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8345
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Untitled by @shaktipratapsingh04022006 | Stardance
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shaktipratapsingh04022006
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @shaktipratapsingh04022006 | St Title: Untitled by @shaktipratapsingh04022006 | Stardance...
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1793267465.3962617
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1793872265.3962617
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17182
|
My very own WebOS by @rosikur | Stardance
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rosikur
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0
|
2.17
|
0
|
[]
|
[{"post_id": 21015, "ts": "202 [{"post_id": 21015, "ts": "2026-07-02T19:28:06Z", "hours": 1.2322, "text": "Today ive added the background its a picture i shot myself with the lumix g3 from 2011"}, {"post_id": 10051, "ts": "2026-06-16T16:57:54Z", "hours": 0.39, "text": "writing lyricsss"}, {"post_id": 9443, "ts": "2026-06-15T20:09:05Z", "hours": 0.5514, "text": "they see me coden they haten while listening to laufey"}]...
|
Title: My very own WebOS by @rosikur | Stardance
Title: My very own WebOS by @rosikur | Stardance
Devlogs:
they see me coden they haten while listening to laufey
writing lyricsss
Today ive added the background its a picture i shot myself with the lumix g3 from 2011...
|
1793267463.5963635
|
1793872263.5963635
|
|
16017
|
FireFlyOS by @ThatFairyFijia | Stardance
|
ThatFairyFijia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: FireFlyOS by @ThatFairyFijia | Stardance
|
1793267460.024795
|
1793872260.024795
|
|
3222
|
My first slack bot! by @romptl8 | Stardance
|
romptl8
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @romptl8 | Stardance
|
1793267459.1471233
|
1793872259.1471233
|
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20238
|
My first slack bot! by @asia_alchach2010 | Stardan My first slack bot! by @asia_alchach2010 | Stardance...
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asia_alchach2010
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0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @asia_alchach2010 | Title: My first slack bot! by @asia_alchach2010 | Stardance...
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1793267458.261203
|
1793872258.261203
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12156
|
Custom MIDI Pad by @kushb | Stardance
|
kushb
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0
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0.0
|
0
|
[]
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[]
|
Title: Custom MIDI Pad by @kushb | Stardance
|
1793267456.157498
|
1793872256.157498
|
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23343
|
Eink Phone by @axeld | Stardance
|
axeld
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0
|
4.72
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0
|
[]
|
[{"post_id": 12921, "ts": "202 [{"post_id": 12921, "ts": "2026-06-21T04:52:02Z", "hours": 4.7222, "text": "Made an EMMC module for the phone and also started wireless and USB module"}]...
|
Title: Eink Phone by @axeld | Stardance
Devlogs:
Title: Eink Phone by @axeld | Stardance
Devlogs:
Made an EMMC module for the phone and also started wireless and USB module...
|
1793267455.2793288
|
1793872255.2793288
|
|
15420
|
Pill Dispenser by @elliot | Stardance
|
elliot
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pill Dispenser by @elliot | Stardance
|
1793267453.453324
|
1793872253.453324
|
|
24445
|
My awesome macropad! by @Sharvesh | Stardance
|
Sharvesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sharvesh | Stardan Title: My awesome macropad! by @Sharvesh | Stardance...
|
1793267452.5745213
|
1793872252.5745213
|
|
17756
|
CLASS RPG by @Spaceccandy | Stardance
|
Spaceccandy
|
0
|
17.78
|
0
|
[]
|
[{"post_id": 40998, "ts": "202 [{"post_id": 40998, "ts": "2026-08-04T21:32:46Z", "hours": 2.6128, "text": "Dev log #6.2 > UI overhaul So I made new custom windows for the Inventory and trade windows in the menu. It’s crazy to see how far the UI has come. I also fixed the crazy lag there was. Turns out, even when you are in the school, clouds, and buildings were generated in the back with the parallax effect. It was really process-intensive. I got rid of that and made it so the foreground stops generating when you are inside the school. Also, I just want to say I created the custom windows myself using Kirta. The image above was like a quick mock-up. Updates New Trade window UI New Inventory window UI Lag was reduced What’s next Rework Code architecture Redo the story progression Fix the battle menu UI Instead of displaying answers to the trivia in the notes, make it actually unlock information that you learn from the story. I want to do a bit of code architecture rework because I made the base game with a lot of AI, and the code is really hard to manually edit, which I need to do a bit of. So I’m going to rework the code and turn a lot of the UI into classes, so it’s easier to implement things that are a bit more specific than the AI could manage. AI is ofc a good learning tool, and good at creating something that “works”, but all that inefficiency is catching up to me."}, {"post_id": 33875, "ts": "2026-07-24T04:35:19Z", "hours": 1.4728, "text": "Dev log #6.1 > UI overhaul So I didn’t like the basic buttons and UI I had. The game didn’t feel personalized, so I did some hand drawing and using a digital art program, I made some new UI to be placed into the game. This is only log #6.1 because there are a lot of assets in this game that I also wanted to rework. I spent a lot of time planning, drawing, and digitizing the Icons and UI, but the time logged is only the time it took to vibecode it into the game. Updates New menu button UI New pulls window UI Currency ICON gumballs(finally) Custom X button icon Rework of card design What’s next New NPC sprites Battle UI update UI interaction upgrades"}, {"post_id": 27232, "ts": "2026-07-12T16:50:15Z", "hours": 4.0039, "text": "Dev log #5 The focus of this log was to make the game more fun. New battle mechanics and features, and well as minor tweaks to either the sound system, or other sub systems. Updates (Sound) Now there is a 10 second background music loop, a battle music when you que into battle, a achievement ding sound when you finish a special battle, and a jump sound for the player. (Settings) The setting menu actually has settings now. You can change the volume of the music and toggle on a new game mode that adds keyboard shortcuts for easier game play. (Trading) Additional tabs called knowledge cards and cheat sheets when you press trade. For the cheat sheets, it’s a rotation where every real life 20 mins it changes what sheets you can buy. (Combine System) I realized, when have enough gumballs, and start pulling for the rarer cards you get a lot of dupes. So now there’s a new special NPC that lets you unlock the merge system. You can combine 4 knowledge cards of a rarity, to get a random card of the rarity above it. (Battle System) Enemy health has been increased for more difficulty, and certain bosses have special attacks that can enhance their damage or reduce yours. These attacks incorporate simple questions; answering correctly results in critical damage. Additionally, players can boost damage through synergies, as having duplicates of a subject increases overall “Mastery” and subsequently damage across all relevant cards. (UI) Text misalignments causing longer phrases to clip have been fixed. Additionally, the amount of gumballs will now be permanently displayed on the screen, not just in the menu. Issues No major issues UI is messy and not uniform What’s next Do a UI rework, and make everything look more uniform. Minor tweaks for the final version if needed. Find a way to create a web or shareable version So close to finishing!!!"}, {"post_id": 11443, "ts": "2026-06-18T18:27:33Z", "hours": 5.1286, "text": "Dev Log #4 The focus of this dev log is the introduction of the story progression system, and bring back the battle system. Now in addition to fighting randomly generated enemies, you can find special NPCs that progresses the story when you interact with them. Update (Story Progression) Now starting from the school, special NPCs with arrows on top of them will show a dialogue screen when you interact with them. Sometimes they’ll give you an item, sometimes they’ll battle you, and other times nothing. With this comes with a objective box on the top right side of your screen so you know who you should look for next. And the trading menu will be locked until you take to a certain NPC. (Map tweaks) Minor changes to the map, and a new layer of buildings in the back to make a parallax effect. There are also clouds now. (Cheat sheets) When you open the battle menu, there is a new option that’s the cheat sheets. Cheat sheets are support cards in battle that could restore your energy, give you extra damage, ect. Issues There’s no music, it’s very boring. The UI could use a bit more tweaking, there are windows overlapping each other. The battle system needs to be reworked. It’s too easy to beat right now. You just spam attack, not too much thinking. There’s no other way to get cheat sheets. I have to figure out a system to obtain them even after you beat the story. What’s next Tweak the battle system. Make the enemy do more damage, and give them more health. Also I should do research on what makes games like Pokemon fun to fight. Update the UI, make it look more clean and uniformed. Add music and sound effect when you interact with a NPC, jump, ect. Rework the trading menu/ system. The image attached below shows some of the character NPCs, and some other menus you might see in the game right now."}, {"post_id": 8535, "ts": "2026-06-14T06:07:43Z", "hours": 1.9622, "text": "Dev log #3 This time I mostly worked on map generation, and player interaction with the environment. I ran into a lot of issues especially with the platform collisions. I had to go back and forth with the AI a lot to get what I have right now. Update (City Section) The game now starts with the buildings we see before, and the jumping on to platforms layering problem is somewhat gone. (School section) Later on the map, you encounter the school. When you enter, the screen zooms into the player, and everything is scaled up. Inside the school there are currently idle PCS(just stands), and a moving NPC(moves back and forth randomly.) (Battle system) Battle system starts you with 100 energy, and every card is assigned an energy usage. This means, in addition to picking the right attack to do most damage, also consider how much energy you’re using. New rest button that allows you to wait out your turn and gain back energy. The difficulty is a bit low right now, but it’s just for testing. Issues The platform collision settings are still off. You can jump onto the platform if you’re in front of the building and you clip through. Sometimes when you jump on a platform and behind a building you show through? But these are minor in terms of game play so I might just move on and see if I can fix it a different time. I might have to plan, and derive the logic myself, then prompt it to the AI. The current sprites are bit inconsistent in style. What’s next Map is basically done, just need to do some retexturing. I’m gonna continue the hand drawn feel, and draw and transfer my paper sprites into the code Bring the battle system back, and add NPCs you can fight with in the school and give them a sprite (Introduce storyline) Add special NPCs that progress the story and gives you new dialog A picture with my planning is shown below along with what the game looks like right now on the right. I planned this out in Figma, it’s pretty useful for planning like this!"}, {"post_id": 8132, "ts": "2026-06-13T16:03:50Z", "hours": 1.8519, "text": "Dev log #2 update: New jumping sprite/animation Introduction of subjects to battle system(3 different type of enemies, and each weak to a certain subject) New map generation, added buildings, trees, and fences Elevated platforms that you can jump on are introduced. Changes that need to be made: The map generation definitely needs more work. I need to fix the clipping problem, and readjust the size variation limits of the assets. Sometimes the trees or buildings also generate WAY too close. There also need to add a way to get onto the platforms or increase the jumping height."}, {"post_id": 7824, "ts": "2026-06-13T01:56:44Z", "hours": 0.7478, "text": "Working on my silly computer science class inspired short RPG, how will one survive class? This is just a rough system test."}]...
|
Title: CLASS RPG by @Spaceccandy | Stardance
Devl Title: CLASS RPG by @Spaceccandy | Stardance
Devlogs:
Working on my silly computer science class inspired short RPG, how will one survive class? This is just a rough system test.
Dev log #2 update: New jumping sprite/animation Introduction of subjects to battle system(3 different type of enemies, and each weak to a certain subject) New map generation, added buildings, trees, and fences Elevated platforms that you can jump on are introduced. Changes that need to be made: The map generation definitely needs more work. I need to fix the clipping problem, and readjust the size variation limits of the assets. Sometimes the trees or buildings also generate WAY too close. There also need to add a way to get onto the platforms or increase the jumping height.
Dev log #3 This time I mostly worked on map generation, and player interaction with the environment. I ran into a lot of issues especially with the platform collisions. I had to go back and forth with the AI a lot to get what I have right now. Update (City Section) The game now starts with the buildings we see before, and the jumping on to platforms layering problem is somewhat gone. (School section) Later on the map, you encounter the school. When you enter, the screen zooms into the player, and everything is scaled up. Inside the school there are currently idle PCS(just stands), and a moving NPC(moves back and forth randomly.) (Battle system) Battle system starts you with 100 energy, and every card is assigned an energy usage. This means, in addition to picking the right attack to do most damage, also consider how much energy you’re using. New rest button that allows you to wait out your turn and gain back energy. The difficulty is a bit low right now, but it’s just for testing. Issues The platform collision settings are still off. You can jump onto the platform if you’re in front of the building and you clip through. Sometimes when you jump on a platform and behind a building you show through? But these are minor in terms of game play so I might just move on and see if I can fix it a different time. I might have to plan, and derive the logic myself, then prompt it to the AI. The current sprites are bit inconsistent in style. What’s next Map is basically done, just need to do some retexturing. I’m gonna continue the hand drawn feel, and draw and transfer my paper sprites into the code Bring the battle system back, and add NPCs you can fight with in the school and give them a sprite (Introduce storyline) Add special NPCs that progress the story and gives you new dialog A picture with my planning is shown below along with what the game looks like right now on the right. I planned this out in Figma, it’s pretty useful for planning like this!
Dev Log #4 The focus of this dev log is the introduction of the story progression system, and bring back the battle system. Now in addition to fighting randomly generated enemies, you can find special NPCs that progresses the story when you interact with them. Update (Story Progression) Now starting from the school, special NPCs with arrows on top of them will show a dialogue screen when you interact with them. Sometimes they’ll give you an item, sometimes they’ll battle you, and other times nothing. With this comes with a objective box on the top right side of your screen so you know who you should look for next. And the trading menu will be locked until you take to a certain NPC. (Map tweaks) Minor changes to the map, and a new layer of buildings in the back to make a parallax effect. There are also clouds now. (Cheat sheets) When you open the battle menu, there is a new option that’s the cheat sheets. Cheat sheets are support cards in battle that could restore your energy, give you extra damage, ect. Issues There’s no music, it’s very boring. The UI could use a bit more tweaking, there are windows overlapping each other. The battle system needs to be reworked. It’s too easy to beat right now. You just spam attack, not too much thinking. There’s no other way to get cheat sheets. I have to figure out a system to obtain them even after you beat the story. What’s next Tweak the battle system. Make the enemy do more damage, and give them more health. Also I should do research on what makes games like Pokemon fun to fight. Update the UI, make it look more clean and uniformed. Add music and sound effect when you interact with a NPC, jump, ect. Rework the trading menu/ system. The image attached below shows some of the character NPCs, and some other menus you might see in the game right now.
Dev log #5 The focus of this log was to make the game more fun. New battle mechanics and features, and well as minor tweaks to either the sound system, or other sub systems. Updates (Sound) Now there is a 10 second background music loop, a battle music when you que into battle, a achievement ding sound when you finish a special battle, and a jump sound for the player. (Settings) The setting menu actually has settings now. You can change the volume of the music and toggle on a new game mode that adds keyboard shortcuts for easier game play. (Trading) Additional tabs called knowledge cards and cheat sheets when you press trade. For the cheat sheets, it’s a rotation where every real life 20 mins it changes what sheets you can buy. (Combine System) I realized, when have enough gumballs, and start pulling for the rarer cards you get a lot of dupes. So now there’s a new special NPC that lets you unlock the merge system. You can combine 4 knowledge cards of a rarity, to get a random card of the rarity above it. (Battle System) Enemy health has been increased for more difficulty, and certain bosses have special attacks that can enhance their damage or reduce yours. These attacks incorporate simple questions; answering correctly results in critical damage. Additionally, players can boost damage through synergies, as having duplicates of a subject increases overall “Mastery” and subsequently damage across all relevant cards. (UI) Text misalignments causing longer phrases to clip have been fixed. Additionally, the amount of gumballs will now be permanently displayed on the screen, not just in the menu. Issues No major issues UI is messy and not uniform What’s next Do a UI rework, and make everything look more uniform. Minor tweaks for the final version if needed. Find a way to create a web or shareable version So close to finishing!!!
Dev log #6.1 > UI overhaul So I didn’t like the basic buttons and UI I had. The game didn’t feel personalized, so I did some hand drawing and using a digital art program, I made some new UI to be placed into the game. This is only log #6.1 because there are a lot of assets in this game that I also wanted to rework. I spent a lot of time planning, drawing, and digitizing the Icons and UI, but the time logged is only the time it took to vibecode it into the game. Updates New menu button UI New pulls window UI Currency ICON gumballs(finally) Custom X button icon Rework of card design What’s next New NPC sprites Battle UI update UI interaction upgrades
Dev log #6.2 > UI overhaul So I made new custom windows for the Inventory and trade windows in the menu. It’s crazy to see how far the UI has come. I also fixed the crazy lag there was. Turns out, even when you are in the school, clouds, and buildings were generated in the back with the parallax effect. It was really process-intensive. I got rid of that and made it so the foreground stops generating when you are inside the school. Also, I just want to say I created the custom windows myself using Kirta. The image above was like a quick mock-up. Updates New Trade window UI New Inventory window UI Lag was reduced What’s next Rework Code architecture Redo the story progression Fix the battle menu UI Instead of displaying answers to the trivia in the notes, make it actually unlock information that you learn from the story. I want to do a bit of code architecture rework because I made the base game with a lot of AI, and the code is really hard to manually edit, which I need to do a bit of. So I’m going to rework the code and turn a lot of the UI into classes, so it’s easier to implement things that are a bit more specific than the AI could manage. AI is ofc a good learning tool, and good at creating something that “works”, but all that inefficiency is catching up to me....
|
1793267450.48857
|
1793872250.48857
|
|
9032
|
My first slack bot! by @muzzipinger | Stardance
|
muzzipinger
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @muzzipinger | Stard Title: My first slack bot! by @muzzipinger | Stardance...
|
1793267449.596371
|
1793872249.596371
|
|
14472
|
site ecole teste v1 by @gzelo | Stardance
|
gzelo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: site ecole teste v1 by @gzelo | Stardance
|
1793267447.4505064
|
1793872247.4505064
|
|
39974
|
Frictionless by @naveen5799 | Stardance
|
naveen5799
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @naveen5799 | Stardance
|
1793267446.55076
|
1793872246.55076
|
|
38532
|
VoiceFill by @zohair | Stardance
|
zohair
|
0
|
1.37
|
0
|
[]
|
[{"post_id": 33738, "ts": "202 [{"post_id": 33738, "ts": "2026-07-23T21:51:00Z", "hours": 1.3711, "text": "Devlog 1: I am working on an extension for the frictionless mission.. It is called VoiceFill and at the moment it only works on edge and chrome so far but there is a big glitch where it doesnt type it out… but it is transcribing the text."}]...
|
Title: VoiceFill by @zohair | Stardance
Devlogs:
Title: VoiceFill by @zohair | Stardance
Devlogs:
Devlog 1: I am working on an extension for the frictionless mission.. It is called VoiceFill and at the moment it only works on edge and chrome so far but there is a big glitch where it doesnt type it out… but it is transcribing the text....
|
1793267444.4656959
|
1793872244.4656959
|
|
17132
|
My first slack bot! by @ayush2 | Stardance
|
ayush2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ayush2 | Stardance
|
1793267443.583267
|
1793872243.583267
|
|
33777
|
particle model? by @minizi | Stardance
|
minizi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: particle model? by @minizi | Stardance
|
1793267442.6966918
|
1793872242.6966918
|
|
28762
|
Chess by @Tushyan | Stardance
|
Tushyan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Chess by @Tushyan | Stardance
|
1793267441.785001
|
1793872241.785001
|
|
25886
|
Hedgehog by @sub1inear | Stardance
|
sub1inear
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hedgehog by @sub1inear | Stardance
|
1793267440.008001
|
1793872240.008001
|
|
39820
|
McMapPlanner by @Yuse | Stardance
|
Yuse
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: McMapPlanner by @Yuse | Stardance
|
1793267439.1349385
|
1793872239.1349385
|
|
23966
|
swagos by @diomedea | Stardance
|
diomedea
|
0
|
1.92
|
0
|
[]
|
[{"post_id": 17966, "ts": "202 [{"post_id": 17966, "ts": "2026-06-28T22:35:17Z", "hours": 0.8536, "text": "moveable windows!!! i’m gonna start adding more stuff now i can make more boxes"}, {"post_id": 13633, "ts": "2026-06-22T11:15:59Z", "hours": 0.3733, "text": "the div animates on hover now!! and also im working on adding a favicon i dunno if its working or not cuz github pages takes a while"}, {"post_id": 13623, "ts": "2026-06-22T10:42:29Z", "hours": 0.3261, "text": "beautiful beautiful swags going on with swagOS"}, {"post_id": 13616, "ts": "2026-06-22T10:11:06Z", "hours": 0.3633, "text": "swag os INDEX CREATED!"}]...
|
Title: swagos by @diomedea | Stardance
Devlogs:
s Title: swagos by @diomedea | Stardance
Devlogs:
swag os INDEX CREATED!
beautiful beautiful swags going on with swagOS
the div animates on hover now!! and also im working on adding a favicon i dunno if its working or not cuz github pages takes a while
moveable windows!!! i’m gonna start adding more stuff now i can make more boxes...
|
1793267435.410659
|
1793872235.410659
|
|
1513
|
My first slack bot! by @rlritteriv | Stardance
|
rlritteriv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @rlritteriv | Starda Title: My first slack bot! by @rlritteriv | Stardance...
|
1793267434.3265436
|
1793872234.3265436
|
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29867
|
Lightweight Metal Mouse by @saharshn | Stardance
|
saharshn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Lightweight Metal Mouse by @saharshn | Star Title: Lightweight Metal Mouse by @saharshn | Stardance...
|
1793267433.4251316
|
1793872233.4251316
|
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32525
|
jarvice by @abrarhasin533 | Stardance
|
abrarhasin533
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: jarvice by @abrarhasin533 | Stardance
|
1793267432.561829
|
1793872232.561829
|
|
25306
|
AI project by @kiantaheri189 | Stardance
|
kiantaheri189
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AI project by @kiantaheri189 | Stardance
|
1793267429.466714
|
1793872229.466714
|
|
25759
|
My first slack bot! by @achilukuri32 | Stardance
|
achilukuri32
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @achilukuri32 | Star Title: My first slack bot! by @achilukuri32 | Stardance...
|
1793267428.4853282
|
1793872228.4853282
|
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30716
|
My own site! by @Jellomello | Stardance
|
Jellomello
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Jellomello | Stardance
|
1793267426.385042
|
1793872226.385042
|
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28774
|
Untitled project by @AkinaVora | Stardance
|
AkinaVora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @AkinaVora | Stardance
|
1793267424.5920026
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1793872224.5920026
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19349
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town hall bot by @valentine | Stardance
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valentine
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0
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9.17
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0
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[]
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[{"post_id": 9456, "ts": "2026 [{"post_id": 9456, "ts": "2026-06-15T20:21:58Z", "hours": 9.1719, "text": "I’ve implemented many things so far, like a honeypot channel to catch spam bots, a ticket system for users to get support from staff, information messages for rules and guidelines, user verification via a button press, and new member announcements with custom images. (pictured below)"}]...
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Title: town hall bot by @valentine | Stardance
De Title: town hall bot by @valentine | Stardance
Devlogs:
I’ve implemented many things so far, like a honeypot channel to catch spam bots, a ticket system for users to get support from staff, information messages for rules and guidelines, user verification via a button press, and new member announcements with custom images. (pictured below)...
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1793267422.5174897
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1793872222.5174897
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31115
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My awesome macropad! by @martin_mzt | Stardance
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martin_mzt
|
0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @martin_mzt | Stard Title: My awesome macropad! by @martin_mzt | Stardance...
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1793267421.6088903
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1793872221.6088903
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6155
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My first slack bot! by @Muhammad_B | Stardance
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Muhammad_B
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Muhammad_B | Starda Title: My first slack bot! by @Muhammad_B | Stardance...
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1793267420.7070243
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1793872220.7070243
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38527
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soju by @kale | Stardance
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kale
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0
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0.9
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0
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[]
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[{"post_id": 36192, "ts": "202 [{"post_id": 36192, "ts": "2026-07-28T03:44:10Z", "hours": 0.3667, "text": "got frustrated trying to learn fusion 360, will try again tomorrow. (also slimmed down the board)"}, {"post_id": 35017, "ts": "2026-07-26T05:21:02Z", "hours": 0.5333, "text": "pcb done, need to redo the model tomorrow."}]...
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Title: soju by @kale | Stardance
Devlogs:
pcb don Title: soju by @kale | Stardance
Devlogs:
pcb done, need to redo the model tomorrow.
got frustrated trying to learn fusion 360, will try again tomorrow. (also slimmed down the board)...
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1793267418.6490731
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1793872218.6490731
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6325
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virus_forum by @etaywest1 | Stardance
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etaywest1
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0
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0.0
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0
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[]
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[]
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Title: virus_forum by @etaywest1 | Stardance
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1793267417.7768714
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1793872217.7768714
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17486
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My first slack bot! by @anvi_siddareddy | Stardanc My first slack bot! by @anvi_siddareddy | Stardance...
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anvi_siddareddy
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @anvi_siddareddy | S Title: My first slack bot! by @anvi_siddareddy | Stardance...
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1793267415.694182
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1793872215.694182
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39426
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a game by @new946786 | Stardance
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new946786
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0
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0.0
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0
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[]
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[]
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Title: a game by @new946786 | Stardance
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1793267414.8100634
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1793872214.8100634
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23910
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BABFT Computer by @12zcab | Stardance
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12zcab
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0
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0.0
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0
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[]
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[]
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Title: BABFT Computer by @12zcab | Stardance
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1793267413.9230537
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1793872213.9230537
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28403
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CANIS by @sidsolegend123 | Stardance
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sidsolegend123
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0
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0.0
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0
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[]
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[]
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Title: CANIS by @sidsolegend123 | Stardance
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1793267410.93972
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1793872210.93972
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2075
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My first slack bot! by @ADVIKA | Stardance
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ADVIKA
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My first slack bot! by @ADVIKA | Stardance
|
1793267410.0472505
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1793872210.0472505
|
|
38853
|
2D Game by @Lucifer | Stardance
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Lucifer
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0
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0.0
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0
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[]
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[]
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Title: 2D Game by @Lucifer | Stardance
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1793267409.181883
|
1793872209.181883
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22705
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My very own WebOS by @zippy_cheetah228 | Stardance
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zippy_cheetah228
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0
|
0.0
|
0
|
[]
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[]
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Title: My very own WebOS by @zippy_cheetah228 | St Title: My very own WebOS by @zippy_cheetah228 | Stardance...
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1793267408.281933
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1793872208.281933
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18935
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adhd os idk like productive platform how I like bc adhd os idk like productive platform how I like bc all these app suck by @KingBongo | Stardance...
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KingBongo
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0
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6.58
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0
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[]
|
[{"post_id": 10386, "ts": "202 [{"post_id": 10386, "ts": "2026-06-17T02:15:15Z", "hours": 3.1403, "text": "SORRY I CANNOT FUFILL THIS REQUEST 🤖 today Ive added the different phases to the clock app, and I am about near finishing up the clock app, also fixed the UI up to look a little nicer I spent a lot of time battling my fill function because my original countdown was very simple and more of a place holder than the actual code it would become later, as a noob coder I tried to just keep building it but I encountered a lot of bugs with the interval aspect sigh but I split it into two and it is sort of working now I learned more about scoping and how endless coding is previously I would be learning as I go but now I have the tools to build code, some tasks just feel endless like the 15million buttons but alas I overcame it also I know there are some bugs and ui inconsistencies trust me I know I just have to sleep and cannot fry all fish at once tmrw is a new day I will do it then obrigado"}, {"post_id": 9662, "ts": "2026-06-16T02:13:12Z", "hours": 2.2947, "text": "I was grinding out hi Added animation finally drew on procreate ill start adding real nice updates when school lets out tmrw but as of rn this is really un official very happy with how much I am learning and doing so far, also its gonna be an ADHD friendly tool kit hopefully helpful to everyone but especially those with ADHD and autism sorry for bad devlogs will get better soon I PROMISE see you guys"}, {"post_id": 9030, "ts": "2026-06-15T02:02:34Z", "hours": 1.1406, "text": "mkaing timer funciton and look good like sketch book making animation now but not freaking working will fix tmrw gonna add mroe features tmrw"}]...
|
Title: adhd os idk like productive platform how I Title: adhd os idk like productive platform how I like bc all these app suck by @KingBongo | Stardance
Devlogs:
mkaing timer funciton and look good like sketch book making animation now but not freaking working will fix tmrw gonna add mroe features tmrw
I was grinding out hi Added animation finally drew on procreate ill start adding real nice updates when school lets out tmrw but as of rn this is really un official very happy with how much I am learning and doing so far, also its gonna be an ADHD friendly tool kit hopefully helpful to everyone but especially those with ADHD and autism sorry for bad devlogs will get better soon I PROMISE see you guys
SORRY I CANNOT FUFILL THIS REQUEST 🤖 today Ive added the different phases to the clock app, and I am about near finishing up the clock app, also fixed the UI up to look a little nicer I spent a lot of time battling my fill function because my original countdown was very simple and more of a place holder than the actual code it would become later, as a noob coder I tried to just keep building it but I encountered a lot of bugs with the interval aspect sigh but I split it into two and it is sort of working now I learned more about scoping and how endless coding is previously I would be learning as I go but now I have the tools to build code, some tasks just feel endless like the 15million buttons but alas I overcame it also I know there are some bugs and ui inconsistencies trust me I know I just have to sleep and cannot fry all fish at once tmrw is a new day I will do it then obrigado...
|
1793267406.1543045
|
1793872206.1543045
|
|
33654
|
Frictionless by @sheraztariq356 | Stardance
|
sheraztariq356
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @sheraztariq356 | Stardance
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1793267403.572314
|
1793872203.572314
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|
25106
|
Frictionless by @astral1474 | Stardance
|
astral1474
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @astral1474 | Stardance
|
1793267401.1200345
|
1793872201.1200345
|
|
14588
|
Model Railroad by @GasMileage | Stardance
|
GasMileage
|
0
|
0.0
|
0
|
[]
|
[]
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Title: Model Railroad by @GasMileage | Stardance
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1793267400.236416
|
1793872200.236416
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29482
|
Smoothie by @lu2000luk | Stardance
|
lu2000luk
|
0
|
4.29
|
0
|
[]
|
[{"post_id": 23046, "ts": "202 [{"post_id": 23046, "ts": "2026-07-05T19:37:28Z", "hours": 1.7914, "text": "Started making hypervisor, made /route code (VERY BASIC, needs lot of work; especially for picking servers)"}, {"post_id": 22022, "ts": "2026-07-04T08:28:47Z", "hours": 0.3408, "text": "Added port generator, I generate a list of 100 free ports to be consumed whenever its needed. (Reduces cold boot times)"}, {"post_id": 21524, "ts": "2026-07-03T15:17:27Z", "hours": 1.3683, "text": "Added router and /allow endpoint with super fast lookup and lru+timed caching"}, {"post_id": 21401, "ts": "2026-07-03T10:09:13Z", "hours": 0.7894, "text": "Created a bindgen library for libcrun (since I will need it in the future, using the lib instead of the CLI will result in much faster startup times)"}]...
|
Title: Smoothie by @lu2000luk | Stardance
Devlogs Title: Smoothie by @lu2000luk | Stardance
Devlogs:
Created a bindgen library for libcrun (since I will need it in the future, using the lib instead of the CLI will result in much faster startup times)
Added router and /allow endpoint with super fast lookup and lru+timed caching
Added port generator, I generate a list of 100 free ports to be consumed whenever its needed. (Reduces cold boot times)
Started making hypervisor, made /route code (VERY BASIC, needs lot of work; especially for picking servers)...
|
1793267399.3425548
|
1793872199.3425548
|
|
13907
|
Smart Mirror by @supply | Stardance
|
supply
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Smart Mirror by @supply | Stardance
|
1793267398.4740062
|
1793872198.4740062
|
|
22935
|
My first slack bot! by @leonatus | Stardance
|
leonatus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @leonatus | Stardanc Title: My first slack bot! by @leonatus | Stardance...
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1793267396.4258187
|
1793872196.4258187
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|
10575
|
N/A by @nd | Stardance
|
nd
|
0
|
0.0
|
0
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[]
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[]
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Title: N/A by @nd | Stardance
|
1793267395.5326526
|
1793872195.5326526
|
|
6923
|
My awesome macropad! by @rgjava | Stardance
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rgjava
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0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @rgjava | Stardance
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1793267392.1561718
|
1793872192.1561718
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14021
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My awesome macropad! by @ZEUSYx | Stardance
|
ZEUSYx
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0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @ZEUSYx | Stardance
|
1793267391.2570312
|
1793872191.2570312
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|
35251
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Physics-Based Space Debris Interference Prediction Physics-Based Space Debris Interference Prediction for Ground-Based Optical Astronomy by @Yana | Stardance...
|
Yana
|
0
|
18.58
|
0
|
[]
|
[{"post_id": 28491, "ts": "202 [{"post_id": 28491, "ts": "2026-07-14T19:28:06Z", "hours": 18.5825, "text": "Figuring out probability scale as well as inputting vera rubin metrics"}]...
|
Title: Physics-Based Space Debris Interference Pre Title: Physics-Based Space Debris Interference Prediction for Ground-Based Optical Astronomy by @Yana | Stardance
Devlogs:
Figuring out probability scale as well as inputting vera rubin metrics...
|
1793267389.437893
|
1793872189.437893
|