|
40003
|
Frictionless by @krysh | Stardance
|
krysh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @krysh | Stardance
|
1792547511.3667817
|
1793152311.3667817
|
|
25713
|
Fan for summer by @Filipko | Stardance
|
Filipko
|
0
|
0.63
|
0
|
[]
|
[{"post_id": 26132, "ts": "202 [{"post_id": 26132, "ts": "2026-07-10T19:01:46Z", "hours": 0.6333, "text": "So I have finished my 3D modeling of a small fan on table, I hope this project will be accapted, I spent about 7 hours on it. And I believe this will actually work as it should!"}]...
|
Title: Fan for summer by @Filipko | Stardance
Dev Title: Fan for summer by @Filipko | Stardance
Devlogs:
So I have finished my 3D modeling of a small fan on table, I hope this project will be accapted, I spent about 7 hours on it. And I believe this will actually work as it should!...
|
1792547510.2578723
|
1793152310.2578723
|
|
37581
|
FlaxOS by @AxuHaxerus | Stardance
|
AxuHaxerus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: FlaxOS by @AxuHaxerus | Stardance
|
1792547509.3741581
|
1793152309.3741581
|
|
40569
|
Untitled project by @wildethings | Stardance
|
wildethings
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @wildethings | Stardanc Title: Untitled project by @wildethings | Stardance...
|
1792547508.5237978
|
1793152308.5237978
|
|
38174
|
Building an F-1 rocket engine online and testing i Building an F-1 rocket engine online and testing it in a simulator by @mkkpatrawala | Stardance...
|
mkkpatrawala
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Building an F-1 rocket engine online and te Title: Building an F-1 rocket engine online and testing it in a simulator by @mkkpatrawala | Stardance...
|
1792547507.6839824
|
1793152307.6839824
|
|
35470
|
Frictionless by @mona_45 | Stardance
|
mona_45
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @mona_45 | Stardance
|
1792547506.8194432
|
1793152306.8194432
|
|
16812
|
college tinder by @maryamka | Stardance
|
maryamka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: college tinder by @maryamka | Stardance
|
1792547505.9788718
|
1793152305.9788718
|
|
13192
|
Custom Devboard by @Jameswren | Stardance
|
Jameswren
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Custom Devboard by @Jameswren | Stardance
|
1792547505.1380208
|
1793152305.1380208
|
|
17066
|
Project: BLACKHAWK by @oMeatball | Stardance
|
oMeatball
|
0
|
0.51
|
0
|
[]
|
[{"post_id": 7626, "ts": "2026 [{"post_id": 7626, "ts": "2026-06-12T19:04:38Z", "hours": 0.5089, "text": "Code is Finished. Now for testing!!"}]...
|
Title: Project: BLACKHAWK by @oMeatball | Stardanc Title: Project: BLACKHAWK by @oMeatball | Stardance
Devlogs:
Code is Finished. Now for testing!!...
|
1792547504.2814484
|
1793152304.2814484
|
|
37416
|
WarioWare Game by @Ezay | Stardance
|
Ezay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Ezay | Stardance
|
1792547503.4447324
|
1793152303.4447324
|
|
33457
|
Untitled project by @surzukurdo | Stardance
|
surzukurdo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @surzukurdo | Stardance
|
1792547502.5827818
|
1793152302.5827818
|
|
24243
|
My awesome macropad! by @meiswater | Stardance
|
meiswater
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @meiswater | Starda Title: My awesome macropad! by @meiswater | Stardance...
|
1792547501.715637
|
1793152301.715637
|
|
28441
|
My first slack bot! by @jeromsoetewey | Stardance
|
jeromsoetewey
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @jeromsoetewey | Sta Title: My first slack bot! by @jeromsoetewey | Stardance...
|
1792547500.8788254
|
1793152300.8788254
|
|
2541
|
My first slack bot! by @quanti | Stardance
|
quanti
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @quanti | Stardance
|
1792547500.0210836
|
1793152300.0210836
|
|
22657
|
My Macropad by @crosekelly2027 | Stardance
|
crosekelly2027
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Macropad by @crosekelly2027 | Stardance
|
1792547499.1636982
|
1793152299.1636982
|
|
35847
|
My first slack bot! by @dorttepeselin | Stardance
|
dorttepeselin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @dorttepeselin | Sta Title: My first slack bot! by @dorttepeselin | Stardance...
|
1792547498.3058279
|
1793152298.3058279
|
|
2009
|
Draaal's GameBoy Emulator by @Draaal | Stardan Draaal's GameBoy Emulator by @Draaal | Stardance...
|
Draaal
|
0
|
14.46
|
0
|
[]
|
[{"post_id": 26320, "ts": "202 [{"post_id": 26320, "ts": "2026-07-11T01:43:41Z", "hours": 1.51, "text": "Devlog #4: Stack Overflow After finding that it works last devlog, it didn’t actually work, because all my other roms kept crashing with stack overflow error. I, of course, started searching for an infinite loop (as one does when confronted with a stack overflow), but this was my first EVER stack overflow without an infite loop. Just shouldn’t have put 32 KiB of ROM on the stack. For anyone wondering, the rom I showed used a variable length cartridge and was because of that already on the heap. I also did some minor refactoring: The header utility has now its own crate I use anyhow for errors Removed tons of obsolete comments and prints Header details can now be printed to the console for debugging"}, {"post_id": 19881, "ts": "2026-07-01T09:36:04Z", "hours": 9.2656, "text": "Devlog #3: I’m back It’s been a while since my last devlog, I lost interest in this project and was off playing XCOM 2 again (such a good game!). The main reason why I lost motivation is that I spent forever trying to get it to display anything but a blank white screen. Now I wanted to write that I will keep trying, but when generating a image for the devlog it actually worked. I have honestly no idea what changed, but neither do I care. We are so back! Oh, also there is memory inspection for debugging now."}, {"post_id": 498, "ts": "2026-06-01T23:40:37Z", "hours": 1.2872, "text": "Devlog #2: MBCs and loading ROMs I finished support for MBC1 and added automatic recognition of the MBC version when loading a ROM. Then I added GitHub Releases (in theory - there aren’t any actual releases yet), as always it was a chore and took way too long. I also added the little label you see in the screenshot to have something to show here."}, {"post_id": 439, "ts": "2026-06-01T20:58:41Z", "hours": 2.3994, "text": "Devlog #1: An introduction Since I have started this project before Stardance there is quite a lot to tell: I implemented (almost) all of the cpu instructions, then I added memory, so it can actually run something. Then I added this wonderful UI you can see in the screenshot (my first UI that doesn’t completely suck, Yay!) and added some MBCs - needed to support different cartridges. The next goal is of course to get it to draw some things to the screen. Might have to screw around with GitHub Releases first though, setting that up is always such a pain. Anyways, that’s it for now, next one will be a bit more detailed. Cheers!"}]...
|
Title: Draaal's GameBoy Emulator by @Draaal | Title: Draaal's GameBoy Emulator by @Draaal | Stardance
Devlogs:
Devlog #1: An introduction Since I have started this project before Stardance there is quite a lot to tell: I implemented (almost) all of the cpu instructions, then I added memory, so it can actually run something. Then I added this wonderful UI you can see in the screenshot (my first UI that doesn’t completely suck, Yay!) and added some MBCs - needed to support different cartridges. The next goal is of course to get it to draw some things to the screen. Might have to screw around with GitHub Releases first though, setting that up is always such a pain. Anyways, that’s it for now, next one will be a bit more detailed. Cheers!
Devlog #2: MBCs and loading ROMs I finished support for MBC1 and added automatic recognition of the MBC version when loading a ROM. Then I added GitHub Releases (in theory - there aren’t any actual releases yet), as always it was a chore and took way too long. I also added the little label you see in the screenshot to have something to show here.
Devlog #3: I’m back It’s been a while since my last devlog, I lost interest in this project and was off playing XCOM 2 again (such a good game!). The main reason why I lost motivation is that I spent forever trying to get it to display anything but a blank white screen. Now I wanted to write that I will keep trying, but when generating a image for the devlog it actually worked. I have honestly no idea what changed, but neither do I care. We are so back! Oh, also there is memory inspection for debugging now.
Devlog #4: Stack Overflow After finding that it works last devlog, it didn’t actually work, because all my other roms kept crashing with stack overflow error. I, of course, started searching for an infinite loop (as one does when confronted with a stack overflow), but this was my first EVER stack overflow without an infite loop. Just shouldn’t have put 32 KiB of ROM on the stack. For anyone wondering, the rom I showed used a variable length cartridge and was because of that already on the heap. I also did some minor refactoring: The header utility has now its own crate I use anyhow for errors Removed tons of obsolete comments and prints Header details can now be printed to the console for debugging...
|
1792547497.4311523
|
1793152297.4311523
|
|
23967
|
A Spaceship Keychain by @melisss | Stardance
|
melisss
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Spaceship Keychain by @melisss | Stardanc Title: A Spaceship Keychain by @melisss | Stardance...
|
1792547496.5887353
|
1793152296.5887353
|
|
4452
|
Researca! by @araadh3111 | Stardance
|
araadh3111
|
0
|
26.2
|
0
|
[]
|
[{"post_id": 7501, "ts": "2026 [{"post_id": 7501, "ts": "2026-06-12T14:44:02Z", "hours": 1.7342, "text": "Done adding the library feature!! in researca try it out at https://research-copilot-sigma.vercel.app/library"}, {"post_id": 6878, "ts": "2026-06-11T15:13:38Z", "hours": 2.0897, "text": "Changed the ui of Researca fromlight manuscript theme to dark night theme"}, {"post_id": 6763, "ts": "2026-06-11T10:22:00Z", "hours": 22.3761, "text": "This Is Day 16 of Being the senior engineer of Researca and its my first devlog too, first lets start with what is Researca? To make countable contributions in science, scientists all over the world publish papers to record their discovery, methodology and The whole process done to publish that paper. This whole process consumes loads of time off the scientists table and doing it manually makes it reallly really hard for a scientist to finally publish a paper, we can understand it better by taking an example of a coder, He knows how to code but he takes too much time to code a full fledged app and then misses on the most important part of coding i.e. Shipping his/her project. I myself wanted to introduce myself to world of research by writing a paper on prosthetic arms, but then I realised this whole process is really difficult, scraping papers for gaps, reading 100’s of papers every month spending months on literature review. Thats why I built Researca and I am currently building it, Researca is an Ai Assistant ( not a wrapper) that ranks and synthesizes all the papers in ure field, it is like a workspace for a scientist(like notion) It has library feature, And Im currently building agentic Ai workflow to automate the research process, I have even collected feedback from 2 professors regarding what they find hard in their research process, researca comes with comparitive matrix and writing tool too!, here is the link to try Researca, Constant improvements are being made by me to improve researca each day!try it out at –> https://research-copilot-sigma.vercel.app/"}]...
|
Title: Researca! by @araadh3111 | Stardance
Devlo Title: Researca! by @araadh3111 | Stardance
Devlogs:
This Is Day 16 of Being the senior engineer of Researca and its my first devlog too, first lets start with what is Researca? To make countable contributions in science, scientists all over the world publish papers to record their discovery, methodology and The whole process done to publish that paper. This whole process consumes loads of time off the scientists table and doing it manually makes it reallly really hard for a scientist to finally publish a paper, we can understand it better by taking an example of a coder, He knows how to code but he takes too much time to code a full fledged app and then misses on the most important part of coding i.e. Shipping his/her project. I myself wanted to introduce myself to world of research by writing a paper on prosthetic arms, but then I realised this whole process is really difficult, scraping papers for gaps, reading 100’s of papers every month spending months on literature review. Thats why I built Researca and I am currently building it, Researca is an Ai Assistant ( not a wrapper) that ranks and synthesizes all the papers in ure field, it is like a workspace for a scientist(like notion) It has library feature, And Im currently building agentic Ai workflow to automate the research process, I have even collected feedback from 2 professors regarding what they find hard in their research process, researca comes with comparitive matrix and writing tool too!, here is the link to try Researca, Constant improvements are being made by me to improve researca each day!try it out at –> https://research-copilot-sigma.vercel.app/
Changed the ui of Researca fromlight manuscript theme to dark night theme
Done adding the library feature!! in researca try it out at https://research-copilot-sigma.vercel.app/library...
|
1792547495.692905
|
1793152295.692905
|
|
13419
|
Masaki OS My very own WebOS by @masaki | Stardance
|
masaki
|
0
|
16.3
|
0
|
[]
|
[{"post_id": 10392, "ts": "202 [{"post_id": 10392, "ts": "2026-06-17T02:25:05Z", "hours": 1.9544, "text": "added a working browser the next step is to add comunication between the browser and the os so you can browse through apps and install them in the os"}, {"post_id": 10240, "ts": "2026-06-16T21:25:16Z", "hours": 2.0164, "text": "multiple app support added nextup is to finish the browser and the file manager i also need to add a terminal and a config so might finish adding the windows of those first also: modified windows so they are blue now, i want to add circled corners instead of the square corners i have now"}, {"post_id": 9711, "ts": "2026-06-16T03:54:14Z", "hours": 2.6811, "text": "added transparency to windows and and made a proper app editor -i had to add the same rendering system i use in the general os to the window. whats next? -add another app via an appstore you use via the internet app"}, {"post_id": 7312, "ts": "2026-06-12T05:53:54Z", "hours": 3.4819, "text": "made the main page have more color and finished the bar of apps to make them have a more me style to them also in the code i added support for buttons inside the processes what’s next? add a store (its gonna be easier than before thanks that i added a better processes managing) add a browser (i got high hopes i can just give you a c++ programm to run the proxy into the web os) what i want to add next? add making your own processes via android studio you should be able to make an app that works both on android an on masaki os IF you make the app a mono dex or you configure the app to generate a .dex specifically to work with masaki os while it still work on android"}, {"post_id": 6031, "ts": "2026-06-10T03:49:54Z", "hours": 1.4642, "text": "✨Basic Landing page. needs more work but works. together in the same page there is the 🎨 ui editor you will be able to use it in the future to publish apps into a store or at least i hope to"}, {"post_id": 5959, "ts": "2026-06-09T23:47:36Z", "hours": 4.7014, "text": "🎨my default bkg image for my web os is finished :D this took me 4hours already. whats next for me: -add a web browser -add animations -add a config to it -possibly add a store and a code editor"}]...
|
Title: Masaki OS My very own WebOS by @masaki | St Title: Masaki OS My very own WebOS by @masaki | Stardance
Devlogs:
🎨my default bkg image for my web os is finished :D this took me 4hours already. whats next for me: -add a web browser -add animations -add a config to it -possibly add a store and a code editor
✨Basic Landing page. needs more work but works. together in the same page there is the 🎨 ui editor you will be able to use it in the future to publish apps into a store or at least i hope to
made the main page have more color and finished the bar of apps to make them have a more me style to them also in the code i added support for buttons inside the processes what’s next? add a store (its gonna be easier than before thanks that i added a better processes managing) add a browser (i got high hopes i can just give you a c++ programm to run the proxy into the web os) what i want to add next? add making your own processes via android studio you should be able to make an app that works both on android an on masaki os IF you make the app a mono dex or you configure the app to generate a .dex specifically to work with masaki os while it still work on android
added transparency to windows and and made a proper app editor -i had to add the same rendering system i use in the general os to the window. whats next? -add another app via an appstore you use via the internet app
multiple app support added nextup is to finish the browser and the file manager i also need to add a terminal and a config so might finish adding the windows of those first also: modified windows so they are blue now, i want to add circled corners instead of the square corners i have now
added a working browser the next step is to add comunication between the browser and the os so you can browse through apps and install them in the os...
|
1792547494.5573459
|
1793152294.5573459
|
|
5205
|
Untitled project by @priyanshujhaa753 | Stardance
|
priyanshujhaa753
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @priyanshujhaa753 | Sta Title: Untitled project by @priyanshujhaa753 | Stardance...
|
1792547493.7238684
|
1793152293.7238684
|
|
1860
|
Untitled project by @sparrow_the_crow | Stardance
|
sparrow_the_crow
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sparrow_the_crow | Sta Title: Untitled project by @sparrow_the_crow | Stardance...
|
1792547492.8875737
|
1793152292.8875737
|
|
37965
|
my APOD site by @Jakud | Stardance
|
Jakud
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @Jakud | Stardance
|
1792547492.0331497
|
1793152292.0331497
|
|
27202
|
My awesome macropad! by @Marito | Stardance
|
Marito
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Marito | Stardance
|
1792547491.1775944
|
1793152291.1775944
|
|
19891
|
My awesome macropad! by @IanOnSight | Stardance
|
IanOnSight
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @IanOnSight | Stard Title: My awesome macropad! by @IanOnSight | Stardance...
|
1792547486.2923627
|
1793152286.2923627
|
|
938
|
My awesome macropad! by @kanchankumari1992214 | St My awesome macropad! by @kanchankumari1992214 | Stardance...
|
kanchankumari1992214
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @kanchankumari19922 Title: My awesome macropad! by @kanchankumari1992214 | Stardance...
|
1792547485.432366
|
1793152285.432366
|
|
39494
|
LTT screwdriver holster by @Vortex1 | Stardance
|
Vortex1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: LTT screwdriver holster by @Vortex1 | Stard Title: LTT screwdriver holster by @Vortex1 | Stardance...
|
1792547484.6013737
|
1793152284.6013737
|
|
34520
|
My first slack bot! by @keya | Stardance
|
keya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @keya | Stardance
|
1792547483.7636266
|
1793152283.7636266
|
|
32548
|
My own site! by @zayzaygamer007 | Stardance
|
zayzaygamer007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @zayzaygamer007 | Stardance
|
1792547482.9177241
|
1793152282.9177241
|
|
17098
|
galaxy desk by @uvraj | Stardance
|
uvraj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: galaxy desk by @uvraj | Stardance
|
1792547482.0688293
|
1793152282.0688293
|
|
20135
|
My awesome macropad! by @Rithvik12 | Stardance
|
Rithvik12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Rithvik12 | Starda Title: My awesome macropad! by @Rithvik12 | Stardance...
|
1792547481.2107913
|
1793152281.2107913
|
|
26172
|
DIY Steering wheel by @bullstrike | Stardance
|
bullstrike
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DIY Steering wheel by @bullstrike | Stardan Title: DIY Steering wheel by @bullstrike | Stardance...
|
1792547480.35873
|
1793152280.35873
|
|
14797
|
My very own WebOS by @BradsBuilds | Stardance
|
BradsBuilds
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @BradsBuilds | Stardan Title: My very own WebOS by @BradsBuilds | Stardance...
|
1792547479.504625
|
1793152279.504625
|
|
22240
|
My very own WebOS by @anaya | Stardance
|
anaya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @anaya | Stardance
|
1792547478.6685948
|
1793152278.6685948
|
|
3382
|
Advanced Weather Station by @CircuitCyborg | Stard Advanced Weather Station by @CircuitCyborg | Stardance...
|
CircuitCyborg
|
0
|
15.05
|
0
|
[]
|
[{"post_id": 68863, "ts": "202 [{"post_id": 68863, "ts": "2026-09-15T22:07:30Z", "hours": 9.1072, "text": "Well Well Well Seems a few months have passed since my last devlog. I guess it’s time to update the two people watching (HI). In the last few months I have completed it seems about 9 hours of tracked time. In this time I have: Reworked how the base station PCB is designed for better ergonomics, created V1 of the Base station case, the Power injector case V1, Wind Direction module V1, the outdoor temp and humidity sensor module V1. I also began working on attaching the sensor modules to the sensor tree. Up next create a base code to make this function, and redesign the base station case for the new form of the base station PCB. I will also begin to set up the shipping Repository for the project. Now that I’ve shown that I’m still alive, signing out for the next few days since the virtual event is almost over."}, {"post_id": 5171, "ts": "2026-06-08T21:05:11Z", "hours": 5.9472, "text": "PCB Design. Over the last week, I have created the schematic and footprint for the Base station, and the POE Injector. I then created a few different versions throughout the week for the sensor module. One version had the compute module separate from the sensors to be able to place the Pico for computation indoors, then just have an RJ45 cable between that and the sensors. The next version attached almost all sensors to the compute module to simplify, and used potentiometers for the wind speed and direction. The current version uses hall effect sensors for a rain gauge, wind speed, and wind direction. More updates soon."}]...
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Title: Advanced Weather Station by @CircuitCyborg Title: Advanced Weather Station by @CircuitCyborg | Stardance
Devlogs:
PCB Design. Over the last week, I have created the schematic and footprint for the Base station, and the POE Injector. I then created a few different versions throughout the week for the sensor module. One version had the compute module separate from the sensors to be able to place the Pico for computation indoors, then just have an RJ45 cable between that and the sensors. The next version attached almost all sensors to the compute module to simplify, and used potentiometers for the wind speed and direction. The current version uses hall effect sensors for a rain gauge, wind speed, and wind direction. More updates soon.
Well Well Well Seems a few months have passed since my last devlog. I guess it’s time to update the two people watching (HI). In the last few months I have completed it seems about 9 hours of tracked time. In this time I have: Reworked how the base station PCB is designed for better ergonomics, created V1 of the Base station case, the Power injector case V1, Wind Direction module V1, the outdoor temp and humidity sensor module V1. I also began working on attaching the sensor modules to the sensor tree. Up next create a base code to make this function, and redesign the base station case for the new form of the base station PCB. I will also begin to set up the shipping Repository for the project. Now that I’ve shown that I’m still alive, signing out for the next few days since the virtual event is almost over....
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1792547477.79242
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1793152277.79242
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|
100
|
Untitled by @RS | Stardance
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RS
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @RS | Stardance
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1792547476.8790448
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1793152276.8790448
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23041
|
Untitled by @isabellay88 | Stardance
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isabellay88
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @isabellay88 | Stardance
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1792547476.020171
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1793152276.020171
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21342
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Movement Shooter by @Liechie | Stardance
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Liechie
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0
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0.0
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0
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[]
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[]
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Title: Movement Shooter by @Liechie | Stardance
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1792547475.1795535
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1793152275.1795535
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33105
|
Solar powered water distiletion plant by @abrarhas Solar powered water distiletion plant by @abrarhasin533 | Stardance...
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abrarhasin533
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0
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0.0
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0
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[]
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[]
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Title: Solar powered water distiletion plant by @a Title: Solar powered water distiletion plant by @abrarhasin533 | Stardance...
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1792547474.3480866
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1793152274.3480866
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5374
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Gesture Based Robotic Arm by @laukik | Stardance
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laukik
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0
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0.0
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0
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[]
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[]
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Title: Gesture Based Robotic Arm by @laukik | Star Title: Gesture Based Robotic Arm by @laukik | Stardance...
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1792547473.5095155
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1793152273.5095155
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19383
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ESP32-S3 AI Assistant by @smitamaw | Stardance
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smitamaw
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0
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3.2
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0
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[]
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[{"post_id": 58561, "ts": "202 [{"post_id": 58561, "ts": "2026-08-31T00:34:30Z", "hours": 1.7589, "text": "Code has been updated to use the Gemini Live model specifically designed for back-and-forth voice interaction. This allows for smoother responses and more consistent output. Code & docs are at: https://github.com/smitamw/esp32s3-assistant"}, {"post_id": 17911, "ts": "2026-06-28T20:57:16Z", "hours": 1.0258, "text": "I replaced the old system of 2 models with a new system where the desktop assistant only uses a single Gemini Live model. This results in faster response times and higher API call limits. You can find it at https://github.com/smitamw/esp32s3-assistant . (The image is unrelated.)"}, {"post_id": 9630, "ts": "2026-06-16T01:06:34Z", "hours": 0.4167, "text": "This is the initial ESP32-S3 assistant project that I created before I joined Stardance. It consists of an ESP32S3 board, an extension board, a momentary pushbutton, MAX98357A amplifier, INMP441 microphone and a small speaker for output."}]...
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Title: ESP32-S3 AI Assistant by @smitamaw | Starda Title: ESP32-S3 AI Assistant by @smitamaw | Stardance
Devlogs:
This is the initial ESP32-S3 assistant project that I created before I joined Stardance. It consists of an ESP32S3 board, an extension board, a momentary pushbutton, MAX98357A amplifier, INMP441 microphone and a small speaker for output.
I replaced the old system of 2 models with a new system where the desktop assistant only uses a single Gemini Live model. This results in faster response times and higher API call limits. You can find it at https://github.com/smitamw/esp32s3-assistant . (The image is unrelated.)
Code has been updated to use the Gemini Live model specifically designed for back-and-forth voice interaction. This allows for smoother responses and more consistent output. Code & docs are at: https://github.com/smitamw/esp32s3-assistant...
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1792547472.626539
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1793152272.626539
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18644
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A 3d model by @raysmithisailve67_2 | Stardance
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raysmithisailve67_2
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0
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0.0
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0
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[]
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[]
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Title: A 3d model by @raysmithisailve67_2 | Starda Title: A 3d model by @raysmithisailve67_2 | Stardance...
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1792547471.0244164
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1793152271.0244164
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20334
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Untitled by @Jaxxson99 | Stardance
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Jaxxson99
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0
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0.0
|
0
|
[]
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[]
|
Title: Untitled by @Jaxxson99 | Stardance
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1792547469.824895
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1793152269.824895
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39999
|
My very own WebOS by @rajaryan1492007 | Stardance
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rajaryan1492007
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0
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0.0
|
0
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[]
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[]
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Title: My very own WebOS by @rajaryan1492007 | Sta Title: My very own WebOS by @rajaryan1492007 | Stardance...
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1792547468.9747376
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1793152268.9747376
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9787
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Physics Simulation Suite by @Sockmuffin | Stardanc Physics Simulation Suite by @Sockmuffin | Stardance...
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Sockmuffin
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0
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3.28
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0
|
[]
|
[{"post_id": 15080, "ts": "202 [{"post_id": 15080, "ts": "2026-06-24T14:39:03Z", "hours": 3.2828, "text": "Set up base github page, added two sample readme applets to showcase the embedding of matter.js into the project."}]...
|
Title: Physics Simulation Suite by @Sockmuffin | S Title: Physics Simulation Suite by @Sockmuffin | Stardance
Devlogs:
Set up base github page, added two sample readme applets to showcase the embedding of matter.js into the project....
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1792547468.104707
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1793152268.104707
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20733
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Athletica by @Kavya_Maliye | Stardance
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Kavya_Maliye
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0
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0.0
|
0
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[]
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[]
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Title: Athletica by @Kavya_Maliye | Stardance
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1792547467.2557893
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1793152267.2557893
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30034
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The Lantern Keeper by @RedBlue | Stardance
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RedBlue
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0
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1.43
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0
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[]
|
[{"post_id": 31033, "ts": "202 [{"post_id": 31033, "ts": "2026-07-19T03:01:28Z", "hours": 1.4292, "text": "The Last Lantern Keeper is a 2D story-driven adventure platformer built in Unity 6 with C#. The game follows a lone Lantern Keeper on a journey to restore light to a world consumed by darkness by relighting ancient lighthouses. Its signature mechanic is the Living Shadow, where the player’s own shadow comes to life and becomes a deadly enemy whenever the lantern’s light goes out. This week marked the beginning of development, focusing on building the project’s core gameplay foundation. I spent time learning the fundamentals of Unity’s 2D workflow and C# scripting while implementing the player controller. So far, I’ve successfully added horizontal movement, jumping, and a reliable ground-check system using Unity’s 2D physics. Although the current scene uses simple placeholder objects, it provides a solid environment for testing movement before introducing artwork and game mechanics. Establishing a responsive player controller is an important first milestone, as every future feature—from the lantern system to puzzles and the Living Shadow mechanic—will build upon it. Next, I’ll continue refining player movement and begin implementing the lantern’s core functionality."}]...
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Title: The Lantern Keeper by @RedBlue | Stardance
Title: The Lantern Keeper by @RedBlue | Stardance
Devlogs:
The Last Lantern Keeper is a 2D story-driven adventure platformer built in Unity 6 with C#. The game follows a lone Lantern Keeper on a journey to restore light to a world consumed by darkness by relighting ancient lighthouses. Its signature mechanic is the Living Shadow, where the player’s own shadow comes to life and becomes a deadly enemy whenever the lantern’s light goes out. This week marked the beginning of development, focusing on building the project’s core gameplay foundation. I spent time learning the fundamentals of Unity’s 2D workflow and C# scripting while implementing the player controller. So far, I’ve successfully added horizontal movement, jumping, and a reliable ground-check system using Unity’s 2D physics. Although the current scene uses simple placeholder objects, it provides a solid environment for testing movement before introducing artwork and game mechanics. Establishing a responsive player controller is an important first milestone, as every future feature—from the lantern system to puzzles and the Living Shadow mechanic—will build upon it. Next, I’ll continue refining player movement and begin implementing the lantern’s core functionality....
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1792547466.4007587
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1793152266.4007587
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40294
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Untitled project by @azizbekaka | Stardance
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azizbekaka
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @azizbekaka | Stardance
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1792547465.5390263
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1793152265.5390263
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30982
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My very own WebOS by @eliya | Stardance
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eliya
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @eliya | Stardance
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1792547464.6746361
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1793152264.6746361
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37744
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Untitled by @LM | Stardance
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LM
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @LM | Stardance
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1792547463.8463821
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1793152263.8463821
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