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30499
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My very own WebOS by @namish-dour-ig | Stardance
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namish-dour-ig
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @namish-dour-ig | Star Title: My very own WebOS by @namish-dour-ig | Stardance...
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1792421373.292599
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1793026173.292599
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4281
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Hexo-Launcher by @fedi41 | Stardance
|
fedi41
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0
|
10.36
|
0
|
[]
|
[{"post_id": 4310, "ts": "2026 [{"post_id": 4310, "ts": "2026-06-07T15:54:59Z", "hours": 2.5561, "text": "Refactoring the pattern pad viewmodel… Added an edit screen."}, {"post_id": 3655, "ts": "2026-06-06T18:06:41Z", "hours": 1.1758, "text": "Added a new tab for the app screen . Also spent too much time refactoring the code."}, {"post_id": 3496, "ts": "2026-06-06T13:43:13Z", "hours": 1.3981, "text": "Added a pattern trail :)"}, {"post_id": 3414, "ts": "2026-06-06T10:27:49Z", "hours": 2.2803, "text": "Working on pattern-pad trails This has taken me toooo long to make, but now I have a canvas behind my pattern-pad! (later I will be rendering all the “pattern trails” on this canvas)"}, {"post_id": 3359, "ts": "2026-06-06T07:42:45Z", "hours": 1.2044, "text": "Added a simple digital clock to the launcher. Next up: add pattern pad trail ui tweaks"}, {"post_id": 2725, "ts": "2026-06-05T13:50:27Z", "hours": 0.5283, "text": "Small design changes for my launcher. Next, I will add a digital clock!"}, {"post_id": 2612, "ts": "2026-06-05T07:21:52Z", "hours": 1.2186, "text": "working on better drag/press detection for my android launcher."}]...
|
Title: Hexo-Launcher by @fedi41 | Stardance
Devlo Title: Hexo-Launcher by @fedi41 | Stardance
Devlogs:
working on better drag/press detection for my android launcher.
Small design changes for my launcher. Next, I will add a digital clock!
Added a simple digital clock to the launcher. Next up: add pattern pad trail ui tweaks
Working on pattern-pad trails This has taken me toooo long to make, but now I have a canvas behind my pattern-pad! (later I will be rendering all the “pattern trails” on this canvas)
Added a pattern trail :)
Added a new tab for the app screen . Also spent too much time refactoring the code.
Refactoring the pattern pad viewmodel… Added an edit screen....
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1792421372.237993
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1793026172.237993
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29553
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My awesome macropad! by @chloew | Stardance
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chloew
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @chloew | Stardance
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1792421370.9459238
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1793026170.9459238
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28479
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Robotic Arm by @waffle | Stardance
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waffle
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0
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0.0
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0
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[]
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[]
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Title: Robotic Arm by @waffle | Stardance
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1792421370.0777879
|
1793026170.0777879
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39108
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My first slack bot! by @Smeja | Stardance
|
Smeja
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Smeja | Stardance
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1792421369.2297995
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1793026169.2297995
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27540
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My awesome macropad! by @Tr33Fr0g | Stardance
|
Tr33Fr0g
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Tr33Fr0g | Stardan Title: My awesome macropad! by @Tr33Fr0g | Stardance...
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1792421368.3800213
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1793026168.3800213
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6483
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Orbital Assembly by @Astro-Duck | Stardance
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Astro-Duck
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0
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6.59
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0
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[]
|
[{"post_id": 78695, "ts": "202 [{"post_id": 78695, "ts": "2026-10-11T10:15:01Z", "hours": 1.8503, "text": "actual assembly: I have begun constructing the prototype, as of now I have printed 7 modules with a few more planned"}, {"post_id": 67459, "ts": "2026-09-13T15:54:03Z", "hours": 1.2167, "text": "TRUSSES WITH EASE!!! orbital assembly kinda major update: in this update there is now a brand new construction system: TRUSSES (you know the uninhabitable parts of the ISS/beams) with TRUSSES (yes it is always in caps) you can construct solar arrays, link segments to other segments, and obviously just look cool. now the “WITH EASE” part is about how I have completley redesigned a decent chunk of the modules, to allow easier printing. other bits: A print test has been made it was successfull and showed the cliping system was fully functional (also print times are relativley low, ~1 hour per module) -astro duck signing off"}, {"post_id": 47056, "ts": "2026-08-14T17:41:12Z", "hours": 0.3167, "text": "ORBITAL ASSEMBLY: THE THIRD AXIS (daily log no.4). in this minor update I have added FIVE new modules three of witch completely change the construction system. firstly two new generator modules; the solar array Cap (A+B). and now the interesting modules; THE VERTICAL CONNECTORS, allowing for easy stacking of modules in your station. these new modules are: X module vertical base, X module vertical top and X module vertical extension. thanks for reading. -Astro duck signing off-"}, {"post_id": 46303, "ts": "2026-08-13T13:08:51Z", "hours": 0.45, "text": "orbital assembly: servers online (minor update) in todays minor report i have created two new station modules: the server module and the flag bearer module. the server module is probably one of my most complicated modules yet. while the flagbearer variant pays homage to this event in which orbital assembly is growing from. Astro duck signing off."}, {"post_id": 45798, "ts": "2026-08-12T14:46:21Z", "hours": 1.4053, "text": "decorative bits and bobs (verry large update). in this update I have added 19 total parts including: new window variants for modules, radiators, communication arrays, solar panels and some RTGs. firstly the new windows 8, i mean the eight new windowed modules these allow the astronauts of the station to look outside and see space. next the two new communication modules; the comms array cap modules (A+B). after that the new heat management modules preventing the station from overheating in space; dual radiator and quad radiator modules. importantly the new generator modules, three solar modules and two RTG (Radioisotope thermoelectric generator) modules. last but not least the two new access modules; the multipurpose exterior platform S (or the MEPS). so as you can see a big update. also total list of new modules: cap module a, cap module B, corner windowed A, corner windowed B, T module windowed A, T module windowed b, T module windowed c, comms array module A, comms array module B, dual radiator module, quad radiator module, small solar array, medium solar array, large solar array, RTG cap module A, RTG cap module B, MEPS A and finally MEPS B"}, {"post_id": 43945, "ts": "2026-08-09T12:16:51Z", "hours": 0.8753, "text": "I have returned! I have made big work on orbital assembly including: windowed variant of strait module, corner module A, corner module B, T module A, T module B, T module C, X module A, X module B, cap module A and cap module B. This is the first part of what I am calling operation “push”, with the aim to get most of my projects fully operational. Orbital assembly has been given top priority and I am hoping to do daily updates for a least the next couple of weeks. -Astro duck signing off-"}, {"post_id": 24758, "ts": "2026-07-08T15:21:29Z", "hours": 0.4803, "text": "started work on the core module model it is pretty simple but i still like it"}]...
|
Title: Orbital Assembly by @Astro-Duck | Stardance Title: Orbital Assembly by @Astro-Duck | Stardance
Devlogs:
started work on the core module model it is pretty simple but i still like it
I have returned! I have made big work on orbital assembly including: windowed variant of strait module, corner module A, corner module B, T module A, T module B, T module C, X module A, X module B, cap module A and cap module B. This is the first part of what I am calling operation “push”, with the aim to get most of my projects fully operational. Orbital assembly has been given top priority and I am hoping to do daily updates for a least the next couple of weeks. -Astro duck signing off-
decorative bits and bobs (verry large update). in this update I have added 19 total parts including: new window variants for modules, radiators, communication arrays, solar panels and some RTGs. firstly the new windows 8, i mean the eight new windowed modules these allow the astronauts of the station to look outside and see space. next the two new communication modules; the comms array cap modules (A+B). after that the new heat management modules preventing the station from overheating in space; dual radiator and quad radiator modules. importantly the new generator modules, three solar modules and two RTG (Radioisotope thermoelectric generator) modules. last but not least the two new access modules; the multipurpose exterior platform S (or the MEPS). so as you can see a big update. also total list of new modules: cap module a, cap module B, corner windowed A, corner windowed B, T module windowed A, T module windowed b, T module windowed c, comms array module A, comms array module B, dual radiator module, quad radiator module, small solar array, medium solar array, large solar array, RTG cap module A, RTG cap module B, MEPS A and finally MEPS B
orbital assembly: servers online (minor update) in todays minor report i have created two new station modules: the server module and the flag bearer module. the server module is probably one of my most complicated modules yet. while the flagbearer variant pays homage to this event in which orbital assembly is growing from. Astro duck signing off.
ORBITAL ASSEMBLY: THE THIRD AXIS (daily log no.4). in this minor update I have added FIVE new modules three of witch completely change the construction system. firstly two new generator modules; the solar array Cap (A+B). and now the interesting modules; THE VERTICAL CONNECTORS, allowing for easy stacking of modules in your station. these new modules are: X module vertical base, X module vertical top and X module vertical extension. thanks for reading. -Astro duck signing off-
TRUSSES WITH EASE!!! orbital assembly kinda major update: in this update there is now a brand new construction system: TRUSSES (you know the uninhabitable parts of the ISS/beams) with TRUSSES (yes it is always in caps) you can construct solar arrays, link segments to other segments, and obviously just look cool. now the “WITH EASE” part is about how I have completley redesigned a decent chunk of the modules, to allow easier printing. other bits: A print test has been made it was successfull and showed the cliping system was fully functional (also print times are relativley low, ~1 hour per module) -astro duck signing off
actual assembly: I have begun constructing the prototype, as of now I have printed 7 modules with a few more planned...
|
1792421367.2647536
|
1793026167.2647536
|
|
28594
|
My own site! by @kiralnotto | Stardance
|
kiralnotto
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My own site! by @kiralnotto | Stardance
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1792421366.4246237
|
1793026166.4246237
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35120
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monkey club by @MonkeyKing | Stardance
|
MonkeyKing
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0
|
0.0
|
0
|
[]
|
[]
|
Title: monkey club by @MonkeyKing | Stardance
|
1792421365.5000985
|
1793026165.5000985
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33716
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VelociTrades by @samarthk | Stardance
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samarthk
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0
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0.0
|
0
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[]
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[]
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Title: VelociTrades by @samarthk | Stardance
|
1792421364.6375468
|
1793026164.6375468
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28398
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Web Mouse by @oskarrr | Stardance
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oskarrr
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0
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0.0
|
0
|
[]
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[]
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Title: Web Mouse by @oskarrr | Stardance
|
1792421363.454939
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1793026163.454939
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5099
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Endeavor by @Sunny | Stardance
|
Sunny
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0
|
4.99
|
0
|
[]
|
[{"post_id": 6448, "ts": "2026 [{"post_id": 6448, "ts": "2026-06-10T20:56:28Z", "hours": 2.7933, "text": "Devlog #2 Hi everyone! I’ve been working on the foundation of the game and made a lot of progress this update. Additions: Updated the main menu and added an Options menu with a working sound volume slider. Created the first level, which I plan to use as the game’s tutorial. Set up SFX and Music audio buses to make audio management easier as development continues. Added main menu music. Implemented the player character along with basic movement: Move left Move right Jump Added animations for the player’s movement and jumping. Created a Kill Zone using the world’s boundary so the player respawns when falling out of the level. Added a one-way platform, allowing the player to jump through from below and land on top. What’s Next? Expand the tutorial level with obstacles and mechanics. Add collectibles and interactive objects. Begin implementing enemies and basic combat. Continue polishing player movement and animations. Thanks for reading! More updates soon as development continues."}, {"post_id": 5397, "ts": "2026-06-09T04:39:44Z", "hours": 2.1919, "text": "Added a custom main menu and options menu opening."}]...
|
Title: Endeavor by @Sunny | Stardance
Devlogs:
Ad Title: Endeavor by @Sunny | Stardance
Devlogs:
Added a custom main menu and options menu opening.
Devlog #2 Hi everyone! I’ve been working on the foundation of the game and made a lot of progress this update. Additions: Updated the main menu and added an Options menu with a working sound volume slider. Created the first level, which I plan to use as the game’s tutorial. Set up SFX and Music audio buses to make audio management easier as development continues. Added main menu music. Implemented the player character along with basic movement: Move left Move right Jump Added animations for the player’s movement and jumping. Created a Kill Zone using the world’s boundary so the player respawns when falling out of the level. Added a one-way platform, allowing the player to jump through from below and land on top. What’s Next? Expand the tutorial level with obstacles and mechanics. Add collectibles and interactive objects. Begin implementing enemies and basic combat. Continue polishing player movement and animations. Thanks for reading! More updates soon as development continues....
|
1792421362.60474
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1793026162.60474
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26596
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My first slack bot! by @Ompatil | Stardance
|
Ompatil
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0
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0.0
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0
|
[]
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[]
|
Title: My first slack bot! by @Ompatil | Stardance
|
1792421361.7581317
|
1793026161.7581317
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28640
|
Frictionless by @NatyGCLO2345 | Stardance
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NatyGCLO2345
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0
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0.0
|
0
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[]
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[]
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Title: Frictionless by @NatyGCLO2345 | Stardance
|
1792421360.9178758
|
1793026160.9178758
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30610
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My awesome macropad! by @jasmines | Stardance
|
jasmines
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @jasmines | Stardan Title: My awesome macropad! by @jasmines | Stardance...
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1792421360.0550666
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1793026160.0550666
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20980
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AllRoom by @pati08 | Stardance
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pati08
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0
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0.0
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0
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[]
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[]
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Title: AllRoom by @pati08 | Stardance
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1792421359.2126274
|
1793026159.2126274
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4035
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My first slack bot! by @Falco | Stardance
|
Falco
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Falco | Stardance
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1792421358.357286
|
1793026158.357286
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32162
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Untitled by @ben_hersh | Stardance
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ben_hersh
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @ben_hersh | Stardance
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1792421357.517145
|
1793026157.517145
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33563
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My own site! by @desaiarjun528 | Stardance
|
desaiarjun528
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0
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0.0
|
0
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[]
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[]
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Title: My own site! by @desaiarjun528 | Stardance
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1792421356.2749975
|
1793026156.2749975
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5017
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My first slack bot! by @4lvaret | Stardance
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4lvaret
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @4lvaret | Stardance
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1792421355.4128344
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1793026155.4128344
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27002
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Space Game by @Marousoz | Stardance
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Marousoz
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0
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6.22
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0
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[]
|
[{"post_id": 23716, "ts": "202 [{"post_id": 23716, "ts": "2026-07-06T20:28:14Z", "hours": 1.0714, "text": "UPDATE ## I have been trying to connect everything and make some new games and everything but I have completely failed. I have either missed something or made a mistake from the guide, because for real i am so confused right now. Things I have to do: Connect the minigames to have a sequence Fix the level_scene (starts with “game 0 “, the way thw lives are calculated must change, something is wronf with the timer AGAIN) Add the settings page Make more minigames Guys, I am so lost but I will make it I think . Updates incoming !"}, {"post_id": 19311, "ts": "2026-06-30T16:07:16Z", "hours": 0.8603, "text": "Minigame_2 and Loser_scene Finished :) I think I locked in in the last hour and I finished the Second Minigame! Also, I made the loser_scene and added a retry button (that actually works!!!) Lastly, I connected the two minigames , although i will probably connect the minigame_1 to the level_scene first and then to the minigame_2. I am moving on to make the winner_scene and the settings scene ! Update incoming … your friendly co-programmer, M"}, {"post_id": 19200, "ts": "2026-06-30T13:45:18Z", "hours": 0.2867, "text": "Minigame_1 Finally finished ! Hi again ! So I fixed the errors and made the character be able to jump again (I had just written JUMP VELOCITY : 500 and not -500) Note to make the game better : Add a settings scene Make the character turn around when the player goes to the left (since now the cat just goes backwards which is kinda weird) Add music Add a counter or how many “Garlics” you have collected Add some nice effects for when the cat collects one biscuit (like stars popping out like confetti or smth) Make the minigame bigger. Since the player has to climb the platforms maybe make more and somehow make the scene able to change vertically (probably adding a vertical parallax ) Ok that is all for now ! The game works correctly , when i finish the mission, I might come back to enhance the game :) your friendly co-programmer, M"}, {"post_id": 18695, "ts": "2026-06-29T21:38:52Z", "hours": 0.3539, "text": "Update on the “themed_time” error: So I fixed that but now there are some new errors that came out… E 0 19:985 minigame_1.gd:32 @ _process(): Failed loading resource: res://scenes/timer_screen.tscn. <C++ Error> Condition “found” is true. Returning: Ref() <C++ Source> core/io/resource_loader.cpp:343 @ _load() minigame_1.gd:32 @ _process() E 0 20:002 minigame_1.gd:32 @ _process(): Cannot open file ‘res://scenes/timer_screen.tscn’. <C++ Error> Condition “err != OK” is true. Returning: Ref() <C++ Source> scene/resources/resource_format_text.cpp:1430 @ load() minigame_1.gd:32 @ _process() Plus+ the cat (player) does not jump ,which basically makes the game useless… I will continue with these problems tomorrow and when I fix them, I will update :) Have a nice night , your friendly co-programmer, M"}, {"post_id": 18633, "ts": "2026-06-29T20:31:00Z", "hours": 1.6975, "text": "Redid some steps… Soooo… I had no idea what the problem was and i had to just go back on the tutorial and remake the player scene,themed_timer scene and the minigame_1 scene . Good news: The cat (player) doesn’t fall down the screen. Turns out I had accidentally put the player under the Parallax 2D(Scrolling Background) and as a result, as the Background “scrolled” the player fell down (It is really obvious in my previous screen-shot ). Bad news: There is an error, about the themed_timer and the minigame doesn’t run at all :( ,I really can’t understand what i have done wrong, guess I will have to go check it out again! Have a great night everybody! your friendly co-programmer, M"}, {"post_id": 17721, "ts": "2026-06-28T17:05:45Z", "hours": 1.9508, "text": "Devlog No.1 Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress: We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared. When the countdown ends the scene changes into the first minigame which is a platformer game ( For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives ) Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess … Difficulties faced: I had a hard time connecting the Hackatime with the Godot, since the version 4.7 (latest) i had didn’t recognise/have the “Godot Super Wackatime” and I had to download the previous version (4.6) to connect the Godot with the Wackatime and actually record the time i worked. There where some errors in the title_screen script that resulted into the transformation from the title screen to the level one not to work. Found out it was because I had written : func _on_start_btn_pressed() -> void: get_tree().change_scene_to_file (“res://level_scene.tscn”) and not : func _on_start_btn_pressed() -> void: get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”) Lastly, there was some trouble with the cookies in the level scene , since the Vbox needed to be smaller but it could not be adjusted, solution: saving everything , closing the editor and opening the project again. Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list. You can see the rest of the progress and the code on my github! That is all for now ! your friendly co-programmer, M."}]...
|
Title: Space Game by @Marousoz | Stardance
Devlog Title: Space Game by @Marousoz | Stardance
Devlogs:
Devlog No.1 Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress: We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared. When the countdown ends the scene changes into the first minigame which is a platformer game ( For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives ) Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess … Difficulties faced: I had a hard time connecting the Hackatime with the Godot, since the version 4.7 (latest) i had didn’t recognise/have the “Godot Super Wackatime” and I had to download the previous version (4.6) to connect the Godot with the Wackatime and actually record the time i worked. There where some errors in the title_screen script that resulted into the transformation from the title screen to the level one not to work. Found out it was because I had written : func _on_start_btn_pressed() -> void: get_tree().change_scene_to_file (“res://level_scene.tscn”) and not : func _on_start_btn_pressed() -> void: get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”) Lastly, there was some trouble with the cookies in the level scene , since the Vbox needed to be smaller but it could not be adjusted, solution: saving everything , closing the editor and opening the project again. Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list. You can see the rest of the progress and the code on my github! That is all for now ! your friendly co-programmer, M.
Redid some steps… Soooo… I had no idea what the problem was and i had to just go back on the tutorial and remake the player scene,themed_timer scene and the minigame_1 scene . Good news: The cat (player) doesn’t fall down the screen. Turns out I had accidentally put the player under the Parallax 2D(Scrolling Background) and as a result, as the Background “scrolled” the player fell down (It is really obvious in my previous screen-shot ). Bad news: There is an error, about the themed_timer and the minigame doesn’t run at all :( ,I really can’t understand what i have done wrong, guess I will have to go check it out again! Have a great night everybody! your friendly co-programmer, M
Update on the “themed_time” error: So I fixed that but now there are some new errors that came out… E 0 19:985 minigame_1.gd:32 @ _process(): Failed loading resource: res://scenes/timer_screen.tscn. <C++ Error> Condition “found” is true. Returning: Ref() <C++ Source> core/io/resource_loader.cpp:343 @ _load() minigame_1.gd:32 @ _process() E 0 20:002 minigame_1.gd:32 @ _process(): Cannot open file ‘res://scenes/timer_screen.tscn’. <C++ Error> Condition “err != OK” is true. Returning: Ref() <C++ Source> scene/resources/resource_format_text.cpp:1430 @ load() minigame_1.gd:32 @ _process() Plus+ the cat (player) does not jump ,which basically makes the game useless… I will continue with these problems tomorrow and when I fix them, I will update :) Have a nice night , your friendly co-programmer, M
Minigame_1 Finally finished ! Hi again ! So I fixed the errors and made the character be able to jump again (I had just written JUMP VELOCITY : 500 and not -500) Note to make the game better : Add a settings scene Make the character turn around when the player goes to the left (since now the cat just goes backwards which is kinda weird) Add music Add a counter or how many “Garlics” you have collected Add some nice effects for when the cat collects one biscuit (like stars popping out like confetti or smth) Make the minigame bigger. Since the player has to climb the platforms maybe make more and somehow make the scene able to change vertically (probably adding a vertical parallax ) Ok that is all for now ! The game works correctly , when i finish the mission, I might come back to enhance the game :) your friendly co-programmer, M
Minigame_2 and Loser_scene Finished :) I think I locked in in the last hour and I finished the Second Minigame! Also, I made the loser_scene and added a retry button (that actually works!!!) Lastly, I connected the two minigames , although i will probably connect the minigame_1 to the level_scene first and then to the minigame_2. I am moving on to make the winner_scene and the settings scene ! Update incoming … your friendly co-programmer, M
UPDATE ## I have been trying to connect everything and make some new games and everything but I have completely failed. I have either missed something or made a mistake from the guide, because for real i am so confused right now. Things I have to do: Connect the minigames to have a sequence Fix the level_scene (starts with “game 0 “, the way thw lives are calculated must change, something is wronf with the timer AGAIN) Add the settings page Make more minigames Guys, I am so lost but I will make it I think . Updates incoming !...
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1792421354.2383106
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1793026154.2383106
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39692
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Mini e reader by @ELHAMY | Stardance
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ELHAMY
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0
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0.0
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0
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[]
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[]
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Title: Mini e reader by @ELHAMY | Stardance
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1792421353.4167528
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1793026153.4167528
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6708
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My first slack bot! by @Aziz | Stardance
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Aziz
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0
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0.0
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0
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[]
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Title: My first slack bot! by @Aziz | Stardance
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1792421352.5621371
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1793026152.5621371
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9753
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My awesome macropad! by @sushant_gagneja | Stardan My awesome macropad! by @sushant_gagneja | Stardance...
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sushant_gagneja
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0
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0
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Title: My awesome macropad! by @sushant_gagneja | Title: My awesome macropad! by @sushant_gagneja | Stardance...
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1792421351.7224407
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1793026151.7224407
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13506
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My first slack bot! by @hood63_5933 | Stardance
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hood63_5933
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0
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0.0
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0
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Title: My first slack bot! by @hood63_5933 | Stard Title: My first slack bot! by @hood63_5933 | Stardance...
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1792421350.8892853
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1793026150.8892853
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15770
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My very own WebOS by @Xfhe | Stardance
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0
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0.68
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0
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[]
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[{"post_id": 6449, "ts": "2026 [{"post_id": 6449, "ts": "2026-06-10T20:56:47Z", "hours": 0.6828, "text": "Devlog: xfheOS Development Overview This development log covers the recent updates that transitioned xfheOS from a static landing page into a fully interactive, web-based operating system. All features were built using vanilla HTML, CSS, and JavaScript. Core Architecture Updates Window Management We implemented a custom window management system in JavaScript. The system allows users to interact with applications just like a traditional operating system. Windows are now fully draggable across the screen using the title bar. Added a z-index management function that automatically brings the focused window to the foreground. Integrated standard window controls to close, minimize, and maximize application windows. User Interface Replaced the initial gradient backgrounds with a solid dark theme for a cleaner and more professional look. Developed a bottom dock for quick application launching and window restoration. Resolved a critical CSS margin collapse issue that was previously pushing the top navigation bar out of alignment. Applications Developed Calculator We built a standard calculator capable of handling basic mathematical operations. The logic includes a safety mechanism to prevent common JavaScript floating-point errors by rounding the results. Notes Added a lightweight text editor application. This app utilizes the browser’s Local Storage API to automatically save user input, ensuring data persists across page reloads. Web Browser Integrated an iframe-based browser application. It allows users to view external web content directly within the OS environment. Paint Implemented a simple drawing tool using the HTML5 Canvas API. It features real-time drawing capabilities, custom color selection, brush size adjustments, and a canvas clear function."}]...
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Title: My very own WebOS by @Xfhe | Stardance
Dev Title: My very own WebOS by @Xfhe | Stardance
Devlogs:
Devlog: xfheOS Development Overview This development log covers the recent updates that transitioned xfheOS from a static landing page into a fully interactive, web-based operating system. All features were built using vanilla HTML, CSS, and JavaScript. Core Architecture Updates Window Management We implemented a custom window management system in JavaScript. The system allows users to interact with applications just like a traditional operating system. Windows are now fully draggable across the screen using the title bar. Added a z-index management function that automatically brings the focused window to the foreground. Integrated standard window controls to close, minimize, and maximize application windows. User Interface Replaced the initial gradient backgrounds with a solid dark theme for a cleaner and more professional look. Developed a bottom dock for quick application launching and window restoration. Resolved a critical CSS margin collapse issue that was previously pushing the top navigation bar out of alignment. Applications Developed Calculator We built a standard calculator capable of handling basic mathematical operations. The logic includes a safety mechanism to prevent common JavaScript floating-point errors by rounding the results. Notes Added a lightweight text editor application. This app utilizes the browser’s Local Storage API to automatically save user input, ensuring data persists across page reloads. Web Browser Integrated an iframe-based browser application. It allows users to view external web content directly within the OS environment. Paint Implemented a simple drawing tool using the HTML5 Canvas API. It features real-time drawing capabilities, custom color selection, brush size adjustments, and a canvas clear function....
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1792421350.0312233
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1793026150.0312233
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32577
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Charlie Kirk project by @RadioactiveGirl | Stardan Charlie Kirk project by @RadioactiveGirl | Stardance...
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RadioactiveGirl
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0
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Title: Charlie Kirk project by @RadioactiveGirl | Title: Charlie Kirk project by @RadioactiveGirl | Stardance...
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1792421348.7123868
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1793026148.7123868
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14506
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My very own WebOS by @vojtyk | Stardance
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vojtyk
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @vojtyk | Stardance
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1792421343.737863
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1793026143.737863
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27651
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Black_Dragon AI by @rajiv | Stardance
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rajiv
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0
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0.0
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0
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[]
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[]
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Title: Black_Dragon AI by @rajiv | Stardance
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1792421342.8974657
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1793026142.8974657
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16441
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My awesome macropad! by @Zalak | Stardance
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Zalak
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Zalak | Stardance
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1792421342.0537677
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1793026142.0537677
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24690
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My first slack bot! by @dagoat | Stardance
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dagoat
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @dagoat | Stardance
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1792421341.2167244
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1793026141.2167244
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9599
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an app for the medical field by @Harsheyz | Starda an app for the medical field by @Harsheyz | Stardance...
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Harsheyz
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0
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Title: an app for the medical field by @Harsheyz | Title: an app for the medical field by @Harsheyz | Stardance...
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1792421340.3843727
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1793026140.3843727
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4176
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spotify car thing :3 by @neset | Stardance
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neset
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0
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0.0
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0
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[]
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[]
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Title: spotify car thing :3 by @neset | Stardance
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1792421339.532748
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1793026139.532748
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19813
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My very own WebOS by @muntean_andrew | Stardance
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muntean_andrew
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @muntean_andrew | Star Title: My very own WebOS by @muntean_andrew | Stardance...
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1792421338.6898189
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1793026138.6898189
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7432
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mcprobe by @Dinesh | Stardance
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Dinesh
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0
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0.0
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0
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[]
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[]
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Title: mcprobe by @Dinesh | Stardance
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1792421337.8567421
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1793026137.8567421
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16316
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Linux on my samsung tablet >:3 by @zuzuka | Sta Linux on my samsung tablet >:3 by @zuzuka | Stardance...
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zuzuka
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0
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0.0
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0
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Title: Linux on my samsung tablet >:3 by @zuzuk Title: Linux on my samsung tablet >:3 by @zuzuka | Stardance...
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1792421336.6123738
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1793026136.6123738
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39143
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C2 Code by @futuraura | Stardance
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futuraura
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0
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11.05
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0
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[]
|
[{"post_id": 48776, "ts": "202 [{"post_id": 48776, "ts": "2026-08-17T09:54:10Z", "hours": 11.0472, "text": "I’ve developed the homepage (timelog post xD)"}]...
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Title: C2 Code by @futuraura | Stardance
Devlogs: Title: C2 Code by @futuraura | Stardance
Devlogs:
I’ve developed the homepage (timelog post xD)...
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1792421335.7588203
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1793026135.7588203
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24642
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My awesome macropad! by @karunkarthik341 | Stardan My awesome macropad! by @karunkarthik341 | Stardance...
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karunkarthik341
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @karunkarthik341 | Title: My awesome macropad! by @karunkarthik341 | Stardance...
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1792421334.8902516
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1793026134.8902516
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15161
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Wilbur Clicker by @wilburadventures | Stardance
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wilburadventures
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0
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7.0
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0
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[]
|
[{"post_id": 9303, "ts": "2026 [{"post_id": 9303, "ts": "2026-06-15T16:55:28Z", "hours": 5.7333, "text": "Devlog 2 - Robot Environment After much work, I’ve finished creating Robot Wilbur, equipped with a laser beam and a scrapyard level to go with it. This one took incredibly long because of the details that were included in the background of the scene and all the work that went into every tiny detail. With the third enemy done, I’ve already begun to create the next boss, which will be an alien version."}, {"post_id": 6402, "ts": "2026-06-10T19:29:47Z", "hours": 1.2689, "text": "Devlog 1 - Robot Wilbur Picking up where I left off, today I decided to create a new enemy for players to fight. I have already created the first 2 bosses and this third one was pretty difficult for me to create. I spent lots of time thinking of designs and landed on this one, which strikes a balance between simplicity and mechanical complication. Currently, he lacks animations and attacks but those will be implemented some other day (the next devlog). This is a good spot to leave off for now."}]...
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Title: Wilbur Clicker by @wilburadventures | Stard Title: Wilbur Clicker by @wilburadventures | Stardance
Devlogs:
Devlog 1 - Robot Wilbur Picking up where I left off, today I decided to create a new enemy for players to fight. I have already created the first 2 bosses and this third one was pretty difficult for me to create. I spent lots of time thinking of designs and landed on this one, which strikes a balance between simplicity and mechanical complication. Currently, he lacks animations and attacks but those will be implemented some other day (the next devlog). This is a good spot to leave off for now.
Devlog 2 - Robot Environment After much work, I’ve finished creating Robot Wilbur, equipped with a laser beam and a scrapyard level to go with it. This one took incredibly long because of the details that were included in the background of the scene and all the work that went into every tiny detail. With the third enemy done, I’ve already begun to create the next boss, which will be an alien version....
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1792421334.0416741
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1793026134.0416741
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5719
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Beast Bash - Installable game for Windows by @3DPr Beast Bash - Installable game for Windows by @3DPrinterPro | Stardance...
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3DPrinterPro
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0
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0.0
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0
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[]
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[]
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Title: Beast Bash - Installable game for Windows b Title: Beast Bash - Installable game for Windows by @3DPrinterPro | Stardance...
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1792421333.201001
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1793026133.201001
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22186
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Untitled project by @shifa_ | Stardance
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shifa_
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @shifa_ | Stardance
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1792421332.3400567
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1793026132.3400567
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34926
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LaporItDel by @Jose_Napitupulu | Stardance
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Jose_Napitupulu
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0
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0.0
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0
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[]
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[]
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Title: LaporItDel by @Jose_Napitupulu | Stardance
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1792421331.502958
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1793026131.502958
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11559
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Trivia Game by @justin_fazhou | Stardance
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justin_fazhou
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0
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0.0
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0
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[]
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[]
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Title: Trivia Game by @justin_fazhou | Stardance
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1792421330.6477177
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1793026130.6477177
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21186
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Untitled by @JaydaGoat | Stardance
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JaydaGoat
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @JaydaGoat | Stardance
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1792421329.8145478
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1793026129.8145478
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23176
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Untitled by @sophiejaye | Stardance
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sophiejaye
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @sophiejaye | Stardance
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1792421328.9682553
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1793026128.9682553
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6262
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Deep Learning 101 Bigram MLP Model by @ElMOF | Sta Deep Learning 101 Bigram MLP Model by @ElMOF | Stardance...
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ElMOF
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0
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0.0
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0
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Title: Deep Learning 101 Bigram MLP Model by @ElMO Title: Deep Learning 101 Bigram MLP Model by @ElMOF | Stardance...
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1792421328.1160781
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1793026128.1160781
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21800
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Lab Experiments IRL by @sayandiphq | Stardance
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sayandiphq
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0
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0.0
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0
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[]
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Title: Lab Experiments IRL by @sayandiphq | Starda Title: Lab Experiments IRL by @sayandiphq | Stardance...
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1792421327.2477212
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1793026127.2477212
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8336
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Battle cosmic monster by @hzero0736 | Stardance
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hzero0736
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0
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0.0
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0
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[]
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Title: Battle cosmic monster by @hzero0736 | Stard Title: Battle cosmic monster by @hzero0736 | Stardance...
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1792421326.398571
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1793026126.398571
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798
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My awesome macropad! by @Aadi | Stardance
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Aadi
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Aadi | Stardance
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1792421325.5463042
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1793026125.5463042
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33624
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Pen Plotter by @pranishTiwary | Stardance
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pranishTiwary
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0
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0.0
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0
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[]
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[]
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Title: Pen Plotter by @pranishTiwary | Stardance
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1792421324.7123775
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1793026124.7123775
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