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44061
|
My own site! by @HassanH | Stardance
|
HassanH
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @HassanH | Stardance
|
1793253241.4259853
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1793858041.4259853
|
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44060
|
GLaDOS by @whitakerailey | Stardance
|
whitakerailey
|
0
|
0.0
|
0
|
[]
|
[]
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Title: GLaDOS by @whitakerailey | Stardance
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1793253240.5241542
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1793858040.5241542
|
|
44059
|
My own site! by @toniablessed07 | Stardance
|
toniablessed07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @toniablessed07 | Stardance
|
1793253239.6412175
|
1793858039.6412175
|
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44058
|
Simple Bluetooth speaker by @mj_appiah12 | Stardan Simple Bluetooth speaker by @mj_appiah12 | Stardance...
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mj_appiah12
|
0
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0.0
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0
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[]
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[]
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Title: Simple Bluetooth speaker by @mj_appiah12 | Title: Simple Bluetooth speaker by @mj_appiah12 | Stardance...
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1793253237.576105
|
1793858037.576105
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44057
|
My awesome macropad! by @rayyanhuss58 | Stardance
|
rayyanhuss58
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @rayyanhuss58 | Sta Title: My awesome macropad! by @rayyanhuss58 | Stardance...
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1793253236.69956
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1793858036.69956
|
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44055
|
My awesome macropad! by @Weather | Stardance
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Weather
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Weather | Stardanc Title: My awesome macropad! by @Weather | Stardance...
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1793253234.8918157
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1793858034.8918157
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44054
|
MICENICE - Platformer by @jp_studentseattle | Star MICENICE - Platformer by @jp_studentseattle | Stardance...
|
jp_studentseattle
|
0
|
6.47
|
0
|
[]
|
[{"post_id": 45550, "ts": "202 [{"post_id": 45550, "ts": "2026-08-12T03:38:57Z", "hours": 2.1139, "text": "Game is done (besides Animations), but idk how to publish it to github and make it playable for everyone to play ;-; help"}, {"post_id": 45010, "ts": "2026-08-11T04:35:27Z", "hours": 1.0714, "text": "Life Energy + Enemy Defense"}, {"post_id": 44982, "ts": "2026-08-11T03:22:30Z", "hours": 0.9486, "text": "Healthbar + Shooting Bullets"}, {"post_id": 44378, "ts": "2026-08-10T02:54:57Z", "hours": 0.7356, "text": "technically another devlog: Added Enemies! (Rabbit)"}, {"post_id": 44352, "ts": "2026-08-10T01:55:06Z", "hours": 0.8919, "text": "WIP 1"}, {"post_id": 44325, "ts": "2026-08-10T00:27:26Z", "hours": 0.7097, "text": "Art for the Game (and some coding in Python)"}]...
|
Title: MICENICE - Platformer by @jp_studentseattle Title: MICENICE - Platformer by @jp_studentseattle | Stardance
Devlogs:
Art for the Game (and some coding in Python)
WIP 1
technically another devlog: Added Enemies! (Rabbit)
Healthbar + Shooting Bullets
Life Energy + Enemy Defense
Game is done (besides Animations), but idk how to publish it to github and make it playable for everyone to play ;-; help...
|
1793253233.9566283
|
1793858033.9566283
|
|
44053
|
Rotor Controller by @dd_david | Stardance
|
dd_david
|
0
|
10.28
|
0
|
[]
|
[{"post_id": 81694, "ts": "202 [{"post_id": 81694, "ts": "2026-10-22T03:44:39Z", "hours": 0.8667, "text": "Wrapped up some stuff for submission almost deleted all my files in the process, but I recovered them all. Hope it gets approved…"}, {"post_id": 65674, "ts": "2026-09-10T23:47:03Z", "hours": 0.6167, "text": "Finished the last step before begining to work on the physical Rotor Controlller I looked into the firmware needed to code my controller and I came to the conclusion that I wont be using the typical QMK framework to code by controller since after some quick research, coding OLED screens and doing other things i require from this pad wont work as intended or will work with a lot of unnecessary work ( such as routing the inputs to other code), so I decided to code the whole thing in python using another framework. Until now i looked into the basic code needed to make it work, but i plan on going deeper with the developpement once i physically assemble the controller since debugging will be a lot easier. below is a screenshot that doesnt have any affiliate with the code, its just a placeholder. :)"}, {"post_id": 49111, "ts": "2026-08-17T18:52:19Z", "hours": 6.3003, "text": "FINALLY finishing my 3d case for my antenna rotor controller The whole project is pretty simplistic looking back, the case consists of 2 parts(Lid+Case), each with basic decoration such as text and images. I originally wanted to add a mesh texture above the MCU to let some sort of airflow into the case and make sure the electronics dont overheat, but after some reflection and a little bit of laziness, I let that idea go. For the PCB, nothings really changed since the last devlog, I added a LED connected to Vcc to signal that the board is receiving power when I plug it in. My next step is to program the firmware for the board and print the case at my local library. PS: Took me about 8h from start to finish ( Schematic+PCB+ Case) to design what you see in the pictures below and considering that those 8h include the full learning process ( for Onshape + Kicad), Im rather proud."}, {"post_id": 44161, "ts": "2026-08-09T18:51:05Z", "hours": 2.5, "text": "Finished designing the PCB/Schematic for my Antenna Rotator Controller For the schematic, I mostly relied on the example provided by Hack Club, but added an LED to signal if the board is receiving power correctly. The PCB consists of the MCU, an OLED screen (which I plan to program to display the azimuth/elevation actively as the dish is mounted to the rotator), a rotary encoder (that I plan to program to manually adjust the increment of the steps of the stepper motors controlling the mount), and finally the 4 buttons (2 of which control the azimuth and 2 of which control the elevation). That’s it for this devlog. I’m keeping it short since this is a proof of concept for me. I’m currently working on the case for the controller using Onshape and will upload a devlog as soon as that is completed."}]...
|
Title: Rotor Controller by @dd_david | Stardance
Title: Rotor Controller by @dd_david | Stardance
Devlogs:
Finished designing the PCB/Schematic for my Antenna Rotator Controller For the schematic, I mostly relied on the example provided by Hack Club, but added an LED to signal if the board is receiving power correctly. The PCB consists of the MCU, an OLED screen (which I plan to program to display the azimuth/elevation actively as the dish is mounted to the rotator), a rotary encoder (that I plan to program to manually adjust the increment of the steps of the stepper motors controlling the mount), and finally the 4 buttons (2 of which control the azimuth and 2 of which control the elevation). That’s it for this devlog. I’m keeping it short since this is a proof of concept for me. I’m currently working on the case for the controller using Onshape and will upload a devlog as soon as that is completed.
FINALLY finishing my 3d case for my antenna rotor controller The whole project is pretty simplistic looking back, the case consists of 2 parts(Lid+Case), each with basic decoration such as text and images. I originally wanted to add a mesh texture above the MCU to let some sort of airflow into the case and make sure the electronics dont overheat, but after some reflection and a little bit of laziness, I let that idea go. For the PCB, nothings really changed since the last devlog, I added a LED connected to Vcc to signal that the board is receiving power when I plug it in. My next step is to program the firmware for the board and print the case at my local library. PS: Took me about 8h from start to finish ( Schematic+PCB+ Case) to design what you see in the pictures below and considering that those 8h include the full learning process ( for Onshape + Kicad), Im rather proud.
Finished the last step before begining to work on the physical Rotor Controlller I looked into the firmware needed to code my controller and I came to the conclusion that I wont be using the typical QMK framework to code by controller since after some quick research, coding OLED screens and doing other things i require from this pad wont work as intended or will work with a lot of unnecessary work ( such as routing the inputs to other code), so I decided to code the whole thing in python using another framework. Until now i looked into the basic code needed to make it work, but i plan on going deeper with the developpement once i physically assemble the controller since debugging will be a lot easier. below is a screenshot that doesnt have any affiliate with the code, its just a placeholder. :)
Wrapped up some stuff for submission almost deleted all my files in the process, but I recovered them all. Hope it gets approved…...
|
1793253232.7177038
|
1793858032.7177038
|
|
44051
|
My own site! by @Jeans | Stardance
|
Jeans
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Jeans | Stardance
|
1793253231.813991
|
1793858031.813991
|
|
44050
|
Hackpad by @MysticisOG | Stardance
|
MysticisOG
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hackpad by @MysticisOG | Stardance
|
1793253227.8845162
|
1793858027.8845162
|
|
10358
|
rawFilm by @not-willem | Stardance
|
not-willem
|
0
|
2.69
|
0
|
[]
|
[{"post_id": 5368, "ts": "2026 [{"post_id": 5368, "ts": "2026-06-09T03:33:52Z", "hours": 1.8556, "text": "rawFilm a program to restore old films to look like they’ve been taken by a modern day digital camera currently ive made a command line interface and worked a little bit on the actual video fixing. Ive made background flicker fixing and i would show some examples but the video im using as a test is really long and i cant be bothered to get a smaller video haha anyway im gonna add in some video jitter fixes and denoising to remove the film grain and then MAYBE colorizing as an option but i assume it would be slow also i forgot to add but i HAVE implemented a FFmpeg thing to convert the video to an image sequence and then use pillow to edit it."}, {"post_id": 4059, "ts": "2026-06-07T07:32:06Z", "hours": 0.8306, "text": "Started coding a command line interface. Gotta actually make the program do its job but heres the plan: use Pillow to take the images, find the general brightness of the image and then tone up or down the rest of the images to have the same levels of brightness as the middle frame or a different frame if you choose then maybe a bit later I’ll add some line detection if its a cartoon to extract the lines and colors if a video is like REALLY bad but yeah :D it’ll be cool"}]...
|
Title: rawFilm by @not-willem | Stardance
Devlogs Title: rawFilm by @not-willem | Stardance
Devlogs:
Started coding a command line interface. Gotta actually make the program do its job but heres the plan: use Pillow to take the images, find the general brightness of the image and then tone up or down the rest of the images to have the same levels of brightness as the middle frame or a different frame if you choose then maybe a bit later I’ll add some line detection if its a cartoon to extract the lines and colors if a video is like REALLY bad but yeah :D it’ll be cool
rawFilm a program to restore old films to look like they’ve been taken by a modern day digital camera currently ive made a command line interface and worked a little bit on the actual video fixing. Ive made background flicker fixing and i would show some examples but the video im using as a test is really long and i cant be bothered to get a smaller video haha anyway im gonna add in some video jitter fixes and denoising to remove the film grain and then MAYBE colorizing as an option but i assume it would be slow also i forgot to add but i HAVE implemented a FFmpeg thing to convert the video to an image sequence and then use pillow to edit it....
|
1793253226.0361938
|
1793858026.0361938
|
|
17712
|
My very own WebOS by @Papas | Stardance
|
Papas
|
0
|
5.71
|
0
|
[]
|
[{"post_id": 14890, "ts": "202 [{"post_id": 14890, "ts": "2026-06-24T05:37:18Z", "hours": 3.0242, "text": "Spend an ungodly amount of time trying to put everything in a window. Genuinely wanted to give up, even Gemini couldn’t help me. Fixed all my code (it was very messy) and was finally able to get it all in the same box. made the clock and background move as you scroll. Moved the javascript over to a new file; made the window moveable and draggable (Clock doesn’t move). Added more bands + clickable links. Added a handle on top to move the window around."}, {"post_id": 12368, "ts": "2026-06-20T05:51:04Z", "hours": 1.5806, "text": "I added a background, a clock, added fonts/changed colors, a box, made link that actually works, and I made background and clock move with you as you scroll. Most of the time spent I was just playing around with fonts and centering. Planning on adding more windows now, and if possible, music that plays every time you open a tab!"}, {"post_id": 10351, "ts": "2026-06-17T01:08:02Z", "hours": 1.1086, "text": "Working on my first OS! Also my first time ever using HTML. I was just messing around with the formatting; figuring out how to format photos, fonts, and tags; as well as inputting links. I plan to make this based off of my music taste! I’ve only started. (ran webpage locally)"}]...
|
Title: My very own WebOS by @Papas | Stardance
De Title: My very own WebOS by @Papas | Stardance
Devlogs:
Working on my first OS! Also my first time ever using HTML. I was just messing around with the formatting; figuring out how to format photos, fonts, and tags; as well as inputting links. I plan to make this based off of my music taste! I’ve only started. (ran webpage locally)
I added a background, a clock, added fonts/changed colors, a box, made link that actually works, and I made background and clock move with you as you scroll. Most of the time spent I was just playing around with fonts and centering. Planning on adding more windows now, and if possible, music that plays every time you open a tab!
Spend an ungodly amount of time trying to put everything in a window. Genuinely wanted to give up, even Gemini couldn’t help me. Fixed all my code (it was very messy) and was finally able to get it all in the same box. made the clock and background move as you scroll. Moved the javascript over to a new file; made the window moveable and draggable (Clock doesn’t move). Added more bands + clickable links. Added a handle on top to move the window around....
|
1793253223.2246156
|
1793858023.2246156
|
|
33207
|
Brain Computer Interface Treating Locked in Syndro Brain Computer Interface Treating Locked in Syndrome by @devvarshney | Stardance...
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devvarshney
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0
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0.0
|
0
|
[]
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[]
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Title: Brain Computer Interface Treating Locked in Title: Brain Computer Interface Treating Locked in Syndrome by @devvarshney | Stardance...
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1793253221.0788608
|
1793858021.0788608
|
|
17105
|
Cosmos by @atr | Stardance
|
atr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cosmos by @atr | Stardance
|
1793253220.1953225
|
1793858020.1953225
|
|
31743
|
Single axis AA tracking by @Darkblade | Stardance
|
Darkblade
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Single axis AA tracking by @Darkblade | Sta Title: Single axis AA tracking by @Darkblade | Stardance...
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1793253217.8992171
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1793858017.8992171
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|
16901
|
Traveler Rpg by @OscarP | Stardance
|
OscarP
|
0
|
8.35
|
0
|
[]
|
[{"post_id": 23765, "ts": "202 [{"post_id": 23765, "ts": "2026-07-06T21:54:59Z", "hours": 8.3514, "text": "went back to an old project I made back to an old project I made for a game jam a while back. I have gotten better at OOP since I made it originally. To show, here’s my implementation of skills. Before, I used classes; all the skills were in a random huge dictionary and a bunch of functions in a singleton"}]...
|
Title: Traveler Rpg by @OscarP | Stardance
Devlog Title: Traveler Rpg by @OscarP | Stardance
Devlogs:
went back to an old project I made back to an old project I made for a game jam a while back. I have gotten better at OOP since I made it originally. To show, here’s my implementation of skills. Before, I used classes; all the skills were in a random huge dictionary and a bunch of functions in a singleton...
|
1793253216.9809175
|
1793858016.9809175
|
|
17292
|
Frictionless by @brk | Stardance
|
brk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @brk | Stardance
|
1793253216.0839808
|
1793858016.0839808
|
|
3517
|
My first slack bot! by @drew | Stardance
|
drew
|
0
|
0.3
|
0
|
[]
|
[{"post_id": 49309, "ts": "202 [{"post_id": 49309, "ts": "2026-08-18T01:37:58Z", "hours": 0.3042, "text": "Dev Environment setup time!"}]...
|
Title: My first slack bot! by @drew | Stardance
D Title: My first slack bot! by @drew | Stardance
Devlogs:
Dev Environment setup time!...
|
1793253215.1930022
|
1793858015.1930022
|
|
14480
|
emp by @ataullah154 | Stardance
|
ataullah154
|
0
|
5.84
|
0
|
[]
|
[{"post_id": 78437, "ts": "202 [{"post_id": 78437, "ts": "2026-10-10T20:02:46Z", "hours": 5.8358, "text": "i am working on a automatically closing door device"}]...
|
Title: emp by @ataullah154 | Stardance
Devlogs:
i Title: emp by @ataullah154 | Stardance
Devlogs:
i am working on a automatically closing door device...
|
1793253214.2864294
|
1793858014.2864294
|
|
4429
|
My first slack bot! by @Jithun | Stardance
|
Jithun
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Jithun | Stardance
|
1793253211.5902295
|
1793858011.5902295
|
|
3756
|
Sonic cd visualizer by @damiete | Stardance
|
damiete
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Sonic cd visualizer by @damiete | Stardance
|
1793253210.7245991
|
1793858010.7245991
|
|
10775
|
My awesome macropad! by @BroccoliJam | Stardance
|
BroccoliJam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @BroccoliJam | Star Title: My awesome macropad! by @BroccoliJam | Stardance...
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1793253208.594648
|
1793858008.594648
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22264
|
My very own WebOS by @Sarkis | Stardance
|
Sarkis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Sarkis | Stardance
|
1793253207.7033753
|
1793858007.7033753
|
|
16705
|
My first slack bot! by @TheBatman | Stardance
|
TheBatman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @TheBatman | Stardan Title: My first slack bot! by @TheBatman | Stardance...
|
1793253205.8838634
|
1793858005.8838634
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3025
|
My awesome macropad! by @esmeraldasostenes811 | St My awesome macropad! by @esmeraldasostenes811 | Stardance...
|
esmeraldasostenes811
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @esmeraldasostenes8 Title: My awesome macropad! by @esmeraldasostenes811 | Stardance...
|
1793253204.6834955
|
1793858004.6834955
|
|
1333
|
My awesome macropad! by @hazzybee | Stardance
|
hazzybee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hazzybee | Stardan Title: My awesome macropad! by @hazzybee | Stardance...
|
1793253203.7251017
|
1793858003.7251017
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34635
|
My first slack bot! by @BRYL | Stardance
|
BRYL
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @BRYL | Stardance
|
1793253200.4205942
|
1793858000.4205942
|
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34951
|
Untitled by @arohiarora0904 | Stardance
|
arohiarora0904
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @arohiarora0904 | Stardance
|
1793253199.5210176
|
1793857999.5210176
|
|
34632
|
My very own WebOS by @alexdnder_krivacs | Stardanc My very own WebOS by @alexdnder_krivacs | Stardance...
|
alexdnder_krivacs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @alexdnder_krivacs | S Title: My very own WebOS by @alexdnder_krivacs | Stardance...
|
1793253198.618591
|
1793857998.618591
|
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26796
|
Programming learning website by @Abiodun | Stardan Programming learning website by @Abiodun | Stardance...
|
Abiodun
|
0
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0.0
|
0
|
[]
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[]
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Title: Programming learning website by @Abiodun | Title: Programming learning website by @Abiodun | Stardance...
|
1793253194.634822
|
1793857994.634822
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7800
|
My first slack bot! by @pia-potato | Stardance
|
pia-potato
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @pia-potato | Starda Title: My first slack bot! by @pia-potato | Stardance...
|
1793253193.717466
|
1793857993.717466
|
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29258
|
One Direction by @A41K | Stardance
|
A41K
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: One Direction by @A41K | Stardance
|
1793253192.8153713
|
1793857992.8153713
|
|
40040
|
My very own WebOS by @yash-21 | Stardance
|
yash-21
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @yash-21 | Stardance
|
1793253190.7097802
|
1793857990.7097802
|
|
14760
|
My awesome macropad! by @Vinayak | Stardance
|
Vinayak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Vinayak | Stardanc Title: My awesome macropad! by @Vinayak | Stardance...
|
1793253189.832861
|
1793857989.832861
|
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32811
|
Untitled by @chubiubi | Stardance
|
chubiubi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @chubiubi | Stardance
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1793253188.25663
|
1793857988.25663
|
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24693
|
TrueCost by @adamya | Stardance
|
adamya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TrueCost by @adamya | Stardance
|
1793253184.847233
|
1793857984.847233
|
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7587
|
My awesome macropad! by @SpikyHighVirus | Stardanc My awesome macropad! by @SpikyHighVirus | Stardance...
|
SpikyHighVirus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @SpikyHighVirus | S Title: My awesome macropad! by @SpikyHighVirus | Stardance...
|
1793253183.9517448
|
1793857983.9517448
|
|
14418
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Slope AI by @AntonSant | Stardance
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AntonSant
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0
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0.0
|
0
|
[]
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[]
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Title: Slope AI by @AntonSant | Stardance
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1793253182.1480455
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1793857982.1480455
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31605
|
My awesome macropad! by @Fors | Stardance
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Fors
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0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @Fors | Stardance
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1793253181.2391915
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1793857981.2391915
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18432
|
Voice assistant by @RTicked | Stardance
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RTicked
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0
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0.0
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0
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[]
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[]
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Title: Voice assistant by @RTicked | Stardance
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1793253180.3361428
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1793857980.3361428
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39360
|
Anime Fighter Game by @Y4FAJ | Stardance
|
Y4FAJ
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0
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0.0
|
0
|
[]
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[]
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Title: Anime Fighter Game by @Y4FAJ | Stardance
|
1793253178.4943566
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1793857978.4943566
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9914
|
innovation club by @Adarsh | Stardance
|
Adarsh
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0
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1.36
|
0
|
[]
|
[{"post_id": 8527, "ts": "2026 [{"post_id": 8527, "ts": "2026-06-14T05:39:27Z", "hours": 1.3636, "text": "i have remade the theme and then i add structures as u can see on video"}]...
|
Title: innovation club by @Adarsh | Stardance
Dev Title: innovation club by @Adarsh | Stardance
Devlogs:
i have remade the theme and then i add structures as u can see on video...
|
1793253177.6149797
|
1793857977.6149797
|
|
2249
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MahouShoujo SakuraSan by @edda | Stardance
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edda
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0
|
35.38
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0
|
[]
|
[{"post_id": 82271, "ts": "202 [{"post_id": 82271, "ts": "2026-10-24T13:04:38Z", "hours": 16.26, "text": "Did a craaap ton, mostly a ton of work on the audio and implementing enemies and a follower in the platformer segment. I’m actually super proud of the speaking audio. It’s five vowel sounds that play when the dialogue box types the corresponding vowel, and the pitch and such is altered by a table storing pitch, modulation, and voice set (some special characters have different recording sets, such as certain demons/enemies) and then modulation and pitch are used to calculate the actual pitch of the blip played, with modulation being used to multiply against a randomized number between 0 and 1 and then added to pitch. The lower modulation is, the less difference in pitch between sounds. For instance, the main character, Sakura, has a voice (pitch) of 0.89 and a modulation of 0.2, so she has a lower and more monotone voice. Her friend, Haruko, has a voice of 1.1 and a modulation of .6, so she has a higher and energetic voice. After calculating the modulation, pitch, and random number, the program also adds the punctuation pitch. If the sound is the last one before a punctuation mark, it figures out what type of mark it is and changes what it adds accordingly. For instance, if it’s ‘?’, the pitch rises by .4, if it’s ‘.’, it adds -.2, or if it is ‘!’, the pitch rises by .3. Aside from the work on the dialogue boxes, I also added Haruko as a follower in the platforming segment! Currently, she can jump and follow you and that’s about soon. She can also teleport to you if you get too far and she can’t get to you. However, there’s one small problem… Sometimes she takes a hot second to teleport, and just ends up jumping aggressively against the wall with increasing speeds, creating a horrible cacophony of sound T-T. It does fix itself eventually, but I might just like. Have to mute her. When she does that. A bit of a bandaid fix I know. I plan on having her be able to attack soon! The player also needs to be able to attack too, I’ve just been focused on getting everything in there. I have attached a video of some test dialogue I’ve made to test everyone’s voice (though I removed a certain slightly spoiler-y oneP). It is a little bit quiet, my apolocheese."}, {"post_id": 72919, "ts": "2026-09-24T01:31:04Z", "hours": 5.3903, "text": "various screenshots :) most of the work i’ve done has been on the engine and artworks. these are a few screenshots (not in order) of the opening cutscene, and the main menu"}, {"post_id": 46618, "ts": "2026-08-14T00:07:16Z", "hours": 3.4572, "text": "Spent ages getting a typewriter effect working, and added some sfx, composed a song, and here we are :D we have the intro (the first dark bit) and then the test dialogue afterwards (yes, i know the choice boxes are super janky, that’s the next thing im fixing). and yeah our main character is super angsty and not very nice but she has her reasons i promise you normally you probably would not hear the whole song because that beginning blurb is pretty short, but it also plays later on"}, {"post_id": 28919, "ts": "2026-07-15T14:55:32Z", "hours": 4.1708, "text": "Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D"}, {"post_id": 22437, "ts": "2026-07-04T22:05:00Z", "hours": 2.0325, "text": "after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh. it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics."}, {"post_id": 5132, "ts": "2026-06-08T20:25:29Z", "hours": 0.7814, "text": "Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay! Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear."}, {"post_id": 1015, "ts": "2026-06-02T20:08:17Z", "hours": 1.1114, "text": "Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)"}, {"post_id": 965, "ts": "2026-06-02T18:54:18Z", "hours": 0.6175, "text": "Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol"}, {"post_id": 883, "ts": "2026-06-02T16:36:17Z", "hours": 1.2936, "text": "So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version. Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it. Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^ (Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)"}, {"post_id": 397, "ts": "2026-06-01T19:38:14Z", "hours": 0.2617, "text": "Finally managed to get VSCode to work with Love2d, holy cow that was. weirdly difficult. or maybe im slow lol"}]...
|
Title: MahouShoujo SakuraSan by @edda | Stardance
Title: MahouShoujo SakuraSan by @edda | Stardance
Devlogs:
Finally managed to get VSCode to work with Love2d, holy cow that was. weirdly difficult. or maybe im slow lol
So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version. Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it. Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^ (Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)
Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol
Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)
Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay! Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear.
after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh. it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics.
Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D
Spent ages getting a typewriter effect working, and added some sfx, composed a song, and here we are :D we have the intro (the first dark bit) and then the test dialogue afterwards (yes, i know the choice boxes are super janky, that’s the next thing im fixing). and yeah our main character is super angsty and not very nice but she has her reasons i promise you normally you probably would not hear the whole song because that beginning blurb is pretty short, but it also plays later on
various screenshots :) most of the work i’ve done has been on the engine and artworks. these are a few screenshots (not in order) of the opening cutscene, and the main menu
Did a craaap ton, mostly a ton of work on the audio and implementing enemies and a follower in the platformer segment. I’m actually super proud of the speaking audio. It’s five vowel sounds that play when the dialogue box types the corresponding vowel, and the pitch and such is altered by a table storing pitch, modulation, and voice set (some special characters have different recording sets, such as certain demons/enemies) and then modulation and pitch are used to calculate the actual pitch of the blip played, with modulation being used to multiply against a randomized number between 0 and 1 and then added to pitch. The lower modulation is, the less difference in pitch between sounds. For instance, the main character, Sakura, has a voice (pitch) of 0.89 and a modulation of 0.2, so she has a lower and more monotone voice. Her friend, Haruko, has a voice of 1.1 and a modulation of .6, so she has a higher and energetic voice. After calculating the modulation, pitch, and random number, the program also adds the punctuation pitch. If the sound is the last one before a punctuation mark, it figures out what type of mark it is and changes what it adds accordingly. For instance, if it’s ‘?’, the pitch rises by .4, if it’s ‘.’, it adds -.2, or if it is ‘!’, the pitch rises by .3. Aside from the work on the dialogue boxes, I also added Haruko as a follower in the platforming segment! Currently, she can jump and follow you and that’s about soon. She can also teleport to you if you get too far and she can’t get to you. However, there’s one small problem… Sometimes she takes a hot second to teleport, and just ends up jumping aggressively against the wall with increasing speeds, creating a horrible cacophony of sound T-T. It does fix itself eventually, but I might just like. Have to mute her. When she does that. A bit of a bandaid fix I know. I plan on having her be able to attack soon! The player also needs to be able to attack too, I’ve just been focused on getting everything in there. I have attached a video of some test dialogue I’ve made to test everyone’s voice (though I removed a certain slightly spoiler-y oneP). It is a little bit quiet, my apolocheese....
|
1793253175.524523
|
1793857975.524523
|
|
2098
|
Untitled by @Amina | Stardance
|
Amina
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Amina | Stardance
|
1793253174.6589844
|
1793857974.6589844
|
|
24613
|
Space Junk Tracker by @aansh24 | Stardance
|
aansh24
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0
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0.0
|
0
|
[]
|
[]
|
Title: Space Junk Tracker by @aansh24 | Stardance
|
1793253173.7839754
|
1793857973.7839754
|
|
282
|
Hlack by @ee | Stardance
|
ee
|
0
|
0.67
|
0
|
[]
|
[{"post_id": 2699, "ts": "2026 [{"post_id": 2699, "ts": "2026-06-05T12:17:47Z", "hours": 0.2544, "text": "i hate websockets. i hate websockets. i hate websockets geniunely why does ts need to be this complicated. First I needed to make a venv bcz the download was being weird, that’s fine. THEN THEN THEN when i started running the extremely basic chat app, it just kept immediatly dropping the connection, which is normal cuz chrome right? BUT THEN i download the extension that’s supposed to make it work and it jst doesn’t uh what i made wise, I followed a W3 schools guide to make a basic websockets chat app."}, {"post_id": 737, "ts": "2026-06-02T11:13:45Z", "hours": 0.4197, "text": "hiya! I’ve decided what “framework” I will be using and I’m here to share. I won’t be using one! I went through like 5 of them, and none of them worked. Flutter - Demoing didn’t work React Native - Started deleting files Lynx - Demo was crashing my computer Sparkling (lynx kotlin ig) - Same as before So uh yeah! I’ll be using python to take and send requests to a database, then I’ll probably make the actual application with html/css or use tkui or wtv it’s called. So uh, yeah! I don’t really have a screenshot but uh this is the amount of times i tried to download the lynx explorer :c"}]...
|
Title: Hlack by @ee | Stardance
Devlogs:
hiya! I’ Title: Hlack by @ee | Stardance
Devlogs:
hiya! I’ve decided what “framework” I will be using and I’m here to share. I won’t be using one! I went through like 5 of them, and none of them worked. Flutter - Demoing didn’t work React Native - Started deleting files Lynx - Demo was crashing my computer Sparkling (lynx kotlin ig) - Same as before So uh yeah! I’ll be using python to take and send requests to a database, then I’ll probably make the actual application with html/css or use tkui or wtv it’s called. So uh, yeah! I don’t really have a screenshot but uh this is the amount of times i tried to download the lynx explorer :c
i hate websockets. i hate websockets. i hate websockets geniunely why does ts need to be this complicated. First I needed to make a venv bcz the download was being weird, that’s fine. THEN THEN THEN when i started running the extremely basic chat app, it just kept immediatly dropping the connection, which is normal cuz chrome right? BUT THEN i download the extension that’s supposed to make it work and it jst doesn’t uh what i made wise, I followed a W3 schools guide to make a basic websockets chat app....
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1793253171.9828289
|
1793857971.9828289
|
|
22924
|
Untitled project by @yashvi | Stardance
|
yashvi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @yashvi | Stardance
|
1793253171.117259
|
1793857971.117259
|
|
24934
|
My very own WebOS by @aiden_park | Stardance
|
aiden_park
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @aiden_park | Stardanc Title: My very own WebOS by @aiden_park | Stardance...
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1793253170.211541
|
1793857970.211541
|
|
35206
|
WarioWare Game by @maheerasad23 | Stardance
|
maheerasad23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @maheerasad23 | Stardance
|
1793253169.29415
|
1793857969.29415
|
|
33411
|
Frictionless by @ivanngabo43 | Stardance
|
ivanngabo43
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @ivanngabo43 | Stardance
|
1793253167.2510633
|
1793857967.2510633
|