|
67696
|
ESPvision by @omarelhalaby76 | Stardance
|
omarelhalaby76
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ESPvision by @omarelhalaby76 | Stardance
|
1792468209.7073503
|
1793073009.7073503
|
|
67695
|
ESPvision by @omarelhalaby76 | Stardance
|
omarelhalaby76
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ESPvision by @omarelhalaby76 | Stardance
|
1792468208.8730366
|
1793073008.8730366
|
|
67694
|
My awesome macropad! by @parasitegami | Stardance
|
parasitegami
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @parasitegami | Sta Title: My awesome macropad! by @parasitegami | Stardance...
|
1792468208.014158
|
1793073008.014158
|
|
67692
|
My awesome macropad! by @Ananya303 | Stardance
|
Ananya303
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Ananya303 | Starda Title: My awesome macropad! by @Ananya303 | Stardance...
|
1792468207.1580496
|
1793073007.1580496
|
|
67691
|
My very own WebOS by @YAWR | Stardance
|
YAWR
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @YAWR | Stardance
|
1792468206.30589
|
1793073006.30589
|
|
67689
|
Frictionless by @Evanthecat | Stardance
|
Evanthecat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Evanthecat | Stardance
|
1792468205.4578173
|
1793073005.4578173
|
|
67688
|
Desktop Dog by @klemens | Stardance
|
klemens
|
0
|
5.27
|
0
|
[]
|
[{"post_id": 76752, "ts": "202 [{"post_id": 76752, "ts": "2026-10-04T14:21:13Z", "hours": 0.7403, "text": "Ok, so I reviewed my Design again today and I pretty much realised that art is definitely not my strong suit… I now searched for a sprit sheet to download and decided on this Dog Set, I wanted to have a business man but finding one was pretty much impossible - So I had to switch to a dog but that´s ok!!"}, {"post_id": 76569, "ts": "2026-10-04T00:21:46Z", "hours": 4.5336, "text": "Today, I started the playground project! I decided to make a mini Mafia Boss to walk around my desktop. I did not do much besides setting up gotdot and drawing the pat. But that alone was very exhausting… (I know i am not the most talented artist, but fair enough I think)"}]...
|
Title: Desktop Dog by @klemens | Stardance
Devlog Title: Desktop Dog by @klemens | Stardance
Devlogs:
Today, I started the playground project! I decided to make a mini Mafia Boss to walk around my desktop. I did not do much besides setting up gotdot and drawing the pat. But that alone was very exhausting… (I know i am not the most talented artist, but fair enough I think)
Ok, so I reviewed my Design again today and I pretty much realised that art is definitely not my strong suit… I now searched for a sprit sheet to download and decided on this Dog Set, I wanted to have a business man but finding one was pretty much impossible - So I had to switch to a dog but that´s ok!!...
|
1792468204.597018
|
1793073004.597018
|
|
67687
|
My own site! by @ananzeh | Stardance
|
ananzeh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ananzeh | Stardance
|
1792468203.7441545
|
1793073003.7441545
|
|
67686
|
riggermortis by @xenoaitham | Stardance
|
xenoaitham
|
0
|
18.81
|
0
|
[]
|
[{"post_id": 76925, "ts": "202 [{"post_id": 76925, "ts": "2026-10-05T03:12:20Z", "hours": 10.9147, "text": "the sculpt wires into the product flow The proportion and volume sculpting work was measured and gated, but had no real user-facing path yet. That debt got paid: a new command line tool measures a reference image’s proportions and volume ratios into one deterministic file, and both the manual tool and the interactive in-app action now call the same shared function underneath, so they can’t quietly drift apart. The real proof was ordering: sculpt once at rest pose, then animate, and the sculpt has to survive byte-identically. It does, frame-one drift came out effectively zero across seventy checks. Three real bugs earned their keep. First, two test rigs sharing one scene made solved values look wrong, the real cause was one fixture already carrying an earlier sculpt while the other’s baseline measurement accidentally captured the overlapping shape of both figures at once. Took a full debugging ladder to isolate, fixed with a clean scene per case, a lesson the project had already learned once before, now learned twice. Second, baking an animation shifts frame numbers by one internally, so comparing a frame against its own neighbor instead of itself made results look dramatically worse than they actually were. A one-line offset fix, with the reasoning written directly into the check itself this time so it can’t get silently lost again. Third, comparing raw bone positions across an animated sequence turned out to be the wrong check entirely, since a position-based re-solve is supposed to compensate for the current pose’s rotation by design, not match it exactly. Redefined what the check actually verifies, and caught a related bug along the way: an assigned animation silently overrides a rest-pose snapshot unless that animation gets explicitly muted first. Landed with fifteen new tests, the full suite green, and every number comfortably inside its bar except one, a single rig type’s re-sculpt accuracy sits just barely over target, left as the next rough edge."}, {"post_id": 76391, "ts": "2026-10-03T11:46:33Z", "hours": 7.8906, "text": "volume from silhouette The third model decision is made and the volume feature is real. The engine now carries a third pinned model, a segmentation pass, plus a working body sculpt: feed it a reference shape and the character’s hip, waist, chest, and thigh widths move to match it, skeleton provably untouched. Getting there meant benchmarking five real candidate models on real hardware, checksums, speed, and accuracy each, rejecting six other families with the evidence written down. Funniest catch: the model built specifically for segmenting people was completely blind to the test case, zero accuracy, while the general-purpose model saw it fine and ran cheaper too. The mechanism authors real shape keys per body region, so the adjustable sliders are the solved math directly, and every pose/animation path downstream sees a completely unchanged skeleton. The real fight was realizing the first passing test was a lie. A whole-frame comparison technically passed on a completely unsculpted body, since the measurement was too insensitive to tell a correctly sculpted shape from an untouched one. Fixed by scoping comparisons to the actual body regions with no model in the loop, publishing a baseline next to every result so a cheating pass can’t hide again. Smaller lessons banked too: a slider silently defaulting to zero killed half its usable range, one rig type needed its math in a different coordinate space entirely or it silently did nothing, leftover scene state poisoned later measurements, and naive bone-weight assignment broke the hip region specifically. Numbers came out solid: worst-case regional accuracy clears the bar across every test case, width delivery lands exact to four decimal places, solved values track intended targets within about 3% through the real model, and resetting a sculpt restores the original mesh almost exactly. Next: wire both sculpts into the real user-facing flow, and prove the sculpt survives animation, set once, then animate, and the widths hold."}]...
|
Title: riggermortis by @xenoaitham | Stardance
De Title: riggermortis by @xenoaitham | Stardance
Devlogs:
volume from silhouette The third model decision is made and the volume feature is real. The engine now carries a third pinned model, a segmentation pass, plus a working body sculpt: feed it a reference shape and the character’s hip, waist, chest, and thigh widths move to match it, skeleton provably untouched. Getting there meant benchmarking five real candidate models on real hardware, checksums, speed, and accuracy each, rejecting six other families with the evidence written down. Funniest catch: the model built specifically for segmenting people was completely blind to the test case, zero accuracy, while the general-purpose model saw it fine and ran cheaper too. The mechanism authors real shape keys per body region, so the adjustable sliders are the solved math directly, and every pose/animation path downstream sees a completely unchanged skeleton. The real fight was realizing the first passing test was a lie. A whole-frame comparison technically passed on a completely unsculpted body, since the measurement was too insensitive to tell a correctly sculpted shape from an untouched one. Fixed by scoping comparisons to the actual body regions with no model in the loop, publishing a baseline next to every result so a cheating pass can’t hide again. Smaller lessons banked too: a slider silently defaulting to zero killed half its usable range, one rig type needed its math in a different coordinate space entirely or it silently did nothing, leftover scene state poisoned later measurements, and naive bone-weight assignment broke the hip region specifically. Numbers came out solid: worst-case regional accuracy clears the bar across every test case, width delivery lands exact to four decimal places, solved values track intended targets within about 3% through the real model, and resetting a sculpt restores the original mesh almost exactly. Next: wire both sculpts into the real user-facing flow, and prove the sculpt survives animation, set once, then animate, and the widths hold.
the sculpt wires into the product flow The proportion and volume sculpting work was measured and gated, but had no real user-facing path yet. That debt got paid: a new command line tool measures a reference image’s proportions and volume ratios into one deterministic file, and both the manual tool and the interactive in-app action now call the same shared function underneath, so they can’t quietly drift apart. The real proof was ordering: sculpt once at rest pose, then animate, and the sculpt has to survive byte-identically. It does, frame-one drift came out effectively zero across seventy checks. Three real bugs earned their keep. First, two test rigs sharing one scene made solved values look wrong, the real cause was one fixture already carrying an earlier sculpt while the other’s baseline measurement accidentally captured the overlapping shape of both figures at once. Took a full debugging ladder to isolate, fixed with a clean scene per case, a lesson the project had already learned once before, now learned twice. Second, baking an animation shifts frame numbers by one internally, so comparing a frame against its own neighbor instead of itself made results look dramatically worse than they actually were. A one-line offset fix, with the reasoning written directly into the check itself this time so it can’t get silently lost again. Third, comparing raw bone positions across an animated sequence turned out to be the wrong check entirely, since a position-based re-solve is supposed to compensate for the current pose’s rotation by design, not match it exactly. Redefined what the check actually verifies, and caught a related bug along the way: an assigned animation silently overrides a rest-pose snapshot unless that animation gets explicitly muted first. Landed with fifteen new tests, the full suite green, and every number comfortably inside its bar except one, a single rig type’s re-sculpt accuracy sits just barely over target, left as the next rough edge....
|
1792468202.9250567
|
1793332202.9250567
|
|
67684
|
My very own WebOS by @Arman2012 | Stardance
|
Arman2012
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Arman2012 | Stardance
|
1792468202.0861278
|
1793073002.0861278
|
|
67683
|
game by @frinkluko | Stardance
|
frinkluko
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: game by @frinkluko | Stardance
|
1792468201.2275517
|
1793073001.2275517
|
|
67682
|
Han's website :> by @hann | Stardance
|
hann
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Han's website :> by @hann | Stardanc Title: Han's website :> by @hann | Stardance...
|
1792468200.37898
|
1793073000.37898
|
|
67681
|
My first slack bot! by @mohammedaleem1323 | Starda My first slack bot! by @mohammedaleem1323 | Stardance...
|
mohammedaleem1323
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @mohammedaleem1323 | Title: My first slack bot! by @mohammedaleem1323 | Stardance...
|
1792468199.543678
|
1793072999.543678
|
|
67680
|
Chopsticks by @wldd | Stardance
|
wldd
|
0
|
2.56
|
0
|
[]
|
[{"post_id": 77644, "ts": "202 [{"post_id": 77644, "ts": "2026-10-07T18:42:38Z", "hours": 1.0525, "text": "done some more work on the minimax algorithm. might improve it more in the future."}, {"post_id": 77291, "ts": "2026-10-06T13:36:52Z", "hours": 1.5094, "text": "been working on the minimax algorithm. seems to be working better now, but i need to optimize it a bit more"}]...
|
Title: Chopsticks by @wldd | Stardance
Devlogs:
b Title: Chopsticks by @wldd | Stardance
Devlogs:
been working on the minimax algorithm. seems to be working better now, but i need to optimize it a bit more
done some more work on the minimax algorithm. might improve it more in the future....
|
1792468198.6849272
|
1793072998.6849272
|
|
67679
|
My awesome macropad! by @Sundhar | Stardance
|
Sundhar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sundhar | Stardanc Title: My awesome macropad! by @Sundhar | Stardance...
|
1792468197.8242981
|
1793072997.8242981
|
|
67678
|
Blare alarm by @DTFive | Stardance
|
DTFive
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Blare alarm by @DTFive | Stardance
|
1792468197.0004814
|
1793332197.0004814
|
|
67677
|
My awesome macropad! by @noelbode | Stardance
|
noelbode
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @noelbode | Stardan Title: My awesome macropad! by @noelbode | Stardance...
|
1792468196.1618319
|
1793072996.1618319
|
|
67676
|
hackpadd by @cseprenyi | Stardance
|
cseprenyi
|
0
|
1.65
|
0
|
[]
|
[{"post_id": 76397, "ts": "202 [{"post_id": 76397, "ts": "2026-10-03T12:52:40Z", "hours": 0.3142, "text": "have a repo now"}, {"post_id": 76396, "ts": "2026-10-03T12:28:45Z", "hours": 0.8731, "text": "Made a case for it using FreeCAD. took longer than expected honestly, mostly because i haven’t used FreeCAD in a while, and never actually finished anything with it since i don’t have a 3D printer yet"}, {"post_id": 76386, "ts": "2026-10-03T11:34:28Z", "hours": 0.4581, "text": "Done with the KiCad part, now for the case!"}]...
|
Title: hackpadd by @cseprenyi | Stardance
Devlogs Title: hackpadd by @cseprenyi | Stardance
Devlogs:
Done with the KiCad part, now for the case!
Made a case for it using FreeCAD. took longer than expected honestly, mostly because i haven’t used FreeCAD in a while, and never actually finished anything with it since i don’t have a 3D printer yet
have a repo now...
|
1792468195.293312
|
1793072995.293312
|
|
67675
|
A advanced Astronomy and Astrophotography rig by @ A advanced Astronomy and Astrophotography rig by @Shaik_Nissar_Hussain | Stardance...
|
Shaik_Nissar_Hussain
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A advanced Astronomy and Astrophotography r Title: A advanced Astronomy and Astrophotography rig by @Shaik_Nissar_Hussain | Stardance...
|
1792468194.4580986
|
1793072994.4580986
|
|
67674
|
My very own WebOS by @aaryanhm | Stardance
|
aaryanhm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @aaryanhm | Stardance
|
1792468193.625743
|
1793072993.625743
|
|
67673
|
Special car for engineering student by @Jaiditya | Special car for engineering student by @Jaiditya | Stardance...
|
Jaiditya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Special car for engineering student by @Jai Title: Special car for engineering student by @Jaiditya | Stardance...
|
1792468192.7854145
|
1793072992.7854145
|
|
67672
|
My very own WebOS by @matyaschudy510 | Stardance
|
matyaschudy510
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @matyaschudy510 | Star Title: My very own WebOS by @matyaschudy510 | Stardance...
|
1792468191.9331548
|
1793072991.9331548
|
|
67671
|
BLARE by @frinkluko | Stardance
|
frinkluko
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @frinkluko | Stardance
|
1792468186.9501872
|
1793072986.9501872
|
|
67670
|
JARVIS THE BOT by @AIBEL_BAIJU | Stardance
|
AIBEL_BAIJU
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: JARVIS THE BOT by @AIBEL_BAIJU | Stardance
|
1792468186.1361756
|
1793072986.1361756
|
|
67669
|
Weendoes OS by @Lizardy | Stardance
|
Lizardy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Weendoes OS by @Lizardy | Stardance
|
1792468185.2912085
|
1793072985.2912085
|
|
67668
|
Stress reliever neckband by @SumukhAgastipurkar | Stress reliever neckband by @SumukhAgastipurkar | Stardance...
|
SumukhAgastipurkar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Stress reliever neckband by @SumukhAgastipu Title: Stress reliever neckband by @SumukhAgastipurkar | Stardance...
|
1792468184.423487
|
1793072984.423487
|
|
67667
|
live-stop by @pwohlfahrt | Stardance
|
pwohlfahrt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: live-stop by @pwohlfahrt | Stardance
|
1792468183.595591
|
1793072983.595591
|
|
67666
|
Alarm clock by @nikolopoulosmaximos3 | Stardance
|
nikolopoulosmaximos3
|
0
|
4.33
|
0
|
[]
|
[{"post_id": 76545, "ts": "202 [{"post_id": 76545, "ts": "2026-10-03T22:05:01Z", "hours": 0.3592, "text": "Finishing up the CAD, Exporting eveyrthing to one file, Creating the GitHub repository."}, {"post_id": 76421, "ts": "2026-10-03T14:12:03Z", "hours": 3.9736, "text": "First project: I just worked with KiCad to design a SImple PCB, follwed by designing a custom shell for the alarm. Next is to write the code for the ESP32 inside the alarm."}]...
|
Title: Alarm clock by @nikolopoulosmaximos3 | Star Title: Alarm clock by @nikolopoulosmaximos3 | Stardance
Devlogs:
First project: I just worked with KiCad to design a SImple PCB, follwed by designing a custom shell for the alarm. Next is to write the code for the ESP32 inside the alarm.
Finishing up the CAD, Exporting eveyrthing to one file, Creating the GitHub repository....
|
1792468182.6994214
|
1793072982.6994214
|
|
67664
|
Virtual brain Ai by @zndrnx | Stardance
|
zndrnx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Virtual brain Ai by @zndrnx | Stardance
|
1792468181.7903144
|
1793072981.7903144
|
|
67663
|
Converter by @Midhunesh | Stardance
|
Midhunesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Converter by @Midhunesh | Stardance
|
1792468180.9713135
|
1793072980.9713135
|
|
67662
|
Macropad by @Pilot_572 | Stardance
|
Pilot_572
|
0
|
5.35
|
0
|
[]
|
[{"post_id": 76785, "ts": "202 [{"post_id": 76785, "ts": "2026-10-04T15:49:41Z", "hours": 3.6092, "text": "THE 3D MODEL IS DONEEE. This took… not too long actually, 2 days to finish the PCB, 3D model AND the firmware, im too good. I will submit it, let’s hope for the best!"}, {"post_id": 76650, "ts": "2026-10-04T08:11:56Z", "hours": 1.7381, "text": "Macropad! Yesterday I finished the pcb and everything, now imma go onto 3d modeling."}]...
|
Title: Macropad by @Pilot_572 | Stardance
Devlogs Title: Macropad by @Pilot_572 | Stardance
Devlogs:
Macropad! Yesterday I finished the pcb and everything, now imma go onto 3d modeling.
THE 3D MODEL IS DONEEE. This took… not too long actually, 2 days to finish the PCB, 3D model AND the firmware, im too good. I will submit it, let’s hope for the best!...
|
1792468180.0801954
|
1793072980.0801954
|
|
67661
|
astro botany by @ibuild | Stardance
|
ibuild
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: astro botany by @ibuild | Stardance
|
1792468179.2619708
|
1793072979.2619708
|
|
67660
|
elepahant alarm clock by @aadhii | Stardance
|
aadhii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: elepahant alarm clock by @aadhii | Stardanc Title: elepahant alarm clock by @aadhii | Stardance...
|
1792468178.4038203
|
1793072978.4038203
|
|
67659
|
The greatest alarm clock to ever live! by @shyamks The greatest alarm clock to ever live! by @shyamks1828 | Stardance...
|
shyamks1828
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The greatest alarm clock to ever live! by @ Title: The greatest alarm clock to ever live! by @shyamks1828 | Stardance...
|
1792468177.5611262
|
1793072977.5611262
|
|
67658
|
My awesome macropad! by @yuralakatosh25 | Stardanc My awesome macropad! by @yuralakatosh25 | Stardance...
|
yuralakatosh25
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @yuralakatosh25 | S Title: My awesome macropad! by @yuralakatosh25 | Stardance...
|
1792468176.7067087
|
1793072976.7067087
|
|
67657
|
a website! by @742rwlt | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a website! by @742rwlt | Stardance
|
1792468175.8637974
|
1793072975.8637974
|
|
67656
|
oakpad by @Fluxx56 | Stardance
|
Fluxx56
|
0
|
1.89
|
0
|
[]
|
[{"post_id": 76389, "ts": "202 [{"post_id": 76389, "ts": "2026-10-03T11:40:55Z", "hours": 1.8933, "text": "just started the project, pretty good progress (by my standards considering i’ve never done hardware b4 and everything is new) had to go through a few tutorials and whatnot but it looks ok. only thing im worried is that I got like 17 warnings telling me “silkscreen clipped by solder mask” and not sure if it’s a major issue. anyways i’ll save it for next time ig"}]...
|
Title: oakpad by @Fluxx56 | Stardance
Devlogs:
ju Title: oakpad by @Fluxx56 | Stardance
Devlogs:
just started the project, pretty good progress (by my standards considering i’ve never done hardware b4 and everything is new) had to go through a few tutorials and whatnot but it looks ok. only thing im worried is that I got like 17 warnings telling me “silkscreen clipped by solder mask” and not sure if it’s a major issue. anyways i’ll save it for next time ig...
|
1792468175.0019827
|
1793072975.0019827
|
|
67655
|
ESP 32 Door checker by @nikolopoulosmaximos3 | Sta ESP 32 Door checker by @nikolopoulosmaximos3 | Stardance...
|
nikolopoulosmaximos3
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ESP 32 Door checker by @nikolopoulosmaximos Title: ESP 32 Door checker by @nikolopoulosmaximos3 | Stardance...
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1792468174.17263
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1793072974.17263
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67654
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wake up!!! by @Brokie | Stardance
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Brokie
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0
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10.19
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0
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[]
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[{"post_id": 80101, "ts": "202 [{"post_id": 80101, "ts": "2026-10-16T07:09:33Z", "hours": 1.1867, "text": "so made some changes both in pcb and cad readjusted everything in place"}, {"post_id": 79746, "ts": "2026-10-15T08:34:45Z", "hours": 1.5653, "text": "made sum further changes with the alarm clock added more button in 2*3 matrix and some other stuff"}, {"post_id": 79486, "ts": "2026-10-14T08:16:46Z", "hours": 1.5947, "text": "continued the cad design of my alarm clock added back plate and cutout for usb c cable and added some screw holes for pcb"}, {"post_id": 78063, "ts": "2026-10-09T12:48:41Z", "hours": 1.6267, "text": "so i wanted to create an alarm clock that resembled the brick phone from 90s so i was trying to create the body the clock in fusion"}, {"post_id": 77546, "ts": "2026-10-07T12:18:13Z", "hours": 1.6206, "text": "So i finished the pcb added sum stickers on it and started working on the case for it rn i have only made a simple layout for the case i will work on the case tomorrow"}, {"post_id": 77010, "ts": "2026-10-05T11:09:30Z", "hours": 0.7, "text": "currently working on my alarm clocks pcb layout"}, {"post_id": 76400, "ts": "2026-10-03T12:58:48Z", "hours": 1.8958, "text": "i started blare challenge and i created the schematic of my pcb today"}]...
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Title: wake up!!! by @Brokie | Stardance
Devlogs: Title: wake up!!! by @Brokie | Stardance
Devlogs:
i started blare challenge and i created the schematic of my pcb today
currently working on my alarm clocks pcb layout
So i finished the pcb added sum stickers on it and started working on the case for it rn i have only made a simple layout for the case i will work on the case tomorrow
so i wanted to create an alarm clock that resembled the brick phone from 90s so i was trying to create the body the clock in fusion
continued the cad design of my alarm clock added back plate and cutout for usb c cable and added some screw holes for pcb
made sum further changes with the alarm clock added more button in 2*3 matrix and some other stuff
so made some changes both in pcb and cad readjusted everything in place...
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1792468173.0139585
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1793072973.0139585
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67653
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Ys Draw by @pandityashkaushik4963 | Stardance
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pandityashkaushik4963
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0
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1.13
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0
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[]
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[{"post_id": 77780, "ts": "202 [{"post_id": 77780, "ts": "2026-10-08T08:06:52Z", "hours": 1.1253, "text": "Hey Hack Club! 👋 I just started working on YsDraw , a web-based paint application built from scratch using HTML5 Canvas, CSS3, and JavaScript! This is actually my very first HTML5 Canvas project , and building it is helping me learn so much about canvas rendering, context manipulation, and pixel operations! I’ve just finished the initial core setup, and here is what is working so far: Basic Drawing: Smooth Pencil tool, an adaptive Eraser, and dedicated geometric shape tools (Line, Rectangle, Oval). Core Functions: A basic Scanline Flood-Fill tool (bucket), a floating Text input tool, and a brush thickness slider. UX Basics: A multi-state Undo/Redo history stack and a simple toolbar that transitions to a bottom-bar on mobile screens. I’ve successfully uploaded the code to GitHub and deployed this first version live on Netlify to test it out! What’s Next? This is definitely not finished yet! In the next updates, I’m going to heavily upgrade the UI/UX to make it look super premium, optimize the canvas performance, and add more advanced creative tools. Stay tuned! 🚀"}]...
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Title: Ys Draw by @pandityashkaushik4963 | Stardan Title: Ys Draw by @pandityashkaushik4963 | Stardance
Devlogs:
Hey Hack Club! 👋 I just started working on YsDraw , a web-based paint application built from scratch using HTML5 Canvas, CSS3, and JavaScript! This is actually my very first HTML5 Canvas project , and building it is helping me learn so much about canvas rendering, context manipulation, and pixel operations! I’ve just finished the initial core setup, and here is what is working so far: Basic Drawing: Smooth Pencil tool, an adaptive Eraser, and dedicated geometric shape tools (Line, Rectangle, Oval). Core Functions: A basic Scanline Flood-Fill tool (bucket), a floating Text input tool, and a brush thickness slider. UX Basics: A multi-state Undo/Redo history stack and a simple toolbar that transitions to a bottom-bar on mobile screens. I’ve successfully uploaded the code to GitHub and deployed this first version live on Netlify to test it out! What’s Next? This is definitely not finished yet! In the next updates, I’m going to heavily upgrade the UI/UX to make it look super premium, optimize the canvas performance, and add more advanced creative tools. Stay tuned! 🚀...
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1792468172.1529107
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1793072972.1529107
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67652
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My own site! by @Cybernetic | Stardance
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Cybernetic
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Cybernetic | Stardance
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1792468171.3100786
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1793072971.3100786
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67651
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Anti theft door lock by @Shadow2Hecker | Stardance
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Shadow2Hecker
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0
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0.0
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0
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[]
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[]
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Title: Anti theft door lock by @Shadow2Hecker | St Title: Anti theft door lock by @Shadow2Hecker | Stardance...
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1792468170.4743185
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1793072970.4743185
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67650
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My first slack bot! by @keviin | Stardance
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keviin
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @keviin | Stardance
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1792468169.6107063
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1793072969.6107063
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67647
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AI Messenger by @tahmidhasnain666 | Stardance
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tahmidhasnain666
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0
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0.0
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0
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[]
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[]
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Title: AI Messenger by @tahmidhasnain666 | Stardan Title: AI Messenger by @tahmidhasnain666 | Stardance...
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1792468167.660206
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1793072967.660206
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67645
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ding-dong-ding by @Miyako | Stardance
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Miyako
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0
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4.13
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0
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[]
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[{"post_id": 76531, "ts": "202 [{"post_id": 76531, "ts": "2026-10-03T20:59:08Z", "hours": 4.1336, "text": "so almost finished with the basic design of my pcb happy that i finnally complted it and also because i had put it on hold for long"}]...
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Title: ding-dong-ding by @Miyako | Stardance
Devl Title: ding-dong-ding by @Miyako | Stardance
Devlogs:
so almost finished with the basic design of my pcb happy that i finnally complted it and also because i had put it on hold for long...
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1792468166.805929
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1793072966.805929
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67644
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My own site! by @mario638 | Stardance
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mario638
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @mario638 | Stardance
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1792468165.9741952
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1793072965.9741952
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67641
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Ishaanvi's Internet by @ishaanvi | Stardance
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ishaanvi
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0
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6.81
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0
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[]
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[{"post_id": 79712, "ts": "202 [{"post_id": 79712, "ts": "2026-10-15T05:53:59Z", "hours": 2.8172, "text": "# Devlog 2 Hey guys, I made these changes: Changed the font of the main content Made a new git repo for this site Added a tamagotchi Changed the title Made new nav pages // changed some of them (I can’t remember any thing more-) Thank you!! Love, Ishaanvi"}, {"post_id": 78108, "ts": "2026-10-09T16:02:38Z", "hours": 3.9886, "text": "Devlog 1 HI GUYS!! I’m building my own personal website! I had a ton of ideas and even tried to implement them but then my mind changed and I had to start all over again from scratch… EVERY. SINGLE. TIME. This is what I’m working with currently, and I know it’s not THAT flattering YET but trust the process :) Thanks / Merci / Dhanyavaad !!!!!! Love, Ishaanvi <3"}]...
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Title: Ishaanvi's Internet by @ishaanvi | Star Title: Ishaanvi's Internet by @ishaanvi | Stardance
Devlogs:
Devlog 1 HI GUYS!! I’m building my own personal website! I had a ton of ideas and even tried to implement them but then my mind changed and I had to start all over again from scratch… EVERY. SINGLE. TIME. This is what I’m working with currently, and I know it’s not THAT flattering YET but trust the process :) Thanks / Merci / Dhanyavaad !!!!!! Love, Ishaanvi <3
# Devlog 2 Hey guys, I made these changes: Changed the font of the main content Made a new git repo for this site Added a tamagotchi Changed the title Made new nav pages // changed some of them (I can’t remember any thing more-) Thank you!! Love, Ishaanvi...
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1792468165.1015513
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1793072965.1015513
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67640
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Spatial taps by @dws | Stardance
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dws
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0
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0.0
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0
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[]
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[]
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Title: Spatial taps by @dws | Stardance
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1792468164.2419684
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1793072964.2419684
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67639
|
Intergalatic Prep by @Windstorm | Stardance
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Windstorm
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0
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0.0
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0
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[]
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[]
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Title: Intergalatic Prep by @Windstorm | Stardance
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1792468163.3981228
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1793072963.3981228
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67638
|
My awesome macropad! by @dws | Stardance
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dws
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @dws | Stardance
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1792468162.5583844
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1793072962.5583844
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