|
60567
|
website by @alihassanzaidi | Stardance
|
alihassanzaidi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: website by @alihassanzaidi | Stardance
|
1792428465.7364383
|
1793033265.7364383
|
|
60565
|
My very own WebOS by @zackvance | Stardance
|
zackvance
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @zackvance | Stardance
|
1792428464.8791602
|
1793033264.8791602
|
|
60563
|
Virtual control by @mirshodbek_bobonazarov_1 | Sta Virtual control by @mirshodbek_bobonazarov_1 | Stardance...
|
mirshodbek_bobonazarov_1
|
0
|
0.28
|
0
|
[]
|
[{"post_id": 65266, "ts": "202 [{"post_id": 65266, "ts": "2026-09-10T08:28:01Z", "hours": 0.2806, "text": "I am re-learning computer vision, in order to create a program that controls mouse using hand gestures"}]...
|
Title: Virtual control by @mirshodbek_bobonazarov_ Title: Virtual control by @mirshodbek_bobonazarov_1 | Stardance
Devlogs:
I am re-learning computer vision, in order to create a program that controls mouse using hand gestures...
|
1792428464.024654
|
1793033264.024654
|
|
60561
|
GengarX by @Brybry | Stardance
|
Brybry
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: GengarX by @Brybry | Stardance
|
1792428463.183369
|
1793033263.183369
|
|
60560
|
BLARE by @anushkasahabkp | Stardance
|
anushkasahabkp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @anushkasahabkp | Stardance
|
1792428462.325395
|
1793033262.325395
|
|
60559
|
My awesome macropad! by @Brybry | Stardance
|
Brybry
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Brybry | Stardance
|
1792428461.4543793
|
1793033261.4543793
|
|
60558
|
My own site! by @luckilinesh | Stardance
|
luckilinesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @luckilinesh | Stardance
|
1792428460.5792172
|
1793033260.5792172
|
|
60556
|
My awesome macropad! by @onceabeginner | Stardance
|
onceabeginner
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @onceabeginner | St Title: My awesome macropad! by @onceabeginner | Stardance...
|
1792428459.7512941
|
1793033259.7512941
|
|
60555
|
mint link by @juhkiranjan | Stardance
|
juhkiranjan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mint link by @juhkiranjan | Stardance
|
1792428458.9140086
|
1793033258.9140086
|
|
60551
|
Boom-OS by @raj12 | Stardance
|
raj12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Boom-OS by @raj12 | Stardance
|
1792428457.7594523
|
1793033257.7594523
|
|
60550
|
asfjhaskf by @summerjones | Stardance
|
summerjones
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: asfjhaskf by @summerjones | Stardance
|
1792428454.3561285
|
1793033254.3561285
|
|
60549
|
My first slack bot! by @abeha_mahsud | Stardance
|
abeha_mahsud
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @abeha_mahsud | Star Title: My first slack bot! by @abeha_mahsud | Stardance...
|
1792428453.5188236
|
1793033253.5188236
|
|
60548
|
Martinko! by @strananekm | Stardance
|
strananekm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Martinko! by @strananekm | Stardance
|
1792428452.6637847
|
1793033252.6637847
|
|
60546
|
My first slack bot! by @harshtripathi | Stardance
|
harshtripathi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @harshtripathi | Sta Title: My first slack bot! by @harshtripathi | Stardance...
|
1792428451.7982779
|
1793033251.7982779
|
|
60544
|
FPGA GPU by @AzzyAzimuth | Stardance
|
AzzyAzimuth
|
0
|
14.82
|
0
|
[]
|
[{"post_id": 70993, "ts": "202 [{"post_id": 70993, "ts": "2026-09-20T05:33:35Z", "hours": 6.1397, "text": "Better triangle winding math than nvidia. oh wow works been really busy these days. i havent had much time for code. its also kinda tiring. Since we aren’t working with a ton of computing power, the most important development is that i’ve managed to build an evaluation engine that works in 1 cycle and does very fast triangle winding checks, all without doing any complex math. The evaluation is quadrant based, where 2 vertexes are defined against the other vertex, and their quadrant properties are evaluated and compared against known examples, with 3 of these happening simultaneously at once to deliver rapid winding testing. Hire me nvidia."}, {"post_id": 66718, "ts": "2026-09-12T16:40:37Z", "hours": 2.1506, "text": "the biggest beef steak- so turns out they have IN BUILT VIDEO CONTROLLERS, which would have been a handy thing to know BEFORE I MADE ONE FROM SCRATCH. did i waste my time yes or yes. trust me guys its a learning oppourtunity"}, {"post_id": 66004, "ts": "2026-09-11T14:59:58Z", "hours": 3.8817, "text": "Man this sure is one bad apple! after much blood sweat and screen tearing, we have achieved bad apple running at max resolution (1024 x768). by utilizing a custom encoding format, I compressed the video sequence into a linear stream that the custom decoder can decipher and deliver images to. The sequence contains 2/3rds of the full video and runs at 5x the speed due to an error i care not to explain (i forgot that this thing is stateless and outputs video at 60fps while i only provided 12fps) but who the hell cares we have bad apple"}, {"post_id": 65430, "ts": "2026-09-10T15:45:51Z", "hours": 0.6014, "text": "so uh i forgot to do lapses while i was reading ddr3 documentation. Don’t worry yall didn’t miss much. Turns out that ram is much , much more complicated than what i’ve grown up believing. You would’t trust me when i say that Assembly has coddled the user in terms of memory. Why do i have to charge up memory like an energy weapon and what do you mean i lose 75% performance if i place the bits wrong. I might genuinely be the first man who is insane enough to write it from scratch. we’re gonna have read queues baby"}, {"post_id": 65343, "ts": "2026-09-10T12:59:44Z", "hours": 1.0328, "text": "Custom encoders , and custom patterns! The lack of an actual memory is nothing to a man who does his magic inside shaders. The hdmi stream in reality is just like a graphics shader, each pixel and fragment are the same to me. custom gradients galore! the encoder was a little hard to lock down but i got it in the end hehe"}, {"post_id": 65302, "ts": "2026-09-10T10:52:22Z", "hours": 0.5081, "text": "our first step towards greatness. Yessir we officially have our own video output! there’s still a long long way to go before we actually render a picture, and there’s a huge memory controller shaped elephant in the room that i do not want to address, but for now rejoice."}, {"post_id": 65251, "ts": "2026-09-10T07:51:23Z", "hours": 0.5072, "text": "HDMI shaboingboing. As you can see I use very professional language. The hdmi output is annoying because of its strict timing. Coincidentally the hdmi output will become the easiest part of the project once I get to the rest of it. Ouch . The hdmi output uses a clock multiplier to deliver precise timings at 56 mhz to output to a 1024x768 screen. As of now everything is hard coded because I’ll have to make my own memory controller (cause it doesn’t have one). Not tested yet but I’m hopeful"}]...
|
Title: FPGA GPU by @AzzyAzimuth | Stardance
Devlo Title: FPGA GPU by @AzzyAzimuth | Stardance
Devlogs:
HDMI shaboingboing. As you can see I use very professional language. The hdmi output is annoying because of its strict timing. Coincidentally the hdmi output will become the easiest part of the project once I get to the rest of it. Ouch . The hdmi output uses a clock multiplier to deliver precise timings at 56 mhz to output to a 1024x768 screen. As of now everything is hard coded because I’ll have to make my own memory controller (cause it doesn’t have one). Not tested yet but I’m hopeful
our first step towards greatness. Yessir we officially have our own video output! there’s still a long long way to go before we actually render a picture, and there’s a huge memory controller shaped elephant in the room that i do not want to address, but for now rejoice.
Custom encoders , and custom patterns! The lack of an actual memory is nothing to a man who does his magic inside shaders. The hdmi stream in reality is just like a graphics shader, each pixel and fragment are the same to me. custom gradients galore! the encoder was a little hard to lock down but i got it in the end hehe
so uh i forgot to do lapses while i was reading ddr3 documentation. Don’t worry yall didn’t miss much. Turns out that ram is much , much more complicated than what i’ve grown up believing. You would’t trust me when i say that Assembly has coddled the user in terms of memory. Why do i have to charge up memory like an energy weapon and what do you mean i lose 75% performance if i place the bits wrong. I might genuinely be the first man who is insane enough to write it from scratch. we’re gonna have read queues baby
Man this sure is one bad apple! after much blood sweat and screen tearing, we have achieved bad apple running at max resolution (1024 x768). by utilizing a custom encoding format, I compressed the video sequence into a linear stream that the custom decoder can decipher and deliver images to. The sequence contains 2/3rds of the full video and runs at 5x the speed due to an error i care not to explain (i forgot that this thing is stateless and outputs video at 60fps while i only provided 12fps) but who the hell cares we have bad apple
the biggest beef steak- so turns out they have IN BUILT VIDEO CONTROLLERS, which would have been a handy thing to know BEFORE I MADE ONE FROM SCRATCH. did i waste my time yes or yes. trust me guys its a learning oppourtunity
Better triangle winding math than nvidia. oh wow works been really busy these days. i havent had much time for code. its also kinda tiring. Since we aren’t working with a ton of computing power, the most important development is that i’ve managed to build an evaluation engine that works in 1 cycle and does very fast triangle winding checks, all without doing any complex math. The evaluation is quadrant based, where 2 vertexes are defined against the other vertex, and their quadrant properties are evaluated and compared against known examples, with 3 of these happening simultaneously at once to deliver rapid winding testing. Hire me nvidia....
|
1792428450.6551816
|
1793033250.6551816
|
|
60542
|
Untitled project by @ciuffimatteo0 | Stardance
|
ciuffimatteo0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @ciuffimatteo0 | Starda Title: Untitled project by @ciuffimatteo0 | Stardance...
|
1792428449.7903268
|
1793033249.7903268
|
|
60540
|
An Offline AI assistant for myself by @2013amirudd An Offline AI assistant for myself by @2013amiruddin | Stardance...
|
2013amiruddin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: An Offline AI assistant for myself by @2013 Title: An Offline AI assistant for myself by @2013amiruddin | Stardance...
|
1792428448.946082
|
1793033248.946082
|
|
60538
|
Brokiepad by @Brokie | Stardance
|
Brokie
|
0
|
12.16
|
0
|
[]
|
[{"post_id": 71681, "ts": "202 [{"post_id": 71681, "ts": "2026-09-21T09:30:48Z", "hours": 1.1017, "text": "did some configuration with the macropad case screw holes didnt algin so made them aligin"}, {"post_id": 70456, "ts": "2026-09-19T07:14:02Z", "hours": 2.1061, "text": "created the case for my macropad in fusion"}, {"post_id": 69995, "ts": "2026-09-18T07:05:40Z", "hours": 1.7139, "text": "created the plate for my keyboard in fusion 360 as a complete beginner"}, {"post_id": 69562, "ts": "2026-09-17T10:00:34Z", "hours": 1.9156, "text": "learning to do macropad case desgin in fusion 360"}, {"post_id": 68527, "ts": "2026-09-15T08:25:27Z", "hours": 0.4975, "text": "finally fixed all errors in my macropad pcb"}, {"post_id": 68149, "ts": "2026-09-14T16:28:17Z", "hours": 1.4786, "text": "so i again was working on my pcb and i have learned some new stuff and also its better than last time but it still got issues"}, {"post_id": 67222, "ts": "2026-09-13T08:42:25Z", "hours": 1.0308, "text": "did some more work on the pcb did some adjustments still workin on it"}, {"post_id": 66432, "ts": "2026-09-12T08:14:51Z", "hours": 1.0803, "text": "made a 3*3 matrix added oled screen and led havent figured it out correctly ,working on it"}, {"post_id": 65819, "ts": "2026-09-11T06:51:25Z", "hours": 1.2378, "text": "learning to make a pcb for micropad i have never made pcb or used kicad in my life so for my first time im creating a micropad pcb it has many faults but im trying to fix them"}]...
|
Title: Brokiepad by @Brokie | Stardance
Devlogs:
Title: Brokiepad by @Brokie | Stardance
Devlogs:
learning to make a pcb for micropad i have never made pcb or used kicad in my life so for my first time im creating a micropad pcb it has many faults but im trying to fix them
made a 3*3 matrix added oled screen and led havent figured it out correctly ,working on it
did some more work on the pcb did some adjustments still workin on it
so i again was working on my pcb and i have learned some new stuff and also its better than last time but it still got issues
finally fixed all errors in my macropad pcb
learning to do macropad case desgin in fusion 360
created the plate for my keyboard in fusion 360 as a complete beginner
created the case for my macropad in fusion
did some configuration with the macropad case screw holes didnt algin so made them aligin...
|
1792428447.8032076
|
1793033247.8032076
|
|
60537
|
My very own WebOS by @Kitiscool | Stardance
|
Kitiscool
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Kitiscool | Stardance
|
1792428446.960377
|
1793033246.960377
|
|
60536
|
BLARE by @PHANTOMV | Stardance
|
PHANTOMV
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @PHANTOMV | Stardance
|
1792428446.0956738
|
1793033246.0956738
|
|
60535
|
Deep unisex salon by @syedtajamul32 | Stardance
|
syedtajamul32
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Deep unisex salon by @syedtajamul32 | Stard Title: Deep unisex salon by @syedtajamul32 | Stardance...
|
1792428445.2312155
|
1793033245.2312155
|
|
60534
|
Sticky note board by @rinana | Stardance
|
rinana
|
0
|
2.7
|
0
|
[]
|
[{"post_id": 67827, "ts": "202 [{"post_id": 67827, "ts": "2026-09-14T02:45:27Z", "hours": 0.3703, "text": "Finished: adding background image add pop up where the user can change the description of the task added a customizable photo container on top and bottom What to do next: add local storage add more cute decorations to make things pop"}, {"post_id": 67787, "ts": "2026-09-14T01:09:59Z", "hours": 1.6192, "text": "Done with… Fix drag and drop errors put task delete buttons into task div box changed/updated design of task added progress bar under the subtitle was able to put the date and the level of urgency assigned on the task What to add next add pop up when task is clicked to have a description of task save tasks locally so it doesn’t disappear if the page reloads"}, {"post_id": 65230, "ts": "2026-09-10T06:44:18Z", "hours": 0.7133, "text": "Finished basic structure for the html and css"}]...
|
Title: Sticky note board by @rinana | Stardance
D Title: Sticky note board by @rinana | Stardance
Devlogs:
Finished basic structure for the html and css
Done with… Fix drag and drop errors put task delete buttons into task div box changed/updated design of task added progress bar under the subtitle was able to put the date and the level of urgency assigned on the task What to add next add pop up when task is clicked to have a description of task save tasks locally so it doesn’t disappear if the page reloads
Finished: adding background image add pop up where the user can change the description of the task added a customizable photo container on top and bottom What to do next: add local storage add more cute decorations to make things pop...
|
1792428444.3545482
|
1793033244.3545482
|
|
60530
|
Arpita AI by @Arpita | Stardance
|
Arpita
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Arpita AI by @Arpita | Stardance
|
1792428443.5180726
|
1793033243.5180726
|
|
60529
|
Gravity Switch by @syedbarimanjan | Stardance
|
syedbarimanjan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Gravity Switch by @syedbarimanjan | Stardan Title: Gravity Switch by @syedbarimanjan | Stardance...
|
1792428442.6730676
|
1793033242.6730676
|
|
60528
|
My very own WebOS by @samitojulinkovane | Stardanc My very own WebOS by @samitojulinkovane | Stardance...
|
samitojulinkovane
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @samitojulinkovane | S Title: My very own WebOS by @samitojulinkovane | Stardance...
|
1792428441.8327847
|
1793033241.8327847
|
|
60527
|
My own site! by @Akil | Stardance
|
Akil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Akil | Stardance
|
1792428440.9506521
|
1793033240.9506521
|
|
60526
|
FTC Team site by @Thomas | Stardance
|
Thomas
|
0
|
23.58
|
0
|
[]
|
[{"post_id": 77682, "ts": "202 [{"post_id": 77682, "ts": "2026-10-07T20:55:15Z", "hours": 5.9797, "text": "Page updates, footer and an improved layout Added some pictures I added proper pictures of the team, as well as the roles and a picture of the robot on the robot page Added a footer I made the footer, it has a link to every page and also external sites Fundraising section There is now a section on the home page for fundraising, with an embedded element to the team’s gofundme Improved layout I changed the layout of the home page, so that the about, robot, and fundraising sections are in a column rather than a row. They change to be in rows again on small screens though. I think this makes the site look less generic Current work I am currently working on improving the mobile experience of the site, such as adding a menu to the navbar and improving the footer layout"}, {"post_id": 74135, "ts": "2026-09-26T18:53:06Z", "hours": 6.5531, "text": "Contact Us Form I built a form on the website to send email to the team! I am using Cloudflare Functions (free & serverless) as the backend, which receives the name, email address and message from the sender via an API, validates it, and then sends it via a noreply address to the contactus address using Resend. The senders address is included in the ‘reply to’ header so the team member just needs to reply to the email. I had to learn how to use Cloudflare Functions for this, and re-learn some web API concepts from my earlier projects. Overall I’m very happy with the usability of the system!"}, {"post_id": 71150, "ts": "2026-09-20T11:03:14Z", "hours": 7.5453, "text": "I kinda forgot to devlog for a while, so this is a big one.. Link element This was my first astro component, it is for links so I didn’t have to style each one individually. You can specify a colour theme, if it opens in a new tab, etc. Navbar I created a navbar with some links for different pages (not all created yet) this was my second component, since I can now easliy add it to each page. Im pretty pleased with how this turned out, since I figured out the tailwind styling myself. Meet the Team page I created a second page for the site, for team members. I used a grid of member cards (another component), and I like the look of it. It went through quite a few revisions until I got the look that I wanted."}, {"post_id": 65453, "ts": "2026-09-10T16:18:09Z", "hours": 3.5022, "text": "First devlog! I started work on a team website for my First Tech Challenge team. I’m using the Astro web framework, Tailwind CSS and Cloudflare pages for hosting. this devlog I was learning tailwind and making some sections, and a cool header. the dev site is hosted at sitedev.botonauts.uk"}]...
|
Title: FTC Team site by @Thomas | Stardance
Devlo Title: FTC Team site by @Thomas | Stardance
Devlogs:
First devlog! I started work on a team website for my First Tech Challenge team. I’m using the Astro web framework, Tailwind CSS and Cloudflare pages for hosting. this devlog I was learning tailwind and making some sections, and a cool header. the dev site is hosted at sitedev.botonauts.uk
I kinda forgot to devlog for a while, so this is a big one.. Link element This was my first astro component, it is for links so I didn’t have to style each one individually. You can specify a colour theme, if it opens in a new tab, etc. Navbar I created a navbar with some links for different pages (not all created yet) this was my second component, since I can now easliy add it to each page. Im pretty pleased with how this turned out, since I figured out the tailwind styling myself. Meet the Team page I created a second page for the site, for team members. I used a grid of member cards (another component), and I like the look of it. It went through quite a few revisions until I got the look that I wanted.
Contact Us Form I built a form on the website to send email to the team! I am using Cloudflare Functions (free & serverless) as the backend, which receives the name, email address and message from the sender via an API, validates it, and then sends it via a noreply address to the contactus address using Resend. The senders address is included in the ‘reply to’ header so the team member just needs to reply to the email. I had to learn how to use Cloudflare Functions for this, and re-learn some web API concepts from my earlier projects. Overall I’m very happy with the usability of the system!
Page updates, footer and an improved layout Added some pictures I added proper pictures of the team, as well as the roles and a picture of the robot on the robot page Added a footer I made the footer, it has a link to every page and also external sites Fundraising section There is now a section on the home page for fundraising, with an embedded element to the team’s gofundme Improved layout I changed the layout of the home page, so that the about, robot, and fundraising sections are in a column rather than a row. They change to be in rows again on small screens though. I think this makes the site look less generic Current work I am currently working on improving the mobile experience of the site, such as adding a menu to the navbar and improving the footer layout...
|
1792428439.856057
|
1793033239.856057
|
|
60525
|
galaxie by @PrabhnoorKaur | Stardance
|
PrabhnoorKaur
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: galaxie by @PrabhnoorKaur | Stardance
|
1792428438.9966345
|
1793033238.9966345
|
|
60524
|
ROV by @chaitanya_patil | Stardance
|
chaitanya_patil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ROV by @chaitanya_patil | Stardance
|
1792428438.171991
|
1793033238.171991
|
|
60523
|
A car game by @Ayansh_ | Stardance
|
Ayansh_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A car game by @Ayansh_ | Stardance
|
1792428437.331563
|
1793033237.331563
|
|
60521
|
Cosmo web by @Dooms_02 | Stardance
|
Dooms_02
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cosmo web by @Dooms_02 | Stardance
|
1792428436.4576397
|
1793033236.4576397
|
|
70530
|
Find a song by @Siyam | Stardance
|
Siyam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Find a song by @Siyam | Stardance
|
1792428433.5662305
|
1793033233.5662305
|
|
70529
|
pulse by @rigid_valmeo | Stardance
|
rigid_valmeo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pulse by @rigid_valmeo | Stardance
|
1792428432.6810079
|
1793033232.6810079
|
|
70528
|
pulse by @rigid_valmeo | Stardance
|
rigid_valmeo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pulse by @rigid_valmeo | Stardance
|
1792428431.8166904
|
1793033231.8166904
|
|
70527
|
pulse by @rigid_valmeo | Stardance
|
rigid_valmeo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pulse by @rigid_valmeo | Stardance
|
1792428430.9507322
|
1793033230.9507322
|
|
70526
|
Wills Blog by @Gooderswills | Stardance
|
Gooderswills
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Wills Blog by @Gooderswills | Stardance
|
1792428430.095044
|
1793033230.095044
|
|
70525
|
Who wants to be a millionaire by @Gooderswills | S Who wants to be a millionaire by @Gooderswills | Stardance...
|
Gooderswills
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Who wants to be a millionaire by @Gooderswi Title: Who wants to be a millionaire by @Gooderswills | Stardance...
|
1792428429.2653022
|
1793033229.2653022
|
|
70524
|
hackpad by @aagam3023 | Stardance
|
aagam3023
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackpad by @aagam3023 | Stardance
|
1792428428.292598
|
1793033228.292598
|
|
70523
|
devboard by @RishitJain | Stardance
|
RishitJain
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: devboard by @RishitJain | Stardance
|
1792428427.4338338
|
1793033227.4338338
|
|
70522
|
Stalltop by @F3rro_32 | Stardance
|
F3rro_32
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Stalltop by @F3rro_32 | Stardance
|
1792428426.0899858
|
1793033226.0899858
|
|
70521
|
DEE.EXE — Personal Site by @bdeekshaa28 | Stardanc DEE.EXE — Personal Site by @bdeekshaa28 | Stardance...
|
bdeekshaa28
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DEE.EXE — Personal Site by @bdeekshaa28 | S Title: DEE.EXE — Personal Site by @bdeekshaa28 | Stardance...
|
1792428425.2452605
|
1793033225.2452605
|
|
70520
|
My very own WebOS by @yuvi5 | Stardance
|
yuvi5
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @yuvi5 | Stardance
|
1792428424.3887987
|
1793033224.3887987
|
|
60519
|
Penumbra by @Nozomi | Stardance
|
Nozomi
|
0
|
4.19
|
0
|
[]
|
[{"post_id": 67875, "ts": "202 [{"post_id": 67875, "ts": "2026-09-14T05:17:17Z", "hours": 2.6769, "text": "i made different resolution sizes for testing , them being 16,24,32,48 and 64 px (eg 16=16x16 px and so on) since not all details fit in smaller canvas , they follow an evolution system ,16 being just a clef , 24 adding the diamond border ,32 adding visualizer bars etc etc also i made some updates to the orginal prototype (the 128 one) now that i think i finished drawing it , only 1 thing left COLORING YAY! (desk slam noises / angry goblin noises)"}, {"post_id": 67434, "ts": "2026-09-13T15:19:25Z", "hours": 1.5158, "text": "since i deleted the old project cuz i felt i will never get it done , i decided to start on it again and trust the process , and i will start with an ICON THAT DOESN’T SUCK , kindly tell me which of these 3 you think is the best prototype , yes prototype , you didn’t think it will be black and white did you? (also , the colored image is the old icon , i hope you see why i want to change it)"}]...
|
Title: Penumbra by @Nozomi | Stardance
Devlogs:
s Title: Penumbra by @Nozomi | Stardance
Devlogs:
since i deleted the old project cuz i felt i will never get it done , i decided to start on it again and trust the process , and i will start with an ICON THAT DOESN’T SUCK , kindly tell me which of these 3 you think is the best prototype , yes prototype , you didn’t think it will be black and white did you? (also , the colored image is the old icon , i hope you see why i want to change it)
i made different resolution sizes for testing , them being 16,24,32,48 and 64 px (eg 16=16x16 px and so on) since not all details fit in smaller canvas , they follow an evolution system ,16 being just a clef , 24 adding the diamond border ,32 adding visualizer bars etc etc also i made some updates to the orginal prototype (the 128 one) now that i think i finished drawing it , only 1 thing left COLORING YAY! (desk slam noises / angry goblin noises)...
|
1792425142.084145
|
1793029942.084145
|
|
60518
|
HackPad by @ | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HackPad by @ | Stardance
|
1792425141.200594
|
1793029941.200594
|
|
60517
|
Dhyanesh — Digital Space by @Dhyanesh | Stardance
|
Dhyanesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Dhyanesh — Digital Space by @Dhyanesh | Sta Title: Dhyanesh — Digital Space by @Dhyanesh | Stardance...
|
1792425140.3503315
|
1793029940.3503315
|
|
60516
|
My own site! by @matthewjhinkleman | Stardance
|
matthewjhinkleman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @matthewjhinkleman | Starda Title: My own site! by @matthewjhinkleman | Stardance...
|
1792425139.4897916
|
1793029939.4897916
|
|
60513
|
Remote-Alarm by @arthihalder | Stardance
|
arthihalder
|
0
|
1.78
|
0
|
[]
|
[{"post_id": 67899, "ts": "202 [{"post_id": 67899, "ts": "2026-09-14T06:23:45Z", "hours": 1.7839, "text": "Devlog 1: Done making the pcb and the case for it i forgot to record me making the pcb but. rocorded the cas process. though it took me a while. Now i have to clean up the models before i ship and write the readme."}]...
|
Title: Remote-Alarm by @arthihalder | Stardance
D Title: Remote-Alarm by @arthihalder | Stardance
Devlogs:
Devlog 1: Done making the pcb and the case for it i forgot to record me making the pcb but. rocorded the cas process. though it took me a while. Now i have to clean up the models before i ship and write the readme....
|
1792425138.6184783
|
1793029938.6184783
|
|
60512
|
My awesome macropad! by @Nanami1 | Stardance
|
Nanami1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Nanami1 | Stardanc Title: My awesome macropad! by @Nanami1 | Stardance...
|
1792425137.752161
|
1793029937.752161
|
|
60511
|
Sector B: Vengeance by @Alloy | Stardance
|
Alloy
|
0
|
24.58
|
0
|
[]
|
[{"post_id": 78242, "ts": "202 [{"post_id": 78242, "ts": "2026-10-10T03:23:41Z", "hours": 3.2525, "text": "Devlog #7 New Features: In Video Tab Fov Slider Brightness Slider In Graphics Tab Fog Toggle Glow Toggle (makes everything slightly brighter) Ambient Occlusion (adds shadows to corners for depth) Anisotropic Filtering MISC Turned physics interpolation on All settings are now saved to a config file which automatically creates and copies itself over from res:// with default settings if it doesnt exist. Settings are only saved when pressing the save button, now I dont need to keep changing settings everytime it runs for testing. (everything works currently, but there will be a video when every setting is done)"}, {"post_id": 77994, "ts": "2026-10-09T04:09:33Z", "hours": 4.715, "text": "New Devlog Style :D New features: Pause Menu Resume Button Options Button (basically settings) Main Menu Button (temporary quit) Options Menu Graphics Tab (empty) Video Tab Fullscreen Toggle V-Sync Toggle Custom Resolution Dropdown Max Framerate input QOL Everything except the gui is paused while one is active Pressing escape pauses the game and also unpauses, as well as going back to the pause menu if inside the options menu. The options menu is designed as its own unique scene so it can be accessed from the main menu as well when that gets added, all of the options will be saved to a config file later but for now they are just predefined variables."}, {"post_id": 70970, "ts": "2026-09-20T04:10:58Z", "hours": 2.3586, "text": "If the animatronic doesnt move for 3 seconds its considered “stuck” and switches to roam (fixes them getting stuck on doorways), changed their collisions to ignore each other so they dont push each other. Doors start open and dont need 2 clicks to open the first time. Prepared the speed values and events for each night. Got rid of the ugly super strong lights from each animtronic. Added ambient lighting so the player isnt entirely reliant on the flashlight."}, {"post_id": 70907, "ts": "2026-09-20T00:23:47Z", "hours": 3.6392, "text": "The animatronics get stuck on edges like doorways and tables less, added a stage for the animatronics to start on. Fixed a bug where you had to be standing exactly in the direction the animatronic was facing for it to chase. Added Freddy and Foxy with different mechanics. Freddy has a 15% chance to pathfind to the office (all of the others can but the chance is low at 1%), but gets stuck if the doors are closed. Foxy is as fast as the player (12 instead of 10). Debugging feature: can now switch between the 3 animatronics cameras by pressing 1, 2, or 3. Added a camera shake when the doors are closed."}, {"post_id": 69407, "ts": "2026-09-17T00:06:21Z", "hours": 5.8394, "text": "Finally finished the first animatronic (functionally). It has basic pathfinding around the whole map, its speed is 10 when chasing and 3 when roaming (players speed while sprinting is 15). There are 2 modes: chasing and roaming, while chasing it locks onto the player and won’t stop until the player is out of sight for 5 seconds, while roaming it will move to random points in the map. It only chases when the player is in the cameras view and the exact center where the raycast detects it, the walls block the raycast so it can’t see through walls. Added some basic blue table and red arcade machine placeholders for future objects."}, {"post_id": 66305, "ts": "2026-09-12T02:09:23Z", "hours": 1.3856, "text": "Hackatime decided to be funny and log the first 2 hours under my root directory instead of the project folder so its more like 3h 23m Added columns to hide the gaps between walls at corners, the player now has view bobbing to make walking and sprinting more natural. Sprinting now only affects forwards speed, not strafing or backwards anymore. F now toggles the flashlight on and off, added left and right doors that can be opened and closed by pressing the buttons beside them. Also added a raycast to interact with things, like the buttons."}, {"post_id": 65185, "ts": "2026-09-10T04:06:08Z", "hours": 3.3939, "text": "Made the base map design with no decorations and basic player movement, as well as a flashlight for lighting."}]...
|
Title: Sector B: Vengeance by @Alloy | Stardance
Title: Sector B: Vengeance by @Alloy | Stardance
Devlogs:
Made the base map design with no decorations and basic player movement, as well as a flashlight for lighting.
Hackatime decided to be funny and log the first 2 hours under my root directory instead of the project folder so its more like 3h 23m Added columns to hide the gaps between walls at corners, the player now has view bobbing to make walking and sprinting more natural. Sprinting now only affects forwards speed, not strafing or backwards anymore. F now toggles the flashlight on and off, added left and right doors that can be opened and closed by pressing the buttons beside them. Also added a raycast to interact with things, like the buttons.
Finally finished the first animatronic (functionally). It has basic pathfinding around the whole map, its speed is 10 when chasing and 3 when roaming (players speed while sprinting is 15). There are 2 modes: chasing and roaming, while chasing it locks onto the player and won’t stop until the player is out of sight for 5 seconds, while roaming it will move to random points in the map. It only chases when the player is in the cameras view and the exact center where the raycast detects it, the walls block the raycast so it can’t see through walls. Added some basic blue table and red arcade machine placeholders for future objects.
The animatronics get stuck on edges like doorways and tables less, added a stage for the animatronics to start on. Fixed a bug where you had to be standing exactly in the direction the animatronic was facing for it to chase. Added Freddy and Foxy with different mechanics. Freddy has a 15% chance to pathfind to the office (all of the others can but the chance is low at 1%), but gets stuck if the doors are closed. Foxy is as fast as the player (12 instead of 10). Debugging feature: can now switch between the 3 animatronics cameras by pressing 1, 2, or 3. Added a camera shake when the doors are closed.
If the animatronic doesnt move for 3 seconds its considered “stuck” and switches to roam (fixes them getting stuck on doorways), changed their collisions to ignore each other so they dont push each other. Doors start open and dont need 2 clicks to open the first time. Prepared the speed values and events for each night. Got rid of the ugly super strong lights from each animtronic. Added ambient lighting so the player isnt entirely reliant on the flashlight.
New Devlog Style :D New features: Pause Menu Resume Button Options Button (basically settings) Main Menu Button (temporary quit) Options Menu Graphics Tab (empty) Video Tab Fullscreen Toggle V-Sync Toggle Custom Resolution Dropdown Max Framerate input QOL Everything except the gui is paused while one is active Pressing escape pauses the game and also unpauses, as well as going back to the pause menu if inside the options menu. The options menu is designed as its own unique scene so it can be accessed from the main menu as well when that gets added, all of the options will be saved to a config file later but for now they are just predefined variables.
Devlog #7 New Features: In Video Tab Fov Slider Brightness Slider In Graphics Tab Fog Toggle Glow Toggle (makes everything slightly brighter) Ambient Occlusion (adds shadows to corners for depth) Anisotropic Filtering MISC Turned physics interpolation on All settings are now saved to a config file which automatically creates and copies itself over from res:// with default settings if it doesnt exist. Settings are only saved when pressing the save button, now I dont need to keep changing settings everytime it runs for testing. (everything works currently, but there will be a video when every setting is done)...
|
1792425136.614236
|
1793029936.614236
|
|
60510
|
Laser projection programmable interface by @Quark Laser projection programmable interface by @Quark | Stardance...
|
Quark
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Laser projection programmable interface by Title: Laser projection programmable interface by @Quark | Stardance...
|
1792425135.1530774
|
1793029935.1530774
|