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61308
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Signal Zero by @Makkonen | Stardance
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Makkonen
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1
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29.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T19:56:15Z", "hours": 29.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did i make? I made an top to bottom arcade style shooter game with also an storyline and it is playable with an browser! How did i make it? I made this game with Unity, the models are ALL made by me in blockbench and the scripts are made in C# And the soundtracks are made in LMMS! What is the purpose in the game? The purpose in the game is take down all robots that are all humankind in prisons. You will need to fight your way to the main servers and then DESTROY THEM What was challenging? This is my second Unity game EVER so i already knew stuff pretty good but when something wasnt working i used alot of time fixing them, the game isnt nearly as good as my first one because i didnt have alot of time to make it but i think it turned out pretty nice. How did i come up with the ideas The mechanics are inspired by the popular game Hotline Miami, the storyline is all come up by me, i wanted to capture the smooth mechanics and satisfying guns of Hotline Miami, but i still wanted to make it non-violent. How do i play? You can play it in the Unity play page and the controls are: You can move Gary with WASD, you aim using the mouse, you shoot with left click, you activate OVERDRIVE by holding right click, OVERDRIVE slows down time but recoil is harder to control and your screen goes dark if you use it too much at the same time, you can zoom in/out with the scroll wheel. TIP: Zoom out to and aim to the back of the enemy you are facing make recoil easier to control", "repo": "https://github.com/MakkonenHugo/Signal-Zero", "demo": "https://play.unity.com/en/games/f05bd4e4-fd13-41c0-9ecc-8f77fb5c4eca/signal-zero"}]...
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[{"post_id": 85012, "ts": "202 [{"post_id": 85012, "ts": "2026-10-30T19:10:20Z", "hours": 9.45, "text": "Last devlog What did i add? I added lots of levels and new robots, i made the loadout selector screen better so now it has these little polaroid buttons to select the loadout. I also added Better recoil and an new weapon. Changes I didnt have enough time so i had to scrap the route system for now, so now there is only one route and its the good ending. Some stuff I want to thank everybody that has been liking my devlogs and stuff, also i want to thank stardance for making this even possible. I will now ship this project!"}, {"post_id": 74959, "ts": "2026-09-28T18:06:41Z", "hours": 6.4008, "text": "Big game update! New levels I have updated level 2 and added test versions of levels 3 and 4. Level 2 You will have the first encounters with the robots, and after eliminating them (either deactivating or just shooting) you will find the first humans and free them, you will find out they are your neighbors and you will want to go to the (un named)robot company’s headquarters to find out more stuff. Level 3 You will be at the supposed “headquarters” only to find out that the robots have moved the headquarters to another location, but you don’t know where, in level 3 you will encounter an high-damage unit, it is an different color robot and it sure packs an punch, in other words IT WILL ONE SHOT YOU! But it has an small downside, its reaction time isn’t that good, and the weapon isn’t automatic so it will take an bit to reload the next bullet. Level 4 Level 4 is definetly my favorite, because of its variety in enemies! Level 4 has alot of different enemies like: Default, high damage, heavy and an new one! The light unit, the light unit has some serious reaction time, and it has high fire rate making it THE MOST DANGEROUS UNIT (yet :D) The robot is bright red to indicate the danger. New stuff I have added an new weapon, THE RIFLE! It has high damage and also good fire rate but it comes with an tradeoff, the recoil is pretty big, but once you master this weapon you will be unstoppable! (until i add new dangerous robots that is)"}, {"post_id": 70742, "ts": "2026-09-19T18:00:16Z", "hours": 6.6356, "text": "Introduction and Level 2 development Introduction So the introduction is not finished, this is just an test version, but its supposed to go like this: An robot breaks into Garys home, the robot tells Gary hes being moved into containment for his safety, Gary tells the robot hes not going anywhere, Gary grabs an gun and 1. Just shoots the robot 2. Deactivates the robot. Then he moves out and goes to Level 2 Level 2, the warehouse In level 2, Gary enters an warehouse owned by the robot company, he steps inside with an weapon of his choosing (SMG or Pistol), the robots recognise him as an threat and open fire, after hes dealt with the robots (I will add cover for the Android route) (I have not yet made the following stuff) he will find some humans locked in containment with an robot supplying them with living essentials, Gary frees the people and moves to the next level. Upgrades and changes I have updated the enemy AI so they now can navigate around walls (Before they just tried to ram theirselves throught them) And i have also added an new weapon, the SMG, an automatic weapon with an very nice fire rate, the damage isnt that good thought… I added an little panel to choose the weapons from at the start of an level (i will update the design) I added an little mainmenu and an intro showing an HugoStudios logo i made that i featured in my other game LASTSIGNAL. I added an new enemy type, i call it the heavy(wow so original) it is an slow robot that is packed with an big automatic gun and it is ready to shoot, the robot is big so its easier to hit but it also has alot more HP than Gary or an standard robot. I added an vision changer so now you can use your scroll wheel to zoom out or in to either see farther ahead and plan out your attack OR to admire Gary"}, {"post_id": 67362, "ts": "2026-09-13T13:18:47Z", "hours": 4.5969, "text": "BIG upgrades and routes Enemy AI I updated the enemy ai so now it will start chasing you if it sees you and you go behind cover, it works by first looking where you are, then going to your last known position and looking if you are there anymore. Overide feature You can now “slow down time” by holding right click, the name overide means that your reactions and actions are faster than the robots systems. The overide lasts 5 seconds and makes your screen darker the more you use it, it refreshes after 1 second of not using it. Routes and deactivation You can now “Deactivate” the robots by sneaking near them so they dont see you and then pressing E. It does not work if the robot is attacking you. If you dont harm any robots in the whole game, you will achieve the “Android” route. If you on the opposite side choose to destroy every robot, you will get the “true terminator” route. And if you do between these two you will get the neutral/normal route. Graphics and sounds The shooting now makes an white bullet trail and where ever the shot lands, it creates an particle hit effect. The weapons now have sounds when shootting. Gary(Player) and the Robot now have actual models and animations!"}, {"post_id": 66643, "ts": "2026-09-12T14:27:04Z", "hours": 2.2292, "text": "Working systems! Weapon mechanic I made an working weapon and added some small light effects, i made the bullets come out of the players chest because the bullets kept going through walls. Working AI I made an ai that has an raycast vision of 90 degrees and it tries to stay at an distance of the player and shoot him, i made an seperate layer for the “obstacles” So the ai cant shoot through them or see through them Camera and player The camera follows the player with light shakes when shooting and it has an slight delay when moving Storyline I have been thinking of the story and i came up with this: Its the year 3012, the world has united into one big nation and deployed robots whose only command is to protect humans, but they understood it wrong and decided to lock the humans up in prisons so no crime can be commited, and Gary (the protagonist) has to free all of the humans and disable the robots in an big server room located at the companys headquarters!"}]...
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Title: Signal Zero by @Makkonen | Stardance
Devlo Title: Signal Zero by @Makkonen | Stardance
Devlogs:
Working systems! Weapon mechanic I made an working weapon and added some small light effects, i made the bullets come out of the players chest because the bullets kept going through walls. Working AI I made an ai that has an raycast vision of 90 degrees and it tries to stay at an distance of the player and shoot him, i made an seperate layer for the “obstacles” So the ai cant shoot through them or see through them Camera and player The camera follows the player with light shakes when shooting and it has an slight delay when moving Storyline I have been thinking of the story and i came up with this: Its the year 3012, the world has united into one big nation and deployed robots whose only command is to protect humans, but they understood it wrong and decided to lock the humans up in prisons so no crime can be commited, and Gary (the protagonist) has to free all of the humans and disable the robots in an big server room located at the companys headquarters!
BIG upgrades and routes Enemy AI I updated the enemy ai so now it will start chasing you if it sees you and you go behind cover, it works by first looking where you are, then going to your last known position and looking if you are there anymore. Overide feature You can now “slow down time” by holding right click, the name overide means that your reactions and actions are faster than the robots systems. The overide lasts 5 seconds and makes your screen darker the more you use it, it refreshes after 1 second of not using it. Routes and deactivation You can now “Deactivate” the robots by sneaking near them so they dont see you and then pressing E. It does not work if the robot is attacking you. If you dont harm any robots in the whole game, you will achieve the “Android” route. If you on the opposite side choose to destroy every robot, you will get the “true terminator” route. And if you do between these two you will get the neutral/normal route. Graphics and sounds The shooting now makes an white bullet trail and where ever the shot lands, it creates an particle hit effect. The weapons now have sounds when shootting. Gary(Player) and the Robot now have actual models and animations!
Introduction and Level 2 development Introduction So the introduction is not finished, this is just an test version, but its supposed to go like this: An robot breaks into Garys home, the robot tells Gary hes being moved into containment for his safety, Gary tells the robot hes not going anywhere, Gary grabs an gun and 1. Just shoots the robot 2. Deactivates the robot. Then he moves out and goes to Level 2 Level 2, the warehouse In level 2, Gary enters an warehouse owned by the robot company, he steps inside with an weapon of his choosing (SMG or Pistol), the robots recognise him as an threat and open fire, after hes dealt with the robots (I will add cover for the Android route) (I have not yet made the following stuff) he will find some humans locked in containment with an robot supplying them with living essentials, Gary frees the people and moves to the next level. Upgrades and changes I have updated the enemy AI so they now can navigate around walls (Before they just tried to ram theirselves throught them) And i have also added an new weapon, the SMG, an automatic weapon with an very nice fire rate, the damage isnt that good thought… I added an little panel to choose the weapons from at the start of an level (i will update the design) I added an little mainmenu and an intro showing an HugoStudios logo i made that i featured in my other game LASTSIGNAL. I added an new enemy type, i call it the heavy(wow so original) it is an slow robot that is packed with an big automatic gun and it is ready to shoot, the robot is big so its easier to hit but it also has alot more HP than Gary or an standard robot. I added an vision changer so now you can use your scroll wheel to zoom out or in to either see farther ahead and plan out your attack OR to admire Gary
Big game update! New levels I have updated level 2 and added test versions of levels 3 and 4. Level 2 You will have the first encounters with the robots, and after eliminating them (either deactivating or just shooting) you will find the first humans and free them, you will find out they are your neighbors and you will want to go to the (un named)robot company’s headquarters to find out more stuff. Level 3 You will be at the supposed “headquarters” only to find out that the robots have moved the headquarters to another location, but you don’t know where, in level 3 you will encounter an high-damage unit, it is an different color robot and it sure packs an punch, in other words IT WILL ONE SHOT YOU! But it has an small downside, its reaction time isn’t that good, and the weapon isn’t automatic so it will take an bit to reload the next bullet. Level 4 Level 4 is definetly my favorite, because of its variety in enemies! Level 4 has alot of different enemies like: Default, high damage, heavy and an new one! The light unit, the light unit has some serious reaction time, and it has high fire rate making it THE MOST DANGEROUS UNIT (yet :D) The robot is bright red to indicate the danger. New stuff I have added an new weapon, THE RIFLE! It has high damage and also good fire rate but it comes with an tradeoff, the recoil is pretty big, but once you master this weapon you will be unstoppable! (until i add new dangerous robots that is)
Last devlog What did i add? I added lots of levels and new robots, i made the loadout selector screen better so now it has these little polaroid buttons to select the loadout. I also added Better recoil and an new weapon. Changes I didnt have enough time so i had to scrap the route system for now, so now there is only one route and its the good ending. Some stuff I want to thank everybody that has been liking my devlogs and stuff, also i want to thank stardance for making this even possible. I will now ship this project!
Ships:
What did i make? I made an top to bottom arcade style shooter game with also an storyline and it is playable with an browser! How did i make it? I made this game with Unity, the models are ALL made by me in blockbench and the scripts are made in C# And the soundtracks are made in LMMS! What is the purpose in the game? The purpose in the game is take down all robots that are all humankind in prisons. You will need to fight your way to the main servers and then DESTROY THEM What was challenging? This is my second Unity game EVER so i already knew stuff pretty good but when something wasnt working i used alot of time fixing them, the game isnt nearly as good as my first one because i didnt have alot of time to make it but i think it turned out pretty nice. How did i come up with the ideas The mechanics are inspired by the popular game Hotline Miami, the storyline is all come up by me, i wanted to capture the smooth mechanics and satisfying guns of Hotline Miami, but i still wanted to make it non-violent. How do i play? You can play it in the Unity play page and the controls are: You can move Gary with WASD, you aim using the mouse, you shoot with left click, you activate OVERDRIVE by holding right click, OVERDRIVE slows down time but recoil is harder to control and your screen goes dark if you use it too much at the same time, you can zoom in/out with the scroll wheel. TIP: Zoom out to and aim to the back of the enemy you are facing make recoil easier to control...
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1793847005.0082846
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