|
46983
|
My first slack bot! by @Arushi_ | Stardance
|
Arushi_
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Arushi_ | Stardance
|
1792886019.4593568
|
1793750019.4593568
|
|
46967
|
Gravitas by @Eclipse | Stardance
|
Eclipse
|
0
|
13.87
|
0
|
[]
|
[{"post_id": 50320, "ts": "202 [{"post_id": 50320, "ts": "2026-08-19T14:19:22Z", "hours": 1.2822, "text": "Day 5 of making Gravitas Officially completed Phase 2 ❤️🩹🔥 Highlight Added horizontal rotation to camera Added interesting values to the bodies. That is, while testing with different values, just for fun, I discovered something weird, but interesting…. . But yeah, that means from tomorrow I’ll officially be able to start Phase 3, aka, generalizing it to N body instead of just 2, and adding many more features…! . That’s all for today 🗿 Thank you…!!"}, {"post_id": 48400, "ts": "2026-08-16T18:48:46Z", "hours": 3.6742, "text": "Day 4 of making Gravitas Highlights Added pause/play feature (pressing space bar) Added reset feature (pressing R) Added a movable camera. (WASD) Made the cam move relative to the target. Removed adjustable dt from goals as it’s practically useless in phase 2. And now, the real simulator shall start gettin built🗿"}, {"post_id": 46914, "ts": "2026-08-14T13:36:10Z", "hours": 3.9164, "text": "Looks like the addiction has turned towards obsession 🗿✌🏻 Day 3 of making Gravitas Yesterday, I was up till about 5 in the morning, learning about different functions of cpp and their implementations so I could add more features. . Along with that, yesterday after posting the devlog, I actually was able to render the thing in 3D, but it was rather bland, simply two blue bodies orbiting each other. . Though, today, I was finally able to make them have trails , which took an awful lot to do so, while making sure it didn’t affect the rendering. . That is, because the trails were simply compounding over time and making the simulation slower, or I should say, the rendering slower… So I used a clever trick (after trying like, 3-4 of them which didn’t work) to fix the issue. . But all in all, it worked 🐈 (even though only for a fixed amount of time 😭, I’ll fix it completely/professionally later on) . Next Steps: Make the camera movable Add Pause/play type of controls Add adjustable dt . P.S. I also added more files to make the project be more structured, with different cpp and header files handling different function of the simulation… . This project is perhaps the coolest things I’ve ever worked on in my entire life…. 🔥"}, {"post_id": 46355, "ts": "2026-08-13T14:58:06Z", "hours": 3.4808, "text": "Looks like someone’s addicted to a project 🗿✌🏻 Day 2 of making Gravitas: Added Vector arithmetic functions Added Symplectic Euler Integration as a base to do the calculations. Updated the readme and added different feature phases. aka done with Phase 1 Next Step: Render it 3D. aka begin Phase 2 Following the laws of conservation of Mental sanity, I believe that’s enough programming for the day lol… Or maybe not? 💀 . Haha, let’s see how much can I get done before the day ends 🔥 . P.S. Please ignore the warnings of C++ in CLion rn, as I’m still a beginner and learning while building. 🥹 So I’ll likely fix them once I know those concepts. 🗿🤷🏻♂️"}, {"post_id": 45663, "ts": "2026-08-12T09:18:48Z", "hours": 1.5119, "text": "Day 1 of making Gravitas: . Done with: . Readme.md Setting up CLion as Mac doesn’t have VisualStudio Setting up the repo. Setting up a basic testing structure for main.cpp . The readme provides a clean structure of what I’m up to and my future plans with this project if someone’s interested 🐈 https://github.com/Alchemic-Eclipse/gravitas And that’s all for today ig..? As I also have many other things to do in life rn (including study), so I’ll be making this project step by step everyday…! . Chasing progress over perfection 🙃 Thank you..!!"}]...
|
Title: Gravitas by @Eclipse | Stardance
Devlogs:
Title: Gravitas by @Eclipse | Stardance
Devlogs:
Day 1 of making Gravitas: . Done with: . Readme.md Setting up CLion as Mac doesn’t have VisualStudio Setting up the repo. Setting up a basic testing structure for main.cpp . The readme provides a clean structure of what I’m up to and my future plans with this project if someone’s interested 🐈 https://github.com/Alchemic-Eclipse/gravitas And that’s all for today ig..? As I also have many other things to do in life rn (including study), so I’ll be making this project step by step everyday…! . Chasing progress over perfection 🙃 Thank you..!!
Looks like someone’s addicted to a project 🗿✌🏻 Day 2 of making Gravitas: Added Vector arithmetic functions Added Symplectic Euler Integration as a base to do the calculations. Updated the readme and added different feature phases. aka done with Phase 1 Next Step: Render it 3D. aka begin Phase 2 Following the laws of conservation of Mental sanity, I believe that’s enough programming for the day lol… Or maybe not? 💀 . Haha, let’s see how much can I get done before the day ends 🔥 . P.S. Please ignore the warnings of C++ in CLion rn, as I’m still a beginner and learning while building. 🥹 So I’ll likely fix them once I know those concepts. 🗿🤷🏻♂️
Looks like the addiction has turned towards obsession 🗿✌🏻 Day 3 of making Gravitas Yesterday, I was up till about 5 in the morning, learning about different functions of cpp and their implementations so I could add more features. . Along with that, yesterday after posting the devlog, I actually was able to render the thing in 3D, but it was rather bland, simply two blue bodies orbiting each other. . Though, today, I was finally able to make them have trails , which took an awful lot to do so, while making sure it didn’t affect the rendering. . That is, because the trails were simply compounding over time and making the simulation slower, or I should say, the rendering slower… So I used a clever trick (after trying like, 3-4 of them which didn’t work) to fix the issue. . But all in all, it worked 🐈 (even though only for a fixed amount of time 😭, I’ll fix it completely/professionally later on) . Next Steps: Make the camera movable Add Pause/play type of controls Add adjustable dt . P.S. I also added more files to make the project be more structured, with different cpp and header files handling different function of the simulation… . This project is perhaps the coolest things I’ve ever worked on in my entire life…. 🔥
Day 4 of making Gravitas Highlights Added pause/play feature (pressing space bar) Added reset feature (pressing R) Added a movable camera. (WASD) Made the cam move relative to the target. Removed adjustable dt from goals as it’s practically useless in phase 2. And now, the real simulator shall start gettin built🗿
Day 5 of making Gravitas Officially completed Phase 2 ❤️🩹🔥 Highlight Added horizontal rotation to camera Added interesting values to the bodies. That is, while testing with different values, just for fun, I discovered something weird, but interesting…. . But yeah, that means from tomorrow I’ll officially be able to start Phase 3, aka, generalizing it to N body instead of just 2, and adding many more features…! . That’s all for today 🗿 Thank you…!!...
|
1792886018.6345258
|
1793750018.6345258
|
|
46965
|
My awesome macropad! by @darshan_ | Stardance
|
darshan_
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @darshan_ | Stardan Title: My awesome macropad! by @darshan_ | Stardance...
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1792886017.790702
|
1793750017.790702
|
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46957
|
AmongOS by @AK74 | Stardance
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AK74
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0
|
0.0
|
0
|
[]
|
[]
|
Title: AmongOS by @AK74 | Stardance
|
1792886016.9788241
|
1793750016.9788241
|
|
48195
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
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|
1792886016.1602523
|
1793750016.1602523
|
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55404
|
Dynamic Query Builder by @dotnetchickua | Stardanc Dynamic Query Builder by @dotnetchickua | Stardance...
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dotnetchickua
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Dynamic Query Builder by @dotnetchickua | S Title: Dynamic Query Builder by @dotnetchickua | Stardance...
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1792886012.8195071
|
1793750012.8195071
|
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8711
|
Factory in Orbit by @COYG_KNGPLCJMS | Stardance
|
COYG_KNGPLCJMS
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0
|
0.0
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0
|
[]
|
[]
|
Title: Factory in Orbit by @COYG_KNGPLCJMS | Stard Title: Factory in Orbit by @COYG_KNGPLCJMS | Stardance...
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1792885994.5717456
|
1793749994.5717456
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14174
|
My very own WebOS by @ghx312 | Stardance
|
ghx312
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ghx312 | Stardance
|
1792885984.4895153
|
1793749984.4895153
|
|
48172
|
NULL
|
NULL
|
0
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0.0
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0
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[]
|
[]
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1792885966.9245155
|
1793749966.9245155
|
|
43342
|
KINTSUGI-WEB-YSWS by @atharva123aa | Stardance
|
atharva123aa
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0
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0.0
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0
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[]
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[]
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Title: KINTSUGI-WEB-YSWS by @atharva123aa | Starda Title: KINTSUGI-WEB-YSWS by @atharva123aa | Stardance...
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1792885966.1096668
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1793749966.1096668
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48167
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NULL
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NULL
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0
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0.0
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0
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[]
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1792885965.272653
|
1793749965.272653
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48160
|
NULL
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NULL
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0
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0.0
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1792885964.4220028
|
1793749964.4220028
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43301
|
My awesome macropad! by @KoalaKoder | Stardance
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KoalaKoder
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @KoalaKoder | Stard Title: My awesome macropad! by @KoalaKoder | Stardance...
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1792885963.602082
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1793749963.602082
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10554
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MCServerKit by @nathanielramirez | Stardance
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nathanielramirez
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0
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112.0
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0
|
[]
|
[{"post_id": 25049, "ts": "202 [{"post_id": 25049, "ts": "2026-07-09T00:24:24Z", "hours": 30.0, "text": "Devlog 4 I have finished porting the library to Rust using Rust FFI, so it won’t need to be done manually. I’ve set it up so you can install it through Cargo: cargo add mcserverkit And you can use it like this: main.rs fn main () { let err = mcserverkit :: install ( \"1.21.1\" ); if err != None { println! ( \"Error installing 1.21.1:\" ); } let err = mcserverkit :: create ( \"MyServer\" , true ); if err != None { println! ( \"Error creating MyServer:\" ); } let err = mcserverkit :: start ( \"MyServer\" , \"4G\" ); if err != None { println! ( \"Error starting MyServer:\" ); } } Also, I’ve added ARM architecture support for Linux and I updated the library to Go 1.26.4 so instead of passing 1s and 0s to the eula parameter you can pass true or false for C and C++."}, {"post_id": 17349, "ts": "2026-06-28T03:04:39Z", "hours": 5.0, "text": "devlog 3 When I began binding my Go library to Rust today, I had realized something I’ve been doing wrong not just in my Rust bindings but in my C bindings. They both work by calling go build which is fine but not everyone has Go installed on their computer, so it works on mine but not others. use std :: process :: Command ; fn main () { println! ( \"Hello World!\" ); // https://stackoverflow.com/questions/43292357/how-can-one-detect-the-os-type-using-rust // https://doc.rust-lang.org/std/process/struct.Command.html let _output = if cfg! ( target_os = \"windows\" ) { Command :: new ( \"go\" ) .args ([ \"build\" , \"-buildmode=c-shared\" , \"-o\" , \"mcserverkit.dll\" , \"./bindings/c\" , ]); } else if cfg! ( target_os = \"linux\" ) { Command :: new ( \"go\" ) .args ([ \"build\" , \"-buildmode=c-shared\" , \"-o\" , \"mcserverkit.so\" , \"./bindings/c\" , ]); } else if cfg! ( target_os = \"macos\" ) { Command :: new ( \"go\" ) .args ([ \"build\" , \"-buildmode=c-shared\" , \"-o\" , \"mcserverkit.dylib\" , \"./bindings/c\" , ]); } else { println! ( \"Operating system not supported\" ); return ; }; } the plan Instead of requiring every person to have Go installed, I created a GitHub action that compiles the library for every platform whenever a new release is published. It generates .dll , .so , .dylib and header files and uploads to release assets. but it’s only half the process, I still have to rewrite my Rust and C bindings so they download the precompiled assets from the latest GitHub release instead of compiling them locally. This should actually make the entire logic faster because it won’t need to download the source and run go build every time when it can skip straight to the prebuilt assets, which removes the compiling step entirely!!!"}, {"post_id": 16707, "ts": "2026-06-27T04:37:18Z", "hours": 45.0, "text": "devlog 2 In my last post, i said that i wanted to port my Minecraft server library to C. currently i’ve released v0.1.9 which adds C/C++ support with Go bindings. and i spent a LONG time debugging and creating a CMakeLists.txt allowing developers to easily just… (yes that easy) cmake_minimum_required ( VERSION 3.16 ) project ( example LANGUAGES C ) include ( FetchContent ) FetchContent_Declare ( mcserverkit GIT_REPOSITORY https://github.com/mcserverkit/core GIT_TAG v0.1.9 ) FetchContent_MakeAvailable ( mcserverkit ) add_executable ( example main.c ) target_link_libraries ( example PRIVATE mcserverkit ) which allows you to do this! #include \"mcserverkit.h\" int main () { Install ( \"1.21.1\" ); Create ( \"MyServer\" , 1 ); Start ( \"MyServer\" , \"4G\" ); } and to bundle as an executable run this in your terminal: cmake -S . -B build -DCMAKE_BUILD_TYPE = Release cmake --build build -j sorry this update took so long… app progress Also, I know I’ve just added support for C and C++ but now I NEED to add an adapter for Rust because I switched to Tauri instead of Webview and Tauri uses Rust for the backend instead of C++ and that’s most likely going to be a part of the next log. Here’s a picture of the app so far, i was inspired by Minecraft’s website ui and wanted it to feel more connected to the official game, it already works cross platform but none of the backend is connected yet because i have to make bindings for Rust."}, {"post_id": 7340, "ts": "2026-06-12T07:32:53Z", "hours": 32.0, "text": "running local minecraft servers is annoying! nobody likes paying for cloud hosting, so i spent the past 8 days programming a local cli for creating and managing minecraft servers because using .jar files directly is overcomplicated. i decided to make the core an open source and reusable Go library and i am planning to port it to C in the future. i just finished the first stable version of mcserverkit’s core and cli and wrote a shell script for macos and linux users to easily install the cli. as for windows, i haven’t yet but i have included steps to easily add the executable to PATH. what’s next? i am working on a GUI app using C and webview, i plan on adding port forwarding so you can run it on your computer locally and share them with your friends!"}]...
|
Title: MCServerKit by @nathanielramirez | Stardanc Title: MCServerKit by @nathanielramirez | Stardance
Devlogs:
running local minecraft servers is annoying! nobody likes paying for cloud hosting, so i spent the past 8 days programming a local cli for creating and managing minecraft servers because using .jar files directly is overcomplicated. i decided to make the core an open source and reusable Go library and i am planning to port it to C in the future. i just finished the first stable version of mcserverkit’s core and cli and wrote a shell script for macos and linux users to easily install the cli. as for windows, i haven’t yet but i have included steps to easily add the executable to PATH. what’s next? i am working on a GUI app using C and webview, i plan on adding port forwarding so you can run it on your computer locally and share them with your friends!
devlog 2 In my last post, i said that i wanted to port my Minecraft server library to C. currently i’ve released v0.1.9 which adds C/C++ support with Go bindings. and i spent a LONG time debugging and creating a CMakeLists.txt allowing developers to easily just… (yes that easy) cmake_minimum_required ( VERSION 3.16 ) project ( example LANGUAGES C ) include ( FetchContent ) FetchContent_Declare ( mcserverkit GIT_REPOSITORY https://github.com/mcserverkit/core GIT_TAG v0.1.9 ) FetchContent_MakeAvailable ( mcserverkit ) add_executable ( example main.c ) target_link_libraries ( example PRIVATE mcserverkit ) which allows you to do this! #include "mcserverkit.h" int main () { Install ( "1.21.1" ); Create ( "MyServer" , 1 ); Start ( "MyServer" , "4G" ); } and to bundle as an executable run this in your terminal: cmake -S . -B build -DCMAKE_BUILD_TYPE = Release cmake --build build -j sorry this update took so long… app progress Also, I know I’ve just added support for C and C++ but now I NEED to add an adapter for Rust because I switched to Tauri instead of Webview and Tauri uses Rust for the backend instead of C++ and that’s most likely going to be a part of the next log. Here’s a picture of the app so far, i was inspired by Minecraft’s website ui and wanted it to feel more connected to the official game, it already works cross platform but none of the backend is connected yet because i have to make bindings for Rust.
devlog 3 When I began binding my Go library to Rust today, I had realized something I’ve been doing wrong not just in my Rust bindings but in my C bindings. They both work by calling go build which is fine but not everyone has Go installed on their computer, so it works on mine but not others. use std :: process :: Command ; fn main () { println! ( "Hello World!" ); // https://stackoverflow.com/questions/43292357/how-can-one-detect-the-os-type-using-rust // https://doc.rust-lang.org/std/process/struct.Command.html let _output = if cfg! ( target_os = "windows" ) { Command :: new ( "go" ) .args ([ "build" , "-buildmode=c-shared" , "-o" , "mcserverkit.dll" , "./bindings/c" , ]); } else if cfg! ( target_os = "linux" ) { Command :: new ( "go" ) .args ([ "build" , "-buildmode=c-shared" , "-o" , "mcserverkit.so" , "./bindings/c" , ]); } else if cfg! ( target_os = "macos" ) { Command :: new ( "go" ) .args ([ "build" , "-buildmode=c-shared" , "-o" , "mcserverkit.dylib" , "./bindings/c" , ]); } else { println! ( "Operating system not supported" ); return ; }; } the plan Instead of requiring every person to have Go installed, I created a GitHub action that compiles the library for every platform whenever a new release is published. It generates .dll , .so , .dylib and header files and uploads to release assets. but it’s only half the process, I still have to rewrite my Rust and C bindings so they download the precompiled assets from the latest GitHub release instead of compiling them locally. This should actually make the entire logic faster because it won’t need to download the source and run go build every time when it can skip straight to the prebuilt assets, which removes the compiling step entirely!!!
Devlog 4 I have finished porting the library to Rust using Rust FFI, so it won’t need to be done manually. I’ve set it up so you can install it through Cargo: cargo add mcserverkit And you can use it like this: main.rs fn main () { let err = mcserverkit :: install ( "1.21.1" ); if err != None { println! ( "Error installing 1.21.1:" ); } let err = mcserverkit :: create ( "MyServer" , true ); if err != None { println! ( "Error creating MyServer:" ); } let err = mcserverkit :: start ( "MyServer" , "4G" ); if err != None { println! ( "Error starting MyServer:" ); } } Also, I’ve added ARM architecture support for Linux and I updated the library to Go 1.26.4 so instead of passing 1s and 0s to the eula parameter you can pass true or false for C and C++....
|
1792885962.7708764
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1793749962.7708764
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7811
|
Random unkown blog by @satvikhardat | Stardance
|
satvikhardat
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0
|
0.3
|
0
|
[]
|
[{"post_id": 2650, "ts": "2026 [{"post_id": 2650, "ts": "2026-06-05T09:45:10Z", "hours": 0.3017, "text": "Default page for my blog done! Jekyll is confusing but not the hardest"}]...
|
Title: Random unkown blog by @satvikhardat | Stard Title: Random unkown blog by @satvikhardat | Stardance
Devlogs:
Default page for my blog done! Jekyll is confusing but not the hardest...
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1792885961.9344308
|
1793749961.9344308
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27511
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sympknown by @mew | Stardance
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mew
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sympknown by @mew | Stardance
|
1792885961.0959122
|
1793749961.0959122
|
|
3488
|
My awesome macropad! by @samzy | Stardance
|
samzy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @samzy | Stardance
|
1792885960.2720199
|
1793749960.2720199
|
|
11953
|
NULL
|
NULL
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0.0
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[]
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|
1792885959.4482179
|
1793749959.4482179
|
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19820
|
Knomo - know what should you do by @sahilaw | Star Knomo - know what should you do by @sahilaw | Stardance...
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sahilaw
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0
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0.0
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0
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[]
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[]
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Title: Knomo - know what should you do by @sahilaw Title: Knomo - know what should you do by @sahilaw | Stardance...
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1792885958.625291
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1793749958.625291
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9248
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NULL
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NULL
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1792885957.779257
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1793749957.779257
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39791
|
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1792885956.913262
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1793749956.913262
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12301
|
NULL
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1792885956.085827
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1793749956.085827
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32550
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NULL
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1792885955.2655962
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1793749955.2655962
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4544
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NULL
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|
1792885954.0582013
|
1793749954.0582013
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30155
|
Untitled by @nadellasripad | Stardance
|
nadellasripad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @nadellasripad | Stardance
|
1792885952.26882
|
1793749952.26882
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|
5573
|
My first slack bot! by @y4r4 | Stardance
|
y4r4
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @y4r4 | Stardance
|
1792885951.4258702
|
1793749951.4258702
|
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12945
|
NULL
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NULL
|
0
|
0.0
|
0
|
[]
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[]
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1792885950.5737212
|
1793749950.5737212
|
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12343
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NULL
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NULL
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0
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0.0
|
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|
[]
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[]
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1792885949.7520971
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1793749949.7520971
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25472
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NULL
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NULL
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0
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0.0
|
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[]
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[]
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1792885948.9030347
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1793749948.9030347
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22359
|
Untitled by @airinazaria_h_putri | Stardance
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airinazaria_h_putri
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0
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0.0
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0
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[]
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[]
|
Title: Untitled by @airinazaria_h_putri | Stardanc Title: Untitled by @airinazaria_h_putri | Stardance...
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1792885948.0809774
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1793749948.0809774
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5711
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gdot 2d game by @jonathanwillner | Stardance
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jonathanwillner
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0
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23.0
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0
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[]
|
[{"post_id": 8993, "ts": "2026 [{"post_id": 8993, "ts": "2026-06-15T00:02:13Z", "hours": 15.0, "text": "i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me"}, {"post_id": 31360, "ts": "2026-07-19T18:03:06Z", "hours": 1.0, "text": "Goal: Create the foundation for the electricity puzzle game.✅ what i did today Chose Godot 2D as the engine. Decided on a grid-based puzzle system. Planned a simple flat + pixel art style. Created the basic project structure. Designed the gameplay concept: designed Placeing the electrical components. with the current Design The player will: Receive limited components. Place them on a grid. Connect electricity. Solve puzzles."}, {"post_id": 32528, "ts": "2026-07-21T19:20:30Z", "hours": 4.0, "text": "i made the assets for the different components ik thay suck im not good at pixilart art or art"}, {"post_id": 33009, "ts": "2026-07-22T15:37:57Z", "hours": 3.0, "text": "What I got done today Made the assets for the different orientations of the wire Component Placement System Finished the basic component placement system. Components now spawn on the grid where the player clicks. Added support for: 🔋 Battery ➖ Wire 💡 Light 🔘 Switch Component Selection Added toolbar buttons for selecting components. Fixed GameManager communication between: Toolbar Board Components Players can now choose what they want to build before placing it. Placement Preview System Added a ghost preview system. Now when selecting a component: A transparent preview appears. The preview follows the mouse. The preview snaps to the grid. Changing the selected component updates the preview."}]...
|
Title: gdot 2d game by @jonathanwillner | Stardanc Title: gdot 2d game by @jonathanwillner | Stardance
Devlogs:
What I got done today Made the assets for the different orientations of the wire Component Placement System Finished the basic component placement system. Components now spawn on the grid where the player clicks. Added support for: 🔋 Battery ➖ Wire 💡 Light 🔘 Switch Component Selection Added toolbar buttons for selecting components. Fixed GameManager communication between: Toolbar Board Components Players can now choose what they want to build before placing it. Placement Preview System Added a ghost preview system. Now when selecting a component: A transparent preview appears. The preview follows the mouse. The preview snaps to the grid. Changing the selected component updates the preview.
i made the assets for the different components ik thay suck im not good at pixilart art or art
Goal: Create the foundation for the electricity puzzle game.✅ what i did today Chose Godot 2D as the engine. Decided on a grid-based puzzle system. Planned a simple flat + pixel art style. Created the basic project structure. Designed the gameplay concept: designed Placeing the electrical components. with the current Design The player will: Receive limited components. Place them on a grid. Connect electricity. Solve puzzles.
i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me...
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1792885947.2594018
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1793749947.2594018
|
|
40464
|
vault by @onyxtheone | Stardance
|
onyxtheone
|
0
|
2.35
|
0
|
[]
|
[{"post_id": 35814, "ts": "202 [{"post_id": 35814, "ts": "2026-07-27T14:23:30Z", "hours": 2.3453, "text": "v1.0.0 — initial release vault started as a handful of lines wrapping gocryptfs init/mount/umount because typing out crypt/plain paths by hand every time got old fast. This release rounds it into something actually usable day to day: status and list for checking what’s mounted without guessing, install so it can bootstrap itself onto a fresh machine straight from a wget | sh one-liner, and enough guardrails (init-before-mount checks, name validation, fusermount3/fusermount fallback) that it fails with a clear message instead of a confusing one. It doesn’t do anything gocryptfs itself doesn’t already do, it just removes the friction of remembering directory conventions across however many vaults pile up over time."}]...
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Title: vault by @onyxtheone | Stardance
Devlogs:
Title: vault by @onyxtheone | Stardance
Devlogs:
v1.0.0 — initial release vault started as a handful of lines wrapping gocryptfs init/mount/umount because typing out crypt/plain paths by hand every time got old fast. This release rounds it into something actually usable day to day: status and list for checking what’s mounted without guessing, install so it can bootstrap itself onto a fresh machine straight from a wget | sh one-liner, and enough guardrails (init-before-mount checks, name validation, fusermount3/fusermount fallback) that it fails with a clear message instead of a confusing one. It doesn’t do anything gocryptfs itself doesn’t already do, it just removes the friction of remembering directory conventions across however many vaults pile up over time....
|
1792885946.4285543
|
1793749946.4285543
|
|
38669
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792885945.6065044
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1793749945.6065044
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9792
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792885944.7819421
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1793749944.7819421
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11715
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792885943.9445894
|
1793749943.9445894
|
|
46942
|
vexa by @shailesh | Stardance
|
shailesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: vexa by @shailesh | Stardance
|
1792885943.109488
|
1793749943.109488
|
|
40067
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
|
|
1792885942.2768493
|
1793749942.2768493
|
|
30381
|
My own site! by @_jacy | Stardance
|
_jacy
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 33100, "ts": "202 [{"post_id": 33100, "ts": "2026-07-22T18:11:55Z", "hours": 0.0, "text": "devlog1: I have laid out the main html framework for the website. Im not really sure what im doing so I just put placeholders in the spots. This is just html then 2 lines of css that just says background grey"}]...
|
Title: My own site! by @_jacy | Stardance
Devlogs Title: My own site! by @_jacy | Stardance
Devlogs:
devlog1: I have laid out the main html framework for the website. Im not really sure what im doing so I just put placeholders in the spots. This is just html then 2 lines of css that just says background grey...
|
1792885941.4551253
|
1793749941.4551253
|
|
13281
|
NULL
|
NULL
|
0
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0.0
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0
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[]
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[]
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|
1792885940.6521773
|
1793749940.6521773
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|
11926
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792885939.8270426
|
1793749939.8270426
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|
39053
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792885939.004526
|
1793749939.004526
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32986
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792885938.1532307
|
1793749938.1532307
|
|
55396
|
Messages to the Void by @vivzi | Stardance
|
vivzi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Messages to the Void by @vivzi | Stardance
|
1792885937.3491423
|
1793749937.3491423
|
|
55390
|
My own site! by @Katha | Stardance
|
Katha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Katha | Stardance
|
1792885933.471247
|
1793749933.471247
|
|
55350
|
Restaurant by @Kinza | Stardance
|
Kinza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Restaurant by @Kinza | Stardance
|
1792885889.2402782
|
1793749889.2402782
|
|
48144
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
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|
1792885888.4191284
|
1793749888.4191284
|
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48140
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792885887.6055558
|
1793749887.6055558
|
|
48137
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NULL
|
NULL
|
0
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0.0
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0
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[]
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[]
|
|
1792885886.7659688
|
1793749886.7659688
|
|
48133
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792885885.9450192
|
1793749885.9450192
|
|
48131
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792885885.1176538
|
1793749885.1176538
|