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21864
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m0rbid macropad by @entryvelostition | Stardance
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entryvelostition
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Title: m0rbid macropad by @entryvelostition | Star Title: m0rbid macropad by @entryvelostition | Stardance...
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1793173782.8812504
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m by @mtijawhari_6 | Stardance
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mtijawhari_6
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Title: m by @mtijawhari_6 | Stardance
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lính mới by @PrimeMNhat | Stardance
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PrimeMNhat
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Title: lính mới by @PrimeMNhat | Stardance
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lynns-stream-deck by @lynnnguyen3219 | Stardance
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lynnnguyen3219
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Title: lynns-stream-deck by @lynnnguyen3219 | Star Title: lynns-stream-deck by @lynnnguyen3219 | Stardance...
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1793116235.8933208
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1793721035.8933208
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luxother by @luxotick | Stardance
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luxotick
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Title: luxother by @luxotick | Stardance
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lunova photograpy website by @rounaknayak17649 | S lunova photograpy website by @rounaknayak17649 | Stardance...
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rounaknayak17649
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Title: lunova photograpy website by @rounaknayak17 Title: lunova photograpy website by @rounaknayak17649 | Stardance...
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1793130596.7684283
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1793735396.7684283
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lune by @meem | Stardance
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meem
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Title: lune by @meem | Stardance
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20071
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lunchtime! by @sleepymeep | Stardance
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sleepymeep
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1
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-24T01:08:40Z", "hours": 12.0, "multiplier": 19.2, "payout": 229, "blessing": "neutral", "text": "Welcome to lunchtime, a game made for the summer 2026 Girls Got Game Jam, which was my second game jam! It’s a visual novel made with the ren’py engine, and it’s available to play on itch.io. This was my first time working on a project with this short of a timespan (one week, vs my first game jam with a span of one month), as well as my first time using ren’py, so I learned a lot about both this engine as well as what the development process looks like under a time crunch. :D", "repo": "https://github.com/ayesha-h3/lunchtime", "demo": "https://sleepymeep.itch.io/lunchtime"}]...
|
[{"post_id": 14786, "ts": "202 [{"post_id": 14786, "ts": "2026-06-24T00:53:16Z", "hours": 3.7064, "text": "deadline got slightly extended, which means i was able to make some slight tweaks to make everything run more smoothly! first, i added some music in (all assets from pixabay). then, we merged both the story and gui edits (by @kjoy116 ) onto the main branch so that most of the game was running smoothly. i had some issues with backgrounds not filling in the whole screen which i thought was an issue with my canvas size, but i figured it might be worth it to play around with ren’py to see if there was a fix. i referenced the transform commands in ren’py’s documentation since that’s where some similar problems online pointed me towards, so it ended up being a pretty easy fix! lastly, i worked on making the itch.io page look presentable (which was pretty quick, around half an hour)! the game is live on itch.io now, so that’s exciting!"}, {"post_id": 13970, "ts": "2026-06-22T22:36:04Z", "hours": 4.5897, "text": "game jam ends in seven hours sob. i drew nine backgrounds (quite challenging as a non-artist) and learned….how to draw crystals! i wrote four new scenes (and rewrote them…and rewrote them…) and worked on making the story flow a little bit more smoothly, both writing-wise and display-wise. i learned how to apply transforms and transitions, and started putting them in throughout the game!"}, {"post_id": 12158, "ts": "2026-06-19T21:20:48Z", "hours": 1.9408, "text": "day 3/4: wrote a LOT more of the story, including mapping out 5 endings! our team artist made some more amazing character designs like this one below :) (name tbd) which i’ve started importing. my next few goals are to: add in backgrounds and the rest of the characters, attach variables to every decision so that they all impact which ending you get to varying extents, and making the gui look nicer through adding new fonts, colors, and custom text boxes!"}, {"post_id": 11395, "ts": "2026-06-18T17:31:19Z", "hours": 1.7119, "text": "day 1/2: learning ren’py and planning out a story! it actually ended up being way easier than I was expecting to get the hang of ren’py since it’s basically just python, so it looks like the majority of the effort for this project is going to be going towards story writing. got the opening scene done after a bit of rewriting to make it flow better, and we have a draft of the general story. the theme for the game jam is “the void,” so the way we’ve decided to incorporate this is that you have to fight a void-like entity that sucks the life out of everything she touches, while making new friends (or killing them, it’s up to you) along the way."}]...
|
Title: lunchtime! by @sleepymeep | Stardance
Devl Title: lunchtime! by @sleepymeep | Stardance
Devlogs:
day 1/2: learning ren’py and planning out a story! it actually ended up being way easier than I was expecting to get the hang of ren’py since it’s basically just python, so it looks like the majority of the effort for this project is going to be going towards story writing. got the opening scene done after a bit of rewriting to make it flow better, and we have a draft of the general story. the theme for the game jam is “the void,” so the way we’ve decided to incorporate this is that you have to fight a void-like entity that sucks the life out of everything she touches, while making new friends (or killing them, it’s up to you) along the way.
day 3/4: wrote a LOT more of the story, including mapping out 5 endings! our team artist made some more amazing character designs like this one below :) (name tbd) which i’ve started importing. my next few goals are to: add in backgrounds and the rest of the characters, attach variables to every decision so that they all impact which ending you get to varying extents, and making the gui look nicer through adding new fonts, colors, and custom text boxes!
game jam ends in seven hours sob. i drew nine backgrounds (quite challenging as a non-artist) and learned….how to draw crystals! i wrote four new scenes (and rewrote them…and rewrote them…) and worked on making the story flow a little bit more smoothly, both writing-wise and display-wise. i learned how to apply transforms and transitions, and started putting them in throughout the game!
deadline got slightly extended, which means i was able to make some slight tweaks to make everything run more smoothly! first, i added some music in (all assets from pixabay). then, we merged both the story and gui edits (by @kjoy116 ) onto the main branch so that most of the game was running smoothly. i had some issues with backgrounds not filling in the whole screen which i thought was an issue with my canvas size, but i figured it might be worth it to play around with ren’py to see if there was a fix. i referenced the transform commands in ren’py’s documentation since that’s where some similar problems online pointed me towards, so it ended up being a pretty easy fix! lastly, i worked on making the itch.io page look presentable (which was pretty quick, around half an hour)! the game is live on itch.io now, so that’s exciting!
Ships:
Welcome to lunchtime, a game made for the summer 2026 Girls Got Game Jam, which was my second game jam! It’s a visual novel made with the ren’py engine, and it’s available to play on itch.io. This was my first time working on a project with this short of a timespan (one week, vs my first game jam with a span of one month), as well as my first time using ren’py, so I learned a lot about both this engine as well as what the development process looks like under a time crunch. :D...
|
1793627379.936953
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44551
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lunareclipse by @Yasbaa | Stardance
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Yasbaa
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Title: lunareclipse by @Yasbaa | Stardance
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68577
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lunarbunny by @lunalight | Stardance
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lunalight
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Title: lunarbunny by @lunalight | Stardance
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68578
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lunarbunny by @lunalight | Stardance
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lunalight
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Title: lunarbunny by @lunalight | Stardance
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lunar-traversal by @whosabhiraj | Stardance
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whosabhiraj
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Title: lunar-traversal by @whosabhiraj | Stardance
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1793840008.9356403
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7214
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luna-agent: lightweight, local coding agent by @lu luna-agent: lightweight, local coding agent by @lunaaa | Stardance...
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lunaaa
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0
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3.34
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[{"post_id": 2761, "ts": "2026 [{"post_id": 2761, "ts": "2026-06-05T15:34:31Z", "hours": 2.8639, "text": "Implemented some basic agent and tool calling behavior and a scrolling message area! Its still a bit broken and the agent randomly stops sometimes, but the core functions are already working fine! (except for the scroll bar which for some reason breaks when there are emojis in the model output)"}, {"post_id": 2243, "ts": "2026-06-04T17:02:33Z", "hours": 0.4772, "text": "I just started setting up the project structure and started implementing a basic chat interface."}]...
|
Title: luna-agent: lightweight, local coding agent Title: luna-agent: lightweight, local coding agent by @lunaaa | Stardance
Devlogs:
I just started setting up the project structure and started implementing a basic chat interface.
Implemented some basic agent and tool calling behavior and a scrolling message area! Its still a bit broken and the agent randomly stops sometimes, but the core functions are already working fine! (except for the scroll bar which for some reason breaks when there are emojis in the model output)...
|
1793461770.8067007
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1794066570.8067007
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45708
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luminal-website by @t3kkm0tt | Stardance
|
t3kkm0tt
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0
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0.0
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0
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[]
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[]
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Title: luminal-website by @t3kkm0tt | Stardance
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1792936301.9656062
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1793800301.9656062
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6431
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luminal by @t3kkm0tt | Stardance
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t3kkm0tt
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260.48
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[]
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[{"post_id": 84474, "ts": "202 [{"post_id": 84474, "ts": "2026-10-29T18:25:50Z", "hours": 10.3575, "text": "I hate postgreSQL what has changed i switched back to sqlite because postgresql was behaving like a weird piece of garbage rewrote the messagestorage i fixed some bugs I spent most of the time trying to get postgresql working, until eventually giving up YOU THERE, LIKE THIS DEVLOG OR I WILL DO NOTHING pwease~"}, {"post_id": 82776, "ts": "2026-10-25T20:06:28Z", "hours": 12.1414, "text": "And again what has changed i migrated the ui to material 3 because it looks good :3 I found many bugs and fixed them (I tried to implement iced subscriptions for a long time until i noticed that I left out the port when configuring my instance ;-;) there’s still some bugs that I wanted to fix but the stupid 10hr rule stopped me from doing that in one devlog (i lost 2hrs again ;-;)"}, {"post_id": 82100, "ts": "2026-10-23T21:55:25Z", "hours": 9.6892, "text": "NOT THIS TIME what has changed I didn’t forget to devlog yay! i’m now using aes + rsa, since stackexchange said that it’s more efficient (mainly network and memory-wise) and it works like this: message gets encrypted with aes256 -> aes-key gets encrypted with rsa for every user -> both the encrypted aes-key and the encrypted message get sent to the instance and then redirected to the respective clients I removed maaaaaany things from lcp and renamed it to lcp-sdk-rs (because it isn’t really a protocol, it’s just an implementation of a protocol in rust) I switched from SQLite to PostgreSQL because PostgreSQL is better for backends, according to the internet like this devlog or you’ll step into water while wearing socks"}, {"post_id": 81626, "ts": "2026-10-21T20:03:50Z", "hours": 13.8208, "text": "what has changed I FORGOT TO DEVLOG I’M SO ANNOYED (I lost 3hrs 45mins) I noticed that the lcp crate is not really a protocol sooo, yeah. I’m gonna transfer the database and stuff to the instance and messagestorage I noticed that using SQLite on the server-side isn’t the smartest thing to do so I’m currently switching to postgresql I added a fancy loading screen to the client I finished implementing registration I stopped using Identifier on the server-side (because it’s just a wrapper struct for a String and I don’t wanna split strings on the server-side) and replaced it with a tuple (Url, RsaPublicKey) I implemented receive_and_deliver() for EncryptedMessageSet instead of EncryptedMessage I replaced id: Option<String> with id: String because I can simply check if id.is_empty() I started using iced::Task s instead of Tokio threads because iced tasks are way easier and you can properly use the loading screen with them soo yeah, pretty long devlog, right? Pwease give me a like"}, {"post_id": 80812, "ts": "2026-10-18T21:03:58Z", "hours": 11.4217, "text": "What has changed I forgot to devlog (again) and I lost 1hr 21m I started working on registration (yey) I removed the login screen because it was a stupid concept because the identifiers are long as helllllll and they can be loaded from a file I added a registration screen that currently only shows that you can go to the list of public instances or host your own instance (with a link to the docs which don’t exist yet)"}, {"post_id": 79141, "ts": "2026-10-12T19:59:26Z", "hours": 10.5661, "text": "What has changed: I (once again) forgot to devlog in time so I lost about 33m I deleted the client because I hate css and html (making an iced ui in rust now) added more stuff to lcp (functions, yey) refined the login (I have no idea if I did it right, but I´ll see.)"}, {"post_id": 77670, "ts": "2026-10-07T19:45:36Z", "hours": 11.1578, "text": "what has changed I forgor to devlog so i lost 1h and 9m. I deleted major parts of lcp , instance and msgstorage , which I am rebuilding right now. I just installed another distro (guix system) so building doesn’t work right now"}, {"post_id": 74215, "ts": "2026-09-26T22:48:43Z", "hours": 10.9461, "text": "What has changed: not much, I had to get better at tauri and yew and had weird ownership errors i made a component that fetches the conversations (yay) i destroyed my table because I slammed on it too hard (not yay)"}, {"post_id": 70826, "ts": "2026-09-19T20:43:21Z", "hours": 6.1056, "text": "What has changed: I have stopped developing the tui and I´m focusing on a gui now. I also tried making a web-app but that didn´t really work :<"}, {"post_id": 68157, "ts": "2026-09-14T16:43:20Z", "hours": 8.6347, "text": "What has changed I changed the logo (someone on reddit drew it for me, big shoutout to them <3) I added a instance field to the Message struct so you can figure out what instance the Message was sent from (that´s useful for texting between instances (you send a Message to your instance, it sends it to your friend´s instance)) I fixed some bugs, but in its current state, the application won´t compile"}, {"post_id": 64195, "ts": "2026-09-08T12:54:10Z", "hours": 10.1464, "text": "What has changed I finally fixed a stupid bug by using DER instead of PEM I cleaned up a bit and added custom errors using thiserror I started implementing Communities and Groups"}, {"post_id": 59606, "ts": "2026-09-01T14:55:07Z", "hours": 9.5381, "text": "What has changed basically nothing, had multiple problems that I couldn´t fix, so I just used certbot to get the certs did some config system fixes for the instance wrote some comments/docs"}, {"post_id": 52550, "ts": "2026-08-22T18:29:24Z", "hours": 8.9558, "text": "What has changed: I made the TUI better and also made one for the instance I had multiple mental breakdowns trying to understand TLS I started implementing Let´s encrypt certs instead of self-signed ones for usability. Right now, I cannot show a screenshot of the stuff because it´s not compiling (yet)"}, {"post_id": 49214, "ts": "2026-08-17T21:24:41Z", "hours": 3.6575, "text": "What has changed: I added more customization options to the messagestorage, it was pretty hard to do that with ratatui I wrote some comments in the code I found a bug where the font is the same colour as the background, so the font is unreadable. I gotta fix that bug now."}, {"post_id": 47772, "ts": "2026-08-15T22:49:38Z", "hours": 4.4378, "text": "What has changed: I continued making the TUI and it now has color schemes, stats and settings. I will continue making the TUI for the instance later. I migrated the project to an organization to get luminal.codeberg.page as the domain of the website"}, {"post_id": 46282, "ts": "2026-08-13T12:31:37Z", "hours": 5.9986, "text": "What has changed: tried implementing a resource monitoring widget on the messagestorage dashboard and failed to do so, so I deleted it again (there were bugs I was unable to fix)"}, {"post_id": 43021, "ts": "2026-08-08T02:03:47Z", "hours": 8.3433, "text": "What has changed: continued making the TUI to a point where it was usable until I put a bug somewhere in the code. I will have to fix that soon updated the messagestorage replaced some .unwrap() s"}, {"post_id": 41644, "ts": "2026-08-06T00:15:22Z", "hours": 5.8672, "text": "What has changed: I started making a TUI using ratatui, focusing on minimalism and simplicity fixed some bugs"}, {"post_id": 40965, "ts": "2026-08-04T20:47:01Z", "hours": 5.7975, "text": "What has changed: I implemented and tested encryption (it still has some minor bugs, but it works) I stopped using userids and started using RSA keys for identification since that´s way more efficient"}, {"post_id": 39821, "ts": "2026-08-03T02:11:26Z", "hours": 9.0167, "text": "What has changed: I lost my mind trying to use the wtransport crate (it will work, trust (cope)) continued working on the messaging part refined the authentication stuff"}, {"post_id": 37227, "ts": "2026-07-29T19:35:16Z", "hours": 8.4494, "text": "What has changed: created a SQLite database for users and messages “offloaded” more code to LCP (Luminal Communication Protocol) started making the messaging part"}, {"post_id": 36057, "ts": "2026-07-27T22:01:52Z", "hours": 7.29, "text": "What has changed: Made a basic session-based authentication system (harder than I thought) using JWT Fixed and created some bugs Created unnecessary debug messages before I noticed that the hex decoding fails because I put something like ¨adasdasd¨ into my config instead of a hex string"}, {"post_id": 33264, "ts": "2026-07-23T01:24:33Z", "hours": 7.1994, "text": "What changed: continued making lcp (took longer as expected because the wtransport crate is poorly documented) started making messagestorage use lcp everything has become a mess, I gotta clean up next time I work on luminal Sidenote: I cannot commit to codeberg as I am writing this, they reported that they have an outage. I will push the code when codeberg is back up."}, {"post_id": 31853, "ts": "2026-07-20T15:54:01Z", "hours": 8.6744, "text": "What has changed Structure Started making libs and mods for the separate parts ( l uminal c ommunication p rotocol, etc.) changed the architecture from: Client <-> Messagestorage <-> Instance to: Messagestorage <- Client <-> Instance Bugfixes Fixed various bugs, but the compiler throws errors right now, so I cannot show a working version in the screenshot."}, {"post_id": 29139, "ts": "2026-07-15T20:31:15Z", "hours": 8.5089, "text": "What changed started making a bash-like shell for managing and controlling the instance rewrote the config system to use the toml crate instead of config fixed multiple bugs started making cert verification smol sidenote: I cannot work as fast as the last weeks right now because I’m on vacation and only have a dual-core ThinkPad with me."}, {"post_id": 26334, "ts": "2026-07-11T02:05:48Z", "hours": 8.7536, "text": "What changed added automatic port fetching for better ux fixed multiple bugs made the code very messy (gonna clean everything up tomorrow)"}, {"post_id": 15708, "ts": "2026-06-25T15:38:56Z", "hours": 7.2625, "text": "What changed: Took out ml-kem for now because it was causing rust-analyzer to be slow as hell Switched to RSA encryption because I was stupid fixed many bugs (not running right now - gotta fix that now) And a small information at the bottom: I am making this project to learn cryptography and get a Framework 12"}, {"post_id": 10286, "ts": "2026-06-16T22:32:02Z", "hours": 5.1903, "text": "Things that changed: I went back to BiStreams because I was dumb and didn’t realize that what I wanted to do was way easier with BiStreams . I started working on the backend, which can receive BiStreams from the selfhost-server as of now."}, {"post_id": 7109, "ts": "2026-06-11T21:35:55Z", "hours": 4.3564, "text": "Things that changed: Used multiple UniStreams instead of a single BiStream because its easier, made the functions more usable, removed unused dependencies."}, {"post_id": 6298, "ts": "2026-06-10T16:25:13Z", "hours": 5.8919, "text": "Started cleaning up and structuring the project. I also made a basic account system which will need some tuning later."}, {"post_id": 5589, "ts": "2026-06-09T13:19:23Z", "hours": 10.8408, "text": "After trying different protocols for literal hours , I finally settled on WebTransport. Its safer than WebSocket, I believe. I now have to make it send the json instead of “HELLO”."}, {"post_id": 1604, "ts": "2026-06-03T18:51:18Z", "hours": 1.4583, "text": "This is my first devlog of this project. I’ve always wanted to make a chat app since they are one of the most used tools today. Every attempt of making one failed and I was really frustrated. Now, I have motivation to make it and get something for free ."}]...
|
Title: luminal by @t3kkm0tt | Stardance
Devlogs:
Title: luminal by @t3kkm0tt | Stardance
Devlogs:
This is my first devlog of this project. I’ve always wanted to make a chat app since they are one of the most used tools today. Every attempt of making one failed and I was really frustrated. Now, I have motivation to make it and get something for free .
After trying different protocols for literal hours , I finally settled on WebTransport. Its safer than WebSocket, I believe. I now have to make it send the json instead of “HELLO”.
Started cleaning up and structuring the project. I also made a basic account system which will need some tuning later.
Things that changed: Used multiple UniStreams instead of a single BiStream because its easier, made the functions more usable, removed unused dependencies.
Things that changed: I went back to BiStreams because I was dumb and didn’t realize that what I wanted to do was way easier with BiStreams . I started working on the backend, which can receive BiStreams from the selfhost-server as of now.
What changed: Took out ml-kem for now because it was causing rust-analyzer to be slow as hell Switched to RSA encryption because I was stupid fixed many bugs (not running right now - gotta fix that now) And a small information at the bottom: I am making this project to learn cryptography and get a Framework 12
What changed added automatic port fetching for better ux fixed multiple bugs made the code very messy (gonna clean everything up tomorrow)
What changed started making a bash-like shell for managing and controlling the instance rewrote the config system to use the toml crate instead of config fixed multiple bugs started making cert verification smol sidenote: I cannot work as fast as the last weeks right now because I’m on vacation and only have a dual-core ThinkPad with me.
What has changed Structure Started making libs and mods for the separate parts ( l uminal c ommunication p rotocol, etc.) changed the architecture from: Client <-> Messagestorage <-> Instance to: Messagestorage <- Client <-> Instance Bugfixes Fixed various bugs, but the compiler throws errors right now, so I cannot show a working version in the screenshot.
What changed: continued making lcp (took longer as expected because the wtransport crate is poorly documented) started making messagestorage use lcp everything has become a mess, I gotta clean up next time I work on luminal Sidenote: I cannot commit to codeberg as I am writing this, they reported that they have an outage. I will push the code when codeberg is back up.
What has changed: Made a basic session-based authentication system (harder than I thought) using JWT Fixed and created some bugs Created unnecessary debug messages before I noticed that the hex decoding fails because I put something like ¨adasdasd¨ into my config instead of a hex string
What has changed: created a SQLite database for users and messages “offloaded” more code to LCP (Luminal Communication Protocol) started making the messaging part
What has changed: I lost my mind trying to use the wtransport crate (it will work, trust (cope)) continued working on the messaging part refined the authentication stuff
What has changed: I implemented and tested encryption (it still has some minor bugs, but it works) I stopped using userids and started using RSA keys for identification since that´s way more efficient
What has changed: I started making a TUI using ratatui, focusing on minimalism and simplicity fixed some bugs
What has changed: continued making the TUI to a point where it was usable until I put a bug somewhere in the code. I will have to fix that soon updated the messagestorage replaced some .unwrap() s
What has changed: tried implementing a resource monitoring widget on the messagestorage dashboard and failed to do so, so I deleted it again (there were bugs I was unable to fix)
What has changed: I continued making the TUI and it now has color schemes, stats and settings. I will continue making the TUI for the instance later. I migrated the project to an organization to get luminal.codeberg.page as the domain of the website
What has changed: I added more customization options to the messagestorage, it was pretty hard to do that with ratatui I wrote some comments in the code I found a bug where the font is the same colour as the background, so the font is unreadable. I gotta fix that bug now.
What has changed: I made the TUI better and also made one for the instance I had multiple mental breakdowns trying to understand TLS I started implementing Let´s encrypt certs instead of self-signed ones for usability. Right now, I cannot show a screenshot of the stuff because it´s not compiling (yet)
What has changed basically nothing, had multiple problems that I couldn´t fix, so I just used certbot to get the certs did some config system fixes for the instance wrote some comments/docs
What has changed I finally fixed a stupid bug by using DER instead of PEM I cleaned up a bit and added custom errors using thiserror I started implementing Communities and Groups
What has changed I changed the logo (someone on reddit drew it for me, big shoutout to them <3) I added a instance field to the Message struct so you can figure out what instance the Message was sent from (that´s useful for texting between instances (you send a Message to your instance, it sends it to your friend´s instance)) I fixed some bugs, but in its current state, the application won´t compile
What has changed: I have stopped developing the tui and I´m focusing on a gui now. I also tried making a web-app but that didn´t really work :<
What has changed: not much, I had to get better at tauri and yew and had weird ownership errors i made a component that fetches the conversations (yay) i destroyed my table because I slammed on it too hard (not yay)
what has changed I forgor to devlog so i lost 1h and 9m. I deleted major parts of lcp , instance and msgstorage , which I am rebuilding right now. I just installed another distro (guix system) so building doesn’t work right now
What has changed: I (once again) forgot to devlog in time so I lost about 33m I deleted the client because I hate css and html (making an iced ui in rust now) added more stuff to lcp (functions, yey) refined the login (I have no idea if I did it right, but I´ll see.)
What has changed I forgot to devlog (again) and I lost 1hr 21m I started working on registration (yey) I removed the login screen because it was a stupid concept because the identifiers are long as helllllll and they can be loaded from a file I added a registration screen that currently only shows that you can go to the list of public instances or host your own instance (with a link to the docs which don’t exist yet)
what has changed I FORGOT TO DEVLOG I’M SO ANNOYED (I lost 3hrs 45mins) I noticed that the lcp crate is not really a protocol sooo, yeah. I’m gonna transfer the database and stuff to the instance and messagestorage I noticed that using SQLite on the server-side isn’t the smartest thing to do so I’m currently switching to postgresql I added a fancy loading screen to the client I finished implementing registration I stopped using Identifier on the server-side (because it’s just a wrapper struct for a String and I don’t wanna split strings on the server-side) and replaced it with a tuple (Url, RsaPublicKey) I implemented receive_and_deliver() for EncryptedMessageSet instead of EncryptedMessage I replaced id: Option<String> with id: String because I can simply check if id.is_empty() I started using iced::Task s instead of Tokio threads because iced tasks are way easier and you can properly use the loading screen with them soo yeah, pretty long devlog, right? Pwease give me a like
NOT THIS TIME what has changed I didn’t forget to devlog yay! i’m now using aes + rsa, since stackexchange said that it’s more efficient (mainly network and memory-wise) and it works like this: message gets encrypted with aes256 -> aes-key gets encrypted with rsa for every user -> both the encrypted aes-key and the encrypted message get sent to the instance and then redirected to the respective clients I removed maaaaaany things from lcp and renamed it to lcp-sdk-rs (because it isn’t really a protocol, it’s just an implementation of a protocol in rust) I switched from SQLite to PostgreSQL because PostgreSQL is better for backends, according to the internet like this devlog or you’ll step into water while wearing socks
And again what has changed i migrated the ui to material 3 because it looks good :3 I found many bugs and fixed them (I tried to implement iced subscriptions for a long time until i noticed that I left out the port when configuring my instance ;-;) there’s still some bugs that I wanted to fix but the stupid 10hr rule stopped me from doing that in one devlog (i lost 2hrs again ;-;)
I hate postgreSQL what has changed i switched back to sqlite because postgresql was behaving like a weird piece of garbage rewrote the messagestorage i fixed some bugs I spent most of the time trying to get postgresql working, until eventually giving up YOU THERE, LIKE THIS DEVLOG OR I WILL DO NOTHING pwease~...
|
1793317714.230531
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1793922514.230531
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52993
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lume by @sidd | Stardance
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sidd
|
0
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0.0
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0
|
[]
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[]
|
Title: lume by @sidd | Stardance
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1792900330.9985476
|
1793764330.9985476
|
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68423
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lumas by @aryanbrite | Stardance
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aryanbrite
|
0
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0.0
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0
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[]
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[]
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Title: lumas by @aryanbrite | Stardance
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1793120104.7479482
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1793724904.7479482
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59394
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luke os by @lukee | Stardance
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lukee
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0
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0.0
|
0
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[]
|
[]
|
Title: luke os by @lukee | Stardance
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1793552145.5447657
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1794156945.5447657
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16708
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luka by @subhansh | Stardance
|
|
0
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0.0
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0
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[]
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[]
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Title: luka by @subhansh | Stardance
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1793573260.88192
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1794178060.88192
|
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3338
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luh diff swerve by @vin0 | Stardance
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vin0
|
0
|
0.0
|
0
|
[]
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[]
|
Title: luh diff swerve by @vin0 | Stardance
|
1793264167.0286562
|
1793868967.0286562
|
|
71955
|
lue pet ?? by @lueyun | Stardance
|
lueyun
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lue pet ?? by @lueyun | Stardance
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1793314046.4637702
|
1793918846.4637702
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68231
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lucrical by @uniquepersun | Stardance
|
uniquepersun
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0
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0.0
|
0
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[]
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[]
|
Title: lucrical by @uniquepersun | Stardance
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1793119845.266268
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1793724645.266268
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3708
|
luau obfuscator by @kanishkv99 | Stardance
|
kanishkv99
|
1
|
14.59
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T16:42:07Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Luau obfuscator written in rust. Not fully functioning yet, but is a work in progress. Feel free to test it out!", "repo": "https://github.com/iamaperson000/luau-obf", "demo": "https://iamaperson000.github.io/luau-obf/"}]...
|
[{"post_id": 1726, "ts": "2026 [{"post_id": 1726, "ts": "2026-06-03T22:01:12Z", "hours": 6.8744, "text": "More back and forth trying to make it as uncrackable as possible. Next up is heavy LLM proofing."}, {"post_id": 1383, "ts": "2026-06-03T11:45:00Z", "hours": 2.9817, "text": "Should have probably updated this earlier, but plans 5 thru 15 are now done. Notable changes include adding real obfuscation, support for metables (__index, __newindex, __call, arithmetic, bit32, buffer, and vector). I also used some AI for debugging and also this: I passed JUST the obfuscated code to the AI and had it try to deobfuscate it, and then tell me WHY it was able to, then I fixed it, and tried that again, which was pretty productive. It is MUCH harder to figure out now, and I would say presumably impossible to decode by the average person. (no constants left in code either!)"}, {"post_id": 1242, "ts": "2026-06-03T03:00:17Z", "hours": 1.7325, "text": "Part 4 is done! Added 4 more opcodes, took longer than expected. Opcodes were: OP_CallVar, OP_BuildResults, OP_Vararg, and, OP_ReturnMulti."}, {"post_id": 870, "ts": "2026-06-02T16:18:19Z", "hours": 3.2336, "text": "Scaffolding the overall system in rust. Currently working on adding support for more forms of Luau. Added support for tables, methods, break, and also closures with upvalue. To be clear there is no actual obfuscation yet, I have just been building the custom VM, which outputs bytecode right now. Also made a simple platform (shown in the image) allowing you to try it out by obfuscating simple Luau code"}]...
|
Title: luau obfuscator by @kanishkv99 | Stardance
Title: luau obfuscator by @kanishkv99 | Stardance
Devlogs:
Scaffolding the overall system in rust. Currently working on adding support for more forms of Luau. Added support for tables, methods, break, and also closures with upvalue. To be clear there is no actual obfuscation yet, I have just been building the custom VM, which outputs bytecode right now. Also made a simple platform (shown in the image) allowing you to try it out by obfuscating simple Luau code
Part 4 is done! Added 4 more opcodes, took longer than expected. Opcodes were: OP_CallVar, OP_BuildResults, OP_Vararg, and, OP_ReturnMulti.
Should have probably updated this earlier, but plans 5 thru 15 are now done. Notable changes include adding real obfuscation, support for metables (__index, __newindex, __call, arithmetic, bit32, buffer, and vector). I also used some AI for debugging and also this: I passed JUST the obfuscated code to the AI and had it try to deobfuscate it, and then tell me WHY it was able to, then I fixed it, and tried that again, which was pretty productive. It is MUCH harder to figure out now, and I would say presumably impossible to decode by the average person. (no constants left in code either!)
More back and forth trying to make it as uncrackable as possible. Next up is heavy LLM proofing.
Ships:
Luau obfuscator written in rust. Not fully functioning yet, but is a work in progress. Feel free to test it out!...
|
1793623735.075471
|
1793710135.075471
|
|
55675
|
luau discord bot by @syntaxical | Stardance
|
syntaxical
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: luau discord bot by @syntaxical | Stardance
|
1793339711.3029928
|
1793944511.3029928
|
|
28895
|
luannzin.com by @luannzin | Stardance
|
luannzin
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-13T16:34:59Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I am currently shipping my stable website version, there is lefting experiences page yet, but i think that peoples can see my work and maybe, star my project, that will help me to continue evolving my personal website. I did my personal website focusing on internationalization and good UI.", "repo": "https://github.com/luannzin/luannzin.com", "demo": "https://luannzin.vercel.app"}]...
|
[{"post_id": 27760, "ts": "202 [{"post_id": 27760, "ts": "2026-07-13T16:31:38Z", "hours": 1.3772, "text": "now, we have blog in my webpage (with support for multiple languages)"}, {"post_id": 22213, "ts": "2026-07-04T15:59:35Z", "hours": 2.4767, "text": "I spent some time doing little UI improvements but the main, is that internationalization is finally full fixed and working fine"}, {"post_id": 20699, "ts": "2026-07-02T11:21:59Z", "hours": 0.8664, "text": "Next.js launched 16.3 preview version https://nextjs.org/blog/next-16-3-instant-navigations and with instant navigations, and some code my bugs are solved, internationalization it’s (almost) working next step, blog."}, {"post_id": 20087, "ts": "2026-07-01T16:33:58Z", "hours": 0.425, "text": "debugging… i have a bug with my better-intl library that causes client components to re render after detect another locale diff from the defaultLocale"}, {"post_id": 19585, "ts": "2026-06-30T22:37:37Z", "hours": 1.2767, "text": "I started adding internationalization using my own “better-intl” i18n library"}, {"post_id": 19332, "ts": "2026-06-30T16:42:23Z", "hours": 2.0372, "text": "2hours of work, and i did the initial version of website it includes Github contributions heatmap, includes projects + blog (no structure of blog yet) the next steps: internationalization blog projects experience everything is in one single page actually, i will improve that soon."}]...
|
Title: luannzin.com by @luannzin | Stardance
Devl Title: luannzin.com by @luannzin | Stardance
Devlogs:
2hours of work, and i did the initial version of website it includes Github contributions heatmap, includes projects + blog (no structure of blog yet) the next steps: internationalization blog projects experience everything is in one single page actually, i will improve that soon.
I started adding internationalization using my own “better-intl” i18n library
debugging… i have a bug with my better-intl library that causes client components to re render after detect another locale diff from the defaultLocale
Next.js launched 16.3 preview version https://nextjs.org/blog/next-16-3-instant-navigations and with instant navigations, and some code my bugs are solved, internationalization it’s (almost) working next step, blog.
I spent some time doing little UI improvements but the main, is that internationalization is finally full fixed and working fine
now, we have blog in my webpage (with support for multiple languages)
Ships:
I am currently shipping my stable website version, there is lefting experiences page yet, but i think that peoples can see my work and maybe, star my project, that will help me to continue evolving my personal website. I did my personal website focusing on internationalization and good UI....
|
1793634540.0234518
|
1793720940.0234518
|
|
25355
|
lu by @lucky2 | Stardance
|
lucky2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lu by @lucky2 | Stardance
|
1793501706.5242915
|
1794106506.5242915
|
|
40228
|
lstc by @static_noise | Stardance
|
static_noise
|
0
|
63.7
|
0
|
[]
|
[{"post_id": 74474, "ts": "202 [{"post_id": 74474, "ts": "2026-09-27T13:40:25Z", "hours": 4.2642, "text": "finished lexer YAY!!! so, lexer is done, one out of several parts of the compiler… used example for parsing: fn XD() -> none { return; } lexer works as intended, which is good, now I will have to write a parser for the lexer output, btw, I will not use AST, in my plans is to use 4 stages of IR to provide faster compiler speed (also, way less memory hungry because AST nodes are big, linear IR is slim), and, I will not use LLVM cuz of lack of control and always changing API"}, {"post_id": 73645, "ts": "2026-09-25T15:56:53Z", "hours": 25.3197, "text": "BRUH, I’m stuck on lexer, fking lexer, I have to do it, but somewhy I can’t, I need to finish it, I NEED TO FINISH IT, FINISH IT, also switched to nvim XD"}, {"post_id": 54034, "ts": "2026-08-24T19:48:51Z", "hours": 9.7186, "text": "fuck fuck fuck, I tried writing a lexer, this… piece of - code - doesn’t wanna work, gotta rewrite it (yes, I barely ever publish devblogs, this is why its near 10 hours)"}, {"post_id": 49865, "ts": "2026-08-18T20:19:28Z", "hours": 12.115, "text": "working on primitives, changed plans (now I won’t try to make the compiler super good from the start, just a carry to bootstrap) and so on"}, {"post_id": 37789, "ts": "2026-07-30T18:34:52Z", "hours": 2.5086, "text": "still stuck on asm, but finished more shit (I achieved independence from libc, still better than C++) overall cool, but should finish and pack up with the library and start lexer"}, {"post_id": 36956, "ts": "2026-07-29T11:30:11Z", "hours": 5.6811, "text": "went a bit crazy with primitives and asm (still working on them, but they’re starting to get shape, most still just stubs)"}, {"post_id": 36282, "ts": "2026-07-28T09:00:19Z", "hours": 1.5514, "text": "Tried to fix a bug, couldn’t, fuck C++, gonna try and rewrite everything in C (P.S. C++ is a pile of shitty compromises)"}, {"post_id": 35830, "ts": "2026-07-27T14:54:50Z", "hours": 2.1919, "text": "Added path expansion"}, {"post_id": 35315, "ts": "2026-07-26T17:12:29Z", "hours": 0.3506, "text": "starting project architecture and execution"}]...
|
Title: lstc by @static_noise | Stardance
Devlogs: Title: lstc by @static_noise | Stardance
Devlogs:
starting project architecture and execution
Added path expansion
Tried to fix a bug, couldn’t, fuck C++, gonna try and rewrite everything in C (P.S. C++ is a pile of shitty compromises)
went a bit crazy with primitives and asm (still working on them, but they’re starting to get shape, most still just stubs)
still stuck on asm, but finished more shit (I achieved independence from libc, still better than C++) overall cool, but should finish and pack up with the library and start lexer
working on primitives, changed plans (now I won’t try to make the compiler super good from the start, just a carry to bootstrap) and so on
fuck fuck fuck, I tried writing a lexer, this… piece of - code - doesn’t wanna work, gotta rewrite it (yes, I barely ever publish devblogs, this is why its near 10 hours)
BRUH, I’m stuck on lexer, fking lexer, I have to do it, but somewhy I can’t, I need to finish it, I NEED TO FINISH IT, FINISH IT, also switched to nvim XD
finished lexer YAY!!! so, lexer is done, one out of several parts of the compiler… used example for parsing: fn XD() -> none { return; } lexer works as intended, which is good, now I will have to write a parser for the lexer output, btw, I will not use AST, in my plans is to use 4 stages of IR to provide faster compiler speed (also, way less memory hungry because AST nodes are big, linear IR is slim), and, I will not use LLVM cuz of lack of control and always changing API...
|
1793407702.1137624
|
1794012502.1137624
|
|
60195
|
ls command by @Axy | Stardance
|
Axy
|
0
|
0.93
|
0
|
[]
|
[{"post_id": 82150, "ts": "202 [{"post_id": 82150, "ts": "2026-10-24T03:38:04Z", "hours": 0.9303, "text": "Hey everyone I again attempted on creating another command “ls” in c which was difficult but I got the results !yay!!"}]...
|
Title: ls command by @Axy | Stardance
Devlogs:
He Title: ls command by @Axy | Stardance
Devlogs:
Hey everyone I again attempted on creating another command “ls” in c which was difficult but I got the results !yay!!...
|
1793641754.745315
|
1794246554.745315
|
|
39858
|
lrekit by @ibrahimthetechguy | Stardance
|
ibrahimthetechguy
|
0
|
43.88
|
0
|
[]
|
[{"post_id": 42203, "ts": "202 [{"post_id": 42203, "ts": "2026-08-06T20:19:17Z", "hours": 43.8814, "text": "MDO expansion for LREkit, differnetaible hardware mass ledger and realted MDO modules and snapshots, updates to CEA, desing, injector, pumps and nozzle code, and JAX assembly + thermal plmbing. chamber/injector/closeout/landmass inegrated from resolved geometry, resolved qudrature bugs, austo sized bolted interefacs, chamber laeenght convention bugs fixed and aligned to SP-125 (official nasa docs), taperped jeacking sizing and new sutrcutrl contstants for more realistic simulation of real world ocomponents.. new cli flags, like –engine-mdo, and –engine-dmo-opitimize."}]...
|
Title: lrekit by @ibrahimthetechguy | Stardance
D Title: lrekit by @ibrahimthetechguy | Stardance
Devlogs:
MDO expansion for LREkit, differnetaible hardware mass ledger and realted MDO modules and snapshots, updates to CEA, desing, injector, pumps and nozzle code, and JAX assembly + thermal plmbing. chamber/injector/closeout/landmass inegrated from resolved geometry, resolved qudrature bugs, austo sized bolted interefacs, chamber laeenght convention bugs fixed and aligned to SP-125 (official nasa docs), taperped jeacking sizing and new sutrcutrl contstants for more realistic simulation of real world ocomponents.. new cli flags, like –engine-mdo, and –engine-dmo-opitimize....
|
1793425921.1427906
|
1794030721.1427906
|
|
56868
|
lpackagesearch by @lukaj | Stardance
|
lukaj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lpackagesearch by @lukaj | Stardance
|
1793404228.0999565
|
1794009028.0999565
|
|
60448
|
loyalty program by @Moroo | Stardance
|
Moroo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: loyalty program by @Moroo | Stardance
|
1793641990.6747324
|
1794246790.6747324
|
|
67019
|
low_beam by @Kathirvelan_S | Stardance
|
Kathirvelan_S
|
0
|
8.73
|
0
|
[]
|
[{"post_id": 75772, "ts": "202 [{"post_id": 75772, "ts": "2026-10-01T01:39:08Z", "hours": 8.7253, "text": "I was working on this for another project which’s deadline was 30th september so i pulled a marathon"}]...
|
Title: low_beam by @Kathirvelan_S | Stardance
Dev Title: low_beam by @Kathirvelan_S | Stardance
Devlogs:
I was working on this for another project which’s deadline was 30th september so i pulled a marathon...
|
1793105552.9228673
|
1793969552.9228673
|
|
65841
|
low effort site by @idrinkgrass | Stardance
|
idrinkgrass
|
1
|
0.41
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T22:45:36Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi, I made a low effort site because I was bored. Stardance was ragebaiting me and that was REALLY challenging becuase it wouldn’t let me make a devlog so I had to make a new project thats why it only says 16 min. And I’m proud that I made this in like 1.2 hours.", "repo": "https://github.com/iDrinkGrass/Low-effort-website-its-bad-cuz-its-funny-hahahahhahahahhhahahahhahah", "demo": "https://idrinkgrass.github.io/Low-effort-website-its-bad-cuz-its-funny-hahahahhahahahhhahahahhahah/"}]...
|
[{"post_id": 75666, "ts": "202 [{"post_id": 75666, "ts": "2026-09-30T17:57:59Z", "hours": 0.41, "text": "I added more stuff to make it prettier and updated the README. I mean ig that’s pretty much it. New Stuff Spinning Wooper image Updated README Made it prettier :0 (But still ugly, just a little more CSS) Facts about me :o"}, {"post_id": 75393, "ts": "2026-09-29T22:41:49Z", "hours": 0.2933, "text": "Hello, I made this thingy and Stardance is ragebaiting me bro My time wasn’t tracking so I had to make a new project in hackatime thats why it says only 15 min. This site is made to look ugly i was jsut bored and wanted to speedrun a quest. But I need that 10 stardust vro 😭."}]...
|
Title: low effort site by @idrinkgrass | Stardance Title: low effort site by @idrinkgrass | Stardance
Devlogs:
Hello, I made this thingy and Stardance is ragebaiting me bro My time wasn’t tracking so I had to make a new project in hackatime thats why it says only 15 min. This site is made to look ugly i was jsut bored and wanted to speedrun a quest. But I need that 10 stardust vro 😭.
I added more stuff to make it prettier and updated the README. I mean ig that’s pretty much it. New Stuff Spinning Wooper image Updated README Made it prettier :0 (But still ugly, just a little more CSS) Facts about me :o
Ships:
Hi, I made a low effort site because I was bored. Stardance was ragebaiting me and that was REALLY challenging becuase it wouldn’t let me make a devlog so I had to make a new project thats why it only says 16 min. And I’m proud that I made this in like 1.2 hours....
|
1793591749.5804293
|
1793678149.5804293
|
|
26855
|
loves.rs by @tathyagarg | Stardance
|
tathyagarg
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-27T09:47:59Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a website where you claim free subdomains on my domain, loves.rs . I bought loves.rs because I love Rust and wanted to have tathya.loves.rs as a domain. I made this project because I then realized that other people might also want a subdomain on loves.rs , and that there was no downside to me giving away free subdomains for everyone. The most challenging part was adapting to SolidStart. I’ve always used SvelteKit for my web projects, so I wanted to trying something new. I don’t think I’ll be using SolidStart again since it was extremely inconvenient to use. To claim a subdomain for yourself simply sign in with GitHub, star my repo, and claim upto 3 subdomains!", "repo": "https://github.com/tathyagarg/loves.rs", "demo": "https://www.loves.rs"}]...
|
[{"post_id": 16817, "ts": "202 [{"post_id": 16817, "ts": "2026-06-27T09:40:24Z", "hours": 7.2186, "text": "Wasn’t planning on shipping to stardance but oh well. I built loves.rs, a free subdomain service for (mostly) Rust projects and developers (though it is open for everyone!) The idea is that if you have a project - for example, called harbor - you can claim a subdomain on loves.rs to showcase your project - like harbor.loves.rs The process to claiming a subdomain is: Sign in with GitHub on the website . Star my repository. Claim upto 3 subdomains. The subdomains are provisioned instantly so there’s no waiting time between claiming the subdomain and being able to use it. Once you claim a subdomain you’re given full DNS control over it, so you can add whatever DNS records you need yourself. Features: Upto 3 subdomains (per GitHub account). Full DNS control over subdomains. Support for A, AAAA, CNAME, TXT, PTR , and NS records (MX probably coming soon!). Nested subdomains (you can have as many nested subdomains as you want on each of your subdomains). I built it with SolidStart because I usually use SvelteKit for my web projects but wanted to try something new. DNS is powered by Raincloudns (DNS service made by @Cyteon )"}]...
|
Title: loves.rs by @tathyagarg | Stardance
Devlog Title: loves.rs by @tathyagarg | Stardance
Devlogs:
Wasn’t planning on shipping to stardance but oh well. I built loves.rs, a free subdomain service for (mostly) Rust projects and developers (though it is open for everyone!) The idea is that if you have a project - for example, called harbor - you can claim a subdomain on loves.rs to showcase your project - like harbor.loves.rs The process to claiming a subdomain is: Sign in with GitHub on the website . Star my repository. Claim upto 3 subdomains. The subdomains are provisioned instantly so there’s no waiting time between claiming the subdomain and being able to use it. Once you claim a subdomain you’re given full DNS control over it, so you can add whatever DNS records you need yourself. Features: Upto 3 subdomains (per GitHub account). Full DNS control over subdomains. Support for A, AAAA, CNAME, TXT, PTR , and NS records (MX probably coming soon!). Nested subdomains (you can have as many nested subdomains as you want on each of your subdomains). I built it with SolidStart because I usually use SvelteKit for my web projects but wanted to try something new. DNS is powered by Raincloudns (DNS service made by @Cyteon )
Ships:
I made a website where you claim free subdomains on my domain, loves.rs . I bought loves.rs because I love Rust and wanted to have tathya.loves.rs as a domain. I made this project because I then realized that other people might also want a subdomain on loves.rs , and that there was no downside to me giving away free subdomains for everyone. The most challenging part was adapting to SolidStart. I’ve always used SvelteKit for my web projects, so I wanted to trying something new. I don’t think I’ll be using SolidStart again since it was extremely inconvenient to use. To claim a subdomain for yourself simply sign in with GitHub, star my repo, and claim upto 3 subdomains!...
|
1793642121.4298954
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1793728521.4298954
|
|
6598
|
love-click website by @Jwo | Stardance
|
Jwo
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T18:43:53Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A creative and interactive Like Button built using pure HTML and CSS. The project features smooth animations, an animated counter, rotating effects, and a custom message that appears when the button is liked.", "repo": "https://github.com/YoussefAhmedCs/love-click", "demo": "https://youssef-ahmed.me/love-click/"}]...
|
[{"post_id": 1598, "ts": "2026 [{"post_id": 1598, "ts": "2026-06-03T18:41:29Z", "hours": 5.2986, "text": "❤️ Like Button Animation A creative and interactive Like Button built using pure HTML and CSS. The project features smooth animations, an animated counter, rotating effects, and a custom message that appears when the button is liked. Features Pure HTML & CSS (No JavaScript required) Animated like/dislike interaction Dynamic counter animation (49 → 50) Rotating circular effects Responsive design using CSS variables and vmin Custom message display on like Smooth hover and transition effects"}]...
|
Title: love-click website by @Jwo | Stardance
Dev Title: love-click website by @Jwo | Stardance
Devlogs:
❤️ Like Button Animation A creative and interactive Like Button built using pure HTML and CSS. The project features smooth animations, an animated counter, rotating effects, and a custom message that appears when the button is liked. Features Pure HTML & CSS (No JavaScript required) Animated like/dislike interaction Dynamic counter animation (49 → 50) Rotating circular effects Responsive design using CSS variables and vmin Custom message display on like Smooth hover and transition effects
Ships:
A creative and interactive Like Button built using pure HTML and CSS. The project features smooth animations, an animated counter, rotating effects, and a custom message that appears when the button is liked....
|
1793609598.6364374
|
1793695998.6364374
|
|
39660
|
love at first site by @ying | Stardance
|
ying
|
1
|
11.11
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-03T19:27:32Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "would like to know how to make seperate webpages within a webpage", "repo": "https://github.com/ccceno/moebeamahundredwebsite", "demo": "https://ccceno.github.io/moebeamahundredwebsite/"}]...
|
[{"post_id": 43498, "ts": "202 [{"post_id": 43498, "ts": "2026-08-08T20:01:11Z", "hours": 4.2483, "text": "alrighty more updates: html layout (sidebar, header, and footer) will now consistent no matter the page (home, guestbook,etc) updated header image to be consistent no matter the window size more blinkies + cute graphics updated text + added links for personalization cleaned up code files to prepare for ship re-review I will prob continue to update this as im becoming addicted to making it look good ˙ᵕ˙"}, {"post_id": 43034, "ts": "2026-08-08T02:45:17Z", "hours": 4.8578, "text": "the topbar merges with the marquee (have to fix that) but finally figured out how to include other pages into the home (is that what we call it?) guys im losing it"}, {"post_id": 40325, "ts": "2026-08-03T19:22:26Z", "hours": 1.6108, "text": "attempting a website"}]...
|
Title: love at first site by @ying | Stardance
De Title: love at first site by @ying | Stardance
Devlogs:
attempting a website
the topbar merges with the marquee (have to fix that) but finally figured out how to include other pages into the home (is that what we call it?) guys im losing it
alrighty more updates: html layout (sidebar, header, and footer) will now consistent no matter the page (home, guestbook,etc) updated header image to be consistent no matter the window size more blinkies + cute graphics updated text + added links for personalization cleaned up code files to prepare for ship re-review I will prob continue to update this as im becoming addicted to making it look good ˙ᵕ˙
Ships:
would like to know how to make seperate webpages within a webpage...
|
1793652774.3240402
|
1793739174.3240402
|
|
57932
|
louise by @nesix | Stardance
|
nesix
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: louise by @nesix | Stardance
|
1793616555.8713078
|
1794480555.8713078
|
|
10436
|
lostify by @mohitkrr2557 | Stardance
|
mohitkrr2557
|
0
|
3.1
|
0
|
[]
|
[{"post_id": 3980, "ts": "2026 [{"post_id": 3980, "ts": "2026-06-07T03:47:23Z", "hours": 3.1025, "text": "lostify update! Now there there is a functioning npm comand that allows us to fully run the application on a web brouser. However there is still work to be done to make the application fully functional, there is no backend aor frontend as of now. The next step is to create a backend using node.js and express and then connect it to the frontend using react. I will also need to set up a database to store user data and other information. Once I have the backend and frontend set up, I can start working on the functionality of the application and make it fully functional."}]...
|
Title: lostify by @mohitkrr2557 | Stardance
Devlo Title: lostify by @mohitkrr2557 | Stardance
Devlogs:
lostify update! Now there there is a functioning npm comand that allows us to fully run the application on a web brouser. However there is still work to be done to make the application fully functional, there is no backend aor frontend as of now. The next step is to create a backend using node.js and express and then connect it to the frontend using react. I will also need to set up a database to store user data and other information. Once I have the backend and frontend set up, I can start working on the functionality of the application and make it fully functional....
|
1793400597.4539852
|
1794005397.4539852
|
|
62838
|
lory by @denis | Stardance
|
denis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lory by @denis | Stardance
|
1793656562.2333014
|
1794261362.2333014
|
|
12489
|
lorenzo by @antee | Stardance
|
antee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lorenzo by @antee | Stardance
|
1793270846.2703166
|
1793875646.2703166
|
|
64920
|
lore by @zeph_g2009 | Stardance
|
zeph_g2009
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lore by @zeph_g2009 | Stardance
|
1793069433.0748155
|
1793674233.0748155
|
|
24191
|
loomi by @aryandeulkar | Stardance
|
aryandeulkar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: loomi by @aryandeulkar | Stardance
|
1793263928.4090922
|
1793868728.4090922
|
|
59330
|
loom web os by @realguyxgammer | Stardance
|
realguyxgammer
|
0
|
2.35
|
0
|
[]
|
[{"post_id": 65446, "ts": "202 [{"post_id": 65446, "ts": "2026-09-10T16:11:09Z", "hours": 0.8628, "text": "coded alot of new things yeah it may look ai cause i did the ui by codex and gemini but coded the backend and frontend by myself. I added tab management to it, search bar, and a feature to connect with people and have some fun too right i am working on making a 1m parameter ai that would take abit of space from that expensive storage and ram but would run locally i saw a tutorial how to do it but lets see if i can code it cause i am newbie lol nvm this is what i have added here"}, {"post_id": 64778, "ts": "2026-09-09T13:06:58Z", "hours": 0.3397, "text": "just made the dashboard for loom os and added few features like notes date and time and also custome wallpapers and cursors i want it be very user friendly as a windows user lol"}, {"post_id": 64157, "ts": "2026-09-08T11:27:29Z", "hours": 1.15, "text": "just made the logging screen for my os this thing took longer than expected but i am new to html so yeah pls leave a suggestion down there so i can add things in it cause my brain is just potatoes lol"}]...
|
Title: loom web os by @realguyxgammer | Stardance
Title: loom web os by @realguyxgammer | Stardance
Devlogs:
just made the logging screen for my os this thing took longer than expected but i am new to html so yeah pls leave a suggestion down there so i can add things in it cause my brain is just potatoes lol
just made the dashboard for loom os and added few features like notes date and time and also custome wallpapers and cursors i want it be very user friendly as a windows user lol
coded alot of new things yeah it may look ai cause i did the ui by codex and gemini but coded the backend and frontend by myself. I added tab management to it, search bar, and a feature to connect with people and have some fun too right i am working on making a 1m parameter ai that would take abit of space from that expensive storage and ram but would run locally i saw a tutorial how to do it but lets see if i can code it cause i am newbie lol nvm this is what i have added here...
|
1792939748.4731548
|
1793803748.4731548
|
|
37892
|
loom by @aikyaam | Stardance
|
aikyaam
|
0
|
13.35
|
0
|
[]
|
[{"post_id": 32209, "ts": "202 [{"post_id": 32209, "ts": "2026-07-21T07:08:38Z", "hours": 13.3475, "text": "1. The Core Problem Legacy codecs (FLAC, WAV, ALAC) compress multitrack audio stems in isolation, creating three major inefficiencies: Multitrack Redundancy: Compressing 20+ stems individually duplicates shared timing, transients, and microphone leakage across files. Destructive Edits: Simple DAW edits (fades, mutes) force slow, destructive re-rendering of entire audio files to disk. Version Bloat: Saving project revisions ( Mix_v1 , Mix_v2 ) duplicates identical, unmodified audio tracks. 2. What We Built loom-core (Rust Engine): Single-track FLAC-compatible encoder (Fixed 0-4, Burg MEM LPC, Levinson-Durbin, NLMS adaptive filtering, 5/3 CDF Wavelets, IntMDCT, Golomb-Rice, rANS, tANS) + session-aware multitrack container with inter-stem residual prediction coupling, KLT covariance matrices, and DAG topologies. Non-Destructive Edit Overlays: On-the-fly rendering of linear, sigmoidal, exponential, and cosine fades, gain automation, and mute regions during decoding ($O(1)$ header updates). Frame Version Diffing: PCM frame MD5 fingerprinting and delta compression ( encode_diff / apply_diff ). loom-cli & loom-bench : 17 CLI subcommands, 28 passing test suites ( cargo test ), and Criterion empirical benchmark runner. research/ Platform: 24 publication-grade academic research manuscripts covering DSP math and information theory. 3. Key Issues Fixed During Development Problem / Bug Technical Root Cause Fix Implemented LaTeX '_' allowed only in math mode Raw underscores inside \\text{...} blocks exited math mode in KaTeX/MathJax. Replaced text underscores with hyphens (e.g., \\text{track-meta-m} ). Broken GitHub Math Formatting GitHub Markdown required empty lines surrounding $$...$$ blocks. Automated spacing script to insert blank lines around display math blocks. Broken Table of Contents Anchors Inline LaTeX math inside Markdown headers broke link anchors. Converted header math titles to clean text (e.g., (O(log K)) ). Mid-Side Reconstruction Rounding Signed right shift ( >> 1 ) caused off-by-one errors on negative odd integers. Applied bit-exact math: left = mid + ((side + 1) >> 1) and right = mid - (side >> 1) . SIMD Hardware Acceleration Serial dot-product loops constrained predictor throughput. Integrated 256-bit AVX2/SSE2 and AArch64 ARM NEON ( autocorr_neon ) vector intrinsics. 4. Empirical Benchmark Highlights Multitrack Session Savings: 8-stem DAW session compresses to 488,503 bytes (13.85% ratio) in Loom vs 647,112 bytes (18.34% ratio) for 8 separate FLAC files ( 24.51% higher storage savings ). Decoding Throughput: 176.83 MB/s for drum transients; 141.29 MB/s for silence backfill. Seek Latency: 4.42 ms range extraction latency for a 1-second slice."}]...
|
Title: loom by @aikyaam | Stardance
Devlogs:
1. T Title: loom by @aikyaam | Stardance
Devlogs:
1. The Core Problem Legacy codecs (FLAC, WAV, ALAC) compress multitrack audio stems in isolation, creating three major inefficiencies: Multitrack Redundancy: Compressing 20+ stems individually duplicates shared timing, transients, and microphone leakage across files. Destructive Edits: Simple DAW edits (fades, mutes) force slow, destructive re-rendering of entire audio files to disk. Version Bloat: Saving project revisions ( Mix_v1 , Mix_v2 ) duplicates identical, unmodified audio tracks. 2. What We Built loom-core (Rust Engine): Single-track FLAC-compatible encoder (Fixed 0-4, Burg MEM LPC, Levinson-Durbin, NLMS adaptive filtering, 5/3 CDF Wavelets, IntMDCT, Golomb-Rice, rANS, tANS) + session-aware multitrack container with inter-stem residual prediction coupling, KLT covariance matrices, and DAG topologies. Non-Destructive Edit Overlays: On-the-fly rendering of linear, sigmoidal, exponential, and cosine fades, gain automation, and mute regions during decoding ($O(1)$ header updates). Frame Version Diffing: PCM frame MD5 fingerprinting and delta compression ( encode_diff / apply_diff ). loom-cli & loom-bench : 17 CLI subcommands, 28 passing test suites ( cargo test ), and Criterion empirical benchmark runner. research/ Platform: 24 publication-grade academic research manuscripts covering DSP math and information theory. 3. Key Issues Fixed During Development Problem / Bug Technical Root Cause Fix Implemented LaTeX '_' allowed only in math mode Raw underscores inside \text{...} blocks exited math mode in KaTeX/MathJax. Replaced text underscores with hyphens (e.g., \text{track-meta-m} ). Broken GitHub Math Formatting GitHub Markdown required empty lines surrounding $$...$$ blocks. Automated spacing script to insert blank lines around display math blocks. Broken Table of Contents Anchors Inline LaTeX math inside Markdown headers broke link anchors. Converted header math titles to clean text (e.g., (O(log K)) ). Mid-Side Reconstruction Rounding Signed right shift ( >> 1 ) caused off-by-one errors on negative odd integers. Applied bit-exact math: left = mid + ((side + 1) >> 1) and right = mid - (side >> 1) . SIMD Hardware Acceleration Serial dot-product loops constrained predictor throughput. Integrated 256-bit AVX2/SSE2 and AArch64 ARM NEON ( autocorr_neon ) vector intrinsics. 4. Empirical Benchmark Highlights Multitrack Session Savings: 8-stem DAW session compresses to 488,503 bytes (13.85% ratio) in Loom vs 647,112 bytes (18.34% ratio) for 8 separate FLAC files ( 24.51% higher storage savings ). Decoding Throughput: 176.83 MB/s for drum transients; 141.29 MB/s for silence backfill. Seek Latency: 4.42 ms range extraction latency for a 1-second slice....
|
1793677969.6657038
|
1794541969.6657038
|
|
15379
|
lolwtfbytesofc by @kylie | Stardance
|
kylie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lolwtfbytesofc by @kylie | Stardance
|
1793371667.997592
|
1793976467.997592
|
|
64039
|
lollo by @rrm | Stardance
|
rrm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lollo by @rrm | Stardance
|
1793667512.6947281
|
1794272312.6947281
|
|
44373
|
lola by @lolasanchez | Stardance
|
lolasanchez
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lola by @lolasanchez | Stardance
|
1793271108.152762
|
1793875908.152762
|
|
44370
|
lola by @lolansanchez | Stardance
|
lolansanchez
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lola by @lolansanchez | Stardance
|
1793271104.3590994
|
1793875904.3590994
|
|
68265
|
lola by @adel | Stardance
|
adel
|
0
|
1.05
|
0
|
[]
|
[{"post_id": 77363, "ts": "202 [{"post_id": 77363, "ts": "2026-10-06T17:47:21Z", "hours": 1.0456, "text": "Today I built the basic lolOS desktop interface.I added the top bar, dock, live clock, Terminal, Notes and About windows.I also made the windows draggable using JavaScript.Next I want to make the apps interactive and improve the terminal."}]...
|
Title: lola by @adel | Stardance
Devlogs:
Today I Title: lola by @adel | Stardance
Devlogs:
Today I built the basic lolOS desktop interface.I added the top bar, dock, live clock, Terminal, Notes and About windows.I also made the windows draggable using JavaScript.Next I want to make the apps interactive and improve the terminal....
|
1793119885.1186373
|
1793724685.1186373
|
|
56684
|
lol white is here!!!! by @whitedeathkl | Stardance
|
whitedeathkl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lol white is here!!!! by @whitedeathkl | St Title: lol white is here!!!! by @whitedeathkl | Stardance...
|
1793393739.0626907
|
1793998539.0626907
|