|
68007
|
Vex PID Tuner by @malinenithanish | Stardance
|
malinenithanish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Vex PID Tuner by @malinenithanish | Stardan Title: Vex PID Tuner by @malinenithanish | Stardance...
|
1793735741.9291368
|
1794340541.9291368
|
|
68009
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760720.0305574
|
1794624720.0305574
|
|
68010
|
alarm clock by @Endrias | Stardance
|
Endrias
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: alarm clock by @Endrias | Stardance
|
1793735744.9102302
|
1794340544.9102302
|
|
68012
|
Out Of Control by @JudeW | Stardance
|
JudeW
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Out Of Control by @JudeW | Stardance
|
1793735745.8140223
|
1794340545.8140223
|
|
68013
|
Autonomous 450 sized helicopter by @meobomap | Sta Autonomous 450 sized helicopter by @meobomap | Stardance...
|
meobomap
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Autonomous 450 sized helicopter by @meoboma Title: Autonomous 450 sized helicopter by @meobomap | Stardance...
|
1793735746.7003517
|
1794340546.7003517
|
|
68014
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760720.891333
|
1794624720.891333
|
|
68015
|
Smart Grocery & Pantry Tracker by @antunesalex Smart Grocery & Pantry Tracker by @antunesalex264 | Stardance...
|
antunesalex264
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Smart Grocery & Pantry Tracker by @antu Title: Smart Grocery & Pantry Tracker by @antunesalex264 | Stardance...
|
1793735747.5566993
|
1794340547.5566993
|
|
68016
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760721.7453873
|
1794624721.7453873
|
|
68017
|
the best os by @ariss | Stardance
|
ariss
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: the best os by @ariss | Stardance
|
1793735749.311047
|
1794340549.311047
|
|
68018
|
5 dof robotic arm by @AlexL0103 | Stardance
|
AlexL0103
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 5 dof robotic arm by @AlexL0103 | Stardance
|
1793735750.209528
|
1794340550.209528
|
|
68019
|
My awesome macropad! by @ebaril3579 | Stardance
|
ebaril3579
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ebaril3579 | Stard Title: My awesome macropad! by @ebaril3579 | Stardance...
|
1793735751.0691655
|
1794340551.0691655
|
|
68020
|
planetab by @lynnnguyen3219 | Stardance
|
lynnnguyen3219
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: planetab by @lynnnguyen3219 | Stardance
|
1793735751.9570565
|
1794340551.9570565
|
|
68021
|
My Cool Blog practice by @eman-abdulrauf | Stardan My Cool Blog practice by @eman-abdulrauf | Stardance...
|
eman-abdulrauf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Cool Blog practice by @eman-abdulrauf | Title: My Cool Blog practice by @eman-abdulrauf | Stardance...
|
1793735752.8584151
|
1794340552.8584151
|
|
68022
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760724.375339
|
1794624724.375339
|
|
68023
|
Slack Bot by @ebaril3579 | Stardance
|
ebaril3579
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slack Bot by @ebaril3579 | Stardance
|
1793735753.7494512
|
1794340553.7494512
|
|
68024
|
My keyboard by @iku_dev | Stardance
|
iku_dev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My keyboard by @iku_dev | Stardance
|
1793735754.6324673
|
1794340554.6324673
|
|
68025
|
Custom Hackpad by @raycoding | Stardance
|
raycoding
|
0
|
3.88
|
0
|
[]
|
[{"post_id": 77101, "ts": "202 [{"post_id": 77101, "ts": "2026-10-05T17:14:23Z", "hours": 3.8772, "text": "First Devlog: Still figuring out FreeCAD"}]...
|
Title: Custom Hackpad by @raycoding | Stardance
D Title: Custom Hackpad by @raycoding | Stardance
Devlogs:
First Devlog: Still figuring out FreeCAD...
|
1793735755.508931
|
1794340555.508931
|
|
68026
|
Steel Dreams game project. by @koldak | Stardance
|
koldak
|
0
|
15.67
|
0
|
[]
|
[{"post_id": 83356, "ts": "202 [{"post_id": 83356, "ts": "2026-10-27T20:02:23Z", "hours": 5.4217, "text": "Current State of the game. This is not me trying to say I am giving up, this is me putting a pause in the construction of this game. Currently, I hope to work on a different engine based off of the PICO-8, TIC-80, and the Pixel Vision 8 Engine using rust, this engine will become the core engine behind Operation Sidereal. This new engine will enhance development speed for me, and for future games. But I do want to finish with something, I am pleased to announce that the new name for the game is “Steel Dreams!” The games core feature are still going to be there of course, but its all going to be in a new engine. The main reason I am choosing this transfer is because I do not feel like any workspace or any software at this point does not satisfy how I like to make my games or music. Much of it feels ridged, and not very dynamic. But the TIC-80 and the PICO-8 defines what a dynamic game engine looks like. The only issue with these engines are both the graphics and intentional limitations placed by the developers. I hope to replicate a software that fuses the TIC-80, the PICO-8, as well as the Pixel Vision 8 (check out their github at https://github.com/PixelVision8/PixelVision8 for more details why) to make a more capable console. I also plan to put a spin on the music creator to expand the capabillities of that too. This new console is called Smoothie-FC!"}, {"post_id": 77648, "ts": "2026-10-07T18:58:14Z", "hours": 3.0033, "text": "Finished tile-grid system after 3 hours. My brain crashed 5+ times building this. Now that the boring parts are done, I can build the fun stuff. Next, I am going to work on the MAP item transport code (Multipurpose Air Pipes)"}, {"post_id": 77420, "ts": "2026-10-06T22:06:53Z", "hours": 1.3453, "text": "Finished grid system install prep I lied, I had to make sql tables and make CRUD functions, I also did multiple other changes and clean ups to the code"}, {"post_id": 77392, "ts": "2026-10-06T19:34:51Z", "hours": 1.3669, "text": "Finished code prep for tile grid, crafting and machinery! This is the fun part. I actually get to do stuff that makes the game engine, game engine. Anyways I just cleaned up the code and added JSON parser’s for machine_attr.json and crafting_recipes.json."}, {"post_id": 77183, "ts": "2026-10-05T23:36:57Z", "hours": 2.0228, "text": "Finally finished all CRUD operations I finally served my sentence in purgatory, now I will spend time defining how items and things work lol. ( ദ്ദി ˙ᗜ˙ )"}, {"post_id": 77123, "ts": "2026-10-05T18:26:07Z", "hours": 1.0058, "text": "Finished saving systems I finally finished the saving systems. I would also like to correct myself: I have not finished the reading section in the code. I really meant that I finished both the Create sections and the Delete sections. But now I have finished the Create operations, the Update operations, and the Delete operations. Now I gotta finish the Read operations. (╯˙ᵕ˙ )╯︵ ┻━┻"}, {"post_id": 77079, "ts": "2026-10-05T16:10:56Z", "hours": 0.6944, "text": "Finished the R in my CRUD operations; now I gotta finish the UD before jumping to the next part. That is, implementing core game features."}, {"post_id": 77031, "ts": "2026-10-05T12:57:10Z", "hours": 0.505, "text": "Finished the C in CRUD (Create Read Update Delete). Now I have to finish the RUD now! (╯’□’)╯︵ ┻━┻"}, {"post_id": 77019, "ts": "2026-10-05T11:46:21Z", "hours": 0.3094, "text": "I finished the registry for static JSON files three days ago. Yes, this was registered as a project kinda late in development, specifically 3 days late. Anyway, I spent the last 3 days working on the gamestate class for CRUD operations using the SQLite3 library. (Boy, I hate making CRUD operations, but it’s necessary.)"}]...
|
Title: Steel Dreams game project. by @koldak | Sta Title: Steel Dreams game project. by @koldak | Stardance
Devlogs:
I finished the registry for static JSON files three days ago. Yes, this was registered as a project kinda late in development, specifically 3 days late. Anyway, I spent the last 3 days working on the gamestate class for CRUD operations using the SQLite3 library. (Boy, I hate making CRUD operations, but it’s necessary.)
Finished the C in CRUD (Create Read Update Delete). Now I have to finish the RUD now! (╯’□’)╯︵ ┻━┻
Finished the R in my CRUD operations; now I gotta finish the UD before jumping to the next part. That is, implementing core game features.
Finished saving systems I finally finished the saving systems. I would also like to correct myself: I have not finished the reading section in the code. I really meant that I finished both the Create sections and the Delete sections. But now I have finished the Create operations, the Update operations, and the Delete operations. Now I gotta finish the Read operations. (╯˙ᵕ˙ )╯︵ ┻━┻
Finally finished all CRUD operations I finally served my sentence in purgatory, now I will spend time defining how items and things work lol. ( ദ്ദി ˙ᗜ˙ )
Finished code prep for tile grid, crafting and machinery! This is the fun part. I actually get to do stuff that makes the game engine, game engine. Anyways I just cleaned up the code and added JSON parser’s for machine_attr.json and crafting_recipes.json.
Finished grid system install prep I lied, I had to make sql tables and make CRUD functions, I also did multiple other changes and clean ups to the code
Finished tile-grid system after 3 hours. My brain crashed 5+ times building this. Now that the boring parts are done, I can build the fun stuff. Next, I am going to work on the MAP item transport code (Multipurpose Air Pipes)
Current State of the game. This is not me trying to say I am giving up, this is me putting a pause in the construction of this game. Currently, I hope to work on a different engine based off of the PICO-8, TIC-80, and the Pixel Vision 8 Engine using rust, this engine will become the core engine behind Operation Sidereal. This new engine will enhance development speed for me, and for future games. But I do want to finish with something, I am pleased to announce that the new name for the game is “Steel Dreams!” The games core feature are still going to be there of course, but its all going to be in a new engine. The main reason I am choosing this transfer is because I do not feel like any workspace or any software at this point does not satisfy how I like to make my games or music. Much of it feels ridged, and not very dynamic. But the TIC-80 and the PICO-8 defines what a dynamic game engine looks like. The only issue with these engines are both the graphics and intentional limitations placed by the developers. I hope to replicate a software that fuses the TIC-80, the PICO-8, as well as the Pixel Vision 8 (check out their github at https://github.com/PixelVision8/PixelVision8 for more details why) to make a more capable console. I also plan to put a spin on the music creator to expand the capabillities of that too. This new console is called Smoothie-FC!...
|
1793735756.415459
|
1794340556.415459
|
|
68027
|
Total-coolness by @clark_coates | Stardance
|
clark_coates
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Total-coolness by @clark_coates | Stardance
|
1793735757.5550857
|
1794340557.5550857
|
|
68028
|
Frictionless by @CharlieS | Stardance
|
CharlieS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @CharlieS | Stardance
|
1793735758.441921
|
1794340558.441921
|
|
68029
|
SuperSub by @sirjohn921 | Stardance
|
sirjohn921
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SuperSub by @sirjohn921 | Stardance
|
1793735759.3143473
|
1794340559.3143473
|
|
68030
|
Desktop Pet by @Nivedh_Govil | Stardance
|
Nivedh_Govil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Desktop Pet by @Nivedh_Govil | Stardance
|
1793735760.2059367
|
1794340560.2059367
|
|
68031
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760726.118379
|
1794624726.118379
|
|
68032
|
Following everyone in StarDance by @soloplanet | S Following everyone in StarDance by @soloplanet | Stardance...
|
soloplanet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Following everyone in StarDance by @solopla Title: Following everyone in StarDance by @soloplanet | Stardance...
|
1793735761.0901604
|
1794340561.0901604
|
|
68033
|
My first Hackpad! by @Eternal | Stardance
|
Eternal
|
0
|
9.44
|
0
|
[]
|
[{"post_id": 85018, "ts": "202 [{"post_id": 85018, "ts": "2026-10-30T19:35:33Z", "hours": 1.4492, "text": "I wrote the firmware for the keyboard but didn’t test it because I don’t have the chip. I also wrote the readme for it and exported screenshots and the CAd model for the case I made in Fusion360"}, {"post_id": 82675, "ts": "2026-10-25T15:36:47Z", "hours": 1.0, "text": "I realized that the cutout middle-layer thing wasn’t built right. It was too high to properly fit the key switches so I had to lower it, but then the microcontroller and rotary encoder had no room so I had to make a space for the microcontroller and the rotary encoder. I was also worried that the 3d models I have currently wouldn’t be faithful to the actual physical item so I exported the models from the orpheuspad demo and imported them into my project instead of using the ones I found online."}, {"post_id": 82483, "ts": "2026-10-24T23:06:07Z", "hours": 1.8169, "text": "I finished with the case! I found the 3d models for the parts I was using online and then told KiCaad to use those models, exported the PCB, and imported it into Fusion360 where I spent the next hour making sure everything was aligned and had enough room to fit. I had to redo the hole I made previously for the rotary encoder and make the walls thinner to fit the PCB"}, {"post_id": 82434, "ts": "2026-10-24T19:56:45Z", "hours": 5.1739, "text": "OH SHOOT I FORGOT I WAS SUPPOSED TO DO DEV LOGS NOOOOOO. uhh, I guess I’ll update you guys now. I went through several iterations for my case. At first, it was very simple, but now it’s a proper box with three layers and a hole for the rotary encoder. I had trouble writing up the schematic so I asked for help in the #hardware channel in the Slack. I also looked up the pin layout for the microcontroller to make sure that the pins I was using were fine."}]...
|
Title: My first Hackpad! by @Eternal | Stardance
Title: My first Hackpad! by @Eternal | Stardance
Devlogs:
OH SHOOT I FORGOT I WAS SUPPOSED TO DO DEV LOGS NOOOOOO. uhh, I guess I’ll update you guys now. I went through several iterations for my case. At first, it was very simple, but now it’s a proper box with three layers and a hole for the rotary encoder. I had trouble writing up the schematic so I asked for help in the #hardware channel in the Slack. I also looked up the pin layout for the microcontroller to make sure that the pins I was using were fine.
I finished with the case! I found the 3d models for the parts I was using online and then told KiCaad to use those models, exported the PCB, and imported it into Fusion360 where I spent the next hour making sure everything was aligned and had enough room to fit. I had to redo the hole I made previously for the rotary encoder and make the walls thinner to fit the PCB
I realized that the cutout middle-layer thing wasn’t built right. It was too high to properly fit the key switches so I had to lower it, but then the microcontroller and rotary encoder had no room so I had to make a space for the microcontroller and the rotary encoder. I was also worried that the 3d models I have currently wouldn’t be faithful to the actual physical item so I exported the models from the orpheuspad demo and imported them into my project instead of using the ones I found online.
I wrote the firmware for the keyboard but didn’t test it because I don’t have the chip. I also wrote the readme for it and exported screenshots and the CAd model for the case I made in Fusion360...
|
1793735761.975492
|
1794340561.975492
|
|
68034
|
Libooks by @queenshafa | Stardance
|
queenshafa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Libooks by @queenshafa | Stardance
|
1793735763.143052
|
1794340563.143052
|
|
68035
|
My own site! by @squidelish | Stardance
|
squidelish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @squidelish | Stardance
|
1793735764.029526
|
1794340564.029526
|
|
68036
|
TimeCheck by @AmritisSmart | Stardance
|
AmritisSmart
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TimeCheck by @AmritisSmart | Stardance
|
1793735764.9478476
|
1794340564.9478476
|
|
68037
|
My own alarm clock by @brlin888 | Stardance
|
brlin888
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own alarm clock by @brlin888 | Stardance
|
1793735765.8476598
|
1794599765.8476598
|
|
68039
|
Voxel Engine (processing) by @Rohit_Biswas | Stard Voxel Engine (processing) by @Rohit_Biswas | Stardance...
|
Rohit_Biswas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Voxel Engine (processing) by @Rohit_Biswas Title: Voxel Engine (processing) by @Rohit_Biswas | Stardance...
|
1793735766.7348592
|
1794340566.7348592
|
|
68041
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760726.9612293
|
1794624726.9612293
|
|
68042
|
Pen Plotter by @KingsStar | Stardance
|
KingsStar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pen Plotter by @KingsStar | Stardance
|
1793735768.496717
|
1794340568.496717
|
|
68043
|
ALARM by @carolina_aline_cantu | Stardance
|
carolina_aline_cantu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ALARM by @carolina_aline_cantu | Stardance
|
1793735770.2727218
|
1794340570.2727218
|
|
68044
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760728.9591901
|
1794624728.9591901
|
|
68045
|
blare by @kareemwaleed | Stardance
|
kareemwaleed
|
0
|
0.6
|
0
|
[]
|
[{"post_id": 76957, "ts": "202 [{"post_id": 76957, "ts": "2026-10-05T06:28:05Z", "hours": 0.5997, "text": "I was designing the pcb until I made it to that part and i think i missed things up but at least now i finished the schematics"}]...
|
Title: blare by @kareemwaleed | Stardance
Devlogs Title: blare by @kareemwaleed | Stardance
Devlogs:
I was designing the pcb until I made it to that part and i think i missed things up but at least now i finished the schematics...
|
1793735777.0511587
|
1794340577.0511587
|
|
68046
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760729.820472
|
1794624729.820472
|
|
68047
|
Tiny Armed Guy by @FileNotFound404 | Stardance
|
FileNotFound404
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tiny Armed Guy by @FileNotFound404 | Starda Title: Tiny Armed Guy by @FileNotFound404 | Stardance...
|
1793735778.1617327
|
1794340578.1617327
|
|
68048
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760731.8162363
|
1794624731.8162363
|
|
68050
|
My awesome macropad! by @nevem | Stardance
|
nevem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nevem | Stardance
|
1793735780.0153534
|
1794340580.0153534
|
|
68051
|
personal website by @Nanditha | Stardance
|
Nanditha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: personal website by @Nanditha | Stardance
|
1793735780.8897395
|
1794340580.8897395
|
|
68052
|
BLARE by @avillenbercard1701 | Stardance
|
avillenbercard1701
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @avillenbercard1701 | Stardance
|
1793735782.9375353
|
1794340582.9375353
|
|
68053
|
nevem by @nevem | Stardance
|
nevem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: nevem by @nevem | Stardance
|
1793735785.112724
|
1794340585.112724
|
|
68055
|
shi_wu clockity clock by @Celine | Stardance
|
Celine
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: shi_wu clockity clock by @Celine | Stardanc Title: shi_wu clockity clock by @Celine | Stardance...
|
1793735786.0089962
|
1794340586.0089962
|
|
68056
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760747.937544
|
1794624747.937544
|
|
68057
|
My awesome macropad! by @Kani | Stardance
|
Kani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Kani | Stardance
|
1793735786.8902023
|
1794340586.8902023
|
|
68059
|
Liquid rocket by @harrybutler1337 | Stardance
|
harrybutler1337
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Liquid rocket by @harrybutler1337 | Stardan Title: Liquid rocket by @harrybutler1337 | Stardance...
|
1793735787.8116157
|
1794340587.8116157
|
|
68060
|
N.E.X.I.S by @Kani | Stardance
|
Kani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: N.E.X.I.S by @Kani | Stardance
|
1793735788.679774
|
1794340588.679774
|
|
68061
|
My awesome macropad! by @pippa | Stardance
|
pippa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @pippa | Stardance
|
1793735791.544868
|
1794340591.544868
|
|
68062
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760748.7854102
|
1794624748.7854102
|
|
68063
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760750.079498
|
1794624750.079498
|