|
37845
|
My own site! by @Takamichy | Stardance
|
Takamichy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Takamichy | Stardance
|
1793184582.2214396
|
1793789382.2214396
|
|
42648
|
PAL by @lukas_gye2 | Stardance
|
lukas_gye2
|
0
|
5.36
|
0
|
[]
|
[{"post_id": 61808, "ts": "202 [{"post_id": 61808, "ts": "2026-09-04T21:53:17Z", "hours": 1.1506, "text": "shoulder mount modeled and ready to print, all i need now is a PCB a box for the PCB"}, {"post_id": 61651, "ts": "2026-09-04T17:51:32Z", "hours": 1.0175, "text": "finished the neck assembly and Readme up to date, all i need now is a shoulder mount and PCB"}, {"post_id": 39140, "ts": "2026-08-01T21:05:36Z", "hours": 3.1964, "text": "soldered the screen and built the neck and head. just need a case for the ESP32 and batteries and base plat i can strap to my shoulder"}]...
|
Title: PAL by @lukas_gye2 | Stardance
Devlogs:
so Title: PAL by @lukas_gye2 | Stardance
Devlogs:
soldered the screen and built the neck and head. just need a case for the ESP32 and batteries and base plat i can strap to my shoulder
finished the neck assembly and Readme up to date, all i need now is a shoulder mount and PCB
shoulder mount modeled and ready to print, all i need now is a PCB a box for the PCB...
|
1793184581.300402
|
1793789381.300402
|
|
42646
|
Mouse-stick by @f1zz | Stardance
|
f1zz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mouse-stick by @f1zz | Stardance
|
1793184580.4063435
|
1793789380.4063435
|
|
42644
|
My awesome macropad! by @gairik2023 | Stardance
|
gairik2023
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @gairik2023 | Stard Title: My awesome macropad! by @gairik2023 | Stardance...
|
1793184579.5043612
|
1793789379.5043612
|
|
42643
|
1st project: Personal Site by @Iroda_s | Stardance
|
Iroda_s
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 1st project: Personal Site by @Iroda_s | St Title: 1st project: Personal Site by @Iroda_s | Stardance...
|
1793184578.59227
|
1793789378.59227
|
|
42642
|
My very own WebOS by @stardance1 | Stardance
|
stardance1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @stardance1 | Stardanc Title: My very own WebOS by @stardance1 | Stardance...
|
1793184577.7117996
|
1793789377.7117996
|
|
42640
|
My awesome macropad! by @Iroda_s | Stardance
|
Iroda_s
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Iroda_s | Stardanc Title: My awesome macropad! by @Iroda_s | Stardance...
|
1793184576.749501
|
1793789376.749501
|
|
42637
|
CamChem by @AgentZarif | Stardance
|
AgentZarif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CamChem by @AgentZarif | Stardance
|
1793184575.8426871
|
1793789375.8426871
|
|
42636
|
Protector by @Delroy | Stardance
|
Delroy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Protector by @Delroy | Stardance
|
1793184574.9384398
|
1793789374.9384398
|
|
42635
|
My very own WebOS by @supersonicarjun123 | Stardan My very own WebOS by @supersonicarjun123 | Stardance...
|
supersonicarjun123
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @supersonicarjun123 | Title: My very own WebOS by @supersonicarjun123 | Stardance...
|
1793184574.0982306
|
1794048574.0982306
|
|
42634
|
AstroCode by @ARG_Lightning | Stardance
|
ARG_Lightning
|
0
|
4.95
|
0
|
[]
|
[{"post_id": 39715, "ts": "202 [{"post_id": 39715, "ts": "2026-08-02T21:01:40Z", "hours": 2.16, "text": "Today was primarily spent working on the physics engine of the game. The first thing I did was give the spacecraft some more variables like thrust and mass, so we can use physics calculations to give realistic gravity and movement vectors. Later, I implemented the rendering functions for both the earth and moon as well as their respective gravity methods. There were some bugs in how the gravity works as well that I have fixed. Then I realized for some reason that the gravity and movement vectors were a lot more powerful then they were supposed to be. This was due to me applying one second’s gravity and movement vectors instead of one tick’s. One tick in my game is based off the display of the computer which in my case is 1/60th of a second, so it was 60x faster than intended. Another issue encounted includes that my game was significantly laggy when I approached the moon which was the moon’s distance in meters worth of pixels away from earth. I hypothesized that the cause of the lag was the major amount of pixels being loaded, so I scaled down the entire game by a factor of 10 in the distances and scaled the weighted down by a factor of 100 to make the force of gravity the same as SI. Then, I also implemented side thrusters and angular velocity as well as torque and inertia to make turning actual physics instead of just values I determined on the spot which will make more sense for people who are playing my game later. Finally, implemented collision code that stops the game if the spacecraft collides with either the moon or Earth. Thanks for reading! If you guys have any other physics based features that you want me to implement, please comment it down below! I need this project to take more hours :)."}, {"post_id": 39316, "ts": "2026-08-02T06:48:58Z", "hours": 1.6692, "text": "I realized how much effort I previously put into one of my project’s Stellar Landing Simulator. This project requires a working spacecraft to simulate the physics engine and actual player’s piece, so I tried implementing what I did for that project from scratch, but I lowkey was making errors I fixed previously, so I just copied all the code from that project into this one. Then, I removed all the extra bloat from those project files that this one had. Those project files has stuff like terrain.js which procedurally generated the moon’s terrain. I have no need for that currently, so I removed that file as well as some extra nonsensical stuff. Additionally, I refactored the codebase to have all the code related to the spacecraft in one singular file called spacecraft.js as this project will entail many different objects and having all the code in one file will make me crazy. Lastly, I updated the spacecraft model from something that was made out of sticks to the current model in the screenshot provided below. I honestly like it pretty well so far. Tomorrow, I lowkey probably will try and implement the actual physics behind it. Thanks for reading! I am always open to suggestions!"}, {"post_id": 38716, "ts": "2026-08-01T08:19:37Z", "hours": 1.1222, "text": "Hello everyone, so today I started to set out with the creation of my new project AstroCode. I plan for it to be a web-based site where users are able to create their own code to program a simulated spacecraft to do many cool things and missions as well as a sandbox mode. Today, I was just continuing with the set up with the actual spaceflight simulator section. I plan on starting with developing actual movement and the physics engine before I delve too deep into something I can not handle. Some issues I dealt with was just making some stupid syntax and simple semantic errors, stuff I should no longer be messing up. It’s fine though. I am getting the hang of simulating this again. Tomorrow, I will likely finish up a HUD or the actual planet generation. Thanks for reading! If you have any ideas, I will be happy to read it."}]...
|
Title: AstroCode by @ARG_Lightning | Stardance
De Title: AstroCode by @ARG_Lightning | Stardance
Devlogs:
Hello everyone, so today I started to set out with the creation of my new project AstroCode. I plan for it to be a web-based site where users are able to create their own code to program a simulated spacecraft to do many cool things and missions as well as a sandbox mode. Today, I was just continuing with the set up with the actual spaceflight simulator section. I plan on starting with developing actual movement and the physics engine before I delve too deep into something I can not handle. Some issues I dealt with was just making some stupid syntax and simple semantic errors, stuff I should no longer be messing up. It’s fine though. I am getting the hang of simulating this again. Tomorrow, I will likely finish up a HUD or the actual planet generation. Thanks for reading! If you have any ideas, I will be happy to read it.
I realized how much effort I previously put into one of my project’s Stellar Landing Simulator. This project requires a working spacecraft to simulate the physics engine and actual player’s piece, so I tried implementing what I did for that project from scratch, but I lowkey was making errors I fixed previously, so I just copied all the code from that project into this one. Then, I removed all the extra bloat from those project files that this one had. Those project files has stuff like terrain.js which procedurally generated the moon’s terrain. I have no need for that currently, so I removed that file as well as some extra nonsensical stuff. Additionally, I refactored the codebase to have all the code related to the spacecraft in one singular file called spacecraft.js as this project will entail many different objects and having all the code in one file will make me crazy. Lastly, I updated the spacecraft model from something that was made out of sticks to the current model in the screenshot provided below. I honestly like it pretty well so far. Tomorrow, I lowkey probably will try and implement the actual physics behind it. Thanks for reading! I am always open to suggestions!
Today was primarily spent working on the physics engine of the game. The first thing I did was give the spacecraft some more variables like thrust and mass, so we can use physics calculations to give realistic gravity and movement vectors. Later, I implemented the rendering functions for both the earth and moon as well as their respective gravity methods. There were some bugs in how the gravity works as well that I have fixed. Then I realized for some reason that the gravity and movement vectors were a lot more powerful then they were supposed to be. This was due to me applying one second’s gravity and movement vectors instead of one tick’s. One tick in my game is based off the display of the computer which in my case is 1/60th of a second, so it was 60x faster than intended. Another issue encounted includes that my game was significantly laggy when I approached the moon which was the moon’s distance in meters worth of pixels away from earth. I hypothesized that the cause of the lag was the major amount of pixels being loaded, so I scaled down the entire game by a factor of 10 in the distances and scaled the weighted down by a factor of 100 to make the force of gravity the same as SI. Then, I also implemented side thrusters and angular velocity as well as torque and inertia to make turning actual physics instead of just values I determined on the spot which will make more sense for people who are playing my game later. Finally, implemented collision code that stops the game if the spacecraft collides with either the moon or Earth. Thanks for reading! If you guys have any other physics based features that you want me to implement, please comment it down below! I need this project to take more hours :)....
|
1793184573.1820323
|
1793789373.1820323
|
|
42633
|
a free 3d model AI based auto rigging website with a free 3d model AI based auto rigging website with simple animation retargeting by @IliaDzodzuashvili | Stardance...
|
IliaDzodzuashvili
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a free 3d model AI based auto rigging websi Title: a free 3d model AI based auto rigging website with simple animation retargeting by @IliaDzodzuashvili | Stardance...
|
1793184572.324105
|
1793789372.324105
|
|
42632
|
Life changer by @student631 | Stardance
|
student631
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Life changer by @student631 | Stardance
|
1793184571.4338746
|
1793789371.4338746
|
|
42629
|
WarioWare Game by @Anti | Stardance
|
Anti
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Anti | Stardance
|
1793184570.4846065
|
1793789370.4846065
|
|
42627
|
Ytrr by @Ganesh | Stardance
|
Ganesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ytrr by @Ganesh | Stardance
|
1793184569.5587163
|
1793789369.5587163
|
|
42626
|
WEBAUTO by @FUGITIVE | Stardance
|
FUGITIVE
|
0
|
1.08
|
0
|
[]
|
[{"post_id": 39453, "ts": "202 [{"post_id": 39453, "ts": "2026-08-02T12:34:10Z", "hours": 0.6147, "text": "Hello everyone FUGITVE here i wanted to give an update on the webauto app now it is showing on android auto but it is not searching anything it thinks that the searches are .mp3 file and i dont know how to fix it.But still i am now happy it is showing up on real hardware i will keep you guys updated.This is fugitive signing out."}, {"post_id": 38726, "ts": "2026-08-01T08:46:51Z", "hours": 0.4656, "text": "hello everyone.FUGITVE HERE this is my first project it is called webauto it is an app for android auto for those people who dont know what is android auto it is… SIKE I am not telling that just google it lol.Anyways the app is coming out fine it has some errors like on real android auto hardware it is not showing up sooooo I have to fix that .I will keep you guys updated.This is fugitive signing out."}]...
|
Title: WEBAUTO by @FUGITIVE | Stardance
Devlogs:
Title: WEBAUTO by @FUGITIVE | Stardance
Devlogs:
hello everyone.FUGITVE HERE this is my first project it is called webauto it is an app for android auto for those people who dont know what is android auto it is… SIKE I am not telling that just google it lol.Anyways the app is coming out fine it has some errors like on real android auto hardware it is not showing up sooooo I have to fix that .I will keep you guys updated.This is fugitive signing out.
Hello everyone FUGITVE here i wanted to give an update on the webauto app now it is showing on android auto but it is not searching anything it thinks that the searches are .mp3 file and i dont know how to fix it.But still i am now happy it is showing up on real hardware i will keep you guys updated.This is fugitive signing out....
|
1793184568.6380582
|
1793789368.6380582
|
|
42625
|
StudyFlow by @NeuroOz | Stardance
|
NeuroOz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StudyFlow by @NeuroOz | Stardance
|
1793184567.7651443
|
1793789367.7651443
|
|
42624
|
WarioWare Game by @gujumitmihail1999 | Stardance
|
gujumitmihail1999
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @gujumitmihail1999 | Star Title: WarioWare Game by @gujumitmihail1999 | Stardance...
|
1793184566.8673768
|
1793789366.8673768
|
|
42623
|
WarioWare Game by @Scawmer | Stardance
|
Scawmer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Scawmer | Stardance
|
1793184565.9365964
|
1793789365.9365964
|
|
42622
|
My own site! by @sanjushrishri | Stardance
|
sanjushrishri
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @sanjushrishri | Stardance
|
1793184565.031735
|
1793789365.031735
|
|
42620
|
GuardBand: Elderly Monitoring Wristband by @Aspect GuardBand: Elderly Monitoring Wristband by @Aspect-Asepso | Stardance...
|
Aspect-Asepso
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: GuardBand: Elderly Monitoring Wristband by Title: GuardBand: Elderly Monitoring Wristband by @Aspect-Asepso | Stardance...
|
1793184564.1027966
|
1793789364.1027966
|
|
26254
|
Frictionless by @chris79 | Stardance
|
chris79
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @chris79 | Stardance
|
1793184563.197492
|
1793789363.197492
|
|
42617
|
Electronic Poet by @Murasame | Stardance
|
Murasame
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Electronic Poet by @Murasame | Stardance
|
1793184562.3341901
|
1793789362.3341901
|
|
47499
|
Micro-Manglement by @Thomas_B | Stardance
|
Thomas_B
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Micro-Manglement by @Thomas_B | Stardance
|
1793184561.4111497
|
1793789361.4111497
|
|
47498
|
My awesome macropad! by @bmmmb | Stardance
|
bmmmb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @bmmmb | Stardance
|
1793184560.5122123
|
1793789360.5122123
|
|
47497
|
My own site! by @pixels3301 | Stardance
|
pixels3301
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @pixels3301 | Stardance
|
1793184559.638662
|
1793789359.638662
|
|
47495
|
booking site by @oswald | Stardance
|
oswald
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: booking site by @oswald | Stardance
|
1793184558.763093
|
1793789358.763093
|
|
47494
|
My own site! by @eoin | Stardance
|
eoin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @eoin | Stardance
|
1793184557.8763618
|
1793789357.8763618
|
|
47493
|
Future life in Mars project by @Manvireddy | Stard Future life in Mars project by @Manvireddy | Stardance...
|
Manvireddy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Future life in Mars project by @Manvireddy Title: Future life in Mars project by @Manvireddy | Stardance...
|
1793184556.9289224
|
1793789356.9289224
|
|
47492
|
Learning How To Code by @Parvv | Stardance
|
Parvv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Learning How To Code by @Parvv | Stardance
|
1793184556.0555806
|
1793789356.0555806
|
|
47490
|
Rust Based Display Manager by @Kuzey | Stardance
|
Kuzey
|
0
|
5.65
|
0
|
[]
|
[{"post_id": 47169, "ts": "202 [{"post_id": 47169, "ts": "2026-08-14T21:13:50Z", "hours": 1.7539, "text": "RBDM-GREETER IS HERE! I’ve created a theme with AI (used codex terra) and it looks awesome! (if AI keeps getting upgrades like that we will really be nerds and jobless at the same time 😭) btw when I look at the pic I’m saying dayyumm"}, {"post_id": 46431, "ts": "2026-08-13T17:05:33Z", "hours": 3.8939, "text": "Wazzaaaaaaa, I wasn’t except to share it on stardance but well… As you see I’m here :D Structure of the project fully done. Ipc Communication functions are done. Pre Compositor checks are done. Next move: listening Ipc socket and creating rbdm-greeter! I’ve added a photo taken from rbdm-daemon console page (Yes I don’t have permissions :D)."}]...
|
Title: Rust Based Display Manager by @Kuzey | Star Title: Rust Based Display Manager by @Kuzey | Stardance
Devlogs:
Wazzaaaaaaa, I wasn’t except to share it on stardance but well… As you see I’m here :D Structure of the project fully done. Ipc Communication functions are done. Pre Compositor checks are done. Next move: listening Ipc socket and creating rbdm-greeter! I’ve added a photo taken from rbdm-daemon console page (Yes I don’t have permissions :D).
RBDM-GREETER IS HERE! I’ve created a theme with AI (used codex terra) and it looks awesome! (if AI keeps getting upgrades like that we will really be nerds and jobless at the same time 😭) btw when I look at the pic I’m saying dayyumm...
|
1793184550.7847476
|
1793789350.7847476
|
|
47489
|
Mars rover by @Manvireddy | Stardance
|
Manvireddy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mars rover by @Manvireddy | Stardance
|
1793184549.5882292
|
1793789349.5882292
|
|
47488
|
TheCore by @pascal | Stardance
|
pascal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TheCore by @pascal | Stardance
|
1793184548.7135072
|
1793789348.7135072
|
|
47487
|
My awesome macropad! by @dhruv | Stardance
|
dhruv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @dhruv | Stardance
|
1793184547.7927592
|
1793789347.7927592
|
|
47486
|
Frictionless by @Manvireddy | Stardance
|
Manvireddy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Manvireddy | Stardance
|
1793184546.84626
|
1793789346.84626
|
|
47484
|
Silent Pillow Buzzer by @Matthieu | Stardance
|
Matthieu
|
0
|
15.84
|
0
|
[]
|
[{"post_id": 59830, "ts": "202 [{"post_id": 59830, "ts": "2026-09-01T20:06:58Z", "hours": 7.4956, "text": "devlog2 so I messed up… I was able to learn how to use Altium (using student license) transitioning from KiCAD, but I kind of ignored all the keep out zones of my components. I was only paying attention to the MCU’s keepout zone. But anyways I wanted to make another version to see if I can make it better so I’ll see!"}, {"post_id": 49890, "ts": "2026-08-18T21:07:34Z", "hours": 8.3489, "text": "devlog1 welcome to Silent Pillow Buzzer, intended to be a silent alarm to wake myself up via vibration motor so that it doesn’t wake up anyone else around me. . Of course, I wanted to make it small enough to fit inside of an air-tag sized case so that it can fit easily inside a pillow case. . Initial problems & solutions: Pillow Density - to account for certain positions that the airtag might be placed under varying thicknesses of pillows, I intend to add a Force Sensitive Resistor (FSR) that can automatically gauge the necessary amount of vibrational strength needed to wake up . Battery Life - Inside the case will fit a lipo battery. Many modules have been added to account for BMS including USBC accommodations and simple power management practices although this takes significant space on the board, so I might look into mag charge. . Sleep Research - Although I don’t know anything about the frequency / power related to waking people up, there’s already numerous sleep research out there that I can easily access. This will be put into the program when I move past the hardware phase and maybe develop an app or program to manage settings and set a clock . Since this is V1, I wanted to start simple so I found the MDBT50Q-1MV2 chip which includes Bluetooth Low Energy (BLE) and suitable pins for my project… maybe a bit too many. And of course in the future I might try minimize that to save costs and maybe learn about how to improve the MCU itself. . In my last project I had an MCU with BMS already implemented into it so experiencing it now is definitely something new to struggle with. Especially since I wanted to move from KiCAD to Altium to do this next project. . But I believe this project is worth the effort."}]...
|
Title: Silent Pillow Buzzer by @Matthieu | Stardan Title: Silent Pillow Buzzer by @Matthieu | Stardance
Devlogs:
devlog1 welcome to Silent Pillow Buzzer, intended to be a silent alarm to wake myself up via vibration motor so that it doesn’t wake up anyone else around me. . Of course, I wanted to make it small enough to fit inside of an air-tag sized case so that it can fit easily inside a pillow case. . Initial problems & solutions: Pillow Density - to account for certain positions that the airtag might be placed under varying thicknesses of pillows, I intend to add a Force Sensitive Resistor (FSR) that can automatically gauge the necessary amount of vibrational strength needed to wake up . Battery Life - Inside the case will fit a lipo battery. Many modules have been added to account for BMS including USBC accommodations and simple power management practices although this takes significant space on the board, so I might look into mag charge. . Sleep Research - Although I don’t know anything about the frequency / power related to waking people up, there’s already numerous sleep research out there that I can easily access. This will be put into the program when I move past the hardware phase and maybe develop an app or program to manage settings and set a clock . Since this is V1, I wanted to start simple so I found the MDBT50Q-1MV2 chip which includes Bluetooth Low Energy (BLE) and suitable pins for my project… maybe a bit too many. And of course in the future I might try minimize that to save costs and maybe learn about how to improve the MCU itself. . In my last project I had an MCU with BMS already implemented into it so experiencing it now is definitely something new to struggle with. Especially since I wanted to move from KiCAD to Altium to do this next project. . But I believe this project is worth the effort.
devlog2 so I messed up… I was able to learn how to use Altium (using student license) transitioning from KiCAD, but I kind of ignored all the keep out zones of my components. I was only paying attention to the MCU’s keepout zone. But anyways I wanted to make another version to see if I can make it better so I’ll see!...
|
1793184545.9233897
|
1793789345.9233897
|
|
47483
|
My own site! by @priyamrathod05 | Stardance
|
priyamrathod05
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @priyamrathod05 | Stardance
|
1793184545.0067792
|
1793789345.0067792
|
|
47472
|
dimmable LED by @Jahnavi | Stardance
|
Jahnavi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dimmable LED by @Jahnavi | Stardance
|
1793184544.147956
|
1793789344.147956
|
|
47471
|
lock in os by @Tony1292 | Stardance
|
Tony1292
|
0
|
0.82
|
0
|
[]
|
[{"post_id": 47194, "ts": "202 [{"post_id": 47194, "ts": "2026-08-14T22:36:39Z", "hours": 0.8169, "text": "This turned out so good. I am so happy how the loading screen turned out. This looks like the apple loading screen. I meant add a loading screen.I will make this a ultra focus os to get stuff done. This os will kind of be like linux. with the terminal, so there is no apps that are going to distract you."}]...
|
Title: lock in os by @Tony1292 | Stardance
Devlog Title: lock in os by @Tony1292 | Stardance
Devlogs:
This turned out so good. I am so happy how the loading screen turned out. This looks like the apple loading screen. I meant add a loading screen.I will make this a ultra focus os to get stuff done. This os will kind of be like linux. with the terminal, so there is no apps that are going to distract you....
|
1793184543.2252822
|
1793789343.2252822
|
|
47470
|
AstroMat by @Rajamuriyan | Stardance
|
Rajamuriyan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AstroMat by @Rajamuriyan | Stardance
|
1793184542.3343968
|
1793789342.3343968
|
|
47469
|
Fixed wing UAV by @mohammadTheGoat | Stardance
|
mohammadTheGoat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fixed wing UAV by @mohammadTheGoat | Starda Title: Fixed wing UAV by @mohammadTheGoat | Stardance...
|
1793184541.4276435
|
1793789341.4276435
|
|
47468
|
My first slack bot! by @cxzvt | Stardance
|
cxzvt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @cxzvt | Stardance
|
1793184540.5392737
|
1793789340.5392737
|
|
47467
|
My own site! by @jyotika | Stardance
|
jyotika
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @jyotika | Stardance
|
1793184539.5483158
|
1793789339.5483158
|
|
47465
|
Media control hackpad by @ditomassoart | Stardance
|
ditomassoart
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Media control hackpad by @ditomassoart | St Title: Media control hackpad by @ditomassoart | Stardance...
|
1793184538.6907775
|
1793789338.6907775
|
|
47464
|
Vask by @Paachu | Stardance
|
Paachu
|
0
|
0.58
|
0
|
[]
|
[{"post_id": 46407, "ts": "202 [{"post_id": 46407, "ts": "2026-08-13T16:18:53Z", "hours": 0.5767, "text": "VASK-DEVLOG-1"}]...
|
Title: Vask by @Paachu | Stardance
Devlogs:
VASK- Title: Vask by @Paachu | Stardance
Devlogs:
VASK-DEVLOG-1...
|
1793184537.8019202
|
1793789337.8019202
|
|
47458
|
Cyberdeck by @MisterCheese | Stardance
|
MisterCheese
|
0
|
3.39
|
0
|
[]
|
[{"post_id": 51010, "ts": "202 [{"post_id": 51010, "ts": "2026-08-20T14:31:25Z", "hours": 2.1003, "text": "Found carrier boards for cyberdeck"}, {"post_id": 47502, "ts": "2026-08-15T13:38:12Z", "hours": 1.2939, "text": "Started Cyberdeck"}]...
|
Title: Cyberdeck by @MisterCheese | Stardance
Dev Title: Cyberdeck by @MisterCheese | Stardance
Devlogs:
Started Cyberdeck
Found carrier boards for cyberdeck...
|
1793184536.897916
|
1793789336.897916
|
|
47457
|
Host by @MisterCheese | Stardance
|
MisterCheese
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Host by @MisterCheese | Stardance
|
1793184535.991373
|
1793789335.991373
|
|
47456
|
WarioWare Game by @Loachsaile | Stardance
|
Loachsaile
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Loachsaile | Stardance
|
1793184535.1092582
|
1793789335.1092582
|
|
70667
|
Meme-Detector by @Altaaf | Stardance
|
Altaaf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Meme-Detector by @Altaaf | Stardance
|
1793184533.3108606
|
1793789333.3108606
|
|
70666
|
My awesome macropad! by @EvisceratedEarshu | Stard My awesome macropad! by @EvisceratedEarshu | Stardance...
|
EvisceratedEarshu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @EvisceratedEarshu Title: My awesome macropad! by @EvisceratedEarshu | Stardance...
|
1793184532.421945
|
1793789332.421945
|