|
11970
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932784.6374362
|
1793796784.6374362
|
|
10976
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932783.812279
|
1793796783.812279
|
|
10992
|
NULL
|
NULL
|
0
|
0.0
|
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|
[]
|
[]
|
|
1792932783.002493
|
1793796783.002493
|
|
10736
|
NULL
|
NULL
|
0
|
0.0
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[]
|
[]
|
|
1792932782.178426
|
1793796782.178426
|
|
53448
|
A.T.L.A.S. by @Aaron23 | Stardance
|
Aaron23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A.T.L.A.S. by @Aaron23 | Stardance
|
1792932781.3770258
|
1793796781.3770258
|
|
5114
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932780.564273
|
1793796780.564273
|
|
11272
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932779.736481
|
1793796779.736481
|
|
10632
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932778.9145331
|
1793796778.9145331
|
|
22244
|
God Of Fishing by @RanDK | Stardance
|
RanDK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: God Of Fishing by @RanDK | Stardance
|
1792932778.086125
|
1793796778.086125
|
|
10767
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932777.2650557
|
1793796777.2650557
|
|
53424
|
My very own WebOS by @filiprudzinskipolish | Stard My very own WebOS by @filiprudzinskipolish | Stardance...
|
filiprudzinskipolish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @filiprudzinskipolish Title: My very own WebOS by @filiprudzinskipolish | Stardance...
|
1792932775.193716
|
1793796775.193716
|
|
53410
|
My awesome macropad! by @saurabhBHat | Stardance
|
saurabhBHat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @saurabhBHat | Star Title: My awesome macropad! by @saurabhBHat | Stardance...
|
1792932774.1745563
|
1793796774.1745563
|
|
43196
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932771.108673
|
1793796771.108673
|
|
43191
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932770.2917407
|
1793796770.2917407
|
|
43176
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932769.48085
|
1793796769.48085
|
|
43174
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932768.657557
|
1793796768.657557
|
|
43163
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932767.8270953
|
1793796767.8270953
|
|
43160
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932766.9954472
|
1793796766.9954472
|
|
43158
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932766.1801825
|
1793796766.1801825
|
|
43156
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932765.3705385
|
1793796765.3705385
|
|
43151
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932764.5543015
|
1793796764.5543015
|
|
3393
|
My awesome macropad! by @TCNCRTR | Stardance
|
TCNCRTR
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @TCNCRTR | Stardanc Title: My awesome macropad! by @TCNCRTR | Stardance...
|
1792932763.732745
|
1793796763.732745
|
|
37460
|
WarioWare Game by @F3stus | Stardance
|
F3stus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @F3stus | Stardance
|
1792932762.9097114
|
1793796762.9097114
|
|
31777
|
OopsOS by @ImLuke | Stardance
|
ImLuke
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OopsOS by @ImLuke | Stardance
|
1792932762.1004233
|
1793796762.1004233
|
|
32990
|
Untitled by @Merd10 | Stardance
|
Merd10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Merd10 | Stardance
|
1792932761.2590442
|
1793796761.2590442
|
|
24202
|
Rail Engine by @AvianAlloy | Stardance
|
AvianAlloy
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 16054, "ts": "202 [{"post_id": 16054, "ts": "2026-06-26T02:47:08Z", "hours": 1.0, "text": "Alright! So today was very productive: I trained a lot more models for benchmarking based off MSE I increased model size, because with seeding support, I could find the limits of my model size and the most optimal seeds for training and… Added seeding support for benchmarking. Seeding lets me actually make sure that my models are consistent during training, and I can repeat a trial if something goes wrong Added logging; Each training cycle now also creates a csv file with the epoch number, the train score, and the value score (how well it generalized vs how close it is to the training data) I doubled my dataset, just by inverting the current data, and fixed the training script. The training script would cause spikes in the model’s val score, making it worse, and it couldnt recover from those spikes But… with the now ~6x bigger model and double the data, training on just my cpu is taking forever, but theres not much I can do about that for now :P"}, {"post_id": 14081, "ts": "2026-06-23T02:02:04Z", "hours": 0.0, "text": "Okay, so I was able to actually train an ml model off 25 games that were recorded, but it was a pain (this is technically v2, v1 was a test, trained off one game)"}, {"post_id": 13983, "ts": "2026-06-22T23:05:06Z", "hours": 0.0, "text": "So ive started working on my next part of my FTC automation network, and thats with Rail Engine. Rail engine is a small IM based transformer model designed to work with the preexisting logic engine framework. Its a model that takes in ~0.5 second of context window, and it outputs what it thinks the next coordinate pair should be. Im getting the data via JuiceAutoScout, over on the FTC discord, and I take a video for it and it outputs robot positions and robot numbers. To maximize training data, im treating each robot in the data the robot, so I get 4 times the training data :D"}]...
|
Title: Rail Engine by @AvianAlloy | Stardance
Dev Title: Rail Engine by @AvianAlloy | Stardance
Devlogs:
So ive started working on my next part of my FTC automation network, and thats with Rail Engine. Rail engine is a small IM based transformer model designed to work with the preexisting logic engine framework. Its a model that takes in ~0.5 second of context window, and it outputs what it thinks the next coordinate pair should be. Im getting the data via JuiceAutoScout, over on the FTC discord, and I take a video for it and it outputs robot positions and robot numbers. To maximize training data, im treating each robot in the data the robot, so I get 4 times the training data :D
Okay, so I was able to actually train an ml model off 25 games that were recorded, but it was a pain (this is technically v2, v1 was a test, trained off one game)
Alright! So today was very productive: I trained a lot more models for benchmarking based off MSE I increased model size, because with seeding support, I could find the limits of my model size and the most optimal seeds for training and… Added seeding support for benchmarking. Seeding lets me actually make sure that my models are consistent during training, and I can repeat a trial if something goes wrong Added logging; Each training cycle now also creates a csv file with the epoch number, the train score, and the value score (how well it generalized vs how close it is to the training data) I doubled my dataset, just by inverting the current data, and fixed the training script. The training script would cause spikes in the model’s val score, making it worse, and it couldnt recover from those spikes But… with the now ~6x bigger model and double the data, training on just my cpu is taking forever, but theres not much I can do about that for now :P...
|
1792932760.4519117
|
1793796760.4519117
|
|
17423
|
Ball autoturret by @SCAMMARAS | Stardance
|
SCAMMARAS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ball autoturret by @SCAMMARAS | Stardance
|
1792932759.6322956
|
1793796759.6322956
|
|
58342
|
epatch by @t3kkm0tt | Stardance
|
t3kkm0tt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: epatch by @t3kkm0tt | Stardance
|
1792932758.8172197
|
1793796758.8172197
|
|
19627
|
My first slack bot! by @Akkorpy | Stardance
|
Akkorpy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Akkorpy | Stardance
|
1792932758.0032144
|
1793796758.0032144
|
|
12663
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932757.1688142
|
1793796757.1688142
|
|
11530
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932756.3457365
|
1793796756.3457365
|
|
12820
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932755.4935806
|
1793796755.4935806
|
|
11316
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932754.6620119
|
1793796754.6620119
|
|
10765
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932753.8483858
|
1793796753.8483858
|
|
18344
|
My awesome macropad! by @Dm | Stardance
|
Dm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Dm | Stardance
|
1792932753.0283375
|
1793796753.0283375
|
|
12910
|
stardance pls make a delete button by @Fedi41 | St stardance pls make a delete button by @Fedi41 | Stardance...
|
Fedi41
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 4910, "ts": "2026 [{"post_id": 4910, "ts": "2026-06-08T14:25:57Z", "hours": 0.0, "text": "tried to make some SDFs…."}]...
|
Title: stardance pls make a delete button by @Fedi Title: stardance pls make a delete button by @Fedi41 | Stardance
Devlogs:
tried to make some SDFs…....
|
1792932752.2201102
|
1793796752.2201102
|
|
10305
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932751.4007125
|
1793796751.4007125
|
|
2074
|
BD-1 Droid by @vivaan_khowal | Stardance
|
vivaan_khowal
|
0
|
2.0
|
0
|
[]
|
[{"post_id": 454, "ts": "2026- [{"post_id": 454, "ts": "2026-06-01T21:43:45Z", "hours": 1.0, "text": "Did a little more work on the neck design I’m not entirely sure how this is going to work, so right now I’m kind of just freestyling"}, {"post_id": 334, "ts": "2026-06-01T17:10:26Z", "hours": 1.0, "text": "Worked on the Neck Mechanism for about an hour and a half, and I also modeled the base shape of the head. For the head to move like a real droid, it would need 3 servo motors for the roll, pitch, and yaw angles. I decided to use 3 MG996R servos for each joint because they’re pretty good, cheap, basic servos, plus I already had them lying around."}]...
|
Title: BD-1 Droid by @vivaan_khowal | Stardance
D Title: BD-1 Droid by @vivaan_khowal | Stardance
Devlogs:
Worked on the Neck Mechanism for about an hour and a half, and I also modeled the base shape of the head. For the head to move like a real droid, it would need 3 servo motors for the roll, pitch, and yaw angles. I decided to use 3 MG996R servos for each joint because they’re pretty good, cheap, basic servos, plus I already had them lying around.
Did a little more work on the neck design I’m not entirely sure how this is going to work, so right now I’m kind of just freestyling...
|
1792932750.579791
|
1793796750.579791
|
|
9250
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932749.7629948
|
1793796749.7629948
|
|
2592
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932748.9415536
|
1793796748.9415536
|
|
12268
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932748.1125693
|
1793796748.1125693
|
|
11906
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932747.286309
|
1793796747.286309
|
|
11528
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932746.155141
|
1793796746.155141
|
|
12821
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932745.3343387
|
1793796745.3343387
|
|
58307
|
Neural Network by @NerdyItachi | Stardance
|
NerdyItachi
|
0
|
1.34
|
0
|
[]
|
[{"post_id": 64975, "ts": "202 [{"post_id": 64975, "ts": "2026-09-09T18:45:38Z", "hours": 0.3922, "text": "1.34k neruons currently active :D"}, {"post_id": 64949, "ts": "2026-09-09T18:00:52Z", "hours": 0.9436, "text": "Worked on the basic neurons as per for yesterday but lets see today"}]...
|
Title: Neural Network by @NerdyItachi | Stardance
Title: Neural Network by @NerdyItachi | Stardance
Devlogs:
Worked on the basic neurons as per for yesterday but lets see today
1.34k neruons currently active :D...
|
1792932744.5077949
|
1793796744.5077949
|
|
9253
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932743.6824374
|
1793796743.6824374
|
|
11889
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932742.8495784
|
1793796742.8495784
|
|
10885
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932742.0365968
|
1793796742.0365968
|
|
11029
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932740.6639817
|
1793796740.6639817
|
|
10596
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932735.9553795
|
1793796735.9553795
|