|
61376
|
A.R.E.S by @CyberActron | Stardance
|
CyberActron
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A.R.E.S by @CyberActron | Stardance
|
1792432115.0609505
|
1793036915.0609505
|
|
61373
|
Scanning Tunneling Microscope by @utkarsh_tewari | Scanning Tunneling Microscope by @utkarsh_tewari | Stardance...
|
utkarsh_tewari
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Scanning Tunneling Microscope by @utkarsh_t Title: Scanning Tunneling Microscope by @utkarsh_tewari | Stardance...
|
1792432114.235973
|
1793036914.235973
|
|
61372
|
My very own WebOS by @Harry_Potter | Stardance
|
Harry_Potter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Harry_Potter | Starda Title: My very own WebOS by @Harry_Potter | Stardance...
|
1792432113.3831952
|
1793036913.3831952
|
|
61371
|
combopad by @nathany100 | Stardance
|
nathany100
|
0
|
4.79
|
0
|
[]
|
[{"post_id": 80220, "ts": "202 [{"post_id": 80220, "ts": "2026-10-16T19:45:17Z", "hours": 0.4403, "text": "Devlog #5! (srry guys for the long wait T^T my computer broke and after i got a new one, i had loads of other ysws and forgot about this one) Ok so i finished the basic code for the macropad, uh thats it bye :>"}, {"post_id": 70794, "ts": "2026-09-19T19:38:32Z", "hours": 1.4508, "text": "Devlog #4! okok so this is probably going to be the last time im adding any components into the pcb because gah dayum rearranging and rewiring takes so long Stuff done: added oled screen rearranged layout of pcb to fit oled rewired pcb AGAIN >:( absolutely locked in on onshape modelling (even though it was freezing up every 5 seconds) (is it me or does it kinda look like a calculator )"}, {"post_id": 70591, "ts": "2026-09-19T12:31:59Z", "hours": 0.3439, "text": "Devlog #3 stuff done added rotary encoder wired schematics updated pcb (again)"}, {"post_id": 70584, "ts": "2026-09-19T12:08:32Z", "hours": 0.4753, "text": "Devlog #2 I basically proceeded to discard most of the stuff from the previous tutorial (since im making a 9-key macropad) but i made this keyboard matrix and a rewired pcb"}, {"post_id": 68525, "ts": "2026-09-15T08:19:06Z", "hours": 2.0806, "text": "Macropad Devlog #1! (Ok so i did a LOT of work in one day and completely forgot to devlog any of it, so ill spread out my progress over several logs.) Since this was my 1st time using KiCad, I followed the hackpad guide and familiarised myself with the software. Also ty to my friend @RishitJain for teaching me a lot of the stuff used in kicad"}]...
|
Title: combopad by @nathany100 | Stardance
Devlog Title: combopad by @nathany100 | Stardance
Devlogs:
Macropad Devlog #1! (Ok so i did a LOT of work in one day and completely forgot to devlog any of it, so ill spread out my progress over several logs.) Since this was my 1st time using KiCad, I followed the hackpad guide and familiarised myself with the software. Also ty to my friend @RishitJain for teaching me a lot of the stuff used in kicad
Devlog #2 I basically proceeded to discard most of the stuff from the previous tutorial (since im making a 9-key macropad) but i made this keyboard matrix and a rewired pcb
Devlog #3 stuff done added rotary encoder wired schematics updated pcb (again)
Devlog #4! okok so this is probably going to be the last time im adding any components into the pcb because gah dayum rearranging and rewiring takes so long Stuff done: added oled screen rearranged layout of pcb to fit oled rewired pcb AGAIN >:( absolutely locked in on onshape modelling (even though it was freezing up every 5 seconds) (is it me or does it kinda look like a calculator )
Devlog #5! (srry guys for the long wait T^T my computer broke and after i got a new one, i had loads of other ysws and forgot about this one) Ok so i finished the basic code for the macropad, uh thats it bye :>...
|
1792432112.2662594
|
1793036912.2662594
|
|
61370
|
Shell Games by @santiagortega | Stardance
|
santiagortega
|
0
|
5.5
|
0
|
[]
|
[{"post_id": 69902, "ts": "202 [{"post_id": 69902, "ts": "2026-09-18T01:13:52Z", "hours": 0.2822, "text": "Shell Games (#7) Bug fixed: Now it shows my boats at the left and the ocean to attack at the right Exit Menu: And you can exit better from the app with ctrl + c or with Esc and it shows a little container with opcions to exit shellgames, and if you are in a game it also show the opcion to go back to the menu"}, {"post_id": 69441, "ts": "2026-09-17T02:01:11Z", "hours": 0.9236, "text": "Shell Games (#6) Some bugs: you can see in the screenshot that the map of battle ship is a little down and it doesn’t look good, i will sleep today, tomorrow i will fix it New game modes: in the hangman game now there are 3 game modes, play the one you like more! Feeback: if you want to help me, you can comment your ideas or feeback, i will really appreciate it"}, {"post_id": 68927, "ts": "2026-09-16T01:46:13Z", "hours": 0.9997, "text": "Shell Games (#5) English: now is fully in english, previusly was in spanish, my native language Single Command: and only it’s running shellgames and it opens the program! i’m trying to make a auto-update system to get all the updates from the github repository"}, {"post_id": 67581, "ts": "2026-09-13T18:39:08Z", "hours": 1.5756, "text": "Shell Games (Dev Log #4) Organization and Colors: i improve the organization of the menus with spaces between lines and put some colors to the games Invitations: you can invite your friends to play with only the name, and he get a notification to join the game Battleship: new game!, it’s on beta and needs some features to be ready Hangman game: i know, i need to put the man, other new game, one person type a secret word and the other needs to discover it"}, {"post_id": 66749, "ts": "2026-09-12T17:16:02Z", "hours": 0.6325, "text": "Shell games (Dev Log #3) 3 in row: The first game of shell games is 3 in row, the design is not the best but it’s ok to try and play, you can play it online but i’m still working on it, oh, i forgot to translate it to english, i speak spanish so i do my best to write this devlog"}, {"post_id": 66692, "ts": "2026-09-12T15:52:23Z", "hours": 0.785, "text": "New Design! Now Online! i put a tui design to make it more beautiful and a new menu insted of boring commands, and i create a cloudflared tunnel with my own domain to start working in the multiplayer games"}, {"post_id": 66640, "ts": "2026-09-12T14:23:09Z", "hours": 0.3044, "text": "Shell Games, it’s for play multiplayer games in the command-prompt and the server works locally with 2 terminal, for now there are some simple commands: /who and /quit. I’m going to make it more beautiful like a CLI. I would appreciate feedback"}]...
|
Title: Shell Games by @santiagortega | Stardance
Title: Shell Games by @santiagortega | Stardance
Devlogs:
Shell Games, it’s for play multiplayer games in the command-prompt and the server works locally with 2 terminal, for now there are some simple commands: /who and /quit. I’m going to make it more beautiful like a CLI. I would appreciate feedback
New Design! Now Online! i put a tui design to make it more beautiful and a new menu insted of boring commands, and i create a cloudflared tunnel with my own domain to start working in the multiplayer games
Shell games (Dev Log #3) 3 in row: The first game of shell games is 3 in row, the design is not the best but it’s ok to try and play, you can play it online but i’m still working on it, oh, i forgot to translate it to english, i speak spanish so i do my best to write this devlog
Shell Games (Dev Log #4) Organization and Colors: i improve the organization of the menus with spaces between lines and put some colors to the games Invitations: you can invite your friends to play with only the name, and he get a notification to join the game Battleship: new game!, it’s on beta and needs some features to be ready Hangman game: i know, i need to put the man, other new game, one person type a secret word and the other needs to discover it
Shell Games (#5) English: now is fully in english, previusly was in spanish, my native language Single Command: and only it’s running shellgames and it opens the program! i’m trying to make a auto-update system to get all the updates from the github repository
Shell Games (#6) Some bugs: you can see in the screenshot that the map of battle ship is a little down and it doesn’t look good, i will sleep today, tomorrow i will fix it New game modes: in the hangman game now there are 3 game modes, play the one you like more! Feeback: if you want to help me, you can comment your ideas or feeback, i will really appreciate it
Shell Games (#7) Bug fixed: Now it shows my boats at the left and the ocean to attack at the right Exit Menu: And you can exit better from the app with ctrl + c or with Esc and it shows a little container with opcions to exit shellgames, and if you are in a game it also show the opcion to go back to the menu...
|
1792432111.147174
|
1793036911.147174
|
|
61366
|
CIE Pseudocode IDE by @Zuhayr | Stardance
|
Zuhayr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CIE Pseudocode IDE by @Zuhayr | Stardance
|
1792432110.3072348
|
1793036910.3072348
|
|
61365
|
Alp by @jackr4bbit | Stardance
|
jackr4bbit
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alp by @jackr4bbit | Stardance
|
1792432109.4800777
|
1793036909.4800777
|
|
61363
|
Terminal Clock by @TheMainGame | Stardance
|
TheMainGame
|
0
|
4.09
|
0
|
[]
|
[{"post_id": 71291, "ts": "202 [{"post_id": 71291, "ts": "2026-09-20T16:10:39Z", "hours": 1.1411, "text": "Started writing the script for the clock. Still needs improvement though. I have used AI to help me, as I am just not functionally capable of learning that much python especially given that I’m still in school and GCSEs are fast approaching. I have still got some polishing to do, and I need to go over my BOM to smear everything out and read the manuals for the items. A lot to do tbh, and I still have to redesign the clock case so that it fits all of my components… See you in the next devlog!!"}, {"post_id": 70262, "ts": "2026-09-18T20:36:07Z", "hours": 1.1367, "text": "Did some testing of code, I mainly just messed around for 10 minutes each day slowly adding QoL updates to the python gui script. I am planning on designing a new UI in Figma and using TkinterDesiginer to turn the UI into code, and then adding all of the functionality such as buttons and stuff after, once I have combed over the BOM once more. Thanks for following along and I hope to create a timelapse of me designing the website tomorrow or on Sunday!"}, {"post_id": 67411, "ts": "2026-09-13T14:43:03Z", "hours": 0.3436, "text": "Finished writing the BOM (Bill Of Materials) csv file. All in all It took 2 hours, but Hackatime only counted 18 minutes since I spent the rest of the time doing research into the items and getting everything ready. I am next going to either redesign the Clock design to fit these items, or I am going to (do that later) and learn the code that I will need to either create an OS for the alarm clock or have a script that will always run on boot, that gives the alarm clock its functionality. Looking forwards to it!"}, {"post_id": 66722, "ts": "2026-09-12T16:45:01Z", "hours": 1.4725, "text": "Designed a Clock shell. It is supposed to look like a CRT TV screen, but instead looks like an old colour TV, which I think is what I am going to go for now. I have 4 feet for the TV box, with a hole for a display and a cube to put the antenna in. Designed in FreeCAD and sliced in the Bambu Studio slicer. I will recolour it later, but my 0.2mm nozzle has a bit of filament stuck in it and a cold pull didn’t work. (I ordered a new one so it’s fine). Now I need to pick a Pi board (either Pico or Zero 2WH)."}]...
|
Title: Terminal Clock by @TheMainGame | Stardance
Title: Terminal Clock by @TheMainGame | Stardance
Devlogs:
Designed a Clock shell. It is supposed to look like a CRT TV screen, but instead looks like an old colour TV, which I think is what I am going to go for now. I have 4 feet for the TV box, with a hole for a display and a cube to put the antenna in. Designed in FreeCAD and sliced in the Bambu Studio slicer. I will recolour it later, but my 0.2mm nozzle has a bit of filament stuck in it and a cold pull didn’t work. (I ordered a new one so it’s fine). Now I need to pick a Pi board (either Pico or Zero 2WH).
Finished writing the BOM (Bill Of Materials) csv file. All in all It took 2 hours, but Hackatime only counted 18 minutes since I spent the rest of the time doing research into the items and getting everything ready. I am next going to either redesign the Clock design to fit these items, or I am going to (do that later) and learn the code that I will need to either create an OS for the alarm clock or have a script that will always run on boot, that gives the alarm clock its functionality. Looking forwards to it!
Did some testing of code, I mainly just messed around for 10 minutes each day slowly adding QoL updates to the python gui script. I am planning on designing a new UI in Figma and using TkinterDesiginer to turn the UI into code, and then adding all of the functionality such as buttons and stuff after, once I have combed over the BOM once more. Thanks for following along and I hope to create a timelapse of me designing the website tomorrow or on Sunday!
Started writing the script for the clock. Still needs improvement though. I have used AI to help me, as I am just not functionally capable of learning that much python especially given that I’m still in school and GCSEs are fast approaching. I have still got some polishing to do, and I need to go over my BOM to smear everything out and read the manuals for the items. A lot to do tbh, and I still have to redesign the clock case so that it fits all of my components… See you in the next devlog!!...
|
1792432108.589713
|
1793036908.589713
|
|
61359
|
My first slack bot! by @Dukey | Stardance
|
Dukey
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Dukey | Stardance
|
1792432107.7469056
|
1793036907.7469056
|
|
61358
|
栖苞 by @2295905258 | Stardance
|
2295905258
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 栖苞 by @2295905258 | Stardance
|
1792432106.906912
|
1793036906.906912
|
|
61357
|
My awesome macropad! by @marco_pallante | Stardanc My awesome macropad! by @marco_pallante | Stardance...
|
marco_pallante
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @marco_pallante | S Title: My awesome macropad! by @marco_pallante | Stardance...
|
1792432106.0502715
|
1793036906.0502715
|
|
61356
|
My very own WebOS by @sufyanMXH | Stardance
|
sufyanMXH
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @sufyanMXH | Stardance
|
1792432105.2137096
|
1793036905.2137096
|
|
61354
|
My awesome macropad! by @Faisalsaleem | Stardance
|
Faisalsaleem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Faisalsaleem | Sta Title: My awesome macropad! by @Faisalsaleem | Stardance...
|
1792432104.3618822
|
1793036904.3618822
|
|
61353
|
My awesome macropad! by @JT_XD | Stardance
|
JT_XD
|
0
|
1.15
|
0
|
[]
|
[{"post_id": 66732, "ts": "202 [{"post_id": 66732, "ts": "2026-09-12T16:56:13Z", "hours": 1.1547, "text": "PCB and Schematic Today I started the project by encountering an error where it appears previously i had deleted the original footprint library meaning i couldn’t find any switches so i figured that out and resolved this i then built the PCB and wired that and as i was finishing up i was downloading Fusion360 so i can build the case"}]...
|
Title: My awesome macropad! by @JT_XD | Stardance
Title: My awesome macropad! by @JT_XD | Stardance
Devlogs:
PCB and Schematic Today I started the project by encountering an error where it appears previously i had deleted the original footprint library meaning i couldn’t find any switches so i figured that out and resolved this i then built the PCB and wired that and as i was finishing up i was downloading Fusion360 so i can build the case...
|
1792432103.4722073
|
1793036903.4722073
|
|
61350
|
My first slack bot! by @aaaaaaaaaaaaaaaaaaaaaaaaaa My first slack bot! by @aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | Stardance...
|
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @aaaaaaaaaaaaaaaaaaa Title: My first slack bot! by @aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | Stardance...
|
1792432102.6210885
|
1793036902.6210885
|
|
61349
|
My very own WebOS by @ehan_hasan0409 | Stardance
|
ehan_hasan0409
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ehan_hasan0409 | Star Title: My very own WebOS by @ehan_hasan0409 | Stardance...
|
1792432101.7939281
|
1793036901.7939281
|
|
61348
|
WakeBox by @pio_lee_pio | Stardance
|
pio_lee_pio
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WakeBox by @pio_lee_pio | Stardance
|
1792432100.9108982
|
1793036900.9108982
|
|
61346
|
My own site! by @JasonBryan | Stardance
|
JasonBryan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @JasonBryan | Stardance
|
1792432100.0403244
|
1793036900.0403244
|
|
61344
|
My awesome macropad! by @pio_lee_pio | Stardance
|
pio_lee_pio
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @pio_lee_pio | Star Title: My awesome macropad! by @pio_lee_pio | Stardance...
|
1792432099.178243
|
1793036899.178243
|
|
61340
|
WatchOS by @antoniofdo | Stardance
|
antoniofdo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WatchOS by @antoniofdo | Stardance
|
1792432098.3383389
|
1793036898.3383389
|
|
61339
|
Kobald Eval Kit by @Cazza | Stardance
|
Cazza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Kobald Eval Kit by @Cazza | Stardance
|
1792432097.4964647
|
1793036897.4964647
|
|
61338
|
My awesome macropad! by @Fandelts | Stardance
|
Fandelts
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Fandelts | Stardan Title: My awesome macropad! by @Fandelts | Stardance...
|
1792432096.6535106
|
1793036896.6535106
|
|
61337
|
LoRa Messenger by @lohithkavin20 | Stardance
|
lohithkavin20
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: LoRa Messenger by @lohithkavin20 | Stardanc Title: LoRa Messenger by @lohithkavin20 | Stardance...
|
1792432095.808706
|
1793036895.808706
|
|
61336
|
MP3 player by @M_umar | Stardance
|
M_umar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MP3 player by @M_umar | Stardance
|
1792432094.9709878
|
1793036894.9709878
|
|
61335
|
Youtube Clone! by @____ | Stardance
|
____
|
0
|
13.34
|
0
|
[]
|
[{"post_id": 66566, "ts": "202 [{"post_id": 66566, "ts": "2026-09-12T12:28:52Z", "hours": 13.3356, "text": "Youtube Clone Update! Added icons"}]...
|
Title: Youtube Clone! by @____ | Stardance
Devlog Title: Youtube Clone! by @____ | Stardance
Devlogs:
Youtube Clone Update! Added icons...
|
1792432091.6262798
|
1793036891.6262798
|
|
61334
|
The Goat Game by @Eli12 | Stardance
|
Eli12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The Goat Game by @Eli12 | Stardance
|
1792432090.793285
|
1793036890.793285
|
|
61330
|
ORBITAL by @whoami | Stardance
|
whoami
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ORBITAL by @whoami | Stardance
|
1792432089.95937
|
1793036889.95937
|
|
61329
|
My very own WebOS by @emilsyvertsenfox | Stardance
|
emilsyvertsenfox
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @emilsyvertsenfox | St Title: My very own WebOS by @emilsyvertsenfox | Stardance...
|
1792432089.1127603
|
1793036889.1127603
|
|
61328
|
hackapd by @Atharverse | Stardance
|
Atharverse
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackapd by @Atharverse | Stardance
|
1792432088.253199
|
1793036888.253199
|
|
61327
|
My awesome macropad! by @mahaveerkumarc20 | Starda My awesome macropad! by @mahaveerkumarc20 | Stardance...
|
mahaveerkumarc20
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mahaveerkumarc20 | Title: My awesome macropad! by @mahaveerkumarc20 | Stardance...
|
1792432087.389286
|
1793036887.389286
|
|
61326
|
Phishing website Detector by @aadityabht07 | Stard Phishing website Detector by @aadityabht07 | Stardance...
|
aadityabht07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Phishing website Detector by @aadityabht07 Title: Phishing website Detector by @aadityabht07 | Stardance...
|
1792432086.5546184
|
1793036886.5546184
|
|
61325
|
bye by @hritik | Stardance
|
hritik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: bye by @hritik | Stardance
|
1792432085.709255
|
1793036885.709255
|
|
61323
|
After12 by @himm2812 | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: After12 by @himm2812 | Stardance
|
1792432084.860315
|
1793036884.860315
|
|
61322
|
Hackpad by @praneel23o | Stardance
|
praneel23o
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hackpad by @praneel23o | Stardance
|
1792432084.0046005
|
1793036884.0046005
|
|
61319
|
Clinic Appointment Scheduler by @tamzididrish | St Clinic Appointment Scheduler by @tamzididrish | Stardance...
|
tamzididrish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Clinic Appointment Scheduler by @tamzididri Title: Clinic Appointment Scheduler by @tamzididrish | Stardance...
|
1792432083.1429586
|
1793036883.1429586
|
|
61318
|
coolkeeb (driftpad) by @coolcream | Stardance
|
coolcream
|
0
|
3.3
|
0
|
[]
|
[{"post_id": 73486, "ts": "202 [{"post_id": 73486, "ts": "2026-09-25T07:04:10Z", "hours": 0.7136, "text": "Made some tweaks to the case and also added the 3d models"}, {"post_id": 67906, "ts": "2026-09-14T06:31:42Z", "hours": 0.5833, "text": "I remodeled the case with reference to the new pcb i made. Now, i need to add the usb cutout"}, {"post_id": 67420, "ts": "2026-09-13T14:51:47Z", "hours": 0.9667, "text": "I then discovered that the pcb was kinda different than the usual ones. So then, i remade the full pcb!!"}, {"post_id": 67299, "ts": "2026-09-13T11:35:36Z", "hours": 0.3, "text": "There its is, i modified my pcb to have 4 keys, because i wanted 4, but then i accidentally modelled a case for 5 key so why not just update my pcb to have another key!"}, {"post_id": 66569, "ts": "2026-09-12T12:29:46Z", "hours": 0.7336, "text": "Wooo created the pcb and schematic. its all done, just need to finish the case now"}]...
|
Title: coolkeeb (driftpad) by @coolcream | Stardan Title: coolkeeb (driftpad) by @coolcream | Stardance
Devlogs:
Wooo created the pcb and schematic. its all done, just need to finish the case now
There its is, i modified my pcb to have 4 keys, because i wanted 4, but then i accidentally modelled a case for 5 key so why not just update my pcb to have another key!
I then discovered that the pcb was kinda different than the usual ones. So then, i remade the full pcb!!
I remodeled the case with reference to the new pcb i made. Now, i need to add the usb cutout
Made some tweaks to the case and also added the 3d models...
|
1792432082.2487235
|
1793036882.2487235
|
|
61317
|
Wario Ware Inc Gold Mega Micro Game by @cbjrcs | S Wario Ware Inc Gold Mega Micro Game by @cbjrcs | Stardance...
|
cbjrcs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Wario Ware Inc Gold Mega Micro Game by @cbj Title: Wario Ware Inc Gold Mega Micro Game by @cbjrcs | Stardance...
|
1792432081.3895938
|
1793036881.3895938
|
|
61316
|
8-Bit full adder by @dheeraskanda | Stardance
|
dheeraskanda
|
0
|
2.18
|
0
|
[]
|
[{"post_id": 70600, "ts": "202 [{"post_id": 70600, "ts": "2026-09-19T12:52:00Z", "hours": 2.1833, "text": "Schematic for adder"}]...
|
Title: 8-Bit full adder by @dheeraskanda | Stardan Title: 8-Bit full adder by @dheeraskanda | Stardance
Devlogs:
Schematic for adder...
|
1792432080.3937745
|
1793036880.3937745
|
|
61315
|
My own site! by @legohopox | Stardance
|
legohopox
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @legohopox | Stardance
|
1792432079.5344255
|
1793036879.5344255
|
|
61313
|
WarioWare Game by @Gnani | Stardance
|
Gnani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Gnani | Stardance
|
1792432078.6879733
|
1793036878.6879733
|
|
61312
|
My own site! by @Pranayxon | Stardance
|
Pranayxon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Pranayxon | Stardance
|
1792432076.916353
|
1793036876.916353
|
|
61310
|
Personal Site by @1valaki_a | Stardance
|
1valaki_a
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Site by @1valaki_a | Stardance
|
1792432076.0164232
|
1793036876.0164232
|
|
61309
|
Auto flying drone by @austinrocks2k | Stardance
|
austinrocks2k
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Auto flying drone by @austinrocks2k | Stard Title: Auto flying drone by @austinrocks2k | Stardance...
|
1792432075.160274
|
1793036875.160274
|
|
61308
|
Signal Zero by @Makkonen | Stardance
|
Makkonen
|
0
|
19.86
|
0
|
[]
|
[{"post_id": 74959, "ts": "202 [{"post_id": 74959, "ts": "2026-09-28T18:06:41Z", "hours": 6.4008, "text": "Big game update! New levels I have updated level 2 and added test versions of levels 3 and 4. Level 2 You will have the first encounters with the robots, and after eliminating them (either deactivating or just shooting) you will find the first humans and free them, you will find out they are your neighbors and you will want to go to the (un named)robot company’s headquarters to find out more stuff. Level 3 You will be at the supposed “headquarters” only to find out that the robots have moved the headquarters to another location, but you don’t know where, in level 3 you will encounter an high-damage unit, it is an different color robot and it sure packs an punch, in other words IT WILL ONE SHOT YOU! But it has an small downside, its reaction time isn’t that good, and the weapon isn’t automatic so it will take an bit to reload the next bullet. Level 4 Level 4 is definetly my favorite, because of its variety in enemies! Level 4 has alot of different enemies like: Default, high damage, heavy and an new one! The light unit, the light unit has some serious reaction time, and it has high fire rate making it THE MOST DANGEROUS UNIT (yet :D) The robot is bright red to indicate the danger. New stuff I have added an new weapon, THE RIFLE! It has high damage and also good fire rate but it comes with an tradeoff, the recoil is pretty big, but once you master this weapon you will be unstoppable! (until i add new dangerous robots that is)"}, {"post_id": 70742, "ts": "2026-09-19T18:00:16Z", "hours": 6.6356, "text": "Introduction and Level 2 development Introduction So the introduction is not finished, this is just an test version, but its supposed to go like this: An robot breaks into Garys home, the robot tells Gary hes being moved into containment for his safety, Gary tells the robot hes not going anywhere, Gary grabs an gun and 1. Just shoots the robot 2. Deactivates the robot. Then he moves out and goes to Level 2 Level 2, the warehouse In level 2, Gary enters an warehouse owned by the robot company, he steps inside with an weapon of his choosing (SMG or Pistol), the robots recognise him as an threat and open fire, after hes dealt with the robots (I will add cover for the Android route) (I have not yet made the following stuff) he will find some humans locked in containment with an robot supplying them with living essentials, Gary frees the people and moves to the next level. Upgrades and changes I have updated the enemy AI so they now can navigate around walls (Before they just tried to ram theirselves throught them) And i have also added an new weapon, the SMG, an automatic weapon with an very nice fire rate, the damage isnt that good thought… I added an little panel to choose the weapons from at the start of an level (i will update the design) I added an little mainmenu and an intro showing an HugoStudios logo i made that i featured in my other game LASTSIGNAL. I added an new enemy type, i call it the heavy(wow so original) it is an slow robot that is packed with an big automatic gun and it is ready to shoot, the robot is big so its easier to hit but it also has alot more HP than Gary or an standard robot. I added an vision changer so now you can use your scroll wheel to zoom out or in to either see farther ahead and plan out your attack OR to admire Gary"}, {"post_id": 67362, "ts": "2026-09-13T13:18:47Z", "hours": 4.5969, "text": "BIG upgrades and routes Enemy AI I updated the enemy ai so now it will start chasing you if it sees you and you go behind cover, it works by first looking where you are, then going to your last known position and looking if you are there anymore. Overide feature You can now “slow down time” by holding right click, the name overide means that your reactions and actions are faster than the robots systems. The overide lasts 5 seconds and makes your screen darker the more you use it, it refreshes after 1 second of not using it. Routes and deactivation You can now “Deactivate” the robots by sneaking near them so they dont see you and then pressing E. It does not work if the robot is attacking you. If you dont harm any robots in the whole game, you will achieve the “Android” route. If you on the opposite side choose to destroy every robot, you will get the “true terminator” route. And if you do between these two you will get the neutral/normal route. Graphics and sounds The shooting now makes an white bullet trail and where ever the shot lands, it creates an particle hit effect. The weapons now have sounds when shootting. Gary(Player) and the Robot now have actual models and animations!"}, {"post_id": 66643, "ts": "2026-09-12T14:27:04Z", "hours": 2.2292, "text": "Working systems! Weapon mechanic I made an working weapon and added some small light effects, i made the bullets come out of the players chest because the bullets kept going through walls. Working AI I made an ai that has an raycast vision of 90 degrees and it tries to stay at an distance of the player and shoot him, i made an seperate layer for the “obstacles” So the ai cant shoot through them or see through them Camera and player The camera follows the player with light shakes when shooting and it has an slight delay when moving Storyline I have been thinking of the story and i came up with this: Its the year 3012, the world has united into one big nation and deployed robots whose only command is to protect humans, but they understood it wrong and decided to lock the humans up in prisons so no crime can be commited, and Gary (the protagonist) has to free all of the humans and disable the robots in an big server room located at the companys headquarters!"}]...
|
Title: Signal Zero by @Makkonen | Stardance
Devlo Title: Signal Zero by @Makkonen | Stardance
Devlogs:
Working systems! Weapon mechanic I made an working weapon and added some small light effects, i made the bullets come out of the players chest because the bullets kept going through walls. Working AI I made an ai that has an raycast vision of 90 degrees and it tries to stay at an distance of the player and shoot him, i made an seperate layer for the “obstacles” So the ai cant shoot through them or see through them Camera and player The camera follows the player with light shakes when shooting and it has an slight delay when moving Storyline I have been thinking of the story and i came up with this: Its the year 3012, the world has united into one big nation and deployed robots whose only command is to protect humans, but they understood it wrong and decided to lock the humans up in prisons so no crime can be commited, and Gary (the protagonist) has to free all of the humans and disable the robots in an big server room located at the companys headquarters!
BIG upgrades and routes Enemy AI I updated the enemy ai so now it will start chasing you if it sees you and you go behind cover, it works by first looking where you are, then going to your last known position and looking if you are there anymore. Overide feature You can now “slow down time” by holding right click, the name overide means that your reactions and actions are faster than the robots systems. The overide lasts 5 seconds and makes your screen darker the more you use it, it refreshes after 1 second of not using it. Routes and deactivation You can now “Deactivate” the robots by sneaking near them so they dont see you and then pressing E. It does not work if the robot is attacking you. If you dont harm any robots in the whole game, you will achieve the “Android” route. If you on the opposite side choose to destroy every robot, you will get the “true terminator” route. And if you do between these two you will get the neutral/normal route. Graphics and sounds The shooting now makes an white bullet trail and where ever the shot lands, it creates an particle hit effect. The weapons now have sounds when shootting. Gary(Player) and the Robot now have actual models and animations!
Introduction and Level 2 development Introduction So the introduction is not finished, this is just an test version, but its supposed to go like this: An robot breaks into Garys home, the robot tells Gary hes being moved into containment for his safety, Gary tells the robot hes not going anywhere, Gary grabs an gun and 1. Just shoots the robot 2. Deactivates the robot. Then he moves out and goes to Level 2 Level 2, the warehouse In level 2, Gary enters an warehouse owned by the robot company, he steps inside with an weapon of his choosing (SMG or Pistol), the robots recognise him as an threat and open fire, after hes dealt with the robots (I will add cover for the Android route) (I have not yet made the following stuff) he will find some humans locked in containment with an robot supplying them with living essentials, Gary frees the people and moves to the next level. Upgrades and changes I have updated the enemy AI so they now can navigate around walls (Before they just tried to ram theirselves throught them) And i have also added an new weapon, the SMG, an automatic weapon with an very nice fire rate, the damage isnt that good thought… I added an little panel to choose the weapons from at the start of an level (i will update the design) I added an little mainmenu and an intro showing an HugoStudios logo i made that i featured in my other game LASTSIGNAL. I added an new enemy type, i call it the heavy(wow so original) it is an slow robot that is packed with an big automatic gun and it is ready to shoot, the robot is big so its easier to hit but it also has alot more HP than Gary or an standard robot. I added an vision changer so now you can use your scroll wheel to zoom out or in to either see farther ahead and plan out your attack OR to admire Gary
Big game update! New levels I have updated level 2 and added test versions of levels 3 and 4. Level 2 You will have the first encounters with the robots, and after eliminating them (either deactivating or just shooting) you will find the first humans and free them, you will find out they are your neighbors and you will want to go to the (un named)robot company’s headquarters to find out more stuff. Level 3 You will be at the supposed “headquarters” only to find out that the robots have moved the headquarters to another location, but you don’t know where, in level 3 you will encounter an high-damage unit, it is an different color robot and it sure packs an punch, in other words IT WILL ONE SHOT YOU! But it has an small downside, its reaction time isn’t that good, and the weapon isn’t automatic so it will take an bit to reload the next bullet. Level 4 Level 4 is definetly my favorite, because of its variety in enemies! Level 4 has alot of different enemies like: Default, high damage, heavy and an new one! The light unit, the light unit has some serious reaction time, and it has high fire rate making it THE MOST DANGEROUS UNIT (yet :D) The robot is bright red to indicate the danger. New stuff I have added an new weapon, THE RIFLE! It has high damage and also good fire rate but it comes with an tradeoff, the recoil is pretty big, but once you master this weapon you will be unstoppable! (until i add new dangerous robots that is)...
|
1792432074.0418637
|
1793036874.0418637
|
|
61307
|
My awesome macropad! by @zahrantk | Stardance
|
zahrantk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @zahrantk | Stardan Title: My awesome macropad! by @zahrantk | Stardance...
|
1792432073.2053442
|
1793036873.2053442
|
|
61306
|
My own site! by @Mehrooz | Stardance
|
Mehrooz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Mehrooz | Stardance
|
1792432072.3511128
|
1793036872.3511128
|
|
61304
|
Cyclo website by @roror49rnddb | Stardance
|
roror49rnddb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cyclo website by @roror49rnddb | Stardance
|
1792432071.5126176
|
1793036871.5126176
|
|
61303
|
My very own WebOS by @muhammad_bin_junaid | Starda My very own WebOS by @muhammad_bin_junaid | Stardance...
|
muhammad_bin_junaid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @muhammad_bin_junaid | Title: My very own WebOS by @muhammad_bin_junaid | Stardance...
|
1792432070.6648352
|
1793036870.6648352
|
|
61301
|
Velo - The Modern Gameboy by @RishitJain | Stardan Velo - The Modern Gameboy by @RishitJain | Stardance...
|
RishitJain
|
0
|
2.26
|
0
|
[]
|
[{"post_id": 66672, "ts": "202 [{"post_id": 66672, "ts": "2026-09-12T15:15:15Z", "hours": 0.7, "text": "Designed CAD"}, {"post_id": 66642, "ts": "2026-09-12T14:24:52Z", "hours": 1.5561, "text": "Designed PCB and Schematic"}]...
|
Title: Velo - The Modern Gameboy by @RishitJain | Title: Velo - The Modern Gameboy by @RishitJain | Stardance
Devlogs:
Designed PCB and Schematic
Designed CAD...
|
1792432069.7640676
|
1793036869.7640676
|
|
61300
|
just a normal calander by @yep | Stardance
|
yep
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: just a normal calander by @yep | Stardance
|
1792432068.9090471
|
1793036868.9090471
|