|
19978
|
My first slack bot! by @Littletrooper68 | Stardanc My first slack bot! by @Littletrooper68 | Stardance...
|
Littletrooper68
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Littletrooper68 | S Title: My first slack bot! by @Littletrooper68 | Stardance...
|
1793386175.0058815
|
1793990975.0058815
|
|
16105
|
Untitled by @gabino | Stardance
|
gabino
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @gabino | Stardance
|
1793386171.1330967
|
1793990971.1330967
|
|
30752
|
My awesome macropad! by @Lcas | Stardance
|
Lcas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Lcas | Stardance
|
1793386169.7321904
|
1793990969.7321904
|
|
30070
|
My very own WebOS by @Ancla | Stardance
|
Ancla
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Ancla | Stardance
|
1793386168.7966573
|
1793990968.7966573
|
|
8564
|
110 App by @WesleyW28 | Stardance
|
WesleyW28
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 110 App by @WesleyW28 | Stardance
|
1793386167.923062
|
1793990967.923062
|
|
16480
|
My very own WebOS by @Mohammed_Ayman_Sheraaz | Sta My very own WebOS by @Mohammed_Ayman_Sheraaz | Stardance...
|
Mohammed_Ayman_Sheraaz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Mohammed_Ayman_Sheraa Title: My very own WebOS by @Mohammed_Ayman_Sheraaz | Stardance...
|
1793386166.0642107
|
1793990966.0642107
|
|
3757
|
Fed up Macro by @Pocket_Thopter | Stardance
|
Pocket_Thopter
|
0
|
0.4
|
0
|
[]
|
[{"post_id": 630, "ts": "2026- [{"post_id": 630, "ts": "2026-06-02T04:31:37Z", "hours": 0.4006, "text": "Day 0 of just getting things set up and linked together with github and stardance and vscode. It took an embarrassingly long time to get it all together, but the code is now ready to say hello to the world"}]...
|
Title: Fed up Macro by @Pocket_Thopter | Stardance Title: Fed up Macro by @Pocket_Thopter | Stardance
Devlogs:
Day 0 of just getting things set up and linked together with github and stardance and vscode. It took an embarrassingly long time to get it all together, but the code is now ready to say hello to the world...
|
1793386165.165036
|
1793990965.165036
|
|
6078
|
My first slack bot! by @sidhantmaheshwari | Starda My first slack bot! by @sidhantmaheshwari | Stardance...
|
sidhantmaheshwari
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sidhantmaheshwari | Title: My first slack bot! by @sidhantmaheshwari | Stardance...
|
1793386164.2553258
|
1793990964.2553258
|
|
18918
|
My awesome macropad! by @Shreya | Stardance
|
Shreya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Shreya | Stardance
|
1793386163.3613904
|
1793990963.3613904
|
|
7844
|
My awesome macropad! by @banangler | Stardance
|
banangler
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @banangler | Starda Title: My awesome macropad! by @banangler | Stardance...
|
1793386162.4870758
|
1793990962.4870758
|
|
1031
|
Sound powered machine by @Tripler | Stardance
|
Tripler
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Sound powered machine by @Tripler | Stardan Title: Sound powered machine by @Tripler | Stardance...
|
1793386161.615732
|
1793990961.615732
|
|
21016
|
Red Dead ReDADemption by @evadiva | Stardance
|
evadiva
|
0
|
14.78
|
0
|
[]
|
[{"post_id": 12750, "ts": "202 [{"post_id": 12750, "ts": "2026-06-20T20:55:43Z", "hours": 4.4889, "text": "Worked on the night sky, fog systems, and the horse. The moon turned out beautiful first try basically - soft glow, real shadows on the terrain, stars scattered everywhere. That part just worked. The deer needed a fix - turns out the model I grabbed only had ONE animation in the whole file, no walk cycle at all, so they’d just slide around like ghosts. Swapped the model, fixed how spread out they get, now they actually wander around like real animals instead of clumping into one weird deer blob. Then the horse. Got it riding, got a cowboy sitting in the saddle, mount/dismount working… and then spent what felt like forever convinced I had two horses glitching on top of each other. Turned out to be one misplaced node plus a camera setup I’d let get way too complicated, fighting itself every single frame. Eventually just gave up patching it and rebuilt the whole camera thing from scratch, way simpler. Still finishing it up but it’s SO close - night valley, deer wandering around, a horse I can actually hop on and ride."}, {"post_id": 12326, "ts": "2026-06-20T03:29:50Z", "hours": 5.8414, "text": "Terrain, Water system, and Grass: Sculpted and textured the mountain terrain in Terrain3D - grass, rock, and snow blending across the valley and peaks. Built the river next. Wrote a mesh generator that traces a curve through the valley and extrudes a flowing ribbon along it. Took a handful of broken attempts before it actually generated cleanly. Then grass. Built a scatter system that places blades across the terrain while avoiding steep slopes, the snowline, and the river itself. Fixed a transparency bug, fixed a sizing bug, and finally landed on 200,000 instances. The valley actually reads as a meadow now instead of a test scene. The waterfall took the most work. Built it as a walk-under structure with layered falling water, billowing displacement, mist and splash particles, and spatial audio. Along the way I discovered my working files had been saving outside the actual project folder the whole time, which explained a bunch of mysterious broken paths. Ported in a proper wave shader, fixed a handful of Godot 4 syntax breaks, and got ripples, foam, and reflection all working. Also fixed a white-out bug so the water stays blue from most angles instead of blowing out to solid white when viewed head-on. Last step was applying that same water shader to the river so everything matches. For the first time the world actually feels like a place instead of a pile of debug shapes."}, {"post_id": 11697, "ts": "2026-06-19T01:51:12Z", "hours": 2.4231, "text": "I moved completely to Godot and started building my terrain. I also made (and edited open-source) models and began to import them into Godot"}, {"post_id": 10993, "ts": "2026-06-18T00:46:45Z", "hours": 2.0297, "text": "Decided to build a browser-based 3D game as a Father’s Day gift. The concept: a Rocky Mountain valley exploration game inspired by Red Dead Redemption 2. Player rides a horse through a mountain landscape, finds a cabin filled with family photos, reads a personal letter, watches deer scatter in a clearing. The whole thing accessible via a single link with no download, no install. Started with Three.js but relized that three.js was not gonna get me were I wanted this game to be. Switched to Godot 4.6 which has proper PBR lighting, built in particle systems, and web export. First draft of the game below"}]...
|
Title: Red Dead ReDADemption by @evadiva | Stardan Title: Red Dead ReDADemption by @evadiva | Stardance
Devlogs:
Decided to build a browser-based 3D game as a Father’s Day gift. The concept: a Rocky Mountain valley exploration game inspired by Red Dead Redemption 2. Player rides a horse through a mountain landscape, finds a cabin filled with family photos, reads a personal letter, watches deer scatter in a clearing. The whole thing accessible via a single link with no download, no install. Started with Three.js but relized that three.js was not gonna get me were I wanted this game to be. Switched to Godot 4.6 which has proper PBR lighting, built in particle systems, and web export. First draft of the game below
I moved completely to Godot and started building my terrain. I also made (and edited open-source) models and began to import them into Godot
Terrain, Water system, and Grass: Sculpted and textured the mountain terrain in Terrain3D - grass, rock, and snow blending across the valley and peaks. Built the river next. Wrote a mesh generator that traces a curve through the valley and extrudes a flowing ribbon along it. Took a handful of broken attempts before it actually generated cleanly. Then grass. Built a scatter system that places blades across the terrain while avoiding steep slopes, the snowline, and the river itself. Fixed a transparency bug, fixed a sizing bug, and finally landed on 200,000 instances. The valley actually reads as a meadow now instead of a test scene. The waterfall took the most work. Built it as a walk-under structure with layered falling water, billowing displacement, mist and splash particles, and spatial audio. Along the way I discovered my working files had been saving outside the actual project folder the whole time, which explained a bunch of mysterious broken paths. Ported in a proper wave shader, fixed a handful of Godot 4 syntax breaks, and got ripples, foam, and reflection all working. Also fixed a white-out bug so the water stays blue from most angles instead of blowing out to solid white when viewed head-on. Last step was applying that same water shader to the river so everything matches. For the first time the world actually feels like a place instead of a pile of debug shapes.
Worked on the night sky, fog systems, and the horse. The moon turned out beautiful first try basically - soft glow, real shadows on the terrain, stars scattered everywhere. That part just worked. The deer needed a fix - turns out the model I grabbed only had ONE animation in the whole file, no walk cycle at all, so they’d just slide around like ghosts. Swapped the model, fixed how spread out they get, now they actually wander around like real animals instead of clumping into one weird deer blob. Then the horse. Got it riding, got a cowboy sitting in the saddle, mount/dismount working… and then spent what felt like forever convinced I had two horses glitching on top of each other. Turned out to be one misplaced node plus a camera setup I’d let get way too complicated, fighting itself every single frame. Eventually just gave up patching it and rebuilt the whole camera thing from scratch, way simpler. Still finishing it up but it’s SO close - night valley, deer wandering around, a horse I can actually hop on and ride....
|
1793386160.4302518
|
1793990960.4302518
|
|
6048
|
2.5D platformer game that has turn, encounter base 2.5D platformer game that has turn, encounter based battles!!!!!!!! by @shoux2 | Stardance...
|
shoux2
|
0
|
1.02
|
0
|
[]
|
[{"post_id": 1404, "ts": "2026 [{"post_id": 1404, "ts": "2026-06-03T12:53:04Z", "hours": 0.5822, "text": "room"}, {"post_id": 1387, "ts": "2026-06-03T11:59:12Z", "hours": 0.4333, "text": "working on boundaries and collision kinda rusty hawhawhawhaw"}]...
|
Title: 2.5D platformer game that has turn, encount Title: 2.5D platformer game that has turn, encounter based battles!!!!!!!! by @shoux2 | Stardance
Devlogs:
working on boundaries and collision kinda rusty hawhawhawhaw
room...
|
1793386159.5503669
|
1793990959.5503669
|
|
28758
|
My awesome macropad! by @Omar0023 | Stardance
|
Omar0023
|
0
|
1.32
|
0
|
[]
|
[{"post_id": 54671, "ts": "202 [{"post_id": 54671, "ts": "2026-08-25T18:30:45Z", "hours": 1.3167, "text": "finished the schematic design, pretty easy for now"}]...
|
Title: My awesome macropad! by @Omar0023 | Stardan Title: My awesome macropad! by @Omar0023 | Stardance
Devlogs:
finished the schematic design, pretty easy for now...
|
1793386158.6349528
|
1793990958.6349528
|
|
3983
|
My awesome macropad! by @nuha_babool | Stardance
|
nuha_babool
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nuha_babool | Star Title: My awesome macropad! by @nuha_babool | Stardance...
|
1793386157.7359765
|
1793990957.7359765
|
|
14437
|
Inceptor by @ernestq | Stardance
|
ernestq
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Inceptor by @ernestq | Stardance
|
1793386155.0647016
|
1793990955.0647016
|
|
20068
|
My first slack bot! by @devkhadka167 | Stardance
|
devkhadka167
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @devkhadka167 | Star Title: My first slack bot! by @devkhadka167 | Stardance...
|
1793386154.1745574
|
1793990954.1745574
|
|
14227
|
My very own WebOS by @aashnaa | Stardance
|
aashnaa
|
0
|
2.1
|
0
|
[]
|
[{"post_id": 11624, "ts": "202 [{"post_id": 11624, "ts": "2026-06-18T22:44:45Z", "hours": 2.1042, "text": "working on creating my own OS based off the beginner tutorials, it was a struggle at first but now it’s really fun! I’ve previously taught myself to code my own simple website, so it’s interesting to see new tags and style effects that I can do :) the text so far is just placeholder so i’ll def add more stuff later lol"}]...
|
Title: My very own WebOS by @aashnaa | Stardance
Title: My very own WebOS by @aashnaa | Stardance
Devlogs:
working on creating my own OS based off the beginner tutorials, it was a struggle at first but now it’s really fun! I’ve previously taught myself to code my own simple website, so it’s interesting to see new tags and style effects that I can do :) the text so far is just placeholder so i’ll def add more stuff later lol...
|
1793386153.2850993
|
1793990953.2850993
|
|
37726
|
My very own WebOS by @eszenyi_gergo | Stardance
|
eszenyi_gergo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @eszenyi_gergo | Stard Title: My very own WebOS by @eszenyi_gergo | Stardance...
|
1793386152.406691
|
1793990952.406691
|
|
8529
|
fishin by @tillus | Stardance
|
tillus
|
0
|
0.52
|
0
|
[]
|
[{"post_id": 4255, "ts": "2026 [{"post_id": 4255, "ts": "2026-06-07T14:38:27Z", "hours": 0.5228, "text": "I was re-exploring an iOS Metal project I worked on a few weeks ago. I want to use it as a starting point to create a game based on procedural animations like in this YouTube video: https://www.youtube.com/watch?v=qlfh_rv6khY"}]...
|
Title: fishin by @tillus | Stardance
Devlogs:
I w Title: fishin by @tillus | Stardance
Devlogs:
I was re-exploring an iOS Metal project I worked on a few weeks ago. I want to use it as a starting point to create a game based on procedural animations like in this YouTube video: https://www.youtube.com/watch?v=qlfh_rv6khY...
|
1793386151.4776037
|
1793990951.4776037
|
|
33814
|
noteforge by @muhil | Stardance
|
muhil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: noteforge by @muhil | Stardance
|
1793386150.5295348
|
1793990950.5295348
|
|
12524
|
Untitled by @kennedy | Stardance
|
kennedy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @kennedy | Stardance
|
1793386149.602915
|
1793990949.602915
|
|
19995
|
Productivity Tracker by @Nexius1819 | Stardance
|
Nexius1819
|
0
|
6.58
|
0
|
[]
|
[{"post_id": 14575, "ts": "202 [{"post_id": 14575, "ts": "2026-06-23T18:59:18Z", "hours": 6.5847, "text": "This is my first real coding project. I used python tkinter to create a productivity checker. The user can input and publish various categories. In each category, the user can input various tasks. Each task has a check button assigned to them, once clicked their task disappears. This isn’t the final product since, the UI is ugly and some buttons don’t work. In the near future, I’m will allow for the categories to be deleted and for a completed task section to appear."}]...
|
Title: Productivity Tracker by @Nexius1819 | Stard Title: Productivity Tracker by @Nexius1819 | Stardance
Devlogs:
This is my first real coding project. I used python tkinter to create a productivity checker. The user can input and publish various categories. In each category, the user can input various tasks. Each task has a check button assigned to them, once clicked their task disappears. This isn’t the final product since, the UI is ugly and some buttons don’t work. In the near future, I’m will allow for the categories to be deleted and for a completed task section to appear....
|
1793386148.6653233
|
1793990948.6653233
|
|
32530
|
Untitled project by @charleshardgrave814 | Stardan Untitled project by @charleshardgrave814 | Stardance...
|
charleshardgrave814
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @charleshardgrave814 | Title: Untitled project by @charleshardgrave814 | Stardance...
|
1793386147.7662048
|
1793990947.7662048
|
|
24475
|
My first slack bot! by @Amit_S | Stardance
|
Amit_S
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Amit_S | Stardance
|
1793386146.869543
|
1793990946.869543
|
|
32007
|
ClearBill by @callooloo | Stardance
|
callooloo
|
0
|
2.34
|
0
|
[]
|
[{"post_id": 24850, "ts": "202 [{"post_id": 24850, "ts": "2026-07-08T18:08:32Z", "hours": 2.3367, "text": "Got the basic functions working. When i got bored of that i messed around with some pixel art frontend components"}]...
|
Title: ClearBill by @callooloo | Stardance
Devlog Title: ClearBill by @callooloo | Stardance
Devlogs:
Got the basic functions working. When i got bored of that i messed around with some pixel art frontend components...
|
1793386145.953899
|
1793990945.953899
|
|
35817
|
My own site! by @samuel_traslo | Stardance
|
samuel_traslo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @samuel_traslo | Stardance
|
1793386145.0563478
|
1793990945.0563478
|
|
12270
|
Solstice Programming Language by @maxj | Stardance
|
maxj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Solstice Programming Language by @maxj | St Title: Solstice Programming Language by @maxj | Stardance...
|
1793386144.1719317
|
1793990944.1719317
|
|
1627
|
My awesome macropad! by @Doubl-E | Stardance
|
Doubl-E
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Doubl-E | Stardanc Title: My awesome macropad! by @Doubl-E | Stardance...
|
1793386143.2930377
|
1793990943.2930377
|
|
20934
|
Rocket Sim by @Artem_persh | Stardance
|
Artem_persh
|
0
|
0.67
|
0
|
[]
|
[{"post_id": 10752, "ts": "202 [{"post_id": 10752, "ts": "2026-06-17T17:23:40Z", "hours": 0.6681, "text": "Initial Calculations have been perfected, and now follow correct formulae. However it does not account for air resistance yet."}]...
|
Title: Rocket Sim by @Artem_persh | Stardance
Dev Title: Rocket Sim by @Artem_persh | Stardance
Devlogs:
Initial Calculations have been perfected, and now follow correct formulae. However it does not account for air resistance yet....
|
1793386142.3335717
|
1793990942.3335717
|
|
12628
|
ConstructX by @Elvo | Stardance
|
Elvo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ConstructX by @Elvo | Stardance
|
1793386141.4294088
|
1793990941.4294088
|
|
8903
|
My awesome macropad! by @dandanvardi | Stardance
|
dandanvardi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @dandanvardi | Star Title: My awesome macropad! by @dandanvardi | Stardance...
|
1793386140.5352306
|
1793990940.5352306
|
|
40511
|
Solar System Simulation!! by @audry | Stardance
|
audry
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Solar System Simulation!! by @audry | Stard Title: Solar System Simulation!! by @audry | Stardance...
|
1793386139.6696007
|
1793990939.6696007
|
|
30028
|
String Light smart controller by @Brenden | Starda String Light smart controller by @Brenden | Stardance...
|
Brenden
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: String Light smart controller by @Brenden | Title: String Light smart controller by @Brenden | Stardance...
|
1793386138.7645752
|
1793990938.7645752
|
|
25931
|
S.A.F.E. – Smart Air & Fire Electronics by @Si S.A.F.E. – Smart Air & Fire Electronics by @Simonlft | Stardance...
|
Simonlft
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: S.A.F.E. – Smart Air & Fire Electronics Title: S.A.F.E. – Smart Air & Fire Electronics by @Simonlft | Stardance...
|
1793386135.7345302
|
1793990935.7345302
|
|
23390
|
My awesome macropad! by @sahniyash90 | Stardance
|
sahniyash90
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sahniyash90 | Star Title: My awesome macropad! by @sahniyash90 | Stardance...
|
1793386134.1793854
|
1793990934.1793854
|
|
40244
|
AUTONOMOUS SURVEYOR DRONE FOR GPS DENIED NAVIGATIO AUTONOMOUS SURVEYOR DRONE FOR GPS DENIED NAVIGATION by @Deepsingh | Stardance...
|
Deepsingh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AUTONOMOUS SURVEYOR DRONE FOR GPS DENIED NA Title: AUTONOMOUS SURVEYOR DRONE FOR GPS DENIED NAVIGATION by @Deepsingh | Stardance...
|
1793386133.3191524
|
1793990933.3191524
|
|
4183
|
My first slack bot! by @azka_ziaa | Stardance
|
azka_ziaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @azka_ziaa | Stardan Title: My first slack bot! by @azka_ziaa | Stardance...
|
1793386132.4457636
|
1793990932.4457636
|
|
19514
|
Treacherous Trucking by @redwoodsteve | Stardance
|
redwoodsteve
|
0
|
0.78
|
0
|
[]
|
[{"post_id": 9604, "ts": "2026 [{"post_id": 9604, "ts": "2026-06-16T00:17:40Z", "hours": 0.7814, "text": "Made a simple car controller script, with brakes and throttle. Keyboard and controller support using the new Input System! The new system is super fun in Unity, because you can easily add whatever silly controls you want with the click of a few buttons. (also, i know everything looks kinda… meh… but i will have my sister make some nice art for the game!)"}]...
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Title: Treacherous Trucking by @redwoodsteve | Sta Title: Treacherous Trucking by @redwoodsteve | Stardance
Devlogs:
Made a simple car controller script, with brakes and throttle. Keyboard and controller support using the new Input System! The new system is super fun in Unity, because you can easily add whatever silly controls you want with the click of a few buttons. (also, i know everything looks kinda… meh… but i will have my sister make some nice art for the game!)...
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1793386131.5427482
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1793990931.5427482
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3811
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call and msg receiver by @nur | Stardance
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nur
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0
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0.0
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0
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[]
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[]
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Title: call and msg receiver by @nur | Stardance
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1793386130.6178913
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1793990930.6178913
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105
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Keons v2 by @Josh | Stardance
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Josh
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0
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0.46
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0
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[]
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[{"post_id": 32, "ts": "2026-0 [{"post_id": 32, "ts": "2026-05-31T10:15:42Z", "hours": 0.4608, "text": "I added 4 slash commands (two that use apis) and a rather nice readme (compared to my other projects) Ive also hosted the bot on my server, as I have other things on nest already. So far, the 4 commands are /keons-ping - to ping the bot /keons-catfact - api command, tells you a cat fact /keons-help - tells you the slash commands /keons-bitcoin - which tells you the price of bitcoin, because I thought it would be funny. I’ve decided to use javascript, as thats what the tutorial suggested and python slack bots are a bit of a mess."}]...
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Title: Keons v2 by @Josh | Stardance
Devlogs:
I a Title: Keons v2 by @Josh | Stardance
Devlogs:
I added 4 slash commands (two that use apis) and a rather nice readme (compared to my other projects) Ive also hosted the bot on my server, as I have other things on nest already. So far, the 4 commands are /keons-ping - to ping the bot /keons-catfact - api command, tells you a cat fact /keons-help - tells you the slash commands /keons-bitcoin - which tells you the price of bitcoin, because I thought it would be funny. I’ve decided to use javascript, as thats what the tutorial suggested and python slack bots are a bit of a mess....
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1793386129.682539
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1793990929.682539
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27567
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Frictionless by @somebodysomeone | Stardance
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somebodysomeone
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0.0
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0
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Title: Frictionless by @somebodysomeone | Stardanc Title: Frictionless by @somebodysomeone | Stardance...
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1793386128.3152316
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1793990928.3152316
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11019
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test by @0xvoid | Stardance
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0xvoid
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0
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0.0
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0
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[]
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Title: test by @0xvoid | Stardance
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1793386127.4016454
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1793990927.4016454
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14922
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My awesome macropad! by @stephcrazy0621 | Stardanc My awesome macropad! by @stephcrazy0621 | Stardance...
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stephcrazy0621
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0
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0.0
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0
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Title: My awesome macropad! by @stephcrazy0621 | S Title: My awesome macropad! by @stephcrazy0621 | Stardance...
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1793386126.3834908
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1793990926.3834908
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14781
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My very own WebOS by @Dhruv11 | Stardance
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Dhruv11
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0
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0.0
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0
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Title: My very own WebOS by @Dhruv11 | Stardance
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1793386125.486418
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1793990925.486418
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24494
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Frictionless by @ADITYA_PANDIT | Stardance
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ADITYA_PANDIT
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0
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0.0
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0
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[]
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Title: Frictionless by @ADITYA_PANDIT | Stardance
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1793386124.5450916
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1793990924.5450916
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6032
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Tylos_Phi by @Ari_H | Stardance
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Ari_H
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0
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0.0
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0
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[]
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[]
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Title: Tylos_Phi by @Ari_H | Stardance
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1793386123.661632
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1793990923.661632
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1953
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Virtual Rubix cube by @claysonV | Stardance
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claysonV
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0
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4.38
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0
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[]
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[{"post_id": 951, "ts": "2026- [{"post_id": 951, "ts": "2026-06-02T18:32:37Z", "hours": 1.9317, "text": "Setting up the input framework for RubixC! Wrote a custom useKeyboard React hook to map standard virtual cubing keys (I, J, K, L, F, H) to U, D, L, R, F, B faces. Also wired up Shift for prime moves and Alt for double moves. The keys are successfully registering in the console, but they don’t actually turn the 3D model yet. That will come next"}, {"post_id": 602, "ts": "2026-06-02T03:08:21Z", "hours": 1.2256, "text": "“Wired up the generateWcaScramble function in TypeScript today for the Rubix Cube. Implemented the logic to check against the previous move and opposite faces, ensuring every 20-move sequence is fully WCA-compliant (no redundant moves like U U’ or R L R). Linked it straight to the frontend UI."}, {"post_id": 521, "ts": "2026-06-02T00:11:54Z", "hours": 1.2194, "text": "First session down for the Speedcubing Algorithm Trainer. Spent the hour drafting the 3x3x3 model geometry and getting the individual cubies locked in before I start wiring up the rotation logic."}]...
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Title: Virtual Rubix cube by @claysonV | Stardance Title: Virtual Rubix cube by @claysonV | Stardance
Devlogs:
First session down for the Speedcubing Algorithm Trainer. Spent the hour drafting the 3x3x3 model geometry and getting the individual cubies locked in before I start wiring up the rotation logic.
“Wired up the generateWcaScramble function in TypeScript today for the Rubix Cube. Implemented the logic to check against the previous move and opposite faces, ensuring every 20-move sequence is fully WCA-compliant (no redundant moves like U U’ or R L R). Linked it straight to the frontend UI.
Setting up the input framework for RubixC! Wrote a custom useKeyboard React hook to map standard virtual cubing keys (I, J, K, L, F, H) to U, D, L, R, F, B faces. Also wired up Shift for prime moves and Alt for double moves. The keys are successfully registering in the console, but they don’t actually turn the 3D model yet. That will come next...
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1793386120.5910387
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1793990920.5910387
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6964
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myPad by @Wyatt26 | Stardance
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Wyatt26
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0
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0.0
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0
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Title: myPad by @Wyatt26 | Stardance
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1793386119.694835
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1793990919.694835
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37948
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Speed detector by @Clodel | Stardance
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Clodel
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0
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0.0
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0
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Title: Speed detector by @Clodel | Stardance
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1793386118.8074932
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1793990918.8074932
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