|
67824
|
My very own WebOS by @divypatel211020 | Stardance
|
divypatel211020
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @divypatel211020 | Sta Title: My very own WebOS by @divypatel211020 | Stardance...
|
1793735441.287824
|
1794340241.287824
|
|
67825
|
TVC Rocket by @NoahH35725 | Stardance
|
NoahH35725
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TVC Rocket by @NoahH35725 | Stardance
|
1793735444.5219095
|
1794340244.5219095
|
|
67827
|
Frictionless by @west | Stardance
|
west
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @west | Stardance
|
1793735446.7756288
|
1794340246.7756288
|
|
67829
|
TrackPoint-style mouse for tight spaces by @smitam TrackPoint-style mouse for tight spaces by @smitamaw | Stardance...
|
smitamaw
|
0
|
1.33
|
0
|
[]
|
[{"post_id": 78218, "ts": "202 [{"post_id": 78218, "ts": "2026-10-10T00:34:16Z", "hours": 0.8836, "text": "Devlog #2 I worked a little more on my CAD model for my TrackPoint-style mouse device. This device is intended to fit in tight spaces where a traditional mouse wouldn’t work, such as if you are using a laptop on your lap or on a very small desk. In my CAD model, I added a space/slot for the ESP32S3 that processes imputs from the joystick and buttons and sends mouse movements and actions to the computer via USB cable. (I use a USB-C to USB-A male-to-male cable to attach the device to the computer.) Next up: printing out the case and taping all the components in place!"}, {"post_id": 76613, "ts": "2026-10-04T05:34:04Z", "hours": 0.45, "text": "I just wired up the first prototype of my new project–a mouse that uses a joystick and buttons just like Lenovo ThinkPad TrackPoint, for use in spaces where a traditional mouse would not have enough freedom of movement. The reason I am building this is because, in most of my classes in high school, a laptop is required. However, I don’t want to use the trackpad, and the mouse that I bring usually doesn’t get enough space to move around on my small desk. So I am creating this project to help me use my laptop better and more conveniently at school. In addition to wiring up my first prototype, I also CADded up a first prototype for the 3D-printed frame the components are going to rest on. (It isn’t going to last long if it stays taped onto a folded index card!) Hopefully in the next devlog I will have printed the frame and maybe even mounted the parts to it!"}]...
|
Title: TrackPoint-style mouse for tight spaces by Title: TrackPoint-style mouse for tight spaces by @smitamaw | Stardance
Devlogs:
I just wired up the first prototype of my new project–a mouse that uses a joystick and buttons just like Lenovo ThinkPad TrackPoint, for use in spaces where a traditional mouse would not have enough freedom of movement. The reason I am building this is because, in most of my classes in high school, a laptop is required. However, I don’t want to use the trackpad, and the mouse that I bring usually doesn’t get enough space to move around on my small desk. So I am creating this project to help me use my laptop better and more conveniently at school. In addition to wiring up my first prototype, I also CADded up a first prototype for the 3D-printed frame the components are going to rest on. (It isn’t going to last long if it stays taped onto a folded index card!) Hopefully in the next devlog I will have printed the frame and maybe even mounted the parts to it!
Devlog #2 I worked a little more on my CAD model for my TrackPoint-style mouse device. This device is intended to fit in tight spaces where a traditional mouse wouldn’t work, such as if you are using a laptop on your lap or on a very small desk. In my CAD model, I added a space/slot for the ESP32S3 that processes imputs from the joystick and buttons and sends mouse movements and actions to the computer via USB cable. (I use a USB-C to USB-A male-to-male cable to attach the device to the computer.) Next up: printing out the case and taping all the components in place!...
|
1793735448.8469765
|
1794340248.8469765
|
|
67830
|
My awesome macropad! by @Dinakar | Stardance
|
Dinakar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Dinakar | Stardanc Title: My awesome macropad! by @Dinakar | Stardance...
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1793735452.1441584
|
1794340252.1441584
|
|
67832
|
autolink by @AmAlan46 | Stardance
|
AmAlan46
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: autolink by @AmAlan46 | Stardance
|
1793735456.3526988
|
1794340256.3526988
|
|
67833
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760645.703698
|
1794624645.703698
|
|
67835
|
GDEV by @gdev | Stardance
|
gdev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: GDEV by @gdev | Stardance
|
1793458593.6821535
|
1794322593.6821535
|
|
67836
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760646.562166
|
1794624646.562166
|
|
67837
|
My Cool blogs by @prathamrawat | Stardance
|
prathamrawat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Cool blogs by @prathamrawat | Stardance
|
1793735459.346408
|
1794340259.346408
|
|
67839
|
Amanyu by @amanyu | Stardance
|
amanyu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Amanyu by @amanyu | Stardance
|
1793735465.9685564
|
1794340265.9685564
|
|
67840
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760647.416916
|
1794624647.416916
|
|
67841
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760649.1199853
|
1794624649.1199853
|
|
67842
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760652.9876878
|
1794624652.9876878
|
|
67843
|
My awesome macropad! by @Headhunter | Stardance
|
Headhunter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Headhunter | Stard Title: My awesome macropad! by @Headhunter | Stardance...
|
1793735468.0171995
|
1794340268.0171995
|
|
67844
|
My awesome macropad! by @hashitha_reddy7 | Stardan My awesome macropad! by @hashitha_reddy7 | Stardance...
|
hashitha_reddy7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hashitha_reddy7 | Title: My awesome macropad! by @hashitha_reddy7 | Stardance...
|
1793735471.229502
|
1794340271.229502
|
|
67845
|
BrainF#ckery Compiler by @mindstormpro3 | Stardanc BrainF#ckery Compiler by @mindstormpro3 | Stardance...
|
mindstormpro3
|
0
|
5.43
|
0
|
[]
|
[{"post_id": 81025, "ts": "202 [{"post_id": 81025, "ts": "2026-10-19T16:25:31Z", "hours": 2.5642, "text": "BrainF#ckery Devlog #3! What’s Changed? Well… I added command line arguments!!! Gone are the days of manually typing your BF code into the terminal, now you can specify and input and output file, as well as pass flags! I also published to PyPi!!! Find it Here! On top of all that, I also made a bunch of small changes and modifications to fix bugs and make my compiler work better. Command Line Args! Here’s the current full list: -h , or --Help -> Your basic help command, don’t need to say much here -v , or --Verbose -> Enables verbose (extra) logging -i or --Input -> Takes a file path as an input file (a .bf file) -o or --Output -> Takes a file path to be the outputted executable (a .exe file)| -r or --Run -> Runs the newly compiled executable right after it’s done being compiled. c or --Clean -> deletes the build files ( .obj and .asm product files) after compilation is complete ***And hopefully more to come! I already have some ideas! : b WE’RE ON PYPI!!!!!!!!!! Check it out HERE!!! And finally, the boring bugfixes… :( A couple things: I realized, after a very smart friend of mine pointed it out, that I was not popping the stack after pushing it to call a function… If I left this in, more complex programs would crash due to a stack overflow…. I added comment clearing! Originally, the compiler would only read BF code that happened to be one of the 8 valid characters, but what if you happened to put a valid BF char in a comment? Well now there’s a loop that runs before the rest of the compiler that strips all lines of their text after a ; character, meaning all comments get deleted! I also added more error handling, so in case of a file not found or something, instead of the code crashing it just prints an error to the logs and returns. Thanks for sticking around for my devlog! see ya next time! : b"}, {"post_id": 77560, "ts": "2026-10-07T14:07:07Z", "hours": 2.4694, "text": "BrainF#ckery Devlog #2! What’s Changed? A LOT! Since the last devlog, I’ve practically finished the BF -> Assembly compiler, and even used subprocess.run() to call NASM and GCC to build the script! It currently looks for a file called in.bf and then compiles it into an EXE that gets dumped straight into a build/ folder along with the out.asm and out.obj files! How does the Compiler actually work? Right now, all the compiler really does is go character by character in the input file, and if the character is one of the special 8, ( <>+-,.[] ) I just append some assembly into the out.asm file that corresponds with the instruction. For example, for + I just add inc byte [ebx] which increments the byte stored at the location the EBX register is pointing at. (EBX stores the tape pointer, and you manipulate it with < and > ). The cool thing about writing the compiler like this is that it literally just ignores everything else, so I don’t have to write code to “clean” the input file of newlines, tabs, spaces, comments, ect. Now for [ and ] , they’re a bit special. The way these guys work is I have a stack and counter. Whenever I add a [ to the assembly, I first increment the counter by 1 and then push the value to the stack. Then I use fstrings to modify the assembly I’m about to add by doing this: cmp byte [ebx], 0 jz loopEnd{bracketCounter} Now to break this down, cmp is comparing the current cell ( byte [ebx] ) with 0. Then, the next instruction, jz only jumps to the given location in code if the two values compared previously are equal to eachother. The fstrings come into play because they modify this jump location to be loopEnd(whatever the counter is) , and this location becomes the corrisponding ] when that instruction is read. What’s next? Well, firstly I need to make a bunch of QoL changes to the compiler, like allowing the user to pass custom input and output names/directories, specify whether or not to fully compile or leave it as a chunk of assembly, ect I also want to make a slightly higher level BF-esque language, where you can do stuff like + 2, 5 to increase cell 2 by 5, if statements, batch outputting, ect, but that’s not gonna be the easiest thing… See Ya Later! - Elio"}, {"post_id": 76632, "ts": "2026-10-04T06:57:23Z", "hours": 0.3983, "text": "BrainF#ckery Devlog #1! What is BrainF#ckery? BrainF#ckery, or BFery for short, is a compiler for Brainf#ck! It’s written fully in python and takes BF and converts it into working assembly that you can plug into NASM and gcc to turn BF into a working executable! But why? Shut Up. How will it work? BFery will essentially just read and translate any BF directly into assembly. It’s actually really simple, since most of BF converts into a single line of assembly, like > , which moves the tape pointer up one, translates to inc rbx . That’s it! the rest are as follows: < -> dec rbx (dec means to decrease) + -> inc byte [rbx] ( byte tells NASM to only write one byte of data, and the two brackets here are the equivalent of dereferencing a pointer in C.) - -> dec byte [rbx] the rest( [ ] , . ) I have yet to figure out… OK Thats really all for this devlog, thanks for stoppin’ by! Elio"}]...
|
Title: BrainF#ckery Compiler by @mindstormpro3 | S Title: BrainF#ckery Compiler by @mindstormpro3 | Stardance
Devlogs:
BrainF#ckery Devlog #1! What is BrainF#ckery? BrainF#ckery, or BFery for short, is a compiler for Brainf#ck! It’s written fully in python and takes BF and converts it into working assembly that you can plug into NASM and gcc to turn BF into a working executable! But why? Shut Up. How will it work? BFery will essentially just read and translate any BF directly into assembly. It’s actually really simple, since most of BF converts into a single line of assembly, like > , which moves the tape pointer up one, translates to inc rbx . That’s it! the rest are as follows: < -> dec rbx (dec means to decrease) + -> inc byte [rbx] ( byte tells NASM to only write one byte of data, and the two brackets here are the equivalent of dereferencing a pointer in C.) - -> dec byte [rbx] the rest( [ ] , . ) I have yet to figure out… OK Thats really all for this devlog, thanks for stoppin’ by! Elio
BrainF#ckery Devlog #2! What’s Changed? A LOT! Since the last devlog, I’ve practically finished the BF -> Assembly compiler, and even used subprocess.run() to call NASM and GCC to build the script! It currently looks for a file called in.bf and then compiles it into an EXE that gets dumped straight into a build/ folder along with the out.asm and out.obj files! How does the Compiler actually work? Right now, all the compiler really does is go character by character in the input file, and if the character is one of the special 8, ( <>+-,.[] ) I just append some assembly into the out.asm file that corresponds with the instruction. For example, for + I just add inc byte [ebx] which increments the byte stored at the location the EBX register is pointing at. (EBX stores the tape pointer, and you manipulate it with < and > ). The cool thing about writing the compiler like this is that it literally just ignores everything else, so I don’t have to write code to “clean” the input file of newlines, tabs, spaces, comments, ect. Now for [ and ] , they’re a bit special. The way these guys work is I have a stack and counter. Whenever I add a [ to the assembly, I first increment the counter by 1 and then push the value to the stack. Then I use fstrings to modify the assembly I’m about to add by doing this: cmp byte [ebx], 0 jz loopEnd{bracketCounter} Now to break this down, cmp is comparing the current cell ( byte [ebx] ) with 0. Then, the next instruction, jz only jumps to the given location in code if the two values compared previously are equal to eachother. The fstrings come into play because they modify this jump location to be loopEnd(whatever the counter is) , and this location becomes the corrisponding ] when that instruction is read. What’s next? Well, firstly I need to make a bunch of QoL changes to the compiler, like allowing the user to pass custom input and output names/directories, specify whether or not to fully compile or leave it as a chunk of assembly, ect I also want to make a slightly higher level BF-esque language, where you can do stuff like + 2, 5 to increase cell 2 by 5, if statements, batch outputting, ect, but that’s not gonna be the easiest thing… See Ya Later! - Elio
BrainF#ckery Devlog #3! What’s Changed? Well… I added command line arguments!!! Gone are the days of manually typing your BF code into the terminal, now you can specify and input and output file, as well as pass flags! I also published to PyPi!!! Find it Here! On top of all that, I also made a bunch of small changes and modifications to fix bugs and make my compiler work better. Command Line Args! Here’s the current full list: -h , or --Help -> Your basic help command, don’t need to say much here -v , or --Verbose -> Enables verbose (extra) logging -i or --Input -> Takes a file path as an input file (a .bf file) -o or --Output -> Takes a file path to be the outputted executable (a .exe file)| -r or --Run -> Runs the newly compiled executable right after it’s done being compiled. c or --Clean -> deletes the build files ( .obj and .asm product files) after compilation is complete ***And hopefully more to come! I already have some ideas! : b WE’RE ON PYPI!!!!!!!!!! Check it out HERE!!! And finally, the boring bugfixes… :( A couple things: I realized, after a very smart friend of mine pointed it out, that I was not popping the stack after pushing it to call a function… If I left this in, more complex programs would crash due to a stack overflow…. I added comment clearing! Originally, the compiler would only read BF code that happened to be one of the 8 valid characters, but what if you happened to put a valid BF char in a comment? Well now there’s a loop that runs before the rest of the compiler that strips all lines of their text after a ; character, meaning all comments get deleted! I also added more error handling, so in case of a file not found or something, instead of the code crashing it just prints an error to the logs and returns. Thanks for sticking around for my devlog! see ya next time! : b...
|
1793735473.3697603
|
1794340273.3697603
|
|
67846
|
My very own WebOS by @raycoding | Stardance
|
raycoding
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @raycoding | Stardance
|
1793735477.845645
|
1794340277.845645
|
|
67847
|
BLARE by @magicXY23 | Stardance
|
magicXY23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @magicXY23 | Stardance
|
1793116117.4296966
|
1793980117.4296966
|
|
67848
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760654.717753
|
1794624654.717753
|
|
67849
|
My awesome macropad! by @dzry | Stardance
|
dzry
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @dzry | Stardance
|
1793735484.1720653
|
1794340284.1720653
|
|
67850
|
My very own WebOS by @hanimalik | Stardance
|
hanimalik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @hanimalik | Stardance
|
1793735486.1914005
|
1794340286.1914005
|
|
67852
|
KXR by @Kxrtik1315 | Stardance
|
Kxrtik1315
|
0
|
0.35
|
0
|
[]
|
[{"post_id": 76735, "ts": "202 [{"post_id": 76735, "ts": "2026-10-04T13:24:30Z", "hours": 0.3506, "text": "Making a Game first time! Using Godot Engine."}]...
|
Title: KXR by @Kxrtik1315 | Stardance
Devlogs:
Ma Title: KXR by @Kxrtik1315 | Stardance
Devlogs:
Making a Game first time! Using Godot Engine....
|
1793735488.2344532
|
1794340288.2344532
|
|
67853
|
FRENCH HELPER by @tanishqisfire | Stardance
|
tanishqisfire
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: FRENCH HELPER by @tanishqisfire | Stardance
|
1793735489.436706
|
1794340289.436706
|
|
67854
|
project by @Nova_lumi | Stardance
|
Nova_lumi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: project by @Nova_lumi | Stardance
|
1793735490.2934043
|
1794340290.2934043
|
|
67855
|
My awesome macropad! by @timijan | Stardance
|
timijan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @timijan | Stardanc Title: My awesome macropad! by @timijan | Stardance...
|
1793735491.1745775
|
1794340291.1745775
|
|
67856
|
MacroNAVI by @kawaiikiten | Stardance
|
kawaiikiten
|
0
|
5.58
|
0
|
[]
|
[{"post_id": 76991, "ts": "202 [{"post_id": 76991, "ts": "2026-10-05T08:54:58Z", "hours": 1.0225, "text": "Allll done. I organised the CAD, PCB, and firmware files and set up the git repo. I prepared the KMK configuration for the three keys and OLED,hopefully it all works when the kit arrives. I also exported the PCB’s Gerber and drill files, packaged them for manufacturing, and finished the BOM and README. Also added some color to the case in FreeCAD; don’t know if that’s the colour it’ll be printed with… will I have to paint it myself?? Anyways I’m submitting now."}, {"post_id": 76958, "ts": "2026-10-05T06:35:21Z", "hours": 3.0022, "text": "Today I worked on the lainboard’s full 3D assembly in FreeCAD. I added the three switches and Cherry-profile keycap models, corrected the switch orientation so the pins lined up with the PCB, and positioned the OLED in its opening. After checking the assembly, I enlarged the OLED opening slightly to give it 0.3 mm clearance on each side. I also added the XIAO’s two pin headers, four M3×16 screws, and simplified heat-set insert models. I’m still not sure about the exact dimensions of the OLED, so fingers crossed this gets approved and it all fits together. I exported the complete assembly as a STEP file and updated the top-plate STL. I’m gonna work on organising the project files, finish the firmware setup (thinking of using KMK since I’m very familiar with python), and hopefully I should ship everything today yippeeee"}, {"post_id": 76718, "ts": "2026-10-04T12:26:14Z", "hours": 1.5519, "text": "I started designing lainboard (name is a work in progress dont hate man plssss :(( ), a compact 3-key macropad with an OLED display and an open section in the case to show the controller and PCB artwork. I kinda want it to have a “raw” aesthetic. There is 100% a better way to describe that which I’m sure I will find in the future. I set up the KiCad libraries, wired the switches directly to the Seeed XIAO RP2040, and connected the OLED. I then laid out a 90 × 50 mm two-layer PCB, added four mounting holes, routed the connections, and filled the back layer with a ground plane. For the silkscreen, I converted an image of Lain into a footprint and placed it below the controller. I also added OLED pin labels and replaced the basic header footprint with one showing the display’s dimensions. After fixing the label sizes, the enabled DRC checks passed with no errors, warnings, or unconnected items. I’ve now started the fully 3D-printed case in FreeCAD, creating the base. Next are the walls, PCB supports, and top plate openings."}]...
|
Title: MacroNAVI by @kawaiikiten | Stardance
Devl Title: MacroNAVI by @kawaiikiten | Stardance
Devlogs:
I started designing lainboard (name is a work in progress dont hate man plssss :(( ), a compact 3-key macropad with an OLED display and an open section in the case to show the controller and PCB artwork. I kinda want it to have a “raw” aesthetic. There is 100% a better way to describe that which I’m sure I will find in the future. I set up the KiCad libraries, wired the switches directly to the Seeed XIAO RP2040, and connected the OLED. I then laid out a 90 × 50 mm two-layer PCB, added four mounting holes, routed the connections, and filled the back layer with a ground plane. For the silkscreen, I converted an image of Lain into a footprint and placed it below the controller. I also added OLED pin labels and replaced the basic header footprint with one showing the display’s dimensions. After fixing the label sizes, the enabled DRC checks passed with no errors, warnings, or unconnected items. I’ve now started the fully 3D-printed case in FreeCAD, creating the base. Next are the walls, PCB supports, and top plate openings.
Today I worked on the lainboard’s full 3D assembly in FreeCAD. I added the three switches and Cherry-profile keycap models, corrected the switch orientation so the pins lined up with the PCB, and positioned the OLED in its opening. After checking the assembly, I enlarged the OLED opening slightly to give it 0.3 mm clearance on each side. I also added the XIAO’s two pin headers, four M3×16 screws, and simplified heat-set insert models. I’m still not sure about the exact dimensions of the OLED, so fingers crossed this gets approved and it all fits together. I exported the complete assembly as a STEP file and updated the top-plate STL. I’m gonna work on organising the project files, finish the firmware setup (thinking of using KMK since I’m very familiar with python), and hopefully I should ship everything today yippeeee
Allll done. I organised the CAD, PCB, and firmware files and set up the git repo. I prepared the KMK configuration for the three keys and OLED,hopefully it all works when the kit arrives. I also exported the PCB’s Gerber and drill files, packaged them for manufacturing, and finished the BOM and README. Also added some color to the case in FreeCAD; don’t know if that’s the colour it’ll be printed with… will I have to paint it myself?? Anyways I’m submitting now....
|
1793735501.3708646
|
1794340301.3708646
|
|
67857
|
Code your day by @tanishqaathukral27 | Stardance
|
tanishqaathukral27
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Code your day by @tanishqaathukral27 | Star Title: Code your day by @tanishqaathukral27 | Stardance...
|
1793735502.5390234
|
1794340302.5390234
|
|
67858
|
undertail-its still you by @jaydenphilipbiju | Sta undertail-its still you by @jaydenphilipbiju | Stardance...
|
jaydenphilipbiju
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: undertail-its still you by @jaydenphilipbij Title: undertail-its still you by @jaydenphilipbiju | Stardance...
|
1793735505.7662373
|
1794340305.7662373
|
|
67859
|
Stardust Incremental by @craicrat | Stardance
|
craicrat
|
0
|
2.77
|
0
|
[]
|
[{"post_id": 77649, "ts": "202 [{"post_id": 77649, "ts": "2026-10-07T18:58:54Z", "hours": 1.0694, "text": "slow progress due to me being incredibly lazy ever since i started this project, I haven’t learnt any JS so far, but to keep myself on track, i did as little as i could everyday. Changes: added a demo layout for first upgrade added a demo layout for the first 4 generators, a mechanic which might be complicated…but i hope not. added a click me demo button in the top(next to settings button) which isnt visible because i misplaced the screenshot… an important detail! the colors you see now, are not the colours that are gonna be in the final game, its gonna have a whole theme, a whole contrast, these are just temporary, to clearly see box spacing. so if the game looks hideous for now, it wont look hideous for long! Short-term Goals: 0.5. start learning javascript make a feature that everytime the click me button is clicked, 1 stardust is added to the “0 stardust” Implement Upgrade 1, 2, 3 and 4"}, {"post_id": 77048, "ts": "2026-10-05T14:24:55Z", "hours": 1.7017, "text": "MY FIRST GAME being an incremental/idle game fan has led me to the conclusion, that now, with the knowledge of HTML/CSS, its time to make my OWN game. so far, ive only got done with the landing page, that gives a little bit of a story-like intro to the game, along with a start button that takes you to the second page. on the second page, you can see 4 tabs, “Upgrades”, “Generators”, “Prestige”, “Settings”. so far none of these work, but they are supposed to be buttons that lead to their respective pages. FRICTION??! I realized my little mind can forget stuff easily, which lead me spending an HOUR fighting my memory to remember how to do multiple things, ranging from how nested divs work, to ‘remove the line under URL’ and how ‘pseudo-classes’ or whatever fancy word it is, work(which im still not clear on because #startB a:visited{ } doesnt do what i want it to(change link color), so i resorted to going: a:visited{ } which worked. and a few small other stuff. FRICTION2.0? in making of this game, ill need to do javascript as well, obviously, however….i do NOT know javascript at ALL. ive never done anything innit. FRICTION 2.O SOLUTION? that, shall be learning javascript WHILE i make the game. any tutorial i use will be linked in the README(not written yet)"}]...
|
Title: Stardust Incremental by @craicrat | Stardan Title: Stardust Incremental by @craicrat | Stardance
Devlogs:
MY FIRST GAME being an incremental/idle game fan has led me to the conclusion, that now, with the knowledge of HTML/CSS, its time to make my OWN game. so far, ive only got done with the landing page, that gives a little bit of a story-like intro to the game, along with a start button that takes you to the second page. on the second page, you can see 4 tabs, “Upgrades”, “Generators”, “Prestige”, “Settings”. so far none of these work, but they are supposed to be buttons that lead to their respective pages. FRICTION??! I realized my little mind can forget stuff easily, which lead me spending an HOUR fighting my memory to remember how to do multiple things, ranging from how nested divs work, to ‘remove the line under URL’ and how ‘pseudo-classes’ or whatever fancy word it is, work(which im still not clear on because #startB a:visited{ } doesnt do what i want it to(change link color), so i resorted to going: a:visited{ } which worked. and a few small other stuff. FRICTION2.0? in making of this game, ill need to do javascript as well, obviously, however….i do NOT know javascript at ALL. ive never done anything innit. FRICTION 2.O SOLUTION? that, shall be learning javascript WHILE i make the game. any tutorial i use will be linked in the README(not written yet)
slow progress due to me being incredibly lazy ever since i started this project, I haven’t learnt any JS so far, but to keep myself on track, i did as little as i could everyday. Changes: added a demo layout for first upgrade added a demo layout for the first 4 generators, a mechanic which might be complicated…but i hope not. added a click me demo button in the top(next to settings button) which isnt visible because i misplaced the screenshot… an important detail! the colors you see now, are not the colours that are gonna be in the final game, its gonna have a whole theme, a whole contrast, these are just temporary, to clearly see box spacing. so if the game looks hideous for now, it wont look hideous for long! Short-term Goals: 0.5. start learning javascript make a feature that everytime the click me button is clicked, 1 stardust is added to the “0 stardust” Implement Upgrade 1, 2, 3 and 4...
|
1793458619.4123318
|
1794322619.4123318
|
|
67860
|
ChemVisualizer by @Haorui | Stardance
|
Haorui
|
0
|
0.65
|
0
|
[]
|
[{"post_id": 79271, "ts": "202 [{"post_id": 79271, "ts": "2026-10-13T08:42:47Z", "hours": 0.6486, "text": "A cool chemvisualizer, I figured out the library and break down the tasks"}]...
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Title: ChemVisualizer by @Haorui | Stardance
Devl Title: ChemVisualizer by @Haorui | Stardance
Devlogs:
A cool chemvisualizer, I figured out the library and break down the tasks...
|
1793735509.0226715
|
1794340309.0226715
|
|
67861
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760675.390423
|
1794624675.390423
|
|
67864
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760676.240457
|
1794624676.240457
|
|
67865
|
AURA DRAW by @tanmaymicrosoft2010 | Stardance
|
tanmaymicrosoft2010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AURA DRAW by @tanmaymicrosoft2010 | Stardan Title: AURA DRAW by @tanmaymicrosoft2010 | Stardance...
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1793735514.283605
|
1794340314.283605
|
|
67866
|
My awesome macropad! by @EshaalDaGoat | Stardance
|
EshaalDaGoat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @EshaalDaGoat | Sta Title: My awesome macropad! by @EshaalDaGoat | Stardance...
|
1793735516.8571422
|
1794340316.8571422
|
|
67867
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760677.0766551
|
1794624677.0766551
|
|
67869
|
RENAISSANCE by @Naisaa | Stardance
|
Naisaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RENAISSANCE by @Naisaa | Stardance
|
1793735517.7499347
|
1794340317.7499347
|
|
67870
|
My personal website by @tanishqaathukral27 | Stard My personal website by @tanishqaathukral27 | Stardance...
|
tanishqaathukral27
|
0
|
2.23
|
0
|
[]
|
[{"post_id": 76684, "ts": "202 [{"post_id": 76684, "ts": "2026-10-04T10:32:05Z", "hours": 2.2311, "text": "This is a personal portfolio website I made for myself as a quick little start for my rusty coding habbits. The website is like a little book which tells who I am. Nothing speical but still books are really close to my heart, hence the layout."}]...
|
Title: My personal website by @tanishqaathukral27 Title: My personal website by @tanishqaathukral27 | Stardance
Devlogs:
This is a personal portfolio website I made for myself as a quick little start for my rusty coding habbits. The website is like a little book which tells who I am. Nothing speical but still books are really close to my heart, hence the layout....
|
1793735522.9799533
|
1794340322.9799533
|
|
67871
|
audio controller by @gijs280611 | Stardance
|
gijs280611
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: audio controller by @gijs280611 | Stardance
|
1793735525.0449533
|
1794340325.0449533
|
|
67872
|
Fidget Toy by @dAD_4Mb | Stardance
|
dAD_4Mb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fidget Toy by @dAD_4Mb | Stardance
|
1793735532.1374195
|
1794340332.1374195
|
|
67873
|
My very own WebOS by @dariusrogers | Stardance
|
dariusrogers
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @dariusrogers | Starda Title: My very own WebOS by @dariusrogers | Stardance...
|
1793735535.3978364
|
1794340335.3978364
|
|
67874
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760680.0529737
|
1794624680.0529737
|
|
67875
|
AITAI by @cali | Stardance
|
cali
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AITAI by @cali | Stardance
|
1793735538.6665277
|
1794340338.6665277
|
|
67876
|
Teclado by @Arman2012 | Stardance
|
Arman2012
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Teclado by @Arman2012 | Stardance
|
1793735539.5342033
|
1794340339.5342033
|
|
67877
|
Ecomerce Website by @Tall_Neck | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ecomerce Website by @Tall_Neck | Stardance
|
1793735541.6259234
|
1794340341.6259234
|
|
67879
|
esp-home by @tejasv | Stardance
|
tejasv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: esp-home by @tejasv | Stardance
|
1793461667.687938
|
1794325667.687938
|
|
67880
|
Game by @Arman2012 | Stardance
|
Arman2012
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Game by @Arman2012 | Stardance
|
1793735542.478959
|
1794340342.478959
|
|
67881
|
something with ventuno q by @tejasv | Stardance
|
tejasv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: something with ventuno q by @tejasv | Stard Title: something with ventuno q by @tejasv | Stardance...
|
1793461677.0511098
|
1794325677.0511098
|
|
67882
|
My awesome macropad! by @Yunikunasekai | Stardance
|
Yunikunasekai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Yunikunasekai | St Title: My awesome macropad! by @Yunikunasekai | Stardance...
|
1793735543.3757076
|
1794340343.3757076
|
|
67885
|
Playground? by @EshaalDaGoat | Stardance
|
EshaalDaGoat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Playground? by @EshaalDaGoat | Stardance
|
1793735545.4194248
|
1794340345.4194248
|