clicking on any calendar Date shows scheduled Events for that DayEverything feels super smooth and Responsive for the first 2 hours of Coding
📝 Devlog #2: Firebase Cloud Sync & Category Filtering Next Step was making sure all Data syncs everywhere across devices in RealtimeSet up Firebase Google Auth so anyone can Sign in securely with their Google AccountConnected Firebase Realtime Database RTDB to save all Events Tasks Applications and Ideas under user UIDCreated color coded Category badges like Workshops Meetings Urgent and Personal EventsAdded category Filtering controls above the Calendar so you can filter specific Event types instantlyNow whenever you add an Event on Web it updates live on your Cloud database without reloading
📝 Devlog #3: Daily Command Planner Section Now we have Calendar we have Meeting Hub Idea Vault and Application where you know the LinksAdded a Daily Planner section to scope all todos by Date so I can plan my morning agendaCreated beautiful custom Date Navigator panel to toggle between Yesterday Today and TomorrowIntegrated inline editing and neat priority and category Badges for every Task itemCreated smart actions to Import unfinished tasks from Yesterday and postpone pending Tasks to TomorrowEverything is synced live to Firebase Database scoped under the active User UID and compiles cleanlyFixed low Contrast select options dropdown coloring in Daily Planner page Form inputs
📝 Devlog #4: Mobile Companion App & Realtime Push Alerts Developed and built a mobile Android APK using Kotlin and Compose Connected device securely using 6 digit pairing Code and user UID Setup background foreground polling service to check pending events Triggers instant phone notification shade alerts for upcoming deadlines Disconnecting from either phone or Web resets both in Realtime
📝 Devlog #5: The Final Chapter — A Shared Journey This is the final devlog for OmniSync, and it marks the end of an incredible coding journey. We sat down together, side-by-side, pairing up to shape this project into something truly premium and special. What started as a set of features and code files turned into a collaborative craft. We navigated the details together—polishing the styling, refining the light mode transitions, fixing form inputs, and ensuring the interface felt alive. We spent hours debugging, rebuilding, making sure every count was accurate, and standardizing the UI. OmniSync is finished, and we can built it together in future. Check out the finished repository at: https://github.com/shivar07/omni-sync.git
Ships:
I built Omni-Sync because I wanted a simple way to keep my daily work, meetings, and job applications in sync between my desktop and my phone. It’s a clean, monochrome React dashboard that talks in real-time to a Kotlin Android companion app using Firebase. Whenever I add a task or schedule a meeting on the web, a background service on my phone instantly triggers native alerts and deep links so I don’t miss anything when I step away. The trickiest part was getting the Android background sync running reliably without killing the battery, and spending the time to style the UI completely by hand with vanilla CSS so it feels clean and distraction-free. I’m really happy with how seamless it feels to pair a device and see the notifications pop up the second the dashboard updates....
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1792878606.3671834
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1793742606.3671834
|
|
49397
|
omg prjct by @Adheen | Stardance
|
Adheen
|
0
|
0.55
|
0
|
[]
|
[{"post_id": 48951, "ts": "202 [{"post_id": 48951, "ts": "2026-08-17T15:04:22Z", "hours": 0.2692, "text": "WE DID AN UPDATE GUYS!!,NOW WE HAVE STORE,LIVE WALLPAPER,AI ASSISTANT https://nimbus-os-omega.vercel.app/"}, {"post_id": 48110, "ts": "2026-08-16T12:16:47Z", "hours": 0.2786, "text": "I’am working on developing a web os"}]...
|
Title: omg prjct by @Adheen | Stardance
Devlogs:
Title: omg prjct by @Adheen | Stardance
Devlogs:
I’am working on developing a web os
WE DID AN UPDATE GUYS!!,NOW WE HAVE STORE,LIVE WALLPAPER,AI ASSISTANT https://nimbus-os-omega.vercel.app/...
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1793281677.6092246
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1793886477.6092246
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35331
|
olympus game by @nithilgadde | Stardance
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nithilgadde
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0
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0.0
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0
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[]
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[]
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Title: olympus game by @nithilgadde | Stardance
|
1792766940.2349868
|
1793371740.2349868
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65599
|
olympus by @samyog | Stardance
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samyog
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0
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0.0
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0
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[]
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[]
|
Title: olympus by @samyog | Stardance
|
1793087910.9995177
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1793692710.9995177
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23561
|
oliver by @m0hiy | Stardance
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m0hiy
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0
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0.0
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0
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[]
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[]
|
Title: oliver by @m0hiy | Stardance
|
1792932793.6379786
|
1793796793.6379786
|
|
25547
|
olivOS by @opu314 | Stardance
|
opu314
|
1
|
8.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-19T14:09:06Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What I Made 🐰: olivOS, a bunny-themed webOS that reflects my passions, interests, and life Features 😲: Topbar with live clock 🕐 Bottom bar with desktop icons to select on first click, and open on the second Draggable (click and hold on the Handle text), closable (click on Close), and overlapping windows (click 🖲 a window to bring it forward!) Easter Egg 🐣: text that changes colour when you hover over it! Try to find it 😄 Multiple Apps 🖥: Welcome: intro to olivOS About me: introduction about me! Blog 📝: entries about my experiences, with a sidebar for selection Fun Facts: random fun fact generator:) Find out more information by reading my project’s README, on github: https://github.com/OliviaSYS/olivOS !! Try My Project 👉: https://oliviasys.github.io/olivOS/ !! Challenges 🎢(this project was not as simple as I thought, but it was quite fun to build!): I’m not an expert at CSS and JS, so I sometimes made mistakes in my code, forcing me to do some debugging at the end of each programming session. I didn’t know that you had to have a “border-style” attribute in order for the borders to appear, so I spent a lot of time trying to fix this, until I decided to use the simpler “border” attribute and figured it out! variable names for js array confused with variable names for css id. some classes that I had at the beginning, when some js functions didn’t exist, were not removed afterwards after following the tutorial, I had to spend a lot of time cleaning up my code because I was not sure which parts to delete during the process:(. however, I read over my code slowly and realized that I didn’t need specific functions for each window, only the general one:))) finally, the guide had a lot of css styles embedded in html tags, so I found it a bit hard for me to follow it because I wanted different css. What I’m Proud of ✨: learning how to make a webOS after 8 hours of working hard and coding! 🎉 discovering how to load content programmatically making my own personal themes using CSS, as well as my personal fun fact generator app! :))) Credits: Hack Club JamHacks Tutorial!! Btw thank you StarDance and Hack Club for this amazing opportunity!", "repo": "https://github.com/OliviaSYS/olivOS", "demo": "https://oliviasys.github.io/olivOS/"}]...
|
[{"post_id": 70541, "ts": "202 [{"post_id": 70541, "ts": "2026-09-19T10:26:01Z", "hours": 0.595, "text": "Finished README.md! Read the image below or go directly to my project github: https://github.com/OliviaSYS/olivOS"}, {"post_id": 70513, "ts": "2026-09-19T09:36:53Z", "hours": 2.8794, "text": "Major Updates: Added a blog (following the “Create Your First App” part of the JamHacks WebOS guide) ~ added some css transitions for the left sidebar for personalization! Hoping to add a posting feature in the future:) Created a div for the bottom bar, to store all the desktop app icons! Minor Updates: Again, changed/added a LOT of css! Ex. my “generate a fun fact” button, borders (initially, i had all the border-weight, border-style, border-color attributes separate, but i combined them into one border attribute to make my code cleaner!) topbar colours/margins/padding webOS wallpaper and lots of font-size/color for text! Debugging: too many to list! involved the wrong css in script.js: confusion between my array blogContent and my variable blogContent for query selecting “#blogContent” (now changed to blogcontent to prevent this error). This caused the “handle” of my blog window to break:((( Anyways, olivOS should be completed or WebOS 1! Gonna ship soon:)))"}, {"post_id": 69969, "ts": "2026-09-18T04:30:51Z", "hours": 1.5267, "text": "Finally, I decided to add some (kind of random) css in order to make sure my code worked. For example, I added padding, position, colors, and align indicators to various elements. An issue I struggled with was: —–flex-direction: column, which was supposed to be the case for my windows, but I discovered that I had a duplicate: —–.window { —––flex-direction: row; —–} which was my bug! I realized that there was a significant number of bugs in my code - i put the —–“selected” class manually when i wasn’t supposed to, i forgot a dot/period before —–”/images…” and i also had —–dragElement(element.id) instead of —–dragElement(screen). Now, my handle actually works, and it flashes turquoise when it is selected!"}, {"post_id": 69471, "ts": "2026-09-17T03:57:38Z", "hours": 0.9003, "text": "I added a fun facts window as my first personalized/advanced app! This used the normal style of a fun fact generator - a button and text. When I customize all my css, I’m hoping to add a border for the fun fact container in order for the size to be constant. Btw, I previously had all my fun facts in an html list, but then in order for it to be a random generator, I moved the strings to a javascript array and had to make sure my code wasn’t (displayfunfact is an id): —–displayfunfact.textContent, but: —–displayfunfact.innerHTML. That way my and tags would work! In the end, this worked out well:)"}, {"post_id": 68962, "ts": "2026-09-16T03:49:42Z", "hours": 0.5867, "text": "After following the guide, I realized that I had many bugs inside my code-it was really disorganized! I took some time to fix it by putting all of the app icons inside a “#desktopapps” div, as well as the windows inside “#windows”. In addition, I fixed some of my js, which originally had specific open and close operations for my “welcome window”. However, I now generalized those functions for all types of windows instead. <:~:> now it works a lot better! :))"}, {"post_id": 68499, "ts": "2026-09-15T07:06:16Z", "hours": 1.3689, "text": "Completed Pt.I, II, and III of the guide! However, I didn’t really focus on the aesthetics (css) aspect of my WebOS; instead writing mostly HTML and some JS for closing and opening windows, and also the clock, which you can see in the top right corner. I’m finally starting this project:)"}]...
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Title: olivOS by @opu314 | Stardance
Devlogs:
Com Title: olivOS by @opu314 | Stardance
Devlogs:
Completed Pt.I, II, and III of the guide! However, I didn’t really focus on the aesthetics (css) aspect of my WebOS; instead writing mostly HTML and some JS for closing and opening windows, and also the clock, which you can see in the top right corner. I’m finally starting this project:)
After following the guide, I realized that I had many bugs inside my code-it was really disorganized! I took some time to fix it by putting all of the app icons inside a “#desktopapps” div, as well as the windows inside “#windows”. In addition, I fixed some of my js, which originally had specific open and close operations for my “welcome window”. However, I now generalized those functions for all types of windows instead. <:~:> now it works a lot better! :))
I added a fun facts window as my first personalized/advanced app! This used the normal style of a fun fact generator - a button and text. When I customize all my css, I’m hoping to add a border for the fun fact container in order for the size to be constant. Btw, I previously had all my fun facts in an html list, but then in order for it to be a random generator, I moved the strings to a javascript array and had to make sure my code wasn’t (displayfunfact is an id): —–displayfunfact.textContent, but: —–displayfunfact.innerHTML. That way my and tags would work! In the end, this worked out well:)
Finally, I decided to add some (kind of random) css in order to make sure my code worked. For example, I added padding, position, colors, and align indicators to various elements. An issue I struggled with was: —–flex-direction: column, which was supposed to be the case for my windows, but I discovered that I had a duplicate: —–.window { —––flex-direction: row; —–} which was my bug! I realized that there was a significant number of bugs in my code - i put the —–“selected” class manually when i wasn’t supposed to, i forgot a dot/period before —–”/images…” and i also had —–dragElement(element.id) instead of —–dragElement(screen). Now, my handle actually works, and it flashes turquoise when it is selected!
Major Updates: Added a blog (following the “Create Your First App” part of the JamHacks WebOS guide) ~ added some css transitions for the left sidebar for personalization! Hoping to add a posting feature in the future:) Created a div for the bottom bar, to store all the desktop app icons! Minor Updates: Again, changed/added a LOT of css! Ex. my “generate a fun fact” button, borders (initially, i had all the border-weight, border-style, border-color attributes separate, but i combined them into one border attribute to make my code cleaner!) topbar colours/margins/padding webOS wallpaper and lots of font-size/color for text! Debugging: too many to list! involved the wrong css in script.js: confusion between my array blogContent and my variable blogContent for query selecting “#blogContent” (now changed to blogcontent to prevent this error). This caused the “handle” of my blog window to break:((( Anyways, olivOS should be completed or WebOS 1! Gonna ship soon:)))
Finished README.md! Read the image below or go directly to my project github: https://github.com/OliviaSYS/olivOS
Ships:
What I Made 🐰: olivOS, a bunny-themed webOS that reflects my passions, interests, and life Features 😲: Topbar with live clock 🕐 Bottom bar with desktop icons to select on first click, and open on the second Draggable (click and hold on the Handle text), closable (click on Close), and overlapping windows (click 🖲 a window to bring it forward!) Easter Egg 🐣: text that changes colour when you hover over it! Try to find it 😄 Multiple Apps 🖥: Welcome: intro to olivOS About me: introduction about me! Blog 📝: entries about my experiences, with a sidebar for selection Fun Facts: random fun fact generator:) Find out more information by reading my project’s README, on github: https://github.com/OliviaSYS/olivOS !! Try My Project 👉: https://oliviasys.github.io/olivOS/ !! Challenges 🎢(this project was not as simple as I thought, but it was quite fun to build!): I’m not an expert at CSS and JS, so I sometimes made mistakes in my code, forcing me to do some debugging at the end of each programming session. I didn’t know that you had to have a “border-style” attribute in order for the borders to appear, so I spent a lot of time trying to fix this, until I decided to use the simpler “border” attribute and figured it out! variable names for js array confused with variable names for css id. some classes that I had at the beginning, when some js functions didn’t exist, were not removed afterwards after following the tutorial, I had to spend a lot of time cleaning up my code because I was not sure which parts to delete during the process:(. however, I read over my code slowly and realized that I didn’t need specific functions for each window, only the general one:))) finally, the guide had a lot of css styles embedded in html tags, so I found it a bit hard for me to follow it because I wanted different css. What I’m Proud of ✨: learning how to make a webOS after 8 hours of working hard and coding! 🎉 discovering how to load content programmatically making my own personal themes using CSS, as well as my personal fun fact generator app! :))) Credits: Hack Club JamHacks Tutorial!! Btw thank you StarDance and Hack Club for this amazing opportunity!...
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1793407650.4566336
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1793494050.4566336
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45803
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oled refillable hourglass by @ck | Stardance
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ck
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0
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0.0
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0
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[]
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[]
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Title: oled refillable hourglass by @ck | Stardanc Title: oled refillable hourglass by @ck | Stardance...
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1793357421.916664
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1793962221.916664
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23774
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old by @DefinitelyACoder | Stardance
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DefinitelyACoder
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0
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0.0
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0
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Title: old by @DefinitelyACoder | Stardance
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1793936845.9066722
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ok by @dysonc2010 | Stardance
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[]
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Title: ok by @dysonc2010 | Stardance
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1793368210.5852528
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1793973010.5852528
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59366
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oggy000 by @tahsinraiyan330 | Stardance
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tahsinraiyan330
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1
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-07T12:11:51Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Actually, I can not build the full slack bot. I can not un it for 24/7", "repo": "https://github.com/tahsinraiyan330/newwsss", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?_gl=1*rrz3ch*_gcl_au*MTUwODY5NzUyMi4xNzg3MzYyODI5"}]...
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[{"post_id": 63503, "ts": "202 [{"post_id": 63503, "ts": "2026-09-07T12:07:35Z", "hours": 0.6742, "text": "I have built the slack bot but can not run it for 24/7"}]...
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Title: oggy000 by @tahsinraiyan330 | Stardance
De Title: oggy000 by @tahsinraiyan330 | Stardance
Devlogs:
I have built the slack bot but can not run it for 24/7
Ships:
Actually, I can not build the full slack bot. I can not un it for 24/7...
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1793314097.5690234
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1793400497.5690234
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69048
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offload by @pch | Stardance
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pch
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Title: offload by @pch | Stardance
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1793735275.8533878
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4177
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offline mini gaming console by @shyamks1828 | Star offline mini gaming console by @shyamks1828 | Stardance...
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shyamks1828
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-26T06:20:41Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I am making a retro games gameboy of sorts. its not completed yet. I just wanna spread a product that helps kill time offline for very cheap. I will be upgrading certain aspects like power source and be adding more games and interactive interface. any suggestion reac out to me.", "repo": "https://github.com/coderrcboy/arduino-game-boy", "demo": ""}]...
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[{"post_id": 15680, "ts": "202 [{"post_id": 15680, "ts": "2026-06-25T14:23:29Z", "hours": 0.3833, "text": "this is iteration 1 . please gimme feedbacks. i will be reworking the case design. also there are some glitches in the code pls do advice after trying it out."}, {"post_id": 12880, "ts": "2026-06-21T03:12:48Z", "hours": 0.4092, "text": "Hi guys im trying to revive nostalgia by making a gameboy like console with arduino nano to play classic retro games am still coding first game. i am visualising a final gameboy with many game options which u can choose from menu."}, {"post_id": 8691, "ts": "2026-06-14T13:14:07Z", "hours": 0.2947, "text": "Hi guys Im working on a mini arduino nano console of sorts where you can play simple retro offline anywhere. My goal in thus community is to publish projects that spread joy! Hope to take this to completion amidst my hectic school schedule!"}]...
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Title: offline mini gaming console by @shyamks1828 Title: offline mini gaming console by @shyamks1828 | Stardance
Devlogs:
Hi guys Im working on a mini arduino nano console of sorts where you can play simple retro offline anywhere. My goal in thus community is to publish projects that spread joy! Hope to take this to completion amidst my hectic school schedule!
Hi guys im trying to revive nostalgia by making a gameboy like console with arduino nano to play classic retro games am still coding first game. i am visualising a final gameboy with many game options which u can choose from menu.
this is iteration 1 . please gimme feedbacks. i will be reworking the case design. also there are some glitches in the code pls do advice after trying it out.
Ships:
I am making a retro games gameboy of sorts. its not completed yet. I just wanna spread a product that helps kill time offline for very cheap. I will be upgrading certain aspects like power source and be adding more games and interactive interface. any suggestion reac out to me....
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1792878505.5100656
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1793742505.5100656
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56886
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offline game time pass game by @deba | Stardance
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deba
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Title: offline game time pass game by @deba | Star Title: offline game time pass game by @deba | Stardance...
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1793404267.5886323
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official renderlight keyboard by @lazerkat | Stard official renderlight keyboard by @lazerkat | Stardance...
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lazerkat
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[]
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Title: official renderlight keyboard by @lazerkat Title: official renderlight keyboard by @lazerkat | Stardance...
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1792741650.0113013
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1793346450.0113013
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31932
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officerdwnOS by @officerdwn | Stardance
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officerdwn
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0.0
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[]
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[]
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Title: officerdwnOS by @officerdwn | Stardance
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1793324886.5065792
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72119
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offbranded streamdeck by @lightzcreatz | Stardance
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lightzcreatz
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0.0
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[]
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[]
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Title: offbranded streamdeck by @lightzcreatz | St Title: offbranded streamdeck by @lightzcreatz | Stardance...
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1793389634.6134317
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1793994434.6134317
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33549
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off-roading autonomous rover by @maanya_madan | St off-roading autonomous rover by @maanya_madan | Stardance...
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maanya_madan
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0
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0.0
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0
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[]
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[]
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Title: off-roading autonomous rover by @maanya_mad Title: off-roading autonomous rover by @maanya_madan | Stardance...
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1792749294.8259482
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1793354094.8259482
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