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52025
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MyOs by @Polar | Stardance
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Polar
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2
|
11.0
|
3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T16:45:25Z", "hours": 2.0, "multiplier": 1.98, "payout": 3, "blessing": "neutral", "text": "This is the second version of PolarOs! I upgraded the system by adding 2 new applications, a bottom taskbar that displays all suspended apps, and interactive “be creative” button. Now the dragging system is now smoother, and the whole desktop experience feels much more complete and stable.", "repo": "https://github.com/Polar-404-exe/MyOs", "demo": "https://polar-404-exe.github.io/MyOs/"}, {"ship_num": 2, "ts": "2026-09-02T21:27:02Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a simulation of a WebOS called PolarOS! It features a clean Aero-style layout with a working top bar and a custom desktom wallpaper. I has a real-time clock and 3 draggable apps. Everything is fully responsive and interactive!!", "repo": "https://github.com/Polar-404-exe/MyOs", "demo": "https://polar-404-exe.github.io/MyOs/"}]...
|
[{"post_id": 64317, "ts": "202 [{"post_id": 64317, "ts": "2026-09-08T16:36:41Z", "hours": 1.5169, "text": "I finished “for now” PolarOS. There are 3 draggable apps, in the right bar there are 2 apps, in the bottom bar it visualises the suspended apps and you can interact to the be creative button"}, {"post_id": 60492, "ts": "2026-09-02T21:16:57Z", "hours": 5.0075, "text": "I’ve finished the frist preview, now there are 3 apps and cool draggable windows!"}, {"post_id": 54022, "ts": "2026-08-24T19:24:10Z", "hours": 2.2722, "text": "now you can drag, close, open the welcomewindow!"}, {"post_id": 53371, "ts": "2026-08-23T21:53:53Z", "hours": 1.4033, "text": "I’m working on a WebOS!"}]...
|
Title: MyOs by @Polar | Stardance
Devlogs:
I’m wo Title: MyOs by @Polar | Stardance
Devlogs:
I’m working on a WebOS!
now you can drag, close, open the welcomewindow!
I’ve finished the frist preview, now there are 3 apps and cool draggable windows!
I finished “for now” PolarOS. There are 3 draggable apps, in the right bar there are 2 apps, in the bottom bar it visualises the suspended apps and you can interact to the be creative button
Ships:
I built a simulation of a WebOS called PolarOS! It features a clean Aero-style layout with a working top bar and a custom desktom wallpaper. I has a real-time clock and 3 draggable apps. Everything is fully responsive and interactive!!
This is the second version of PolarOs! I upgraded the system by adding 2 new applications, a bottom taskbar that displays all suspended apps, and interactive “be creative” button. Now the dragging system is now smoother, and the whole desktop experience feels much more complete and stable....
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1792975806.9685087
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1793062206.9685087
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52073
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After Playlist by @Jolly_VFX | Stardance
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Jolly_VFX
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2
|
14.0
|
229
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T23:41:39Z", "hours": 7.0, "multiplier": 12.4, "payout": 107, "blessing": "neutral", "text": "After Playlist v5.0.0 BOOM! I’ve finally finished with my second ship for this project. Honestly I’ve had a blast making this and I hope everyone likes it! What did I make? I made a Adobe After Effects ScriptUI Panel that lets you control what music is playing through PowerShell and Windows Script Host. This all happens asynchronously so no need to worry about AE lagging, losing focus, or simply just crashing. It’s all handled outside. The project is designed to save those extra few seconds and to make sure that you never have to leave the editing “flow-state.” I also made another video! :D Major QoL improvements: Multiple guides: Majorly helps users install, troubleshoot, or even just figure out if they can run the script. Settings panel: Give more control and freedom over the script Error codes! I really should’ve added these earlier. They help the user troubleshoot more easily and figure out what’s wrong! Challenges I didn’t have too much difficulty this time tbh. I had to research quite I bit to figure out how to even make a settings panel which I tried to make before but failed HORRIBLY. I updated the UI which wasn’t too challenging at all. I suppose the biggest challenge was how tiring it was to make all those functions for the settings menu. Thanks for the feedback I got some AMAZING feedback from the previous ship and I made sure to address each of them. They mainly said to fix/update the UI and I did so. I do agree the previous UI wasn’t exactly… appealing. AI disclaimer I didn’t use as much AI as last ship. It was mainly just for ideas and I asked once why my settings menu wasn’t opening and I got some feedback from Manus which steered me in the right direction. I only copy and pasted a few times for the unicode symbols because I decided that symbols would look better and cleaner than text. Thanks to everyone at Hackclub for making Stardance. It really gave me a purpose (and i also needed motivation to learn coding lol).", "repo": "https://github.com/pi-vfx-aep/After-Playlist", "demo": "https://github.com/pi-vfx-aep/After-Playlist/releases/tag/v5.0"}, {"ship_num": 2, "ts": "2026-08-28T00:40:39Z", "hours": 7.0, "multiplier": 14.99, "payout": 122, "blessing": "neutral", "text": "After Playlist V4.0.0 for Windows 11 Time spent: ~7 hours (5h developing and 2h asset creation and video editing). Editors like myself often find themselves in a state known as the flow state. The flow state is a time where an editor is completely locked in and fully focused on editing. A major contributor to achieving this state is music. Music is what relaxes you and gets you focused at the same time. The Problem: The big issue is that flipping between Spotify or other media platforms can easily break the creative flow. I personally hate going back and forth between Adobe After Effects (AE) and Spotify just to pause a song or look at what the song is called. Standard AE scripts that aim to fix this problem usually end up making AE freeze. The Solution: After Playlist is a media controller that stays docked inside AE. It uses an Asynchronous architecture to communicate with Windows silently to make sure AE doesn’t keep freezing. The 4 Major QoL Improvements: A non-blocking asynchronous engine: It uses a small little hidden VBScript/Powershell bridge to keep AE responsive (errors can occur!) A live now-playing section: Every 6 seconds the artist name and song name is fetched through background polling. It uses a marquee scrolling effect for long names. Spotify launcher and media controls: The main part is the media controls (Play/pause, next, previous, volume up/down, and mute. It also has a button to launch Spotify incase you haven’t already :D Diagnostics test: The button near the button runs a test to make sure the script will work (Can be inaccurate). Challenges: As I’ve mentioned in a previous devlog and the Github README, I had a hard time figuring out how to even make this work. Some deep researching led me to PowerShell and VBScript. Another challenge was not much a challenge and rather an annoying bug that would register multiple clicks at once causing either AE to crash or the script to not work. AI Disclaimer: Manus and Claude were used quite a bit for pointing out errors that I missed and they also helped come up with ideas to add to the script. The name was based off a ChatGPT suggestion lol. Technical details: Language used: Adobe ExtendScript (Based on ECMAScript) Code editor used: VS Code Software used for testing: Adobe After Effects 2025. Hope people use this! Have an absolutely spectacular day!", "repo": "https://github.com/pi-vfx-aep/After-Playlist", "demo": "https://github.com/pi-vfx-aep/After-Playlist/releases/tag/v5.0"}]...
|
[{"post_id": 71501, "ts": "202 [{"post_id": 71501, "ts": "2026-09-20T22:54:34Z", "hours": 1.8772, "text": "I’m Finally Done (Hopefully) I decided to make a little “Minimum System Requirements” sheet because well, why not? It felt like a good addition because I don’t want people installing the script and then not being able to use it. The other important thing I did was make another video. Is it necessary? No. Is it absolutely awesome and cool? ONE HUNDRED PERCENT! My passion for video editing is so strong I just couldn’t bring myself to not make another video. This one is a little different however. I didn’t showcase the tool at all, its more so just an ad to get people interested. The style of it is also different. I went with a low fps, grainy, style of video. References: https://www.youtube.com/watch?v=EUoHKh86mX0 https://www.youtube.com/watch?v=cxA-qJsJL30 Video Details: FPS: 18 Resolution: 1920 x 1080 px How cool it is: 10/10"}, {"post_id": 69406, "ts": "2026-09-17T00:04:29Z", "hours": 4.0544, "text": "Possible my second last devlog I did quite a lot in these 4 hours. Before I tell you, I’d like to thank everyone at stardance for this amazing opportunity to pursue this project and also get a cool prize :D What I added I added a settings menu! I actually tried to add one a while back but it unfortunately it did not work. I did not give up. I decided to add it back in the 5.0 version (releasing soon, probably when I ship). I also added a couple more things: Fixed status text Fixed minor bugs Added error codes Added tooltips to error codes New manuals I also created two manuals so far. A user manual and a troubleshooting manual. The troubleshooting manual defines all the error codes and gives fixes, general fixes, how to report a problem, and known limitations of the script. The user manual gives explicit info on the script and its functions and it has a simplified version of how to install it (more in depth instructions on readme). Error codes While seemingly irrelevant, error codes are SUPER important. It lets the user reference the trouble shooting guide much easier and they also have much less to remember. AI disclaimer As always I have to provide an AI disclaimer. Now most of this didn’t really use much AI since it was pretty basic stuff especially the error codes. All I really asked AI about was what I should add to the settings since I’m not exactly creative. As for how to make the settings panel, I just researched a little online, dug through some forums, and that’s pretty much it. THANKS TO EVERYONE AT STARDANCE LOVE YALL"}, {"post_id": 63188, "ts": "2026-09-06T21:08:19Z", "hours": 1.2042, "text": "I’m back. I got some amazing feedback on this project and I’m honored to get a blessing. It has boosted my motivation to continue this silly project of mine. I’ve been quite inactive lately because I was sick but fret not because I’m back to working on After Playlist. This time, I worked a lot more on the UI because most of my feedback was that the UI looked boring and generic. Fair enough. I changed up some colors and positions of the buttons and then I set this as a new release on my github. I plan on spending atleast 6 more hours on this because only then will I be able to get the thing I want (the keebcard). I am not really sure what to add so if you are reading this please give me suggestions! AI disclaimer Not much AI used this time as all I did was change up the UI. I did however use Claude to tell me what I should do to improve the AI but otherwise none of the code was written by AI. Have a great day!"}, {"post_id": 56286, "ts": "2026-08-28T00:08:39Z", "hours": 1.0578, "text": "The final devlog: The journey was fun. I’d never thought I’d make something that I’d use almost every day. After Playlist has evolved ALOT in a short time. When I first made it, I had low hopes. Almost as if it’d be a fail. And though it did indeed fail, I pushed through and made it work. So for my last update, I added two buttons: C - Enables compact mode by hiding everything except the media controls and diagnostics section. S - Launches Spotify for the people like me who feel too lazy to even open Spotify normally. I wont go too much in detail but I used the Spotify protocol which works with every version of Spotify and the compact mode was very simple, all it did was hide certain aspects. I also learned something new. I never actually knew how helpTips worked and I researched them a bit and added two helpTips. One to each button because you can’t really tell what each button does. I’m going to ship this project shortly after everything is in order. AI usage: HUGE thanks to manus once again my goat helped my find out why the diagnostics text was getting cut off and also how to use helpTips properly. Have a good day!"}, {"post_id": 55312, "ts": "2026-08-27T01:47:21Z", "hours": 0.8581, "text": "I did it, I finally added the now playing feature! So as you may know, I revealed in my second devlog of this project that the now playing feature had to be removed because I just could not get it to work. Today I woke up and thought: “Let’s give it another shot” ##My biggest challenge: I had thought of a way to make it work but AE would still keep freezing every now and then because the process was happening through AE. How I made it and fixed the freezing problem: I made a sort of “scout” that would launch a small, hidden powershell process in the background every 6 seconds. This scout then asks windows: “Bro what song is playing right now? I gotta know.” So then windows responds with the answer written in a temporary file. AE then reads this file and displays it on the “Now Playing” section near the top. If the answer comes empty then AE keeps the same song. This way AE doesn’t freeze because the process happens outside AE. One other problem was that the text would get cutoff due to panel resizing issues. To fix this I simply added a marquee scrolling effect to keep it nice and smooth. I won’t go into detail about that but know that I had to search up how to do it since I’ve never done it. AI usage disclaimer: Claude Sonnet was used to point out syntax errors and Manus was used to help guide me to using the “background scout” method. Both AI helped out a whole lot. Hope someone uses this and if you are reading it, have a great day!"}, {"post_id": 52779, "ts": "2026-08-23T03:48:38Z", "hours": 2.5169, "text": "I made another video So if you’ve seen my previous script: “Wiggle Me Timbers,” you’d know I made a short, sick looking demo video so people know how it works. Well, I did it again. My main talent lies in motion graphics and video editing so not making a video would feel like a crime. This video is a bit different from the other one. Instead of making a simple video, I added a fun twist using my knowledge of 3D typography. Anyways the video IS done but I haven’t rendered it yet because I don’t intend to upload it right now. Hope you guys like it!"}, {"post_id": 52012, "ts": "2026-08-22T01:37:11Z", "hours": 1.3683, "text": "FINALLY! So I had a minor (actually kinda major) problem with the original version. It had MAJOR delay! It was honestly very irritating. To fix this I reduced the unecessary delays by reducing the key-down/key-up timing from 40 miliseconds to 15 miliseconds, and the response-file polling interval was reduced from 100 miliseconds to 25. This made it faster yes, but After Effects was still waiting synchronously :( I made the script create a temporary PowerShell script and a hidden VBScript launcher. The VBScript uses WScript.Shell.Run with style 0 and the False wait parameter. I did a little more but I don’t want to bore you :D Anyways if anyone read to the end, I hope you guys have a great day and that someone can actually find this useful."}, {"post_id": 51368, "ts": "2026-08-21T00:22:21Z", "hours": 0.2553, "text": "Now I realized that the idea was i bit far fetched and that making it work first try would be… impossible. It took a while of debugging which i forgot to record so there goes some hours BUT i did record ~15 mins of me testing and updating the README so theres that. I changed the UI, removed and entire feature and make a lot of tweaks to FINALLY make it work. Great thing is manus and claude helped me identify tons of the errors. Have a good day :D"}, {"post_id": 51345, "ts": "2026-08-20T23:20:53Z", "hours": 0.7486, "text": "After Playlist (V1.0) I basically made everything in this one session but technically it’s not fully done. The next few devlogs will include QoL improvements, UI changes, etc. It’s a lightweight media controller for After Effects. If you use AE for hours like me and you need music to stay focused, this is honestly perfect for you. Note: This only works on Windows and the desktop app of Spotify, other desktop apps may work How it works (in more simple terms) Now most of this I needed quite a bit of help for like how to integrate Windows SMTC (System Media Transport Control) Now ExtendScript, the programming language for After Effects ScriptUI Panels doesn’t really support asynchronous Windows API’s :( The good this is you can still build a simple PowerShell Bridge, (It’s not actually that simple for a new coder like me 😭 ) So for the people who can actually understand this… It generates a temporary .ps1 script tapping into GlobalSystemMediaTransportControlsSessionManager wow, thats a real mouthful. Anyways then it uses a custom Await helper via .NET reflection to query the active media session for the song name, artist and the playback status :D Then it reads the cached input from Folder.temp back into the UI Panel (stay with me we’re almost done) Lastly the playback is mapped directly through Poweshell SendKeys commands. AI usage Claude Sonnet was used to debug the code and provide some suggestions on what to add (im not super creative 😭 ) Anyways have fun guys I hope someone will actually use this!"}]...
|
Title: After Playlist by @Jolly_VFX | Stardance
D Title: After Playlist by @Jolly_VFX | Stardance
Devlogs:
After Playlist (V1.0) I basically made everything in this one session but technically it’s not fully done. The next few devlogs will include QoL improvements, UI changes, etc. It’s a lightweight media controller for After Effects. If you use AE for hours like me and you need music to stay focused, this is honestly perfect for you. Note: This only works on Windows and the desktop app of Spotify, other desktop apps may work How it works (in more simple terms) Now most of this I needed quite a bit of help for like how to integrate Windows SMTC (System Media Transport Control) Now ExtendScript, the programming language for After Effects ScriptUI Panels doesn’t really support asynchronous Windows API’s :( The good this is you can still build a simple PowerShell Bridge, (It’s not actually that simple for a new coder like me 😭 ) So for the people who can actually understand this… It generates a temporary .ps1 script tapping into GlobalSystemMediaTransportControlsSessionManager wow, thats a real mouthful. Anyways then it uses a custom Await helper via .NET reflection to query the active media session for the song name, artist and the playback status :D Then it reads the cached input from Folder.temp back into the UI Panel (stay with me we’re almost done) Lastly the playback is mapped directly through Poweshell SendKeys commands. AI usage Claude Sonnet was used to debug the code and provide some suggestions on what to add (im not super creative 😭 ) Anyways have fun guys I hope someone will actually use this!
Now I realized that the idea was i bit far fetched and that making it work first try would be… impossible. It took a while of debugging which i forgot to record so there goes some hours BUT i did record ~15 mins of me testing and updating the README so theres that. I changed the UI, removed and entire feature and make a lot of tweaks to FINALLY make it work. Great thing is manus and claude helped me identify tons of the errors. Have a good day :D
FINALLY! So I had a minor (actually kinda major) problem with the original version. It had MAJOR delay! It was honestly very irritating. To fix this I reduced the unecessary delays by reducing the key-down/key-up timing from 40 miliseconds to 15 miliseconds, and the response-file polling interval was reduced from 100 miliseconds to 25. This made it faster yes, but After Effects was still waiting synchronously :( I made the script create a temporary PowerShell script and a hidden VBScript launcher. The VBScript uses WScript.Shell.Run with style 0 and the False wait parameter. I did a little more but I don’t want to bore you :D Anyways if anyone read to the end, I hope you guys have a great day and that someone can actually find this useful.
I made another video So if you’ve seen my previous script: “Wiggle Me Timbers,” you’d know I made a short, sick looking demo video so people know how it works. Well, I did it again. My main talent lies in motion graphics and video editing so not making a video would feel like a crime. This video is a bit different from the other one. Instead of making a simple video, I added a fun twist using my knowledge of 3D typography. Anyways the video IS done but I haven’t rendered it yet because I don’t intend to upload it right now. Hope you guys like it!
I did it, I finally added the now playing feature! So as you may know, I revealed in my second devlog of this project that the now playing feature had to be removed because I just could not get it to work. Today I woke up and thought: “Let’s give it another shot” ##My biggest challenge: I had thought of a way to make it work but AE would still keep freezing every now and then because the process was happening through AE. How I made it and fixed the freezing problem: I made a sort of “scout” that would launch a small, hidden powershell process in the background every 6 seconds. This scout then asks windows: “Bro what song is playing right now? I gotta know.” So then windows responds with the answer written in a temporary file. AE then reads this file and displays it on the “Now Playing” section near the top. If the answer comes empty then AE keeps the same song. This way AE doesn’t freeze because the process happens outside AE. One other problem was that the text would get cutoff due to panel resizing issues. To fix this I simply added a marquee scrolling effect to keep it nice and smooth. I won’t go into detail about that but know that I had to search up how to do it since I’ve never done it. AI usage disclaimer: Claude Sonnet was used to point out syntax errors and Manus was used to help guide me to using the “background scout” method. Both AI helped out a whole lot. Hope someone uses this and if you are reading it, have a great day!
The final devlog: The journey was fun. I’d never thought I’d make something that I’d use almost every day. After Playlist has evolved ALOT in a short time. When I first made it, I had low hopes. Almost as if it’d be a fail. And though it did indeed fail, I pushed through and made it work. So for my last update, I added two buttons: C - Enables compact mode by hiding everything except the media controls and diagnostics section. S - Launches Spotify for the people like me who feel too lazy to even open Spotify normally. I wont go too much in detail but I used the Spotify protocol which works with every version of Spotify and the compact mode was very simple, all it did was hide certain aspects. I also learned something new. I never actually knew how helpTips worked and I researched them a bit and added two helpTips. One to each button because you can’t really tell what each button does. I’m going to ship this project shortly after everything is in order. AI usage: HUGE thanks to manus once again my goat helped my find out why the diagnostics text was getting cut off and also how to use helpTips properly. Have a good day!
I’m back. I got some amazing feedback on this project and I’m honored to get a blessing. It has boosted my motivation to continue this silly project of mine. I’ve been quite inactive lately because I was sick but fret not because I’m back to working on After Playlist. This time, I worked a lot more on the UI because most of my feedback was that the UI looked boring and generic. Fair enough. I changed up some colors and positions of the buttons and then I set this as a new release on my github. I plan on spending atleast 6 more hours on this because only then will I be able to get the thing I want (the keebcard). I am not really sure what to add so if you are reading this please give me suggestions! AI disclaimer Not much AI used this time as all I did was change up the UI. I did however use Claude to tell me what I should do to improve the AI but otherwise none of the code was written by AI. Have a great day!
Possible my second last devlog I did quite a lot in these 4 hours. Before I tell you, I’d like to thank everyone at stardance for this amazing opportunity to pursue this project and also get a cool prize :D What I added I added a settings menu! I actually tried to add one a while back but it unfortunately it did not work. I did not give up. I decided to add it back in the 5.0 version (releasing soon, probably when I ship). I also added a couple more things: Fixed status text Fixed minor bugs Added error codes Added tooltips to error codes New manuals I also created two manuals so far. A user manual and a troubleshooting manual. The troubleshooting manual defines all the error codes and gives fixes, general fixes, how to report a problem, and known limitations of the script. The user manual gives explicit info on the script and its functions and it has a simplified version of how to install it (more in depth instructions on readme). Error codes While seemingly irrelevant, error codes are SUPER important. It lets the user reference the trouble shooting guide much easier and they also have much less to remember. AI disclaimer As always I have to provide an AI disclaimer. Now most of this didn’t really use much AI since it was pretty basic stuff especially the error codes. All I really asked AI about was what I should add to the settings since I’m not exactly creative. As for how to make the settings panel, I just researched a little online, dug through some forums, and that’s pretty much it. THANKS TO EVERYONE AT STARDANCE LOVE YALL
I’m Finally Done (Hopefully) I decided to make a little “Minimum System Requirements” sheet because well, why not? It felt like a good addition because I don’t want people installing the script and then not being able to use it. The other important thing I did was make another video. Is it necessary? No. Is it absolutely awesome and cool? ONE HUNDRED PERCENT! My passion for video editing is so strong I just couldn’t bring myself to not make another video. This one is a little different however. I didn’t showcase the tool at all, its more so just an ad to get people interested. The style of it is also different. I went with a low fps, grainy, style of video. References: https://www.youtube.com/watch?v=EUoHKh86mX0 https://www.youtube.com/watch?v=cxA-qJsJL30 Video Details: FPS: 18 Resolution: 1920 x 1080 px How cool it is: 10/10
Ships:
After Playlist V4.0.0 for Windows 11 Time spent: ~7 hours (5h developing and 2h asset creation and video editing). Editors like myself often find themselves in a state known as the flow state. The flow state is a time where an editor is completely locked in and fully focused on editing. A major contributor to achieving this state is music. Music is what relaxes you and gets you focused at the same time. The Problem: The big issue is that flipping between Spotify or other media platforms can easily break the creative flow. I personally hate going back and forth between Adobe After Effects (AE) and Spotify just to pause a song or look at what the song is called. Standard AE scripts that aim to fix this problem usually end up making AE freeze. The Solution: After Playlist is a media controller that stays docked inside AE. It uses an Asynchronous architecture to communicate with Windows silently to make sure AE doesn’t keep freezing. The 4 Major QoL Improvements: A non-blocking asynchronous engine: It uses a small little hidden VBScript/Powershell bridge to keep AE responsive (errors can occur!) A live now-playing section: Every 6 seconds the artist name and song name is fetched through background polling. It uses a marquee scrolling effect for long names. Spotify launcher and media controls: The main part is the media controls (Play/pause, next, previous, volume up/down, and mute. It also has a button to launch Spotify incase you haven’t already :D Diagnostics test: The button near the button runs a test to make sure the script will work (Can be inaccurate). Challenges: As I’ve mentioned in a previous devlog and the Github README, I had a hard time figuring out how to even make this work. Some deep researching led me to PowerShell and VBScript. Another challenge was not much a challenge and rather an annoying bug that would register multiple clicks at once causing either AE to crash or the script to not work. AI Disclaimer: Manus and Claude were used quite a bit for pointing out errors that I missed and they also helped come up with ideas to add to the script. The name was based off a ChatGPT suggestion lol. Technical details: Language used: Adobe ExtendScript (Based on ECMAScript) Code editor used: VS Code Software used for testing: Adobe After Effects 2025. Hope people use this! Have an absolutely spectacular day!
After Playlist v5.0.0 BOOM! I’ve finally finished with my second ship for this project. Honestly I’ve had a blast making this and I hope everyone likes it! What did I make? I made a Adobe After Effects ScriptUI Panel that lets you control what music is playing through PowerShell and Windows Script Host. This all happens asynchronously so no need to worry about AE lagging, losing focus, or simply just crashing. It’s all handled outside. The project is designed to save those extra few seconds and to make sure that you never have to leave the editing “flow-state.” I also made another video! :D Major QoL improvements: Multiple guides: Majorly helps users install, troubleshoot, or even just figure out if they can run the script. Settings panel: Give more control and freedom over the script Error codes! I really should’ve added these earlier. They help the user troubleshoot more easily and figure out what’s wrong! Challenges I didn’t have too much difficulty this time tbh. I had to research quite I bit to figure out how to even make a settings panel which I tried to make before but failed HORRIBLY. I updated the UI which wasn’t too challenging at all. I suppose the biggest challenge was how tiring it was to make all those functions for the settings menu. Thanks for the feedback I got some AMAZING feedback from the previous ship and I made sure to address each of them. They mainly said to fix/update the UI and I did so. I do agree the previous UI wasn’t exactly… appealing. AI disclaimer I didn’t use as much AI as last ship. It was mainly just for ideas and I asked once why my settings menu wasn’t opening and I got some feedback from Manus which steered me in the right direction. I only copy and pasted a few times for the unicode symbols because I decided that symbols would look better and cleaner than text. Thanks to everyone at Hackclub for making Stardance. It really gave me a purpose (and i also needed motivation to learn coding lol)....
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1792994006.615885
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1793080406.615885
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52077
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My Personal Website by @mrliamcarlson | Stardance
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mrliamcarlson
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2
|
9.06
|
14
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T00:38:01Z", "hours": 5.0, "multiplier": 2.88, "payout": 14, "blessing": "neutral", "text": "I improved my personal website by adding a dashboard page complete with my discord presence activity (chatgibbidy helped), the weather of my city, my school year countdown and finally some things that i like. I also worked on some other parts of the website like clocks on the dashboard and main page.", "repo": "https://github.com/willybilly31/My-personal-Website", "demo": "https://willybilly31.github.io/My-personal-Website/"}, {"ship_num": 2, "ts": "2026-08-22T13:48:06Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website using HTML, CSS, and some JavaScript. It includes an introduction, a projects section, contact information, a custom cursor, and custom styling. I built the site to practice web development and create a place where I can show some of the projects I have worked on.", "repo": "https://github.com/willybilly31/My-personal-Website", "demo": "https://willybilly31.github.io/My-personal-Website/"}]...
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[{"post_id": 81925, "ts": "202 [{"post_id": 81925, "ts": "2026-10-23T02:25:34Z", "hours": 2.0647, "text": "I added a widget to the dashboard and i made some other changes to styling and look of the website."}, {"post_id": 68904, "ts": "2026-09-16T00:35:58Z", "hours": 0.8464, "text": "I added a simple widget with my favourite things to complete the page."}, {"post_id": 67791, "ts": "2026-09-14T01:18:01Z", "hours": 0.92, "text": "I added a school year stat widget. Simple countdown with a progress bar and also made countdowns to the next break off school. GOD WHYS IT SO LONG"}, {"post_id": 67337, "ts": "2026-09-13T12:34:25Z", "hours": 2.1186, "text": "Finished working on the dashboard. Includes weather from Open Météo. And discord presence from lanyard. This is still a WIP as you can see from the coming soon tiles. GPT my savior for the discord implementation 🙏"}, {"post_id": 66853, "ts": "2026-09-12T19:38:43Z", "hours": 1.0767, "text": "I added a simple clock that hovers above the main body. It only displays Ottawa time. While making this i realized that Ottawa is spelt pretty weirdly.. Also i started working on a seperate page with a dashboard with like weather and stuff."}, {"post_id": 52338, "ts": "2026-08-22T13:28:42Z", "hours": 0.5936, "text": "I finally completed the projects page i had mentionned in my first devlog. I started by making the main page container and adding the “Projects” title and back button. Then I made a grid for the project cards so they could sit in two rows. Each project has a title, description and an image to go along with it. I used css styling to add the rounded look to everything."}, {"post_id": 51688, "ts": "2026-08-21T14:37:21Z", "hours": 0.7431, "text": "I added a custom cursor to the website using CSS and JavaScript. The normal mouse cursor is hidden and replaced with a small circle that follows the mouse. The cursor gets bigger when hovering over links. When hovering over text, it changes into a small vertical line like a normal text selector. I used JavaScript to track the mouse position and CSS classes to change how the cursor looks depending on what the mouse is over."}, {"post_id": 51374, "ts": "2026-08-21T01:07:29Z", "hours": 0.8256, "text": "I made this website using HTML and CSS.I started with a simple dark background and added a picture of Ottawa (Parliament Hill) in the background. I made the picture grayscale and faded it so it doesnt interfere with the page. I made a profile box using CSS with rounded corners and a border. I used flexbox to put my picture beside my information. This is still pretty simple, but i want to keep it that way, i like it. I also Started working on a page displaying projects with a similar styling."}]...
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Title: My Personal Website by @mrliamcarlson | Sta Title: My Personal Website by @mrliamcarlson | Stardance
Devlogs:
I made this website using HTML and CSS.I started with a simple dark background and added a picture of Ottawa (Parliament Hill) in the background. I made the picture grayscale and faded it so it doesnt interfere with the page. I made a profile box using CSS with rounded corners and a border. I used flexbox to put my picture beside my information. This is still pretty simple, but i want to keep it that way, i like it. I also Started working on a page displaying projects with a similar styling.
I added a custom cursor to the website using CSS and JavaScript. The normal mouse cursor is hidden and replaced with a small circle that follows the mouse. The cursor gets bigger when hovering over links. When hovering over text, it changes into a small vertical line like a normal text selector. I used JavaScript to track the mouse position and CSS classes to change how the cursor looks depending on what the mouse is over.
I finally completed the projects page i had mentionned in my first devlog. I started by making the main page container and adding the “Projects” title and back button. Then I made a grid for the project cards so they could sit in two rows. Each project has a title, description and an image to go along with it. I used css styling to add the rounded look to everything.
I added a simple clock that hovers above the main body. It only displays Ottawa time. While making this i realized that Ottawa is spelt pretty weirdly.. Also i started working on a seperate page with a dashboard with like weather and stuff.
Finished working on the dashboard. Includes weather from Open Météo. And discord presence from lanyard. This is still a WIP as you can see from the coming soon tiles. GPT my savior for the discord implementation 🙏
I added a school year stat widget. Simple countdown with a progress bar and also made countdowns to the next break off school. GOD WHYS IT SO LONG
I added a simple widget with my favourite things to complete the page.
I added a widget to the dashboard and i made some other changes to styling and look of the website.
Ships:
I made a personal website using HTML, CSS, and some JavaScript. It includes an introduction, a projects section, contact information, a custom cursor, and custom styling. I built the site to practice web development and create a place where I can show some of the projects I have worked on.
I improved my personal website by adding a dashboard page complete with my discord presence activity (chatgibbidy helped), the weather of my city, my school year countdown and finally some things that i like. I also worked on some other parts of the website like clocks on the dashboard and main page....
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1792997790.092546
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1793084190.092546
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52092
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VSLAM by @Dauntedbird | Stardance
|
Dauntedbird
|
2
|
7.0
|
75
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T19:46:22Z", "hours": 5.0, "multiplier": 8.97, "payout": 41, "blessing": "neutral", "text": "i added rl simulation training yes", "repo": "https://github.com/bird-spec/slam-playground", "demo": "https://bird-spec.github.io/slam-playground/"}, {"ship_num": 2, "ts": "2026-08-21T20:40:09Z", "hours": 2.0, "multiplier": 13.85, "payout": 34, "blessing": "neutral", "text": "Basically this is a VSLAM project where an ai robot tries to map everything in a new room using its sensors the most challenging was the render but i finally found the root cause and fixed it i hope everyone likes it!!", "repo": "https://github.com/bird-spec/slam-playground", "demo": "https://bird-spec.github.io/slam-playground/"}]...
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[{"post_id": 54111, "ts": "202 [{"post_id": 54111, "ts": "2026-08-24T22:21:20Z", "hours": 0.435, "text": "Racing AI’s"}, {"post_id": 52643, "ts": "2026-08-22T21:39:30Z", "hours": 2.0692, "text": "custom neural network coming soon and guess what we are bringing in 3 DIMESIONSAL MAPPING and also 4 dimensional too anyways heres todays time custom evolutionary pathways it learns now"}, {"post_id": 52428, "ts": "2026-08-22T15:33:22Z", "hours": 0.6661, "text": "hey guys if you can please rate my project if you do come across it much appreciated anyways i added a way to finetune your own ai for hardware control like my drone here which uses the ai i trained from my vslam anyways working on a NEURAL NETWORK rn and my ai is still taking time after 1.5 MILLION steps of training"}, {"post_id": 52001, "ts": "2026-08-22T00:49:14Z", "hours": 1.4158, "text": "so today i had some major issue but finally fixed all of em the first one was my first metric actually lied to me the coverage went up with a broken sensor and so the bot was erasing walls and rescanning them and calling them progress and the only way i could catch it was by measuring wall precision against ground truth and i had 3 black screens all because i put a b instead of a B welp beginner mistakes ig"}, {"post_id": 51675, "ts": "2026-08-21T14:09:00Z", "hours": 0.3206, "text": "This like VSLAM(visual simultaneous localization and mapping) basically a place where you can train your bots to map and stuff this is my drone in the picture which is ai controleld so im gonna use this VSLAM to train my rl ai"}, {"post_id": 51351, "ts": "2026-08-20T23:34:38Z", "hours": 2.1039, "text": "this is a SLAM project in a browser"}]...
|
Title: VSLAM by @Dauntedbird | Stardance
Devlogs: Title: VSLAM by @Dauntedbird | Stardance
Devlogs:
this is a SLAM project in a browser
This like VSLAM(visual simultaneous localization and mapping) basically a place where you can train your bots to map and stuff this is my drone in the picture which is ai controleld so im gonna use this VSLAM to train my rl ai
so today i had some major issue but finally fixed all of em the first one was my first metric actually lied to me the coverage went up with a broken sensor and so the bot was erasing walls and rescanning them and calling them progress and the only way i could catch it was by measuring wall precision against ground truth and i had 3 black screens all because i put a b instead of a B welp beginner mistakes ig
hey guys if you can please rate my project if you do come across it much appreciated anyways i added a way to finetune your own ai for hardware control like my drone here which uses the ai i trained from my vslam anyways working on a NEURAL NETWORK rn and my ai is still taking time after 1.5 MILLION steps of training
custom neural network coming soon and guess what we are bringing in 3 DIMESIONSAL MAPPING and also 4 dimensional too anyways heres todays time custom evolutionary pathways it learns now
Racing AI’s
Ships:
Basically this is a VSLAM project where an ai robot tries to map everything in a new room using its sensors the most challenging was the render but i finally found the root cause and fixed it i hope everyone likes it!!
i added rl simulation training yes...
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1792878716.8570096
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1793742716.8570096
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52246
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Astronav by @lantern | Stardance
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lantern
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2
|
9.0
|
12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T15:14:23Z", "hours": 7.0, "multiplier": 1.55, "payout": 12, "blessing": "neutral", "text": "ASTRONAV is a nasa api based dashboard to get updated about the latest happenings, this is second update in the site which includes adding individual sections for Asteroids & News , added some basic animation to increase the quality of experience with the user, that’s it for now but i hope to add more to this project!!", "repo": "https://github.com/jigneshphalsawal-cloud/astronav", "demo": "https://jigneshphalsawal-cloud.github.io/astronav/"}, {"ship_num": 2, "ts": "2026-08-21T12:19:24Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Astronav -Nasa api based site that collects data and shows it in a stylized format. I followed the guide for this project as this is only my second project , i learned a lot of stuff about web development while making this", "repo": "https://github.com/jigneshphalsawal-cloud/astronav", "demo": "https://jigneshphalsawal-cloud.github.io/astronav/"}]...
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[{"post_id": 57391, "ts": "202 [{"post_id": 57391, "ts": "2026-08-29T15:06:30Z", "hours": 1.3, "text": "Fixed some errors with the news section!!!"}, {"post_id": 57311, "ts": "2026-08-29T12:58:41Z", "hours": 3.7831, "text": "After a lot of Work i finally designed and Coded for the individual sections(Asteroids&News), changed the UI to orignal cause it looks more good!!!"}, {"post_id": 57176, "ts": "2026-08-29T08:59:52Z", "hours": 2.385, "text": "Re-designing the site and adding some new sections to it!!"}, {"post_id": 51612, "ts": "2026-08-21T11:59:31Z", "hours": 0.7172, "text": "Finally style.css completed!!!!! this took a lot of time i think its ready to ship"}, {"post_id": 51594, "ts": "2026-08-21T11:16:42Z", "hours": 1.5428, "text": "following the guide ,turning out pretty great"}]...
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Title: Astronav by @lantern | Stardance
Devlogs:
Title: Astronav by @lantern | Stardance
Devlogs:
following the guide ,turning out pretty great
Finally style.css completed!!!!! this took a lot of time i think its ready to ship
Re-designing the site and adding some new sections to it!!
After a lot of Work i finally designed and Coded for the individual sections(Asteroids&News), changed the UI to orignal cause it looks more good!!!
Fixed some errors with the news section!!!
Ships:
Astronav -Nasa api based site that collects data and shows it in a stylized format. I followed the guide for this project as this is only my second project , i learned a lot of stuff about web development while making this
ASTRONAV is a nasa api based dashboard to get updated about the latest happenings, this is second update in the site which includes adding individual sections for Asteroids & News , added some basic animation to increase the quality of experience with the user, that’s it for now but i hope to add more to this project!!...
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1792958007.8866458
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1793822007.8866458
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52271
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NetWatch by @Maxye4655 | Stardance
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Maxye4655
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2
|
3.0
|
39
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T03:46:02Z", "hours": 1.0, "multiplier": 6.62, "payout": 8, "blessing": "neutral", "text": "Ship #2, Since the last ship, I rewrote my readme, and repackaged the python file.", "repo": "https://github.com/Maxye4655/netwatch", "demo": "https://github.com/Maxye4655/netwatch/releases/tag/v1.0.1"}, {"ship_num": 2, "ts": "2026-08-22T01:41:04Z", "hours": 2.0, "multiplier": 14.82, "payout": 31, "blessing": "neutral", "text": "I have created NetWatch, a terminal-based Python utility that uses ARP scanning to discover active devices on a local network, identify their hostnames and hardware vendors, and export the results in either csv or json format.", "repo": "https://github.com/Maxye4655/netwatch", "demo": "https://github.com/Maxye4655/netwatch/releases/tag/v1.0.1"}]...
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[{"post_id": 53565, "ts": "202 [{"post_id": 53565, "ts": "2026-08-24T05:02:23Z", "hours": 1.1597, "text": "Finalised the project"}, {"post_id": 52010, "ts": "2026-08-22T01:25:43Z", "hours": 0.7419, "text": "Devlog #2 - Made the TUI full screen, added data export in either Json or csv format and made it “Hacker green”"}, {"post_id": 51991, "ts": "2026-08-22T00:30:05Z", "hours": 1.3167, "text": "Devlog #1 - I’ve started building NetWatch, a Python network monitoring tool. So far I’ve implemented: Automatic local IP and subnet detection ARP-based device discovery using Scapy MAC address detection Hostname lookup MAC vendor identification My first successful scan discovered 11 devices on my network."}]...
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Title: NetWatch by @Maxye4655 | Stardance
Devlogs Title: NetWatch by @Maxye4655 | Stardance
Devlogs:
Devlog #1 - I’ve started building NetWatch, a Python network monitoring tool. So far I’ve implemented: Automatic local IP and subnet detection ARP-based device discovery using Scapy MAC address detection Hostname lookup MAC vendor identification My first successful scan discovered 11 devices on my network.
Devlog #2 - Made the TUI full screen, added data export in either Json or csv format and made it “Hacker green”
Finalised the project
Ships:
I have created NetWatch, a terminal-based Python utility that uses ARP scanning to discover active devices on a local network, identify their hostnames and hardware vendors, and export the results in either csv or json format.
Ship #2, Since the last ship, I rewrote my readme, and repackaged the python file....
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1792968763.7151358
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1793055163.7151358
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52500
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roShaN OS by @projectroshan917 | Stardance
|
projectroshan917
|
2
|
5.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-24T12:37:13Z", "hours": 1.0, "multiplier": 2.06, "payout": 2, "blessing": "neutral", "text": "My website be more reliable to use because i add a working webpage with multiple draggable windows and with multiple games and apps to use them at once as well.", "repo": "https://github.com/Roshan-coder123/roShaN-OS", "demo": "https://roshan-coder123.github.io/roShaN-OS/"}, {"ship_num": 2, "ts": "2026-08-22T09:03:10Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is roShaN OS which is based on my name roShaN OS where you can use multiple apps and games as well websites. Features: Websites: You can access my My portfolio website My Boba website NASA gallery Google Apps: You can access app like: Calculator Also can play games like tick tac toe and snake game You can get some info about me in about Roshan section. You can save your sticky notes here. And You can listen 11 different musics here without internet. You can Customise roShaN OS according to to your need and choice by selecting colour theamnad changing background here.", "repo": "https://github.com/Roshan-coder123/roShaN-OS", "demo": "https://roshan-coder123.github.io/roShaN-OS/"}]...
|
[{"post_id": 53744, "ts": "202 [{"post_id": 53744, "ts": "2026-08-24T12:34:36Z", "hours": 0.3325, "text": "I have a working webpage with multiple draggable windows. Also i change my css code to make my OS more smoother and reliable to use."}, {"post_id": 52404, "ts": "2026-08-22T15:05:44Z", "hours": 0.4636, "text": "Made better to my OS by adding dragging options for apps and make better in mobile device."}, {"post_id": 52167, "ts": "2026-08-22T08:06:59Z", "hours": 1.315, "text": "Changing background pic options and added 11 music on music app which can run without internet as well. Background options on roShaN OS are: 1 defult, 2 grid, 3 stars, 4 circuit."}, {"post_id": 52042, "ts": "2026-08-22T02:45:05Z", "hours": 3.0617, "text": "My first own OS “roShaN OS”"}]...
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Title: roShaN OS by @projectroshan917 | Stardance
Title: roShaN OS by @projectroshan917 | Stardance
Devlogs:
My first own OS “roShaN OS”
Changing background pic options and added 11 music on music app which can run without internet as well. Background options on roShaN OS are: 1 defult, 2 grid, 3 stars, 4 circuit.
Made better to my OS by adding dragging options for apps and make better in mobile device.
I have a working webpage with multiple draggable windows. Also i change my css code to make my OS more smoother and reliable to use.
Ships:
This is roShaN OS which is based on my name roShaN OS where you can use multiple apps and games as well websites. Features: Websites: You can access my My portfolio website My Boba website NASA gallery Google Apps: You can access app like: Calculator Also can play games like tick tac toe and snake game You can get some info about me in about Roshan section. You can save your sticky notes here. And You can listen 11 different musics here without internet. You can Customise roShaN OS according to to your need and choice by selecting colour theamnad changing background here.
My website be more reliable to use because i add a working webpage with multiple draggable windows and with multiple games and apps to use them at once as well....
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1792875275.2741797
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1793739275.2741797
|
|
52563
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PersonaOS by @myxs | Stardance
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myxs
|
2
|
15.0
|
37
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T10:39:06Z", "hours": 3.0, "multiplier": 11.44, "payout": 37, "blessing": "neutral", "text": "PersonaOS just got some new updates! Features: There is now a splash screen when the webOS first boots up (aka when u open the website). Clicking on it initializes everything! The music app is now a music player! You can select and play from a selected list of music from the original persona game! All credits for all the music goes to the original artists and they’re really peak so make sure to go check them out! Name of artists and songs are mentioned in the music app itself. There is a new app! The dates app acts as a calendar plus a todo/tasks list. You can easily add and remove tasks from the app and all your tasks are saved in localstorage so you dont need to worry about losing them! There is now background music on the website Making this webOS has been really fun and a great learning experience for me personally. Along with teaching me web development it also taught me how to quickly navigate through documentation and tutorials and that will apply to more and more of the future projects i do. I didnt have any major issues this time as i was easily able to locate wtv i needed in the documentation. With greater experience comes greater reading-ability (trust fr fr).", "repo": "https://github.com/Aaryan-J/PersonaOS", "demo": "https://aaryan-j.github.io/PersonaOS/"}, {"ship_num": 2, "ts": "2026-08-31T11:05:59Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "PersonaOS is a web-based OS inspired by Persona 3 Reload. It has tons of cool animations for all buttons and menus! Issues I had: Alot of mistakes were made and alot of time was spent behind the scenes just figuring out how to do something specific that I wanted to do. One of the hardest things in the making of the website was the triangle selection box that appears when you hover over the menu buttons. I couldn’t find the polygon property anywhere and when I did I had to spend alot of time seeing how exactly it works and how I can make the triangle fit the design I was going for. Next up, right before the ship i noticed that the font I chose wasn’t being displyed on the actual deployed website but was vibsible on my dev server. Though an easy fix (i switched to another font) it was still an issue I would’ve shipped if i hadn’t checked when I did. Overall I would say it was a pretty fun experience building this and I am very satisfied with the end result I got :). I hope to work on this more and make it an actual “OS” with multiple functionality and apps!", "repo": "https://github.com/Aaryan-J/PersonaOS", "demo": "https://aaryan-j.github.io/PersonaOS/"}]...
|
[{"post_id": 62813, "ts": "202 [{"post_id": 62813, "ts": "2026-09-06T10:29:49Z", "hours": 2.4283, "text": "ALRIGHTT IT HAS BEEN A WHILE! I have made a TON of progress tho :) Firstly new features! The website now has a dates tab which is basically a calendar that displays today’s date (MM/DD format) along with the day and it also works as a todo list/task manager! (as can be seen in the screenshot) You can add and remove tasks very easily and they’re saved in localstorage so even after you refresh the website (as long as u dont clear the data manually) your tasks will be safe and sound! Next up the music app has a huge change! its now a music player instead of just being a list. I have added persona 3 reload music (all credits to the original artists). the player lets u play any track from the track list in the side bar, pause, skip and go back to the last track! its like really cool and im proud of it fr fr. lastly there is now background music in the website that plays constantly (and u gotta listen to it cuz its peak). it only stops when u play another song in the music player lol. some issues i had were figuring out how the math would work for the seeker in the music player but when i figured it out it seemed so easy anw that was all! Thanks for reading the devlog!"}, {"post_id": 60175, "ts": "2026-09-02T12:05:01Z", "hours": 0.8456, "text": "Alright we’re finally onto web OS 2! Firstly i just wanna say that i wont be adding too many features to the website cuz ill suffer from scope creep. i have 2-3 small features planned out so look out for them! I’ve been busy these days due to exam prep so progress is slow but i have still added some new but simple things! Namely, a splash screen when u open the website (as seen in the screenshot below) and some hover and click sound effects on buttons. Thats all for today. Thanks for reading the devlog!"}, {"post_id": 58773, "ts": "2026-08-31T10:49:43Z", "hours": 1.9903, "text": "Final devlog for WebOS 1 misson! Okay so since last time a lot has changed. and by alot i mean ALOT. there are new animations for everything. I spent so so much time just figuring out what will work and what wouldnt and how to make the animations like i want them to be but i finally got it all figured out! The menu buttons have cool P3R style animations and so do the tab buttons inside the screens. I also fixed the window color themes and made them dark. Even the lists inside the windows have animations! (i think i overdid the animations a bit but who cares it looks so cool!). Animations aside you might be thinking why there isnt much content in the website (in terms of actual text) and the reason is “I feel lazy” This is the final devlog before the ship! As always thanks for reading the devlog!"}, {"post_id": 57295, "ts": "2026-08-29T12:21:51Z", "hours": 3.0339, "text": "alright chat new devlog time. i know you can only see 3 hour logged but trust me i spent like 6-7 hours (no pun intended) on this. most of the time went into learning web dev to a level where i could add animations and stuff to the website. as u can see from the pic i put, its all coming together quite well. development: i added tons of animations to almost everything. the menu buttons are animated, the buttons in the window sidebar are animated, the list is animated (when u hover over the items). i also added the background from the p3r pause menu. refactored alot of code so its kinda clean and manageable. had lots of fun learning all the new stuff that i did while making this but it also took a lot of time and energy Issues i encountered: i have completely left following the official guide they gave w the mission as of now. im doing everything on my own and learning through websites like w3schools etc to get the more advanced topics like animations which the guide for webos1 doesnt cover. secondly why is choosing colors so difficult . as u can see the windows are still not matching the actual background but that will be fixed soon. i wanted to devlog rn cuz i made alot of changes. next steps: next steps would be to make the application buttons more stylized according to the actual game menu (idk how but ill figure it out somehow). and also fixing the color scheme. i have some more ideas i wanna implement but only time will tell if i do actually get to it. along with all that i really need to add actual content in the website and stop fixating on the design itself. hopefully next time i will be shipping the website as most of the requirements for the webOS 1 mission are complete anw. lastly thanks for reading the devlog!"}, {"post_id": 54986, "ts": "2026-08-26T12:41:56Z", "hours": 2.8558, "text": "alr so some progress have been made. firstly, i have added multiple windows (finally). they can be dragged, closed, opened, they rise to the top when clicked, the content inside is scrollable and as u can see in the music window, there is now a sidebar. everything is still pretty barebones (it might be apparent from the image i attached) and im trying to finish up the basic structure and make the functions and classes more useful and dynamic so i can use them more easily and make my code cleaner. a huge(not really) refactor took place and now most of the code is cleaned up, has comments, and functions are more modular. after the basics of the webOS are done, ill move on to the eyecandy and pretty everything up. i plan on adding animations and persona style menu to the website (idk if itll be possible but we’ll be optimistic for now). the main issue im having right now is that the guide is not clear on some parts and i guess it has some bugs only a few of the images are even visible throughout the guide. ive spent more time reading the guide, articles, and posts to understand everything better than actual coding as im still relatively new to web dev. this is all for now, lets hope in the next devlog ill have something more attractive to see than just text on a blue background :P."}, {"post_id": 53702, "ts": "2026-08-24T11:39:02Z", "hours": 3.8581, "text": "Hey everyone! I’m currently working on my very own WebOS based on the game series Persona. PersonaOS is going to be themed around Persona 3 but will contain links to my favorite music, art, and media. Currently I’m working on building the basic website but progress is good and I’ll be finishing it soon. I’ve been experimenting with alot of colors and styles to go with for this website and that’s the thing taking the most time but making it personal and unique is the whole point of this so imma keep iterating until I get an acceptable result."}]...
|
Title: PersonaOS by @myxs | Stardance
Devlogs:
He Title: PersonaOS by @myxs | Stardance
Devlogs:
Hey everyone! I’m currently working on my very own WebOS based on the game series Persona. PersonaOS is going to be themed around Persona 3 but will contain links to my favorite music, art, and media. Currently I’m working on building the basic website but progress is good and I’ll be finishing it soon. I’ve been experimenting with alot of colors and styles to go with for this website and that’s the thing taking the most time but making it personal and unique is the whole point of this so imma keep iterating until I get an acceptable result.
alr so some progress have been made. firstly, i have added multiple windows (finally). they can be dragged, closed, opened, they rise to the top when clicked, the content inside is scrollable and as u can see in the music window, there is now a sidebar. everything is still pretty barebones (it might be apparent from the image i attached) and im trying to finish up the basic structure and make the functions and classes more useful and dynamic so i can use them more easily and make my code cleaner. a huge(not really) refactor took place and now most of the code is cleaned up, has comments, and functions are more modular. after the basics of the webOS are done, ill move on to the eyecandy and pretty everything up. i plan on adding animations and persona style menu to the website (idk if itll be possible but we’ll be optimistic for now). the main issue im having right now is that the guide is not clear on some parts and i guess it has some bugs only a few of the images are even visible throughout the guide. ive spent more time reading the guide, articles, and posts to understand everything better than actual coding as im still relatively new to web dev. this is all for now, lets hope in the next devlog ill have something more attractive to see than just text on a blue background :P.
alright chat new devlog time. i know you can only see 3 hour logged but trust me i spent like 6-7 hours (no pun intended) on this. most of the time went into learning web dev to a level where i could add animations and stuff to the website. as u can see from the pic i put, its all coming together quite well. development: i added tons of animations to almost everything. the menu buttons are animated, the buttons in the window sidebar are animated, the list is animated (when u hover over the items). i also added the background from the p3r pause menu. refactored alot of code so its kinda clean and manageable. had lots of fun learning all the new stuff that i did while making this but it also took a lot of time and energy Issues i encountered: i have completely left following the official guide they gave w the mission as of now. im doing everything on my own and learning through websites like w3schools etc to get the more advanced topics like animations which the guide for webos1 doesnt cover. secondly why is choosing colors so difficult . as u can see the windows are still not matching the actual background but that will be fixed soon. i wanted to devlog rn cuz i made alot of changes. next steps: next steps would be to make the application buttons more stylized according to the actual game menu (idk how but ill figure it out somehow). and also fixing the color scheme. i have some more ideas i wanna implement but only time will tell if i do actually get to it. along with all that i really need to add actual content in the website and stop fixating on the design itself. hopefully next time i will be shipping the website as most of the requirements for the webOS 1 mission are complete anw. lastly thanks for reading the devlog!
Final devlog for WebOS 1 misson! Okay so since last time a lot has changed. and by alot i mean ALOT. there are new animations for everything. I spent so so much time just figuring out what will work and what wouldnt and how to make the animations like i want them to be but i finally got it all figured out! The menu buttons have cool P3R style animations and so do the tab buttons inside the screens. I also fixed the window color themes and made them dark. Even the lists inside the windows have animations! (i think i overdid the animations a bit but who cares it looks so cool!). Animations aside you might be thinking why there isnt much content in the website (in terms of actual text) and the reason is “I feel lazy” This is the final devlog before the ship! As always thanks for reading the devlog!
Alright we’re finally onto web OS 2! Firstly i just wanna say that i wont be adding too many features to the website cuz ill suffer from scope creep. i have 2-3 small features planned out so look out for them! I’ve been busy these days due to exam prep so progress is slow but i have still added some new but simple things! Namely, a splash screen when u open the website (as seen in the screenshot below) and some hover and click sound effects on buttons. Thats all for today. Thanks for reading the devlog!
ALRIGHTT IT HAS BEEN A WHILE! I have made a TON of progress tho :) Firstly new features! The website now has a dates tab which is basically a calendar that displays today’s date (MM/DD format) along with the day and it also works as a todo list/task manager! (as can be seen in the screenshot) You can add and remove tasks very easily and they’re saved in localstorage so even after you refresh the website (as long as u dont clear the data manually) your tasks will be safe and sound! Next up the music app has a huge change! its now a music player instead of just being a list. I have added persona 3 reload music (all credits to the original artists). the player lets u play any track from the track list in the side bar, pause, skip and go back to the last track! its like really cool and im proud of it fr fr. lastly there is now background music in the website that plays constantly (and u gotta listen to it cuz its peak). it only stops when u play another song in the music player lol. some issues i had were figuring out how the math would work for the seeker in the music player but when i figured it out it seemed so easy anw that was all! Thanks for reading the devlog!
Ships:
PersonaOS is a web-based OS inspired by Persona 3 Reload. It has tons of cool animations for all buttons and menus! Issues I had: Alot of mistakes were made and alot of time was spent behind the scenes just figuring out how to do something specific that I wanted to do. One of the hardest things in the making of the website was the triangle selection box that appears when you hover over the menu buttons. I couldn’t find the polygon property anywhere and when I did I had to spend alot of time seeing how exactly it works and how I can make the triangle fit the design I was going for. Next up, right before the ship i noticed that the font I chose wasn’t being displyed on the actual deployed website but was vibsible on my dev server. Though an easy fix (i switched to another font) it was still an issue I would’ve shipped if i hadn’t checked when I did. Overall I would say it was a pretty fun experience building this and I am very satisfied with the end result I got :). I hope to work on this more and make it an actual “OS” with multiple functionality and apps!
PersonaOS just got some new updates! Features: There is now a splash screen when the webOS first boots up (aka when u open the website). Clicking on it initializes everything! The music app is now a music player! You can select and play from a selected list of music from the original persona game! All credits for all the music goes to the original artists and they’re really peak so make sure to go check them out! Name of artists and songs are mentioned in the music app itself. There is a new app! The dates app acts as a calendar plus a todo/tasks list. You can easily add and remove tasks from the app and all your tasks are saved in localstorage so you dont need to worry about losing them! There is now background music on the website Making this webOS has been really fun and a great learning experience for me personally. Along with teaching me web development it also taught me how to quickly navigate through documentation and tutorials and that will apply to more and more of the future projects i do. I didnt have any major issues this time as i was easily able to locate wtv i needed in the documentation. With greater experience comes greater reading-ability (trust fr fr)....
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1792968731.3222892
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1793055131.3222892
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52676
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Daemonagotchi by @Maxye4655 | Stardance
|
Maxye4655
|
2
|
4.0
|
16
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T22:15:01Z", "hours": 1.0, "multiplier": 5.45, "payout": 3, "blessing": "neutral", "text": "This is my final ship for this project.", "repo": "https://github.com/Maxye4655/Daemonagotchi", "demo": "https://github.com/Maxye4655/Daemonagotchi/releases/tag/v1.0"}, {"ship_num": 2, "ts": "2026-08-24T10:14:35Z", "hours": 3.0, "multiplier": 3.61, "payout": 13, "blessing": "neutral", "text": "A terminal-based virtual pet inspired by Tamagotchis whose brain is an LLM. Your pet lives in a persistent simulated world: it thinks, wanders, eats, sleeps, and remembers what happens to it. This will not be my final version, there is a lot I want to add, such as figuring out a way to make the ASCII generation more consistent.", "repo": "https://github.com/Maxye4655/Daemonagotchi", "demo": "https://github.com/Maxye4655/Daemonagotchi/releases/tag/v1.0"}]...
|
[{"post_id": 56287, "ts": "202 [{"post_id": 56287, "ts": "2026-08-28T00:10:31Z", "hours": 0.5228, "text": "Remade the TUI"}, {"post_id": 53661, "ts": "2026-08-24T10:10:34Z", "hours": 0.7711, "text": "I have made the “Final” touches before shipping this project for the first time. I sorta improved the TUI and the ASCII generation, it doesn’t have any errors anymore, but it sometimes generates some funky looking characters (I attached a screenshot of it.)."}, {"post_id": 53600, "ts": "2026-08-24T07:05:42Z", "hours": 0.7328, "text": "Added a TUI and made the first version of the ASCII generation, looks pretty mid right now, so next steps will be to: 1. make TUI better 2. Make ASCII generation better 3. add a ASCII “map” that shows created locations"}, {"post_id": 53588, "ts": "2026-08-24T06:13:29Z", "hours": 0.5319, "text": "Put it into a basic tui, next step will be to add Ascii generation based on the pet’s mood, species etc"}, {"post_id": 53524, "ts": "2026-08-24T03:16:51Z", "hours": 0.2969, "text": "I have switched from using a local Ai model to using a free cloud hosted model through groq. The next steps will be to create a proper TUI and ASCII art for the pet. I want to see if I can get AI to dynamically generate the ASCII based on the Pet’s description, species and current actions"}, {"post_id": 53504, "ts": "2026-08-24T02:30:34Z", "hours": 0.3644, "text": "Added the AI to the tomogatchi game, you can now create parts of the world, and your pet will now act on it’s own when you use the command “step” Next I will add, TUI and memory, as well as pet customisation and eventually ASCII art for the pets, (May be AI generated as well, based on an appearance prompt from the user.)"}, {"post_id": 53485, "ts": "2026-08-24T01:40:31Z", "hours": 0.7744, "text": "Added the super basic functions of a tamagotchi (Feeding, sleeping, hunger, energy etc.) My next steps will be to add AI, yes AI to this."}]...
|
Title: Daemonagotchi by @Maxye4655 | Stardance
De Title: Daemonagotchi by @Maxye4655 | Stardance
Devlogs:
Added the super basic functions of a tamagotchi (Feeding, sleeping, hunger, energy etc.) My next steps will be to add AI, yes AI to this.
Added the AI to the tomogatchi game, you can now create parts of the world, and your pet will now act on it’s own when you use the command “step” Next I will add, TUI and memory, as well as pet customisation and eventually ASCII art for the pets, (May be AI generated as well, based on an appearance prompt from the user.)
I have switched from using a local Ai model to using a free cloud hosted model through groq. The next steps will be to create a proper TUI and ASCII art for the pet. I want to see if I can get AI to dynamically generate the ASCII based on the Pet’s description, species and current actions
Put it into a basic tui, next step will be to add Ascii generation based on the pet’s mood, species etc
Added a TUI and made the first version of the ASCII generation, looks pretty mid right now, so next steps will be to: 1. make TUI better 2. Make ASCII generation better 3. add a ASCII “map” that shows created locations
I have made the “Final” touches before shipping this project for the first time. I sorta improved the TUI and the ASCII generation, it doesn’t have any errors anymore, but it sometimes generates some funky looking characters (I attached a screenshot of it.).
Remade the TUI
Ships:
A terminal-based virtual pet inspired by Tamagotchis whose brain is an LLM. Your pet lives in a persistent simulated world: it thinks, wanders, eats, sleeps, and remembers what happens to it. This will not be my final version, there is a lot I want to add, such as figuring out a way to make the ASCII generation more consistent.
This is my final ship for this project....
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1792979513.943615
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1793065913.943615
|
|
53003
|
Kuchu Puchu bot by @yashtakhtani | Stardance
|
yashtakhtani
|
2
|
3.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T04:14:03Z", "hours": 1.0, "multiplier": 8.95, "payout": 5, "blessing": "neutral", "text": "Added cute Pigeon images!", "repo": "https://github.com/Yash-Takhtani/Kuchu-Puchu-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}, {"ship_num": 2, "ts": "2026-08-29T00:39:56Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Kuchu Puchu bot. I named it Kuchu Puchu because it means cute. It shows you random cute pics of cats, dogs and ducks. I referred to the guide for this project, used API’s from ( https://free-apis.github.io/#/browse ) and then hosted it on Nest which allows it to run 24/7 on slack.", "repo": "https://github.com/Yash-Takhtani/Kuchu-Puchu-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 57832, "ts": "202 [{"post_id": 57832, "ts": "2026-08-30T04:12:27Z", "hours": 0.5639, "text": "Just added cutie pigeon images API"}, {"post_id": 56955, "ts": "2026-08-29T00:17:29Z", "hours": 1.7219, "text": "I made this cute (Kuchu Puchu) bot which gives you cute images of cats, dogs and ducks. It is hosted on Nest so it runs 24/7!!"}]...
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Title: Kuchu Puchu bot by @yashtakhtani | Stardanc Title: Kuchu Puchu bot by @yashtakhtani | Stardance
Devlogs:
I made this cute (Kuchu Puchu) bot which gives you cute images of cats, dogs and ducks. It is hosted on Nest so it runs 24/7!!
Just added cutie pigeon images API
Ships:
I made Kuchu Puchu bot. I named it Kuchu Puchu because it means cute. It shows you random cute pics of cats, dogs and ducks. I referred to the guide for this project, used API’s from ( https://free-apis.github.io/#/browse ) and then hosted it on Nest which allows it to run 24/7 on slack.
Added cute Pigeon images!...
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1792979255.807438
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1793065655.807438
|
|
53086
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Whispers at the Racetrack by @Dana | Stardance
|
Dana
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2
|
12.4
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T03:16:14Z", "hours": 5.0, "multiplier": 2.95, "payout": 16, "blessing": "neutral", "text": "I’m adding more text and deciding to implement a translation option; this is my second-to-last release, as I still need a bit more story and multiple-choice options to complete the narrative", "repo": "https://github.com/danovich2009-design/Folktale", "demo": "https://whispersoftheracetrack.netlify.app"}, {"ship_num": 2, "ts": "2026-08-23T01:24:23Z", "hours": 2.0, "multiplier": 9.17, "payout": 16, "blessing": "neutral", "text": "I decided to create this game because I like horse competitions and wanted to make a small game and start experimenting with game design that involves different decision-making processes.", "repo": "https://github.com/danovich2009-design/Folktale", "demo": "https://whispersoftheracetrack.netlify.app"}]...
|
[{"post_id": 66085, "ts": "202 [{"post_id": 66085, "ts": "2026-09-11T17:39:52Z", "hours": 5.0883, "text": "After nearly two weeks of coding, I’ve added some new updates: I implemented an in-game shop that helps improve the horse’s mood and offers food and various other items for purchase. The game awards points to spend as you progress through the different chapters. I’ve replaced the old link with a new one."}, {"post_id": 57041, "ts": "2026-08-29T03:35:00Z", "hours": 0.3097, "text": "I started creating a mood bar for the horse to track which actions are positive and provide guidance; it’s still a work in progress, but it’s functional for now. I decided to place it in the CSS so it would be easier to locate and edit."}, {"post_id": 57027, "ts": "2026-08-29T03:12:25Z", "hours": 1.4961, "text": "Today I continued translating the texts into Spanish—most of the work is already done—and fixing some errors in the code. I still need to add a bit more story content, but I decided to create a CSS file to keep the page’s visual layout organized."}, {"post_id": 53507, "ts": "2026-08-24T02:36:50Z", "hours": 4.0036, "text": "Today, I began implementing a new idea: offering two language options for the game to make it more accessible to speakers of those languages so they can enjoy the experience. I also started setting up the characters—defining their traits and writing brief descriptions—and once that is finished, I will move on to the story’s locations, including descriptions and the chapters in which they appear."}, {"post_id": 52717, "ts": "2026-08-23T01:09:24Z", "hours": 1.7603, "text": "I started by taking a game idea I had in mind and turning it into code in VS Code. Then I drew on my previous work to create a website so the game could be played. I ran into some errors because the site was very disorganized, so I asked Claude for help—to give me ideas on how to change and improve it."}]...
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Title: Whispers at the Racetrack by @Dana | Starda Title: Whispers at the Racetrack by @Dana | Stardance
Devlogs:
I started by taking a game idea I had in mind and turning it into code in VS Code. Then I drew on my previous work to create a website so the game could be played. I ran into some errors because the site was very disorganized, so I asked Claude for help—to give me ideas on how to change and improve it.
Today, I began implementing a new idea: offering two language options for the game to make it more accessible to speakers of those languages so they can enjoy the experience. I also started setting up the characters—defining their traits and writing brief descriptions—and once that is finished, I will move on to the story’s locations, including descriptions and the chapters in which they appear.
Today I continued translating the texts into Spanish—most of the work is already done—and fixing some errors in the code. I still need to add a bit more story content, but I decided to create a CSS file to keep the page’s visual layout organized.
I started creating a mood bar for the horse to track which actions are positive and provide guidance; it’s still a work in progress, but it’s functional for now. I decided to place it in the CSS so it would be easier to locate and edit.
After nearly two weeks of coding, I’ve added some new updates: I implemented an in-game shop that helps improve the horse’s mood and offers food and various other items for purchase. The game awards points to spend as you progress through the different chapters. I’ve replaced the old link with a new one.
Ships:
I decided to create this game because I like horse competitions and wanted to make a small game and start experimenting with game design that involves different decision-making processes.
I’m adding more text and deciding to implement a translation option; this is my second-to-last release, as I still need a bit more story and multiple-choice options to complete the narrative...
|
1792990490.2419105
|
1793076890.2419105
|
|
53106
|
jaronos by @willexists | Stardance
|
willexists
|
2
|
6.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T18:55:28Z", "hours": 2.0, "multiplier": 7.9, "payout": 15, "blessing": "neutral", "text": "This is the second edition of jaronos!!! We added 2 new apps and some qol features for windows. You can now check the weather, and draw with the apps: jspaint and weather. There also is now window resizing and bring to front (which didn’t exist before lol) love ya bye :) -will", "repo": "https://github.com/ooowillexistsooo/jaronos", "demo": "https://os.willexists.space/"}, {"ship_num": 2, "ts": "2026-08-27T00:24:23Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a tiny little webOS that i made, it has 4 apps: the welcome one a browser (woa!) its my jarona (my test app) and settings, how cool! planning to continue this for webOS 2 also my internet speed for a goodie", "repo": "https://github.com/ooowillexistsooo/jaronos", "demo": "https://os.willexists.space/"}]...
|
[{"post_id": 58565, "ts": "202 [{"post_id": 58565, "ts": "2026-08-31T00:44:29Z", "hours": 1.5817, "text": "i added the art app and weather so cool (sarcastically)! also now you can resize windows. i’ve been listening to 9-5 and i think i deserve a promotion now (in stardance) can i get a 1.5x multiplier o.o im also not very artistically inclined dont mind the smiley face lol"}, {"post_id": 55299, "ts": "2026-08-27T01:22:39Z", "hours": 0.2986, "text": "i fixed things the people asked me to fix bru one of the things was just i forgor a <script src=\"browser.js\">"}, {"post_id": 55279, "ts": "2026-08-27T00:22:25Z", "hours": 0.2783, "text": "i added the readme"}, {"post_id": 55274, "ts": "2026-08-27T00:04:36Z", "hours": 1.8136, "text": "finished up the thing, gonna read me now"}, {"post_id": 53509, "ts": "2026-08-24T02:42:02Z", "hours": 2.0136, "text": "this is basically a webos but like deltarune themed so cool i know."}]...
|
Title: jaronos by @willexists | Stardance
Devlogs Title: jaronos by @willexists | Stardance
Devlogs:
this is basically a webos but like deltarune themed so cool i know.
finished up the thing, gonna read me now
i added the readme
i fixed things the people asked me to fix bru one of the things was just i forgor a <script src="browser.js">
i added the art app and weather so cool (sarcastically)! also now you can resize windows. i’ve been listening to 9-5 and i think i deserve a promotion now (in stardance) can i get a 1.5x multiplier o.o im also not very artistically inclined dont mind the smiley face lol
Ships:
this is a tiny little webOS that i made, it has 4 apps: the welcome one a browser (woa!) its my jarona (my test app) and settings, how cool! planning to continue this for webOS 2 also my internet speed for a goodie
This is the second edition of jaronos!!! We added 2 new apps and some qol features for windows. You can now check the weather, and draw with the apps: jspaint and weather. There also is now window resizing and bring to front (which didn’t exist before lol) love ya bye :) -will...
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1792979548.4651558
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1793065948.4651558
|
|
53214
|
Docked Website by @remymoreau12 | Stardance
|
remymoreau12
|
2
|
1.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T08:44:53Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Yoo finished it and added more content", "repo": "https://github.com/squeakycleanfreshie-cloud/Docked", "demo": "https://docked.lol"}, {"ship_num": 2, "ts": "2026-08-23T09:09:13Z", "hours": 1.0, "multiplier": 3.01, "payout": 2, "blessing": "neutral", "text": "Yay! I shipped my fully finished website! Its live on a custom domain too!", "repo": "https://github.com/squeakycleanfreshie-cloud/Docked", "demo": "https://docked.lol"}]...
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[{"post_id": 56230, "ts": "202 [{"post_id": 56230, "ts": "2026-08-27T22:06:17Z", "hours": 0.4822, "text": "Made it even more content, add like longer webpage, its now like a real website."}, {"post_id": 52893, "ts": "2026-08-23T08:44:32Z", "hours": 0.5228, "text": "guys I made the basic website, and like added some graphic design I made but i forgot to record it on lapse even tho it took like an hour! So then i just put that onto some website and added a button and then, YAY! its done!"}]...
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Title: Docked Website by @remymoreau12 | Stardance Title: Docked Website by @remymoreau12 | Stardance
Devlogs:
guys I made the basic website, and like added some graphic design I made but i forgot to record it on lapse even tho it took like an hour! So then i just put that onto some website and added a button and then, YAY! its done!
Made it even more content, add like longer webpage, its now like a real website.
Ships:
Yay! I shipped my fully finished website! Its live on a custom domain too!
Yoo finished it and added more content...
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1792994017.2776706
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1793080417.2776706
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53241
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VisionLab by @aarav_shrivastava | Stardance
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aarav_shrivastava
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2
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22.0
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78
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T14:22:36Z", "hours": 8.0, "multiplier": 12.5, "payout": 50, "blessing": "neutral", "text": "VisionLab v1.3.0 I’m really happy to announce that now VisionLab can detect objects. Object detection is powered by Yolo library. New Updates:- Object Detection New Theme", "repo": "https://github.com/aaravshrivastava4129/VisonLab", "demo": "https://github.com/aaravshrivastava4129/VisonLab/"}, {"ship_num": 2, "ts": "2026-08-30T16:16:32Z", "hours": 14.0, "multiplier": 2.02, "payout": 28, "blessing": "neutral", "text": "Using PySide6 and OpenCV, I developed VisionLab, a desktop software that offers real-time computer vision capabilities, featuring Normal, Grayscale, and Edge detection functionality. Combining live OpenCV camera feed into PySide6 interface, along with frame processing capabilities, QSS styling, and building stand-alone application, was quite a challenge for me. I am glad to have finished version 1.2.2 of VisionLab with a downloadable software that has a custom GUI, non-branded favicon, README file, and standalone release. To test the software, first download VisionLab zip file from GitHub Releases, unzip it, then get to VisionLab -> dist -> main and double click main.exe. No Python or compiler is required. A working webcam is needed.", "repo": "https://github.com/aaravshrivastava4129/VisonLab", "demo": "https://github.com/aaravshrivastava4129/VisonLab/"}]...
|
[{"post_id": 69146, "ts": "202 [{"post_id": 69146, "ts": "2026-09-16T14:00:32Z", "hours": 3.2789, "text": "VisionLab Exciting news! VisionLab now features object detection alongside a freshly redesigned theme. 🥳 I’d love to get your feedback on the new look - what changes or improvements would you suggest? New update will be shipped soon!!"}, {"post_id": 68103, "ts": "2026-09-14T14:55:10Z", "hours": 2.6497, "text": "VisionLab Hey Guyssss!!! New update is here!! I have changed its theme and fonts. Currently it is not pushed to github but soon I will push after polishing . Then I will work on object detection. I have dropped gesture detection for now and working on object detection after that I will work on gesture detection."}, {"post_id": 60690, "ts": "2026-09-03T07:25:53Z", "hours": 0.4144, "text": "Clearing Up What VisionLab Is A few reviews made me realize I didn’t explain VisionLab’s purpose clearly enough. Some people saw VisionLab as a PC version of Snapchat because it currently has camera filters. That’s not what I’m building. VisionLab is the starting point of a larger computer-vision project. The current version is intentionally simple: real time camera input, image processing, and a GUI. The goal is to build foundation before moving towards things like hand detection, gesture recognition. Some people also pointed out areas I can improve, including performance, code structure, and executable size. Those are valid areas I need to improve as the project grows. So no, VisionLab isn’t meant to be a “fancy camera app.” v1.2.2 is just the beginning. I’m really happy to announce that VisionLab finally has its own logo! Next → Hand Detection & Gesture Recognition 🖐️"}, {"post_id": 59125, "ts": "2026-08-31T19:09:08Z", "hours": 1.6267, "text": "VisionLab - Edited README Today I updated README file. Next I will start working on hand detection."}, {"post_id": 58203, "ts": "2026-08-30T15:44:54Z", "hours": 4.0642, "text": "VisionLab v1.2.2 — Shipped! Today I completed the VisionLab GUI and made several improvements to prepare the project for public use. 🎨 Completed the GUI design 🖼️ Added a custom VisionLab favicon 📦 Created a standalone executable build 💾 Added the executable ZIP to the GitHub Releases section 🖥️ Anyone can now download and try VisionLab without installing Python or a compiler 📖 Completed the project README 🚀 VisionLab v1.2.2 is now shipped! Next up: Hand Detection & Gesture Recognition 🖐️"}, {"post_id": 56472, "ts": "2026-08-28T07:54:55Z", "hours": 6.305, "text": "VisionLab - GUI Progress & Video Frame Styling Today I made further progress on VisionLab. The Normal, Grayscale, and Edge Detection modes are now working, and the GUI is approximately halfway completed. One of the main things I worked on today was adding a border around the video frame. This took around 2 hours because I initially didn’t know about QFrame, so I tried several more complicated approaches before finding a simpler solution. I also added the bottom bar and created the System Info box, which currently displays information about the system and camera status. Tomorrow, I plan to continue improving the bottom bar and work further on the GUI. Current progress: 🟢 Normal mode 🟢 Grayscale mode 🟢 Edge Detection mode 🟢 Video frame border 🟢 System Info panel 🟡 GUI approximately 50% complete 🟡 Bottom bar — ongoing 🔴 Gesture detection"}, {"post_id": 54354, "ts": "2026-08-25T09:42:17Z", "hours": 3.4017, "text": "VisionLab: Working on the GUI I’m currently working on the GUI for VisionLab. I’ve already implemented grayscale and edge-detection filters. After finishing the GUI, I’ll add hand-gesture recognition to control the filters."}]...
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Title: VisionLab by @aarav_shrivastava | Stardance Title: VisionLab by @aarav_shrivastava | Stardance
Devlogs:
VisionLab: Working on the GUI I’m currently working on the GUI for VisionLab. I’ve already implemented grayscale and edge-detection filters. After finishing the GUI, I’ll add hand-gesture recognition to control the filters.
VisionLab - GUI Progress & Video Frame Styling Today I made further progress on VisionLab. The Normal, Grayscale, and Edge Detection modes are now working, and the GUI is approximately halfway completed. One of the main things I worked on today was adding a border around the video frame. This took around 2 hours because I initially didn’t know about QFrame, so I tried several more complicated approaches before finding a simpler solution. I also added the bottom bar and created the System Info box, which currently displays information about the system and camera status. Tomorrow, I plan to continue improving the bottom bar and work further on the GUI. Current progress: 🟢 Normal mode 🟢 Grayscale mode 🟢 Edge Detection mode 🟢 Video frame border 🟢 System Info panel 🟡 GUI approximately 50% complete 🟡 Bottom bar — ongoing 🔴 Gesture detection
VisionLab v1.2.2 — Shipped! Today I completed the VisionLab GUI and made several improvements to prepare the project for public use. 🎨 Completed the GUI design 🖼️ Added a custom VisionLab favicon 📦 Created a standalone executable build 💾 Added the executable ZIP to the GitHub Releases section 🖥️ Anyone can now download and try VisionLab without installing Python or a compiler 📖 Completed the project README 🚀 VisionLab v1.2.2 is now shipped! Next up: Hand Detection & Gesture Recognition 🖐️
VisionLab - Edited README Today I updated README file. Next I will start working on hand detection.
Clearing Up What VisionLab Is A few reviews made me realize I didn’t explain VisionLab’s purpose clearly enough. Some people saw VisionLab as a PC version of Snapchat because it currently has camera filters. That’s not what I’m building. VisionLab is the starting point of a larger computer-vision project. The current version is intentionally simple: real time camera input, image processing, and a GUI. The goal is to build foundation before moving towards things like hand detection, gesture recognition. Some people also pointed out areas I can improve, including performance, code structure, and executable size. Those are valid areas I need to improve as the project grows. So no, VisionLab isn’t meant to be a “fancy camera app.” v1.2.2 is just the beginning. I’m really happy to announce that VisionLab finally has its own logo! Next → Hand Detection & Gesture Recognition 🖐️
VisionLab Hey Guyssss!!! New update is here!! I have changed its theme and fonts. Currently it is not pushed to github but soon I will push after polishing . Then I will work on object detection. I have dropped gesture detection for now and working on object detection after that I will work on gesture detection.
VisionLab Exciting news! VisionLab now features object detection alongside a freshly redesigned theme. 🥳 I’d love to get your feedback on the new look - what changes or improvements would you suggest? New update will be shipped soon!!
Ships:
Using PySide6 and OpenCV, I developed VisionLab, a desktop software that offers real-time computer vision capabilities, featuring Normal, Grayscale, and Edge detection functionality. Combining live OpenCV camera feed into PySide6 interface, along with frame processing capabilities, QSS styling, and building stand-alone application, was quite a challenge for me. I am glad to have finished version 1.2.2 of VisionLab with a downloadable software that has a custom GUI, non-branded favicon, README file, and standalone release. To test the software, first download VisionLab zip file from GitHub Releases, unzip it, then get to VisionLab -> dist -> main and double click main.exe. No Python or compiler is required. A working webcam is needed.
VisionLab v1.3.0 I’m really happy to announce that now VisionLab can detect objects. Object detection is powered by Yolo library. New Updates:- Object Detection New Theme...
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1792979740.5622349
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1793066140.5622349
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53456
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WALKMAN OS by @DhruvinD | Stardance
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DhruvinD
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2
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3.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T20:12:48Z", "hours": 1.0, "multiplier": 7.9, "payout": 8, "blessing": "neutral", "text": "I JUST ADDED SOME NEW AND INTERESTING FEATURES TO MY PREVIOUS WEB OS 1 AND CREATED THE VERSION 2 OF WALKMAN WEB OS. THE NEW AND UPDATED OS FEATURES A PLACE TO ORGANISE ALL YOUR MUSIC STREAMING PLATFORMS, IT ALSO ENABLES USERS TO CHNAGE THEIR OS BACKGROUND, THERE IS ADDITION OF A PIXEL PAINTER IN WHICH YOU CAN DRAW COOL SHAPES AND STUFF AND AT LAST I HAVE ALSO ADDED A BUTTON WHEN CLICKED ON THE OS NAME ON TOP OPENS A TAB WITH DETAILS ABOUT THE OPERATING SYSTEM. I HOPE YOU ALL LOVE IT! COMING FROM A PERSON WHO LOVES MUSIC!", "repo": "https://github.com/Dhruvin-Dharmendra/WALKMAN-OS-V2", "demo": "https://dhruvin-dharmendra.github.io/WALKMAN-OS-V2/"}, {"ship_num": 2, "ts": "2026-08-25T19:55:17Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Walkman OS, a 90s retro-inspired virtual desktop built with vanilla HTML, CSS, and JavaScript. Inspired by classic Sony Walkman hardware, it features a retro audio player with animated tape reels, local MP3 file uploading, track scrubbing, volume controls, a live HTML5 retro webcam app, a mixtape notepad, an LED taskbar calendar, and a multi-window management system with draggable windows. I love blending engineering and design. Modern web apps can feel generic, so I wanted to recreate the fun, tactile feel of 90s Sony Walkmans in the browser using JavaScript. This is also inspired from my love towards music and sound.", "repo": "https://github.com/Dhruvin-Dharmendra/WALKMAN-OS-V2", "demo": "https://dhruvin-dharmendra.github.io/WALKMAN-OS-V2/"}]...
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[{"post_id": 55792, "ts": "202 [{"post_id": 55792, "ts": "2026-08-27T19:37:57Z", "hours": 0.4606, "text": "ADDED SOME NEW FEATURES- 1) A BACKGROUND CHANGER (2) SYSTEM INFO (3) PIXEL PAINT (4) A PLACE TO ACCESS ALL YOUR MUSIC APPS."}, {"post_id": 55723, "ts": "2026-08-27T18:15:51Z", "hours": 0.5814, "text": "THE OS LOOKS LIKE THIS CURRENTLY, IT HAS A MUSIC PLAYER, CAMERA, NOTES AND A CALENDAR. THINKING OF ADDING A BACKGROUND CHANGER, SOME MUSIC BARS AND LINKS TO ALL THE MUSIC STREAMING APPS FOR ALL THE MUSIC LOVERS OUT THERE!"}, {"post_id": 54708, "ts": "2026-08-25T19:38:57Z", "hours": 0.3686, "text": "ADDED A RETRO SNAPSHOT PHOTO CLICKER AND A NOTEPAD APP"}, {"post_id": 54682, "ts": "2026-08-25T18:56:54Z", "hours": 0.8381, "text": "ADDED A WALKMAN IN THE OS, SO YOU CAN PLAY YOUR LOCALLY SAVED MP3 OR MUSIC FILES DIRECTLY IN THE OS. LOOK FORWARD TO ADD A LIST OR A LIBRARY OF MUSIC FILES!"}, {"post_id": 54643, "ts": "2026-08-25T17:50:48Z", "hours": 1.0522, "text": "I AM CURRENTLY WORKING ON A OS THAT IS KINDA GOT A RETRO WALKMAN MUSIC FEEL! FOR ALL THE MUSIC LOVERS OUT THERE!"}]...
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Title: WALKMAN OS by @DhruvinD | Stardance
Devlog Title: WALKMAN OS by @DhruvinD | Stardance
Devlogs:
I AM CURRENTLY WORKING ON A OS THAT IS KINDA GOT A RETRO WALKMAN MUSIC FEEL! FOR ALL THE MUSIC LOVERS OUT THERE!
ADDED A WALKMAN IN THE OS, SO YOU CAN PLAY YOUR LOCALLY SAVED MP3 OR MUSIC FILES DIRECTLY IN THE OS. LOOK FORWARD TO ADD A LIST OR A LIBRARY OF MUSIC FILES!
ADDED A RETRO SNAPSHOT PHOTO CLICKER AND A NOTEPAD APP
THE OS LOOKS LIKE THIS CURRENTLY, IT HAS A MUSIC PLAYER, CAMERA, NOTES AND A CALENDAR. THINKING OF ADDING A BACKGROUND CHANGER, SOME MUSIC BARS AND LINKS TO ALL THE MUSIC STREAMING APPS FOR ALL THE MUSIC LOVERS OUT THERE!
ADDED SOME NEW FEATURES- 1) A BACKGROUND CHANGER (2) SYSTEM INFO (3) PIXEL PAINT (4) A PLACE TO ACCESS ALL YOUR MUSIC APPS.
Ships:
I built Walkman OS, a 90s retro-inspired virtual desktop built with vanilla HTML, CSS, and JavaScript. Inspired by classic Sony Walkman hardware, it features a retro audio player with animated tape reels, local MP3 file uploading, track scrubbing, volume controls, a live HTML5 retro webcam app, a mixtape notepad, an LED taskbar calendar, and a multi-window management system with draggable windows. I love blending engineering and design. Modern web apps can feel generic, so I wanted to recreate the fun, tactile feel of 90s Sony Walkmans in the browser using JavaScript. This is also inspired from my love towards music and sound.
I JUST ADDED SOME NEW AND INTERESTING FEATURES TO MY PREVIOUS WEB OS 1 AND CREATED THE VERSION 2 OF WALKMAN WEB OS. THE NEW AND UPDATED OS FEATURES A PLACE TO ORGANISE ALL YOUR MUSIC STREAMING PLATFORMS, IT ALSO ENABLES USERS TO CHNAGE THEIR OS BACKGROUND, THERE IS ADDITION OF A PIXEL PAINTER IN WHICH YOU CAN DRAW COOL SHAPES AND STUFF AND AT LAST I HAVE ALSO ADDED A BUTTON WHEN CLICKED ON THE OS NAME ON TOP OPENS A TAB WITH DETAILS ABOUT THE OPERATING SYSTEM. I HOPE YOU ALL LOVE IT! COMING FROM A PERSON WHO LOVES MUSIC!...
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1792968522.1914673
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1793054922.1914673
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53475
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TheGeekachu.dev by @TheGeekachu | Stardance
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TheGeekachu
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2
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5.26
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2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T21:23:11Z", "hours": 2.0, "multiplier": 1.05, "payout": 2, "blessing": "neutral", "text": "Same as what I just devlogged, I finished the site, it looks polished now instead of the messing around I had to do earlier for the mission, now detached. Will add Blog and more soon!", "repo": "https://github.com/TheGeekachu/thegeekachu.github.io", "demo": "https://thegeekachu.github.io"}, {"ship_num": 2, "ts": "2026-08-24T00:36:58Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Complete. Thank you for being here!", "repo": "https://github.com/TheGeekachu/thegeekachu.github.io", "demo": "https://thegeekachu.github.io"}]...
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[{"post_id": 69369, "ts": "202 [{"post_id": 69369, "ts": "2026-09-16T22:15:11Z", "hours": 0.4233, "text": "Added my new site, Bookabase to the Projects tab!"}, {"post_id": 67765, "ts": "2026-09-14T00:31:34Z", "hours": 0.8414, "text": "Return to HTML! Flet is great for mobile apps, but the web apps kept crashing, so I sucked it up and took the index.html file generated by Flet and changed it so it works on it’s own."}, {"post_id": 66907, "ts": "2026-09-12T21:21:34Z", "hours": 1.2069, "text": "I finally, finally finished it! Now deployed to GitHub Pages, made in Flet, and looks a lot cooler than whatever the heck I had going on earlier, ’cause I had weird issues with the Personal Site mission. After detaching from the mission, I had freedom to use a Python framework. Voila!"}, {"post_id": 66261, "ts": "2026-09-12T00:06:48Z", "hours": 0.8325, "text": "So, I switched the entire website to Flet, my favorite Python framework, so yay! My previous ship was really underwhelming, but now I’m going to make it something to be proud of."}, {"post_id": 53449, "ts": "2026-08-24T00:36:33Z", "hours": 0.3264, "text": "Ok. Bare minimum achieved. After logging this and shipping, I can abandon HTML and CSS and use Flet, so lemme do that."}, {"post_id": 53444, "ts": "2026-08-24T00:10:54Z", "hours": 1.1972, "text": "I have finished the base site. It is a blog. I haven’t added CSS styles yet, so it’s kinda bland."}]...
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Title: TheGeekachu.dev by @TheGeekachu | Stardance Title: TheGeekachu.dev by @TheGeekachu | Stardance
Devlogs:
I have finished the base site. It is a blog. I haven’t added CSS styles yet, so it’s kinda bland.
Ok. Bare minimum achieved. After logging this and shipping, I can abandon HTML and CSS and use Flet, so lemme do that.
So, I switched the entire website to Flet, my favorite Python framework, so yay! My previous ship was really underwhelming, but now I’m going to make it something to be proud of.
I finally, finally finished it! Now deployed to GitHub Pages, made in Flet, and looks a lot cooler than whatever the heck I had going on earlier, ’cause I had weird issues with the Personal Site mission. After detaching from the mission, I had freedom to use a Python framework. Voila!
Return to HTML! Flet is great for mobile apps, but the web apps kept crashing, so I sucked it up and took the index.html file generated by Flet and changed it so it works on it’s own.
Added my new site, Bookabase to the Projects tab!
Ships:
Complete. Thank you for being here!
Same as what I just devlogged, I finished the site, it looks polished now instead of the messing around I had to do earlier for the mission, now detached. Will add Blog and more soon!...
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1792968524.1782105
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1793054924.1782105
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53667
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DublinOS by @silvonik | Stardance
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silvonik
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2
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7.0
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7
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T08:51:14Z", "hours": 2.0, "multiplier": 3.62, "payout": 7, "blessing": "neutral", "text": "I made a Operating System that runs on the web with a theme of Irish to it. The new 3 features I added were A browser app to search up stuff on LiffeyNet(Google), A Shortcuts app to quickly go to the best sites ever, and a Music app that plays the best Banger EVER.", "repo": "https://github.com/Silvonik/DublinOS", "demo": "https://silvonik.github.io/DublinOS/"}, {"ship_num": 2, "ts": "2026-08-28T10:14:17Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made DublinOS, a Webpage Operating System that has a theme of Irish to it. DublinOS has 2 Apps Notes and Gallery and 3 draggable windows 2 for the apps and 1 more for the welcome window, DublinOS also has a clock in the top right corner for anyone who needs the time .I enjoyed working on the project it was interesting to make a webpage that isn’t just text and images like my past personal portfolio project, I loved JS it was fun but often confusing at some times.", "repo": "https://github.com/Silvonik/DublinOS", "demo": "https://silvonik.github.io/DublinOS/"}]...
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[{"post_id": 57940, "ts": "202 [{"post_id": 57940, "ts": "2026-08-30T08:47:12Z", "hours": 0.7081, "text": "#Devlog 5: This Devlog I added a new app “Music”! the music app plays some bangers (Only one banger :) ) and I improved some features."}, {"post_id": 57237, "ts": "2026-08-29T10:43:24Z", "hours": 1.3089, "text": "#Devlog 4: I shipped my project and i’m now working on the WebOS 2 mission, the mission says I need to have 3 new features so in this session I made 2 new apps one which is a browser with the liffey river themed to it and a shortcuts app to bring me to all my favourite and most used websites!"}, {"post_id": 56527, "ts": "2026-08-28T10:09:14Z", "hours": 1.5064, "text": "#Devlog 3: So I finished DublinOS, this devlog I added Apps and fixed draggable windows, the apps I added were Notes and Gallery."}, {"post_id": 55442, "ts": "2026-08-27T08:49:05Z", "hours": 1.6, "text": "#Devlog 2: I changed everything to Dublin theme and now the WebOS is called DublinOS, so after deleting most things and adding the Dublin theme I made the welcome window where you can drag it where ever and if you press the red button it closes the window."}, {"post_id": 54736, "ts": "2026-08-25T20:18:42Z", "hours": 0.7306, "text": "#Devlog 1: I added a monitor and apps on it i will add a search bar next."}, {"post_id": 53676, "ts": "2026-08-24T10:51:36Z", "hours": 0.9036, "text": "#Devlog 0: I made the base of the WebOS I was thinking of going for a retro design but im still not sure, I made the top bar with the title and time and i added an app which was youtube which brings you to youtube."}]...
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Title: DublinOS by @silvonik | Stardance
Devlogs: Title: DublinOS by @silvonik | Stardance
Devlogs:
#Devlog 0: I made the base of the WebOS I was thinking of going for a retro design but im still not sure, I made the top bar with the title and time and i added an app which was youtube which brings you to youtube.
#Devlog 1: I added a monitor and apps on it i will add a search bar next.
#Devlog 2: I changed everything to Dublin theme and now the WebOS is called DublinOS, so after deleting most things and adding the Dublin theme I made the welcome window where you can drag it where ever and if you press the red button it closes the window.
#Devlog 3: So I finished DublinOS, this devlog I added Apps and fixed draggable windows, the apps I added were Notes and Gallery.
#Devlog 4: I shipped my project and i’m now working on the WebOS 2 mission, the mission says I need to have 3 new features so in this session I made 2 new apps one which is a browser with the liffey river themed to it and a shortcuts app to bring me to all my favourite and most used websites!
#Devlog 5: This Devlog I added a new app “Music”! the music app plays some bangers (Only one banger :) ) and I improved some features.
Ships:
I made DublinOS, a Webpage Operating System that has a theme of Irish to it. DublinOS has 2 Apps Notes and Gallery and 3 draggable windows 2 for the apps and 1 more for the welcome window, DublinOS also has a clock in the top right corner for anyone who needs the time .I enjoyed working on the project it was interesting to make a webpage that isn’t just text and images like my past personal portfolio project, I loved JS it was fun but often confusing at some times.
I made a Operating System that runs on the web with a theme of Irish to it. The new 3 features I added were A browser app to search up stuff on LiffeyNet(Google), A Shortcuts app to quickly go to the best sites ever, and a Music app that plays the best Banger EVER....
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1792990215.950523
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1793076615.950523
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53715
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Interactive Solar System Animation is a web projec Interactive Solar System Animation is a web project built using HTML, CSS, and JavaScript. It displays Sun and 8 planets by @princekumar | Stardance...
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princekumar
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2
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4.0
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13
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T15:31:51Z", "hours": 1.0, "multiplier": 9.05, "payout": 3, "blessing": "neutral", "text": "About the Project I made an Interactive Solar System Animation using HTML, CSS, and JavaScript. The project shows the Sun and all 8 planets moving around the Sun with animated orbits. I wanted to make a simple project that is both interesting to look at and useful for learning about the Solar System. The project is interactive, so users can control the animation and click on planets to learn more about them. I also added a star background, orbit speed control, and planet information cards to make the project more interesting. ✨ Features ☀️ Sun and all 8 planets 🪐 Animated planetary orbits ⭐ Starry space background ▶️ Start/Pause animation button ⚡ Orbit speed control 🖱️ Clickable planets 📚 Planet information cards 📱 Responsive design 🛠️ Technologies Used HTML: I used HTML to create the structure of the Solar System, buttons, controls, planets, and information sections. CSS: I used CSS to design the space background, Sun, planets, orbit rings, buttons, and animations. CSS animations are used to make the planets move around the Sun. JavaScript: I used JavaScript to add the interactive features. It controls the Start/Pause button, speed control, planet clicks, and planet information cards. 🎮 How to Use Open index.html in a web browser. Click Start Animation to start the planets moving. Click Pause Animation to stop the movement. Use the Orbit Speed control to change the animation speed. Click on a planet to see information about it. Try different planets and controls to explore the project. 🌍 Planets Included The project includes Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, and Neptune, along with the Sun. Each planet has an information card with basic details such as its position, type, orbit, and some interesting facts. 🧩 What Was Challenging The challenging part was making all the planets move around the Sun while keeping the orbit animations working properly. I also had to work on the JavaScript for the Start/Pause button, speed control, and planet information cards. I tested the project several times and fixed small problems with the buttons, planet clicking, and animations. 🏆 What I Am Proud Of I am proud that I made the project interactive instead of just making a static picture of the Solar System. I especially like the animated planets, star background, speed control, and information cards. This project also helped me understand how HTML, CSS, and JavaScript work together to create an interactive website. 🧪 Testing I tested the project by starting and pausing the animation, changing the orbit speed, clicking different planets, and checking the information cards. I also tested the project on my browser to make sure the main features were working correctly. 📚 What I Learned While making this project, I learned more about HTML structure, CSS animations, positioning, JavaScript events, DOM manipulation, buttons, and interactive webpages. I also learned that testing the project again and again is important because small problems can appear while different features are being connected. 📁 Project Files Interactive-Solar-System/ ├── index.html ├── style.css └── script.js index.html — Website structure style.css — Design and animations script.js — Interactive features 🚀 Future Improvements In the future, I would like to add a Moon orbiting Earth, better planet textures, zoom controls, more detailed planet information, and improved mobile controls. 🌟 Final Summary My Interactive Solar System Animation is a simple educational web project that combines animation and interaction. It displays the Sun and 8 planets, allows users to control the animation speed, pause or start the animation, and click planets to learn about them.", "repo": "https://github.com/princekumar189344-netizen/Solar-System", "demo": "https://princekumar189344-netizen.github.io/Solar-System/"}, {"ship_num": 2, "ts": "2026-08-24T12:26:44Z", "hours": 3.0, "multiplier": 2.99, "payout": 10, "blessing": "neutral", "text": "I made an interactive solar system animation using HTML, CSS, and JavaScript. It shows the Sun and 8 planets moving around the Sun. I added a pause/start button, speed control, star background, and planet information.The hardest part was making all the planets move around the Sun correctly. I also had some problems with clicking the planets and showing the correct information, so I had to fix the CSS and JavaScript.I am proud that I made the animation interactive instead of just making a static solar system. I especially like the speed control and planet information feature because they make the project more fun to use.Open the project in a web browser. Press the Pause/Start button to control the planets. Use the speed slider to change their orbit speed. Click on a planet to see its information.", "repo": "https://github.com/princekumar189344-netizen/Solar-System", "demo": "https://princekumar189344-netizen.github.io/Solar-System/"}]...
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[{"post_id": 54520, "ts": "202 [{"post_id": 54520, "ts": "2026-08-25T15:29:37Z", "hours": 0.625, "text": "In this update, I changed the planet information in my Solar System Animation. I replaced the short information with more detailed paragraphs for all 8 planets. I added information about each planet’s position, type, orbit, and some interesting facts. I also tested the planet information cards to make sure the correct information appears when I click each planet. The main challenge was making sure the information was connected to the correct planet and that the cards displayed properly. I am proud that the project is now more educational. Users can not only watch the planets moving but also learn something about each planet. Open the project in a browser and click on different planets. The information card should update with the information for the selected planet."}, {"post_id": 53731, "ts": "2026-08-24T12:20:37Z", "hours": 3.2686, "text": "I worked on my interactive solar system animation. I added the Sun and 8 planets with CSS orbit animations. I also worked on the pause button, speed control, star background, and planet information cards. I tested the animation and fixed some clicking problems with the planets."}]...
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Title: Interactive Solar System Animation is a web Title: Interactive Solar System Animation is a web project built using HTML, CSS, and JavaScript. It displays Sun and 8 planets by @princekumar | Stardance
Devlogs:
I worked on my interactive solar system animation. I added the Sun and 8 planets with CSS orbit animations. I also worked on the pause button, speed control, star background, and planet information cards. I tested the animation and fixed some clicking problems with the planets.
In this update, I changed the planet information in my Solar System Animation. I replaced the short information with more detailed paragraphs for all 8 planets. I added information about each planet’s position, type, orbit, and some interesting facts. I also tested the planet information cards to make sure the correct information appears when I click each planet. The main challenge was making sure the information was connected to the correct planet and that the cards displayed properly. I am proud that the project is now more educational. Users can not only watch the planets moving but also learn something about each planet. Open the project in a browser and click on different planets. The information card should update with the information for the selected planet.
Ships:
I made an interactive solar system animation using HTML, CSS, and JavaScript. It shows the Sun and 8 planets moving around the Sun. I added a pause/start button, speed control, star background, and planet information.The hardest part was making all the planets move around the Sun correctly. I also had some problems with clicking the planets and showing the correct information, so I had to fix the CSS and JavaScript.I am proud that I made the animation interactive instead of just making a static solar system. I especially like the speed control and planet information feature because they make the project more fun to use.Open the project in a web browser. Press the Pause/Start button to control the planets. Use the speed slider to change their orbit speed. Click on a planet to see its information.
About the Project I made an Interactive Solar System Animation using HTML, CSS, and JavaScript. The project shows the Sun and all 8 planets moving around the Sun with animated orbits. I wanted to make a simple project that is both interesting to look at and useful for learning about the Solar System. The project is interactive, so users can control the animation and click on planets to learn more about them. I also added a star background, orbit speed control, and planet information cards to make the project more interesting. ✨ Features ☀️ Sun and all 8 planets 🪐 Animated planetary orbits ⭐ Starry space background ▶️ Start/Pause animation button ⚡ Orbit speed control 🖱️ Clickable planets 📚 Planet information cards 📱 Responsive design 🛠️ Technologies Used HTML: I used HTML to create the structure of the Solar System, buttons, controls, planets, and information sections. CSS: I used CSS to design the space background, Sun, planets, orbit rings, buttons, and animations. CSS animations are used to make the planets move around the Sun. JavaScript: I used JavaScript to add the interactive features. It controls the Start/Pause button, speed control, planet clicks, and planet information cards. 🎮 How to Use Open index.html in a web browser. Click Start Animation to start the planets moving. Click Pause Animation to stop the movement. Use the Orbit Speed control to change the animation speed. Click on a planet to see information about it. Try different planets and controls to explore the project. 🌍 Planets Included The project includes Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, and Neptune, along with the Sun. Each planet has an information card with basic details such as its position, type, orbit, and some interesting facts. 🧩 What Was Challenging The challenging part was making all the planets move around the Sun while keeping the orbit animations working properly. I also had to work on the JavaScript for the Start/Pause button, speed control, and planet information cards. I tested the project several times and fixed small problems with the buttons, planet clicking, and animations. 🏆 What I Am Proud Of I am proud that I made the project interactive instead of just making a static picture of the Solar System. I especially like the animated planets, star background, speed control, and information cards. This project also helped me understand how HTML, CSS, and JavaScript work together to create an interactive website. 🧪 Testing I tested the project by starting and pausing the animation, changing the orbit speed, clicking different planets, and checking the information cards. I also tested the project on my browser to make sure the main features were working correctly. 📚 What I Learned While making this project, I learned more about HTML structure, CSS animations, positioning, JavaScript events, DOM manipulation, buttons, and interactive webpages. I also learned that testing the project again and again is important because small problems can appear while different features are being connected. 📁 Project Files Interactive-Solar-System/ ├── index.html ├── style.css └── script.js index.html — Website structure style.css — Design and animations script.js — Interactive features 🚀 Future Improvements In the future, I would like to add a Moon orbiting Earth, better planet textures, zoom controls, more detailed planet information, and improved mobile controls. 🌟 Final Summary My Interactive Solar System Animation is a simple educational web project that combines animation and interaction. It displays the Sun and 8 planets, allows users to control the animation speed, pause or start the animation, and click planets to learn about them....
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1792875260.4349902
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1793739260.4349902
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53766
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TypeTone by @proffessors2807 | Stardance
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proffessors2807
|
2
|
16.0
|
209
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T10:58:19Z", "hours": 3.0, "multiplier": 11.62, "payout": 19, "blessing": "neutral", "text": "So I am reshipping this project with new features first this website makes boring typing engaging by producing melody when you are typing and there is also a wave which visualises your music, now I added setting and Sound modes which have diffrent styles of music like ambient, chirp and lofi. At Last I added a recording menu to record your masterpiece. This also contains a editor with markdowwn support which can be toggled by clicking the eye icon to preview", "repo": "https://github.com/Prof2807/TypeTone", "demo": "https://typetone-beta.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-27T11:26:26Z", "hours": 13.0, "multiplier": 14.92, "payout": 190, "blessing": "neutral", "text": "Firstly I srsly was curiousl abt sound manupulation and bored of typing so I thought of this project no special reason ;> ok so here I first had to look various sites to get design idea of my website then I thought it would be to simple if it only produces only sound when typing so I also added markdown logic, speaker logic and stats at bottom of site. In this project I used ai for learning a new lib and sound manupulation and waveform genration", "repo": "https://github.com/Prof2807/TypeTone", "demo": "https://typetone-beta.vercel.app/"}]...
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[{"post_id": 58748, "ts": "202 [{"post_id": 58748, "ts": "2026-08-31T09:47:39Z", "hours": 0.8692, "text": "Ok guys again from the reviews I noticed that someone thought if he could record his typing then it’d be great so guess what I added the recording feature to the website now you can write and record the melody for anythime later you want to hear :>"}, {"post_id": 58706, "ts": "2026-08-31T07:44:00Z", "hours": 2.3597, "text": "Well I shipped the project with nothin in mind but when the payout came and I saw the reviews the positivity motivated me in upgradinging the project now cutting the crap today I added 3 diffrent modes ambient, chirp and lofi. where in each mode the sound produced by each key is diffrent its melodecious in ambient and idk the words but yes its still soothing till chirp to me. I also added a setting button for managing blur of the editor and vertical position of wave from reading the review."}, {"post_id": 55487, "ts": "2026-08-27T11:22:20Z", "hours": 5.2592, "text": "ok So I am writing this again cuz my internet crashed when I hit post but anyways today I learned about sound manupulation and waveform formation of a sound for which I was heavily depended on ai because come on how could have I know about a lib tone js which produces sound and I had to use it in my project and I have finally also completed the markdown logic hm but I only did text wrapping rest is done by marked lib so now you can toggle by clicking the eye icon can try on https://typetone-beta.vercel.app/"}, {"post_id": 55323, "ts": "2026-08-27T02:11:48Z", "hours": 1.8036, "text": "So in this part I was heavily depended on AI because first I know nothin about music and second I needed to learn a whole library called Tone.js which is the lib behind the sound production on my website also I used ai for getting the stats on which keys are used with which keys which most often then group them according to it and personally assigned them notes if similar frequency so typing produce melodiaceous sound if that is a actual word ,not random notes of algorithmic frequencies. Guys rate this"}, {"post_id": 55052, "ts": "2026-08-26T14:11:10Z", "hours": 5.2322, "text": "Fuhhh I didn’t know that designing a ui as simple as this and reserching all about ui and manually testing every possible combination for padding and margins and text size I finally completed the final design of the project, Hopefully cuz this took a holy 5 hrsss…. so Now I can start working on my functionality. Guys pls rate the design , In my opinion it’s pretty decent help in improving the design ;>"}, {"post_id": 54302, "ts": "2026-08-25T07:46:08Z", "hours": 0.4425, "text": "So I was working on a project which will add music to normal typing like i can do watever like write an essay ,email or whatever everyone write on this website will be turned into melody which will hopefully please your ear. Today I just added all the visual components without any styling and arrangement just on the screen, First i will style them then add functionality. Lets see each other at next devlog"}]...
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Title: TypeTone by @proffessors2807 | Stardance
D Title: TypeTone by @proffessors2807 | Stardance
Devlogs:
So I was working on a project which will add music to normal typing like i can do watever like write an essay ,email or whatever everyone write on this website will be turned into melody which will hopefully please your ear. Today I just added all the visual components without any styling and arrangement just on the screen, First i will style them then add functionality. Lets see each other at next devlog
Fuhhh I didn’t know that designing a ui as simple as this and reserching all about ui and manually testing every possible combination for padding and margins and text size I finally completed the final design of the project, Hopefully cuz this took a holy 5 hrsss…. so Now I can start working on my functionality. Guys pls rate the design , In my opinion it’s pretty decent help in improving the design ;>
So in this part I was heavily depended on AI because first I know nothin about music and second I needed to learn a whole library called Tone.js which is the lib behind the sound production on my website also I used ai for getting the stats on which keys are used with which keys which most often then group them according to it and personally assigned them notes if similar frequency so typing produce melodiaceous sound if that is a actual word ,not random notes of algorithmic frequencies. Guys rate this
ok So I am writing this again cuz my internet crashed when I hit post but anyways today I learned about sound manupulation and waveform formation of a sound for which I was heavily depended on ai because come on how could have I know about a lib tone js which produces sound and I had to use it in my project and I have finally also completed the markdown logic hm but I only did text wrapping rest is done by marked lib so now you can toggle by clicking the eye icon can try on https://typetone-beta.vercel.app/
Well I shipped the project with nothin in mind but when the payout came and I saw the reviews the positivity motivated me in upgradinging the project now cutting the crap today I added 3 diffrent modes ambient, chirp and lofi. where in each mode the sound produced by each key is diffrent its melodecious in ambient and idk the words but yes its still soothing till chirp to me. I also added a setting button for managing blur of the editor and vertical position of wave from reading the review.
Ok guys again from the reviews I noticed that someone thought if he could record his typing then it’d be great so guess what I added the recording feature to the website now you can write and record the melody for anythime later you want to hear :>
Ships:
Firstly I srsly was curiousl abt sound manupulation and bored of typing so I thought of this project no special reason ;> ok so here I first had to look various sites to get design idea of my website then I thought it would be to simple if it only produces only sound when typing so I also added markdown logic, speaker logic and stats at bottom of site. In this project I used ai for learning a new lib and sound manupulation and waveform genration
So I am reshipping this project with new features first this website makes boring typing engaging by producing melody when you are typing and there is also a wave which visualises your music, now I added setting and Sound modes which have diffrent styles of music like ambient, chirp and lofi. At Last I added a recording menu to record your masterpiece. This also contains a editor with markdowwn support which can be toggled by clicking the eye icon to preview...
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1792990516.5461538
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1793076916.5461538
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53775
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The ultimate personalOS by @piyushoutthere | Stard The ultimate personalOS by @piyushoutthere | Stardance...
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piyushoutthere
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2
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0.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T11:35:43Z", "hours": 0.0, "multiplier": 1.13, "payout": 0, "blessing": "neutral", "text": "I added a stopwatch and snake game and music player. its a very simple project. Through this looking forward to build more and better!", "repo": "https://github.com/piyushoutthere-spec/webos", "demo": "https://piyushoutthere-spec.github.io/webos/"}, {"ship_num": 2, "ts": "2026-08-29T15:15:52Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal os. Its very simple. it has only three options in it. but the wallpaper changes everytime we open which makes it different and unique.", "repo": "https://github.com/piyushoutthere-spec/webos", "demo": "https://piyushoutthere-spec.github.io/webos/"}]...
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[{"post_id": 57873, "ts": "202 [{"post_id": 57873, "ts": "2026-08-30T06:05:36Z", "hours": 0.2506, "text": "Hello alll i Expanded the desktop experience with interactive applications: a canvas-based Snake game, Tic-Tac-Toe, a Stopwatch/Countdown timer, a Weather widget, and an Audio Synth Player. Resolved folder syncing and successfully deployed the finished WebOS onto GitHub Pages."}, {"post_id": 57394, "ts": "2026-08-29T15:09:33Z", "hours": 0.4047, "text": "Hey! Its a very very simple personal OS which i created i know there is nothing much but its a simple project with hard work. The best thing is the dynamic wallpaper which change everytime."}]...
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Title: The ultimate personalOS by @piyushoutthere Title: The ultimate personalOS by @piyushoutthere | Stardance
Devlogs:
Hey! Its a very very simple personal OS which i created i know there is nothing much but its a simple project with hard work. The best thing is the dynamic wallpaper which change everytime.
Hello alll i Expanded the desktop experience with interactive applications: a canvas-based Snake game, Tic-Tac-Toe, a Stopwatch/Countdown timer, a Weather widget, and an Audio Synth Player. Resolved folder syncing and successfully deployed the finished WebOS onto GitHub Pages.
Ships:
I made a personal os. Its very simple. it has only three options in it. but the wallpaper changes everytime we open which makes it different and unique.
I added a stopwatch and snake game and music player. its a very simple project. Through this looking forward to build more and better!...
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1792990522.6087964
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1793076922.6087964
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53831
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contrast by @a-fun-gi | Stardance
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a-fun-gi
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2
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27.0
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291
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-24T19:24:40Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is the second ship of the project, and the final ship to Stardance. I added most of the things people mentioned in review and a couple other things that will make development smoother in the future. I am planning on developing the full version of the game for another competition after stardance ends. Hopefully you guys had fun seeing this project evolve (ik i did :)) and follow my github or itch if you want to see how it goes!! Thank you!!", "repo": "https://github.com/a-fun-gi/contrast", "demo": "https://a-fun-gi.itch.io/contrast-demo"}, {"ship_num": 2, "ts": "2026-10-04T01:06:39Z", "hours": 24.0, "multiplier": 12.26, "payout": 291, "blessing": "neutral", "text": "Contrast Contrast is a monochrome metroidvania involving light, shadows, and getting lost in the dark built in Godot. The Idea I was once doodling in my journal and I made a cute little character that I liked. I was like, “hey I should put that into a video game!”. So I started to draw different iterations of it digitally, but one block I kept running into was that I wasn’t sure how to add color to it, because I always doodle in black and white. After thinking about that for quite a bit, I decided, “you know what? I don’t even need color, I’ll just make a completely monochrome game!” (not a real quote, but basically my train of thought). I eventually landed on a version that I drew in GIMP and animated using Skeleton2D in Godot. So at this point I had a character and… nothing else, but that was enough to build off of. The Development I knew I would be making the game in Godot from the start, because my computer would die if I tried running Unreal Engine, and I don’t know how to use Unity. After making the character I basically made the rest of the game as I went, adding bits of terrain, playing with shaders, and all of that fun stuff. What I learned Making this game felt very spiritual for me. I even started to have dreams set in the world of the game. And I learned SO MUCH. I feel like I was having to google something every other minute, but that’s okay because of the sheer amount of information I took in. Overall This was such an amazing journey and process, especially documenting my progress in Stardance. Whoever is reading this, thank you for rating my project!!!", "repo": "https://github.com/a-fun-gi/contrast", "demo": "https://a-fun-gi.itch.io/contrast-demo"}]...
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[{"post_id": 80779, "ts": "202 [{"post_id": 80779, "ts": "2026-10-18T19:18:43Z", "hours": 2.5447, "text": "Devlog # 5: Hi, I’m back Hello everyone, back with another devlog!! I loved reading everyone’s feedback so thank you to whoever rated my project! In this iteration I was mainly fixing all of the bugs that the raters mentioned with a couple additions of my own. Bug Fixes: I removed the debug function that brings your health down when you press space. I realise that that’s probably super confusing for people so sorry for that. On that note I also updated the controls to be much more intuitive, most common configurations should work. The pause menu also works in the last level now. Improvements: I removed the LoopManager nodes and transferred all of their functionality to the GameManager, which is less confusing for me and hopefully others too. I also added a focus, which means you don’t have to use a mouse to click the buttons. Additions: There were a few requests for a tutorial, so I expanded the first level a little bit and added hints of what to do. There was also a suggestion to add an option menu, so I did. So far there is only volume and another thing there, but I will add more in the future. While I was making that, I decided to tackle saving, just to save the settings, but now that I have that framework lain it will be easier development later on. Other News I made a web playable version! Hopefully it works well. Also, to whoever did this review: It is a classical platformer story elements would make it more interesting but as you said it is a first demo, the addition of the light/inverted bar thingi makes it a bit more original but there is still a lot to add like lore. I would like to see future additions in story area especially ?horror?. … GIVE ME LOOOREE! :)… I hear your pleas for lore (loud and clear), but it appears that I have… writer’s block???!??! Basically I can’t think of anything, but my purpose of saying this is to let whoever’s reading this know that my DMs are very open and I NEED ideas!!!"}, {"post_id": 76572, "ts": "2026-10-04T00:37:49Z", "hours": 8.7278, "text": "Devlog # 4: Possibly the final devlog!! Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!! The time just keeps on ticking… A lot has changed since the last devlog so bear with me. Improvements: I’ve added a source button to the title screen that redirects to the Github . There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health . I also added a portal to go between levels and a whole second level with gpu particle rain!! I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo. Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk In other news… I have the game published on itch.io !!!!! Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏 expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️"}, {"post_id": 70915, "ts": "2026-09-20T01:06:40Z", "hours": 5.0072, "text": "Devlog # 3: Visual fx galore Hello everyone! I apologize for doing such a long devlog, but those hours really slip by Without further ado: let’s jump into it Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work , for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing. Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone I also added a ripple shader that has no purpose at the moment but it will don’t worry No bug fixes this time What’s Next: Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though so we’ll see how much is done when I ship peace"}, {"post_id": 63194, "ts": "2026-09-06T21:16:06Z", "hours": 4.1097, "text": "Devlog # 2: Terrain, shaders, and a really annoying bug Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element. Additions: I added a title screen, a life counter (not implemented yet, but it’s there ), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually even though it was really simple… Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it . HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste What’s Next Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore. Stay tuned! (or not )"}, {"post_id": 56889, "ts": "2026-08-28T21:37:23Z", "hours": 5.8878, "text": "Devlog # 1: Back With a New Project What’s up folks! I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark . (Clearly still need to figure out some lore) However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving. What’s Next Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project! stay tuned!!"}]...
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Title: contrast by @a-fun-gi | Stardance
Devlogs: Title: contrast by @a-fun-gi | Stardance
Devlogs:
Devlog # 1: Back With a New Project What’s up folks! I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark . (Clearly still need to figure out some lore) However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving. What’s Next Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project! stay tuned!!
Devlog # 2: Terrain, shaders, and a really annoying bug Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element. Additions: I added a title screen, a life counter (not implemented yet, but it’s there ), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually even though it was really simple… Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it . HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste What’s Next Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore. Stay tuned! (or not )
Devlog # 3: Visual fx galore Hello everyone! I apologize for doing such a long devlog, but those hours really slip by Without further ado: let’s jump into it Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work , for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing. Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone I also added a ripple shader that has no purpose at the moment but it will don’t worry No bug fixes this time What’s Next: Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though so we’ll see how much is done when I ship peace
Devlog # 4: Possibly the final devlog!! Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!! The time just keeps on ticking… A lot has changed since the last devlog so bear with me. Improvements: I’ve added a source button to the title screen that redirects to the Github . There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health . I also added a portal to go between levels and a whole second level with gpu particle rain!! I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo. Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk In other news… I have the game published on itch.io !!!!! Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏 expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️
Devlog # 5: Hi, I’m back Hello everyone, back with another devlog!! I loved reading everyone’s feedback so thank you to whoever rated my project! In this iteration I was mainly fixing all of the bugs that the raters mentioned with a couple additions of my own. Bug Fixes: I removed the debug function that brings your health down when you press space. I realise that that’s probably super confusing for people so sorry for that. On that note I also updated the controls to be much more intuitive, most common configurations should work. The pause menu also works in the last level now. Improvements: I removed the LoopManager nodes and transferred all of their functionality to the GameManager, which is less confusing for me and hopefully others too. I also added a focus, which means you don’t have to use a mouse to click the buttons. Additions: There were a few requests for a tutorial, so I expanded the first level a little bit and added hints of what to do. There was also a suggestion to add an option menu, so I did. So far there is only volume and another thing there, but I will add more in the future. While I was making that, I decided to tackle saving, just to save the settings, but now that I have that framework lain it will be easier development later on. Other News I made a web playable version! Hopefully it works well. Also, to whoever did this review: It is a classical platformer story elements would make it more interesting but as you said it is a first demo, the addition of the light/inverted bar thingi makes it a bit more original but there is still a lot to add like lore. I would like to see future additions in story area especially ?horror?. … GIVE ME LOOOREE! :)… I hear your pleas for lore (loud and clear), but it appears that I have… writer’s block???!??! Basically I can’t think of anything, but my purpose of saying this is to let whoever’s reading this know that my DMs are very open and I NEED ideas!!!
Ships:
Contrast Contrast is a monochrome metroidvania involving light, shadows, and getting lost in the dark built in Godot. The Idea I was once doodling in my journal and I made a cute little character that I liked. I was like, “hey I should put that into a video game!”. So I started to draw different iterations of it digitally, but one block I kept running into was that I wasn’t sure how to add color to it, because I always doodle in black and white. After thinking about that for quite a bit, I decided, “you know what? I don’t even need color, I’ll just make a completely monochrome game!” (not a real quote, but basically my train of thought). I eventually landed on a version that I drew in GIMP and animated using Skeleton2D in Godot. So at this point I had a character and… nothing else, but that was enough to build off of. The Development I knew I would be making the game in Godot from the start, because my computer would die if I tried running Unreal Engine, and I don’t know how to use Unity. After making the character I basically made the rest of the game as I went, adding bits of terrain, playing with shaders, and all of that fun stuff. What I learned Making this game felt very spiritual for me. I even started to have dreams set in the world of the game. And I learned SO MUCH. I feel like I was having to google something every other minute, but that’s okay because of the sheer amount of information I took in. Overall This was such an amazing journey and process, especially documenting my progress in Stardance. Whoever is reading this, thank you for rating my project!!!
This is the second ship of the project, and the final ship to Stardance. I added most of the things people mentioned in review and a couple other things that will make development smoother in the future. I am planning on developing the full version of the game for another competition after stardance ends. Hopefully you guys had fun seeing this project evolve (ik i did :)) and follow my github or itch if you want to see how it goes!! Thank you!!...
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1793008112.6112535
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1793094512.6112535
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53871
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my website by @sophel | Stardance
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sophel
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2
|
5.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T23:37:16Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i edited my website to make the following changes: i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page", "repo": "https://github.com/sopheldalulu/portfolio", "demo": "https://sopheldalulu.github.io/portfolio/"}, {"ship_num": 2, "ts": "2026-08-25T17:57:33Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ps the view project buttons aren’t linked to anything yet ><", "repo": "https://github.com/sopheldalulu/portfolio", "demo": "https://sopheldalulu.github.io/portfolio/"}]...
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[{"post_id": 62535, "ts": "202 [{"post_id": 62535, "ts": "2026-09-05T23:24:34Z", "hours": 0.9925, "text": "i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page"}, {"post_id": 54623, "ts": "2026-08-25T17:26:03Z", "hours": 3.7706, "text": "my own universal portfolio website!"}]...
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Title: my website by @sophel | Stardance
Devlogs: Title: my website by @sophel | Stardance
Devlogs:
my own universal portfolio website!
i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page
Ships:
ps the view project buttons aren’t linked to anything yet ><
i edited my website to make the following changes: i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page...
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1792979353.2561498
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1793065753.2561498
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53873
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MafiaParty by @casmin7 | Stardance
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casmin7
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2
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15.29
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92
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T20:34:43Z", "hours": 2.0, "multiplier": 13.54, "payout": 22, "blessing": "neutral", "text": "Hi there! MafiaParty: Last ship of the project? After polishing up the app a bit, I am content with it I have seen a comment about translations which seems feasible and actually a cool feature, will look into it! I was also thinking custom roles with priorities and badges and stuff But we’ll see! Thank you all for the support on the last ship! MafiaParty: Short Summery PWA with local caching, save-state and fun stuff like http3/quic A tool meant to aid in big games of Mafia made during summer camp as to solve that exact issue Battle tested up to 27 players lol What’s new this ship: Swipe to reveal IS MUCH BETTER Fixed some blue highlights on android(maybe IOS too but I can’t test) Added an option to reset the game when a win condition is triggered Sometimes when removing a card by clicking the x it would trigger the card animation and shrink it causing you to miss the x. Now fixed Added icons now to all the action buttons", "repo": "https://github.com/casmin7/MafiaParty", "demo": "https://mafia.casmin.eu"}, {"ship_num": 2, "ts": "2026-09-14T15:54:19Z", "hours": 13.0, "multiplier": 5.33, "payout": 70, "blessing": "neutral", "text": "Mafia Party: A helping hand for mafia games What it is: A small site/app (PWA) that facilitates when playing big games of the party game Mafia (Werewolf). Say you have 8 players, 2 killers, 1 medic, 1 detective, remembering what each did at night is quite easy for a storyteller who is experienced. But say that others join too since it seems fun. Great! Now you have 16 players… what now? That’s why I made this! It has been battled tested up to 28 players and the way it was coded theoretically allows for any combo of players and roles. Do you want 30 players, 10 doctors and one killer? Sure Do you want 120 players, 15 of each role, 10 kills per round and multiple eliminations at day? Sure Do whatever you want, do whatever your players need! What it isn’t: It isn’t a full game. It’s merely a tool to be used by a moderator instead of a piece of paper or remembering each action at night. You still need people to play with, a space to play and a deck of cards to give out roles Gameplay Management Dynamic Role Support: Works with any player count or role combo without pre-configuration. Built-in Role Library: Out-of-the-box support for Detective, Doctor/Medic, Cupid, Escort, Mutilator, and traditional Mafia/Villagers. State Tracking: Tracks live player counts, day/night cycles, contextual actions, and win conditions automatically. User Experience & Privacy Peeking Prevention: Draggable role cards reveal secret info only while active, preventing nearby players from seeing the moderator’s screen. Dynamic Players: Cards can be reordered when in the setup phase to prepare for a new game if players move around the room Adaptive Navigation: Contextual nav bar updates available actions based on the current phase of the game. Technical Performance Offline PWA Support: Service worker caching allows full offline usability in low-reception game areas. Persistent Game State: Automatically saves all game data locally so no progress is lost on page refreshes. Try it now at: mafia.casmin.eu", "repo": "https://github.com/casmin7/MafiaParty", "demo": "https://mafia.casmin.eu"}]...
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[{"post_id": 72233, "ts": "202 [{"post_id": 72233, "ts": "2026-09-22T14:26:17Z", "hours": 0.2925, "text": "MafiaParty: fixParty? Fixed an issue with card dragging on android Now it actually works sorry xd It’s not pretty but works"}, {"post_id": 71824, "ts": "2026-09-21T16:46:49Z", "hours": 0.4075, "text": "Hey there I made another polishing update MafiaParty: Now polish (🇵🇱) Added icons to all the buttons that we’re missing Swipe-to-reveal no longer snaps open, making it harder to accidentally reveal a role to someone Added a new setting to reset the game upon win, you will still get a confirmation prompt"}, {"post_id": 71463, "ts": "2026-09-20T21:27:16Z", "hours": 1.2228, "text": "Hello there! First devlog after shipping whoa! Thank you all for checking it out Here’s what I improved: The X button will no longer trigger card animations making you miss it Reworked role reveal, now you drag the card to reveal so it no longer makes you accidentally trigger the vote confirmation and is generally nicer to use Removed tap highlight color so buttons look nicer on mobile(on my phone at least) A small update (took a while) but a nice qol update See you all soon!"}, {"post_id": 68105, "ts": "2026-09-14T14:57:34Z", "hours": 1.5928, "text": "MafiaParty: Now COMPLETE! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Ohh boy this one was a big one, one final push before I call it good. I am happy in the state it is right now, finished up the last of the suggestions I had gotten while playing games using it (eg. player count) and I can say I am happy with it and I will soon also publish it ### What’s new: How the switches look Checkboxed save state upon reload Back button now works way better and will not mess up more that it fixes Card events (voting players, selecting targets) was cleaned up Cards can now be focused and interacted using tab Added optional settings Added night & day counter Added player count with total and alive players"}, {"post_id": 62081, "ts": "2026-09-05T10:17:40Z", "hours": 1.0728, "text": "MafiaParty: Now PWA! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. New with this update Added a manifest so now the app can be installed Service worker for offline support Favicons!!! (spent way to long on this) Renamed the site to be more inline with the github (MafiaHelper -> MafiaParty) Made nicer overlays scrollbars and added fixed gutters"}, {"post_id": 59100, "ts": "2026-08-31T18:38:49Z", "hours": 0.4144, "text": "Added some aria labels, fixed some issues and now site gets 100% on lighthouse! This does not mean it’s perfect but for me it’s a cool thing to brag about :)"}, {"post_id": 58780, "ts": "2026-08-31T11:03:47Z", "hours": 1.9997, "text": "MafiaHelper, updated look and better usability What it is: A small site/app(soon I hope, PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Battle tested, it was able to handle two games of 27 players! With multiple killers, doctors, detectives and other roles, we were able to handle two VERRRY long games of mafia without issues caused by the app. It wasn’t perfect, but it did showcase what the app is capable off and just how easy it is for the storyteller when using this tool. Since the last devlog I made it look much nicer on desktop and mobile by adding fixed bottom controls and better consistent cards. Players can now be deleted making usability much nicer since they also get saved, so starting a game with mostly the same players is easier."}, {"post_id": 55556, "ts": "2026-08-27T14:17:23Z", "hours": 3.315, "text": "Added saving and loading and redid all of the night roles checks to be easier to manage and change plus delete all button and individual delete"}, {"post_id": 53997, "ts": "2026-08-24T18:43:02Z", "hours": 4.7222, "text": "hihi, I made this during summer camp (and I still am there lol) to be used to help me moderate large games of mafia Mafia is an irl game similar to Among Us with roles and actions at night, and voting during the day This is not a full mafia app and is meant to only help the moderator not remember what happened every night since with many players IT GETS VERY HARD My experience hosting a game of mafia for 22 people without this was horrendous Try it out now at: https://mafia.casmin.eu More soon!"}]...
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Title: MafiaParty by @casmin7 | Stardance
Devlogs Title: MafiaParty by @casmin7 | Stardance
Devlogs:
hihi, I made this during summer camp (and I still am there lol) to be used to help me moderate large games of mafia Mafia is an irl game similar to Among Us with roles and actions at night, and voting during the day This is not a full mafia app and is meant to only help the moderator not remember what happened every night since with many players IT GETS VERY HARD My experience hosting a game of mafia for 22 people without this was horrendous Try it out now at: https://mafia.casmin.eu More soon!
Added saving and loading and redid all of the night roles checks to be easier to manage and change plus delete all button and individual delete
MafiaHelper, updated look and better usability What it is: A small site/app(soon I hope, PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Battle tested, it was able to handle two games of 27 players! With multiple killers, doctors, detectives and other roles, we were able to handle two VERRRY long games of mafia without issues caused by the app. It wasn’t perfect, but it did showcase what the app is capable off and just how easy it is for the storyteller when using this tool. Since the last devlog I made it look much nicer on desktop and mobile by adding fixed bottom controls and better consistent cards. Players can now be deleted making usability much nicer since they also get saved, so starting a game with mostly the same players is easier.
Added some aria labels, fixed some issues and now site gets 100% on lighthouse! This does not mean it’s perfect but for me it’s a cool thing to brag about :)
MafiaParty: Now PWA! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. New with this update Added a manifest so now the app can be installed Service worker for offline support Favicons!!! (spent way to long on this) Renamed the site to be more inline with the github (MafiaHelper -> MafiaParty) Made nicer overlays scrollbars and added fixed gutters
MafiaParty: Now COMPLETE! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Ohh boy this one was a big one, one final push before I call it good. I am happy in the state it is right now, finished up the last of the suggestions I had gotten while playing games using it (eg. player count) and I can say I am happy with it and I will soon also publish it ### What’s new: How the switches look Checkboxed save state upon reload Back button now works way better and will not mess up more that it fixes Card events (voting players, selecting targets) was cleaned up Cards can now be focused and interacted using tab Added optional settings Added night & day counter Added player count with total and alive players
Hello there! First devlog after shipping whoa! Thank you all for checking it out Here’s what I improved: The X button will no longer trigger card animations making you miss it Reworked role reveal, now you drag the card to reveal so it no longer makes you accidentally trigger the vote confirmation and is generally nicer to use Removed tap highlight color so buttons look nicer on mobile(on my phone at least) A small update (took a while) but a nice qol update See you all soon!
Hey there I made another polishing update MafiaParty: Now polish (🇵🇱) Added icons to all the buttons that we’re missing Swipe-to-reveal no longer snaps open, making it harder to accidentally reveal a role to someone Added a new setting to reset the game upon win, you will still get a confirmation prompt
MafiaParty: fixParty? Fixed an issue with card dragging on android Now it actually works sorry xd It’s not pretty but works
Ships:
Mafia Party: A helping hand for mafia games What it is: A small site/app (PWA) that facilitates when playing big games of the party game Mafia (Werewolf). Say you have 8 players, 2 killers, 1 medic, 1 detective, remembering what each did at night is quite easy for a storyteller who is experienced. But say that others join too since it seems fun. Great! Now you have 16 players… what now? That’s why I made this! It has been battled tested up to 28 players and the way it was coded theoretically allows for any combo of players and roles. Do you want 30 players, 10 doctors and one killer? Sure Do you want 120 players, 15 of each role, 10 kills per round and multiple eliminations at day? Sure Do whatever you want, do whatever your players need! What it isn’t: It isn’t a full game. It’s merely a tool to be used by a moderator instead of a piece of paper or remembering each action at night. You still need people to play with, a space to play and a deck of cards to give out roles Gameplay Management Dynamic Role Support: Works with any player count or role combo without pre-configuration. Built-in Role Library: Out-of-the-box support for Detective, Doctor/Medic, Cupid, Escort, Mutilator, and traditional Mafia/Villagers. State Tracking: Tracks live player counts, day/night cycles, contextual actions, and win conditions automatically. User Experience & Privacy Peeking Prevention: Draggable role cards reveal secret info only while active, preventing nearby players from seeing the moderator’s screen. Dynamic Players: Cards can be reordered when in the setup phase to prepare for a new game if players move around the room Adaptive Navigation: Contextual nav bar updates available actions based on the current phase of the game. Technical Performance Offline PWA Support: Service worker caching allows full offline usability in low-reception game areas. Persistent Game State: Automatically saves all game data locally so no progress is lost on page refreshes. Try it now at: mafia.casmin.eu
Hi there! MafiaParty: Last ship of the project? After polishing up the app a bit, I am content with it I have seen a comment about translations which seems feasible and actually a cool feature, will look into it! I was also thinking custom roles with priorities and badges and stuff But we’ll see! Thank you all for the support on the last ship! MafiaParty: Short Summery PWA with local caching, save-state and fun stuff like http3/quic A tool meant to aid in big games of Mafia made during summer camp as to solve that exact issue Battle tested up to 27 players lol What’s new this ship: Swipe to reveal IS MUCH BETTER Fixed some blue highlights on android(maybe IOS too but I can’t test) Added an option to reset the game when a win condition is triggered Sometimes when removing a card by clicking the x it would trigger the card animation and shrink it causing you to miss the x. Now fixed Added icons now to all the action buttons...
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1793008119.3794603
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1793094519.3794603
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53875
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Phan OS by @phantom-ascii | Stardance
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phantom-ascii
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2
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6.0
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3
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T14:45:51Z", "hours": 1.0, "multiplier": 3.63, "payout": 3, "blessing": "neutral", "text": "The project is pretty similar to webos1 just a few teaks and additions. Firstly i fixed a bug where you couldn’t deselect apps by clicking a different one. i then added 3 new apps (as i already had 7 apps making these weren’t hard as i already had an app template and then just made the js for that specific app.). I added the following: a notes app, a calculator app and a minimalist clock app. I have learnt alot during this project especially of css styling and ALOT of js. Thx to @Tanu for helpping out. byee :)", "repo": "https://github.com/phantom-ascii/Phan-OS", "demo": "https://phantom-ascii.github.io/Phan-OS/"}, {"ship_num": 2, "ts": "2026-08-25T02:08:14Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have created my very own web os that i can use in place of my personal website. I created it with the guide and alot of geekforgeek tutorials. I used vscode to script it and github pages to deploy it. The full source code is on github also. It contains 7 apps which you will need to test the website to find out what we do and contains a nice top bar (and alot of self glaze). hope you enjoy it", "repo": "https://github.com/phantom-ascii/Phan-OS", "demo": "https://phantom-ascii.github.io/Phan-OS/"}]...
|
[{"post_id": 54489, "ts": "202 [{"post_id": 54489, "ts": "2026-08-25T14:42:33Z", "hours": 0.9203, "text": "This was pretty quick. since i already have alot of apps making the 3 new ones want hard at all. i js copy and paste the template i have for apps and then customize the app itself. i added 3 new apps. a calculator, a notes app and a minimalist clock. I also fixed a app selection bug"}, {"post_id": 54189, "ts": "2026-08-25T02:03:59Z", "hours": 3.8631, "text": "I finished the full thing with 7 apps. Go check it out"}, {"post_id": 54074, "ts": "2026-08-24T20:55:59Z", "hours": 0.7703, "text": "I improved the spacing aligned a few things and added a horizontal spacer."}, {"post_id": 54044, "ts": "2026-08-24T20:06:48Z", "hours": 0.6922, "text": "Just started this new project.. A web os dedicated all about me. Im goign to try to use ZERO AI whatso ever in this project and see if i would do well as a programmer pre ai. ANyways heres what ive made so far"}]...
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Title: Phan OS by @phantom-ascii | Stardance
Devl Title: Phan OS by @phantom-ascii | Stardance
Devlogs:
Just started this new project.. A web os dedicated all about me. Im goign to try to use ZERO AI whatso ever in this project and see if i would do well as a programmer pre ai. ANyways heres what ive made so far
I improved the spacing aligned a few things and added a horizontal spacer.
I finished the full thing with 7 apps. Go check it out
This was pretty quick. since i already have alot of apps making the 3 new ones want hard at all. i js copy and paste the template i have for apps and then customize the app itself. i added 3 new apps. a calculator, a notes app and a minimalist clock. I also fixed a app selection bug
Ships:
I have created my very own web os that i can use in place of my personal website. I created it with the guide and alot of geekforgeek tutorials. I used vscode to script it and github pages to deploy it. The full source code is on github also. It contains 7 apps which you will need to test the website to find out what we do and contains a nice top bar (and alot of self glaze). hope you enjoy it
The project is pretty similar to webos1 just a few teaks and additions. Firstly i fixed a bug where you couldn’t deselect apps by clicking a different one. i then added 3 new apps (as i already had 7 apps making these weren’t hard as i already had an app template and then just made the js for that specific app.). I added the following: a notes app, a calculator app and a minimalist clock app. I have learnt alot during this project especially of css styling and ALOT of js. Thx to @Tanu for helpping out. byee :)...
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1792979354.3814397
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1793065754.3814397
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53911
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Warioalorious by @GabeO | Stardance
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GabeO
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2
|
14.0
|
17
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T08:48:58Z", "hours": 7.0, "multiplier": 2.33, "payout": 17, "blessing": "neutral", "text": "I made WarioWaregame2, debugging and looking for pictures online were both pretty difficult. I am very proud of the final product. Try not to have a skill issue.😉", "repo": "https://github.com/HFDSJLLDSF/WarioWareGame", "demo": "https://gabe34324.itch.io/warioalorious2"}, {"ship_num": 2, "ts": "2026-08-30T20:06:04Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WarioWare game! Debugging the project was the most challenging part. I am very proud of my perserverance and the final outcome. Web Browser neccesary.", "repo": "https://github.com/HFDSJLLDSF/WarioWareGame", "demo": "https://gabe34324.itch.io/warioalorious2"}]...
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[{"post_id": 64398, "ts": "202 [{"post_id": 64398, "ts": "2026-09-08T18:55:07Z", "hours": 0.8456, "text": "Today I finished the last minigame🎉 in my WarioWare game. I spent some time debugging again because of an issue regarding my scenes in between levels. It was a very amateur mistake but the good part is that I was able to fix it pretty quickly. I will be ready to ship my WarioWare2 game soon but I still need to make sure that there aren’t any bugs and that the player lives make sense. I also need to update my README.md on Github because I added two more minigames to the original game. I’m very excited to finish my project soon. Until next time gang!😁 Oh and I also added fixed some issues with the spikes in my 4th minigame!"}, {"post_id": 63101, "ts": "2026-09-06T18:29:56Z", "hours": 2.8486, "text": "Today I fixed the bullet issue this morning, after tweaking the z index of the boss and other things that were affecting the bullets. I also finished the 3rd minigame and about 80 percent of my 4th minigame, i’m very to ship my project soon but I sadly won’t be able to spend a lot time coding anymore because of school:(. I made some platforms and spikes for my minigame, Wario is supposed to die on contact and lose a life, I still have to figure out how to do that but it shouldn’t be too difficult. I had a game tester (a relative) try out my game and he gave me some nice feedback on it. I still think that my 4th minigame is a bit too difficult so I might give the player some more time to complete it. I also had to move Wario because it was too difficult to complete while I was debugging ."}, {"post_id": 61028, "ts": "2026-09-03T18:43:55Z", "hours": 3.5861, "text": "Today I made the background, platforms, bullets and boss for my third minigame. I have been working on a cool boss but I spent a lot of time trying to figure out how to make it move properly. I also wrote the scripts for everything and they turned out pretty nice. My game has some weird bugs for some reason but thats an issue for tomorrow. The Boss’s bullets also seem to spawn behind it😭 and i’m kind of confused as to why that’s happening. I also fixed some issues with the size of the bullet and Wario falling off of the map because I forgot to make a floor🤦♂️. I didnt have any problems with my health label surprisingly and i’m pretty glad. I’ve noticed that being a game dev means that you have to spend hours debugging stuff but that’s alright because the final product is always worth it. Anywho see ya peeps."}, {"post_id": 57558, "ts": "2026-08-29T18:52:27Z", "hours": 6.7481, "text": "I finished my game today🎉"}]...
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Title: Warioalorious by @GabeO | Stardance
Devlog Title: Warioalorious by @GabeO | Stardance
Devlogs:
I finished my game today🎉
Today I made the background, platforms, bullets and boss for my third minigame. I have been working on a cool boss but I spent a lot of time trying to figure out how to make it move properly. I also wrote the scripts for everything and they turned out pretty nice. My game has some weird bugs for some reason but thats an issue for tomorrow. The Boss’s bullets also seem to spawn behind it😭 and i’m kind of confused as to why that’s happening. I also fixed some issues with the size of the bullet and Wario falling off of the map because I forgot to make a floor🤦♂️. I didnt have any problems with my health label surprisingly and i’m pretty glad. I’ve noticed that being a game dev means that you have to spend hours debugging stuff but that’s alright because the final product is always worth it. Anywho see ya peeps.
Today I fixed the bullet issue this morning, after tweaking the z index of the boss and other things that were affecting the bullets. I also finished the 3rd minigame and about 80 percent of my 4th minigame, i’m very to ship my project soon but I sadly won’t be able to spend a lot time coding anymore because of school:(. I made some platforms and spikes for my minigame, Wario is supposed to die on contact and lose a life, I still have to figure out how to do that but it shouldn’t be too difficult. I had a game tester (a relative) try out my game and he gave me some nice feedback on it. I still think that my 4th minigame is a bit too difficult so I might give the player some more time to complete it. I also had to move Wario because it was too difficult to complete while I was debugging .
Today I finished the last minigame🎉 in my WarioWare game. I spent some time debugging again because of an issue regarding my scenes in between levels. It was a very amateur mistake but the good part is that I was able to fix it pretty quickly. I will be ready to ship my WarioWare2 game soon but I still need to make sure that there aren’t any bugs and that the player lives make sense. I also need to update my README.md on Github because I added two more minigames to the original game. I’m very excited to finish my project soon. Until next time gang!😁 Oh and I also added fixed some issues with the spikes in my 4th minigame!
Ships:
I made a WarioWare game! Debugging the project was the most challenging part. I am very proud of my perserverance and the final outcome. Web Browser neccesary.
I made WarioWaregame2, debugging and looking for pictures online were both pretty difficult. I am very proud of the final product. Try not to have a skill issue.😉...
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1792994038.7716186
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1793080438.7716186
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53926
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Manim derivative plotter by @TyrannoJ | Stardance
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TyrannoJ
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2
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53.04
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744
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T15:32:17Z", "hours": 27.0, "multiplier": 15.47, "payout": 420, "blessing": "neutral", "text": "I updated my python project: Last ship I had made a python library for plotting polynomial functions with manim. Th most common suggestion I got by reviewers is: put in on a website for better accesability, so I did :). The website runs on next.js and vercel and is connected to a python backend on a local laptop. The core logic is still my python project from before. It was quite hard to set up the site because I first wanted to host the backend on render but it didn’t like manim so i migrated it to local. Originally I also wanted to include more of my manim projects but I moved them into another project and repo now. What was very fun was the styling with tailwincss and I quite like how it turned out, also the video saving part is quite fun as it saves one new file for each request So in summary my site has the following features: A video and a picture tool where you can let the backend give you a picture/video of a function, its derivatives and the extremes and turning points… and a little joke generator :) I hope the site works and my PC can always crash but it has run for 4 days now and I’m confident. That’s about it, thank you for reading and have a good one", "repo": "https://github.com/TyrannoJ/manim", "demo": "https://manim-ochre.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-30T17:43:18Z", "hours": 24.0, "multiplier": 13.4, "payout": 324, "blessing": "neutral", "text": "Manim Derivative plotter: I started this project a week ago because I#m fascinated with 3b1b’s Animations and thougth being able to do them myself would be pretty cool, so I madde this because it was the first thing that came to mind as I had done derivatives a lot in school last year, so I just made something that can do a part of the tedious boring work for me, at least till we learn something new. Challenges At first it was a challenge to learn how exactly Manim works, but once you get the basics it is really easy to expand your knowledge because it is very logical. Then I had problems with manim sideview because it didn’t render so I had to manually render my videos through most of this project (but it was just two more clicks, so that’s okay). I also had to learn a little patience because rendering takes a long time, but I made a simple version with whih i could also test things much faster than with the long rendering animations. In the end I’m pretty proud of the logic behind the animations, especially the scaling of the axes correspnfing to the function and that I really made something I think is simple enough so I and will use it for school so it’s not just a project nobody needs but actually something useful. That’s it I think, if you want to see some of the programm outputs or test the project yourself then look in the Readme, it says there what you gotta do, i tested it and I think it should work. Thats all from me, this has been really fun, I hope you like my project and maybe someone will actually use it for school or something. Thanks for reading, have fun with the plotter :)", "repo": "https://github.com/TyrannoJ/manim", "demo": "https://manim-ochre.vercel.app/"}]...
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[{"post_id": 80605, "ts": "202 [{"post_id": 80605, "ts": "2026-10-18T09:10:09Z", "hours": 2.0386, "text": "Devlog 13 First thanks for all the amazing reviews on my last ship, I’m very happy how it turned out. Since last time I put in a few things. What I did put in a copy button on the image (mostly with AI) so user can easily put the content somwhere else check for false inputs on the frontend, because before the backend always rendered 1x when a false input was given make the help more understandable added an alt image for testing when I can’t connect to the backend What I’ll do next I have like a 15 point to do list so I wont be running out of things to do Thank you for reading and have a nice day"}, {"post_id": 79542, "ts": "2026-10-14T15:01:58Z", "hours": 2.6258, "text": "Devlog 12 I mainly made some small help adjustments to get ready to ship What I did Added a help tab with infos and a link to the readme Made the server work on multiple workers (this is just one simple command LOL) Made all the python functions async, so it can connect to multiple users Ok, so I think I’ll get ready to ship now, there is still a ton of stuff I’ll be doing in the next version but it works for now and I want this shipped before stardance runs out. Thank you for reading, have a good one"}, {"post_id": 78880, "ts": "2026-10-11T21:08:30Z", "hours": 7.6142, "text": "Devlog 11 So, I coded a lot today, very fun stuff What I did I styled my website with tailwindcss with the help of the official documentation You can now also see the rendered videos on the site I have a joke tab on the website with jokes from here , thanks to this project where I found this awesome API I added little stuff like a very cool favicon Challenges Tailwindcss is al little messy but soooo useful Needed a little help from copilot for finding some errors as I am not that good with javascript What I’ll do next make the input more robust to user error fix a few small rendering issues make a more permanent cloudflared tunnel ship hopefully tomorrow That’s it, coding is cool, if you like, try my website here , have a nice one, thanks for reading"}, {"post_id": 78188, "ts": "2026-10-09T22:18:53Z", "hours": 6.4897, "text": "Devlog 10 Ok, so I didn’t write for some time but I have done some pretty cool stuff actually. What I did first I worked a little more on another explanatory video for school, before moving it to another project because it didn’t fit here very well Mainly I worked on getting the website working (with a lot of help from my friend perplexity) -first I made the video upload from python to next.js work on my PC then I deployed the frontend on vercel -Tried to deploy backend on render but it didn’t like manim very much so I instead put it on my Linux Laptop and it’s working now for pictures at least What I’ll do next Make the website more stable and let it upload videos too and make it look better (whoooo CSS) That’s about all, you’re welcome to try my project at manim-ochre.vercel.app"}, {"post_id": 75238, "ts": "2026-09-29T15:37:06Z", "hours": 6.1378, "text": "Devlog 9 So I didn’t write for long time because I have been busy with other projects but I have done mainly two new things while waiting for the project to get reviewed Add a new video I basically want to turn this repository into a collection of all the things I do with manim and I had to make a video about electric potential for school so I put it in there and it is quite cool and useful Start website development It appears that a python library is harder to do than I thought, so my plan is now to make a website and let my computer handle all the python. For now it is local and you can only send text to the backend but if it works it will be sooo cool. I’m using Next.js and FastAPI which I already know from a former project. That’s as they say it for now, thanks for reading, have a nice one"}, {"post_id": 69216, "ts": "2026-09-16T16:35:27Z", "hours": 2.6294, "text": "Devlog 8 I think I am finally finished now, I tried to make a standalone executable but the packaging tool didn’t like me and I didn’t like it. So I made a Pypi release!!! It was my first so I had to read through the documentation and also get a little explaining from copilot but it is actually surprisingly simple. I just had to create a folder structure a README (had it already) a pyproject-toml (configuration) a LICENSE then just build and ship finished!!! So you can very easily try my project out now just run pip install manim-derivative-plotter and use render_animation() and render_picture() but I explain all of it in the Readme Sooo, I’ll ship again now, hope it works Thanks for reading, have a nice one"}, {"post_id": 59840, "ts": "2026-09-01T20:18:53Z", "hours": 1.1686, "text": "Devlog 7 After resolving the last problem I tried to ship again however there was a bug, because I had used LaTex to show the functions in my code and you have to install a seperate programm for that. So thanks to the shipping team for pointing this out, I now changed it to Typst, which for my purposes works basically like Tex but I can put in my pyproject.toml dependencies. So that’s it, hope it works for everyone now, thank you for reading and have a good one"}, {"post_id": 59447, "ts": "2026-09-01T09:30:00Z", "hours": 0.5153, "text": "Devlog 6 In my first ship try I didn’t explain how to test the project yourself on the demo site, so I now fixed that and added the explanations from the readme to the site, thanks to the shipping team for pointing this out to me and I hope it is good now. thanks for reading, have a good one"}, {"post_id": 58280, "ts": "2026-08-30T17:27:55Z", "hours": 4.1336, "text": "Devlog 6 Okay so I wanted to ship after last time but then i decided to fix a few more errors and make my project more easily testable, so here’s what i did: Changes made the input better so you can inpu for example constants without writing x0 behind them fixed a problem with x=0, where sympy.solveset would give me infinite zeros, I made so that it gives none because it was the solution that made the most sense in keeping everything as simple as possible made thg curve indicator graph also work for lines with no curvature and lines with no turning points I made the whole thing downloadable and testable over pipx made the website design a little better -made a better Readme and commented my code That is pretty much it, thanks for reading, if anybody wants to try the project, the Readme says how it’s done, thank you for reading"}, {"post_id": 55139, "ts": "2026-08-26T16:36:38Z", "hours": 2.5172, "text": "Devlog 5 final Devlog I think, after patching the last little bugs and writing a better Readme, I had a little fight with github pages because it sometimes wouldn’t show my videos, luckily I got it to work. So my Demo is now a page with the rendered videos on it and that should hopefully work for everyone. The pictures are what the demo should look like. This has been fun and I’m amazed how fast you can create cool stuff with manim, thanks to Grant Sanderson from 3blue1brown. Right, I’ll get myself some rest and think about the next manim project I will do, thanks for reading and have a nice one."}, {"post_id": 54806, "ts": "2026-08-25T22:55:48Z", "hours": 4.4847, "text": "Devlog 4 Hello again, today I did a lot of bugfixing and little tweaks to make the animation better Bugfixes fixed a bug where some functions where only partially shown on screen solved some Transform Problems by sorting the zero points Other Stuff Made functions shown on screen more appealing by removing useless +es for example added boxes behind the text so you can read it if the functions go through there made user Input more resistant against false Inputs And I finally got Manim Sideview working correctly, before that I always had to render everything and then show it with sideview, Yay!!! Gotta sleep now, it’s 1am, thanks for reading and Good night"}, {"post_id": 54425, "ts": "2026-08-25T13:05:28Z", "hours": 2.2722, "text": "Devlog 3 Sooo after the main functionalities were finished I did everyones favourite job: Bugfixing yay!!! Here is what I did today and what I still have to do Bugfixes fixed a bug where curves werent shown because they were above/below the max y values of the coordinates fixed some division by zero stuff made custom boundaries for every function because some werent rendering because they had to render too many values outside of the screen “fixed” a weird type bug in sympy.solveset by just putting a try except there made some turning points with the same values on both sides better Animations Added the second derivative to the turning points Animation Fit zeros better To Do Make the Input of derivatives simple more flexible, user error proof Fix Problems with float Inputs Make Good Readme I will go eat lunch now, thanks for reading, have a nice day!!!"}, {"post_id": 54115, "ts": "2026-08-24T22:33:01Z", "hours": 1.5247, "text": "Devlog 2 After way tooo much work today I finished all the animations after fighting with data types for a while and I added the simple mode where it just gives you the finished picture without animations. Thank you for reading, have a nice night, I gotta sleep now"}, {"post_id": 54070, "ts": "2026-08-24T20:51:04Z", "hours": 9.3264, "text": "Devlog 1 I wanted to start creating Animations with manim for a while and this was a logical place to start because we just recently learned derivatives in school Here’s what i have so far -You can input normal polynomial expressions in the source code -They are plotted along with their first and second derivative -The program sows the zero points of all those functions -It then shows the Maxima/Minima and the Turning Points I also added some fn little tweaks like the coordinate system fitting itself to whatever function you input. What I want to do next: -Make the Animations better -Maybe add other types of functions That’s about it, thanks for reading, have a nice day"}]...
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Title: Manim derivative plotter by @TyrannoJ | Sta Title: Manim derivative plotter by @TyrannoJ | Stardance
Devlogs:
Devlog 1 I wanted to start creating Animations with manim for a while and this was a logical place to start because we just recently learned derivatives in school Here’s what i have so far -You can input normal polynomial expressions in the source code -They are plotted along with their first and second derivative -The program sows the zero points of all those functions -It then shows the Maxima/Minima and the Turning Points I also added some fn little tweaks like the coordinate system fitting itself to whatever function you input. What I want to do next: -Make the Animations better -Maybe add other types of functions That’s about it, thanks for reading, have a nice day
Devlog 2 After way tooo much work today I finished all the animations after fighting with data types for a while and I added the simple mode where it just gives you the finished picture without animations. Thank you for reading, have a nice night, I gotta sleep now
Devlog 3 Sooo after the main functionalities were finished I did everyones favourite job: Bugfixing yay!!! Here is what I did today and what I still have to do Bugfixes fixed a bug where curves werent shown because they were above/below the max y values of the coordinates fixed some division by zero stuff made custom boundaries for every function because some werent rendering because they had to render too many values outside of the screen “fixed” a weird type bug in sympy.solveset by just putting a try except there made some turning points with the same values on both sides better Animations Added the second derivative to the turning points Animation Fit zeros better To Do Make the Input of derivatives simple more flexible, user error proof Fix Problems with float Inputs Make Good Readme I will go eat lunch now, thanks for reading, have a nice day!!!
Devlog 4 Hello again, today I did a lot of bugfixing and little tweaks to make the animation better Bugfixes fixed a bug where some functions where only partially shown on screen solved some Transform Problems by sorting the zero points Other Stuff Made functions shown on screen more appealing by removing useless +es for example added boxes behind the text so you can read it if the functions go through there made user Input more resistant against false Inputs And I finally got Manim Sideview working correctly, before that I always had to render everything and then show it with sideview, Yay!!! Gotta sleep now, it’s 1am, thanks for reading and Good night
Devlog 5 final Devlog I think, after patching the last little bugs and writing a better Readme, I had a little fight with github pages because it sometimes wouldn’t show my videos, luckily I got it to work. So my Demo is now a page with the rendered videos on it and that should hopefully work for everyone. The pictures are what the demo should look like. This has been fun and I’m amazed how fast you can create cool stuff with manim, thanks to Grant Sanderson from 3blue1brown. Right, I’ll get myself some rest and think about the next manim project I will do, thanks for reading and have a nice one.
Devlog 6 Okay so I wanted to ship after last time but then i decided to fix a few more errors and make my project more easily testable, so here’s what i did: Changes made the input better so you can inpu for example constants without writing x0 behind them fixed a problem with x=0, where sympy.solveset would give me infinite zeros, I made so that it gives none because it was the solution that made the most sense in keeping everything as simple as possible made thg curve indicator graph also work for lines with no curvature and lines with no turning points I made the whole thing downloadable and testable over pipx made the website design a little better -made a better Readme and commented my code That is pretty much it, thanks for reading, if anybody wants to try the project, the Readme says how it’s done, thank you for reading
Devlog 6 In my first ship try I didn’t explain how to test the project yourself on the demo site, so I now fixed that and added the explanations from the readme to the site, thanks to the shipping team for pointing this out to me and I hope it is good now. thanks for reading, have a good one
Devlog 7 After resolving the last problem I tried to ship again however there was a bug, because I had used LaTex to show the functions in my code and you have to install a seperate programm for that. So thanks to the shipping team for pointing this out, I now changed it to Typst, which for my purposes works basically like Tex but I can put in my pyproject.toml dependencies. So that’s it, hope it works for everyone now, thank you for reading and have a good one
Devlog 8 I think I am finally finished now, I tried to make a standalone executable but the packaging tool didn’t like me and I didn’t like it. So I made a Pypi release!!! It was my first so I had to read through the documentation and also get a little explaining from copilot but it is actually surprisingly simple. I just had to create a folder structure a README (had it already) a pyproject-toml (configuration) a LICENSE then just build and ship finished!!! So you can very easily try my project out now just run pip install manim-derivative-plotter and use render_animation() and render_picture() but I explain all of it in the Readme Sooo, I’ll ship again now, hope it works Thanks for reading, have a nice one
Devlog 9 So I didn’t write for long time because I have been busy with other projects but I have done mainly two new things while waiting for the project to get reviewed Add a new video I basically want to turn this repository into a collection of all the things I do with manim and I had to make a video about electric potential for school so I put it in there and it is quite cool and useful Start website development It appears that a python library is harder to do than I thought, so my plan is now to make a website and let my computer handle all the python. For now it is local and you can only send text to the backend but if it works it will be sooo cool. I’m using Next.js and FastAPI which I already know from a former project. That’s as they say it for now, thanks for reading, have a nice one
Devlog 10 Ok, so I didn’t write for some time but I have done some pretty cool stuff actually. What I did first I worked a little more on another explanatory video for school, before moving it to another project because it didn’t fit here very well Mainly I worked on getting the website working (with a lot of help from my friend perplexity) -first I made the video upload from python to next.js work on my PC then I deployed the frontend on vercel -Tried to deploy backend on render but it didn’t like manim very much so I instead put it on my Linux Laptop and it’s working now for pictures at least What I’ll do next Make the website more stable and let it upload videos too and make it look better (whoooo CSS) That’s about all, you’re welcome to try my project at manim-ochre.vercel.app
Devlog 11 So, I coded a lot today, very fun stuff What I did I styled my website with tailwindcss with the help of the official documentation You can now also see the rendered videos on the site I have a joke tab on the website with jokes from here , thanks to this project where I found this awesome API I added little stuff like a very cool favicon Challenges Tailwindcss is al little messy but soooo useful Needed a little help from copilot for finding some errors as I am not that good with javascript What I’ll do next make the input more robust to user error fix a few small rendering issues make a more permanent cloudflared tunnel ship hopefully tomorrow That’s it, coding is cool, if you like, try my website here , have a nice one, thanks for reading
Devlog 12 I mainly made some small help adjustments to get ready to ship What I did Added a help tab with infos and a link to the readme Made the server work on multiple workers (this is just one simple command LOL) Made all the python functions async, so it can connect to multiple users Ok, so I think I’ll get ready to ship now, there is still a ton of stuff I’ll be doing in the next version but it works for now and I want this shipped before stardance runs out. Thank you for reading, have a good one
Devlog 13 First thanks for all the amazing reviews on my last ship, I’m very happy how it turned out. Since last time I put in a few things. What I did put in a copy button on the image (mostly with AI) so user can easily put the content somwhere else check for false inputs on the frontend, because before the backend always rendered 1x when a false input was given make the help more understandable added an alt image for testing when I can’t connect to the backend What I’ll do next I have like a 15 point to do list so I wont be running out of things to do Thank you for reading and have a nice day
Ships:
Manim Derivative plotter: I started this project a week ago because I#m fascinated with 3b1b’s Animations and thougth being able to do them myself would be pretty cool, so I madde this because it was the first thing that came to mind as I had done derivatives a lot in school last year, so I just made something that can do a part of the tedious boring work for me, at least till we learn something new. Challenges At first it was a challenge to learn how exactly Manim works, but once you get the basics it is really easy to expand your knowledge because it is very logical. Then I had problems with manim sideview because it didn’t render so I had to manually render my videos through most of this project (but it was just two more clicks, so that’s okay). I also had to learn a little patience because rendering takes a long time, but I made a simple version with whih i could also test things much faster than with the long rendering animations. In the end I’m pretty proud of the logic behind the animations, especially the scaling of the axes correspnfing to the function and that I really made something I think is simple enough so I and will use it for school so it’s not just a project nobody needs but actually something useful. That’s it I think, if you want to see some of the programm outputs or test the project yourself then look in the Readme, it says there what you gotta do, i tested it and I think it should work. Thats all from me, this has been really fun, I hope you like my project and maybe someone will actually use it for school or something. Thanks for reading, have fun with the plotter :)
I updated my python project: Last ship I had made a python library for plotting polynomial functions with manim. Th most common suggestion I got by reviewers is: put in on a website for better accesability, so I did :). The website runs on next.js and vercel and is connected to a python backend on a local laptop. The core logic is still my python project from before. It was quite hard to set up the site because I first wanted to host the backend on render but it didn’t like manim so i migrated it to local. Originally I also wanted to include more of my manim projects but I moved them into another project and repo now. What was very fun was the styling with tailwincss and I quite like how it turned out, also the video saving part is quite fun as it saves one new file for each request So in summary my site has the following features: A video and a picture tool where you can let the backend give you a picture/video of a function, its derivatives and the extremes and turning points… and a little joke generator :) I hope the site works and my PC can always crash but it has run for 4 days now and I’m confident. That’s about it, thank you for reading and have a good one...
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1792994043.3709407
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1793080443.3709407
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53983
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Beginners Guide to Drone Warfare by @bradlloyd | S Beginners Guide to Drone Warfare by @bradlloyd | Stardance...
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bradlloyd
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2
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10.0
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62
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T00:01:58Z", "hours": 2.0, "multiplier": 6.67, "payout": 16, "blessing": "neutral", "text": "Begginers Guide to Drone Warfare 1.1.2 now avalible! Updates since 1.1 Pros&Cons of drone warfare What are some of the beneifits and drawbacks or roadblocks to drone warfare. Types of drones. Learn about fpv to agricultural to different type of drones previously mentioned. Style:added headers in the individual sections to be able to read more naturally and easier in the types of drones and pros and cons sections. Dynamic background. As you scroll up or down the split text background color changes to make it more visually pleasing as well as interesting to look at. Thank you for your time!", "repo": "https://github.com/Bdlloyd83/aBeginnersGuidetoDroneWarefare", "demo": "https://bdlloyd83.github.io/aBeginnersGuidetoDroneWarfare/"}, {"ship_num": 2, "ts": "2026-08-26T04:18:18Z", "hours": 8.0, "multiplier": 5.51, "payout": 46, "blessing": "neutral", "text": "A Beginners Guide to Drone Warfare is for everyone. ABGTDW explains how drones have evolved specifically for war since 1849 to today. Through knowing the past of Drones I hope we can be prepared for the ever expanding role they will have in our future. Because drones are so important it is vital that you understand them. ABGTDW explains drones like your a 12 year old and allows almost anyone to understand the science behind drones. You will learn how everything from the electric motors to computer chips to sensors on the drones work. Finally the reason I made ABGTDW was for up to date information on how drones are actually being used and new advancements which you can find on the home page. Relevant articles will help you understand how todays drones are being used and videos can provide an entertaining educational experience.", "repo": "https://github.com/Bdlloyd83/aBeginnersGuidetoDroneWarefare", "demo": "https://bdlloyd83.github.io/aBeginnersGuidetoDroneWarfare/"}]...
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[{"post_id": 59261, "ts": "202 [{"post_id": 59261, "ts": "2026-08-31T23:07:46Z", "hours": 0.8667, "text": "———————––ABGTDW 1.1.2———————––This time i added a simple types of drones page covering: agricultural––recreational––medium altitude long distance––helicopter————also added dynamic background so when you scroll the background of the split-text changes from white to grey or blue to black as seen in the top right and left side of the first photo. -Once again this was done in response to a request for feedback on my first ship."}, {"post_id": 59232, "ts": "2026-08-31T22:05:33Z", "hours": 1.5167, "text": "———————––ABGTDW 1.1.1———————––I added a pros and cons section following the same div format ive been using up to this point. This is in response to feedback from my first ship. Pros: —cheap——Saves Humans(on your side)——Small/Agile——Cons:—Intro——Morals——Infrastructure— Thats it for now im looking forward to adding a types of drones page as well as improving the css styling both also requests from reviews. Thank you for your time I hope you will enjoy."}, {"post_id": 54908, "ts": "2026-08-26T04:02:35Z", "hours": 1.4167, "text": "BGTDW 1.0 FINISHED! Homepage? Updated. We got news articles and interesting videos related to drones that I felt could be big or a part of the future of drone warfare. The news articles are just to stay up to date with the latest info so you dont have to scour the internet but just can come to my website to hopefully find all you need to know. Question-I want to do some sort of community function for my next version would that be interesting to you guys? Thanks for your time."}, {"post_id": 54870, "ts": "2026-08-26T02:16:11Z", "hours": 1.75, "text": "How a drone works page (and how to stop it.) This one was fun I got to geek out and put about all the science and technology that goes into how a drone works. Covered how a brushless motor works and converts energy into flight. Dove into the brains of the drone how they control the motors. Also covered how the drone can use sensors and cameras. Most importantly how to combat a drone and win. All of the structure on this page is very simular to the timeline utilizing divs and different classes to separate photos and information as well as formating for text headers. Have not yet started the home page but i think it will be latest news and updates for “War” drones"}, {"post_id": 54809, "ts": "2026-08-25T23:05:37Z", "hours": 2.2144, "text": "Made backdrop from combo of shot from ukraine and two other drones. (Nice little photoshop break to create some sick work.) Added dark mode and light mode. When you mode the text switch between black and white. The backdrop behind the text exerpts on the timeline switch from grey to black. The buttons and headers always got a grey background. Created home page for next update maybe on about drones or latest news I will think about it."}, {"post_id": 54744, "ts": "2026-08-25T20:34:22Z", "hours": 1.25, "text": "Begginers Guid to Drone Warefare finally has some style! I started with splitting up each group of photo and text into one then split that into a respective photo and text spot. This allowed the text and photo to split the screen half and half. I rearranged the html so every other photo would come before the text so that the photos would alternate sides. I initally had 100 vh for the photos but needed to update it so it wasnt just a long strip of the photo but to 100% for height. Other than that fairly smooth sailing. Added a grey background to the text portion for an improved asthetic."}, {"post_id": 54202, "ts": "2026-08-25T02:48:02Z", "hours": 1.7333, "text": "A beginners guide to drone warefare-covers everything there is to know about drone warefare but at the moment has just a timeline and is a has no life because I havent got around to styling or any of that fun stuff but it is coming soon just trust me. SOOO much information I feel like im hardly scratching the surface but I love it. Also i need to format the photos better but am sticking a pin in it for tonight."}]...
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Title: Beginners Guide to Drone Warfare by @bradll Title: Beginners Guide to Drone Warfare by @bradlloyd | Stardance
Devlogs:
A beginners guide to drone warefare-covers everything there is to know about drone warefare but at the moment has just a timeline and is a has no life because I havent got around to styling or any of that fun stuff but it is coming soon just trust me. SOOO much information I feel like im hardly scratching the surface but I love it. Also i need to format the photos better but am sticking a pin in it for tonight.
Begginers Guid to Drone Warefare finally has some style! I started with splitting up each group of photo and text into one then split that into a respective photo and text spot. This allowed the text and photo to split the screen half and half. I rearranged the html so every other photo would come before the text so that the photos would alternate sides. I initally had 100 vh for the photos but needed to update it so it wasnt just a long strip of the photo but to 100% for height. Other than that fairly smooth sailing. Added a grey background to the text portion for an improved asthetic.
Made backdrop from combo of shot from ukraine and two other drones. (Nice little photoshop break to create some sick work.) Added dark mode and light mode. When you mode the text switch between black and white. The backdrop behind the text exerpts on the timeline switch from grey to black. The buttons and headers always got a grey background. Created home page for next update maybe on about drones or latest news I will think about it.
How a drone works page (and how to stop it.) This one was fun I got to geek out and put about all the science and technology that goes into how a drone works. Covered how a brushless motor works and converts energy into flight. Dove into the brains of the drone how they control the motors. Also covered how the drone can use sensors and cameras. Most importantly how to combat a drone and win. All of the structure on this page is very simular to the timeline utilizing divs and different classes to separate photos and information as well as formating for text headers. Have not yet started the home page but i think it will be latest news and updates for “War” drones
BGTDW 1.0 FINISHED! Homepage? Updated. We got news articles and interesting videos related to drones that I felt could be big or a part of the future of drone warfare. The news articles are just to stay up to date with the latest info so you dont have to scour the internet but just can come to my website to hopefully find all you need to know. Question-I want to do some sort of community function for my next version would that be interesting to you guys? Thanks for your time.
———————––ABGTDW 1.1.1———————––I added a pros and cons section following the same div format ive been using up to this point. This is in response to feedback from my first ship. Pros: —cheap——Saves Humans(on your side)——Small/Agile——Cons:—Intro——Morals——Infrastructure— Thats it for now im looking forward to adding a types of drones page as well as improving the css styling both also requests from reviews. Thank you for your time I hope you will enjoy.
———————––ABGTDW 1.1.2———————––This time i added a simple types of drones page covering: agricultural––recreational––medium altitude long distance––helicopter————also added dynamic background so when you scroll the background of the split-text changes from white to grey or blue to black as seen in the top right and left side of the first photo. -Once again this was done in response to a request for feedback on my first ship.
Ships:
A Beginners Guide to Drone Warfare is for everyone. ABGTDW explains how drones have evolved specifically for war since 1849 to today. Through knowing the past of Drones I hope we can be prepared for the ever expanding role they will have in our future. Because drones are so important it is vital that you understand them. ABGTDW explains drones like your a 12 year old and allows almost anyone to understand the science behind drones. You will learn how everything from the electric motors to computer chips to sensors on the drones work. Finally the reason I made ABGTDW was for up to date information on how drones are actually being used and new advancements which you can find on the home page. Relevant articles will help you understand how todays drones are being used and videos can provide an entertaining educational experience.
Begginers Guide to Drone Warfare 1.1.2 now avalible! Updates since 1.1 Pros&Cons of drone warfare What are some of the beneifits and drawbacks or roadblocks to drone warfare. Types of drones. Learn about fpv to agricultural to different type of drones previously mentioned. Style:added headers in the individual sections to be able to read more naturally and easier in the types of drones and pros and cons sections. Dynamic background. As you scroll up or down the split text background color changes to make it more visually pleasing as well as interesting to look at. Thank you for your time!...
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1792979746.632006
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1793066146.632006
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54106
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thread-keeper by @kevin_fredric | Stardance
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kevin_fredric
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2
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1.0
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1
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:02:01Z", "hours": 0.0, "multiplier": 3.61, "payout": 1, "blessing": "neutral", "text": "threadkeeper ship #2 a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. Updated Threadkeeper with three new commands: /tk-next, /tk-unanswered, and /tk-search. /tk-next finds the highest-priority unresolved thread based on age and human replies. /tk-unanswered shows unresolved threads with no human replies while ignoring bot responses like Heidi. /tk-search lets users search unresolved threads by keyword.", "repo": "https://github.com/kevinsstinc/Thread-Keeper", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AP0NMSP3P?skip_today=1"}, {"ship_num": 2, "ts": "2026-08-26T00:39:33Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "threadkeeper a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. this makes sure that no person is left unsure for days threadkeeper uses Heidi The Astronaut’s emoji answering system to understand what threads haven’t been answered maybe this could be used by the admins of stardance?!", "repo": "https://github.com/kevinsstinc/Thread-Keeper", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AP0NMSP3P?skip_today=1"}]...
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[{"post_id": 55317, "ts": "202 [{"post_id": 55317, "ts": "2026-08-27T02:00:28Z", "hours": 0.2864, "text": "Added a bunch of new commands /tk-next : which allows you to check the next thread which requires the most priority /tk-unanswered : which shows the threads with NO human replies /tk-search [keyword] : allows you to search through keywords in threads"}, {"post_id": 54464, "ts": "2026-08-25T14:08:18Z", "hours": 0.7511, "text": "threadkeeper so for all the people who’s threads have been buried due to the super high influx of people asking questions this gives awareness to those threads that still need tending to. so everyone’s threads gets a chance to be seen!"}]...
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Title: thread-keeper by @kevin_fredric | Stardance Title: thread-keeper by @kevin_fredric | Stardance
Devlogs:
threadkeeper so for all the people who’s threads have been buried due to the super high influx of people asking questions this gives awareness to those threads that still need tending to. so everyone’s threads gets a chance to be seen!
Added a bunch of new commands /tk-next : which allows you to check the next thread which requires the most priority /tk-unanswered : which shows the threads with NO human replies /tk-search [keyword] : allows you to search through keywords in threads
Ships:
threadkeeper a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. this makes sure that no person is left unsure for days threadkeeper uses Heidi The Astronaut’s emoji answering system to understand what threads haven’t been answered maybe this could be used by the admins of stardance?!
threadkeeper ship #2 a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. Updated Threadkeeper with three new commands: /tk-next, /tk-unanswered, and /tk-search. /tk-next finds the highest-priority unresolved thread based on age and human replies. /tk-unanswered shows unresolved threads with no human replies while ignoring bot responses like Heidi. /tk-search lets users search unresolved threads by keyword....
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1792986507.2673788
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1793072907.2673788
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54269
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JAINIL by @jainilgringlani | Stardance
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jainilgringlani
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2
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6.0
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5
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T05:45:13Z", "hours": 4.0, "multiplier": 1.19, "payout": 5, "blessing": "neutral", "text": "i made my personal site", "repo": "https://github.com/jainilgringlani499-cloud/JAINIL-GRINGLANI", "demo": "https://jainilgringlani499-cloud.github.io/"}, {"ship_num": 2, "ts": "2026-08-28T09:22:49Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I HAVE MADE MY PERSONAL SITE . THE MOST CHALLENGING THING WAS TO SOLVE ERROR OF CSS . ALTOUHG I DONE IT . I AM VERY PROUD OF MY TROUBLESHOOTING SKILLS", "repo": "https://github.com/jainilgringlani499-cloud/JAINIL-GRINGLANI", "demo": "https://jainilgringlani499-cloud.github.io/"}]...
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[{"post_id": 61379, "ts": "202 [{"post_id": 61379, "ts": "2026-09-04T08:17:00Z", "hours": 3.9686, "text": "I am working on my personal portfolio .Like again building it from scratch because it was rejected."}, {"post_id": 56493, "ts": "2026-08-28T09:02:45Z", "hours": 0.8158, "text": "like i was facing a problem in doing my work because i wanted a rest"}, {"post_id": 55152, "ts": "2026-08-26T17:00:59Z", "hours": 1.4342, "text": "I am working on my personal portfolio."}]...
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Title: JAINIL by @jainilgringlani | Stardance
Dev Title: JAINIL by @jainilgringlani | Stardance
Devlogs:
I am working on my personal portfolio.
like i was facing a problem in doing my work because i wanted a rest
I am working on my personal portfolio .Like again building it from scratch because it was rejected.
Ships:
I HAVE MADE MY PERSONAL SITE . THE MOST CHALLENGING THING WAS TO SOLVE ERROR OF CSS . ALTOUHG I DONE IT . I AM VERY PROUD OF MY TROUBLESHOOTING SKILLS
i made my personal site...
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1792961512.2028651
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1793047912.2028651
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54307
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Slack bot anims by @Freaked | Stardance
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Freaked
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2
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2.0
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1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T12:38:36Z", "hours": 1.0, "multiplier": 1.29, "payout": 1, "blessing": "neutral", "text": "i made 24x7 slack bot which was hard because it was my first time making but i am glad its now working", "repo": "https://github.com/15freakers-coder/bot-slack-anims", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}, {"ship_num": 2, "ts": "2026-08-26T09:21:28Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made slack bot that can tell time roll dice and flip coin and tell latency and other function it was a awesome project i learned many things like presenting and how many things work it was a great experience and i faced a lot of error and bugs i used ai to solve it but at last everything is working fine i am really proud that i did it", "repo": "https://github.com/15freakers-coder/bot-slack-anims", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
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[{"post_id": 55211, "ts": "202 [{"post_id": 55211, "ts": "2026-08-26T19:22:06Z", "hours": 0.7331, "text": "finally fixed the bugs and is in review feeling good ! had a nice experience in this project learned a lot…"}, {"post_id": 54747, "ts": "2026-08-25T20:46:17Z", "hours": 1.0258, "text": "i was working on this slack bot to tell me time, flip coin, roll the dice and echo"}]...
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Title: Slack bot anims by @Freaked | Stardance
De Title: Slack bot anims by @Freaked | Stardance
Devlogs:
i was working on this slack bot to tell me time, flip coin, roll the dice and echo
finally fixed the bugs and is in review feeling good ! had a nice experience in this project learned a lot…
Ships:
i made slack bot that can tell time roll dice and flip coin and tell latency and other function it was a awesome project i learned many things like presenting and how many things work it was a great experience and i faced a lot of error and bugs i used ai to solve it but at last everything is working fine i am really proud that i did it
i made 24x7 slack bot which was hard because it was my first time making but i am glad its now working...
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1792878608.0200107
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1793742608.0200107
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54412
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Anims by @Freaked | Stardance
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Freaked
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2
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3.0
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2
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T16:03:11Z", "hours": 2.0, "multiplier": 1.75, "payout": 2, "blessing": "neutral", "text": "i made it for fun and i think cats are really cute and my project went smootly found bugs but i solved it", "repo": "https://github.com/15freaker/cat-personal-website-", "demo": "https://15freaker.github.io/cat-personal-website-/"}, {"ship_num": 2, "ts": "2026-08-26T22:00:53Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a cat meme web page where we can read cate fact types of cat and also can talk to cat", "repo": "https://github.com/15freaker/cat-personal-website-", "demo": "https://15freaker.github.io/cat-personal-website-/"}]...
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[{"post_id": 55242, "ts": "202 [{"post_id": 55242, "ts": "2026-08-26T22:02:09Z", "hours": 1.8653, "text": "i made a cat meme website with few cool things like talk to cat and cat facts and also about different types of cat"}, {"post_id": 54812, "ts": "2026-08-25T23:10:40Z", "hours": 1.0169, "text": "i am working on a cool website of cats"}]...
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Title: Anims by @Freaked | Stardance
Devlogs:
i a Title: Anims by @Freaked | Stardance
Devlogs:
i am working on a cool website of cats
i made a cat meme website with few cool things like talk to cat and cat facts and also about different types of cat
Ships:
i made a cat meme web page where we can read cate fact types of cat and also can talk to cat
i made it for fun and i think cats are really cute and my project went smootly found bugs but i solved it...
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1792878655.4395845
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1793742655.4395845
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54456
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Handwritten Digit Prediction (MNIST) Webpage by @A Handwritten Digit Prediction (MNIST) Webpage by @Ash-ioL | Stardance...
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Ash-ioL
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2
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22.0
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349
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T01:04:18Z", "hours": 5.0, "multiplier": 9.71, "payout": 50, "blessing": "neutral", "text": "Important information below! I present to you my Handwritten Digit Predictor! It uses a CNN made with TensorFlow. I’m proud that it’s a polished project I can put on my portfolio :D The biggest challenge was the preprocessing part of the image to make it know what part of the image is a number and what is the background. It can still be a little stubborn though so go easy on it by keeping the number clear and isolated when testing it out. You can either draw it on a piece of paper and upload the picture of the number or you can simply just use the paint app or something like excalidraw.com and upload the screenshot (or drag and drop it). For that reason I didn’t include a canvas feature in the website so I don’t have to reinvent the wheel. It’s important that the background and number have a clear contrast and make sure you have the inversion toggle set properly. (I wouldn’t mess with the threshold scale unless you know what your doing).", "repo": "https://github.com/bhsmlc/mnist-web-demo", "demo": "https://bhsmachinelearning.com/mnist-web-demo"}, {"ship_num": 2, "ts": "2026-09-02T04:52:35Z", "hours": 17.0, "multiplier": 14.7, "payout": 299, "blessing": "neutral", "text": "SHIPWRIGHTS : Please read the instructions below 🙏❤️. And please take the time to try this out fully; I promise you’ll like it :D I made a web app with a frontend and backend that demonstrates an AI model that predicts numbers. The most challenging part was preprocessing the image, there were so many conditions like shadows, blur, center, size, and properties of the input image that needed to be nullified as much as possible. I am proud of everything honestly… not much to say. But I am especially proud of how usable it is. I had a couple friends test it out and they said it was really friendly with all the guides and facts inside the webpage, and it worked like a charm. Shipwrights please read below : Instructions to try: Grab a quick white sheet of paper and with a black marker or pen, write a random digit from 0 to 9. Make sure the digit is relatively thick. Now here’s the tricky part. It’s a bit easier on phone. If your trying it out on a PC, you might have to take a picture on your phone and transfer the image to your PC and upload it in the website. But on phone, you can take a picture directly on the website. When taking a picture, make sure you have distanced the number from the camera so there aren’t any shadows, try to zoom in and keep it centered, focused, and clear. Once you’ve uploaded the image or have taken the picture in the website, It will load for a bit. You might run into an issue here and it’s not in my control. The backend service I’m using, Render, falls asleep every 15 minutes and will take up to 1 minute to wake. So if you’re confused and its loading for over a minute, refresh the page and retake/reupload the image. Sorry for this inconvienience. After it’s done loading, it will show you the prediction and the confidence and as well as a couple of facts on how the project works. Thank you for reading till the end!", "repo": "https://github.com/bhsmlc/mnist-web-demo", "demo": "https://bhsmachinelearning.com/mnist-web-demo"}]...
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[{"post_id": 61905, "ts": "202 [{"post_id": 61905, "ts": "2026-09-05T02:28:37Z", "hours": 3.1558, "text": "SETTINGS PANEL! When using this project there can be a lot of issues such as bad lighting, no accessible black on white resources, etc. And I was actually inspired to add this when I was walking around school and I saw that most of the numbers in places were white numbers on a dark background. So I thought why not make this program be able to read those? This took me surprising not as long as I thought it would take. I spend a quick 20-30 minutes making a rough draft, then I did the typescript, and in the end I styled it and tested it out and 3 hours is great honestly by my standards. Signing off, Ash-ioL"}, {"post_id": 61070, "ts": "2026-09-03T19:41:27Z", "hours": 2.0389, "text": "Switched to a better deployment My ship had changes requested to it to not deploy the project on services like render that go to sleep and take a minute to wake up. I switched to vercel’s serverless function which doesn’t have that issue. I had to swap out my requirements for packages to more lightweight versions of them in order to make it compatible for this deployment. It took a couple of tinkering. Signing off, Ashwath Arasuraj Sankar"}, {"post_id": 59987, "ts": "2026-09-02T02:18:28Z", "hours": 4.5847, "text": "lots of tuning & mobile support I spend the majority of my time in the preprocessing code trying to get it to work. I tried things like finding contours, adaptive threshold, and other things but I ended up just using thresh otsu and multiplying that threshold value by something near 2 and it ended up working out. After that I was setting up cors allowed origins with the production domain, and I went through all my css and made sure its responsive and supports mobile devices. My biggest challenge was honestly finding time to do this. I’m taking a heavy classload this year and with other commitments I could only squeeze out like an hour of my afternoon on this every day and I worked on it mostly in class and during lunch. But however it bugged me so much (and still does) of how fragile this model is to shadows and such, although I made it less impactful. Signing off, Ash-ioL"}, {"post_id": 58572, "ts": "2026-08-31T01:04:56Z", "hours": 2.5936, "text": "Loading Screen Complete and Results Screen Layout Complete I created a simple loading screen to transition into the final result after the image is uploaded. For the loading screen I just put the image they uploaded and underneath it the name of the image they uploaded. For the animated ray, I used a parent container to remove overflow and a pseudo-element to have the moving ray. The biggest challenge was messing around with the perfect amounts of blur, opacity, ray width, and direction to make it look put together. I also started working on the results UI. It displays the preprocessed image, prediction, confidence score, and some information about the pipeline behind this project. Since I am done with the UI, now I just need to use the fetch api in Javascript to get the response and feed it into the results. And some other polishing. In the backend, I still need to fix the preprocessing bug but I figured it would be easier to debug if I finish the frontend first since I can use it as a tool to take a picture and see what it gives."}, {"post_id": 57899, "ts": "2026-08-30T07:15:12Z", "hours": 1.2014, "text": "Added a Footer and Some Logos So I added a footer in the bottom with social links and in the top I added a logo, along with a big transparent one in the background. I also made the file input button a html file input tag so it utilizes the file inputting and camera use. I’ve really just been adding stuff and not worrying too much about organization. I’m hoping I’ll be done with the project before that impacts me. Signing off, Ash-ioL"}, {"post_id": 57674, "ts": "2026-08-29T22:00:39Z", "hours": 2.1475, "text": "Webpage diagrams and icons added I generated the svgs for the icons and the diagrams with AI. I manually did the colors and layout. Next I am going to make it responsive and compatible with phones. After that, I need to fix an issue with the preprocessing of the image in the backend. Testing it out was kind of a hassle with taking a picture, uploading it to drive, using my laptop to send it to the model. But since I tested it out, I was able to know that something was wrong."}, {"post_id": 54872, "ts": "2026-08-26T02:21:51Z", "hours": 6.4233, "text": "Backend Complete I completed the API part of the project. It allows users send a post request with the image and gives the prediction as the response. I also have it deployed publicly. I spent a huge amount of time in the preprocessing step for the image since there were a lot of steps involved and lots of places for things to go wrong. Started testing with a frontend to make sure it works but I haven’t added any elements to it yet. Signing off, Ash-ioL"}]...
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Title: Handwritten Digit Prediction (MNIST) Webpag Title: Handwritten Digit Prediction (MNIST) Webpage by @Ash-ioL | Stardance
Devlogs:
Backend Complete I completed the API part of the project. It allows users send a post request with the image and gives the prediction as the response. I also have it deployed publicly. I spent a huge amount of time in the preprocessing step for the image since there were a lot of steps involved and lots of places for things to go wrong. Started testing with a frontend to make sure it works but I haven’t added any elements to it yet. Signing off, Ash-ioL
Webpage diagrams and icons added I generated the svgs for the icons and the diagrams with AI. I manually did the colors and layout. Next I am going to make it responsive and compatible with phones. After that, I need to fix an issue with the preprocessing of the image in the backend. Testing it out was kind of a hassle with taking a picture, uploading it to drive, using my laptop to send it to the model. But since I tested it out, I was able to know that something was wrong.
Added a Footer and Some Logos So I added a footer in the bottom with social links and in the top I added a logo, along with a big transparent one in the background. I also made the file input button a html file input tag so it utilizes the file inputting and camera use. I’ve really just been adding stuff and not worrying too much about organization. I’m hoping I’ll be done with the project before that impacts me. Signing off, Ash-ioL
Loading Screen Complete and Results Screen Layout Complete I created a simple loading screen to transition into the final result after the image is uploaded. For the loading screen I just put the image they uploaded and underneath it the name of the image they uploaded. For the animated ray, I used a parent container to remove overflow and a pseudo-element to have the moving ray. The biggest challenge was messing around with the perfect amounts of blur, opacity, ray width, and direction to make it look put together. I also started working on the results UI. It displays the preprocessed image, prediction, confidence score, and some information about the pipeline behind this project. Since I am done with the UI, now I just need to use the fetch api in Javascript to get the response and feed it into the results. And some other polishing. In the backend, I still need to fix the preprocessing bug but I figured it would be easier to debug if I finish the frontend first since I can use it as a tool to take a picture and see what it gives.
lots of tuning & mobile support I spend the majority of my time in the preprocessing code trying to get it to work. I tried things like finding contours, adaptive threshold, and other things but I ended up just using thresh otsu and multiplying that threshold value by something near 2 and it ended up working out. After that I was setting up cors allowed origins with the production domain, and I went through all my css and made sure its responsive and supports mobile devices. My biggest challenge was honestly finding time to do this. I’m taking a heavy classload this year and with other commitments I could only squeeze out like an hour of my afternoon on this every day and I worked on it mostly in class and during lunch. But however it bugged me so much (and still does) of how fragile this model is to shadows and such, although I made it less impactful. Signing off, Ash-ioL
Switched to a better deployment My ship had changes requested to it to not deploy the project on services like render that go to sleep and take a minute to wake up. I switched to vercel’s serverless function which doesn’t have that issue. I had to swap out my requirements for packages to more lightweight versions of them in order to make it compatible for this deployment. It took a couple of tinkering. Signing off, Ashwath Arasuraj Sankar
SETTINGS PANEL! When using this project there can be a lot of issues such as bad lighting, no accessible black on white resources, etc. And I was actually inspired to add this when I was walking around school and I saw that most of the numbers in places were white numbers on a dark background. So I thought why not make this program be able to read those? This took me surprising not as long as I thought it would take. I spend a quick 20-30 minutes making a rough draft, then I did the typescript, and in the end I styled it and tested it out and 3 hours is great honestly by my standards. Signing off, Ash-ioL
Ships:
SHIPWRIGHTS : Please read the instructions below 🙏❤️. And please take the time to try this out fully; I promise you’ll like it :D I made a web app with a frontend and backend that demonstrates an AI model that predicts numbers. The most challenging part was preprocessing the image, there were so many conditions like shadows, blur, center, size, and properties of the input image that needed to be nullified as much as possible. I am proud of everything honestly… not much to say. But I am especially proud of how usable it is. I had a couple friends test it out and they said it was really friendly with all the guides and facts inside the webpage, and it worked like a charm. Shipwrights please read below : Instructions to try: Grab a quick white sheet of paper and with a black marker or pen, write a random digit from 0 to 9. Make sure the digit is relatively thick. Now here’s the tricky part. It’s a bit easier on phone. If your trying it out on a PC, you might have to take a picture on your phone and transfer the image to your PC and upload it in the website. But on phone, you can take a picture directly on the website. When taking a picture, make sure you have distanced the number from the camera so there aren’t any shadows, try to zoom in and keep it centered, focused, and clear. Once you’ve uploaded the image or have taken the picture in the website, It will load for a bit. You might run into an issue here and it’s not in my control. The backend service I’m using, Render, falls asleep every 15 minutes and will take up to 1 minute to wake. So if you’re confused and its loading for over a minute, refresh the page and retake/reupload the image. Sorry for this inconvienience. After it’s done loading, it will show you the prediction and the confidence and as well as a couple of facts on how the project works. Thank you for reading till the end!
Important information below! I present to you my Handwritten Digit Predictor! It uses a CNN made with TensorFlow. I’m proud that it’s a polished project I can put on my portfolio :D The biggest challenge was the preprocessing part of the image to make it know what part of the image is a number and what is the background. It can still be a little stubborn though so go easy on it by keeping the number clear and isolated when testing it out. You can either draw it on a piece of paper and upload the picture of the number or you can simply just use the paint app or something like excalidraw.com and upload the screenshot (or drag and drop it). For that reason I didn’t include a canvas feature in the website so I don’t have to reinvent the wheel. It’s important that the background and number have a clear contrast and make sure you have the inversion toggle set properly. (I wouldn’t mess with the threshold scale unless you know what your doing)....
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1792972067.541875
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1793058467.541875
|
|
54504
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PaperOS by @Noben_Nobi | Stardance
|
Noben_Nobi
|
2
|
6.0
|
10
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T10:22:48Z", "hours": 2.0, "multiplier": 4.44, "payout": 10, "blessing": "neutral", "text": "This is my submission for WebOS 2. I have expanded my original PaperOS and added more 4 features: Calculator, To-Do List, Calendar and Setting. I faced difficulty in making calculator work but I codded it for each number or button and completed it. I am proud to be making my own OS and completing 4 features in it completely working and draggable. I used some AI to for Debugging and some help.", "repo": "https://github.com/Niraj2013/PaperOS/", "demo": "https://paperos.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-27T17:46:49Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made my first OS name PaperOS as it is inspired by my style of cardboard, paper, chocolaty, pastel colour and inperfection UI. I faced some issues in feature like draggability of widgets and some UI issues. Yah I used a little AI help to debug them but it also helped me learn some things and I enjoyed making this project. I am proud to make my first OS which I thought was very difficult at first but as Istarted I felt ease making it!", "repo": "https://github.com/Niraj2013/PaperOS/", "demo": "https://paperos.netlify.app/"}]...
|
[{"post_id": 56516, "ts": "202 [{"post_id": 56516, "ts": "2026-08-28T09:50:49Z", "hours": 1.0969, "text": "Adde 4 new features: Settings, Calendar, Calculator and To-Do list. Now finally there are 8 apps/widgets/icons"}, {"post_id": 56458, "ts": "2026-08-28T07:13:22Z", "hours": 1.0961, "text": "Added a calculator function completely working and more icons/widgets till now but not yet completed."}, {"post_id": 55677, "ts": "2026-08-27T17:16:29Z", "hours": 0.9764, "text": "completed with javascript, fixed some errors in it and css and now this is how it looks like"}, {"post_id": 55559, "ts": "2026-08-27T14:22:55Z", "hours": 0.8425, "text": "fixed some errors in css and started with javascript, now it has started looking like my expectations"}, {"post_id": 55533, "ts": "2026-08-27T13:26:18Z", "hours": 1.0322, "text": "wrote more css and completed part 1and 2 of css according to the guide"}, {"post_id": 55057, "ts": "2026-08-26T14:16:39Z", "hours": 0.6253, "text": "wrote some css and installed npm and made it on vite so till now a white screen but soon it wil be looking good when I will complete css and write Javascript"}, {"post_id": 54971, "ts": "2026-08-26T12:27:20Z", "hours": 0.9667, "text": "Wrote HTML file, till now nothing visible but soon it will be an excellent OS."}]...
|
Title: PaperOS by @Noben_Nobi | Stardance
Devlogs Title: PaperOS by @Noben_Nobi | Stardance
Devlogs:
Wrote HTML file, till now nothing visible but soon it will be an excellent OS.
wrote some css and installed npm and made it on vite so till now a white screen but soon it wil be looking good when I will complete css and write Javascript
wrote more css and completed part 1and 2 of css according to the guide
fixed some errors in css and started with javascript, now it has started looking like my expectations
completed with javascript, fixed some errors in it and css and now this is how it looks like
Added a calculator function completely working and more icons/widgets till now but not yet completed.
Adde 4 new features: Settings, Calendar, Calculator and To-Do list. Now finally there are 8 apps/widgets/icons
Ships:
I have made my first OS name PaperOS as it is inspired by my style of cardboard, paper, chocolaty, pastel colour and inperfection UI. I faced some issues in feature like draggability of widgets and some UI issues. Yah I used a little AI help to debug them but it also helped me learn some things and I enjoyed making this project. I am proud to make my first OS which I thought was very difficult at first but as Istarted I felt ease making it!
This is my submission for WebOS 2. I have expanded my original PaperOS and added more 4 features: Calculator, To-Do List, Calendar and Setting. I faced difficulty in making calculator work but I codded it for each number or button and completed it. I am proud to be making my own OS and completing 4 features in it completely working and draggable. I used some AI to for Debugging and some help....
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1792997411.648059
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1793083811.648059
|
|
54518
|
SudoSchool - interactive linux learning site by @M SudoSchool - interactive linux learning site by @Maxye4655 | Stardance...
|
Maxye4655
|
2
|
24.0
|
434
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T04:24:00Z", "hours": 4.0, "multiplier": 15.55, "payout": 57, "blessing": "neutral", "text": "I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser. Now with smoother scrolling animations, fully working commands and all features complete.", "repo": "https://github.com/Maxye4655/LinuxLearnSite", "demo": "https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html"}, {"ship_num": 2, "ts": "2026-09-20T07:55:23Z", "hours": 20.0, "multiplier": 18.76, "payout": 377, "blessing": "neutral", "text": "I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser.", "repo": "https://github.com/Maxye4655/LinuxLearnSite", "demo": "https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html"}]...
|
[{"post_id": 75098, "ts": "202 [{"post_id": 75098, "ts": "2026-09-29T04:22:39Z", "hours": 1.1333, "text": "Made the scrolling noticeably smoother, tidied up the code for the next ship and pushed to a new demo."}, {"post_id": 72119, "ts": "2026-09-22T06:28:31Z", "hours": 1.7047, "text": "This is the final devlog before I ship, here is what I added/changed: Changed the background from an 8.9MB PNG to a 128KB WebP Removed the jQuery + jQuery Terminal CDN block and terminal.js from pages/LessonLanding.html Added and to pages/LessonLanding.html and all 6 lesson pages Added to all 11 pages Changed the title on index.html and pages/Homepage.html from “Interactive Educational Website” to “SudoSchool - Interactive Linux Command Line Lessons”"}, {"post_id": 72090, "ts": "2026-09-22T04:32:53Z", "hours": 0.8319, "text": "re-wrote the README so it uses no AI, also realized that the background image was 5k, so i downscaled it to ~1.2k"}, {"post_id": 70818, "ts": "2026-09-19T20:18:19Z", "hours": 2.7611, "text": "Wrote the documentation, fixed any file path errors in my code leading to depecrated or non-existent files and launched it as a demo on Github, you can try it at: “ https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html ”"}, {"post_id": 70375, "ts": "2026-09-19T02:12:27Z", "hours": 1.8922, "text": "Finished the content for lesson 6, and updated the quiz and lesson teacking feature."}, {"post_id": 69534, "ts": "2026-09-17T07:42:58Z", "hours": 2.7575, "text": "Wrote the content for lesson 5, finished the LessonLanding page and updated the terminal javascript for hopefully the last time."}, {"post_id": 68798, "ts": "2026-09-15T19:28:54Z", "hours": 2.8989, "text": "I started and finished working on Lesson 5, added emulated ping command, Ip command, curl command and scp command."}, {"post_id": 67977, "ts": "2026-09-14T09:38:38Z", "hours": 1.4, "text": "Found a massive bug in my terminal code, the virtual file-system’s directory layout wouldn’t register when using ls, grep or any other file related commands, I had to completely rewrite the file-system and it now works."}, {"post_id": 67928, "ts": "2026-09-14T07:34:09Z", "hours": 0.6419, "text": "Finished Lesson 4, made the file for lesson 5. Just 2 more to go until I ship. Cleaned up some files."}, {"post_id": 67890, "ts": "2026-09-14T05:57:49Z", "hours": 1.1186, "text": "Finished Lesson 3, added more commands to the terminal Sim, and created the file for lesson 4. I still have to update LessonLanding.HTML to add Lessons 3 and 4. I’m planning to do my first ship after I finish lesson 6. I also want to optimise the SVG filter."}, {"post_id": 60513, "ts": "2026-09-02T22:06:38Z", "hours": 0.5522, "text": "Added Quiz Categories, and styled the quiz function. Next I will finish adding all the topics."}, {"post_id": 60109, "ts": "2026-09-02T08:20:05Z", "hours": 1.8481, "text": "Added a Quiz Yourself function. Fixed my Hackatime Config. Next I’ll work on styling the quiz as currently only the text and button are styled."}, {"post_id": 59428, "ts": "2026-09-01T08:31:56Z", "hours": 0.6739, "text": "Created Lesson 2 and expanded the virtual terminal logic."}, {"post_id": 58715, "ts": "2026-08-31T08:03:18Z", "hours": 0.3894, "text": "Finished the first lesson, next, I will either begin work on the next few lessons or a “Quiz yourself” function"}, {"post_id": 58682, "ts": "2026-08-31T06:02:15Z", "hours": 0.7981, "text": "Devlog - 5 I added more content to lesson 1, as well as added a progress bar and “Next section “ button."}, {"post_id": 57114, "ts": "2026-08-29T06:46:22Z", "hours": 0.6592, "text": "Devlog 4 - Began working on Lesson 1 and added the basic functionality of a terminal emulator."}, {"post_id": 57081, "ts": "2026-08-29T05:18:25Z", "hours": 0.6894, "text": "Devlog 3 - Began Working on the lessons page, I’ve decided to start with 6 lessons but might expand it later."}, {"post_id": 57058, "ts": "2026-08-29T04:25:05Z", "hours": 0.4089, "text": "Devlog 2 - I made the SVG HTML filter use a smaller file string, Improving performance while keeping the visuals the same."}, {"post_id": 56490, "ts": "2026-08-28T08:57:55Z", "hours": 0.5953, "text": "Began work on the continuation of a project I started before this competition began, in the time recorded in this Devlog I added the termianl emulator (Not fully complete) into my website. The premise of the website is to allow windows/mac users to get familiar with basic Linux commands through interactive lessons before they hopefully make the full time switch to Linux."}]...
|
Title: SudoSchool - interactive linux learning sit Title: SudoSchool - interactive linux learning site by @Maxye4655 | Stardance
Devlogs:
Began work on the continuation of a project I started before this competition began, in the time recorded in this Devlog I added the termianl emulator (Not fully complete) into my website. The premise of the website is to allow windows/mac users to get familiar with basic Linux commands through interactive lessons before they hopefully make the full time switch to Linux.
Devlog 2 - I made the SVG HTML filter use a smaller file string, Improving performance while keeping the visuals the same.
Devlog 3 - Began Working on the lessons page, I’ve decided to start with 6 lessons but might expand it later.
Devlog 4 - Began working on Lesson 1 and added the basic functionality of a terminal emulator.
Devlog - 5 I added more content to lesson 1, as well as added a progress bar and “Next section “ button.
Finished the first lesson, next, I will either begin work on the next few lessons or a “Quiz yourself” function
Created Lesson 2 and expanded the virtual terminal logic.
Added a Quiz Yourself function. Fixed my Hackatime Config. Next I’ll work on styling the quiz as currently only the text and button are styled.
Added Quiz Categories, and styled the quiz function. Next I will finish adding all the topics.
Finished Lesson 3, added more commands to the terminal Sim, and created the file for lesson 4. I still have to update LessonLanding.HTML to add Lessons 3 and 4. I’m planning to do my first ship after I finish lesson 6. I also want to optimise the SVG filter.
Finished Lesson 4, made the file for lesson 5. Just 2 more to go until I ship. Cleaned up some files.
Found a massive bug in my terminal code, the virtual file-system’s directory layout wouldn’t register when using ls, grep or any other file related commands, I had to completely rewrite the file-system and it now works.
I started and finished working on Lesson 5, added emulated ping command, Ip command, curl command and scp command.
Wrote the content for lesson 5, finished the LessonLanding page and updated the terminal javascript for hopefully the last time.
Finished the content for lesson 6, and updated the quiz and lesson teacking feature.
Wrote the documentation, fixed any file path errors in my code leading to depecrated or non-existent files and launched it as a demo on Github, you can try it at: “ https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html ”
re-wrote the README so it uses no AI, also realized that the background image was 5k, so i downscaled it to ~1.2k
This is the final devlog before I ship, here is what I added/changed: Changed the background from an 8.9MB PNG to a 128KB WebP Removed the jQuery + jQuery Terminal CDN block and terminal.js from pages/LessonLanding.html Added and to pages/LessonLanding.html and all 6 lesson pages Added to all 11 pages Changed the title on index.html and pages/Homepage.html from “Interactive Educational Website” to “SudoSchool - Interactive Linux Command Line Lessons”
Made the scrolling noticeably smoother, tidied up the code for the next ship and pushed to a new demo.
Ships:
I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser.
I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser. Now with smoother scrolling animations, fully working commands and all features complete....
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1793008196.3367624
|
1793094596.3367624
|
|
54519
|
AetherOS by @ArmanMalik | Stardance
|
ArmanMalik
|
2
|
2.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T03:47:49Z", "hours": 1.0, "multiplier": 1.27, "payout": 1, "blessing": "neutral", "text": "i made an os my first one ever the javascripting part was a bit challenging.", "repo": "https://github.com/Armaan246-svg/web-os-1", "demo": "https://aetheros1.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-26T17:24:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a webos called the AetherOS and i used the three dragging windows and it was my first webos project in my life so it was a bit challenging hoping to improve it in the near future.", "repo": "https://github.com/Armaan246-svg/web-os-1", "demo": "https://aetheros1.netlify.app/"}]...
|
[{"post_id": 55602, "ts": "202 [{"post_id": 55602, "ts": "2026-08-27T15:39:57Z", "hours": 0.8306, "text": "I finally changed and fixed all the errors."}, {"post_id": 55158, "ts": "2026-08-26T17:07:42Z", "hours": 0.2561, "text": "JUST FINISHED WRITING JS FOR IT AND IT IS DONE."}, {"post_id": 55140, "ts": "2026-08-26T16:44:21Z", "hours": 0.465, "text": "Finished writing css for it and it is looking good so far."}, {"post_id": 55124, "ts": "2026-08-26T16:15:11Z", "hours": 0.6072, "text": "Just finished writing html for AetherOs and i kept it simple and clean."}]...
|
Title: AetherOS by @ArmanMalik | Stardance
Devlog Title: AetherOS by @ArmanMalik | Stardance
Devlogs:
Just finished writing html for AetherOs and i kept it simple and clean.
Finished writing css for it and it is looking good so far.
JUST FINISHED WRITING JS FOR IT AND IT IS DONE.
I finally changed and fixed all the errors.
Ships:
I made a webos called the AetherOS and i used the three dragging windows and it was my first webos project in my life so it was a bit challenging hoping to improve it in the near future.
i made an os my first one ever the javascripting part was a bit challenging....
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1792997412.8039749
|
1793083812.8039749
|
|
54651
|
Warren’s Sci-Fi & Pop Culture Archive by @PXLS Warren’s Sci-Fi & Pop Culture Archive by @PXLS | Stardance...
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PXLS
|
2
|
33.0
|
341
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T14:16:54Z", "hours": 3.0, "multiplier": 5.17, "payout": 15, "blessing": "neutral", "text": "I made some updates to Warren’s Sci-Fi and Pop-Culture Archive, such as changing the background and adding a new font. My goal was to enhance the Frutiger Aero aesthetic, which fits much better with the new design. Overall, the project combines music, movies, sci-fi, and plenty of Easter eggs. Hope you guys enjoy it!", "repo": "https://github.com/PXLS-png/stardance-archive", "demo": "https://pxls-png.github.io/stardance-archive/"}, {"ship_num": 2, "ts": "2026-10-09T13:10:53Z", "hours": 30.0, "multiplier": 10.91, "payout": 326, "blessing": "neutral", "text": "“For every action, there’s a reaction.” That’s a line from Life is Strange, and honestly it’s the best way to describe how this project started: one obsession led to another, and somehow I ended up building a whole website about it. Over the last few months, I’ve been working on a project that truly fascinates me: Warren’s Sci-Fi & Pop Culture Archive. My main source of inspiration was my love for the video game Life is Strange, which contains a character, Warren, who is totally obsessed with sci-fi and science. That made me wonder: how could I create a website that combines movies with in-game references, a cool aesthetic, and easter eggs? In the end, this aspiration turned into the archive I’m proud to present. This is my first project for Hack Club, and even though I ran into a few bugs, especially with the timezone logic, I’m glad I made it this far. Feel free to test my project on desktop or mobile, just open the webpage!", "repo": "https://github.com/PXLS-png/stardance-archive", "demo": "https://pxls-png.github.io/stardance-archive/"}]...
|
[{"post_id": 78427, "ts": "202 [{"post_id": 78427, "ts": "2026-10-10T19:38:24Z", "hours": 2.9583, "text": "Hey, today I rewrote README with project background and credits, rewrote description and declaration, deleted and rewrote code sections, added a background image with license attribution (Public Domain Mark 1.0) and a new font that fits the Frutiger Aero aesthetic better. I also added a Curator’s Note in the code documenting the manual curation process for the 400+ movie list, cleaned up text, code and added a full legal disclaimer, and updated the screenshot link in README"}, {"post_id": 78064, "ts": "2026-10-09T12:51:02Z", "hours": 7.6728, "text": "Over the last few days, I’ve been working on the final version of the archive. I looked for duplicates in the movie list, did some debugging, made my repo public, tested the live URL, deleted some movies, cleaned up the code, made the top 5 cards keyboard-accessible, and tested the website on different browsers and devices. I also finished the README, checked for typos, checked the movie selection logic, activated GitHub Pages, refined some features, added easter eggs, added comments, and made sure the favicon works. I think I’m ready to ship!"}, {"post_id": 71914, "ts": "2026-09-21T19:19:09Z", "hours": 8.5761, "text": "Hey guys! This is gonna be a lot, because I had to lock in and the Stardance Challenge is slowly coming to an end. Here’s what I’ve been working on: -I created a “Warren’s Top 5 Picks” section consisting of glossy movie cards that open the IMDb page of the movie it’s about when clicked -I did some research on in game quotes from various characters with movie and/or pop culture references and added quotes to the movies that matched them. -In the end, I chose the following 5 movies: Planet of the Apes, LOTR, Blade Runner, Back to the Future, Twilight -I made sure that every card has a real IMDb link that opens in a brand new tab -I created “The Dual Clock” which is basically a glassy clock widget in the bottom-right corner with two timelines -Warren’s time (Oregon) and the user’s time (wherever you are) -I thought of this as a small nod to the time-travel theme of the game -I made sure that it updates every second -I created “The Eclipse Easter Egg” -Now this is one of my favorite features, consisting of an animated eclipse that only appears on October 8th (the day it happens in game in the end of Episode 2) -The Moon slides across the sun in an 8-second loop -If you click it you’ll be directed to a window with a Warren quote (quite literally what he says when he sees the eclipse before the episode ends) and a YouTube link to the song that was playing during that scene -After some debugging this works seamlessly now! -I cleaned up my repo and deleted my old messy prototype file -I added a disclaimer in the top-left (fan-project, all rights to Dontnod/Square Enix) -I added more movies (for the huge list the “Movie of the Day” is randomly chosen from) -Pushed to git ofc -Fixed some CSS typos If you read all of this, thanks for sticking around :) That’s it for now!"}, {"post_id": 63155, "ts": "2026-09-06T20:05:29Z", "hours": 2.7878, "text": "Hey guys! Here’s what I’ve been working on: -Built an Easter Egg that reveals secret messages (see down below) -Tested and polished the Easter egg -Debugged and fixed typos -Fixed heading readability (white font on a white background wasn’t my brightest idea, quite literally) -Added glass reflections -Added Aero window controls -Added a top glass glow -Adjusted shadows -Cleaned up my code That’s it for now :)"}, {"post_id": 61792, "ts": "2026-09-04T21:27:41Z", "hours": 1.3478, "text": "Unfortunately, I was kinda busy over the last few days, but here’s a quick update: I’ve been adding more movies to the Movie of The Day section! Here’s a sneak peek at the latest additions:"}, {"post_id": 59806, "ts": "2026-09-01T19:10:28Z", "hours": 3.5353, "text": "Hey guys! Quick update about the project! Since my last devlog, I’ve been working on the following: -Enhancing the Frutiger Aero style -Finishing the Movie of the Day movie list -Adding release years to the movies -Making the Movie of the Day change every 24h based on Pacific Time (since the game it’s inspired by takes place in OR) -Adding a well-hidden Easter egg -Making floating bubbles interactive + a pop effect anytime the bubbles are clicked! That’s all for today :)"}, {"post_id": 56857, "ts": "2026-08-28T20:18:24Z", "hours": 2.0628, "text": "Okay… my second devlog, and I somewhat changed the plan. Lol. While working on the website, I realized it became way more complicated than I initially expected, and seemed to drift away from my original design and the project I genuinely wanted to create. Since the vibe felt off, but I wanted the core idea to stay, I aimed for something more whimsical, nostalgic, playful, and fun. You might’ve guessed it, yes, I’m moving toward a Frutiger Aero-inspired look, and this definitely increased my overall fun and excitement about the project! Today, I mainly redesigned the front page (pic attached below)! Stay tuned for the next update :)"}, {"post_id": 56192, "ts": "2026-08-27T20:44:36Z", "hours": 3.9069, "text": "Welcome to my first devlog! I’ve been working on Warrens Sci-Fi & Pop Culture Archive, a project inspired by the Life is Strange character Warren Graham! I’ve recently added an interactive flash drive interface, an animated spiral loading screen with interesting (and random) science facts, and my first classic movie to the collection: Planet of the Apes. I’ve also added metadata and fan-made review notes written from his POV, along with a pixel-art grid system. Ironically, for someone named PXLS, the pixel-art grid isn’t looking quite right yet. I’m planning to fix that issue soon!"}]...
|
Title: Warren’s Sci-Fi & Pop Culture Archive b Title: Warren’s Sci-Fi & Pop Culture Archive by @PXLS | Stardance
Devlogs:
Welcome to my first devlog! I’ve been working on Warrens Sci-Fi & Pop Culture Archive, a project inspired by the Life is Strange character Warren Graham! I’ve recently added an interactive flash drive interface, an animated spiral loading screen with interesting (and random) science facts, and my first classic movie to the collection: Planet of the Apes. I’ve also added metadata and fan-made review notes written from his POV, along with a pixel-art grid system. Ironically, for someone named PXLS, the pixel-art grid isn’t looking quite right yet. I’m planning to fix that issue soon!
Okay… my second devlog, and I somewhat changed the plan. Lol. While working on the website, I realized it became way more complicated than I initially expected, and seemed to drift away from my original design and the project I genuinely wanted to create. Since the vibe felt off, but I wanted the core idea to stay, I aimed for something more whimsical, nostalgic, playful, and fun. You might’ve guessed it, yes, I’m moving toward a Frutiger Aero-inspired look, and this definitely increased my overall fun and excitement about the project! Today, I mainly redesigned the front page (pic attached below)! Stay tuned for the next update :)
Hey guys! Quick update about the project! Since my last devlog, I’ve been working on the following: -Enhancing the Frutiger Aero style -Finishing the Movie of the Day movie list -Adding release years to the movies -Making the Movie of the Day change every 24h based on Pacific Time (since the game it’s inspired by takes place in OR) -Adding a well-hidden Easter egg -Making floating bubbles interactive + a pop effect anytime the bubbles are clicked! That’s all for today :)
Unfortunately, I was kinda busy over the last few days, but here’s a quick update: I’ve been adding more movies to the Movie of The Day section! Here’s a sneak peek at the latest additions:
Hey guys! Here’s what I’ve been working on: -Built an Easter Egg that reveals secret messages (see down below) -Tested and polished the Easter egg -Debugged and fixed typos -Fixed heading readability (white font on a white background wasn’t my brightest idea, quite literally) -Added glass reflections -Added Aero window controls -Added a top glass glow -Adjusted shadows -Cleaned up my code That’s it for now :)
Hey guys! This is gonna be a lot, because I had to lock in and the Stardance Challenge is slowly coming to an end. Here’s what I’ve been working on: -I created a “Warren’s Top 5 Picks” section consisting of glossy movie cards that open the IMDb page of the movie it’s about when clicked -I did some research on in game quotes from various characters with movie and/or pop culture references and added quotes to the movies that matched them. -In the end, I chose the following 5 movies: Planet of the Apes, LOTR, Blade Runner, Back to the Future, Twilight -I made sure that every card has a real IMDb link that opens in a brand new tab -I created “The Dual Clock” which is basically a glassy clock widget in the bottom-right corner with two timelines -Warren’s time (Oregon) and the user’s time (wherever you are) -I thought of this as a small nod to the time-travel theme of the game -I made sure that it updates every second -I created “The Eclipse Easter Egg” -Now this is one of my favorite features, consisting of an animated eclipse that only appears on October 8th (the day it happens in game in the end of Episode 2) -The Moon slides across the sun in an 8-second loop -If you click it you’ll be directed to a window with a Warren quote (quite literally what he says when he sees the eclipse before the episode ends) and a YouTube link to the song that was playing during that scene -After some debugging this works seamlessly now! -I cleaned up my repo and deleted my old messy prototype file -I added a disclaimer in the top-left (fan-project, all rights to Dontnod/Square Enix) -I added more movies (for the huge list the “Movie of the Day” is randomly chosen from) -Pushed to git ofc -Fixed some CSS typos If you read all of this, thanks for sticking around :) That’s it for now!
Over the last few days, I’ve been working on the final version of the archive. I looked for duplicates in the movie list, did some debugging, made my repo public, tested the live URL, deleted some movies, cleaned up the code, made the top 5 cards keyboard-accessible, and tested the website on different browsers and devices. I also finished the README, checked for typos, checked the movie selection logic, activated GitHub Pages, refined some features, added easter eggs, added comments, and made sure the favicon works. I think I’m ready to ship!
Hey, today I rewrote README with project background and credits, rewrote description and declaration, deleted and rewrote code sections, added a background image with license attribution (Public Domain Mark 1.0) and a new font that fits the Frutiger Aero aesthetic better. I also added a Curator’s Note in the code documenting the manual curation process for the 400+ movie list, cleaned up text, code and added a full legal disclaimer, and updated the screenshot link in README
Ships:
“For every action, there’s a reaction.” That’s a line from Life is Strange, and honestly it’s the best way to describe how this project started: one obsession led to another, and somehow I ended up building a whole website about it. Over the last few months, I’ve been working on a project that truly fascinates me: Warren’s Sci-Fi & Pop Culture Archive. My main source of inspiration was my love for the video game Life is Strange, which contains a character, Warren, who is totally obsessed with sci-fi and science. That made me wonder: how could I create a website that combines movies with in-game references, a cool aesthetic, and easter eggs? In the end, this aspiration turned into the archive I’m proud to present. This is my first project for Hack Club, and even though I ran into a few bugs, especially with the timezone logic, I’m glad I made it this far. Feel free to test my project on desktop or mobile, just open the webpage!
I made some updates to Warren’s Sci-Fi and Pop-Culture Archive, such as changing the background and adding a new font. My goal was to enhance the Frutiger Aero aesthetic, which fits much better with the new design. Overall, the project combines music, movies, sci-fi, and plenty of Easter eggs. Hope you guys enjoy it!...
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1793008208.9623168
|
1793094608.9623168
|
|
54655
|
RetroTabs by @bradlloyd | Stardance
|
bradlloyd
|
2
|
7.0
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T03:09:01Z", "hours": 4.0, "multiplier": 7.79, "payout": 32, "blessing": "neutral", "text": "RETRO TABS 2.0 Updates: integrated web browser doom functions now much much better css up down buttons 2026 mode (glass styling) dark mode didnt put dark mode on 97 becuase i dont think it existed back then hard to say i was negative years old. I think this is a super practical cool tab page.", "repo": "https://github.com/Bdlloyd83/RetroTabs", "demo": "https://bdlloyd83.github.io/RetroTabs/"}, {"ship_num": 2, "ts": "2026-08-27T01:04:14Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Retro tabs is was based of windows 95 and provides the user with transportation to the 90’s while keeping the ability to use 2026 tech. This project was inspired by my love for the decade and the many many opportunites the 90s provided with tech. It was also a time of great curiosity and hope. People were still belving in a greater future because of the great advancements in the past 10 20 30 years. I wanted to capture this feeling this lifestyle of optimisim and hope of a brighter future. The idea that everything will work out even if people are feeling down on themselves or in a low spot. We may have to boil an ocean to capture that feeling but at least retro tabs is able to provide the fire to the stovetop that just needs time. I firmly beleive these things and that retro tabs has the ability to catch the spirit of a brighter better future. I used ai to teach me code Im not much of a copy paster guy that just feels like cheating but some of it is from gemini teaching me the ways of the coder yes sorry that im a begginer coding student trying to learn an art that once took decades to master. So of course im going to use a free tutor to teach me an art so I can become more profficent. Think of the ai as more of an ear pod i can listen to it I can not but either way im the one whos gets the say at the end of the day if the codes in there or not. Sorry for blabbering on about a fairly simple project I seem to be having some sort enjoyment while writing this.", "repo": "https://github.com/Bdlloyd83/RetroTabs", "demo": "https://bdlloyd83.github.io/RetroTabs/"}]...
|
[{"post_id": 61920, "ts": "202 [{"post_id": 61920, "ts": "2026-09-05T02:50:54Z", "hours": 0.9025, "text": "RetroTabs 3rd and final devlog before second ship! I love this projcet it has been super fun trying to replicate that microsoft 97 look while also allowing the 2026 clean version to exist. This was mostly css but obvioulsy we got the glass mode and dark mode in there too which required some html and js. VERY simular to my DexterOS project for the code on the styles and js and html which allowed me to go way faster this time around."}, {"post_id": 61828, "ts": "2026-09-04T22:42:34Z", "hours": 0.6678, "text": "Retro tabs devlog 2––Updated formatting with up and down to improve customization. Very simple up down feature then index in java script to allow for easy controls. Not much else next i got to center and add more css."}, {"post_id": 61804, "ts": "2026-09-04T21:50:42Z", "hours": 2.4992, "text": "and a whole lot of js later i present Doom! retro tabs now features a very simple first person shooter to take you back to 97 as promised! features health percentage ammo and demons to kill. Major css and styling reforms coming soon that are much needed. Not like to get rid of the 97 feel but to perfect it."}, {"post_id": 55161, "ts": "2026-08-26T17:10:56Z", "hours": 0.8792, "text": "RetroTabs 1.0 is finished! I will subit the ship but i finished the calendar notes feature updated formating put in aboutme and project photos and much more."}, {"post_id": 55115, "ts": "2026-08-26T16:01:33Z", "hours": 1.6661, "text": "Windows 95 inspired tab tool for everyone. This will provide a teleportation device into the 1990s while allowing you to use technology from 2026! Im hyped for this project and interested to see what others think too."}]...
|
Title: RetroTabs by @bradlloyd | Stardance
Devlog Title: RetroTabs by @bradlloyd | Stardance
Devlogs:
Windows 95 inspired tab tool for everyone. This will provide a teleportation device into the 1990s while allowing you to use technology from 2026! Im hyped for this project and interested to see what others think too.
RetroTabs 1.0 is finished! I will subit the ship but i finished the calendar notes feature updated formating put in aboutme and project photos and much more.
and a whole lot of js later i present Doom! retro tabs now features a very simple first person shooter to take you back to 97 as promised! features health percentage ammo and demons to kill. Major css and styling reforms coming soon that are much needed. Not like to get rid of the 97 feel but to perfect it.
Retro tabs devlog 2––Updated formatting with up and down to improve customization. Very simple up down feature then index in java script to allow for easy controls. Not much else next i got to center and add more css.
RetroTabs 3rd and final devlog before second ship! I love this projcet it has been super fun trying to replicate that microsoft 97 look while also allowing the 2026 clean version to exist. This was mostly css but obvioulsy we got the glass mode and dark mode in there too which required some html and js. VERY simular to my DexterOS project for the code on the styles and js and html which allowed me to go way faster this time around.
Ships:
Retro tabs is was based of windows 95 and provides the user with transportation to the 90’s while keeping the ability to use 2026 tech. This project was inspired by my love for the decade and the many many opportunites the 90s provided with tech. It was also a time of great curiosity and hope. People were still belving in a greater future because of the great advancements in the past 10 20 30 years. I wanted to capture this feeling this lifestyle of optimisim and hope of a brighter future. The idea that everything will work out even if people are feeling down on themselves or in a low spot. We may have to boil an ocean to capture that feeling but at least retro tabs is able to provide the fire to the stovetop that just needs time. I firmly beleive these things and that retro tabs has the ability to catch the spirit of a brighter better future. I used ai to teach me code Im not much of a copy paster guy that just feels like cheating but some of it is from gemini teaching me the ways of the coder yes sorry that im a begginer coding student trying to learn an art that once took decades to master. So of course im going to use a free tutor to teach me an art so I can become more profficent. Think of the ai as more of an ear pod i can listen to it I can not but either way im the one whos gets the say at the end of the day if the codes in there or not. Sorry for blabbering on about a fairly simple project I seem to be having some sort enjoyment while writing this.
RETRO TABS 2.0 Updates: integrated web browser doom functions now much much better css up down buttons 2026 mode (glass styling) dark mode didnt put dark mode on 97 becuase i dont think it existed back then hard to say i was negative years old. I think this is a super practical cool tab page....
|
1792961381.1204064
|
1793047781.1204064
|
|
54690
|
Nickster OS by @NJstechnigames | Stardance
|
NJstechnigames
|
2
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-23T18:05:02Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so long since I last updated this. now there is a few new command in the terminal and a new app (yayyyy) so now we have the settings app. here you, for now, can change the taskbar colour between blue and white (so boring later on i will add more ;)) next you can change your backround between 3 images (the 3rd one is the best in my opinion)", "repo": "https://github.com/njstechnigames/Nickster-webOS", "demo": "https://njstechnigames.github.io/Nickster-webOS/"}, {"ship_num": 2, "ts": "2026-09-02T18:52:57Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "DONE!! you can now try out my first simple OS on github pages.", "repo": "https://github.com/njstechnigames/Nickster-webOS", "demo": "https://njstechnigames.github.io/Nickster-webOS/"}]...
|
[{"post_id": 80496, "ts": "202 [{"post_id": 80496, "ts": "2026-10-17T21:14:00Z", "hours": 0.3811, "text": "NEW UPDATE! There is now a working version of Bing/Chrome and a start menu in the OS"}, {"post_id": 60356, "ts": "2026-09-02T17:22:17Z", "hours": 1.5547, "text": "I can now declare the webOS1 project finish. it includes a welcome screen, terminal, notes app, and (non working) app archives (my version of the app store)."}, {"post_id": 59689, "ts": "2026-09-01T16:41:25Z", "hours": 2.0119, "text": "just added my new app to it!"}, {"post_id": 58418, "ts": "2026-08-30T20:35:31Z", "hours": 2.3958, "text": "im working on my own operating system while running into bugs and glitches"}]...
|
Title: Nickster OS by @NJstechnigames | Stardance
Title: Nickster OS by @NJstechnigames | Stardance
Devlogs:
im working on my own operating system while running into bugs and glitches
just added my new app to it!
I can now declare the webOS1 project finish. it includes a welcome screen, terminal, notes app, and (non working) app archives (my version of the app store).
NEW UPDATE! There is now a working version of Bing/Chrome and a start menu in the OS
Ships:
DONE!! you can now try out my first simple OS on github pages.
so long since I last updated this. now there is a few new command in the terminal and a new app (yayyyy) so now we have the settings app. here you, for now, can change the taskbar colour between blue and white (so boring later on i will add more ;)) next you can change your backround between 3 images (the 3rd one is the best in my opinion)...
|
1792975856.6448646
|
1793062256.6448646
|
|
54692
|
Wandenraih by @meroquixel | Stardance
|
meroquixel
|
2
|
8.0
|
9
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-19T07:02:59Z", "hours": 3.0, "multiplier": 3.43, "payout": 9, "blessing": "neutral", "text": "I spent my next 3hours to fix problems and adding date constructor, also rewrite style of the background and my button. Now, it can also show you a time, even though if you are in space.", "repo": "https://github.com/umaar1104/Wandenraih", "demo": "https://umaar1104.github.io/Wandenraih/"}, {"ship_num": 2, "ts": "2026-09-01T11:00:13Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built site by fetching a data from NASA. This site reveals a daily information(text, heading, image, video and more) from NASA. From this project, I have entered to JS.", "repo": "https://github.com/umaar1104/Wandenraih", "demo": "https://umaar1104.github.io/Wandenraih/"}]...
|
[{"post_id": 70449, "ts": "202 [{"post_id": 70449, "ts": "2026-09-19T06:54:53Z", "hours": 0.9108, "text": "So, I readd date into my project with youtobe video."}, {"post_id": 66451, "ts": "2026-09-12T09:05:47Z", "hours": 0.6803, "text": "Now, I truly finished it with redesigning it. In the future I will add clock and calendar like in past on my own."}, {"post_id": 62902, "ts": "2026-09-06T13:09:28Z", "hours": 1.0583, "text": "I have rewrite JS part of project to minimize contribution of AI."}, {"post_id": 59483, "ts": "2026-09-01T10:55:40Z", "hours": 0.8517, "text": "Everything is done. It is time to ship."}, {"post_id": 59419, "ts": "2026-09-01T07:30:57Z", "hours": 1.8597, "text": "I have changed decoration and background image. Now, working on refresh button."}, {"post_id": 57448, "ts": "2026-08-29T16:25:19Z", "hours": 1.0469, "text": "I have already completed task in guide. Now, I will add some new things on it."}, {"post_id": 56534, "ts": "2026-08-28T10:20:09Z", "hours": 1.1822, "text": "I have connected site with NASA API and finish coding on JS and HTML."}]...
|
Title: Wandenraih by @meroquixel | Stardance
Devl Title: Wandenraih by @meroquixel | Stardance
Devlogs:
I have connected site with NASA API and finish coding on JS and HTML.
I have already completed task in guide. Now, I will add some new things on it.
I have changed decoration and background image. Now, working on refresh button.
Everything is done. It is time to ship.
I have rewrite JS part of project to minimize contribution of AI.
Now, I truly finished it with redesigning it. In the future I will add clock and calendar like in past on my own.
So, I readd date into my project with youtobe video.
Ships:
I built site by fetching a data from NASA. This site reveals a daily information(text, heading, image, video and more) from NASA. From this project, I have entered to JS.
I spent my next 3hours to fix problems and adding date constructor, also rewrite style of the background and my button. Now, it can also show you a time, even though if you are in space....
|
1792975857.7767317
|
1793062257.7767317
|
|
54746
|
NASA Daily by @planema | Stardance
|
planema
|
2
|
4.0
|
12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T14:24:41Z", "hours": 2.0, "multiplier": 7.91, "payout": 12, "blessing": "neutral", "text": "I made a website called NASA daily that uses a live api from nasa to fetch information like the ISS’s current position, weather, and the story of the day. The most challenging thing in this project was the ISS tracker because it required me to make a box with coordinates for the box in JavaScript. I also really liked making the simplistic design because it just looks good without a bunch of random effects. If the daily does not load on the first time just reload it, idk why this happens. It’s hosted on GitHub pages so you can just press try project to open the site :)", "repo": "https://github.com/dacowpilot/NASA-Daily/", "demo": "https://dacowpilot.github.io/NASA-Daily/"}, {"ship_num": 2, "ts": "2026-08-27T17:12:19Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a website that shows a daily picture from NASA using an api. The most challenging part was getting everything to show with JavaScript because I do not ussually do JavaScript. I made it meet all the requirements. A cool feature i made was a gallery that shows some pictures from nasa. I really liked this project and I think space pictures are cool so it fits. You can try it out on https://dacowpilot.github.io/NASA-Daily/ (idk why I said it here its in the demo button. You might have to reload it if it doesn’t work the first time.", "repo": "https://github.com/dacowpilot/NASA-Daily/", "demo": "https://dacowpilot.github.io/NASA-Daily/"}]...
|
[{"post_id": 57361, "ts": "202 [{"post_id": 57361, "ts": "2026-08-29T14:21:23Z", "hours": 0.3017, "text": "I am finally done with version 2 of my website, I updated the readme and worked out any bugs and polished up my site. If you want to see whats in the update check the readme :)"}, {"post_id": 57040, "ts": "2026-08-29T03:34:13Z", "hours": 0.7692, "text": "I added a live ISS tracker with cool styling for my NASA website. I also added a small extra page called headlines where I put some recent space news and embedded links into them. So far I have 5 tabs with cool things on each one. I think my website update is almost done!"}, {"post_id": 56908, "ts": "2026-08-28T22:29:09Z", "hours": 0.4831, "text": "I added a top bar to make it easier to navigate and I added a weather tab that shows current kp index, solar wind speed, and auora chance all coming from my nasa api."}, {"post_id": 55667, "ts": "2026-08-27T17:03:51Z", "hours": 0.2722, "text": "I polished up the site and worked out any bugs. I also finished the readme and everything is up to date. I think I am ready to ship"}, {"post_id": 55622, "ts": "2026-08-27T16:16:50Z", "hours": 0.7714, "text": "I made a picture gallery for my website so people can look through and explore. I also updated some styles and JavaScript code for the gallery button and to fetch the images. Next I am going to polish up the site and complete the readme and repo."}, {"post_id": 55569, "ts": "2026-08-27T14:40:53Z", "hours": 1.1422, "text": "I made a new website with the guide on give your website a pulse mission. So far I have created the repository and deployed it to pages, I also started coding the JavaScript. My next step is to style it and maybe add some other NASA data!"}]...
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Title: NASA Daily by @planema | Stardance
Devlogs Title: NASA Daily by @planema | Stardance
Devlogs:
I made a new website with the guide on give your website a pulse mission. So far I have created the repository and deployed it to pages, I also started coding the JavaScript. My next step is to style it and maybe add some other NASA data!
I made a picture gallery for my website so people can look through and explore. I also updated some styles and JavaScript code for the gallery button and to fetch the images. Next I am going to polish up the site and complete the readme and repo.
I polished up the site and worked out any bugs. I also finished the readme and everything is up to date. I think I am ready to ship
I added a top bar to make it easier to navigate and I added a weather tab that shows current kp index, solar wind speed, and auora chance all coming from my nasa api.
I added a live ISS tracker with cool styling for my NASA website. I also added a small extra page called headlines where I put some recent space news and embedded links into them. So far I have 5 tabs with cool things on each one. I think my website update is almost done!
I am finally done with version 2 of my website, I updated the readme and worked out any bugs and polished up my site. If you want to see whats in the update check the readme :)
Ships:
I made a website that shows a daily picture from NASA using an api. The most challenging part was getting everything to show with JavaScript because I do not ussually do JavaScript. I made it meet all the requirements. A cool feature i made was a gallery that shows some pictures from nasa. I really liked this project and I think space pictures are cool so it fits. You can try it out on https://dacowpilot.github.io/NASA-Daily/ (idk why I said it here its in the demo button. You might have to reload it if it doesn’t work the first time.
I made a website called NASA daily that uses a live api from nasa to fetch information like the ISS’s current position, weather, and the story of the day. The most challenging thing in this project was the ISS tracker because it required me to make a box with coordinates for the box in JavaScript. I also really liked making the simplistic design because it just looks good without a bunch of random effects. If the daily does not load on the first time just reload it, idk why this happens. It’s hosted on GitHub pages so you can just press try project to open the site :)...
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1792961580.4790576
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1793047980.4790576
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54773
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DMGTile by @Wirenux | Stardance
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Wirenux
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2
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31.0
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394
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T13:06:36Z", "hours": 16.0, "multiplier": 11.12, "payout": 183, "blessing": "neutral", "text": "DMGTile v2 - GPUI Rewrite This version is a full rewrite of the UI (and some other functionality) with GPUI (the framework that Zed use). I kept every feature from the v1, 128-tile projects, undo/redo, copy/paste/cut, .dmgtile save/load, .bin and .c export, all the drawing tools. And rebuilt the interface from scratch with a pixel-art aesthetic: pixelated corner on every panel, a pixel font, and cached GPU textures for thumbnails and previews. What I added in this version ? Toast notifications for save, export, and error feedback Native macOS menu bar with File / Edit / Help, plus a matching in-window bar on Windows and Linux Real app icon Optimized tile list that only renders visible tiles, so scrolling stays smooth I also added the toast notification (compared to V1) The app is now more macOS compliant, I was able to add the top bar with the classic : File, Edit, View, Help etc… I was also able to put a icon ! What can I do now ? Everything you need to know is in the README.md or in the GitHub Release This might sound like a little update but the rewrite took me around 17 hour so…… thank you for reading ❤️ (I even made a cute little icon :D )", "repo": "https://github.com/wirenux/DMGTile", "demo": "https://github.com/wirenux/DMGTile/releases/"}, {"ship_num": 2, "ts": "2026-09-03T17:16:52Z", "hours": 15.0, "multiplier": 13.92, "payout": 211, "blessing": "neutral", "text": "What is this ? DMGTile is a Gameboy Tile Editor/Designer build in Rust. Basically it’s a drawing program for Gameboy game. Why ( °ヮ° ) ? The idea for this project came from GBTD (Gameboy Tile Designer), who is Windows only and kinda old… So I recreated it from-scratch in Rust, so it can run on Linux, Windows & macOS without Wine (or equivalent). And all of this with the same features as GBTD. Core Features ( ദ്ദി ˙ᗜ˙ ) Editor Pixel Painting: Use the mouse to paint ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Bucket Fill: A classic flood-fill tool Transform Tools: You can flip, rotate, move the active tile Live Previews: A little 4x4 grid to preview the active tile in a pattern (e.g: a background) Cached Texture Rendering: Tile textures are cached and only rebuilt when a tile is modified Project Management Multi-Tile Support: You can draw up to 128 tiles per project file (you can scroll the list on the right of the screen to change tile) Undo/Redo: Each action is store in a stack, so you are able to undo or redo an action ! Copy/Paste/Cut: Duplicate or move tile data between slots (in the same project) File Format: Each project is saved in .dmgtile (JSON), storing only the modified tiles while preseving the tiles ID Keyboard Shortcut: Full Cmd/Ctrl support for New Project, Open, Save, Undo, Redo, etc… Even the tools have there own shortcut Export .bin Export: Exports all the modified tiles into the Gameboy’s native 2bpp format .c Export: Exports all the modified tiles as a C array, with configurable array name (Can be used with GBDK) Selective export: Only the modified tiles are written out Okay… but how to test it ? There is multiple way to test DMGTile but the easiest is to go to the Github Release and download the program for your OS ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Then you can launch it and start drawing ! You can also try the export part to a .bin or .c file (you can see the note.md file on github, it’s my personal note when I was building DMGTile) Thank you Just a little thank you ❤️ (Every things you need is probably in the README.md) (I even made a cute little icon :D )", "repo": "https://github.com/wirenux/DMGTile", "demo": "https://github.com/wirenux/DMGTile/releases/"}]...
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[{"post_id": 71193, "ts": "202 [{"post_id": 71193, "ts": "2026-09-20T12:52:44Z", "hours": 0.9414, "text": "This is the last devlogs for DMGTile. AKA the V2 Release . I modified the README for the GPUI version, made the github release and last minutes fix. Bye bye"}, {"post_id": 71136, "ts": "2026-09-20T10:40:25Z", "hours": 1.6833, "text": "After 1h40 of headache I FINNALY added a menu bar to Linux and Windows . At first I wanted to use gpui-components but there was way to much issue with it so I build my own bar (in the same style as the whole app) I even created a quick Dockerfile to test on my mac the linux build. I also added the export to .c and .bin"}, {"post_id": 71056, "ts": "2026-09-20T07:55:11Z", "hours": 2.5719, "text": "In those 2h30 I’ve done a lot of thing The most of it was optimization with the Tile List Rendering and Caching but I also rearrange all the code (before it’s was just a big main.rs file) And I added Save, Open & New Project and clean a little bit"}, {"post_id": 69769, "ts": "2026-09-17T19:13:56Z", "hours": 1.0592, "text": "This is a short update because I fix some little bug like : Alignment on the tile list (with the number) Not getting the little shortcut sign on macOS And I added: Toast notification style with error color or success color"}, {"post_id": 69206, "ts": "2026-09-16T16:23:50Z", "hours": 1.9942, "text": "In 2 hours I added 2 big thing The Copy/Paste/Cut integration The tool bar Icon for the toolbar The icon was pretty long to make (because i suck at drawing… ) And implementing the tool bar too. Here are some picture of the icon and the toolbar (I use Aseprite btw)"}, {"post_id": 68248, "ts": "2026-09-14T19:31:57Z", "hours": 0.4703, "text": "This is a very very little update I added the same tools as in the EGUI version : Shift (Left, Right, Down, Up) and Rotate (it wasn’t difficult at all)"}, {"post_id": 67439, "ts": "2026-09-13T15:29:02Z", "hours": 5.365, "text": "A Lot of thing happen in 5h20 I create a custom UI with Game Boy related color, custom button, border, font, etc… For now I have the drawing zone, the preview, the tiles list, the shade selector and tools To be more specific I added rounder pixelated shade selector, rounded pixelated border, Undo, Redo, Draw/bucket tools"}, {"post_id": 64110, "ts": "2026-09-08T09:40:33Z", "hours": 0.5522, "text": "Little update : I added the Shade selector and the palette selector, but also the Early GameBoy font ! And I think it look nice"}, {"post_id": 64095, "ts": "2026-09-08T08:51:15Z", "hours": 1.8236, "text": "I just discovered gpui it’s a UI library based on the GPU. It was created by the same team that make Zed (the code editor). And I found out that it very personalizable. So I am rewriting DMGTile in it . So far I have the basic grid and basic tools like the bucket, the pencil, eraser etc… The only problem is that I can’t track the right click drag. (I also got the native macOS toolbar)"}, {"post_id": 60922, "ts": "2026-09-03T16:08:44Z", "hours": 1.1617, "text": "This might be the last devlogs before Ship Nº1 After wayyyy to much time the macOS, Windows and Linux build are ready ! Apple GateKeeper and windows Defender don’t like my application 😭 they both flag as something weird / virus… I also realize that my Linux build wasn’t working so I fix it ! I released v1.0.0 ! I added those warning about Windows Defender and Apple GateKeeper ! I also added the --dev flag to get the dev menu and finished the README.md"}, {"post_id": 59459, "ts": "2026-09-01T10:08:27Z", "hours": 0.6517, "text": "I have been writing the README.md before the release !"}, {"post_id": 59102, "ts": "2026-08-31T18:41:06Z", "hours": 0.9964, "text": "I change a little bit the logo to add a background for the app icon. Now the app run on macOS, Windows & Linux with icon on each one ! The next step is to make the README & a little Manual ! (And of course publish & build the release version for Windows MacOS & Linux !)"}, {"post_id": 59026, "ts": "2026-08-31T16:41:18Z", "hours": 1.2864, "text": "After 40min in Aseprite I am finally happy with a logo (I am so so pround of my self 😤 ). I designed it all by my self . Also I added some “toast” for a better UX."}, {"post_id": 58250, "ts": "2026-08-30T16:45:43Z", "hours": 0.7447, "text": "This is a little update. In this devlogs I just created & tested my Makefile to cross built for Linux, Windows, MacOS from my Mac. And this work !"}, {"post_id": 58187, "ts": "2026-08-30T15:22:18Z", "hours": 2.755, "text": "Wow 2h45 This the devlogs with the most things I added Here is a list of everything I added: A Export window Now allow up to 128 tiles on a single file When you draw somethings in tile 1 and on tile 6 in the .dmgtile file there will save only those 2 with there ID. In the .c file is the same but without there ID so there will just be right after the other (same thing for .bin ) “New project” button, with it you can start a…. NEW PROJECT Keyboard shortcut text in the top menu Keyboard shortcut to use every tool and change shade easily Hover text on every tool (to show the keyboard shortcut) Multiple tile render Move tool bar to the top for better UI Copy, Cut, Paste tile Add more Ctrl+Z utility Big chunk of tile see if it’s look good on repeat Andddd, that it (this was damn hard). You can find every commit on my github."}, {"post_id": 57963, "ts": "2026-08-30T09:27:33Z", "hours": 1.225, "text": "A big feature here I added the export to .dmgtile file (it’s just a JSON but modified ). You can also open it ! I also added the Undo / Redo with CTRL+Z & CTRL+SHIFT+Z (or the same but with CMD on macOS) and also in the Edit menu But for me the biggest feature of this devlogs is the Export menu where you can choose the extension (.bin or .c) and if you choose .c you can modify the array name . I also added the drag when using the bucket 🪣"}, {"post_id": 57596, "ts": "2026-08-29T19:56:50Z", "hours": 1.8133, "text": "A lot of change . I added a top bar to with the option to export the tile in .bin & .c For the top bar I had the idea of using muda but it just a complete mess on macOS and over kill for what I wanted to do so i just use the eframe equivalent I also added icon to replace the old text."}, {"post_id": 56748, "ts": "2026-08-28T17:05:51Z", "hours": 1.0083, "text": "Wow exaclty one hour Now the tile can be exported ! Understanting the Gameboy way to read tile was so hard that I started to write my own docs 💀 . In this devlogs the important part is just to know that now every tile can be exported in a .bin (later I will do a .c/.h like GBTD)"}, {"post_id": 56673, "ts": "2026-08-28T15:07:20Z", "hours": 1.5358, "text": "I added a LOT of thing (i think… ) . I added all the basic tool for pixel art (for the gameboy). Here is a list : Canvas movement (move the pixel art in the canvas), Horizontal and Vertical flip, Rotate 90 clockwise, Pen & Bucket tool. I also added a new RGB palette to get the classic green one and the gray one (I also did fixed some little bug with the UI and the canvas)"}, {"post_id": 55549, "ts": "2026-08-27T14:00:53Z", "hours": 0.7142, "text": "Little update here . I added some new things . I added the color selector ! Also some shade indicator for the left and right mouse button, since in the color selector you can change the color for both. (They even got there own little outline )"}, {"post_id": 55524, "ts": "2026-08-27T13:03:21Z", "hours": 1.2633, "text": "1st devlogs . Right now I added the very basic feature, the grid with draw and erase. You can draw in dark grey with the left click and erase (paint in white) with the right click !"}]...
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Title: DMGTile by @Wirenux | Stardance
Devlogs:
1 Title: DMGTile by @Wirenux | Stardance
Devlogs:
1st devlogs . Right now I added the very basic feature, the grid with draw and erase. You can draw in dark grey with the left click and erase (paint in white) with the right click !
Little update here . I added some new things . I added the color selector ! Also some shade indicator for the left and right mouse button, since in the color selector you can change the color for both. (They even got there own little outline )
I added a LOT of thing (i think… ) . I added all the basic tool for pixel art (for the gameboy). Here is a list : Canvas movement (move the pixel art in the canvas), Horizontal and Vertical flip, Rotate 90 clockwise, Pen & Bucket tool. I also added a new RGB palette to get the classic green one and the gray one (I also did fixed some little bug with the UI and the canvas)
Wow exaclty one hour Now the tile can be exported ! Understanting the Gameboy way to read tile was so hard that I started to write my own docs 💀 . In this devlogs the important part is just to know that now every tile can be exported in a .bin (later I will do a .c/.h like GBTD)
A lot of change . I added a top bar to with the option to export the tile in .bin & .c For the top bar I had the idea of using muda but it just a complete mess on macOS and over kill for what I wanted to do so i just use the eframe equivalent I also added icon to replace the old text.
A big feature here I added the export to .dmgtile file (it’s just a JSON but modified ). You can also open it ! I also added the Undo / Redo with CTRL+Z & CTRL+SHIFT+Z (or the same but with CMD on macOS) and also in the Edit menu But for me the biggest feature of this devlogs is the Export menu where you can choose the extension (.bin or .c) and if you choose .c you can modify the array name . I also added the drag when using the bucket 🪣
Wow 2h45 This the devlogs with the most things I added Here is a list of everything I added: A Export window Now allow up to 128 tiles on a single file When you draw somethings in tile 1 and on tile 6 in the .dmgtile file there will save only those 2 with there ID. In the .c file is the same but without there ID so there will just be right after the other (same thing for .bin ) “New project” button, with it you can start a…. NEW PROJECT Keyboard shortcut text in the top menu Keyboard shortcut to use every tool and change shade easily Hover text on every tool (to show the keyboard shortcut) Multiple tile render Move tool bar to the top for better UI Copy, Cut, Paste tile Add more Ctrl+Z utility Big chunk of tile see if it’s look good on repeat Andddd, that it (this was damn hard). You can find every commit on my github.
This is a little update. In this devlogs I just created & tested my Makefile to cross built for Linux, Windows, MacOS from my Mac. And this work !
After 40min in Aseprite I am finally happy with a logo (I am so so pround of my self 😤 ). I designed it all by my self . Also I added some “toast” for a better UX.
I change a little bit the logo to add a background for the app icon. Now the app run on macOS, Windows & Linux with icon on each one ! The next step is to make the README & a little Manual ! (And of course publish & build the release version for Windows MacOS & Linux !)
I have been writing the README.md before the release !
This might be the last devlogs before Ship Nº1 After wayyyy to much time the macOS, Windows and Linux build are ready ! Apple GateKeeper and windows Defender don’t like my application 😭 they both flag as something weird / virus… I also realize that my Linux build wasn’t working so I fix it ! I released v1.0.0 ! I added those warning about Windows Defender and Apple GateKeeper ! I also added the --dev flag to get the dev menu and finished the README.md
I just discovered gpui it’s a UI library based on the GPU. It was created by the same team that make Zed (the code editor). And I found out that it very personalizable. So I am rewriting DMGTile in it . So far I have the basic grid and basic tools like the bucket, the pencil, eraser etc… The only problem is that I can’t track the right click drag. (I also got the native macOS toolbar)
Little update : I added the Shade selector and the palette selector, but also the Early GameBoy font ! And I think it look nice
A Lot of thing happen in 5h20 I create a custom UI with Game Boy related color, custom button, border, font, etc… For now I have the drawing zone, the preview, the tiles list, the shade selector and tools To be more specific I added rounder pixelated shade selector, rounded pixelated border, Undo, Redo, Draw/bucket tools
This is a very very little update I added the same tools as in the EGUI version : Shift (Left, Right, Down, Up) and Rotate (it wasn’t difficult at all)
In 2 hours I added 2 big thing The Copy/Paste/Cut integration The tool bar Icon for the toolbar The icon was pretty long to make (because i suck at drawing… ) And implementing the tool bar too. Here are some picture of the icon and the toolbar (I use Aseprite btw)
This is a short update because I fix some little bug like : Alignment on the tile list (with the number) Not getting the little shortcut sign on macOS And I added: Toast notification style with error color or success color
In those 2h30 I’ve done a lot of thing The most of it was optimization with the Tile List Rendering and Caching but I also rearrange all the code (before it’s was just a big main.rs file) And I added Save, Open & New Project and clean a little bit
After 1h40 of headache I FINNALY added a menu bar to Linux and Windows . At first I wanted to use gpui-components but there was way to much issue with it so I build my own bar (in the same style as the whole app) I even created a quick Dockerfile to test on my mac the linux build. I also added the export to .c and .bin
This is the last devlogs for DMGTile. AKA the V2 Release . I modified the README for the GPUI version, made the github release and last minutes fix. Bye bye
Ships:
What is this ? DMGTile is a Gameboy Tile Editor/Designer build in Rust. Basically it’s a drawing program for Gameboy game. Why ( °ヮ° ) ? The idea for this project came from GBTD (Gameboy Tile Designer), who is Windows only and kinda old… So I recreated it from-scratch in Rust, so it can run on Linux, Windows & macOS without Wine (or equivalent). And all of this with the same features as GBTD. Core Features ( ദ്ദി ˙ᗜ˙ ) Editor Pixel Painting: Use the mouse to paint ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Bucket Fill: A classic flood-fill tool Transform Tools: You can flip, rotate, move the active tile Live Previews: A little 4x4 grid to preview the active tile in a pattern (e.g: a background) Cached Texture Rendering: Tile textures are cached and only rebuilt when a tile is modified Project Management Multi-Tile Support: You can draw up to 128 tiles per project file (you can scroll the list on the right of the screen to change tile) Undo/Redo: Each action is store in a stack, so you are able to undo or redo an action ! Copy/Paste/Cut: Duplicate or move tile data between slots (in the same project) File Format: Each project is saved in .dmgtile (JSON), storing only the modified tiles while preseving the tiles ID Keyboard Shortcut: Full Cmd/Ctrl support for New Project, Open, Save, Undo, Redo, etc… Even the tools have there own shortcut Export .bin Export: Exports all the modified tiles into the Gameboy’s native 2bpp format .c Export: Exports all the modified tiles as a C array, with configurable array name (Can be used with GBDK) Selective export: Only the modified tiles are written out Okay… but how to test it ? There is multiple way to test DMGTile but the easiest is to go to the Github Release and download the program for your OS ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Then you can launch it and start drawing ! You can also try the export part to a .bin or .c file (you can see the note.md file on github, it’s my personal note when I was building DMGTile) Thank you Just a little thank you ❤️ (Every things you need is probably in the README.md) (I even made a cute little icon :D )
DMGTile v2 - GPUI Rewrite This version is a full rewrite of the UI (and some other functionality) with GPUI (the framework that Zed use). I kept every feature from the v1, 128-tile projects, undo/redo, copy/paste/cut, .dmgtile save/load, .bin and .c export, all the drawing tools. And rebuilt the interface from scratch with a pixel-art aesthetic: pixelated corner on every panel, a pixel font, and cached GPU textures for thumbnails and previews. What I added in this version ? Toast notifications for save, export, and error feedback Native macOS menu bar with File / Edit / Help, plus a matching in-window bar on Windows and Linux Real app icon Optimized tile list that only renders visible tiles, so scrolling stays smooth I also added the toast notification (compared to V1) The app is now more macOS compliant, I was able to add the top bar with the classic : File, Edit, View, Help etc… I was also able to put a icon ! What can I do now ? Everything you need to know is in the README.md or in the GitHub Release This might sound like a little update but the rewrite took me around 17 hour so…… thank you for reading ❤️ (I even made a cute little icon :D )...
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1792976207.5443687
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1793062607.5443687
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54798
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My own site! by @Lionroar28 | Stardance
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Lionroar28
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2
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2.0
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1
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T06:58:20Z", "hours": 1.0, "multiplier": 1.18, "payout": 1, "blessing": "neutral", "text": "I updated a few things this ship, I added a little section called contact me if you want to contact me and also added a bit about my favourite book.", "repo": "https://github.com/Lionroar28/The-web-page-of-meee", "demo": "https://lionroar28.github.io/The-web-page-of-meee/"}, {"ship_num": 2, "ts": "2026-08-30T12:26:16Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own web page that has info about me, my projectxs and also some potato buddies. I used a space themed background because I like space and also think it looks cool as a background. I also added likns to the top of the page to make it a bit simpleer to navagate.", "repo": "https://github.com/Lionroar28/The-web-page-of-meee", "demo": "https://lionroar28.github.io/The-web-page-of-meee/"}]...
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[{"post_id": 58420, "ts": "202 [{"post_id": 58420, "ts": "2026-08-30T20:36:32Z", "hours": 0.6142, "text": "IT IS DONE!!!"}, {"post_id": 58051, "ts": "2026-08-30T12:16:35Z", "hours": 0.2711, "text": "I added a little section of 3 potatoes guarding my web page, just for fun. 🥔🥔🥔🥔🥔🥔😁😁😁"}, {"post_id": 57975, "ts": "2026-08-30T09:39:58Z", "hours": 0.9828, "text": "My web page, Im working on a website about me. For now I added a bit about myself my projects and also a background image. I also made a potato section cuz why not. :)"}]...
|
Title: My own site! by @Lionroar28 | Stardance
De Title: My own site! by @Lionroar28 | Stardance
Devlogs:
My web page, Im working on a website about me. For now I added a bit about myself my projects and also a background image. I also made a potato section cuz why not. :)
I added a little section of 3 potatoes guarding my web page, just for fun. 🥔🥔🥔🥔🥔🥔😁😁😁
IT IS DONE!!!
Ships:
I made my own web page that has info about me, my projectxs and also some potato buddies. I used a space themed background because I like space and also think it looks cool as a background. I also added likns to the top of the page to make it a bit simpleer to navagate.
I updated a few things this ship, I added a little section called contact me if you want to contact me and also added a bit about my favourite book....
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1792979242.084621
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1793065642.084621
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54817
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tinyapper by @craisin | Stardance
|
craisin
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2
|
32.0
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541
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T07:19:18Z", "hours": 14.0, "multiplier": 16.51, "payout": 225, "blessing": "neutral", "text": "| Hi stardance! Please make sure to try both demos out at https://tinyapper.craisin.tech and https://yapperpedia.craisin.tech . Additionally, tinyapper can be kinda slow (no GPU in my server unfortunately) and dumb (it is severely undertrained), please be patient and understand that these are silly proof of concept models! Tinyapper 2.0.0 More Tinyapper, the LLM trained from scratch! This time the model is trained to be fully conversational with user, assistant, and eos tokens, along with a session attached KV cache. Tech Changes New conversational demo at tinyapper.craisin.tech Updated attention conditional for multiple infills for chat Updated KV cache so chats can be cached Reiterated how datasets are made Retrained model for yapperpedia so the model is slightly more coherent Future Development Standardizing datasets to use memmap for larger datasets Retrain conversational model Fine tune the model While this will probably be the last of me working on this project for Stardance, I’ll definitely work on this more in my own time. Keep an eye on the Github for updates if you are interested, stars and follows there are noticed and appreciated!", "repo": "https://github.com/craisined/tinyapper", "demo": "https://tinyapper.craisin.tech"}, {"ship_num": 2, "ts": "2026-09-04T02:19:11Z", "hours": 18.0, "multiplier": 17.57, "payout": 316, "blessing": "neutral", "text": "Tinyapper 1.0.0 The first release for Tinyapper, the tiny LLM built from scratch! It so far still only exists as a pretrained transformer, I hope to finetune v2 using a dataset for alpaca. A lot of time was spent cleaning up yapperpedia , the demo I created to generate incoherent Wikipedia articles. However, a lot of time was also spent making the code accessible and modular, as I want to further build on this project and encourage others to understand machine learning fundamentals as well. If you are interested, check out local.ipynb ! Tech 50M parameter pretrained transformer model trained on wikitext recreating transformer architecture similar to GPT-2 Flask backend with plain HTML, CSS, and JS website showing the abilities of Tinyapper Struggles KV caching and embedding: I tried for too long to create a looping cache, but that was both slow and impractical to do at the current state of this project Streaming: Getting the stream sent over without bugs and glitches was a giant headache! Future Development Tuning the language to be conversational Creating a context independent KV cache Increasing model size", "repo": "https://github.com/craisined/tinyapper", "demo": "https://tinyapper.craisin.tech"}]...
|
[{"post_id": 73871, "ts": "202 [{"post_id": 73871, "ts": "2026-09-26T07:08:29Z", "hours": 2.2133, "text": "Devlog 11: Cleaned this up a bit more, adding session attached KV caching and more polish for one last ship. School + apps is getting busy, so I think this will be my final devlog. TYSM stardancers, I had lots of fun creating tinyapper"}, {"post_id": 67900, "ts": "2026-09-14T06:24:14Z", "hours": 3.3714, "text": "Devlog 10 : Created the website for my chatbot! Other than retraining, I think the last steps for me look like implementing a session attached KV cache. 2.0 soon :D"}, {"post_id": 63883, "ts": "2026-09-07T21:45:56Z", "hours": 2.5372, "text": "Devlog 9 : An epoch of ultrachat finished faster than I thought it would… tinyapper really likes chocolate chip cocktails I guess 😭. Looping and other problems are getting really prevalent, I think I’m hitting the limit for a 50M model."}, {"post_id": 63653, "ts": "2026-09-07T16:01:37Z", "hours": 5.5247, "text": "Pre devlog thank you: You guys really did fund my cloud credit, 17.57x multiplier for my first ship on this is crazy! I read through the feedback, my plan now is to use Stardust for cloud credit (pending order) to properly pretrain the model and finetune it using Ultrachat (I hear yall :3). Thanks for all the support and suggestions here and on Slack, it really motivates me to keep coding <3 Ship 1.0.1 (Devlog 8) : Implemented variable learning rate: in theory lets the model hit slightly lower numbers and train longer Added a validation split and test: long overdue lol Added data processing and support for Ultrachat: allows me to circumvent processing data on the cloud Added L4 settings for cloud: yes I’m getting ready to train on the cloud Updating docker container to not include a model + other random stuff: volume mount on runtime to prevent pulling 2gb from ghcr every update Retrained model: WE BEAT OPENAI RAHHHH (from 7 years ago), we are now at 3.09 nats (for validation too, which is a better metric)! For reference, GPT 2 small gets a loss of 3.4 nats when evaluated without extra training on the same dataset (we don’t talk about the fine tuning results)"}, {"post_id": 61232, "ts": "2026-09-04T02:04:05Z", "hours": 1.2639, "text": "Devlog 7: I optimized streaming! Not only that, my mini PC has integrated graphics that apparently makes LLM go zoom, so I got a really large unanticipated speed boost :0. I got to increase the generated tokens all the way to near max, so y’all can get more gibberish faster! Going to ship this version :)"}, {"post_id": 61186, "ts": "2026-09-04T00:11:05Z", "hours": 4.3519, "text": "Devlog 6: After all this time… my frontend is the exact same! It’s a lot faster though! I spent a lot of time trying to optimize my model, from KV Caches to RoPE and quantization. Overall, KV caching and streaming text seems to give the best experience, so that’s what I went with. Seeing if I can deploy to nest or further optimize streaming…"}, {"post_id": 60078, "ts": "2026-09-02T06:33:28Z", "hours": 2.7022, "text": "Devlog 5 : Finally implemented a cache… now I just have to rewrite my attention module to work around it…"}, {"post_id": 58575, "ts": "2026-08-31T01:16:47Z", "hours": 1.6464, "text": "Devlog 4 : I tried to get away with not using a KV Cache and ship today… but CPU said no. Considering using cloud to host this until I implement a KV Cache, but I know I should just code one up. Why do LLMs need so much compute"}, {"post_id": 58524, "ts": "2026-08-30T23:19:21Z", "hours": 4.3989, "text": "Devlog #3 : The model is trained! I will fine tune and train it over next week, but I think I want to get a first ship and demo first. Yapperpedia coming soon!"}, {"post_id": 56929, "ts": "2026-08-28T23:10:50Z", "hours": 1.7664, "text": "Devlog 2 : Tinyapper (an llm from scratch) is done with its first train! After an epoch of training it averaged ~3.8 nats/token for training data, which is decently close to GPT 2s 3.62… I hope to turn this into a frivolous Wikipedia article generator this weekend for a first ship this weekend, so get ready for that!"}, {"post_id": 56429, "ts": "2026-08-28T06:08:01Z", "hours": 1.855, "text": "Devlog #1 : Nowadays, LLMs are such a popular technology with a lot of theory, but very few people seem to have implemented one. I wanted to create my own LLM to tinker with on my own, and so far cross entropy seems to be approaching human language! Wish me luck <3"}]...
|
Title: tinyapper by @craisin | Stardance
Devlogs: Title: tinyapper by @craisin | Stardance
Devlogs:
Devlog #1 : Nowadays, LLMs are such a popular technology with a lot of theory, but very few people seem to have implemented one. I wanted to create my own LLM to tinker with on my own, and so far cross entropy seems to be approaching human language! Wish me luck <3
Devlog 2 : Tinyapper (an llm from scratch) is done with its first train! After an epoch of training it averaged ~3.8 nats/token for training data, which is decently close to GPT 2s 3.62… I hope to turn this into a frivolous Wikipedia article generator this weekend for a first ship this weekend, so get ready for that!
Devlog #3 : The model is trained! I will fine tune and train it over next week, but I think I want to get a first ship and demo first. Yapperpedia coming soon!
Devlog 4 : I tried to get away with not using a KV Cache and ship today… but CPU said no. Considering using cloud to host this until I implement a KV Cache, but I know I should just code one up. Why do LLMs need so much compute
Devlog 5 : Finally implemented a cache… now I just have to rewrite my attention module to work around it…
Devlog 6: After all this time… my frontend is the exact same! It’s a lot faster though! I spent a lot of time trying to optimize my model, from KV Caches to RoPE and quantization. Overall, KV caching and streaming text seems to give the best experience, so that’s what I went with. Seeing if I can deploy to nest or further optimize streaming…
Devlog 7: I optimized streaming! Not only that, my mini PC has integrated graphics that apparently makes LLM go zoom, so I got a really large unanticipated speed boost :0. I got to increase the generated tokens all the way to near max, so y’all can get more gibberish faster! Going to ship this version :)
Pre devlog thank you: You guys really did fund my cloud credit, 17.57x multiplier for my first ship on this is crazy! I read through the feedback, my plan now is to use Stardust for cloud credit (pending order) to properly pretrain the model and finetune it using Ultrachat (I hear yall :3). Thanks for all the support and suggestions here and on Slack, it really motivates me to keep coding <3 Ship 1.0.1 (Devlog 8) : Implemented variable learning rate: in theory lets the model hit slightly lower numbers and train longer Added a validation split and test: long overdue lol Added data processing and support for Ultrachat: allows me to circumvent processing data on the cloud Added L4 settings for cloud: yes I’m getting ready to train on the cloud Updating docker container to not include a model + other random stuff: volume mount on runtime to prevent pulling 2gb from ghcr every update Retrained model: WE BEAT OPENAI RAHHHH (from 7 years ago), we are now at 3.09 nats (for validation too, which is a better metric)! For reference, GPT 2 small gets a loss of 3.4 nats when evaluated without extra training on the same dataset (we don’t talk about the fine tuning results)
Devlog 9 : An epoch of ultrachat finished faster than I thought it would… tinyapper really likes chocolate chip cocktails I guess 😭. Looping and other problems are getting really prevalent, I think I’m hitting the limit for a 50M model.
Devlog 10 : Created the website for my chatbot! Other than retraining, I think the last steps for me look like implementing a session attached KV cache. 2.0 soon :D
Devlog 11: Cleaned this up a bit more, adding session attached KV caching and more polish for one last ship. School + apps is getting busy, so I think this will be my final devlog. TYSM stardancers, I had lots of fun creating tinyapper
Ships:
Tinyapper 1.0.0 The first release for Tinyapper, the tiny LLM built from scratch! It so far still only exists as a pretrained transformer, I hope to finetune v2 using a dataset for alpaca. A lot of time was spent cleaning up yapperpedia , the demo I created to generate incoherent Wikipedia articles. However, a lot of time was also spent making the code accessible and modular, as I want to further build on this project and encourage others to understand machine learning fundamentals as well. If you are interested, check out local.ipynb ! Tech 50M parameter pretrained transformer model trained on wikitext recreating transformer architecture similar to GPT-2 Flask backend with plain HTML, CSS, and JS website showing the abilities of Tinyapper Struggles KV caching and embedding: I tried for too long to create a looping cache, but that was both slow and impractical to do at the current state of this project Streaming: Getting the stream sent over without bugs and glitches was a giant headache! Future Development Tuning the language to be conversational Creating a context independent KV cache Increasing model size
| Hi stardance! Please make sure to try both demos out at https://tinyapper.craisin.tech and https://yapperpedia.craisin.tech . Additionally, tinyapper can be kinda slow (no GPU in my server unfortunately) and dumb (it is severely undertrained), please be patient and understand that these are silly proof of concept models! Tinyapper 2.0.0 More Tinyapper, the LLM trained from scratch! This time the model is trained to be fully conversational with user, assistant, and eos tokens, along with a session attached KV cache. Tech Changes New conversational demo at tinyapper.craisin.tech Updated attention conditional for multiple infills for chat Updated KV cache so chats can be cached Reiterated how datasets are made Retrained model for yapperpedia so the model is slightly more coherent Future Development Standardizing datasets to use memmap for larger datasets Retrain conversational model Fine tune the model While this will probably be the last of me working on this project for Stardance, I’ll definitely work on this more in my own time. Keep an eye on the Github for updates if you are interested, stars and follows there are noticed and appreciated!...
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1792979398.110631
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1793065798.110631
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|
54858
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DexterOS by @bradlloyd | Stardance
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bradlloyd
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2
|
21.0
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186
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T01:09:23Z", "hours": 13.0, "multiplier": 9.09, "payout": 114, "blessing": "neutral", "text": "DexterOS 2.0.0 DexterOS 2.0.0 has the following new features since 1.0.0: Glass Mode About Creator Welcome Screen Calendar Calculator Photos App Customization: Harrison background Rita background Hannah Background Deb Background Plus all of them in color including dexter Green Theme Blue Theme White Theme Black Theme And Obviously Red Theme Harrys code photo of Harry Thank you all so much this has been an amazing project looking forward to seeing you guys in 3.0.0", "repo": "https://github.com/Bdlloyd83/DexterOS", "demo": "https://bdlloyd83.github.io/DexterOS/"}, {"ship_num": 2, "ts": "2026-08-30T20:19:40Z", "hours": 8.0, "multiplier": 9.09, "payout": 72, "blessing": "neutral", "text": "DexterOS is a OS designed around the major TV show and allows users to be able to almost put themselves into the shoes of Dexter and what he feels like outside of killing of course. My first OS wisdom os didnt really feel good and not much room to grow so I adapted and built DexterOS. Previous features on wisdom os: Blog->Notepad(allows user to imput their own ideas and thoughts) Quotes->Case Files (info about dexters major targets) NEW FEATURES: Settings->Dark Mode option avalible Evidence Locker->pin that locks notes for you so only you can use them Miami Metro Operations->allows users to see memory disk and cpu directly from dex os Bay Harbor Weather-> shows weather conditions where dexter was based in the show Forensics101-> gives insight into what dexters daytime career would be like hopefully inspiring youth to help law enforcment DexterOS is a fun experience and is supposed to give off the vibe of the original tv show or early 2000s vibe. It was a very fun experience and im glad i pivoted from wisdom os and was able to build from the ground up a fun and new OS. Thanks for your time!", "repo": "https://github.com/Bdlloyd83/DexterOS", "demo": "https://bdlloyd83.github.io/DexterOS/"}]...
|
[{"post_id": 61206, "ts": "202 [{"post_id": 61206, "ts": "2026-09-04T01:01:11Z", "hours": 1.5839, "text": "“Dexlog” 10 2.0.0!!!! Going to ship after this devlog. This update was: finished glass mode, two small bugs, added harrys photo to the code app one was a black backround behind the slides on settings apps but its just because i accidentally moved the div out of the app content class. Then i messed it up again only moving one app to the app content which is also photoed. Eventually i figured it out. next bug was the harrys code phot not centering in the app so i added padding. glass mode was alot easier then i anticipated so thats cool. just a bit of js html and css all around the board. transparent backround and stuff."}, {"post_id": 60910, "ts": "2026-09-03T15:54:44Z", "hours": 1.0008, "text": "“Dexlog” 9 1.7.5 Added about creator page and a welcome screen. Welcome screen only shows first time you open the website otherwise it can be opened in settings. This is also where you find about creator. I did the same design of slides but no box because it didnt feel right. I wanted the smile slide reference so i put it on the welcome page thing. Little fun easter egg. Tonight ill do the glass apps then I beleive it should be time to ship 2.0!"}, {"post_id": 60664, "ts": "2026-09-03T05:12:03Z", "hours": 1.7225, "text": "“Dexlog” 8 -1.7.0 Calendar update so painful. So much code. So tired. Shoud have gone to bed but im a perfectionist. Heres the just got the calendar working couldnt see the right start day made a bunch of variables and stuff to be able to change that all in js. Also made a quick green button for the love of the game and because my next update will be an enlarge button and maybe glass style apps option avalible."}, {"post_id": 60631, "ts": "2026-09-03T03:14:34Z", "hours": 0.7997, "text": "“Dexlog” 7 - 1.6.0 Calculator update. Not much to say here just plain old math sweet math. TONS of java script why oh why. Also forgive my 67 joke on the calculator. Just had to prove it worked. Next up: the dreaded calendar. Side note:I dont really like the layout of the numbers and operators on my calculator so i will change that in the future unless someone says somthing else in a review or comment. Have a good one."}, {"post_id": 60608, "ts": "2026-09-03T02:08:13Z", "hours": 1.3472, "text": "“Dexlog” 6 - 1.5.0 Finished the photos app allowing users to upload photos and look at some cool nature ones Ive preuploaded. You can scroll through your photos too. Also updated weather app to just be plain old weather app that takes your location and does it off that instead of bay harbor :.(. Next up is calculator and calendar. Peace."}, {"post_id": 60533, "ts": "2026-09-02T22:47:39Z", "hours": 1.0869, "text": "“Dexlog” 5 - 1.4.5 I started a calculator calendar and photos apps but one major problem too many apps for the bar :.) anyway had to switch it to only top and bottom avalible which im not too pleased with unfortunately. I feel like the top app bar is very ugly but maybe thats just because im so used to the bottom app bar. I had to deal with two bugs. The first is in the pictures where i had to make some js for the title bar to switch down including editing css and changing tags on html. Then a simpler easier bug was the title bar appearing as white. It was a very simple overlook of forgetting to change the tags in css after changing them in html. I got mad at myself for that one. Anyways thats it for now next up will be finishing those apps i mentioned earlier."}, {"post_id": 60037, "ts": "2026-09-02T04:36:55Z", "hours": 1.1228, "text": "“Dexlog” 4-1.4.0 NOTE:photos are photoshoped half and half not actually half and half in dexteros. ******* Added more characters for the background as well as the color photo. This makes the ultamate customization experince. I figured if there was a black and white photo might as well just put the original version on there. Same logic applied to adding more characters. Why settle at just dexter when you can have Rita Harrison Deb and Hannah Hopefully you guys like the new mode as much as I do looking forward to some more upgrades soon. Peace."}, {"post_id": 60011, "ts": "2026-09-02T03:21:36Z", "hours": 1.4017, "text": "“Dexlog” 3-1.3.0 DELETED DARK MODE! Added multiple themes instead. Blue Green Red Black White All of which controled in the new customization app. Arrows to navigate and it automatically adapts to what theme you have up on the customization. Also fixed the bar height in like 10 seconds just needed a simple css fix to 76px so thats dope. Next update look for black and white mode so you can see dexter how he currently is or in color as well as the app icons. Maybe harder than previous updates well see."}, {"post_id": 59917, "ts": "2026-09-01T22:58:51Z", "hours": 1.2844, "text": "“Dexlog” 2-1.2.0 once again updates that came from feedback. Now you can customize where your app bar is. Right is currently the defalt but you also have got left and bottom. Unfortunately ive got some bugs i cant iron out so ill be trying to patch those out in a minute here. The bottom bar is cool but it isnt full size until you select an icon and then it shrinks back to like half size. I am also going to add more customization like themes and text colors and stuff to make it a better ui and experience."}, {"post_id": 59384, "ts": "2026-09-01T05:01:29Z", "hours": 1.1678, "text": "“Dexlog”-1-DexterOs1.1.1-Using feedback from my first ship I was able to adjust to what you guys wanted. (YAY) Spoiler mode is now in settings and you can turn it on or off so you dont accidentily learn about cases from the show. Expanded clock related features other than just time in the top right corner which has been there since day one we now have alarms timers and stopwatches. To use alarm click on each indivdual hour or minute the am or pm type which one you want. timer type hour minute second in then countdown will begin with start timer. Stopwatch start stop and pause do their name. Thanks for your time!"}, {"post_id": 58399, "ts": "2026-08-30T20:07:03Z", "hours": 4.7142, "text": "DexterOS finally has all the apps I first had in mind I will cover what new ones I have made since my last log. Forensics covers forensics 101 to give you sight into dexters career or daytime job and what it would be like. Bay harbor weather is the tempurature humidty and visibility for bay harbor in miami because why not. Evidence locker can help you keep private notes protected by a pin you create then it will save it as long as you keep DexterOS open because it isnt stored on the cloud i think. Miami metro Operations gives you insight into how your computer is currently operating so you can adjust accordingly. Case list shows major targets related to dexter from the view of miami metro or what the public would theoretically know if not for the show. Settings only has light and dark mode at the moment but it was a cool fade in and out between the modes so enjoy."}, {"post_id": 56706, "ts": "2026-08-28T16:01:09Z", "hours": 0.8469, "text": "DexterOS-Added Harrys Code app and made the apps look like slides in a box sort of. I couldnt really nail the look of slides in the box so its a bit of a creative liberty sorry guys. The app allows you to scroll through the major points of harrys code to see get the just at least for now may expand it later. Very fun seeing this come together. Keeping the vibe that the tv show gave off in posters and stuff to make it feel like almost an offical website but not really. Thanks for your time."}, {"post_id": 55370, "ts": "2026-08-27T04:50:50Z", "hours": 2.3814, "text": "DexterOS I lowkey dont like my wisdom os anymore so ill be making another one🎉 Who dosent love some good dexter? I know I do so ill do anything-LEGAL-to feel like I have that much aura and what better way then to make an entire OS revolving around this tough guy? Anyway should be coming soon just got to make some more tough as nails apps then ship so cya later."}]...
|
Title: DexterOS by @bradlloyd | Stardance
Devlogs Title: DexterOS by @bradlloyd | Stardance
Devlogs:
DexterOS I lowkey dont like my wisdom os anymore so ill be making another one🎉 Who dosent love some good dexter? I know I do so ill do anything-LEGAL-to feel like I have that much aura and what better way then to make an entire OS revolving around this tough guy? Anyway should be coming soon just got to make some more tough as nails apps then ship so cya later.
DexterOS-Added Harrys Code app and made the apps look like slides in a box sort of. I couldnt really nail the look of slides in the box so its a bit of a creative liberty sorry guys. The app allows you to scroll through the major points of harrys code to see get the just at least for now may expand it later. Very fun seeing this come together. Keeping the vibe that the tv show gave off in posters and stuff to make it feel like almost an offical website but not really. Thanks for your time.
DexterOS finally has all the apps I first had in mind I will cover what new ones I have made since my last log. Forensics covers forensics 101 to give you sight into dexters career or daytime job and what it would be like. Bay harbor weather is the tempurature humidty and visibility for bay harbor in miami because why not. Evidence locker can help you keep private notes protected by a pin you create then it will save it as long as you keep DexterOS open because it isnt stored on the cloud i think. Miami metro Operations gives you insight into how your computer is currently operating so you can adjust accordingly. Case list shows major targets related to dexter from the view of miami metro or what the public would theoretically know if not for the show. Settings only has light and dark mode at the moment but it was a cool fade in and out between the modes so enjoy.
“Dexlog”-1-DexterOs1.1.1-Using feedback from my first ship I was able to adjust to what you guys wanted. (YAY) Spoiler mode is now in settings and you can turn it on or off so you dont accidentily learn about cases from the show. Expanded clock related features other than just time in the top right corner which has been there since day one we now have alarms timers and stopwatches. To use alarm click on each indivdual hour or minute the am or pm type which one you want. timer type hour minute second in then countdown will begin with start timer. Stopwatch start stop and pause do their name. Thanks for your time!
“Dexlog” 2-1.2.0 once again updates that came from feedback. Now you can customize where your app bar is. Right is currently the defalt but you also have got left and bottom. Unfortunately ive got some bugs i cant iron out so ill be trying to patch those out in a minute here. The bottom bar is cool but it isnt full size until you select an icon and then it shrinks back to like half size. I am also going to add more customization like themes and text colors and stuff to make it a better ui and experience.
“Dexlog” 3-1.3.0 DELETED DARK MODE! Added multiple themes instead. Blue Green Red Black White All of which controled in the new customization app. Arrows to navigate and it automatically adapts to what theme you have up on the customization. Also fixed the bar height in like 10 seconds just needed a simple css fix to 76px so thats dope. Next update look for black and white mode so you can see dexter how he currently is or in color as well as the app icons. Maybe harder than previous updates well see.
“Dexlog” 4-1.4.0 NOTE:photos are photoshoped half and half not actually half and half in dexteros. ******* Added more characters for the background as well as the color photo. This makes the ultamate customization experince. I figured if there was a black and white photo might as well just put the original version on there. Same logic applied to adding more characters. Why settle at just dexter when you can have Rita Harrison Deb and Hannah Hopefully you guys like the new mode as much as I do looking forward to some more upgrades soon. Peace.
“Dexlog” 5 - 1.4.5 I started a calculator calendar and photos apps but one major problem too many apps for the bar :.) anyway had to switch it to only top and bottom avalible which im not too pleased with unfortunately. I feel like the top app bar is very ugly but maybe thats just because im so used to the bottom app bar. I had to deal with two bugs. The first is in the pictures where i had to make some js for the title bar to switch down including editing css and changing tags on html. Then a simpler easier bug was the title bar appearing as white. It was a very simple overlook of forgetting to change the tags in css after changing them in html. I got mad at myself for that one. Anyways thats it for now next up will be finishing those apps i mentioned earlier.
“Dexlog” 6 - 1.5.0 Finished the photos app allowing users to upload photos and look at some cool nature ones Ive preuploaded. You can scroll through your photos too. Also updated weather app to just be plain old weather app that takes your location and does it off that instead of bay harbor :.(. Next up is calculator and calendar. Peace.
“Dexlog” 7 - 1.6.0 Calculator update. Not much to say here just plain old math sweet math. TONS of java script why oh why. Also forgive my 67 joke on the calculator. Just had to prove it worked. Next up: the dreaded calendar. Side note:I dont really like the layout of the numbers and operators on my calculator so i will change that in the future unless someone says somthing else in a review or comment. Have a good one.
“Dexlog” 8 -1.7.0 Calendar update so painful. So much code. So tired. Shoud have gone to bed but im a perfectionist. Heres the just got the calendar working couldnt see the right start day made a bunch of variables and stuff to be able to change that all in js. Also made a quick green button for the love of the game and because my next update will be an enlarge button and maybe glass style apps option avalible.
“Dexlog” 9 1.7.5 Added about creator page and a welcome screen. Welcome screen only shows first time you open the website otherwise it can be opened in settings. This is also where you find about creator. I did the same design of slides but no box because it didnt feel right. I wanted the smile slide reference so i put it on the welcome page thing. Little fun easter egg. Tonight ill do the glass apps then I beleive it should be time to ship 2.0!
“Dexlog” 10 2.0.0!!!! Going to ship after this devlog. This update was: finished glass mode, two small bugs, added harrys photo to the code app one was a black backround behind the slides on settings apps but its just because i accidentally moved the div out of the app content class. Then i messed it up again only moving one app to the app content which is also photoed. Eventually i figured it out. next bug was the harrys code phot not centering in the app so i added padding. glass mode was alot easier then i anticipated so thats cool. just a bit of js html and css all around the board. transparent backround and stuff.
Ships:
DexterOS is a OS designed around the major TV show and allows users to be able to almost put themselves into the shoes of Dexter and what he feels like outside of killing of course. My first OS wisdom os didnt really feel good and not much room to grow so I adapted and built DexterOS. Previous features on wisdom os: Blog->Notepad(allows user to imput their own ideas and thoughts) Quotes->Case Files (info about dexters major targets) NEW FEATURES: Settings->Dark Mode option avalible Evidence Locker->pin that locks notes for you so only you can use them Miami Metro Operations->allows users to see memory disk and cpu directly from dex os Bay Harbor Weather-> shows weather conditions where dexter was based in the show Forensics101-> gives insight into what dexters daytime career would be like hopefully inspiring youth to help law enforcment DexterOS is a fun experience and is supposed to give off the vibe of the original tv show or early 2000s vibe. It was a very fun experience and im glad i pivoted from wisdom os and was able to build from the ground up a fun and new OS. Thanks for your time!
DexterOS 2.0.0 DexterOS 2.0.0 has the following new features since 1.0.0: Glass Mode About Creator Welcome Screen Calendar Calculator Photos App Customization: Harrison background Rita background Hannah Background Deb Background Plus all of them in color including dexter Green Theme Blue Theme White Theme Black Theme And Obviously Red Theme Harrys code photo of Harry Thank you all so much this has been an amazing project looking forward to seeing you guys in 3.0.0...
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1792979552.742355
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1793065952.742355
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54940
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arya whether by @aryamankumar2403 | Stardance
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aryamankumar2403
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2
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63.0
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32
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T13:26:22Z", "hours": 54.0, "multiplier": 6.69, "payout": 0, "blessing": "neutral", "text": "What did i make ? I built a responsive weather website where users can search for a city and see its current weather, temperature, humidity, wind, pressure, hourly forecast and upcoming forecast. I also redesigned the whole interface and added smoother animations, transitions, weather visuals and a better way to explore different cities. What was challenging? The hardest part was getting all the different weather information to work together without making the interface confusing. Handling API responses, loading states, invalid searches and different screen sizes took more time than I expected. I also had to keep adjusting the animations because some of them looked good individually but felt too much when everything was running together. What i am proud of? I am most proud of the redesign because it started from a rough paper sketch and slowly became an actual working website. I also like that I didn’t just focus on making it look good — I spent time fixing the small interactions and making the weather data actually useful. What should people know? The project is still being developed, so some things may change as I continue working on it. I have intentionally kept the latest redesign hidden for now because I want to reveal the new look", "repo": "https://github.com/AryaBuilds/WHETHER-", "demo": "https://aryabuilds.github.io/WHETHER-/"}, {"ship_num": 2, "ts": "2026-08-29T05:04:20Z", "hours": 9.0, "multiplier": 3.66, "payout": 32, "blessing": "neutral", "text": "I Maked A full 3d funsctional Animated 3d gether aap for Pc And Mobile I Aaded open Api And Most Difiiculte part Is To make Dedgine", "repo": "https://github.com/AryaBuilds/WHETHER-", "demo": "https://aryabuilds.github.io/WHETHER-/"}]...
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[{"post_id": 61496, "ts": "202 [{"post_id": 61496, "ts": "2026-09-04T13:16:43Z", "hours": 1.9011, "text": "i aaded map"}, {"post_id": 61422, "ts": "2026-09-04T10:12:45Z", "hours": 2.1961, "text": "After a lot of work behind the scenes, I finally revealed the home screen of the project. The main layout, visuals, animations, and overall experience are starting to come together. There is still a lot left to polish, but I’m happy with how it’s taking shape. Current progress: ~80% complete. The remaining 20% is mainly about refining the details, improving the animations, fixing small issues, and making everything feel more Profeesional"}, {"post_id": 61321, "ts": "2026-09-04T05:21:24Z", "hours": 1.6528, "text": "Hlw friend my whether web is almost completed aal api hanling mobile view tab desktop view aal are working perfect the animation are fully smooth any datanot in raw form Aal site is completed i will show the imadge of home view in next Devlog foolw the project to see what is made"}, {"post_id": 60939, "ts": "2026-09-03T16:45:26Z", "hours": 2.0514, "text": "After improving the weather visuals, I started checking how the website behaves on smaller screens. The desktop layout was looking good, but when everything became narrower, some cards started feeling too crowded and a few sections needed better spacing. Instead of making a completely separate mobile design, I am adjusting the existing layout so the same website can naturally adapt to different screen sizes. I am also checking the search area, weather information and forecast cards because these are the sections that can become difficult to use on a small screen."}, {"post_id": 60851, "ts": "2026-09-03T14:07:08Z", "hours": 4.3489, "text": "After finishing the basic error handling, I started working on how the website visually represents different weather conditions. I noticed that showing only the temperature and text does not give the user much feeling about what the weather is actually like. So I started connecting the weather conditions with the correct icons and visual elements. The tricky part was that the API can return different condition names, so I had to make sure similar conditions were handled correctly instead of creating a separate case for every small variation. I am also trying to keep the visuals consistent with the new design. I don’t want to add too many effects just for the sake of animation, so I am keeping them subtle and related to the actual weather."}, {"post_id": 60723, "ts": "2026-09-03T08:54:42Z", "hours": 3.0394, "text": "After working on the loading state, I moved on to the situations where something goes wrong. A weather website cannot assume that every search will always return a perfect result, so I wanted to make these cases feel like a normal part of the experience instead of looking like a broken page. I started handling cases such as an invalid city name, an empty search and problems with the API response. One small issue I found was that simply showing an error message was not enough — the user should also understand what they need to do next. So I am keeping the error messages simple and making sure the rest of the interface stays usable when a request fails. I am also checking that a failed search does not remove the weather information unnecessarily. What I worked on Invalid city handling Empty search handling API error handling Better error messages Keeping the interface usable after an error Testing different failed requests"}, {"post_id": 60655, "ts": "2026-09-03T04:44:50Z", "hours": 2.2597, "text": "After improving the city search, I started working on what happens between the search and the final weather result. I noticed that when the API takes a little time to respond, the page can feel like nothing is happening, which is not a very good experience. So I started adding a proper loading state while the new weather data is being fetched. I am also making sure that the old information does not stay visible in a confusing way while the new city is loading. Another thing I am working on is keeping the animations connected with these changes, so the weather information does not suddenly appear without any transition. What I worked on Added a loading state for weather searches Improved the transition between old Worked on API response timing Prevented confusing outdated information Connected loading with the existing animations Started preparing better error feedback"}, {"post_id": 60613, "ts": "2026-09-03T02:10:16Z", "hours": 6.2564, "text": "After working on how the weather data flows through the website, I started focusing on the city search experience. The search feature is an important part of the project because it is how users will interact with the website most of the time. One issue I noticed was that changing the city affected multiple parts of the page at once. The current weather, forecast and other information all need to update together. So instead of handling every section separately, I started organising the search flow more carefully. I am also working on making the interaction feel smoother after a search. The goal is to avoid the page feeling like it suddenly changes from one city to another. What I worked on Improving the city search flow Updating multiple weather sections together Handling different city searches Improving the response after searching Working on smoother content changes Preparing the search system for better error handling later"}, {"post_id": 60243, "ts": "2026-09-02T14:20:39Z", "hours": 3.3247, "text": "can you Belive I dont Have My Presnol laptop or pc i am from a very poor family from india and i am makeing projects working on hackclub from schools computer so i have limited time to work and make projects soory to giving less information"}, {"post_id": 60155, "ts": "2026-09-02T10:41:42Z", "hours": 2.1561, "text": "After arranging the main weather sections, I started working on how the information moves through the website. I noticed that simply getting the API data was not enough — the same data had to reach the correct cards and sections without making the page feel messy. I started separating the current weather, hourly data and forecast data so each part could be handled properly. While doing this, I found a few cases where some values were missing or the weather condition was not matching the icon being shown. I fixed these parts by making the data handling more flexible and checking the response before displaying it. I am also keeping the structure simple so it will be easier to add more features later."}, {"post_id": 60089, "ts": "2026-09-02T07:25:14Z", "hours": 3.3619, "text": "HI thats new dedgined tower For my site home screen i will revel only this pls like and foolow my devlog project and pls give suggestion on cooment what to aad to get 10 on 10 rating on ship"}, {"post_id": 60015, "ts": "2026-09-02T03:31:33Z", "hours": 8.6178, "text": "After getting the main structure ready, I started working on the different weather sections one by one. I did not want to build everything together because it became difficult to see which part was causing a problem. I started with the current weather information and then worked on the forecast and hourly sections. While doing this, I noticed that some information looked fine on its own but did not look balanced when placed next to the other sections. So I kept adjusting the structure and spacing while checking the whole page together. I am also trying to keep the information easy to understand, because showing too much weather data at once can make the page confusing. What I worked on Current weather information Forecast section Hourly weather section Weather informtion cards Other cities section Better arrangement of weather data Connecting different sections visually"}, {"post_id": 59630, "ts": "2026-09-01T15:29:40Z", "hours": 5.2403, "text": "The visual part of the redesign is getting close, so now I have started working on the actual functionality. One problem I noticed was that the page looked good with fixed weather information, but that is not useful for a real weather website because the data needs to change dynamically when a user searches for another city.I started connecting the [Yahan apni API ka naam likhein, e.g., OpenWeatherMap] API and working on how the JSON data will be received and parsed. At first, handling different responses was a little confusing because not every city returns the same weather condition data format (some cities lacked specific fields like rain or wind speed), so I had to make my JavaScript logic more flexible using conditional checks.I also added robust error handling using try…catch blocks for cases like an invalid city name (404 errors) or missing data, so the website displays a clean “City Not Found” message instead of crashing or freezing.What I worked on:Connected the live weather API and parsed the incoming JSON response.Replaced all static/fixed UI placeholders with dynamic live data.Linked the city search input button with the API fetch trigger.Implemented logic to dynamically render temperature, humidity, and weather condition text.Handled edge cases (invalid search results, API down, or empty inputs) to prevent UI breakage.Tested the app with multiple global cities to ensure consistent data behavior."}, {"post_id": 59433, "ts": "2026-09-01T08:54:16Z", "hours": 2.6108, "text": "After working on the transitions, I am now doing the small details that can make the website feel more complete. I am going through the whole page again and checking things like spacing, text sizes, card alignment and how each section looks together. I also found a few small things that did not feel right in the first version, so I am fixing them instead of leaving them as they are. The goal now is not to add a lot of new stuff, but to make the existing design cleaner and more polished."}, {"post_id": 59362, "ts": "2026-09-01T03:36:55Z", "hours": 0.4961, "text": "I have started working on the transitions of my weather website. The main design and animations are already there, but some parts still feel a little too sudden when they change or appear. Now I am trying to make everything feel more smooth and natural. I am adjusting the timing, speed and small movements of different elements so the website does not feel like everything is just jumping from one state to another."}, {"post_id": 59344, "ts": "2026-09-01T02:41:28Z", "hours": 0.5247, "text": "After completing the main CSS design, I have started working on the animations for the weather website. I want the page to feel a little more alive instead of everything just appearing on the screen at once. Right now I am experimenting with small animations for the weather section, cards, clouds and different parts of the page. I am trying to keep the animations smooth and simple so they do not make the website feel overloaded. I am also checking how the animations look while scrolling and on different screen sizes. Some animations still need a few adjustments, so this phase is not completely finished yet. i want to give a suprise to You so I didnt attached the dedgine imadge Smooth page animations Weather and cloud animations Card hover effects Small transitions between sections Scroll-based effects Making animations work properly on mobile"}, {"post_id": 58932, "ts": "2026-08-31T14:27:33Z", "hours": 1.8086, "text": "I finished the CSS part of my weather website redesign. After making the rough layout in the first phase, I started turning that idea into an actual interface with proper spacing, sections, cards and responsive layout. I worked on the main weather area, forecast sections, hourly weather, other cities and the footer. I also adjusted the typography, sizes and spacing so the page feels more balanced and closer to the sketch I made. The CSS is now mostly completed, and the website finally looks much closer to the design I had in mind. There are still some small things I want to improve later, but the main visual structure is done. What I completed Main page layout Weather hero section Search bar styling Weather information cards Forecast cards Hourly forecast layout Other cities cards Footer section Spacing and typography Responsive layout adjustments"}, {"post_id": 58781, "ts": "2026-08-31T11:04:42Z", "hours": 1.8761, "text": "to redesign my weather website because the old design was working, but I was not fully happy with how it looked. Some sections felt too plain and the information was not arranged the way I wanted. For this phase, I first looked at my old website and thought about what I should change. I did not want to completely change the idea of the project, so I kept the main weather features but started planning a new layout. Before writing the code, I made a rough sketch on paper. I planned the header, city search, main weather section, forecast cards, hourly weather, other cities and the bottom sections. I also wanted the new design to feel more like a real website and less like a basic practice project. I focused on better spacing, simple typography, clear sections and making the page look good on different screen sizes. Things I planned to improve Redesign the full page layout Make the weather section more clear Improve the forecast cards Add a better hourly forecast section Make the other cities section cleaner Improve mobile responsiveness Keep the interface simple and easy to use"}, {"post_id": 57043, "ts": "2026-08-29T03:39:07Z", "hours": 0.5303, "text": "finaaly animations working smoothly and aal whethers are acurate"}, {"post_id": 56562, "ts": "2026-08-28T11:20:38Z", "hours": 0.6133, "text": "project completed time to ship"}, {"post_id": 56538, "ts": "2026-08-28T10:23:20Z", "hours": 0.8494, "text": "i am aading 3d transictions animations currenetly"}, {"post_id": 56497, "ts": "2026-08-28T09:14:28Z", "hours": 0.4083, "text": "LOOK AT THE DESDGIEN GUYS"}, {"post_id": 56488, "ts": "2026-08-28T08:42:07Z", "hours": 1.2314, "text": "HI I AADED API TO WORK IT ACURATE"}, {"post_id": 56457, "ts": "2026-08-28T07:09:46Z", "hours": 5.0381, "text": "HI LOOK AT THIS CSS IS COMPLETED"}]...
|
Title: arya whether by @aryamankumar2403 | Stardan Title: arya whether by @aryamankumar2403 | Stardance
Devlogs:
HI LOOK AT THIS CSS IS COMPLETED
HI I AADED API TO WORK IT ACURATE
LOOK AT THE DESDGIEN GUYS
i am aading 3d transictions animations currenetly
project completed time to ship
finaaly animations working smoothly and aal whethers are acurate
to redesign my weather website because the old design was working, but I was not fully happy with how it looked. Some sections felt too plain and the information was not arranged the way I wanted. For this phase, I first looked at my old website and thought about what I should change. I did not want to completely change the idea of the project, so I kept the main weather features but started planning a new layout. Before writing the code, I made a rough sketch on paper. I planned the header, city search, main weather section, forecast cards, hourly weather, other cities and the bottom sections. I also wanted the new design to feel more like a real website and less like a basic practice project. I focused on better spacing, simple typography, clear sections and making the page look good on different screen sizes. Things I planned to improve Redesign the full page layout Make the weather section more clear Improve the forecast cards Add a better hourly forecast section Make the other cities section cleaner Improve mobile responsiveness Keep the interface simple and easy to use
I finished the CSS part of my weather website redesign. After making the rough layout in the first phase, I started turning that idea into an actual interface with proper spacing, sections, cards and responsive layout. I worked on the main weather area, forecast sections, hourly weather, other cities and the footer. I also adjusted the typography, sizes and spacing so the page feels more balanced and closer to the sketch I made. The CSS is now mostly completed, and the website finally looks much closer to the design I had in mind. There are still some small things I want to improve later, but the main visual structure is done. What I completed Main page layout Weather hero section Search bar styling Weather information cards Forecast cards Hourly forecast layout Other cities cards Footer section Spacing and typography Responsive layout adjustments
After completing the main CSS design, I have started working on the animations for the weather website. I want the page to feel a little more alive instead of everything just appearing on the screen at once. Right now I am experimenting with small animations for the weather section, cards, clouds and different parts of the page. I am trying to keep the animations smooth and simple so they do not make the website feel overloaded. I am also checking how the animations look while scrolling and on different screen sizes. Some animations still need a few adjustments, so this phase is not completely finished yet. i want to give a suprise to You so I didnt attached the dedgine imadge Smooth page animations Weather and cloud animations Card hover effects Small transitions between sections Scroll-based effects Making animations work properly on mobile
I have started working on the transitions of my weather website. The main design and animations are already there, but some parts still feel a little too sudden when they change or appear. Now I am trying to make everything feel more smooth and natural. I am adjusting the timing, speed and small movements of different elements so the website does not feel like everything is just jumping from one state to another.
After working on the transitions, I am now doing the small details that can make the website feel more complete. I am going through the whole page again and checking things like spacing, text sizes, card alignment and how each section looks together. I also found a few small things that did not feel right in the first version, so I am fixing them instead of leaving them as they are. The goal now is not to add a lot of new stuff, but to make the existing design cleaner and more polished.
The visual part of the redesign is getting close, so now I have started working on the actual functionality. One problem I noticed was that the page looked good with fixed weather information, but that is not useful for a real weather website because the data needs to change dynamically when a user searches for another city.I started connecting the [Yahan apni API ka naam likhein, e.g., OpenWeatherMap] API and working on how the JSON data will be received and parsed. At first, handling different responses was a little confusing because not every city returns the same weather condition data format (some cities lacked specific fields like rain or wind speed), so I had to make my JavaScript logic more flexible using conditional checks.I also added robust error handling using try…catch blocks for cases like an invalid city name (404 errors) or missing data, so the website displays a clean “City Not Found” message instead of crashing or freezing.What I worked on:Connected the live weather API and parsed the incoming JSON response.Replaced all static/fixed UI placeholders with dynamic live data.Linked the city search input button with the API fetch trigger.Implemented logic to dynamically render temperature, humidity, and weather condition text.Handled edge cases (invalid search results, API down, or empty inputs) to prevent UI breakage.Tested the app with multiple global cities to ensure consistent data behavior.
After getting the main structure ready, I started working on the different weather sections one by one. I did not want to build everything together because it became difficult to see which part was causing a problem. I started with the current weather information and then worked on the forecast and hourly sections. While doing this, I noticed that some information looked fine on its own but did not look balanced when placed next to the other sections. So I kept adjusting the structure and spacing while checking the whole page together. I am also trying to keep the information easy to understand, because showing too much weather data at once can make the page confusing. What I worked on Current weather information Forecast section Hourly weather section Weather informtion cards Other cities section Better arrangement of weather data Connecting different sections visually
HI thats new dedgined tower For my site home screen i will revel only this pls like and foolow my devlog project and pls give suggestion on cooment what to aad to get 10 on 10 rating on ship
After arranging the main weather sections, I started working on how the information moves through the website. I noticed that simply getting the API data was not enough — the same data had to reach the correct cards and sections without making the page feel messy. I started separating the current weather, hourly data and forecast data so each part could be handled properly. While doing this, I found a few cases where some values were missing or the weather condition was not matching the icon being shown. I fixed these parts by making the data handling more flexible and checking the response before displaying it. I am also keeping the structure simple so it will be easier to add more features later.
can you Belive I dont Have My Presnol laptop or pc i am from a very poor family from india and i am makeing projects working on hackclub from schools computer so i have limited time to work and make projects soory to giving less information
After working on how the weather data flows through the website, I started focusing on the city search experience. The search feature is an important part of the project because it is how users will interact with the website most of the time. One issue I noticed was that changing the city affected multiple parts of the page at once. The current weather, forecast and other information all need to update together. So instead of handling every section separately, I started organising the search flow more carefully. I am also working on making the interaction feel smoother after a search. The goal is to avoid the page feeling like it suddenly changes from one city to another. What I worked on Improving the city search flow Updating multiple weather sections together Handling different city searches Improving the response after searching Working on smoother content changes Preparing the search system for better error handling later
After improving the city search, I started working on what happens between the search and the final weather result. I noticed that when the API takes a little time to respond, the page can feel like nothing is happening, which is not a very good experience. So I started adding a proper loading state while the new weather data is being fetched. I am also making sure that the old information does not stay visible in a confusing way while the new city is loading. Another thing I am working on is keeping the animations connected with these changes, so the weather information does not suddenly appear without any transition. What I worked on Added a loading state for weather searches Improved the transition between old Worked on API response timing Prevented confusing outdated information Connected loading with the existing animations Started preparing better error feedback
After working on the loading state, I moved on to the situations where something goes wrong. A weather website cannot assume that every search will always return a perfect result, so I wanted to make these cases feel like a normal part of the experience instead of looking like a broken page. I started handling cases such as an invalid city name, an empty search and problems with the API response. One small issue I found was that simply showing an error message was not enough — the user should also understand what they need to do next. So I am keeping the error messages simple and making sure the rest of the interface stays usable when a request fails. I am also checking that a failed search does not remove the weather information unnecessarily. What I worked on Invalid city handling Empty search handling API error handling Better error messages Keeping the interface usable after an error Testing different failed requests
After finishing the basic error handling, I started working on how the website visually represents different weather conditions. I noticed that showing only the temperature and text does not give the user much feeling about what the weather is actually like. So I started connecting the weather conditions with the correct icons and visual elements. The tricky part was that the API can return different condition names, so I had to make sure similar conditions were handled correctly instead of creating a separate case for every small variation. I am also trying to keep the visuals consistent with the new design. I don’t want to add too many effects just for the sake of animation, so I am keeping them subtle and related to the actual weather.
After improving the weather visuals, I started checking how the website behaves on smaller screens. The desktop layout was looking good, but when everything became narrower, some cards started feeling too crowded and a few sections needed better spacing. Instead of making a completely separate mobile design, I am adjusting the existing layout so the same website can naturally adapt to different screen sizes. I am also checking the search area, weather information and forecast cards because these are the sections that can become difficult to use on a small screen.
Hlw friend my whether web is almost completed aal api hanling mobile view tab desktop view aal are working perfect the animation are fully smooth any datanot in raw form Aal site is completed i will show the imadge of home view in next Devlog foolw the project to see what is made
After a lot of work behind the scenes, I finally revealed the home screen of the project. The main layout, visuals, animations, and overall experience are starting to come together. There is still a lot left to polish, but I’m happy with how it’s taking shape. Current progress: ~80% complete. The remaining 20% is mainly about refining the details, improving the animations, fixing small issues, and making everything feel more Profeesional
i aaded map
Ships:
I Maked A full 3d funsctional Animated 3d gether aap for Pc And Mobile I Aaded open Api And Most Difiiculte part Is To make Dedgine
What did i make ? I built a responsive weather website where users can search for a city and see its current weather, temperature, humidity, wind, pressure, hourly forecast and upcoming forecast. I also redesigned the whole interface and added smoother animations, transitions, weather visuals and a better way to explore different cities. What was challenging? The hardest part was getting all the different weather information to work together without making the interface confusing. Handling API responses, loading states, invalid searches and different screen sizes took more time than I expected. I also had to keep adjusting the animations because some of them looked good individually but felt too much when everything was running together. What i am proud of? I am most proud of the redesign because it started from a rough paper sketch and slowly became an actual working website. I also like that I didn’t just focus on making it look good — I spent time fixing the small interactions and making the weather data actually useful. What should people know? The project is still being developed, so some things may change as I continue working on it. I have intentionally kept the latest redesign hidden for now because I want to reveal the new look...
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1792878811.1856272
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1793742811.1856272
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54955
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Anims-OS by @Freaked | Stardance
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Freaked
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2
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4.0
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6
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T06:24:17Z", "hours": 3.0, "multiplier": 3.6, "payout": 6, "blessing": "neutral", "text": "making of calender and to get live location weather was hard i spend most of time figuring out how to do it but it went okay and now its completed", "repo": "https://github.com/15freaker/Anims-OS", "demo": "https://15freaker.github.io/Anims-OS/"}, {"ship_num": 2, "ts": "2026-08-27T19:36:49Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made this web based OS where we can play tetris and it has a notes app and we can also change its background and its dark themed and in process of making i got bugs and half of time was consumed by bugs only", "repo": "https://github.com/15freaker/Anims-OS", "demo": "https://15freaker.github.io/Anims-OS/"}]...
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[{"post_id": 56433, "ts": "202 [{"post_id": 56433, "ts": "2026-08-28T06:18:42Z", "hours": 1.1033, "text": "i added weather, calender and mini music player"}, {"post_id": 56378, "ts": "2026-08-28T03:54:47Z", "hours": 0.4903, "text": "made new version of os"}, {"post_id": 56340, "ts": "2026-08-28T02:21:44Z", "hours": 0.8928, "text": "made a normal minimal desktop"}, {"post_id": 56197, "ts": "2026-08-27T20:57:56Z", "hours": 0.6125, "text": "fixed the bugs here’s the preview"}, {"post_id": 55768, "ts": "2026-08-27T19:19:35Z", "hours": 0.3892, "text": "i almost completed the my os just little bit more work and its done"}, {"post_id": 55754, "ts": "2026-08-27T18:53:41Z", "hours": 0.3039, "text": "looking not good 😅 still working gonna make it work properly"}, {"post_id": 55744, "ts": "2026-08-27T18:35:08Z", "hours": 0.2639, "text": "started making my own web-os excited to complete it"}]...
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Title: Anims-OS by @Freaked | Stardance
Devlogs:
Title: Anims-OS by @Freaked | Stardance
Devlogs:
started making my own web-os excited to complete it
looking not good 😅 still working gonna make it work properly
i almost completed the my os just little bit more work and its done
fixed the bugs here’s the preview
made a normal minimal desktop
made new version of os
i added weather, calender and mini music player
Ships:
i made this web based OS where we can play tetris and it has a notes app and we can also change its background and its dark themed and in process of making i got bugs and half of time was consumed by bugs only
making of calender and to get live location weather was hard i spend most of time figuring out how to do it but it went okay and now its completed...
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1792875259.6263309
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1793739259.6263309
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55110
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MY WEBOS by @EVINJSUBIN | Stardance
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EVINJSUBIN
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2
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8.0
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18
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T14:26:46Z", "hours": 6.0, "multiplier": 5.53, "payout": 18, "blessing": "neutral", "text": "What I made I completely rebuilt OrbitOS from the ground up! My first version was just plain HTML/JS, but for WebOS 2, I totally leveled up and rewrote the entire operating system using React, Vite, and Tailwind CSS. What’s New (My 3+ Features): Live ISS Tracker: A custom dashboard app that pings an API every 5 seconds to get the real-time coordinates and telemetry of the International Space Station. 🛰️ Orbit AI Assistant: I built a smart AI assistant directly into the OS. New Taskbar & Window Engine: I upgraded the old floating dock to a sleek, frosted-glass full-width taskbar, and added buttery smooth window dragging physics using Framer Motion. What was challenging & What I’m proud of The hardest part was actually deploying it! I ran into the dreaded “blank white screen” bug when pushing my React app to GitHub Pages, and had to learn how to configure Vite’s base paths correctly to fix it. I’m really proud of how the ISS Tracker turned out—it perfectly fits the space theme and makes the OS feel like a real mission control dashboard. How to test it When you open the link, let the cinematic boot sequence finish, then: Click the ISS Tracker icon in the taskbar (the radar icon) to see live satellite data! Open the Terminal app and type neofetch or whoami. Try dragging and snapping the windows around—the physics feel great. Go to Settings and play around with the different themes and wallpapers! Hope you guys like it! 🌌✨", "repo": "https://github.com/EVINJSUBIN/OrbitOS", "demo": "https://evinjsubin.github.io/OrbitOS/"}, {"ship_num": 2, "ts": "2026-08-28T12:02:21Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made OrbitOS, a space-themed web operating system! The most challenging part was building the custom JavaScript physics engine to make the windows draggable while dynamically managing z-indexes. I’m incredibly proud of my unique app: a live ISS Tracker that fetches real-time coordinates from a public API. To test it, double-click the desktop icons (Notepad, Browser, or ISS Tracker). You can drag the windows around by their glowing title bars. Try typing notes (they auto-save!) or enter a custom URL in the browser’s address bar!", "repo": "https://github.com/EVINJSUBIN/OrbitOS", "demo": "https://evinjsubin.github.io/OrbitOS/"}]...
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[{"post_id": 59322, "ts": "202 [{"post_id": 59322, "ts": "2026-09-01T01:31:32Z", "hours": 5.6764, "text": "OrbitOS 2.0 is officially ready for launch! 🚀I just completely overhauled the OS from the ground up using React, Vite, and Framer Motion. Here’s what’s new:New Taskbar: Upgraded the floating dock into a sleek, full-width frosted glass taskbar.ISS Tracker: Built a custom satellite app that pulls live telemetry and coordinates from the International Space Station every 5 seconds! 🛰️Orbit AI: Integrated a built-in smart assistant directly into the desktop.Space Theme: Fully customized the boot sequence, terminal, and styling to match a deep space aesthetic.Super hyped to finally ship this version! Let me know what you think! 🌌✨"}, {"post_id": 56634, "ts": "2026-08-28T13:58:17Z", "hours": 0.5942, "text": "orbitOS devlog update!! fixing stuff for review 🛠️my ship review just came back so im changing my code to fix some stuff they mentioned!i had to go through and clean up my code files and change how my variables were named so it made more sense to read. i also took out a bunch of comments i had left in there while i was building it so the files look cleaner now.im so glad i got the feedback so i could fix it before the final finish. everything is working perfect now and im rly proud of the ISS tracker app! 🌌"}, {"post_id": 56575, "ts": "2026-08-28T11:55:08Z", "hours": 0.315, "text": "Finally ready to ship"}, {"post_id": 56546, "ts": "2026-08-28T10:41:39Z", "hours": 0.5461, "text": "OrbitOS Devlog 2: Defying Gravity 🛸The window manager is officially online! Building a custom draggable UI from scratch was tricky but incredibly rewarding.Progress:Window UI: Designed a sleek, frosted-glass window template using HTML and CSS.The Physics: Wrote a custom JavaScript engine using mousedown, mousemove, and mouseup events. It calculates the mouse delta to perfectly reposition the window using position: absolute.Z-Index Layering: Added logic so that whenever a window is clicked, its z-index dynamically increments, ensuring the active app is always brought to the front.Next up: Building our unique mini-apps and fetching live API data! 💻"}, {"post_id": 55684, "ts": "2026-08-27T17:28:38Z", "hours": 1.2506, "text": "OrbitOS Devlog 1: The Boot Sequence 🚀We’ve laid the foundation for OrbitOS! Aiming for a futuristic aesthetic, I implemented a deep-space, neon-accented theme.Progress:Structure: Built clean HTML with a #desktop area and a #taskbar.Design: Used layered CSS radial-gradients to generate a starfield and nebula effect from scratch (no images!).Taskbar: Designed a frosted-glass UI (backdrop-filter) with neon cyan borders and a glowing Start button.Functionality: Scripted a real-time JS clock.Next up: Tackling the window manager to make apps draggable! 🌌"}]...
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Title: MY WEBOS by @EVINJSUBIN | Stardance
Devlog Title: MY WEBOS by @EVINJSUBIN | Stardance
Devlogs:
OrbitOS Devlog 1: The Boot Sequence 🚀We’ve laid the foundation for OrbitOS! Aiming for a futuristic aesthetic, I implemented a deep-space, neon-accented theme.Progress:Structure: Built clean HTML with a #desktop area and a #taskbar.Design: Used layered CSS radial-gradients to generate a starfield and nebula effect from scratch (no images!).Taskbar: Designed a frosted-glass UI (backdrop-filter) with neon cyan borders and a glowing Start button.Functionality: Scripted a real-time JS clock.Next up: Tackling the window manager to make apps draggable! 🌌
OrbitOS Devlog 2: Defying Gravity 🛸The window manager is officially online! Building a custom draggable UI from scratch was tricky but incredibly rewarding.Progress:Window UI: Designed a sleek, frosted-glass window template using HTML and CSS.The Physics: Wrote a custom JavaScript engine using mousedown, mousemove, and mouseup events. It calculates the mouse delta to perfectly reposition the window using position: absolute.Z-Index Layering: Added logic so that whenever a window is clicked, its z-index dynamically increments, ensuring the active app is always brought to the front.Next up: Building our unique mini-apps and fetching live API data! 💻
Finally ready to ship
orbitOS devlog update!! fixing stuff for review 🛠️my ship review just came back so im changing my code to fix some stuff they mentioned!i had to go through and clean up my code files and change how my variables were named so it made more sense to read. i also took out a bunch of comments i had left in there while i was building it so the files look cleaner now.im so glad i got the feedback so i could fix it before the final finish. everything is working perfect now and im rly proud of the ISS tracker app! 🌌
OrbitOS 2.0 is officially ready for launch! 🚀I just completely overhauled the OS from the ground up using React, Vite, and Framer Motion. Here’s what’s new:New Taskbar: Upgraded the floating dock into a sleek, full-width frosted glass taskbar.ISS Tracker: Built a custom satellite app that pulls live telemetry and coordinates from the International Space Station every 5 seconds! 🛰️Orbit AI: Integrated a built-in smart assistant directly into the desktop.Space Theme: Fully customized the boot sequence, terminal, and styling to match a deep space aesthetic.Super hyped to finally ship this version! Let me know what you think! 🌌✨
Ships:
I made OrbitOS, a space-themed web operating system! The most challenging part was building the custom JavaScript physics engine to make the windows draggable while dynamically managing z-indexes. I’m incredibly proud of my unique app: a live ISS Tracker that fetches real-time coordinates from a public API. To test it, double-click the desktop icons (Notepad, Browser, or ISS Tracker). You can drag the windows around by their glowing title bars. Try typing notes (they auto-save!) or enter a custom URL in the browser’s address bar!
What I made I completely rebuilt OrbitOS from the ground up! My first version was just plain HTML/JS, but for WebOS 2, I totally leveled up and rewrote the entire operating system using React, Vite, and Tailwind CSS. What’s New (My 3+ Features): Live ISS Tracker: A custom dashboard app that pings an API every 5 seconds to get the real-time coordinates and telemetry of the International Space Station. 🛰️ Orbit AI Assistant: I built a smart AI assistant directly into the OS. New Taskbar & Window Engine: I upgraded the old floating dock to a sleek, frosted-glass full-width taskbar, and added buttery smooth window dragging physics using Framer Motion. What was challenging & What I’m proud of The hardest part was actually deploying it! I ran into the dreaded “blank white screen” bug when pushing my React app to GitHub Pages, and had to learn how to configure Vite’s base paths correctly to fix it. I’m really proud of how the ISS Tracker turned out—it perfectly fits the space theme and makes the OS feel like a real mission control dashboard. How to test it When you open the link, let the cinematic boot sequence finish, then: Click the ISS Tracker icon in the taskbar (the radar icon) to see live satellite data! Open the Terminal app and type neofetch or whoami. Try dragging and snapping the windows around—the physics feel great. Go to Settings and play around with the different themes and wallpapers! Hope you guys like it! 🌌✨...
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1792979317.11444
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1793065717.11444
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55261
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AeroOS - AIRPORT OS by @najil_kilayil | Stardance
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najil_kilayil
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2
|
9.0
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51
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-18T05:36:20Z", "hours": 4.0, "multiplier": 12.49, "payout": 51, "blessing": "neutral", "text": "Hi this is my own webOS with second shipment. I uploaded one more app called ‘Boarding Pass’ which you can enter passenger name and as well as select the flight that are departure from the airport. After submitting it will open another windows automatically with the preview of your boarding pass with full details of flight, gate, terminal, seat, date, and as well as boarding time. I also added the apps icon in the bottom-right navbar you access the apps from there also. At last i made the real-time weather information of the Delhi Airport using API which is my very first time i using a API in my project. I tried my maximum to put all in the theme of a glassmorphism. Btw i would like to add more apps such as detailed weather information and i need to make the App boarding pass in fullscreen mode in the future updates iam sure that i will work on that! Hope that you will go through the website and explore all the features. And feel free to suggest on anything..", "repo": "https://github.com/najilkilayil/aero-os", "demo": "https://aero-os-six.vercel.app/"}, {"ship_num": 2, "ts": "2026-09-10T13:20:31Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hellooiii, I created this project on under mission of WebOS. I selected to make the OS under theme of airport and its facilities. I used HTML, CSS and Javascript for this project. Iam confident that you guys can go though my code and understand each logics i used and implemented for this project. Now i just created only one app, i can sure that i will upload more apps and features in future, iam planning to work on it! I suggest you to open the website only is desktop mode, in mobile screen it is very missy and i didn’t care much about the screen size or width. And i also noticed that it keep a while to load the background image you should care about that, i will try to solve that! Btw i didn’t connect the location and whether API to collect the real-time information of your location, iam trying to learn the basic properties of using APIs. I created a welcome windows that will automatically disappear after 2-3 seconds and then shows the bottom nav bar and desktop icons then you can open the apps and drag as you need. and also can open multiple apps (windows) at a time and when you focus on a window it will appear in the top. And also you can close the window using the red-coloured icon in top-left corner of your app’s windows and as well as you can click on green-coloured icon to make the window in the fullscreen and you may use yellow-coloured icon to resize the window as back to normal Try to go though all features. And feel free to give suggestions!", "repo": "https://github.com/najilkilayil/aero-os", "demo": "https://aero-os-six.vercel.app/"}]...
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[{"post_id": 69975, "ts": "202 [{"post_id": 69975, "ts": "2026-09-18T05:15:54Z", "hours": 1.7572, "text": "Devlog 7 Today iam going to continue the working on the App 2. I made that whenever the user clicks the ‘enter’ button in app 2 it will check that the both inputs are filled. I thought if the boarding pass with the inputted name and selected flight might need to show in a new windows which makes more attractive and clean looking. That fore i just hardcoded the entire window (App 2.1) layout. Then also i thought that i need to add airport code and as well as boarding time which we need to show up on the boarding pass. I made the boarding pass view in a totally glassmorphism effect which will be very linking to the desktop theme. Then i started to work in JS, i colloeted all the datas that need to be shown in the boarding pass when the user click on the button. After all the found the when the icon is clicked from desktop or from the bottom-right nav bar it will opeining the main app window but doesn’t opening the app 2.1 window, That for i asked help of chatGPT then i found that i need to put that also inside that of the createWindows(). After that it is working perfectly. But now i just hardcoded the date that shows in boarding pass so i made that to collect real date i choosen the default (normal way). Then i made that also dynamically. At last i added the airport code for the arrival flights list also and made that shows in-between the brackets in the table of the App 1 which is more useful for a passengers. Then i thought that i may change the hardcoded weather data in bottom-left navbar. For that i exported the API from Open Meteo with the temperature and as well as the weather code. I got the latitude and longitude of Delhi International Airport from google, Then i copied and declared thats into a two varibles. Then i created a function called ‘updateWeather()’ which will collect the datas from the API and as well as i thought that i need to display the emoji that match current temperature. For that i added weather code also in the API for further information i added that is there day-time ot night-time to make the emojis for accuracy. Then i asked the help to decode the weather code into emojis that for ChatGPT just tablulated the values and required emojis So i coded that as in if-elseif-else condition with emojis. Then also added that if in any case there doesn’t connect API it will show as ‘–’ with a emoji. At last i called this function it when the bottom nav bar is shows. And also i added that time interval just for update the weather data in every 10minutes."}, {"post_id": 69623, "ts": "2026-09-17T13:09:21Z", "hours": 2.3053, "text": "Devlog 6 Today iam going to create another app called “Boarding Pass”, In this app i would like to create a boarding pass for passengers. Before that i added the previous app icon into the bottom-right nav bar with hovering animation. Then i tried to add the icon of the app 2 it doesn’t visible like it is overlapping the icon of app 1. So after i tried so much time on that then unfortunately i forced to ask help of ChatGPT to solve that issue, Then i understand the logic then implemented on the project. I started working on App2, that for i created the same design of out-layout that of the app 1, which i could save a little time there. Then i added a input box and as well as the option to select the flight from the list that i created previously on script.js file. At last enter button, it will collect all the datas that the user inputted. For first time i worked this app as testing and working completely perfect. But when i tried to work as original- opening the app 2 using the icon the windows is showing perfectly and the layout also perfect but the function are not working like options doesn’t showing and the button is not working. I tried to put the same codes under different function that i already created and used for app1. At last i found the real place that the functions are working perfectly. Now the option is showing with only first element in the list but we can’t change the selection or even can’t input any text in the input box. And also found that it only showing for first window if the user opens multiple window of the same app it will not show up the default option and doesn’t work the button functionalities. For that i updated ‘createWindows(tem)’ function by connecting using the parameters, Now its showing but still can’t input. For that i doesn’t have any idea what is going on there, so i asked help for ChatGPT then found out a solution that update the function startDragging(e), if-condition if the app contains tags like ‘option’, ‘button’, ‘select’ and as well as ‘input’ it will remove the action of dragging, That means if the user tries to input or select the value option the function will run as by thinking that the user need to drag that for it will ready to listen the movement of the mouse, but while using this if-condition it will understand that the user trying to input or selecting. That for it working perfectly now."}, {"post_id": 64893, "ts": "2026-09-09T16:30:24Z", "hours": 0.8322, "text": "Devlog 5 Today i am going to improve the structure of app 1 (Flight overview). That now its perfect as multiple windows and i almost solved all the logical and bugs issues that i had been noticed. Now i thought to make for dynamic and useful to the user. I already worked on the apps main layout as in width of 40% now i thinks make the top-left buttons such as coloured as red, yellow and green. Red button is already used for the closing the window. So i decided to choose green button for make the app in fullscreen. So first i tried to change the width off the main app div. But it seems very boring so i decided to change all the layouts when fullscreen. In normal screen, the app is sub-divided into 2 sections - departure and arrival. But when it is in fullscreen it gives a bad view to the user when it still keep as 2 sections. So i decided to put them together. For that i created another div inside the main div of the app and after the header div. then i putted everything (content of the app) inside that div ‘normalscreen’. After that again i copied and put inside another div which is called ‘fullscreen’. Now i think its time to work on css part of the app. First i made the normalscreen as in view and another in hide. Then i made the content area’s div into flex-display to view both sections. then i removed the top main texts which i had made them clickable now i changed them into normal text-heading. After all i spend in js, I connected the icon then added if-condition that if that icon is exists and the user clicks on that icon and the user clicked icon’s window is matches to the app1 then normascreen will hide and show the fulscreen view also i made that to view the windows as centered to the screen to avoid moving below of the screen size (offsize) as default! Btw i added there to change the width and height of the window as well as. Now its working good. But i noticed that the table aren’t showing when the window is it in fullscreen. After a research through the code and google i found that, i need to change the accessing points of the table id in js file. In first i just accessed the tables just using ‘document.getElementById’ which will only access one id which is already accessed from the normal screen. So changed that into ‘document.querySelectorAll’ which will access all the tale bodies which includes tables from normal screen and as well as fullscreen. Now the fullscreen and its icon working perfect! At last i made the yellow icon (mini icon) also functionable as same as the green icon (fullscreen) I done this code as same as the fullscreen icon just changed the normalscreen’s display into show and fullscreen’s into hide! Now i thinks that app 1 is completed!"}, {"post_id": 64185, "ts": "2026-09-08T12:35:46Z", "hours": 1.5183, "text": "Devlog 4 In this devlog i am trying to make application “Flight Overview”. Before that i found another logic issue that if the user multiple windows of same application it will open perfectly but there is another issue that it will open in where the pervious window it open like perfectly overlapping the pervious windows which makes not user-friendly. So i decided to change the position to be visible the new window by updating the ‘createWindows(tem)’. So i declared a variable ‘windowsOffset’ outside the function with value 0. Then i updated the variable into ‘windowsOffset + 30’ which will increate the value by 30 for each new windows. Then i styled the top and left with 50% + the variable value. Then finally added transform. By using this a new window s always 30px difference of left and top of the pervious windows. But i found that it will showing the window even after into the off screen like below the page. To solve that i added a if-condition that if the variable value is greater than 180 it will automatically reset into 0 then start again. Then i found another issue that when multiple windows are present if the user try to focus on the first window(backmost in appearance) it will not come forward it keeps there! To solve that i created another function called bringToFront() with one parameter. Before that i just declared a variable with the value 1000. In the function the variable will be incremented by 1 and initialize the value into the z-index of the element. Then i called this function in startdragging() function! Now its all perfect! Now lets start to build the app First off all i sub divvied the content section into two one is departure and another is arrival. My plan is simple as default show the departure flight status and if the user clicks on the arrival it show the arrival flight status. both as a table form. So it is very task to hardcode the table so i made a list then of all flight details such as flight number, destination, gate, status and also the icon that matches the status. I asked chatGPT to give me random 10 flight details in tabular sheet. then i converted that into list for myself! Then i created a function called loadFlightTable() with two parameters. One for accessing the list to be showed on the table and another is id of the table. Then i added innerHTML for table id. Also i given the suitable icon status for each of them green colour for boarding and on time, blue for delayed flights, yellow for final call, red for cancelled flight and grey for scheduled flights which the user can identify the status easily! Similarly worked for arrival flights with another list and called the function same way! Then another confusing part came. I got confusion that where should i declare the buttons to change the table of showing, should i need to declare outside of every function or inside the create function. At last i thought lets try putting everything inside the function. So i putted everything inside the createWindows(), called the variables from html document, then added eventlistern for both departure and arrival options. then changed the table view into hide and show using display as block and none!"}, {"post_id": 62741, "ts": "2026-09-06T07:54:30Z", "hours": 0.4914, "text": "Devlog 3 I planned to create a application “Flight Overview” which shows the departure and arrival flight details. For that i created a div-section for that. Then i added the same css style of welcome that this also. Also i added closing icon to this window. Then i made that when the user clicks on the icon_1 then this app will open up and i made that draggable and closable when click on the closeable icon. Then i created 2 more icons near to the closing icon which i planned that to give the function that yellow icon for the current normal small size window and green icon for the maximize the window (full screen window). Then i added the title of the application in the header section with centered using position Then there is another complicated bug i found, when the user clicks on the icon for the first time it will open perfectly but when the user clicks again on the same icon without closing the previous window, we actually thinks that it will open new window, right? But it doesn’t show new window it feels like it is an error that not working our icon or our clicking issue. After a deep break and think i got an idea! I created a function called ‘createWindows()’ with one parameter. In this function it will clone everything that had in the window section. Then it will clone into a new with new id, i used ‘Date()’ function to make that perfectly unique which had time travel is not possible :) So 100% sure that it will be a unique id. Then that will show to the page as block. Then made that also draggable. Then there is another complications that it will very risky to function the closeWindow() so i added if-condition in the createWindows() to check that window had a close icon if it had make when the user clicks on the icon it will run closeWindow() function. At last it will return the newWindows. As a result we can remove openWindow()!"}, {"post_id": 62722, "ts": "2026-09-06T06:58:03Z", "hours": 1.6553, "text": "Devlog 2 Today, i made more changes in this project! First i added bottom navbar also. I divided the bottom nav bar into two with the ratio of 2:3 width. On left-side i added a texts like ‘terminal 2’, the location of the user but now i didn’t connect it and one more text which shows the weather of that place. and on the right-side bottom navbar i would like to add app icons and more in the future. Then i added the image for wallpaper which i had downloaded earlier. So now i added that image into background of the body. As well as i deicided to make the website whole the effect of a glassmorphism. So using the help of ChatGPT i selected the colour shadows and etc. Then i added them into :root function of css! After that i made the welcome to hide after 3 seconds automatically and also shows the bottom nav bar completely. Then i created a section for showing desktop icons and which has been only shows after hiding welcome screen."}, {"post_id": 62258, "ts": "2026-09-05T15:17:43Z", "hours": 0.4233, "text": "In this project i would like to complete a mission “WebOS”. So i selected a theme of airport which will the user can use in as airport assistant. I have a narrow plan in my mind i didn’t know exactly how should i will execute my plan from my mind, Let me try! Devlog 1 I created files such as index.html , style.css , script.js and as well as i downloaded a wallpaper of airport wal1.jpeg .According to mission guide i first created a welcome screen with very few text, i thought that may i add more text content in the future! Anyway i added a header also to drag the window and a red-coloured circle icon which may use as close icon in the future. Then i created a top navbar which is few margin from the top and also centered the screen with a width of 80%. Then i added a text at left-side as main heading and current date and time at the right-side on the navbar . Btw, i made a css function :root which can make user-defined variables which can use the variables as constants."}]...
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Title: AeroOS - AIRPORT OS by @najil_kilayil | Sta Title: AeroOS - AIRPORT OS by @najil_kilayil | Stardance
Devlogs:
In this project i would like to complete a mission “WebOS”. So i selected a theme of airport which will the user can use in as airport assistant. I have a narrow plan in my mind i didn’t know exactly how should i will execute my plan from my mind, Let me try! Devlog 1 I created files such as index.html , style.css , script.js and as well as i downloaded a wallpaper of airport wal1.jpeg .According to mission guide i first created a welcome screen with very few text, i thought that may i add more text content in the future! Anyway i added a header also to drag the window and a red-coloured circle icon which may use as close icon in the future. Then i created a top navbar which is few margin from the top and also centered the screen with a width of 80%. Then i added a text at left-side as main heading and current date and time at the right-side on the navbar . Btw, i made a css function :root which can make user-defined variables which can use the variables as constants.
Devlog 2 Today, i made more changes in this project! First i added bottom navbar also. I divided the bottom nav bar into two with the ratio of 2:3 width. On left-side i added a texts like ‘terminal 2’, the location of the user but now i didn’t connect it and one more text which shows the weather of that place. and on the right-side bottom navbar i would like to add app icons and more in the future. Then i added the image for wallpaper which i had downloaded earlier. So now i added that image into background of the body. As well as i deicided to make the website whole the effect of a glassmorphism. So using the help of ChatGPT i selected the colour shadows and etc. Then i added them into :root function of css! After that i made the welcome to hide after 3 seconds automatically and also shows the bottom nav bar completely. Then i created a section for showing desktop icons and which has been only shows after hiding welcome screen.
Devlog 3 I planned to create a application “Flight Overview” which shows the departure and arrival flight details. For that i created a div-section for that. Then i added the same css style of welcome that this also. Also i added closing icon to this window. Then i made that when the user clicks on the icon_1 then this app will open up and i made that draggable and closable when click on the closeable icon. Then i created 2 more icons near to the closing icon which i planned that to give the function that yellow icon for the current normal small size window and green icon for the maximize the window (full screen window). Then i added the title of the application in the header section with centered using position Then there is another complicated bug i found, when the user clicks on the icon for the first time it will open perfectly but when the user clicks again on the same icon without closing the previous window, we actually thinks that it will open new window, right? But it doesn’t show new window it feels like it is an error that not working our icon or our clicking issue. After a deep break and think i got an idea! I created a function called ‘createWindows()’ with one parameter. In this function it will clone everything that had in the window section. Then it will clone into a new with new id, i used ‘Date()’ function to make that perfectly unique which had time travel is not possible :) So 100% sure that it will be a unique id. Then that will show to the page as block. Then made that also draggable. Then there is another complications that it will very risky to function the closeWindow() so i added if-condition in the createWindows() to check that window had a close icon if it had make when the user clicks on the icon it will run closeWindow() function. At last it will return the newWindows. As a result we can remove openWindow()!
Devlog 4 In this devlog i am trying to make application “Flight Overview”. Before that i found another logic issue that if the user multiple windows of same application it will open perfectly but there is another issue that it will open in where the pervious window it open like perfectly overlapping the pervious windows which makes not user-friendly. So i decided to change the position to be visible the new window by updating the ‘createWindows(tem)’. So i declared a variable ‘windowsOffset’ outside the function with value 0. Then i updated the variable into ‘windowsOffset + 30’ which will increate the value by 30 for each new windows. Then i styled the top and left with 50% + the variable value. Then finally added transform. By using this a new window s always 30px difference of left and top of the pervious windows. But i found that it will showing the window even after into the off screen like below the page. To solve that i added a if-condition that if the variable value is greater than 180 it will automatically reset into 0 then start again. Then i found another issue that when multiple windows are present if the user try to focus on the first window(backmost in appearance) it will not come forward it keeps there! To solve that i created another function called bringToFront() with one parameter. Before that i just declared a variable with the value 1000. In the function the variable will be incremented by 1 and initialize the value into the z-index of the element. Then i called this function in startdragging() function! Now its all perfect! Now lets start to build the app First off all i sub divvied the content section into two one is departure and another is arrival. My plan is simple as default show the departure flight status and if the user clicks on the arrival it show the arrival flight status. both as a table form. So it is very task to hardcode the table so i made a list then of all flight details such as flight number, destination, gate, status and also the icon that matches the status. I asked chatGPT to give me random 10 flight details in tabular sheet. then i converted that into list for myself! Then i created a function called loadFlightTable() with two parameters. One for accessing the list to be showed on the table and another is id of the table. Then i added innerHTML for table id. Also i given the suitable icon status for each of them green colour for boarding and on time, blue for delayed flights, yellow for final call, red for cancelled flight and grey for scheduled flights which the user can identify the status easily! Similarly worked for arrival flights with another list and called the function same way! Then another confusing part came. I got confusion that where should i declare the buttons to change the table of showing, should i need to declare outside of every function or inside the create function. At last i thought lets try putting everything inside the function. So i putted everything inside the createWindows(), called the variables from html document, then added eventlistern for both departure and arrival options. then changed the table view into hide and show using display as block and none!
Devlog 5 Today i am going to improve the structure of app 1 (Flight overview). That now its perfect as multiple windows and i almost solved all the logical and bugs issues that i had been noticed. Now i thought to make for dynamic and useful to the user. I already worked on the apps main layout as in width of 40% now i thinks make the top-left buttons such as coloured as red, yellow and green. Red button is already used for the closing the window. So i decided to choose green button for make the app in fullscreen. So first i tried to change the width off the main app div. But it seems very boring so i decided to change all the layouts when fullscreen. In normal screen, the app is sub-divided into 2 sections - departure and arrival. But when it is in fullscreen it gives a bad view to the user when it still keep as 2 sections. So i decided to put them together. For that i created another div inside the main div of the app and after the header div. then i putted everything (content of the app) inside that div ‘normalscreen’. After that again i copied and put inside another div which is called ‘fullscreen’. Now i think its time to work on css part of the app. First i made the normalscreen as in view and another in hide. Then i made the content area’s div into flex-display to view both sections. then i removed the top main texts which i had made them clickable now i changed them into normal text-heading. After all i spend in js, I connected the icon then added if-condition that if that icon is exists and the user clicks on that icon and the user clicked icon’s window is matches to the app1 then normascreen will hide and show the fulscreen view also i made that to view the windows as centered to the screen to avoid moving below of the screen size (offsize) as default! Btw i added there to change the width and height of the window as well as. Now its working good. But i noticed that the table aren’t showing when the window is it in fullscreen. After a research through the code and google i found that, i need to change the accessing points of the table id in js file. In first i just accessed the tables just using ‘document.getElementById’ which will only access one id which is already accessed from the normal screen. So changed that into ‘document.querySelectorAll’ which will access all the tale bodies which includes tables from normal screen and as well as fullscreen. Now the fullscreen and its icon working perfect! At last i made the yellow icon (mini icon) also functionable as same as the green icon (fullscreen) I done this code as same as the fullscreen icon just changed the normalscreen’s display into show and fullscreen’s into hide! Now i thinks that app 1 is completed!
Devlog 6 Today iam going to create another app called “Boarding Pass”, In this app i would like to create a boarding pass for passengers. Before that i added the previous app icon into the bottom-right nav bar with hovering animation. Then i tried to add the icon of the app 2 it doesn’t visible like it is overlapping the icon of app 1. So after i tried so much time on that then unfortunately i forced to ask help of ChatGPT to solve that issue, Then i understand the logic then implemented on the project. I started working on App2, that for i created the same design of out-layout that of the app 1, which i could save a little time there. Then i added a input box and as well as the option to select the flight from the list that i created previously on script.js file. At last enter button, it will collect all the datas that the user inputted. For first time i worked this app as testing and working completely perfect. But when i tried to work as original- opening the app 2 using the icon the windows is showing perfectly and the layout also perfect but the function are not working like options doesn’t showing and the button is not working. I tried to put the same codes under different function that i already created and used for app1. At last i found the real place that the functions are working perfectly. Now the option is showing with only first element in the list but we can’t change the selection or even can’t input any text in the input box. And also found that it only showing for first window if the user opens multiple window of the same app it will not show up the default option and doesn’t work the button functionalities. For that i updated ‘createWindows(tem)’ function by connecting using the parameters, Now its showing but still can’t input. For that i doesn’t have any idea what is going on there, so i asked help for ChatGPT then found out a solution that update the function startDragging(e), if-condition if the app contains tags like ‘option’, ‘button’, ‘select’ and as well as ‘input’ it will remove the action of dragging, That means if the user tries to input or select the value option the function will run as by thinking that the user need to drag that for it will ready to listen the movement of the mouse, but while using this if-condition it will understand that the user trying to input or selecting. That for it working perfectly now.
Devlog 7 Today iam going to continue the working on the App 2. I made that whenever the user clicks the ‘enter’ button in app 2 it will check that the both inputs are filled. I thought if the boarding pass with the inputted name and selected flight might need to show in a new windows which makes more attractive and clean looking. That fore i just hardcoded the entire window (App 2.1) layout. Then also i thought that i need to add airport code and as well as boarding time which we need to show up on the boarding pass. I made the boarding pass view in a totally glassmorphism effect which will be very linking to the desktop theme. Then i started to work in JS, i colloeted all the datas that need to be shown in the boarding pass when the user click on the button. After all the found the when the icon is clicked from desktop or from the bottom-right nav bar it will opeining the main app window but doesn’t opening the app 2.1 window, That for i asked help of chatGPT then i found that i need to put that also inside that of the createWindows(). After that it is working perfectly. But now i just hardcoded the date that shows in boarding pass so i made that to collect real date i choosen the default (normal way). Then i made that also dynamically. At last i added the airport code for the arrival flights list also and made that shows in-between the brackets in the table of the App 1 which is more useful for a passengers. Then i thought that i may change the hardcoded weather data in bottom-left navbar. For that i exported the API from Open Meteo with the temperature and as well as the weather code. I got the latitude and longitude of Delhi International Airport from google, Then i copied and declared thats into a two varibles. Then i created a function called ‘updateWeather()’ which will collect the datas from the API and as well as i thought that i need to display the emoji that match current temperature. For that i added weather code also in the API for further information i added that is there day-time ot night-time to make the emojis for accuracy. Then i asked the help to decode the weather code into emojis that for ChatGPT just tablulated the values and required emojis So i coded that as in if-elseif-else condition with emojis. Then also added that if in any case there doesn’t connect API it will show as ‘–’ with a emoji. At last i called this function it when the bottom nav bar is shows. And also i added that time interval just for update the weather data in every 10minutes.
Ships:
Hellooiii, I created this project on under mission of WebOS. I selected to make the OS under theme of airport and its facilities. I used HTML, CSS and Javascript for this project. Iam confident that you guys can go though my code and understand each logics i used and implemented for this project. Now i just created only one app, i can sure that i will upload more apps and features in future, iam planning to work on it! I suggest you to open the website only is desktop mode, in mobile screen it is very missy and i didn’t care much about the screen size or width. And i also noticed that it keep a while to load the background image you should care about that, i will try to solve that! Btw i didn’t connect the location and whether API to collect the real-time information of your location, iam trying to learn the basic properties of using APIs. I created a welcome windows that will automatically disappear after 2-3 seconds and then shows the bottom nav bar and desktop icons then you can open the apps and drag as you need. and also can open multiple apps (windows) at a time and when you focus on a window it will appear in the top. And also you can close the window using the red-coloured icon in top-left corner of your app’s windows and as well as you can click on green-coloured icon to make the window in the fullscreen and you may use yellow-coloured icon to resize the window as back to normal Try to go though all features. And feel free to give suggestions!
Hi this is my own webOS with second shipment. I uploaded one more app called ‘Boarding Pass’ which you can enter passenger name and as well as select the flight that are departure from the airport. After submitting it will open another windows automatically with the preview of your boarding pass with full details of flight, gate, terminal, seat, date, and as well as boarding time. I also added the apps icon in the bottom-right navbar you access the apps from there also. At last i made the real-time weather information of the Delhi Airport using API which is my very first time i using a API in my project. I tried my maximum to put all in the theme of a glassmorphism. Btw i would like to add more apps such as detailed weather information and i need to make the App boarding pass in fullscreen mode in the future updates iam sure that i will work on that! Hope that you will go through the website and explore all the features. And feel free to suggest on anything.....
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1792853281.4210918
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1793717281.4210918
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55276
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Notes-but it got features by @Freaked | Stardance
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Freaked
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2
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17.1
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49
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T02:59:56Z", "hours": 9.0, "multiplier": 5.39, "payout": 46, "blessing": "neutral", "text": "i made a notes website but flooded with feature so that people can use it for anything they want and this will be the most featured and i am proud i made it", "repo": "https://github.com/15freaker/Anims-notes", "demo": "https://15freaker.github.io/Anims-notes/"}, {"ship_num": 2, "ts": "2026-08-28T14:30:54Z", "hours": 3.0, "multiplier": 2.02, "payout": 3, "blessing": "neutral", "text": "i made a note taking website with many features there were lot of bugs but everything went okay", "repo": "https://github.com/15freaker/Anims-notes", "demo": "https://15freaker.github.io/Anims-notes/"}]...
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[{"post_id": 63659, "ts": "202 [{"post_id": 63659, "ts": "2026-09-07T16:14:55Z", "hours": 0.4586, "text": "Devlog 10 of 2.0 : finally the theme work and fuctionality is also completed it went smootly i am happy havent seen any bugs TILL YET dont know of future nobody knows where and when bugs come so for now its done and i am happy lets see forward of adding more features (❁´◡`❁)"}, {"post_id": 63624, "ts": "2026-09-07T15:31:28Z", "hours": 1.4569, "text": "Devlog 9 of 2.0 : i have added Quick access and added its fuctionality so it will be easy for people and will be quick to access any files easily without digging into mountain of notes and to do list i am thinking of adding theme fuctionality rn i have only added its button havent added its fuction so now will do that"}, {"post_id": 63525, "ts": "2026-09-07T13:04:16Z", "hours": 1.3192, "text": "Devlog 8 of 2.0 : i have added Favorites section in my notes website where now we can seprate our notes into favorites section also i am working more in it to make it more better but all over i think this is working and i should i leave it and i will see if i see any bug in process of testing i will solve it"}, {"post_id": 63435, "ts": "2026-09-07T08:51:32Z", "hours": 1.8664, "text": "Devlog 7 of 2.0 : i have fixed bugs and the changes it need because it was having some issues in few fields like have to reload everytime we made any change or make any note and then because of note color the text wasnt clear but i fixed the bugs and changed what it need and also i will add more features in it because it needs a lot of thing to fixed and added 🔥🔥"}, {"post_id": 62623, "ts": "2026-09-06T02:52:20Z", "hours": 0.6539, "text": "Devlog 6 of 2.0 : i have fixed all the bugs and not notes website is working perfectly and also i have added more details in readme about all the features and now lets see what will happen i hope everything will go fine ✨✨"}, {"post_id": 62592, "ts": "2026-09-06T01:51:26Z", "hours": 2.44, "text": "Devlog 5 of 2.0 : i have added 2 more feature which are maybe little but i think they will be helpful in first i have completed to make a #tag type where people can easily tag their notes or to do list and then 2nd feature is i added json export option because json files can be easily accessed thats why i added it i hope so everything will go okay it was so much work left have to do 🥀🥀"}, {"post_id": 62508, "ts": "2026-09-05T22:14:50Z", "hours": 1.3294, "text": "Devlog 4 of 2.0 : i have added 3 main features first we can create folder and files inside the folder and then save our notes seprately the we can now attach files with our notes and also we can take notes by drawing also i have added these 3 features becasue normal notes app sont have these types of feature but mine one is different it is filled with features ✨✨"}, {"post_id": 62340, "ts": "2026-09-05T17:42:52Z", "hours": 1.6542, "text": "Devlog 3 of 2.0 : i have added filter option so it will be easy to organize notes and to do list seprately and they wont get mixed up in each other i was thinking of adding more filter option but i think only 3 filter options are enough for this website if in future i will add other thing i will surely add more filter option for more flexibility at last one new feature more added ✨✨"}, {"post_id": 62259, "ts": "2026-09-05T15:20:32Z", "hours": 0.6208, "text": "Devlog 2 of 2.0 : i want to ask y’all is this feature irritating because i added it only in locked notes so that people dont accidently delete their notes and also from my perspective extra layer of protection is better please comment your opinion ✨✨"}, {"post_id": 62233, "ts": "2026-09-05T14:33:37Z", "hours": 1.3114, "text": "Devlog 1 of 2.0 : i have fixed all the bugs and i am restarting this because the older one wasnt working fine and was having a lot of issues and bugs like not able to edit notes color notes not working and appearnce one not changing and all it was really frustrating and irritating so i am adding more features is this new version so at last lets see forward and will do better in 2.0 🔥🔥"}, {"post_id": 57534, "ts": "2026-08-29T18:20:57Z", "hours": 0.255, "text": "color up to do list new feature added"}, {"post_id": 57519, "ts": "2026-08-29T18:02:52Z", "hours": 0.295, "text": "finally added more details"}, {"post_id": 56642, "ts": "2026-08-28T14:14:40Z", "hours": 1.1864, "text": "completed first version of my note taking website"}, {"post_id": 56567, "ts": "2026-08-28T11:32:43Z", "hours": 0.2739, "text": "added dark theme to my note taking website"}, {"post_id": 56551, "ts": "2026-08-28T11:02:02Z", "hours": 0.575, "text": "made another update in notes making it real awesome"}, {"post_id": 56533, "ts": "2026-08-28T10:17:11Z", "hours": 0.5364, "text": "i am working on website to take notes"}]...
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Title: Notes-but it got features by @Freaked | Sta Title: Notes-but it got features by @Freaked | Stardance
Devlogs:
i am working on website to take notes
made another update in notes making it real awesome
added dark theme to my note taking website
completed first version of my note taking website
finally added more details
color up to do list new feature added
Devlog 1 of 2.0 : i have fixed all the bugs and i am restarting this because the older one wasnt working fine and was having a lot of issues and bugs like not able to edit notes color notes not working and appearnce one not changing and all it was really frustrating and irritating so i am adding more features is this new version so at last lets see forward and will do better in 2.0 🔥🔥
Devlog 2 of 2.0 : i want to ask y’all is this feature irritating because i added it only in locked notes so that people dont accidently delete their notes and also from my perspective extra layer of protection is better please comment your opinion ✨✨
Devlog 3 of 2.0 : i have added filter option so it will be easy to organize notes and to do list seprately and they wont get mixed up in each other i was thinking of adding more filter option but i think only 3 filter options are enough for this website if in future i will add other thing i will surely add more filter option for more flexibility at last one new feature more added ✨✨
Devlog 4 of 2.0 : i have added 3 main features first we can create folder and files inside the folder and then save our notes seprately the we can now attach files with our notes and also we can take notes by drawing also i have added these 3 features becasue normal notes app sont have these types of feature but mine one is different it is filled with features ✨✨
Devlog 5 of 2.0 : i have added 2 more feature which are maybe little but i think they will be helpful in first i have completed to make a #tag type where people can easily tag their notes or to do list and then 2nd feature is i added json export option because json files can be easily accessed thats why i added it i hope so everything will go okay it was so much work left have to do 🥀🥀
Devlog 6 of 2.0 : i have fixed all the bugs and not notes website is working perfectly and also i have added more details in readme about all the features and now lets see what will happen i hope everything will go fine ✨✨
Devlog 7 of 2.0 : i have fixed bugs and the changes it need because it was having some issues in few fields like have to reload everytime we made any change or make any note and then because of note color the text wasnt clear but i fixed the bugs and changed what it need and also i will add more features in it because it needs a lot of thing to fixed and added 🔥🔥
Devlog 8 of 2.0 : i have added Favorites section in my notes website where now we can seprate our notes into favorites section also i am working more in it to make it more better but all over i think this is working and i should i leave it and i will see if i see any bug in process of testing i will solve it
Devlog 9 of 2.0 : i have added Quick access and added its fuctionality so it will be easy for people and will be quick to access any files easily without digging into mountain of notes and to do list i am thinking of adding theme fuctionality rn i have only added its button havent added its fuction so now will do that
Devlog 10 of 2.0 : finally the theme work and fuctionality is also completed it went smootly i am happy havent seen any bugs TILL YET dont know of future nobody knows where and when bugs come so for now its done and i am happy lets see forward of adding more features (❁´◡`❁)
Ships:
i made a note taking website with many features there were lot of bugs but everything went okay
i made a notes website but flooded with feature so that people can use it for anything they want and this will be the most featured and i am proud i made it...
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1792878510.483138
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1793742510.483138
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55290
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ForgeWithShaaz by @shaaz | Stardance
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shaaz
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2
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5.0
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6
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T13:16:02Z", "hours": 4.0, "multiplier": 1.54, "payout": 6, "blessing": "neutral", "text": "I always wanted to make my own website and host it. It was fun making this website, however this website needs some updates, I will try to update it. While making this website I faced may problems, errors and much more. Now I have my own website:)", "repo": "https://github.com/shaazumer066-bot/ForGe-With-Shaaz", "demo": "https://shaazumer066-bot.github.io/ForGe-With-Shaaz/"}, {"ship_num": 2, "ts": "2026-08-28T16:08:29Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made ForgeWithShaaz where I showcase my personal projects. The designing part was so hard. I had to use ai to debug it. You can test this project and tell me what should i add here and make it look good", "repo": "https://github.com/shaazumer066-bot/ForGe-With-Shaaz", "demo": "https://shaazumer066-bot.github.io/ForGe-With-Shaaz/"}]...
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[{"post_id": 58844, "ts": "202 [{"post_id": 58844, "ts": "2026-08-31T12:57:09Z", "hours": 2.7606, "text": "I updated my ForGeWithShaaz website. Some new designs and some new things :)"}, {"post_id": 58119, "ts": "2026-08-30T13:53:41Z", "hours": 0.9311, "text": "I am upgrading my ForGeWithShaaz website :)"}, {"post_id": 56699, "ts": "2026-08-28T15:45:53Z", "hours": 1.4483, "text": "I completed the first version of ForgeWithShaaz, my personal portfolio and project showcase website"}]...
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Title: ForgeWithShaaz by @shaaz | Stardance
Devlo Title: ForgeWithShaaz by @shaaz | Stardance
Devlogs:
I completed the first version of ForgeWithShaaz, my personal portfolio and project showcase website
I am upgrading my ForGeWithShaaz website :)
I updated my ForGeWithShaaz website. Some new designs and some new things :)
Ships:
I made ForgeWithShaaz where I showcase my personal projects. The designing part was so hard. I had to use ai to debug it. You can test this project and tell me what should i add here and make it look good
I always wanted to make my own website and host it. It was fun making this website, however this website needs some updates, I will try to update it. While making this website I faced may problems, errors and much more. Now I have my own website:)...
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1792878584.9476523
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1793742584.9476523
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