|
68528
|
1 by @Veeraj | Stardance
|
Veeraj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 1 by @Veeraj | Stardance
|
1792471957.075754
|
1793076757.075754
|
|
68526
|
My awesome macropad! by @ZipNUke | Stardance
|
ZipNUke
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ZipNUke | Stardanc Title: My awesome macropad! by @ZipNUke | Stardance...
|
1792471952.593921
|
1793076752.593921
|
|
68525
|
Cool game by @burntcookie_hara | Stardance
|
burntcookie_hara
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cool game by @burntcookie_hara | Stardance
|
1792471951.734884
|
1793076751.734884
|
|
68524
|
My awesome macropad! by @maddock_eli17 | Stardance
|
maddock_eli17
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @maddock_eli17 | St Title: My awesome macropad! by @maddock_eli17 | Stardance...
|
1792471950.8722835
|
1793076750.8722835
|
|
68523
|
WarioWare Game by @thebigappl | Stardance
|
thebigappl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @thebigappl | Stardance
|
1792471950.029231
|
1793076750.029231
|
|
68522
|
Portfolio by @AmritisSmart | Stardance
|
AmritisSmart
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Portfolio by @AmritisSmart | Stardance
|
1792471949.1938672
|
1793076749.1938672
|
|
68521
|
gUITAR by @burntcookie_hara | Stardance
|
burntcookie_hara
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: gUITAR by @burntcookie_hara | Stardance
|
1792471948.3548229
|
1793076748.3548229
|
|
68517
|
Single-PCB ESP32 SlimeVR Tracker by @qwdavid | Sta Single-PCB ESP32 SlimeVR Tracker by @qwdavid | Stardance...
|
qwdavid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Single-PCB ESP32 SlimeVR Tracker by @qwdavi Title: Single-PCB ESP32 SlimeVR Tracker by @qwdavid | Stardance...
|
1792471947.5141358
|
1793076747.5141358
|
|
68516
|
WarioWare Game by @JGS | Stardance
|
JGS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @JGS | Stardance
|
1792471946.6683378
|
1793335946.6683378
|
|
68514
|
JUUU by @Andrea | Stardance
|
Andrea
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: JUUU by @Andrea | Stardance
|
1792471945.8230588
|
1793076745.8230588
|
|
68512
|
Office Job Sim by @Nugget_Bwai | Stardance
|
Nugget_Bwai
|
0
|
0.47
|
0
|
[]
|
[{"post_id": 78224, "ts": "202 [{"post_id": 78224, "ts": "2026-10-10T00:52:02Z", "hours": 0.4717, "text": "OFFICE JOB SIM I have started building the map of the game (watch the video)"}]...
|
Title: Office Job Sim by @Nugget_Bwai | Stardance
Title: Office Job Sim by @Nugget_Bwai | Stardance
Devlogs:
OFFICE JOB SIM I have started building the map of the game (watch the video)...
|
1792471944.9784477
|
1793076744.9784477
|
|
68511
|
MDEZ++ by @tyleruploads | Stardance
|
tyleruploads
|
0
|
17.13
|
0
|
[]
|
[{"post_id": 80762, "ts": "202 [{"post_id": 80762, "ts": "2026-10-18T18:30:01Z", "hours": 6.3258, "text": "I can not believe how many features I have added in these six hours! These have been the six most productive hours in my entire life! First of all, MDEZ++ got an icon! I made it in Inkscape! It features “M+” with a little down arrow to the right of the plus sign as a nod to the original Markdown logo. WebAssembly (WASM) support has been added! Now, you can try out MDEZ++ at https://tyleruploads.github.io/mdez/ ! Now, the actions workflow definitely takes longer to run. But it is definitely worth it! This has to be the biggest change here! MDEZ++ now supports every single text-based file format!! This means you could edit normal text files, edit code, write JSON, etc in MDEZ++! It also supports HTML now, which is rendered just like Markdown. This took a lot of code to achieve, because I wouldn’t want to try to render something that can’t be rendered! And the edge cases for this are infinite. I changed the version of Ubuntu used to compile the AppImage from the latest version to version 22.04. You might ask why that is so important. That one change made my project elgible to be at on the appimage.github.io repository ! It is a crowd-sourced directory of available, tested AppImages with data that 3rd-party app stores and software centers can use. Given a URL to an AppImage, it inspects the AppImage and puts it into a community-maintained catalog. I made certain status messages be shown in the status bar at the bottom, including confirmations that the current document has been saved. This makes it so the user doesn’t need to be worried when they click the save button, because they see it was actually savedsaved! I also made it show more errors to the user, so they know what actually goes wrong! For example, instead of just silently returning the open file function whenever they upload a file in an incorrect format, it shows them why the file can’t be uploaded! The split-pane layout now is resizable! I have tried to do this in the past, but faced ridiculous styling issues that made me not pursue it earlier! It made there be a bunch of completely ridiculous padding around the entire application! Fun facts have also been added to MDEZ++! They are shown whenever you open the app. You can also manually trigger the fun facts by clicking their associated action in the help menu."}, {"post_id": 80003, "ts": "2026-10-15T21:28:15Z", "hours": 1.5539, "text": "I just added some nice features to MDEZ++! These are very important features for a Markdown editor. The first feature, which is very obvious to any user, is the added ability to print the current document. If you are wondering, this is obviously to a physical printer. Not a 3D Printer. (I just had to make sure that distinction was made). The second feature, which is also obvious to any user, is the ability to export the current document to an HTML file, instead of just a Markdown file. I really don’t need to explain this much. The third feature is easier said than done. Previously, blockquotes had no special coloring. This is just because of the way Qt rendered the Markdown to HTML. I in no means have any experience in any sort of regexing. Here is the code I had to add to make this work. QString mdText = editor -> toPlainText (); QTextDocument tempDoc ; tempDoc . setMarkdown ( mdText ); QString rawHtml = tempDoc . toHtml (); QRegularExpression qtBlockquoteRegex ( \"<p style= \\\" margin-top:[^;]+; margin-bottom:[^;]+; margin-left:40px; margin-right:40px; [^ \\\" ]* \\\" >(.*?)</p>\" ); QString tableReplacement = \"<table width= \\\" 100% \\\" cellpadding= \\\" 8 \\\" style= \\\" margin: 6px 0px; \\\" >\" \"<tr><td bgcolor= \\\" #f0f0f0 \\\" style= \\\" border-left: 4px solid #007acc; \\\" >\" \"<span style= \\\" color: #555555; \\\" > \\\\ 1</span>\" \"</td></tr>\" \"</table>\" ; rawHtml . replace ( qtBlockquoteRegex , tableReplacement );"}, {"post_id": 79183, "ts": "2026-10-12T22:53:20Z", "hours": 1.1792, "text": "I just made some important changes to MDEZ++! The first of these changes is the most obvious for the user. I created a new status bar at the bottom of the screen! In the bar, it shows the version number, word count, and file path! The next change is that I updated the README file for better SEO. I thought to make this change after I tested searching for my project, and saw it dominates its name in Brave, but loses to a football player named María Méndez Fernández on Google. The final, smallest change, is that I put the README for MDEZ++ on its own GitHub pages site with Jekyll. I I just felt like it. It could also improve search indexing."}, {"post_id": 78841, "ts": "2026-10-11T18:59:51Z", "hours": 1.4686, "text": "I just added an all-new Help bar to MDEZ++, a lightweight Markdown editor written in C++ with the Qt framework. In the Help bar, the following sections are present: About MDEZ++: Shows an about page for MDEZ++ MDEZ++ License: Shows the full MDEZ++ MIT license Markdown Cheat Sheet: Shows the user a Markdown guide I made Keyboard Combinations: Shows the user keyboard combinations they can use in the app Report Issue: Opens a link for the user to open a GitHub Issue Check for Updates: Brings the user to the most recent GitHub Release"}, {"post_id": 78412, "ts": "2026-10-10T18:22:06Z", "hours": 2.36, "text": "I just added complete file opening and saving capabilities to MDEZ++! This actually wasn’t that hard of an addition, but it now turns MDEZ++ into a true Markdown editor (if you forget it doesn’t have a logo other than the automatically generated W logo by Qt)."}, {"post_id": 78355, "ts": "2026-10-10T15:23:01Z", "hours": 3.1242, "text": "I just made the GitHub Actions workflow for MDEZ++! The workflow does 3 things that seem very simple. Here they are: Make the Linux binary Make the Windows binary Publish to GitHub releases It seems easy, right? While it really is NOT! I encountered so many numerous errors doing this! That is because what I am doing sits right at the intersection of many different extremely hard things to do, whether it be caused by the extremely large size of the Qt system, dynamic-linking that is unacceptable for users without Qt, and so many more things. The complexity of debugging this was further exacerbated by one mistake I kept making. I was amending to commits instead of making new ones during the most intense phase of debugging, and I was unaware that amending to commits does NOT update the code for GitHub Actions! My actions workflow is literally 105 lines long! 105 is not a mistype and is truly the length of the workflow. You can check it out here . I have like 50 tabs open of the Qt Documentation and am planning some exciting additions to the project!"}, {"post_id": 77706, "ts": "2026-10-08T00:24:52Z", "hours": 1.1153, "text": "This is my first devlog for MDEZ++! MDEZ++ is a lightweight Markdown editor written in C++, while using the Qt Graphical Framework. This project has already thrown me right back into C++ again, like I was some time ago. Some features I plan to add in the future include saving to and opening files, GitHub GFM Markdown support (right now it is slightly more basic in terms of styling), and much more."}]...
|
Title: MDEZ++ by @tyleruploads | Stardance
Devlog Title: MDEZ++ by @tyleruploads | Stardance
Devlogs:
This is my first devlog for MDEZ++! MDEZ++ is a lightweight Markdown editor written in C++, while using the Qt Graphical Framework. This project has already thrown me right back into C++ again, like I was some time ago. Some features I plan to add in the future include saving to and opening files, GitHub GFM Markdown support (right now it is slightly more basic in terms of styling), and much more.
I just made the GitHub Actions workflow for MDEZ++! The workflow does 3 things that seem very simple. Here they are: Make the Linux binary Make the Windows binary Publish to GitHub releases It seems easy, right? While it really is NOT! I encountered so many numerous errors doing this! That is because what I am doing sits right at the intersection of many different extremely hard things to do, whether it be caused by the extremely large size of the Qt system, dynamic-linking that is unacceptable for users without Qt, and so many more things. The complexity of debugging this was further exacerbated by one mistake I kept making. I was amending to commits instead of making new ones during the most intense phase of debugging, and I was unaware that amending to commits does NOT update the code for GitHub Actions! My actions workflow is literally 105 lines long! 105 is not a mistype and is truly the length of the workflow. You can check it out here . I have like 50 tabs open of the Qt Documentation and am planning some exciting additions to the project!
I just added complete file opening and saving capabilities to MDEZ++! This actually wasn’t that hard of an addition, but it now turns MDEZ++ into a true Markdown editor (if you forget it doesn’t have a logo other than the automatically generated W logo by Qt).
I just added an all-new Help bar to MDEZ++, a lightweight Markdown editor written in C++ with the Qt framework. In the Help bar, the following sections are present: About MDEZ++: Shows an about page for MDEZ++ MDEZ++ License: Shows the full MDEZ++ MIT license Markdown Cheat Sheet: Shows the user a Markdown guide I made Keyboard Combinations: Shows the user keyboard combinations they can use in the app Report Issue: Opens a link for the user to open a GitHub Issue Check for Updates: Brings the user to the most recent GitHub Release
I just made some important changes to MDEZ++! The first of these changes is the most obvious for the user. I created a new status bar at the bottom of the screen! In the bar, it shows the version number, word count, and file path! The next change is that I updated the README file for better SEO. I thought to make this change after I tested searching for my project, and saw it dominates its name in Brave, but loses to a football player named María Méndez Fernández on Google. The final, smallest change, is that I put the README for MDEZ++ on its own GitHub pages site with Jekyll. I I just felt like it. It could also improve search indexing.
I just added some nice features to MDEZ++! These are very important features for a Markdown editor. The first feature, which is very obvious to any user, is the added ability to print the current document. If you are wondering, this is obviously to a physical printer. Not a 3D Printer. (I just had to make sure that distinction was made). The second feature, which is also obvious to any user, is the ability to export the current document to an HTML file, instead of just a Markdown file. I really don’t need to explain this much. The third feature is easier said than done. Previously, blockquotes had no special coloring. This is just because of the way Qt rendered the Markdown to HTML. I in no means have any experience in any sort of regexing. Here is the code I had to add to make this work. QString mdText = editor -> toPlainText (); QTextDocument tempDoc ; tempDoc . setMarkdown ( mdText ); QString rawHtml = tempDoc . toHtml (); QRegularExpression qtBlockquoteRegex ( "<p style= \" margin-top:[^;]+; margin-bottom:[^;]+; margin-left:40px; margin-right:40px; [^ \" ]* \" >(.*?)</p>" ); QString tableReplacement = "<table width= \" 100% \" cellpadding= \" 8 \" style= \" margin: 6px 0px; \" >" "<tr><td bgcolor= \" #f0f0f0 \" style= \" border-left: 4px solid #007acc; \" >" "<span style= \" color: #555555; \" > \\ 1</span>" "</td></tr>" "</table>" ; rawHtml . replace ( qtBlockquoteRegex , tableReplacement );
I can not believe how many features I have added in these six hours! These have been the six most productive hours in my entire life! First of all, MDEZ++ got an icon! I made it in Inkscape! It features “M+” with a little down arrow to the right of the plus sign as a nod to the original Markdown logo. WebAssembly (WASM) support has been added! Now, you can try out MDEZ++ at https://tyleruploads.github.io/mdez/ ! Now, the actions workflow definitely takes longer to run. But it is definitely worth it! This has to be the biggest change here! MDEZ++ now supports every single text-based file format!! This means you could edit normal text files, edit code, write JSON, etc in MDEZ++! It also supports HTML now, which is rendered just like Markdown. This took a lot of code to achieve, because I wouldn’t want to try to render something that can’t be rendered! And the edge cases for this are infinite. I changed the version of Ubuntu used to compile the AppImage from the latest version to version 22.04. You might ask why that is so important. That one change made my project elgible to be at on the appimage.github.io repository ! It is a crowd-sourced directory of available, tested AppImages with data that 3rd-party app stores and software centers can use. Given a URL to an AppImage, it inspects the AppImage and puts it into a community-maintained catalog. I made certain status messages be shown in the status bar at the bottom, including confirmations that the current document has been saved. This makes it so the user doesn’t need to be worried when they click the save button, because they see it was actually savedsaved! I also made it show more errors to the user, so they know what actually goes wrong! For example, instead of just silently returning the open file function whenever they upload a file in an incorrect format, it shows them why the file can’t be uploaded! The split-pane layout now is resizable! I have tried to do this in the past, but faced ridiculous styling issues that made me not pursue it earlier! It made there be a bunch of completely ridiculous padding around the entire application! Fun facts have also been added to MDEZ++! They are shown whenever you open the app. You can also manually trigger the fun facts by clicking their associated action in the help menu....
|
1792471943.7927668
|
1793076743.7927668
|
|
68510
|
Seekd by @kundana_kommini | Stardance
|
kundana_kommini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Seekd by @kundana_kommini | Stardance
|
1792471942.9601939
|
1793076742.9601939
|
|
68509
|
WarioWare Game by @F1shStalker | Stardance
|
F1shStalker
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @F1shStalker | Stardance
|
1792471942.091257
|
1793076742.091257
|
|
68508
|
My potfolio page by @Peneroni | Stardance
|
Peneroni
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My potfolio page by @Peneroni | Stardance
|
1792471941.2678592
|
1793076741.2678592
|
|
68507
|
My awesome macropad! by @Muhammad1 | Stardance
|
Muhammad1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Muhammad1 | Starda Title: My awesome macropad! by @Muhammad1 | Stardance...
|
1792471940.4309266
|
1793076740.4309266
|
|
68506
|
Pitty by @Angeli | Stardance
|
Angeli
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pitty by @Angeli | Stardance
|
1792471939.5927386
|
1793076739.5927386
|
|
68505
|
Layerline 3D Website by @mattu886 | Stardance
|
mattu886
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Layerline 3D Website by @mattu886 | Stardan Title: Layerline 3D Website by @mattu886 | Stardance...
|
1792471938.7676823
|
1793076738.7676823
|
|
68503
|
Modular Pi HAT by @Vivaan-Goel | Stardance
|
Vivaan-Goel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Modular Pi HAT by @Vivaan-Goel | Stardance
|
1792471937.9135444
|
1793076737.9135444
|
|
68502
|
My awesome macropad! by @hru91uw1 | Stardance
|
hru91uw1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hru91uw1 | Stardan Title: My awesome macropad! by @hru91uw1 | Stardance...
|
1792471937.0689683
|
1793076737.0689683
|
|
68501
|
My own site! by @ramziachihab | Stardance
|
ramziachihab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ramziachihab | Stardance
|
1792471936.2217145
|
1793076736.2217145
|
|
68500
|
My first slack bot! by @Angeli | Stardance
|
Angeli
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Angeli | Stardance
|
1792471935.3797312
|
1793076735.3797312
|
|
68499
|
wario by @Allura | Stardance
|
Allura
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wario by @Allura | Stardance
|
1792471934.538811
|
1793076734.538811
|
|
68498
|
SlopOS by @aashvik | Stardance
|
aashvik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SlopOS by @aashvik | Stardance
|
1792471933.7029176
|
1793076733.7029176
|
|
68497
|
MyPersonalWebsite2 by @ashrafmahin10 | Stardance
|
ashrafmahin10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MyPersonalWebsite2 by @ashrafmahin10 | Star Title: MyPersonalWebsite2 by @ashrafmahin10 | Stardance...
|
1792471932.8772113
|
1793335932.8772113
|
|
68496
|
life by @Allura | Stardance
|
Allura
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: life by @Allura | Stardance
|
1792471932.021192
|
1793076732.021192
|
|
68495
|
WebOS 1 stardance by @UnknownUser_Person | Stardan WebOS 1 stardance by @UnknownUser_Person | Stardance...
|
UnknownUser_Person
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WebOS 1 stardance by @UnknownUser_Person | Title: WebOS 1 stardance by @UnknownUser_Person | Stardance...
|
1792471931.152056
|
1793076731.152056
|
|
68494
|
Harpa by @Lynn | Stardance
|
Lynn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Harpa by @Lynn | Stardance
|
1792471930.326803
|
1793076730.326803
|
|
68493
|
Alarm by @brickyonyt | Stardance
|
brickyonyt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm by @brickyonyt | Stardance
|
1792471929.4801948
|
1793076729.4801948
|
|
68492
|
Alarm by @brickyonyt | Stardance
|
brickyonyt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm by @brickyonyt | Stardance
|
1792471928.647912
|
1793076728.647912
|
|
68491
|
Ballknower Agent by @bagaji | Stardance
|
bagaji
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ballknower Agent by @bagaji | Stardance
|
1792471927.8362608
|
1793076727.8362608
|
|
68489
|
Another-website by @NotDave | Stardance
|
NotDave
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Another-website by @NotDave | Stardance
|
1792471927.0256197
|
1793076727.0256197
|
|
68488
|
My awesome macropad! by @pastaortolana | Stardance
|
pastaortolana
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @pastaortolana | St Title: My awesome macropad! by @pastaortolana | Stardance...
|
1792471926.1901655
|
1793076726.1901655
|
|
68487
|
BLARE by @HELLOPI | Stardance
|
HELLOPI
|
0
|
6.33
|
0
|
[]
|
[{"post_id": 79479, "ts": "202 [{"post_id": 79479, "ts": "2026-10-14T07:07:25Z", "hours": 1.2719, "text": "Finished the circuit board and learned cool things about building a circuit board. I am even considering a career in computer engineering in the future. Can’t get over the fact that I am able to build my own alarm."}, {"post_id": 77677, "ts": "2026-10-07T20:21:44Z", "hours": 5.0569, "text": "Followed the guide and made my very first design. I am getting familiar to the process. More coming."}]...
|
Title: BLARE by @HELLOPI | Stardance
Devlogs:
Fol Title: BLARE by @HELLOPI | Stardance
Devlogs:
Followed the guide and made my very first design. I am getting familiar to the process. More coming.
Finished the circuit board and learned cool things about building a circuit board. I am even considering a career in computer engineering in the future. Can’t get over the fact that I am able to build my own alarm....
|
1792471925.3221889
|
1793076725.3221889
|
|
68486
|
space-escape (OMEGA-7) by @torren | Stardance
|
torren
|
0
|
4.64
|
0
|
[]
|
[{"post_id": 80273, "ts": "202 [{"post_id": 80273, "ts": "2026-10-17T02:18:13Z", "hours": 3.1144, "text": "playtested omega-7 and realized you could beat it in like a minute, so i doubled the puzzles from 3 to 5. added a captain’s log cipher that spells out a reactor code in nato phonetic (bravo, alpha, charlie) that you have to decode, and a reactor switch panel where you flip three switches in that exact order, and one wrong flip resets the whole thing. figma has no variables or logic so the switch puzzle is really just 5 separate frames wired together, one per state, same hacky trick i used for the keypad. also squashed a bug in the three.js web version where the crate and fuse box puzzles were wired into the game logic but the 3d scenes never actually had the objects, so clicking them did nothing. added the missing meshes and checked every interactive object is clickable now. full flow is live now: quarters, cipher, airlock pin, reactor, pod wiring, launch. shipping it."}, {"post_id": 77679, "ts": "2026-10-07T20:23:31Z", "hours": 1.5292, "text": "I built OMEGA-7, a space escape room that turns Figma into a playable game. Players explore a dying station and solve puzzles before their oxygen runs out. The escape sequence involves finding a keycard, decoding an airlock PIN, and rewiring a pod. I added 3D-rendered rooms, clickable objects, camera push-ins, and hint screens. I tested the puzzle paths from start to finish to check the full escape sequence. I also launched a browser version with real-time 3D, swinging doors, and sound effects. It adds a seven-minute oxygen timer and a wire-dragging puzzle, linking back to the Figma prototype."}]...
|
Title: space-escape (OMEGA-7) by @torren | Stardan Title: space-escape (OMEGA-7) by @torren | Stardance
Devlogs:
I built OMEGA-7, a space escape room that turns Figma into a playable game. Players explore a dying station and solve puzzles before their oxygen runs out. The escape sequence involves finding a keycard, decoding an airlock PIN, and rewiring a pod. I added 3D-rendered rooms, clickable objects, camera push-ins, and hint screens. I tested the puzzle paths from start to finish to check the full escape sequence. I also launched a browser version with real-time 3D, swinging doors, and sound effects. It adds a seven-minute oxygen timer and a wire-dragging puzzle, linking back to the Figma prototype.
playtested omega-7 and realized you could beat it in like a minute, so i doubled the puzzles from 3 to 5. added a captain’s log cipher that spells out a reactor code in nato phonetic (bravo, alpha, charlie) that you have to decode, and a reactor switch panel where you flip three switches in that exact order, and one wrong flip resets the whole thing. figma has no variables or logic so the switch puzzle is really just 5 separate frames wired together, one per state, same hacky trick i used for the keypad. also squashed a bug in the three.js web version where the crate and fuse box puzzles were wired into the game logic but the 3d scenes never actually had the objects, so clicking them did nothing. added the missing meshes and checked every interactive object is clickable now. full flow is live now: quarters, cipher, airlock pin, reactor, pod wiring, launch. shipping it....
|
1792471924.4811125
|
1793076724.4811125
|
|
68485
|
My humble Macropad by @gustavocunha | Stardance
|
gustavocunha
|
0
|
15.19
|
0
|
[]
|
[{"post_id": 80821, "ts": "202 [{"post_id": 80821, "ts": "2026-10-18T21:45:47Z", "hours": 0.7214, "text": "I’ve done the last setup, and now I’m gonna ship it. I’m very happy to have gotten this far."}, {"post_id": 80804, "ts": "2026-10-18T20:37:39Z", "hours": 1.2539, "text": "I’ve finished the firmware. Now it’s just a few small touches and it’s ready to ship!!!"}, {"post_id": 80670, "ts": "2026-10-18T13:30:08Z", "hours": 3.2333, "text": "I finally finished the top part, but I have my doubts about whether it will fit, because I wasn’t able to import the 3D model properly. In the future, I plan to review it or redo it in another program, but for now the next step is the firmware."}, {"post_id": 80408, "ts": "2026-10-17T15:36:19Z", "hours": 3.8167, "text": "I redid my PCB, but I ran into an error when adding the LEDs. I don’t know what’s going on. If anyone has any ideas or suggestions, please let me know. I could really use the help."}, {"post_id": 80233, "ts": "2026-10-16T20:14:36Z", "hours": 2.4667, "text": "I redid the bottom part of the case and added four holes for the screws, but I’m lost on how to make the top part, where the keys go. I tried following the tutorial, but the holes and the distances don’t line up. The best solution I’ve come up with so far is to do it by hand, which is going to be pretty complicated, but if anyone has another suggestion, I’m open to it."}, {"post_id": 79983, "ts": "2026-10-15T18:52:44Z", "hours": 1.6833, "text": "I’ve made the base for my Macropad, it still needs the holes for the screws and the opening for the USB. P.S.: It took me quite a while just to do this, but at least now I know more."}, {"post_id": 79652, "ts": "2026-10-14T22:21:30Z", "hours": 0.5333, "text": "I think I fixed the routes on my PCB. Now it will probably work."}, {"post_id": 79646, "ts": "2026-10-14T20:48:21Z", "hours": 0.8667, "text": "I’m going crazy trying to route my PCB. Can someone please give me some tips or tell me what’s wrong?"}, {"post_id": 79603, "ts": "2026-10-14T17:48:39Z", "hours": 0.6167, "text": "This is my first time doing a project like this. I’ve never built anything like it, and I’m excited to keep developing this Macropad. For now, I’ve finished the schematic for my PCB. Is it good? For me it’s okay for someone with zero experience, but I’m all ears for suggestions."}]...
|
Title: My humble Macropad by @gustavocunha | Stard Title: My humble Macropad by @gustavocunha | Stardance
Devlogs:
This is my first time doing a project like this. I’ve never built anything like it, and I’m excited to keep developing this Macropad. For now, I’ve finished the schematic for my PCB. Is it good? For me it’s okay for someone with zero experience, but I’m all ears for suggestions.
I’m going crazy trying to route my PCB. Can someone please give me some tips or tell me what’s wrong?
I think I fixed the routes on my PCB. Now it will probably work.
I’ve made the base for my Macropad, it still needs the holes for the screws and the opening for the USB. P.S.: It took me quite a while just to do this, but at least now I know more.
I redid the bottom part of the case and added four holes for the screws, but I’m lost on how to make the top part, where the keys go. I tried following the tutorial, but the holes and the distances don’t line up. The best solution I’ve come up with so far is to do it by hand, which is going to be pretty complicated, but if anyone has another suggestion, I’m open to it.
I redid my PCB, but I ran into an error when adding the LEDs. I don’t know what’s going on. If anyone has any ideas or suggestions, please let me know. I could really use the help.
I finally finished the top part, but I have my doubts about whether it will fit, because I wasn’t able to import the 3D model properly. In the future, I plan to review it or redo it in another program, but for now the next step is the firmware.
I’ve finished the firmware. Now it’s just a few small touches and it’s ready to ship!!!
I’ve done the last setup, and now I’m gonna ship it. I’m very happy to have gotten this far....
|
1792471923.2996798
|
1793076723.2996798
|
|
68484
|
3D printed HDD case: Icon Folder by @julen_moras | 3D printed HDD case: Icon Folder by @julen_moras | Stardance...
|
julen_moras
|
0
|
0.57
|
0
|
[]
|
[{"post_id": 77771, "ts": "202 [{"post_id": 77771, "ts": "2026-10-08T07:10:56Z", "hours": 0.5667, "text": "I’m working on a 3D printed case for my HDD with the shape of the Windows 10 file explorer icon."}]...
|
Title: 3D printed HDD case: Icon Folder by @julen_ Title: 3D printed HDD case: Icon Folder by @julen_moras | Stardance
Devlogs:
I’m working on a 3D printed case for my HDD with the shape of the Windows 10 file explorer icon....
|
1792471922.4631205
|
1793076722.4631205
|
|
68483
|
My awesome macropad! by @chuterted | Stardance
|
chuterted
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @chuterted | Starda Title: My awesome macropad! by @chuterted | Stardance...
|
1792471918.3972232
|
1793076718.3972232
|
|
68482
|
Picogame by @wilrakov | Stardance
|
wilrakov
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Picogame by @wilrakov | Stardance
|
1792471917.5605931
|
1793076717.5605931
|
|
68481
|
My awesome macropad! by @hidemehide100 | Stardance
|
hidemehide100
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hidemehide100 | St Title: My awesome macropad! by @hidemehide100 | Stardance...
|
1792471916.682073
|
1793076716.682073
|
|
68480
|
My own site! by @zarifayaat2011 | Stardance
|
zarifayaat2011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @zarifayaat2011 | Stardance
|
1792471915.830028
|
1793076715.830028
|
|
68479
|
drone-ezz by @tejasv | Stardance
|
tejasv
|
0
|
4.59
|
0
|
[]
|
[{"post_id": 77749, "ts": "202 [{"post_id": 77749, "ts": "2026-10-08T04:57:30Z", "hours": 4.5856, "text": "make athe pcb and gerber"}]...
|
Title: drone-ezz by @tejasv | Stardance
Devlogs:
Title: drone-ezz by @tejasv | Stardance
Devlogs:
make athe pcb and gerber...
|
1792471915.0138755
|
1793335915.0138755
|
|
68478
|
preact by @gitesperanza | Stardance
|
gitesperanza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: preact by @gitesperanza | Stardance
|
1792471914.1688359
|
1793076714.1688359
|
|
68475
|
daily by @sooraj | Stardance
|
sooraj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: daily by @sooraj | Stardance
|
1792471913.3343184
|
1793076713.3343184
|
|
68474
|
Haven London by @Lamparter | Stardance
|
Lamparter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Haven London by @Lamparter | Stardance
|
1792471912.5002131
|
1793335912.5002131
|
|
68473
|
mini cyberdeck by @uzair | Stardance
|
uzair
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mini cyberdeck by @uzair | Stardance
|
1792471911.6690404
|
1793076711.6690404
|
|
68472
|
WarioWare Game by @NOSCOPEMANGO2 | Stardance
|
NOSCOPEMANGO2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @NOSCOPEMANGO2 | Stardanc Title: WarioWare Game by @NOSCOPEMANGO2 | Stardance...
|
1792471910.789085
|
1793076710.789085
|
|
68470
|
ValidateIQ by @p03kumars | Stardance
|
p03kumars
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ValidateIQ by @p03kumars | Stardance
|
1792471909.9422421
|
1793076709.9422421
|
|
68469
|
my ware game by @darshini_raghavendra | Stardance
|
darshini_raghavendra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my ware game by @darshini_raghavendra | Sta Title: my ware game by @darshini_raghavendra | Stardance...
|
1792471909.064985
|
1793076709.064985
|
|
68468
|
My awesome macropad! by @simsung77 | Stardance
|
simsung77
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @simsung77 | Starda Title: My awesome macropad! by @simsung77 | Stardance...
|
1792471908.2115283
|
1793076708.2115283
|