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67714
|
meow by @Szyszka | Stardance
|
Szyszka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: meow by @Szyszka | Stardance
|
1793735282.273086
|
1794340082.273086
|
|
67715
|
My first slack bot! by @vLoon | Stardance
|
vLoon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @vLoon | Stardance
|
1793735283.1456425
|
1794340083.1456425
|
|
67716
|
1 by @noelbode | Stardance
|
noelbode
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 1 by @noelbode | Stardance
|
1793735284.037156
|
1794340084.037156
|
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67717
|
scrapbook.vihaanvinoth.com by @vertriwayz | Starda scrapbook.vihaanvinoth.com by @vertriwayz | Stardance...
|
vertriwayz
|
0
|
7.45
|
0
|
[]
|
[{"post_id": 77009, "ts": "202 [{"post_id": 77009, "ts": "2026-10-05T10:54:05Z", "hours": 7.4531, "text": "Devlog #1: Building scrapbook This is the first devlog into building this blog which is dedicated to the photos I have taken throughout the years. This is not like the Blog mission but rather a personal blog which I am developing. I am trying to use Prisma and Neon for the database and Next.js for the project right now, but obviously things are to change. It’s also going to feature like a custom Admin CMS which allows me to post along with full authentication services and even an image database to store the photos. Right now i’ve worked on: Front page Adding Database Setting up files/folders Developing the overall plan of the blog site Right now the front page looks really basic and there’s barely any style, but that is to change very soon. Stay tuned in the next few devlogs to look at the future improvements to my blog site"}]...
|
Title: scrapbook.vihaanvinoth.com by @vertriwayz | Title: scrapbook.vihaanvinoth.com by @vertriwayz | Stardance
Devlogs:
Devlog #1: Building scrapbook This is the first devlog into building this blog which is dedicated to the photos I have taken throughout the years. This is not like the Blog mission but rather a personal blog which I am developing. I am trying to use Prisma and Neon for the database and Next.js for the project right now, but obviously things are to change. It’s also going to feature like a custom Admin CMS which allows me to post along with full authentication services and even an image database to store the photos. Right now i’ve worked on: Front page Adding Database Setting up files/folders Developing the overall plan of the blog site Right now the front page looks really basic and there’s barely any style, but that is to change very soon. Stay tuned in the next few devlogs to look at the future improvements to my blog site...
|
1793735284.9207194
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1794340084.9207194
|
|
67718
|
My own site! by @lakshyashah | Stardance
|
lakshyashah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @lakshyashah | Stardance
|
1793735285.7972426
|
1794340085.7972426
|
|
67719
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760607.9183035
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1794624607.9183035
|
|
67720
|
My awesome macropad! by @Elly_09 | Stardance
|
Elly_09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Elly_09 | Stardanc Title: My awesome macropad! by @Elly_09 | Stardance...
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1793735289.5386803
|
1794340089.5386803
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67721
|
sparky by @akanksha | Stardance
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akanksha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sparky by @akanksha | Stardance
|
1793735290.4520237
|
1794340090.4520237
|
|
67722
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760608.7585387
|
1794624608.7585387
|
|
67723
|
NodeSched by @Manideep | Stardance
|
Manideep
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NodeSched by @Manideep | Stardance
|
1793735291.3681483
|
1794340091.3681483
|
|
67725
|
playground by @kayacrv | Stardance
|
kayacrv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: playground by @kayacrv | Stardance
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1793735292.2564468
|
1794340092.2564468
|
|
67726
|
My very own WebOS by @SRzN | Stardance
|
SRzN
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @SRzN | Stardance
|
1793735293.1486337
|
1794340093.1486337
|
|
67727
|
My very own WebOS by @ammassivachess999 | Stardanc My very own WebOS by @ammassivachess999 | Stardance...
|
ammassivachess999
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ammassivachess999 | S Title: My very own WebOS by @ammassivachess999 | Stardance...
|
1793735294.048129
|
1794340094.048129
|
|
67728
|
Key chain by @its_insaan | Stardance
|
its_insaan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Key chain by @its_insaan | Stardance
|
1793735294.9348578
|
1794340094.9348578
|
|
67729
|
My own site! by @joyboy_8509 | Stardance
|
joyboy_8509
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @joyboy_8509 | Stardance
|
1793735295.8008287
|
1794340095.8008287
|
|
67730
|
WRO Distance Map by @kshitijmh803 | Stardance
|
kshitijmh803
|
0
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0.0
|
0
|
[]
|
[]
|
Title: WRO Distance Map by @kshitijmh803 | Stardan Title: WRO Distance Map by @kshitijmh803 | Stardance...
|
1793735296.6743765
|
1794340096.6743765
|
|
67731
|
My own site! by @devanshu | Stardance
|
devanshu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @devanshu | Stardance
|
1793735297.5738075
|
1794340097.5738075
|
|
67732
|
My awesome macropad! by @Smamit | Stardance
|
Smamit
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Smamit | Stardance
|
1793735298.471465
|
1794340098.471465
|
|
67733
|
WarioWare Game by @felix_shifuuu | Stardance
|
felix_shifuuu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @felix_shifuuu | Stardanc Title: WarioWare Game by @felix_shifuuu | Stardance...
|
1793735299.372633
|
1794340099.372633
|
|
67734
|
WarioWare Game by @SaimAli | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @SaimAli | Stardance
|
1793735300.274798
|
1794340100.274798
|
|
67735
|
platformer game by @JIRKA | Stardance
|
JIRKA
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: platformer game by @JIRKA | Stardance
|
1793735301.1419485
|
1794340101.1419485
|
|
67736
|
Untitled project by @kaums_t | Stardance
|
kaums_t
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @kaums_t | Stardance
|
1793735302.0194364
|
1794340102.0194364
|
|
67737
|
My awesome macropad! by @Felipo | Stardance
|
Felipo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Felipo | Stardance
|
1793735302.8828812
|
1794340102.8828812
|
|
67738
|
Web Development Bootcamp by @Bhav | Stardance
|
Bhav
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Web Development Bootcamp by @Bhav | Stardan Title: Web Development Bootcamp by @Bhav | Stardance...
|
1793735303.7695632
|
1794340103.7695632
|
|
67739
|
My own site! by @adityaslbragta | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @adityaslbragta | Stardance
|
1793735304.6508512
|
1794340104.6508512
|
|
67740
|
Tesla coil by @aboodb780 | Stardance
|
aboodb780
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tesla coil by @aboodb780 | Stardance
|
1793735305.551753
|
1794340105.551753
|
|
67741
|
My awesome macropad! by @akshpar | Stardance
|
akshpar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @akshpar | Stardanc Title: My awesome macropad! by @akshpar | Stardance...
|
1793735306.44081
|
1794340106.44081
|
|
67742
|
CLOCK by @gopuabhayan5 | Stardance
|
gopuabhayan5
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CLOCK by @gopuabhayan5 | Stardance
|
1793735307.3292084
|
1794340107.3292084
|
|
67744
|
A custom cybersecurity oriented cyberdeck. by @mat A custom cybersecurity oriented cyberdeck. by @matthieu_obyrne | Stardance...
|
matthieu_obyrne
|
0
|
9.06
|
0
|
[]
|
[{"post_id": 81147, "ts": "202 [{"post_id": 81147, "ts": "2026-10-20T02:57:49Z", "hours": 0.9139, "text": "I finally added an up-to-date readme and cleared up my github"}, {"post_id": 81057, "ts": "2026-10-19T18:12:28Z", "hours": 0.8217, "text": "I updated my pcb back to the old fold version, and placed everything back on it, i think I am finally ready to print it, I also made a quick cad of the pcb that will allow me to make and design the case."}, {"post_id": 78901, "ts": "2026-10-11T23:24:19Z", "hours": 1.6881, "text": "Added a rough draft of the opensource proxmark 3 into my pcb integrated inside"}, {"post_id": 77728, "ts": "2026-10-08T03:19:34Z", "hours": 5.6342, "text": "I started working on the pcb and placing all the parts e"}]...
|
Title: A custom cybersecurity oriented cyberdeck. Title: A custom cybersecurity oriented cyberdeck. by @matthieu_obyrne | Stardance
Devlogs:
I started working on the pcb and placing all the parts e
Added a rough draft of the opensource proxmark 3 into my pcb integrated inside
I updated my pcb back to the old fold version, and placed everything back on it, i think I am finally ready to print it, I also made a quick cad of the pcb that will allow me to make and design the case.
I finally added an up-to-date readme and cleared up my github...
|
1793735308.2138703
|
1794340108.2138703
|
|
67745
|
My awesome macropad! by @ibrahim_tokgoz_2020 | Sta My awesome macropad! by @ibrahim_tokgoz_2020 | Stardance...
|
ibrahim_tokgoz_2020
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ibrahim_tokgoz_202 Title: My awesome macropad! by @ibrahim_tokgoz_2020 | Stardance...
|
1793735309.3785222
|
1794340109.3785222
|
|
67746
|
Model Rocket by @adeena_nasir50 | Stardance
|
adeena_nasir50
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Model Rocket by @adeena_nasir50 | Stardance
|
1793735310.2967649
|
1794340110.2967649
|
|
67747
|
Mini Keyboard by @CosmicCraft | Stardance
|
CosmicCraft
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mini Keyboard by @CosmicCraft | Stardance
|
1793735311.1698105
|
1794340111.1698105
|
|
67748
|
Talon by @ArjunKatta | Stardance
|
ArjunKatta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Talon by @ArjunKatta | Stardance
|
1793735312.064113
|
1794340112.064113
|
|
67749
|
TalonJS by @ArjunKatta | Stardance
|
ArjunKatta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TalonJS by @ArjunKatta | Stardance
|
1793735312.9584148
|
1794340112.9584148
|
|
67750
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760610.4908898
|
1794624610.4908898
|
|
67751
|
autotime by @Ginobeano | Stardance
|
Ginobeano
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: autotime by @Ginobeano | Stardance
|
1793735313.8287647
|
1794340113.8287647
|
|
67752
|
wind tunnel by @johnathonl | Stardance
|
johnathonl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wind tunnel by @johnathonl | Stardance
|
1793735314.707482
|
1794340114.707482
|
|
67754
|
My own site! by @ShubhuK | Stardance
|
ShubhuK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ShubhuK | Stardance
|
1793735315.605584
|
1794340115.605584
|
|
67755
|
Eco-Amends Site by @MJ23 | Stardance
|
MJ23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Eco-Amends Site by @MJ23 | Stardance
|
1793735316.4805174
|
1794340116.4805174
|
|
67757
|
My first slack bot! by @Nandika | Stardance
|
Nandika
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Nandika | Stardance
|
1793735317.3414495
|
1794340117.3414495
|
|
67758
|
Cinnamoroll by @MJ23 | Stardance
|
MJ23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cinnamoroll by @MJ23 | Stardance
|
1793735318.2413445
|
1794340118.2413445
|
|
67759
|
clock-a-doodle-doo by @salvador_gc | Stardance
|
salvador_gc
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: clock-a-doodle-doo by @salvador_gc | Starda Title: clock-a-doodle-doo by @salvador_gc | Stardance...
|
1793735319.455671
|
1794599319.455671
|
|
67760
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760611.7878113
|
1794624611.7878113
|
|
67761
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760613.540765
|
1794624613.540765
|
|
67762
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760614.4232697
|
1794624614.4232697
|
|
67763
|
Alien Shooter by @MoElmsallati | Stardance
|
MoElmsallati
|
0
|
31.99
|
0
|
[]
|
[{"post_id": 77574, "ts": "202 [{"post_id": 77574, "ts": "2026-10-07T14:55:31Z", "hours": 8.7667, "text": "Last devlog!!! Finally after hours of working on this project I got a menu, scoring system damage system, and even a shooting system. I also added upgrades like rapid fire, as well as multi-shot. I hope you guys enjoy this game with all the bugs I faced on the way this’ll be worth it."}, {"post_id": 77415, "ts": "2026-10-06T21:31:39Z", "hours": 5.9667, "text": "I created a points system 5 points for normal alien ships and 10 for alien suicide bombers as I like to call them, they come down fast and one shot you if break your lines."}, {"post_id": 77278, "ts": "2026-10-06T12:28:22Z", "hours": 13.1608, "text": "Today was supposed to be a simple enemy spawn system. But it turned into a full‑blown debugging session. I spent most of the session tracking down a dumd issue where enemies were either spawning off‑screen, stacking on top of each other, or not spawning at all depending on the frame timing. The main issue ended up being a mix of incorrect prefab references and a timing bug in my spawn manager. I rewrote the entire generation loop, added proper boundaries, fixed the prefab assignments, and implemented a cleaner spawn interval system. I also added basic enemy movement and tested different spawn patterns to make sure everything felt consistent. It took way longer than expected, but the system is finally stable and ready for the next step. I’m adding shooting and collision logic. Overall, a long but productive day. The game is starting to feel alive now that enemies actually appear correctly."}, {"post_id": 76853, "ts": "2026-10-04T20:18:48Z", "hours": 4.0983, "text": "Spent the session getting the player movement feeling right. Tried a few different approaches (raw transform movement, Rigidbody2D, clamped boundaries). Ended up rewriting the script twice because the first version felt floaty.Also implemented the scrolling background. I had to tweak the speed a bunch so it didn’t look jittery. Learned how to loop textures cleanly and fixed a bug where the background snapped instead of scrolling.Overall, lots of small adjustments and testing, but the game finally feels like a shooter now."}]...
|
Title: Alien Shooter by @MoElmsallati | Stardance
Title: Alien Shooter by @MoElmsallati | Stardance
Devlogs:
Spent the session getting the player movement feeling right. Tried a few different approaches (raw transform movement, Rigidbody2D, clamped boundaries). Ended up rewriting the script twice because the first version felt floaty.Also implemented the scrolling background. I had to tweak the speed a bunch so it didn’t look jittery. Learned how to loop textures cleanly and fixed a bug where the background snapped instead of scrolling.Overall, lots of small adjustments and testing, but the game finally feels like a shooter now.
Today was supposed to be a simple enemy spawn system. But it turned into a full‑blown debugging session. I spent most of the session tracking down a dumd issue where enemies were either spawning off‑screen, stacking on top of each other, or not spawning at all depending on the frame timing. The main issue ended up being a mix of incorrect prefab references and a timing bug in my spawn manager. I rewrote the entire generation loop, added proper boundaries, fixed the prefab assignments, and implemented a cleaner spawn interval system. I also added basic enemy movement and tested different spawn patterns to make sure everything felt consistent. It took way longer than expected, but the system is finally stable and ready for the next step. I’m adding shooting and collision logic. Overall, a long but productive day. The game is starting to feel alive now that enemies actually appear correctly.
I created a points system 5 points for normal alien ships and 10 for alien suicide bombers as I like to call them, they come down fast and one shot you if break your lines.
Last devlog!!! Finally after hours of working on this project I got a menu, scoring system damage system, and even a shooting system. I also added upgrades like rapid fire, as well as multi-shot. I hope you guys enjoy this game with all the bugs I faced on the way this’ll be worth it....
|
1793735325.9290814
|
1794340125.9290814
|
|
67764
|
dartigre Industries's aircraft by @fabioblanco dartigre Industries's aircraft by @fabioblanco | Stardance...
|
fabioblanco
|
0
|
7.49
|
0
|
[]
|
[{"post_id": 77669, "ts": "202 [{"post_id": 77669, "ts": "2026-10-07T19:40:11Z", "hours": 3.6728, "text": "In this devlog(devlog 0.3), I would like to update you on two main progress points. First, I continued with the general modeling of the aircraft, designing the main airframe, including the nose, canopy, and tail section. To determine the dimensions, I referenced the CAD model of my previous aircraft. Second, I ran a CFD simulation. However, the aircraft currently generates less lift than expected (around 290 g at 15 m/s). I hope this will increase once the elevator is added. Based on my experience with my previous build, designing the elevator will be challenging because space in the tail is very limited for two servos; thus, a single servo will need to control the entire elevator surface. Overall, I am satisfied with the progress made, as I managed to advance significantly in just a few hours. In the next devlogs, I will add the elevator and the ailerons. NOTE: AI was used in this devlog solely for text translation, dimension references, and setup assistance with the CFD software, which is quite complex."}, {"post_id": 77157, "ts": "2026-10-05T20:32:57Z", "hours": 2.8628, "text": "#DEVLOG 0.2 – Wing Design In this devlog, I would like to announce that I have completed the initial shape of the wing. After extensive research, I identified the CLARK Y airfoil as the ideal choice for my aircraft due to its favorable performance and ease of use. I attempted to run a CFD (Computational Fluid Dynamics) simulation on the wing, but I couldn’t complete it due to the high complexity of Autodesk CFD (which is understandable, given that it is highly advanced, professional-grade software). In a future update—possibly in the next DEVLOG—I will share the lift and drag data for the wing. I fully recognize the importance of this simulation, as it allows us to evaluate the aircraft’s flight feasibility upfront and determine whether it will fly or stall/crash before any physical testing. The airfoil coordinates were sourced from http://airfoiltools.com . In DEVLOG 0.3, I will begin designing the airframe/fuselage, followed by the tail assembly and the nose section in subsequent updates (including a rigid motor mount capable of handling high structural loads). Note for this devlog: AI assistance was used to translate this text, troubleshoot the CFD software, and calculate the aircraft dimensions (saving time on complex aerodynamic formulas)."}, {"post_id": 76534, "ts": "2026-10-03T21:01:42Z", "hours": 0.95, "text": "#devlog 0.1 In this devlog, I’ve created a document listing all the electrical components, materials, and the airfoil profile that will make up my aircraft. I chose the Clark Y airfoil because I saw it recommended by many people across various subreddits."}]...
|
Title: dartigre Industries's aircraft by @fabi Title: dartigre Industries's aircraft by @fabioblanco | Stardance
Devlogs:
#devlog 0.1 In this devlog, I’ve created a document listing all the electrical components, materials, and the airfoil profile that will make up my aircraft. I chose the Clark Y airfoil because I saw it recommended by many people across various subreddits.
#DEVLOG 0.2 – Wing Design In this devlog, I would like to announce that I have completed the initial shape of the wing. After extensive research, I identified the CLARK Y airfoil as the ideal choice for my aircraft due to its favorable performance and ease of use. I attempted to run a CFD (Computational Fluid Dynamics) simulation on the wing, but I couldn’t complete it due to the high complexity of Autodesk CFD (which is understandable, given that it is highly advanced, professional-grade software). In a future update—possibly in the next DEVLOG—I will share the lift and drag data for the wing. I fully recognize the importance of this simulation, as it allows us to evaluate the aircraft’s flight feasibility upfront and determine whether it will fly or stall/crash before any physical testing. The airfoil coordinates were sourced from http://airfoiltools.com . In DEVLOG 0.3, I will begin designing the airframe/fuselage, followed by the tail assembly and the nose section in subsequent updates (including a rigid motor mount capable of handling high structural loads). Note for this devlog: AI assistance was used to translate this text, troubleshoot the CFD software, and calculate the aircraft dimensions (saving time on complex aerodynamic formulas).
In this devlog(devlog 0.3), I would like to update you on two main progress points. First, I continued with the general modeling of the aircraft, designing the main airframe, including the nose, canopy, and tail section. To determine the dimensions, I referenced the CAD model of my previous aircraft. Second, I ran a CFD simulation. However, the aircraft currently generates less lift than expected (around 290 g at 15 m/s). I hope this will increase once the elevator is added. Based on my experience with my previous build, designing the elevator will be challenging because space in the tail is very limited for two servos; thus, a single servo will need to control the entire elevator surface. Overall, I am satisfied with the progress made, as I managed to advance significantly in just a few hours. In the next devlogs, I will add the elevator and the ailerons. NOTE: AI was used in this devlog solely for text translation, dimension references, and setup assistance with the CFD software, which is quite complex....
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Autonomous drone by @imadvaithj99 | Stardance
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Title: Autonomous drone by @imadvaithj99 | Stardan Title: Autonomous drone by @imadvaithj99 | Stardance...
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