|
49739
|
webos server kinda by @D3RLORD3_OM | Stardance
|
D3RLORD3_OM
|
2
|
2.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T13:08:23Z", "hours": 1.0, "multiplier": 6.78, "payout": 5, "blessing": "neutral", "text": "for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional the hard part was trying to include the soundcloud music but after 15mins i realized that its basically open source and got it to work!!!", "repo": "https://github.com/omguptaogwhitehathacker-svg/om-s-webos", "demo": "https://omguptaogwhitehathacker-svg.github.io/om-s-webos/"}, {"ship_num": 2, "ts": "2026-08-17T10:29:07Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I MADE AN WEBOS WITH THE HELP OF THE WEBOS1 JAM…… I HAVE ADDED VARIOUS FEATURES TO INCREASE ITS USABILITY, AS COMPARED TO THE ONE SHOWN IN THE COURSE SUCH AS TEXT EDITOR BASIC FILE SYSTEM MP3 UPLOADING MUSIC SYSTEM(WITH WORKING REACT BACKEND) CONTACT PAGE FOR SUPPORT A BREIF PROJECTS SECTION THIS PROJECT HAS BEEN ENTIRELT CODED INTO 2 FILES A DOCKERFILE AND AN INDEX.HTML(WITH SCRIPT RUNNING INSIDE OF IT) I ADDED GLASMORPHISM DESIGN TAKING INSPIRATION FROM MACOS THANK YOU HACKCLUB, STARDANCE ;]", "repo": "https://github.com/omguptaogwhitehathacker-svg/om-s-webos", "demo": "https://omguptaogwhitehathacker-svg.github.io/om-s-webos/"}]...
|
[{"post_id": 53040, "ts": "202 [{"post_id": 53040, "ts": "2026-08-23T13:03:30Z", "hours": 0.7533, "text": "for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional"}, {"post_id": 48793, "ts": "2026-08-17T10:22:10Z", "hours": 0.3117, "text": "FIXED SOME ISSUES WITH THE MP3 MUSIC SYSTEM (IT WAS SHOWING RANDOM SYMBOLS INSTEAD OF THE PREVIOUS NAD NEXT BUTTONS) AND I ALSO ADDED AN BASIC CONTACT SECTION FOR SUPPORT"}, {"post_id": 48769, "ts": "2026-08-17T09:21:59Z", "hours": 0.2883, "text": "I managed to fix/add the music mp3 upload system…"}, {"post_id": 48311, "ts": "2026-08-16T16:55:35Z", "hours": 0.5561, "text": "yo made the Ui mostly I followed Thomas’s advice mine is completely different next im gonna add draggable windows and make the music system work"}]...
|
Title: webos server kinda by @D3RLORD3_OM | Starda Title: webos server kinda by @D3RLORD3_OM | Stardance
Devlogs:
yo made the Ui mostly I followed Thomas’s advice mine is completely different next im gonna add draggable windows and make the music system work
I managed to fix/add the music mp3 upload system…
FIXED SOME ISSUES WITH THE MP3 MUSIC SYSTEM (IT WAS SHOWING RANDOM SYMBOLS INSTEAD OF THE PREVIOUS NAD NEXT BUTTONS) AND I ALSO ADDED AN BASIC CONTACT SECTION FOR SUPPORT
for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional
Ships:
I MADE AN WEBOS WITH THE HELP OF THE WEBOS1 JAM…… I HAVE ADDED VARIOUS FEATURES TO INCREASE ITS USABILITY, AS COMPARED TO THE ONE SHOWN IN THE COURSE SUCH AS TEXT EDITOR BASIC FILE SYSTEM MP3 UPLOADING MUSIC SYSTEM(WITH WORKING REACT BACKEND) CONTACT PAGE FOR SUPPORT A BREIF PROJECTS SECTION THIS PROJECT HAS BEEN ENTIRELT CODED INTO 2 FILES A DOCKERFILE AND AN INDEX.HTML(WITH SCRIPT RUNNING INSIDE OF IT) I ADDED GLASMORPHISM DESIGN TAKING INSPIRATION FROM MACOS THANK YOU HACKCLUB, STARDANCE ;]
for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional the hard part was trying to include the soundcloud music but after 15mins i realized that its basically open source and got it to work!!!...
|
1792821053.5666478
|
1792907453.5666478
|
|
49947
|
President JohnOS by @SupremeSamurai | Stardance
|
SupremeSamurai
|
2
|
12.0
|
34
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T18:30:05Z", "hours": 6.0, "multiplier": 5.5, "payout": 34, "blessing": "neutral", "text": "I updated the JohnOS. Added Sign In screen Wallpaper Freedom magazine Freedom Browser. in this update I have tried to add Freedom Dialer but there was an issue related to it! so I scrapped it and will be available in the next update", "repo": "https://github.com/Arhan-fx/President-John-OS", "demo": "https://president-john-os.vercel.app"}, {"ship_num": 2, "ts": "2026-08-23T05:13:59Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So I made JohnOS under mission of stardance webOS 1. So basically this OS is themed on John Politician who is trending meme right now. I have added three apps in this OS, Notes, Calculator, FreedomSound The main challenge was CSS in this case and deployment of this project which silly me who added url (johnpolitics.webp) insteal of url(“./johnpolitics.webp”), and talking about CSS few refrences from other fellow hackclubber helped me to make mine possible. And this project gave me a self realisation why I am bad at css and what I need to improve.", "repo": "https://github.com/Arhan-fx/President-John-OS", "demo": "https://president-john-os.vercel.app"}]...
|
[{"post_id": 55703, "ts": "202 [{"post_id": 55703, "ts": "2026-08-27T17:45:16Z", "hours": 6.1419, "text": "Just dropped an update of JohnOS. Added Sign-in screen with sound effects Wallpapers Freedom Browser Freedom Magazine and one more thing it was in my plan to add a call dialer in this build only but there was some issues with UI design, so, I have decided to add it next update and scrapped it for this build."}, {"post_id": 52795, "ts": "2026-08-23T04:26:26Z", "hours": 1.1392, "text": "Made three apps work! Freedomculator : to calc oil needs Freedomotes : to remember oil needs FreedomSound : To feel patriotic. Add time on top right of the OS. Will ship these projects once I think it is good to go."}, {"post_id": 52719, "ts": "2026-08-23T01:17:14Z", "hours": 0.9114, "text": "Made the welcome note work! And now I just started with the calculator app, which is not yet functional, and I am on it! I am also going to add a notes app too. Please give any suggestion on what app should I add next."}, {"post_id": 52144, "ts": "2026-08-22T07:26:48Z", "hours": 3.8894, "text": "I am done with top bar of the JohnOS Now I am proceeding to make a welcome note. this is the screenshot of my work."}]...
|
Title: President JohnOS by @SupremeSamurai | Stard Title: President JohnOS by @SupremeSamurai | Stardance
Devlogs:
I am done with top bar of the JohnOS Now I am proceeding to make a welcome note. this is the screenshot of my work.
Made the welcome note work! And now I just started with the calculator app, which is not yet functional, and I am on it! I am also going to add a notes app too. Please give any suggestion on what app should I add next.
Made three apps work! Freedomculator : to calc oil needs Freedomotes : to remember oil needs FreedomSound : To feel patriotic. Add time on top right of the OS. Will ship these projects once I think it is good to go.
Just dropped an update of JohnOS. Added Sign-in screen with sound effects Wallpapers Freedom Browser Freedom Magazine and one more thing it was in my plan to add a call dialer in this build only but there was some issues with UI design, so, I have decided to add it next update and scrapped it for this build.
Ships:
So I made JohnOS under mission of stardance webOS 1. So basically this OS is themed on John Politician who is trending meme right now. I have added three apps in this OS, Notes, Calculator, FreedomSound The main challenge was CSS in this case and deployment of this project which silly me who added url (johnpolitics.webp) insteal of url(“./johnpolitics.webp”), and talking about CSS few refrences from other fellow hackclubber helped me to make mine possible. And this project gave me a self realisation why I am bad at css and what I need to improve.
I updated the JohnOS. Added Sign In screen Wallpaper Freedom magazine Freedom Browser. in this update I have tried to add Freedom Dialer but there was an issue related to it! so I scrapped it and will be available in the next update...
|
1792875268.7117505
|
1793739268.7117505
|
|
50170
|
revOS by @CassianWray | Stardance
|
CassianWray
|
2
|
11.0
|
72
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T13:07:57Z", "hours": 6.0, "multiplier": 11.69, "payout": 72, "blessing": "neutral", "text": "This is a Web OS based on the French Revolution named revOS short for revolution OS. Originally the project was kinda basic with nothing much but I have added many new features and changes to some original features. I have listed the new features below. For this round I added: A working text editor. A working browser A music player A windows switch (window vm I guess?) A better theme change than WebOS 1 Better Icons A terminal", "repo": "https://github.com/Beelzebubo/revOS-V1", "demo": "https://revolutionos.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-17T17:08:08Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first project as part of Stardance, an webOS themed on the French Revolution. The most challenging part of the project was of course writing the HTML and CSS. HTML was my bane though 900 lines of code bruh I almost lost my mind but all is well that ends well I guess. The thing I am most proud of is the load animation and being able to open multiple apps at once and taskbar function. It also contains a built in to do list as well if that is worth mentioning along with a fully functioning clock and dark-light theme toggle. The one thing I think I can improve are the icons but that is for later. I had fun building the project though.", "repo": "https://github.com/Beelzebubo/revOS-V1", "demo": "https://revolutionos.netlify.app/"}]...
|
[{"post_id": 52311, "ts": "202 [{"post_id": 52311, "ts": "2026-08-22T13:00:52Z", "hours": 2.5294, "text": "I have finally after almost 11 hours completed revOS. Things added for WebOS 2: A working music player. A working terminal A working text editor Better file creation A browser A desktop switch (in windows win+ ctrl + arrow key hotkey style but with a button) Cleaner light-dark theme change"}, {"post_id": 51780, "ts": "2026-08-21T16:54:07Z", "hours": 3.2439, "text": "Hello everyone. So I just started work on WebOS 2 after finally completed the hackpad design somehow that shitty design of mine got approved. Well anyhow I will probably need to pay custom tax when receiving the kit :( Anyway I completed adding the terminal now finally. Also added the text editor. Tomorrow I will start with music player after I spend the rest of the day today learning how to add that."}, {"post_id": 49371, "ts": "2026-08-18T05:00:33Z", "hours": 0.4111, "text": "Hello again. I finally completed the WebOS 1 mission. I am now gonna be doing the WebOS 2 mission. My plan for this mission is to add a music player, a functioning terminal and a proper file creation system. Will showcase it one by one as I complete it but for now here is a picture showing my current state."}, {"post_id": 49008, "ts": "2026-08-17T16:32:04Z", "hours": 3.32, "text": "Finally completed the project after 5 hours of coding. Anyway here is the video of the demo of revOS (revolution OS). If you want to try it yourself https://revolutionos.netlify.app/ this is the link. I am editing some stuff so it may change tomorrow I guess."}, {"post_id": 48796, "ts": "2026-08-17T10:29:07Z", "hours": 1.2808, "text": "I remembered I didn’t post how the landing page looks till now. OH well here it is now. Not that good looking yet need to work on it but I am lowkey scared to touch HTML and CSS again so probably will not update it right now maybe later."}, {"post_id": 48744, "ts": "2026-08-17T08:44:53Z", "hours": 0.3144, "text": "I kinda deleted the previous project and had to create a new folder and re log the time again since apparently I cannot log the time that was already logged onto another project even after I deleted it. Well anyway. I finally completed some more things. Previously I had written the code for the landing page (Frontend is really hard respect to all full stack guys out there) and now finally I have started with JavaScript (I hate it). Anyway I have completed about 170 lines of app.js and I am starting realize why I hated Javascript before. Still progress is coming along well. Also the French part is difficult especially with the é ē and stuff."}]...
|
Title: revOS by @CassianWray | Stardance
Devlogs: Title: revOS by @CassianWray | Stardance
Devlogs:
I kinda deleted the previous project and had to create a new folder and re log the time again since apparently I cannot log the time that was already logged onto another project even after I deleted it. Well anyway. I finally completed some more things. Previously I had written the code for the landing page (Frontend is really hard respect to all full stack guys out there) and now finally I have started with JavaScript (I hate it). Anyway I have completed about 170 lines of app.js and I am starting realize why I hated Javascript before. Still progress is coming along well. Also the French part is difficult especially with the é ē and stuff.
I remembered I didn’t post how the landing page looks till now. OH well here it is now. Not that good looking yet need to work on it but I am lowkey scared to touch HTML and CSS again so probably will not update it right now maybe later.
Finally completed the project after 5 hours of coding. Anyway here is the video of the demo of revOS (revolution OS). If you want to try it yourself https://revolutionos.netlify.app/ this is the link. I am editing some stuff so it may change tomorrow I guess.
Hello again. I finally completed the WebOS 1 mission. I am now gonna be doing the WebOS 2 mission. My plan for this mission is to add a music player, a functioning terminal and a proper file creation system. Will showcase it one by one as I complete it but for now here is a picture showing my current state.
Hello everyone. So I just started work on WebOS 2 after finally completed the hackpad design somehow that shitty design of mine got approved. Well anyhow I will probably need to pay custom tax when receiving the kit :( Anyway I completed adding the terminal now finally. Also added the text editor. Tomorrow I will start with music player after I spend the rest of the day today learning how to add that.
I have finally after almost 11 hours completed revOS. Things added for WebOS 2: A working music player. A working terminal A working text editor Better file creation A browser A desktop switch (in windows win+ ctrl + arrow key hotkey style but with a button) Cleaner light-dark theme change
Ships:
This is my first project as part of Stardance, an webOS themed on the French Revolution. The most challenging part of the project was of course writing the HTML and CSS. HTML was my bane though 900 lines of code bruh I almost lost my mind but all is well that ends well I guess. The thing I am most proud of is the load animation and being able to open multiple apps at once and taskbar function. It also contains a built in to do list as well if that is worth mentioning along with a fully functioning clock and dark-light theme toggle. The one thing I think I can improve are the icons but that is for later. I had fun building the project though.
This is a Web OS based on the French Revolution named revOS short for revolution OS. Originally the project was kinda basic with nothing much but I have added many new features and changes to some original features. I have listed the new features below. For this round I added: A working text editor. A working browser A music player A windows switch (window vm I guess?) A better theme change than WebOS 1 Better Icons A terminal...
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1792878512.3489518
|
1793742512.3489518
|
|
50245
|
my personal site by @mabu | Stardance
|
mabu
|
2
|
6.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T19:12:22Z", "hours": 4.0, "multiplier": 1.6, "payout": 6, "blessing": "neutral", "text": "This is my personal website i tried to make it look better than the first version and i have planned to do more to this later hope u guys like it", "repo": "https://github.com/mabu100/site-1-", "demo": "https://mabu100.github.io/site-1-/"}, {"ship_num": 2, "ts": "2026-08-17T16:32:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a simple and ez website i made abt me i hope u guys like it and i want to add more in the future", "repo": "https://github.com/mabu100/site-1-", "demo": "https://mabu100.github.io/site-1-/"}]...
|
[{"post_id": 50550, "ts": "202 [{"post_id": 50550, "ts": "2026-08-19T19:11:12Z", "hours": 3.6133, "text": "Tried to make my personal site look better i have also added glow effect and contact will try to make it better in a few days"}, {"post_id": 48866, "ts": "2026-08-17T12:56:34Z", "hours": 1.5406, "text": "I just made a new version of my web page"}]...
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Title: my personal site by @mabu | Stardance
Devl Title: my personal site by @mabu | Stardance
Devlogs:
I just made a new version of my web page
Tried to make my personal site look better i have also added glow effect and contact will try to make it better in a few days
Ships:
This is a simple and ez website i made abt me i hope u guys like it and i want to add more in the future
This is my personal website i tried to make it look better than the first version and i have planned to do more to this later hope u guys like it...
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1792878529.371056
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1793742529.371056
|
|
50246
|
QueueClear by @Aaravkatiyar | Stardance
|
Aaravkatiyar
|
2
|
4.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:00:57Z", "hours": 3.0, "multiplier": 1.19, "payout": 4, "blessing": "neutral", "text": "Now its the way you wanted to be i mean atleast i tried", "repo": "https://github.com/aaravkatiyar55-gif/queueclear", "demo": "https://aaravkatiyar55-gif.github.io/queueclear/"}, {"ship_num": 2, "ts": "2026-08-17T21:31:30Z", "hours": 1.0, "multiplier": 6.86, "payout": 4, "blessing": "neutral", "text": "QueueClear is a local-first task tool that helps students choose one small task to start. It includes energy- and time-aware suggestions, snooze/wake, a 10-minute focus timer, and private JSON backup/restore. I tested the main task flow, persistence, responsive layout, keyboard controls, and recovery behaviour. The tracker is currently showing 1 hour but orignally i have been doing this for more than 6 hours i don’t its glitch or bug but it is what it is", "repo": "https://github.com/aaravkatiyar55-gif/queueclear", "demo": "https://aaravkatiyar55-gif.github.io/queueclear/"}]...
|
[{"post_id": 52241, "ts": "202 [{"post_id": 52241, "ts": "2026-08-22T10:30:43Z", "hours": 0.5156, "text": "QueueClear now has a more deliberate study-desk flow instead of treating every task as the same kind of thing.This update adds three ways to reduce the “what do I do next?” problem:- Today’s plan keeps a small set of realistic tasks separate from the rest of the queue.- Waiting lets me park a blocked task with a reason and a revisit date.- Resume after a break keeps a short handoff so a paused focus session does not become a fresh decision.I also reworked the interface around a graph-notebook layout: a ruled-paper surface, notebook section tabs, compact controls, and paper/calm themes. The goal was to make the screen feel like a study tool rather than a generic dashboard.Under the UI, QueueClear’s local task storage, plan/suggestion logic, and timer/date helpers are now in focused modules. I added repeatable Node tests for the workflows. One bug found during this pass: the plan builder could ignore time already used by tasks in Today’s plan; it now subtracts existing planned estimates before adding anything else.Verification completed:- 29/29 Node tests passed- syntax checks passed for the app modules- fresh deployed demo loaded with zero console errors- desktop and 360px mobile layouts were checked with no horizontal overflowLive demo: https://aaravkatiyar55-gif.github.io/queueclear/Source:https://github.com/aaravkatiyar55-gif/queueclearQueueClear is still browser-local: it has no account or device sync."}, {"post_id": 51019, "ts": "2026-08-20T14:39:17Z", "hours": 1.3006, "text": "QueueClear time-sync noteHackatime is currently filtered to project queueclear and shows 3h 25m total. The Stardance project page still displays 2 Total hours. I am attaching screenshots of both pages so the project-time link can be checked.The current public demo and source are here: https://aaravkatiyar55-gif.github.io/queueclear/https://github.com/aaravkatiyar55-gif/queueclearThis note documents the visible time mismatch only. It does not claim that previous review feedback has already been resolved."}, {"post_id": 50819, "ts": "2026-08-20T07:48:26Z", "hours": 1.4578, "text": "Hey pls check out this i have done some more changes according to some of your requests pls give your feedbacks"}, {"post_id": 48862, "ts": "2026-08-17T12:52:09Z", "hours": 0.6372, "text": "I simplified QueueClear into a local-first task tool for students who get stuck choosing what to start. It now captures a task, checks the student’s current energy level, and shows one explainable next action. I added optional estimated-time and first-step fields, snooze-until-tomorrow with wake, task completion/deletion, browser persistence, paper/calm themes, and a small 10-minute focus timer. The timer can start, pause, resume, and reset; it intentionally resets after refresh. While testing, I removed the more complicated sorting and priority rules because they made the choice less clear. The remaining rule matches energy first, then uses the shorter estimate and queue order. I tested validation, persistence after refresh, suggestions, snooze/wake, completion, timer controls, keyboard focus, mobile layout, and a fresh deployed page with no console errors. Source: https://github.com/aaravkatiyar55-gif/queueclear Live demo: https://aaravkatiyar55-gif.github.io/queueclear/ The mission still needs more genuinely tracked QueueClear time before I can ship."}]...
|
Title: QueueClear by @Aaravkatiyar | Stardance
De Title: QueueClear by @Aaravkatiyar | Stardance
Devlogs:
I simplified QueueClear into a local-first task tool for students who get stuck choosing what to start. It now captures a task, checks the student’s current energy level, and shows one explainable next action. I added optional estimated-time and first-step fields, snooze-until-tomorrow with wake, task completion/deletion, browser persistence, paper/calm themes, and a small 10-minute focus timer. The timer can start, pause, resume, and reset; it intentionally resets after refresh. While testing, I removed the more complicated sorting and priority rules because they made the choice less clear. The remaining rule matches energy first, then uses the shorter estimate and queue order. I tested validation, persistence after refresh, suggestions, snooze/wake, completion, timer controls, keyboard focus, mobile layout, and a fresh deployed page with no console errors. Source: https://github.com/aaravkatiyar55-gif/queueclear Live demo: https://aaravkatiyar55-gif.github.io/queueclear/ The mission still needs more genuinely tracked QueueClear time before I can ship.
Hey pls check out this i have done some more changes according to some of your requests pls give your feedbacks
QueueClear time-sync noteHackatime is currently filtered to project queueclear and shows 3h 25m total. The Stardance project page still displays 2 Total hours. I am attaching screenshots of both pages so the project-time link can be checked.The current public demo and source are here: https://aaravkatiyar55-gif.github.io/queueclear/https://github.com/aaravkatiyar55-gif/queueclearThis note documents the visible time mismatch only. It does not claim that previous review feedback has already been resolved.
QueueClear now has a more deliberate study-desk flow instead of treating every task as the same kind of thing.This update adds three ways to reduce the “what do I do next?” problem:- Today’s plan keeps a small set of realistic tasks separate from the rest of the queue.- Waiting lets me park a blocked task with a reason and a revisit date.- Resume after a break keeps a short handoff so a paused focus session does not become a fresh decision.I also reworked the interface around a graph-notebook layout: a ruled-paper surface, notebook section tabs, compact controls, and paper/calm themes. The goal was to make the screen feel like a study tool rather than a generic dashboard.Under the UI, QueueClear’s local task storage, plan/suggestion logic, and timer/date helpers are now in focused modules. I added repeatable Node tests for the workflows. One bug found during this pass: the plan builder could ignore time already used by tasks in Today’s plan; it now subtracts existing planned estimates before adding anything else.Verification completed:- 29/29 Node tests passed- syntax checks passed for the app modules- fresh deployed demo loaded with zero console errors- desktop and 360px mobile layouts were checked with no horizontal overflowLive demo: https://aaravkatiyar55-gif.github.io/queueclear/Source:https://github.com/aaravkatiyar55-gif/queueclearQueueClear is still browser-local: it has no account or device sync.
Ships:
QueueClear is a local-first task tool that helps students choose one small task to start. It includes energy- and time-aware suggestions, snooze/wake, a 10-minute focus timer, and private JSON backup/restore. I tested the main task flow, persistence, responsive layout, keyboard controls, and recovery behaviour. The tracker is currently showing 1 hour but orignally i have been doing this for more than 6 hours i don’t its glitch or bug but it is what it is
Now its the way you wanted to be i mean atleast i tried...
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1792835273.5985506
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1792921673.5985506
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50286
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YOURS by @deepermemer | Stardance
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deepermemer
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2
|
34.0
|
141
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T18:26:21Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock, it has weather(allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there from review of old ship i got to know people wanted multi search engine so i added it click on google icon in search bar it will let u change search engine rn it has brave duckduckgo and google", "repo": "https://github.com/deepermemer-bit/Yours", "demo": "https://yours-virid.vercel.app"}, {"ship_num": 2, "ts": "2026-09-04T14:05:22Z", "hours": 32.0, "multiplier": 4.4, "payout": 141, "blessing": "neutral", "text": "It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock , it has weather (allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there", "repo": "https://github.com/deepermemer-bit/Yours", "demo": "https://yours-virid.vercel.app"}]...
|
[{"post_id": 65505, "ts": "202 [{"post_id": 65505, "ts": "2026-09-10T18:16:52Z", "hours": 1.8931, "text": "DEVLOG-10 got a laptop suiiii yeah so ts is 1st devlog from laptop and rehsiping this proj with multi search engine option, so added it, yeah"}, {"post_id": 61447, "ts": "2026-09-04T11:32:05Z", "hours": 2.8594, "text": "DEVLOG-9 done adding random stuff and readme too took a long time… Enhancements were easy but readme… Nah there was a lot of things to write… But now it’s done suiiiii…."}, {"post_id": 61034, "ts": "2026-09-03T18:58:16Z", "hours": 4.6231, "text": "DEVLOG-8 finally everything done now jus some random enhancements left suiii…. After that I will write a good readme then ship then sleep"}, {"post_id": 58143, "ts": "2026-08-30T14:30:40Z", "hours": 2.175, "text": "DEVLOG-7 as I said I will be consistent… Had done making To-do now it full and final (may do some changes at last of proj as a cherry on top) It has 4 placeholder todos u add more and also del them and also check them (it was tough man) now I will head to music player then readme then final upgrading then ship then pray to god for good ratings then sleep… Ahem ahem okay enough yapping let me go for music player… Pokemon"}, {"post_id": 57905, "ts": "2026-08-30T07:28:59Z", "hours": 8.0994, "text": "DEVLOG-6 okay hadn’t posted from a while but work is still going on mah man… Yup I had done a lot of things such as upgrading css (I am in love with css) had done js of clock, weather, recent tabs search bar etc. working on todo then will work on music player that’s it suiiiiiiii (I will be more consistent i wear)"}, {"post_id": 53716, "ts": "2026-08-24T11:59:22Z", "hours": 1.2725, "text": "#DEVLOG-5 this Devlog is coming too early I mean I haven’t done a lot of work but its to announce that i finally ended doing css stuf 😭 now stepping towards js suiiii… See you after some js."}, {"post_id": 52976, "ts": "2026-08-23T10:58:18Z", "hours": 4.7611, "text": "#DEVLOG-4 whole css done too only js remaining now will do some minor changes in css later ig but this is the end visual till then I am fed up so going now bye… Soon project will be ready"}, {"post_id": 52216, "ts": "2026-08-22T09:50:11Z", "hours": 3.2431, "text": "#DEVLOG-3 most css done such as search bar, side bar, recent tabs, and other stuff still ig 40% css remaining to do and thats why in image it looks bad and as I am a new person in coding like yeah I am literally coding stuff for like 3rd or 4th time in my whole life so its pretty confusing but fun at the same time + I am more into visual things thats why I am making mostly visual stuff on my own like that bg image and stuff and the js aaaaa thats the main prob for me its too confusing man that’s it now go do something else till i complete my stuff"}, {"post_id": 51490, "ts": "2026-08-21T07:20:11Z", "hours": 2.4472, "text": "#DEVLOG-2 This time i had done making whole html file… 182 additions doen, had also done some css shi and added some image files in project too i have a refrence image made by me… So i am jus trying to achieve that quality…"}, {"post_id": 51135, "ts": "2026-08-20T17:06:12Z", "hours": 2.5503, "text": "YOURS - DEVLOG 1, had finally started doing stuff this is the 1st project mainly focused on the mission give your website a pulse or something i forgot the Mission name tbh… Well what’s the progress? Had done Setuping basic stuff such as readme, vercel, git, GitHub, hackatime and all it took some time (or may be i was the lazy one, wo cares…) + started work on the project too had made html css and js files. I already had started to commit stuff and yeah I had committed a lot… + started work on html too (basic layout is ready). So that’s it it’s my 1st project, will try to complete it as early as i can…"}]...
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Title: YOURS by @deepermemer | Stardance
Devlogs: Title: YOURS by @deepermemer | Stardance
Devlogs:
YOURS - DEVLOG 1, had finally started doing stuff this is the 1st project mainly focused on the mission give your website a pulse or something i forgot the Mission name tbh… Well what’s the progress? Had done Setuping basic stuff such as readme, vercel, git, GitHub, hackatime and all it took some time (or may be i was the lazy one, wo cares…) + started work on the project too had made html css and js files. I already had started to commit stuff and yeah I had committed a lot… + started work on html too (basic layout is ready). So that’s it it’s my 1st project, will try to complete it as early as i can…
#DEVLOG-2 This time i had done making whole html file… 182 additions doen, had also done some css shi and added some image files in project too i have a refrence image made by me… So i am jus trying to achieve that quality…
#DEVLOG-3 most css done such as search bar, side bar, recent tabs, and other stuff still ig 40% css remaining to do and thats why in image it looks bad and as I am a new person in coding like yeah I am literally coding stuff for like 3rd or 4th time in my whole life so its pretty confusing but fun at the same time + I am more into visual things thats why I am making mostly visual stuff on my own like that bg image and stuff and the js aaaaa thats the main prob for me its too confusing man that’s it now go do something else till i complete my stuff
#DEVLOG-4 whole css done too only js remaining now will do some minor changes in css later ig but this is the end visual till then I am fed up so going now bye… Soon project will be ready
#DEVLOG-5 this Devlog is coming too early I mean I haven’t done a lot of work but its to announce that i finally ended doing css stuf 😭 now stepping towards js suiiii… See you after some js.
DEVLOG-6 okay hadn’t posted from a while but work is still going on mah man… Yup I had done a lot of things such as upgrading css (I am in love with css) had done js of clock, weather, recent tabs search bar etc. working on todo then will work on music player that’s it suiiiiiiii (I will be more consistent i wear)
DEVLOG-7 as I said I will be consistent… Had done making To-do now it full and final (may do some changes at last of proj as a cherry on top) It has 4 placeholder todos u add more and also del them and also check them (it was tough man) now I will head to music player then readme then final upgrading then ship then pray to god for good ratings then sleep… Ahem ahem okay enough yapping let me go for music player… Pokemon
DEVLOG-8 finally everything done now jus some random enhancements left suiii…. After that I will write a good readme then ship then sleep
DEVLOG-9 done adding random stuff and readme too took a long time… Enhancements were easy but readme… Nah there was a lot of things to write… But now it’s done suiiiii….
DEVLOG-10 got a laptop suiiii yeah so ts is 1st devlog from laptop and rehsiping this proj with multi search engine option, so added it, yeah
Ships:
It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock , it has weather (allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there
It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock, it has weather(allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there from review of old ship i got to know people wanted multi search engine so i added it click on google icon in search bar it will let u change search engine rn it has brave duckduckgo and google...
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1792817656.6757529
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1792904056.6757529
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50298
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lazyOS by @tiyas | Stardance
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tiyas
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2
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18.0
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18
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T09:08:41Z", "hours": 4.0, "multiplier": 4.46, "payout": 18, "blessing": "neutral", "text": "i have added some features and apps, i gave the page a icon added a top section for Quotes added a calculator added a browser which can do Google searches added a music player These were some main features, Besides these, i added some images in the gallery and 3 focus songs…", "repo": "https://github.com/Tiyasbanerjee/LazyOs", "demo": "https://tiyasbanerjee.github.io/LazyOs/"}, {"ship_num": 2, "ts": "2026-08-22T12:43:59Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a webOS, i named it LazyOs, because my mom calls me lazy… i have used my own clicked photos , which looks really cool. you can see my childhood pic, and also some other pics. there is a gallery app you can open to explore the photos, i tried to do animate as much as i could… and that littery fried my brain to understand… i also added a note app, you can write something if you want… i think i will add more features and apps in it soon… it really feels so good to see my os working…", "repo": "https://github.com/Tiyasbanerjee/LazyOs", "demo": "https://tiyasbanerjee.github.io/LazyOs/"}]...
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[{"post_id": 57950, "ts": "202 [{"post_id": 57950, "ts": "2026-08-30T09:01:55Z", "hours": 0.6811, "text": "i have added a calculator…"}, {"post_id": 57925, "ts": "2026-08-30T08:14:31Z", "hours": 0.5925, "text": "i have added a browser which can make google searches…."}, {"post_id": 57894, "ts": "2026-08-30T07:01:31Z", "hours": 0.4369, "text": "i have added a motivational quote section which will show you a motivational quotes every time you reload it…"}, {"post_id": 57133, "ts": "2026-08-29T07:32:04Z", "hours": 1.8708, "text": "i have added a music player today…"}, {"post_id": 56461, "ts": "2026-08-28T07:18:13Z", "hours": 0.5008, "text": "i have added a new application , a clock."}, {"post_id": 52295, "ts": "2026-08-22T12:35:00Z", "hours": 2.2133, "text": "pushed one github, and its working properly. the photo app is also build , and i am ready to submit it now."}, {"post_id": 51787, "ts": "2026-08-21T17:05:36Z", "hours": 1.7756, "text": "fixed some bugs, and made this note app window, now i am working on making this usable , and beautiful…"}, {"post_id": 51419, "ts": "2026-08-21T03:34:00Z", "hours": 0.7631, "text": "updated the wallpapers and images to fit my vibe…"}, {"post_id": 51192, "ts": "2026-08-20T18:13:20Z", "hours": 0.4108, "text": "made some more app start buttons and windows for them. i am planing to include a calculator, a note book, a wallpaper manager, a music player…"}, {"post_id": 51055, "ts": "2026-08-20T15:16:06Z", "hours": 0.7808, "text": "added feature to open closed window, and a fancy button. and fixed some minor bugs today."}, {"post_id": 50818, "ts": "2026-08-20T07:48:11Z", "hours": 0.8594, "text": "now in our lazy os, you can close windows !"}, {"post_id": 50533, "ts": "2026-08-19T18:39:57Z", "hours": 1.1256, "text": "i have made the window dragable, but now i noticed a new type of bug. for making the window absolute its is flowing out of the screen… if you have any tips, tell me…"}, {"post_id": 50171, "ts": "2026-08-19T08:54:24Z", "hours": 0.9708, "text": "i have finished the 2ed part of this project, making the home screen. now the next step is to make the window resizable and draggable…"}, {"post_id": 50139, "ts": "2026-08-19T07:35:34Z", "hours": 2.7311, "text": "It took me a good amount of time to make this animation. and hope it looks good. Please tell me what do you think?"}, {"post_id": 49381, "ts": "2026-08-18T05:19:10Z", "hours": 1.9619, "text": "working on making personal os, and it is the welcome page… i tried to make it look cool , and also tried to personalize. some features are not done, like the redirect buttons , and a animation when clicking my ghibili photo.. though i am think if i can create that animation… i want when hovering over the picture, it rotates and the photo changes into another photo which will be my OS icon… if you can give me some suggestions i will be thankful."}]...
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Title: lazyOS by @tiyas | Stardance
Devlogs:
work Title: lazyOS by @tiyas | Stardance
Devlogs:
working on making personal os, and it is the welcome page… i tried to make it look cool , and also tried to personalize. some features are not done, like the redirect buttons , and a animation when clicking my ghibili photo.. though i am think if i can create that animation… i want when hovering over the picture, it rotates and the photo changes into another photo which will be my OS icon… if you can give me some suggestions i will be thankful.
It took me a good amount of time to make this animation. and hope it looks good. Please tell me what do you think?
i have finished the 2ed part of this project, making the home screen. now the next step is to make the window resizable and draggable…
i have made the window dragable, but now i noticed a new type of bug. for making the window absolute its is flowing out of the screen… if you have any tips, tell me…
now in our lazy os, you can close windows !
added feature to open closed window, and a fancy button. and fixed some minor bugs today.
made some more app start buttons and windows for them. i am planing to include a calculator, a note book, a wallpaper manager, a music player…
updated the wallpapers and images to fit my vibe…
fixed some bugs, and made this note app window, now i am working on making this usable , and beautiful…
pushed one github, and its working properly. the photo app is also build , and i am ready to submit it now.
i have added a new application , a clock.
i have added a music player today…
i have added a motivational quote section which will show you a motivational quotes every time you reload it…
i have added a browser which can make google searches….
i have added a calculator…
Ships:
i made a webOS, i named it LazyOs, because my mom calls me lazy… i have used my own clicked photos , which looks really cool. you can see my childhood pic, and also some other pics. there is a gallery app you can open to explore the photos, i tried to do animate as much as i could… and that littery fried my brain to understand… i also added a note app, you can write something if you want… i think i will add more features and apps in it soon… it really feels so good to see my os working…
i have added some features and apps, i gave the page a icon added a top section for Quotes added a calculator added a browser which can do Google searches added a music player These were some main features, Besides these, i added some images in the gallery and 3 focus songs…...
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1792835513.1632996
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1792921913.1632996
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50316
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OpenSeal: Sign Documents Online by @prthm | Starda OpenSeal: Sign Documents Online by @prthm | Stardance...
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prthm
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2
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14.0
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111
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-22T06:31:17Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Implemented a Read PDF button to read the PDF before signing it. Wrote a shell script to clean the files and database. To make it compatible for the Nest’s server.", "repo": "https://github.com/pr1hm/openseal", "demo": "https://openseal.prthm.xyz/"}, {"ship_num": 2, "ts": "2026-08-22T20:56:50Z", "hours": 12.0, "multiplier": 9.13, "payout": 111, "blessing": "neutral", "text": "I made… An online document signing platform with a really simple process. If anyone knew about DocuSign. It’s a bit more hassle to deal while you just need a PDF to be signed. So, I developed OpenSeal : a really simple online document signing platform where you can get work done in an easy flow. The most difficult part was.. to find bugs. and mostly, the reason was typos like rounded-zl instead of rounded-xl in tailwind CSS. To be honest. A bit more challenging part you can consider to make the Signature box to place on the right and intended place on the document. Because PDF rendering and Sign box coordinates weren’t matching at all at first. I’m proud of.. a really really simple flow of uploading a document to signing it. It just feels like the most usefull thing. Because how can you take the sign of your parent’s if you’re in another city / state or country maybe? How can you ask your client to sign the deal in a foreign country? I’m really glad that I was able to work on such solution. A bit note before you test it : It’s just a simple working application in FastAPI (python) I just deployed it from the nest . You won’t be able to see any signup page because this is not a startup, it’s an MVP model that I’ve deployed it because you can check it’s really simple flow. You can download it on your own. Github’s right here. And deploy it one own servers with your own tweaks. AI used? Yeah. Now-a-days this is the most concerning thing if creativity is genuine or not. I only took the help of AI in Error detection like typos, mis-arranged logic codes, and to draft the commit messages. As the VSCode’s git / version control allows to draft commit messages using AI. I took help in this project to also test how good they are. Andd they are very well.. How can you use it? Just go to openseal.prthm.xyz or download it from Github the download instructions are in the README.md How to test it? You openup the webapp. You create a New Request . You upload your PDF that needs to be signed (in this case, only a dummy pdf) (because there aren’t auth rn) You place the signature box where you want the signer to sign. You click Generate Signature Link . It’ll be copied to your clipboard. Fire up another tab, and paste the link. Click Click to Sign . Sign the canvas and hit apply. Voilaa.. It’s signed. A little note: Only upload your non-important / dummy pdf while testing. Only the signer’s view ( /sign ) is mobile optimized. So, try to use desktop. this is the working MVP of the product.", "repo": "https://github.com/pr1hm/openseal", "demo": "https://openseal.prthm.xyz/"}]...
|
[{"post_id": 79053, "ts": "202 [{"post_id": 79053, "ts": "2026-10-12T14:40:38Z", "hours": 0.3719, "text": "created OpenSeal cleanup Protocol bash file to clean the db and pdfs to not slow down the server and made everything back to zero. Check it out -> here.."}, {"post_id": 79029, "ts": "2026-10-12T12:39:38Z", "hours": 1.2192, "text": "Implemented this Read PDF button in the signing page. So, that the signer can read the complete document first."}, {"post_id": 52611, "ts": "2026-08-22T20:27:15Z", "hours": 0.3128, "text": "As it completed. I went to slack channels to get feedback and the one and only feedback I got is that I cannot ship with onrender.com . So, I found out hackclub’s nest . Since I bought domain from namecheap. I configured the nameservers to manage it from cloudflare. and then deployed the web app from nest. Here’s it’s URL : openseal.prthm.xyz"}, {"post_id": 52340, "ts": "2026-08-22T13:31:50Z", "hours": 0.4953, "text": "I’ve Updated the README.md file. Along with the working demo (screen recording). Check it out."}, {"post_id": 51643, "ts": "2026-08-21T12:56:53Z", "hours": 0.345, "text": "Deployed the Project to onrender.com ’s free server. Fixed some production copy link bugs in production . Now you can check it out on openseal.onrender.com And one more note. If you check the commits. I’ve written the code. But the commit message are only drafted using AI. trust me"}, {"post_id": 51129, "ts": "2026-08-20T17:02:15Z", "hours": 1.6103, "text": "Finally completed the /sign UI UX. There were that many typos that it took me half an hour to just find and solve them. I was trying to implement that Blue-Yellow-Green minimal theme but ended up maximizing it. I’ll try to keep it minimal. But yoo.. It atleast works for now."}, {"post_id": 51029, "ts": "2026-08-20T14:54:08Z", "hours": 0.4003, "text": "Made the button’s with that minimal - Blue, Yellow and Green Theme. And make the Sign box follow that theme"}, {"post_id": 51006, "ts": "2026-08-20T14:25:27Z", "hours": 0.405, "text": "Tweeked the dashboard UI. To look more playful and alive. Black & White was feeling soo boring. And this color theme looks fine. I should have implemented on other pages as well.."}, {"post_id": 50942, "ts": "2026-08-20T12:33:50Z", "hours": 0.9344, "text": "Improved the UI of the /new-request page. Tried to keep consistency with the black and white theme only for now. Uploaded the upload icon as gif."}, {"post_id": 50903, "ts": "2026-08-20T11:29:32Z", "hours": 1.2414, "text": "Implemented the proper dashboard to keep track of the documents. If you check this. you can access this dashboard at http://localhost:8000/ . To keep it straight forward. this dashboard is at / ."}, {"post_id": 50857, "ts": "2026-08-20T09:30:33Z", "hours": 0.8992, "text": "Added PDF / file upload functionality instead of hardcoded dummy.pdf. Introduced API endpoints of uploading files. Updated the database schema. Now, onto updating the /sign ."}, {"post_id": 50817, "ts": "2026-08-20T07:45:34Z", "hours": 0.365, "text": "Fixxed. document signing functionality. But I think that the document signing canvas isn’t working right."}, {"post_id": 50809, "ts": "2026-08-20T07:06:55Z", "hours": 0.53, "text": "Wrote the code for signer.js . But still says document not found. Time to debug.."}, {"post_id": 49785, "ts": "2026-08-18T18:32:07Z", "hours": 0.5639, "text": "Crafted the code for signer dashboard / portal. Developed the skeleton of f\"/sign/{doc_id}\" Only signer.js implementation remaining to make /sign really work properly (as intended)"}, {"post_id": 49754, "ts": "2026-08-18T17:53:57Z", "hours": 0.6161, "text": "Stripped down the prototype. Because prototype was containing stamping and signing the document on a single page. So, crafted the /admin . where you can setup the signature stamp and send the link to the signer."}, {"post_id": 49697, "ts": "2026-08-18T16:19:43Z", "hours": 0.3622, "text": "It’s working now.. After refractoring codebase as well."}, {"post_id": 49575, "ts": "2026-08-18T13:41:08Z", "hours": 0.7167, "text": "Implemented page selection function. Now, I’m refactoring the codebase. Share your thoughts."}, {"post_id": 49030, "ts": "2026-08-17T16:53:52Z", "hours": 0.3108, "text": "Well. It worked. It’s now working. You can see it live. I’m trying to make it accurate. Cause.. You can see it in the result_document. It’s not accurate."}, {"post_id": 48996, "ts": "2026-08-17T16:19:03Z", "hours": 0.7444, "text": "It actually worked! But I don’t see any result I’ve tried to implement a feature signing the document and saving it. Still debugging it 😢 Hope it soon get’s working."}, {"post_id": 48949, "ts": "2026-08-17T14:54:32Z", "hours": 0.5036, "text": "NextJS for the prototype is like cutting a cake with a sword. I got rid of it. Just Vanilla HTML, CSS and JS is enough to know if its working or not. It’s not working now as well."}, {"post_id": 48881, "ts": "2026-08-17T13:30:25Z", "hours": 0.7625, "text": "Just done completing the initialization of the repo. ‘Git is really painful if gone bad.’ btw. Here’s the progress… PDF detecting is broken. But it’s the update."}]...
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Title: OpenSeal: Sign Documents Online by @prthm | Title: OpenSeal: Sign Documents Online by @prthm | Stardance
Devlogs:
Just done completing the initialization of the repo. ‘Git is really painful if gone bad.’ btw. Here’s the progress… PDF detecting is broken. But it’s the update.
NextJS for the prototype is like cutting a cake with a sword. I got rid of it. Just Vanilla HTML, CSS and JS is enough to know if its working or not. It’s not working now as well.
It actually worked! But I don’t see any result I’ve tried to implement a feature signing the document and saving it. Still debugging it 😢 Hope it soon get’s working.
Well. It worked. It’s now working. You can see it live. I’m trying to make it accurate. Cause.. You can see it in the result_document. It’s not accurate.
Implemented page selection function. Now, I’m refactoring the codebase. Share your thoughts.
It’s working now.. After refractoring codebase as well.
Stripped down the prototype. Because prototype was containing stamping and signing the document on a single page. So, crafted the /admin . where you can setup the signature stamp and send the link to the signer.
Crafted the code for signer dashboard / portal. Developed the skeleton of f"/sign/{doc_id}" Only signer.js implementation remaining to make /sign really work properly (as intended)
Wrote the code for signer.js . But still says document not found. Time to debug..
Fixxed. document signing functionality. But I think that the document signing canvas isn’t working right.
Added PDF / file upload functionality instead of hardcoded dummy.pdf. Introduced API endpoints of uploading files. Updated the database schema. Now, onto updating the /sign .
Implemented the proper dashboard to keep track of the documents. If you check this. you can access this dashboard at http://localhost:8000/ . To keep it straight forward. this dashboard is at / .
Improved the UI of the /new-request page. Tried to keep consistency with the black and white theme only for now. Uploaded the upload icon as gif.
Tweeked the dashboard UI. To look more playful and alive. Black & White was feeling soo boring. And this color theme looks fine. I should have implemented on other pages as well..
Made the button’s with that minimal - Blue, Yellow and Green Theme. And make the Sign box follow that theme
Finally completed the /sign UI UX. There were that many typos that it took me half an hour to just find and solve them. I was trying to implement that Blue-Yellow-Green minimal theme but ended up maximizing it. I’ll try to keep it minimal. But yoo.. It atleast works for now.
Deployed the Project to onrender.com ’s free server. Fixed some production copy link bugs in production . Now you can check it out on openseal.onrender.com And one more note. If you check the commits. I’ve written the code. But the commit message are only drafted using AI. trust me
I’ve Updated the README.md file. Along with the working demo (screen recording). Check it out.
As it completed. I went to slack channels to get feedback and the one and only feedback I got is that I cannot ship with onrender.com . So, I found out hackclub’s nest . Since I bought domain from namecheap. I configured the nameservers to manage it from cloudflare. and then deployed the web app from nest. Here’s it’s URL : openseal.prthm.xyz
Implemented this Read PDF button in the signing page. So, that the signer can read the complete document first.
created OpenSeal cleanup Protocol bash file to clean the db and pdfs to not slow down the server and made everything back to zero. Check it out -> here..
Ships:
I made… An online document signing platform with a really simple process. If anyone knew about DocuSign. It’s a bit more hassle to deal while you just need a PDF to be signed. So, I developed OpenSeal : a really simple online document signing platform where you can get work done in an easy flow. The most difficult part was.. to find bugs. and mostly, the reason was typos like rounded-zl instead of rounded-xl in tailwind CSS. To be honest. A bit more challenging part you can consider to make the Signature box to place on the right and intended place on the document. Because PDF rendering and Sign box coordinates weren’t matching at all at first. I’m proud of.. a really really simple flow of uploading a document to signing it. It just feels like the most usefull thing. Because how can you take the sign of your parent’s if you’re in another city / state or country maybe? How can you ask your client to sign the deal in a foreign country? I’m really glad that I was able to work on such solution. A bit note before you test it : It’s just a simple working application in FastAPI (python) I just deployed it from the nest . You won’t be able to see any signup page because this is not a startup, it’s an MVP model that I’ve deployed it because you can check it’s really simple flow. You can download it on your own. Github’s right here. And deploy it one own servers with your own tweaks. AI used? Yeah. Now-a-days this is the most concerning thing if creativity is genuine or not. I only took the help of AI in Error detection like typos, mis-arranged logic codes, and to draft the commit messages. As the VSCode’s git / version control allows to draft commit messages using AI. I took help in this project to also test how good they are. Andd they are very well.. How can you use it? Just go to openseal.prthm.xyz or download it from Github the download instructions are in the README.md How to test it? You openup the webapp. You create a New Request . You upload your PDF that needs to be signed (in this case, only a dummy pdf) (because there aren’t auth rn) You place the signature box where you want the signer to sign. You click Generate Signature Link . It’ll be copied to your clipboard. Fire up another tab, and paste the link. Click Click to Sign . Sign the canvas and hit apply. Voilaa.. It’s signed. A little note: Only upload your non-important / dummy pdf while testing. Only the signer’s view ( /sign ) is mobile optimized. So, try to use desktop. this is the working MVP of the product.
Implemented a Read PDF button to read the PDF before signing it. Wrote a shell script to clean the files and database. To make it compatible for the Nest’s server....
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1792835735.72751
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1792922135.72751
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50320
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One Piece by @shriyanpawar | Stardance
|
shriyanpawar
|
2
|
4.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T15:38:49Z", "hours": 1.0, "multiplier": 5.64, "payout": 8, "blessing": "neutral", "text": "I modified the original ShriyanOS with three new features as it was told according to the guild lines. I added three apps which are: 1)Calculator app- I coded in a basic calculator which can do basic, quick calculations. 2)Weather app- This weather app shows the forecast of the next 5 days and one major feature is that it can display the weather of almost anyplace via the search feature 3)Calendar app- I made a basic calendar app which can be used in many ways, it also has a button which helps in bring the user back to the exact day with the click of a button. Those are the three new features of ShriyanOS. That’s all! Thank you.", "repo": "https://github.com/shriyanpawar/ShriyanWebOS-1", "demo": "https://shriyanpawar.github.io/ShriyanWebOS-1/"}, {"ship_num": 2, "ts": "2026-08-18T16:13:52Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Following the guide and a little use of AI i was able to build my own operating system named ShriyanOS ,using HTML,CSS and JavaScript. I initially made a welcome screen the expanded to making a app after which I made an advanced app with different divisions and much more. In this OS the apps actually function like a window and not just a pop up. I have even added live time and date tracker. Thats all about my Project. Thank you", "repo": "https://github.com/shriyanpawar/ShriyanWebOS-1", "demo": "https://shriyanpawar.github.io/ShriyanWebOS-1/"}]...
|
[{"post_id": 52413, "ts": "202 [{"post_id": 52413, "ts": "2026-08-22T15:22:25Z", "hours": 0.255, "text": "I finally changed the background of the operating system and i added the final feature which was the Calendar app. The cool feature about this app is that even if you go far back in time using the arrow keys, you can still come back to the exact day by the click of the today button. This was the final feature on my operating system, now i am prolly going to ship the project. That’s all Thank you."}, {"post_id": 52107, "ts": "2026-08-22T05:49:15Z", "hours": 0.4056, "text": "I added one more app to my operating system, which is the weather app .Not only can it show the weather of one city nut it can show the weather in almost any city. This is possible due to the search bar. It even show the forecast for the next 5 days. I also made the icon for the calendar app, now i just have to code it in and also i changed back the close icon back to the right."}, {"post_id": 51724, "ts": "2026-08-21T15:37:57Z", "hours": 0.7197, "text": "As part of Web OS-2’s missions guild lines i finally added a calculator app to my operating system which can do most basic calculation that almost any calculator can do . I also made a huge decision of shifting the close icon from right to left. That’s all!"}, {"post_id": 49678, "ts": "2026-08-18T15:51:30Z", "hours": 0.4983, "text": "Finally made my first advanced app with different divisions for each of my hobbies and projects and much more these button are actually clickable. Each section displays different parts with their own little description. Probably going to ship my project now cus it is already complete. Thank you!"}, {"post_id": 49608, "ts": "2026-08-18T14:28:40Z", "hours": 0.4611, "text": "Yesterday i made the icons and most of the operating system and today i made one of the apps named “Library of Ohara” actually function like a window which can also be dragged, like the main window."}, {"post_id": 49005, "ts": "2026-08-17T16:31:06Z", "hours": 2.5239, "text": "I am working on my very own custom operating system, so i had a lot of problems with the image sizing and the draggable windows and the open and close buttons. But with the help of some prior experience i was able to fix many of these issues."}]...
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Title: One Piece by @shriyanpawar | Stardance
Dev Title: One Piece by @shriyanpawar | Stardance
Devlogs:
I am working on my very own custom operating system, so i had a lot of problems with the image sizing and the draggable windows and the open and close buttons. But with the help of some prior experience i was able to fix many of these issues.
Yesterday i made the icons and most of the operating system and today i made one of the apps named “Library of Ohara” actually function like a window which can also be dragged, like the main window.
Finally made my first advanced app with different divisions for each of my hobbies and projects and much more these button are actually clickable. Each section displays different parts with their own little description. Probably going to ship my project now cus it is already complete. Thank you!
As part of Web OS-2’s missions guild lines i finally added a calculator app to my operating system which can do most basic calculation that almost any calculator can do . I also made a huge decision of shifting the close icon from right to left. That’s all!
I added one more app to my operating system, which is the weather app .Not only can it show the weather of one city nut it can show the weather in almost any city. This is possible due to the search bar. It even show the forecast for the next 5 days. I also made the icon for the calendar app, now i just have to code it in and also i changed back the close icon back to the right.
I finally changed the background of the operating system and i added the final feature which was the Calendar app. The cool feature about this app is that even if you go far back in time using the arrow keys, you can still come back to the exact day by the click of the today button. This was the final feature on my operating system, now i am prolly going to ship the project. That’s all Thank you.
Ships:
Following the guide and a little use of AI i was able to build my own operating system named ShriyanOS ,using HTML,CSS and JavaScript. I initially made a welcome screen the expanded to making a app after which I made an advanced app with different divisions and much more. In this OS the apps actually function like a window and not just a pop up. I have even added live time and date tracker. Thats all about my Project. Thank you
I modified the original ShriyanOS with three new features as it was told according to the guild lines. I added three apps which are: 1)Calculator app- I coded in a basic calculator which can do basic, quick calculations. 2)Weather app- This weather app shows the forecast of the next 5 days and one major feature is that it can display the weather of almost anyplace via the search feature 3)Calendar app- I made a basic calendar app which can be used in many ways, it also has a button which helps in bring the user back to the exact day with the click of a button. Those are the three new features of ShriyanOS. That’s all! Thank you....
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1792835736.9527013
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1792922136.9527013
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50334
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GamblOS by @mrliamcarlson | Stardance
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mrliamcarlson
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2
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5.69
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12
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T16:27:40Z", "hours": 1.0, "multiplier": 7.84, "payout": 12, "blessing": "neutral", "text": "GamblOS is my WebOS. In this second ship I added more games, a file explorer, and a music player to make it feel more complete and fun to use. The new features work inside the GamblOS desktop and help make it feel more like a real operating system.", "repo": "https://github.com/willybilly31/GamblOS", "demo": "https://willybilly31.github.io/GamblOS/"}, {"ship_num": 2, "ts": "2026-08-19T16:52:04Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple and bare bones WebOS called GamblOS. Features include a notepad and a Slot machine game. My biggest challenge during development was the slot machine game.", "repo": "https://github.com/willybilly31/GamblOS", "demo": "https://willybilly31.github.io/GamblOS/"}]...
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[{"post_id": 61886, "ts": "202 [{"post_id": 61886, "ts": "2026-09-05T01:39:40Z", "hours": 1.6886, "text": "I had to make some changes to some of the apps inside my web os because i had overly used ai for the js coding on animations and other things. By doing this ive reduced my use of ai in my project by quite a bit."}, {"post_id": 58234, "ts": "2026-08-30T16:18:52Z", "hours": 0.7319, "text": "I completed the rest of the games that i started working on in my last devlog aswell as a file explorer. I also made it so that the “Readme” open on boot."}, {"post_id": 58167, "ts": "2026-08-30T15:03:00Z", "hours": 0.7536, "text": "I started by adding a credit system because in my previous versions there was no currency. I also added the icons of each new app. I started expanding the JS code for the games and file explorer aswell as the simple music player with a choice of three songs."}, {"post_id": 49546, "ts": "2026-08-18T12:54:48Z", "hours": 0.2511, "text": "Devlog 3: I added a very simple Welcome screen that links directly to the next page ( the actual web os). Inside the os i made all the windows draggable. I also made the windows better respect the theme with dark and green accents."}, {"post_id": 49238, "ts": "2026-08-17T22:13:39Z", "hours": 0.2856, "text": "Devlog 2: I added a slot machine as my advanced app. I added sounds to it, for example : when you spin there will be a noise replicating the ticking of each slot, also there are win sounds for each respective win class : Small Win (2 matches), No win (Nothing), Jackpot (Triple Match). Following this i thought the os would look better with green text instead of plain white because of my already green background. I also centered the taskbar icons because of personal preference (Thats how i have it on my pc)"}, {"post_id": 49206, "ts": "2026-08-17T21:17:03Z", "hours": 2.0703, "text": "Started foundations for my simple WebOS. I made a green background with a glitch effect in canva for ease of use. I added essential OS items like a clock and taskbar to really make it feel like an os. I also added a simple notepad to track goals or just to write random things."}]...
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Title: GamblOS by @mrliamcarlson | Stardance
Devl Title: GamblOS by @mrliamcarlson | Stardance
Devlogs:
Started foundations for my simple WebOS. I made a green background with a glitch effect in canva for ease of use. I added essential OS items like a clock and taskbar to really make it feel like an os. I also added a simple notepad to track goals or just to write random things.
Devlog 2: I added a slot machine as my advanced app. I added sounds to it, for example : when you spin there will be a noise replicating the ticking of each slot, also there are win sounds for each respective win class : Small Win (2 matches), No win (Nothing), Jackpot (Triple Match). Following this i thought the os would look better with green text instead of plain white because of my already green background. I also centered the taskbar icons because of personal preference (Thats how i have it on my pc)
Devlog 3: I added a very simple Welcome screen that links directly to the next page ( the actual web os). Inside the os i made all the windows draggable. I also made the windows better respect the theme with dark and green accents.
I started by adding a credit system because in my previous versions there was no currency. I also added the icons of each new app. I started expanding the JS code for the games and file explorer aswell as the simple music player with a choice of three songs.
I completed the rest of the games that i started working on in my last devlog aswell as a file explorer. I also made it so that the “Readme” open on boot.
I had to make some changes to some of the apps inside my web os because i had overly used ai for the js coding on animations and other things. By doing this ive reduced my use of ai in my project by quite a bit.
Ships:
I made a simple and bare bones WebOS called GamblOS. Features include a notepad and a Slot machine game. My biggest challenge during development was the slot machine game.
GamblOS is my WebOS. In this second ship I added more games, a file explorer, and a music player to make it feel more complete and fun to use. The new features work inside the GamblOS desktop and help make it feel more like a real operating system....
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1792835738.0979698
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1792922138.0979698
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50342
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Creative Artist Portfolio by @sudip_das | Stardanc Creative Artist Portfolio by @sudip_das | Stardance...
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sudip_das
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2
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46.0
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70
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T17:51:28Z", "hours": 38.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi! This is the final ship for this project. I made this portfolio to showcase my work and creativity. This portfolio really depicts me. Compared to my first ship, In this ship , I added many things such as 2 - 3 new sections. I also focused on interactivity and creativity. The main problem I faced was in maintaining layout , structure and scrolling of the website. I hope you all like this project…", "repo": "https://github.com/sudipdas2011/portfolio", "demo": "https://sudipdas2011.github.io/portfolio/"}, {"ship_num": 2, "ts": "2026-08-22T16:06:33Z", "hours": 8.0, "multiplier": 9.18, "payout": 70, "blessing": "neutral", "text": "Hi! I made my creative portfolio from scratch, but I didn’t want it to feel like a normal portfolio website. The main idea was to make the website itself feel like part of my work. It’s built around a sharp/brutalist visual style with a lot of small interactions. The cursor changes shape when hovering over things, there’s a kinetic arrow that reacts to mouse movement, and the main hero has cards constantly orbiting around the center. I also made the second section react to scrolling, so the text doesn’t just appear normally - it comes in when you actually reach the right point. A lot of it is basically me experimenting with how far I can push small UI interactions without making the site completely unusable. The hardest part was definitely the interaction stuff. The custom cursor sounds simple until you actually try to make it work properly. It needs to know what I’m hovering over, resize itself to that element, switch between elements quickly, and even detect cards moving underneath the cursor when the mouse isn’t moving. The rotating cards were another annoying one. The whole stage rotates, but the cards need to stay upright, so I had to counter-rotate them based on the current angle. I also had quite a few annoying deployment/config problems while building it. I used AI mainly when I got stuck on bugs or couldn’t figure out why something wasn’t behaving the way I expected. And honestly, getting everything to work together without making the whole thing feel laggy was probably the biggest part. I’m probably most proud of the fact that I didn’t just make a portfolio and put my work on it. I wanted the actual website to show how I like designing and building things. The cursor, rotating stage and arrow aren’t really necessary for a portfolio, but they’re the kind of details I wanted to experiment with. I’m also happy with the code structure now because I moved a lot of the Hero logic out of ‘App.jsx’ into separate ‘components/pages’, which made the project much easier to work on. It’s also actually live now, which makes the whole project feel a lot more real :) The best way to test it is on a desktop/laptop with a mouse, because a lot of the interactions are based around mouse movement. Start in the Hero section and move the cursor around different headings, links and cards. Try leaving the mouse still while the cards rotate underneath it too. Then move the mouse down towards the bottom of the screen and you’ll see the normal cursor change into the guide arrow. Move it slowly and then quickly to see how its behaviour changes. After that, scroll down into the next section and watch how the text animation gets triggered. Basically, don’t just look at the page — move your mouse around and mess with it a bit. That’s where most of the project is.", "repo": "https://github.com/sudipdas2011/portfolio", "demo": "https://sudipdas2011.github.io/portfolio/"}]...
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[{"post_id": 62346, "ts": "202 [{"post_id": 62346, "ts": "2026-09-05T17:45:38Z", "hours": 5.5617, "text": "Hi this is the 8th and FINAL devlog for this project. I hope u guys love my work. Lastly , I updated the readme section & also refined the Carousel scrolling problem."}, {"post_id": 61564, "ts": "2026-09-04T15:22:15Z", "hours": 11.5547, "text": "Hi guyz this is my 7th devlog From past 11-12 hours I am just trying to optimize the website Also clearing bugs and errors"}, {"post_id": 58176, "ts": "2026-08-30T15:12:15Z", "hours": 10.1681, "text": "HI Guys! This is my 6th devlog. So, quick recap: I made this creative portfolio web app using React + Vite + js. We started with just a custom minimalist cursor and revolving 3d cards. Then we added scroll animations & then a 3d dither carousel. But this devlog is very different from the previous ones… I added two things to the website that changed how the portfolio feels. The contact section – where things got weird (in a good way…) The contact section was just a plain “click here” button. I wanted something that would catch people’s attention. So I built a fluid particle simulation. With gravity control, fluid pressure , proximity based particles scaling effect, also made it in a way that mouse could add waves and move particles. Next is the footer. In footer I first i added some text for title and then some bottom copyright tags. It felt empty with a huge space in between. So, I decided to add a ASCII effect of mouse trails with a smiley. Now the portfolio has 6 sections: Hero - Minimalist cursor, orbiting cards, guide arrow Who Am I - Text that rises in as you scroll What I Do - Three skill categories Carousel [ work showcase ] - Dark-theme project gallery Contact - Interactive fluid particle physics Footer - ASCII mouse trails. It’s deployed at https://sudipdas2011.github.io/portfolio BYE ツ"}, {"post_id": 56762, "ts": "2026-08-28T17:28:36Z", "hours": 10.415, "text": "Hi Guys!This is my 5th devlog. I have added many more things to my portfolio web design. First, I completed the 2nd section of the portfolio, which is the “Who Am I?” section. I also added a 3D model into it to make it look more dynamic. Additionally, I added a 3rd section: the “What I Do” section. This part is separated into 3 sub-sections to organize my work."}, {"post_id": 52422, "ts": "2026-08-22T15:27:35Z", "hours": 0.4672, "text": "DEVLOG: 4 ADDED README : https://github.com/sudipdas2011/portfolio/blob/main/README.md"}, {"post_id": 52377, "ts": "2026-08-22T14:22:38Z", "hours": 3.2097, "text": "Hi guyz! this is my third devlog about my creative artist portfolio. i have deployed it on Github and you can check it out live at https://sudipdas2011.github.io/portfolio/ i added a lot of cool features compared to the last time. first, i split the codebase into clean page modules so it is super easy to manage. the first section is the hero section, and i made it completely auto-responsive so it scales beautifully to match any screen width. then, i added a whole second section called “Who am I ?” with a black background. i set up an observer so the text stays hidden and only triggers its rising animation when you scroll past the halfway mark of the section. Finally, i built a custom arrow guide. when your mouse moves into the bottom sector of the screen, my regular 15px square cursor shrinks away to nothing and this sleek arrow takes over. it uses physics velocity math to drag smoothly right behind your mouse movements and dynamically pivots to point at the exact bottom center target on the canvas to guide you through the page. the best part is i added an allowed sections listing feature, so the arrow guide automatically unmounts and vanishes the exact second you scroll out of the hero area down to the second page section. maybe you will hit a like! byee!!!"}, {"post_id": 51187, "ts": "2026-08-20T18:05:25Z", "hours": 3.6575, "text": "hi! this is my second devlog. i got a lot done with the layout and it feels way better now. here is everything i fixed and added: first i fixed my custom cursor. it is just a tiny box that follows the mouse normally, but when i hover over text or elements it automatically expands to match the exact size of the object. i also got it working with the spinning cards with images. if the mouse stays still, it automatically detects cards rotating underneath it. if i slide between cards, it changes target instantly instead of shrinking back down. next i made the loading screen minimal. it is just a thin line in the middle of the screen that steps forward and then disappears automatically so you do not have to press enter anymore. i also added a debug argument so i can freeze it whenever i want to check the layout. bye…"}, {"post_id": 49482, "ts": "2026-08-18T11:01:39Z", "hours": 0.3347, "text": "hi guys! This is the first-ever devlog for Stardust, an animated web app for my portfolio where I will be sharing all the stuff I do. I have just started making it, so it isn’t deployed anywhere yet. So far, I have added a minimalist loading screen and a custom cursor component that shapeshifts based on the object beneath it (as seen in the screenshots). I will be deploying it somewhere soon…"}]...
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Title: Creative Artist Portfolio by @sudip_das | S Title: Creative Artist Portfolio by @sudip_das | Stardance
Devlogs:
hi guys! This is the first-ever devlog for Stardust, an animated web app for my portfolio where I will be sharing all the stuff I do. I have just started making it, so it isn’t deployed anywhere yet. So far, I have added a minimalist loading screen and a custom cursor component that shapeshifts based on the object beneath it (as seen in the screenshots). I will be deploying it somewhere soon…
hi! this is my second devlog. i got a lot done with the layout and it feels way better now. here is everything i fixed and added: first i fixed my custom cursor. it is just a tiny box that follows the mouse normally, but when i hover over text or elements it automatically expands to match the exact size of the object. i also got it working with the spinning cards with images. if the mouse stays still, it automatically detects cards rotating underneath it. if i slide between cards, it changes target instantly instead of shrinking back down. next i made the loading screen minimal. it is just a thin line in the middle of the screen that steps forward and then disappears automatically so you do not have to press enter anymore. i also added a debug argument so i can freeze it whenever i want to check the layout. bye…
Hi guyz! this is my third devlog about my creative artist portfolio. i have deployed it on Github and you can check it out live at https://sudipdas2011.github.io/portfolio/ i added a lot of cool features compared to the last time. first, i split the codebase into clean page modules so it is super easy to manage. the first section is the hero section, and i made it completely auto-responsive so it scales beautifully to match any screen width. then, i added a whole second section called “Who am I ?” with a black background. i set up an observer so the text stays hidden and only triggers its rising animation when you scroll past the halfway mark of the section. Finally, i built a custom arrow guide. when your mouse moves into the bottom sector of the screen, my regular 15px square cursor shrinks away to nothing and this sleek arrow takes over. it uses physics velocity math to drag smoothly right behind your mouse movements and dynamically pivots to point at the exact bottom center target on the canvas to guide you through the page. the best part is i added an allowed sections listing feature, so the arrow guide automatically unmounts and vanishes the exact second you scroll out of the hero area down to the second page section. maybe you will hit a like! byee!!!
DEVLOG: 4 ADDED README : https://github.com/sudipdas2011/portfolio/blob/main/README.md
Hi Guys!This is my 5th devlog. I have added many more things to my portfolio web design. First, I completed the 2nd section of the portfolio, which is the “Who Am I?” section. I also added a 3D model into it to make it look more dynamic. Additionally, I added a 3rd section: the “What I Do” section. This part is separated into 3 sub-sections to organize my work.
HI Guys! This is my 6th devlog. So, quick recap: I made this creative portfolio web app using React + Vite + js. We started with just a custom minimalist cursor and revolving 3d cards. Then we added scroll animations & then a 3d dither carousel. But this devlog is very different from the previous ones… I added two things to the website that changed how the portfolio feels. The contact section – where things got weird (in a good way…) The contact section was just a plain “click here” button. I wanted something that would catch people’s attention. So I built a fluid particle simulation. With gravity control, fluid pressure , proximity based particles scaling effect, also made it in a way that mouse could add waves and move particles. Next is the footer. In footer I first i added some text for title and then some bottom copyright tags. It felt empty with a huge space in between. So, I decided to add a ASCII effect of mouse trails with a smiley. Now the portfolio has 6 sections: Hero - Minimalist cursor, orbiting cards, guide arrow Who Am I - Text that rises in as you scroll What I Do - Three skill categories Carousel [ work showcase ] - Dark-theme project gallery Contact - Interactive fluid particle physics Footer - ASCII mouse trails. It’s deployed at https://sudipdas2011.github.io/portfolio BYE ツ
Hi guyz this is my 7th devlog From past 11-12 hours I am just trying to optimize the website Also clearing bugs and errors
Hi this is the 8th and FINAL devlog for this project. I hope u guys love my work. Lastly , I updated the readme section & also refined the Carousel scrolling problem.
Ships:
Hi! I made my creative portfolio from scratch, but I didn’t want it to feel like a normal portfolio website. The main idea was to make the website itself feel like part of my work. It’s built around a sharp/brutalist visual style with a lot of small interactions. The cursor changes shape when hovering over things, there’s a kinetic arrow that reacts to mouse movement, and the main hero has cards constantly orbiting around the center. I also made the second section react to scrolling, so the text doesn’t just appear normally - it comes in when you actually reach the right point. A lot of it is basically me experimenting with how far I can push small UI interactions without making the site completely unusable. The hardest part was definitely the interaction stuff. The custom cursor sounds simple until you actually try to make it work properly. It needs to know what I’m hovering over, resize itself to that element, switch between elements quickly, and even detect cards moving underneath the cursor when the mouse isn’t moving. The rotating cards were another annoying one. The whole stage rotates, but the cards need to stay upright, so I had to counter-rotate them based on the current angle. I also had quite a few annoying deployment/config problems while building it. I used AI mainly when I got stuck on bugs or couldn’t figure out why something wasn’t behaving the way I expected. And honestly, getting everything to work together without making the whole thing feel laggy was probably the biggest part. I’m probably most proud of the fact that I didn’t just make a portfolio and put my work on it. I wanted the actual website to show how I like designing and building things. The cursor, rotating stage and arrow aren’t really necessary for a portfolio, but they’re the kind of details I wanted to experiment with. I’m also happy with the code structure now because I moved a lot of the Hero logic out of ‘App.jsx’ into separate ‘components/pages’, which made the project much easier to work on. It’s also actually live now, which makes the whole project feel a lot more real :) The best way to test it is on a desktop/laptop with a mouse, because a lot of the interactions are based around mouse movement. Start in the Hero section and move the cursor around different headings, links and cards. Try leaving the mouse still while the cards rotate underneath it too. Then move the mouse down towards the bottom of the screen and you’ll see the normal cursor change into the guide arrow. Move it slowly and then quickly to see how its behaviour changes. After that, scroll down into the next section and watch how the text animation gets triggered. Basically, don’t just look at the page — move your mouse around and mess with it a bit. That’s where most of the project is.
Hi! This is the final ship for this project. I made this portfolio to showcase my work and creativity. This portfolio really depicts me. Compared to my first ship, In this ship , I added many things such as 2 - 3 new sections. I also focused on interactivity and creativity. The main problem I faced was in maintaining layout , structure and scrolling of the website. I hope you all like this project…...
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1792835741.2719667
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1792922141.2719667
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50460
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PrintPrice by @JasonC9 | Stardance
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JasonC9
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2
|
7.0
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81
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T10:47:40Z", "hours": 4.0, "multiplier": 11.61, "payout": 42, "blessing": "neutral", "text": "Finished the Redesign Added dark mode option Currency changer Save calculation Copy result Save History", "repo": "https://github.com/anadskman/PrintPrice", "demo": "https://printpricecalc.netlify.app"}, {"ship_num": 2, "ts": "2026-08-17T16:36:24Z", "hours": 3.0, "multiplier": 13.07, "payout": 39, "blessing": "neutral", "text": "PrintPrice is finished I finished PrintPrice, a calculator for finding the real cost of a 3D print. It calculates filament, electricity, printer wear, labour and failed print costs before adding a profit markup. It also supports multiple prints, saves settings on the device and shows a full cost breakdown. The main problem I had was the results staying at €0.00 because I had forgotten the profit markup input. After adding it, everything worked properly. I am happy with the finished project because it is simple, quick to use and solves an actual problem I could have when pricing prints.", "repo": "https://github.com/anadskman/PrintPrice", "demo": "https://printpricecalc.netlify.app"}]...
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[{"post_id": 54088, "ts": "202 [{"post_id": 54088, "ts": "2026-08-24T21:28:17Z", "hours": 1.3517, "text": "I started the css and decided to keep it pretty simple instead of trying to make another “ai” looking site because thats basically what everyone complained about. I went with a more tool/workshop type design with mostly square borders, a basic colour palette and some small grid details inspired by a printer bed. The calculator is split into the inputs on the left and the live price on the right. I made the result sticky on desktop so you can always see the price while changing stuff. I also made sure large prices wrap and scale down instead of going outside the box because someone found that problem while reviewing it. I finished styling: Light and dark mode All the calculator inputs Cost breakdown bars Calculation explanation Saved calculation history Buttons and error states Tablet and phone layouts The footer and about section I was going to use GSAP, anime.js, motion and some of them React animation sites but then realised they all basically do the same thing and React Spring would need me to rebuild everything in React. I just used Motion for a couple small animations when the page loads, when the result changes and when a button is clicked. I didnt want to go crazy with it because its meant to be a calculator not some massive animated website. I also added reduced motion support so the animations turn off if someone has that setting enabled. Next test every input and currency check saving and loading calculations test it properly on my phone fix anything broken update the readme and ship it again"}, {"post_id": 51956, "ts": "2026-08-21T22:37:32Z", "hours": 1.03, "text": "I finished up the html with a history section and a short about section. Then i started the javascript, this time instead of embeding the default values into the html i just put them into the js, i figure this would make it easier and cleaner. Once i had all the variables set, i built the storage system. Im just using local storage because i think a database is a bit over kill unless i add accounts… Then i setup the currency selection functions, theme functions and all the helpers. I set the default currency as euros as thats what i would be using when i use this, i also set dark mode as the default because that last thing you want at 3 am is a flashbang. Then I setup all the calculations and the default values. Next test everything write css imma try to use things like skipper ui or those other sites with them animations"}, {"post_id": 51933, "ts": "2026-08-21T21:18:15Z", "hours": 1.2297, "text": "Ok so everyone says this is ai, idk why tbh but i decided i just fully redesign/build. I was gonna do more logs after shipping anyway to add some suggested features but i didnt want to redesign 🥀. Anyway ive got the first half of the html complete, the features i added: Currency selector (i just google top 10 currencies and add those) Dark mode save calculation and copy results buttons I changed the “calculator” from being a div into an actual form element, this is suppose to be better for lighthouse score as ive heard. Next Imma finish the full html then write js test that all works write css until i get too tired or complete"}, {"post_id": 49002, "ts": "2026-08-17T16:30:04Z", "hours": 2.9525, "text": "PrintPrice Journal17/8/2026 - Built the full calculator Total Time 2h 55m I made PrintPrice, which is a calculator for finding the real cost of a 3D print. I wanted to make it because only checking the filament price leaves out electricity, printer wear, failed prints and the time spent preparing everything. I also wanted it to give a suggested selling price instead of only showing the production cost. I started by making the HTML structure. I split the calculator into three parts: information about the print, printer and material costs, and the final results. For the print information, I added filament weight, print hours, minutes and quantity. I then added spool price, spool weight, printer wattage, electricity price, printer price and expected lifetime. I also included labour time, hourly rate, failed print allowance and profit markup. After finishing the HTML, I started the CSS. I used a light cream background, orange accent colour and a dark blue results panel. I made a small logo and a layered shape using only CSS because I wanted it to look related to 3D printing without needing any images. The calculator had a lot of inputs, so the first layout looked crowded. Some labels, inputs and units were sitting too close together. I fixed this by putting every input inside a bordered box and placing the units on the right side. I also grouped the inputs into material, printer and power, and time and risk. I made the main calculator use a grid, with the inputs on the left and the results on the right. The results section shows the suggested price, production cost, estimated profit and a breakdown of every cost. I also added coloured bars to show how much each part adds to the total. I added media queries so the results move underneath the inputs on smaller screens. The input grids also change to one or two columns so they do not become too narrow. After the design was mostly finished, I started the JavaScript. I made it calculate filament, electricity, machine wear, labour and failed print costs. These are added together before the profit markup is applied. I added event listeners to every input so the results update immediately without needing a calculate button. I also formatted the results as euro prices. The biggest problem I had was that every result stayed at €0.00. At first I thought one of the formulas was wrong, but the real problem was that the JavaScript expected a profit markup input and I had accidentally left it out of the HTML. Because it could not find that input, the JavaScript stopped before running the calculations. I added the missing input and the calculator started working properly. I then added local storage so the save button remembers the current settings. I also added a reset button that clears the saved settings and returns everything to the defaults. Finally, I tested different weights, print times, quantities and profit markups. I checked that the totals updated, the cost bars changed, saved settings stayed after refreshing and the reset button worked. The default settings give a suggested price of €7.88, with a production cost of €6.06 and an estimated profit of €1.82.I am happy with how it turned out, especially since I made the whole project in one go. It is simple, but it solves an actual problem and does not need an account, database or any setup."}]...
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Title: PrintPrice by @JasonC9 | Stardance
Devlogs Title: PrintPrice by @JasonC9 | Stardance
Devlogs:
PrintPrice Journal17/8/2026 - Built the full calculator Total Time 2h 55m I made PrintPrice, which is a calculator for finding the real cost of a 3D print. I wanted to make it because only checking the filament price leaves out electricity, printer wear, failed prints and the time spent preparing everything. I also wanted it to give a suggested selling price instead of only showing the production cost. I started by making the HTML structure. I split the calculator into three parts: information about the print, printer and material costs, and the final results. For the print information, I added filament weight, print hours, minutes and quantity. I then added spool price, spool weight, printer wattage, electricity price, printer price and expected lifetime. I also included labour time, hourly rate, failed print allowance and profit markup. After finishing the HTML, I started the CSS. I used a light cream background, orange accent colour and a dark blue results panel. I made a small logo and a layered shape using only CSS because I wanted it to look related to 3D printing without needing any images. The calculator had a lot of inputs, so the first layout looked crowded. Some labels, inputs and units were sitting too close together. I fixed this by putting every input inside a bordered box and placing the units on the right side. I also grouped the inputs into material, printer and power, and time and risk. I made the main calculator use a grid, with the inputs on the left and the results on the right. The results section shows the suggested price, production cost, estimated profit and a breakdown of every cost. I also added coloured bars to show how much each part adds to the total. I added media queries so the results move underneath the inputs on smaller screens. The input grids also change to one or two columns so they do not become too narrow. After the design was mostly finished, I started the JavaScript. I made it calculate filament, electricity, machine wear, labour and failed print costs. These are added together before the profit markup is applied. I added event listeners to every input so the results update immediately without needing a calculate button. I also formatted the results as euro prices. The biggest problem I had was that every result stayed at €0.00. At first I thought one of the formulas was wrong, but the real problem was that the JavaScript expected a profit markup input and I had accidentally left it out of the HTML. Because it could not find that input, the JavaScript stopped before running the calculations. I added the missing input and the calculator started working properly. I then added local storage so the save button remembers the current settings. I also added a reset button that clears the saved settings and returns everything to the defaults. Finally, I tested different weights, print times, quantities and profit markups. I checked that the totals updated, the cost bars changed, saved settings stayed after refreshing and the reset button worked. The default settings give a suggested price of €7.88, with a production cost of €6.06 and an estimated profit of €1.82.I am happy with how it turned out, especially since I made the whole project in one go. It is simple, but it solves an actual problem and does not need an account, database or any setup.
Ok so everyone says this is ai, idk why tbh but i decided i just fully redesign/build. I was gonna do more logs after shipping anyway to add some suggested features but i didnt want to redesign 🥀. Anyway ive got the first half of the html complete, the features i added: Currency selector (i just google top 10 currencies and add those) Dark mode save calculation and copy results buttons I changed the “calculator” from being a div into an actual form element, this is suppose to be better for lighthouse score as ive heard. Next Imma finish the full html then write js test that all works write css until i get too tired or complete
I finished up the html with a history section and a short about section. Then i started the javascript, this time instead of embeding the default values into the html i just put them into the js, i figure this would make it easier and cleaner. Once i had all the variables set, i built the storage system. Im just using local storage because i think a database is a bit over kill unless i add accounts… Then i setup the currency selection functions, theme functions and all the helpers. I set the default currency as euros as thats what i would be using when i use this, i also set dark mode as the default because that last thing you want at 3 am is a flashbang. Then I setup all the calculations and the default values. Next test everything write css imma try to use things like skipper ui or those other sites with them animations
I started the css and decided to keep it pretty simple instead of trying to make another “ai” looking site because thats basically what everyone complained about. I went with a more tool/workshop type design with mostly square borders, a basic colour palette and some small grid details inspired by a printer bed. The calculator is split into the inputs on the left and the live price on the right. I made the result sticky on desktop so you can always see the price while changing stuff. I also made sure large prices wrap and scale down instead of going outside the box because someone found that problem while reviewing it. I finished styling: Light and dark mode All the calculator inputs Cost breakdown bars Calculation explanation Saved calculation history Buttons and error states Tablet and phone layouts The footer and about section I was going to use GSAP, anime.js, motion and some of them React animation sites but then realised they all basically do the same thing and React Spring would need me to rebuild everything in React. I just used Motion for a couple small animations when the page loads, when the result changes and when a button is clicked. I didnt want to go crazy with it because its meant to be a calculator not some massive animated website. I also added reduced motion support so the animations turn off if someone has that setting enabled. Next test every input and currency check saving and loading calculations test it properly on my phone fix anything broken update the readme and ship it again
Ships:
PrintPrice is finished I finished PrintPrice, a calculator for finding the real cost of a 3D print. It calculates filament, electricity, printer wear, labour and failed print costs before adding a profit markup. It also supports multiple prints, saves settings on the device and shows a full cost breakdown. The main problem I had was the results staying at €0.00 because I had forgotten the profit markup input. After adding it, everything worked properly. I am happy with the finished project because it is simple, quick to use and solves an actual problem I could have when pricing prints.
Finished the Redesign Added dark mode option Currency changer Save calculation Copy result Save History...
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1792839286.52714
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1792925686.52714
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50464
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WebOS EVAN by @anura | Stardance
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anura
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2
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10.0
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36
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T05:09:17Z", "hours": 5.0, "multiplier": 6.95, "payout": 36, "blessing": "neutral", "text": "Upgraded my nerv terminal for WebOS 2 added lilith wallpaper, sound effect, pilot log notes that save, classified file system with lore, min/max window control, custom right click menu, aeva launch sequence from terminal, and a magi override vote when you clear the angel alert… the typoss almost killed mee tying to fix itt(ToT)…", "repo": "https://github.com/anuragtamang095-coder/Webos", "demo": "https://anuragtamang095-coder.github.io/Webos/"}, {"ship_num": 2, "ts": "2026-08-18T03:51:01Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very firsttt OS (TOT).. very proud of my self… did use ai when i waas stuck in debugging.. this was very gud experience and i look forward on the WebOS 2.", "repo": "https://github.com/anuragtamang095-coder/Webos", "demo": "https://anuragtamang095-coder.github.io/Webos/"}]...
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[{"post_id": 50782, "ts": "202 [{"post_id": 50782, "ts": "2026-08-20T05:05:01Z", "hours": 0.6608, "text": "Finallyyy done withhh ittt(T-T)..this project GOT ME CRYINGG"}, {"post_id": 50768, "ts": "2026-08-20T04:15:35Z", "hours": 0.5917, "text": "Just came back from Tuition and checked my WebOS and found that The terminal commands and there work was so bland so i am trying to add some spice.. lets see how it turns out.."}, {"post_id": 50711, "ts": "2026-08-20T01:23:29Z", "hours": 0.5081, "text": "last night just was not able to finish the minimize and maximize button had to wake up early in a day off.. maybe it works.. i check.."}, {"post_id": 50464, "ts": "2026-08-19T16:58:51Z", "hours": 0.4222, "text": "I think enough for today almost done with the minimize and maximize window buttonnnn.."}, {"post_id": 50435, "ts": "2026-08-19T16:30:57Z", "hours": 1.4847, "text": "Me hitting an error..meanwhile my JS: loda Notes.. LMAOO *Skull-emojii"}, {"post_id": 50327, "ts": "2026-08-19T14:26:57Z", "hours": 0.8247, "text": "Added the boot, click, angel alert sound effectt… right click added(T-T) Finally getting the hang of itt.. feeling like finishing this project in one sittinggg.."}, {"post_id": 50290, "ts": "2026-08-19T13:20:47Z", "hours": 0.7125, "text": "Long day at school and exhaustion is fixed when i see progress of my code(^ w ^).. done with the wallpaper now looks pretty good.. thinking of adding 5 new features on this WebOS as for its mission lets see how much i can.. Que sera sera…"}, {"post_id": 49333, "ts": "2026-08-18T03:00:34Z", "hours": 0.5225, "text": "So, the spaces matter..(-_-)my lazzy aahh didn’t add spaces so now i got another 1/2 hr of debugging maybe.."}, {"post_id": 49314, "ts": "2026-08-18T01:58:32Z", "hours": 0.5042, "text": "Finallyyy Donew with the os.. gonna ship the project after final checking..(TOT)"}, {"post_id": 49302, "ts": "2026-08-18T01:19:37Z", "hours": 0.3039, "text": "just woke up and Started the JS, he time consume is half hour more than i planned (-_-)… IS there anything that can help me code faster???"}, {"post_id": 49019, "ts": "2026-08-17T16:43:38Z", "hours": 3.8872, "text": "Dyaammm!! it’s difficult yet addictive..done with the HTML and CSS now JS needs to be done!! EVANGELION OS on the wayy!!"}]...
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Title: WebOS EVAN by @anura | Stardance
Devlogs:
Title: WebOS EVAN by @anura | Stardance
Devlogs:
Dyaammm!! it’s difficult yet addictive..done with the HTML and CSS now JS needs to be done!! EVANGELION OS on the wayy!!
just woke up and Started the JS, he time consume is half hour more than i planned (-_-)… IS there anything that can help me code faster???
Finallyyy Donew with the os.. gonna ship the project after final checking..(TOT)
So, the spaces matter..(-_-)my lazzy aahh didn’t add spaces so now i got another 1/2 hr of debugging maybe..
Long day at school and exhaustion is fixed when i see progress of my code(^ w ^).. done with the wallpaper now looks pretty good.. thinking of adding 5 new features on this WebOS as for its mission lets see how much i can.. Que sera sera…
Added the boot, click, angel alert sound effectt… right click added(T-T) Finally getting the hang of itt.. feeling like finishing this project in one sittinggg..
Me hitting an error..meanwhile my JS: loda Notes.. LMAOO *Skull-emojii
I think enough for today almost done with the minimize and maximize window buttonnnn..
last night just was not able to finish the minimize and maximize button had to wake up early in a day off.. maybe it works.. i check..
Just came back from Tuition and checked my WebOS and found that The terminal commands and there work was so bland so i am trying to add some spice.. lets see how it turns out..
Finallyyy done withhh ittt(T-T)..this project GOT ME CRYINGG
Ships:
I made my very firsttt OS (TOT).. very proud of my self… did use ai when i waas stuck in debugging.. this was very gud experience and i look forward on the WebOS 2.
Upgraded my nerv terminal for WebOS 2 added lilith wallpaper, sound effect, pilot log notes that save, classified file system with lore, min/max window control, custom right click menu, aeva launch sequence from terminal, and a magi override vote when you clear the angel alert… the typoss almost killed mee tying to fix itt(ToT)…...
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1792203983.6695385
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1793067983.6695385
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50489
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Fluetro OS by @TonyStark965 | Stardance
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TonyStark965
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2
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91.59
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669
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T19:26:09Z", "hours": 36.0, "multiplier": 18.53, "payout": 669, "blessing": "neutral", "text": "I have now made Fluetro OS into a much more complete OS experience. It now has a working Browser, AI Brief, and some games, along with the previous Paint, Memo and Calculator apps. It now also includes a Boot screen and a Restart function, along with automatic and more consistent Accent Color theming throughout the UI. Also, the UI is now much more consistent with its icons and design. The biggest challenge for me was trying to “not” make silly mistakes, I’d forget a comma or a semi-colon somewhere or misspell something and it’d break the whole system. I especially had trouble with the animations and different app states. I am especially proud of how much the OS has evolved through the span of only a month, I tried my best to make it feel usable and interactive. To test it, just click try project and use it. The AI Brief feature will ask you for your location permission and if denied will resort to IP-based location, but the built-in weather system of the OS will require you to add your own location from the Quick Settings.", "repo": "https://github.com/TonyStark965-404/Fluetro-OS", "demo": "https://fluetro-os.vercel.app"}, {"ship_num": 2, "ts": "2026-08-18T18:02:07Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A WebOS inspired heavily from the Metro aesthetic from Windows 8/8.1 and Fluent Design aesthetic from Windows 11. Has multiple working apps, working login screen and desktop elements. Will get an update in the future for WebOS 2, with a working Start Screen inspired menu.", "repo": "https://github.com/TonyStark965-404/Fluetro-OS", "demo": "https://fluetro-os.vercel.app"}]...
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[{"post_id": 82079, "ts": "202 [{"post_id": 82079, "ts": "2026-10-23T19:37:19Z", "hours": 3.6169, "text": "Fluetro OS DevLog 062 I said I’d work slowly and post one DevLog a day, I guess one of them was a lie New stuff/changelog Removed the toggle to show them from settings and scrapped the idea Added the OS logo to the About section in Settings Added a macOS Finder-like search bar, called “Find” Added a toggle for “Find” in the quick settings Made “Find” actually work Made “Find” actually update the suggestions with the app you last opened via it at the top Made the toggle functionality stay even after a restart/shutdown using localStorage Added an option in settings to clear recent searched apps during a restart/shutdown Changed the icons in the Quick Settings panel to use images of Windows 11’s Fluent Emojis, before they used Emojis which looked good on my end, but probably won’t on Linux or macOS. And yes, the search bar has animations, but its position is fixed cuz it looks good over there Fixes Fixed an issue, where checking the option to clear memo on shutdown/restart would clear it instantly Fixed multiple issues noticed regarding “Find” during its development Changed Daily Brief to load Dynamically when the app opens, to preserve Privacy further unless someone decides to open it manually rather than it just running in the background all INVISIBLE style. Current bugs/issues “Find” can’t browse through the File system, this is intended cuz “Find” is supposed to be a launcher for your apps There’s another issue, but it is going to be an easter egg"}, {"post_id": 81842, "ts": "2026-10-22T18:10:01Z", "hours": 2.5019, "text": "Fluetro OS DevLog 061 File system complete, but still much more is left New stuff/changelog Added some sample video files (these are a surprise, I already ruined it for the images, but won’t for the videos) Added a working video player, but unfortunately, it doesn’t have a queue, so you open a video file and it plays that file Added a Pomodoro timer, based on cutepomodorotimer.com All music, images, and videos are now cloud-based, and thus will not be uploaded to the Project’s GitHub page The text at the top left now responds to the currently open and focused app Added icons for User folders Added an indicator when refreshing in the Files app Fixes Fixed an issue where the Dock would remain stretched if you closed an app while it was maximized Fixed an issue where you couldn’t name 2 different files of different types the same, so if a Folder is named “F1” you couldn’t name a file in the same directory as “F1” Fixed another issue in which naming a file the same as an app’s executable file would give it the same icon Sort option is now disabled in the Gallery and Home page of the Files app Photo viewer no longer uses random arrangement of photos, instead uses an ascending alphabetical order Current issues/bugs None encountered at this point in time"}, {"post_id": 81637, "ts": "2026-10-21T20:43:24Z", "hours": 3.0775, "text": "Fluetro OS DevLog 060 More stuff, but nothing major New stuff/changelog So, the Photo Viewer app now supports moving between images inside the same folder, and it’s like that cuz it’s inspired by Windows Photo Viewer, and yes, it also supports your keyboard’s arrow keys There’s now a Text Editor embedded inside the Files app to edit your Text Files that you create There’re now some sample images in the Images folder, and thus in the gallery Gallery elements can now be selected and have their own context menus, which is literally the same as all the preloaded folders and files Fixes The Navigation pane in the Settings app now reacts to you scrolling in the app, so it highlights the corresponding panel button Current issues/bugs The sort button in the gallery does nothing, so it’s deprecated for that area, and gallery will be arranged by order of importance"}, {"post_id": 80967, "ts": "2026-10-19T12:42:55Z", "hours": 4.0289, "text": "Fluetro OS DevLog 059 Settings app almost complete, only 2 settings left New stuff/changelog Navigation for the Settings app works now Custom accent no longer allows pure black/pure white and only allows 6-digit Hex codes All settings are now persistent throughout restarts and shutdowns Stretch dock to max width when an app is maximized works, even with multiple apps open Clear memo on Shutdown/Restart works too Added working Stardance and Github Page links to About section Show highlight for open apps option works too, so you can turn it off to get only a sleek border around the running app icon in the dock, instead of the full background The reset option works now too, and it also asks for confirmation Added tick marks to options that are turned on Added calculation logic to get the nice gradient in the lock screen according to the Custom accent too Fixes Fixed an issue where the running app highlight would appear even when the option was unchecked Fixed an issue with setting persistence which was caused due to some options being on by default Fixed an issue where the dock would get an awkward position when being stretched due to a maximized app Fixed an issue where multiple windows with some being maximized would glitch out the dock and make it toggle between its stretched and unstretched state Fixed an issue where the Window wouldn’t take up all of the screen when maximized if stretch dock option was checked Fixed an issue where the error windows would appear in the dock between Gaming Hub and Music player instead of appearing at the end of the dock Fixed the Songs in Music Player queue so they appear alphabetically Fixed an issue where you could put transparency values into hex for the accent to get a transparent color Fixed another issue with the clock Flyout which caused the Calendar to appear slightly off Fixed the issue from my previous DevLog which talked about the Lock Screen Gradient not being coded properly Current issues/bugs I haven’t implemented the Desktop icons yet, so the option in Settings remains unusable I also haven’t done the Privacy Policy or the Window for it, so that option remains unused too"}, {"post_id": 80221, "ts": "2026-10-16T19:47:20Z", "hours": 3.18, "text": "Fluetro OS DevLog 058 More settings that actually work New stuff/changelog All the settings in the Personalization area work, including custom Accent colors and custom wallpapers All the settings in the Time and Date area work (24-hr format added from feedback) Only the double-click title bar to maximize option works in the Interface section Multiple changes in HTML to accommodate the custom wallpapers and CSS designs for different areas Fixes Fixed an issue where the settings window would lag when trying to do anything with it, like resize/maximize/minimize/close etc. Fixed an issue with the margins and padding in the Clock Flyout caused by the weird CSS code that I did for the it during the initial stages since I didn’t know that much about CSS yet Current issues/bugs If you select a custom wallpaper, then switch back to a preloaded wallpaper, and then try to go back to your custom one, you’ll be prompted to choose a new one, but you can just close the window if you don’t want to choose a new one Some of the settings in the Interface and Time & Date sections aren’t retained after a Fluetro restart The gradient in the left side lock screen isn’t coded properly so a section of it uses the default colors, resulting in weird gradients according to the custom accent used, this doesn’t happen in the case of Automatic Accents though Note: The Automatic Accent system is reserved only for the preloaded wallpapers and is disabled for custom ones"}, {"post_id": 79390, "ts": "2026-10-13T19:39:21Z", "hours": 1.5175, "text": "Fluetro OS DevLog 057 Finally finished adding all the settings options New stuff added/changelog Added settings for Interface, Privacy & Security and the About sections Did the CSS for all the above-mentioned areas Made the Location bar work using JS and made it sync with the one in Quick Settings (shown in video) Fixes Fixed the weird gaps and padding in some areas of the settings app Current issues/bugs Most of the settings are not yet functional Note The Personalization area might get Radio buttons (or menus) while the other sections will get checkboxes"}, {"post_id": 78834, "ts": "2026-10-11T18:39:29Z", "hours": 1.9053, "text": "Fluetro OS DevLog 056 More Settings New Stuff added/changelog Added some more settings Did the JS for the Wallpapers so they actually work now Fixes Found an issue that causes lag and no animations when trying to open the wallpaper change menu from quick settings or the settings app, it’s now fixed, I did it by rendering the options beforehand. I tried to fix this issue thinking it was settings app-only but had to give up on it since none of my attempts to fix it worked, then I found out the same was happening in the quick settings wallpaper picker, this was probably because it goes through the code and tries to render the image using JS, and it can’t do it before the app opening animation finishes. Current issues/bugs There is no CSS for the new settings areas that have been added There’s no JS for the new settings areas that have been added Note I am thinking of making a pack that can make Windows 11 feel like Fluetro, so please let me know if anyone would like that."}, {"post_id": 78291, "ts": "2026-10-10T09:45:59Z", "hours": 2.3794, "text": "Fluetro OS DevLog 055 CSS stuff New stuff added/changelog Did the CSS for the Settings app Revamped some designs for the Gaming Hub and Settings when maximized so they don’t look weird Did a roadmap for all the settings to add Fixes Fixed some of the jumpy and jittery elements in the UI Current issues/bugs I still haven’t done anything about the JavaScript part of the Settings app so for now, everything is only visual Fun Fact The UI for this project was inspired by a leaked screenshot of a concept Windows version that surfaced online, I tried to remake that in my Windows 11 system and had a screenshot, finally found it and it’s attached below. The dock is inspired by a DeviantArt Post I saw a few years ago (I think it was called Fluent Big Sur). The top Bar UI of the OS is inspired by the new “Dock” feature added to Microsoft PowerToys and how I arranged it when I first enabled it (image attached)"}, {"post_id": 77915, "ts": "2026-10-08T19:01:41Z", "hours": 2.3003, "text": "Fluetro OS DevLog 054 Mostly improvements New stuff added Maximizing/restoring down now has animations and they don’t interfere with the resizing scenario like earlier, this took so long to implement because my first ever project that involved JavaScript was just this year, so I am still learning. Revamped the Gaming Hub Added a Settings app, and hooked it to the Quick Settings panel so it can also be opened from there Fixes For some reason the animations weren’t working for all the windows, so I checked and tried lots of different stuff, and then found out that there was no height and width parameters for most of the windows, so I added some and that fixed the animations Current bugs/issues I just started working on the Settings app, so it’s really unfinished (shown in the video)"}, {"post_id": 77783, "ts": "2026-10-08T08:24:58Z", "hours": 2.73, "text": "Fluetro OS DevLog 053 Music to my ears New stuff added Added a Music Player with working Play/Pause, seekBar, Previous/Next and Queue Added music in Audio Folder in the Files App Redid almost all the Files App icons with higher quality versions Changed the Details Pane text to a more appropriate one Added a Supabase fetch system for the Music Clicking “Previous” while being on the 1st music in the Queue results in restarting that song Clicking “Next” while being on the last music in the Queue results in restarting that song Fixes Fixed some issues with the un-resizable windows, which could be resized earlier, they just didn’t show the custom cursors Fixed jumpy windows Fixed Music Player issues that I encountered along the way, like the Play/Pause buttons not rendering properly or the SeekBar jumping Current issues/bugs The Music takes some time to load, but it mostly depends on your internet connection The Queue is still custom arranged, and not alphabetically sorted"}, {"post_id": 76238, "ts": "2026-10-02T20:12:22Z", "hours": 1.7733, "text": "Fluetro OS DevLog 052 Well, this is embarrassing New Stuff added Browser has its own custom accent color now (like how browsers on Windows have) The Photo Viewer icon stuck in the dock is now gone and appears only when Photo Viewer is called Fixes Fixed the issue with the dock padding when Photo Viewer wasn’t called Stuff that happened Tried to add a dynamic accent color sync system for the browser, it worked to some extent, but it won’t instantly sync if you changed the wallpaper to change the accent color, but would sync that accent color after a restart, so I had to remove it. Will try to implement it later though. I have been working on a Music Player app (as I said that there will be one in a future update), wasted a lot of time debugging it trying to find out why the music wasn’t playing, turns out, the Integrated Browser in VS Code doesn’t allow intregated <audio> elements. Tried in my default browser (and brave), works as intended. (Please ignore the bright blue background, it’s just a placeholder)"}, {"post_id": 75373, "ts": "2026-09-29T21:32:07Z", "hours": 1.0592, "text": "Fluetro OS DevLog 051 Lost my 25-day Streak New Stuff added Photo viewer that can open photos from the gallery and adjusts according to image size Fixes Fixed the Delete system, so now it deletes only what you want to delete, and it’s now persistent so it stays that way even after a page refresh/restart Current bugs/issues The issue with the sub-folders not opening after the parent folder is renamed still exists"}, {"post_id": 75005, "ts": "2026-09-28T20:36:29Z", "hours": 1.6364, "text": "Fluetro OS DevLog 050 Half-century DevLog? Really? New Stuff added The rename function works now Delete button kinda works Yeah that’s about it Fixes The rename function was really hard to implement, so there were lots of glitches and issues and stuff, I did manage to fix most of them, the rename box was originally meant to show over the existing file name, I did do some research to see if I could get it to work this way, but since I couldn’t get it working, I had to improvise and do the separate rename section. Tried to make the rename system be inside one single eventListener but couldn’t get it to work that way, had to create a separate function to call along with Pressing the rename and delete buttons no longer remove the selected state from the item. Current bugs/issues Clicking delete doesn’t dismiss the context menu (easy fix but it’s here because it’s just my current progress) Clicking delete for one item deletes all the items in the folder Delete is temporary and resets on refresh (for now at least) Nested Folders don’t work if you rename the parent folder (for example, in the video I rename a folder, then the folder inside it doesn’t open. This is fixed on a restart/webpage refresh)"}, {"post_id": 73741, "ts": "2026-09-25T20:19:36Z", "hours": 1.6108, "text": "Fluetro OS DevLog 049 Very little progress, since most of the time just went into debugging and fixing stuff, tried using Copilot in VS Code but it’s New stuff The context menu is finally aligned The context menu got icons now Made the delete button have a red icon and red text The open button in the context menu finally works Had to redo the file handling system so the open button system can be implemented easier Fixes Broke everything, yeah, literally the whole OS, while trying to redo the file handler because I was removing some lines (individual EventListeners) and putting them under one roof, but I forgot some brackets, since I couldn’t fix it easily, I tried to use Copilot (the one inside VS Code) to find out what’s causing the error, dude literally said that there’s an error in these lines, no elaboration or fix so I had to get the code from my backup and redo everything very carefully, so now it’s ok I have never positioned an element inside another element that can be resized, so this was new and challenging for me to align the context menu nicely with respect to the files window and its variable size system, it took some time, but I did it. Current issues/bugs Rename and Delete buttons are still to be implemented"}, {"post_id": 72767, "ts": "2026-09-23T18:21:02Z", "hours": 2.7964, "text": "Fluetro OS DevLog 048 Late DevLog, couple of improvements, mostly fixes Was supposed to upload a DevLog yesterday but had some issues with the internet (had to ditch the router), probably some coding time isn’t event logged New Features added/changelog Revamped the File Management system so now the sub directory system actually works, like you create a “New Folder” in one directory, and one in another, and now they both don’t overlap/refer to the same directory Added icons inside the Sort Menu Added a context menu for files/folders (the positioning is broken since the css isn’t done correctly, because I’ll probably be using some inspiration from Fluent New Tab for the dynamic positioning) The context menu for files/folders behaves differently according to if the Folder/File mentioned is a System one or User Created You can now un-select items by clicking somewhere else inside the app, this even updates the details pane accordingly Added custom “Date modified” parameters, so they correspond to when the file/folder was created Internal Storage now shows Size as 23.4 GB / 512 GB Removed Trash Changed the animation for the details bar (“Name | Size ….” bar) at the top to just minimize in height and not width too. Fixes As I said in changelog, the folder directories don’t overlap now I made lots of errors while trying to get this new directory system to work, like the folder numbering not working correctly, like there’s a folder: “Internal Storage\\New Folder (2)”, and then you try to go to downloads and create a folder, and then it’s named “New Folder (3)” There was also an issue where the address bar pointed to somewhere else rather than the original path for that directory (so I had to combine multiple arrays for directory system to one, which is part of the Revamped file system) Fixed a background size inconsistency in the gallery section Fixed the status bar in gallery saying “undefined items” Fixed the context menus being transparent instead of blurry (for Files and Browser), so now they’re opaque like Chrome or Edge or Safari Removed all pointer events from the details bar at the top, so it no longer shows the hand pointing cursor when hovering Current issues/bugs The file/folder context menu is positioned oddly and doesn’t have any icons The details pane icons are blurred since it uses the 32x32 icons I used in the file/folder icons"}, {"post_id": 71945, "ts": "2026-09-21T20:29:43Z", "hours": 2.5697, "text": "Fluetro OS DevLog 047 One step closer to finishing the Files app New Features added New File and New Folder options that actually work (with icons BTW) New File can only be used to create text files, and the get the Type as Text File, and a .txt extension User Created files/folders now stay even after a restart/page refresh (like in your browser, not the files or browser app of Fluetro) Removed the size detail for folders since most OSes don’t even show it Sorting actually works, but it’s only Ascending or Descending, only based off of the Item name Clicking the dock icon now instantly focus the corresponding window, except for errors Added an actually working address bar, inspired by the older Windows (like XP), which can also take user input to go to said location Putting in an invalid location in the address bar gives an error box, like the System or unsupported file type errors Fixes Fixed issues that I faced while implementing the Dynamic Naming Process for the User Created files, like adding the extension for the Text Files Fixed an issue with the sorting logic, where, since I copied most of the logic from the ascending system to the descending system, I left the button click listener for the ascending system, in the descending system, so for some time, clicking ascending just sorted the items in descending Current issues/bugs The Sort and New Menus don’t close if I click anywhere else in the files app You can’t unselect an item The Gallery Status bar shows “undefined items” Note Added the Gallery Screenshot promised in my last DevLog"}, {"post_id": 71137, "ts": "2026-09-20T10:43:54Z", "hours": 1.8961, "text": "Fluetro OS DevLog 046 Frequency of DevLogs has plummeted, but Files app is almost complete## New Features Added Preview Pane changed to Details Pane Details Pane actually works No Details Pane in Gallery .exe files open the corresponding app Added a scrollbar for the apps folder since it has way too many items Made the Files Status bar independent of the files body, so it doesn’t go away when scrolling Made the Details area on top (Name, Size etc.) independent of the files body, so they don’t go away when scrolling Added a select system which triggers the details pane Details pane won’t show up after coming back from gallery if you disabled it previously, otherwise it will Fixes Made a mess while trying to move the Status and Details areas, noticed it was because I had a part of js coded into the details area for future purposes(sorting), so I removed it and now it’s just cosmetic and does nothing else, and the status bar was appended to the main files body, which I changed to another div that contains the file operations area (New, Sort etc.), the details area and the files body Broke the details pane while trying to use querySelector to check if Gallery is active and the button is disabled or not, fixed it by switching to contains Fixed the padding and margin for the Details Pane to match the height of the Files main area Current issues/bugs I was thinking of adding Windows-style breadcrumb address bar, but that’s very problematic, and might not even suit it well, so I’ll be adding a retro-style “ \" system for the address bar There’s still no new and sort system Note I forgot to add the screenshot of gallery, and now it’s only allowing me to replace the existing files and not add more"}, {"post_id": 70266, "ts": "2026-09-18T20:45:45Z", "hours": 1.3344, "text": "Fluetro OS DevLog 045 Adding the preloaded files and folders was easy (which I did before), but now progress has been slowed, again New Features added Menus for Sorting and New File/Folder creation Different states for the New and Sort By buttons Removed Search Bar (too complicated to implement) Removed View option (still complicated to implement, might add it again later on) Removed Up one level button (most complicated) Added an error window that shows up when you try to open up a file that’s not supported by any existing app Fixes I wasted a lot of time trying to fix the issue in the css that was causing the weird position for the menus, turns out the css wasn’t the issue at all and it was actually the HTMl since I put the menus outside the upper button panel handler I also wasted a lot of time trying the hit-and-run approach for the perfect height and width for the unsupported file type error box Fixed the corner radius for the System Menu (even though barely noticeable) Current issues/bugs You can still go inside .exe files, since they’re still treated as folders (actually the type doesn’t matter for them, since the code is really simple for the folders and items) Something weird is going on with the padding for the sort and new menu buttons, and they don’t have blur either"}, {"post_id": 69786, "ts": "2026-09-17T19:49:54Z", "hours": 2.5436, "text": "Fluetro OS DevLog 044 Lot of progress New Features added An actual File System with lots of Files, including Apps and User Files Custom .igr File extension and “Integration” type for Games files Working Navigation buttons, except the “Up one level button” Double-click system for files/folders Different file/item types and different icons for each one Disabled states for navigation buttons when not available/applicable Fully redesigned “Access Denied” error box Access Denied error integration when trying to access System Files Separate dock icon with running status for the error box Connected Navigation panel to individual folders/locations Animations on the error icon on the dock when it appears and disappears Animations on dock for expanding and shrinking to make room for the error icon Fixes Minor fixes regarding the UI like hover effect for the OK button in System info box and corner radius adjustment in certain areas Fixed the weird padding at the right side of the dock due to appearance and disappearance of the error icon Current bugs/issues As I said earlier, the Up one level button doesn’t work Address bar still need a lot of work Search is still just a placeholder Preview pane is still in the works I didn’t add the sounds, and I’ll probably add them last, because being forced to hear those sounds every time I restart Fluetro for debugging will become irritating fast There’s no scroll bar in the Files App Note The animation looks jittery, but it’s due to some issue with Snipping Tool, it’s really smooth in reality"}, {"post_id": 68751, "ts": "2026-09-15T17:53:25Z", "hours": 1.6878, "text": "Fluetro OS DevLog 043 Slow and steady progress New Features added Toggleable Navigation and Preview Panes Slight Redesigns for Browser, Paint and Gaming Hub Games Minor redesigns for all tooltips Animations while enabling or disabling the Navigation and Preview panes Made iframe based windows easier to resize and move Fixes Fixed an issue where the hover of an object inside the files body would get cut off Fixed an issue where the Close button tooltip would get cut off Current issues/bugs Resizing the AI/Daily Brief app is slow and kind of jittery The items inside the files body currently do nothing There’s no active state in the Navigation pane for the folder you’re currently in"}, {"post_id": 68209, "ts": "2026-09-14T18:16:14Z", "hours": 1.7369, "text": "Fluetro OS DevLog 042 Well, at least this is better than the last time New features added Placeholder for Preview Pane Working Navigation Panel Working Gallery, currently only shows the preloaded wallpapers and I plan to add more images, maybe some taken by me A different screen for visiting empty folders Changing address bar icons according to the folder you visit Changing address bar text according to the folder you visit Added Trash (Recycle Bin), only as a Navigation Panel location for now Fixes I checked the feedback and found out Minesweeper was not working for the current version of Fluetro, so I checked and found out that vercel is case sensitive and so it didn’t work, I fixed it now Yes, I’ll be adding almost all the features from feedback like making the dock auto-hide on maximize for more usable screen real estate Fixed multiple errors that I made while trying to make this update to the Files app, mostly by missing an “=” sign or a “.” at places. These errors basically broke everything, making everything non-interactable. Current issues/bugs: IDK how I got the Details and stuff at the top to get working, but now I can’t get the content to adjust according to it, so it breaks whenever the window is maximized (screenshot attached)"}, {"post_id": 67268, "ts": "2026-09-13T10:38:04Z", "hours": 1.9453, "text": "Fluetro OS DevLog 041 Very little progress New features added Added an operations section (new, sort by and view) Added what’s supposed to be a details panel Added a status bar Added placeholder content Added the top bar for the content, with separators Current issues/bugs This is really complicated and all this time I am using up, is just for debugging, which is crazy The details pane is still blank Nothing does anything, since I have only managed to do the css and html so far"}, {"post_id": 66856, "ts": "2026-09-12T19:50:02Z", "hours": 2.5003, "text": "Fluetro OS DevLog 040 Exact reason why I delayed the development for the Files App New Features added Scrapped the plan for making the Files app iframe based Added the Files app code directly into Fluetro code for better OS integration Added Navigation pane containing all important OS locations Added a main section for the app, where the content will be shown Also fixed dark mode for the app Removed the Work in Progress window for the Files App Fixes Fixed the backgrounds for the different app elements Current issues/bugs I have been working on this for almost 2.5 hours and managed to come only this far, nothing else is done, no JavaScript, or system, only the visual app is present, and opens on clicking the files icon on the dock Should I change the icons in the Navigation panel to colorful ones?"}, {"post_id": 66078, "ts": "2026-09-11T17:22:25Z", "hours": 0.2631, "text": "Fluetro OS DevLog 039 First DevLog after 2nd ship New Features added Started working on the Files app, so now it only has a really basic design, mostly taken from the WebOS Browser project (image attached), it currently does nothing, and is just a blank slate What’s in the works? Made some sounds for the UI like Startup, login, and shutdown Got a new roadmap and a whole list of features to add next"}, {"post_id": 65544, "ts": "2026-09-10T19:07:37Z", "hours": 0.2592, "text": "Fluetro OS DevLog 038 Did some last-minute changes New Features added Now you can actually see what wallpaper you have selected The Calculator now follows the accent colors for more buttons Note for reviewers Some browsers may currently display phishing or scam warnings when accessing my GitHub Pages websites. These appear to be false positives. My projects are designed with a privacy-focused approach and do not intentionally collect sensitive user information. I have already reported the issue and am currently waiting for the warnings to be reviewed and resolved."}, {"post_id": 65493, "ts": "2026-09-10T17:48:19Z", "hours": 0.7078, "text": "Fluetro OS DevLog 037 Final DevLog before 2nd Ship New Features added New favicon Automatic Accent colors for the 4 preloaded wallpapers The accent colors not only affect the active toggles, but also affect the TopBar/System Menu Logo, the seconds hand of the clock, the today indicator of the calendar, the separators in the dock and the Welcome/Lock Screen too New spinning design for the Signing out/shutting down/restarting screens Fixed the default window sizing for the browser Removed the “…” from the above-mentioned screens There’s also an accent2 for the gradient design, and it will be customizable in later versions Removed a really light color that was present at 50% Fixes The lock screen gradient is now smoother, and the text is easier to read due the color removal. Fixed the tooltip artifact issue from my Last DevLog Current issues/bugs Opening Files no longer shows Work in Progress but shows “This Location is System Protected”, this was due to me making an error screen for situations where the user tries to access stuff in the OS that they’re not supposed to. But since it’s already there, it stays. It will be fixed in a later release. What’s next? Ship #2"}, {"post_id": 65463, "ts": "2026-09-10T16:38:29Z", "hours": 1.4742, "text": "Fluetro OS DevLog 036 Redesigns, features, and animations New Features added Minimized and open running states for the dock icon, inspired by Windows 11 Redesigned the logo again, and made it perfect this time Redesigned running design for dock icons along with a custom hover design for that state. Redesigned Boot Screen inspired by macOS and Windows 7 Redesigned System information window Animations for the different app states in the dock A restart function that shuts down and reloads the page Redesigned Dark Mode Redesigned accent color Fixes Fixed an issue where Signing out won’t close any open apps Fixed an issue where the running states would be jumping around when switching (made this issue while trying to add the different states) Current issues/bugs There is an issue with tooltips where a line with the tooltip color appears and stays until another tooltip appears What’s next? I’ll probably be implementing an automatic accent color system for the present 4 wallpapers before the second ship. What the 3rd ship will include will be included in the README."}, {"post_id": 64964, "ts": "2026-09-09T18:20:34Z", "hours": 1.5181, "text": "Fluetro OS DevLog 035 Redesign and more stuff New Features added Boot Screen Redesigned logo and Lock screen inspired by the default wallpaper Transitions and Animations for Boot Screen No pointer in Boot Screen Fixes Fixed an issue where Escape and Function Keys won’t work, this was due to a misplaced exclamation mark 😐 Fixed the lock screen animations which I broke while trying to add the Boot Screen Current issues/bugs There’s something wrong with the Sign Out option, since it’s keeping the apps open when signed out What’s Next? I’ll probably be adding a restart option, and then do a 2nd ship, there’ll also be a 3rd ship with the Files App, which is possibly the hardest thing to do (at least for me) in this project."}, {"post_id": 64427, "ts": "2026-09-08T19:56:33Z", "hours": 0.4503, "text": "Fluetro OS DevLog 034 Some changes New Features added Added icons to the System Menu Full logo redesign Finished on a new color scheme Animation when hovering on or pressing the Continue button on Welcome screen Fixes Fixed the animation system for the Continue button on the Welcome Screen Finalized the new color scheme Current bugs/issues I still don’t know if this color scheme is better than the original one(1st image)"}, {"post_id": 64403, "ts": "2026-09-08T19:09:41Z", "hours": 0.9294, "text": "Fluetro OS DevLog 033 Some redesigns New Features added Better logo design Fixes Fixed an issue where the running state of the app won’t show but instead make the tooltips of that app have its color. Current issues/bugs This is an issue, I am thinking of giving the OS a better and more premium color identity, should I stick with the old color design or the new one, or if someone could provide any new suggestions, that would be nice too."}, {"post_id": 63479, "ts": "2026-09-07T11:13:23Z", "hours": 0.6122, "text": "Fluetro OS DevLog 032 Huge addition New Features added Browser is no longer a Work in Progress Fixes Spent a lot of time trying to figure out how to send the theme from the OS to the Browser, since earlier that part of the code was handled inside the Gaming Hub code. So yeah, that’s just about what I did for the latest logged time"}, {"post_id": 63078, "ts": "2026-09-06T17:50:18Z", "hours": 1.0811, "text": "Fluetro OS DevLog 031 More icons and some small additions New Features added Added arrows for the buttons for changing Calendar Month in the Time & Date flyout Added tooltips for all the buttons in the TopBar that can open flyouts Themed the tooltips Made the topbar tooltips not open if a flyout is open Added tooltips to dock icons Fixes Fixed the gap and alignment of the buttons used to change months in the calendar Fixed the weird pill-shaped today indicator in the calendar flyout Fixed positioning issues with the tooltips Fixed the issue of the System Menu not having any background blur Current issues/bugs Have added too much animations/fancy stuff/polish instead of adding actual features Next target The Fluetro Browser"}, {"post_id": 62987, "ts": "2026-09-06T15:37:52Z", "hours": 0.4775, "text": "Fluetro OS DevLog 030 More icons New features added Replaced the icon for the Continue button at the login screen Replaced the icon for the exit game button in Gaming Hub Added animations to the exit game button Overhauled the calculator with icons Fixes Fixed the dark mode color for the percentage operator, it became invisible during dark mode Made the exit game button in Gaming Hub show up only when a game is running Fixed the AC button being too bold Current issues/bugs Need to add more icons for the Weather flyout"}, {"post_id": 62956, "ts": "2026-09-06T14:51:43Z", "hours": 0.4186, "text": "Fluetro OS DevLog 029 More icons and more fixes New features added Redid the Weather flyout with the new icons Fixes Wasted a lot of time trying to rotate the icon for the refresh button, then I realized that something called “rotate” exists for html, but then the icon was off-center so I had to go through a bunch of margin length and stuff just to get it to be centered Fixed the issue of the Calculator taking input when not focused Current issues/bugs There are many more buttons left where I need to add icons, and many more that need changing Will add the browser as soon as my work on WebOS Browser is completed, meanwhile I am working on a file structure for the Files app."}, {"post_id": 62937, "ts": "2026-09-06T14:13:14Z", "hours": 0.7372, "text": "Fluetro OS DevLog 028 I’m back to Fluetro OS after working on Fluent New Tab for some time, I’ll also be working on my WebOS Browser project alongside this. New Features added Didn’t do anything much, just learned about Lucide Replaced all window control icons Replaced the Quick Settings icon Added Keyboard input to the calculator Fixes Fixed the “%” button in the calculator having the wrong color Current issues/bugs The keyboard takes input unless you are typing anywhere else"}, {"post_id": 58204, "ts": "2026-08-30T15:45:07Z", "hours": 0.6964, "text": "Fluetro OS DevLog 027 •OK, so I’m back to Fluetro OS after working on some other projects like Fluent 2048 and Fluent Minesweeper (which I did because working on games inside the code of Fluetro was problematic due to having so much code for the OS itself) •As I said I did make those games for this and will be adding those here, so I did. •So now there’s a total of 5 simple and easily recognizable games in Gaming Hub. •I am thinking of doing a 2nd ship of this today, but should I? I did add 3 features and plan on adding more later. •The Fluent 2048 and Minesweeper games are a different version of what I’ve uploaded as separate projects, so they might look “a bit” different."}, {"post_id": 55114, "ts": "2026-08-26T16:01:31Z", "hours": 0.6219, "text": "Fluetro OS DevLog 026 •Added the custom version of Fluent Minesweeper •Added an animation while changing from Dark Mode to Light Mode and vice-versa •Working on a new logo for the OS •Working on more custom games and features"}, {"post_id": 54494, "ts": "2026-08-25T14:47:09Z", "hours": 0.9369, "text": "Fluetro OS DevLog 025 •Added a Last Played section to Gaming Hub showing the game last played by the user •Added the “My Games” heading •Edited the Work in Progress Windows to behave differently (for a future purpose)"}, {"post_id": 54418, "ts": "2026-08-25T12:52:02Z", "hours": 0.6103, "text": "Fluetro OS DevLog 024 •Added Chrome Dino as a game •Added Surf (from MS Edge) as a game •Fixed an issue where the bottom of the window would not be visible (especially Minecraft Classic) •Fixed multiple UI issues and bugs in Gaming Hub •Added icons for all the games and Gaming Hub"}, {"post_id": 54374, "ts": "2026-08-25T10:47:47Z", "hours": 1.3764, "text": "Fluetro OS DevLog 023 •Scrapped the previous games because those websites refused to work with iframe •Added Minesweeper instead of GTA: Vice City •Added Minecraft Classic •Added Separators in the Dock (forgot to mention in previous DevLog) •Added an issue where the top has a lot of extra padding •Thinking of taking another break to create my own Minesweeper and other games/apps to add here"}, {"post_id": 54334, "ts": "2026-08-25T09:11:48Z", "hours": 0.7736, "text": "Fluetro OS DevLog 022 •Added Dock and Title Bar icons for Daily Brief •Made Memo resizable and have maximize/restore down functions •Added a Gaming Hub for games to be added"}, {"post_id": 54290, "ts": "2026-08-25T07:25:05Z", "hours": 0.4281, "text": "Fluetro OS DevLog 021 First DevLog for WebOS 2 project •Added an AI Brief app using iframe (app created by one of my friends) •This app uses an approximate in-browser location from your IP, so the Weather in my topBar is different than what’s shown here."}, {"post_id": 54077, "ts": "2026-08-24T21:04:58Z", "hours": 1.9297, "text": "Fluetro OS DevLog 020 This might be my last DevLog to this project before uploading this to GitHub and Shipping •Added a new Logo, with a stylized F •Added actual icons to the Dock and Title Bar •Replaced the settings icon placeholder emoji with an actual icon •Turned Memo into an actual Memo, so it’s not resizable and doesn’t have Maximize/Restore Down buttons •Added some more text to the System Info box"}, {"post_id": 53954, "ts": "2026-08-24T17:42:33Z", "hours": 1.6442, "text": "Fluetro OS DevLog 019 •Added Nicer animations to Flyouts •Added a separate menu for Sign out and Shut down at OS logo on TopBar •Moved System Info to OS Name text on TopBar •Tried to add Window Maximize/Restore Down animations but messed it up •Added a transition while changing wallpapers •Fixed the issue where a window would jump to the left while resizing/dragging"}, {"post_id": 53862, "ts": "2026-08-24T15:48:40Z", "hours": 0.8386, "text": "Fluetro OS DevLog 018 •Added a Weather Section in Settings •Added the option to change the weather by adding your own location yourself (so no location tracking involved) •Found out that JSPaint (the paint app integration) has multiple themes including Modern ones"}, {"post_id": 53338, "ts": "2026-08-23T20:30:52Z", "hours": 2.0442, "text": "Fluetro OS DevLog 017 •Added working weather using Open Meteo API (currently fixed to Los Angeles only) •Added working weather to Top Bar •Added a Signing Out screen •Added animations to the Signing out and Shutting down screens •Added animations while Logging in"}, {"post_id": 53253, "ts": "2026-08-23T18:10:22Z", "hours": 1.3803, "text": "Fluetro OS DevLog 016 •Added Calculator •Added Paint (JS Paint Integration via iframe) •Made sure the calculator cannot be resized or maximized, so it’s a fixed size."}, {"post_id": 52973, "ts": "2026-08-23T10:55:55Z", "hours": 1.4153, "text": "Fluetro OS DevLog 015 •Added “Work in Progress” placeholders for apps that will be added in a future update (WebOS 2). •Added a working Memo that stores text in localStorage, thus making the text Persistent. •Added running indicators for apps that are open/minimized. •Fixed the title bar padding."}, {"post_id": 52919, "ts": "2026-08-23T09:20:40Z", "hours": 1.4139, "text": "Fluetro OS DevLog 014 •I’m back to working on Fluetro OS again •Added active states to buttons •Made the Weather button work •Added working Weather Flyout •Added animations to the Weather Flyout •Added bunch of placeholder text for the weather"}, {"post_id": 51108, "ts": "2026-08-20T16:35:55Z", "hours": 1.6989, "text": "Fluetro OS Devlog 013 •Added Animations and Transitions to Logon Screen. •Added Animations and Transitions to all the Flyouts. •Added Hover Effects to OS Name button on TopBar. •Tried to add a Logon Screen to Desktop Transition but failed."}, {"post_id": 50908, "ts": "2026-08-20T11:41:57Z", "hours": 0.5647, "text": "Fluetro OS Devlog 012 •Fixed the Clock Flyout •Gave the Clock Flyout a redesign. •Added working Weather to TopBar. •Fixed the problem of UI elements/text being selected while clicking and dragging."}, {"post_id": 50881, "ts": "2026-08-20T10:40:20Z", "hours": 0.57, "text": "Fluetro OS Devlog 011 •Managed to kind of fix the Clock Flyout. •Added Dark Mode to the Clock Flyout. •Added Hover effects to the clock in the topBar."}, {"post_id": 50858, "ts": "2026-08-20T09:30:34Z", "hours": 1.1558, "text": "Fluetro OS Devlog 010 •Added a Expandable Clock Section to the TopBar clock (currently kind of broken). •Added Hover to TopBar weather section."}, {"post_id": 50823, "ts": "2026-08-20T08:04:49Z", "hours": 0.6014, "text": "Fluetro OS Devlog 009 •Added Resizable Windows. •Added Draggable Windows. •Added Animations to the Dock."}, {"post_id": 50813, "ts": "2026-08-20T07:16:04Z", "hours": 1.2939, "text": "Fluetro OS Devlog 008 •Broke the Window Controls but managed to fix them. •Fixed Padding for the Dock. •Made sure maximized windows don’t overlap the Top Bar or Dock."}, {"post_id": 50794, "ts": "2026-08-20T05:50:00Z", "hours": 0.9014, "text": "Fluetro OS Devlog 007 •Added Focused and Unfocused states to the Windows. •Fixed the Corner Radius for many UI elements. •Fixed Title bar height. •Made the Windows draggable using the Title Bar."}, {"post_id": 50619, "ts": "2026-08-19T20:58:07Z", "hours": 1.4964, "text": "Fluetro OS Devlog 006 •Added a Working Window •Fixed the TopBar Clock •Added a working Shutdown Sequence •Added System Info (basic and needs more work)"}, {"post_id": 50554, "ts": "2026-08-19T19:17:37Z", "hours": 1.3172, "text": "Fluetro OS Devlog 005 •Added working Dark Mode and Wallpaper Picker. •Added working Sign Out and Shut down options. •Introduced more bugs and issues to fix."}, {"post_id": 50506, "ts": "2026-08-19T17:55:21Z", "hours": 1.7083, "text": "Fluetro OS Devlog 004 •Started from Scratch •Working on giving this a MacOS+Windows+OneUI esque feel •Finished the Welcome Screen •Partial Success regarding the Top Bar, Dock and Apps"}, {"post_id": 49717, "ts": "2026-08-18T17:05:34Z", "hours": 0.5936, "text": "Fluetro OS devlog 003 •Added actual Photo Wallpapers (from Unsplash). •Fixed the issues with some of the app icons. •Updated the System Info."}, {"post_id": 49694, "ts": "2026-08-18T16:16:29Z", "hours": 1.2136, "text": "Fleutro OS Devlog 002. •Added a Shutdown sequence. •Managed to fix the small UI issues and bugs. •Added a Sign out and Shutdown option inside the OS Menu. •Added working System info and Power off button to the Lock Screen. •Added some more apps in the Store •Added indicators for Minimized apps"}, {"post_id": 49102, "ts": "2026-08-17T18:41:47Z", "hours": 0.9647, "text": "Managed to make a lot of Progress, right now the Logon screen and the desktop work with all the apps being functional. Am working on getting a working version of the Start Screen-like Interface."}]...
|
Title: Fluetro OS by @TonyStark965 | Stardance
De Title: Fluetro OS by @TonyStark965 | Stardance
Devlogs:
Managed to make a lot of Progress, right now the Logon screen and the desktop work with all the apps being functional. Am working on getting a working version of the Start Screen-like Interface.
Fleutro OS Devlog 002. •Added a Shutdown sequence. •Managed to fix the small UI issues and bugs. •Added a Sign out and Shutdown option inside the OS Menu. •Added working System info and Power off button to the Lock Screen. •Added some more apps in the Store •Added indicators for Minimized apps
Fluetro OS devlog 003 •Added actual Photo Wallpapers (from Unsplash). •Fixed the issues with some of the app icons. •Updated the System Info.
Fluetro OS Devlog 004 •Started from Scratch •Working on giving this a MacOS+Windows+OneUI esque feel •Finished the Welcome Screen •Partial Success regarding the Top Bar, Dock and Apps
Fluetro OS Devlog 005 •Added working Dark Mode and Wallpaper Picker. •Added working Sign Out and Shut down options. •Introduced more bugs and issues to fix.
Fluetro OS Devlog 006 •Added a Working Window •Fixed the TopBar Clock •Added a working Shutdown Sequence •Added System Info (basic and needs more work)
Fluetro OS Devlog 007 •Added Focused and Unfocused states to the Windows. •Fixed the Corner Radius for many UI elements. •Fixed Title bar height. •Made the Windows draggable using the Title Bar.
Fluetro OS Devlog 008 •Broke the Window Controls but managed to fix them. •Fixed Padding for the Dock. •Made sure maximized windows don’t overlap the Top Bar or Dock.
Fluetro OS Devlog 009 •Added Resizable Windows. •Added Draggable Windows. •Added Animations to the Dock.
Fluetro OS Devlog 010 •Added a Expandable Clock Section to the TopBar clock (currently kind of broken). •Added Hover to TopBar weather section.
Fluetro OS Devlog 011 •Managed to kind of fix the Clock Flyout. •Added Dark Mode to the Clock Flyout. •Added Hover effects to the clock in the topBar.
Fluetro OS Devlog 012 •Fixed the Clock Flyout •Gave the Clock Flyout a redesign. •Added working Weather to TopBar. •Fixed the problem of UI elements/text being selected while clicking and dragging.
Fluetro OS Devlog 013 •Added Animations and Transitions to Logon Screen. •Added Animations and Transitions to all the Flyouts. •Added Hover Effects to OS Name button on TopBar. •Tried to add a Logon Screen to Desktop Transition but failed.
Fluetro OS DevLog 014 •I’m back to working on Fluetro OS again •Added active states to buttons •Made the Weather button work •Added working Weather Flyout •Added animations to the Weather Flyout •Added bunch of placeholder text for the weather
Fluetro OS DevLog 015 •Added “Work in Progress” placeholders for apps that will be added in a future update (WebOS 2). •Added a working Memo that stores text in localStorage, thus making the text Persistent. •Added running indicators for apps that are open/minimized. •Fixed the title bar padding.
Fluetro OS DevLog 016 •Added Calculator •Added Paint (JS Paint Integration via iframe) •Made sure the calculator cannot be resized or maximized, so it’s a fixed size.
Fluetro OS DevLog 017 •Added working weather using Open Meteo API (currently fixed to Los Angeles only) •Added working weather to Top Bar •Added a Signing Out screen •Added animations to the Signing out and Shutting down screens •Added animations while Logging in
Fluetro OS DevLog 018 •Added a Weather Section in Settings •Added the option to change the weather by adding your own location yourself (so no location tracking involved) •Found out that JSPaint (the paint app integration) has multiple themes including Modern ones
Fluetro OS DevLog 019 •Added Nicer animations to Flyouts •Added a separate menu for Sign out and Shut down at OS logo on TopBar •Moved System Info to OS Name text on TopBar •Tried to add Window Maximize/Restore Down animations but messed it up •Added a transition while changing wallpapers •Fixed the issue where a window would jump to the left while resizing/dragging
Fluetro OS DevLog 020 This might be my last DevLog to this project before uploading this to GitHub and Shipping •Added a new Logo, with a stylized F •Added actual icons to the Dock and Title Bar •Replaced the settings icon placeholder emoji with an actual icon •Turned Memo into an actual Memo, so it’s not resizable and doesn’t have Maximize/Restore Down buttons •Added some more text to the System Info box
Fluetro OS DevLog 021 First DevLog for WebOS 2 project •Added an AI Brief app using iframe (app created by one of my friends) •This app uses an approximate in-browser location from your IP, so the Weather in my topBar is different than what’s shown here.
Fluetro OS DevLog 022 •Added Dock and Title Bar icons for Daily Brief •Made Memo resizable and have maximize/restore down functions •Added a Gaming Hub for games to be added
Fluetro OS DevLog 023 •Scrapped the previous games because those websites refused to work with iframe •Added Minesweeper instead of GTA: Vice City •Added Minecraft Classic •Added Separators in the Dock (forgot to mention in previous DevLog) •Added an issue where the top has a lot of extra padding •Thinking of taking another break to create my own Minesweeper and other games/apps to add here
Fluetro OS DevLog 024 •Added Chrome Dino as a game •Added Surf (from MS Edge) as a game •Fixed an issue where the bottom of the window would not be visible (especially Minecraft Classic) •Fixed multiple UI issues and bugs in Gaming Hub •Added icons for all the games and Gaming Hub
Fluetro OS DevLog 025 •Added a Last Played section to Gaming Hub showing the game last played by the user •Added the “My Games” heading •Edited the Work in Progress Windows to behave differently (for a future purpose)
Fluetro OS DevLog 026 •Added the custom version of Fluent Minesweeper •Added an animation while changing from Dark Mode to Light Mode and vice-versa •Working on a new logo for the OS •Working on more custom games and features
Fluetro OS DevLog 027 •OK, so I’m back to Fluetro OS after working on some other projects like Fluent 2048 and Fluent Minesweeper (which I did because working on games inside the code of Fluetro was problematic due to having so much code for the OS itself) •As I said I did make those games for this and will be adding those here, so I did. •So now there’s a total of 5 simple and easily recognizable games in Gaming Hub. •I am thinking of doing a 2nd ship of this today, but should I? I did add 3 features and plan on adding more later. •The Fluent 2048 and Minesweeper games are a different version of what I’ve uploaded as separate projects, so they might look “a bit” different.
Fluetro OS DevLog 028 I’m back to Fluetro OS after working on Fluent New Tab for some time, I’ll also be working on my WebOS Browser project alongside this. New Features added Didn’t do anything much, just learned about Lucide Replaced all window control icons Replaced the Quick Settings icon Added Keyboard input to the calculator Fixes Fixed the “%” button in the calculator having the wrong color Current issues/bugs The keyboard takes input unless you are typing anywhere else
Fluetro OS DevLog 029 More icons and more fixes New features added Redid the Weather flyout with the new icons Fixes Wasted a lot of time trying to rotate the icon for the refresh button, then I realized that something called “rotate” exists for html, but then the icon was off-center so I had to go through a bunch of margin length and stuff just to get it to be centered Fixed the issue of the Calculator taking input when not focused Current issues/bugs There are many more buttons left where I need to add icons, and many more that need changing Will add the browser as soon as my work on WebOS Browser is completed, meanwhile I am working on a file structure for the Files app.
Fluetro OS DevLog 030 More icons New features added Replaced the icon for the Continue button at the login screen Replaced the icon for the exit game button in Gaming Hub Added animations to the exit game button Overhauled the calculator with icons Fixes Fixed the dark mode color for the percentage operator, it became invisible during dark mode Made the exit game button in Gaming Hub show up only when a game is running Fixed the AC button being too bold Current issues/bugs Need to add more icons for the Weather flyout
Fluetro OS DevLog 031 More icons and some small additions New Features added Added arrows for the buttons for changing Calendar Month in the Time & Date flyout Added tooltips for all the buttons in the TopBar that can open flyouts Themed the tooltips Made the topbar tooltips not open if a flyout is open Added tooltips to dock icons Fixes Fixed the gap and alignment of the buttons used to change months in the calendar Fixed the weird pill-shaped today indicator in the calendar flyout Fixed positioning issues with the tooltips Fixed the issue of the System Menu not having any background blur Current issues/bugs Have added too much animations/fancy stuff/polish instead of adding actual features Next target The Fluetro Browser
Fluetro OS DevLog 032 Huge addition New Features added Browser is no longer a Work in Progress Fixes Spent a lot of time trying to figure out how to send the theme from the OS to the Browser, since earlier that part of the code was handled inside the Gaming Hub code. So yeah, that’s just about what I did for the latest logged time
Fluetro OS DevLog 033 Some redesigns New Features added Better logo design Fixes Fixed an issue where the running state of the app won’t show but instead make the tooltips of that app have its color. Current issues/bugs This is an issue, I am thinking of giving the OS a better and more premium color identity, should I stick with the old color design or the new one, or if someone could provide any new suggestions, that would be nice too.
Fluetro OS DevLog 034 Some changes New Features added Added icons to the System Menu Full logo redesign Finished on a new color scheme Animation when hovering on or pressing the Continue button on Welcome screen Fixes Fixed the animation system for the Continue button on the Welcome Screen Finalized the new color scheme Current bugs/issues I still don’t know if this color scheme is better than the original one(1st image)
Fluetro OS DevLog 035 Redesign and more stuff New Features added Boot Screen Redesigned logo and Lock screen inspired by the default wallpaper Transitions and Animations for Boot Screen No pointer in Boot Screen Fixes Fixed an issue where Escape and Function Keys won’t work, this was due to a misplaced exclamation mark 😐 Fixed the lock screen animations which I broke while trying to add the Boot Screen Current issues/bugs There’s something wrong with the Sign Out option, since it’s keeping the apps open when signed out What’s Next? I’ll probably be adding a restart option, and then do a 2nd ship, there’ll also be a 3rd ship with the Files App, which is possibly the hardest thing to do (at least for me) in this project.
Fluetro OS DevLog 036 Redesigns, features, and animations New Features added Minimized and open running states for the dock icon, inspired by Windows 11 Redesigned the logo again, and made it perfect this time Redesigned running design for dock icons along with a custom hover design for that state. Redesigned Boot Screen inspired by macOS and Windows 7 Redesigned System information window Animations for the different app states in the dock A restart function that shuts down and reloads the page Redesigned Dark Mode Redesigned accent color Fixes Fixed an issue where Signing out won’t close any open apps Fixed an issue where the running states would be jumping around when switching (made this issue while trying to add the different states) Current issues/bugs There is an issue with tooltips where a line with the tooltip color appears and stays until another tooltip appears What’s next? I’ll probably be implementing an automatic accent color system for the present 4 wallpapers before the second ship. What the 3rd ship will include will be included in the README.
Fluetro OS DevLog 037 Final DevLog before 2nd Ship New Features added New favicon Automatic Accent colors for the 4 preloaded wallpapers The accent colors not only affect the active toggles, but also affect the TopBar/System Menu Logo, the seconds hand of the clock, the today indicator of the calendar, the separators in the dock and the Welcome/Lock Screen too New spinning design for the Signing out/shutting down/restarting screens Fixed the default window sizing for the browser Removed the “…” from the above-mentioned screens There’s also an accent2 for the gradient design, and it will be customizable in later versions Removed a really light color that was present at 50% Fixes The lock screen gradient is now smoother, and the text is easier to read due the color removal. Fixed the tooltip artifact issue from my Last DevLog Current issues/bugs Opening Files no longer shows Work in Progress but shows “This Location is System Protected”, this was due to me making an error screen for situations where the user tries to access stuff in the OS that they’re not supposed to. But since it’s already there, it stays. It will be fixed in a later release. What’s next? Ship #2
Fluetro OS DevLog 038 Did some last-minute changes New Features added Now you can actually see what wallpaper you have selected The Calculator now follows the accent colors for more buttons Note for reviewers Some browsers may currently display phishing or scam warnings when accessing my GitHub Pages websites. These appear to be false positives. My projects are designed with a privacy-focused approach and do not intentionally collect sensitive user information. I have already reported the issue and am currently waiting for the warnings to be reviewed and resolved.
Fluetro OS DevLog 039 First DevLog after 2nd ship New Features added Started working on the Files app, so now it only has a really basic design, mostly taken from the WebOS Browser project (image attached), it currently does nothing, and is just a blank slate What’s in the works? Made some sounds for the UI like Startup, login, and shutdown Got a new roadmap and a whole list of features to add next
Fluetro OS DevLog 040 Exact reason why I delayed the development for the Files App New Features added Scrapped the plan for making the Files app iframe based Added the Files app code directly into Fluetro code for better OS integration Added Navigation pane containing all important OS locations Added a main section for the app, where the content will be shown Also fixed dark mode for the app Removed the Work in Progress window for the Files App Fixes Fixed the backgrounds for the different app elements Current issues/bugs I have been working on this for almost 2.5 hours and managed to come only this far, nothing else is done, no JavaScript, or system, only the visual app is present, and opens on clicking the files icon on the dock Should I change the icons in the Navigation panel to colorful ones?
Fluetro OS DevLog 041 Very little progress New features added Added an operations section (new, sort by and view) Added what’s supposed to be a details panel Added a status bar Added placeholder content Added the top bar for the content, with separators Current issues/bugs This is really complicated and all this time I am using up, is just for debugging, which is crazy The details pane is still blank Nothing does anything, since I have only managed to do the css and html so far
Fluetro OS DevLog 042 Well, at least this is better than the last time New features added Placeholder for Preview Pane Working Navigation Panel Working Gallery, currently only shows the preloaded wallpapers and I plan to add more images, maybe some taken by me A different screen for visiting empty folders Changing address bar icons according to the folder you visit Changing address bar text according to the folder you visit Added Trash (Recycle Bin), only as a Navigation Panel location for now Fixes I checked the feedback and found out Minesweeper was not working for the current version of Fluetro, so I checked and found out that vercel is case sensitive and so it didn’t work, I fixed it now Yes, I’ll be adding almost all the features from feedback like making the dock auto-hide on maximize for more usable screen real estate Fixed multiple errors that I made while trying to make this update to the Files app, mostly by missing an “=” sign or a “.” at places. These errors basically broke everything, making everything non-interactable. Current issues/bugs: IDK how I got the Details and stuff at the top to get working, but now I can’t get the content to adjust according to it, so it breaks whenever the window is maximized (screenshot attached)
Fluetro OS DevLog 043 Slow and steady progress New Features added Toggleable Navigation and Preview Panes Slight Redesigns for Browser, Paint and Gaming Hub Games Minor redesigns for all tooltips Animations while enabling or disabling the Navigation and Preview panes Made iframe based windows easier to resize and move Fixes Fixed an issue where the hover of an object inside the files body would get cut off Fixed an issue where the Close button tooltip would get cut off Current issues/bugs Resizing the AI/Daily Brief app is slow and kind of jittery The items inside the files body currently do nothing There’s no active state in the Navigation pane for the folder you’re currently in
Fluetro OS DevLog 044 Lot of progress New Features added An actual File System with lots of Files, including Apps and User Files Custom .igr File extension and “Integration” type for Games files Working Navigation buttons, except the “Up one level button” Double-click system for files/folders Different file/item types and different icons for each one Disabled states for navigation buttons when not available/applicable Fully redesigned “Access Denied” error box Access Denied error integration when trying to access System Files Separate dock icon with running status for the error box Connected Navigation panel to individual folders/locations Animations on the error icon on the dock when it appears and disappears Animations on dock for expanding and shrinking to make room for the error icon Fixes Minor fixes regarding the UI like hover effect for the OK button in System info box and corner radius adjustment in certain areas Fixed the weird padding at the right side of the dock due to appearance and disappearance of the error icon Current bugs/issues As I said earlier, the Up one level button doesn’t work Address bar still need a lot of work Search is still just a placeholder Preview pane is still in the works I didn’t add the sounds, and I’ll probably add them last, because being forced to hear those sounds every time I restart Fluetro for debugging will become irritating fast There’s no scroll bar in the Files App Note The animation looks jittery, but it’s due to some issue with Snipping Tool, it’s really smooth in reality
Fluetro OS DevLog 045 Adding the preloaded files and folders was easy (which I did before), but now progress has been slowed, again New Features added Menus for Sorting and New File/Folder creation Different states for the New and Sort By buttons Removed Search Bar (too complicated to implement) Removed View option (still complicated to implement, might add it again later on) Removed Up one level button (most complicated) Added an error window that shows up when you try to open up a file that’s not supported by any existing app Fixes I wasted a lot of time trying to fix the issue in the css that was causing the weird position for the menus, turns out the css wasn’t the issue at all and it was actually the HTMl since I put the menus outside the upper button panel handler I also wasted a lot of time trying the hit-and-run approach for the perfect height and width for the unsupported file type error box Fixed the corner radius for the System Menu (even though barely noticeable) Current issues/bugs You can still go inside .exe files, since they’re still treated as folders (actually the type doesn’t matter for them, since the code is really simple for the folders and items) Something weird is going on with the padding for the sort and new menu buttons, and they don’t have blur either
Fluetro OS DevLog 046 Frequency of DevLogs has plummeted, but Files app is almost complete## New Features Added Preview Pane changed to Details Pane Details Pane actually works No Details Pane in Gallery .exe files open the corresponding app Added a scrollbar for the apps folder since it has way too many items Made the Files Status bar independent of the files body, so it doesn’t go away when scrolling Made the Details area on top (Name, Size etc.) independent of the files body, so they don’t go away when scrolling Added a select system which triggers the details pane Details pane won’t show up after coming back from gallery if you disabled it previously, otherwise it will Fixes Made a mess while trying to move the Status and Details areas, noticed it was because I had a part of js coded into the details area for future purposes(sorting), so I removed it and now it’s just cosmetic and does nothing else, and the status bar was appended to the main files body, which I changed to another div that contains the file operations area (New, Sort etc.), the details area and the files body Broke the details pane while trying to use querySelector to check if Gallery is active and the button is disabled or not, fixed it by switching to contains Fixed the padding and margin for the Details Pane to match the height of the Files main area Current issues/bugs I was thinking of adding Windows-style breadcrumb address bar, but that’s very problematic, and might not even suit it well, so I’ll be adding a retro-style “ " system for the address bar There’s still no new and sort system Note I forgot to add the screenshot of gallery, and now it’s only allowing me to replace the existing files and not add more
Fluetro OS DevLog 047 One step closer to finishing the Files app New Features added New File and New Folder options that actually work (with icons BTW) New File can only be used to create text files, and the get the Type as Text File, and a .txt extension User Created files/folders now stay even after a restart/page refresh (like in your browser, not the files or browser app of Fluetro) Removed the size detail for folders since most OSes don’t even show it Sorting actually works, but it’s only Ascending or Descending, only based off of the Item name Clicking the dock icon now instantly focus the corresponding window, except for errors Added an actually working address bar, inspired by the older Windows (like XP), which can also take user input to go to said location Putting in an invalid location in the address bar gives an error box, like the System or unsupported file type errors Fixes Fixed issues that I faced while implementing the Dynamic Naming Process for the User Created files, like adding the extension for the Text Files Fixed an issue with the sorting logic, where, since I copied most of the logic from the ascending system to the descending system, I left the button click listener for the ascending system, in the descending system, so for some time, clicking ascending just sorted the items in descending Current issues/bugs The Sort and New Menus don’t close if I click anywhere else in the files app You can’t unselect an item The Gallery Status bar shows “undefined items” Note Added the Gallery Screenshot promised in my last DevLog
Fluetro OS DevLog 048 Late DevLog, couple of improvements, mostly fixes Was supposed to upload a DevLog yesterday but had some issues with the internet (had to ditch the router), probably some coding time isn’t event logged New Features added/changelog Revamped the File Management system so now the sub directory system actually works, like you create a “New Folder” in one directory, and one in another, and now they both don’t overlap/refer to the same directory Added icons inside the Sort Menu Added a context menu for files/folders (the positioning is broken since the css isn’t done correctly, because I’ll probably be using some inspiration from Fluent New Tab for the dynamic positioning) The context menu for files/folders behaves differently according to if the Folder/File mentioned is a System one or User Created You can now un-select items by clicking somewhere else inside the app, this even updates the details pane accordingly Added custom “Date modified” parameters, so they correspond to when the file/folder was created Internal Storage now shows Size as 23.4 GB / 512 GB Removed Trash Changed the animation for the details bar (“Name | Size ….” bar) at the top to just minimize in height and not width too. Fixes As I said in changelog, the folder directories don’t overlap now I made lots of errors while trying to get this new directory system to work, like the folder numbering not working correctly, like there’s a folder: “Internal Storage\New Folder (2)”, and then you try to go to downloads and create a folder, and then it’s named “New Folder (3)” There was also an issue where the address bar pointed to somewhere else rather than the original path for that directory (so I had to combine multiple arrays for directory system to one, which is part of the Revamped file system) Fixed a background size inconsistency in the gallery section Fixed the status bar in gallery saying “undefined items” Fixed the context menus being transparent instead of blurry (for Files and Browser), so now they’re opaque like Chrome or Edge or Safari Removed all pointer events from the details bar at the top, so it no longer shows the hand pointing cursor when hovering Current issues/bugs The file/folder context menu is positioned oddly and doesn’t have any icons The details pane icons are blurred since it uses the 32x32 icons I used in the file/folder icons
Fluetro OS DevLog 049 Very little progress, since most of the time just went into debugging and fixing stuff, tried using Copilot in VS Code but it’s New stuff The context menu is finally aligned The context menu got icons now Made the delete button have a red icon and red text The open button in the context menu finally works Had to redo the file handling system so the open button system can be implemented easier Fixes Broke everything, yeah, literally the whole OS, while trying to redo the file handler because I was removing some lines (individual EventListeners) and putting them under one roof, but I forgot some brackets, since I couldn’t fix it easily, I tried to use Copilot (the one inside VS Code) to find out what’s causing the error, dude literally said that there’s an error in these lines, no elaboration or fix so I had to get the code from my backup and redo everything very carefully, so now it’s ok I have never positioned an element inside another element that can be resized, so this was new and challenging for me to align the context menu nicely with respect to the files window and its variable size system, it took some time, but I did it. Current issues/bugs Rename and Delete buttons are still to be implemented
Fluetro OS DevLog 050 Half-century DevLog? Really? New Stuff added The rename function works now Delete button kinda works Yeah that’s about it Fixes The rename function was really hard to implement, so there were lots of glitches and issues and stuff, I did manage to fix most of them, the rename box was originally meant to show over the existing file name, I did do some research to see if I could get it to work this way, but since I couldn’t get it working, I had to improvise and do the separate rename section. Tried to make the rename system be inside one single eventListener but couldn’t get it to work that way, had to create a separate function to call along with Pressing the rename and delete buttons no longer remove the selected state from the item. Current bugs/issues Clicking delete doesn’t dismiss the context menu (easy fix but it’s here because it’s just my current progress) Clicking delete for one item deletes all the items in the folder Delete is temporary and resets on refresh (for now at least) Nested Folders don’t work if you rename the parent folder (for example, in the video I rename a folder, then the folder inside it doesn’t open. This is fixed on a restart/webpage refresh)
Fluetro OS DevLog 051 Lost my 25-day Streak New Stuff added Photo viewer that can open photos from the gallery and adjusts according to image size Fixes Fixed the Delete system, so now it deletes only what you want to delete, and it’s now persistent so it stays that way even after a page refresh/restart Current bugs/issues The issue with the sub-folders not opening after the parent folder is renamed still exists
Fluetro OS DevLog 052 Well, this is embarrassing New Stuff added Browser has its own custom accent color now (like how browsers on Windows have) The Photo Viewer icon stuck in the dock is now gone and appears only when Photo Viewer is called Fixes Fixed the issue with the dock padding when Photo Viewer wasn’t called Stuff that happened Tried to add a dynamic accent color sync system for the browser, it worked to some extent, but it won’t instantly sync if you changed the wallpaper to change the accent color, but would sync that accent color after a restart, so I had to remove it. Will try to implement it later though. I have been working on a Music Player app (as I said that there will be one in a future update), wasted a lot of time debugging it trying to find out why the music wasn’t playing, turns out, the Integrated Browser in VS Code doesn’t allow intregated <audio> elements. Tried in my default browser (and brave), works as intended. (Please ignore the bright blue background, it’s just a placeholder)
Fluetro OS DevLog 053 Music to my ears New stuff added Added a Music Player with working Play/Pause, seekBar, Previous/Next and Queue Added music in Audio Folder in the Files App Redid almost all the Files App icons with higher quality versions Changed the Details Pane text to a more appropriate one Added a Supabase fetch system for the Music Clicking “Previous” while being on the 1st music in the Queue results in restarting that song Clicking “Next” while being on the last music in the Queue results in restarting that song Fixes Fixed some issues with the un-resizable windows, which could be resized earlier, they just didn’t show the custom cursors Fixed jumpy windows Fixed Music Player issues that I encountered along the way, like the Play/Pause buttons not rendering properly or the SeekBar jumping Current issues/bugs The Music takes some time to load, but it mostly depends on your internet connection The Queue is still custom arranged, and not alphabetically sorted
Fluetro OS DevLog 054 Mostly improvements New stuff added Maximizing/restoring down now has animations and they don’t interfere with the resizing scenario like earlier, this took so long to implement because my first ever project that involved JavaScript was just this year, so I am still learning. Revamped the Gaming Hub Added a Settings app, and hooked it to the Quick Settings panel so it can also be opened from there Fixes For some reason the animations weren’t working for all the windows, so I checked and tried lots of different stuff, and then found out that there was no height and width parameters for most of the windows, so I added some and that fixed the animations Current bugs/issues I just started working on the Settings app, so it’s really unfinished (shown in the video)
Fluetro OS DevLog 055 CSS stuff New stuff added/changelog Did the CSS for the Settings app Revamped some designs for the Gaming Hub and Settings when maximized so they don’t look weird Did a roadmap for all the settings to add Fixes Fixed some of the jumpy and jittery elements in the UI Current issues/bugs I still haven’t done anything about the JavaScript part of the Settings app so for now, everything is only visual Fun Fact The UI for this project was inspired by a leaked screenshot of a concept Windows version that surfaced online, I tried to remake that in my Windows 11 system and had a screenshot, finally found it and it’s attached below. The dock is inspired by a DeviantArt Post I saw a few years ago (I think it was called Fluent Big Sur). The top Bar UI of the OS is inspired by the new “Dock” feature added to Microsoft PowerToys and how I arranged it when I first enabled it (image attached)
Fluetro OS DevLog 056 More Settings New Stuff added/changelog Added some more settings Did the JS for the Wallpapers so they actually work now Fixes Found an issue that causes lag and no animations when trying to open the wallpaper change menu from quick settings or the settings app, it’s now fixed, I did it by rendering the options beforehand. I tried to fix this issue thinking it was settings app-only but had to give up on it since none of my attempts to fix it worked, then I found out the same was happening in the quick settings wallpaper picker, this was probably because it goes through the code and tries to render the image using JS, and it can’t do it before the app opening animation finishes. Current issues/bugs There is no CSS for the new settings areas that have been added There’s no JS for the new settings areas that have been added Note I am thinking of making a pack that can make Windows 11 feel like Fluetro, so please let me know if anyone would like that.
Fluetro OS DevLog 057 Finally finished adding all the settings options New stuff added/changelog Added settings for Interface, Privacy & Security and the About sections Did the CSS for all the above-mentioned areas Made the Location bar work using JS and made it sync with the one in Quick Settings (shown in video) Fixes Fixed the weird gaps and padding in some areas of the settings app Current issues/bugs Most of the settings are not yet functional Note The Personalization area might get Radio buttons (or menus) while the other sections will get checkboxes
Fluetro OS DevLog 058 More settings that actually work New stuff/changelog All the settings in the Personalization area work, including custom Accent colors and custom wallpapers All the settings in the Time and Date area work (24-hr format added from feedback) Only the double-click title bar to maximize option works in the Interface section Multiple changes in HTML to accommodate the custom wallpapers and CSS designs for different areas Fixes Fixed an issue where the settings window would lag when trying to do anything with it, like resize/maximize/minimize/close etc. Fixed an issue with the margins and padding in the Clock Flyout caused by the weird CSS code that I did for the it during the initial stages since I didn’t know that much about CSS yet Current issues/bugs If you select a custom wallpaper, then switch back to a preloaded wallpaper, and then try to go back to your custom one, you’ll be prompted to choose a new one, but you can just close the window if you don’t want to choose a new one Some of the settings in the Interface and Time & Date sections aren’t retained after a Fluetro restart The gradient in the left side lock screen isn’t coded properly so a section of it uses the default colors, resulting in weird gradients according to the custom accent used, this doesn’t happen in the case of Automatic Accents though Note: The Automatic Accent system is reserved only for the preloaded wallpapers and is disabled for custom ones
Fluetro OS DevLog 059 Settings app almost complete, only 2 settings left New stuff/changelog Navigation for the Settings app works now Custom accent no longer allows pure black/pure white and only allows 6-digit Hex codes All settings are now persistent throughout restarts and shutdowns Stretch dock to max width when an app is maximized works, even with multiple apps open Clear memo on Shutdown/Restart works too Added working Stardance and Github Page links to About section Show highlight for open apps option works too, so you can turn it off to get only a sleek border around the running app icon in the dock, instead of the full background The reset option works now too, and it also asks for confirmation Added tick marks to options that are turned on Added calculation logic to get the nice gradient in the lock screen according to the Custom accent too Fixes Fixed an issue where the running app highlight would appear even when the option was unchecked Fixed an issue with setting persistence which was caused due to some options being on by default Fixed an issue where the dock would get an awkward position when being stretched due to a maximized app Fixed an issue where multiple windows with some being maximized would glitch out the dock and make it toggle between its stretched and unstretched state Fixed an issue where the Window wouldn’t take up all of the screen when maximized if stretch dock option was checked Fixed an issue where the error windows would appear in the dock between Gaming Hub and Music player instead of appearing at the end of the dock Fixed the Songs in Music Player queue so they appear alphabetically Fixed an issue where you could put transparency values into hex for the accent to get a transparent color Fixed another issue with the clock Flyout which caused the Calendar to appear slightly off Fixed the issue from my previous DevLog which talked about the Lock Screen Gradient not being coded properly Current issues/bugs I haven’t implemented the Desktop icons yet, so the option in Settings remains unusable I also haven’t done the Privacy Policy or the Window for it, so that option remains unused too
Fluetro OS DevLog 060 More stuff, but nothing major New stuff/changelog So, the Photo Viewer app now supports moving between images inside the same folder, and it’s like that cuz it’s inspired by Windows Photo Viewer, and yes, it also supports your keyboard’s arrow keys There’s now a Text Editor embedded inside the Files app to edit your Text Files that you create There’re now some sample images in the Images folder, and thus in the gallery Gallery elements can now be selected and have their own context menus, which is literally the same as all the preloaded folders and files Fixes The Navigation pane in the Settings app now reacts to you scrolling in the app, so it highlights the corresponding panel button Current issues/bugs The sort button in the gallery does nothing, so it’s deprecated for that area, and gallery will be arranged by order of importance
Fluetro OS DevLog 061 File system complete, but still much more is left New stuff/changelog Added some sample video files (these are a surprise, I already ruined it for the images, but won’t for the videos) Added a working video player, but unfortunately, it doesn’t have a queue, so you open a video file and it plays that file Added a Pomodoro timer, based on cutepomodorotimer.com All music, images, and videos are now cloud-based, and thus will not be uploaded to the Project’s GitHub page The text at the top left now responds to the currently open and focused app Added icons for User folders Added an indicator when refreshing in the Files app Fixes Fixed an issue where the Dock would remain stretched if you closed an app while it was maximized Fixed an issue where you couldn’t name 2 different files of different types the same, so if a Folder is named “F1” you couldn’t name a file in the same directory as “F1” Fixed another issue in which naming a file the same as an app’s executable file would give it the same icon Sort option is now disabled in the Gallery and Home page of the Files app Photo viewer no longer uses random arrangement of photos, instead uses an ascending alphabetical order Current issues/bugs None encountered at this point in time
Fluetro OS DevLog 062 I said I’d work slowly and post one DevLog a day, I guess one of them was a lie New stuff/changelog Removed the toggle to show them from settings and scrapped the idea Added the OS logo to the About section in Settings Added a macOS Finder-like search bar, called “Find” Added a toggle for “Find” in the quick settings Made “Find” actually work Made “Find” actually update the suggestions with the app you last opened via it at the top Made the toggle functionality stay even after a restart/shutdown using localStorage Added an option in settings to clear recent searched apps during a restart/shutdown Changed the icons in the Quick Settings panel to use images of Windows 11’s Fluent Emojis, before they used Emojis which looked good on my end, but probably won’t on Linux or macOS. And yes, the search bar has animations, but its position is fixed cuz it looks good over there Fixes Fixed an issue, where checking the option to clear memo on shutdown/restart would clear it instantly Fixed multiple issues noticed regarding “Find” during its development Changed Daily Brief to load Dynamically when the app opens, to preserve Privacy further unless someone decides to open it manually rather than it just running in the background all INVISIBLE style. Current bugs/issues “Find” can’t browse through the File system, this is intended cuz “Find” is supposed to be a launcher for your apps There’s another issue, but it is going to be an easter egg
Ships:
A WebOS inspired heavily from the Metro aesthetic from Windows 8/8.1 and Fluent Design aesthetic from Windows 11. Has multiple working apps, working login screen and desktop elements. Will get an update in the future for WebOS 2, with a working Start Screen inspired menu.
I have now made Fluetro OS into a much more complete OS experience. It now has a working Browser, AI Brief, and some games, along with the previous Paint, Memo and Calculator apps. It now also includes a Boot screen and a Restart function, along with automatic and more consistent Accent Color theming throughout the UI. Also, the UI is now much more consistent with its icons and design. The biggest challenge for me was trying to “not” make silly mistakes, I’d forget a comma or a semi-colon somewhere or misspell something and it’d break the whole system. I especially had trouble with the animations and different app states. I am especially proud of how much the OS has evolved through the span of only a month, I tried my best to make it feel usable and interactive. To test it, just click try project and use it. The AI Brief feature will ask you for your location permission and if denied will resort to IP-based location, but the built-in weather system of the OS will require you to add your own location from the Quick Settings....
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1792925708.5420902
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NMB by @Ditto | Stardance
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Ditto
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2
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5.0
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22
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T02:52:50Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Based on 3 feedback, I have added glowing warnings, new effects, and anti-spam click limits.", "repo": "https://github.com/d08835149-prog/NMB", "demo": "https://nmb-alpha.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-23T20:39:09Z", "hours": 4.0, "multiplier": 5.58, "payout": 22, "blessing": "neutral", "text": "I made NMB(a.k.a. No Meaning Button), a global button with no real purpose. Every click increases a shared counter and triggers random visual effects. I originally used Firebase, but switched to Supabase during development. The most challenging part was rebuilding the global counter and real-time synchronization. I’m pround that the final project stayed simple but fun. To test it, just press the button. There is no goal or reward. That’s the point. Live Link: https://nmb-alpha.vercel.app/", "repo": "https://github.com/d08835149-prog/NMB", "demo": "https://nmb-alpha.vercel.app/"}]...
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[{"post_id": 61249, "ts": "202 [{"post_id": 61249, "ts": "2026-09-04T02:51:06Z", "hours": 0.7281, "text": "Based on 3 pieces of feedback, I have added glowing warning, new effects, and anti-spam click limits."}, {"post_id": 53334, "ts": "2026-08-23T20:25:20Z", "hours": 1.2342, "text": "Just finished NMB — a button that does absolutely nothing, except cause random visual chaos."}, {"post_id": 52507, "ts": "2026-08-22T17:26:18Z", "hours": 2.7892, "text": "I made a normal(?) button that looks like no functions….But why did it takes so long?……hmm… someone guess?"}]...
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Title: NMB by @Ditto | Stardance
Devlogs:
I made Title: NMB by @Ditto | Stardance
Devlogs:
I made a normal(?) button that looks like no functions….But why did it takes so long?……hmm… someone guess?
Just finished NMB — a button that does absolutely nothing, except cause random visual chaos.
Based on 3 pieces of feedback, I have added glowing warning, new effects, and anti-spam click limits.
Ships:
I made NMB(a.k.a. No Meaning Button), a global button with no real purpose. Every click increases a shared counter and triggers random visual effects. I originally used Firebase, but switched to Supabase during development. The most challenging part was rebuilding the global counter and real-time synchronization. I’m pround that the final project stayed simple but fun. To test it, just press the button. There is no goal or reward. That’s the point. Live Link: https://nmb-alpha.vercel.app/
Based on 3 feedback, I have added glowing warnings, new effects, and anti-spam click limits....
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IC For That by @josephredman | Stardance
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josephredman
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2
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5.0
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22
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T14:11:24Z", "hours": 0.0, "multiplier": 8.96, "payout": 3, "blessing": "neutral", "text": "The site is now more user-friendly - If you have any ideas please do tell me, I will implement them! The MCUinator is so good! To use it, type MCU", "repo": "https://gitlab.com/JosephRedman/ic-for-that", "demo": "https://ic-for-that.uk"}, {"ship_num": 2, "ts": "2026-08-18T01:13:40Z", "hours": 5.0, "multiplier": 3.8, "payout": 19, "blessing": "neutral", "text": "Ayyy It works! The CSS is the best that I have ever made!", "repo": "https://gitlab.com/JosephRedman/ic-for-that", "demo": "https://ic-for-that.uk"}]...
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[{"post_id": 62218, "ts": "202 [{"post_id": 62218, "ts": "2026-09-05T14:08:46Z", "hours": 0.3822, "text": "IC For That VERSION 1.5.0! I have added some major QoL Features: Shareable search links - your search now lives in the URL, so you can copy the link and send it straight to someone instead of re-typing the query! Save ICs for later - star any part on a result card to keep it; saved parts show up in a new “Saved ICs” section (saved locally in your browser) Clear button on the search box for a quick reset Try Again button if a search fails, instead of just an error Quick tags under the search box for common queries like “USB to SPI” In Stock Only filter + sorting by price or stock on multi-part results Copy Part Number / Copy BOM Details buttons on every result Loading states and the signal-trace animation got a bit more polish Overall a pretty big update (The time measured was smaller than i actually spent - I did lots of work on notepad)"}, {"post_id": 49226, "ts": "2026-08-17T21:44:39Z", "hours": 5.0989, "text": "IC For That now works!"}]...
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Title: IC For That by @josephredman | Stardance
D Title: IC For That by @josephredman | Stardance
Devlogs:
IC For That now works!
IC For That VERSION 1.5.0! I have added some major QoL Features: Shareable search links - your search now lives in the URL, so you can copy the link and send it straight to someone instead of re-typing the query! Save ICs for later - star any part on a result card to keep it; saved parts show up in a new “Saved ICs” section (saved locally in your browser) Clear button on the search box for a quick reset Try Again button if a search fails, instead of just an error Quick tags under the search box for common queries like “USB to SPI” In Stock Only filter + sorting by price or stock on multi-part results Copy Part Number / Copy BOM Details buttons on every result Loading states and the signal-trace animation got a bit more polish Overall a pretty big update (The time measured was smaller than i actually spent - I did lots of work on notepad)
Ships:
Ayyy It works! The CSS is the best that I have ever made!
The site is now more user-friendly - If you have any ideas please do tell me, I will implement them! The MCUinator is so good! To use it, type MCU...
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1792842820.764817
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solxmn.me by @solxmn | Stardance
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solxmn
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2
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4.0
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27
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T12:19:18Z", "hours": 2.0, "multiplier": 14.86, "payout": 27, "blessing": "neutral", "text": "Easter egg done! I made another little thing for my site: a small top-down scene with a character, a tree, some particles, and a short interaction. I’m not going to spoil what actually happens in the scene. If you want to see that part, you’ll have to find it yourself. What it is It’s a single-page top-down scene made with vanilla JS and CSS. You can walk around, interact with things, and eventually get sent somewhere else. There’s also some collision, particles, animations, and a few other small details that make it feel a little less like a static webpage. Some problems I ran into One of the first problems was correctly setting the tree’s size. I had multiple things affecting its scale at once, which resulted in it being way bigger than it was supposed to be. Once I figured out what was actually controlling its size, it was a pretty easy fix. The collision was another one. The hitboxes didn’t always line up with what was actually on screen, so I ended up making a small hitbox editor to make placing them much easier. It can also save and export the hitbox data, which made testing things a lot less painful. I also had to figure out how to keep the world consistent when resizing the browser. This ended up being one of the more annoying parts, since quite a few things depended on the screen size. Getting the background, movement, and collision to all agree took a few attempts. There were also the usual animation problems. The character could keep walking against a wall, or quickly tapping a key could make the animation look weird, just your average game engine errors. Nothing particularly complicated, but definitely the kind of stuff you don’t notice until you actually start playing it. Then there was the tree layering. I wanted the character to be able to walk behind the tree while still appearing in front of the leaves, which took a surprisingly long time to get looking right. I ended up doing some slightly weird CSS/image layering instead of making completely separate sprites for everything. And, of course, there were a bunch of tiny mistakes along the way. Typos, duplicated code, things being in the wrong layer, and a few cases where something looked completely broken for no obvious reason. Basically, normal web development. What was easier than expected Once the basic systems were working, adding smaller things became pretty easy. The particle effects were simple to tweak, rectangular hitboxes were straightforward to add, and the dialogue UI was mostly just a matter of adjusting some CSS until it looked right. What was harder than expected The biggest surprise was how many things depended on the screen size. Something that sounds as simple as making the world stay the same size ended up affecting a lot more than I expected. There was also a lot more manual work involved than I originally thought, especially when preparing some of the visual assets and getting the different layers of the tree to work together. A few things I left as they are The world is based on the screen size when it’s first loaded, so it isn’t necessarily identical on every device and may break on some (sorry!). For something this small, I don’t really mind. It’s meant to be a little hidden scene on my website, not a full game. There’s also still a debug option for the hitboxes in the code. It’s useful when I’m working on the scene, so I kept it around. And yes, this is an easter egg. You’ll have to find it yourself.", "repo": "https://github.com/Fraczdev/Fraczdev.github.io", "demo": "https://solxmn.me"}, {"ship_num": 2, "ts": "2026-08-17T23:10:25Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Story Behind solxmn.me solxmn.me started long before the domain itself existed. The very first version of my website was created on an .is-a.dev subdomain on October 8, 2025. At the time, I was still figuring out how I wanted the site to look and how I wanted to approach web development. Initially, I used AI to help create a few different templates, then experimented with modifying the ones I liked most. Eventually, though, I stopped relying on templates and started actually learning HTML, CSS, and JavaScript myself. I also took inspiration from websites and services like Linktree and other personal websites I came across, while gradually developing my own style. A few months later, I applied for the GitHub Student Developer Pack. On July 15, 2026, I used it to claim my .me domain through Namecheap for one year. That was the point where the project started feeling much more like a real personal website rather than an experiment. For the redesign, I took a different approach. Before writing the code, I designed the entire website in Photoshop. I wanted to have a clear idea of the layout and the final concept before I started implementing it. Having the whole design in front of me made it much easier to turn the idea into an actual website. Once I had the motivation to work on it, I went all in. I spent around four to five hours a day working on the redesign, tweaking details, fixing things that bothered me, and gradually turning the original concept into something I was genuinely proud of. After the main redesign was finished, I started adding more personal touches and Easter eggs. Those small details became one of my favorite parts of the project because they made the site feel less like a generic portfolio and more like something that actually belonged to me. Despite using AI during the early stages of the project, I barely used it in the versions that were actually deployed. I only used it once or twice, mainly for debugging and for writing GitHub push descriptions. Most of the final website was built by me, through everything I learned while working on it, obviously taking much inspiration from Toby Fox and Temmie Chang’s works. This (and probably the final) version is made up of 2 main pages: A more “professional” index page, which has most of my socials, and some brief introductions, my skills, hobbies and whatnot; The redesign, the actual CORE ;) of the website, but I’m not going to tell you how to get to it or what’s in it :P, it’s up to you to figure out what else is there. Looking back, the project has been a really fun experience. It started as a simple personal website, but along the way it became a way for me to learn web development, experiment with design, and build something that I could genuinely call my own. I don’t think this will be the last project like this, either. Building this site made me want to create more things from scratch, and I’m definitely looking forward to seeing what I end up making next.", "repo": "https://github.com/Fraczdev/Fraczdev.github.io", "demo": "https://solxmn.me"}]...
|
[{"post_id": 50001, "ts": "202 [{"post_id": 50001, "ts": "2026-08-19T01:03:19Z", "hours": 1.7842, "text": "I am FINALLY done with this easter egg!! I added some finishing touches, but also fixed a lotta stuff. I mostly had some problems with trying to split the player’s hitbox in half (for z-index purposes) and I also had to split the tree gif 😭 . I’m unsure if I should tune the map hitboxes better, but I think I’ll keep it like this. Was VERY fun though, I definitely gained more experience with this. will ship soon :)"}, {"post_id": 49244, "ts": "2026-08-17T22:39:30Z", "hours": 2.2603, "text": "Worked on THE main easter egg (huge deltarune fan) Regained motivation to work on this. I had to rewrite a small part of the engine for this 😭 absolutely worth it tho. I’m like 80% done, I just have to add the map hitboxes and I’m golden!"}]...
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Title: solxmn.me by @solxmn | Stardance
Devlogs:
Title: solxmn.me by @solxmn | Stardance
Devlogs:
Worked on THE main easter egg (huge deltarune fan) Regained motivation to work on this. I had to rewrite a small part of the engine for this 😭 absolutely worth it tho. I’m like 80% done, I just have to add the map hitboxes and I’m golden!
I am FINALLY done with this easter egg!! I added some finishing touches, but also fixed a lotta stuff. I mostly had some problems with trying to split the player’s hitbox in half (for z-index purposes) and I also had to split the tree gif 😭 . I’m unsure if I should tune the map hitboxes better, but I think I’ll keep it like this. Was VERY fun though, I definitely gained more experience with this. will ship soon :)
Ships:
The Story Behind solxmn.me solxmn.me started long before the domain itself existed. The very first version of my website was created on an .is-a.dev subdomain on October 8, 2025. At the time, I was still figuring out how I wanted the site to look and how I wanted to approach web development. Initially, I used AI to help create a few different templates, then experimented with modifying the ones I liked most. Eventually, though, I stopped relying on templates and started actually learning HTML, CSS, and JavaScript myself. I also took inspiration from websites and services like Linktree and other personal websites I came across, while gradually developing my own style. A few months later, I applied for the GitHub Student Developer Pack. On July 15, 2026, I used it to claim my .me domain through Namecheap for one year. That was the point where the project started feeling much more like a real personal website rather than an experiment. For the redesign, I took a different approach. Before writing the code, I designed the entire website in Photoshop. I wanted to have a clear idea of the layout and the final concept before I started implementing it. Having the whole design in front of me made it much easier to turn the idea into an actual website. Once I had the motivation to work on it, I went all in. I spent around four to five hours a day working on the redesign, tweaking details, fixing things that bothered me, and gradually turning the original concept into something I was genuinely proud of. After the main redesign was finished, I started adding more personal touches and Easter eggs. Those small details became one of my favorite parts of the project because they made the site feel less like a generic portfolio and more like something that actually belonged to me. Despite using AI during the early stages of the project, I barely used it in the versions that were actually deployed. I only used it once or twice, mainly for debugging and for writing GitHub push descriptions. Most of the final website was built by me, through everything I learned while working on it, obviously taking much inspiration from Toby Fox and Temmie Chang’s works. This (and probably the final) version is made up of 2 main pages: A more “professional” index page, which has most of my socials, and some brief introductions, my skills, hobbies and whatnot; The redesign, the actual CORE ;) of the website, but I’m not going to tell you how to get to it or what’s in it :P, it’s up to you to figure out what else is there. Looking back, the project has been a really fun experience. It started as a simple personal website, but along the way it became a way for me to learn web development, experiment with design, and build something that I could genuinely call my own. I don’t think this will be the last project like this, either. Building this site made me want to create more things from scratch, and I’m definitely looking forward to seeing what I end up making next.
Easter egg done! I made another little thing for my site: a small top-down scene with a character, a tree, some particles, and a short interaction. I’m not going to spoil what actually happens in the scene. If you want to see that part, you’ll have to find it yourself. What it is It’s a single-page top-down scene made with vanilla JS and CSS. You can walk around, interact with things, and eventually get sent somewhere else. There’s also some collision, particles, animations, and a few other small details that make it feel a little less like a static webpage. Some problems I ran into One of the first problems was correctly setting the tree’s size. I had multiple things affecting its scale at once, which resulted in it being way bigger than it was supposed to be. Once I figured out what was actually controlling its size, it was a pretty easy fix. The collision was another one. The hitboxes didn’t always line up with what was actually on screen, so I ended up making a small hitbox editor to make placing them much easier. It can also save and export the hitbox data, which made testing things a lot less painful. I also had to figure out how to keep the world consistent when resizing the browser. This ended up being one of the more annoying parts, since quite a few things depended on the screen size. Getting the background, movement, and collision to all agree took a few attempts. There were also the usual animation problems. The character could keep walking against a wall, or quickly tapping a key could make the animation look weird, just your average game engine errors. Nothing particularly complicated, but definitely the kind of stuff you don’t notice until you actually start playing it. Then there was the tree layering. I wanted the character to be able to walk behind the tree while still appearing in front of the leaves, which took a surprisingly long time to get looking right. I ended up doing some slightly weird CSS/image layering instead of making completely separate sprites for everything. And, of course, there were a bunch of tiny mistakes along the way. Typos, duplicated code, things being in the wrong layer, and a few cases where something looked completely broken for no obvious reason. Basically, normal web development. What was easier than expected Once the basic systems were working, adding smaller things became pretty easy. The particle effects were simple to tweak, rectangular hitboxes were straightforward to add, and the dialogue UI was mostly just a matter of adjusting some CSS until it looked right. What was harder than expected The biggest surprise was how many things depended on the screen size. Something that sounds as simple as making the world stay the same size ended up affecting a lot more than I expected. There was also a lot more manual work involved than I originally thought, especially when preparing some of the visual assets and getting the different layers of the tree to work together. A few things I left as they are The world is based on the screen size when it’s first loaded, so it isn’t necessarily identical on every device and may break on some (sorry!). For something this small, I don’t really mind. It’s meant to be a little hidden scene on my website, not a full game. There’s also still a debug option for the hitboxes in the code. It’s useful when I’m working on the scene, so I kept it around. And yes, this is an easter egg. You’ll have to find it yourself....
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1792843004.32843
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1792929404.32843
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50638
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TrollOS by @Finity | Stardance
|
Finity
|
2
|
6.0
|
21
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T20:06:56Z", "hours": 2.0, "multiplier": 9.1, "payout": 21, "blessing": "neutral", "text": "TrollOS has been upgraded, it’s now better than ever! I’ve added three new tools: Music, Paint, and Game. Music will loop “Monkey Spinning Monkeys,” and the volume bar will creep down by itself. Strokes in Paint will randomly change colors and become wobbly, and the game is Flappy Bird but with weird floaty controls and random point loss. I’ve also added two new popup behaviors that can spawn rarely, and unique textures for them. If popups are getting in your way while you’re testing, you can always disable them in the bottom right. Enjoy!!", "repo": "https://github.com/Finity16/troll-os", "demo": "https://finity16.github.io/troll-os/"}, {"ship_num": 2, "ts": "2026-08-20T02:00:32Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have created the TrollOS- the most optimized and efficient OS that does no amounts of trolling whatsoever. There are four fully-integrated productive productivity tools, designed to handle your day-to-day tasks: An AI-powered adaptive typing assistant in Notepad, which intelligently reviews your keystrokes in real time and makes executive corrections on your behalf, so you never have to check your work again. Dynamic result optimization in Calculator, which goes beyond basic arithmetic to surface more culturally relevant numerical outputs, keeping your math fresh and exciting. And did I mention that there are zero unnecessary popups or distractions, like, ever? It’s been really fun making this, and it’s kinda crazy to think that only a week ago I didn’t know any HTML. I’m definitely going to add more features when I get the chance. I hope yall enjoy it!", "repo": "https://github.com/Finity16/troll-os", "demo": "https://finity16.github.io/troll-os/"}]...
|
[{"post_id": 52594, "ts": "202 [{"post_id": 52594, "ts": "2026-08-22T19:54:42Z", "hours": 1.0289, "text": "Last major feature has been added- a rage inducing version of flappy bird with floaty and unreliable controls. You also randomly lose points sometimes. If you manage to get to ten points, the troll gods might give you a blessing 👀 Added unique textures for the rare popups that dodge your cursor, along with two new popups with unique behaviors. If you find popups too annoying, you can always disable them at the bottom. ;)"}, {"post_id": 52118, "ts": "2026-08-22T06:31:09Z", "hours": 1.2356, "text": "I have returned, with two new features to show off! First of all, a music player, looping none other than “Monkey Spinning Monkeys.” As always, there is a twist, and the volume bar will slowly creep down when you aren’t touching it. The paint tool changes colors randomly, and will sometimes make you draw a wobbly line. This took a bit of tinkering to get working, the wobble didn’t really look like what I had in mind at first, but I’m quite happy with it now!"}, {"post_id": 50716, "ts": "2026-08-20T01:45:26Z", "hours": 0.5669, "text": "I’m happy to say that TrollOS has been touched up, brand new desktop icons, clean calculator UI, and a nice effect where the window grows larger when clicked on. Should be good to ship!"}, {"post_id": 50078, "ts": "2026-08-19T04:08:34Z", "hours": 0.9397, "text": "More trolls have been added to make TrollOS feel more alive and annoying. You will now be constantly pestered with popups, and additionally, the buttons for the windows will try to dodge your cursor when you go to click on it. I can’t think of a way for the dodging to work on touchscreen, so you win, touchscreen users. If you idle for too long, a unique pop up will also come up- won’t spoil too much of that. Overall, I think this will do for now. I’ll start working on making everything look better and polishing things up, and that should be it!"}, {"post_id": 49961, "ts": "2026-08-18T23:08:21Z", "hours": 0.8397, "text": "Made the notepad and the browser- the notepad has a chance to replace one of your characters with another character while you type, and the browser is surprisingly troll-free (for now). I also made it possible to close each window and separately open them with the buttons on the left."}, {"post_id": 49357, "ts": "2026-08-18T04:15:25Z", "hours": 0.6081, "text": "Got a clock and calculator working, pretty easy as I’ve done all this before. But now for the troll part- the clock can random freeze up and will require clicking to unfreeze (will add a visual cue in the future) and the Trollculator™ has a 50% of displaying a random meme number instead of the answer."}, {"post_id": 49336, "ts": "2026-08-18T03:12:24Z", "hours": 0.7939, "text": "Got the basics sorted out and implemented a nice window that can be dragged around. I’ll be able to start developing the features for each one now, planning on having four in total."}]...
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Title: TrollOS by @Finity | Stardance
Devlogs:
Go Title: TrollOS by @Finity | Stardance
Devlogs:
Got the basics sorted out and implemented a nice window that can be dragged around. I’ll be able to start developing the features for each one now, planning on having four in total.
Got a clock and calculator working, pretty easy as I’ve done all this before. But now for the troll part- the clock can random freeze up and will require clicking to unfreeze (will add a visual cue in the future) and the Trollculator™ has a 50% of displaying a random meme number instead of the answer.
Made the notepad and the browser- the notepad has a chance to replace one of your characters with another character while you type, and the browser is surprisingly troll-free (for now). I also made it possible to close each window and separately open them with the buttons on the left.
More trolls have been added to make TrollOS feel more alive and annoying. You will now be constantly pestered with popups, and additionally, the buttons for the windows will try to dodge your cursor when you go to click on it. I can’t think of a way for the dodging to work on touchscreen, so you win, touchscreen users. If you idle for too long, a unique pop up will also come up- won’t spoil too much of that. Overall, I think this will do for now. I’ll start working on making everything look better and polishing things up, and that should be it!
I’m happy to say that TrollOS has been touched up, brand new desktop icons, clean calculator UI, and a nice effect where the window grows larger when clicked on. Should be good to ship!
I have returned, with two new features to show off! First of all, a music player, looping none other than “Monkey Spinning Monkeys.” As always, there is a twist, and the volume bar will slowly creep down when you aren’t touching it. The paint tool changes colors randomly, and will sometimes make you draw a wobbly line. This took a bit of tinkering to get working, the wobble didn’t really look like what I had in mind at first, but I’m quite happy with it now!
Last major feature has been added- a rage inducing version of flappy bird with floaty and unreliable controls. You also randomly lose points sometimes. If you manage to get to ten points, the troll gods might give you a blessing 👀 Added unique textures for the rare popups that dodge your cursor, along with two new popups with unique behaviors. If you find popups too annoying, you can always disable them at the bottom. ;)
Ships:
I have created the TrollOS- the most optimized and efficient OS that does no amounts of trolling whatsoever. There are four fully-integrated productive productivity tools, designed to handle your day-to-day tasks: An AI-powered adaptive typing assistant in Notepad, which intelligently reviews your keystrokes in real time and makes executive corrections on your behalf, so you never have to check your work again. Dynamic result optimization in Calculator, which goes beyond basic arithmetic to surface more culturally relevant numerical outputs, keeping your math fresh and exciting. And did I mention that there are zero unnecessary popups or distractions, like, ever? It’s been really fun making this, and it’s kinda crazy to think that only a week ago I didn’t know any HTML. I’m definitely going to add more features when I get the chance. I hope yall enjoy it!
TrollOS has been upgraded, it’s now better than ever! I’ve added three new tools: Music, Paint, and Game. Music will loop “Monkey Spinning Monkeys,” and the volume bar will creep down by itself. Strokes in Paint will randomly change colors and become wobbly, and the game is Flappy Bird but with weird floaty controls and random point loss. I’ve also added two new popup behaviors that can spawn rarely, and unique textures for them. If popups are getting in your way while you’re testing, you can always disable them in the bottom right. Enjoy!!...
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1792843008.6666408
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1792929408.6666408
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50639
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The International Consortium of Browser-Based Digi The International Consortium of Browser-Based Digital Distractions and Productivity Reduction by @willexists | Stardance...
|
willexists
|
2
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17.0
|
101
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T03:26:17Z", "hours": 8.0, "multiplier": 5.31, "payout": 42, "blessing": "neutral", "text": "heyyyyyyyyyyyyyyy shipwrights and raters :D im will and i made this little petite much yayas app (why did i say that i sound like i’m three..) as this is my second ship, i had to have added some new things, right? well lucky you! i did! ..i hope.. me and me added: FOUR new games (solitaire, minesweeper, sudoku, and tetris!) a leaderboard that actively updates??? woa??? (using firbase bcs im lowk dumb and dont know anything else <3) a subtitle that changes muehehe .. thats it i guess took 8 hours though so i feel accomplished :D love you please rate me well", "repo": "https://github.com/ooowillexistsooo/New-folder", "demo": "https://willexists.space"}, {"ship_num": 2, "ts": "2026-08-21T23:12:16Z", "hours": 9.0, "multiplier": 6.77, "payout": 59, "blessing": "neutral", "text": "Hi! I made this tiny little games site because i was bored, but then I ended up putting in almost 10 hours on it lol! Funny how life works. It has 4 regular games (maybe more soon o.O?): Reaction time test, wordle, stack, snake, and two pass-the-phone games: tic-tac-toe and also wrong answers only. Please try it out before you rate this is you’re rating it, it doesn’t look the absolute best, but it is fun (i promise) Oh there are also 160 words in wordle so ooo lah lah.", "repo": "https://github.com/ooowillexistsooo/New-folder", "demo": "https://willexists.space"}]...
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[{"post_id": 65753, "ts": "202 [{"post_id": 65753, "ts": "2026-09-11T03:16:12Z", "hours": 0.2664, "text": "i added the subtitles beigntng random which i find pretty coolio also updated the readme probably gonna ship soon"}, {"post_id": 65715, "ts": "2026-09-11T01:47:14Z", "hours": 0.5494, "text": "finished adding tetris <3 in my free time im making smoothies i did creamsicle today"}, {"post_id": 65622, "ts": "2026-09-10T21:21:23Z", "hours": 0.7703, "text": "jus some debugging p.s. random mixamo stuff"}, {"post_id": 64579, "ts": "2026-09-09T02:45:32Z", "hours": 0.6675, "text": "give me ideas for games please i beg i had the most delicious ice cream today it was vanilla trader joes ice cream is amazing"}, {"post_id": 63939, "ts": "2026-09-08T00:50:17Z", "hours": 1.0147, "text": "did some things i dunno also i might redo the home screen to be more styles also my mom was throwing out some monitors so i have more monitors now (more meaning two as well as my laptop screen"}, {"post_id": 63807, "ts": "2026-09-07T19:30:11Z", "hours": 1.3469, "text": "you can play solitaire now <3 also put it in the leaderbored lol (secons based im too lazy to learn point-based solitaire)"}, {"post_id": 63355, "ts": "2026-09-07T04:21:28Z", "hours": 0.4339, "text": "fixed the thing showing my api keys publicly 😭"}, {"post_id": 63346, "ts": "2026-09-07T03:37:11Z", "hours": 1.6669, "text": "we be mining with this one minecraft isnt even relatied i just typed in :mine and it came up lol oh we also added a leaderboard complete with authentication and verification but thats minor 😉"}, {"post_id": 62403, "ts": "2026-09-05T19:00:12Z", "hours": 0.3019, "text": "Read more"}, {"post_id": 62387, "ts": "2026-09-05T18:41:29Z", "hours": 0.9322, "text": "did you know that sudoku helps improve your brain power? i didnt… i could use it pink deltarune is definitley"}, {"post_id": 51963, "ts": "2026-08-21T23:07:23Z", "hours": 1.0692, "text": "i finally added a name!!! also cleaned up, added a readme.md, and added more words to wordle. thanks for following this guys im getting ready to ship!!! please rate this with care i didnt realize i could add slack emojis woah thats cool"}, {"post_id": 51388, "ts": "2026-08-21T01:55:33Z", "hours": 1.7708, "text": "added some multiplayer (pretty much pass-the-phone) games like tic tac toe and wrong answers only also fixed some other things im tired"}, {"post_id": 51313, "ts": "2026-08-20T21:54:53Z", "hours": 0.3336, "text": "hey just wanted to say holy win in wordle"}, {"post_id": 50754, "ts": "2026-08-20T03:25:12Z", "hours": 1.8781, "text": "uhm i added the stack game and a thing to tell people how to add words to the wordle bank also why does my recordings keep cutting out??? theres more its just not cooperating p.s. i gave up its images now"}, {"post_id": 50657, "ts": "2026-08-19T22:33:54Z", "hours": 1.9767, "text": "i meant to post this yesterday, but we added wordle and by we i mean i. there are 50 possible words btw, (also there is cheating if you edit the code but hey you didn’t hear that from me!) also i do suck at wordle dont judge me >:("}, {"post_id": 49329, "ts": "2026-08-18T02:44:59Z", "hours": 1.7353, "text": "i added two games and created this project the games are snake and reaction time test so far the name is a placeholder i swear"}]...
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Title: The International Consortium of Browser-Bas Title: The International Consortium of Browser-Based Digital Distractions and Productivity Reduction by @willexists | Stardance
Devlogs:
i added two games and created this project the games are snake and reaction time test so far the name is a placeholder i swear
i meant to post this yesterday, but we added wordle and by we i mean i. there are 50 possible words btw, (also there is cheating if you edit the code but hey you didn’t hear that from me!) also i do suck at wordle dont judge me >:(
uhm i added the stack game and a thing to tell people how to add words to the wordle bank also why does my recordings keep cutting out??? theres more its just not cooperating p.s. i gave up its images now
hey just wanted to say holy win in wordle
added some multiplayer (pretty much pass-the-phone) games like tic tac toe and wrong answers only also fixed some other things im tired
i finally added a name!!! also cleaned up, added a readme.md, and added more words to wordle. thanks for following this guys im getting ready to ship!!! please rate this with care i didnt realize i could add slack emojis woah thats cool
did you know that sudoku helps improve your brain power? i didnt… i could use it pink deltarune is definitley
Read more
we be mining with this one minecraft isnt even relatied i just typed in :mine and it came up lol oh we also added a leaderboard complete with authentication and verification but thats minor 😉
fixed the thing showing my api keys publicly 😭
you can play solitaire now <3 also put it in the leaderbored lol (secons based im too lazy to learn point-based solitaire)
did some things i dunno also i might redo the home screen to be more styles also my mom was throwing out some monitors so i have more monitors now (more meaning two as well as my laptop screen
give me ideas for games please i beg i had the most delicious ice cream today it was vanilla trader joes ice cream is amazing
jus some debugging p.s. random mixamo stuff
finished adding tetris <3 in my free time im making smoothies i did creamsicle today
i added the subtitles beigntng random which i find pretty coolio also updated the readme probably gonna ship soon
Ships:
Hi! I made this tiny little games site because i was bored, but then I ended up putting in almost 10 hours on it lol! Funny how life works. It has 4 regular games (maybe more soon o.O?): Reaction time test, wordle, stack, snake, and two pass-the-phone games: tic-tac-toe and also wrong answers only. Please try it out before you rate this is you’re rating it, it doesn’t look the absolute best, but it is fun (i promise) Oh there are also 160 words in wordle so ooo lah lah.
heyyyyyyyyyyyyyyy shipwrights and raters :D im will and i made this little petite much yayas app (why did i say that i sound like i’m three..) as this is my second ship, i had to have added some new things, right? well lucky you! i did! ..i hope.. me and me added: FOUR new games (solitaire, minesweeper, sudoku, and tetris!) a leaderboard that actively updates??? woa??? (using firbase bcs im lowk dumb and dont know anything else <3) a subtitle that changes muehehe .. thats it i guess took 8 hours though so i feel accomplished :D love you please rate me well...
|
1792843009.8354166
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1792929409.8354166
|
|
50654
|
DeepWorkClock by @ashrafmahin10 | Stardance
|
ashrafmahin10
|
2
|
19.0
|
84
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T20:45:57Z", "hours": 17.0, "multiplier": 3.49, "payout": 71, "blessing": "neutral", "text": "I made a timer app where you can set timer, goal, reward, and break time. The challenging part was to rewrite the code after it was flagged with heavy Ai usage. I am proud of getting my own website to set timer. It is recomended to use it in phone or sidebar of computer.", "repo": "https://github.com/Ashraf-999/DeepWorkClock/", "demo": "https://ashraf-999.github.io/DeepWorkClock/"}, {"ship_num": 2, "ts": "2026-08-27T02:22:15Z", "hours": 2.0, "multiplier": 5.32, "payout": 13, "blessing": "neutral", "text": "I made a Timer website where you can also set goal, reward, audio, and break. The most challenging part was when the github copilot did some unwanted changes and needed to debug them. I am proud to have my own productivity timer app. People who are trying out my project should use it when they need to do deep work like studying, coding etc.", "repo": "https://github.com/Ashraf-999/DeepWorkClock/", "demo": "https://ashraf-999.github.io/DeepWorkClock/"}]...
|
[{"post_id": 68923, "ts": "202 [{"post_id": 68923, "ts": "2026-09-16T01:41:25Z", "hours": 2.2208, "text": "Devlog 6: Rewrote the Css by myself (again) because it looked so vibecoded."}, {"post_id": 66740, "ts": "2026-09-12T17:08:13Z", "hours": 1.135, "text": "Devlog 5: Added some changes to css because it looked so vibe codded."}, {"post_id": 65737, "ts": "2026-09-11T02:35:08Z", "hours": 8.7775, "text": "Devlog 4: I made the previous version with AI. Because it got rejected, I wrote my own code and it is version I made.I only kept the CSS and wrote the html and javascript by myself."}, {"post_id": 57446, "ts": "2026-08-29T16:24:47Z", "hours": 4.7242, "text": "Devlog 3: Just added some button sound and extra time option."}, {"post_id": 55328, "ts": "2026-08-27T02:17:17Z", "hours": 1.8397, "text": "Devlog #2 Finally finished the whole project. Added Audio, notification etc."}, {"post_id": 50542, "ts": "2026-08-19T18:50:23Z", "hours": 0.5422, "text": "Devlog #1 I made a productivity website where you can set timer, add goal, and add rewards. I also made it mobile friendly so you can set the timer from your mobile. I notice that it is satisfying to see a progression bar increasing, so I added it as a feature. I am planning to add notification, desktop app, streak, time tracking, audio option etc feature in the future. Suggest me some feature you like to see and also tell me if you are looking forward to use this website or not. I used chatgpt to write prompt and brainstorm ideas, and Copilot to build the actual thing, but the idea and description was mine."}]...
|
Title: DeepWorkClock by @ashrafmahin10 | Stardance Title: DeepWorkClock by @ashrafmahin10 | Stardance
Devlogs:
Devlog #1 I made a productivity website where you can set timer, add goal, and add rewards. I also made it mobile friendly so you can set the timer from your mobile. I notice that it is satisfying to see a progression bar increasing, so I added it as a feature. I am planning to add notification, desktop app, streak, time tracking, audio option etc feature in the future. Suggest me some feature you like to see and also tell me if you are looking forward to use this website or not. I used chatgpt to write prompt and brainstorm ideas, and Copilot to build the actual thing, but the idea and description was mine.
Devlog #2 Finally finished the whole project. Added Audio, notification etc.
Devlog 3: Just added some button sound and extra time option.
Devlog 4: I made the previous version with AI. Because it got rejected, I wrote my own code and it is version I made.I only kept the CSS and wrote the html and javascript by myself.
Devlog 5: Added some changes to css because it looked so vibe codded.
Devlog 6: Rewrote the Css by myself (again) because it looked so vibecoded.
Ships:
I made a Timer website where you can also set goal, reward, audio, and break. The most challenging part was when the github copilot did some unwanted changes and needed to debug them. I am proud to have my own productivity timer app. People who are trying out my project should use it when they need to do deep work like studying, coding etc.
I made a timer app where you can set timer, goal, reward, and break time. The challenging part was to rewrite the code after it was flagged with heavy Ai usage. I am proud of getting my own website to set timer. It is recomended to use it in phone or sidebar of computer....
|
1792817532.6065576
|
1792903932.6065576
|
|
50713
|
Arya os by @aryamankumar2403 | Stardance
|
aryamankumar2403
|
2
|
5.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T08:54:26Z", "hours": 1.0, "multiplier": 1.55, "payout": 1, "blessing": "neutral", "text": "Hey Thai Is my own ow", "repo": "https://github.com/AryaBuilds/Arya-os", "demo": "https://aryabuilds.github.io/Arya-os/"}, {"ship_num": 2, "ts": "2026-08-20T10:08:30Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "my own os thats og guys", "repo": "https://github.com/AryaBuilds/Arya-os", "demo": "https://aryabuilds.github.io/Arya-os/"}]...
|
[{"post_id": 50937, "ts": "202 [{"post_id": 50937, "ts": "2026-08-20T12:31:14Z", "hours": 0.265, "text": "NEW LOOK"}, {"post_id": 50872, "ts": "2026-08-20T10:17:04Z", "hours": 0.3117, "text": "look at this guys"}, {"post_id": 50835, "ts": "2026-08-20T08:43:11Z", "hours": 0.3228, "text": "LOOK AT MY OS"}, {"post_id": 50390, "ts": "2026-08-19T15:38:12Z", "hours": 3.2439, "text": "HEY THE DEDGINE IS REDY"}]...
|
Title: Arya os by @aryamankumar2403 | Stardance
D Title: Arya os by @aryamankumar2403 | Stardance
Devlogs:
HEY THE DEDGINE IS REDY
LOOK AT MY OS
look at this guys
NEW LOOK
Ships:
my own os thats og guys
Hey Thai Is my own ow...
|
1792878833.8643043
|
1793742833.8643043
|
|
50869
|
my APOD site by @rishith12 | Stardance
|
rishith12
|
2
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T07:48:05Z", "hours": 0.0, "multiplier": 1.7, "payout": 0, "blessing": "neutral", "text": "It is a nasaapod site where we have anotekaer a todo list a podomoro time a search abr a editable shrocut grid and a nasaapod.", "repo": "https://github.com/Rishith88/Nasaapod", "demo": "https://hackclubnasapod.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-19T15:22:59Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made the NASA APOD. This is my first project in Stardance, and it is pretty creative. It looks futuristic with an interactive space theme, which represents the very essence of NASA. I made this with over 6 hrs of coding and 2 hours of designing the JavaScript logic. This uses HTML for its basic overall structure, CSS for its creative styles, and JavaScript for its logic. It uses the creative stars effect with a daily update below and a background with NASA pictures displayed all the time. This looks cool and perfectly describes the organisation and also makes it interactive. I am proud of the exquisite features that it provides, like the shortcut menu or the interactive search bar of the Pomodoro timer that I have added. We can add and remove sites at our convenience. It is easy for developers to test it; just open it and navigate through it like any other browser, but now with an essence of creativity and a futuristic mentality.", "repo": "https://github.com/Rishith88/Nasaapod", "demo": "https://hackclubnasapod.netlify.app/"}]...
|
[{"post_id": 78978, "ts": "202 [{"post_id": 78978, "ts": "2026-10-12T07:45:48Z", "hours": 0.2875, "text": "Made a few edits"}, {"post_id": 50307, "ts": "2026-08-19T13:58:14Z", "hours": 5.9592, "text": "This is a creative nasa apod with a futuristic design and a techy mindset. I spent approximately 6hrs coding this i hope you like it !!!!!!"}]...
|
Title: my APOD site by @rishith12 | Stardance
Dev Title: my APOD site by @rishith12 | Stardance
Devlogs:
This is a creative nasa apod with a futuristic design and a techy mindset. I spent approximately 6hrs coding this i hope you like it !!!!!!
Made a few edits
Ships:
I made the NASA APOD. This is my first project in Stardance, and it is pretty creative. It looks futuristic with an interactive space theme, which represents the very essence of NASA. I made this with over 6 hrs of coding and 2 hours of designing the JavaScript logic. This uses HTML for its basic overall structure, CSS for its creative styles, and JavaScript for its logic. It uses the creative stars effect with a daily update below and a background with NASA pictures displayed all the time. This looks cool and perfectly describes the organisation and also makes it interactive. I am proud of the exquisite features that it provides, like the shortcut menu or the interactive search bar of the Pomodoro timer that I have added. We can add and remove sites at our convenience. It is easy for developers to test it; just open it and navigate through it like any other browser, but now with an essence of creativity and a futuristic mentality.
It is a nasaapod site where we have anotekaer a todo list a podomoro time a search abr a editable shrocut grid and a nasaapod....
|
1792817558.7286503
|
1792903958.7286503
|
|
50906
|
IronMan_OS by @Tanjiro | Stardance
|
Tanjiro
|
2
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T03:23:51Z", "hours": 8.0, "multiplier": 9.68, "payout": 0, "blessing": "neutral", "text": "#Ship 2 (For WEB_OS #2) ##This is Iron OS , for all my fellow marvel and iron lovers! This is for you, if you: like techie stuff Want to be Iron Man/Tony Stark, but don’t have any money Want to know how Tony build his Iron Man Suits Are just a human being, are you? ## Features Welcome Screen (Just wanted to brag about it ) Iron Pad(Tony’s alternative for Notepad ) ###New Additions (For Web Os #2) Jarvis_Terminal (Tony has a history with arch, so he needs this ) Iron Bar/Top Bar system info of Tony’s Iron PC Iron Player (Everybody loves music ) Changed the entire color scheme so it matches overall ##How did I made this? Most of the help I got was from the jam that stardance provided with mission :jame: ##What did I learn from this? ✨A bit of Html (a pinch of salt)✨ How to style using pseudo elements! A lot of JS!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also how to design in Canva NOTE: Every Icon of Every app in the OS is made in Canva by me. No part of readme is made using AI", "repo": "https://github.com/YOBO-DANCE/IRONMAN-THEMED_WEBOS", "demo": "https://ironman-themed-webos.vercel.app/"}, {"ship_num": 2, "ts": "2026-09-23T17:24:35Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "IRON OS A OS with the power of Stark tech and the suit of IRON What is this? This is OS where only you matter. You can understand this OS only if ever watched Iron Man in action. What did I learn from this Project? a bit more html. some css But in JS… learned how to address a element using getelementbyID() how to make something appear or disappear. how to store inputs from the user inside the website itself. how to make calculation so you know that 2 + 2 = 5!!!(I don’t know why I am homeschooling nowadays) how to make a advance scientific calculator", "repo": "https://github.com/YOBO-DANCE/IRONMAN-THEMED_WEBOS", "demo": "https://ironman-themed-webos.vercel.app/"}]...
|
[{"post_id": 80861, "ts": "202 [{"post_id": 80861, "ts": "2026-10-19T02:23:59Z", "hours": 2.0508, "text": "Devlog 14: So I added some changes, also I wrote more code by myself, so this project could be shipped. And that’s it! Note for shipwrights: I didn’t use any ai in the readme at all."}, {"post_id": 80271, "ts": "2026-10-17T02:06:44Z", "hours": 0.5153, "text": "Devlog 13: Okay so all the changes are completed, and now I have only one color scheme. Note for shipwrights: my code may look like written by AI, but I wrote it by myself. It maybe because I name all my class really generically LOL"}, {"post_id": 79778, "ts": "2026-10-15T11:10:15Z", "hours": 0.9897, "text": "Devlog 12: The Project is ready to be shipped!!! Changes done: Readme is now updated! Final clearing of the code base so only what is needed is in it. Convert all the images to .webp format so my website stays efficient. Changed the Iron Bar the a more Iron Man style Added a cool favicon which I designed in Canva. NOTE FOR SHIP WRIGHTS: Most of my assets are designed by me in Canva or I used other people’s art and also I gave them credit. Okay now lemme just ship it!"}, {"post_id": 79680, "ts": "2026-10-15T01:31:03Z", "hours": 2.6144, "text": "Devlog 11: Okay so the WebOs went under major revamp. Changes Done: Added a Music PLAYER!!!!!!!! Top Bar has a new feature i.e. you can see your IRON-PC system metrics!!!!!!!!!!!! Thats all! Also I think the project is ready to be shipped now, just the readme is left."}, {"post_id": 79616, "ts": "2026-10-14T18:45:08Z", "hours": 1.0039, "text": "Devlog 10 - Okay so after so many reviews from ShipWrights, I fixed those bugs, also the code might look AI written(thats because I don’t usually add comments)(I know, I know it is a bad habits, but…) but it is really not AI written and took genuine effort to complete. Also Guys what do y’all think about this terminal and its Icon, I need some feedback. BTW, I think this was the most difficult part of the WebOS hehe 2 more apps/features to go! Also srry the app icon looks like someone puked on it hehe"}, {"post_id": 73494, "ts": "2026-09-25T07:29:51Z", "hours": 0.7514, "text": "Devlog 9 - Update the README for better understanding and clarity, also my README was actually incomplete 😅😅"}, {"post_id": 72748, "ts": "2026-09-23T17:17:08Z", "hours": 0.6692, "text": "Devlog 8 - Project ready to be shipped! Readme is now completed!"}, {"post_id": 72333, "ts": "2026-09-22T17:58:32Z", "hours": 2.7247, "text": "Devlog 7 - Added a Calculator App, Changed the theme to match that Iron Man Vibe"}, {"post_id": 68721, "ts": "2026-09-15T16:47:48Z", "hours": 0.3, "text": "Devlog 6 - Today I added a little color change to the OS!"}, {"post_id": 63543, "ts": "2026-09-07T13:47:59Z", "hours": 0.5492, "text": "Devlog 5 - Gotta keep up the streak!"}, {"post_id": 62885, "ts": "2026-09-06T12:37:35Z", "hours": 3.5, "text": "Devlog 4 - So Today I found out about the missions and going according to them, so it feels a little stupid ,but now I am more clear about the concepts of a WebOS"}, {"post_id": 54511, "ts": "2026-08-25T15:19:32Z", "hours": 2.3689, "text": "Devlog 3 - I am so tired today, that I can’t even write a proper devlog. Today I worked on the Task-Station and tried to add a inner shadow"}, {"post_id": 49722, "ts": "2026-08-18T17:07:50Z", "hours": 0.9347, "text": "Devlog 2 - Added a nice grid pattern for a futuristic look and added a little text on top stark OS"}, {"post_id": 49607, "ts": "2026-08-18T14:27:55Z", "hours": 0.6456, "text": "Devlog 1: So I added a nice deep metallic background color with a radial gradient"}]...
|
Title: IronMan_OS by @Tanjiro | Stardance
Devlogs Title: IronMan_OS by @Tanjiro | Stardance
Devlogs:
Devlog 1: So I added a nice deep metallic background color with a radial gradient
Devlog 2 - Added a nice grid pattern for a futuristic look and added a little text on top stark OS
Devlog 3 - I am so tired today, that I can’t even write a proper devlog. Today I worked on the Task-Station and tried to add a inner shadow
Devlog 4 - So Today I found out about the missions and going according to them, so it feels a little stupid ,but now I am more clear about the concepts of a WebOS
Devlog 5 - Gotta keep up the streak!
Devlog 6 - Today I added a little color change to the OS!
Devlog 7 - Added a Calculator App, Changed the theme to match that Iron Man Vibe
Devlog 8 - Project ready to be shipped! Readme is now completed!
Devlog 9 - Update the README for better understanding and clarity, also my README was actually incomplete 😅😅
Devlog 10 - Okay so after so many reviews from ShipWrights, I fixed those bugs, also the code might look AI written(thats because I don’t usually add comments)(I know, I know it is a bad habits, but…) but it is really not AI written and took genuine effort to complete. Also Guys what do y’all think about this terminal and its Icon, I need some feedback. BTW, I think this was the most difficult part of the WebOS hehe 2 more apps/features to go! Also srry the app icon looks like someone puked on it hehe
Devlog 11: Okay so the WebOs went under major revamp. Changes Done: Added a Music PLAYER!!!!!!!! Top Bar has a new feature i.e. you can see your IRON-PC system metrics!!!!!!!!!!!! Thats all! Also I think the project is ready to be shipped now, just the readme is left.
Devlog 12: The Project is ready to be shipped!!! Changes done: Readme is now updated! Final clearing of the code base so only what is needed is in it. Convert all the images to .webp format so my website stays efficient. Changed the Iron Bar the a more Iron Man style Added a cool favicon which I designed in Canva. NOTE FOR SHIP WRIGHTS: Most of my assets are designed by me in Canva or I used other people’s art and also I gave them credit. Okay now lemme just ship it!
Devlog 13: Okay so all the changes are completed, and now I have only one color scheme. Note for shipwrights: my code may look like written by AI, but I wrote it by myself. It maybe because I name all my class really generically LOL
Devlog 14: So I added some changes, also I wrote more code by myself, so this project could be shipped. And that’s it! Note for shipwrights: I didn’t use any ai in the readme at all.
Ships:
IRON OS A OS with the power of Stark tech and the suit of IRON What is this? This is OS where only you matter. You can understand this OS only if ever watched Iron Man in action. What did I learn from this Project? a bit more html. some css But in JS… learned how to address a element using getelementbyID() how to make something appear or disappear. how to store inputs from the user inside the website itself. how to make calculation so you know that 2 + 2 = 5!!!(I don’t know why I am homeschooling nowadays) how to make a advance scientific calculator
#Ship 2 (For WEB_OS #2) ##This is Iron OS , for all my fellow marvel and iron lovers! This is for you, if you: like techie stuff Want to be Iron Man/Tony Stark, but don’t have any money Want to know how Tony build his Iron Man Suits Are just a human being, are you? ## Features Welcome Screen (Just wanted to brag about it ) Iron Pad(Tony’s alternative for Notepad ) ###New Additions (For Web Os #2) Jarvis_Terminal (Tony has a history with arch, so he needs this ) Iron Bar/Top Bar system info of Tony’s Iron PC Iron Player (Everybody loves music ) Changed the entire color scheme so it matches overall ##How did I made this? Most of the help I got was from the jam that stardance provided with mission :jame: ##What did I learn from this? ✨A bit of Html (a pinch of salt)✨ How to style using pseudo elements! A lot of JS!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also how to design in Canva NOTE: Every Icon of Every app in the OS is made in Canva by me. No part of readme is made using AI...
|
1792853666.7810152
|
1792940066.7810152
|
|
50911
|
Wordle by @Aamina | Stardance
|
Aamina
|
2
|
6.0
|
10
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:43:11Z", "hours": 0.0, "multiplier": 1.77, "payout": 1, "blessing": "neutral", "text": "I made a wordle-like game in HTML,CSS and JS. I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and please please remember to backspace the letters if they are not in word list Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it", "repo": "https://github.com/Aaminanad/Wordle", "demo": "https://aaminanad.github.io/Wordle/"}, {"ship_num": 2, "ts": "2026-08-19T13:40:55Z", "hours": 6.0, "multiplier": 1.42, "payout": 9, "blessing": "neutral", "text": "I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3", "repo": "https://github.com/Aaminanad/Wordle", "demo": "https://aaminanad.github.io/Wordle/"}]...
|
[{"post_id": 51166, "ts": "202 [{"post_id": 51166, "ts": "2026-08-20T17:45:18Z", "hours": 0.4261, "text": "Expanded the word list by getting the words from official WORDLE game Created a ‘words.txt’ to store the wordss added a detailed README"}, {"post_id": 50275, "ts": "2026-08-19T13:03:18Z", "hours": 2.6036, "text": "Working on wordle…it is working!(finally) fixed the errors and now its working yayay!"}, {"post_id": 49619, "ts": "2026-08-18T14:39:30Z", "hours": 3.6172, "text": "wordle-like game made this today..still working on it ..i have the basic structure down just some bugs to correct"}]...
|
Title: Wordle by @Aamina | Stardance
Devlogs:
wor Title: Wordle by @Aamina | Stardance
Devlogs:
wordle-like game made this today..still working on it ..i have the basic structure down just some bugs to correct
Working on wordle…it is working!(finally) fixed the errors and now its working yayay!
Expanded the word list by getting the words from official WORDLE game Created a ‘words.txt’ to store the wordss added a detailed README
Ships:
I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3
I made a wordle-like game in HTML,CSS and JS. I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and please please remember to backspace the letters if they are not in word list Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it...
|
1792817519.6053407
|
1792903919.6053407
|
|
51038
|
dagit by @Lxsh-S | Stardance
|
Lxsh-S
|
2
|
14.0
|
135
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T15:40:40Z", "hours": 1.0, "multiplier": 8.6, "payout": 5, "blessing": "neutral", "text": "The ony changes we have made is fix some issues with the way we fetch data from github. I wouldn’t have shipped this but I currently have 34 stardust and urgently need 1 to buy some electronics for my other project :). Please be kind", "repo": "https://github.com/lxsh-S/dagit", "demo": "https://github.com/lxsh-S/dagit/releases"}, {"ship_num": 2, "ts": "2026-08-26T15:21:21Z", "hours": 13.0, "multiplier": 10.32, "payout": 130, "blessing": "neutral", "text": "DAGIT SHIP1 I have built a terminal TUI git visualizer that beautifully displays your git repository on the terminal. Challenging part Dagit has four small sections [left panel/visualizer/status panel/logs] . I first thought there would be no resizing issues because I’m using bubble-tea and built all there sections’ skeletons, as bubble-tea doesn’t automatically handle the resize event(got to know later). I manually tried to fix it in my own broken ways and found somewhat of a solution that feels and looks good A Breakdown of the project dagit refuses to launch if we don’t open it inside a git repo. We fetch all the data by running git commands. Currently in the left panel we have the following information: * Repo name * The repo's owner name * Current branch * The url of the remote In the vizualizer: * hash of the commit * Reference * the committer name * The time of the commit * We also beautify the graph and show it in this section Log section: * Hash of commit * Commit message * Committer name Status panel: * Modified, staged files are shown here The user can toggle between the visualizer and the status panel using v The user can also choose between my predefined tick rates [500ms/1s/3s/5s/10s] . By default the tick rate is set to 1sec Proud Of how quickly I have understood the git docs and used it to build this project that makes git look so much better for the newbies. Also that I have finally made a project that is not very complicated for the user to use like gos was. lmao Also handling resize events was a bit of headache and it feels so much better now. I feel proud because of that too :shy Do we need to set something before? No, but if you wanna install it using go , you need to have go installed :) Note: The releases page only has a darwin(macos) and linux version. So I recommend using wsl on windows to enjoy the beauty of dagit Installation the simplest way to install dagit is using the AUR: yay -S dagit-bin Using go : go install github.com/lxsh-S/dagit@latest You can also install it from the github releases page (Make sure you get the latest version)", "repo": "https://github.com/lxsh-S/dagit", "demo": "https://github.com/lxsh-S/dagit/releases"}]...
|
[{"post_id": 73190, "ts": "202 [{"post_id": 73190, "ts": "2026-09-24T15:39:08Z", "hours": 0.5869, "text": "Update #1 There isnt much we have fixed some issues that were being cause because of the way we fetch data from git"}, {"post_id": 55058, "ts": "2026-08-26T14:18:54Z", "hours": 2.4206, "text": "DAGIT DEVLOG 5 yoo once again! I’ve worked on the features I’ve been delaying and let’s see the progress Progress Overview I first worked on the idea i got yesterday A status panel to see staged/modified files Then I tried to work on scrollbars in the git log and the visualizer but I failed to do so I just scrapped it completely and reset the repo to the after status panel state After scrapping that, I worked on the tick rate selection Intervals of time at which we update the data displayed in the TUI DETAIL The status panel idea had come when I was surfing git hub and was just looking at lazygit (A far better project than dagit btw). I saw the same panel there and thought of adding it here because it would make more sense, although dagit is different from lazygit (dagit is only trying to visualze git not become a workflow) The scrollbars were out of my league I already knew that but still gave a try. I dont think I would be giving up on the idea. I’ll just watch some tutorials on bubbletea and scrollbars specifically before working on it again At first, I thought I would make the tick rate selector a separate panel where we would just scroll through different intervals of time, but as I consider myself lazy I just thought of adding it in such a way that instead of scrolling we change the tick rate with the press of buttons. Although the max tickrate is already small(10sec) I recommend using 1sec on small projects"}, {"post_id": 53053, "ts": "2026-08-23T13:28:02Z", "hours": 2.8308, "text": "DAGIT DEVLOG 4 Yoo! I’ve made soo many updates and the resizing /clipping issues are still eating my brain like bugs Progress overview Decreased the sizes of reference being displayed also truncated lines in the gitlog so that the vertical clipping stops I completely styled the UI using lipgloss and it looks soo much better now Added highlighting to the head of the repo that pops a little more Refactored the old way of refreshing the data Refactored the code to increase readability Explain The git logs were looking odd because when the commit messages were long , the log that should only take the space of one line was now also taking space in the second line. So we fixed it using truncateMessages() function As we are pushig to multiple tags . The reference also gets long and causes a clipping issue again. So we again simply dosent let the refs be that long[But the current implementation can cause the line to break suddenly that may not look good all the time]- // Stop 'refs' being too long if lipgloss.Width(refs) > 30 { refs = refs[:27] + \"...\" } And as dagit is a live visualizer, I removed the old way of refreshing the data[clicking [r] to refresh]. Now what we do is use tea.Tick and the time library to refresh the data every 1 second. Issues that can be caused We are currently refreshing data every second that can put a lot more load on the system when used inside a big repository, So in infuture I’m gonna work to give the user a way to choose the tick Rate What im gonna work on now Scrollbar for gitlog and also visualizer A tick rate selector File status panel that can be toggled with the visualizer A way to search for different repo’s in the user’s computer and jumping between them(something like the nvim feature of finding files) –im not really sure of this"}, {"post_id": 52869, "ts": "2026-08-23T07:39:28Z", "hours": 0.7267, "text": "DAGIT DEVLOG 3 Yay! we have got the release workflow up and running What we are doing what we do is make new binaries name dagit-linux-amd64.tar.gz and dagit-darwin-arm64.tar.gz and push them to our releases page with the tag given while pushing to the repo We also push to the AUR!! . So all the I use arch btw people can download it easily Installation AUR yay -S dagit-bin Run in a github repo ,ie paste-> dagit Github releases go to the releases page and download the binaries zip, extract it and run in a github repo"}, {"post_id": 52542, "ts": "2026-08-22T18:20:33Z", "hours": 3.5672, "text": "DAGIT DEVLOG 2 We’ve improved the TUI soo much!! What I’ve done Got gitlog working with hash, commit message and the contibuter Made a somewhat good looking git visualizer and fixed the horizontal and vertical border issue caused by big lines (reference mainly) Styled the git visualizer with charm’s lipgloss Fixed border issues in the footer and git log too Also made dagit resize when the user makes the terminal window larger but idk why it doesnt work when the terminal window is shortened I also added a resize keybind r to reload the data in the TUI so that the user does not need to stop it and run again for it to update to latest info Issues faced I haven’t faced any big issue in particular but figuring out resizing is the only thing that eats my brain Where I spent the most time I have spent the most time making the visualizer , lemme explain a little of it’s woking !! First we fetch the git log graph from git and then we spread the graph by using SpreadGraph function in graph.go to make it look a little better Then we get 15 of the graph lines into out TUI and then render it using lipgloss [Man charm’s tool are soo cool and make CLI/TUI look soo good]. Although we don’t see all the 15 lines as we dont have a scroll feature for now What we are going to do Style it Fetch number of commits done to the repo and display it Add scrollbar to git visualizer _ Also add scrollbar to git log -Not sure What I currently feel When I was planning to make dagit, I felt it’ll be different and will attract people towards it but it’s not upto my expectation. I thinking to adding some feature that will make more people use it"}, {"post_id": 51644, "ts": "2026-08-21T12:59:40Z", "hours": 3.0086, "text": "DAGIT DEVLOG 1 (BTW WHOEVER ADDED EMOJIS OPTION SHOULD BE PROMOTED ) Hii, I’m making a TUI application that beautifully visualizes your GitHub repo inside your terminal!! Note -> This devlog is a compilation of 2 days of work that I’ll explain What I have done DAY 1: I started working on dagit with first: Checking if the current directory is a git repo or not If yes, we first fetch the repo name along with owner of the repo the remote url of current repo current branch Lmao, this was all I did on day 1 DAY 2 Today the fun began I started working on the TUI section I started with a simple bubble tea list TUI to remember the simple things that I had forgot in these many days Then I used bubbletea to render the left panel containing the the data we fetched from day one but I realised that this is messed up cuz I wont be able to make different sections for the visualizer and the git log history When I searched for a fix I saw lipgloss and then integrated it with our current setup I used lip gloss to make diffferent sections for our TUI. The sections that I currently want in the TUI left panel/middle(visualizer)/ bottom(git log) along with the footer like nvim But I forgot about the resizing problem and idk anything about how I’m going to fix it like other TUI’s do so I’m donna leave it like tat for now What I’m gonna do Make it look prettier Get the git log because it’s gonna be easier than the visualizer Make my shit code look a little better"}]...
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Title: dagit by @Lxsh-S | Stardance
Devlogs:
DAGI Title: dagit by @Lxsh-S | Stardance
Devlogs:
DAGIT DEVLOG 1 (BTW WHOEVER ADDED EMOJIS OPTION SHOULD BE PROMOTED ) Hii, I’m making a TUI application that beautifully visualizes your GitHub repo inside your terminal!! Note -> This devlog is a compilation of 2 days of work that I’ll explain What I have done DAY 1: I started working on dagit with first: Checking if the current directory is a git repo or not If yes, we first fetch the repo name along with owner of the repo the remote url of current repo current branch Lmao, this was all I did on day 1 DAY 2 Today the fun began I started working on the TUI section I started with a simple bubble tea list TUI to remember the simple things that I had forgot in these many days Then I used bubbletea to render the left panel containing the the data we fetched from day one but I realised that this is messed up cuz I wont be able to make different sections for the visualizer and the git log history When I searched for a fix I saw lipgloss and then integrated it with our current setup I used lip gloss to make diffferent sections for our TUI. The sections that I currently want in the TUI left panel/middle(visualizer)/ bottom(git log) along with the footer like nvim But I forgot about the resizing problem and idk anything about how I’m going to fix it like other TUI’s do so I’m donna leave it like tat for now What I’m gonna do Make it look prettier Get the git log because it’s gonna be easier than the visualizer Make my shit code look a little better
DAGIT DEVLOG 2 We’ve improved the TUI soo much!! What I’ve done Got gitlog working with hash, commit message and the contibuter Made a somewhat good looking git visualizer and fixed the horizontal and vertical border issue caused by big lines (reference mainly) Styled the git visualizer with charm’s lipgloss Fixed border issues in the footer and git log too Also made dagit resize when the user makes the terminal window larger but idk why it doesnt work when the terminal window is shortened I also added a resize keybind r to reload the data in the TUI so that the user does not need to stop it and run again for it to update to latest info Issues faced I haven’t faced any big issue in particular but figuring out resizing is the only thing that eats my brain Where I spent the most time I have spent the most time making the visualizer , lemme explain a little of it’s woking !! First we fetch the git log graph from git and then we spread the graph by using SpreadGraph function in graph.go to make it look a little better Then we get 15 of the graph lines into out TUI and then render it using lipgloss [Man charm’s tool are soo cool and make CLI/TUI look soo good]. Although we don’t see all the 15 lines as we dont have a scroll feature for now What we are going to do Style it Fetch number of commits done to the repo and display it Add scrollbar to git visualizer _ Also add scrollbar to git log -Not sure What I currently feel When I was planning to make dagit, I felt it’ll be different and will attract people towards it but it’s not upto my expectation. I thinking to adding some feature that will make more people use it
DAGIT DEVLOG 3 Yay! we have got the release workflow up and running What we are doing what we do is make new binaries name dagit-linux-amd64.tar.gz and dagit-darwin-arm64.tar.gz and push them to our releases page with the tag given while pushing to the repo We also push to the AUR!! . So all the I use arch btw people can download it easily Installation AUR yay -S dagit-bin Run in a github repo ,ie paste-> dagit Github releases go to the releases page and download the binaries zip, extract it and run in a github repo
DAGIT DEVLOG 4 Yoo! I’ve made soo many updates and the resizing /clipping issues are still eating my brain like bugs Progress overview Decreased the sizes of reference being displayed also truncated lines in the gitlog so that the vertical clipping stops I completely styled the UI using lipgloss and it looks soo much better now Added highlighting to the head of the repo that pops a little more Refactored the old way of refreshing the data Refactored the code to increase readability Explain The git logs were looking odd because when the commit messages were long , the log that should only take the space of one line was now also taking space in the second line. So we fixed it using truncateMessages() function As we are pushig to multiple tags . The reference also gets long and causes a clipping issue again. So we again simply dosent let the refs be that long[But the current implementation can cause the line to break suddenly that may not look good all the time]- // Stop 'refs' being too long if lipgloss.Width(refs) > 30 { refs = refs[:27] + "..." } And as dagit is a live visualizer, I removed the old way of refreshing the data[clicking [r] to refresh]. Now what we do is use tea.Tick and the time library to refresh the data every 1 second. Issues that can be caused We are currently refreshing data every second that can put a lot more load on the system when used inside a big repository, So in infuture I’m gonna work to give the user a way to choose the tick Rate What im gonna work on now Scrollbar for gitlog and also visualizer A tick rate selector File status panel that can be toggled with the visualizer A way to search for different repo’s in the user’s computer and jumping between them(something like the nvim feature of finding files) –im not really sure of this
DAGIT DEVLOG 5 yoo once again! I’ve worked on the features I’ve been delaying and let’s see the progress Progress Overview I first worked on the idea i got yesterday A status panel to see staged/modified files Then I tried to work on scrollbars in the git log and the visualizer but I failed to do so I just scrapped it completely and reset the repo to the after status panel state After scrapping that, I worked on the tick rate selection Intervals of time at which we update the data displayed in the TUI DETAIL The status panel idea had come when I was surfing git hub and was just looking at lazygit (A far better project than dagit btw). I saw the same panel there and thought of adding it here because it would make more sense, although dagit is different from lazygit (dagit is only trying to visualze git not become a workflow) The scrollbars were out of my league I already knew that but still gave a try. I dont think I would be giving up on the idea. I’ll just watch some tutorials on bubbletea and scrollbars specifically before working on it again At first, I thought I would make the tick rate selector a separate panel where we would just scroll through different intervals of time, but as I consider myself lazy I just thought of adding it in such a way that instead of scrolling we change the tick rate with the press of buttons. Although the max tickrate is already small(10sec) I recommend using 1sec on small projects
Update #1 There isnt much we have fixed some issues that were being cause because of the way we fetch data from git
Ships:
DAGIT SHIP1 I have built a terminal TUI git visualizer that beautifully displays your git repository on the terminal. Challenging part Dagit has four small sections [left panel/visualizer/status panel/logs] . I first thought there would be no resizing issues because I’m using bubble-tea and built all there sections’ skeletons, as bubble-tea doesn’t automatically handle the resize event(got to know later). I manually tried to fix it in my own broken ways and found somewhat of a solution that feels and looks good A Breakdown of the project dagit refuses to launch if we don’t open it inside a git repo. We fetch all the data by running git commands. Currently in the left panel we have the following information: * Repo name * The repo's owner name * Current branch * The url of the remote In the vizualizer: * hash of the commit * Reference * the committer name * The time of the commit * We also beautify the graph and show it in this section Log section: * Hash of commit * Commit message * Committer name Status panel: * Modified, staged files are shown here The user can toggle between the visualizer and the status panel using v The user can also choose between my predefined tick rates [500ms/1s/3s/5s/10s] . By default the tick rate is set to 1sec Proud Of how quickly I have understood the git docs and used it to build this project that makes git look so much better for the newbies. Also that I have finally made a project that is not very complicated for the user to use like gos was. lmao Also handling resize events was a bit of headache and it feels so much better now. I feel proud because of that too :shy Do we need to set something before? No, but if you wanna install it using go , you need to have go installed :) Note: The releases page only has a darwin(macos) and linux version. So I recommend using wsl on windows to enjoy the beauty of dagit Installation the simplest way to install dagit is using the AUR: yay -S dagit-bin Using go : go install github.com/lxsh-S/dagit@latest You can also install it from the github releases page (Make sure you get the latest version)
The ony changes we have made is fix some issues with the way we fetch data from github. I wouldn’t have shipped this but I currently have 34 stardust and urgently need 1 to buy some electronics for my other project :). Please be kind...
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1792824755.9709556
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1792911155.9709556
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51110
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My very own WebOS by @ameeksinghv | Stardance
|
ameeksinghv
|
2
|
6.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T04:44:37Z", "hours": 2.0, "multiplier": 2.44, "payout": 5, "blessing": "neutral", "text": "I added a settings app, music app, auditory feedback to user input, ability to change wallpaper, a taskbar, and animations to window open/close! it was pretty difficult but i researched and got through it!", "repo": "https://github.com/singhameek/ValnOS", "demo": "https://valn-os.vercel.app"}, {"ship_num": 2, "ts": "2026-08-19T17:21:01Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS! The most challenging part was sticking with it tbh, it was kinda boring at times. if ur testing this, its not that good so go easy on me", "repo": "https://github.com/singhameek/ValnOS", "demo": "https://valn-os.vercel.app"}]...
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[{"post_id": 52805, "ts": "202 [{"post_id": 52805, "ts": "2026-08-23T04:43:22Z", "hours": 0.6794, "text": "added settings app"}, {"post_id": 52778, "ts": "2026-08-23T03:47:41Z", "hours": 1.3233, "text": "Added a taskbar, fixed the header bar positioning, and A MUSIC APP!!!! I used an iframe to access monochrome music which has access to the entire tidal, amazon music, and deezer libraries so THOUSANDS of songs!!!"}, {"post_id": 50479, "ts": "2026-08-19T17:19:26Z", "hours": 0.4319, "text": "Final deployment, link via vercel"}, {"post_id": 50434, "ts": "2026-08-19T16:30:24Z", "hours": 2.7769, "text": "I made a browser app, added date function"}, {"post_id": 49978, "ts": "2026-08-19T00:14:53Z", "hours": 0.6258, "text": "Fixed wallpaper, added clock"}, {"post_id": 49965, "ts": "2026-08-18T23:27:55Z", "hours": 0.3353, "text": "So far I’ve made the homescreen. im having issues with the background, hopefully will resolve."}]...
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Title: My very own WebOS by @ameeksinghv | Stardan Title: My very own WebOS by @ameeksinghv | Stardance
Devlogs:
So far I’ve made the homescreen. im having issues with the background, hopefully will resolve.
Fixed wallpaper, added clock
I made a browser app, added date function
Final deployment, link via vercel
Added a taskbar, fixed the header bar positioning, and A MUSIC APP!!!! I used an iframe to access monochrome music which has access to the entire tidal, amazon music, and deezer libraries so THOUSANDS of songs!!!
added settings app
Ships:
I made a WebOS! The most challenging part was sticking with it tbh, it was kinda boring at times. if ur testing this, its not that good so go easy on me
I added a settings app, music app, auditory feedback to user input, ability to change wallpaper, a taskbar, and animations to window open/close! it was pretty difficult but i researched and got through it!...
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1792821418.4421823
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1792907818.4421823
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51149
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Calculator in rust by @magmafish | Stardance
|
magmafish
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2
|
25.71
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57
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T23:45:26Z", "hours": 12.0, "multiplier": 2.02, "payout": 23, "blessing": "neutral", "text": "I have vastly updated my calculator. I have greatly streamlined my calculations since the first ship. I also have added a lot that was asked in my reviews. a full list of changes streamlined calculation code added overflow error detection and error message added visual button press feedback added ability to view in either fractions or decimals added keyboard support for desktop updated readme I plan on following recommendations from this ship to lead into what will likely be my third and final ship. (I NEED the blahaj :3)", "repo": "https://github.com/magmafish68/calculatormk3", "demo": "https://magmafish68.github.io/calculatormk3/"}, {"ship_num": 2, "ts": "2026-08-20T21:41:11Z", "hours": 11.0, "multiplier": 3.03, "payout": 34, "blessing": "neutral", "text": "I made a simple 4 function calculator using rust. This took me about 12 hours of total work time as I had zero experience coding beyond scratch as well as not using AI. It was a really cool experience to get to make. I learned and understand how to build both back and frontends for a program now as well as understand how the rust programing language works. to run the project just go to https://magmafishcalculatormk3.netlify.app/ it is pretty self explanatory as to how it works as its just a calculator. But overall it was an awesome experience and puts me one step closer to getting a blahaj plushie :3", "repo": "https://github.com/magmafish68/calculatormk3", "demo": "https://magmafish68.github.io/calculatormk3/"}]...
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[{"post_id": 57632, "ts": "202 [{"post_id": 57632, "ts": "2026-08-29T20:44:05Z", "hours": 1.2722, "text": "i added the ability for the made by magmafish button to change the color of the calculator currently there is trans flag color scheme normal calculator color scheme dark mode color scheme ÆÆÆÆÆÆÆÆ color scheme as always if you ave any feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/ :3"}, {"post_id": 57565, "ts": "2026-08-29T19:04:01Z", "hours": 0.9669, "text": "I worked on updating and simplifying some of my code as well as formated everything so that it is consistent i also finnaly went back through and started adding notes so that hopefuly others can read my code as always if you ave a sugestion let me know the link is at https://magmafish68.github.io/calculatormk3/ have an awesome day everyone :3"}, {"post_id": 57509, "ts": "2026-08-29T17:54:15Z", "hours": 0.4711, "text": "I Changed the colors and made them all cutesy if u have any sugestions plsssss tell me im so boreddddd :3 https://magmafish68.github.io/calculatormk3/"}, {"post_id": 56269, "ts": "2026-08-27T23:30:45Z", "hours": 1.0192, "text": "I updated the readme of my file that was the last major piece of feedback I had gotten from last ship. i also prepared it for the second ship. I am most likely going to post a full ship later tonight. as always if you have feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/"}, {"post_id": 56228, "ts": "2026-08-27T22:04:38Z", "hours": 1.0831, "text": "i added keyboard functionality to the calculator for people on computers thank you to @thestarviper for helping me chose what to next as well as to the people who recommended that on my last ship my next task is to update the readme and potentially add more buttons for the calculator as always if you have any recommendations please let me know and the link to try it is https://magmafish68.github.io/calculatormk3/"}, {"post_id": 56185, "ts": "2026-08-27T20:24:59Z", "hours": 0.5139, "text": "i finished adding the ability to display decimals to the calculator it still stores data as a fraction but depending on your mode it will display it as either a fraction or a decimal i plan on looking into adding the ability to use your keyboard as well as reformatting and updating the readme for next update however i might end up doing something else who knows. as always if you have any recommendations, suggestions, ideas, or if you find a bug please let me know. the link to try it out is https://magmafish68.github.io/calculatormk3/ please let me know what you think :3 also side note the spinning blahaj emoji is so tuff i was going to send this and accidentaly just discovered it its so tuff i want a blahaj so badly"}, {"post_id": 55843, "ts": "2026-08-27T19:38:35Z", "hours": 3.7822, "text": "I worked on this for a while in the airport and on the plane yesterday after reading my feedback on my first ship i decided to tackle a couple of things the first of which was displaying what operation you had selected that was a relatively easy fix and i solved it quickly the second was to add visual feedback of button presses which after much effort i added by using the classes! macro and stylesheets using css that took significant time to figure out. i am currently working on another bit of feedback i received which was to add the ability for both fractions and decimals to be viewed these changes are almost complete and i should be able to release them later today after testing."}, {"post_id": 55231, "ts": "2026-08-26T21:15:12Z", "hours": 5.1614, "text": "Hello i was at the Smallsat conference in Salt Lake City I worked on the calculator extensively during my travels there updating almost all aspects of the calculator significantly shrinking the code and also preventing overflow errors. however netlify ran out of refreshes and i dint realize and a glitched version of the project was showing for the ship i am traveling back today and in the airport fixed this by switching my host to github sites here is the link: https://magmafish68.github.io/calculatormk3/"}, {"post_id": 51301, "ts": "2026-08-20T21:28:02Z", "hours": 3.5072, "text": "I have fixed bugs and errors as well as updated poorly written code as well as updated formatting for the frontend, I also added the ability to use your previous value as your first number."}, {"post_id": 50715, "ts": "2026-08-20T01:41:01Z", "hours": 5.6089, "text": "i successfully added and deployed a frontend for my calculator as well as redid most of the internals i will probably clean up some code and actually write a good devlog then but ive been working for like 6 hours today and am maxed out rn link to try: https://magmafishcalculatormk3.netlify.app/"}, {"post_id": 50331, "ts": "2026-08-19T14:31:00Z", "hours": 2.2169, "text": "I am new to coding and I decided that I want to learn rust and as a first sort of project made a simple 4 function calculator . It can do addition subtraction multiplication and division. I plan on adding a frontend in the future and fixing/simplifying some of the code. i am new and any feedback would be awesome :3"}]...
|
Title: Calculator in rust by @magmafish | Stardanc Title: Calculator in rust by @magmafish | Stardance
Devlogs:
I am new to coding and I decided that I want to learn rust and as a first sort of project made a simple 4 function calculator . It can do addition subtraction multiplication and division. I plan on adding a frontend in the future and fixing/simplifying some of the code. i am new and any feedback would be awesome :3
i successfully added and deployed a frontend for my calculator as well as redid most of the internals i will probably clean up some code and actually write a good devlog then but ive been working for like 6 hours today and am maxed out rn link to try: https://magmafishcalculatormk3.netlify.app/
I have fixed bugs and errors as well as updated poorly written code as well as updated formatting for the frontend, I also added the ability to use your previous value as your first number.
Hello i was at the Smallsat conference in Salt Lake City I worked on the calculator extensively during my travels there updating almost all aspects of the calculator significantly shrinking the code and also preventing overflow errors. however netlify ran out of refreshes and i dint realize and a glitched version of the project was showing for the ship i am traveling back today and in the airport fixed this by switching my host to github sites here is the link: https://magmafish68.github.io/calculatormk3/
I worked on this for a while in the airport and on the plane yesterday after reading my feedback on my first ship i decided to tackle a couple of things the first of which was displaying what operation you had selected that was a relatively easy fix and i solved it quickly the second was to add visual feedback of button presses which after much effort i added by using the classes! macro and stylesheets using css that took significant time to figure out. i am currently working on another bit of feedback i received which was to add the ability for both fractions and decimals to be viewed these changes are almost complete and i should be able to release them later today after testing.
i finished adding the ability to display decimals to the calculator it still stores data as a fraction but depending on your mode it will display it as either a fraction or a decimal i plan on looking into adding the ability to use your keyboard as well as reformatting and updating the readme for next update however i might end up doing something else who knows. as always if you have any recommendations, suggestions, ideas, or if you find a bug please let me know. the link to try it out is https://magmafish68.github.io/calculatormk3/ please let me know what you think :3 also side note the spinning blahaj emoji is so tuff i was going to send this and accidentaly just discovered it its so tuff i want a blahaj so badly
i added keyboard functionality to the calculator for people on computers thank you to @thestarviper for helping me chose what to next as well as to the people who recommended that on my last ship my next task is to update the readme and potentially add more buttons for the calculator as always if you have any recommendations please let me know and the link to try it is https://magmafish68.github.io/calculatormk3/
I updated the readme of my file that was the last major piece of feedback I had gotten from last ship. i also prepared it for the second ship. I am most likely going to post a full ship later tonight. as always if you have feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/
I Changed the colors and made them all cutesy if u have any sugestions plsssss tell me im so boreddddd :3 https://magmafish68.github.io/calculatormk3/
I worked on updating and simplifying some of my code as well as formated everything so that it is consistent i also finnaly went back through and started adding notes so that hopefuly others can read my code as always if you ave a sugestion let me know the link is at https://magmafish68.github.io/calculatormk3/ have an awesome day everyone :3
i added the ability for the made by magmafish button to change the color of the calculator currently there is trans flag color scheme normal calculator color scheme dark mode color scheme ÆÆÆÆÆÆÆÆ color scheme as always if you ave any feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/ :3
Ships:
I made a simple 4 function calculator using rust. This took me about 12 hours of total work time as I had zero experience coding beyond scratch as well as not using AI. It was a really cool experience to get to make. I learned and understand how to build both back and frontends for a program now as well as understand how the rust programing language works. to run the project just go to https://magmafishcalculatormk3.netlify.app/ it is pretty self explanatory as to how it works as its just a calculator. But overall it was an awesome experience and puts me one step closer to getting a blahaj plushie :3
I have vastly updated my calculator. I have greatly streamlined my calculations since the first ship. I also have added a lot that was asked in my reviews. a full list of changes streamlined calculation code added overflow error detection and error message added visual button press feedback added ability to view in either fractions or decimals added keyboard support for desktop updated readme I plan on following recommendations from this ship to lead into what will likely be my third and final ship. (I NEED the blahaj :3)...
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1792824466.2364862
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1792910866.2364862
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51230
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Roll to Infinity by @pasterpo | Stardance
|
pasterpo
|
2
|
3.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T15:53:12Z", "hours": 3.0, "multiplier": 3.6, "payout": 12, "blessing": "neutral", "text": "I built a simple luck-based game where players choose a unique username and roll for a score that can suddenly jump higher or drop lower. The hardest part was realizing that trusting the browser meant people could manually change scores, so I moved the important logic to a Cloudflare Worker and made the server handle usernames, cooldowns, random rolls, and score saving. I also fixed the old Firebase security issues, removed exposed PINs, added protected sessions, and made sure duplicate usernames are rejected. I’m proud that the leaderboard is now much harder to abuse while still keeping the project lightweight and free to run. You can test it by opening the site, entering a username, starting the game, and clicking Roll.", "repo": "https://github.com/pasterpo/Roll-To-Infinity", "demo": "https://pasterpo.github.io/Roll-To-Infinity/"}, {"ship_num": 2, "ts": "2026-08-19T16:20:27Z", "hours": 0.0, "multiplier": 3.67, "payout": 1, "blessing": "neutral", "text": "Built Roll to Infinity, a simple number-rolling game with a live leaderboard 🎲 The idea was dead simple: roll, rack up points, climb the leaderboard. But getting the leaderboard to actually update live (without it feeling laggy or janky) was the annoying part, spent way more time on that than the actual “rolling” mechanic lol. Proud that it’s fully functional end-to-end even though it’s small, you can roll, see your score jump instantly, and watch yourself move up/down the board in real time. If you want to test it: just try rolling a bunch of times back to back and see if the leaderboard keeps up without breaking or glitching, that was the main thing I was worried about.", "repo": "https://github.com/pasterpo/Roll-To-Infinity", "demo": "https://pasterpo.github.io/Roll-To-Infinity/"}]...
|
[{"post_id": 55605, "ts": "202 [{"post_id": 55605, "ts": "2026-08-27T15:44:21Z", "hours": 2.7989, "text": "Today we secured the game from the ground up: we locked down the old Firebase database, removed the exposed PIN system, moved the leaderboard to a fresh Cloudflare D1 database, and put a Cloudflare Worker in charge of registrations, usernames, cooldowns, random rolls, and score saving. Players can’t submit their own scores or edit someone else’s, duplicate usernames are rejected, sessions are protected with secure cookies, and the Worker now checks requests properly instead of trusting the browser. We also cleaned out the old Firebase code, updated the README, pushed everything to GitHub, and fixed the bug that was making rolls fail with a 503 error."}, {"post_id": 51467, "ts": "2026-08-21T06:07:09Z", "hours": 0.5667, "text": "Changed CSS."}, {"post_id": 50124, "ts": "2026-08-19T06:29:39Z", "hours": 0.2731, "text": "Added PIN protection to usernames today so people can’t overwrite each other’s scores. Updated the Firebase rules so the PIN itself can’t be changed once it’s set. Tested it and it works, someone named Yuvraaj already showed up on the leaderboard with a higher score than me lol."}]...
|
Title: Roll to Infinity by @pasterpo | Stardance
Title: Roll to Infinity by @pasterpo | Stardance
Devlogs:
Added PIN protection to usernames today so people can’t overwrite each other’s scores. Updated the Firebase rules so the PIN itself can’t be changed once it’s set. Tested it and it works, someone named Yuvraaj already showed up on the leaderboard with a higher score than me lol.
Changed CSS.
Today we secured the game from the ground up: we locked down the old Firebase database, removed the exposed PIN system, moved the leaderboard to a fresh Cloudflare D1 database, and put a Cloudflare Worker in charge of registrations, usernames, cooldowns, random rolls, and score saving. Players can’t submit their own scores or edit someone else’s, duplicate usernames are rejected, sessions are protected with secure cookies, and the Worker now checks requests properly instead of trusting the browser. We also cleaned out the old Firebase code, updated the README, pushed everything to GitHub, and fixed the bug that was making rolls fail with a 503 error.
Ships:
Built Roll to Infinity, a simple number-rolling game with a live leaderboard 🎲 The idea was dead simple: roll, rack up points, climb the leaderboard. But getting the leaderboard to actually update live (without it feeling laggy or janky) was the annoying part, spent way more time on that than the actual “rolling” mechanic lol. Proud that it’s fully functional end-to-end even though it’s small, you can roll, see your score jump instantly, and watch yourself move up/down the board in real time. If you want to test it: just try rolling a bunch of times back to back and see if the leaderboard keeps up without breaking or glitching, that was the main thing I was worried about.
I built a simple luck-based game where players choose a unique username and roll for a score that can suddenly jump higher or drop lower. The hardest part was realizing that trusting the browser meant people could manually change scores, so I moved the important logic to a Cloudflare Worker and made the server handle usernames, cooldowns, random rolls, and score saving. I also fixed the old Firebase security issues, removed exposed PINs, added protected sessions, and made sure duplicate usernames are rejected. I’m proud that the leaderboard is now much harder to abuse while still keeping the project lightweight and free to run. You can test it by opening the site, entering a username, starting the game, and clicking Roll....
|
1792824900.986139
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1792911300.986139
|
|
51327
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rinnieOS by @erin3 | Stardance
|
erin3
|
2
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T20:58:44Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS for the WebOS mission, with a bookmarker app for reading notes, a calculator, settings, a calendar, and a small weather feature. It was so fun to make and I have learnt so much!", "repo": "https://github.com/rinnie3/rinnieOS", "demo": "https://rinnie3.github.io/rinnieOS/"}, {"ship_num": 2, "ts": "2026-08-21T18:26:19Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS for the first time, with 3 apps and some customisable features! I had some difficulty with using CSS for the styles, but overall, I enjoyed making my OS :D.", "repo": "https://github.com/rinnie3/rinnieOS", "demo": "https://rinnie3.github.io/rinnieOS/"}]...
|
[{"post_id": 75360, "ts": "202 [{"post_id": 75360, "ts": "2026-09-29T20:50:29Z", "hours": 3.6728, "text": "I am now finished my OS! I added a calendar app, and on the taskbar, it now shows which apps are open and is a shortcut to access each one (i am not sure how useful this is but I wanted to add a new feature)."}, {"post_id": 74571, "ts": "2026-09-27T17:29:34Z", "hours": 5.0453, "text": "I fixed many problems (which I discovered eventually) on my OS and developed the apps: bookmarker app - I added a search feature, and an edit feature to edit past notes. I also developed the calculator by changing the order of the numbers - i don’t know why I hadn’t already because the numbers were descending from 9 strangely, but… and I also added a percentage and negative/positive number function. In the settings app, I made the window colour editable as an appearance option. I want to add a few more apps, now that I have gotten the hang of creating and developing them but I hope I get it finished before Stardance challenge finishes ><"}, {"post_id": 51789, "ts": "2026-08-21T17:06:32Z", "hours": 3.0625, "text": "I now have three working apps! And a weather/calendar feature. I tried to make it more customisable by adding a settings feature where you can change the background colour, font, and whether or not to have translucent windows for the welcome and calendar windows (as even I wasn’t sure about the translucent ;D). I think I have finished my first OS! I am glad I got to code in 3 different languages as well."}, {"post_id": 50852, "ts": "2026-08-20T09:16:48Z", "hours": 2.0339, "text": "I added my first app! (it doesn’t work yet though…) I also found some problems like when I dragged the window, it kept changing size but I managed to fix them. I also made the background of the window slightly transparent, although I am not completely sure that I like it. :D"}, {"post_id": 50314, "ts": "2026-08-19T14:05:27Z", "hours": 1.0508, "text": "Continuing to improve my OS: I managed to add a door handle and a window header, but I’m not quite sure what the door handle is for… I think the window header makes it look much neater however. (^v^) I also added a close button but for some reason I can’t add an open on the window as well, so I made it come out of the rinnieOS label on the top bar."}, {"post_id": 50249, "ts": "2026-08-19T12:20:46Z", "hours": 1.6039, "text": "Making my first OS: The guide was very helpful so I have been able to develop it. I am glad I was able to work out how to use the dragging feature on my window and get the time to work. I am still working on trying to add a handle and to get it to open and close - I hope I can do it! :D"}]...
|
Title: rinnieOS by @erin3 | Stardance
Devlogs:
Ma Title: rinnieOS by @erin3 | Stardance
Devlogs:
Making my first OS: The guide was very helpful so I have been able to develop it. I am glad I was able to work out how to use the dragging feature on my window and get the time to work. I am still working on trying to add a handle and to get it to open and close - I hope I can do it! :D
Continuing to improve my OS: I managed to add a door handle and a window header, but I’m not quite sure what the door handle is for… I think the window header makes it look much neater however. (^v^) I also added a close button but for some reason I can’t add an open on the window as well, so I made it come out of the rinnieOS label on the top bar.
I added my first app! (it doesn’t work yet though…) I also found some problems like when I dragged the window, it kept changing size but I managed to fix them. I also made the background of the window slightly transparent, although I am not completely sure that I like it. :D
I now have three working apps! And a weather/calendar feature. I tried to make it more customisable by adding a settings feature where you can change the background colour, font, and whether or not to have translucent windows for the welcome and calendar windows (as even I wasn’t sure about the translucent ;D). I think I have finished my first OS! I am glad I got to code in 3 different languages as well.
I fixed many problems (which I discovered eventually) on my OS and developed the apps: bookmarker app - I added a search feature, and an edit feature to edit past notes. I also developed the calculator by changing the order of the numbers - i don’t know why I hadn’t already because the numbers were descending from 9 strangely, but… and I also added a percentage and negative/positive number function. In the settings app, I made the window colour editable as an appearance option. I want to add a few more apps, now that I have gotten the hang of creating and developing them but I hope I get it finished before Stardance challenge finishes ><
I am now finished my OS! I added a calendar app, and on the taskbar, it now shows which apps are open and is a shortcut to access each one (i am not sure how useful this is but I wanted to add a new feature).
Ships:
I made a WebOS for the first time, with 3 apps and some customisable features! I had some difficulty with using CSS for the styles, but overall, I enjoyed making my OS :D.
I made a WebOS for the WebOS mission, with a bookmarker app for reading notes, a calculator, settings, a calendar, and a small weather feature. It was so fun to make and I have learnt so much!...
|
1792828363.2476118
|
1792914763.2476118
|
|
51457
|
Paste Bench by @XDabXking | Stardance
|
XDabXking
|
2
|
12.0
|
104
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T15:50:49Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Js getting my 3h worth of time, the projects out alr so take a took at it", "repo": "https://github.com/madhavsingla2013-dev/Paste-Bench", "demo": "https://paste-bench.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-27T08:50:00Z", "hours": 9.0, "multiplier": 11.61, "payout": 104, "blessing": "neutral", "text": "I created Paste Bench, a single HTML file containing 7 tools to address minor text processing tasks: cleaning up PDF extracts, list formatting conversion, casing transformation, word count, flashcards, group picking, and a focus timer. The most challenging task was undoubtedly the flashcard as not only did I have to create a system that would allow the user to shuffle and retest themselves, but I also wanted the cards that they got wrong to appear more frequently than those that they got right. It took some time to design the algorithm so that the cards that the user mastered would drop out of the rotation while the ones that they struggled with would persist. The floating pop-out timer was also tricky to build, since it relies on an experimental API and required synchronizing the timer state between two separate windows. However, I think that the dynamic flashcard system is the most inventive part of the tool. It transforms the simplistic card flipping from the earlier iterations into a proper spaced repetition memory trainer, giving the user an informative summary at the end. They can see how much time they spent on the cards and what mistakes they made. For testing purposes, everything is contained within a single HTML file that does not require any setup or logins. I prepared a TESTING.md file that has sample content to test each tab, should the user not want to type their own information. However, to use the floating pop-out timer, one has to use Chrome or Edge browsers, as other browsers do not support the necessary experimental API.", "repo": "https://github.com/madhavsingla2013-dev/Paste-Bench", "demo": "https://paste-bench.netlify.app/"}]...
|
[{"post_id": 57582, "ts": "202 [{"post_id": 57582, "ts": "2026-08-29T19:33:12Z", "hours": 1.9183, "text": "SO, i changed few descriptions bc i got flagged for using more the 30% of ai, the person testing didn’t even check the full website :C, I also found a glitch in the timer and fixed it. (js found abt the emojis, fire)"}, {"post_id": 56839, "ts": "2026-08-28T19:46:21Z", "hours": 0.7364, "text": "I shortened the code to 2080 lines and rewrote some parts of the code"}, {"post_id": 55221, "ts": "2026-08-26T20:05:13Z", "hours": 2.5869, "text": "Fixed the arrow glitch and improved flashcards, now you type your terms, hit start, then study. Also added a repeat system (meaning it shows cards you got wrong until you get it correct) Then gives you a summary of time taken and the questions you got wrong. Fixed few bugs with the timer, AND I’m still thinking about whether to add the ai bot bc if i add it, it will help people improve there grades for free but im lazy so ya if you want me to add it comment it il do it."}, {"post_id": 54723, "ts": "2026-08-25T20:02:41Z", "hours": 2.2814, "text": "I made some improvements to the timer and the pop up window, i removed citations as i don’t think people will use them often and replaced it with flip cards, BUT there’s a lot of glitches like the arrows so need to fix that and other stuff so ya and i was planning to add an ai bot to help in this but I’m not sure so gonna ask my friends if i should add it or not(if i do add ai, i need to google how to bc i don’t know how to)"}, {"post_id": 54002, "ts": "2026-08-24T18:57:26Z", "hours": 2.1722, "text": "Big update bc i had free time, I added more tools in each tab. Dewrap now strips HTML and URLs, Listify sorts and adds more formats, Case & Slug has 12 case styles now including alternating caps and reversed text. Also fixed a couple of bugs with the timer. (I have to type bc the ratings of my project echo{Go check it out})"}, {"post_id": 52577, "ts": "2026-08-22T19:14:38Z", "hours": 1.4961, "text": "Changed logo, added 4 new tabs - Word Count, Citations(Got this idea from my dad), Group Picker, and Study Timer(gonna try to make it so when you go to a new tab or smt is shows up as a pop up timer or smt) Gonna try to add more stuff in each tab and try fixing any bugs that come while waiting for my game echo to get get 12 more ratings (check it out, its fun trust me), i dont think people will acc read this much btw ✌️🥀"}, {"post_id": 52324, "ts": "2026-08-22T13:07:57Z", "hours": 0.3817, "text": "i added some ui and 3 tools, Dewrap fixes pasted PDF text, Listify turns a list into six formats; Case and Slug converts phrases into every naming convention instantly."}]...
|
Title: Paste Bench by @XDabXking | Stardance
Devl Title: Paste Bench by @XDabXking | Stardance
Devlogs:
i added some ui and 3 tools, Dewrap fixes pasted PDF text, Listify turns a list into six formats; Case and Slug converts phrases into every naming convention instantly.
Changed logo, added 4 new tabs - Word Count, Citations(Got this idea from my dad), Group Picker, and Study Timer(gonna try to make it so when you go to a new tab or smt is shows up as a pop up timer or smt) Gonna try to add more stuff in each tab and try fixing any bugs that come while waiting for my game echo to get get 12 more ratings (check it out, its fun trust me), i dont think people will acc read this much btw ✌️🥀
Big update bc i had free time, I added more tools in each tab. Dewrap now strips HTML and URLs, Listify sorts and adds more formats, Case & Slug has 12 case styles now including alternating caps and reversed text. Also fixed a couple of bugs with the timer. (I have to type bc the ratings of my project echo{Go check it out})
I made some improvements to the timer and the pop up window, i removed citations as i don’t think people will use them often and replaced it with flip cards, BUT there’s a lot of glitches like the arrows so need to fix that and other stuff so ya and i was planning to add an ai bot to help in this but I’m not sure so gonna ask my friends if i should add it or not(if i do add ai, i need to google how to bc i don’t know how to)
Fixed the arrow glitch and improved flashcards, now you type your terms, hit start, then study. Also added a repeat system (meaning it shows cards you got wrong until you get it correct) Then gives you a summary of time taken and the questions you got wrong. Fixed few bugs with the timer, AND I’m still thinking about whether to add the ai bot bc if i add it, it will help people improve there grades for free but im lazy so ya if you want me to add it comment it il do it.
I shortened the code to 2080 lines and rewrote some parts of the code
SO, i changed few descriptions bc i got flagged for using more the 30% of ai, the person testing didn’t even check the full website :C, I also found a glitch in the timer and fixed it. (js found abt the emojis, fire)
Ships:
I created Paste Bench, a single HTML file containing 7 tools to address minor text processing tasks: cleaning up PDF extracts, list formatting conversion, casing transformation, word count, flashcards, group picking, and a focus timer. The most challenging task was undoubtedly the flashcard as not only did I have to create a system that would allow the user to shuffle and retest themselves, but I also wanted the cards that they got wrong to appear more frequently than those that they got right. It took some time to design the algorithm so that the cards that the user mastered would drop out of the rotation while the ones that they struggled with would persist. The floating pop-out timer was also tricky to build, since it relies on an experimental API and required synchronizing the timer state between two separate windows. However, I think that the dynamic flashcard system is the most inventive part of the tool. It transforms the simplistic card flipping from the earlier iterations into a proper spaced repetition memory trainer, giving the user an informative summary at the end. They can see how much time they spent on the cards and what mistakes they made. For testing purposes, everything is contained within a single HTML file that does not require any setup or logins. I prepared a TESTING.md file that has sample content to test each tab, should the user not want to type their own information. However, to use the floating pop-out timer, one has to use Chrome or Edge browsers, as other browsers do not support the necessary experimental API.
Js getting my 3h worth of time, the projects out alr so take a took at it...
|
1792878527.7238207
|
1793742527.7238207
|
|
51485
|
UNIVERSE WEB by @aryamankumar2403 | Stardance
|
aryamankumar2403
|
2
|
47.69
|
186
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T02:42:34Z", "hours": 7.0, "multiplier": 2.41, "payout": 17, "blessing": "neutral", "text": "I removed aal bugs and make the Lamp working", "repo": "https://github.com/Universe-Classes/UNIVERSE-CLASSES", "demo": "https://universe-classes.github.io/UNIVERSE-CLASSES/"}, {"ship_num": 2, "ts": "2026-08-24T08:49:41Z", "hours": 38.0, "multiplier": 4.51, "payout": 169, "blessing": "neutral", "text": "I am building an online learning platform called ‘Universe Classes’ specifically for Class 9 and 10 students following the Bihar Board curriculum. It is a complete portal where students can access free and paid video courses, download structured study materials and notes, and take daily practice quizzes. I’ve also built a dedicated admin panel to manage all the courses, student data, and notifications seamlessly", "repo": "https://github.com/Universe-Classes/UNIVERSE-CLASSES", "demo": "https://universe-classes.github.io/UNIVERSE-CLASSES/"}]...
|
[{"post_id": 59432, "ts": "202 [{"post_id": 59432, "ts": "2026-09-01T08:51:45Z", "hours": 2.6936, "text": "Today I added a 10-minute free trial option to the Universe Classes login page.Now new students can try the platform for 10 minutes before deciding to continue. I wanted to make the first experience simple and useful, so students can check the classes and see how the website works without directly buying anything.I’m also working on improving the login page design and making the whole experience smoother and easier to use.More updates coming soon on Universe Classes."}, {"post_id": 58606, "ts": "2026-08-31T02:41:27Z", "hours": 0.5144, "text": "hey i removed aaal bugs plese rtae"}, {"post_id": 56398, "ts": "2026-08-28T04:53:51Z", "hours": 0.5094, "text": "HI FRIENDS MY SITE NEW LOOK"}, {"post_id": 55414, "ts": "2026-08-27T07:03:20Z", "hours": 3.0514, "text": "I re writed aal css 5th Time"}, {"post_id": 55038, "ts": "2026-08-26T13:53:22Z", "hours": 1.4925, "text": "hi friends i worked 40hours to make this site checcker sayed its vibe coded or maked by ai i writted aal codes again of css and thats my last try i shiiped 4 times but aal times rejected this is last time iam shipping my project"}, {"post_id": 54921, "ts": "2026-08-26T04:31:57Z", "hours": 0.8578, "text": "New Look Of My login Padge The Webiste ais Still Have Errorrs I am trying To fix It"}, {"post_id": 54223, "ts": "2026-08-25T03:47:38Z", "hours": 0.7039, "text": "New look OF my EDUCATION SITE THATS GGOD AND PRETTY"}, {"post_id": 53618, "ts": "2026-08-24T08:29:22Z", "hours": 4.4983, "text": "I AM SHIPPING UNIVERSE CLASSES THE SITE WORK PROPERLY BUT YOU HAVE TO WAIT FOR 30 TO 40 SECOND TO LOAD CONTRNTS"}, {"post_id": 53078, "ts": "2026-08-23T14:24:42Z", "hours": 8.5289, "text": "HI MY SITE IS CRASES WHEN I LOGIN WITH 15 DEVICES I AM SOLVING IUSSUE WAIT FOR SOME DAY😞"}, {"post_id": 52411, "ts": "2026-08-22T15:18:14Z", "hours": 3.5128, "text": "I am building Universe Classesa E-learning Platform For Class 9 and Right now, I"}, {"post_id": 52248, "ts": "2026-08-22T10:45:47Z", "hours": 4.3808, "text": "Currently, I am developing a comprehensive, full-stack e-learning platform called ‘Universe Classes,’ specifically designed to bridge the educational gap for Class 9 and 10 students studying under the Bihar Board curriculum.The project is split into two primary ecosystems: a student-facing portal and a powerful, centralized Admin Control Panel.On the student side, the goal is to provide an intuitive, high-performance interface where learners can create secure accounts via Email or Google Authentication. Once logged in, students gain access to a dynamic dashboard that tracks their progress. The platform seamlessly categorizes content into Free and Paid tiers, offering high-quality video lectures, downloadable structured study materials (like NCERT solutions and hand-written notes), and an interactive daily MCQ quiz engine built to test their knowledge and boost exam preparation.On the backend and administrative side, I am building a robust Admin Panel that gives educators complete control over the application. Admins can upload unlimited courses, link YouTube or Google Drive lectures, manage PDF notes, update live notifications, and highlight academic milestones through a Toppers showcase. We are currently integrating Firebase to securely manage user authentication, session states, and real-time database structures, ensuring that sensitive student data and premium course content remain fully protected.Ultimately, ‘Universe Classes’ isn’t just a website—it is a scalable, secure, and production-ready educational ecosystem built to make quality learning accessible, organized, and affordable"}, {"post_id": 52074, "ts": "2026-08-22T04:39:18Z", "hours": 1.6956, "text": "Some paid notes was just aaded"}, {"post_id": 52046, "ts": "2026-08-22T02:49:16Z", "hours": 0.3086, "text": "I am currently developing an e-learning platform called ‘Universe Classes’ for Class 9 and 10 students. I’ve already designed the frontend interface and a robust admin dashboard. Right now, I am focusing on integrating the backend services, handling secure user login authentication, and structuring the database to manage both free and premium courses and study materials"}, {"post_id": 52024, "ts": "2026-08-22T01:56:09Z", "hours": 10.7028, "text": "LOOK AT THE LOGIN PADGE"}, {"post_id": 51502, "ts": "2026-08-21T08:19:29Z", "hours": 4.4867, "text": "The site is Almost Redy Aal functions are working prperly But site is not proper smooth I am tring to make it perfect"}]...
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Title: UNIVERSE WEB by @aryamankumar2403 | Stardan Title: UNIVERSE WEB by @aryamankumar2403 | Stardance
Devlogs:
The site is Almost Redy Aal functions are working prperly But site is not proper smooth I am tring to make it perfect
LOOK AT THE LOGIN PADGE
I am currently developing an e-learning platform called ‘Universe Classes’ for Class 9 and 10 students. I’ve already designed the frontend interface and a robust admin dashboard. Right now, I am focusing on integrating the backend services, handling secure user login authentication, and structuring the database to manage both free and premium courses and study materials
Some paid notes was just aaded
Currently, I am developing a comprehensive, full-stack e-learning platform called ‘Universe Classes,’ specifically designed to bridge the educational gap for Class 9 and 10 students studying under the Bihar Board curriculum.The project is split into two primary ecosystems: a student-facing portal and a powerful, centralized Admin Control Panel.On the student side, the goal is to provide an intuitive, high-performance interface where learners can create secure accounts via Email or Google Authentication. Once logged in, students gain access to a dynamic dashboard that tracks their progress. The platform seamlessly categorizes content into Free and Paid tiers, offering high-quality video lectures, downloadable structured study materials (like NCERT solutions and hand-written notes), and an interactive daily MCQ quiz engine built to test their knowledge and boost exam preparation.On the backend and administrative side, I am building a robust Admin Panel that gives educators complete control over the application. Admins can upload unlimited courses, link YouTube or Google Drive lectures, manage PDF notes, update live notifications, and highlight academic milestones through a Toppers showcase. We are currently integrating Firebase to securely manage user authentication, session states, and real-time database structures, ensuring that sensitive student data and premium course content remain fully protected.Ultimately, ‘Universe Classes’ isn’t just a website—it is a scalable, secure, and production-ready educational ecosystem built to make quality learning accessible, organized, and affordable
I am building Universe Classesa E-learning Platform For Class 9 and Right now, I
HI MY SITE IS CRASES WHEN I LOGIN WITH 15 DEVICES I AM SOLVING IUSSUE WAIT FOR SOME DAY😞
I AM SHIPPING UNIVERSE CLASSES THE SITE WORK PROPERLY BUT YOU HAVE TO WAIT FOR 30 TO 40 SECOND TO LOAD CONTRNTS
New look OF my EDUCATION SITE THATS GGOD AND PRETTY
New Look Of My login Padge The Webiste ais Still Have Errorrs I am trying To fix It
hi friends i worked 40hours to make this site checcker sayed its vibe coded or maked by ai i writted aal codes again of css and thats my last try i shiiped 4 times but aal times rejected this is last time iam shipping my project
I re writed aal css 5th Time
HI FRIENDS MY SITE NEW LOOK
hey i removed aaal bugs plese rtae
Today I added a 10-minute free trial option to the Universe Classes login page.Now new students can try the platform for 10 minutes before deciding to continue. I wanted to make the first experience simple and useful, so students can check the classes and see how the website works without directly buying anything.I’m also working on improving the login page design and making the whole experience smoother and easier to use.More updates coming soon on Universe Classes.
Ships:
I am building an online learning platform called ‘Universe Classes’ specifically for Class 9 and 10 students following the Bihar Board curriculum. It is a complete portal where students can access free and paid video courses, download structured study materials and notes, and take daily practice quizzes. I’ve also built a dedicated admin panel to manage all the courses, student data, and notifications seamlessly
I removed aal bugs and make the Lamp working...
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1792878812.0062625
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1793742812.0062625
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51782
|
Astronaut Game by @lantern | Stardance
|
lantern
|
2
|
36.0
|
67
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T14:55:09Z", "hours": 24.0, "multiplier": 2.84, "payout": 67, "blessing": "neutral", "text": "Astronaut Game is my first full game that i actually made . I have used stardance guide throughout making this project . It has 4 minigames in it ( what else you expect from beginner) . Added some of my own assets and space pictures from nasa website ..lol. From the last ship i have made a lot of amends in this projects by cutting out my school time for this project . I firstly added animation to the collectable O2 tanks in minigame 1 , a winner and a death scene ,a score system which works on completion of each level ,a new minigame which was pretty hard to make ( also hard to play..lol..) anyway there were some complications and errors too but it turned out to be ok !!!", "repo": "https://github.com/jigneshphalsawal-cloud/astronaut-game", "demo": "https://jigneshphalsawal-cloud.itch.io/astronaut-game"}, {"ship_num": 2, "ts": "2026-08-22T08:41:58Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Astronaut Game, my very first game development project! Built using the Godot Engine, this project features 3 distinct space-themed minigames designed to challenge the player through interactive mechanics and puzzle-solving. This project was built following the Stardance Challenge Guide, which provided me roadmap for learning game development fundamentals.", "repo": "https://github.com/jigneshphalsawal-cloud/astronaut-game", "demo": "https://jigneshphalsawal-cloud.itch.io/astronaut-game"}]...
|
[{"post_id": 72225, "ts": "202 [{"post_id": 72225, "ts": "2026-09-22T14:15:09Z", "hours": 3.5689, "text": "Fixed the issues in minigame 4 , and enhanced the player experience by adding instructions and making the level more difficult , now the asteroids spawn in relative with position of the player. Also added a score system it calculates score as you complete levels . After some final verifications i will post this soon to itch.io!!"}, {"post_id": 71103, "ts": "2026-09-20T09:33:54Z", "hours": 7.6217, "text": "Working on a dodge based game , in which you have to dodge your spacecraft from asteroid falling . While working on the game the asteroid falling became a problem because while playing i realised that there was a issue with the asteroids as they were falling at one place making game less challenging . I have decided to make asteroids to actively track the player’s movement horizontally while falling, instead of just locking onto a static X position when they spawn"}, {"post_id": 69486, "ts": "2026-09-17T04:38:20Z", "hours": 6.3667, "text": "Finished Adding 2 new mini-games ✌️ first one was a simple clicker game in which we collect the O2 cylinders In second one we refill the suit by pressing the valves in a sequence next i will add a alien shooter game or smthing like that!!!"}, {"post_id": 69047, "ts": "2026-09-16T08:41:16Z", "hours": 6.0814, "text": "Working on 2 new games:- Collecting O2 Cylinder by clicking in limited time Value closer- closing the valve in sequence"}, {"post_id": 52161, "ts": "2026-08-22T08:00:09Z", "hours": 7.6769, "text": "Completed!!! Guide OP!!"}, {"post_id": 51060, "ts": "2026-08-20T15:18:51Z", "hours": 4.5164, "text": "Main Menu Done!!!!!!!!!"}]...
|
Title: Astronaut Game by @lantern | Stardance
Dev Title: Astronaut Game by @lantern | Stardance
Devlogs:
Main Menu Done!!!!!!!!!
Completed!!! Guide OP!!
Working on 2 new games:- Collecting O2 Cylinder by clicking in limited time Value closer- closing the valve in sequence
Finished Adding 2 new mini-games ✌️ first one was a simple clicker game in which we collect the O2 cylinders In second one we refill the suit by pressing the valves in a sequence next i will add a alien shooter game or smthing like that!!!
Working on a dodge based game , in which you have to dodge your spacecraft from asteroid falling . While working on the game the asteroid falling became a problem because while playing i realised that there was a issue with the asteroids as they were falling at one place making game less challenging . I have decided to make asteroids to actively track the player’s movement horizontally while falling, instead of just locking onto a static X position when they spawn
Fixed the issues in minigame 4 , and enhanced the player experience by adding instructions and making the level more difficult , now the asteroids spawn in relative with position of the player. Also added a score system it calculates score as you complete levels . After some final verifications i will post this soon to itch.io!!
Ships:
Astronaut Game, my very first game development project! Built using the Godot Engine, this project features 3 distinct space-themed minigames designed to challenge the player through interactive mechanics and puzzle-solving. This project was built following the Stardance Challenge Guide, which provided me roadmap for learning game development fundamentals.
Astronaut Game is my first full game that i actually made . I have used stardance guide throughout making this project . It has 4 minigames in it ( what else you expect from beginner) . Added some of my own assets and space pictures from nasa website ..lol. From the last ship i have made a lot of amends in this projects by cutting out my school time for this project . I firstly added animation to the collectable O2 tanks in minigame 1 , a winner and a death scene ,a score system which works on completion of each level ,a new minigame which was pretty hard to make ( also hard to play..lol..) anyway there were some complications and errors too but it turned out to be ok !!!...
|
1791933612.5484505
|
1792797612.5484505
|
|
51811
|
Personal Site by @lantern | Stardance
|
lantern
|
2
|
27.0
|
110
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T05:58:17Z", "hours": 25.0, "multiplier": 4.48, "payout": 110, "blessing": "neutral", "text": "Finally calling it done and shipping this project! I wanted to build a portfolio that felt like an actual interactive tool rather than just another static resume page, so I spent the last several hours(27hrs to be exact) diving deep into modern vanilla JS to pull it together. What I Built: Terminal Overlay: Built a retro-modern CLI modal from scratch. You can hit keyboard shortcuts anywhere on the site to bring up an interactive terminal to navigate sections, run commands (help, projects, skills, clear, theme), and inspect site metadata with full keyboard focus locking. Live GitHub API Integration: Connected the site directly to GitHub’s REST API to dynamically fetch and build my project cards on the fly. Added local storage caching so it won’t hit unauthenticated rate limits. Web Audio Canvas Visualizer: Embedded a custom synth engine and visualizer that renders sound frequencies in real-time. Had to refactor the typed arrays in requestAnimationFrame to fix JavaScript garbage collection lag and keep rendering locked at 60fps. Glassmorphism UI Refactor: Upgraded the whole visual layout with crisp dark/light themes, smooth backdrop blurs, dynamic card hover elevations, and responsive mobile breakpoints.", "repo": "https://github.com/jigneshphalsawal-cloud/Personal-Site", "demo": "https://jigneshphalsawal-cloud.github.io/Personal-Site/"}, {"ship_num": 2, "ts": "2026-08-20T11:46:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first site as a standalone project i used HTML and CSS to build this site with the help of the guide in hackclub i hope you will like it✨ Features:- 1 photos 2 link to my hackclub profile 3 A nav bar (i will keep updating it) 4 changing image size", "repo": "https://github.com/jigneshphalsawal-cloud/Personal-Site", "demo": "https://jigneshphalsawal-cloud.github.io/Personal-Site/"}]...
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[{"post_id": 59767, "ts": "202 [{"post_id": 59767, "ts": "2026-09-01T18:15:56Z", "hours": 6.85, "text": "Progress….. Built a custom modal command palette from scratch in vanilla JSSupported commands include help, projects, skills, clear, theme, and contact with active autocomplete and history navigation (Up/Down arrow keys) Upgraded the static section panels to responsive glassmorphism containers utilizing backdrop-filter: blur(), dynamic hover glows, and crisp CSS variables for theme switching Added smooth scroll-triggered reveal animations for project cards, dynamic hover tilt states, and fixed mobile layout breaking points for the terminal modal .. the personal site is almost complete only a few UI modifications are left . I think i have used up all my thinking capability on adding stuff to it…I just hope this will turn out good!!"}, {"post_id": 59486, "ts": "2026-09-01T11:04:07Z", "hours": 8.5167, "text": "Progress So Far:- Built an async fetchProjects() module calling the GitHub REST API .It dynamically filters out forks, maps repo tags, and builds project cards automatically. 3)Handled GitHub’s unauthenticated rate limits (60 req/hr) by saving the payload to localStorage with a 1-hour expiration.(i actually hit GitHub’s 60-request hourly limit almost instantly because the fetch call was firing inside a component re-render) fixed it by wrapping the API call inside a strict initial load check and serving cached local JSON if rate-limited been working on this all night !!! just took last project review personally Next i want add to add a interactive terminal and make some changes to the theme"}, {"post_id": 58761, "ts": "2026-08-31T10:08:32Z", "hours": 1.5667, "text": "While reading my previous project reviews –>I found there is no value for normal project unless you have something extraordinary idea and i absolutely hate this because this program should motivate people to build projects and not demotivate them. –> Moving on (cause what can i even do) i decided do something “extraordinary “ and wanted to integrate something with my personal site as its a “basic mission”.( things i do for things i want )"}, {"post_id": 58712, "ts": "2026-08-31T07:56:42Z", "hours": 2.3167, "text": "Progress so far:- Built out a sticky top navbar with quick anchor links (About, Skills, Achievements, Projects, Contact) alongside a working dark mode toggle button. Designed custom card containers for the “Achievements & Recognition” section. Added hover shadow elevations, custom icon badges, and year tag Styled smooth scroll behavior across sections, cleaned up the overall CSS color palette"}, {"post_id": 57977, "ts": "2026-08-30T09:45:08Z", "hours": 3.2333, "text": "Developing the main page for the site!!!"}, {"post_id": 57872, "ts": "2026-08-30T06:04:54Z", "hours": 2.0833, "text": "Extending the site still in progress, so far i have added few new animations to the site and re-designed the footer with tabs"}, {"post_id": 50912, "ts": "2026-08-20T11:44:12Z", "hours": 0.3167, "text": "Personal Site Completed!!!!!"}, {"post_id": 50879, "ts": "2026-08-20T10:38:27Z", "hours": 1.8122, "text": "Html file completed for my site i added link to my profile ,a nav bar and photos"}]...
|
Title: Personal Site by @lantern | Stardance
Devl Title: Personal Site by @lantern | Stardance
Devlogs:
Html file completed for my site i added link to my profile ,a nav bar and photos
Personal Site Completed!!!!!
Extending the site still in progress, so far i have added few new animations to the site and re-designed the footer with tabs
Developing the main page for the site!!!
Progress so far:- Built out a sticky top navbar with quick anchor links (About, Skills, Achievements, Projects, Contact) alongside a working dark mode toggle button. Designed custom card containers for the “Achievements & Recognition” section. Added hover shadow elevations, custom icon badges, and year tag Styled smooth scroll behavior across sections, cleaned up the overall CSS color palette
While reading my previous project reviews –>I found there is no value for normal project unless you have something extraordinary idea and i absolutely hate this because this program should motivate people to build projects and not demotivate them. –> Moving on (cause what can i even do) i decided do something “extraordinary “ and wanted to integrate something with my personal site as its a “basic mission”.( things i do for things i want )
Progress So Far:- Built an async fetchProjects() module calling the GitHub REST API .It dynamically filters out forks, maps repo tags, and builds project cards automatically. 3)Handled GitHub’s unauthenticated rate limits (60 req/hr) by saving the payload to localStorage with a 1-hour expiration.(i actually hit GitHub’s 60-request hourly limit almost instantly because the fetch call was firing inside a component re-render) fixed it by wrapping the API call inside a strict initial load check and serving cached local JSON if rate-limited been working on this all night !!! just took last project review personally Next i want add to add a interactive terminal and make some changes to the theme
Progress….. Built a custom modal command palette from scratch in vanilla JSSupported commands include help, projects, skills, clear, theme, and contact with active autocomplete and history navigation (Up/Down arrow keys) Upgraded the static section panels to responsive glassmorphism containers utilizing backdrop-filter: blur(), dynamic hover glows, and crisp CSS variables for theme switching Added smooth scroll-triggered reveal animations for project cards, dynamic hover tilt states, and fixed mobile layout breaking points for the terminal modal .. the personal site is almost complete only a few UI modifications are left . I think i have used up all my thinking capability on adding stuff to it…I just hope this will turn out good!!
Ships:
This is my first site as a standalone project i used HTML and CSS to build this site with the help of the guide in hackclub i hope you will like it✨ Features:- 1 photos 2 link to my hackclub profile 3 A nav bar (i will keep updating it) 4 changing image size
Finally calling it done and shipping this project! I wanted to build a portfolio that felt like an actual interactive tool rather than just another static resume page, so I spent the last several hours(27hrs to be exact) diving deep into modern vanilla JS to pull it together. What I Built: Terminal Overlay: Built a retro-modern CLI modal from scratch. You can hit keyboard shortcuts anywhere on the site to bring up an interactive terminal to navigate sections, run commands (help, projects, skills, clear, theme), and inspect site metadata with full keyboard focus locking. Live GitHub API Integration: Connected the site directly to GitHub’s REST API to dynamically fetch and build my project cards on the fly. Added local storage caching so it won’t hit unauthenticated rate limits. Web Audio Canvas Visualizer: Embedded a custom synth engine and visualizer that renders sound frequencies in real-time. Had to refactor the typed arrays in requestAnimationFrame to fix JavaScript garbage collection lag and keep rendering locked at 60fps. Glassmorphism UI Refactor: Upgraded the whole visual layout with crisp dark/light themes, smooth backdrop blurs, dynamic card hover elevations, and responsive mobile breakpoints....
|
1791933938.1668122
|
1792797938.1668122
|
|
51866
|
WEB OS by @SpaceYatri | Stardance
|
SpaceYatri
|
2
|
15.0
|
91
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-17T13:15:47Z", "hours": 9.0, "multiplier": 9.96, "payout": 91, "blessing": "neutral", "text": "What did you make? I made SpaceYatri OS, a space-themed web operating system built with HTML, CSS, and JavaScript. It includes a desktop interface, customizable wallpapers and accent colors, a settings window, calculator, clock widget, Wi-Fi and brightness controls, fuel indicator, toast notifications, and a cinematic rocket launch boot sequence. What was challenging? The most challenging part was connecting all the different features together and making the interface feel like an actual operating system. I also worked on the boot animation, including the countdown, rocket launch, smoke, screen shake, sound effects, and transition into the desktop. Making the windows draggable and keeping the different controls working together was also challenging. What are you proud of? I am proud that I built the project myself and turned a simple webpage into something that feels like a small space-themed operating system. I especially like the rocket launch boot sequence, because it gives SpaceYatri OS its own identity instead of just looking like a normal website. What should people know so they can test your project? When the project loads, click anywhere or press a key to start the boot sequence. Wait through the countdown and rocket launch until the desktop appears. Once inside the OS, try clicking DECK to open Settings, CALC to open the calculator, the brightness and Wi-Fi icons in the top bar, and the fuel indicator. You can also change wallpapers, accent colors, sound settings, brightness, and window transparency.", "repo": "https://github.com/himaldawadi11-sys/WEB-OS-1", "demo": "https://himaldawadi11-sys.github.io/WEB-OS-1/"}, {"ship_num": 2, "ts": "2026-09-06T09:44:28Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A web-based operating system called SpaceYatri OS. My first project for Hack Club and Stardance. I divided my project into two different parts. One: Welcome screen with a dedicated launch button to start the OS. And the actual OS. Layout issues, especially getting my background image to properly fill the screen without stretching or cropping incorrectly, and getting the drag-and-drop logic for the windows to feel smooth instead of glitchy. I’m proud that I debugged the background/CSS sizing issue myself and got a fully working drag system. Windows can be opened, closed, and dragged around the desktop without breaking. Click “Launch Yatri OS” on the welcome screen to launch the OS. Once inside, click any desktop icon to open its window , you can drag windows around by their title bar and close them with pressing the escape button or the green circle.", "repo": "https://github.com/himaldawadi11-sys/WEB-OS-1", "demo": "https://himaldawadi11-sys.github.io/WEB-OS-1/"}]...
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[{"post_id": 69464, "ts": "202 [{"post_id": 69464, "ts": "2026-09-17T03:44:47Z", "hours": 1.4783, "text": "DEVLOG-9 After multiple failures, trials, and errors. I have finally added the animation for the ‘Welcome Screen.’ TBH, it was the most difficult task I’ve worked on. And now it is looking fine. POS: I also added sound while the animation is happening."}, {"post_id": 69150, "ts": "2026-09-16T14:15:25Z", "hours": 0.5453, "text": "DEVLOG-8 I added a cute-looking little ‘Alien Buddy’ which hover everywhere my mouse move. That’s it for devlog 8. It looks so cute. PLEASE GIVE ME SOME FEEDBACK."}, {"post_id": 68960, "ts": "2026-09-16T03:36:44Z", "hours": 0.6458, "text": "DEVLOG-7 I added another functionality app to my WebOS. Calculator app was one of the toughest things I worked on. The code behind the JS for the CALC app was so confusing for me. And after a lot of trial and error, it finally worked. I matched it with my theme! POS: I renamed my settings app to ‘DECK’ to align with my theme."}, {"post_id": 68597, "ts": "2026-09-15T11:43:53Z", "hours": 1.0331, "text": "WEB OS-2 UPDATE: I added a little analog clock at the top left of the screen. The orbiting circle was a headache for me. I did a ton of research, and I finally added this according to my theme. It looks cool. I love it. I completely reformed the top bar of the OS and made a new one that aligns with my theme. I hope you like it. REMEMBER TO DROP FEEDBACK!"}, {"post_id": 68544, "ts": "2026-09-15T09:20:54Z", "hours": 5.1842, "text": "I made a custom ‘Settings’ app for my WEB OS-2 with a Space theme. I added multiple features, like different wallpapers, accent colors, sound, window transparency, and brightness. I completely changed my theme from WEB OS-1. I hope you guys like my project. Feel free to give feedback! I would love that. POS: I WASTED NEARLY an hour finding an error which was (;)."}, {"post_id": 62945, "ts": "2026-09-06T14:27:00Z", "hours": 0.2969, "text": "I added Live-news fetch to my Start app. Instead of one hard-coded article, my Start app now pulls 10 real, current space news articles from a free API (Spaceflight News API) every time it opens. And we can now like and comment on our favourite post."}, {"post_id": 62780, "ts": "2026-09-06T09:25:45Z", "hours": 0.3378, "text": "Added a New App, “About Me”. Which let you know who I am. A simple introduction about me. And a simple feature that lets you close the window when the “Escape” key is pressed. Please give me some feedback so I can improve."}, {"post_id": 62762, "ts": "2026-09-06T08:55:03Z", "hours": 0.3778, "text": "Made the Welcome Screen of the WEB-OS with a dedicated “Launch” button to start the OS. It’s not that good, but I am constantly learning and trying to make it wonderful."}, {"post_id": 62747, "ts": "2026-09-06T08:10:30Z", "hours": 5.5308, "text": "Finished the welcome screen and desktop UI for Yatri OS. Now it’s ready to ship!"}]...
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Title: WEB OS by @SpaceYatri | Stardance
Devlogs: Title: WEB OS by @SpaceYatri | Stardance
Devlogs:
Finished the welcome screen and desktop UI for Yatri OS. Now it’s ready to ship!
Made the Welcome Screen of the WEB-OS with a dedicated “Launch” button to start the OS. It’s not that good, but I am constantly learning and trying to make it wonderful.
Added a New App, “About Me”. Which let you know who I am. A simple introduction about me. And a simple feature that lets you close the window when the “Escape” key is pressed. Please give me some feedback so I can improve.
I added Live-news fetch to my Start app. Instead of one hard-coded article, my Start app now pulls 10 real, current space news articles from a free API (Spaceflight News API) every time it opens. And we can now like and comment on our favourite post.
I made a custom ‘Settings’ app for my WEB OS-2 with a Space theme. I added multiple features, like different wallpapers, accent colors, sound, window transparency, and brightness. I completely changed my theme from WEB OS-1. I hope you guys like my project. Feel free to give feedback! I would love that. POS: I WASTED NEARLY an hour finding an error which was (;).
WEB OS-2 UPDATE: I added a little analog clock at the top left of the screen. The orbiting circle was a headache for me. I did a ton of research, and I finally added this according to my theme. It looks cool. I love it. I completely reformed the top bar of the OS and made a new one that aligns with my theme. I hope you like it. REMEMBER TO DROP FEEDBACK!
DEVLOG-7 I added another functionality app to my WebOS. Calculator app was one of the toughest things I worked on. The code behind the JS for the CALC app was so confusing for me. And after a lot of trial and error, it finally worked. I matched it with my theme! POS: I renamed my settings app to ‘DECK’ to align with my theme.
DEVLOG-8 I added a cute-looking little ‘Alien Buddy’ which hover everywhere my mouse move. That’s it for devlog 8. It looks so cute. PLEASE GIVE ME SOME FEEDBACK.
DEVLOG-9 After multiple failures, trials, and errors. I have finally added the animation for the ‘Welcome Screen.’ TBH, it was the most difficult task I’ve worked on. And now it is looking fine. POS: I also added sound while the animation is happening.
Ships:
A web-based operating system called SpaceYatri OS. My first project for Hack Club and Stardance. I divided my project into two different parts. One: Welcome screen with a dedicated launch button to start the OS. And the actual OS. Layout issues, especially getting my background image to properly fill the screen without stretching or cropping incorrectly, and getting the drag-and-drop logic for the windows to feel smooth instead of glitchy. I’m proud that I debugged the background/CSS sizing issue myself and got a fully working drag system. Windows can be opened, closed, and dragged around the desktop without breaking. Click “Launch Yatri OS” on the welcome screen to launch the OS. Once inside, click any desktop icon to open its window , you can drag windows around by their title bar and close them with pressing the escape button or the green circle.
What did you make? I made SpaceYatri OS, a space-themed web operating system built with HTML, CSS, and JavaScript. It includes a desktop interface, customizable wallpapers and accent colors, a settings window, calculator, clock widget, Wi-Fi and brightness controls, fuel indicator, toast notifications, and a cinematic rocket launch boot sequence. What was challenging? The most challenging part was connecting all the different features together and making the interface feel like an actual operating system. I also worked on the boot animation, including the countdown, rocket launch, smoke, screen shake, sound effects, and transition into the desktop. Making the windows draggable and keeping the different controls working together was also challenging. What are you proud of? I am proud that I built the project myself and turned a simple webpage into something that feels like a small space-themed operating system. I especially like the rocket launch boot sequence, because it gives SpaceYatri OS its own identity instead of just looking like a normal website. What should people know so they can test your project? When the project loads, click anywhere or press a key to start the boot sequence. Wait through the countdown and rocket launch until the desktop appears. Once inside the OS, try clicking DECK to open Settings, CALC to open the calculator, the brightness and Wi-Fi icons in the top bar, and the fuel indicator. You can also change wallpapers, accent colors, sound settings, brightness, and window transparency....
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1792821323.5820653
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1792907723.5820653
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51891
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Sprachkasse by @lukas_56376 | Stardance
|
lukas_56376
|
2
|
8.0
|
24
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T20:58:17Z", "hours": 4.0, "multiplier": 2.4, "payout": 11, "blessing": "neutral", "text": "SHIP 2!!! SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages.", "repo": "https://github.com/Lukas-56376/Sprachkasse", "demo": "https://lukas-56376.github.io/Sprachkasse/"}, {"ship_num": 2, "ts": "2026-08-20T19:13:34Z", "hours": 4.0, "multiplier": 6.73, "payout": 13, "blessing": "neutral", "text": "SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages. Big shoutout to my Brother for helping with the java script! Love you bro ❤️", "repo": "https://github.com/Lukas-56376/Sprachkasse", "demo": "https://lukas-56376.github.io/Sprachkasse/"}]...
|
[{"post_id": 54285, "ts": "202 [{"post_id": 54285, "ts": "2026-08-25T06:56:21Z", "hours": 0.4928, "text": "The Redesign and shipment has been done, here is the new Website!"}, {"post_id": 53971, "ts": "2026-08-24T17:58:26Z", "hours": 1.4889, "text": "Currently redoing the css, with more fun elemnts"}, {"post_id": 51874, "ts": "2026-08-21T19:13:52Z", "hours": 2.0181, "text": "Working on a version, that hopefully gets accepted, almost done!"}, {"post_id": 51312, "ts": "2026-08-20T21:54:27Z", "hours": 0.4375, "text": "CSS and Mobile version updated"}, {"post_id": 51220, "ts": "2026-08-20T19:10:42Z", "hours": 1.6117, "text": "I am almost, done now only Bug searches and fixes!"}, {"post_id": 51152, "ts": "2026-08-20T17:21:50Z", "hours": 2.1239, "text": "My first 2 hours on the new Project and here is a sneak peek! PS: It is in German"}]...
|
Title: Sprachkasse by @lukas_56376 | Stardance
De Title: Sprachkasse by @lukas_56376 | Stardance
Devlogs:
My first 2 hours on the new Project and here is a sneak peek! PS: It is in German
I am almost, done now only Bug searches and fixes!
CSS and Mobile version updated
Working on a version, that hopefully gets accepted, almost done!
Currently redoing the css, with more fun elemnts
The Redesign and shipment has been done, here is the new Website!
Ships:
SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages. Big shoutout to my Brother for helping with the java script! Love you bro ❤️
SHIP 2!!! SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages....
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1792878646.9081225
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1793742646.9081225
|
|
52025
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MyOs by @Polar | Stardance
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Polar
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2
|
11.0
|
3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T16:45:25Z", "hours": 2.0, "multiplier": 1.98, "payout": 3, "blessing": "neutral", "text": "This is the second version of PolarOs! I upgraded the system by adding 2 new applications, a bottom taskbar that displays all suspended apps, and interactive “be creative” button. Now the dragging system is now smoother, and the whole desktop experience feels much more complete and stable.", "repo": "https://github.com/Polar-404-exe/MyOs", "demo": "https://polar-404-exe.github.io/MyOs/"}, {"ship_num": 2, "ts": "2026-09-02T21:27:02Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a simulation of a WebOS called PolarOS! It features a clean Aero-style layout with a working top bar and a custom desktom wallpaper. I has a real-time clock and 3 draggable apps. Everything is fully responsive and interactive!!", "repo": "https://github.com/Polar-404-exe/MyOs", "demo": "https://polar-404-exe.github.io/MyOs/"}]...
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[{"post_id": 64317, "ts": "202 [{"post_id": 64317, "ts": "2026-09-08T16:36:41Z", "hours": 1.5169, "text": "I finished “for now” PolarOS. There are 3 draggable apps, in the right bar there are 2 apps, in the bottom bar it visualises the suspended apps and you can interact to the be creative button"}, {"post_id": 60492, "ts": "2026-09-02T21:16:57Z", "hours": 5.0075, "text": "I’ve finished the frist preview, now there are 3 apps and cool draggable windows!"}, {"post_id": 54022, "ts": "2026-08-24T19:24:10Z", "hours": 2.2722, "text": "now you can drag, close, open the welcomewindow!"}, {"post_id": 53371, "ts": "2026-08-23T21:53:53Z", "hours": 1.4033, "text": "I’m working on a WebOS!"}]...
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Title: MyOs by @Polar | Stardance
Devlogs:
I’m wo Title: MyOs by @Polar | Stardance
Devlogs:
I’m working on a WebOS!
now you can drag, close, open the welcomewindow!
I’ve finished the frist preview, now there are 3 apps and cool draggable windows!
I finished “for now” PolarOS. There are 3 draggable apps, in the right bar there are 2 apps, in the bottom bar it visualises the suspended apps and you can interact to the be creative button
Ships:
I built a simulation of a WebOS called PolarOS! It features a clean Aero-style layout with a working top bar and a custom desktom wallpaper. I has a real-time clock and 3 draggable apps. Everything is fully responsive and interactive!!
This is the second version of PolarOs! I upgraded the system by adding 2 new applications, a bottom taskbar that displays all suspended apps, and interactive “be creative” button. Now the dragging system is now smoother, and the whole desktop experience feels much more complete and stable....
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1792824864.543331
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1792911264.543331
|
|
52073
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After Playlist by @Jolly_VFX | Stardance
|
Jolly_VFX
|
2
|
14.0
|
229
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T23:41:39Z", "hours": 7.0, "multiplier": 12.4, "payout": 107, "blessing": "neutral", "text": "After Playlist v5.0.0 BOOM! I’ve finally finished with my second ship for this project. Honestly I’ve had a blast making this and I hope everyone likes it! What did I make? I made a Adobe After Effects ScriptUI Panel that lets you control what music is playing through PowerShell and Windows Script Host. This all happens asynchronously so no need to worry about AE lagging, losing focus, or simply just crashing. It’s all handled outside. The project is designed to save those extra few seconds and to make sure that you never have to leave the editing “flow-state.” I also made another video! :D Major QoL improvements: Multiple guides: Majorly helps users install, troubleshoot, or even just figure out if they can run the script. Settings panel: Give more control and freedom over the script Error codes! I really should’ve added these earlier. They help the user troubleshoot more easily and figure out what’s wrong! Challenges I didn’t have too much difficulty this time tbh. I had to research quite I bit to figure out how to even make a settings panel which I tried to make before but failed HORRIBLY. I updated the UI which wasn’t too challenging at all. I suppose the biggest challenge was how tiring it was to make all those functions for the settings menu. Thanks for the feedback I got some AMAZING feedback from the previous ship and I made sure to address each of them. They mainly said to fix/update the UI and I did so. I do agree the previous UI wasn’t exactly… appealing. AI disclaimer I didn’t use as much AI as last ship. It was mainly just for ideas and I asked once why my settings menu wasn’t opening and I got some feedback from Manus which steered me in the right direction. I only copy and pasted a few times for the unicode symbols because I decided that symbols would look better and cleaner than text. Thanks to everyone at Hackclub for making Stardance. It really gave me a purpose (and i also needed motivation to learn coding lol).", "repo": "https://github.com/pi-vfx-aep/After-Playlist", "demo": "https://github.com/pi-vfx-aep/After-Playlist/releases/tag/v5.0"}, {"ship_num": 2, "ts": "2026-08-28T00:40:39Z", "hours": 7.0, "multiplier": 14.99, "payout": 122, "blessing": "neutral", "text": "After Playlist V4.0.0 for Windows 11 Time spent: ~7 hours (5h developing and 2h asset creation and video editing). Editors like myself often find themselves in a state known as the flow state. The flow state is a time where an editor is completely locked in and fully focused on editing. A major contributor to achieving this state is music. Music is what relaxes you and gets you focused at the same time. The Problem: The big issue is that flipping between Spotify or other media platforms can easily break the creative flow. I personally hate going back and forth between Adobe After Effects (AE) and Spotify just to pause a song or look at what the song is called. Standard AE scripts that aim to fix this problem usually end up making AE freeze. The Solution: After Playlist is a media controller that stays docked inside AE. It uses an Asynchronous architecture to communicate with Windows silently to make sure AE doesn’t keep freezing. The 4 Major QoL Improvements: A non-blocking asynchronous engine: It uses a small little hidden VBScript/Powershell bridge to keep AE responsive (errors can occur!) A live now-playing section: Every 6 seconds the artist name and song name is fetched through background polling. It uses a marquee scrolling effect for long names. Spotify launcher and media controls: The main part is the media controls (Play/pause, next, previous, volume up/down, and mute. It also has a button to launch Spotify incase you haven’t already :D Diagnostics test: The button near the button runs a test to make sure the script will work (Can be inaccurate). Challenges: As I’ve mentioned in a previous devlog and the Github README, I had a hard time figuring out how to even make this work. Some deep researching led me to PowerShell and VBScript. Another challenge was not much a challenge and rather an annoying bug that would register multiple clicks at once causing either AE to crash or the script to not work. AI Disclaimer: Manus and Claude were used quite a bit for pointing out errors that I missed and they also helped come up with ideas to add to the script. The name was based off a ChatGPT suggestion lol. Technical details: Language used: Adobe ExtendScript (Based on ECMAScript) Code editor used: VS Code Software used for testing: Adobe After Effects 2025. Hope people use this! Have an absolutely spectacular day!", "repo": "https://github.com/pi-vfx-aep/After-Playlist", "demo": "https://github.com/pi-vfx-aep/After-Playlist/releases/tag/v5.0"}]...
|
[{"post_id": 71501, "ts": "202 [{"post_id": 71501, "ts": "2026-09-20T22:54:34Z", "hours": 1.8772, "text": "I’m Finally Done (Hopefully) I decided to make a little “Minimum System Requirements” sheet because well, why not? It felt like a good addition because I don’t want people installing the script and then not being able to use it. The other important thing I did was make another video. Is it necessary? No. Is it absolutely awesome and cool? ONE HUNDRED PERCENT! My passion for video editing is so strong I just couldn’t bring myself to not make another video. This one is a little different however. I didn’t showcase the tool at all, its more so just an ad to get people interested. The style of it is also different. I went with a low fps, grainy, style of video. References: https://www.youtube.com/watch?v=EUoHKh86mX0 https://www.youtube.com/watch?v=cxA-qJsJL30 Video Details: FPS: 18 Resolution: 1920 x 1080 px How cool it is: 10/10"}, {"post_id": 69406, "ts": "2026-09-17T00:04:29Z", "hours": 4.0544, "text": "Possible my second last devlog I did quite a lot in these 4 hours. Before I tell you, I’d like to thank everyone at stardance for this amazing opportunity to pursue this project and also get a cool prize :D What I added I added a settings menu! I actually tried to add one a while back but it unfortunately it did not work. I did not give up. I decided to add it back in the 5.0 version (releasing soon, probably when I ship). I also added a couple more things: Fixed status text Fixed minor bugs Added error codes Added tooltips to error codes New manuals I also created two manuals so far. A user manual and a troubleshooting manual. The troubleshooting manual defines all the error codes and gives fixes, general fixes, how to report a problem, and known limitations of the script. The user manual gives explicit info on the script and its functions and it has a simplified version of how to install it (more in depth instructions on readme). Error codes While seemingly irrelevant, error codes are SUPER important. It lets the user reference the trouble shooting guide much easier and they also have much less to remember. AI disclaimer As always I have to provide an AI disclaimer. Now most of this didn’t really use much AI since it was pretty basic stuff especially the error codes. All I really asked AI about was what I should add to the settings since I’m not exactly creative. As for how to make the settings panel, I just researched a little online, dug through some forums, and that’s pretty much it. THANKS TO EVERYONE AT STARDANCE LOVE YALL"}, {"post_id": 63188, "ts": "2026-09-06T21:08:19Z", "hours": 1.2042, "text": "I’m back. I got some amazing feedback on this project and I’m honored to get a blessing. It has boosted my motivation to continue this silly project of mine. I’ve been quite inactive lately because I was sick but fret not because I’m back to working on After Playlist. This time, I worked a lot more on the UI because most of my feedback was that the UI looked boring and generic. Fair enough. I changed up some colors and positions of the buttons and then I set this as a new release on my github. I plan on spending atleast 6 more hours on this because only then will I be able to get the thing I want (the keebcard). I am not really sure what to add so if you are reading this please give me suggestions! AI disclaimer Not much AI used this time as all I did was change up the UI. I did however use Claude to tell me what I should do to improve the AI but otherwise none of the code was written by AI. Have a great day!"}, {"post_id": 56286, "ts": "2026-08-28T00:08:39Z", "hours": 1.0578, "text": "The final devlog: The journey was fun. I’d never thought I’d make something that I’d use almost every day. After Playlist has evolved ALOT in a short time. When I first made it, I had low hopes. Almost as if it’d be a fail. And though it did indeed fail, I pushed through and made it work. So for my last update, I added two buttons: C - Enables compact mode by hiding everything except the media controls and diagnostics section. S - Launches Spotify for the people like me who feel too lazy to even open Spotify normally. I wont go too much in detail but I used the Spotify protocol which works with every version of Spotify and the compact mode was very simple, all it did was hide certain aspects. I also learned something new. I never actually knew how helpTips worked and I researched them a bit and added two helpTips. One to each button because you can’t really tell what each button does. I’m going to ship this project shortly after everything is in order. AI usage: HUGE thanks to manus once again my goat helped my find out why the diagnostics text was getting cut off and also how to use helpTips properly. Have a good day!"}, {"post_id": 55312, "ts": "2026-08-27T01:47:21Z", "hours": 0.8581, "text": "I did it, I finally added the now playing feature! So as you may know, I revealed in my second devlog of this project that the now playing feature had to be removed because I just could not get it to work. Today I woke up and thought: “Let’s give it another shot” ##My biggest challenge: I had thought of a way to make it work but AE would still keep freezing every now and then because the process was happening through AE. How I made it and fixed the freezing problem: I made a sort of “scout” that would launch a small, hidden powershell process in the background every 6 seconds. This scout then asks windows: “Bro what song is playing right now? I gotta know.” So then windows responds with the answer written in a temporary file. AE then reads this file and displays it on the “Now Playing” section near the top. If the answer comes empty then AE keeps the same song. This way AE doesn’t freeze because the process happens outside AE. One other problem was that the text would get cutoff due to panel resizing issues. To fix this I simply added a marquee scrolling effect to keep it nice and smooth. I won’t go into detail about that but know that I had to search up how to do it since I’ve never done it. AI usage disclaimer: Claude Sonnet was used to point out syntax errors and Manus was used to help guide me to using the “background scout” method. Both AI helped out a whole lot. Hope someone uses this and if you are reading it, have a great day!"}, {"post_id": 52779, "ts": "2026-08-23T03:48:38Z", "hours": 2.5169, "text": "I made another video So if you’ve seen my previous script: “Wiggle Me Timbers,” you’d know I made a short, sick looking demo video so people know how it works. Well, I did it again. My main talent lies in motion graphics and video editing so not making a video would feel like a crime. This video is a bit different from the other one. Instead of making a simple video, I added a fun twist using my knowledge of 3D typography. Anyways the video IS done but I haven’t rendered it yet because I don’t intend to upload it right now. Hope you guys like it!"}, {"post_id": 52012, "ts": "2026-08-22T01:37:11Z", "hours": 1.3683, "text": "FINALLY! So I had a minor (actually kinda major) problem with the original version. It had MAJOR delay! It was honestly very irritating. To fix this I reduced the unecessary delays by reducing the key-down/key-up timing from 40 miliseconds to 15 miliseconds, and the response-file polling interval was reduced from 100 miliseconds to 25. This made it faster yes, but After Effects was still waiting synchronously :( I made the script create a temporary PowerShell script and a hidden VBScript launcher. The VBScript uses WScript.Shell.Run with style 0 and the False wait parameter. I did a little more but I don’t want to bore you :D Anyways if anyone read to the end, I hope you guys have a great day and that someone can actually find this useful."}, {"post_id": 51368, "ts": "2026-08-21T00:22:21Z", "hours": 0.2553, "text": "Now I realized that the idea was i bit far fetched and that making it work first try would be… impossible. It took a while of debugging which i forgot to record so there goes some hours BUT i did record ~15 mins of me testing and updating the README so theres that. I changed the UI, removed and entire feature and make a lot of tweaks to FINALLY make it work. Great thing is manus and claude helped me identify tons of the errors. Have a good day :D"}, {"post_id": 51345, "ts": "2026-08-20T23:20:53Z", "hours": 0.7486, "text": "After Playlist (V1.0) I basically made everything in this one session but technically it’s not fully done. The next few devlogs will include QoL improvements, UI changes, etc. It’s a lightweight media controller for After Effects. If you use AE for hours like me and you need music to stay focused, this is honestly perfect for you. Note: This only works on Windows and the desktop app of Spotify, other desktop apps may work How it works (in more simple terms) Now most of this I needed quite a bit of help for like how to integrate Windows SMTC (System Media Transport Control) Now ExtendScript, the programming language for After Effects ScriptUI Panels doesn’t really support asynchronous Windows API’s :( The good this is you can still build a simple PowerShell Bridge, (It’s not actually that simple for a new coder like me 😭 ) So for the people who can actually understand this… It generates a temporary .ps1 script tapping into GlobalSystemMediaTransportControlsSessionManager wow, thats a real mouthful. Anyways then it uses a custom Await helper via .NET reflection to query the active media session for the song name, artist and the playback status :D Then it reads the cached input from Folder.temp back into the UI Panel (stay with me we’re almost done) Lastly the playback is mapped directly through Poweshell SendKeys commands. AI usage Claude Sonnet was used to debug the code and provide some suggestions on what to add (im not super creative 😭 ) Anyways have fun guys I hope someone will actually use this!"}]...
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Title: After Playlist by @Jolly_VFX | Stardance
D Title: After Playlist by @Jolly_VFX | Stardance
Devlogs:
After Playlist (V1.0) I basically made everything in this one session but technically it’s not fully done. The next few devlogs will include QoL improvements, UI changes, etc. It’s a lightweight media controller for After Effects. If you use AE for hours like me and you need music to stay focused, this is honestly perfect for you. Note: This only works on Windows and the desktop app of Spotify, other desktop apps may work How it works (in more simple terms) Now most of this I needed quite a bit of help for like how to integrate Windows SMTC (System Media Transport Control) Now ExtendScript, the programming language for After Effects ScriptUI Panels doesn’t really support asynchronous Windows API’s :( The good this is you can still build a simple PowerShell Bridge, (It’s not actually that simple for a new coder like me 😭 ) So for the people who can actually understand this… It generates a temporary .ps1 script tapping into GlobalSystemMediaTransportControlsSessionManager wow, thats a real mouthful. Anyways then it uses a custom Await helper via .NET reflection to query the active media session for the song name, artist and the playback status :D Then it reads the cached input from Folder.temp back into the UI Panel (stay with me we’re almost done) Lastly the playback is mapped directly through Poweshell SendKeys commands. AI usage Claude Sonnet was used to debug the code and provide some suggestions on what to add (im not super creative 😭 ) Anyways have fun guys I hope someone will actually use this!
Now I realized that the idea was i bit far fetched and that making it work first try would be… impossible. It took a while of debugging which i forgot to record so there goes some hours BUT i did record ~15 mins of me testing and updating the README so theres that. I changed the UI, removed and entire feature and make a lot of tweaks to FINALLY make it work. Great thing is manus and claude helped me identify tons of the errors. Have a good day :D
FINALLY! So I had a minor (actually kinda major) problem with the original version. It had MAJOR delay! It was honestly very irritating. To fix this I reduced the unecessary delays by reducing the key-down/key-up timing from 40 miliseconds to 15 miliseconds, and the response-file polling interval was reduced from 100 miliseconds to 25. This made it faster yes, but After Effects was still waiting synchronously :( I made the script create a temporary PowerShell script and a hidden VBScript launcher. The VBScript uses WScript.Shell.Run with style 0 and the False wait parameter. I did a little more but I don’t want to bore you :D Anyways if anyone read to the end, I hope you guys have a great day and that someone can actually find this useful.
I made another video So if you’ve seen my previous script: “Wiggle Me Timbers,” you’d know I made a short, sick looking demo video so people know how it works. Well, I did it again. My main talent lies in motion graphics and video editing so not making a video would feel like a crime. This video is a bit different from the other one. Instead of making a simple video, I added a fun twist using my knowledge of 3D typography. Anyways the video IS done but I haven’t rendered it yet because I don’t intend to upload it right now. Hope you guys like it!
I did it, I finally added the now playing feature! So as you may know, I revealed in my second devlog of this project that the now playing feature had to be removed because I just could not get it to work. Today I woke up and thought: “Let’s give it another shot” ##My biggest challenge: I had thought of a way to make it work but AE would still keep freezing every now and then because the process was happening through AE. How I made it and fixed the freezing problem: I made a sort of “scout” that would launch a small, hidden powershell process in the background every 6 seconds. This scout then asks windows: “Bro what song is playing right now? I gotta know.” So then windows responds with the answer written in a temporary file. AE then reads this file and displays it on the “Now Playing” section near the top. If the answer comes empty then AE keeps the same song. This way AE doesn’t freeze because the process happens outside AE. One other problem was that the text would get cutoff due to panel resizing issues. To fix this I simply added a marquee scrolling effect to keep it nice and smooth. I won’t go into detail about that but know that I had to search up how to do it since I’ve never done it. AI usage disclaimer: Claude Sonnet was used to point out syntax errors and Manus was used to help guide me to using the “background scout” method. Both AI helped out a whole lot. Hope someone uses this and if you are reading it, have a great day!
The final devlog: The journey was fun. I’d never thought I’d make something that I’d use almost every day. After Playlist has evolved ALOT in a short time. When I first made it, I had low hopes. Almost as if it’d be a fail. And though it did indeed fail, I pushed through and made it work. So for my last update, I added two buttons: C - Enables compact mode by hiding everything except the media controls and diagnostics section. S - Launches Spotify for the people like me who feel too lazy to even open Spotify normally. I wont go too much in detail but I used the Spotify protocol which works with every version of Spotify and the compact mode was very simple, all it did was hide certain aspects. I also learned something new. I never actually knew how helpTips worked and I researched them a bit and added two helpTips. One to each button because you can’t really tell what each button does. I’m going to ship this project shortly after everything is in order. AI usage: HUGE thanks to manus once again my goat helped my find out why the diagnostics text was getting cut off and also how to use helpTips properly. Have a good day!
I’m back. I got some amazing feedback on this project and I’m honored to get a blessing. It has boosted my motivation to continue this silly project of mine. I’ve been quite inactive lately because I was sick but fret not because I’m back to working on After Playlist. This time, I worked a lot more on the UI because most of my feedback was that the UI looked boring and generic. Fair enough. I changed up some colors and positions of the buttons and then I set this as a new release on my github. I plan on spending atleast 6 more hours on this because only then will I be able to get the thing I want (the keebcard). I am not really sure what to add so if you are reading this please give me suggestions! AI disclaimer Not much AI used this time as all I did was change up the UI. I did however use Claude to tell me what I should do to improve the AI but otherwise none of the code was written by AI. Have a great day!
Possible my second last devlog I did quite a lot in these 4 hours. Before I tell you, I’d like to thank everyone at stardance for this amazing opportunity to pursue this project and also get a cool prize :D What I added I added a settings menu! I actually tried to add one a while back but it unfortunately it did not work. I did not give up. I decided to add it back in the 5.0 version (releasing soon, probably when I ship). I also added a couple more things: Fixed status text Fixed minor bugs Added error codes Added tooltips to error codes New manuals I also created two manuals so far. A user manual and a troubleshooting manual. The troubleshooting manual defines all the error codes and gives fixes, general fixes, how to report a problem, and known limitations of the script. The user manual gives explicit info on the script and its functions and it has a simplified version of how to install it (more in depth instructions on readme). Error codes While seemingly irrelevant, error codes are SUPER important. It lets the user reference the trouble shooting guide much easier and they also have much less to remember. AI disclaimer As always I have to provide an AI disclaimer. Now most of this didn’t really use much AI since it was pretty basic stuff especially the error codes. All I really asked AI about was what I should add to the settings since I’m not exactly creative. As for how to make the settings panel, I just researched a little online, dug through some forums, and that’s pretty much it. THANKS TO EVERYONE AT STARDANCE LOVE YALL
I’m Finally Done (Hopefully) I decided to make a little “Minimum System Requirements” sheet because well, why not? It felt like a good addition because I don’t want people installing the script and then not being able to use it. The other important thing I did was make another video. Is it necessary? No. Is it absolutely awesome and cool? ONE HUNDRED PERCENT! My passion for video editing is so strong I just couldn’t bring myself to not make another video. This one is a little different however. I didn’t showcase the tool at all, its more so just an ad to get people interested. The style of it is also different. I went with a low fps, grainy, style of video. References: https://www.youtube.com/watch?v=EUoHKh86mX0 https://www.youtube.com/watch?v=cxA-qJsJL30 Video Details: FPS: 18 Resolution: 1920 x 1080 px How cool it is: 10/10
Ships:
After Playlist V4.0.0 for Windows 11 Time spent: ~7 hours (5h developing and 2h asset creation and video editing). Editors like myself often find themselves in a state known as the flow state. The flow state is a time where an editor is completely locked in and fully focused on editing. A major contributor to achieving this state is music. Music is what relaxes you and gets you focused at the same time. The Problem: The big issue is that flipping between Spotify or other media platforms can easily break the creative flow. I personally hate going back and forth between Adobe After Effects (AE) and Spotify just to pause a song or look at what the song is called. Standard AE scripts that aim to fix this problem usually end up making AE freeze. The Solution: After Playlist is a media controller that stays docked inside AE. It uses an Asynchronous architecture to communicate with Windows silently to make sure AE doesn’t keep freezing. The 4 Major QoL Improvements: A non-blocking asynchronous engine: It uses a small little hidden VBScript/Powershell bridge to keep AE responsive (errors can occur!) A live now-playing section: Every 6 seconds the artist name and song name is fetched through background polling. It uses a marquee scrolling effect for long names. Spotify launcher and media controls: The main part is the media controls (Play/pause, next, previous, volume up/down, and mute. It also has a button to launch Spotify incase you haven’t already :D Diagnostics test: The button near the button runs a test to make sure the script will work (Can be inaccurate). Challenges: As I’ve mentioned in a previous devlog and the Github README, I had a hard time figuring out how to even make this work. Some deep researching led me to PowerShell and VBScript. Another challenge was not much a challenge and rather an annoying bug that would register multiple clicks at once causing either AE to crash or the script to not work. AI Disclaimer: Manus and Claude were used quite a bit for pointing out errors that I missed and they also helped come up with ideas to add to the script. The name was based off a ChatGPT suggestion lol. Technical details: Language used: Adobe ExtendScript (Based on ECMAScript) Code editor used: VS Code Software used for testing: Adobe After Effects 2025. Hope people use this! Have an absolutely spectacular day!
After Playlist v5.0.0 BOOM! I’ve finally finished with my second ship for this project. Honestly I’ve had a blast making this and I hope everyone likes it! What did I make? I made a Adobe After Effects ScriptUI Panel that lets you control what music is playing through PowerShell and Windows Script Host. This all happens asynchronously so no need to worry about AE lagging, losing focus, or simply just crashing. It’s all handled outside. The project is designed to save those extra few seconds and to make sure that you never have to leave the editing “flow-state.” I also made another video! :D Major QoL improvements: Multiple guides: Majorly helps users install, troubleshoot, or even just figure out if they can run the script. Settings panel: Give more control and freedom over the script Error codes! I really should’ve added these earlier. They help the user troubleshoot more easily and figure out what’s wrong! Challenges I didn’t have too much difficulty this time tbh. I had to research quite I bit to figure out how to even make a settings panel which I tried to make before but failed HORRIBLY. I updated the UI which wasn’t too challenging at all. I suppose the biggest challenge was how tiring it was to make all those functions for the settings menu. Thanks for the feedback I got some AMAZING feedback from the previous ship and I made sure to address each of them. They mainly said to fix/update the UI and I did so. I do agree the previous UI wasn’t exactly… appealing. AI disclaimer I didn’t use as much AI as last ship. It was mainly just for ideas and I asked once why my settings menu wasn’t opening and I got some feedback from Manus which steered me in the right direction. I only copy and pasted a few times for the unicode symbols because I decided that symbols would look better and cleaner than text. Thanks to everyone at Hackclub for making Stardance. It really gave me a purpose (and i also needed motivation to learn coding lol)....
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1792846078.3366127
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1792932478.3366127
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52077
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My Personal Website by @mrliamcarlson | Stardance
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mrliamcarlson
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2
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9.06
|
14
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T00:38:01Z", "hours": 5.0, "multiplier": 2.88, "payout": 14, "blessing": "neutral", "text": "I improved my personal website by adding a dashboard page complete with my discord presence activity (chatgibbidy helped), the weather of my city, my school year countdown and finally some things that i like. I also worked on some other parts of the website like clocks on the dashboard and main page.", "repo": "https://github.com/willybilly31/My-personal-Website", "demo": "https://willybilly31.github.io/My-personal-Website/"}, {"ship_num": 2, "ts": "2026-08-22T13:48:06Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website using HTML, CSS, and some JavaScript. It includes an introduction, a projects section, contact information, a custom cursor, and custom styling. I built the site to practice web development and create a place where I can show some of the projects I have worked on.", "repo": "https://github.com/willybilly31/My-personal-Website", "demo": "https://willybilly31.github.io/My-personal-Website/"}]...
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[{"post_id": 81925, "ts": "202 [{"post_id": 81925, "ts": "2026-10-23T02:25:34Z", "hours": 2.0647, "text": "I added a widget to the dashboard and i made some other changes to styling and look of the website."}, {"post_id": 68904, "ts": "2026-09-16T00:35:58Z", "hours": 0.8464, "text": "I added a simple widget with my favourite things to complete the page."}, {"post_id": 67791, "ts": "2026-09-14T01:18:01Z", "hours": 0.92, "text": "I added a school year stat widget. Simple countdown with a progress bar and also made countdowns to the next break off school. GOD WHYS IT SO LONG"}, {"post_id": 67337, "ts": "2026-09-13T12:34:25Z", "hours": 2.1186, "text": "Finished working on the dashboard. Includes weather from Open Météo. And discord presence from lanyard. This is still a WIP as you can see from the coming soon tiles. GPT my savior for the discord implementation 🙏"}, {"post_id": 66853, "ts": "2026-09-12T19:38:43Z", "hours": 1.0767, "text": "I added a simple clock that hovers above the main body. It only displays Ottawa time. While making this i realized that Ottawa is spelt pretty weirdly.. Also i started working on a seperate page with a dashboard with like weather and stuff."}, {"post_id": 52338, "ts": "2026-08-22T13:28:42Z", "hours": 0.5936, "text": "I finally completed the projects page i had mentionned in my first devlog. I started by making the main page container and adding the “Projects” title and back button. Then I made a grid for the project cards so they could sit in two rows. Each project has a title, description and an image to go along with it. I used css styling to add the rounded look to everything."}, {"post_id": 51688, "ts": "2026-08-21T14:37:21Z", "hours": 0.7431, "text": "I added a custom cursor to the website using CSS and JavaScript. The normal mouse cursor is hidden and replaced with a small circle that follows the mouse. The cursor gets bigger when hovering over links. When hovering over text, it changes into a small vertical line like a normal text selector. I used JavaScript to track the mouse position and CSS classes to change how the cursor looks depending on what the mouse is over."}, {"post_id": 51374, "ts": "2026-08-21T01:07:29Z", "hours": 0.8256, "text": "I made this website using HTML and CSS.I started with a simple dark background and added a picture of Ottawa (Parliament Hill) in the background. I made the picture grayscale and faded it so it doesnt interfere with the page. I made a profile box using CSS with rounded corners and a border. I used flexbox to put my picture beside my information. This is still pretty simple, but i want to keep it that way, i like it. I also Started working on a page displaying projects with a similar styling."}]...
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Title: My Personal Website by @mrliamcarlson | Sta Title: My Personal Website by @mrliamcarlson | Stardance
Devlogs:
I made this website using HTML and CSS.I started with a simple dark background and added a picture of Ottawa (Parliament Hill) in the background. I made the picture grayscale and faded it so it doesnt interfere with the page. I made a profile box using CSS with rounded corners and a border. I used flexbox to put my picture beside my information. This is still pretty simple, but i want to keep it that way, i like it. I also Started working on a page displaying projects with a similar styling.
I added a custom cursor to the website using CSS and JavaScript. The normal mouse cursor is hidden and replaced with a small circle that follows the mouse. The cursor gets bigger when hovering over links. When hovering over text, it changes into a small vertical line like a normal text selector. I used JavaScript to track the mouse position and CSS classes to change how the cursor looks depending on what the mouse is over.
I finally completed the projects page i had mentionned in my first devlog. I started by making the main page container and adding the “Projects” title and back button. Then I made a grid for the project cards so they could sit in two rows. Each project has a title, description and an image to go along with it. I used css styling to add the rounded look to everything.
I added a simple clock that hovers above the main body. It only displays Ottawa time. While making this i realized that Ottawa is spelt pretty weirdly.. Also i started working on a seperate page with a dashboard with like weather and stuff.
Finished working on the dashboard. Includes weather from Open Météo. And discord presence from lanyard. This is still a WIP as you can see from the coming soon tiles. GPT my savior for the discord implementation 🙏
I added a school year stat widget. Simple countdown with a progress bar and also made countdowns to the next break off school. GOD WHYS IT SO LONG
I added a simple widget with my favourite things to complete the page.
I added a widget to the dashboard and i made some other changes to styling and look of the website.
Ships:
I made a personal website using HTML, CSS, and some JavaScript. It includes an introduction, a projects section, contact information, a custom cursor, and custom styling. I built the site to practice web development and create a place where I can show some of the projects I have worked on.
I improved my personal website by adding a dashboard page complete with my discord presence activity (chatgibbidy helped), the weather of my city, my school year countdown and finally some things that i like. I also worked on some other parts of the website like clocks on the dashboard and main page....
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1792849874.700212
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1792936274.700212
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52092
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VSLAM by @Dauntedbird | Stardance
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Dauntedbird
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2
|
7.0
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75
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T19:46:22Z", "hours": 5.0, "multiplier": 8.97, "payout": 41, "blessing": "neutral", "text": "i added rl simulation training yes", "repo": "https://github.com/bird-spec/slam-playground", "demo": "https://bird-spec.github.io/slam-playground/"}, {"ship_num": 2, "ts": "2026-08-21T20:40:09Z", "hours": 2.0, "multiplier": 13.85, "payout": 34, "blessing": "neutral", "text": "Basically this is a VSLAM project where an ai robot tries to map everything in a new room using its sensors the most challenging was the render but i finally found the root cause and fixed it i hope everyone likes it!!", "repo": "https://github.com/bird-spec/slam-playground", "demo": "https://bird-spec.github.io/slam-playground/"}]...
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[{"post_id": 54111, "ts": "202 [{"post_id": 54111, "ts": "2026-08-24T22:21:20Z", "hours": 0.435, "text": "Racing AI’s"}, {"post_id": 52643, "ts": "2026-08-22T21:39:30Z", "hours": 2.0692, "text": "custom neural network coming soon and guess what we are bringing in 3 DIMESIONSAL MAPPING and also 4 dimensional too anyways heres todays time custom evolutionary pathways it learns now"}, {"post_id": 52428, "ts": "2026-08-22T15:33:22Z", "hours": 0.6661, "text": "hey guys if you can please rate my project if you do come across it much appreciated anyways i added a way to finetune your own ai for hardware control like my drone here which uses the ai i trained from my vslam anyways working on a NEURAL NETWORK rn and my ai is still taking time after 1.5 MILLION steps of training"}, {"post_id": 52001, "ts": "2026-08-22T00:49:14Z", "hours": 1.4158, "text": "so today i had some major issue but finally fixed all of em the first one was my first metric actually lied to me the coverage went up with a broken sensor and so the bot was erasing walls and rescanning them and calling them progress and the only way i could catch it was by measuring wall precision against ground truth and i had 3 black screens all because i put a b instead of a B welp beginner mistakes ig"}, {"post_id": 51675, "ts": "2026-08-21T14:09:00Z", "hours": 0.3206, "text": "This like VSLAM(visual simultaneous localization and mapping) basically a place where you can train your bots to map and stuff this is my drone in the picture which is ai controleld so im gonna use this VSLAM to train my rl ai"}, {"post_id": 51351, "ts": "2026-08-20T23:34:38Z", "hours": 2.1039, "text": "this is a SLAM project in a browser"}]...
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Title: VSLAM by @Dauntedbird | Stardance
Devlogs: Title: VSLAM by @Dauntedbird | Stardance
Devlogs:
this is a SLAM project in a browser
This like VSLAM(visual simultaneous localization and mapping) basically a place where you can train your bots to map and stuff this is my drone in the picture which is ai controleld so im gonna use this VSLAM to train my rl ai
so today i had some major issue but finally fixed all of em the first one was my first metric actually lied to me the coverage went up with a broken sensor and so the bot was erasing walls and rescanning them and calling them progress and the only way i could catch it was by measuring wall precision against ground truth and i had 3 black screens all because i put a b instead of a B welp beginner mistakes ig
hey guys if you can please rate my project if you do come across it much appreciated anyways i added a way to finetune your own ai for hardware control like my drone here which uses the ai i trained from my vslam anyways working on a NEURAL NETWORK rn and my ai is still taking time after 1.5 MILLION steps of training
custom neural network coming soon and guess what we are bringing in 3 DIMESIONSAL MAPPING and also 4 dimensional too anyways heres todays time custom evolutionary pathways it learns now
Racing AI’s
Ships:
Basically this is a VSLAM project where an ai robot tries to map everything in a new room using its sensors the most challenging was the render but i finally found the root cause and fixed it i hope everyone likes it!!
i added rl simulation training yes...
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1792878716.8570096
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1793742716.8570096
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52246
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Astronav by @lantern | Stardance
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lantern
|
2
|
9.0
|
12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T15:14:23Z", "hours": 7.0, "multiplier": 1.55, "payout": 12, "blessing": "neutral", "text": "ASTRONAV is a nasa api based dashboard to get updated about the latest happenings, this is second update in the site which includes adding individual sections for Asteroids & News , added some basic animation to increase the quality of experience with the user, that’s it for now but i hope to add more to this project!!", "repo": "https://github.com/jigneshphalsawal-cloud/astronav", "demo": "https://jigneshphalsawal-cloud.github.io/astronav/"}, {"ship_num": 2, "ts": "2026-08-21T12:19:24Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Astronav -Nasa api based site that collects data and shows it in a stylized format. I followed the guide for this project as this is only my second project , i learned a lot of stuff about web development while making this", "repo": "https://github.com/jigneshphalsawal-cloud/astronav", "demo": "https://jigneshphalsawal-cloud.github.io/astronav/"}]...
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[{"post_id": 57391, "ts": "202 [{"post_id": 57391, "ts": "2026-08-29T15:06:30Z", "hours": 1.3, "text": "Fixed some errors with the news section!!!"}, {"post_id": 57311, "ts": "2026-08-29T12:58:41Z", "hours": 3.7831, "text": "After a lot of Work i finally designed and Coded for the individual sections(Asteroids&News), changed the UI to orignal cause it looks more good!!!"}, {"post_id": 57176, "ts": "2026-08-29T08:59:52Z", "hours": 2.385, "text": "Re-designing the site and adding some new sections to it!!"}, {"post_id": 51612, "ts": "2026-08-21T11:59:31Z", "hours": 0.7172, "text": "Finally style.css completed!!!!! this took a lot of time i think its ready to ship"}, {"post_id": 51594, "ts": "2026-08-21T11:16:42Z", "hours": 1.5428, "text": "following the guide ,turning out pretty great"}]...
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Title: Astronav by @lantern | Stardance
Devlogs:
Title: Astronav by @lantern | Stardance
Devlogs:
following the guide ,turning out pretty great
Finally style.css completed!!!!! this took a lot of time i think its ready to ship
Re-designing the site and adding some new sections to it!!
After a lot of Work i finally designed and Coded for the individual sections(Asteroids&News), changed the UI to orignal cause it looks more good!!!
Fixed some errors with the news section!!!
Ships:
Astronav -Nasa api based site that collects data and shows it in a stylized format. I followed the guide for this project as this is only my second project , i learned a lot of stuff about web development while making this
ASTRONAV is a nasa api based dashboard to get updated about the latest happenings, this is second update in the site which includes adding individual sections for Asteroids & News , added some basic animation to increase the quality of experience with the user, that’s it for now but i hope to add more to this project!!...
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1791911854.4910202
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1792775854.4910202
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52271
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NetWatch by @Maxye4655 | Stardance
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Maxye4655
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2
|
3.0
|
39
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T03:46:02Z", "hours": 1.0, "multiplier": 6.62, "payout": 8, "blessing": "neutral", "text": "Ship #2, Since the last ship, I rewrote my readme, and repackaged the python file.", "repo": "https://github.com/Maxye4655/netwatch", "demo": "https://github.com/Maxye4655/netwatch/releases/tag/v1.0.1"}, {"ship_num": 2, "ts": "2026-08-22T01:41:04Z", "hours": 2.0, "multiplier": 14.82, "payout": 31, "blessing": "neutral", "text": "I have created NetWatch, a terminal-based Python utility that uses ARP scanning to discover active devices on a local network, identify their hostnames and hardware vendors, and export the results in either csv or json format.", "repo": "https://github.com/Maxye4655/netwatch", "demo": "https://github.com/Maxye4655/netwatch/releases/tag/v1.0.1"}]...
|
[{"post_id": 53565, "ts": "202 [{"post_id": 53565, "ts": "2026-08-24T05:02:23Z", "hours": 1.1597, "text": "Finalised the project"}, {"post_id": 52010, "ts": "2026-08-22T01:25:43Z", "hours": 0.7419, "text": "Devlog #2 - Made the TUI full screen, added data export in either Json or csv format and made it “Hacker green”"}, {"post_id": 51991, "ts": "2026-08-22T00:30:05Z", "hours": 1.3167, "text": "Devlog #1 - I’ve started building NetWatch, a Python network monitoring tool. So far I’ve implemented: Automatic local IP and subnet detection ARP-based device discovery using Scapy MAC address detection Hostname lookup MAC vendor identification My first successful scan discovered 11 devices on my network."}]...
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Title: NetWatch by @Maxye4655 | Stardance
Devlogs Title: NetWatch by @Maxye4655 | Stardance
Devlogs:
Devlog #1 - I’ve started building NetWatch, a Python network monitoring tool. So far I’ve implemented: Automatic local IP and subnet detection ARP-based device discovery using Scapy MAC address detection Hostname lookup MAC vendor identification My first successful scan discovered 11 devices on my network.
Devlog #2 - Made the TUI full screen, added data export in either Json or csv format and made it “Hacker green”
Finalised the project
Ships:
I have created NetWatch, a terminal-based Python utility that uses ARP scanning to discover active devices on a local network, identify their hostnames and hardware vendors, and export the results in either csv or json format.
Ship #2, Since the last ship, I rewrote my readme, and repackaged the python file....
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1792820841.3840747
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1792907241.3840747
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52500
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roShaN OS by @projectroshan917 | Stardance
|
projectroshan917
|
2
|
5.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-24T12:37:13Z", "hours": 1.0, "multiplier": 2.06, "payout": 2, "blessing": "neutral", "text": "My website be more reliable to use because i add a working webpage with multiple draggable windows and with multiple games and apps to use them at once as well.", "repo": "https://github.com/Roshan-coder123/roShaN-OS", "demo": "https://roshan-coder123.github.io/roShaN-OS/"}, {"ship_num": 2, "ts": "2026-08-22T09:03:10Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is roShaN OS which is based on my name roShaN OS where you can use multiple apps and games as well websites. Features: Websites: You can access my My portfolio website My Boba website NASA gallery Google Apps: You can access app like: Calculator Also can play games like tick tac toe and snake game You can get some info about me in about Roshan section. You can save your sticky notes here. And You can listen 11 different musics here without internet. You can Customise roShaN OS according to to your need and choice by selecting colour theamnad changing background here.", "repo": "https://github.com/Roshan-coder123/roShaN-OS", "demo": "https://roshan-coder123.github.io/roShaN-OS/"}]...
|
[{"post_id": 53744, "ts": "202 [{"post_id": 53744, "ts": "2026-08-24T12:34:36Z", "hours": 0.3325, "text": "I have a working webpage with multiple draggable windows. Also i change my css code to make my OS more smoother and reliable to use."}, {"post_id": 52404, "ts": "2026-08-22T15:05:44Z", "hours": 0.4636, "text": "Made better to my OS by adding dragging options for apps and make better in mobile device."}, {"post_id": 52167, "ts": "2026-08-22T08:06:59Z", "hours": 1.315, "text": "Changing background pic options and added 11 music on music app which can run without internet as well. Background options on roShaN OS are: 1 defult, 2 grid, 3 stars, 4 circuit."}, {"post_id": 52042, "ts": "2026-08-22T02:45:05Z", "hours": 3.0617, "text": "My first own OS “roShaN OS”"}]...
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Title: roShaN OS by @projectroshan917 | Stardance
Title: roShaN OS by @projectroshan917 | Stardance
Devlogs:
My first own OS “roShaN OS”
Changing background pic options and added 11 music on music app which can run without internet as well. Background options on roShaN OS are: 1 defult, 2 grid, 3 stars, 4 circuit.
Made better to my OS by adding dragging options for apps and make better in mobile device.
I have a working webpage with multiple draggable windows. Also i change my css code to make my OS more smoother and reliable to use.
Ships:
This is roShaN OS which is based on my name roShaN OS where you can use multiple apps and games as well websites. Features: Websites: You can access my My portfolio website My Boba website NASA gallery Google Apps: You can access app like: Calculator Also can play games like tick tac toe and snake game You can get some info about me in about Roshan section. You can save your sticky notes here. And You can listen 11 different musics here without internet. You can Customise roShaN OS according to to your need and choice by selecting colour theamnad changing background here.
My website be more reliable to use because i add a working webpage with multiple draggable windows and with multiple games and apps to use them at once as well....
|
1792875275.2741797
|
1793739275.2741797
|
|
52563
|
PersonaOS by @myxs | Stardance
|
myxs
|
2
|
15.0
|
37
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T10:39:06Z", "hours": 3.0, "multiplier": 11.44, "payout": 37, "blessing": "neutral", "text": "PersonaOS just got some new updates! Features: There is now a splash screen when the webOS first boots up (aka when u open the website). Clicking on it initializes everything! The music app is now a music player! You can select and play from a selected list of music from the original persona game! All credits for all the music goes to the original artists and they’re really peak so make sure to go check them out! Name of artists and songs are mentioned in the music app itself. There is a new app! The dates app acts as a calendar plus a todo/tasks list. You can easily add and remove tasks from the app and all your tasks are saved in localstorage so you dont need to worry about losing them! There is now background music on the website Making this webOS has been really fun and a great learning experience for me personally. Along with teaching me web development it also taught me how to quickly navigate through documentation and tutorials and that will apply to more and more of the future projects i do. I didnt have any major issues this time as i was easily able to locate wtv i needed in the documentation. With greater experience comes greater reading-ability (trust fr fr).", "repo": "https://github.com/Aaryan-J/PersonaOS", "demo": "https://aaryan-j.github.io/PersonaOS/"}, {"ship_num": 2, "ts": "2026-08-31T11:05:59Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "PersonaOS is a web-based OS inspired by Persona 3 Reload. It has tons of cool animations for all buttons and menus! Issues I had: Alot of mistakes were made and alot of time was spent behind the scenes just figuring out how to do something specific that I wanted to do. One of the hardest things in the making of the website was the triangle selection box that appears when you hover over the menu buttons. I couldn’t find the polygon property anywhere and when I did I had to spend alot of time seeing how exactly it works and how I can make the triangle fit the design I was going for. Next up, right before the ship i noticed that the font I chose wasn’t being displyed on the actual deployed website but was vibsible on my dev server. Though an easy fix (i switched to another font) it was still an issue I would’ve shipped if i hadn’t checked when I did. Overall I would say it was a pretty fun experience building this and I am very satisfied with the end result I got :). I hope to work on this more and make it an actual “OS” with multiple functionality and apps!", "repo": "https://github.com/Aaryan-J/PersonaOS", "demo": "https://aaryan-j.github.io/PersonaOS/"}]...
|
[{"post_id": 62813, "ts": "202 [{"post_id": 62813, "ts": "2026-09-06T10:29:49Z", "hours": 2.4283, "text": "ALRIGHTT IT HAS BEEN A WHILE! I have made a TON of progress tho :) Firstly new features! The website now has a dates tab which is basically a calendar that displays today’s date (MM/DD format) along with the day and it also works as a todo list/task manager! (as can be seen in the screenshot) You can add and remove tasks very easily and they’re saved in localstorage so even after you refresh the website (as long as u dont clear the data manually) your tasks will be safe and sound! Next up the music app has a huge change! its now a music player instead of just being a list. I have added persona 3 reload music (all credits to the original artists). the player lets u play any track from the track list in the side bar, pause, skip and go back to the last track! its like really cool and im proud of it fr fr. lastly there is now background music in the website that plays constantly (and u gotta listen to it cuz its peak). it only stops when u play another song in the music player lol. some issues i had were figuring out how the math would work for the seeker in the music player but when i figured it out it seemed so easy anw that was all! Thanks for reading the devlog!"}, {"post_id": 60175, "ts": "2026-09-02T12:05:01Z", "hours": 0.8456, "text": "Alright we’re finally onto web OS 2! Firstly i just wanna say that i wont be adding too many features to the website cuz ill suffer from scope creep. i have 2-3 small features planned out so look out for them! I’ve been busy these days due to exam prep so progress is slow but i have still added some new but simple things! Namely, a splash screen when u open the website (as seen in the screenshot below) and some hover and click sound effects on buttons. Thats all for today. Thanks for reading the devlog!"}, {"post_id": 58773, "ts": "2026-08-31T10:49:43Z", "hours": 1.9903, "text": "Final devlog for WebOS 1 misson! Okay so since last time a lot has changed. and by alot i mean ALOT. there are new animations for everything. I spent so so much time just figuring out what will work and what wouldnt and how to make the animations like i want them to be but i finally got it all figured out! The menu buttons have cool P3R style animations and so do the tab buttons inside the screens. I also fixed the window color themes and made them dark. Even the lists inside the windows have animations! (i think i overdid the animations a bit but who cares it looks so cool!). Animations aside you might be thinking why there isnt much content in the website (in terms of actual text) and the reason is “I feel lazy” This is the final devlog before the ship! As always thanks for reading the devlog!"}, {"post_id": 57295, "ts": "2026-08-29T12:21:51Z", "hours": 3.0339, "text": "alright chat new devlog time. i know you can only see 3 hour logged but trust me i spent like 6-7 hours (no pun intended) on this. most of the time went into learning web dev to a level where i could add animations and stuff to the website. as u can see from the pic i put, its all coming together quite well. development: i added tons of animations to almost everything. the menu buttons are animated, the buttons in the window sidebar are animated, the list is animated (when u hover over the items). i also added the background from the p3r pause menu. refactored alot of code so its kinda clean and manageable. had lots of fun learning all the new stuff that i did while making this but it also took a lot of time and energy Issues i encountered: i have completely left following the official guide they gave w the mission as of now. im doing everything on my own and learning through websites like w3schools etc to get the more advanced topics like animations which the guide for webos1 doesnt cover. secondly why is choosing colors so difficult . as u can see the windows are still not matching the actual background but that will be fixed soon. i wanted to devlog rn cuz i made alot of changes. next steps: next steps would be to make the application buttons more stylized according to the actual game menu (idk how but ill figure it out somehow). and also fixing the color scheme. i have some more ideas i wanna implement but only time will tell if i do actually get to it. along with all that i really need to add actual content in the website and stop fixating on the design itself. hopefully next time i will be shipping the website as most of the requirements for the webOS 1 mission are complete anw. lastly thanks for reading the devlog!"}, {"post_id": 54986, "ts": "2026-08-26T12:41:56Z", "hours": 2.8558, "text": "alr so some progress have been made. firstly, i have added multiple windows (finally). they can be dragged, closed, opened, they rise to the top when clicked, the content inside is scrollable and as u can see in the music window, there is now a sidebar. everything is still pretty barebones (it might be apparent from the image i attached) and im trying to finish up the basic structure and make the functions and classes more useful and dynamic so i can use them more easily and make my code cleaner. a huge(not really) refactor took place and now most of the code is cleaned up, has comments, and functions are more modular. after the basics of the webOS are done, ill move on to the eyecandy and pretty everything up. i plan on adding animations and persona style menu to the website (idk if itll be possible but we’ll be optimistic for now). the main issue im having right now is that the guide is not clear on some parts and i guess it has some bugs only a few of the images are even visible throughout the guide. ive spent more time reading the guide, articles, and posts to understand everything better than actual coding as im still relatively new to web dev. this is all for now, lets hope in the next devlog ill have something more attractive to see than just text on a blue background :P."}, {"post_id": 53702, "ts": "2026-08-24T11:39:02Z", "hours": 3.8581, "text": "Hey everyone! I’m currently working on my very own WebOS based on the game series Persona. PersonaOS is going to be themed around Persona 3 but will contain links to my favorite music, art, and media. Currently I’m working on building the basic website but progress is good and I’ll be finishing it soon. I’ve been experimenting with alot of colors and styles to go with for this website and that’s the thing taking the most time but making it personal and unique is the whole point of this so imma keep iterating until I get an acceptable result."}]...
|
Title: PersonaOS by @myxs | Stardance
Devlogs:
He Title: PersonaOS by @myxs | Stardance
Devlogs:
Hey everyone! I’m currently working on my very own WebOS based on the game series Persona. PersonaOS is going to be themed around Persona 3 but will contain links to my favorite music, art, and media. Currently I’m working on building the basic website but progress is good and I’ll be finishing it soon. I’ve been experimenting with alot of colors and styles to go with for this website and that’s the thing taking the most time but making it personal and unique is the whole point of this so imma keep iterating until I get an acceptable result.
alr so some progress have been made. firstly, i have added multiple windows (finally). they can be dragged, closed, opened, they rise to the top when clicked, the content inside is scrollable and as u can see in the music window, there is now a sidebar. everything is still pretty barebones (it might be apparent from the image i attached) and im trying to finish up the basic structure and make the functions and classes more useful and dynamic so i can use them more easily and make my code cleaner. a huge(not really) refactor took place and now most of the code is cleaned up, has comments, and functions are more modular. after the basics of the webOS are done, ill move on to the eyecandy and pretty everything up. i plan on adding animations and persona style menu to the website (idk if itll be possible but we’ll be optimistic for now). the main issue im having right now is that the guide is not clear on some parts and i guess it has some bugs only a few of the images are even visible throughout the guide. ive spent more time reading the guide, articles, and posts to understand everything better than actual coding as im still relatively new to web dev. this is all for now, lets hope in the next devlog ill have something more attractive to see than just text on a blue background :P.
alright chat new devlog time. i know you can only see 3 hour logged but trust me i spent like 6-7 hours (no pun intended) on this. most of the time went into learning web dev to a level where i could add animations and stuff to the website. as u can see from the pic i put, its all coming together quite well. development: i added tons of animations to almost everything. the menu buttons are animated, the buttons in the window sidebar are animated, the list is animated (when u hover over the items). i also added the background from the p3r pause menu. refactored alot of code so its kinda clean and manageable. had lots of fun learning all the new stuff that i did while making this but it also took a lot of time and energy Issues i encountered: i have completely left following the official guide they gave w the mission as of now. im doing everything on my own and learning through websites like w3schools etc to get the more advanced topics like animations which the guide for webos1 doesnt cover. secondly why is choosing colors so difficult . as u can see the windows are still not matching the actual background but that will be fixed soon. i wanted to devlog rn cuz i made alot of changes. next steps: next steps would be to make the application buttons more stylized according to the actual game menu (idk how but ill figure it out somehow). and also fixing the color scheme. i have some more ideas i wanna implement but only time will tell if i do actually get to it. along with all that i really need to add actual content in the website and stop fixating on the design itself. hopefully next time i will be shipping the website as most of the requirements for the webOS 1 mission are complete anw. lastly thanks for reading the devlog!
Final devlog for WebOS 1 misson! Okay so since last time a lot has changed. and by alot i mean ALOT. there are new animations for everything. I spent so so much time just figuring out what will work and what wouldnt and how to make the animations like i want them to be but i finally got it all figured out! The menu buttons have cool P3R style animations and so do the tab buttons inside the screens. I also fixed the window color themes and made them dark. Even the lists inside the windows have animations! (i think i overdid the animations a bit but who cares it looks so cool!). Animations aside you might be thinking why there isnt much content in the website (in terms of actual text) and the reason is “I feel lazy” This is the final devlog before the ship! As always thanks for reading the devlog!
Alright we’re finally onto web OS 2! Firstly i just wanna say that i wont be adding too many features to the website cuz ill suffer from scope creep. i have 2-3 small features planned out so look out for them! I’ve been busy these days due to exam prep so progress is slow but i have still added some new but simple things! Namely, a splash screen when u open the website (as seen in the screenshot below) and some hover and click sound effects on buttons. Thats all for today. Thanks for reading the devlog!
ALRIGHTT IT HAS BEEN A WHILE! I have made a TON of progress tho :) Firstly new features! The website now has a dates tab which is basically a calendar that displays today’s date (MM/DD format) along with the day and it also works as a todo list/task manager! (as can be seen in the screenshot) You can add and remove tasks very easily and they’re saved in localstorage so even after you refresh the website (as long as u dont clear the data manually) your tasks will be safe and sound! Next up the music app has a huge change! its now a music player instead of just being a list. I have added persona 3 reload music (all credits to the original artists). the player lets u play any track from the track list in the side bar, pause, skip and go back to the last track! its like really cool and im proud of it fr fr. lastly there is now background music in the website that plays constantly (and u gotta listen to it cuz its peak). it only stops when u play another song in the music player lol. some issues i had were figuring out how the math would work for the seeker in the music player but when i figured it out it seemed so easy anw that was all! Thanks for reading the devlog!
Ships:
PersonaOS is a web-based OS inspired by Persona 3 Reload. It has tons of cool animations for all buttons and menus! Issues I had: Alot of mistakes were made and alot of time was spent behind the scenes just figuring out how to do something specific that I wanted to do. One of the hardest things in the making of the website was the triangle selection box that appears when you hover over the menu buttons. I couldn’t find the polygon property anywhere and when I did I had to spend alot of time seeing how exactly it works and how I can make the triangle fit the design I was going for. Next up, right before the ship i noticed that the font I chose wasn’t being displyed on the actual deployed website but was vibsible on my dev server. Though an easy fix (i switched to another font) it was still an issue I would’ve shipped if i hadn’t checked when I did. Overall I would say it was a pretty fun experience building this and I am very satisfied with the end result I got :). I hope to work on this more and make it an actual “OS” with multiple functionality and apps!
PersonaOS just got some new updates! Features: There is now a splash screen when the webOS first boots up (aka when u open the website). Clicking on it initializes everything! The music app is now a music player! You can select and play from a selected list of music from the original persona game! All credits for all the music goes to the original artists and they’re really peak so make sure to go check them out! Name of artists and songs are mentioned in the music app itself. There is a new app! The dates app acts as a calendar plus a todo/tasks list. You can easily add and remove tasks from the app and all your tasks are saved in localstorage so you dont need to worry about losing them! There is now background music on the website Making this webOS has been really fun and a great learning experience for me personally. Along with teaching me web development it also taught me how to quickly navigate through documentation and tutorials and that will apply to more and more of the future projects i do. I didnt have any major issues this time as i was easily able to locate wtv i needed in the documentation. With greater experience comes greater reading-ability (trust fr fr)....
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1792817783.9670515
|
1792904183.9670515
|
|
52676
|
Daemonagotchi by @Maxye4655 | Stardance
|
Maxye4655
|
2
|
4.0
|
16
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T22:15:01Z", "hours": 1.0, "multiplier": 5.45, "payout": 3, "blessing": "neutral", "text": "This is my final ship for this project.", "repo": "https://github.com/Maxye4655/Daemonagotchi", "demo": "https://github.com/Maxye4655/Daemonagotchi/releases/tag/v1.0"}, {"ship_num": 2, "ts": "2026-08-24T10:14:35Z", "hours": 3.0, "multiplier": 3.61, "payout": 13, "blessing": "neutral", "text": "A terminal-based virtual pet inspired by Tamagotchis whose brain is an LLM. Your pet lives in a persistent simulated world: it thinks, wanders, eats, sleeps, and remembers what happens to it. This will not be my final version, there is a lot I want to add, such as figuring out a way to make the ASCII generation more consistent.", "repo": "https://github.com/Maxye4655/Daemonagotchi", "demo": "https://github.com/Maxye4655/Daemonagotchi/releases/tag/v1.0"}]...
|
[{"post_id": 56287, "ts": "202 [{"post_id": 56287, "ts": "2026-08-28T00:10:31Z", "hours": 0.5228, "text": "Remade the TUI"}, {"post_id": 53661, "ts": "2026-08-24T10:10:34Z", "hours": 0.7711, "text": "I have made the “Final” touches before shipping this project for the first time. I sorta improved the TUI and the ASCII generation, it doesn’t have any errors anymore, but it sometimes generates some funky looking characters (I attached a screenshot of it.)."}, {"post_id": 53600, "ts": "2026-08-24T07:05:42Z", "hours": 0.7328, "text": "Added a TUI and made the first version of the ASCII generation, looks pretty mid right now, so next steps will be to: 1. make TUI better 2. Make ASCII generation better 3. add a ASCII “map” that shows created locations"}, {"post_id": 53588, "ts": "2026-08-24T06:13:29Z", "hours": 0.5319, "text": "Put it into a basic tui, next step will be to add Ascii generation based on the pet’s mood, species etc"}, {"post_id": 53524, "ts": "2026-08-24T03:16:51Z", "hours": 0.2969, "text": "I have switched from using a local Ai model to using a free cloud hosted model through groq. The next steps will be to create a proper TUI and ASCII art for the pet. I want to see if I can get AI to dynamically generate the ASCII based on the Pet’s description, species and current actions"}, {"post_id": 53504, "ts": "2026-08-24T02:30:34Z", "hours": 0.3644, "text": "Added the AI to the tomogatchi game, you can now create parts of the world, and your pet will now act on it’s own when you use the command “step” Next I will add, TUI and memory, as well as pet customisation and eventually ASCII art for the pets, (May be AI generated as well, based on an appearance prompt from the user.)"}, {"post_id": 53485, "ts": "2026-08-24T01:40:31Z", "hours": 0.7744, "text": "Added the super basic functions of a tamagotchi (Feeding, sleeping, hunger, energy etc.) My next steps will be to add AI, yes AI to this."}]...
|
Title: Daemonagotchi by @Maxye4655 | Stardance
De Title: Daemonagotchi by @Maxye4655 | Stardance
Devlogs:
Added the super basic functions of a tamagotchi (Feeding, sleeping, hunger, energy etc.) My next steps will be to add AI, yes AI to this.
Added the AI to the tomogatchi game, you can now create parts of the world, and your pet will now act on it’s own when you use the command “step” Next I will add, TUI and memory, as well as pet customisation and eventually ASCII art for the pets, (May be AI generated as well, based on an appearance prompt from the user.)
I have switched from using a local Ai model to using a free cloud hosted model through groq. The next steps will be to create a proper TUI and ASCII art for the pet. I want to see if I can get AI to dynamically generate the ASCII based on the Pet’s description, species and current actions
Put it into a basic tui, next step will be to add Ascii generation based on the pet’s mood, species etc
Added a TUI and made the first version of the ASCII generation, looks pretty mid right now, so next steps will be to: 1. make TUI better 2. Make ASCII generation better 3. add a ASCII “map” that shows created locations
I have made the “Final” touches before shipping this project for the first time. I sorta improved the TUI and the ASCII generation, it doesn’t have any errors anymore, but it sometimes generates some funky looking characters (I attached a screenshot of it.).
Remade the TUI
Ships:
A terminal-based virtual pet inspired by Tamagotchis whose brain is an LLM. Your pet lives in a persistent simulated world: it thinks, wanders, eats, sleeps, and remembers what happens to it. This will not be my final version, there is a lot I want to add, such as figuring out a way to make the ASCII generation more consistent.
This is my final ship for this project....
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1792828575.2164094
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1792914975.2164094
|
|
53003
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Kuchu Puchu bot by @yashtakhtani | Stardance
|
yashtakhtani
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2
|
3.0
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5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T04:14:03Z", "hours": 1.0, "multiplier": 8.95, "payout": 5, "blessing": "neutral", "text": "Added cute Pigeon images!", "repo": "https://github.com/Yash-Takhtani/Kuchu-Puchu-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}, {"ship_num": 2, "ts": "2026-08-29T00:39:56Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Kuchu Puchu bot. I named it Kuchu Puchu because it means cute. It shows you random cute pics of cats, dogs and ducks. I referred to the guide for this project, used API’s from ( https://free-apis.github.io/#/browse ) and then hosted it on Nest which allows it to run 24/7 on slack.", "repo": "https://github.com/Yash-Takhtani/Kuchu-Puchu-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
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[{"post_id": 57832, "ts": "202 [{"post_id": 57832, "ts": "2026-08-30T04:12:27Z", "hours": 0.5639, "text": "Just added cutie pigeon images API"}, {"post_id": 56955, "ts": "2026-08-29T00:17:29Z", "hours": 1.7219, "text": "I made this cute (Kuchu Puchu) bot which gives you cute images of cats, dogs and ducks. It is hosted on Nest so it runs 24/7!!"}]...
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Title: Kuchu Puchu bot by @yashtakhtani | Stardanc Title: Kuchu Puchu bot by @yashtakhtani | Stardance
Devlogs:
I made this cute (Kuchu Puchu) bot which gives you cute images of cats, dogs and ducks. It is hosted on Nest so it runs 24/7!!
Just added cutie pigeon images API
Ships:
I made Kuchu Puchu bot. I named it Kuchu Puchu because it means cute. It shows you random cute pics of cats, dogs and ducks. I referred to the guide for this project, used API’s from ( https://free-apis.github.io/#/browse ) and then hosted it on Nest which allows it to run 24/7 on slack.
Added cute Pigeon images!...
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1792828317.2013812
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1792914717.2013812
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53086
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Whispers at the Racetrack by @Dana | Stardance
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Dana
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2
|
12.4
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T03:16:14Z", "hours": 5.0, "multiplier": 2.95, "payout": 16, "blessing": "neutral", "text": "I’m adding more text and deciding to implement a translation option; this is my second-to-last release, as I still need a bit more story and multiple-choice options to complete the narrative", "repo": "https://github.com/danovich2009-design/Folktale", "demo": "https://whispersoftheracetrack.netlify.app"}, {"ship_num": 2, "ts": "2026-08-23T01:24:23Z", "hours": 2.0, "multiplier": 9.17, "payout": 16, "blessing": "neutral", "text": "I decided to create this game because I like horse competitions and wanted to make a small game and start experimenting with game design that involves different decision-making processes.", "repo": "https://github.com/danovich2009-design/Folktale", "demo": "https://whispersoftheracetrack.netlify.app"}]...
|
[{"post_id": 66085, "ts": "202 [{"post_id": 66085, "ts": "2026-09-11T17:39:52Z", "hours": 5.0883, "text": "After nearly two weeks of coding, I’ve added some new updates: I implemented an in-game shop that helps improve the horse’s mood and offers food and various other items for purchase. The game awards points to spend as you progress through the different chapters. I’ve replaced the old link with a new one."}, {"post_id": 57041, "ts": "2026-08-29T03:35:00Z", "hours": 0.3097, "text": "I started creating a mood bar for the horse to track which actions are positive and provide guidance; it’s still a work in progress, but it’s functional for now. I decided to place it in the CSS so it would be easier to locate and edit."}, {"post_id": 57027, "ts": "2026-08-29T03:12:25Z", "hours": 1.4961, "text": "Today I continued translating the texts into Spanish—most of the work is already done—and fixing some errors in the code. I still need to add a bit more story content, but I decided to create a CSS file to keep the page’s visual layout organized."}, {"post_id": 53507, "ts": "2026-08-24T02:36:50Z", "hours": 4.0036, "text": "Today, I began implementing a new idea: offering two language options for the game to make it more accessible to speakers of those languages so they can enjoy the experience. I also started setting up the characters—defining their traits and writing brief descriptions—and once that is finished, I will move on to the story’s locations, including descriptions and the chapters in which they appear."}, {"post_id": 52717, "ts": "2026-08-23T01:09:24Z", "hours": 1.7603, "text": "I started by taking a game idea I had in mind and turning it into code in VS Code. Then I drew on my previous work to create a website so the game could be played. I ran into some errors because the site was very disorganized, so I asked Claude for help—to give me ideas on how to change and improve it."}]...
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Title: Whispers at the Racetrack by @Dana | Starda Title: Whispers at the Racetrack by @Dana | Stardance
Devlogs:
I started by taking a game idea I had in mind and turning it into code in VS Code. Then I drew on my previous work to create a website so the game could be played. I ran into some errors because the site was very disorganized, so I asked Claude for help—to give me ideas on how to change and improve it.
Today, I began implementing a new idea: offering two language options for the game to make it more accessible to speakers of those languages so they can enjoy the experience. I also started setting up the characters—defining their traits and writing brief descriptions—and once that is finished, I will move on to the story’s locations, including descriptions and the chapters in which they appear.
Today I continued translating the texts into Spanish—most of the work is already done—and fixing some errors in the code. I still need to add a bit more story content, but I decided to create a CSS file to keep the page’s visual layout organized.
I started creating a mood bar for the horse to track which actions are positive and provide guidance; it’s still a work in progress, but it’s functional for now. I decided to place it in the CSS so it would be easier to locate and edit.
After nearly two weeks of coding, I’ve added some new updates: I implemented an in-game shop that helps improve the horse’s mood and offers food and various other items for purchase. The game awards points to spend as you progress through the different chapters. I’ve replaced the old link with a new one.
Ships:
I decided to create this game because I like horse competitions and wanted to make a small game and start experimenting with game design that involves different decision-making processes.
I’m adding more text and deciding to implement a translation option; this is my second-to-last release, as I still need a bit more story and multiple-choice options to complete the narrative...
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1792842557.8838754
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1792928957.8838754
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53106
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jaronos by @willexists | Stardance
|
willexists
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2
|
6.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T18:55:28Z", "hours": 2.0, "multiplier": 7.9, "payout": 15, "blessing": "neutral", "text": "This is the second edition of jaronos!!! We added 2 new apps and some qol features for windows. You can now check the weather, and draw with the apps: jspaint and weather. There also is now window resizing and bring to front (which didn’t exist before lol) love ya bye :) -will", "repo": "https://github.com/ooowillexistsooo/jaronos", "demo": "https://os.willexists.space/"}, {"ship_num": 2, "ts": "2026-08-27T00:24:23Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a tiny little webOS that i made, it has 4 apps: the welcome one a browser (woa!) its my jarona (my test app) and settings, how cool! planning to continue this for webOS 2 also my internet speed for a goodie", "repo": "https://github.com/ooowillexistsooo/jaronos", "demo": "https://os.willexists.space/"}]...
|
[{"post_id": 58565, "ts": "202 [{"post_id": 58565, "ts": "2026-08-31T00:44:29Z", "hours": 1.5817, "text": "i added the art app and weather so cool (sarcastically)! also now you can resize windows. i’ve been listening to 9-5 and i think i deserve a promotion now (in stardance) can i get a 1.5x multiplier o.o im also not very artistically inclined dont mind the smiley face lol"}, {"post_id": 55299, "ts": "2026-08-27T01:22:39Z", "hours": 0.2986, "text": "i fixed things the people asked me to fix bru one of the things was just i forgor a <script src=\"browser.js\">"}, {"post_id": 55279, "ts": "2026-08-27T00:22:25Z", "hours": 0.2783, "text": "i added the readme"}, {"post_id": 55274, "ts": "2026-08-27T00:04:36Z", "hours": 1.8136, "text": "finished up the thing, gonna read me now"}, {"post_id": 53509, "ts": "2026-08-24T02:42:02Z", "hours": 2.0136, "text": "this is basically a webos but like deltarune themed so cool i know."}]...
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Title: jaronos by @willexists | Stardance
Devlogs Title: jaronos by @willexists | Stardance
Devlogs:
this is basically a webos but like deltarune themed so cool i know.
finished up the thing, gonna read me now
i added the readme
i fixed things the people asked me to fix bru one of the things was just i forgor a <script src="browser.js">
i added the art app and weather so cool (sarcastically)! also now you can resize windows. i’ve been listening to 9-5 and i think i deserve a promotion now (in stardance) can i get a 1.5x multiplier o.o im also not very artistically inclined dont mind the smiley face lol
Ships:
this is a tiny little webOS that i made, it has 4 apps: the welcome one a browser (woa!) its my jarona (my test app) and settings, how cool! planning to continue this for webOS 2 also my internet speed for a goodie
This is the second edition of jaronos!!! We added 2 new apps and some qol features for windows. You can now check the weather, and draw with the apps: jspaint and weather. There also is now window resizing and bring to front (which didn’t exist before lol) love ya bye :) -will...
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1792828610.356746
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1792915010.356746
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|
53214
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Docked Website by @remymoreau12 | Stardance
|
remymoreau12
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2
|
1.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T08:44:53Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Yoo finished it and added more content", "repo": "https://github.com/squeakycleanfreshie-cloud/Docked", "demo": "https://docked.lol"}, {"ship_num": 2, "ts": "2026-08-23T09:09:13Z", "hours": 1.0, "multiplier": 3.01, "payout": 2, "blessing": "neutral", "text": "Yay! I shipped my fully finished website! Its live on a custom domain too!", "repo": "https://github.com/squeakycleanfreshie-cloud/Docked", "demo": "https://docked.lol"}]...
|
[{"post_id": 56230, "ts": "202 [{"post_id": 56230, "ts": "2026-08-27T22:06:17Z", "hours": 0.4822, "text": "Made it even more content, add like longer webpage, its now like a real website."}, {"post_id": 52893, "ts": "2026-08-23T08:44:32Z", "hours": 0.5228, "text": "guys I made the basic website, and like added some graphic design I made but i forgot to record it on lapse even tho it took like an hour! So then i just put that onto some website and added a button and then, YAY! its done!"}]...
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Title: Docked Website by @remymoreau12 | Stardance Title: Docked Website by @remymoreau12 | Stardance
Devlogs:
guys I made the basic website, and like added some graphic design I made but i forgot to record it on lapse even tho it took like an hour! So then i just put that onto some website and added a button and then, YAY! its done!
Made it even more content, add like longer webpage, its now like a real website.
Ships:
Yay! I shipped my fully finished website! Its live on a custom domain too!
Yoo finished it and added more content...
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1792846088.4319363
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1792932488.4319363
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|
53241
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VisionLab by @aarav_shrivastava | Stardance
|
aarav_shrivastava
|
2
|
22.0
|
78
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T14:22:36Z", "hours": 8.0, "multiplier": 12.5, "payout": 50, "blessing": "neutral", "text": "VisionLab v1.3.0 I’m really happy to announce that now VisionLab can detect objects. Object detection is powered by Yolo library. New Updates:- Object Detection New Theme", "repo": "https://github.com/aaravshrivastava4129/VisonLab", "demo": "https://github.com/aaravshrivastava4129/VisonLab/"}, {"ship_num": 2, "ts": "2026-08-30T16:16:32Z", "hours": 14.0, "multiplier": 2.02, "payout": 28, "blessing": "neutral", "text": "Using PySide6 and OpenCV, I developed VisionLab, a desktop software that offers real-time computer vision capabilities, featuring Normal, Grayscale, and Edge detection functionality. Combining live OpenCV camera feed into PySide6 interface, along with frame processing capabilities, QSS styling, and building stand-alone application, was quite a challenge for me. I am glad to have finished version 1.2.2 of VisionLab with a downloadable software that has a custom GUI, non-branded favicon, README file, and standalone release. To test the software, first download VisionLab zip file from GitHub Releases, unzip it, then get to VisionLab -> dist -> main and double click main.exe. No Python or compiler is required. A working webcam is needed.", "repo": "https://github.com/aaravshrivastava4129/VisonLab", "demo": "https://github.com/aaravshrivastava4129/VisonLab/"}]...
|
[{"post_id": 69146, "ts": "202 [{"post_id": 69146, "ts": "2026-09-16T14:00:32Z", "hours": 3.2789, "text": "VisionLab Exciting news! VisionLab now features object detection alongside a freshly redesigned theme. 🥳 I’d love to get your feedback on the new look - what changes or improvements would you suggest? New update will be shipped soon!!"}, {"post_id": 68103, "ts": "2026-09-14T14:55:10Z", "hours": 2.6497, "text": "VisionLab Hey Guyssss!!! New update is here!! I have changed its theme and fonts. Currently it is not pushed to github but soon I will push after polishing . Then I will work on object detection. I have dropped gesture detection for now and working on object detection after that I will work on gesture detection."}, {"post_id": 60690, "ts": "2026-09-03T07:25:53Z", "hours": 0.4144, "text": "Clearing Up What VisionLab Is A few reviews made me realize I didn’t explain VisionLab’s purpose clearly enough. Some people saw VisionLab as a PC version of Snapchat because it currently has camera filters. That’s not what I’m building. VisionLab is the starting point of a larger computer-vision project. The current version is intentionally simple: real time camera input, image processing, and a GUI. The goal is to build foundation before moving towards things like hand detection, gesture recognition. Some people also pointed out areas I can improve, including performance, code structure, and executable size. Those are valid areas I need to improve as the project grows. So no, VisionLab isn’t meant to be a “fancy camera app.” v1.2.2 is just the beginning. I’m really happy to announce that VisionLab finally has its own logo! Next → Hand Detection & Gesture Recognition 🖐️"}, {"post_id": 59125, "ts": "2026-08-31T19:09:08Z", "hours": 1.6267, "text": "VisionLab - Edited README Today I updated README file. Next I will start working on hand detection."}, {"post_id": 58203, "ts": "2026-08-30T15:44:54Z", "hours": 4.0642, "text": "VisionLab v1.2.2 — Shipped! Today I completed the VisionLab GUI and made several improvements to prepare the project for public use. 🎨 Completed the GUI design 🖼️ Added a custom VisionLab favicon 📦 Created a standalone executable build 💾 Added the executable ZIP to the GitHub Releases section 🖥️ Anyone can now download and try VisionLab without installing Python or a compiler 📖 Completed the project README 🚀 VisionLab v1.2.2 is now shipped! Next up: Hand Detection & Gesture Recognition 🖐️"}, {"post_id": 56472, "ts": "2026-08-28T07:54:55Z", "hours": 6.305, "text": "VisionLab - GUI Progress & Video Frame Styling Today I made further progress on VisionLab. The Normal, Grayscale, and Edge Detection modes are now working, and the GUI is approximately halfway completed. One of the main things I worked on today was adding a border around the video frame. This took around 2 hours because I initially didn’t know about QFrame, so I tried several more complicated approaches before finding a simpler solution. I also added the bottom bar and created the System Info box, which currently displays information about the system and camera status. Tomorrow, I plan to continue improving the bottom bar and work further on the GUI. Current progress: 🟢 Normal mode 🟢 Grayscale mode 🟢 Edge Detection mode 🟢 Video frame border 🟢 System Info panel 🟡 GUI approximately 50% complete 🟡 Bottom bar — ongoing 🔴 Gesture detection"}, {"post_id": 54354, "ts": "2026-08-25T09:42:17Z", "hours": 3.4017, "text": "VisionLab: Working on the GUI I’m currently working on the GUI for VisionLab. I’ve already implemented grayscale and edge-detection filters. After finishing the GUI, I’ll add hand-gesture recognition to control the filters."}]...
|
Title: VisionLab by @aarav_shrivastava | Stardance Title: VisionLab by @aarav_shrivastava | Stardance
Devlogs:
VisionLab: Working on the GUI I’m currently working on the GUI for VisionLab. I’ve already implemented grayscale and edge-detection filters. After finishing the GUI, I’ll add hand-gesture recognition to control the filters.
VisionLab - GUI Progress & Video Frame Styling Today I made further progress on VisionLab. The Normal, Grayscale, and Edge Detection modes are now working, and the GUI is approximately halfway completed. One of the main things I worked on today was adding a border around the video frame. This took around 2 hours because I initially didn’t know about QFrame, so I tried several more complicated approaches before finding a simpler solution. I also added the bottom bar and created the System Info box, which currently displays information about the system and camera status. Tomorrow, I plan to continue improving the bottom bar and work further on the GUI. Current progress: 🟢 Normal mode 🟢 Grayscale mode 🟢 Edge Detection mode 🟢 Video frame border 🟢 System Info panel 🟡 GUI approximately 50% complete 🟡 Bottom bar — ongoing 🔴 Gesture detection
VisionLab v1.2.2 — Shipped! Today I completed the VisionLab GUI and made several improvements to prepare the project for public use. 🎨 Completed the GUI design 🖼️ Added a custom VisionLab favicon 📦 Created a standalone executable build 💾 Added the executable ZIP to the GitHub Releases section 🖥️ Anyone can now download and try VisionLab without installing Python or a compiler 📖 Completed the project README 🚀 VisionLab v1.2.2 is now shipped! Next up: Hand Detection & Gesture Recognition 🖐️
VisionLab - Edited README Today I updated README file. Next I will start working on hand detection.
Clearing Up What VisionLab Is A few reviews made me realize I didn’t explain VisionLab’s purpose clearly enough. Some people saw VisionLab as a PC version of Snapchat because it currently has camera filters. That’s not what I’m building. VisionLab is the starting point of a larger computer-vision project. The current version is intentionally simple: real time camera input, image processing, and a GUI. The goal is to build foundation before moving towards things like hand detection, gesture recognition. Some people also pointed out areas I can improve, including performance, code structure, and executable size. Those are valid areas I need to improve as the project grows. So no, VisionLab isn’t meant to be a “fancy camera app.” v1.2.2 is just the beginning. I’m really happy to announce that VisionLab finally has its own logo! Next → Hand Detection & Gesture Recognition 🖐️
VisionLab Hey Guyssss!!! New update is here!! I have changed its theme and fonts. Currently it is not pushed to github but soon I will push after polishing . Then I will work on object detection. I have dropped gesture detection for now and working on object detection after that I will work on gesture detection.
VisionLab Exciting news! VisionLab now features object detection alongside a freshly redesigned theme. 🥳 I’d love to get your feedback on the new look - what changes or improvements would you suggest? New update will be shipped soon!!
Ships:
Using PySide6 and OpenCV, I developed VisionLab, a desktop software that offers real-time computer vision capabilities, featuring Normal, Grayscale, and Edge detection functionality. Combining live OpenCV camera feed into PySide6 interface, along with frame processing capabilities, QSS styling, and building stand-alone application, was quite a challenge for me. I am glad to have finished version 1.2.2 of VisionLab with a downloadable software that has a custom GUI, non-branded favicon, README file, and standalone release. To test the software, first download VisionLab zip file from GitHub Releases, unzip it, then get to VisionLab -> dist -> main and double click main.exe. No Python or compiler is required. A working webcam is needed.
VisionLab v1.3.0 I’m really happy to announce that now VisionLab can detect objects. Object detection is powered by Yolo library. New Updates:- Object Detection New Theme...
|
1792831814.4896255
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1792918214.4896255
|
|
53456
|
WALKMAN OS by @DhruvinD | Stardance
|
DhruvinD
|
2
|
3.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T20:12:48Z", "hours": 1.0, "multiplier": 7.9, "payout": 8, "blessing": "neutral", "text": "I JUST ADDED SOME NEW AND INTERESTING FEATURES TO MY PREVIOUS WEB OS 1 AND CREATED THE VERSION 2 OF WALKMAN WEB OS. THE NEW AND UPDATED OS FEATURES A PLACE TO ORGANISE ALL YOUR MUSIC STREAMING PLATFORMS, IT ALSO ENABLES USERS TO CHNAGE THEIR OS BACKGROUND, THERE IS ADDITION OF A PIXEL PAINTER IN WHICH YOU CAN DRAW COOL SHAPES AND STUFF AND AT LAST I HAVE ALSO ADDED A BUTTON WHEN CLICKED ON THE OS NAME ON TOP OPENS A TAB WITH DETAILS ABOUT THE OPERATING SYSTEM. I HOPE YOU ALL LOVE IT! COMING FROM A PERSON WHO LOVES MUSIC!", "repo": "https://github.com/Dhruvin-Dharmendra/WALKMAN-OS-V2", "demo": "https://dhruvin-dharmendra.github.io/WALKMAN-OS-V2/"}, {"ship_num": 2, "ts": "2026-08-25T19:55:17Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Walkman OS, a 90s retro-inspired virtual desktop built with vanilla HTML, CSS, and JavaScript. Inspired by classic Sony Walkman hardware, it features a retro audio player with animated tape reels, local MP3 file uploading, track scrubbing, volume controls, a live HTML5 retro webcam app, a mixtape notepad, an LED taskbar calendar, and a multi-window management system with draggable windows. I love blending engineering and design. Modern web apps can feel generic, so I wanted to recreate the fun, tactile feel of 90s Sony Walkmans in the browser using JavaScript. This is also inspired from my love towards music and sound.", "repo": "https://github.com/Dhruvin-Dharmendra/WALKMAN-OS-V2", "demo": "https://dhruvin-dharmendra.github.io/WALKMAN-OS-V2/"}]...
|
[{"post_id": 55792, "ts": "202 [{"post_id": 55792, "ts": "2026-08-27T19:37:57Z", "hours": 0.4606, "text": "ADDED SOME NEW FEATURES- 1) A BACKGROUND CHANGER (2) SYSTEM INFO (3) PIXEL PAINT (4) A PLACE TO ACCESS ALL YOUR MUSIC APPS."}, {"post_id": 55723, "ts": "2026-08-27T18:15:51Z", "hours": 0.5814, "text": "THE OS LOOKS LIKE THIS CURRENTLY, IT HAS A MUSIC PLAYER, CAMERA, NOTES AND A CALENDAR. THINKING OF ADDING A BACKGROUND CHANGER, SOME MUSIC BARS AND LINKS TO ALL THE MUSIC STREAMING APPS FOR ALL THE MUSIC LOVERS OUT THERE!"}, {"post_id": 54708, "ts": "2026-08-25T19:38:57Z", "hours": 0.3686, "text": "ADDED A RETRO SNAPSHOT PHOTO CLICKER AND A NOTEPAD APP"}, {"post_id": 54682, "ts": "2026-08-25T18:56:54Z", "hours": 0.8381, "text": "ADDED A WALKMAN IN THE OS, SO YOU CAN PLAY YOUR LOCALLY SAVED MP3 OR MUSIC FILES DIRECTLY IN THE OS. LOOK FORWARD TO ADD A LIST OR A LIBRARY OF MUSIC FILES!"}, {"post_id": 54643, "ts": "2026-08-25T17:50:48Z", "hours": 1.0522, "text": "I AM CURRENTLY WORKING ON A OS THAT IS KINDA GOT A RETRO WALKMAN MUSIC FEEL! FOR ALL THE MUSIC LOVERS OUT THERE!"}]...
|
Title: WALKMAN OS by @DhruvinD | Stardance
Devlog Title: WALKMAN OS by @DhruvinD | Stardance
Devlogs:
I AM CURRENTLY WORKING ON A OS THAT IS KINDA GOT A RETRO WALKMAN MUSIC FEEL! FOR ALL THE MUSIC LOVERS OUT THERE!
ADDED A WALKMAN IN THE OS, SO YOU CAN PLAY YOUR LOCALLY SAVED MP3 OR MUSIC FILES DIRECTLY IN THE OS. LOOK FORWARD TO ADD A LIST OR A LIBRARY OF MUSIC FILES!
ADDED A RETRO SNAPSHOT PHOTO CLICKER AND A NOTEPAD APP
THE OS LOOKS LIKE THIS CURRENTLY, IT HAS A MUSIC PLAYER, CAMERA, NOTES AND A CALENDAR. THINKING OF ADDING A BACKGROUND CHANGER, SOME MUSIC BARS AND LINKS TO ALL THE MUSIC STREAMING APPS FOR ALL THE MUSIC LOVERS OUT THERE!
ADDED SOME NEW FEATURES- 1) A BACKGROUND CHANGER (2) SYSTEM INFO (3) PIXEL PAINT (4) A PLACE TO ACCESS ALL YOUR MUSIC APPS.
Ships:
I built Walkman OS, a 90s retro-inspired virtual desktop built with vanilla HTML, CSS, and JavaScript. Inspired by classic Sony Walkman hardware, it features a retro audio player with animated tape reels, local MP3 file uploading, track scrubbing, volume controls, a live HTML5 retro webcam app, a mixtape notepad, an LED taskbar calendar, and a multi-window management system with draggable windows. I love blending engineering and design. Modern web apps can feel generic, so I wanted to recreate the fun, tactile feel of 90s Sony Walkmans in the browser using JavaScript. This is also inspired from my love towards music and sound.
I JUST ADDED SOME NEW AND INTERESTING FEATURES TO MY PREVIOUS WEB OS 1 AND CREATED THE VERSION 2 OF WALKMAN WEB OS. THE NEW AND UPDATED OS FEATURES A PLACE TO ORGANISE ALL YOUR MUSIC STREAMING PLATFORMS, IT ALSO ENABLES USERS TO CHNAGE THEIR OS BACKGROUND, THERE IS ADDITION OF A PIXEL PAINTER IN WHICH YOU CAN DRAW COOL SHAPES AND STUFF AND AT LAST I HAVE ALSO ADDED A BUTTON WHEN CLICKED ON THE OS NAME ON TOP OPENS A TAB WITH DETAILS ABOUT THE OPERATING SYSTEM. I HOPE YOU ALL LOVE IT! COMING FROM A PERSON WHO LOVES MUSIC!...
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1792817553.4948232
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1792903953.4948232
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