|
23536
|
harvest by @catstacked | Stardance
|
catstacked
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: harvest by @catstacked | Stardance
|
1793253360.1105144
|
1793858160.1105144
|
|
49570
|
harry potter slack bot by @arorajeevisha | Stardan harry potter slack bot by @arorajeevisha | Stardance...
|
arorajeevisha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: harry potter slack bot by @arorajeevisha | Title: harry potter slack bot by @arorajeevisha | Stardance...
|
1793292582.6612444
|
1793897382.6612444
|
|
69987
|
harmabes cage by @Harambesfather | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: harmabes cage by @Harambesfather | Stardanc Title: harmabes cage by @Harambesfather | Stardance...
|
1793605712.7679753
|
1794210512.7679753
|
|
36706
|
hariharan ( portfolio ) by @hariharann | Stardance
|
hariharann
|
2
|
90.0
|
1637
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T07:24:44Z", "hours": 40.0, "multiplier": 18.75, "payout": 742, "blessing": "neutral", "text": "pretty much like last ship few new additions and tweaks check it out and tell me anything which breaks", "repo": "https://github.com/nothariharan/portfolio_v1", "demo": "https://hariharann.me/"}, {"ship_num": 2, "ts": "2026-09-26T13:57:49Z", "hours": 50.0, "multiplier": 19.0, "payout": 895, "blessing": "neutral", "text": "this is my portfolio have been building for months now honestly lost count then and there i pop in and build every asset u saw was hand drawn by me and enhanced using AI just explore and have fun i have lots of easter eggs which my close friends wud understand but try out !", "repo": "https://github.com/nothariharan/portfolio_v1", "demo": "https://hariharann.me/"}]...
|
[{"post_id": 83598, "ts": "202 [{"post_id": 83598, "ts": "2026-10-28T07:11:51Z", "hours": 6.0606, "text": "final additions and also to log the left over hrs a red lever .. u wudnt pull it wud u ? few icon updates update on the info of mine all around the profile"}, {"post_id": 83124, "ts": "2026-10-26T23:43:59Z", "hours": 8.8361, "text": "few additions and tuning from the review of previous ship updated info about me on hte website a bit more made the sections of FOCUS area a seperate card each which is immersive as well updated logo of the website / projects and stuff to clean proper logos tweaked mobile view a bit more to be perfect making sure there is no dead space anywheere"}, {"post_id": 82222, "ts": "2026-10-24T10:00:18Z", "hours": 5.305, "text": "again .. u guessed it A REDRAWWWW !! and this time it was a ai generated image i did not notice which i generated a whole 2 months ago 😭🥀🥀 it was the claude background i had but now i redrew it and its much better now as well honestly earlier it was a normal art slop now i redrew on classic pixel art set and now its much better few other addiitons : added few new musics try finding them all hehe started working on new set of mascot for my main portfolio section as of now its few of the retro-classic gifs which i found from interent archive lol also the buttons are now proper pixel UI as well earlier it was images and it was adding load to website now it loads in <1 second so tahts good"}, {"post_id": 81551, "ts": "2026-10-21T17:42:30Z", "hours": 0.9397, "text": "again few re-design ( not redrawing ) on few of em changed hacktober fest -> my oss journey includes all the different orgs i have worked in or contributed towards and the art i changed from github mascot to a VERY popular meme lol YC indian icon swapped for hackathon wins i realised i cant keep updating the logo to tell the latest number of wins too lazy so now its an oscar award ALL THESE RE DESIGNS ARE MADE ON CANVA SO PLEASE DONT TELL THEM THEY ARE AI AGAIN also the 1B tokens part of my card now is a cron job yay ! after every week ends ( a week before ) sends api request to all the various sources i use to get an estimate on tokens used and displays it the graph was simple UI library - ReCharts just had to tweak teh typography and background a bit"}, {"post_id": 81447, "ts": "2026-10-21T09:53:29Z", "hours": 6.765, "text": "redrew the art nothing more ai ml logo is just bunch of tools i commonly used pout together and made into a pixel art devops is literally first image i found when i typed ’ mario cloud pipes ’ and thenn ’ fine-tuned’ (lol) a bit exploring logo is straight outta undertale webapp is bunch of pixel logos i found in google put togehter and edited the alignment and added applicaitons into them ( this took almost 3 days and i think the time logged here is also being addiitive from my previous devlog for some reason the code refactoring) hopefully this is my final AND PLEASE DONT ACCUSE ME OF USING AI FOR MY ART ANYMORE BRO"}, {"post_id": 80309, "ts": "2026-10-17T07:18:24Z", "hours": 2.6703, "text": "rewriteee !!! last time the whole src was pretty much slop stacked on slop with like almost 1000 loc lmao ai writes straight shi so i refacotered and have it as modules now what did i actually change pages and layouts. / and the portfolio routes so the structure is something i can follow again. the main card. front, back, boot, the whole data file. portfolio sections under that. projects, experience, skills, honors. the site itself. nav, player, contact note, the rest of the pages ppl actually land on. hooks and lib as well. sound, boot, the transition. routing got a bit of the same treatment so it isnt a maze later css ? hahahahha i never touch that i aint wriitngg 7 lines of tailwind vro 😭🥀 why ? i wasnt chasing a new feature here. i wanted code i can open 10 years and still understand and update as this is not a side project its a portfolio and that lives with us cleaned the spots where the same idea was written three different ways. optimized the messy bits so it isnt doing extra work for no reason. left self notes in the files so future me doesnt hav to reverse engineer a tuesday night. basically just making the whole codebase feel like mine instead of generated slop which agents even cant write on as times go on and to make up for stardance criteria :« MOST IMPORTANTLY 🥀🥀🥀 wrote the whole thing in zed ( wanted to try it out as my friend was hyping it and how i wud love it coz i use vim and stuff a lot ) but then realized i did not config it to calculate the hacktime there goes around 12 hrs of coding ’, / but the code is still there and i actually liked zed asw so a win - win hope review goes well atleast this time"}, {"post_id": 78283, "ts": "2026-10-10T08:36:17Z", "hours": 8.9992, "text": "spent past few weeks re writing code making it clean and proper for shipping it re wrote main auth libs and stuff and proper documentation as well re wrote docs as well throughout the codebase everywhere on how everything works and added lots of small tiny easter eggs for yall to find as well lol ANDD THE MOST IMPORTANTLY people are claiming the assets in my portfolio to be AI made and i am not declining but its not like its fully AI i am an artist myself ( deviant artist for 2 years now ) I use AI to make the flow of making assets faster and simpler these are proof as to how every single asset in my portfolio was originaly drew by me AND THEN only enhanced by AI i hope this clarifies it u can see the number of iterations i did for every asset u see in my portfolio lol its not like i just prompted and got it and u can also verify the date all these are months old"}, {"post_id": 72060, "ts": "2026-09-22T03:05:17Z", "hours": 7.5725, "text": "MUSIC ON THE CARD ( and /portfolio too ) last time the whole post was just the card walking itself into /portfolio now the thing actually has loops on it which is where most of the new hours went into last time card was silent besides menu beeps and /portfolio was just a dark page u dumped into with no way to switch anything now chiptune loops sitting under the whole site and u can actually change / mute / skip without it feeling like a website widget slapped on TRAINERR CARD HUD spherical change music button ( pixel / SNES ) mute next to zoom plaque says MUSIC PLAYING when a loop is actually running not MUSIC: OFF while audio is screaming in the back lol MUSIC: MUTED if u just dropped the volume MAINNN PORTFOLIO PLAYER /portfolio got its own player not the card sprites play / pause prev / next mute scrubber u can drag eq cover so it feels like a now-playing island not a text strip mute does not pause it just goes quiet so the loop keeps walking WIPE SOUND those short theme clips on the card → /portfolio wipe are gone now its just a whoosh ( air rush ) both ways so the transition doesnt start playing a whole song for 4 seconds lol THE POOL theme 2 · 3 · 5 · 6 · 7 · 8 loopin aand these musics are totally not nintendo proprietary music 👀👀👀👀👀👀 short ones stayed out of the pool becoz they were stings not BGM track ends → next one. prev past 3s restarts the same loop"}, {"post_id": 58594, "ts": "2026-08-31T02:12:38Z", "hours": 3.7481, "text": "TRANSITION Animation btwn card <-> portfolio last time was the whole phone layout existing for real ( not a shrunk desk card ) now the trainer card actually feels like a physical thing and then it walks itself into /portfolio which is where most of the hours went into basically MAIN PORTFOLIO used to just be a button that dumped u onto a dark page with a white flash or a camera zoom or this nasty navy wipe and none of that felt like the card doing anything it just felt like a website changing pages lol what 🚢🚢 IT TILTS LIKE A REAL CARD ( only the corners tho ) used to track the whole surface so hovering name / stack / sprite would wobble the gba shell for no reason 🥀 now the inner band stays dead flat and only the outer corners actually slant so it feels like ur pressing a sticker not stirring a tray of water back face freezes the tilt too becoz DATA FILE tabs sliding off ur cursor mid click is a special kind of rage also it makes noise now 8-bit menu ticks off the web audio api ( no mp3s sitting in public/ being dramatic ) hover / flip / select all do that tiny gba chirp SOUND: ON in the corner if u want it · MUTED if u dont · it remembers so thats there THE CARD ITSELF EXTENDS ( not a zoom not a clone ) LITTLE SIDE QUESTS ( still counts ) local compiles were crawling becoz turbopack decided my entire home folder was the project lol pinned it to this repo so it stops watching my whole machine also slapped vercel analytics on the layout so i can actually see if ppl flip the card or bounce ( mainly just the dashboard for now but eh ) whats next unless i get distracted🍽️ image weight is STILL the villain like last time i said this and then i went and built a wipe instead theres still a lot of honor heroes stickers logos sprites on that card and first open on mobile still feels heavy even after the card finally behaves next pass is probably ( for real this time ig ) avif / webp everywhere the front still cheats with fat pngs lazy the back face until u actually flip stop shipping dead 1–2mb honor experiments in public/ preload only first paint chrome compress the shit out of everything basically lol until we meet again :DD give me some ideas people 👀 if u want that first paint to stop feeling like a backpack"}, {"post_id": 45841, "ts": "2026-08-12T15:51:31Z", "hours": 6.8419, "text": "📱 view is here last time phones were just getting a shrunk desktop trainer card and everything was breaking all over the place now the whole thing flips into a real portrait layout worked on this for past few days had to redo few assets , shift around the components and stuff as well basically the card used to pretend it was mobile by scaling the gba shell down and that never worked coz the chrome spacing flip hit targets and honors art were all sized for landscape 🥀 so on a phone it felt like looking through a tiny window at a desk site lol what 🚢🚢 REAL MOBILE SHELL ( not a zoom hack ) front face got its own phone composition each main section has proper new made assets DATA FILE back also got a real narrow pass tabs go PROJ / EXP / HONORS / SKILLS so they dont wrap into mush honors stickers sit in a 2×2 instead of a crushed 4-up skills become a bigger stacked grid experience stops overlapping itself on tall thin viewports shell size morphs soft when u rotate or cross the breakpoint so it doesnt hard-cut mid flip so thats there also buttons on the back were flipping the card with them 🥀 OPEN PROOF · tabs · stickers · hari.md · project links all used to bubble into the flip handler so u tap proof and the whole card yeets around now controls + a little near-miss margin dont flip and empty chrome / honor copy / description panels still do which is what u actually want on mobile when ur thumb is hunting for free space tokens furnace had a full-bleed invisible github link over the whole painted art so tapping the logos took u to github for no reason — killed that. furnace art is view only now HONORS ON A PHONE ( redid all assets ) YC banner was cropping the building crown so shifted object-position a bit lower in the same frame ( no bigger no smaller just move the art ) hackathon highlights used to jam two tiny win chips into a crushed grid and the bottom row was getting clipped so that became one clean VIEW ALL PROJECTS HERE button that dumps into /portfolio?tab=projects LITTLE SIDE QUESTS ( still counts ) added OG image to the website , made the website title dynamic according to how u are using it ( jus try it tbh hard to explain ) whats next unless i get distracted🍽️ image weight is still the villain theres a lot of honor heroes stickers logos sprites on that card and first open on mobile still feels heavy even after the layout finally makes sense next pass is probably avif / webp everywhere the front still cheats with fat pngs lazy the back face until u actually flip stop shipping dead 1–2mb honor experiments in public/ preload only first paint chrome still needs to be done includes need to compress the shit out of everything basically lol until we meet again :DD"}, {"post_id": 43272, "ts": "2026-08-08T13:10:53Z", "hours": 6.6503, "text": "HONORs revamp and hari.md for AI 🥞🥞 last time the trainer card DATA FILE was cool but something did not sit right with me so did a revamp and oh boy now the whole honors strip got another pass and then i finally shipped something ive been talking about for a while which is hari.md MAINNN CHANGE the red MAIN PORTFOLIO button is gone. its a black hari.md now and it dumps u into /portfolio/hari which is basically just a huge markdown context dump on me · school · internship · wins · DNFs · projects · stack · how i actually work. like 800+ lines . agents and ppl can read the whole thing without guessing from random cards. so thats there also nav has hari.md on the main portfolio now so its not only a card footer secret THE 1B+ TOKENS SAGA (this took way too many attempts lol) honestly the tokens honor was the whole pain point first it was html pieces and overlays and conveyors and then it looked fake then we tried splitting the stage and putting brand logos in the flow and that also fought the layout then the whole idea flipped — stop reconstructing pixel art in react and just ship ONE card image ( avif → webp → png ) inside the honor chrome and that finally worked. furnace on top HOW IT FLOWS under it with the real tool marks: Claude Code · Cursor · Codex · ChatGPT · OpenCode · Hermes Agent · DeepSeek had to regenerate a few times becoz the first versions had cute fake mascots instead of actual logos and then the aspect ratio was wrong so the panel was clipping top and bottom. now it sits in the same rounded accent border the other honors use so it doesnt look like a raw screenshot floating in the cream CARD IS COOKING AGAIN whats done so farr honors feel more finished footer is smaller and sits lower across every tab tokens art is framed proper hari.md is live on prod too cooking rn 🍽️ theres a shit ton of images on my card now so i need to optimze it optimizing the card load becoz theres a LOT of images on there and first open still feels heavy. next pass is probably: avif / webp for the front tiles + stickers stop shipping dead 1–2mb pngs preload only first paint lazy the back face until u flip still needs to be done includes asset compression across the card maybe defer honor / project sprites until flip kill unused diorama / blast pngs from the deploy more sprite polish later ig [ inspired from pokemon cards and also my second brain vault hopefully the 1B furnace doesnt melt the vercel bill 🥀🥀 ] give me some ideas people 👀 if u want the card to load snappier without killing the pixel look thx for readin :DDDDD"}, {"post_id": 40500, "ts": "2026-08-04T02:27:07Z", "hours": 9.3564, "text": "more data file yipeee!!! follow up to the last card post becoz the back face was still half vibes and half unfinished morph energy 🗣️🗣️ last time the trainer card front felt finished and /portfolio got ripped into proper routes now most of the hours went into the DATA FILE back — honors experience polish tokens furnace and making that whole sticker row actually mean something instead of placeholder energy HONORSSSS ( the spicy part of the card ) last time honors was basically morphing diorama worlds stacked on top of each other and it got heavy farr too fast now the whole thing is one clean mock layout left tile + rank bar title / tag / short sub middle content (text or shots or furnace flow) OPEN PROOF as a real top right button same height metrics footer on every honor so nothing jumps around so thats there also revamped all of the sub sections under HONORS as well do check em out EXPERIENCE ON THE CARD experience order got inverted too work and internships first education last so stealth → rinexis → freelancing show before the college rows which is where that whole professional read should start under anyway SMALLER CARD POLISH ( still counts ) card tilt and front chrome got hardened earlier landing zoom opened more so the DATA FILE can actually breathe mobile nav + denser /portfolio home summary noun pixel icons vendored locally so the free trial dying doesnt blank the metrics row later basically just making the whole fire red trainer card + DATA FILE feel like one finished product instead of two half done faces COOKING RN 🍽️ few things which still needs to be done includes more sprites cleaner idle loops wallpapers personal AI assistant on the front with access to the - knowledge vault so it can answer questions about me directly automated scripts fetching github projects and linkedin posts maybe sqlite later if the file based blog starts feeling too small sprites are work in progress soon to come again lol [ my pokemon partner is soon to come on the portfolio 🥀🥀asw ( might do that after the first ship ) ] MOST IMPORTANT THING I AM GONNA BE LOOKING FORWARD TO IS - trying to reduce the lag coz of lots of images in the card ( if yall have any recommendations do let me know ) live at the trainer card on the site · flip with A · HONORS tab · ← → through the stickers"}, {"post_id": 36850, "ts": "2026-07-29T05:14:46Z", "hours": 2.9336, "text": "CARD IS COMPLETE ( for now ig ) whats done so farr 🗣️🗣️ last time the trainer card was basically the whole show and the /portfolio page was just a dark shell with sections stacked under it now the whole thing got ripped apart and rebuilt properly which is where most of the hours went into MAINNN PORTFOLIO REVAMP ( basically the professional section of portfolio ) /portfolio is not one long dump anymore it is a summary home and then dedicated routes for projects experience skills achievements blog and stuff so ppl can deep link into the part they care about without scrolling forever content is real now too not placeholder vibes project cards with screenshots experience filled in skills with proper brand icons honors and achievements actually listed so thats there also shipped a file based blog under /portfolio/blog which is mainly just markdown posts for now but eh its the first step toward that whole knowledge vault thing i was talking about earlier ( no db here coz i write and redeploy directly :))) ) THE ‘SPRITEEEEE’ the card front finally has a proper custom mascot sprite instead of whatever placeholder energy was sitting there before spent a decent chunk of time on standing and sitting frames and idle loops and lining the feet up so it doesnt float weird in the box [ inspired from pokemon sprites hopefully wudnt get sued or sm 🥀🥀] still cooking more frames and cleaner loops but the main card already feels way more alive with it on there few other changes as well focus badges on the card revamped ( honestly i wanna change this section but no idea what to do give me some ideas people 👀 ) project icons and skill tiles card polish spacing layout CURRENTLY panel and stuff basically just making the whole fire red trainer card feel finished instead of half done cooking rn 🍽️ few things which still needs to be done includes more sprites icons wallpapers personal AI assistant on the front page with access to my knowledge vault so it can answer questions about me directly automated scripts fetching github projects and linkedin posts maybe sqlite later if the file based blog starts feeling too small sprites are work in progress soon to come again lol [ my pokemon partner is soon to come on the portfolio ]"}, {"post_id": 30530, "ts": "2026-07-18T05:44:39Z", "hours": 12.5261, "text": "from planning gym on fire red to building a pokemon card portfolio lol Where We At Now this was originally started in macondo now in stardance for age related issues ( yes i am old 🥀) and now some version of it is working ig The Front Face recreated the fire red gba trainer card layout. looks super clean. gba trainer card header flanked by white pokeballs stats capsules: name (hariharan), money (role: ai & web dev), pokedex (projects: 24/150), time (exp: 1+ year), started date (oct 2024) trainer sprite: custom mascot sprite in a rounded box badges row: slot 1 holds a custom pixel-art yc logo badge, other slots are empty placeholders Interactive Card Mechanics 3d tilt: card rotates on hover tracking mouse coordinates zoom controls: plus/minus snap scale buttons with spring physics float animation: slow sine-wave bobbing that pauses on hover so buttons are stable targets The Back Face flips over to show a custom data file. 4 slanting columns: projects, experience, honors, skills columns expand on hover and show custom retro backgrounds dynamic details block at the bottom updates based on hovered column buttons to enter the main portfolio The Wild Transition & Main Page white flash transition: entering the portfolio flashes screen white like a wild pokemon fight entry minimal portfolio: dark theme, hero, about, experience, projects, skills, honors reverse easter egg: back to trainer card button in footer triggers reverse flash transition deep links: coming from a card back tab scrolls smoothly straight to that section on layout mount and the minimal main portfolio: few things which still needs to be done includes: proper sprites for my character , icons , wallpapers, etc proper minimal version of my website with proper routing sectiosn and a file based storage on sqlite or something like that ( mainly to save blogs and shi ) autmoated script fetching from my github projects and linkedin posts ANDDD MOST IMPORTANTLY : NEED TO BUILD MYSELF AN PERSONAL AI ASSISTANT in front page whihc has access to my knowledge vault and answers all questions about me directly as a portfolio sub assistant the sprites are work in progress soon to come"}]...
|
Title: hariharan ( portfolio ) by @hariharann | St Title: hariharan ( portfolio ) by @hariharann | Stardance
Devlogs:
from planning gym on fire red to building a pokemon card portfolio lol Where We At Now this was originally started in macondo now in stardance for age related issues ( yes i am old 🥀) and now some version of it is working ig The Front Face recreated the fire red gba trainer card layout. looks super clean. gba trainer card header flanked by white pokeballs stats capsules: name (hariharan), money (role: ai & web dev), pokedex (projects: 24/150), time (exp: 1+ year), started date (oct 2024) trainer sprite: custom mascot sprite in a rounded box badges row: slot 1 holds a custom pixel-art yc logo badge, other slots are empty placeholders Interactive Card Mechanics 3d tilt: card rotates on hover tracking mouse coordinates zoom controls: plus/minus snap scale buttons with spring physics float animation: slow sine-wave bobbing that pauses on hover so buttons are stable targets The Back Face flips over to show a custom data file. 4 slanting columns: projects, experience, honors, skills columns expand on hover and show custom retro backgrounds dynamic details block at the bottom updates based on hovered column buttons to enter the main portfolio The Wild Transition & Main Page white flash transition: entering the portfolio flashes screen white like a wild pokemon fight entry minimal portfolio: dark theme, hero, about, experience, projects, skills, honors reverse easter egg: back to trainer card button in footer triggers reverse flash transition deep links: coming from a card back tab scrolls smoothly straight to that section on layout mount and the minimal main portfolio: few things which still needs to be done includes: proper sprites for my character , icons , wallpapers, etc proper minimal version of my website with proper routing sectiosn and a file based storage on sqlite or something like that ( mainly to save blogs and shi ) autmoated script fetching from my github projects and linkedin posts ANDDD MOST IMPORTANTLY : NEED TO BUILD MYSELF AN PERSONAL AI ASSISTANT in front page whihc has access to my knowledge vault and answers all questions about me directly as a portfolio sub assistant the sprites are work in progress soon to come
CARD IS COMPLETE ( for now ig ) whats done so farr 🗣️🗣️ last time the trainer card was basically the whole show and the /portfolio page was just a dark shell with sections stacked under it now the whole thing got ripped apart and rebuilt properly which is where most of the hours went into MAINNN PORTFOLIO REVAMP ( basically the professional section of portfolio ) /portfolio is not one long dump anymore it is a summary home and then dedicated routes for projects experience skills achievements blog and stuff so ppl can deep link into the part they care about without scrolling forever content is real now too not placeholder vibes project cards with screenshots experience filled in skills with proper brand icons honors and achievements actually listed so thats there also shipped a file based blog under /portfolio/blog which is mainly just markdown posts for now but eh its the first step toward that whole knowledge vault thing i was talking about earlier ( no db here coz i write and redeploy directly :))) ) THE ‘SPRITEEEEE’ the card front finally has a proper custom mascot sprite instead of whatever placeholder energy was sitting there before spent a decent chunk of time on standing and sitting frames and idle loops and lining the feet up so it doesnt float weird in the box [ inspired from pokemon sprites hopefully wudnt get sued or sm 🥀🥀] still cooking more frames and cleaner loops but the main card already feels way more alive with it on there few other changes as well focus badges on the card revamped ( honestly i wanna change this section but no idea what to do give me some ideas people 👀 ) project icons and skill tiles card polish spacing layout CURRENTLY panel and stuff basically just making the whole fire red trainer card feel finished instead of half done cooking rn 🍽️ few things which still needs to be done includes more sprites icons wallpapers personal AI assistant on the front page with access to my knowledge vault so it can answer questions about me directly automated scripts fetching github projects and linkedin posts maybe sqlite later if the file based blog starts feeling too small sprites are work in progress soon to come again lol [ my pokemon partner is soon to come on the portfolio ]
more data file yipeee!!! follow up to the last card post becoz the back face was still half vibes and half unfinished morph energy 🗣️🗣️ last time the trainer card front felt finished and /portfolio got ripped into proper routes now most of the hours went into the DATA FILE back — honors experience polish tokens furnace and making that whole sticker row actually mean something instead of placeholder energy HONORSSSS ( the spicy part of the card ) last time honors was basically morphing diorama worlds stacked on top of each other and it got heavy farr too fast now the whole thing is one clean mock layout left tile + rank bar title / tag / short sub middle content (text or shots or furnace flow) OPEN PROOF as a real top right button same height metrics footer on every honor so nothing jumps around so thats there also revamped all of the sub sections under HONORS as well do check em out EXPERIENCE ON THE CARD experience order got inverted too work and internships first education last so stealth → rinexis → freelancing show before the college rows which is where that whole professional read should start under anyway SMALLER CARD POLISH ( still counts ) card tilt and front chrome got hardened earlier landing zoom opened more so the DATA FILE can actually breathe mobile nav + denser /portfolio home summary noun pixel icons vendored locally so the free trial dying doesnt blank the metrics row later basically just making the whole fire red trainer card + DATA FILE feel like one finished product instead of two half done faces COOKING RN 🍽️ few things which still needs to be done includes more sprites cleaner idle loops wallpapers personal AI assistant on the front with access to the - knowledge vault so it can answer questions about me directly automated scripts fetching github projects and linkedin posts maybe sqlite later if the file based blog starts feeling too small sprites are work in progress soon to come again lol [ my pokemon partner is soon to come on the portfolio 🥀🥀asw ( might do that after the first ship ) ] MOST IMPORTANT THING I AM GONNA BE LOOKING FORWARD TO IS - trying to reduce the lag coz of lots of images in the card ( if yall have any recommendations do let me know ) live at the trainer card on the site · flip with A · HONORS tab · ← → through the stickers
HONORs revamp and hari.md for AI 🥞🥞 last time the trainer card DATA FILE was cool but something did not sit right with me so did a revamp and oh boy now the whole honors strip got another pass and then i finally shipped something ive been talking about for a while which is hari.md MAINNN CHANGE the red MAIN PORTFOLIO button is gone. its a black hari.md now and it dumps u into /portfolio/hari which is basically just a huge markdown context dump on me · school · internship · wins · DNFs · projects · stack · how i actually work. like 800+ lines . agents and ppl can read the whole thing without guessing from random cards. so thats there also nav has hari.md on the main portfolio now so its not only a card footer secret THE 1B+ TOKENS SAGA (this took way too many attempts lol) honestly the tokens honor was the whole pain point first it was html pieces and overlays and conveyors and then it looked fake then we tried splitting the stage and putting brand logos in the flow and that also fought the layout then the whole idea flipped — stop reconstructing pixel art in react and just ship ONE card image ( avif → webp → png ) inside the honor chrome and that finally worked. furnace on top HOW IT FLOWS under it with the real tool marks: Claude Code · Cursor · Codex · ChatGPT · OpenCode · Hermes Agent · DeepSeek had to regenerate a few times becoz the first versions had cute fake mascots instead of actual logos and then the aspect ratio was wrong so the panel was clipping top and bottom. now it sits in the same rounded accent border the other honors use so it doesnt look like a raw screenshot floating in the cream CARD IS COOKING AGAIN whats done so farr honors feel more finished footer is smaller and sits lower across every tab tokens art is framed proper hari.md is live on prod too cooking rn 🍽️ theres a shit ton of images on my card now so i need to optimze it optimizing the card load becoz theres a LOT of images on there and first open still feels heavy. next pass is probably: avif / webp for the front tiles + stickers stop shipping dead 1–2mb pngs preload only first paint lazy the back face until u flip still needs to be done includes asset compression across the card maybe defer honor / project sprites until flip kill unused diorama / blast pngs from the deploy more sprite polish later ig [ inspired from pokemon cards and also my second brain vault hopefully the 1B furnace doesnt melt the vercel bill 🥀🥀 ] give me some ideas people 👀 if u want the card to load snappier without killing the pixel look thx for readin :DDDDD
📱 view is here last time phones were just getting a shrunk desktop trainer card and everything was breaking all over the place now the whole thing flips into a real portrait layout worked on this for past few days had to redo few assets , shift around the components and stuff as well basically the card used to pretend it was mobile by scaling the gba shell down and that never worked coz the chrome spacing flip hit targets and honors art were all sized for landscape 🥀 so on a phone it felt like looking through a tiny window at a desk site lol what 🚢🚢 REAL MOBILE SHELL ( not a zoom hack ) front face got its own phone composition each main section has proper new made assets DATA FILE back also got a real narrow pass tabs go PROJ / EXP / HONORS / SKILLS so they dont wrap into mush honors stickers sit in a 2×2 instead of a crushed 4-up skills become a bigger stacked grid experience stops overlapping itself on tall thin viewports shell size morphs soft when u rotate or cross the breakpoint so it doesnt hard-cut mid flip so thats there also buttons on the back were flipping the card with them 🥀 OPEN PROOF · tabs · stickers · hari.md · project links all used to bubble into the flip handler so u tap proof and the whole card yeets around now controls + a little near-miss margin dont flip and empty chrome / honor copy / description panels still do which is what u actually want on mobile when ur thumb is hunting for free space tokens furnace had a full-bleed invisible github link over the whole painted art so tapping the logos took u to github for no reason — killed that. furnace art is view only now HONORS ON A PHONE ( redid all assets ) YC banner was cropping the building crown so shifted object-position a bit lower in the same frame ( no bigger no smaller just move the art ) hackathon highlights used to jam two tiny win chips into a crushed grid and the bottom row was getting clipped so that became one clean VIEW ALL PROJECTS HERE button that dumps into /portfolio?tab=projects LITTLE SIDE QUESTS ( still counts ) added OG image to the website , made the website title dynamic according to how u are using it ( jus try it tbh hard to explain ) whats next unless i get distracted🍽️ image weight is still the villain theres a lot of honor heroes stickers logos sprites on that card and first open on mobile still feels heavy even after the layout finally makes sense next pass is probably avif / webp everywhere the front still cheats with fat pngs lazy the back face until u actually flip stop shipping dead 1–2mb honor experiments in public/ preload only first paint chrome still needs to be done includes need to compress the shit out of everything basically lol until we meet again :DD
TRANSITION Animation btwn card <-> portfolio last time was the whole phone layout existing for real ( not a shrunk desk card ) now the trainer card actually feels like a physical thing and then it walks itself into /portfolio which is where most of the hours went into basically MAIN PORTFOLIO used to just be a button that dumped u onto a dark page with a white flash or a camera zoom or this nasty navy wipe and none of that felt like the card doing anything it just felt like a website changing pages lol what 🚢🚢 IT TILTS LIKE A REAL CARD ( only the corners tho ) used to track the whole surface so hovering name / stack / sprite would wobble the gba shell for no reason 🥀 now the inner band stays dead flat and only the outer corners actually slant so it feels like ur pressing a sticker not stirring a tray of water back face freezes the tilt too becoz DATA FILE tabs sliding off ur cursor mid click is a special kind of rage also it makes noise now 8-bit menu ticks off the web audio api ( no mp3s sitting in public/ being dramatic ) hover / flip / select all do that tiny gba chirp SOUND: ON in the corner if u want it · MUTED if u dont · it remembers so thats there THE CARD ITSELF EXTENDS ( not a zoom not a clone ) LITTLE SIDE QUESTS ( still counts ) local compiles were crawling becoz turbopack decided my entire home folder was the project lol pinned it to this repo so it stops watching my whole machine also slapped vercel analytics on the layout so i can actually see if ppl flip the card or bounce ( mainly just the dashboard for now but eh ) whats next unless i get distracted🍽️ image weight is STILL the villain like last time i said this and then i went and built a wipe instead theres still a lot of honor heroes stickers logos sprites on that card and first open on mobile still feels heavy even after the card finally behaves next pass is probably ( for real this time ig ) avif / webp everywhere the front still cheats with fat pngs lazy the back face until u actually flip stop shipping dead 1–2mb honor experiments in public/ preload only first paint chrome compress the shit out of everything basically lol until we meet again :DD give me some ideas people 👀 if u want that first paint to stop feeling like a backpack
MUSIC ON THE CARD ( and /portfolio too ) last time the whole post was just the card walking itself into /portfolio now the thing actually has loops on it which is where most of the new hours went into last time card was silent besides menu beeps and /portfolio was just a dark page u dumped into with no way to switch anything now chiptune loops sitting under the whole site and u can actually change / mute / skip without it feeling like a website widget slapped on TRAINERR CARD HUD spherical change music button ( pixel / SNES ) mute next to zoom plaque says MUSIC PLAYING when a loop is actually running not MUSIC: OFF while audio is screaming in the back lol MUSIC: MUTED if u just dropped the volume MAINNN PORTFOLIO PLAYER /portfolio got its own player not the card sprites play / pause prev / next mute scrubber u can drag eq cover so it feels like a now-playing island not a text strip mute does not pause it just goes quiet so the loop keeps walking WIPE SOUND those short theme clips on the card → /portfolio wipe are gone now its just a whoosh ( air rush ) both ways so the transition doesnt start playing a whole song for 4 seconds lol THE POOL theme 2 · 3 · 5 · 6 · 7 · 8 loopin aand these musics are totally not nintendo proprietary music 👀👀👀👀👀👀 short ones stayed out of the pool becoz they were stings not BGM track ends → next one. prev past 3s restarts the same loop
spent past few weeks re writing code making it clean and proper for shipping it re wrote main auth libs and stuff and proper documentation as well re wrote docs as well throughout the codebase everywhere on how everything works and added lots of small tiny easter eggs for yall to find as well lol ANDD THE MOST IMPORTANTLY people are claiming the assets in my portfolio to be AI made and i am not declining but its not like its fully AI i am an artist myself ( deviant artist for 2 years now ) I use AI to make the flow of making assets faster and simpler these are proof as to how every single asset in my portfolio was originaly drew by me AND THEN only enhanced by AI i hope this clarifies it u can see the number of iterations i did for every asset u see in my portfolio lol its not like i just prompted and got it and u can also verify the date all these are months old
rewriteee !!! last time the whole src was pretty much slop stacked on slop with like almost 1000 loc lmao ai writes straight shi so i refacotered and have it as modules now what did i actually change pages and layouts. / and the portfolio routes so the structure is something i can follow again. the main card. front, back, boot, the whole data file. portfolio sections under that. projects, experience, skills, honors. the site itself. nav, player, contact note, the rest of the pages ppl actually land on. hooks and lib as well. sound, boot, the transition. routing got a bit of the same treatment so it isnt a maze later css ? hahahahha i never touch that i aint wriitngg 7 lines of tailwind vro 😭🥀 why ? i wasnt chasing a new feature here. i wanted code i can open 10 years and still understand and update as this is not a side project its a portfolio and that lives with us cleaned the spots where the same idea was written three different ways. optimized the messy bits so it isnt doing extra work for no reason. left self notes in the files so future me doesnt hav to reverse engineer a tuesday night. basically just making the whole codebase feel like mine instead of generated slop which agents even cant write on as times go on and to make up for stardance criteria :« MOST IMPORTANTLY 🥀🥀🥀 wrote the whole thing in zed ( wanted to try it out as my friend was hyping it and how i wud love it coz i use vim and stuff a lot ) but then realized i did not config it to calculate the hacktime there goes around 12 hrs of coding ’, / but the code is still there and i actually liked zed asw so a win - win hope review goes well atleast this time
redrew the art nothing more ai ml logo is just bunch of tools i commonly used pout together and made into a pixel art devops is literally first image i found when i typed ’ mario cloud pipes ’ and thenn ’ fine-tuned’ (lol) a bit exploring logo is straight outta undertale webapp is bunch of pixel logos i found in google put togehter and edited the alignment and added applicaitons into them ( this took almost 3 days and i think the time logged here is also being addiitive from my previous devlog for some reason the code refactoring) hopefully this is my final AND PLEASE DONT ACCUSE ME OF USING AI FOR MY ART ANYMORE BRO
again few re-design ( not redrawing ) on few of em changed hacktober fest -> my oss journey includes all the different orgs i have worked in or contributed towards and the art i changed from github mascot to a VERY popular meme lol YC indian icon swapped for hackathon wins i realised i cant keep updating the logo to tell the latest number of wins too lazy so now its an oscar award ALL THESE RE DESIGNS ARE MADE ON CANVA SO PLEASE DONT TELL THEM THEY ARE AI AGAIN also the 1B tokens part of my card now is a cron job yay ! after every week ends ( a week before ) sends api request to all the various sources i use to get an estimate on tokens used and displays it the graph was simple UI library - ReCharts just had to tweak teh typography and background a bit
again .. u guessed it A REDRAWWWW !! and this time it was a ai generated image i did not notice which i generated a whole 2 months ago 😭🥀🥀 it was the claude background i had but now i redrew it and its much better now as well honestly earlier it was a normal art slop now i redrew on classic pixel art set and now its much better few other addiitons : added few new musics try finding them all hehe started working on new set of mascot for my main portfolio section as of now its few of the retro-classic gifs which i found from interent archive lol also the buttons are now proper pixel UI as well earlier it was images and it was adding load to website now it loads in <1 second so tahts good
few additions and tuning from the review of previous ship updated info about me on hte website a bit more made the sections of FOCUS area a seperate card each which is immersive as well updated logo of the website / projects and stuff to clean proper logos tweaked mobile view a bit more to be perfect making sure there is no dead space anywheere
final additions and also to log the left over hrs a red lever .. u wudnt pull it wud u ? few icon updates update on the info of mine all around the profile
Ships:
this is my portfolio have been building for months now honestly lost count then and there i pop in and build every asset u saw was hand drawn by me and enhanced using AI just explore and have fun i have lots of easter eggs which my close friends wud understand but try out !
pretty much like last ship few new additions and tweaks check it out and tell me anything which breaks...
|
1793674148.3054883
|
1793760548.3054883
|
|
19389
|
hardware test by @raygentest | Stardance
|
raygentest
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hardware test by @raygentest | Stardance
|
1793289005.0905704
|
1793893805.0905704
|
|
16874
|
hardware project by @faz | Stardance
|
faz
|
0
|
6.83
|
0
|
[]
|
[{"post_id": 8925, "ts": "2026 [{"post_id": 8925, "ts": "2026-06-14T20:55:30Z", "hours": 5.2875, "text": "i did a ton of work in the past day or two, unfortunately i forgot to do a devlog so over 5 hrs of working time has passed. i made working circuits for a ton of different components: LED bar, PWM with LED, RGB LED, neopixel (8 LEDs in one component), active + passive buzzer, touch sensing (with a loose wire as a sensor). potentiometers, photoresistors, and thermistors. started experimenting with more complex circuit designs for subparts of the final project like working with multiple potentiometers to create a RGB LED circuit that can change to any colour my twisting the potentiometers (image attached). the photoresistor + LED circuit was interesting as the output of the LED affected the photoresistor output, so i would need to shield the photoresistor from it. the buzzers allowed me to get some proper sound out (like a sine wave sound) so ill continue experimenting with that later down the road."}, {"post_id": 7043, "ts": "2026-06-11T20:06:49Z", "hours": 1.5425, "text": "LED + Button spent some time connecting esp32 and installing the driver + micropython. designed some circuits on TinkerCAD with arduino instead of esp32 got used to some circuits like momentary push button and also non momentary one to light up an LED. wrote code for all of this. see below for the latest one i did"}]...
|
Title: hardware project by @faz | Stardance
Devlo Title: hardware project by @faz | Stardance
Devlogs:
LED + Button spent some time connecting esp32 and installing the driver + micropython. designed some circuits on TinkerCAD with arduino instead of esp32 got used to some circuits like momentary push button and also non momentary one to light up an LED. wrote code for all of this. see below for the latest one i did
i did a ton of work in the past day or two, unfortunately i forgot to do a devlog so over 5 hrs of working time has passed. i made working circuits for a ton of different components: LED bar, PWM with LED, RGB LED, neopixel (8 LEDs in one component), active + passive buzzer, touch sensing (with a loose wire as a sensor). potentiometers, photoresistors, and thermistors. started experimenting with more complex circuit designs for subparts of the final project like working with multiple potentiometers to create a RGB LED circuit that can change to any colour my twisting the potentiometers (image attached). the photoresistor + LED circuit was interesting as the output of the LED affected the photoresistor output, so i would need to shield the photoresistor from it. the buzzers allowed me to get some proper sound out (like a sine wave sound) so ill continue experimenting with that later down the road....
|
1793278293.0474076
|
1793883093.0474076
|
|
20317
|
hardware example by @swn | Stardance
|
swn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hardware example by @swn | Stardance
|
1793206384.5649524
|
1793811184.5649524
|
|
25520
|
hardware by @fanglinx23984 | Stardance
|
fanglinx23984
|
0
|
4.43
|
0
|
[]
|
[{"post_id": 21831, "ts": "202 [{"post_id": 21831, "ts": "2026-07-03T23:24:47Z", "hours": 4.4333, "text": "I put compepnontnets like buttons and the central Arduino board onto the schematic and wired as necessary to make sure LED lights up and the 4 buttons (left, ok, right, reset) are responsive. I also went through 2 possible PCB variations below for the copper wiring, and finished after the ~4.5 hours of work"}]...
|
Title: hardware by @fanglinx23984 | Stardance
Dev Title: hardware by @fanglinx23984 | Stardance
Devlogs:
I put compepnontnets like buttons and the central Arduino board onto the schematic and wired as necessary to make sure LED lights up and the 4 buttons (left, ok, right, reset) are responsive. I also went through 2 possible PCB variations below for the copper wiring, and finished after the ~4.5 hours of work...
|
1793526865.5724332
|
1794131665.5724332
|
|
20059
|
hardware bang by @guitarfan934258 | Stardance
|
guitarfan934258
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hardware bang by @guitarfan934258 | Stardan Title: hardware bang by @guitarfan934258 | Stardance...
|
1793184724.5668006
|
1793789524.5668006
|
|
17402
|
hard where? by @Mish | Stardance
|
Mish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hard where? by @Mish | Stardance
|
1793486967.577368
|
1794091767.577368
|
|
39580
|
hard by @s-r3-2388 | Stardance
|
s-r3-2388
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hard by @s-r3-2388 | Stardance
|
1793278323.618393
|
1793883123.618393
|
|
2011
|
haptic robotic arm by @Denis_builds | Stardance
|
Denis_builds
|
0
|
1.75
|
0
|
[]
|
[{"post_id": 12394, "ts": "202 [{"post_id": 12394, "ts": "2026-06-20T07:09:25Z", "hours": 0.8667, "text": "soooo joint 5 is almost done the gearboxes is so hard to make ill update my git if anyone wants to check it out."}, {"post_id": 11960, "ts": "2026-06-19T14:51:50Z", "hours": 0.5, "text": "soooo I added 3 more joints a while ago the base,elbow and joint 4 (forgot what its called lol) check out mt youtube to for the videos [https://www.youtube.com/@Denis_builds08]"}, {"post_id": 11939, "ts": "2026-06-19T14:02:08Z", "hours": 0.3836, "text": "I finished the shoulder of my robotic arm and 2 housings for the limit switches. This it joint 2 ,Joint 1 is still in development and the elbow Joint 3 i just a motor need to print the gearbox for it next."}]...
|
Title: haptic robotic arm by @Denis_builds | Stard Title: haptic robotic arm by @Denis_builds | Stardance
Devlogs:
I finished the shoulder of my robotic arm and 2 housings for the limit switches. This it joint 2 ,Joint 1 is still in development and the elbow Joint 3 i just a motor need to print the gearbox for it next.
soooo I added 3 more joints a while ago the base,elbow and joint 4 (forgot what its called lol) check out mt youtube to for the videos [https://www.youtube.com/@Denis_builds08]
soooo joint 5 is almost done the gearboxes is so hard to make ill update my git if anyone wants to check it out....
|
1793354196.285387
|
1793958996.285387
|
|
43336
|
hannah's site!! by @hannah_gu | Stardance
|
hannah_gu
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-03T12:25:31Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website. This website was built in one sitting overnight. I enjoyed making a site tailored to the things I liked to look at and I am proud of the final visuals of my site. Initially, some challenges I ran into were in regards to the general format of HTML as I had previously never worked with HTML code before. However, upon further exposure to the code, I really enjoy using HTML. This site is a reflection of my character and my interests.", "repo": "https://github.com/hannnnnnah-gu/Hannahs-Site-", "demo": "https://hannnah-gu.github.io/Hannahs-Site-/"}]...
|
[{"post_id": 40038, "ts": "202 [{"post_id": 40038, "ts": "2026-08-03T11:57:30Z", "hours": 2.2575, "text": "Finished Personal Site!! This was my first time making a website, I hoped to incorporate many of the things I liked as a reflection of my interests. for some reason the try out link might not be working so here it is: https://hannnnnnah-gu.github.io/Hannahs-Site-/ (Images from Pinterest and Picrew)"}]...
|
Title: hannah's site!! by @hannah_gu | Stardan Title: hannah's site!! by @hannah_gu | Stardance
Devlogs:
Finished Personal Site!! This was my first time making a website, I hoped to incorporate many of the things I liked as a reflection of my interests. for some reason the try out link might not be working so here it is: https://hannnnnnah-gu.github.io/Hannahs-Site-/ (Images from Pinterest and Picrew)
Ships:
I made a personal website. This website was built in one sitting overnight. I enjoyed making a site tailored to the things I liked to look at and I am proud of the final visuals of my site. Initially, some challenges I ran into were in regards to the general format of HTML as I had previously never worked with HTML code before. However, upon further exposure to the code, I really enjoy using HTML. This site is a reflection of my character and my interests....
|
1793706900.425504
|
1793793300.425504
|
|
71379
|
hanini blogs by @haninipanini | Stardance
|
haninipanini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hanini blogs by @haninipanini | Stardance
|
1793605963.8113558
|
1794210763.8113558
|
|
71666
|
hangman-game by @eyosafit | Stardance
|
eyosafit
|
0
|
2.4
|
0
|
[]
|
[{"post_id": 83471, "ts": "202 [{"post_id": 83471, "ts": "2026-10-28T00:44:25Z", "hours": 2.3978, "text": "I have been working on a hangman game. i am just starting"}]...
|
Title: hangman-game by @eyosafit | Stardance
Devl Title: hangman-game by @eyosafit | Stardance
Devlogs:
I have been working on a hangman game. i am just starting...
|
1793148430.9261901
|
1793753230.9261901
|
|
44591
|
hangman game by @Milesb81 | Stardance
|
Milesb81
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hangman game by @Milesb81 | Stardance
|
1793282104.5198781
|
1793886904.5198781
|
|
66615
|
haneraos but stpuid by @hanera | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: haneraos but stpuid by @hanera | Stardance
|
1793721159.7663374
|
1794325959.7663374
|
|
31671
|
handygpt by @dzuzdanovick | Stardance
|
dzuzdanovick
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: handygpt by @dzuzdanovick | Stardance
|
1793523332.3901567
|
1794128132.3901567
|
|
70655
|
handybits by @aryanscode | Stardance
|
aryanscode
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T16:41:39Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "yay shipped", "repo": "https://github.com/aryanscodingden/handybits", "demo": "https://handybits.vercel.app"}]...
|
[{"post_id": 81281, "ts": "202 [{"post_id": 81281, "ts": "2026-10-20T16:40:07Z", "hours": 4.2658, "text": "I was very sketchy about uploading random shit to websites, so I coded a toolkit where, locally, you can upload stuff, and it can be done all locally. For example: remove background, sign a PDF. everything that every other tool on the website on the internet needs. It uploads the files to a server and then to the dark web, so I didn’t want that. I just coded this over the weekend."}]...
|
Title: handybits by @aryanscode | Stardance
Devlo Title: handybits by @aryanscode | Stardance
Devlogs:
I was very sketchy about uploading random shit to websites, so I coded a toolkit where, locally, you can upload stuff, and it can be done all locally. For example: remove background, sign a PDF. everything that every other tool on the website on the internet needs. It uploads the files to a server and then to the dark web, so I didn’t want that. I just coded this over the weekend.
Ships:
yay shipped...
|
1793677733.5562003
|
1793764133.5562003
|
|
14149
|
handy jackson by @Akhilesh | Stardance
|
Akhilesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: handy jackson by @Akhilesh | Stardance
|
1793426161.07053
|
1794030961.07053
|
|
17970
|
hands-free 67 ✨ by @ajmaleee__ | Stardance
|
ajmaleee__
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hands-free 67 ✨ by @ajmaleee__ | Stardance
|
1792860537.0782013
|
1793724537.0782013
|
|
58764
|
handheld-gaming-console by @Saad_Syed | Stardance
|
Saad_Syed
|
0
|
15.78
|
0
|
[]
|
[{"post_id": 82702, "ts": "202 [{"post_id": 82702, "ts": "2026-10-25T17:06:30Z", "hours": 5.5008, "text": "THE SCHEMATICS ARE ACTUALLY FINALLY DONE NOW Hey guys I just finished assigning all the footprints to all 238 parts on my board So now basically I can start the actual PCB layout and routing and RIP autoroute because my components are way too sensitive and stuff so yeah… I’ll have to route every single thing by hand Anyways this marks a significant milestone in my project!"}, {"post_id": 68915, "ts": "2026-09-16T01:15:58Z", "hours": 5.0931, "text": "Schematics Unofficially Finished!!! I am sleep deprived Hi y’all, it’s finally happened! After hours of work, I have 9 pages of electrical schematics for my handheld gaming console, and after depriving my sleep a bit more checking for errors it’ll be ready to move on to the PCB stage! Here’s an overview of all my features and things: 4GB DDR4 Quad Core 2ghz RK3566 7” MIPI-DSI touchscreen Onboard RP2040 for gamepad 2x USB-A ports, 1x USB-C port for charging and debug HDMI port Fan port SD Card slot Overengineered battery and power system Basically full functionality as a desktop computer as well UART debug header and lots of test pads Btw I can’t upload more than 4 pictures 😭 I’m really excited for this since this should be able to actually play some games like modded Minecraft, Balatro, PSP/PS1/N64 games, and various others! What’s next : Checking for errors Assigning footprints Working on the PCB (And eventually designing a case for it)"}, {"post_id": 64319, "ts": "2026-09-08T16:38:21Z", "hours": 1.7256, "text": "Added 2x USB-A ports and a few other things I Used a reliable USB2514B chip as my USB hub to add two USB ports with safe current-limiting TPS2051B chips by texas instruments I also added a high-speed MUX circuit using the TS3USB221A chip, so now there will be a physical switch to change between chip flashing mode via USB-C and normal USB-A host operation. Also fixed the Compute Module’s power input Did a few other things that my sleep-deprived ahh can’t remember What’s Next : Adding a 7” Touchscreen to the handheld!"}, {"post_id": 63805, "ts": "2026-09-07T19:28:57Z", "hours": 1.5931, "text": "Fixed power management issues and made custom connectors for the compute module Gaming Handheld Devlog #2 Hi y’all! This is the third day of working on my gaming handheld, and I’ve made a lot of big changes and fixes: This time actually finished the power management part, with a brand new 3.3v buck convertor, and some other miner fixes Made custom symbols for the RPi CM4 connectors, and wired up most of their power Added the SD Card global labels Whats Next : Adding a high-speed USB MUX Adding a MASKROM Recovery Switch Circuit"}, {"post_id": 62941, "ts": "2026-09-06T14:24:42Z", "hours": 1.8697, "text": "Ultimate Gaming Handheld Devlog 1: Finished USB-C Charging Circuit: Standard USB-C input done BQ24075RGT battery management chip TPS61088 5V 10A synchronous boost convertor MAX17048 bsttery telemetry chip What’s next: Working on the actual compute module itself! It’s going to have a quad-core RK3566 chip and 2 or 4gb of DDR4."}]...
|
Title: handheld-gaming-console by @Saad_Syed | Sta Title: handheld-gaming-console by @Saad_Syed | Stardance
Devlogs:
Ultimate Gaming Handheld Devlog 1: Finished USB-C Charging Circuit: Standard USB-C input done BQ24075RGT battery management chip TPS61088 5V 10A synchronous boost convertor MAX17048 bsttery telemetry chip What’s next: Working on the actual compute module itself! It’s going to have a quad-core RK3566 chip and 2 or 4gb of DDR4.
Fixed power management issues and made custom connectors for the compute module Gaming Handheld Devlog #2 Hi y’all! This is the third day of working on my gaming handheld, and I’ve made a lot of big changes and fixes: This time actually finished the power management part, with a brand new 3.3v buck convertor, and some other miner fixes Made custom symbols for the RPi CM4 connectors, and wired up most of their power Added the SD Card global labels Whats Next : Adding a high-speed USB MUX Adding a MASKROM Recovery Switch Circuit
Added 2x USB-A ports and a few other things I Used a reliable USB2514B chip as my USB hub to add two USB ports with safe current-limiting TPS2051B chips by texas instruments I also added a high-speed MUX circuit using the TS3USB221A chip, so now there will be a physical switch to change between chip flashing mode via USB-C and normal USB-A host operation. Also fixed the Compute Module’s power input Did a few other things that my sleep-deprived ahh can’t remember What’s Next : Adding a 7” Touchscreen to the handheld!
Schematics Unofficially Finished!!! I am sleep deprived Hi y’all, it’s finally happened! After hours of work, I have 9 pages of electrical schematics for my handheld gaming console, and after depriving my sleep a bit more checking for errors it’ll be ready to move on to the PCB stage! Here’s an overview of all my features and things: 4GB DDR4 Quad Core 2ghz RK3566 7” MIPI-DSI touchscreen Onboard RP2040 for gamepad 2x USB-A ports, 1x USB-C port for charging and debug HDMI port Fan port SD Card slot Overengineered battery and power system Basically full functionality as a desktop computer as well UART debug header and lots of test pads Btw I can’t upload more than 4 pictures 😭 I’m really excited for this since this should be able to actually play some games like modded Minecraft, Balatro, PSP/PS1/N64 games, and various others! What’s next : Checking for errors Assigning footprints Working on the PCB (And eventually designing a case for it)
THE SCHEMATICS ARE ACTUALLY FINALLY DONE NOW Hey guys I just finished assigning all the footprints to all 238 parts on my board So now basically I can start the actual PCB layout and routing and RIP autoroute because my components are way too sensitive and stuff so yeah… I’ll have to route every single thing by hand Anyways this marks a significant milestone in my project!...
|
1793512308.0079424
|
1794117108.0079424
|
|
58200
|
handarm by @aaravsachin | Stardance
|
aaravsachin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: handarm by @aaravsachin | Stardance
|
1793479844.3120909
|
1794084644.3120909
|
|
58204
|
handarm by @aaravsachin | Stardance
|
aaravsachin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: handarm by @aaravsachin | Stardance
|
1793479872.4525647
|
1794084672.4525647
|
|
7054
|
hand tracking system by @chaitanya57313 | Stardanc hand tracking system by @chaitanya57313 | Stardance...
|
chaitanya57313
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 2698, "ts": "2026 [{"post_id": 2698, "ts": "2026-06-05T12:14:30Z", "hours": 0.0, "text": "V1 of a simple hand and figertips tracking system"}]...
|
Title: hand tracking system by @chaitanya57313 | S Title: hand tracking system by @chaitanya57313 | Stardance
Devlogs:
V1 of a simple hand and figertips tracking system...
|
1792914875.9959342
|
1793778875.9959342
|
|
51934
|
hand servo smt by @sarahcatnip5050 | Stardance
|
sarahcatnip5050
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hand servo smt by @sarahcatnip5050 | Starda Title: hand servo smt by @sarahcatnip5050 | Stardance...
|
1793411741.7728848
|
1794016541.7728848
|
|
439
|
hand controlled mini drone by @Bryan | Stardance
|
Bryan
|
0
|
1.26
|
0
|
[]
|
[{"post_id": 169, "ts": "2026- [{"post_id": 169, "ts": "2026-06-01T03:42:46Z", "hours": 1.2644, "text": "im working on my coding skills but i need help my code doesnt work"}]...
|
Title: hand controlled mini drone by @Bryan | Star Title: hand controlled mini drone by @Bryan | Stardance
Devlogs:
im working on my coding skills but i need help my code doesnt work...
|
1793425662.7139003
|
1794030462.7139003
|
|
18987
|
hand by @baoxkhanh781 | Stardance
|
baoxkhanh781
|
0
|
3.64
|
0
|
[]
|
[{"post_id": 10729, "ts": "202 [{"post_id": 10729, "ts": "2026-06-17T16:41:55Z", "hours": 2.8125, "text": "So, after creating the body for middle finger, I’ve added a head cap on the top which replicates the finger’s head. I’m considering whether I should add a touch sensor on top which would be determined based on this project’s progress. Over almost 3 hours, I: Finished the middle finger model Created a ring/index variant Created a thumb variant Created a pinky variant Adjusted proportions of each design For each finger I followed almost the same rules that I’ve been learning so far, particularly the space for parts to fit together and maths to keep sizes consistent. For example, I learned that the ring hole with 3mm must come with a joint of 2.8mm (0.1-0.3mm). I also learned about the sweep command which helps me create a path of rectangle allowing the cable to go through and control the finger."}, {"post_id": 9065, "ts": "2026-06-15T04:15:20Z", "hours": 0.8228, "text": "Researched about hand dimension. One of my weaknesses is designing parts that could fit together. So for this first design of figner, I really focus on the space and how they fit together. I struggled with lots of measurement stuff but then moved forward still because I can adjust them later. Next step is to get the finger fully done with the top part. Maybe thinking about adding the sensor for the arm to feel?"}]...
|
Title: hand by @baoxkhanh781 | Stardance
Devlogs: Title: hand by @baoxkhanh781 | Stardance
Devlogs:
Researched about hand dimension. One of my weaknesses is designing parts that could fit together. So for this first design of figner, I really focus on the space and how they fit together. I struggled with lots of measurement stuff but then moved forward still because I can adjust them later. Next step is to get the finger fully done with the top part. Maybe thinking about adding the sensor for the arm to feel?
So, after creating the body for middle finger, I’ve added a head cap on the top which replicates the finger’s head. I’m considering whether I should add a touch sensor on top which would be determined based on this project’s progress. Over almost 3 hours, I: Finished the middle finger model Created a ring/index variant Created a thumb variant Created a pinky variant Adjusted proportions of each design For each finger I followed almost the same rules that I’ve been learning so far, particularly the space for parts to fit together and maths to keep sizes consistent. For example, I learned that the ring hole with 3mm must come with a joint of 2.8mm (0.1-0.3mm). I also learned about the sweep command which helps me create a path of rectangle allowing the cable to go through and control the finger....
|
1793537645.6615412
|
1794142445.6615412
|
|
53504
|
hammers galore by @astronoon | Stardance
|
astronoon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hammers galore by @astronoon | Stardance
|
1793490897.9402099
|
1794095697.9402099
|
|
44146
|
halt by @adhithyapandiri | Stardance
|
adhithyapandiri
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: halt by @adhithyapandiri | Stardance
|
1793256731.0352504
|
1793861531.0352504
|
|
71171
|
halloween chess by @fadyalber2009 | Stardance
|
fadyalber2009
|
1
|
11.0
|
10
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T17:38:15Z", "hours": 11.0, "multiplier": 1.98, "payout": 10, "blessing": "neutral", "text": "halloween chess game", "repo": "https://github.com/fady-albert/CHESS", "demo": "https://fady-albert.github.io/CHESS/"}]...
|
[{"post_id": 82248, "ts": "202 [{"post_id": 82248, "ts": "2026-10-24T11:57:46Z", "hours": 11.1506, "text": "play chess to improve your skils"}]...
|
Title: halloween chess by @fadyalber2009 | Stardan Title: halloween chess by @fadyalber2009 | Stardance
Devlogs:
play chess to improve your skils
Ships:
halloween chess game...
|
1793677877.5250335
|
1793764277.5250335
|
|
33536
|
halite by @pinetree182 | Stardance
|
pinetree182
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: halite by @pinetree182 | Stardance
|
1792918432.6433818
|
1793782432.6433818
|
|
61619
|
hackth pad by @hann | Stardance
|
hann
|
0
|
2.22
|
0
|
[]
|
[{"post_id": 73079, "ts": "202 [{"post_id": 73079, "ts": "2026-09-24T10:28:42Z", "hours": 0.5333, "text": "the extruding thing didnt work so i cried"}, {"post_id": 72673, "ts": "2026-09-23T13:51:16Z", "hours": 0.9731, "text": "i designed the outercase before it crashed (mylaptop)"}, {"post_id": 71828, "ts": "2026-09-21T16:49:07Z", "hours": 0.3, "text": "i had to redo the pcb cus it was bad :/"}, {"post_id": 67109, "ts": "2026-09-13T05:18:13Z", "hours": 0.4167, "text": "i made a schematic and the pcb and then my pc died :D"}]...
|
Title: hackth pad by @hann | Stardance
Devlogs:
i Title: hackth pad by @hann | Stardance
Devlogs:
i made a schematic and the pcb and then my pc died :D
i had to redo the pcb cus it was bad :/
i designed the outercase before it crashed (mylaptop)
the extruding thing didnt work so i cried...
|
1793649245.5676355
|
1794254045.5676355
|
|
60290
|
hackpaduniversal by @Jakud | Stardance
|
Jakud
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpaduniversal by @Jakud | Stardance
|
1793641832.9030347
|
1794246632.9030347
|
|
67676
|
hackpadd by @cseprenyi | Stardance
|
cseprenyi
|
0
|
1.65
|
0
|
[]
|
[{"post_id": 76397, "ts": "202 [{"post_id": 76397, "ts": "2026-10-03T12:52:40Z", "hours": 0.3142, "text": "have a repo now"}, {"post_id": 76396, "ts": "2026-10-03T12:28:45Z", "hours": 0.8731, "text": "Made a case for it using FreeCAD. took longer than expected honestly, mostly because i haven’t used FreeCAD in a while, and never actually finished anything with it since i don’t have a 3D printer yet"}, {"post_id": 76386, "ts": "2026-10-03T11:34:28Z", "hours": 0.4581, "text": "Done with the KiCad part, now for the case!"}]...
|
Title: hackpadd by @cseprenyi | Stardance
Devlogs Title: hackpadd by @cseprenyi | Stardance
Devlogs:
Done with the KiCad part, now for the case!
Made a case for it using FreeCAD. took longer than expected honestly, mostly because i haven’t used FreeCAD in a while, and never actually finished anything with it since i don’t have a 3D printer yet
have a repo now...
|
1793732390.0439932
|
1794337190.0439932
|
|
49688
|
hackpad? by @forbidden403x | Stardance
|
forbidden403x
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad? by @forbidden403x | Stardance
|
1792947084.4153147
|
1793811084.4153147
|
|
26093
|
hackpad? by @ele-na | Stardance
|
ele-na
|
0
|
3.61
|
0
|
[]
|
[{"post_id": 58166, "ts": "202 [{"post_id": 58166, "ts": "2026-08-30T15:01:40Z", "hours": 0.6925, "text": "i started cadding the case, but i lowk have no idea what to do because idk if everything is supposed to show up in the pcb 3d model (as rn it just shows the diodes and stuff but not the keys and its rlly stressing me out) this lapse also took forever to fricking load im acc gonna crash out like im pretty sure there was another one before with like 55 mins attached but idk anymore pls help"}, {"post_id": 42393, "ts": "2026-08-07T02:42:21Z", "hours": 2.0228, "text": "i’m starting to remodel my schematics into my actual project now that i have the basics of kicad down (it’s very much testing my patience) i want to make a cool little gadget that i will actually use for school and make my life better features i’ve brainstormed: 3 modes; presentation, studying, and productivity presentation: slide changes, trigger speaker notes, etc. studying: set up all the study tabs with one click (automation), music control, and a pomodoro timer productivity: image background remover… idk the rest yet but it lowk js gotta look cool colorful LEDs!! right now, i’m working on the schematic and holy moly is it testing my patience. i spent like an hour today trying to find the right models of stuff, and now i’m trying to figure out how to string all the LEDs together without triggering fricking ELECTRICAL PROBLEMS anyways thanks for reading <3"}, {"post_id": 41462, "ts": "2026-08-05T18:01:20Z", "hours": 0.8975, "text": "today i got my kicad set up (finally!) with the care package and everything!! i’m really new to hardware stuff, but the guide is really helpful and i learned how to use the schematic and pcb editors!! it took me forever to upload all the .sym libraries and files but i pulled through and got it set up next time im going to start the actual project, which i’m still brainstorming (idk what i want to do with the hackpad…)"}]...
|
Title: hackpad? by @ele-na | Stardance
Devlogs:
t Title: hackpad? by @ele-na | Stardance
Devlogs:
today i got my kicad set up (finally!) with the care package and everything!! i’m really new to hardware stuff, but the guide is really helpful and i learned how to use the schematic and pcb editors!! it took me forever to upload all the .sym libraries and files but i pulled through and got it set up next time im going to start the actual project, which i’m still brainstorming (idk what i want to do with the hackpad…)
i’m starting to remodel my schematics into my actual project now that i have the basics of kicad down (it’s very much testing my patience) i want to make a cool little gadget that i will actually use for school and make my life better features i’ve brainstormed: 3 modes; presentation, studying, and productivity presentation: slide changes, trigger speaker notes, etc. studying: set up all the study tabs with one click (automation), music control, and a pomodoro timer productivity: image background remover… idk the rest yet but it lowk js gotta look cool colorful LEDs!! right now, i’m working on the schematic and holy moly is it testing my patience. i spent like an hour today trying to find the right models of stuff, and now i’m trying to figure out how to string all the LEDs together without triggering fricking ELECTRICAL PROBLEMS anyways thanks for reading <3
i started cadding the case, but i lowk have no idea what to do because idk if everything is supposed to show up in the pcb 3d model (as rn it just shows the diodes and stuff but not the keys and its rlly stressing me out) this lapse also took forever to fricking load im acc gonna crash out like im pretty sure there was another one before with like 55 mins attached but idk anymore pls help...
|
1793249361.8823369
|
1793854161.8823369
|
|
57672
|
hackpad1ig by @skyskysun | Stardance
|
skyskysun
|
0
|
4.75
|
0
|
[]
|
[{"post_id": 62707, "ts": "202 [{"post_id": 62707, "ts": "2026-09-06T06:11:37Z", "hours": 0.3506, "text": "NOW, i have done 99% (hopefully) Any reminders or suggestions please tell me."}, {"post_id": 62595, "ts": "2026-09-06T02:05:50Z", "hours": 1.0572, "text": "FINALLY FINISHED 99% OF MY DESIGNING took me long enough"}, {"post_id": 61396, "ts": "2026-09-04T09:10:12Z", "hours": 3.3439, "text": "Designing in KiCad, hopefully result is pretty good"}]...
|
Title: hackpad1ig by @skyskysun | Stardance
Devlo Title: hackpad1ig by @skyskysun | Stardance
Devlogs:
Designing in KiCad, hopefully result is pretty good
FINALLY FINISHED 99% OF MY DESIGNING took me long enough
NOW, i have done 99% (hopefully) Any reminders or suggestions please tell me....
|
1793451025.558053
|
1794055825.558053
|
|
61675
|
hackpad.. by @Miasma | Stardance
|
Miasma
|
0
|
1.95
|
0
|
[]
|
[{"post_id": 68183, "ts": "202 [{"post_id": 68183, "ts": "2026-09-14T17:42:13Z", "hours": 1.4878, "text": "Finally finished creating the case. My head kinda hurts lol"}, {"post_id": 67560, "ts": "2026-09-13T18:14:39Z", "hours": 0.4592, "text": "First time using Kicad, It was fun learning what to do from the hackpad guide, I could only build slowly due to hectic academic works. I am going to design the Case for this generic pad in Fusion 360 next time!"}]...
|
Title: hackpad.. by @Miasma | Stardance
Devlogs:
Title: hackpad.. by @Miasma | Stardance
Devlogs:
First time using Kicad, It was fun learning what to do from the hackpad guide, I could only build slowly due to hectic academic works. I am going to design the Case for this generic pad in Fusion 360 next time!
Finally finished creating the case. My head kinda hurts lol...
|
1793649295.2813244
|
1794254095.2813244
|
|
5539
|
hackpad-v5 by @ichewradon | Stardance
|
ichewradon
|
0
|
5.51
|
0
|
[]
|
[{"post_id": 22737, "ts": "202 [{"post_id": 22737, "ts": "2026-07-05T09:58:25Z", "hours": 5.5067, "text": "What I Built Custom 12-key macropad with rotary encoder, RGB LEDs, USB-C, and 3D printed case. PCB Designed in KiCad 2-layer board Key matrix routed Encoder + RGB integrated Ground plane added USB-C power + data routed Case Designed in Fusion 360 Cutouts for USB-C + encoder PCB mounting points Firmware QMK firmware Keymap configured Encoder controls volume/media RGB lighting enabled"}]...
|
Title: hackpad-v5 by @ichewradon | Stardance
Devl Title: hackpad-v5 by @ichewradon | Stardance
Devlogs:
What I Built Custom 12-key macropad with rotary encoder, RGB LEDs, USB-C, and 3D printed case. PCB Designed in KiCad 2-layer board Key matrix routed Encoder + RGB integrated Ground plane added USB-C power + data routed Case Designed in Fusion 360 Cutouts for USB-C + encoder PCB mounting points Firmware QMK firmware Keymap configured Encoder controls volume/media RGB lighting enabled...
|
1793400734.5368075
|
1794005534.5368075
|
|
57043
|
hackpad-test by @matthiaslubbertsen | Stardance
|
matthiaslubbertsen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad-test by @matthiaslubbertsen | Stard Title: hackpad-test by @matthiaslubbertsen | Stardance...
|
1793411716.0992172
|
1794016516.0992172
|
|
64936
|
hackpad-pro by @TheDoctor19 | Stardance
|
TheDoctor19
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad-pro by @TheDoctor19 | Stardance
|
1793681506.1815016
|
1794286306.1815016
|
|
65588
|
hackpad!!!! by @notfix133 | Stardance
|
notfix133
|
0
|
3.38
|
0
|
[]
|
[{"post_id": 73621, "ts": "202 [{"post_id": 73621, "ts": "2026-09-25T14:31:05Z", "hours": 2.0819, "text": "made the pcb and done with the routing. this really took a lot of time"}, {"post_id": 73544, "ts": "2026-09-25T11:05:07Z", "hours": 1.2986, "text": "Learnt kicad from basics and made the schematic!!!! used orpheuspad as an example but its is similar"}]...
|
Title: hackpad!!!! by @notfix133 | Stardance
Devl Title: hackpad!!!! by @notfix133 | Stardance
Devlogs:
Learnt kicad from basics and made the schematic!!!! used orpheuspad as an example but its is similar
made the pcb and done with the routing. this really took a lot of time...
|
1793703075.30728
|
1794307875.30728
|
|
7909
|
hackpad!! by @Enterro | Stardance
|
Enterro
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad!! by @Enterro | Stardance
|
1792925426.8304353
|
1793789426.8304353
|
|
43138
|
hackpad! by @marygoat | Stardance
|
marygoat
|
0
|
1.08
|
0
|
[]
|
[{"post_id": 57022, "ts": "202 [{"post_id": 57022, "ts": "2026-08-29T02:59:48Z", "hours": 0.6172, "text": "HACKPAD! DEVLOG: #2 making the case okay . . . it took me an EMBARRASSING long amount of time to figure out how to make the plates. . . id insert the plate and then it’d be oriented some different shape, and that took me HOURS to figure out. i actually dropped the project cause i was just so confused, but i tried another plate and it . . . worked better. it was finally in the right orientation! i had to manually adjust it, but i got it eventually! i got the basic case done now, and now i gotta go onto the firmware! now that i got things done, im pretty proud that i figured this out! ive been wanting to do this mission for a while, so coming back to it and not giving up completely is sweet!"}, {"post_id": 39617, "ts": "2026-08-02T18:33:00Z", "hours": 0.4667, "text": "hackpad! started off the hackpad mission, which has interested me since the beginning but kinda scared me since im not a huge fan of CAD, but i thought this would be a fun project nonetheless! ive started off with the guide, and… i kinda understand whats going on? i have definitely learned from it though, like pcb routing and how to use kicad, a CAD software i have never heard of until now. im excited on how this journey will go, and all of the knowledge i will learn about CAD!"}]...
|
Title: hackpad! by @marygoat | Stardance
Devlogs: Title: hackpad! by @marygoat | Stardance
Devlogs:
hackpad! started off the hackpad mission, which has interested me since the beginning but kinda scared me since im not a huge fan of CAD, but i thought this would be a fun project nonetheless! ive started off with the guide, and… i kinda understand whats going on? i have definitely learned from it though, like pcb routing and how to use kicad, a CAD software i have never heard of until now. im excited on how this journey will go, and all of the knowledge i will learn about CAD!
HACKPAD! DEVLOG: #2 making the case okay . . . it took me an EMBARRASSING long amount of time to figure out how to make the plates. . . id insert the plate and then it’d be oriented some different shape, and that took me HOURS to figure out. i actually dropped the project cause i was just so confused, but i tried another plate and it . . . worked better. it was finally in the right orientation! i had to manually adjust it, but i got it eventually! i got the basic case done now, and now i gotta go onto the firmware! now that i got things done, im pretty proud that i figured this out! ive been wanting to do this mission for a while, so coming back to it and not giving up completely is sweet!...
|
1793206064.2757387
|
1793810864.2757387
|
|
68344
|
hackpad thingy by @chezburger | Stardance
|
chezburger
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad thingy by @chezburger | Stardance
|
1793120001.5523057
|
1793724801.5523057
|
|
68345
|
hackpad thingy by @chezburger | Stardance
|
chezburger
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad thingy by @chezburger | Stardance
|
1793120003.8810048
|
1793724803.8810048
|
|
60795
|
hackpad thing by @annie_wang8911 | Stardance
|
annie_wang8911
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad thing by @annie_wang8911 | Stardanc Title: hackpad thing by @annie_wang8911 | Stardance...
|
1793645663.6617036
|
1794250463.6617036
|
|
35351
|
hackpad synth by @mikeshallmake1331 | Stardance
|
mikeshallmake1331
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad synth by @mikeshallmake1331 | Stard Title: hackpad synth by @mikeshallmake1331 | Stardance...
|
1793235307.314071
|
1793840107.314071
|
|
46618
|
hackpad of hackpad of hackpad^3 by @harshjmakwana1 hackpad of hackpad of hackpad^3 by @harshjmakwana13 | Stardance...
|
harshjmakwana13
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad of hackpad of hackpad^3 by @harshjm Title: hackpad of hackpad of hackpad^3 by @harshjmakwana13 | Stardance...
|
1793141400.4221005
|
1793746200.4221005
|