|
25555
|
dinOS by @mednours | Stardance
|
mednours
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dinOS by @mednours | Stardance
|
1792738310.7925174
|
1793343110.7925174
|
|
33941
|
My own site! by @ptgkalra | Stardance
|
ptgkalra
|
0
|
1.31
|
0
|
[]
|
[{"post_id": 30463, "ts": "202 [{"post_id": 30463, "ts": "2026-07-18T01:32:01Z", "hours": 1.3111, "text": "I am working on creating the UI"}]...
|
Title: My own site! by @ptgkalra | Stardance
Devl Title: My own site! by @ptgkalra | Stardance
Devlogs:
I am working on creating the UI...
|
1792738309.8803654
|
1793343109.8803654
|
|
1087
|
My awesome macropad! by @pooja235 | Stardance
|
pooja235
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @pooja235 | Stardan Title: My awesome macropad! by @pooja235 | Stardance...
|
1792738308.9962225
|
1793343108.9962225
|
|
9713
|
My first slack bot! by @Qhamau | Stardance
|
Qhamau
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Qhamau | Stardance
|
1792738308.13095
|
1793343108.13095
|
|
13258
|
My first slack bot! by @vandita | Stardance
|
vandita
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @vandita | Stardance
|
1792738307.246947
|
1793343107.246947
|
|
92
|
project by @flamex | Stardance
|
flamex
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: project by @flamex | Stardance
|
1792738306.395955
|
1793343106.395955
|
|
20106
|
My awesome macropad! by @meerkat | Stardance
|
meerkat
|
0
|
1.45
|
0
|
[]
|
[{"post_id": 21060, "ts": "202 [{"post_id": 21060, "ts": "2026-07-02T20:48:35Z", "hours": 1.45, "text": "Just started my macropad! I finished creating my pcb based off of the guide and will be adding my own edits soon!"}]...
|
Title: My awesome macropad! by @meerkat | Stardanc Title: My awesome macropad! by @meerkat | Stardance
Devlogs:
Just started my macropad! I finished creating my pcb based off of the guide and will be adding my own edits soon!...
|
1792738305.5086124
|
1793343105.5086124
|
|
22559
|
Untitled by @tonyx | Stardance
|
tonyx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @tonyx | Stardance
|
1792738304.434788
|
1793343104.434788
|
|
33958
|
Untitled project by @tricerotops6 | Stardance
|
tricerotops6
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @tricerotops6 | Stardan Title: Untitled project by @tricerotops6 | Stardance...
|
1792738303.5876117
|
1793343103.5876117
|
|
22306
|
My first slack bot! by @MAzeem | Stardance
|
MAzeem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @MAzeem | Stardance
|
1792738302.7373781
|
1793343102.7373781
|
|
5362
|
Vending machine roguelite by @Walter | Stardance
|
Walter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Vending machine roguelite by @Walter | Star Title: Vending machine roguelite by @Walter | Stardance...
|
1792738301.871922
|
1793343101.871922
|
|
3243
|
HackFangames by @FridkDEV | Stardance
|
FridkDEV
|
0
|
0.38
|
0
|
[]
|
[{"post_id": 1235, "ts": "2026 [{"post_id": 1235, "ts": "2026-06-03T02:47:50Z", "hours": 0.3806, "text": "It’s not much, but as my first project, I’ve made pretty good progress in HTML."}]...
|
Title: HackFangames by @FridkDEV | Stardance
Devl Title: HackFangames by @FridkDEV | Stardance
Devlogs:
It’s not much, but as my first project, I’ve made pretty good progress in HTML....
|
1792738301.007501
|
1793343101.007501
|
|
4963
|
GLaDOS slack bot by @ansonk | Stardance
|
ansonk
|
0
|
2.03
|
0
|
[]
|
[{"post_id": 21183, "ts": "202 [{"post_id": 21183, "ts": "2026-07-03T00:11:06Z", "hours": 2.0286, "text": "To start off with stardance, I decided that making a slack bot would be a fun new challenge and a good way to learn how this whole thing works. I started by loosely following the guide, then started making my own stuff. So far I have just 3 commands: /glados-help /glados-ping /glados-prompt ping and help do as expected, prompt causes the bot to respond with a message, the prompt is sent to an llm inference api. In the future I want to add memory and a way to chat directly without sending commands but I don’t know how to do that yet."}]...
|
Title: GLaDOS slack bot by @ansonk | Stardance
De Title: GLaDOS slack bot by @ansonk | Stardance
Devlogs:
To start off with stardance, I decided that making a slack bot would be a fun new challenge and a good way to learn how this whole thing works. I started by loosely following the guide, then started making my own stuff. So far I have just 3 commands: /glados-help /glados-ping /glados-prompt ping and help do as expected, prompt causes the bot to respond with a message, the prompt is sent to an llm inference api. In the future I want to add memory and a way to chat directly without sending commands but I don’t know how to do that yet....
|
1792738300.120297
|
1793343100.120297
|
|
39565
|
My first slack bot! by @nharicharan97 | Stardance
|
nharicharan97
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @nharicharan97 | Sta Title: My first slack bot! by @nharicharan97 | Stardance...
|
1792738299.242202
|
1793343099.242202
|
|
39902
|
Physics engine by @Igbig | Stardance
|
Igbig
|
0
|
15.83
|
0
|
[]
|
[{"post_id": 47149, "ts": "202 [{"post_id": 47149, "ts": "2026-08-14T20:36:41Z", "hours": 15.8342, "text": "I just finished creating a fully custom physics engine with SAT collision detection for any polygon and collision resolution. The image below is from my portfolio website where you can click to add these icons and the simulation is created with my custom physics engine."}]...
|
Title: Physics engine by @Igbig | Stardance
Devlo Title: Physics engine by @Igbig | Stardance
Devlogs:
I just finished creating a fully custom physics engine with SAT collision detection for any polygon and collision resolution. The image below is from my portfolio website where you can click to add these icons and the simulation is created with my custom physics engine....
|
1792738298.3063245
|
1793343098.3063245
|
|
8546
|
a godot game by @moayedjouini | Stardance
|
moayedjouini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a godot game by @moayedjouini | Stardance
|
1792738297.4692936
|
1793343097.4692936
|
|
6833
|
My first slack bot! by @thearyansaha12 | Stardance
|
thearyansaha12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @thearyansaha12 | St Title: My first slack bot! by @thearyansaha12 | Stardance...
|
1792738296.3772652
|
1793343096.3772652
|
|
6986
|
Untitled by @nicole | Stardance
|
nicole
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @nicole | Stardance
|
1792738295.5373087
|
1793343095.5373087
|
|
22709
|
My awesome macropad! by @shreyasgudivada | Stardan My awesome macropad! by @shreyasgudivada | Stardance...
|
shreyasgudivada
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shreyasgudivada | Title: My awesome macropad! by @shreyasgudivada | Stardance...
|
1792738294.6633854
|
1793343094.6633854
|
|
5961
|
Untitled by @devovo | Stardance
|
devovo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @devovo | Stardance
|
1792738293.8253317
|
1793343093.8253317
|
|
16850
|
Holy Tequila by @Un-Average-Human | Stardance
|
Un-Average-Human
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Holy Tequila by @Un-Average-Human | Stardan Title: Holy Tequila by @Un-Average-Human | Stardance...
|
1792738292.9953308
|
1793343092.9953308
|
|
35813
|
Group Ride share App by @Fhys | Stardance
|
Fhys
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Group Ride share App by @Fhys | Stardance
|
1792738292.161669
|
1793343092.161669
|
|
22311
|
Untitled by @vaibhavirajeev | Stardance
|
vaibhavirajeev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @vaibhavirajeev | Stardance
|
1792738291.2867062
|
1793343091.2867062
|
|
14884
|
My very own WebOS by @kewlcactus13 | Stardance
|
kewlcactus13
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @kewlcactus13 | Starda Title: My very own WebOS by @kewlcactus13 | Stardance...
|
1792738290.3824186
|
1793343090.3824186
|
|
15945
|
My awesome macropad! by @Stanley | Stardance
|
Stanley
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Stanley | Stardanc Title: My awesome macropad! by @Stanley | Stardance...
|
1792738289.5303423
|
1793343089.5303423
|
|
5867
|
Untitled project by @kazu | Stardance
|
kazu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @kazu | Stardance
|
1792738288.670056
|
1793343088.670056
|
|
14654
|
My awesome macropad! by @Pingo | Stardance
|
Pingo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Pingo | Stardance
|
1792738287.7967558
|
1793343087.7967558
|
|
36263
|
Boeing 314 Clipper Model by @jeswanth_battula | St Boeing 314 Clipper Model by @jeswanth_battula | Stardance...
|
jeswanth_battula
|
0
|
1.16
|
0
|
[]
|
[{"post_id": 29910, "ts": "202 [{"post_id": 29910, "ts": "2026-07-17T02:38:14Z", "hours": 1.1628, "text": "Devlog #1 – Boeing 314 Clipper 3D Modeling Over the past few hours, I’ve started work on creating a detailed 3D model of the Boeing 314 Clipper, one of the most iconic flying boats ever built. Before modeling, I gathered reference material, including top, side, and front-view blueprints to ensure the proportions and dimensions would be as accurate as possible. The first stage focused on setting up the reference images and blocking out the aircraft’s overall shape. Since the Boeing 314 has a very unique design, with its large boat-shaped fuselage, long tapered wings, and four radial engines, getting the basic proportions correct is one of the most important parts of the project. The image below shows the top-view blueprint currently being used as the primary reference. This helps with accurately positioning the wings, engine nacelles, cockpit, and tail assembly while maintaining the aircraft’s original geometry. So far, progress includes: Importing and aligning the reference blueprints. Establishing the overall aircraft dimensions. Planning the fuselage, wing, and engine modeling workflow. Identifying areas that will require higher detail, such as the cockpit, floats, and engine nacelles. One of the biggest challenges will be recreating the smooth hull of the flying boat while keeping the model optimized and clean. The engine nacelles and wing connections are also fairly complex and will require careful topology to maintain accurate curves. For the next development update, I plan to: Complete the fuselage. Model the wings and tail assembly. Begin work on the four engine nacelles and propellers. Refine the aircraft’s overall silhouette before adding smaller details. This project is still in its early stages, but establishing accurate reference geometry now will make the later detailing and texturing process much smoother. The goal is to produce a faithful digital recreation of the Boeing 314 Clipper while learning more about its engineering and historical design."}]...
|
Title: Boeing 314 Clipper Model by @jeswanth_battu Title: Boeing 314 Clipper Model by @jeswanth_battula | Stardance
Devlogs:
Devlog #1 – Boeing 314 Clipper 3D Modeling Over the past few hours, I’ve started work on creating a detailed 3D model of the Boeing 314 Clipper, one of the most iconic flying boats ever built. Before modeling, I gathered reference material, including top, side, and front-view blueprints to ensure the proportions and dimensions would be as accurate as possible. The first stage focused on setting up the reference images and blocking out the aircraft’s overall shape. Since the Boeing 314 has a very unique design, with its large boat-shaped fuselage, long tapered wings, and four radial engines, getting the basic proportions correct is one of the most important parts of the project. The image below shows the top-view blueprint currently being used as the primary reference. This helps with accurately positioning the wings, engine nacelles, cockpit, and tail assembly while maintaining the aircraft’s original geometry. So far, progress includes: Importing and aligning the reference blueprints. Establishing the overall aircraft dimensions. Planning the fuselage, wing, and engine modeling workflow. Identifying areas that will require higher detail, such as the cockpit, floats, and engine nacelles. One of the biggest challenges will be recreating the smooth hull of the flying boat while keeping the model optimized and clean. The engine nacelles and wing connections are also fairly complex and will require careful topology to maintain accurate curves. For the next development update, I plan to: Complete the fuselage. Model the wings and tail assembly. Begin work on the four engine nacelles and propellers. Refine the aircraft’s overall silhouette before adding smaller details. This project is still in its early stages, but establishing accurate reference geometry now will make the later detailing and texturing process much smoother. The goal is to produce a faithful digital recreation of the Boeing 314 Clipper while learning more about its engineering and historical design....
|
1792738284.0598564
|
1793343084.0598564
|
|
13949
|
Untitled project by @gergo_kaszas | Stardance
|
gergo_kaszas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @gergo_kaszas | Stardan Title: Untitled project by @gergo_kaszas | Stardance...
|
1792738283.2264988
|
1793343083.2264988
|
|
8568
|
My awesome macropad! by @gman_2010 | Stardance
|
gman_2010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @gman_2010 | Starda Title: My awesome macropad! by @gman_2010 | Stardance...
|
1792738282.3475041
|
1793343082.3475041
|
|
35495
|
WarioWare Game by @mark_vanderbrugghen | Stardance
|
mark_vanderbrugghen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @mark_vanderbrugghen | St Title: WarioWare Game by @mark_vanderbrugghen | Stardance...
|
1792738281.4949014
|
1793343081.4949014
|
|
21014
|
Untitled by @tarunk | Stardance
|
tarunk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @tarunk | Stardance
|
1792738280.6541312
|
1793343080.6541312
|
|
38986
|
Untitled project by @Qixuan | Stardance
|
Qixuan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Qixuan | Stardance
|
1792738279.8082223
|
1793343079.8082223
|
|
15494
|
My very own WebOS by @eddiecolombo | Stardance
|
eddiecolombo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @eddiecolombo | Starda Title: My very own WebOS by @eddiecolombo | Stardance...
|
1792738278.9074345
|
1793343078.9074345
|
|
9125
|
My first slack bot! by @SudoZaxxx | Stardance
|
SudoZaxxx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @SudoZaxxx | Stardan Title: My first slack bot! by @SudoZaxxx | Stardance...
|
1792738278.0540373
|
1793343078.0540373
|
|
971
|
PFP MAKER by @siddharthan | Stardance
|
siddharthan
|
0
|
9.12
|
0
|
[]
|
[{"post_id": 4168, "ts": "2026 [{"post_id": 4168, "ts": "2026-06-07T11:51:56Z", "hours": 9.1181, "text": "Heya! Guys, take a look at the pfp maker that I made for beest!"}]...
|
Title: PFP MAKER by @siddharthan | Stardance
Devl Title: PFP MAKER by @siddharthan | Stardance
Devlogs:
Heya! Guys, take a look at the pfp maker that I made for beest!...
|
1792738277.1819127
|
1793343077.1819127
|
|
15946
|
My first slack bot! by @ibrahim_karim | Stardance
|
ibrahim_karim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ibrahim_karim | Sta Title: My first slack bot! by @ibrahim_karim | Stardance...
|
1792738276.333669
|
1793343076.333669
|
|
23069
|
My awesome macropad! by @Mrdark | Stardance
|
Mrdark
|
0
|
0.35
|
0
|
[]
|
[{"post_id": 19301, "ts": "202 [{"post_id": 19301, "ts": "2026-06-30T15:56:29Z", "hours": 0.3519, "text": "All has been done on jan ✌️"}]...
|
Title: My awesome macropad! by @Mrdark | Stardance Title: My awesome macropad! by @Mrdark | Stardance
Devlogs:
All has been done on jan ✌️...
|
1792738275.381293
|
1793343075.381293
|
|
4651
|
My awesome macropad! by @Lucka | Stardance
|
Lucka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Lucka | Stardance
|
1792738274.4746828
|
1793343074.4746828
|
|
38203
|
My own site! by @Ved13 | Stardance
|
Ved13
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Ved13 | Stardance
|
1792738273.622949
|
1793343073.622949
|
|
32080
|
Prosthetic Hand by @Jaswant | Stardance
|
Jaswant
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Prosthetic Hand by @Jaswant | Stardance
|
1792738272.7849333
|
1793343072.7849333
|
|
26310
|
WarioWare Game by @huzia | Stardance
|
huzia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @huzia | Stardance
|
1792738271.9095166
|
1793343071.9095166
|
|
28130
|
Tracely by @puneetnith28 | Stardance
|
puneetnith28
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tracely by @puneetnith28 | Stardance
|
1792738271.0666833
|
1793343071.0666833
|
|
9928
|
My awesome macropad! by @foose_ian | Stardance
|
foose_ian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @foose_ian | Starda Title: My awesome macropad! by @foose_ian | Stardance...
|
1792738270.1708188
|
1793343070.1708188
|
|
38785
|
My own site! by @Ishhh | Stardance
|
Ishhh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Ishhh | Stardance
|
1792738269.302376
|
1793343069.302376
|
|
3758
|
My first slack bot! by @phol | Stardance
|
phol
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @phol | Stardance
|
1792738268.4404373
|
1793343068.4404373
|
|
22885
|
Russian Roulette by @jachym_fukal | Stardance
|
jachym_fukal
|
0
|
0.57
|
0
|
[]
|
[{"post_id": 24755, "ts": "202 [{"post_id": 24755, "ts": "2026-07-08T15:20:14Z", "hours": 0.5664, "text": "Built a Nerf Russian Roulette game One chamber fires, the rest don’t, and if you’re the unlucky one the gun rats you out with a loud active buzzer. The core problem was detecting whether a dart actually left the barrel: tried a light sensor/emitter pair across the nozzle first, but alignment was a nightmare and I scrapped it after it kept false-triggering. Ended up wrapping bare wire around the inside of the nozzle and foiling the dart tip, when it passes through, it bridges the circuit and sends a signal. Finding a wire routing that stayed put, didn’t short against itself, but was still close enough to make contact took about two hours of fiddling. Next step is to add a electric shocker, which has more dramatic effect, but I am still figuring out the best way to do that without overcomplicating the handle."}]...
|
Title: Russian Roulette by @jachym_fukal | Stardan Title: Russian Roulette by @jachym_fukal | Stardance
Devlogs:
Built a Nerf Russian Roulette game One chamber fires, the rest don’t, and if you’re the unlucky one the gun rats you out with a loud active buzzer. The core problem was detecting whether a dart actually left the barrel: tried a light sensor/emitter pair across the nozzle first, but alignment was a nightmare and I scrapped it after it kept false-triggering. Ended up wrapping bare wire around the inside of the nozzle and foiling the dart tip, when it passes through, it bridges the circuit and sends a signal. Finding a wire routing that stayed put, didn’t short against itself, but was still close enough to make contact took about two hours of fiddling. Next step is to add a electric shocker, which has more dramatic effect, but I am still figuring out the best way to do that without overcomplicating the handle....
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1792738267.5559232
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1793343067.5559232
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8967
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My first slack bot! by @AraGold7 | Stardance
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AraGold7
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0
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0.0
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0
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Title: My first slack bot! by @AraGold7 | Stardanc Title: My first slack bot! by @AraGold7 | Stardance...
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1792738266.7019415
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1793343066.7019415
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28272
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Waddlie Engine by @Yunus_Emre | Stardance
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Yunus_Emre
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0
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9.02
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0
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[{"post_id": 20315, "ts": "202 [{"post_id": 20315, "ts": "2026-07-01T21:39:58Z", "hours": 1.8122, "text": "Hi gng! I got some updates ============================================================ First: As u can see we can now render our benvy window inside browser(dont mind spinny guy at back he is happy) ============================================================Also at previus devblog we had blocky blocks that we can code. Dont worry they are just hiding. Im gona get them back when we are attaching systems to components(Btw i forgot Entity names at Turkish they are just the character, cam and the floor)"}, {"post_id": 19977, "ts": "2026-07-01T13:29:01Z", "hours": 4.5728, "text": "Hi gng! I just finished the first usable demo of the webpage for my game engine. On this page, you can build games using logic blocks just like Scratch or mBlock, but with a massive twist: you can compile your games directly to native desktop or the web.It’s powered by Rust’s Bevy engine under the hood. Instead of relying on the cheap JavaScript loops of Construct 3 or the super heavy, slow Scratch VM, it compiles directly to WebAssembly with WebGPU for the browser, or a native .exe.It runs unbelievably fast, it’s going to be incredibly easy to use, and it already features full 3D support with shaders and raw .glb model loading! Up next on the roadmap, I’m adding animation state machines and a custom terrain builder."}, {"post_id": 18723, "ts": "2026-06-29T22:12:48Z", "hours": 2.6356, "text": "Today I made the engine’s scene generator! So we can generate whole scenes from just a .json file now. Also by dragging objects and shortcuts we can manipulate them. At first I tried with gizmos, but because I forgot to multiply our cursor position with our projection matrix, I got a scale bug while dragging and our character became spaghetti!"}]...
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Title: Waddlie Engine by @Yunus_Emre | Stardance
Title: Waddlie Engine by @Yunus_Emre | Stardance
Devlogs:
Today I made the engine’s scene generator! So we can generate whole scenes from just a .json file now. Also by dragging objects and shortcuts we can manipulate them. At first I tried with gizmos, but because I forgot to multiply our cursor position with our projection matrix, I got a scale bug while dragging and our character became spaghetti!
Hi gng! I just finished the first usable demo of the webpage for my game engine. On this page, you can build games using logic blocks just like Scratch or mBlock, but with a massive twist: you can compile your games directly to native desktop or the web.It’s powered by Rust’s Bevy engine under the hood. Instead of relying on the cheap JavaScript loops of Construct 3 or the super heavy, slow Scratch VM, it compiles directly to WebAssembly with WebGPU for the browser, or a native .exe.It runs unbelievably fast, it’s going to be incredibly easy to use, and it already features full 3D support with shaders and raw .glb model loading! Up next on the roadmap, I’m adding animation state machines and a custom terrain builder.
Hi gng! I got some updates ============================================================ First: As u can see we can now render our benvy window inside browser(dont mind spinny guy at back he is happy) ============================================================Also at previus devblog we had blocky blocks that we can code. Dont worry they are just hiding. Im gona get them back when we are attaching systems to components(Btw i forgot Entity names at Turkish they are just the character, cam and the floor)...
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1792738265.8099747
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1793343065.8099747
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34799
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My first slack bot! by @Ashvik_nayyar | Stardance
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Ashvik_nayyar
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0
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0.0
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0
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Title: My first slack bot! by @Ashvik_nayyar | Sta Title: My first slack bot! by @Ashvik_nayyar | Stardance...
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1792738264.9400024
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1793343064.9400024
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