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61352
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DeltaruneOS by @Anastt | Stardance
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Anastt
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2
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13.0
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5
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-09T20:50:23Z", "hours": 2.0, "multiplier": 2.83, "payout": 5, "blessing": "neutral", "text": "And after (more than) 12 hours, i think its done!! Deltarune WebOS, a deltarune themed webos with multiple apps and other features. I used html/css/js for everything, loved making this over the past month. The 3 new features are mentioned in my final devlog btw :ppp", "repo": "https://github.com/Anastt77/DeltaruneOS", "demo": "https://anastt77.github.io/DeltaruneOS/"}, {"ship_num": 2, "ts": "2026-09-26T21:09:06Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a deltarune themed webOS using html/css/js. It has multiple draggable windows (aka apps), a top bar w live time and date, and best of all; a draggable dancing tenna gif. i mean just look at him!!", "repo": "https://github.com/Anastt77/DeltaruneOS", "demo": "https://anastt77.github.io/DeltaruneOS/"}]...
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[{"post_id": 78161, "ts": "202 [{"post_id": 78161, "ts": "2026-10-09T20:32:45Z", "hours": 1.9047, "text": "V2 is done, general polishing of the entire thing, more styling and fighting w js, 3 new main features: -Browser App -Dog App -Functional analog clock widget. SUper fun to make ive been loving thiss"}, {"post_id": 74177, "ts": "2026-09-26T21:02:45Z", "hours": 1.3081, "text": "its doneeee!!!!!! —— yay this was so much fun loved making it js was challenging but like in a good way so cool"}, {"post_id": 73304, "ts": "2026-09-24T20:13:53Z", "hours": 3.6572, "text": "DeltaruneOS - Devlog I’ve-lost-count /// Okk big one, i think it’s almost done i just need to polish it a bit, i have finished the wiki app and added a functional timer app, general js and html fixes AND a fully functional draggable dancing Tenna gif to keep you company"}, {"post_id": 70286, "ts": "2026-09-18T21:30:23Z", "hours": 0.7758, "text": "general styling/troubleshooting, still havent done any like actual proper progress yk."}, {"post_id": 68822, "ts": "2026-09-15T20:13:18Z", "hours": 0.3753, "text": "i have literally zero time cz school so atp im just keeping my streak up lmao progress is going slow. ditched the notes app for a wiki app. thats about it next time ill add the contents"}, {"post_id": 68240, "ts": "2026-09-14T19:16:19Z", "hours": 0.3117, "text": "didnt have much time today, fixed the app selection thing tho :))"}, {"post_id": 67448, "ts": "2026-09-13T15:36:57Z", "hours": 1.0264, "text": "did most of the guide’s part 4, struggling a bit w js, i couldnt make it so when you click it gets selected and then gets opened, ill do i next time"}, {"post_id": 66952, "ts": "2026-09-12T22:49:24Z", "hours": 1.785, "text": "DeltaruneOS - Devlog #2 /// did most part of the 3rd mission jam, so i made the intro window draggable and made it have the ability to open and close. struggled a bit with the javascript but it worked in the end. also added a window top bar with like an x button yk"}, {"post_id": 66647, "ts": "2026-09-12T14:36:17Z", "hours": 1.2683, "text": "DeltaruneOS - Devlog 1 /// Today i did the first two parts of the mission guide. Added a top bar with an updating clock with js and the introduction window, as well as various html/css styling stuff. This is genuinely such a fun mission i love how it’s turning out :))"}]...
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Title: DeltaruneOS by @Anastt | Stardance
Devlogs Title: DeltaruneOS by @Anastt | Stardance
Devlogs:
DeltaruneOS - Devlog 1 /// Today i did the first two parts of the mission guide. Added a top bar with an updating clock with js and the introduction window, as well as various html/css styling stuff. This is genuinely such a fun mission i love how it’s turning out :))
DeltaruneOS - Devlog #2 /// did most part of the 3rd mission jam, so i made the intro window draggable and made it have the ability to open and close. struggled a bit with the javascript but it worked in the end. also added a window top bar with like an x button yk
did most of the guide’s part 4, struggling a bit w js, i couldnt make it so when you click it gets selected and then gets opened, ill do i next time
didnt have much time today, fixed the app selection thing tho :))
i have literally zero time cz school so atp im just keeping my streak up lmao progress is going slow. ditched the notes app for a wiki app. thats about it next time ill add the contents
general styling/troubleshooting, still havent done any like actual proper progress yk.
DeltaruneOS - Devlog I’ve-lost-count /// Okk big one, i think it’s almost done i just need to polish it a bit, i have finished the wiki app and added a functional timer app, general js and html fixes AND a fully functional draggable dancing Tenna gif to keep you company
its doneeee!!!!!! —— yay this was so much fun loved making it js was challenging but like in a good way so cool
V2 is done, general polishing of the entire thing, more styling and fighting w js, 3 new main features: -Browser App -Dog App -Functional analog clock widget. SUper fun to make ive been loving thiss
Ships:
I made a deltarune themed webOS using html/css/js. It has multiple draggable windows (aka apps), a top bar w live time and date, and best of all; a draggable dancing tenna gif. i mean just look at him!!
And after (more than) 12 hours, i think its done!! Deltarune WebOS, a deltarune themed webos with multiple apps and other features. I used html/css/js for everything, loved making this over the past month. The 3 new features are mentioned in my final devlog btw :ppp...
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1792961752.3079913
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1793048152.3079913
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61503
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SimpleOS by @reyansh_saindane | Stardance
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reyansh_saindane
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2
|
10.0
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12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T23:01:58Z", "hours": 3.0, "multiplier": 3.44, "payout": 12, "blessing": "neutral", "text": "I made a SimpleOS for the WebOS challenge. The most challenging part of this project was the notes app (because it took a log time to style properly) and the weather app (because I had to connect it to an API). I’m really proud of this project because I know barely any HTML/CSS/JS and I was still able to build something pretty clean and coherent. Try it out yourself at the link below!", "repo": "https://github.com/ReyanshS11/SimpleOS", "demo": "https://reyanshs11.github.io/SimpleOS"}, {"ship_num": 2, "ts": "2026-09-20T17:07:50Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Simple WebOS. The theme is to keep it simple. It has a simple notes app, a simple date and time, and a simple weather app. The most challenging thing for me in this project was learning HTML/CSS/JS. I have had barely any experience with those in the past (like a few hours), so this project really helped me learn new things. I am most proud of the weather app because I had to connect it to an API.", "repo": "https://github.com/ReyanshS11/SimpleOS", "demo": "https://reyanshs11.github.io/SimpleOS"}]...
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[{"post_id": 74219, "ts": "202 [{"post_id": 74219, "ts": "2026-09-26T22:57:44Z", "hours": 0.8744, "text": "Music app I added a music app with 5 different choices of music (all instrumental because they were they only free downloads I could find). I’m going to ship now!"}, {"post_id": 74183, "ts": "2026-09-26T21:13:17Z", "hours": 1.1025, "text": "Two new apps! I added two new apps! You can now open Google in SimpleOS and you can also change the background color."}, {"post_id": 71994, "ts": "2026-09-21T23:16:20Z", "hours": 1.4242, "text": "New app! I just made a timer app. I couldn’t think of any ideas for apps so I just went to some default smartphone apps, and ended up choosing a timer. If you have any ideas, I’m open to them. Just comment on this devlog."}, {"post_id": 70863, "ts": "2026-09-19T21:48:38Z", "hours": 0.3825, "text": "Small change to the notes I made it so that you can now add notes and edit their names."}, {"post_id": 70851, "ts": "2026-09-19T21:23:50Z", "hours": 3.5383, "text": "Finished website I just finished the website. The final website has a welcome screen, notes app, and a weather app with real time weather data from your location!"}, {"post_id": 67409, "ts": "2026-09-13T14:40:57Z", "hours": 3.4986, "text": "Finished basic functionality I’m building a very simple webOS (maybe too simple). I’ve just finished the basic functionality, which includes, adding a window, opening and closing it, and a top bar with data like data and time. Next up is to make some apps!"}]...
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Title: SimpleOS by @reyansh_saindane | Stardance
Title: SimpleOS by @reyansh_saindane | Stardance
Devlogs:
Finished basic functionality I’m building a very simple webOS (maybe too simple). I’ve just finished the basic functionality, which includes, adding a window, opening and closing it, and a top bar with data like data and time. Next up is to make some apps!
Finished website I just finished the website. The final website has a welcome screen, notes app, and a weather app with real time weather data from your location!
Small change to the notes I made it so that you can now add notes and edit their names.
New app! I just made a timer app. I couldn’t think of any ideas for apps so I just went to some default smartphone apps, and ended up choosing a timer. If you have any ideas, I’m open to them. Just comment on this devlog.
Two new apps! I added two new apps! You can now open Google in SimpleOS and you can also change the background color.
Music app I added a music app with 5 different choices of music (all instrumental because they were they only free downloads I could find). I’m going to ship now!
Ships:
I made a Simple WebOS. The theme is to keep it simple. It has a simple notes app, a simple date and time, and a simple weather app. The most challenging thing for me in this project was learning HTML/CSS/JS. I have had barely any experience with those in the past (like a few hours), so this project really helped me learn new things. I am most proud of the weather app because I had to connect it to an API.
I made a SimpleOS for the WebOS challenge. The most challenging part of this project was the notes app (because it took a log time to style properly) and the weather app (because I had to connect it to an API). I’m really proud of this project because I know barely any HTML/CSS/JS and I was still able to build something pretty clean and coherent. Try it out yourself at the link below!...
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1792961773.8370888
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1793048173.8370888
|
|
61558
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ButterOS by @butterlabs | Stardance
|
butterlabs
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2
|
22.73
|
20
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T01:45:18Z", "hours": 5.0, "multiplier": 4.24, "payout": 20, "blessing": "neutral", "text": "What did I make? Well I added quite a lot this update, including a cloud based music app, working terminal with a file system, and an app with info about the project! What are some challenges? Mainly the file system, it took a lot of time figuring out how caching works. Overall a solid ship with the terminal being my favorite part!", "repo": "https://github.com/Butterific/ButterOS", "demo": "https://butteros.butterlabs.app/"}, {"ship_num": 2, "ts": "2026-09-17T17:11:20Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What Did I make I made ButterOS, a lightweight easy to use opertating system powered by html, css, and js. Apps This WebOS currently features 2 app: Calculator - Calculates stuff SimplyEpic - Google search but no ai and only searches academic sites (3 to be exact) Plans for the future Add support with Streamables inorder to build a cloud based music app using stream codes. Remake the toolbar from scratch because its not much different from the guide add support for connecting to other butterlabs services What I struggled with Sizing.", "repo": "https://github.com/Butterific/ButterOS", "demo": "https://butteros.butterlabs.app/"}]...
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[{"post_id": 80542, "ts": "202 [{"post_id": 80542, "ts": "2026-10-18T04:02:03Z", "hours": 3.5881, "text": "Devlog #9 MAJOR PROGRESS I made MAJOR progress on the operating system! Including a huge overall of the ui to a gold/rosegold style, you can view the old vs new here Old ui https://a430d5e1.butteros.pages.dev/ new ui https://butteros.blrc.me/ also added a new settings app and games app!"}, {"post_id": 79365, "ts": "2026-10-13T17:34:32Z", "hours": 2.2164, "text": "Devlog #8 Animated background Startup animation i did spend alot of time coding the background with the help of ai because it is just a html script rendered as a video, the old html for the video is in one of the commits recently"}, {"post_id": 77049, "ts": "2026-10-05T14:25:01Z", "hours": 2.9272, "text": "Devlog #7 I mainly fixed bugs during these 3 hours from the past ship some of these bugs include fixing scrolling in SimplyEpic opening new tabs from SimplyEpic in a new tab instead of a popup fixed the hidden c in the calculator window for smaller window sizes ADDED A SAVED TRACK LIST TO MUSIC (FINNIALY) A lot of the fixes were added with the help of ai (cache music list and hidden c due to it being this out of my current skill level) Future plans WIndow closing and opening animations Higher quality bg add better styling to the notes app (unfinished) (ignored the blocked, its just my school mac)"}, {"post_id": 72923, "ts": "2026-09-24T01:42:39Z", "hours": 2.1103, "text": "Devlog #6 I made a working command line with a cached file system!!!"}, {"post_id": 71911, "ts": "2026-09-21T19:12:23Z", "hours": 0.3869, "text": "Devlog #5 I added a working info app! not that much for this log"}, {"post_id": 71597, "ts": "2026-09-21T03:53:50Z", "hours": 2.1403, "text": "Devlog #4 I ADD A WORKING CLOUD BASED MUSIC APP todo: make some songs just for butteros cuz im to lazy to make them (I WILL use ai for tracks idk)"}, {"post_id": 69714, "ts": "2026-09-17T17:07:20Z", "hours": 0.5283, "text": "Devlog #3 finished writing the readme and adding a gallery, Im gonna ship this soon"}, {"post_id": 69258, "ts": "2026-09-16T18:05:05Z", "hours": 4.2694, "text": "Devlog #2 Major progress once again Got 2 working apps - Calculator and SimplyEpic finished the welcome screen and desktop got a working background"}, {"post_id": 67596, "ts": "2026-09-13T18:58:00Z", "hours": 4.0636, "text": "Devlog #1 Major progress regarding windows! i got the main window system and welcome message setup. Also got a working topbar!"}]...
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Title: ButterOS by @butterlabs | Stardance
Devlog Title: ButterOS by @butterlabs | Stardance
Devlogs:
Devlog #1 Major progress regarding windows! i got the main window system and welcome message setup. Also got a working topbar!
Devlog #2 Major progress once again Got 2 working apps - Calculator and SimplyEpic finished the welcome screen and desktop got a working background
Devlog #3 finished writing the readme and adding a gallery, Im gonna ship this soon
Devlog #4 I ADD A WORKING CLOUD BASED MUSIC APP todo: make some songs just for butteros cuz im to lazy to make them (I WILL use ai for tracks idk)
Devlog #5 I added a working info app! not that much for this log
Devlog #6 I made a working command line with a cached file system!!!
Devlog #7 I mainly fixed bugs during these 3 hours from the past ship some of these bugs include fixing scrolling in SimplyEpic opening new tabs from SimplyEpic in a new tab instead of a popup fixed the hidden c in the calculator window for smaller window sizes ADDED A SAVED TRACK LIST TO MUSIC (FINNIALY) A lot of the fixes were added with the help of ai (cache music list and hidden c due to it being this out of my current skill level) Future plans WIndow closing and opening animations Higher quality bg add better styling to the notes app (unfinished) (ignored the blocked, its just my school mac)
Devlog #8 Animated background Startup animation i did spend alot of time coding the background with the help of ai because it is just a html script rendered as a video, the old html for the video is in one of the commits recently
Devlog #9 MAJOR PROGRESS I made MAJOR progress on the operating system! Including a huge overall of the ui to a gold/rosegold style, you can view the old vs new here Old ui https://a430d5e1.butteros.pages.dev/ new ui https://butteros.blrc.me/ also added a new settings app and games app!
Ships:
What Did I make I made ButterOS, a lightweight easy to use opertating system powered by html, css, and js. Apps This WebOS currently features 2 app: Calculator - Calculates stuff SimplyEpic - Google search but no ai and only searches academic sites (3 to be exact) Plans for the future Add support with Streamables inorder to build a cloud based music app using stream codes. Remake the toolbar from scratch because its not much different from the guide add support for connecting to other butterlabs services What I struggled with Sizing.
What did I make? Well I added quite a lot this update, including a cloud based music app, working terminal with a file system, and an app with info about the project! What are some challenges? Mainly the file system, it took a lot of time figuring out how caching works. Overall a solid ship with the terminal being my favorite part!...
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1792961779.710235
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1793048179.710235
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61635
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15919ify+ by @sox123 | Stardance
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sox123
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2
|
24.17
|
242
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T18:12:52Z", "hours": 12.0, "multiplier": 9.68, "payout": 117, "blessing": "neutral", "text": "15919ify+ An open-source web utility designed to take in text in 7 Bit ISO 15919 format and transcode it into various Indic Scripts. While built with a modular architecture capable of scaling to multiple languages, it currently only has support for Malayalam, Tamil, Odia and Kannada (not fully ironed out), but has a lot of scripts added with bugs being fixed according to speaker. Current Malayalam setup is made taking huge liberties like introducing various character combinations not in the current standard (ie, chillu letters). Features Scans input strings character-by-character, intelligently grouping multi-character consonant and vowel clusters (up to 3-character keys) Dictionary based mapping system covering all letters and symbols in Malayalam, Tamil, Kannada, Telugu, Devenagari, Odia, Bengali-Asamiya, Gurumukhi, Gujarati, Kaithi (dead script btw), Sinhala, Tibetan, Saurashtra. The challenges The ISO 15919 standard was kinda dumb to start on, because it did not have a native way to express the “Chillu” letters found only in Malayalam, and thus, I had to add to the standard in order to even make Malayalam usable. I’m in India, so school already started in June, and so I had to do it all within the very little time I have (Boards..) Changes since last ship Added many more scripts and made some well supported. Reworked most of the code, so that it is actually modular Added dev guides, so people can actually implement it Relicensed from GPL3 to MIT, so that people can use it in prod without GPL3’ing the whole project Prerequisites before trying it out I suggest checking out the Github repo for typing instructions, beacause most of this is a weird concept so it might be better if you have an idea of how to even do anything. Also, I don’t think most of y’all know these Indic Scripts, so this is defenitely niche, but pretty helpful, becuase all generic tools I tried for the task were pretty bad with Malayalam’s specificity, and also the fact that there is NO tool currently that takes in any form of 15919 and gives a transliteration for Any non-Devanagiri language;", "repo": "https://github.com/Jimvel-src/15919ify", "demo": "https://sox.nekoweb.org/15919.html"}, {"ship_num": 2, "ts": "2026-09-28T12:28:21Z", "hours": 11.0, "multiplier": 11.03, "payout": 125, "blessing": "neutral", "text": "15919ify+ An open-source web utility designed to take in text in 7 Bit ISO 15919 format and transcode it into various Indic Scripts. While built with a modular architecture capable of scaling to multiple languages, it currently only has support for Malayalam, Tamil and Kannada (not fully ironed out). Current Malayalam setup is made taking huge liberties like introducing various character combinations not in the current standard (ie, chillu letters). Features Scans input strings character-by-character, intelligently grouping multi-character consonant and vowel clusters (up to 3-character keys) Dictionary based mapping system covering all letters and symbols in Malayalam, Tamil & Kannada The challenges The ISO 15919 standard was kinda dumb to start on, because it did not have a native way to express the “Chillu” letters found only in Malayalam, and thus, I had to add to the standard in order to even make Malayalam usable. I’m in India, so school already started in June, and so I had to do it all within the very little time I have (Boards..) Prerequisites before trying it out I suggest checking out the Github repo for typing instructions, beacause most of this is a weird concept so it might be better if you have an idea of how to even do anything. Also, I don’t think most of y’all know these Indic Scripts, so this is defenitely niche, but pretty helpful, becuase all generic tools I tried for the task were pretty bad with Malayalam’s specificity, and also the fact that there is NO tool currently that takes in any form of 15919 and gives a transliteration for Any non-Devanagiri language;", "repo": "https://github.com/Jimvel-src/15919ify", "demo": "https://sox.nekoweb.org/15919.html"}]...
|
[{"post_id": 81968, "ts": "202 [{"post_id": 81968, "ts": "2026-10-23T07:35:53Z", "hours": 0.5181, "text": "Just added more of the lanaguage typing instructions MDs, linked them up to the main MD. Also, I found many bugs in the mappings, which i fixed. (Gujarati had chandrabindu mapped as t N and not t M, Bengali-Asamiya had more bugs like the uhh Letter II was used inplace of symbol II accidentally, and some devanagari mappings were not removed.)."}, {"post_id": 81304, "ts": "2026-10-20T19:17:24Z", "hours": 0.6564, "text": "Fixed copy, now can copy without adding “c” to the input. FAQs yall been asking on the rating Do you know all these scripts? Uh, no, not most of them. I know Malayalam (native), Devaagari, English (learnt in school), Tamil and Kannada because I like to learn stuff when i go on tours (im a nerd lol), and i learnt many scripts along this project. I didnt have to “conform” most of the stuf, because most Indic languages are pretty similar, and also because UNICODE and other organisations have already done the work on mappings, so i just had to implement that only. Occcasionally, I did ask forum posts on these langauge speakers, to fix any bugs and add features. Is it a translator? No , it is not a translator. It is a trans literator , it does not convert meanings, it converts sounds. Do not expect everything you type in to be a meaningful output. Often times, it is butchered, because the standard is pretty dumb, and no one ever uses it. Why does it convert everything Vide previous Question. So, most of everything gets transliterated, except when the sound DOESNT exist in the script, when it just ommits it entirely. Since sounds are converted, almost everything is processed. What is this even used for. Interational transliteration based on an International standard. Albeit it is quite stupid, and as a mallu, i feel it is very undeveloped. Only reason i devoloped this is because nobody made anything, and it was a fun project. Why not add more scripts / langauges Well, this project is based on the standard ISO 15919, which is limited to around 10 scripts, and i might have added more, because i trusted the wikipedia table too much. Not only do i not have any time, i also dont need to do something that isnt actually useful. Why does this tool add a virama at the end? Im sorry yall had to add the “a” at the end manually, but this is a slight limitation. Adding inherent virama might break someother langauges, and also other vowel signs. But i will try to see what I can do. What is the arrow thingy in the corner Manual refersh button so that you can manually click it to force a rerender. This is now pretty obsolete, but has existed, so idc."}, {"post_id": 81050, "ts": "2026-10-19T17:39:25Z", "hours": 1.1714, "text": "Rewrote the README so that its actually usable for anybody implementing it. And I think all the features are done on this project, the only thing remaining is to iron out bugs, if any, and to maintain this repo based on issues from speakers"}, {"post_id": 80369, "ts": "2026-10-17T12:54:19Z", "hours": 1.5278, "text": "Added tibetan and sinhala and fixed many syntax errors i made while eepy. I also took the Descision to not do Thai and Nashtaliq for reasons of * thai has funny vowels not compatible perfectly with the current parser and would require a rewrite, *Nashtaliq already has many implementations and standards >I was busy with School so slight delay."}, {"post_id": 78363, "ts": "2026-10-10T15:44:18Z", "hours": 0.5742, "text": "Today was quite unenventful and i was busy with school works, So, i just added Gujarati and Gurumukhi. The Next few are actually a bit tricky being Sinhala, Thai and Tibetan. Thai is very very complicated for me to get my head around (trust me, i tried), Sinhala just has too many letters (and therefore tokens, whcih i will add). Tibetan is also on the same level as thai, due to the phonetic change or sum shi that happened long ago, causing a difference in the written vs the spoken langauge."}, {"post_id": 78125, "ts": "2026-10-09T17:07:49Z", "hours": 1.51, "text": "So, I finally got to fixing a ton of bugs and also added Kaithi (almost dead script) and Saurashatra (not commonly used), and also a QOL onto the example html where you can now refresh without causing text to be entered. Very Much advise to check up, because last version, I had Malayalam’s virama swapped with the anuswara. Should be fixed now. Also updated the Odia’s autoAnu to be true, based on the research i did from natives."}, {"post_id": 77095, "ts": "2026-10-05T16:57:18Z", "hours": 0.365, "text": "Split Asamiya and Bangla into two seperate scripts, because I dont wanna cause another riot that Unicode had to face. (ie, Letter “ra” is different in the two langauges, but share the same script (the asamiya Ra was added to Unicode as an extension, which the natives didnt like. In my token based system, one would’ve been forced to be the main, so i split them up.)"}, {"post_id": 77071, "ts": "2026-10-05T15:31:32Z", "hours": 0.8778, "text": "Added Bangla-Asamiya script. The main challenge was that the 15919 standard was actually wrong on some parts. So I had to use CharMap on a native font, and I also had to cross reference the unicode block. But I did get it done. TIL: the anuswara maps to Ng in this script and not the sanksrit “-m” or “-n”, so there was that confusion."}, {"post_id": 76451, "ts": "2026-10-03T15:48:32Z", "hours": 1.2714, "text": "So, I did Yet Another Refactor, now net -201 (+46, -251) lines in the 15919.js file after adding Odia. Odia is not a language I know too well, so I put up a post on an Odia subreddit to get info. So, will update as soon as get info. also updated the MD’s. From Now on, all the remaining lanaguges i do not have much knowledge in, and thus will take longer for an actual version, cuz i will have to do polls."}, {"post_id": 76174, "ts": "2026-10-02T16:06:26Z", "hours": 1.6156, "text": "Added Devanagari support to the thing. Also, I had forgotten to add the MD for Telugu, so that is here as well, along with Devanagari MD. I also made imports by pkgmans easier.. Side note: I wish I could add the time required to add these induvidual files to main, but ill prolly get a reply of just use CLI git. And most of this stuff is just maintainer chores. Like I have to add and update the hosted ‘try it out’ page, otherwise it would’nt be good"}, {"post_id": 75868, "ts": "2026-10-01T12:38:30Z", "hours": 1.8589, "text": "So, I think I want to publish this npm or other JS pkgman’s, so that others can use it Easier. So I decided to make the whole project less dependant on the HTML and also took the repeated if’s out. Now it should be much better accessable in a console."}, {"post_id": 75818, "ts": "2026-10-01T07:50:40Z", "hours": 0.5394, "text": "Due to popular demand during last ship, i decided that I would split the whole js file into the main logic file 15919.js and the dictonaries file dicts.js"}, {"post_id": 75583, "ts": "2026-09-30T14:12:09Z", "hours": 0.5403, "text": "Added an experimental QoL feature, that adds an Anuswara and replaces the regular ‘m’ char when a word is ended with a space, punctuation or a newline (/n)"}, {"post_id": 75165, "ts": "2026-09-29T10:59:05Z", "hours": 0.2714, "text": "I haven’t used Ai for the Css or the Html. I have only used AI for js, especially only in the Dicts. The reason i got Kannada and Tamil done so quickly is because Tamil is just Malayalam but debloated (no chillu, so many less letters) and Kannada is just Malalayalam but only a slight bit of debloating (no chillu). The reason that the github html doesnt match the css in repo, is because the Html in the repo is made deliberately empty due it only being an EXAMPLE!! It is not a finalised product. Also, the CSS is only in the repo because good practice. And, you can check the whole repo for the HISTORY of the CSS file. I did use the w3schools demos a lot to understand exactly how I can use flexboxes, and prevent broken errors. If you wanted to, you could download the HTML file I used in the Hosting, and that matches the CSS, because I made it literally in my home directory."}, {"post_id": 74831, "ts": "2026-09-28T12:07:43Z", "hours": 0.7611, "text": "finalised everything for the shipping"}, {"post_id": 74737, "ts": "2026-09-28T03:07:29Z", "hours": 0.3892, "text": "attempt at learning kannada logic"}, {"post_id": 74323, "ts": "2026-09-27T05:28:36Z", "hours": 1.4225, "text": "added a ton of shi"}, {"post_id": 72636, "ts": "2026-09-23T12:29:39Z", "hours": 0.5022, "text": "Rewrote CSS and added fonts, icons to make site look better."}, {"post_id": 72296, "ts": "2026-09-22T16:33:29Z", "hours": 1.3769, "text": "cooked up a good enough css for the site."}, {"post_id": 72236, "ts": "2026-09-22T14:42:46Z", "hours": 0.9306, "text": "update readme to add instructions."}, {"post_id": 71060, "ts": "2026-09-20T07:58:10Z", "hours": 0.7111, "text": "Added proper chillu support, and fixed example html bugs."}, {"post_id": 70675, "ts": "2026-09-19T15:56:05Z", "hours": 2.1819, "text": "Fixed major errors, Made a no-css example page for js implementation, and added almost all characters. Still need to fix conjucted characters (കൂട്ടക്ഷരങ്ങൾ, [kuu.t.tak.sara;n;na.l])."}, {"post_id": 69682, "ts": "2026-09-17T16:00:09Z", "hours": 1.0994, "text": "made the tokens to malayalam converter. Also, side note, i dont think i have the time to make this multilangauge, but i will try."}, {"post_id": 67192, "ts": "2026-09-13T07:55:46Z", "hours": 1.2806, "text": "Rewrite most of the stuff, it was stupid."}, {"post_id": 67133, "ts": "2026-09-13T06:09:19Z", "hours": 0.6619, "text": "Start of the code, setting up dicts"}]...
|
Title: 15919ify+ by @sox123 | Stardance
Devlogs:
Title: 15919ify+ by @sox123 | Stardance
Devlogs:
Start of the code, setting up dicts
Rewrite most of the stuff, it was stupid.
made the tokens to malayalam converter. Also, side note, i dont think i have the time to make this multilangauge, but i will try.
Fixed major errors, Made a no-css example page for js implementation, and added almost all characters. Still need to fix conjucted characters (കൂട്ടക്ഷരങ്ങൾ, [kuu.t.tak.sara;n;na.l]).
Added proper chillu support, and fixed example html bugs.
update readme to add instructions.
cooked up a good enough css for the site.
Rewrote CSS and added fonts, icons to make site look better.
added a ton of shi
attempt at learning kannada logic
finalised everything for the shipping
I haven’t used Ai for the Css or the Html. I have only used AI for js, especially only in the Dicts. The reason i got Kannada and Tamil done so quickly is because Tamil is just Malayalam but debloated (no chillu, so many less letters) and Kannada is just Malalayalam but only a slight bit of debloating (no chillu). The reason that the github html doesnt match the css in repo, is because the Html in the repo is made deliberately empty due it only being an EXAMPLE!! It is not a finalised product. Also, the CSS is only in the repo because good practice. And, you can check the whole repo for the HISTORY of the CSS file. I did use the w3schools demos a lot to understand exactly how I can use flexboxes, and prevent broken errors. If you wanted to, you could download the HTML file I used in the Hosting, and that matches the CSS, because I made it literally in my home directory.
Added an experimental QoL feature, that adds an Anuswara and replaces the regular ‘m’ char when a word is ended with a space, punctuation or a newline (/n)
Due to popular demand during last ship, i decided that I would split the whole js file into the main logic file 15919.js and the dictonaries file dicts.js
So, I think I want to publish this npm or other JS pkgman’s, so that others can use it Easier. So I decided to make the whole project less dependant on the HTML and also took the repeated if’s out. Now it should be much better accessable in a console.
Added Devanagari support to the thing. Also, I had forgotten to add the MD for Telugu, so that is here as well, along with Devanagari MD. I also made imports by pkgmans easier.. Side note: I wish I could add the time required to add these induvidual files to main, but ill prolly get a reply of just use CLI git. And most of this stuff is just maintainer chores. Like I have to add and update the hosted ‘try it out’ page, otherwise it would’nt be good
So, I did Yet Another Refactor, now net -201 (+46, -251) lines in the 15919.js file after adding Odia. Odia is not a language I know too well, so I put up a post on an Odia subreddit to get info. So, will update as soon as get info. also updated the MD’s. From Now on, all the remaining lanaguges i do not have much knowledge in, and thus will take longer for an actual version, cuz i will have to do polls.
Added Bangla-Asamiya script. The main challenge was that the 15919 standard was actually wrong on some parts. So I had to use CharMap on a native font, and I also had to cross reference the unicode block. But I did get it done. TIL: the anuswara maps to Ng in this script and not the sanksrit “-m” or “-n”, so there was that confusion.
Split Asamiya and Bangla into two seperate scripts, because I dont wanna cause another riot that Unicode had to face. (ie, Letter “ra” is different in the two langauges, but share the same script (the asamiya Ra was added to Unicode as an extension, which the natives didnt like. In my token based system, one would’ve been forced to be the main, so i split them up.)
So, I finally got to fixing a ton of bugs and also added Kaithi (almost dead script) and Saurashatra (not commonly used), and also a QOL onto the example html where you can now refresh without causing text to be entered. Very Much advise to check up, because last version, I had Malayalam’s virama swapped with the anuswara. Should be fixed now. Also updated the Odia’s autoAnu to be true, based on the research i did from natives.
Today was quite unenventful and i was busy with school works, So, i just added Gujarati and Gurumukhi. The Next few are actually a bit tricky being Sinhala, Thai and Tibetan. Thai is very very complicated for me to get my head around (trust me, i tried), Sinhala just has too many letters (and therefore tokens, whcih i will add). Tibetan is also on the same level as thai, due to the phonetic change or sum shi that happened long ago, causing a difference in the written vs the spoken langauge.
Added tibetan and sinhala and fixed many syntax errors i made while eepy. I also took the Descision to not do Thai and Nashtaliq for reasons of * thai has funny vowels not compatible perfectly with the current parser and would require a rewrite, *Nashtaliq already has many implementations and standards >I was busy with School so slight delay.
Rewrote the README so that its actually usable for anybody implementing it. And I think all the features are done on this project, the only thing remaining is to iron out bugs, if any, and to maintain this repo based on issues from speakers
Fixed copy, now can copy without adding “c” to the input. FAQs yall been asking on the rating Do you know all these scripts? Uh, no, not most of them. I know Malayalam (native), Devaagari, English (learnt in school), Tamil and Kannada because I like to learn stuff when i go on tours (im a nerd lol), and i learnt many scripts along this project. I didnt have to “conform” most of the stuf, because most Indic languages are pretty similar, and also because UNICODE and other organisations have already done the work on mappings, so i just had to implement that only. Occcasionally, I did ask forum posts on these langauge speakers, to fix any bugs and add features. Is it a translator? No , it is not a translator. It is a trans literator , it does not convert meanings, it converts sounds. Do not expect everything you type in to be a meaningful output. Often times, it is butchered, because the standard is pretty dumb, and no one ever uses it. Why does it convert everything Vide previous Question. So, most of everything gets transliterated, except when the sound DOESNT exist in the script, when it just ommits it entirely. Since sounds are converted, almost everything is processed. What is this even used for. Interational transliteration based on an International standard. Albeit it is quite stupid, and as a mallu, i feel it is very undeveloped. Only reason i devoloped this is because nobody made anything, and it was a fun project. Why not add more scripts / langauges Well, this project is based on the standard ISO 15919, which is limited to around 10 scripts, and i might have added more, because i trusted the wikipedia table too much. Not only do i not have any time, i also dont need to do something that isnt actually useful. Why does this tool add a virama at the end? Im sorry yall had to add the “a” at the end manually, but this is a slight limitation. Adding inherent virama might break someother langauges, and also other vowel signs. But i will try to see what I can do. What is the arrow thingy in the corner Manual refersh button so that you can manually click it to force a rerender. This is now pretty obsolete, but has existed, so idc.
Just added more of the lanaguage typing instructions MDs, linked them up to the main MD. Also, I found many bugs in the mappings, which i fixed. (Gujarati had chandrabindu mapped as t N and not t M, Bengali-Asamiya had more bugs like the uhh Letter II was used inplace of symbol II accidentally, and some devanagari mappings were not removed.).
Ships:
15919ify+ An open-source web utility designed to take in text in 7 Bit ISO 15919 format and transcode it into various Indic Scripts. While built with a modular architecture capable of scaling to multiple languages, it currently only has support for Malayalam, Tamil and Kannada (not fully ironed out). Current Malayalam setup is made taking huge liberties like introducing various character combinations not in the current standard (ie, chillu letters). Features Scans input strings character-by-character, intelligently grouping multi-character consonant and vowel clusters (up to 3-character keys) Dictionary based mapping system covering all letters and symbols in Malayalam, Tamil & Kannada The challenges The ISO 15919 standard was kinda dumb to start on, because it did not have a native way to express the “Chillu” letters found only in Malayalam, and thus, I had to add to the standard in order to even make Malayalam usable. I’m in India, so school already started in June, and so I had to do it all within the very little time I have (Boards..) Prerequisites before trying it out I suggest checking out the Github repo for typing instructions, beacause most of this is a weird concept so it might be better if you have an idea of how to even do anything. Also, I don’t think most of y’all know these Indic Scripts, so this is defenitely niche, but pretty helpful, becuase all generic tools I tried for the task were pretty bad with Malayalam’s specificity, and also the fact that there is NO tool currently that takes in any form of 15919 and gives a transliteration for Any non-Devanagiri language;
15919ify+ An open-source web utility designed to take in text in 7 Bit ISO 15919 format and transcode it into various Indic Scripts. While built with a modular architecture capable of scaling to multiple languages, it currently only has support for Malayalam, Tamil, Odia and Kannada (not fully ironed out), but has a lot of scripts added with bugs being fixed according to speaker. Current Malayalam setup is made taking huge liberties like introducing various character combinations not in the current standard (ie, chillu letters). Features Scans input strings character-by-character, intelligently grouping multi-character consonant and vowel clusters (up to 3-character keys) Dictionary based mapping system covering all letters and symbols in Malayalam, Tamil, Kannada, Telugu, Devenagari, Odia, Bengali-Asamiya, Gurumukhi, Gujarati, Kaithi (dead script btw), Sinhala, Tibetan, Saurashtra. The challenges The ISO 15919 standard was kinda dumb to start on, because it did not have a native way to express the “Chillu” letters found only in Malayalam, and thus, I had to add to the standard in order to even make Malayalam usable. I’m in India, so school already started in June, and so I had to do it all within the very little time I have (Boards..) Changes since last ship Added many more scripts and made some well supported. Reworked most of the code, so that it is actually modular Added dev guides, so people can actually implement it Relicensed from GPL3 to MIT, so that people can use it in prod without GPL3’ing the whole project Prerequisites before trying it out I suggest checking out the Github repo for typing instructions, beacause most of this is a weird concept so it might be better if you have an idea of how to even do anything. Also, I don’t think most of y’all know these Indic Scripts, so this is defenitely niche, but pretty helpful, becuase all generic tools I tried for the task were pretty bad with Malayalam’s specificity, and also the fact that there is NO tool currently that takes in any form of 15919 and gives a transliteration for Any non-Devanagiri language;...
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1792964834.4323614
|
1793051234.4323614
|
|
62280
|
discord-poll-bot by @ArHIM | Stardance
|
ArHIM
|
2
|
11.0
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22
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T18:04:44Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A major ship after creation. There were a lot of changes, especially complicated ones. I learned a lot about how to deal with external services like APIs, webhooks, etc. I feel like the most challenging part has to be aligning with external services’ standards. What I mean is making MY product compatible with other ones. The AI models sometimes take too long to respond or throw temporary errors, so the bot had to retry quietly and switch to backups. Discord also has a strict 55-character limit on poll answer buttons. Early on, the AI would generate great answers that were slightly too long, causing the post to fail completely until text trimming was put in place. Another tricky part was multi-server isolation, making sure a missing channel or permission error in one server would never delay or crash the daily poll for other servers. The thing I am most proud of is the bot’s flexibility. The fact that it can work anywhere, pick any channel, handle invites, join any server, catch up if something messes up, and correct itself. It can do all of that itself. It’s very flexible and “agentic” and autonomous, since humans don’t really need to babysit it. Once it’s running, it manages trivia, scoring, weekly recaps, etc. Lastly, how to actually run it: All the info is in the README, but to summarize, Locally: clone the repo, fill in .env.example, and run npm run Click Try Project; it should take you to a server where you can test it out. Invite it to your own server! HAVE FUN AND THANK YOU!", "repo": "https://github.com/ArhamBafna/discord-poll-bot", "demo": "https://discord.gg/NeTz4gzm32"}, {"ship_num": 2, "ts": "2026-09-19T03:42:43Z", "hours": 3.0, "multiplier": 6.23, "payout": 22, "blessing": "neutral", "text": "A bot that posts AI polls daily but is wayy cooler than you think. Core Features Daily AI Polls: Automatically posts fresh AI-related polls in your server every day. AI Summaries: Provides a weekly AI summary every Sunday (customizable scheduling coming soon). Poll Memory: Remembers previously asked polls to prevent repeats. Points & Leaderboard: Awards points to users who answer polls correctly Maintains a dynamic leaderboard for your server Chat with the Bot: Mention the bot or set it to respond without direct pings Can be customized for retroactive message responses Additional Features Custom Polls: Create your own polls with custom options and durations Anonymous Voting: Option for anonymous poll participation Poll Results: View poll results after voting ends Poll Scheduling: Schedule polls for specific dates and times Role-Restricted Polls: Limit poll participation to specific roles Poll Management: Edit, close, or delete polls as needed Archive past polls for reference User-Friendly Commands: Simple, clear command structure for creating and managing polls Rich Poll Embeds: Visually appealing poll display using Discord embeds Extensible: Open-source and easy to customize/extend for your own needs For the full list of features and setup instructions, refer to the README.", "repo": "https://github.com/ArhamBafna/discord-poll-bot", "demo": "https://discord.gg/NeTz4gzm32"}]...
|
[{"post_id": 82665, "ts": "202 [{"post_id": 82665, "ts": "2026-10-25T15:24:55Z", "hours": 6.4386, "text": "I foolishly didn’t make a devlog in a while becuase I thought that I couldn’t while my project was being reviewed. Sorry. But now I’ll try to summarize the changes made, and there were a LOT LOT: From what I recall: Support multiple servers the bot will automatically join and run in any discord server immediately. (before I needed to manually add the server ID) Server admins can use “/setpollchannel” to specify where they want the polls to go. Servers can individually set if they want polls to @everyone or a specific role or none (before it was set to @everyone which was not a good thing to do). More consistent daily polls Moved to newer free AI models for generating the questions for the polls. Automatically retry the AI service if it is too slow or has an error. (before it quit fast resulting in lots of errors.) Auto-cut answers to fit within the <55 character limit for buttons on discord. (avoiding failure) If there are issues posting a scheduled morning poll to one server, it won’t block it from posting other scheduled polls for other servers. also the same poll goes to all servers instead of a seperate poll being generated for each one. Command changes Merged some overlapping commands for a simpler command list. MAJOR BUG: “/knowledge” command could potentially overwrite/destroy the existing bot settings. Resolved that issue. Updated /help Other Automated tests were tweaked to increase performance. Upgraded project deps"}, {"post_id": 71976, "ts": "2026-09-21T21:47:45Z", "hours": 0.8306, "text": "More README.md edits. And, I tried making testing the product easier/more accessible. Either just watch the demo video, or join the servere in which you can use the bot freely! Both in the project desc. PLEASE ALLOW MY SHIP, SHIPWRITERSS 🥹🥹"}, {"post_id": 70853, "ts": "2026-09-19T21:26:06Z", "hours": 0.2669, "text": "Turns out my readme SOUNDED AI generated. I changed up the whole format and structure. Idk if that made it easier or harder to read but now I ship again!"}, {"post_id": 70279, "ts": "2026-09-18T21:16:16Z", "hours": 2.5156, "text": "Longggg session today. shipped a lot of cool features tho. made multi-server management much easy just in case this blows up (fingers crossed) toggled the AI prompt for generating summary a bit cuz we all hate niche ai outputs cleaned up docs improved messages and templates it uses to send discord messages. made it simpler. otherwise, it was all accross the place."}, {"post_id": 68397, "ts": "2026-09-15T01:56:32Z", "hours": 0.9486, "text": "Code quality matters much more than people realize. This session was all about clearing up the code. Merging duplicate parts, unifying systems, and making it just easier to read and understand overall. Also, TESTS help a lot. Run a suite of tests after every change. Keep adding tests for new changes too!"}]...
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Title: discord-poll-bot by @ArHIM | Stardance
Dev Title: discord-poll-bot by @ArHIM | Stardance
Devlogs:
Code quality matters much more than people realize. This session was all about clearing up the code. Merging duplicate parts, unifying systems, and making it just easier to read and understand overall. Also, TESTS help a lot. Run a suite of tests after every change. Keep adding tests for new changes too!
Longggg session today. shipped a lot of cool features tho. made multi-server management much easy just in case this blows up (fingers crossed) toggled the AI prompt for generating summary a bit cuz we all hate niche ai outputs cleaned up docs improved messages and templates it uses to send discord messages. made it simpler. otherwise, it was all accross the place.
Turns out my readme SOUNDED AI generated. I changed up the whole format and structure. Idk if that made it easier or harder to read but now I ship again!
More README.md edits. And, I tried making testing the product easier/more accessible. Either just watch the demo video, or join the servere in which you can use the bot freely! Both in the project desc. PLEASE ALLOW MY SHIP, SHIPWRITERSS 🥹🥹
I foolishly didn’t make a devlog in a while becuase I thought that I couldn’t while my project was being reviewed. Sorry. But now I’ll try to summarize the changes made, and there were a LOT LOT: From what I recall: Support multiple servers the bot will automatically join and run in any discord server immediately. (before I needed to manually add the server ID) Server admins can use “/setpollchannel” to specify where they want the polls to go. Servers can individually set if they want polls to @everyone or a specific role or none (before it was set to @everyone which was not a good thing to do). More consistent daily polls Moved to newer free AI models for generating the questions for the polls. Automatically retry the AI service if it is too slow or has an error. (before it quit fast resulting in lots of errors.) Auto-cut answers to fit within the <55 character limit for buttons on discord. (avoiding failure) If there are issues posting a scheduled morning poll to one server, it won’t block it from posting other scheduled polls for other servers. also the same poll goes to all servers instead of a seperate poll being generated for each one. Command changes Merged some overlapping commands for a simpler command list. MAJOR BUG: “/knowledge” command could potentially overwrite/destroy the existing bot settings. Resolved that issue. Updated /help Other Automated tests were tweaked to increase performance. Upgraded project deps
Ships:
A bot that posts AI polls daily but is wayy cooler than you think. Core Features Daily AI Polls: Automatically posts fresh AI-related polls in your server every day. AI Summaries: Provides a weekly AI summary every Sunday (customizable scheduling coming soon). Poll Memory: Remembers previously asked polls to prevent repeats. Points & Leaderboard: Awards points to users who answer polls correctly Maintains a dynamic leaderboard for your server Chat with the Bot: Mention the bot or set it to respond without direct pings Can be customized for retroactive message responses Additional Features Custom Polls: Create your own polls with custom options and durations Anonymous Voting: Option for anonymous poll participation Poll Results: View poll results after voting ends Poll Scheduling: Schedule polls for specific dates and times Role-Restricted Polls: Limit poll participation to specific roles Poll Management: Edit, close, or delete polls as needed Archive past polls for reference User-Friendly Commands: Simple, clear command structure for creating and managing polls Rich Poll Embeds: Visually appealing poll display using Discord embeds Extensible: Open-source and easy to customize/extend for your own needs For the full list of features and setup instructions, refer to the README.
A major ship after creation. There were a lot of changes, especially complicated ones. I learned a lot about how to deal with external services like APIs, webhooks, etc. I feel like the most challenging part has to be aligning with external services’ standards. What I mean is making MY product compatible with other ones. The AI models sometimes take too long to respond or throw temporary errors, so the bot had to retry quietly and switch to backups. Discord also has a strict 55-character limit on poll answer buttons. Early on, the AI would generate great answers that were slightly too long, causing the post to fail completely until text trimming was put in place. Another tricky part was multi-server isolation, making sure a missing channel or permission error in one server would never delay or crash the daily poll for other servers. The thing I am most proud of is the bot’s flexibility. The fact that it can work anywhere, pick any channel, handle invites, join any server, catch up if something messes up, and correct itself. It can do all of that itself. It’s very flexible and “agentic” and autonomous, since humans don’t really need to babysit it. Once it’s running, it manages trivia, scoring, weekly recaps, etc. Lastly, how to actually run it: All the info is in the README, but to summarize, Locally: clone the repo, fill in .env.example, and run npm run Click Try Project; it should take you to a server where you can test it out. Invite it to your own server! HAVE FUN AND THANK YOU!...
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1792964896.5803332
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1793051296.5803332
|
|
62331
|
Game Dashboard by @Parrot | Stardance
|
Parrot
|
2
|
1.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-25T15:56:29Z", "hours": 1.0, "multiplier": 1.18, "payout": 2, "blessing": "neutral", "text": "Hey, this is my project Game Dash Board Added new log out feature and favourting feature ran into couple of bugs bug now its fixed!!!!!", "repo": "https://github.com/ryan113cpu/game-dashboard", "demo": "https://ryan113cpu.github.io/game-dashboard/"}, {"ship_num": 2, "ts": "2026-09-15T20:38:39Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "HI guys this my is my first Devlog and so far is been 30 minutes of me grinding i just added saving featue and favoutriting features more is coming do not worry!!!!!", "repo": "https://github.com/ryan113cpu/game-dashboard", "demo": "https://ryan113cpu.github.io/game-dashboard/"}]...
|
[{"post_id": 69852, "ts": "202 [{"post_id": 69852, "ts": "2026-09-17T22:29:04Z", "hours": 0.3189, "text": "Devlog #4 this may or may not be my Final devlog depending on if they return it or not i hope i Pass this mission!! In this devlog i added a Logout button and made it so you can track you video game time Untill next time or maybe not who knows??????!!!!!"}, {"post_id": 69845, "ts": "2026-09-17T21:54:09Z", "hours": 0.4864, "text": "Devlog # 3 so lowki i kinda forgot to make it so when you sign up/ log in to hide the backgound and yeah fixed it"}, {"post_id": 69413, "ts": "2026-09-17T00:26:26Z", "hours": 0.5819, "text": "Greetings everyone Devlog #2 so For my first Devlog i acsedently shiped it insed of doing devlog LOL so anyways they returned the mission and gave me the idea to add……… Athentication Untill next time"}, {"post_id": 68830, "ts": "2026-09-15T20:27:10Z", "hours": 0.3297, "text": "added game input check!!!!!"}]...
|
Title: Game Dashboard by @Parrot | Stardance
Devl Title: Game Dashboard by @Parrot | Stardance
Devlogs:
added game input check!!!!!
Greetings everyone Devlog #2 so For my first Devlog i acsedently shiped it insed of doing devlog LOL so anyways they returned the mission and gave me the idea to add……… Athentication Untill next time
Devlog # 3 so lowki i kinda forgot to make it so when you sign up/ log in to hide the backgound and yeah fixed it
Devlog #4 this may or may not be my Final devlog depending on if they return it or not i hope i Pass this mission!! In this devlog i added a Logout button and made it so you can track you video game time Untill next time or maybe not who knows??????!!!!!
Ships:
HI guys this my is my first Devlog and so far is been 30 minutes of me grinding i just added saving featue and favoutriting features more is coming do not worry!!!!!
Hey, this is my project Game Dash Board Added new log out feature and favourting feature ran into couple of bugs bug now its fixed!!!!!...
|
1793008368.0880623
|
1793872368.0880623
|
|
62715
|
My own site! by @Zemal | Stardance
|
Zemal
|
2
|
2.0
|
6
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T17:17:53Z", "hours": 2.0, "multiplier": 2.33, "payout": 6, "blessing": "neutral", "text": "I am reshipping my personal portfolio after making the requested improvements. I updated the design, cleaned up the styling, improved the README, and made the overall site more polished and easier to navigate. I am proud that I went back, fixed the feedback, and improved the project instead of leaving it as it was. Everything should now be working properly and the site can be tested through the live link.", "repo": "https://github.com/zemaldars01-png/zemal-personal-site", "demo": "https://zemaldars01-png.github.io/zemal-personal-site/"}, {"ship_num": 2, "ts": "2026-09-17T18:42:50Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first personal portfolio website with sections about me, my achievements, projects, certificates, and leadership. The most challenging part was learning the layout, CSS styling, GitHub, and deployment. I’m proud that I built and published a real website for the first time. People can test it by opening the live website, checking the navigation, viewing each section, and using the buttons and links. I used ChatGPT for guidance and debugging when I got stuck.", "repo": "https://github.com/zemaldars01-png/zemal-personal-site", "demo": "https://zemaldars01-png.github.io/zemal-personal-site/"}]...
|
[{"post_id": 76441, "ts": "202 [{"post_id": 76441, "ts": "2026-10-03T15:01:35Z", "hours": 1.0794, "text": "I worked on my personal website again today after getting feedback. I changed the HTML and CSS, fixed some of the layout, made the code simpler, and updated the README too. I also added a preview image so the project page looks better. I am still learning, so I had to test a lot of things and fix some mistakes, but I understand the code much better now. Live site: https://zemaldars01-png.github.io/zemal-personal-site/"}, {"post_id": 75591, "ts": "2026-09-30T14:40:04Z", "hours": 1.3028, "text": "Got some feedback on my personal website, so I went back and worked on it a bit more today. I added more detail to the README so it explains the project, its features, how everything is structured, and what I learned while making it. I also went through the CSS again and rewrote and cleaned up different parts of it myself. Going back to improve everything was actually really helpful because I understand the website and my own code much better now. Hopefully this version is ready for re-certification 🤞"}, {"post_id": 69677, "ts": "2026-09-17T15:45:55Z", "hours": 0.2983, "text": "Today I worked on my personal portfolio website. I improved the About Me, achievements, projects, certifications and contact sections. I also learned how to push my code to GitHub and deploy the website using GitHub Pages. This was my first time building and deploying a website, and as I kept working on it, I found the process more interesting and enjoyable."}]...
|
Title: My own site! by @Zemal | Stardance
Devlogs Title: My own site! by @Zemal | Stardance
Devlogs:
Today I worked on my personal portfolio website. I improved the About Me, achievements, projects, certifications and contact sections. I also learned how to push my code to GitHub and deploy the website using GitHub Pages. This was my first time building and deploying a website, and as I kept working on it, I found the process more interesting and enjoyable.
Got some feedback on my personal website, so I went back and worked on it a bit more today. I added more detail to the README so it explains the project, its features, how everything is structured, and what I learned while making it. I also went through the CSS again and rewrote and cleaned up different parts of it myself. Going back to improve everything was actually really helpful because I understand the website and my own code much better now. Hopefully this version is ready for re-certification 🤞
I worked on my personal website again today after getting feedback. I changed the HTML and CSS, fixed some of the layout, made the code simpler, and updated the README too. I also added a preview image so the project page looks better. I am still learning, so I had to test a lot of things and fix some mistakes, but I understand the code much better now. Live site: https://zemaldars01-png.github.io/zemal-personal-site/
Ships:
I made my first personal portfolio website with sections about me, my achievements, projects, certificates, and leadership. The most challenging part was learning the layout, CSS styling, GitHub, and deployment. I’m proud that I built and published a real website for the first time. People can test it by opening the live website, checking the navigation, viewing each section, and using the buttons and links. I used ChatGPT for guidance and debugging when I got stuck.
I am reshipping my personal portfolio after making the requested improvements. I updated the design, cleaned up the styling, improved the README, and made the overall site more polished and easier to navigate. I am proud that I went back, fixed the feedback, and improved the project instead of leaving it as it was. Everything should now be working properly and the site can be tested through the live link....
|
1792964929.8663375
|
1793051329.8663375
|
|
62717
|
GMM_Tab by @GMM | Stardance
|
GMM
|
2
|
11.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T01:17:40Z", "hours": 8.0, "multiplier": 1.18, "payout": 5, "blessing": "neutral", "text": "I just made a site that updates the nasa image daily (and that was the most difficult part). In it, I added a calculator, a search bar and a button I thought would be cool, just to fill in the blank. I am very proud that I used my creativity in it.", "repo": "https://github.com/GuilhermeMartins-GMM/GMM_Tab", "demo": "https://guilhermemartins-gmm.github.io/GMM_Tab/"}, {"ship_num": 2, "ts": "2026-09-16T16:40:00Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a searching site, I tried to put the NASA thing and a calculator, but, even though it worked in my tablet, when I uploaded, it didn’t. So, IT’S NOT COMPLETE. I’m going to make them work. But, by now, I think the result is doing great.", "repo": "https://github.com/GuilhermeMartins-GMM/GMM_Tab", "demo": "https://guilhermemartins-gmm.github.io/GMM_Tab/"}]...
|
[{"post_id": 71541, "ts": "202 [{"post_id": 71541, "ts": "2026-09-21T01:13:40Z", "hours": 1.5689, "text": "I added an interactive button (replacing the snake game that was AI made)"}, {"post_id": 70805, "ts": "2026-09-19T19:49:05Z", "hours": 1.3311, "text": "I re-wrote the code, removed the AI snake game, and updated the readme."}, {"post_id": 70407, "ts": "2026-09-19T03:56:43Z", "hours": 0.2769, "text": "I added mouse spotlight."}, {"post_id": 70400, "ts": "2026-09-19T03:26:23Z", "hours": 2.6092, "text": "Uptated the readme and re-wrote the code."}, {"post_id": 69401, "ts": "2026-09-16T23:53:46Z", "hours": 1.8861, "text": "Now it can be used in phones too."}, {"post_id": 69218, "ts": "2026-09-16T16:35:30Z", "hours": 3.1586, "text": "I am trying to add a calculator, but the site is looking great."}]...
|
Title: GMM_Tab by @GMM | Stardance
Devlogs:
I am Title: GMM_Tab by @GMM | Stardance
Devlogs:
I am trying to add a calculator, but the site is looking great.
Now it can be used in phones too.
Uptated the readme and re-wrote the code.
I added mouse spotlight.
I re-wrote the code, removed the AI snake game, and updated the readme.
I added an interactive button (replacing the snake game that was AI made)
Ships:
I made a searching site, I tried to put the NASA thing and a calculator, but, even though it worked in my tablet, when I uploaded, it didn’t. So, IT’S NOT COMPLETE. I’m going to make them work. But, by now, I think the result is doing great.
I just made a site that updates the nasa image daily (and that was the most difficult part). In it, I added a calculator, a search bar and a button I thought would be cool, just to fill in the blank. I am very proud that I used my creativity in it....
|
1792964932.1871295
|
1793051332.1871295
|
|
62884
|
Knowfiyan by @yourfiyan | Stardance
|
yourfiyan
|
2
|
5.0
|
4
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T11:41:49Z", "hours": 2.0, "multiplier": 1.95, "payout": 4, "blessing": "neutral", "text": "Knowfiyan is a simple Slack bot with a little fun and useful commands. Commands are as follows /fiyan-ping - Test the bot's latency /fiyan-catfact - Get a random cat fact /fiyan-echo - Echo a message /fiyan-fakeword - Get a random fake word /fiyan-joke - Tell a random joke /fiyan-rss [url] - Set or remove RSS feed /fiyan-rss - Manually check for updates Knowfiyan can keep an eye on more then 1 RSS feed now, I would say 10 is the sweet spot. And whenever any of the feed gets updated it will notify with a minute, Else you can manually use: /fiyan-rss", "repo": "https://github.com/Yourfiyan/fiyan-slackbot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C3U180WQ5"}, {"ship_num": 2, "ts": "2026-09-23T17:30:28Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Knowfiyan is a simple Slack bot with a little fun and useful commands. Commands are as follows /fiyan-ping - Test the bot's latency /fiyan-catfact - Get a random cat fact /fiyan-echo - Echo a message /fiyan-fakeword - Get a random fake word /fiyan-joke - Tell a random joke /fiyan-rss - Check or set an RSS feed Knowfiyan can keep an eye on one RSS feed for now. When the feed gets updated, you can use: /fiyan-rss to check for new updates. What was challenging? What I found challenging was to get the Fakeword commend to work properly but en the end it worked out", "repo": "https://github.com/Yourfiyan/fiyan-slackbot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C3U180WQ5"}]...
|
[{"post_id": 75524, "ts": "202 [{"post_id": 75524, "ts": "2026-09-30T11:30:05Z", "hours": 2.1131, "text": "Whats New: Main Update: Added an Auto notifications system. /fiyan-rss [rss's url] to set or remove rss feed. /fiyan-rss - to check for any update in rss feed manually. It now Auto notifies you"}, {"post_id": 70232, "ts": "2026-09-18T19:16:07Z", "hours": 0.7042, "text": "Whats New: Main Update: Added a simple working RSS notifying system. /fiyan-rss [url to rss feed] to set rss feed. /fiyan-rss - to check for any updates to rss feed."}, {"post_id": 69849, "ts": "2026-09-17T22:09:31Z", "hours": 0.9425, "text": "What’s new: Main Update: /fiyan-echo - Echo back exactly what you said /fiyan-fakeword - a fake work from This Word Does Not Exist Side Update Working on a simple RSS system be ready soon"}, {"post_id": 69723, "ts": "2026-09-17T17:27:19Z", "hours": 0.5208, "text": "What’s new: Added the default commands /fiyan-ping - Test latency /fiyan-catfact - random cat fact /fiyan-joke - random joke /fiyan-help - help command"}, {"post_id": 69619, "ts": "2026-09-17T13:02:57Z", "hours": 0.815, "text": "My first Slack bot right now, the bot only have Ping command."}]...
|
Title: Knowfiyan by @yourfiyan | Stardance
Devlog Title: Knowfiyan by @yourfiyan | Stardance
Devlogs:
My first Slack bot right now, the bot only have Ping command.
What’s new: Added the default commands /fiyan-ping - Test latency /fiyan-catfact - random cat fact /fiyan-joke - random joke /fiyan-help - help command
What’s new: Main Update: /fiyan-echo - Echo back exactly what you said /fiyan-fakeword - a fake work from This Word Does Not Exist Side Update Working on a simple RSS system be ready soon
Whats New: Main Update: Added a simple working RSS notifying system. /fiyan-rss [url to rss feed] to set rss feed. /fiyan-rss - to check for any updates to rss feed.
Whats New: Main Update: Added an Auto notifications system. /fiyan-rss [rss's url] to set or remove rss feed. /fiyan-rss - to check for any update in rss feed manually. It now Auto notifies you
Ships:
Knowfiyan is a simple Slack bot with a little fun and useful commands. Commands are as follows /fiyan-ping - Test the bot's latency /fiyan-catfact - Get a random cat fact /fiyan-echo - Echo a message /fiyan-fakeword - Get a random fake word /fiyan-joke - Tell a random joke /fiyan-rss - Check or set an RSS feed Knowfiyan can keep an eye on one RSS feed for now. When the feed gets updated, you can use: /fiyan-rss to check for new updates. What was challenging? What I found challenging was to get the Fakeword commend to work properly but en the end it worked out
Knowfiyan is a simple Slack bot with a little fun and useful commands. Commands are as follows /fiyan-ping - Test the bot's latency /fiyan-catfact - Get a random cat fact /fiyan-echo - Echo a message /fiyan-fakeword - Get a random fake word /fiyan-joke - Tell a random joke /fiyan-rss [url] - Set or remove RSS feed /fiyan-rss - Manually check for updates Knowfiyan can keep an eye on more then 1 RSS feed now, I would say 10 is the sweet spot. And whenever any of the feed gets updated it will notify with a minute, Else you can manually use: /fiyan-rss...
|
1792964951.0335133
|
1793051351.0335133
|
|
63502
|
Tic Tac Toe by @Midhunesh | Stardance
|
Midhunesh
|
2
|
4.0
|
1
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-03T09:16:36Z", "hours": 1.0, "multiplier": 1.51, "payout": 1, "blessing": "neutral", "text": "I made a small gaming website of Tic Tac Toe and gave my website a pule with JS. My challenging part was Java Script because it was my fist time coding Java Script. I am really proud that I overcame every hurdles in making this website. There were so many challenges for me in the making of the website. I made this website to make people relief from stress and dive into a world of fun and entertainment. People can consider this project to test as it is a stress reliefer small gaming website !", "repo": "https://github.com/midhuneshbraj123/Tic-Tac-Toe", "demo": "https://midhuneshbraj123.github.io/Tic-Tac-Toe/"}, {"ship_num": 2, "ts": "2026-09-29T17:25:04Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a small gaming website of Tic Tac Toe with detailed animations and gave my website a pule with detailed JS. My challenging part was Java Script because it was my fist time coding Java Script. I am really proud that I overcame every hurdles in making this website. There were so many challenges for me in the making of the website. I made this website to make people relief from stress and dive into a world of fun and entertainment. People can consider this project to test as it is a stress reliefer small gaming website !", "repo": "https://github.com/midhuneshbraj123/Tic-Tac-Toe", "demo": "https://midhuneshbraj123.github.io/Tic-Tac-Toe/"}]...
|
[{"post_id": 76215, "ts": "202 [{"post_id": 76215, "ts": "2026-10-02T18:20:42Z", "hours": 0.4014, "text": "Devlog Number 9: Finally, I made my website so simple and now it looks like very basic. I deleted all the additional animations that I had in my mind and with the help of AI, I coded that but they didn’t approve it. So, I changed everything and I made it only the board and a simple background. I Hope you like it…"}, {"post_id": 75629, "ts": "2026-09-30T16:28:26Z", "hours": 0.2583, "text": "Devlog Number 8: Again it mentioned to edit my project due to 30% usage of AI but I used AI only to learn the keywords and basics of Script Java. Yet, I have redesigned it from the start!"}, {"post_id": 75506, "ts": "2026-09-30T09:38:11Z", "hours": 0.2744, "text": "Devlog Number 7: I shipped my website but they instructed me to do some changes and I have changed some code. I hope this time they will accept my project!"}, {"post_id": 75287, "ts": "2026-09-29T17:15:23Z", "hours": 0.2806, "text": "Devlog Number 7: I have completed my first gaming website. It was a long process and now i have developed a space themed Tic Tac Toe website which gives a relief to you while playing with the computer!!!"}, {"post_id": 75270, "ts": "2026-09-29T16:31:01Z", "hours": 0.5803, "text": "Devlog Number 6: It has reached almost the end of the coding. I am now working on the background of the gaming website. It really looks cool…"}, {"post_id": 75246, "ts": "2026-09-29T15:49:27Z", "hours": 0.6622, "text": "Devlog Number 5: After a long period of time, I learnt to make the java script and I used the help of AI to learn and make the code. It was a really big job…"}, {"post_id": 74895, "ts": "2026-09-28T15:20:51Z", "hours": 0.2933, "text": "Devlog Number 4: I have totally completed CSS and now I have started doing the java. Script. I have to work a lot for java to make the website more interesting…"}, {"post_id": 74883, "ts": "2026-09-28T14:42:51Z", "hours": 0.3572, "text": "Devlog Number 3: I have finally found the solution for the problem and now I am just developing my CSS for the website to make it look more cool and fun. I am developing with the help of AI…"}, {"post_id": 74875, "ts": "2026-09-28T14:15:04Z", "hours": 0.2875, "text": "Devlog Number 2: I have completed the HTML of the mini gaming website and now I am working for CSS. The grid size and allignment is not working properly. So, I am trying to figure out what is wrong!!!"}, {"post_id": 70704, "ts": "2026-09-19T16:49:01Z", "hours": 0.2681, "text": "Devlog Number 1: This is my second website. I have shipped my first website and its under review. This time I decided to build a small beginner game website. It is very interesting because I am going to do Script.js for the first time. I am looking forward to do this website…"}]...
|
Title: Tic Tac Toe by @Midhunesh | Stardance
Devl Title: Tic Tac Toe by @Midhunesh | Stardance
Devlogs:
Devlog Number 1: This is my second website. I have shipped my first website and its under review. This time I decided to build a small beginner game website. It is very interesting because I am going to do Script.js for the first time. I am looking forward to do this website…
Devlog Number 2: I have completed the HTML of the mini gaming website and now I am working for CSS. The grid size and allignment is not working properly. So, I am trying to figure out what is wrong!!!
Devlog Number 3: I have finally found the solution for the problem and now I am just developing my CSS for the website to make it look more cool and fun. I am developing with the help of AI…
Devlog Number 4: I have totally completed CSS and now I have started doing the java. Script. I have to work a lot for java to make the website more interesting…
Devlog Number 5: After a long period of time, I learnt to make the java script and I used the help of AI to learn and make the code. It was a really big job…
Devlog Number 6: It has reached almost the end of the coding. I am now working on the background of the gaming website. It really looks cool…
Devlog Number 7: I have completed my first gaming website. It was a long process and now i have developed a space themed Tic Tac Toe website which gives a relief to you while playing with the computer!!!
Devlog Number 7: I shipped my website but they instructed me to do some changes and I have changed some code. I hope this time they will accept my project!
Devlog Number 8: Again it mentioned to edit my project due to 30% usage of AI but I used AI only to learn the keywords and basics of Script Java. Yet, I have redesigned it from the start!
Devlog Number 9: Finally, I made my website so simple and now it looks like very basic. I deleted all the additional animations that I had in my mind and with the help of AI, I coded that but they didn’t approve it. So, I changed everything and I made it only the board and a simple background. I Hope you like it…
Ships:
I made a small gaming website of Tic Tac Toe with detailed animations and gave my website a pule with detailed JS. My challenging part was Java Script because it was my fist time coding Java Script. I am really proud that I overcame every hurdles in making this website. There were so many challenges for me in the making of the website. I made this website to make people relief from stress and dive into a world of fun and entertainment. People can consider this project to test as it is a stress reliefer small gaming website !
I made a small gaming website of Tic Tac Toe and gave my website a pule with JS. My challenging part was Java Script because it was my fist time coding Java Script. I am really proud that I overcame every hurdles in making this website. There were so many challenges for me in the making of the website. I made this website to make people relief from stress and dive into a world of fun and entertainment. People can consider this project to test as it is a stress reliefer small gaming website !...
|
1792964995.2829266
|
1793051395.2829266
|
|
63664
|
CatOS by @CatPowerz | Stardance
|
CatPowerz
|
2
|
3.0
|
3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T07:02:34Z", "hours": 1.0, "multiplier": 1.95, "payout": 3, "blessing": "neutral", "text": "This is CatOS, aka WebOS 2, a better and more complete version than WebOS 1. It has multiple extra features, and even my own music that I composed! Please check it out, I’m very proud that the website turned out so well. It was pretty hard juggling the urge to finish this with the rest of my project, but I learned how to do so.", "repo": "https://github.com/CatPowerz/StardanceWebOS/", "demo": "https://catpowerz.github.io/StardanceWebOS/"}, {"ship_num": 2, "ts": "2026-09-19T12:00:47Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "CatOS is live! A fully working WebOS 1 made for Stardance, featuring cute cats, a notepad and a welcome screen. The project is live on Github Pages. It was pretty doable, but it took some time. I barely used AI, only for debugging specific logic, but the main CSS/HTML is handwritten by me.", "repo": "https://github.com/CatPowerz/StardanceWebOS/", "demo": "https://catpowerz.github.io/StardanceWebOS/"}]...
|
[{"post_id": 71022, "ts": "202 [{"post_id": 71022, "ts": "2026-09-20T06:53:45Z", "hours": 0.4553, "text": "Oops, I nearly forgot to write the README. I polished everything and if nothing went wrong it’s now live."}, {"post_id": 71010, "ts": "2026-09-20T06:24:37Z", "hours": 0.5292, "text": "CatAudio is the final app for WebOS 2: an app where you can play two soundtracks composed by the great great…. me?? Guys I really need FL Studio cuz my DAW is feeling like editing audio like MS Paint. However, I’m still very proud. Just a few more changes and then I can ship."}, {"post_id": 70992, "ts": "2026-09-20T05:32:50Z", "hours": 0.4936, "text": "Oohhh, spicy Notepad save/load system and settings panel where you can change the background image, the background transparency (brightness) and even the font."}, {"post_id": 70577, "ts": "2026-09-19T11:55:41Z", "hours": 0.3406, "text": "CatOS is done! The app now fully works, has three apps (new is a notepad, which you can write in. It does not yet save, so upon closing a tab (not minimizing) you’ll lose the notes. I’ll add save/load in WebOS 2). The app feels really smooth. Go check it out on https://catpowerz.github.io/StardanceWebOS/"}, {"post_id": 70554, "ts": "2026-09-19T11:15:24Z", "hours": 0.2717, "text": "Once you got your WebOS framework done, making new windows isn’t even that hard. The second app on the desktop is now a picture of my cute cat named Pixel :). I also polished a bit (by making windows spawn randomly) and got ready to make the third and final app for WebOS 1, a notepad."}, {"post_id": 70483, "ts": "2026-09-19T08:27:55Z", "hours": 1.8575, "text": "I now have a welcome window ready. Basic functions, like open/close, minimize, and fullscreen now work. Also topbar and bottombar work. You can drag the window btw ;) Now I’m thinking to add a photo of my cat Pixel and a notepad. I already configured the buttons."}]...
|
Title: CatOS by @CatPowerz | Stardance
Devlogs:
I Title: CatOS by @CatPowerz | Stardance
Devlogs:
I now have a welcome window ready. Basic functions, like open/close, minimize, and fullscreen now work. Also topbar and bottombar work. You can drag the window btw ;) Now I’m thinking to add a photo of my cat Pixel and a notepad. I already configured the buttons.
Once you got your WebOS framework done, making new windows isn’t even that hard. The second app on the desktop is now a picture of my cute cat named Pixel :). I also polished a bit (by making windows spawn randomly) and got ready to make the third and final app for WebOS 1, a notepad.
CatOS is done! The app now fully works, has three apps (new is a notepad, which you can write in. It does not yet save, so upon closing a tab (not minimizing) you’ll lose the notes. I’ll add save/load in WebOS 2). The app feels really smooth. Go check it out on https://catpowerz.github.io/StardanceWebOS/
Oohhh, spicy Notepad save/load system and settings panel where you can change the background image, the background transparency (brightness) and even the font.
CatAudio is the final app for WebOS 2: an app where you can play two soundtracks composed by the great great…. me?? Guys I really need FL Studio cuz my DAW is feeling like editing audio like MS Paint. However, I’m still very proud. Just a few more changes and then I can ship.
Oops, I nearly forgot to write the README. I polished everything and if nothing went wrong it’s now live.
Ships:
CatOS is live! A fully working WebOS 1 made for Stardance, featuring cute cats, a notepad and a welcome screen. The project is live on Github Pages. It was pretty doable, but it took some time. I barely used AI, only for debugging specific logic, but the main CSS/HTML is handwritten by me.
This is CatOS, aka WebOS 2, a better and more complete version than WebOS 1. It has multiple extra features, and even my own music that I composed! Please check it out, I’m very proud that the website turned out so well. It was pretty hard juggling the urge to finish this with the rest of my project, but I learned how to do so....
|
1792965003.2131793
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1793051403.2131793
|
|
63696
|
EepyAlarm by @sjpark01 | Stardance
|
sjpark01
|
2
|
20.62
|
184
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T19:46:47Z", "hours": 12.0, "multiplier": 12.17, "payout": 144, "blessing": "neutral", "text": "V2.0 Version 2.0 of the EepyAlarm brings several, major improvements: Installer GUI for setup automatic run on system startup Custom icons! A much nicer alarm With these changes, EepyAlarm is much closer to a real application than just a program!", "repo": "https://github.com/Alex-SJuice/EepyAlarm", "demo": "https://github.com/Alex-SJuice/EepyAlarm/releases/tag/v2.2.0"}, {"ship_num": 2, "ts": "2026-09-28T07:08:19Z", "hours": 8.0, "multiplier": 5.18, "payout": 40, "blessing": "neutral", "text": "V1: Minimum Viable Product (not sure if I’m using that term correctly) This is the first, fully functional version of the EepyAlarm! It’s an alarm to help night-owls (like me) sleep earlier, a little bit at a time. Once initialized through the program itself, It will ring (display a text message) starting at the given starting time, progressing daily up to the target time! It runs in the background, so It won’t clutter up the task bar.", "repo": "https://github.com/Alex-SJuice/EepyAlarm", "demo": "https://github.com/Alex-SJuice/EepyAlarm/releases/tag/v2.2.0"}]...
|
[{"post_id": 80061, "ts": "202 [{"post_id": 80061, "ts": "2026-10-16T03:40:06Z", "hours": 0.6181, "text": "Minor bug fixes I wouldn’t call some of these “minor” but… I’ve fixed several bugs in the program in the newest releases (2.1 & 2.2) The exact details are listed in the releases on github. If you’re one of the absolute legends that are actually using this program, PLEASE update asap! I call them minor, but these bugs (especially the one fixed in 2.1) completely brick the program!"}, {"post_id": 79133, "ts": "2026-10-12T19:41:54Z", "hours": 0.4272, "text": "Finishing touches before V2.0 release! Just commented some debugging code and recompiled everything for the V2.0 release. She’s ready!"}, {"post_id": 78980, "ts": "2026-10-12T07:48:45Z", "hours": 1.6414, "text": "A nicer alarm Check it out! Much nicer than a text box, don’t you agree? This means that V2.0 is finally ready to ship!!!! tomorrow it’s 2 rn ;-;"}, {"post_id": 78949, "ts": "2026-10-12T04:59:26Z", "hours": 5.2561, "text": "INSTALLER also the setup menu is working correctly now. Making the installer was SO EASY ITS INSANE people (windows devs) really need to do this more, It’s one of the easiest ways to make your little project feel more professional, like a real, big boy application, not just a silly program you made. SHOUT OUT TO INNO SETUP would not have been possible without it. It’s great, check it out! Drew orph myself btw :) 2.0 is so close, I can lick it! The only major feature left is a better alarm! yippee"}, {"post_id": 78028, "ts": "2026-10-09T07:35:22Z", "hours": 3.25, "text": "GUI config editor almost complete after much pain and memory wrangling, the config GUI is almost complete! I just need to fix a few save/load bugs. It looks very stripped down at the moment, but I’ll be sprucing it up soon, you’ll see. 1st 2.0 feature (almost) complete!"}, {"post_id": 76977, "ts": "2026-10-05T07:58:28Z", "hours": 1.2217, "text": "Improvement of UI WIP I’ve started work on improving the UI of the program, specifically the config setup, using Raylib! It’s going well so far, but I’m not quite done yet I’m really not looking forward to having to deal with keyboard input ;-;"}, {"post_id": 74777, "ts": "2026-09-28T06:58:18Z", "hours": 3.2581, "text": "V1 COMPLETE It actually happened! I implemented every feature I wanted for V1!!!!!!!!!!! of course, it looks pretty bad at the moment. But all of the core features are working. User input isn’t broken, it runs in the background, and it actually rings at the correct time. First ship, here I come!"}, {"post_id": 73868, "ts": "2026-09-26T07:03:47Z", "hours": 0.6842, "text": "Ok, I’m going to ship V1 in 2 days. Cuz I wanna be able to buy something from stardance here’s the plan: update readme finish user input make it run in the background (maybe) make sure it works Will this pan out? we’ll see."}, {"post_id": 70473, "ts": "2026-09-19T08:08:11Z", "hours": 3.725, "text": "Bare Bones functionality This project is migrating from Out To C, so this is a fairly large devlog. (I’m moving because I like the fact that stardance forces me to log my work, and I get a wider range of prizes) I’ve pretty much completed the bare bones functionality of the program. You can set your target time, and it will automatically store the settings and ring at the right time. There is still TONS to do, so stay tuned!"}]...
|
Title: EepyAlarm by @sjpark01 | Stardance
Devlogs Title: EepyAlarm by @sjpark01 | Stardance
Devlogs:
Bare Bones functionality This project is migrating from Out To C, so this is a fairly large devlog. (I’m moving because I like the fact that stardance forces me to log my work, and I get a wider range of prizes) I’ve pretty much completed the bare bones functionality of the program. You can set your target time, and it will automatically store the settings and ring at the right time. There is still TONS to do, so stay tuned!
Ok, I’m going to ship V1 in 2 days. Cuz I wanna be able to buy something from stardance here’s the plan: update readme finish user input make it run in the background (maybe) make sure it works Will this pan out? we’ll see.
V1 COMPLETE It actually happened! I implemented every feature I wanted for V1!!!!!!!!!!! of course, it looks pretty bad at the moment. But all of the core features are working. User input isn’t broken, it runs in the background, and it actually rings at the correct time. First ship, here I come!
Improvement of UI WIP I’ve started work on improving the UI of the program, specifically the config setup, using Raylib! It’s going well so far, but I’m not quite done yet I’m really not looking forward to having to deal with keyboard input ;-;
GUI config editor almost complete after much pain and memory wrangling, the config GUI is almost complete! I just need to fix a few save/load bugs. It looks very stripped down at the moment, but I’ll be sprucing it up soon, you’ll see. 1st 2.0 feature (almost) complete!
INSTALLER also the setup menu is working correctly now. Making the installer was SO EASY ITS INSANE people (windows devs) really need to do this more, It’s one of the easiest ways to make your little project feel more professional, like a real, big boy application, not just a silly program you made. SHOUT OUT TO INNO SETUP would not have been possible without it. It’s great, check it out! Drew orph myself btw :) 2.0 is so close, I can lick it! The only major feature left is a better alarm! yippee
A nicer alarm Check it out! Much nicer than a text box, don’t you agree? This means that V2.0 is finally ready to ship!!!! tomorrow it’s 2 rn ;-;
Finishing touches before V2.0 release! Just commented some debugging code and recompiled everything for the V2.0 release. She’s ready!
Minor bug fixes I wouldn’t call some of these “minor” but… I’ve fixed several bugs in the program in the newest releases (2.1 & 2.2) The exact details are listed in the releases on github. If you’re one of the absolute legends that are actually using this program, PLEASE update asap! I call them minor, but these bugs (especially the one fixed in 2.1) completely brick the program!
Ships:
V1: Minimum Viable Product (not sure if I’m using that term correctly) This is the first, fully functional version of the EepyAlarm! It’s an alarm to help night-owls (like me) sleep earlier, a little bit at a time. Once initialized through the program itself, It will ring (display a text message) starting at the given starting time, progressing daily up to the target time! It runs in the background, so It won’t clutter up the task bar.
V2.0 Version 2.0 of the EepyAlarm brings several, major improvements: Installer GUI for setup automatic run on system startup Custom icons! A much nicer alarm With these changes, EepyAlarm is much closer to a real application than just a program!...
|
1792965007.3802733
|
1793051407.3802733
|
|
63863
|
Antelope-Hackclub Website by @inatlusnamor | Stard Antelope-Hackclub Website by @inatlusnamor | Stardance...
|
inatlusnamor
|
2
|
17.0
|
123
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-21T17:23:05Z", "hours": 7.0, "multiplier": 14.42, "payout": 108, "blessing": "neutral", "text": "I made a club website where my club members can find resources and learn about our website. A cool feature that I added is that my discord bot is integrated into my website. I can add things to the gallery and to the guides via our discord server. I am really proud of that!", "repo": "https://github.com/Romanhery/Antelope-Hackclub-Website", "demo": "https://antelope-hackclub.vercel.app/"}, {"ship_num": 2, "ts": "2026-09-20T17:15:15Z", "hours": 10.0, "multiplier": 2.84, "payout": 15, "blessing": "neutral", "text": "We made our own website for our Hackclub Chapter . The parts that were challenging were the merge conflicts and the commits. Another thing that was challenging was integrating our discord bot into the gallery because it was my first time using a discord bot and other 3rd party libraries in python so I actually learned alot. If you want to try the project you have to join the discord server and go the gallery text channel and type in /add-gallery and type in your paramenters and then it will add it to the gallery section in our website!", "repo": "https://github.com/Romanhery/Antelope-Hackclub-Website", "demo": "https://antelope-hackclub.vercel.app/"}]...
|
[{"post_id": 81548, "ts": "202 [{"post_id": 81548, "ts": "2026-10-21T17:19:47Z", "hours": 4.4219, "text": "I reworked the whole entire website Features I added were the ui I made it look better I also added the current programs we are running and thats it"}, {"post_id": 74770, "ts": "2026-09-28T06:30:59Z", "hours": 1.7292, "text": "Devlog #4 I added some features that people in my last ship said I should do and some that I wanted to do. Additions Added navbar across all pages I made the gallery and guide images on the cards actually fill their container instead of the old one cropped I also changed the join community link to the discord because that is where everyone is I also added a styles.css for each page because one styles.css was very hard to navigate and was tangled a lot Challenges I faced It was hard to code the css all over again and I had major setbacks, the things that were hard were the sizing and the layout if you touch one thing another thing moves so PHEW I finished that. Future Plans Fixing up the events page and integrating my discord bot to add and remove events there also to ping everyone! Add more things to the home page Add more starter guides because that is a huge hassle I also wanna add a faq because some questions are already answered A members page Contact Page Some more I hope!"}, {"post_id": 73484, "ts": "2026-09-25T07:00:12Z", "hours": 1.3222, "text": "I am loggin my hours for today! I added a feature that moves the nav link up !"}, {"post_id": 70761, "ts": "2026-09-19T18:34:46Z", "hours": 9.6464, "text": "I added a function to my website where I can recieve json from a discord bot that can update my gallery and add cards to it ! Its now easier to add cards to my gallery easier than ever!"}]...
|
Title: Antelope-Hackclub Website by @inatlusnamor Title: Antelope-Hackclub Website by @inatlusnamor | Stardance
Devlogs:
I added a function to my website where I can recieve json from a discord bot that can update my gallery and add cards to it ! Its now easier to add cards to my gallery easier than ever!
I am loggin my hours for today! I added a feature that moves the nav link up !
Devlog #4 I added some features that people in my last ship said I should do and some that I wanted to do. Additions Added navbar across all pages I made the gallery and guide images on the cards actually fill their container instead of the old one cropped I also changed the join community link to the discord because that is where everyone is I also added a styles.css for each page because one styles.css was very hard to navigate and was tangled a lot Challenges I faced It was hard to code the css all over again and I had major setbacks, the things that were hard were the sizing and the layout if you touch one thing another thing moves so PHEW I finished that. Future Plans Fixing up the events page and integrating my discord bot to add and remove events there also to ping everyone! Add more things to the home page Add more starter guides because that is a huge hassle I also wanna add a faq because some questions are already answered A members page Contact Page Some more I hope!
I reworked the whole entire website Features I added were the ui I made it look better I also added the current programs we are running and thats it
Ships:
We made our own website for our Hackclub Chapter . The parts that were challenging were the merge conflicts and the commits. Another thing that was challenging was integrating our discord bot into the gallery because it was my first time using a discord bot and other 3rd party libraries in python so I actually learned alot. If you want to try the project you have to join the discord server and go the gallery text channel and type in /add-gallery and type in your paramenters and then it will add it to the gallery section in our website!
I made a club website where my club members can find resources and learn about our website. A cool feature that I added is that my discord bot is integrated into my website. I can add things to the gallery and to the guides via our discord server. I am really proud of that!...
|
1792965027.1468115
|
1793051427.1468115
|
|
64219
|
Green triangle by @Lorenzoczk | Stardance
|
Lorenzoczk
|
2
|
13.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T21:21:11Z", "hours": 7.0, "multiplier": 1.11, "payout": 8, "blessing": "neutral", "text": "Oi, esse é o meu projeto, já é a quinta vez que eu envio ele, espero que esteja tudo certo. Ele é basicamente uma página da web com algumas funcionalidades interessantes e eu não sei se já foi aprovado ou não, eu queria que vocês me respondessem isso, é algo muito importante. Na parte do Hacktime estão três projetos, mas o único de verdade é o triângulo verde. E só aproveitando, eu não estou conseguindo avaliar projetos e pegar meus pontos, pois está falando que não tem projetos para serem avaliados, então seria legal se vocês tirassem essa etapa de avaliação. Por favor, me mandem uma notificação tirando minhas dúvidas.", "repo": "https://github.com/lczk9999/Green-triangle-page-V2", "demo": "https://lczk9999.github.io/Green-triangle-page-V2/"}, {"ship_num": 2, "ts": "2026-09-20T22:48:21Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make?I successfully completed the challenge by building a WebOS interface. While it shares some basic structures with other projects, I focused on creating a very clean, minimalist, and simple layout. It features a sleek black theme with neon green accents, and includes a notepad, a timer, and a search tab for links. As my unique feature, I integrated a mini-game where you control a triangle and have to jump over incoming red squares.What was challenging?The hardest part was definitely the design process. Since UI design is not my strongest suit and I am still learning, I even used an AI assistant to help me refine the visual style. Thanks to Arcade, I’m developing my skills very well and managed to overcome this obstacle.What are you proud of?I am really proud of the final look of the interface. I wanted a project that wasn’t visually overloaded but looked highly polished. Even though it is simple, the textures and the neon green theme turned out beautiful, and I’m proud that I managed to deliver exactly what the challenge required.What should people know so they can test your project?It is a simple and straightforward site. You can interact with the basic widgets like the notepad and timer, use the link search bar, and play the triangle obstacle mini-game directly in one of the windows!", "repo": "https://github.com/lczk9999/Green-triangle-page-V2", "demo": "https://lczk9999.github.io/Green-triangle-page-V2/"}]...
|
[{"post_id": 74654, "ts": "202 [{"post_id": 74654, "ts": "2026-09-27T21:27:15Z", "hours": 4.8678, "text": "Yes, I added one more function to restart and I changed the search bar to now be three buttons for you to choose."}, {"post_id": 72297, "ts": "2026-09-22T16:35:02Z", "hours": 1.3061, "text": "I’m having to rewrite all the code."}, {"post_id": 71956, "ts": "2026-09-21T21:04:02Z", "hours": 0.6597, "text": "I’ve now added more elements to the design and background, tweaked the triangle game, and expanded my README."}, {"post_id": 71498, "ts": "2026-09-20T22:37:28Z", "hours": 6.0328, "text": "First part done."}]...
|
Title: Green triangle by @Lorenzoczk | Stardance
Title: Green triangle by @Lorenzoczk | Stardance
Devlogs:
First part done.
I’ve now added more elements to the design and background, tweaked the triangle game, and expanded my README.
I’m having to rewrite all the code.
Yes, I added one more function to restart and I changed the search bar to now be three buttons for you to choose.
Ships:
What did you make?I successfully completed the challenge by building a WebOS interface. While it shares some basic structures with other projects, I focused on creating a very clean, minimalist, and simple layout. It features a sleek black theme with neon green accents, and includes a notepad, a timer, and a search tab for links. As my unique feature, I integrated a mini-game where you control a triangle and have to jump over incoming red squares.What was challenging?The hardest part was definitely the design process. Since UI design is not my strongest suit and I am still learning, I even used an AI assistant to help me refine the visual style. Thanks to Arcade, I’m developing my skills very well and managed to overcome this obstacle.What are you proud of?I am really proud of the final look of the interface. I wanted a project that wasn’t visually overloaded but looked highly polished. Even though it is simple, the textures and the neon green theme turned out beautiful, and I’m proud that I managed to deliver exactly what the challenge required.What should people know so they can test your project?It is a simple and straightforward site. You can interact with the basic widgets like the notepad and timer, use the link search bar, and play the triangle obstacle mini-game directly in one of the windows!
Oi, esse é o meu projeto, já é a quinta vez que eu envio ele, espero que esteja tudo certo. Ele é basicamente uma página da web com algumas funcionalidades interessantes e eu não sei se já foi aprovado ou não, eu queria que vocês me respondessem isso, é algo muito importante. Na parte do Hacktime estão três projetos, mas o único de verdade é o triângulo verde. E só aproveitando, eu não estou conseguindo avaliar projetos e pegar meus pontos, pois está falando que não tem projetos para serem avaliados, então seria legal se vocês tirassem essa etapa de avaliação. Por favor, me mandem uma notificação tirando minhas dúvidas....
|
1792965054.8531582
|
1793051454.8531582
|
|
64322
|
NookOS by @Athannn | Stardance
|
Athannn
|
2
|
17.56
|
40
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T13:03:42Z", "hours": 8.0, "multiplier": 4.23, "payout": 35, "blessing": "neutral", "text": "Finally shipping ColorfulNook OS for WEBOS 2 !! So welcm back to ColorfulNook OS. Ywahh after saying I’d ship it like soo many times, I’m finally shipping it for WEBOS 2 :D For Reviewerss :–> This started as a super basic page with one window and basically nothing working. After that, I’ve changed the whole UI, added the ColorfulNOOK (it rerfers to a small colorful corner of room) background, and made the windows draggable, closable, and reopenable. I also added a bunch of apps: Notes app, Anime Gallery (not a NEW app btw manhy new pics), Calculator, Music, Browser (With my project Webgram as Home), and a 25-minute Timer. I am also using a custom subdomain for the project like all my other oness. And then there’s the AWESOME looking Clock widget hehe, which took me a while to get looking good, but I rlyy Love it !!! I also went through some feedback and fixed a few things that were bugging ppl (the reviewers) like the welcome text overflowing and the close button not looking like a close button lol. Small fixes, but it makes OUR OS way easier to use. That’s basically it, the NEW ColorfulNook OS !! It changed names and took way more updates than I expected, but it’s finally here. Go try it out and let’s see what you think !! Also Follow here & Star on Github if u LIKE itt :)", "repo": "https://github.com/its-techxtreme/nookos", "demo": "https://ColourfulNook-OS.techxtreme.me"}, {"ship_num": 2, "ts": "2026-09-22T05:50:06Z", "hours": 2.0, "multiplier": 1.95, "payout": 5, "blessing": "neutral", "text": "Welcome to the ship of NookOS. The name is NookOS because I’m planning something for WebOS 2 mission. Right now, it’s just a basic web OS that I’ve made. It’s got the clean colors, but a good-looking style right now, at least on the UI part, I think so it’s pretty good for a basic WebOS project :) So this is the first work that I’m shipping right now. What NookOS is, is basically it has three apps. First is the welcome screen. That is not much of an app. It’s just the welcome screen that just welcomes you into the webOS. The second is called as a scratch on the webOS screen, but it’s actually more like a scratch pad where you can basically dump text homework or anything. Yeah, basically you can just dump whatever text you want to, and it will save it. The third app is anime, that is on the screen, and also you can call it anime gallery. It basically lists some images and shows a preview of the images in the same window. Right now it has three images that are anime images. That is, first is doodle of a guy, Second is “Horimiya,” and Third is just some anime girl. So that’s basically it in this project. What I’m planning next, is something that resembles a corner of a room for WebOS 2. So let’s see. First, let’s get approved it for the WebOS 1 mission, and then I will be starting the WebOS 2 mission on the same project.", "repo": "https://github.com/its-techxtreme/nookos", "demo": "https://ColourfulNook-OS.techxtreme.me"}]...
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[{"post_id": 82747, "ts": "202 [{"post_id": 82747, "ts": "2026-10-25T18:41:12Z", "hours": 3.4053, "text": "Devloggg #11 (Longer work than others) Wlcm back to Colorful NookOS. Last time it was mostlyy the phone layout and the windows actually letting you pull the edges btw this time I finally sat down with the desk itself, because the right side was just the clock and then a bunch of empty sofa as the reviewers told me to improve that portion So yeah, widgets are the New major updates & quite a pile of them. There is a date card now. It says the day, then a big number, then the month, so today it is Sat, 24, Oct. Under that I put a Timer card that stays on 25:00 with the pomodoro, a Music card that shows whatever song is on (Window Rain, Old Tape, Late Night, Porch Air), a Pin where you can write a line and it stays after refresh, and a Notes card that just tells you how many notes you have. And the one I like the most is the anime polaroid. It is tilted a bit, stuck on with a red thumbtack, and Next flips through the gallery without opening the whole app. Click it if you do want the gallery You can drag them around. If you right click one you get the little bar. alsooo the Dots change the color, The almightty Fix stops it from sliding around (it turns into Free), and Hide takes it off the desk. If you hide one and then miss it, right click an empty spot, hit Widgets, and pick it back up into business Also went back to the resize thing because pulling an edge was mostly just making a bigger yellow or aqua box. RNNn the stuff inside actually grows with the window. Calculator keys get bigger, the clock stays a circle, the welcome window is not a huge empty mustard card anymore (a bug from the very start of webos2 u can sayy) Alsoo I was writing every label in tiny letters which looked kinda unfinished, so the names are normal now. Welcome, Anime, Notes, Calc, Music, Web, Timer. Same on the widgets. That’s basically itt, and what I did. Thoo Still more I wanna do but the widgets were the part that was the main thing heree. Tysmmmm for Reading"}, {"post_id": 82023, "ts": "2026-10-23T14:18:39Z", "hours": 2.2069, "text": "Devloggg #10 Wlcm back to Colorful NookOS. So last time I said the main reason the ratings were kinda low was that I never really checked it on a phone, and then I just left it. So yeah this time I actually sat down and did that, plus a bunch of window stuff that was still annoying me. First thing, you can resize the windows now. Like grab the edges and the corners and pull. Before it was just drag the top bar around and that was it. And if a window was maximized and you grabbed an edge, it drops out of the big size instead of FORCING that nuh uh, I am gonna be full-sized. Also some apps have a smallest size so the calculator doesn’t turn into a tiny useless square. Then I went back to maximize because it was still weird on a few apps. The clock was the one that bugged me earlier, it was going oval, that part was already fixed so it stays a circle and just gets bigger. But the web app was the opposite problem. When you hit the green button it got a huge window and the site inside was still a skinny phone page sitting in the middle. So now the browser actually uses the width you gave it. On a normal monitor a site can be desktop. Notes do their own thing too, the cards reflow instead of getting stretched. And then the phone part, which is what I said I would do. If the screen is narrow the app icons stop being one long column and wrap into rows under the bar. The clock widget shrinks but it stays round, so that the numbers don’t fall off it. When you open an app the window comes up almost the full width, under the icons rnn. The lights are a bit easier to tap. You can also drag a window with a finger, and pull the edges. I checked it narrow and I checked it wide again so the desktop doesn’t turn into the phone layout when you have room. That’s basically it for this one. Still more I wanna do but the mobile thing was the one I kept putting off so ywahh. Tysmmmm for Reading"}, {"post_id": 78286, "ts": "2026-10-10T09:13:00Z", "hours": 1.9514, "text": "Devloggg #9 Wlcm back to Colorful NookOS. So yeah, this is a devlog after a long time. Last time, I had shipped for the WebOS 2 mission. I don’t know why, but I got really low ratings . So I’m going to work more on this project. And yeah, there was one thing maybe that I think is the main reason, that I didn’t really check it on mobile, so it wasn’t really optimized for screen touch devices. So I’m going to work on that again. And so I have planned many things for this new V3 version of the Colorful NookOS. So the first thing that I did today was I improved the window manager. Now, windows sit properly. They do not start below any widgets or anything, fixed a few bugs. And now added proper navigation buttons like the minimize, maximize, and the close buttons. They work properly, and they have the symbol, so it is more easier to see. And also I was fixing some bugs that I encountered during making it. That is the aspect ratio and the actual graphics inside. The apps were getting stretched instead of being scaled. So I fixed that also, and those are basically the main changes that I did in this devlog. Tysm for Reading"}, {"post_id": 73937, "ts": "2026-09-26T11:22:22Z", "hours": 2.6514, "text": "Devloggg #8 So welcome back to ColorfulNook OS. Yeah, I haven’t shipped it yet. I was talking about shipping it in the last devlog, btw actually, I finally finished rating 18 projects yesterday. Ywah it took me a lot of time to finish them cuz i am lazyy So because of that, I couldn’t really check the Feedback until yesterday. And after seeing the reviews, I decided to do one more go and make some changes before WebOS-2. Sooo first of all, I have finally fixed the most obv bug. That I don’t know why, but I was just procrastinating that I will fix it later, bro. That was the welcome text was leaking out of its app icon. So now it’s all fixed the container has been extended. Other than that, also the close button, which was basically a red circle just beside the window name on the top window bar. Ppl didn’t rlyy understand that it was the close button , so they thought that there was no close button. So now I shifted the red button to the right side and added a small “x” inside so that now it looks obv like a close button and ppl actually get it. Other than that, I did one more thing. The clock and day in the top bar was looking really ugly to me. I finally did was built this crazyyy looking, fully dope CLOCK widget You can just see it on the right side of the web OS. It looks so great over there. And you know what? Obviously, it got all the hand and the detailed work. But if you click the widget, it also opens an app window in which you can see the clock and the time in a digital format, as well as it disappears from the window. So, there are no duplicate clocks. The clock part took me a long time because at first when I tried building a clock, it turned out really uglyy af. Then I had to go to GitHub, and also I talked with Manus AI, and then after looking at so much clock-related code, then I was finally able to build myself this Awesomee aesthetic clock . So that was the final app addition for now. Also, some people requested that I should add more anime pictures to the anime gallery. So yeah, I have added plenty more images. Now the image count is around 11. Why 11? Because 11 is my favorite and lucky number duhhh That’s basically what I have done in this devlog. This time for sure I will be shipping it. Now let’s see what kind of a rating I get"}, {"post_id": 73134, "ts": "2026-09-24T13:34:55Z", "hours": 1.3547, "text": "Devloggg #7 Welcome back to ColorfulNook OS. So, I added two new apps in this update, and also we now have a custom subdomain. Instead of using the same Vercel again, bcz obv I like using customm subdomains, so almost all of my projects are hosted on the subdomain based on my original domain, that is techxtreme.me So now the new URL for Colorful Nuke OS is as follows: https://ColourfulNook-OS.techxtreme.me Regarding the two new apps that I have added, one of them is called web browser. I think so what it does is pretty obvious. Also the web browser’s main homepage is pointed towards https://webgram.techxtreme.me Which is one of Myy old Stardance projectss, which was for the new tab mission. It’s an Instagram theme new tab. And you can just type the URL in the top bar and press go, or also use the Webgram interface for accessing the search bar or some apps. As for the second app, it is called Timer. It’s basically a simple 25-minute timer. You can just open it, click start, and there are also a few controls to pause and reset. Rnn there’s a fixed time set, u can’t change the time of the timer. Its set to 25 only, so you can only use it to count 25 minutes Other than that, you can’t do much on the app. Last one thing I would like to say, I hv also updated the README with the new featuress, and probably, I will be shipping it for WebOS 2 now. Let’s see what happens next !!"}, {"post_id": 72676, "ts": "2026-09-23T13:55:19Z", "hours": 1.2358, "text": "Devloggg #6 So welcome back to Colorful Nuke OS. This time I got the name rytt. Ywahh so basically in this devlog, what I did was added one more new app. This app is called the Music app, and obvious from the name, what it does is plays music. It’s basically a music playerrr nothing that Great. Rn I have used the images from the anime gallery as the album cover, and the music is actually from some website that I don’t remember the name exactly rn…. btw yahh the same website that I pointed the URL to during the Webgram project. I’m basically using the same songs. Btw it’s the Music app is over here. I have also added some more operators like the bracket and percentage operators to the calculator and changed the layout of the calculator. So now the calculator’s keypad is a perfect rectangle. The single key out of the rectangle was kind of bugging me, so I made it so that all the keys are filled now. Other than that, nothing else much. Next I will be adding some more things to the music player, like probably a Spotify embed and something more. Let’s see. That’s it, basically for now tho"}, {"post_id": 72541, "ts": "2026-09-23T05:14:49Z", "hours": 0.7667, "text": "Devloggg #5 Welcome back to NookOS. So yeah, our ship did get approved, and now I have added one more app into the ColorfulNook OS. Sorry, my bad. I again forgot that the name has been changed Welcome to ColorfulNook OS. So I added one more app, and that app is something that we all know, obviously, that is calculator. Now, we all know what a calculator does, so I’m not going to explain what exactly it is hehe So, I have added it, and here’s a picture of the Coool calculator. And so it works pretty good. It can also give you errors properly. It shows that it’s an error, and it also shows infinity when the answer is infinity. So ywahhh That’s basically it for this devlog. Cya Nextt Timee !"}, {"post_id": 72257, "ts": "2026-09-22T15:21:02Z", "hours": 2.2944, "text": "Devloggg #4 Welcome to devlog 4 of NookOS, Actually, the name has been changed nowww it’s ColorfulNook OS So basically, I changed the whole UI. Earlier it was just a plain color, normal. And it was more like the similar code that I did for CypherOS. And I don’t know why? My most guess is that bcz the design was very simple and plain. Shipwright thought that it was fully AI-made, but no, it was my CipherOS like (not a copy). Even though it’s no longer a Stardance project, the CipherOS is no longer a Stardance project, it’s still on my GitHub repo, and it was approved because it was human-made =_=. btw still, I went ahead anywayy. I was going to do some changes for the WebOS 2 machine. So I started with that. So now I have finally started making it look like a actual theme. So yeah, I added the colorful house nook, (that means the corner of a rooom) background. Added some blurs so the text and windows are actually more visible. And alsooo I scrapped the Scratch app and added a new app instead +_+ that is the normal notepad that we generally use in such projectss, and got rid of the curved window endings and made it more cubic and robustt. That’s basically what I have done. It’s a major UI upgrade. And yeah, obviously then I had to update the README too. Now I will continue working on more changes on NookOS after I click to recertify."}, {"post_id": 72107, "ts": "2026-09-22T05:42:07Z", "hours": 0.82, "text": "Devloggg #3 So in NukeOS, I have made new changes, and the new changes includes adding a new app that is called Anime Gallery. Just “anime” on the WebOS screen, but it’s basically an anime gallery. Right now, it stores three anime pics selected by me. So one of them is a sketch of a anime guy doodle, the second one is a pic of Horimiya, and the third one is just some cute anime idol iggg :) That’s the main app that I added. Other than that, I have also made a proper README for the project now and also pushed it to Vercel and GitHub. So the repository is live, as well as the live pages over there. And now I’m thinking that the project is ready for WebOS 1 mission, and maybe I should ship it."}, {"post_id": 72048, "ts": "2026-09-22T02:09:12Z", "hours": 0.9942, "text": "Devloggg #2 So now Nook OS is somewhat usable, you can sayy ig. So finally, I made the windows draggable. The welcome window is now draggable, closable, and also added a few text buttons to open it easily, and also added one more app called Scratch. This is basically like Notepad, but you can’t make separate notes. You basically just paste whatever you want to dump over there. And ywah It does not save it after refresh right now, but that is what I’m going to do next. Now the windows are movable, draggable, and closable, and also reopenable. So ywahh, That’s basically it."}, {"post_id": 71846, "ts": "2026-09-21T17:16:17Z", "hours": 0.6356, "text": "Devloggg #1 Welcome to the first devlog of NookOS. Yeah, I am starting the web OS again. And ywahh Cypher OS is no more, unfortunately. Most of my projects are gone btw this is a new beginning. Let’s keep it strong. Ywahh there are onlyy 9 days remaining for Stardance, but I am going to try to do my best again and lock in. So welcome to Nuke OS | Basically, right now what I just built is three files, index.html, some style.css, and a script.js. So yeah, that’s basically it. I made some little bit of code. So obviously nothing works yet. It’s just a static page with like a plain simple background, and a window with some text. So we will now make it into a basic webOS step by step."}]...
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Title: NookOS by @Athannn | Stardance
Devlogs:
De Title: NookOS by @Athannn | Stardance
Devlogs:
Devloggg #1 Welcome to the first devlog of NookOS. Yeah, I am starting the web OS again. And ywahh Cypher OS is no more, unfortunately. Most of my projects are gone btw this is a new beginning. Let’s keep it strong. Ywahh there are onlyy 9 days remaining for Stardance, but I am going to try to do my best again and lock in. So welcome to Nuke OS | Basically, right now what I just built is three files, index.html, some style.css, and a script.js. So yeah, that’s basically it. I made some little bit of code. So obviously nothing works yet. It’s just a static page with like a plain simple background, and a window with some text. So we will now make it into a basic webOS step by step.
Devloggg #2 So now Nook OS is somewhat usable, you can sayy ig. So finally, I made the windows draggable. The welcome window is now draggable, closable, and also added a few text buttons to open it easily, and also added one more app called Scratch. This is basically like Notepad, but you can’t make separate notes. You basically just paste whatever you want to dump over there. And ywah It does not save it after refresh right now, but that is what I’m going to do next. Now the windows are movable, draggable, and closable, and also reopenable. So ywahh, That’s basically it.
Devloggg #3 So in NukeOS, I have made new changes, and the new changes includes adding a new app that is called Anime Gallery. Just “anime” on the WebOS screen, but it’s basically an anime gallery. Right now, it stores three anime pics selected by me. So one of them is a sketch of a anime guy doodle, the second one is a pic of Horimiya, and the third one is just some cute anime idol iggg :) That’s the main app that I added. Other than that, I have also made a proper README for the project now and also pushed it to Vercel and GitHub. So the repository is live, as well as the live pages over there. And now I’m thinking that the project is ready for WebOS 1 mission, and maybe I should ship it.
Devloggg #4 Welcome to devlog 4 of NookOS, Actually, the name has been changed nowww it’s ColorfulNook OS So basically, I changed the whole UI. Earlier it was just a plain color, normal. And it was more like the similar code that I did for CypherOS. And I don’t know why? My most guess is that bcz the design was very simple and plain. Shipwright thought that it was fully AI-made, but no, it was my CipherOS like (not a copy). Even though it’s no longer a Stardance project, the CipherOS is no longer a Stardance project, it’s still on my GitHub repo, and it was approved because it was human-made =_=. btw still, I went ahead anywayy. I was going to do some changes for the WebOS 2 machine. So I started with that. So now I have finally started making it look like a actual theme. So yeah, I added the colorful house nook, (that means the corner of a rooom) background. Added some blurs so the text and windows are actually more visible. And alsooo I scrapped the Scratch app and added a new app instead +_+ that is the normal notepad that we generally use in such projectss, and got rid of the curved window endings and made it more cubic and robustt. That’s basically what I have done. It’s a major UI upgrade. And yeah, obviously then I had to update the README too. Now I will continue working on more changes on NookOS after I click to recertify.
Devloggg #5 Welcome back to NookOS. So yeah, our ship did get approved, and now I have added one more app into the ColorfulNook OS. Sorry, my bad. I again forgot that the name has been changed Welcome to ColorfulNook OS. So I added one more app, and that app is something that we all know, obviously, that is calculator. Now, we all know what a calculator does, so I’m not going to explain what exactly it is hehe So, I have added it, and here’s a picture of the Coool calculator. And so it works pretty good. It can also give you errors properly. It shows that it’s an error, and it also shows infinity when the answer is infinity. So ywahhh That’s basically it for this devlog. Cya Nextt Timee !
Devloggg #6 So welcome back to Colorful Nuke OS. This time I got the name rytt. Ywahh so basically in this devlog, what I did was added one more new app. This app is called the Music app, and obvious from the name, what it does is plays music. It’s basically a music playerrr nothing that Great. Rn I have used the images from the anime gallery as the album cover, and the music is actually from some website that I don’t remember the name exactly rn…. btw yahh the same website that I pointed the URL to during the Webgram project. I’m basically using the same songs. Btw it’s the Music app is over here. I have also added some more operators like the bracket and percentage operators to the calculator and changed the layout of the calculator. So now the calculator’s keypad is a perfect rectangle. The single key out of the rectangle was kind of bugging me, so I made it so that all the keys are filled now. Other than that, nothing else much. Next I will be adding some more things to the music player, like probably a Spotify embed and something more. Let’s see. That’s it, basically for now tho
Devloggg #7 Welcome back to ColorfulNook OS. So, I added two new apps in this update, and also we now have a custom subdomain. Instead of using the same Vercel again, bcz obv I like using customm subdomains, so almost all of my projects are hosted on the subdomain based on my original domain, that is techxtreme.me So now the new URL for Colorful Nuke OS is as follows: https://ColourfulNook-OS.techxtreme.me Regarding the two new apps that I have added, one of them is called web browser. I think so what it does is pretty obvious. Also the web browser’s main homepage is pointed towards https://webgram.techxtreme.me Which is one of Myy old Stardance projectss, which was for the new tab mission. It’s an Instagram theme new tab. And you can just type the URL in the top bar and press go, or also use the Webgram interface for accessing the search bar or some apps. As for the second app, it is called Timer. It’s basically a simple 25-minute timer. You can just open it, click start, and there are also a few controls to pause and reset. Rnn there’s a fixed time set, u can’t change the time of the timer. Its set to 25 only, so you can only use it to count 25 minutes Other than that, you can’t do much on the app. Last one thing I would like to say, I hv also updated the README with the new featuress, and probably, I will be shipping it for WebOS 2 now. Let’s see what happens next !!
Devloggg #8 So welcome back to ColorfulNook OS. Yeah, I haven’t shipped it yet. I was talking about shipping it in the last devlog, btw actually, I finally finished rating 18 projects yesterday. Ywah it took me a lot of time to finish them cuz i am lazyy So because of that, I couldn’t really check the Feedback until yesterday. And after seeing the reviews, I decided to do one more go and make some changes before WebOS-2. Sooo first of all, I have finally fixed the most obv bug. That I don’t know why, but I was just procrastinating that I will fix it later, bro. That was the welcome text was leaking out of its app icon. So now it’s all fixed the container has been extended. Other than that, also the close button, which was basically a red circle just beside the window name on the top window bar. Ppl didn’t rlyy understand that it was the close button , so they thought that there was no close button. So now I shifted the red button to the right side and added a small “x” inside so that now it looks obv like a close button and ppl actually get it. Other than that, I did one more thing. The clock and day in the top bar was looking really ugly to me. I finally did was built this crazyyy looking, fully dope CLOCK widget You can just see it on the right side of the web OS. It looks so great over there. And you know what? Obviously, it got all the hand and the detailed work. But if you click the widget, it also opens an app window in which you can see the clock and the time in a digital format, as well as it disappears from the window. So, there are no duplicate clocks. The clock part took me a long time because at first when I tried building a clock, it turned out really uglyy af. Then I had to go to GitHub, and also I talked with Manus AI, and then after looking at so much clock-related code, then I was finally able to build myself this Awesomee aesthetic clock . So that was the final app addition for now. Also, some people requested that I should add more anime pictures to the anime gallery. So yeah, I have added plenty more images. Now the image count is around 11. Why 11? Because 11 is my favorite and lucky number duhhh That’s basically what I have done in this devlog. This time for sure I will be shipping it. Now let’s see what kind of a rating I get
Devloggg #9 Wlcm back to Colorful NookOS. So yeah, this is a devlog after a long time. Last time, I had shipped for the WebOS 2 mission. I don’t know why, but I got really low ratings . So I’m going to work more on this project. And yeah, there was one thing maybe that I think is the main reason, that I didn’t really check it on mobile, so it wasn’t really optimized for screen touch devices. So I’m going to work on that again. And so I have planned many things for this new V3 version of the Colorful NookOS. So the first thing that I did today was I improved the window manager. Now, windows sit properly. They do not start below any widgets or anything, fixed a few bugs. And now added proper navigation buttons like the minimize, maximize, and the close buttons. They work properly, and they have the symbol, so it is more easier to see. And also I was fixing some bugs that I encountered during making it. That is the aspect ratio and the actual graphics inside. The apps were getting stretched instead of being scaled. So I fixed that also, and those are basically the main changes that I did in this devlog. Tysm for Reading
Devloggg #10 Wlcm back to Colorful NookOS. So last time I said the main reason the ratings were kinda low was that I never really checked it on a phone, and then I just left it. So yeah this time I actually sat down and did that, plus a bunch of window stuff that was still annoying me. First thing, you can resize the windows now. Like grab the edges and the corners and pull. Before it was just drag the top bar around and that was it. And if a window was maximized and you grabbed an edge, it drops out of the big size instead of FORCING that nuh uh, I am gonna be full-sized. Also some apps have a smallest size so the calculator doesn’t turn into a tiny useless square. Then I went back to maximize because it was still weird on a few apps. The clock was the one that bugged me earlier, it was going oval, that part was already fixed so it stays a circle and just gets bigger. But the web app was the opposite problem. When you hit the green button it got a huge window and the site inside was still a skinny phone page sitting in the middle. So now the browser actually uses the width you gave it. On a normal monitor a site can be desktop. Notes do their own thing too, the cards reflow instead of getting stretched. And then the phone part, which is what I said I would do. If the screen is narrow the app icons stop being one long column and wrap into rows under the bar. The clock widget shrinks but it stays round, so that the numbers don’t fall off it. When you open an app the window comes up almost the full width, under the icons rnn. The lights are a bit easier to tap. You can also drag a window with a finger, and pull the edges. I checked it narrow and I checked it wide again so the desktop doesn’t turn into the phone layout when you have room. That’s basically it for this one. Still more I wanna do but the mobile thing was the one I kept putting off so ywahh. Tysmmmm for Reading
Devloggg #11 (Longer work than others) Wlcm back to Colorful NookOS. Last time it was mostlyy the phone layout and the windows actually letting you pull the edges btw this time I finally sat down with the desk itself, because the right side was just the clock and then a bunch of empty sofa as the reviewers told me to improve that portion So yeah, widgets are the New major updates & quite a pile of them. There is a date card now. It says the day, then a big number, then the month, so today it is Sat, 24, Oct. Under that I put a Timer card that stays on 25:00 with the pomodoro, a Music card that shows whatever song is on (Window Rain, Old Tape, Late Night, Porch Air), a Pin where you can write a line and it stays after refresh, and a Notes card that just tells you how many notes you have. And the one I like the most is the anime polaroid. It is tilted a bit, stuck on with a red thumbtack, and Next flips through the gallery without opening the whole app. Click it if you do want the gallery You can drag them around. If you right click one you get the little bar. alsooo the Dots change the color, The almightty Fix stops it from sliding around (it turns into Free), and Hide takes it off the desk. If you hide one and then miss it, right click an empty spot, hit Widgets, and pick it back up into business Also went back to the resize thing because pulling an edge was mostly just making a bigger yellow or aqua box. RNNn the stuff inside actually grows with the window. Calculator keys get bigger, the clock stays a circle, the welcome window is not a huge empty mustard card anymore (a bug from the very start of webos2 u can sayy) Alsoo I was writing every label in tiny letters which looked kinda unfinished, so the names are normal now. Welcome, Anime, Notes, Calc, Music, Web, Timer. Same on the widgets. That’s basically itt, and what I did. Thoo Still more I wanna do but the widgets were the part that was the main thing heree. Tysmmmm for Reading
Ships:
Welcome to the ship of NookOS. The name is NookOS because I’m planning something for WebOS 2 mission. Right now, it’s just a basic web OS that I’ve made. It’s got the clean colors, but a good-looking style right now, at least on the UI part, I think so it’s pretty good for a basic WebOS project :) So this is the first work that I’m shipping right now. What NookOS is, is basically it has three apps. First is the welcome screen. That is not much of an app. It’s just the welcome screen that just welcomes you into the webOS. The second is called as a scratch on the webOS screen, but it’s actually more like a scratch pad where you can basically dump text homework or anything. Yeah, basically you can just dump whatever text you want to, and it will save it. The third app is anime, that is on the screen, and also you can call it anime gallery. It basically lists some images and shows a preview of the images in the same window. Right now it has three images that are anime images. That is, first is doodle of a guy, Second is “Horimiya,” and Third is just some anime girl. So that’s basically it in this project. What I’m planning next, is something that resembles a corner of a room for WebOS 2. So let’s see. First, let’s get approved it for the WebOS 1 mission, and then I will be starting the WebOS 2 mission on the same project.
Finally shipping ColorfulNook OS for WEBOS 2 !! So welcm back to ColorfulNook OS. Ywahh after saying I’d ship it like soo many times, I’m finally shipping it for WEBOS 2 :D For Reviewerss :–> This started as a super basic page with one window and basically nothing working. After that, I’ve changed the whole UI, added the ColorfulNOOK (it rerfers to a small colorful corner of room) background, and made the windows draggable, closable, and reopenable. I also added a bunch of apps: Notes app, Anime Gallery (not a NEW app btw manhy new pics), Calculator, Music, Browser (With my project Webgram as Home), and a 25-minute Timer. I am also using a custom subdomain for the project like all my other oness. And then there’s the AWESOME looking Clock widget hehe, which took me a while to get looking good, but I rlyy Love it !!! I also went through some feedback and fixed a few things that were bugging ppl (the reviewers) like the welcome text overflowing and the close button not looking like a close button lol. Small fixes, but it makes OUR OS way easier to use. That’s basically it, the NEW ColorfulNook OS !! It changed names and took way more updates than I expected, but it’s finally here. Go try it out and let’s see what you think !! Also Follow here & Star on Github if u LIKE itt :)...
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1792965062.9535587
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1793051462.9535587
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64380
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SELENE by @lakshay99_b | Stardance
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lakshay99_b
|
2
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36.0
|
98
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-24T08:01:16Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Let me tell u this is my 2nd ship and might be a meaningful one. I want to make it clear that i was able to post develog after 24 hour of coding as all previous devlogs got deleted due some misunderstanding of team.", "repo": "https://github.com/lakshay-boora/selene", "demo": "https://selene-angvians.vercel.app"}, {"ship_num": 2, "ts": "2026-10-16T10:15:14Z", "hours": 32.0, "multiplier": 6.23, "payout": 98, "blessing": "neutral", "text": "Finally hosted Selene Bench on both platforms: Vercel: selene-bench.vercel.app EdgeOne: advisory-gray-xyuz9gon.edgeone.dev Live Earth–Moon physics lab — tweak gravity, watch eclipses, and try the cinematic collision mode.", "repo": "https://github.com/lakshay-boora/selene", "demo": "https://selene-angvians.vercel.app"}]...
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[{"post_id": 81004, "ts": "202 [{"post_id": 81004, "ts": "2026-10-19T15:57:10Z", "hours": 0.4719, "text": "isnt it good? can any one tell me isnt a good readme or should i improve it?"}, {"post_id": 80599, "ts": "2026-10-18T08:21:50Z", "hours": 0.3261, "text": "isnt it crazy that u can make the following geometry with my demo by just setting gravity to max…."}, {"post_id": 80594, "ts": "2026-10-18T08:02:40Z", "hours": 0.4247, "text": "huff. finaly i changed a lot and try to code the badest i can or else reviewer would flag it as ai. i have edited the whole three.js all the styles of moon and earth , removed all camera angles and tried to make it as simple as possible, and now i am sending it for recheck. hope everything would go smooth."}, {"post_id": 80590, "ts": "2026-10-18T07:30:47Z", "hours": 1.4233, "text": "it is really a heart breaking movement when someone rejects your 3week’s efforts saying that it is ai😔. but its ok i respect the reviewers i would make some alteration and then try to resubmite it."}, {"post_id": 80425, "ts": "2026-10-17T16:30:01Z", "hours": 1.7658, "text": "should i change my readme? its being around a day from when i have submited my site and it is still pending, so i am doubting my readme is it a good one? can u check it and recommend me."}, {"post_id": 80131, "ts": "2026-10-16T10:13:18Z", "hours": 0.3211, "text": "Finally hosted Selene Bench on both platforms: Vercel: selene-bench.vercel.app EdgeOne: advisory-gray-xyuz9gon.edgeone.dev Live Earth–Moon physics lab — tweak gravity, watch eclipses, and try the cinematic collision mode."}, {"post_id": 80130, "ts": "2026-10-16T09:55:18Z", "hours": 2.3431, "text": "it’s almost done just fixing some left over render. i would host it through edgeone as vercel is not responding to 3.js i hope judges would not mark it as a flag as they did last time with me."}, {"post_id": 79837, "ts": "2026-10-15T16:16:26Z", "hours": 2.0581, "text": "it’s very interesting to work with the physics of the planets and setting the variables, although it need too much research but it was a fun task."}, {"post_id": 79784, "ts": "2026-10-15T12:18:20Z", "hours": 1.0386, "text": "i finally found the way to place the right configuration for the three.js. it’s the most difficult part i am facing in the full deveopment of ‘studania’. one more update, studania project have a bit change in it. nowonwards it would help u learn the relation between moon and earth through simulated 3d models of moon and earth , u can alter their physical constant and see what would happen! enjoy the space!!!!"}, {"post_id": 71650, "ts": "2026-09-21T07:33:20Z", "hours": 26.0361, "text": "THIS IS GOING TO BE MY NEW START FROM NOW"}]...
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Title: SELENE by @lakshay99_b | Stardance
Devlogs Title: SELENE by @lakshay99_b | Stardance
Devlogs:
THIS IS GOING TO BE MY NEW START FROM NOW
i finally found the way to place the right configuration for the three.js. it’s the most difficult part i am facing in the full deveopment of ‘studania’. one more update, studania project have a bit change in it. nowonwards it would help u learn the relation between moon and earth through simulated 3d models of moon and earth , u can alter their physical constant and see what would happen! enjoy the space!!!!
it’s very interesting to work with the physics of the planets and setting the variables, although it need too much research but it was a fun task.
it’s almost done just fixing some left over render. i would host it through edgeone as vercel is not responding to 3.js i hope judges would not mark it as a flag as they did last time with me.
Finally hosted Selene Bench on both platforms: Vercel: selene-bench.vercel.app EdgeOne: advisory-gray-xyuz9gon.edgeone.dev Live Earth–Moon physics lab — tweak gravity, watch eclipses, and try the cinematic collision mode.
should i change my readme? its being around a day from when i have submited my site and it is still pending, so i am doubting my readme is it a good one? can u check it and recommend me.
it is really a heart breaking movement when someone rejects your 3week’s efforts saying that it is ai😔. but its ok i respect the reviewers i would make some alteration and then try to resubmite it.
huff. finaly i changed a lot and try to code the badest i can or else reviewer would flag it as ai. i have edited the whole three.js all the styles of moon and earth , removed all camera angles and tried to make it as simple as possible, and now i am sending it for recheck. hope everything would go smooth.
isnt it crazy that u can make the following geometry with my demo by just setting gravity to max….
isnt it good? can any one tell me isnt a good readme or should i improve it?
Ships:
Finally hosted Selene Bench on both platforms: Vercel: selene-bench.vercel.app EdgeOne: advisory-gray-xyuz9gon.edgeone.dev Live Earth–Moon physics lab — tweak gravity, watch eclipses, and try the cinematic collision mode.
Let me tell u this is my 2nd ship and might be a meaningful one. I want to make it clear that i was able to post develog after 24 hour of coding as all previous devlogs got deleted due some misunderstanding of team....
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1793008258.7533538
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1793094658.7533538
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64424
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LakeOS by @Manu_Gurgel | Stardance
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Manu_Gurgel
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2
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30.0
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22
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T09:14:41Z", "hours": 4.0, "multiplier": 5.19, "payout": 22, "blessing": "neutral", "text": "I fixed the window movement limit because it was glitching the OS, and I’ve added another game. At first, I thought it would be as difficult as the other one, but it was actually much easier.", "repo": "https://github.com/Manu-Gurgel/myOS", "demo": "https://manu-gurgel.github.io/myOS/"}, {"ship_num": 2, "ts": "2026-09-29T04:22:07Z", "hours": 26.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first web OS using HTML, CSS, and JavaScript. In the beginning, I hardly knew how to center elements inside a div, but with AI, I learned a lot of CSS properties to improve the OS style. I also found it difficult to develop some functions in JavaScript. It was like I knew what I wanted to do, but I didn’t have the knowledge to write it in JavaScript code, so I used AI to discover and understand JavaScript commands too. At first, I thought the Weather icon was the most difficult thing I did. But when I had to make the window components draggable, I started to think, “Oh my God, I completely underestimated how hard this icon would be!” Nothing could convince me that there is something more difficult than making a movable window. After that, I started building the calculator; it was easier than I thought it would be, though I still faced a few challenges. Finally, I made the game. It was so annoying to do because bugs just wouldn’t stop appearing, especially with the emoji display and button positioning. While making the OS, I thought about giving up so many times. But whenever something I wrote finally worked, I felt incredibly happy, and that motivated me to keep going. In the end, building this OS helped me train my patience and my resilience.", "repo": "https://github.com/Manu-Gurgel/myOS", "demo": "https://manu-gurgel.github.io/myOS/"}]...
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[{"post_id": 75498, "ts": "202 [{"post_id": 75498, "ts": "2026-09-30T09:10:56Z", "hours": 4.2075, "text": "I added one more game!!. It was easier to make than the “find the different emoji” game (maybe because I already knew some of the things I needed to do). I also fixed the window movement limit."}, {"post_id": 75061, "ts": "2026-09-29T00:54:29Z", "hours": 10.7361, "text": "I FINISHED IT! Programming a game is sooo difficult at the beginning(I would be happier if I could say that it was going easier, but it stayed diffcult until the end), when I fixed something wrong (like emoji display) another one appeared, it was very, very annoying. However, when I see the game working I become so happy and proud. I can’t wait to make more icons for my OS"}, {"post_id": 74073, "ts": "2026-09-26T16:56:27Z", "hours": 6.3642, "text": "Now my OS has a blue calculator and a search icon, but I didin’t align the titles yet. I’m going to do more two icons"}, {"post_id": 73247, "ts": "2026-09-24T17:41:39Z", "hours": 8.4886, "text": "I’ working in my fisrt web OS, I’m learning to improve it more and more"}]...
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Title: LakeOS by @Manu_Gurgel | Stardance
Devlogs Title: LakeOS by @Manu_Gurgel | Stardance
Devlogs:
I’ working in my fisrt web OS, I’m learning to improve it more and more
Now my OS has a blue calculator and a search icon, but I didin’t align the titles yet. I’m going to do more two icons
I FINISHED IT! Programming a game is sooo difficult at the beginning(I would be happier if I could say that it was going easier, but it stayed diffcult until the end), when I fixed something wrong (like emoji display) another one appeared, it was very, very annoying. However, when I see the game working I become so happy and proud. I can’t wait to make more icons for my OS
I added one more game!!. It was easier to make than the “find the different emoji” game (maybe because I already knew some of the things I needed to do). I also fixed the window movement limit.
Ships:
I made my first web OS using HTML, CSS, and JavaScript. In the beginning, I hardly knew how to center elements inside a div, but with AI, I learned a lot of CSS properties to improve the OS style. I also found it difficult to develop some functions in JavaScript. It was like I knew what I wanted to do, but I didn’t have the knowledge to write it in JavaScript code, so I used AI to discover and understand JavaScript commands too. At first, I thought the Weather icon was the most difficult thing I did. But when I had to make the window components draggable, I started to think, “Oh my God, I completely underestimated how hard this icon would be!” Nothing could convince me that there is something more difficult than making a movable window. After that, I started building the calculator; it was easier than I thought it would be, though I still faced a few challenges. Finally, I made the game. It was so annoying to do because bugs just wouldn’t stop appearing, especially with the emoji display and button positioning. While making the OS, I thought about giving up so many times. But whenever something I wrote finally worked, I felt incredibly happy, and that motivated me to keep going. In the end, building this OS helped me train my patience and my resilience.
I fixed the window movement limit because it was glitching the OS, and I’ve added another game. At first, I thought it would be as difficult as the other one, but it was actually much easier....
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1792965072.8706472
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1793051472.8706472
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64563
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GLITCH OS by @singhshiv3108 | Stardance
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singhshiv3108
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2
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30.0
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34
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T18:46:19Z", "hours": 12.0, "multiplier": 2.82, "payout": 34, "blessing": "neutral", "text": "I updated my webos now it has weather, search bar, two new windows one of them having i frame to show case video , new terminal commands and few smaller features and fixes. Most challenging and frustrating part was actually small or big fixes becuz it used to felt boring and repetitive and thanks to me i added animation at starting , so for everytime i have to check whether my fixes worked i had to go through that torturing animation but….. the thing i am proud about is animation itself . I hope you like MY GLITCH OS!!!!!!. –Thank you", "repo": "https://github.com/ShivSingh3108/WebOS", "demo": "https://shivsingh3108.github.io/WebOS/"}, {"ship_num": 2, "ts": "2026-10-06T22:56:51Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Web OS , Challenging part was handling several similar codes like one miss and half of the windows disappears but later i got used to it. I am Actually proud of Whole project , i got to learn alot out of this.", "repo": "https://github.com/ShivSingh3108/WebOS", "demo": "https://shivsingh3108.github.io/WebOS/"}]...
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[{"post_id": 79614, "ts": "202 [{"post_id": 79614, "ts": "2026-10-14T18:32:49Z", "hours": 5.9747, "text": "DEVLOG 14: The Biggest and the last devlog . i’ll divide this log in 3 parts. 1) Add : i added gallery tab , more videos in glitchtv and next and previous button to control them,few more commands such as contact,weather ,gallery, glitchtv. and added a basic manual in iris window. 2)Style: i improved scrollbar style and added scroll bar to windows that needed it .3) Debug: this is where most time is gone, earlier calendar used to show a junk of grid and to fix it user has to toggle with buttons but in this log i removed that junk or whatever you call that, then i saw that when i type beyond viewport of window in notes my window header disappears so i fixed that , terminal scroll bar was also going beyond the windowheader so i made another div it contain it and conntact command also had to much issue ig becuz of tag atlast i fixed searchbar it was the easy i just added name=“q” in form instead of input tag (there might me more fixes but these were major ones)."}, {"post_id": 79020, "ts": "2026-10-12T11:54:30Z", "hours": 1.4344, "text": "DEVLOG 13 Ig: in this devlog i added search bar. search bar wa easy to put but unfortunatly my header css was so weak no matter what i do it wont align as i wanted but somehow i did it . Coming back to search bar it still needs some fix when i search it doesnt show result instead just stays at google homepage."}, {"post_id": 78749, "ts": "2026-10-11T14:21:24Z", "hours": 1.8347, "text": "DEVLOG 12: In this devlog , I fixed video error actually it wasnt error ig. i searched on youtube and i found out i should use go live extension and it worked . i also added weather and it works for all user!!!! you just have to give it permission , earlier it was only showing my weather but then I surfed on yt for how to make it work for every user and i found . (ngl yt helped alot in this devlog)."}, {"post_id": 78672, "ts": "2026-10-11T08:00:05Z", "hours": 1.5678, "text": "DEVLOG 11: In this log i added booting animation , ngl it was hard more like lengthy , i earlier implemented animation in projects but this time it was big . Glitch TV is not debugged yet cuz i was bored with adding new window , it was repetitive so i thought lets add something ."}, {"post_id": 78133, "ts": "2026-10-09T17:55:34Z", "hours": 1.0669, "text": "DEVLOG 10: First Devlog for web OS 2 . In this log i added fully functional new window/app i.e. Glitch tv which uses I frame to show yt video although currently video aren’t working I tried for while but I will fix it by next devlog ."}, {"post_id": 77422, "ts": "2026-10-06T22:22:29Z", "hours": 4.1797, "text": "DEEVLOG 9: The last and the biggest devlog!!!!! in this devlog i added custom drag ,pointer cursor, new terminal commands, new app icons , fullscreen and minimize button ,improved css and few debugging."}, {"post_id": 76757, "ts": "2026-10-04T14:43:14Z", "hours": 2.135, "text": "Devlog 8: In this devlog i added terminal window , improved style and added a custom cursor."}, {"post_id": 76141, "ts": "2026-10-02T14:10:56Z", "hours": 1.9756, "text": "DEVLOG 7: Fixed several issues with notes window (dragging issue , notes’s div obstructing welcome windows icon, and majorly i couldnt type anything in notes tab) and Improved Calendars style."}, {"post_id": 75674, "ts": "2026-09-30T18:22:44Z", "hours": 2.3286, "text": "DEVLOG (I don’t remember no. ;) : In this devlog i added a new app calendar and also made its window draggable , closable and obviously openable. I struggled app opening later i found it was some variable name issue. I used Fullcalendar Javascript library to added dynamic calendar interface, currently its css is bit off but i’ll polish it later."}, {"post_id": 74462, "ts": "2026-09-27T12:54:09Z", "hours": 0.94, "text": "Devlog 5 : I added closing and opening of my window ."}, {"post_id": 73684, "ts": "2026-09-25T17:59:42Z", "hours": 2.78, "text": "DEVLOG 4: window is now movable, time had some problem but now it shows accurate timing , css of window was messed up so it took some time to fix also added handle to the window ."}, {"post_id": 72768, "ts": "2026-09-23T18:23:15Z", "hours": 0.6478, "text": "Devlog3: Not much in this devlog just added time and fixed viewport problem ."}, {"post_id": 72343, "ts": "2026-09-22T18:23:12Z", "hours": 1.9675, "text": "Devlog 2:Added Window , blur, and improved style. Currently it is going slightly outside of viewport ,although i fixed it but it still seems off so i might check it once."}, {"post_id": 71892, "ts": "2026-09-21T18:22:00Z", "hours": 0.9389, "text": "Devlog 1: I am making a webos named glitch . In this devlog i did basic setup such as background setup , text, and etc"}]...
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Title: GLITCH OS by @singhshiv3108 | Stardance
De Title: GLITCH OS by @singhshiv3108 | Stardance
Devlogs:
Devlog 1: I am making a webos named glitch . In this devlog i did basic setup such as background setup , text, and etc
Devlog 2:Added Window , blur, and improved style. Currently it is going slightly outside of viewport ,although i fixed it but it still seems off so i might check it once.
Devlog3: Not much in this devlog just added time and fixed viewport problem .
DEVLOG 4: window is now movable, time had some problem but now it shows accurate timing , css of window was messed up so it took some time to fix also added handle to the window .
Devlog 5 : I added closing and opening of my window .
DEVLOG (I don’t remember no. ;) : In this devlog i added a new app calendar and also made its window draggable , closable and obviously openable. I struggled app opening later i found it was some variable name issue. I used Fullcalendar Javascript library to added dynamic calendar interface, currently its css is bit off but i’ll polish it later.
DEVLOG 7: Fixed several issues with notes window (dragging issue , notes’s div obstructing welcome windows icon, and majorly i couldnt type anything in notes tab) and Improved Calendars style.
Devlog 8: In this devlog i added terminal window , improved style and added a custom cursor.
DEEVLOG 9: The last and the biggest devlog!!!!! in this devlog i added custom drag ,pointer cursor, new terminal commands, new app icons , fullscreen and minimize button ,improved css and few debugging.
DEVLOG 10: First Devlog for web OS 2 . In this log i added fully functional new window/app i.e. Glitch tv which uses I frame to show yt video although currently video aren’t working I tried for while but I will fix it by next devlog .
DEVLOG 11: In this log i added booting animation , ngl it was hard more like lengthy , i earlier implemented animation in projects but this time it was big . Glitch TV is not debugged yet cuz i was bored with adding new window , it was repetitive so i thought lets add something .
DEVLOG 12: In this devlog , I fixed video error actually it wasnt error ig. i searched on youtube and i found out i should use go live extension and it worked . i also added weather and it works for all user!!!! you just have to give it permission , earlier it was only showing my weather but then I surfed on yt for how to make it work for every user and i found . (ngl yt helped alot in this devlog).
DEVLOG 13 Ig: in this devlog i added search bar. search bar wa easy to put but unfortunatly my header css was so weak no matter what i do it wont align as i wanted but somehow i did it . Coming back to search bar it still needs some fix when i search it doesnt show result instead just stays at google homepage.
DEVLOG 14: The Biggest and the last devlog . i’ll divide this log in 3 parts. 1) Add : i added gallery tab , more videos in glitchtv and next and previous button to control them,few more commands such as contact,weather ,gallery, glitchtv. and added a basic manual in iris window. 2)Style: i improved scrollbar style and added scroll bar to windows that needed it .3) Debug: this is where most time is gone, earlier calendar used to show a junk of grid and to fix it user has to toggle with buttons but in this log i removed that junk or whatever you call that, then i saw that when i type beyond viewport of window in notes my window header disappears so i fixed that , terminal scroll bar was also going beyond the windowheader so i made another div it contain it and conntact command also had to much issue ig becuz of tag atlast i fixed searchbar it was the easy i just added name=“q” in form instead of input tag (there might me more fixes but these were major ones).
Ships:
I made a Web OS , Challenging part was handling several similar codes like one miss and half of the windows disappears but later i got used to it. I am Actually proud of Whole project , i got to learn alot out of this.
I updated my webos now it has weather, search bar, two new windows one of them having i frame to show case video , new terminal commands and few smaller features and fixes. Most challenging and frustrating part was actually small or big fixes becuz it used to felt boring and repetitive and thanks to me i added animation at starting , so for everytime i have to check whether my fixes worked i had to go through that torturing animation but….. the thing i am proud about is animation itself . I hope you like MY GLITCH OS!!!!!!. –Thank you...
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1792965092.246624
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1793051492.246624
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64570
|
MILKY by @Obito | Stardance
|
Obito
|
2
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T11:46:29Z", "hours": 0.0, "multiplier": 1.04, "payout": 0, "blessing": "neutral", "text": "hey there im glad to inform you all that created the website using nasa’s provided informations the biggest struggles i met with this project is hackatime tracker i worked and dedicated my time around 6 to 8 hours for it but it still now shows only 1 hour okay i also worked in github for the deployment but i code for 3 to 4 hours but the tracker logged time is only 1 hour", "repo": "https://github.com/tharunkumarCYSEC/nasa-apod-pulse", "demo": "https://tharunkumarcysec.github.io/nasa-apod-pulse/"}, {"ship_num": 2, "ts": "2026-09-22T12:06:16Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this project doesn’t tested my practical skills. its tested my patience. It gives me the mental fatiuge which equal to our state exam’s result", "repo": "https://github.com/tharunkumarCYSEC/nasa-apod-pulse", "demo": "https://tharunkumarcysec.github.io/nasa-apod-pulse/"}]...
|
[{"post_id": 72625, "ts": "202 [{"post_id": 72625, "ts": "2026-09-23T11:41:20Z", "hours": 0.2642, "text": "I’m so excited, this is my first project for shipment. I hope everyone like my project and rate good ratings. I hope everyone help me to get my dream keyboard AULA F75. I hope you all support me get the balance 340 stardust."}, {"post_id": 72166, "ts": "2026-09-22T11:07:30Z", "hours": 0.4656, "text": "what a day man . 😩 I started working on this NASA APOD project thinking it’s going to be a simple quick-finish thing, but man… deployment and GitHub Actions decided to test my entire patience today.Let me be straight here: my time tracker shows only 27 minutes, but that is complete scam. I sat straight for almost 7 hours today. Spent a good 4 solid hours just fighting with GitHub, fixing deploying failures, repository bot permissions, and 404 errors. WakaTime only counts when you’re typing inside VS Code, but it has no idea how much brain cells I lost reading terminal errors and StackOverflow.Here is how the whole journey went down:The Building Part: First, I set up the Vite project and hooked it up with NASA’s official APOD API using environment variables (VITE_NASA_API_KEY). The local code was working fine, fetching gorgeous space pictures like a charm.The Vite Config Drama: When I pushed my deploy.yml workflow, the build immediately crashed saying config must export or return an object. Had to fix the vite.config.js and set the proper base path so GitHub Pages wouldn’t break the asset links.The 403 Permission Wall: Then came the worst part—GitHub Actions kept throwing a Permission Denied error for the github-actions[bot]. The bot literally didn’t have permission to write to my own repo! I had to dig into GitHub settings, go to Actions -> General, and switch the workflow permissions from read-only to read/write.The 404 Waiting Game: After finally getting that green tick, I opened the live URL and… 404 error. My heart skipped a beat lol. Turns out GitHub Pages just takes a minute or two to wake up and serve the files. After a quick refresh, boom—the NASA space picture loaded successfully!Total time actually spent: ~7 hours (even if the tracker says 27 mins because of all the debugging outside the editor).Repo: https://github.com/tharunkumarCYSEC/nasa-apod-pulse Live Site: https://tharunkumarCYSEC.github.io/nasa-apod-pulse/"}]...
|
Title: MILKY by @Obito | Stardance
Devlogs:
what Title: MILKY by @Obito | Stardance
Devlogs:
what a day man . 😩 I started working on this NASA APOD project thinking it’s going to be a simple quick-finish thing, but man… deployment and GitHub Actions decided to test my entire patience today.Let me be straight here: my time tracker shows only 27 minutes, but that is complete scam. I sat straight for almost 7 hours today. Spent a good 4 solid hours just fighting with GitHub, fixing deploying failures, repository bot permissions, and 404 errors. WakaTime only counts when you’re typing inside VS Code, but it has no idea how much brain cells I lost reading terminal errors and StackOverflow.Here is how the whole journey went down:The Building Part: First, I set up the Vite project and hooked it up with NASA’s official APOD API using environment variables (VITE_NASA_API_KEY). The local code was working fine, fetching gorgeous space pictures like a charm.The Vite Config Drama: When I pushed my deploy.yml workflow, the build immediately crashed saying config must export or return an object. Had to fix the vite.config.js and set the proper base path so GitHub Pages wouldn’t break the asset links.The 403 Permission Wall: Then came the worst part—GitHub Actions kept throwing a Permission Denied error for the github-actions[bot]. The bot literally didn’t have permission to write to my own repo! I had to dig into GitHub settings, go to Actions -> General, and switch the workflow permissions from read-only to read/write.The 404 Waiting Game: After finally getting that green tick, I opened the live URL and… 404 error. My heart skipped a beat lol. Turns out GitHub Pages just takes a minute or two to wake up and serve the files. After a quick refresh, boom—the NASA space picture loaded successfully!Total time actually spent: ~7 hours (even if the tracker says 27 mins because of all the debugging outside the editor).Repo: https://github.com/tharunkumarCYSEC/nasa-apod-pulse Live Site: https://tharunkumarCYSEC.github.io/nasa-apod-pulse/
I’m so excited, this is my first project for shipment. I hope everyone like my project and rate good ratings. I hope everyone help me to get my dream keyboard AULA F75. I hope you all support me get the balance 340 stardust.
Ships:
this project doesn’t tested my practical skills. its tested my patience. It gives me the mental fatiuge which equal to our state exam’s result
hey there im glad to inform you all that created the website using nasa’s provided informations the biggest struggles i met with this project is hackatime tracker i worked and dedicated my time around 6 to 8 hours for it but it still now shows only 1 hour okay i also worked in github for the deployment but i code for 3 to 4 hours but the tracker logged time is only 1 hour...
|
1792965094.5749462
|
1793051494.5749462
|
|
64580
|
PlantOS by @Darknow90 | Stardance
|
Darknow90
|
2
|
21.0
|
57
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T10:04:07Z", "hours": 13.0, "multiplier": 4.22, "payout": 57, "blessing": "neutral", "text": "Hi , in this project , I have made a (beautiful ?) tiny OS with css , js and html , this project have learned to me many things and I’m very happy to have make this ! I think that now , I will learn framework and react so… I will back soon ? 😝", "repo": "https://github.com/Manu7611/PlantOS", "demo": "https://manu7611.github.io/PlantOS/"}, {"ship_num": 2, "ts": "2026-10-01T20:03:53Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is the end of this project , happy to switch at another things but this project was very helpful to learn Web coding 🙂", "repo": "https://github.com/Manu7611/PlantOS", "demo": "https://manu7611.github.io/PlantOS/"}]...
|
[{"post_id": 80335, "ts": "202 [{"post_id": 80335, "ts": "2026-10-17T10:00:12Z", "hours": 1.5106, "text": "DevLog #16 : Hi , today this is the last DevLog ! I have : -redesigned & colored my OS -Fixed some bugs -Added Reset button I’m happy to have make this and I think that my Os isn’t so bad :) Thanks you !"}, {"post_id": 79633, "ts": "2026-10-14T19:21:36Z", "hours": 5.0278, "text": "Hi ! The last days , I have made littles things but that was very expensive in time !😭 -Fix bug of drag & drop -Fix Darkmode of all apps -Add Guess Number Game -Add a Chronometer That’s littles things but I’m happy to resolve main bug 🥰"}, {"post_id": 77662, "ts": "2026-10-07T19:20:54Z", "hours": 4.3822, "text": "DevLog #14 : Today , I have made one more app and many other things ! -Added a picture app to see flowers -Added a color transition on close button -Added a return button for app which its need -Redesign some things to upgrade the website Thanks to follow my website !"}, {"post_id": 76838, "ts": "2026-10-04T19:40:43Z", "hours": 2.2178, "text": "DevLog #13 or #1 ? Today , i have made many things !: -Added a web browser (but I’m not very smart so… It’s a forwader ? -Refactored the code to make my life more easy with my divs lmao -Added a DarkMode but I need feedback to enhance this… Thanks to read this btw !🤣"}, {"post_id": 76154, "ts": "2026-10-02T14:53:04Z", "hours": 0.3583, "text": "I have refactored the layout of my folders to feel something more clean :)"}, {"post_id": 75967, "ts": "2026-10-01T19:30:09Z", "hours": 0.6497, "text": "DevLog #11 : I have refactored many little things today : -fix calculator to show numbers before to click on = -Add a countdown to Welcome page -Change the wallpaper of Welcome page"}, {"post_id": 75695, "ts": "2026-09-30T19:30:26Z", "hours": 1.3111, "text": "DevLog #10 : I mainly work on the css for just the color… -I rethink the zindex function and I have understand that I can increase zindex number just with many click on the windows… -So I have set up basic number with 0 at other windows and it works ! (but its forgot the order under the main windows… 🤐) I think that i could send my project soon and start WebOS 2 !"}, {"post_id": 75340, "ts": "2026-09-29T19:42:25Z", "hours": 1.1419, "text": "DevLog #9 : After the ugly js , now I work on the design of a calculator 🥰. It’s very funny but I have just the number now… Come back tomorrow !"}, {"post_id": 74990, "ts": "2026-09-28T19:40:52Z", "hours": 1.12, "text": "DevLog #8 : My project work but now , I don’t understand the js code…"}, {"post_id": 74618, "ts": "2026-09-27T19:45:21Z", "hours": 0.4606, "text": "DevLog #7 : I’d make a a index for my windows but I’m not sure about the performance… I’m also at the beginning of the notes creation and this is … difficult 😅"}, {"post_id": 74128, "ts": "2026-09-26T18:43:35Z", "hours": 0.3556, "text": "DevLog #6: I have a function for all windows now !!!! 😝😝"}, {"post_id": 73697, "ts": "2026-09-25T18:45:17Z", "hours": 0.7306, "text": "DevLog #5 : I work on the apps now : Today I did : -Close button -Open button -Optimize function of code 😎"}, {"post_id": 73297, "ts": "2026-09-24T19:41:58Z", "hours": 0.8239, "text": "Devlog #4 : I worked on the draggable windows , it was very difficult for a beginner but I think that I have understood :)"}, {"post_id": 72815, "ts": "2026-09-23T19:42:39Z", "hours": 0.5092, "text": "DevLog #3 : Working on the windows , i add a navbar and this is … not ugly ? Hackatime count a very little time but I spend a lots of time to understand this lol 😭"}, {"post_id": 72375, "ts": "2026-09-22T19:44:17Z", "hours": 0.5461, "text": "DevLog #2 : Working on the transition between the Welcome screen and the Windows , there are many problems but I’m motivate to all resolve !"}, {"post_id": 71922, "ts": "2026-09-21T19:37:43Z", "hours": 0.3644, "text": "DevLog #1 : I set up html , js and css . I make the welcome page but now I don’t understand how to switch on my home page 😭😭"}]...
|
Title: PlantOS by @Darknow90 | Stardance
Devlogs: Title: PlantOS by @Darknow90 | Stardance
Devlogs:
DevLog #1 : I set up html , js and css . I make the welcome page but now I don’t understand how to switch on my home page 😭😭
DevLog #2 : Working on the transition between the Welcome screen and the Windows , there are many problems but I’m motivate to all resolve !
DevLog #3 : Working on the windows , i add a navbar and this is … not ugly ? Hackatime count a very little time but I spend a lots of time to understand this lol 😭
Devlog #4 : I worked on the draggable windows , it was very difficult for a beginner but I think that I have understood :)
DevLog #5 : I work on the apps now : Today I did : -Close button -Open button -Optimize function of code 😎
DevLog #6: I have a function for all windows now !!!! 😝😝
DevLog #7 : I’d make a a index for my windows but I’m not sure about the performance… I’m also at the beginning of the notes creation and this is … difficult 😅
DevLog #8 : My project work but now , I don’t understand the js code…
DevLog #9 : After the ugly js , now I work on the design of a calculator 🥰. It’s very funny but I have just the number now… Come back tomorrow !
DevLog #10 : I mainly work on the css for just the color… -I rethink the zindex function and I have understand that I can increase zindex number just with many click on the windows… -So I have set up basic number with 0 at other windows and it works ! (but its forgot the order under the main windows… 🤐) I think that i could send my project soon and start WebOS 2 !
DevLog #11 : I have refactored many little things today : -fix calculator to show numbers before to click on = -Add a countdown to Welcome page -Change the wallpaper of Welcome page
I have refactored the layout of my folders to feel something more clean :)
DevLog #13 or #1 ? Today , i have made many things !: -Added a web browser (but I’m not very smart so… It’s a forwader ? -Refactored the code to make my life more easy with my divs lmao -Added a DarkMode but I need feedback to enhance this… Thanks to read this btw !🤣
DevLog #14 : Today , I have made one more app and many other things ! -Added a picture app to see flowers -Added a color transition on close button -Added a return button for app which its need -Redesign some things to upgrade the website Thanks to follow my website !
Hi ! The last days , I have made littles things but that was very expensive in time !😭 -Fix bug of drag & drop -Fix Darkmode of all apps -Add Guess Number Game -Add a Chronometer That’s littles things but I’m happy to resolve main bug 🥰
DevLog #16 : Hi , today this is the last DevLog ! I have : -redesigned & colored my OS -Fixed some bugs -Added Reset button I’m happy to have make this and I think that my Os isn’t so bad :) Thanks you !
Ships:
This is the end of this project , happy to switch at another things but this project was very helpful to learn Web coding 🙂
Hi , in this project , I have made a (beautiful ?) tiny OS with css , js and html , this project have learned to me many things and I’m very happy to have make this ! I think that now , I will learn framework and react so… I will back soon ? 😝...
|
1792965095.6851952
|
1793051495.6851952
|
|
64625
|
AuroraOS by @waffles888 | Stardance
|
waffles888
|
2
|
21.0
|
19
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-15T00:04:23Z", "hours": 8.0, "multiplier": 2.32, "payout": 19, "blessing": "neutral", "text": "This is my ship for the WebOS 2 mission. It’s built off of the original WebOS mission site but even flashier. The notes app I have created is what I am the most proud of because notes can be saved and loaded even if the page is refreshed. It was complicated getting all of it to work but I’m really happy and enjoyed getting it to a finished state.", "repo": "https://github.com/waffles-888/AuroraOS", "demo": "https://waffles-888.github.io/AuroraOS/"}, {"ship_num": 2, "ts": "2026-09-30T22:04:52Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This WebOS is themed around subnautica, I found alot of the javascript challenging, understanding how to make the code and ensuring it all works too without any issues took me a while, this was why one of the devlogs had 6 hours logged. I am really proud of the project overall and I really liked how I started to understand JavaScript to make some of the features I wanted such as the sonar effect when the desktop thing.", "repo": "https://github.com/waffles-888/AuroraOS", "demo": "https://waffles-888.github.io/AuroraOS/"}]...
|
[{"post_id": 79657, "ts": "202 [{"post_id": 79657, "ts": "2026-10-14T22:56:35Z", "hours": 1.4453, "text": "Devlog 8 - Saving Notes I added the ability for notes to be saved to the browser so that even on a refresh of the page you could still use the notes already made. I spent a lot of time debugging this as it was super complex to get working but it finally works."}, {"post_id": 79307, "ts": "2026-10-13T13:37:47Z", "hours": 3.685, "text": "Devlog 7 - Second app This app is a pretty basic app yet its still a little complicated to make. I had to clean up little bits of code from other things and adjust it to make it easier to make new apps and add onto the code that was already made. Styling was easy as it all uses one mostly universal theme. Notes can be saved and deleted however I want to add the ability to load them off of the desktop which I may work on."}, {"post_id": 78382, "ts": "2026-10-10T16:38:41Z", "hours": 2.9364, "text": "Devlog 6 - Intro Animation I cleaned up code to make it overall more optimised. The main thing I got to do was adding an intro animation to the site. It made it look a little fancier and reminiscent to the intro of subnautica itself. I got stuck getting text to show up on the page but after a bit of debugging I made the overlay work and now it works great"}, {"post_id": 75707, "ts": "2026-09-30T20:00:51Z", "hours": 0.7897, "text": "Devlog 5 - Click animation This was way easier to make compared to the things I had to make before this, all it is, is a simple effect that plays when the desktop is clicked, its simple but I think looks nice and fits the theme overall of the site."}, {"post_id": 75548, "ts": "2026-09-30T12:23:42Z", "hours": 6.4742, "text": "Devlog 4 - My first app I created my first basic app for the webOS, it holds a little information about some of the creatures that can be found in subnautica. This has taken me a large amount of time of debugging and testing to get things to work such as window selection and styling. This was mainly due to javascript as I dont really have a big understanding on it."}, {"post_id": 73710, "ts": "2026-09-25T19:10:18Z", "hours": 2.0164, "text": "Devlog 3 - Windows After a bit of debugging I finally added the function to open and close the window, being able to actually get the windows to be moveable was less of a hassle. The javascript is set up to make making new windows easier for apps I created on the OS. Next is actually making my first app for this."}, {"post_id": 73349, "ts": "2026-09-24T23:24:51Z", "hours": 1.5544, "text": "Devlog 2 - OS bar I learnt a little more about javascript making this part of the WebOS as I had to use javascript in order to get the date and time to line up with the current time inside of the bar. I also decided to move where the was when I first created it to the bottom similar to how windows is. Finally I also made the welcome message which I thought was nicely made and im ready to make the moveable windows for the OS"}, {"post_id": 73156, "ts": "2026-09-24T14:32:48Z", "hours": 2.4892, "text": "Devlog 1 - The Start I started creating my WebOS which is themed around subnautica, I added my profile picture and made it so that it can be clicked to get to my GitHub account, I also added a little photo of a pet I have."}]...
|
Title: AuroraOS by @waffles888 | Stardance
Devlog Title: AuroraOS by @waffles888 | Stardance
Devlogs:
Devlog 1 - The Start I started creating my WebOS which is themed around subnautica, I added my profile picture and made it so that it can be clicked to get to my GitHub account, I also added a little photo of a pet I have.
Devlog 2 - OS bar I learnt a little more about javascript making this part of the WebOS as I had to use javascript in order to get the date and time to line up with the current time inside of the bar. I also decided to move where the was when I first created it to the bottom similar to how windows is. Finally I also made the welcome message which I thought was nicely made and im ready to make the moveable windows for the OS
Devlog 3 - Windows After a bit of debugging I finally added the function to open and close the window, being able to actually get the windows to be moveable was less of a hassle. The javascript is set up to make making new windows easier for apps I created on the OS. Next is actually making my first app for this.
Devlog 4 - My first app I created my first basic app for the webOS, it holds a little information about some of the creatures that can be found in subnautica. This has taken me a large amount of time of debugging and testing to get things to work such as window selection and styling. This was mainly due to javascript as I dont really have a big understanding on it.
Devlog 5 - Click animation This was way easier to make compared to the things I had to make before this, all it is, is a simple effect that plays when the desktop is clicked, its simple but I think looks nice and fits the theme overall of the site.
Devlog 6 - Intro Animation I cleaned up code to make it overall more optimised. The main thing I got to do was adding an intro animation to the site. It made it look a little fancier and reminiscent to the intro of subnautica itself. I got stuck getting text to show up on the page but after a bit of debugging I made the overlay work and now it works great
Devlog 7 - Second app This app is a pretty basic app yet its still a little complicated to make. I had to clean up little bits of code from other things and adjust it to make it easier to make new apps and add onto the code that was already made. Styling was easy as it all uses one mostly universal theme. Notes can be saved and deleted however I want to add the ability to load them off of the desktop which I may work on.
Devlog 8 - Saving Notes I added the ability for notes to be saved to the browser so that even on a refresh of the page you could still use the notes already made. I spent a lot of time debugging this as it was super complex to get working but it finally works.
Ships:
This WebOS is themed around subnautica, I found alot of the javascript challenging, understanding how to make the code and ensuring it all works too without any issues took me a while, this was why one of the devlogs had 6 hours logged. I am really proud of the project overall and I really liked how I started to understand JavaScript to make some of the features I wanted such as the sonar effect when the desktop thing.
This is my ship for the WebOS 2 mission. It’s built off of the original WebOS mission site but even flashier. The notes app I have created is what I am the most proud of because notes can be saved and loaded even if the page is refreshed. It was complicated getting all of it to work but I’m really happy and enjoyed getting it to a finished state....
|
1792965099.7607594
|
1793051499.7607594
|
|
65010
|
Music OS by @lantern | Stardance
|
lantern
|
2
|
29.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T06:42:56Z", "hours": 24.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "MusicOS is a complete web-based operating system. Files that you create or save persist across reloads. One app can have multiple windows, windows can be minimised, can be brought to the front, and the app itself can be quit (meaning all windows are closed). Windows can be fullscreened, minimised, or closed. Windows can be resized by holding and dragging the bottom right corner. The camera app stores files directly on the desktop, files can be renamed, named, created, deleted (sent to trash). All these operations can be performed via the file manager, RIGHT CLICK to see available options, the whole operating system uses a custom context menu! (when in doubt, right click ) AceEditor allows you to save files in different formats WITH syntax highlighting. Music OS has a collection consisting of 3 games, present on the Games folder on the Desktop. (MiniClip’s 8 Ball Pool, a Doom knockoff, and BlockWorlds)", "repo": "https://github.com/13513ji/Music-OS", "demo": "https://13513ji.github.io/Music-OS/"}, {"ship_num": 2, "ts": "2026-09-23T16:40:09Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my very first Web OS project . This is called Music OS simple and easy to use musician based theme , with really hard worked animation and theme. It has following features:- App minimising App fullscreen Camera App Calculator App Web Browser Settings App (customisable background) Multi-window support", "repo": "https://github.com/13513ji/Music-OS", "demo": "https://13513ji.github.io/Music-OS/"}]...
|
[{"post_id": 78962, "ts": "202 [{"post_id": 78962, "ts": "2026-10-12T06:26:55Z", "hours": 3.1667, "text": "Fixed the desktop, now the desktop layout is preserved throughout reloads and stuff. This was annoying me quite a bit so glad I was able to fix it"}, {"post_id": 78714, "ts": "2026-10-11T12:01:30Z", "hours": 5.8031, "text": "Added stuff:- 3 games, present on the Games folder on the Desktop. (MiniClip’s 8 Ball Pool, a Doom knockoff, and BlockWorlds) AceEditor allows you to save files in different formats WITH syntax highlighting Files that you create or save persist across reloads which can be added or deleted(in trash)"}, {"post_id": 78251, "ts": "2026-10-10T04:36:40Z", "hours": 10.6369, "text": "My Git hub repo account was lost , had work on the project again and code everything again🥀🥀"}, {"post_id": 76959, "ts": "2026-10-05T06:39:02Z", "hours": 2.8189, "text": "The files app is here :D managed to get desktop icon dragging working (turns out I had not imported the script <- wasted a lot of time debugging) now have Ace Editor"}, {"post_id": 74785, "ts": "2026-09-28T07:43:31Z", "hours": 1.2333, "text": "Going For Web OS 2✌️ Added the terminal app"}, {"post_id": 72723, "ts": "2026-09-23T16:23:08Z", "hours": 1.8842, "text": "All added features:- features:smooth window dragging window closing, minimising, fullscreen multiple windows of the same app app state management"}, {"post_id": 72668, "ts": "2026-09-23T13:48:09Z", "hours": 1.4978, "text": "Added Context menu and dock!!"}, {"post_id": 72633, "ts": "2026-09-23T12:04:17Z", "hours": 1.2322, "text": "Finished with the startup animation!!"}]...
|
Title: Music OS by @lantern | Stardance
Devlogs:
Title: Music OS by @lantern | Stardance
Devlogs:
Finished with the startup animation!!
Added Context menu and dock!!
All added features:- features:smooth window dragging window closing, minimising, fullscreen multiple windows of the same app app state management
Going For Web OS 2✌️ Added the terminal app
The files app is here :D managed to get desktop icon dragging working (turns out I had not imported the script <- wasted a lot of time debugging) now have Ace Editor
My Git hub repo account was lost , had work on the project again and code everything again🥀🥀
Added stuff:- 3 games, present on the Games folder on the Desktop. (MiniClip’s 8 Ball Pool, a Doom knockoff, and BlockWorlds) AceEditor allows you to save files in different formats WITH syntax highlighting Files that you create or save persist across reloads which can be added or deleted(in trash)
Fixed the desktop, now the desktop layout is preserved throughout reloads and stuff. This was annoying me quite a bit so glad I was able to fix it
Ships:
This is my very first Web OS project . This is called Music OS simple and easy to use musician based theme , with really hard worked animation and theme. It has following features:- App minimising App fullscreen Camera App Calculator App Web Browser Settings App (customisable background) Multi-window support
MusicOS is a complete web-based operating system. Files that you create or save persist across reloads. One app can have multiple windows, windows can be minimised, can be brought to the front, and the app itself can be quit (meaning all windows are closed). Windows can be fullscreened, minimised, or closed. Windows can be resized by holding and dragging the bottom right corner. The camera app stores files directly on the desktop, files can be renamed, named, created, deleted (sent to trash). All these operations can be performed via the file manager, RIGHT CLICK to see available options, the whole operating system uses a custom context menu! (when in doubt, right click ) AceEditor allows you to save files in different formats WITH syntax highlighting. Music OS has a collection consisting of 3 games, present on the Games folder on the Desktop. (MiniClip’s 8 Ball Pool, a Doom knockoff, and BlockWorlds)...
|
1792957997.4536116
|
1793821997.4536116
|
|
65272
|
TrollBound>_< by @akshay369 | Stardance
|
akshay369
|
2
|
34.0
|
239
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T08:36:29Z", "hours": 22.0, "multiplier": 11.01, "payout": 239, "blessing": "neutral", "text": "READ THIS !! ––––––––––– Guys I finally Completed the TROLLBOUND. This ship included more levels, sound effects, persistent storage and many more. Each level is unique and most of the levels cannot be completed in the first try and that’s makes this game an another experience. You think “I figured out the game”, the game says : “No you didn’t figured it out fully”. That makes this game unique. As said this game is inspired from the famous game Level Devil. I spend hours to make each level , and to make each level unique, I have to research a lot, how to make things work like that. That mean I have put a lot of effort into this. So I expect nice ratings and reviews from you guys, please do not disappoint me because I spend 33 hours for this project , guys. AI USAGE I used AI only for learning things and how to make things work like when the player into ceiling, we need to reverse the gravity, For that things I seek help from AI(Concept only, all code is written by me). And of course for debugging when I am stuck with a bug. Thankyou. Hope you like this project.", "repo": "https://github.com/akshaykpillai369-max/trollbound", "demo": "https://akshay369.itch.io/trollbound"}, {"ship_num": 2, "ts": "2026-09-29T04:45:54Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Trollbound. It is a short, trap-filled 2D game inspired from the famous game “LEVEL DEVIL”. The objective is simple, reach the door. But the levels does not allow you to reach it simply. There are traps in every step, so stay alert. Sometimes, it seems like game have bugs, but it does’nt. They are just traps😏. The challenging part is ofcourse making assets , it is very hard to make assets. I am proud that I able to make this game in Godot. It takes more than usual around 12 hours just for 2 levels. So try this game. And try not to get fooled, lol😂", "repo": "https://github.com/akshaykpillai369-max/trollbound", "demo": "https://akshay369.itch.io/trollbound"}]...
|
[{"post_id": 77500, "ts": "202 [{"post_id": 77500, "ts": "2026-10-07T08:04:40Z", "hours": 2.2375, "text": "Guys, Trollbound is completed. Level 12 is also done. Thanks to the peers who commented, liked and supported me in this project. Now I am gonna ship this . Have a Nice day guys."}, {"post_id": 77475, "ts": "2026-10-07T04:42:48Z", "hours": 1.8331, "text": "Level 11 added! Easy level, right?"}, {"post_id": 77265, "ts": "2026-10-06T11:02:54Z", "hours": 2.3942, "text": "Level 10 competed, as said in the previous devlog, this is very hard because there is trap in each step, so take every step carefully otherwise you gonna die😂😂"}, {"post_id": 77236, "ts": "2026-10-06T07:05:02Z", "hours": 1.4597, "text": "Level 9 is done. It is kinda easy guys. But level 10 gonna be a banger😏."}, {"post_id": 77066, "ts": "2026-10-05T15:12:00Z", "hours": 0.8311, "text": "Level 8 is done now guys. It is little harder than the level 7."}, {"post_id": 77007, "ts": "2026-10-05T10:45:59Z", "hours": 0.3469, "text": "Started working on level 8"}, {"post_id": 77003, "ts": "2026-10-05T10:19:30Z", "hours": 1.0689, "text": "Now completed level 7. This is pretty easy game as compared to previous. Enjoy it😂"}, {"post_id": 76967, "ts": "2026-10-05T07:15:56Z", "hours": 1.8803, "text": "Now completed Level 6. Guys, honestly, planning each level is so hard because we have to add something new in each level and think from the user side. So what I am saying is if you have any types of traps in mind, please share it in the comments"}, {"post_id": 76937, "ts": "2026-10-05T04:06:23Z", "hours": 0.8161, "text": "Now I added some improvements to the gameplay, now in the winscreen or death screen , you able to go to main menu. The major feature now added is persistent gameplay that is now your gameplay progress will survive the restart. Guys, I had a qn does a button that redirects to level selection menu is needed in the death/win screen. Or this main menu is enough . please share your thoughts about this in the comments. That’s all for this devlog. See you in the next one ^_^"}, {"post_id": 76918, "ts": "2026-10-05T02:30:31Z", "hours": 0.3289, "text": "When testing the all levels. I find a weird thing. In level 5 there is actually two ways to win. One is easy and one is hard. Instead of fixing that, I am gonna say, guys it’s a director brilliance, lol 😂😂"}, {"post_id": 76766, "ts": "2026-10-04T15:03:34Z", "hours": 2.1922, "text": "Level 5 is done. It takes me a lot of time to complete the level 5 compared to previous because it is more complex that other level, but the gameplay is simple actually once we figure it out😂😂. The gravity changing is the complex part. I am not explaining because it may affect your experience with game."}, {"post_id": 76663, "ts": "2026-10-04T09:25:52Z", "hours": 1.1242, "text": "Now added level selection, pause menu, and pause button"}, {"post_id": 76611, "ts": "2026-10-04T05:12:07Z", "hours": 1.5197, "text": "Level 4 is completed. I am pretty sure if you play level 4, then you are going to be mad💯😂 because it is that much tricky. I am damn sure you are going to curse me after playing the level 4😂."}, {"post_id": 76590, "ts": "2026-10-04T02:47:48Z", "hours": 0.2706, "text": "Now added death sound, door opening sound, jump(already sound is there), platform drop sound and much more…."}, {"post_id": 76379, "ts": "2026-10-03T10:45:40Z", "hours": 1.2008, "text": "Guys Now added settings in the main menu and added main menu music and level music. Here is the quick demo. In the demo video there is echo. Please forgive me for that"}, {"post_id": 76310, "ts": "2026-10-03T04:52:29Z", "hours": 1.8542, "text": "Level 3 is completed. I am not gonna add demo because of spoiler. If you guys want solution to each level, I can add a solution folder in github. So if you guys want that, please let me know in the comments. Next thing I want to add is sound effects, that is really gonna make trollbound to next level and give better experience"}, {"post_id": 76281, "ts": "2026-10-03T02:20:45Z", "hours": 0.3953, "text": "Now I start working on the level 3 .Here a teaser"}, {"post_id": 75105, "ts": "2026-09-29T04:39:47Z", "hours": 2.8861, "text": "Level 2 completed. Now I am going to ship this. I did not gonna add the demo of level 2 because it becomes spoiler😏 and affect your experience with the game😂"}, {"post_id": 74882, "ts": "2026-09-28T14:31:06Z", "hours": 1.9617, "text": "Hurray after these much time, level 1 is officially completed🎉🎉. Also changed the ground to a solid colour otherwise tarps can be easily detected😏"}, {"post_id": 74807, "ts": "2026-09-28T10:01:20Z", "hours": 0.7886, "text": "I changed the player, and added proper animations"}, {"post_id": 74796, "ts": "2026-09-28T08:56:37Z", "hours": 0.8386, "text": "Now added ground and spike assets"}, {"post_id": 74773, "ts": "2026-09-28T06:41:04Z", "hours": 1.1864, "text": "Making the assets is a very tedious task , it is such a headache, but we need to make it. Now I am making the player and ground assets. Finally get one . Now next is spike , then ground, oh this is a lot. see you guys :):"}, {"post_id": 74501, "ts": "2026-09-27T15:03:45Z", "hours": 1.8475, "text": "Oh , it has been a long session. I found this video on youtube: https://www.youtube.com/watch?v=LOhfqjmasi0&t=769s . In that he organized the file as assets on asset folder , levels on levels folder, scripts on its own folder like that and I tried to implement that. Now all the links are broken that is now on clicking on the play button is not working, I have to fix it. Before fixing that I made the door and its animation. It took me a while to get the perfect door framesheet because the godot sliced wrongly every time. So it took me most of my time. I will fix the broken links tomorrow. That’s all for this devlog. Happy coding stay healthy❤️"}, {"post_id": 74426, "ts": "2026-09-27T11:15:11Z", "hours": 0.6883, "text": "Added background image and added an animation to the text. I get the animation from the youtube video link: https://www.youtube.com/watch?v=DiOD3K5vR0w I added this because some may say this is AI. I do not wanna hear that. And guys, I really forget to commit these because we are doing all these stuff in godot, there is no terminal and we forget . Okay so that’s all for this devlog. Let me commit the changes"}, {"post_id": 74399, "ts": "2026-09-27T10:06:26Z", "hours": 0.7792, "text": "Now added a spike to kill the player and a welcome screen."}, {"post_id": 74386, "ts": "2026-09-27T09:12:53Z", "hours": 0.5392, "text": "I am planning to make a Level devil inspired Game- TrollBound. And this is going to be fun. So Sit Back , Relax and Enjoy the show(Just BroCode things, I love him)😂"}]...
|
Title: TrollBound>_< by @akshay369 | Stardan Title: TrollBound>_< by @akshay369 | Stardance
Devlogs:
I am planning to make a Level devil inspired Game- TrollBound. And this is going to be fun. So Sit Back , Relax and Enjoy the show(Just BroCode things, I love him)😂
Now added a spike to kill the player and a welcome screen.
Added background image and added an animation to the text. I get the animation from the youtube video link: https://www.youtube.com/watch?v=DiOD3K5vR0w I added this because some may say this is AI. I do not wanna hear that. And guys, I really forget to commit these because we are doing all these stuff in godot, there is no terminal and we forget . Okay so that’s all for this devlog. Let me commit the changes
Oh , it has been a long session. I found this video on youtube: https://www.youtube.com/watch?v=LOhfqjmasi0&t=769s . In that he organized the file as assets on asset folder , levels on levels folder, scripts on its own folder like that and I tried to implement that. Now all the links are broken that is now on clicking on the play button is not working, I have to fix it. Before fixing that I made the door and its animation. It took me a while to get the perfect door framesheet because the godot sliced wrongly every time. So it took me most of my time. I will fix the broken links tomorrow. That’s all for this devlog. Happy coding stay healthy❤️
Making the assets is a very tedious task , it is such a headache, but we need to make it. Now I am making the player and ground assets. Finally get one . Now next is spike , then ground, oh this is a lot. see you guys :):
Now added ground and spike assets
I changed the player, and added proper animations
Hurray after these much time, level 1 is officially completed🎉🎉. Also changed the ground to a solid colour otherwise tarps can be easily detected😏
Level 2 completed. Now I am going to ship this. I did not gonna add the demo of level 2 because it becomes spoiler😏 and affect your experience with the game😂
Now I start working on the level 3 .Here a teaser
Level 3 is completed. I am not gonna add demo because of spoiler. If you guys want solution to each level, I can add a solution folder in github. So if you guys want that, please let me know in the comments. Next thing I want to add is sound effects, that is really gonna make trollbound to next level and give better experience
Guys Now added settings in the main menu and added main menu music and level music. Here is the quick demo. In the demo video there is echo. Please forgive me for that
Now added death sound, door opening sound, jump(already sound is there), platform drop sound and much more….
Level 4 is completed. I am pretty sure if you play level 4, then you are going to be mad💯😂 because it is that much tricky. I am damn sure you are going to curse me after playing the level 4😂.
Now added level selection, pause menu, and pause button
Level 5 is done. It takes me a lot of time to complete the level 5 compared to previous because it is more complex that other level, but the gameplay is simple actually once we figure it out😂😂. The gravity changing is the complex part. I am not explaining because it may affect your experience with game.
When testing the all levels. I find a weird thing. In level 5 there is actually two ways to win. One is easy and one is hard. Instead of fixing that, I am gonna say, guys it’s a director brilliance, lol 😂😂
Now I added some improvements to the gameplay, now in the winscreen or death screen , you able to go to main menu. The major feature now added is persistent gameplay that is now your gameplay progress will survive the restart. Guys, I had a qn does a button that redirects to level selection menu is needed in the death/win screen. Or this main menu is enough . please share your thoughts about this in the comments. That’s all for this devlog. See you in the next one ^_^
Now completed Level 6. Guys, honestly, planning each level is so hard because we have to add something new in each level and think from the user side. So what I am saying is if you have any types of traps in mind, please share it in the comments
Now completed level 7. This is pretty easy game as compared to previous. Enjoy it😂
Started working on level 8
Level 8 is done now guys. It is little harder than the level 7.
Level 9 is done. It is kinda easy guys. But level 10 gonna be a banger😏.
Level 10 competed, as said in the previous devlog, this is very hard because there is trap in each step, so take every step carefully otherwise you gonna die😂😂
Level 11 added! Easy level, right?
Guys, Trollbound is completed. Level 12 is also done. Thanks to the peers who commented, liked and supported me in this project. Now I am gonna ship this . Have a Nice day guys.
Ships:
I made Trollbound. It is a short, trap-filled 2D game inspired from the famous game “LEVEL DEVIL”. The objective is simple, reach the door. But the levels does not allow you to reach it simply. There are traps in every step, so stay alert. Sometimes, it seems like game have bugs, but it does’nt. They are just traps😏. The challenging part is ofcourse making assets , it is very hard to make assets. I am proud that I able to make this game in Godot. It takes more than usual around 12 hours just for 2 levels. So try this game. And try not to get fooled, lol😂
READ THIS !! ––––––––––– Guys I finally Completed the TROLLBOUND. This ship included more levels, sound effects, persistent storage and many more. Each level is unique and most of the levels cannot be completed in the first try and that’s makes this game an another experience. You think “I figured out the game”, the game says : “No you didn’t figured it out fully”. That makes this game unique. As said this game is inspired from the famous game Level Devil. I spend hours to make each level , and to make each level unique, I have to research a lot, how to make things work like that. That mean I have put a lot of effort into this. So I expect nice ratings and reviews from you guys, please do not disappoint me because I spend 33 hours for this project , guys. AI USAGE I used AI only for learning things and how to make things work like when the player into ceiling, we need to reverse the gravity, For that things I seek help from AI(Concept only, all code is written by me). And of course for debugging when I am stuck with a bug. Thankyou. Hope you like this project....
|
1792965157.7520683
|
1793051557.7520683
|
|
65309
|
Cherry on top by @shyamks1828 | Stardance
|
shyamks1828
|
2
|
4.32
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T00:52:34Z", "hours": 0.0, "multiplier": 1.07, "payout": 0, "blessing": "neutral", "text": "helloo guyss. this is my warioware project. it is published on itchi.io. right now its only optimized for desktop or laptop play. or just hookup a keyboard to your phone. it has apoints system and 2 levels. i am in the process of adding hitpoint system and also enemies which damge the player. rn try out version 1 and lmk what to add or change. (note to shipwright - I am not shipping this for warioware ik i have clciked confirm but feel free to reject if u feel so. im just shipping this for ratings from the community)", "repo": "https://github.com/coderrcboy/Cherry-on-top-videogame", "demo": "https://proplayersaitama008.itch.io/cherry-on-top"}, {"ship_num": 2, "ts": "2026-09-24T11:32:02Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "hi, so i made a simple point collecting game called cherry on top. it uses wasd and arrow control for movememnt. it has 2 games. rather 2 parts. i made it from schratch no ai using godt engine. it was a very nice experience. i learned coding and drawing and controlling sprites with code. i will be making more devlopements to the game like more levles or maybe shop system to use the points. pls do go try it out!!", "repo": "https://github.com/coderrcboy/Cherry-on-top-videogame", "demo": "https://proplayersaitama008.itch.io/cherry-on-top"}]...
|
[{"post_id": 74480, "ts": "202 [{"post_id": 74480, "ts": "2026-09-27T14:07:29Z", "hours": 1.3228, "text": "helloo guyss. in this edit, i have added the following changes. i added a health bar i added enemies if u jump on the enemies theyll die if u hit the enemies form the side, youll get knockback and lose a life-there are 3 lives theres also a pause menu when u click escape. you can resume of go to main menu. also pls note, i have not updated those features in itch.io yet but feel free to try the existing version it is also nice. next update, ill add a secret level. c ya later"}, {"post_id": 74235, "ts": "2026-09-27T00:48:43Z", "hours": 0.3806, "text": "Helloo guyss, So i have started working on a hp system and am gonna add villains. i am waiting for the itch.io grant to be approved so i can download the texture pack and skins for the game. after that i will add enemies and related game physics too. keep an eye out for v2 of the game. if you havent played it yet chck it out now!"}, {"post_id": 73086, "ts": "2026-09-24T11:01:13Z", "hours": 0.715, "text": "guysss, first edition of game is over. i will be updating all my files and resources to github and linking itch.io to this project. for now it has 2 games/levels a main menu. a sprite collecting objects i.e cherries. rn if you fall somewhere u shudnt refresh page or close and open cos i havent configured it to respawn somewhere. aslo will be adding chckpoints, enemies and stuff next post. cya till then"}, {"post_id": 73070, "ts": "2026-09-24T10:05:20Z", "hours": 0.5003, "text": "so guyss.. added main menu with game name. each button directs you to diff games. charecters are mostly same for now in both games will work on that later"}, {"post_id": 73065, "ts": "2026-09-24T09:30:29Z", "hours": 1.1964, "text": "wassup guyss finished level 1 of the game. added collectible items. the cherries. i made the map very big but those are for next levels :). also added apoints system. every time you collect cherry you will get a point."}, {"post_id": 73023, "ts": "2026-09-24T07:19:52Z", "hours": 0.8031, "text": "halloo guys. started working on the game. referring ot a youtube tutorial who was kind enough to give download link for textures. rn still figuring out animation for movement. cu soon wtih more updates"}]...
|
Title: Cherry on top by @shyamks1828 | Stardance
Title: Cherry on top by @shyamks1828 | Stardance
Devlogs:
halloo guys. started working on the game. referring ot a youtube tutorial who was kind enough to give download link for textures. rn still figuring out animation for movement. cu soon wtih more updates
wassup guyss finished level 1 of the game. added collectible items. the cherries. i made the map very big but those are for next levels :). also added apoints system. every time you collect cherry you will get a point.
so guyss.. added main menu with game name. each button directs you to diff games. charecters are mostly same for now in both games will work on that later
guysss, first edition of game is over. i will be updating all my files and resources to github and linking itch.io to this project. for now it has 2 games/levels a main menu. a sprite collecting objects i.e cherries. rn if you fall somewhere u shudnt refresh page or close and open cos i havent configured it to respawn somewhere. aslo will be adding chckpoints, enemies and stuff next post. cya till then
Helloo guyss, So i have started working on a hp system and am gonna add villains. i am waiting for the itch.io grant to be approved so i can download the texture pack and skins for the game. after that i will add enemies and related game physics too. keep an eye out for v2 of the game. if you havent played it yet chck it out now!
helloo guyss. in this edit, i have added the following changes. i added a health bar i added enemies if u jump on the enemies theyll die if u hit the enemies form the side, youll get knockback and lose a life-there are 3 lives theres also a pause menu when u click escape. you can resume of go to main menu. also pls note, i have not updated those features in itch.io yet but feel free to try the existing version it is also nice. next update, ill add a secret level. c ya later
Ships:
hi, so i made a simple point collecting game called cherry on top. it uses wasd and arrow control for movememnt. it has 2 games. rather 2 parts. i made it from schratch no ai using godt engine. it was a very nice experience. i learned coding and drawing and controlling sprites with code. i will be making more devlopements to the game like more levles or maybe shop system to use the points. pls do go try it out!!
helloo guyss. this is my warioware project. it is published on itchi.io. right now its only optimized for desktop or laptop play. or just hookup a keyboard to your phone. it has apoints system and 2 levels. i am in the process of adding hitpoint system and also enemies which damge the player. rn try out version 1 and lmk what to add or change. (note to shipwright - I am not shipping this for warioware ik i have clciked confirm but feel free to reject if u feel so. im just shipping this for ratings from the community)...
|
1792965160.6871123
|
1793051560.6871123
|
|
65433
|
Mechanics by @Imtiaz | Stardance
|
Imtiaz
|
2
|
17.0
|
239
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T19:20:23Z", "hours": 6.0, "multiplier": 13.49, "payout": 97, "blessing": "neutral", "text": "Added the recommended features asked by the voters. The features are- Phone Version: This works with phone now. Customizations of Metrics: You can change the metrics. Blue Indicators. Add buttons to move around Added 6 more mechanism Elastic Pendulum Bead on Rotating Hoop Coupled Spring Mass Chain Spherical Pendulum Kapitza Pendulum Symmetric Spinning Top WARNING: DONT EVEN TRY TO CHANGE A SINGLE METRICS OF ROLLING DISK PENDULUM, IT MIGHT CRASH YOUR COMPUTER, PROBABLY MAKE IT A BOMB!!!!!!!!!!!!!!!! check it out: https://mechanics.help/ can i get a super star now :D", "repo": "https://github.com/imtua/mechanics", "demo": "http://mechanics.help/"}, {"ship_num": 2, "ts": "2026-09-27T08:40:54Z", "hours": 11.0, "multiplier": 11.07, "payout": 142, "blessing": "neutral", "text": "Mechanics is a mechanic system simulator where you can simulate 6 of the most misunderstood mechanisms. It uses Lagrangian mechanics and Range-Kutta Methods. It also has its own library “Mechmaths”, that is actually made from scratch. It includes these mechanics- Simple Pendulum Double Pendulum Swinging Atwood Machine Cart and Pendulum Disk on Slope Rolling Disk Pendulum Go check this project out:- mechanics.help/ Video:- https://drive.google.com/file/d/1aHDGZiOuu2YE2afhuuUHdZ_UGJXLaKM6/view?usp=sharing", "repo": "https://github.com/imtua/mechanics", "demo": "http://mechanics.help/"}]...
|
[{"post_id": 75687, "ts": "202 [{"post_id": 75687, "ts": "2026-09-30T19:15:24Z", "hours": 0.2639, "text": "SHIPPING INCOMING!!!!!!!!!!"}, {"post_id": 75681, "ts": "2026-09-30T18:57:35Z", "hours": 1.6517, "text": "Worked on the mechsimulator.js file. and now you can: i. set peremeters for the simulation e.g. weight of the disk, gravity value etc. ii. go back to home with the top button iii. get the updated phone version iv. blue or green highlights."}, {"post_id": 75372, "ts": "2026-09-29T21:29:26Z", "hours": 0.3014, "text": "well, we added elastic pendulum. next up coming is bead on rotating hoop."}, {"post_id": 75367, "ts": "2026-09-29T21:08:21Z", "hours": 3.7542, "text": "My first version advanced the solver once per frame with dt = 1/60. For stiff or fast systems, that step was too coarse and the energy drifted or blew up. So, I split each frame into 20 substeps of dt / steps (about 1/1200 s each). Each simulation can override the count with custom_steps, so lightweight systems stay cheap and touchy ones get more precision. Here we go, our new simulation_runner.py."}, {"post_id": 74377, "ts": "2026-09-27T08:34:14Z", "hours": 0.5819, "text": "Done on the readme files. Done on everything."}, {"post_id": 74345, "ts": "2026-09-27T06:42:39Z", "hours": 0.2892, "text": "done on the mechanisms description"}, {"post_id": 74342, "ts": "2026-09-27T06:25:08Z", "hours": 0.8078, "text": "well, the rolling disk pendulum mechanism was the hardest part and absolutely nailed it."}, {"post_id": 74279, "ts": "2026-09-27T03:39:07Z", "hours": 0.6497, "text": "Added cart and pendulum and disk on slope, they’re working fine as they should have."}, {"post_id": 74262, "ts": "2026-09-27T02:56:18Z", "hours": 0.475, "text": "Added swinging atwood machine and a button under the UI that says learn how mechmaths work that takes you to mechanics.help/mechmaths."}, {"post_id": 74187, "ts": "2026-09-26T21:34:41Z", "hours": 0.7189, "text": "adding double pendulum and some more metrics was easy."}, {"post_id": 74165, "ts": "2026-09-26T20:21:13Z", "hours": 1.0497, "text": "this is lowkey a big win. now, single pendulum works only. I bought a domain for mechanics and that’s mechanics.help mechanics.help - homepage mechanics.help/pend - single pendulum mechanics.help/mechmaths - how mechmath lib works"}, {"post_id": 73977, "ts": "2026-09-26T13:18:16Z", "hours": 0.7103, "text": "An overall document of how mechmaths work. https://github.com/imtua/mechanics/blob/main/mechmaths/README.md"}, {"post_id": 73927, "ts": "2026-09-26T10:50:34Z", "hours": 0.5217, "text": "Well, the engine.py and the init .py was lwk easier than the deriv.py."}, {"post_id": 73920, "ts": "2026-09-26T10:06:17Z", "hours": 0.9003, "text": "deriv.py done."}, {"post_id": 73715, "ts": "2026-09-25T19:30:05Z", "hours": 1.0847, "text": "did make the system.py and partial deriv.py of mechmaths. I’m sleepy, gotta sleep"}, {"post_id": 73284, "ts": "2026-09-24T19:10:51Z", "hours": 0.9972, "text": "Pendulum coming soon!!"}, {"post_id": 73147, "ts": "2026-09-24T14:13:57Z", "hours": 1.8406, "text": "Worked on the frontend, now the actual algorithms."}]...
|
Title: Mechanics by @Imtiaz | Stardance
Devlogs:
Title: Mechanics by @Imtiaz | Stardance
Devlogs:
Worked on the frontend, now the actual algorithms.
Pendulum coming soon!!
did make the system.py and partial deriv.py of mechmaths. I’m sleepy, gotta sleep
deriv.py done.
Well, the engine.py and the init .py was lwk easier than the deriv.py.
An overall document of how mechmaths work. https://github.com/imtua/mechanics/blob/main/mechmaths/README.md
this is lowkey a big win. now, single pendulum works only. I bought a domain for mechanics and that’s mechanics.help mechanics.help - homepage mechanics.help/pend - single pendulum mechanics.help/mechmaths - how mechmath lib works
adding double pendulum and some more metrics was easy.
Added swinging atwood machine and a button under the UI that says learn how mechmaths work that takes you to mechanics.help/mechmaths.
Added cart and pendulum and disk on slope, they’re working fine as they should have.
well, the rolling disk pendulum mechanism was the hardest part and absolutely nailed it.
done on the mechanisms description
Done on the readme files. Done on everything.
My first version advanced the solver once per frame with dt = 1/60. For stiff or fast systems, that step was too coarse and the energy drifted or blew up. So, I split each frame into 20 substeps of dt / steps (about 1/1200 s each). Each simulation can override the count with custom_steps, so lightweight systems stay cheap and touchy ones get more precision. Here we go, our new simulation_runner.py.
well, we added elastic pendulum. next up coming is bead on rotating hoop.
Worked on the mechsimulator.js file. and now you can: i. set peremeters for the simulation e.g. weight of the disk, gravity value etc. ii. go back to home with the top button iii. get the updated phone version iv. blue or green highlights.
SHIPPING INCOMING!!!!!!!!!!
Ships:
Mechanics is a mechanic system simulator where you can simulate 6 of the most misunderstood mechanisms. It uses Lagrangian mechanics and Range-Kutta Methods. It also has its own library “Mechmaths”, that is actually made from scratch. It includes these mechanics- Simple Pendulum Double Pendulum Swinging Atwood Machine Cart and Pendulum Disk on Slope Rolling Disk Pendulum Go check this project out:- mechanics.help/ Video:- https://drive.google.com/file/d/1aHDGZiOuu2YE2afhuuUHdZ_UGJXLaKM6/view?usp=sharing
Added the recommended features asked by the voters. The features are- Phone Version: This works with phone now. Customizations of Metrics: You can change the metrics. Blue Indicators. Add buttons to move around Added 6 more mechanism Elastic Pendulum Bead on Rotating Hoop Coupled Spring Mass Chain Spherical Pendulum Kapitza Pendulum Symmetric Spinning Top WARNING: DONT EVEN TRY TO CHANGE A SINGLE METRICS OF ROLLING DISK PENDULUM, IT MIGHT CRASH YOUR COMPUTER, PROBABLY MAKE IT A BOMB!!!!!!!!!!!!!!!! check it out: https://mechanics.help/ can i get a super star now :D...
|
1792965168.1027005
|
1793051568.1027005
|
|
65561
|
MY FIRST WEBSITE by @Dhanush_Mundra | Stardance
|
Dhanush_Mundra
|
2
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T05:09:52Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So this is a my personal website in which I told about myself. I have 3 section. About me, my hobbies and my dislikes and the silly stuff i do and the projects i made. S, please visit the website and give an honest rating. Below is the screenshot of my next project", "repo": "https://github.com/mundradhanush-lgtm/MY-PERSONAL-WEBSITE", "demo": "https://mundradhanush-lgtm.github.io/MY-PERSONAL-WEBSITE/"}, {"ship_num": 2, "ts": "2026-09-26T06:19:04Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Finally, I have created a website all by myself limiting the use of AI. This was so fun to build this website. This could be the best project for me as I am a person who loves to talk about himself and when I looked at the project I was like OH WOW I JUST FOUND A PROJECTS WHICH SHOULD AND MEANT TO BE MAD BY ME! This was such a great experience. This was also my first time using HTML and CSS together and building and deploying a website. I just want to say this was the best experience.", "repo": "https://github.com/mundradhanush-lgtm/MY-PERSONAL-WEBSITE", "demo": "https://mundradhanush-lgtm.github.io/MY-PERSONAL-WEBSITE/"}]...
|
[{"post_id": 80559, "ts": "202 [{"post_id": 80559, "ts": "2026-10-18T05:07:51Z", "hours": 0.3217, "text": "thank you so much for the stardust and the 11 dollar grant!! Below is the screen shot of my next project"}, {"post_id": 73848, "ts": "2026-09-26T05:07:28Z", "hours": 0.4517, "text": "ok so, I have completed the third page of my website and with this I have completed the website. It was an easy but an interesting thing. It took me 2 days to complete it but it was very very fun to do this and to tell about me."}, {"post_id": 73716, "ts": "2026-09-25T19:31:07Z", "hours": 0.9997, "text": "ok so I ae now created the second page of my website which is about my projects. In that page I have told about the projects that I have made and the projects that I am working on. The third and the last page would be about the silly things I do when I am bored."}, {"post_id": 73562, "ts": "2026-09-25T12:17:13Z", "hours": 2.1006, "text": "So I have created my first page of personal website(excluding the images as i would add them at the last). In the first page I have added the sections of my favourites and non-favourites and also the navigation bar. I have introduced myself also in that page. ow my next page would be of my projects and the third one would be of the silly stuff i do. So, meet you in the next devlog."}]...
|
Title: MY FIRST WEBSITE by @Dhanush_Mundra | Stard Title: MY FIRST WEBSITE by @Dhanush_Mundra | Stardance
Devlogs:
So I have created my first page of personal website(excluding the images as i would add them at the last). In the first page I have added the sections of my favourites and non-favourites and also the navigation bar. I have introduced myself also in that page. ow my next page would be of my projects and the third one would be of the silly stuff i do. So, meet you in the next devlog.
ok so I ae now created the second page of my website which is about my projects. In that page I have told about the projects that I have made and the projects that I am working on. The third and the last page would be about the silly things I do when I am bored.
ok so, I have completed the third page of my website and with this I have completed the website. It was an easy but an interesting thing. It took me 2 days to complete it but it was very very fun to do this and to tell about me.
thank you so much for the stardust and the 11 dollar grant!! Below is the screen shot of my next project
Ships:
Finally, I have created a website all by myself limiting the use of AI. This was so fun to build this website. This could be the best project for me as I am a person who loves to talk about himself and when I looked at the project I was like OH WOW I JUST FOUND A PROJECTS WHICH SHOULD AND MEANT TO BE MAD BY ME! This was such a great experience. This was also my first time using HTML and CSS together and building and deploying a website. I just want to say this was the best experience.
So this is a my personal website in which I told about myself. I have 3 section. About me, my hobbies and my dislikes and the silly stuff i do and the projects i made. S, please visit the website and give an honest rating. Below is the screenshot of my next project...
|
1792965178.1266453
|
1793051578.1266453
|
|
65881
|
Julius Ceasar by @HarvyLiu | Stardance
|
HarvyLiu
|
2
|
4.0
|
3
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T16:54:41Z", "hours": 1.0, "multiplier": 2.83, "payout": 3, "blessing": "neutral", "text": "Now it has 5 commands in total!! I hope to add more but I’ve got midterm next week so… 💀, Anyways, wish everyone out there also maintaining well on their studies lol", "repo": "https://github.com/HarvyLiu/Julius-Ceasar", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}, {"ship_num": 2, "ts": "2026-09-29T12:47:03Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Finished 3 commands of the ciphering/encoding bot Julius Ceasar!! Try it out! I’ll be constantly adding more commands in the future, pls look forward to it!", "repo": "https://github.com/HarvyLiu/Julius-Ceasar", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 76755, "ts": "202 [{"post_id": 76755, "ts": "2026-10-04T14:31:49Z", "hours": 0.6206, "text": "atbash finished!"}, {"post_id": 75549, "ts": "2026-09-30T12:25:24Z", "hours": 0.3617, "text": "I seriously do not know how is it like this, this is absolute nonsense, I only used AI to generate five lines of code, in the codebase and a README template for me to fill in detail. I typed everything else on my own, I don’t understand 🥀🥀. AI doesnt need 2 hours to type that thing 😭😭"}, {"post_id": 75178, "ts": "2026-09-29T12:15:32Z", "hours": 0.2681, "text": "Base64 slash command finished!!"}, {"post_id": 74877, "ts": "2026-09-28T14:19:31Z", "hours": 0.4367, "text": "Base64 encoding function added! Haven’t finished it’s slash command tho"}, {"post_id": 74586, "ts": "2026-09-27T17:57:30Z", "hours": 0.4936, "text": "Added rot13 for simplicity!! More commands incoming~"}, {"post_id": 74538, "ts": "2026-09-27T16:22:05Z", "hours": 0.8083, "text": "Btw, I forgot to say, I did a major change for this mission. I remembered that discord bot suggests using python. I never built one before though, so for my slack bot (since I’m also preparing for a python exam), I decided to write it in: Python. I went online and found the official document and also asked AI for help for the slack parts. Slash commands are 100% hand made, you can go check it out, it’s written a bit poorly but it works. It works then don’t touch it am I wrong?"}, {"post_id": 74284, "ts": "2026-09-27T03:53:06Z", "hours": 0.795, "text": "Finished the first ciphering function, first a basic one, Caesar cipher!"}]...
|
Title: Julius Ceasar by @HarvyLiu | Stardance
Dev Title: Julius Ceasar by @HarvyLiu | Stardance
Devlogs:
Finished the first ciphering function, first a basic one, Caesar cipher!
Btw, I forgot to say, I did a major change for this mission. I remembered that discord bot suggests using python. I never built one before though, so for my slack bot (since I’m also preparing for a python exam), I decided to write it in: Python. I went online and found the official document and also asked AI for help for the slack parts. Slash commands are 100% hand made, you can go check it out, it’s written a bit poorly but it works. It works then don’t touch it am I wrong?
Added rot13 for simplicity!! More commands incoming~
Base64 encoding function added! Haven’t finished it’s slash command tho
Base64 slash command finished!!
I seriously do not know how is it like this, this is absolute nonsense, I only used AI to generate five lines of code, in the codebase and a README template for me to fill in detail. I typed everything else on my own, I don’t understand 🥀🥀. AI doesnt need 2 hours to type that thing 😭😭
atbash finished!
Ships:
Finished 3 commands of the ciphering/encoding bot Julius Ceasar!! Try it out! I’ll be constantly adding more commands in the future, pls look forward to it!
Now it has 5 commands in total!! I hope to add more but I’ve got midterm next week so… 💀, Anyways, wish everyone out there also maintaining well on their studies lol...
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1792965201.7481356
|
1793051601.7481356
|
|
66335
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3D AIM TRAINER by @brijeshkumar724282 | Stardance
|
brijeshkumar724282
|
2
|
37.52
|
262
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T08:00:07Z", "hours": 15.0, "multiplier": 15.47, "payout": 229, "blessing": "neutral", "text": "I have made a Web based AIM TRAINER written in html, CSS, JS and THREE.js. IT HAS 4 GAMEMODES FOR NOW: GRIDSHOT, SIXSHOT, PRECISION, AND TRACKING. The most challenging part was every mode has to be written the same code again and again when adding a new gamemode. So I had to move it all into one shared core code, Now adding new modes is easier. I am really proud of developing the shared core code. when I made it, It actually made my work easier. It’s now scalable and i can add add many gamemodes easier than before. Before it i had to write the same code again and again probably 400+ lines now cutdown to less than 100 (tracking.js is an exception) To test my game, A person needs a mouse to aim and shoot.", "repo": "https://github.com/brijeshkumar724282-beep/web-Aim-Trainer", "demo": "https://brijeshkumar724282-beep.github.io/web-Aim-Trainer/"}, {"ship_num": 2, "ts": "2026-10-09T04:29:04Z", "hours": 17.0, "multiplier": 1.97, "payout": 33, "blessing": "neutral", "text": "I made a 3D web based Aim trainer in html, css, JS and three.js. Few of the most challenging parts were funny, adjusting the texture packs evenly among all the walls, adjusting the lightning to make it look right and The aiming mechanism, I was getting tilting issues in the starting, its fixed now. I am proud of the menu animation and making 2 modes work well. They just need to know how to click and move their mouse! its so simple.", "repo": "https://github.com/brijeshkumar724282-beep/web-Aim-Trainer", "demo": "https://brijeshkumar724282-beep.github.io/web-Aim-Trainer/"}]...
|
[{"post_id": 82613, "ts": "202 [{"post_id": 82613, "ts": "2026-10-25T12:51:42Z", "hours": 5.515, "text": "MY 3D AIM TRAINER’S LATERST PROGRESS This time i have added a new gamemode “REACTION MODE”, 1 target spawns with a 1.2 seconds window, faster hits give more points, slower ones give lesser points, and the target respawns somewhere else. I was mainly working on supabase backend to add global leaderboard support. Then I also started working on login webpage and login.js, I also tuned the room lightning a little to give it a better look."}, {"post_id": 80909, "ts": "2026-10-19T07:00:48Z", "hours": 5.1058, "text": "REBUILT AND MADE THE GAME SCALABLE AND ADDED NEW MORE 2 GAME MODES , So basically each gamemode used to have everything built inside it. So if i ever wanted to add a new game mode, I will have to write the same code again and again, So I put the core parts they all shared into one place, So its easier to add new game modes now. ROOM, AIMING SYSTEM, TIMER, etc are built once and used by all of them, SO this made speeds up adding new game modes. I have added 2 new Modes : 1. TRACKING MODE, 2. PRECISION MODE. I have also changed the UI of The menu a little bit. The ROOM is Rebuilt too because the old one was way too flat looking for my game. Now I have also added Best score feature for each mode, i have used Local storage for storing your best score. Also added an sfx whenever you switch modes in the menu which gives life to the menu selection."}, {"post_id": 80380, "ts": "2026-10-17T13:48:48Z", "hours": 4.53, "text": "Finished the menu and most of the review feedback , Since the last post, I have been working mainly on the Menu and a few things : 1. The menu is now in a good shape too. 2.Added a settings popup where you could change sensitivity from. 3.removed the browser alert for results and made a dedicated page for results. 4.Added background music, So actually I used AI to generate the bgm. 5.Made a favicon and added an MIT License."}, {"post_id": 79717, "ts": "2026-10-15T06:21:39Z", "hours": 5.1894, "text": "REBUILDING AND FIXING EVERYTHING. After reading the reviews, I came to a conclusion that My game was hanging on most people’s device, it was more because of uncapped fps as of i think. here are a few things that I did: 1. I removed all the texture packs (made the game heavy and also caused lag for some people). 2. Using whitish color design (Flat colours) and added Grid helper. 3. Made the targets Blue colored and glossy looking. 4. I have already rebuilding the menu, the old one killed the whole gaming vibe (old one was kinda luxury lmao)."}, {"post_id": 77991, "ts": "2026-10-09T04:05:41Z", "hours": 5.2161, "text": "The enviroment and textures are in good shape now, It look right in the game!! The main work that I did since the last time file structuring and organizing files in folders, and removing the code that was crashing my game, and also solved few bugs, like screen freezing. menu.html is now index.html, added features to select and play different game modes using from menu. Only Gridshot and Sixshot are live for v1. I will ship this project v1. I am looking forward to add more game modes and make a seperate page for results."}, {"post_id": 75810, "ts": "2026-10-01T07:09:56Z", "hours": 3.6597, "text": "I have been working on the room and textures. I cant give proper finishing to the textures, they dont look good, so I skipped it for now. I am working on the Menu/Game mode selector. I have implemented smooth scroll to select animation using gsap, and its pretty smooth."}, {"post_id": 75513, "ts": "2026-09-30T10:22:58Z", "hours": 3.9586, "text": "spent most of my time working on the enviroment, the room i mean and optimizing the game a little. So i added 1 boxes each sides to add depth, etc. I had to adjust the sun light and the roof that wasted most of my time. The shadows were pixelated too much so I tried blurring them a little to smooth them out, also added score and accuracy system. I might work on the UI too."}, {"post_id": 74783, "ts": "2026-09-28T07:35:12Z", "hours": 3.9172, "text": "##Devlog 1, BUILDING A WEB BASED AIM TRAINER WRITTEN IN HTML, CSS AND JS I am building a broswer/web based Aim trainer for competitive games, like aimlabs but entirely written in HTML, CSS, JS and THREE.js.My primary goal was to match the aiming feel of competitive games like Valorant. Because three.js uses vertical field of vieww by default, i had to implement a dynamic conversion formula that would lock the horizontal FOV to 103. I also mapped shooter mouse sensitivity scaled directly into radian angle increaments per mouse count, to make the flick distances fell well and authentic. for handling movements, I integrated the pointer lock API for raw mouse input that will feel just like any competitive game. I fixed a bug that made the camera tilt sideways and also stopped the screen from flipping upside down when looking up and all. also added a \"+\" crosshair in the middle. Also built a training room with walls, roofs and floor, and also a little depth. added realisitc sunlight shadow casting. For testing, I built a 4x3 grid system that keeps three targets active. clicking mouse triggers center screen raycast to detect hits, free up occupied slots, etc. And also added fps counter and removed the fps cap restrictions. The target and aiming system is working fine and its fully responsive."}]...
|
Title: 3D AIM TRAINER by @brijeshkumar724282 | Sta Title: 3D AIM TRAINER by @brijeshkumar724282 | Stardance
Devlogs:
##Devlog 1, BUILDING A WEB BASED AIM TRAINER WRITTEN IN HTML, CSS AND JS I am building a broswer/web based Aim trainer for competitive games, like aimlabs but entirely written in HTML, CSS, JS and THREE.js.My primary goal was to match the aiming feel of competitive games like Valorant. Because three.js uses vertical field of vieww by default, i had to implement a dynamic conversion formula that would lock the horizontal FOV to 103. I also mapped shooter mouse sensitivity scaled directly into radian angle increaments per mouse count, to make the flick distances fell well and authentic. for handling movements, I integrated the pointer lock API for raw mouse input that will feel just like any competitive game. I fixed a bug that made the camera tilt sideways and also stopped the screen from flipping upside down when looking up and all. also added a "+" crosshair in the middle. Also built a training room with walls, roofs and floor, and also a little depth. added realisitc sunlight shadow casting. For testing, I built a 4x3 grid system that keeps three targets active. clicking mouse triggers center screen raycast to detect hits, free up occupied slots, etc. And also added fps counter and removed the fps cap restrictions. The target and aiming system is working fine and its fully responsive.
spent most of my time working on the enviroment, the room i mean and optimizing the game a little. So i added 1 boxes each sides to add depth, etc. I had to adjust the sun light and the roof that wasted most of my time. The shadows were pixelated too much so I tried blurring them a little to smooth them out, also added score and accuracy system. I might work on the UI too.
I have been working on the room and textures. I cant give proper finishing to the textures, they dont look good, so I skipped it for now. I am working on the Menu/Game mode selector. I have implemented smooth scroll to select animation using gsap, and its pretty smooth.
The enviroment and textures are in good shape now, It look right in the game!! The main work that I did since the last time file structuring and organizing files in folders, and removing the code that was crashing my game, and also solved few bugs, like screen freezing. menu.html is now index.html, added features to select and play different game modes using from menu. Only Gridshot and Sixshot are live for v1. I will ship this project v1. I am looking forward to add more game modes and make a seperate page for results.
REBUILDING AND FIXING EVERYTHING. After reading the reviews, I came to a conclusion that My game was hanging on most people’s device, it was more because of uncapped fps as of i think. here are a few things that I did: 1. I removed all the texture packs (made the game heavy and also caused lag for some people). 2. Using whitish color design (Flat colours) and added Grid helper. 3. Made the targets Blue colored and glossy looking. 4. I have already rebuilding the menu, the old one killed the whole gaming vibe (old one was kinda luxury lmao).
Finished the menu and most of the review feedback , Since the last post, I have been working mainly on the Menu and a few things : 1. The menu is now in a good shape too. 2.Added a settings popup where you could change sensitivity from. 3.removed the browser alert for results and made a dedicated page for results. 4.Added background music, So actually I used AI to generate the bgm. 5.Made a favicon and added an MIT License.
REBUILT AND MADE THE GAME SCALABLE AND ADDED NEW MORE 2 GAME MODES , So basically each gamemode used to have everything built inside it. So if i ever wanted to add a new game mode, I will have to write the same code again and again, So I put the core parts they all shared into one place, So its easier to add new game modes now. ROOM, AIMING SYSTEM, TIMER, etc are built once and used by all of them, SO this made speeds up adding new game modes. I have added 2 new Modes : 1. TRACKING MODE, 2. PRECISION MODE. I have also changed the UI of The menu a little bit. The ROOM is Rebuilt too because the old one was way too flat looking for my game. Now I have also added Best score feature for each mode, i have used Local storage for storing your best score. Also added an sfx whenever you switch modes in the menu which gives life to the menu selection.
MY 3D AIM TRAINER’S LATERST PROGRESS This time i have added a new gamemode “REACTION MODE”, 1 target spawns with a 1.2 seconds window, faster hits give more points, slower ones give lesser points, and the target respawns somewhere else. I was mainly working on supabase backend to add global leaderboard support. Then I also started working on login webpage and login.js, I also tuned the room lightning a little to give it a better look.
Ships:
I made a 3D web based Aim trainer in html, css, JS and three.js. Few of the most challenging parts were funny, adjusting the texture packs evenly among all the walls, adjusting the lightning to make it look right and The aiming mechanism, I was getting tilting issues in the starting, its fixed now. I am proud of the menu animation and making 2 modes work well. They just need to know how to click and move their mouse! its so simple.
I have made a Web based AIM TRAINER written in html, CSS, JS and THREE.js. IT HAS 4 GAMEMODES FOR NOW: GRIDSHOT, SIXSHOT, PRECISION, AND TRACKING. The most challenging part was every mode has to be written the same code again and again when adding a new gamemode. So I had to move it all into one shared core code, Now adding new modes is easier. I am really proud of developing the shared core code. when I made it, It actually made my work easier. It’s now scalable and i can add add many gamemodes easier than before. Before it i had to write the same code again and again probably 400+ lines now cutdown to less than 100 (tracking.js is an exception) To test my game, A person needs a mouse to aim and shoot....
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1792965251.7760308
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1793051651.7760308
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66348
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the bot which slacks off by @Parrot | Stardance
|
Parrot
|
2
|
1.0
|
1
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T15:19:25Z", "hours": 0.0, "multiplier": 1.26, "payout": 1, "blessing": "neutral", "text": "Comment what I should add next! Added commands /parrot_nap /parrot_coffee and /parrot_panic", "repo": "https://github.com/ryan113cpu/SlackingOffBot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?_gl=1*gzqgmu*_gcl_au*NDA4OTc1ODMxLjE3ODkxNTc1MjMuLS4tLjE3ODkxNTc1NTIuMjA1Mjg0NjA4OC4xNzkwNzY3Mzg4LjE3OTA3NjczODc."}, {"ship_num": 2, "ts": "2026-09-29T20:58:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "YAYAYYAYAYAYYAYA! Finally finished my Slack bot after spend like 5 hours on nest:( BUT.. BUT…BUT i finally done!!!!!!!!!!!!!!!!!!!!!!!!!! GONNA ADD MORE COMMANDS STAY TUNED!!", "repo": "https://github.com/ryan113cpu/SlackingOffBot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?_gl=1*gzqgmu*_gcl_au*NDA4OTc1ODMxLjE3ODkxNTc1MjMuLS4tLjE3ODkxNTc1NTIuMjA1Mjg0NjA4OC4xNzkwNzY3Mzg4LjE3OTA3NjczODc."}]...
|
[{"post_id": 77320, "ts": "202 [{"post_id": 77320, "ts": "2026-10-06T15:17:42Z", "hours": 0.4375, "text": "Summiting to see What commands I should add next!!"}, {"post_id": 75264, "ts": "2026-09-29T16:20:38Z", "hours": 0.2867, "text": "IM LIKE SO DONE WITH NEST HOW DO I GET IT TO WORK IVE BEEN TRYIN FOR LIKE 6 HOURS NOW"}, {"post_id": 75018, "ts": "2026-09-28T21:22:43Z", "hours": 0.2731, "text": "Ive actully spent over like 2 hours on this like figuring out the node and slack api tocken and then github giving me 6k repos and all that idk why its showing me only 16 min"}, {"post_id": 74997, "ts": "2026-09-28T20:10:45Z", "hours": 0.3642, "text": "Devlog #1 Curently working on connecting node and VScode»> >< «<"}]...
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Title: the bot which slacks off by @Parrot | Stard Title: the bot which slacks off by @Parrot | Stardance
Devlogs:
Devlog #1 Curently working on connecting node and VScode»> >< «<
Ive actully spent over like 2 hours on this like figuring out the node and slack api tocken and then github giving me 6k repos and all that idk why its showing me only 16 min
IM LIKE SO DONE WITH NEST HOW DO I GET IT TO WORK IVE BEEN TRYIN FOR LIKE 6 HOURS NOW
Summiting to see What commands I should add next!!
Ships:
YAYAYYAYAYAYYAYA! Finally finished my Slack bot after spend like 5 hours on nest:( BUT.. BUT…BUT i finally done!!!!!!!!!!!!!!!!!!!!!!!!!! GONNA ADD MORE COMMANDS STAY TUNED!!
Comment what I should add next! Added commands /parrot_nap /parrot_coffee and /parrot_panic...
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1793008386.7633896
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1793872386.7633896
|
|
66734
|
GothOS by @ojasthakur | Stardance
|
ojasthakur
|
2
|
33.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T18:06:48Z", "hours": 2.0, "multiplier": 15.47, "payout": 0, "blessing": "neutral", "text": "Since the last ship for WebOS1. I had already added alotta features which seemed like an overkill for the last one. This time, I’ve added 3 small features and a few bug fixes for WebOS2. Cursor following Bat-pet A better welcome page with animated text saying “Goth”. To-Do list.", "repo": "https://github.com/OjasQwQ/GothOS", "demo": "https://ojasqwq.github.io/GothOS/"}, {"ship_num": 2, "ts": "2026-10-12T10:54:25Z", "hours": 31.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I’ve made a Goth/Alt themed WebOS. I’ve made this because I’m fond of Rock Music and I really resonate with Goth Subculture. It has the following features:- Notes/Journal App Vinyl themed music player. A basic calculator “Now Playing” flyer. Music visualiser which reacts to the vinyl player. Google Search Bar with typewriting animation.", "repo": "https://github.com/OjasQwQ/GothOS", "demo": "https://ojasqwq.github.io/GothOS/"}]...
|
[{"post_id": 81209, "ts": "202 [{"post_id": 81209, "ts": "2026-10-20T09:24:25Z", "hours": 1.0547, "text": "Changed the unclean gif with a looping mp4 typewriter animated effect on the word “Goth”. Changed the position of the nametag and and added the click event to change webpages on the whole screen. The design looks way better and clean now."}, {"post_id": 81196, "ts": "2026-10-20T08:01:47Z", "hours": 1.0583, "text": "I just created this bat pet which follows the mouse cursor on the OS page. The bat image is an SVG and and the wings on the back are animated. Its able to flip to the right before catching up to the cursor when the its is dragged fast across the screen"}, {"post_id": 79004, "ts": "2026-10-12T09:48:17Z", "hours": 0.5125, "text": "I’ve fixed the majority of the bugs related to the calculator and the music visualiser. LETS SHIP THE PROJECT GNG!"}, {"post_id": 78992, "ts": "2026-10-12T08:48:57Z", "hours": 3.0678, "text": "Added a calculator to the OS but its really buggy rn. All the buttons are concentrated in the bottom right lol. I’ll fix this soon. I added a music visualiser aswell which reacts the the music from the media player in the OS."}, {"post_id": 78734, "ts": "2026-10-11T13:06:11Z", "hours": 4.1992, "text": "I just gave the search-bar a typewriter animation, made the header for music-window transparent, customized the taskbar and made it sleeker, changed all png logos to svgs, bug fixes related to screen initialisation. I also gave it a new feature of a “Now Playing” popup/flyer upon changing/starting the tracks."}, {"post_id": 78134, "ts": "2026-10-09T18:00:54Z", "hours": 4.4858, "text": "Ok so I’m pivoting the whole idea into a Goth/Alt theme and hence changed the named to GothOS. I’ve updated the homepage. The vinyl player works better and is more scalable now. I’ll be adding more songs to it. I’m thinking of adding a “Music Playing” flyout on the top left of the OS screen the music is changed."}, {"post_id": 77261, "ts": "2026-10-06T10:20:43Z", "hours": 1.38, "text": "Made this Vinyl player which plays My Own Summer (for now) for my webOS. I made this on css mainly and used js to make this functional. The disk rotates aswell as the tone-arm when a song is played. The slider is to adjust the volume."}, {"post_id": 76819, "ts": "2026-10-04T18:17:57Z", "hours": 3.5981, "text": "I’ve been looking for a better wallpaper but couldn’t find much :( Added those two “see this Angel?” images for I-don’t-know-why but I thought that maybe we can make them clickable and they change their position to a random location on the screen lol. Google searchbar works and Css patches."}, {"post_id": 76598, "ts": "2026-10-04T03:54:31Z", "hours": 3.3169, "text": "So the notes application’s functionality is nearly complete! (The design part is not). I also implemented a way to make change the index of windows upon click to bring them to the foreground. Icons on the taskbar become smaller when selected and comes back to their original size when exiting the window or selecting another window/icon."}, {"post_id": 76393, "ts": "2026-10-03T12:06:47Z", "hours": 4.3689, "text": "Started working on the first app- Notes 1.Implemented a draggable notes window with open/close functionality (guitar logo for now). 2.Updated taskbar logo with an ID for click animation. 3.Improved CSS styles and alignments for taskbar, logos, and notes window. [removed the space bw the logos and the taskbar boundary which was bothering me]"}, {"post_id": 75913, "ts": "2026-10-01T16:14:54Z", "hours": 1.7258, "text": "I made another page for the OS and connected it with the welcome screen. I decided to keep the tab on the bottom where I’ll find better icons to put thing. Can someone suggest me a better wallpaper? It needs alotta work. I made my nametag on the initial welcome screen movable while I was trying it out lol."}, {"post_id": 75667, "ts": "2026-09-30T17:58:27Z", "hours": 2.4381, "text": "Checked off quite a few things off my To-Do list. Hosted the pages, corrected allignments, dragable elements, added a README. Looked dope on my phone."}, {"post_id": 75512, "ts": "2026-09-30T10:21:30Z", "hours": 1.9194, "text": "I’ve just started to work on “RockOS” for all the music nerds out there! Lets see where this project takes me."}]...
|
Title: GothOS by @ojasthakur | Stardance
Devlogs: Title: GothOS by @ojasthakur | Stardance
Devlogs:
I’ve just started to work on “RockOS” for all the music nerds out there! Lets see where this project takes me.
Checked off quite a few things off my To-Do list. Hosted the pages, corrected allignments, dragable elements, added a README. Looked dope on my phone.
I made another page for the OS and connected it with the welcome screen. I decided to keep the tab on the bottom where I’ll find better icons to put thing. Can someone suggest me a better wallpaper? It needs alotta work. I made my nametag on the initial welcome screen movable while I was trying it out lol.
Started working on the first app- Notes 1.Implemented a draggable notes window with open/close functionality (guitar logo for now). 2.Updated taskbar logo with an ID for click animation. 3.Improved CSS styles and alignments for taskbar, logos, and notes window. [removed the space bw the logos and the taskbar boundary which was bothering me]
So the notes application’s functionality is nearly complete! (The design part is not). I also implemented a way to make change the index of windows upon click to bring them to the foreground. Icons on the taskbar become smaller when selected and comes back to their original size when exiting the window or selecting another window/icon.
I’ve been looking for a better wallpaper but couldn’t find much :( Added those two “see this Angel?” images for I-don’t-know-why but I thought that maybe we can make them clickable and they change their position to a random location on the screen lol. Google searchbar works and Css patches.
Made this Vinyl player which plays My Own Summer (for now) for my webOS. I made this on css mainly and used js to make this functional. The disk rotates aswell as the tone-arm when a song is played. The slider is to adjust the volume.
Ok so I’m pivoting the whole idea into a Goth/Alt theme and hence changed the named to GothOS. I’ve updated the homepage. The vinyl player works better and is more scalable now. I’ll be adding more songs to it. I’m thinking of adding a “Music Playing” flyout on the top left of the OS screen the music is changed.
I just gave the search-bar a typewriter animation, made the header for music-window transparent, customized the taskbar and made it sleeker, changed all png logos to svgs, bug fixes related to screen initialisation. I also gave it a new feature of a “Now Playing” popup/flyer upon changing/starting the tracks.
Added a calculator to the OS but its really buggy rn. All the buttons are concentrated in the bottom right lol. I’ll fix this soon. I added a music visualiser aswell which reacts the the music from the media player in the OS.
I’ve fixed the majority of the bugs related to the calculator and the music visualiser. LETS SHIP THE PROJECT GNG!
I just created this bat pet which follows the mouse cursor on the OS page. The bat image is an SVG and and the wings on the back are animated. Its able to flip to the right before catching up to the cursor when the its is dragged fast across the screen
Changed the unclean gif with a looping mp4 typewriter animated effect on the word “Goth”. Changed the position of the nametag and and added the click event to change webpages on the whole screen. The design looks way better and clean now.
Ships:
I’ve made a Goth/Alt themed WebOS. I’ve made this because I’m fond of Rock Music and I really resonate with Goth Subculture. It has the following features:- Notes/Journal App Vinyl themed music player. A basic calculator “Now Playing” flyer. Music visualiser which reacts to the vinyl player. Google Search Bar with typewriting animation.
Since the last ship for WebOS1. I had already added alotta features which seemed like an overkill for the last one. This time, I’ve added 3 small features and a few bug fixes for WebOS2. Cursor following Bat-pet A better welcome page with animated text saying “Goth”. To-Do list....
|
1792965280.0593548
|
1793051680.0593548
|
|
66814
|
My own site! by @amarnath | Stardance
|
amarnath
|
2
|
5.0
|
5
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-15T10:51:49Z", "hours": 4.0, "multiplier": 1.07, "payout": 5, "blessing": "neutral", "text": "This is a Cool Website Model , Html and css are used to build the website model , I realize and corrected so many errors in the work of mine . ’ my readme.md ’ file in my repository is the creation of me . i learned so many lessons from this project, and the website is filled with hover effect in buttons and hyperlinks. and sure did you like my cool project, thank you.", "repo": "https://github.com/Shadow-X-TECH/AMAR-PROJECT.git", "demo": "https://shadow-x-tech.github.io/AMAR-PROJECT/"}, {"ship_num": 2, "ts": "2026-10-03T12:58:31Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my First website ,please give your support & it is in under Development…", "repo": "https://github.com/Shadow-X-TECH/AMAR-PROJECT.git", "demo": "https://shadow-x-tech.github.io/AMAR-PROJECT/"}]...
|
[{"post_id": 79333, "ts": "202 [{"post_id": 79333, "ts": "2026-10-13T15:27:40Z", "hours": 0.8208, "text": "NEW UPDATES ARE OUT NOW."}, {"post_id": 78252, "ts": "2026-10-10T04:39:45Z", "hours": 1.1547, "text": "Buttons ,Hyperlinks And the readme is updated…"}, {"post_id": 78129, "ts": "2026-10-09T17:31:11Z", "hours": 2.3167, "text": "The Some buttons are updated and some pages are created . and also it is in underdevelopment."}, {"post_id": 76050, "ts": "2026-10-02T06:03:02Z", "hours": 0.6844, "text": "My First Website & it is under development…"}]...
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Title: My own site! by @amarnath | Stardance
Devl Title: My own site! by @amarnath | Stardance
Devlogs:
My First Website & it is under development…
The Some buttons are updated and some pages are created . and also it is in underdevelopment.
Buttons ,Hyperlinks And the readme is updated…
NEW UPDATES ARE OUT NOW.
Ships:
This is my First website ,please give your support & it is in under Development…
This is a Cool Website Model , Html and css are used to build the website model , I realize and corrected so many errors in the work of mine . ’ my readme.md ’ file in my repository is the creation of me . i learned so many lessons from this project, and the website is filled with hover effect in buttons and hyperlinks. and sure did you like my cool project, thank you....
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1792817361.2840717
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1793681361.2840717
|
|
67226
|
My own site! by @dablu | Stardance
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dablu
|
2
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-21T12:40:05Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "nothing", "repo": "https://github.com/AryaAgrawal03/Aryawork", "demo": "https://portfolioofdabluaka-arya.netlify.app"}, {"ship_num": 2, "ts": "2026-10-11T12:29:59Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I make a website that is going to tell you about me , I faced some challenges of wrong code because i am a beginner and I am proud that for the first time i created a good web page", "repo": "https://github.com/AryaAgrawal03/Aryawork", "demo": "https://portfolioofdabluaka-arya.netlify.app"}]...
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[{"post_id": 79069, "ts": "202 [{"post_id": 79069, "ts": "2026-10-12T15:48:40Z", "hours": 0.615, "text": "I have tried to do all the possible improvements needed and my fault but something i did not understand the things written as i am new btu things i understood i properly corrected them"}, {"post_id": 78690, "ts": "2026-10-11T09:45:17Z", "hours": 1.2058, "text": "I am creating a new web learning to have some cool features write now it is too basic"}]...
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Title: My own site! by @dablu | Stardance
Devlogs Title: My own site! by @dablu | Stardance
Devlogs:
I am creating a new web learning to have some cool features write now it is too basic
I have tried to do all the possible improvements needed and my fault but something i did not understand the things written as i am new btu things i understood i properly corrected them
Ships:
I make a website that is going to tell you about me , I faced some challenges of wrong code because i am a beginner and I am proud that for the first time i created a good web page
nothing...
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1792965306.0237122
|
1793051706.0237122
|
|
67279
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My own site! by @preethambollineni2013 | Stardance
|
preethambollineni2013
|
2
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T07:16:14Z", "hours": 0.0, "multiplier": 1.12, "payout": 0, "blessing": "neutral", "text": "A personal website , I did it before but didn’t like colour and font , so I changed.", "repo": "https://github.com/preethambollineni2013/preethambollineni2013.github.io", "demo": "https://preethambollineni2013.github.io/"}, {"ship_num": 2, "ts": "2026-10-11T01:25:16Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website for myself. Since I was a starter i found difficult in GitHub. You can see my website by visiting preethambollineni2013.github.io", "repo": "https://github.com/preethambollineni2013/preethambollineni2013.github.io", "demo": "https://preethambollineni2013.github.io/"}]...
|
[{"post_id": 80587, "ts": "202 [{"post_id": 80587, "ts": "2026-10-18T07:14:06Z", "hours": 0.2778, "text": "Changed the colour scheme and Font"}, {"post_id": 78338, "ts": "2026-10-10T14:13:37Z", "hours": 0.28, "text": "My Own Site"}]...
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Title: My own site! by @preethambollineni2013 | St Title: My own site! by @preethambollineni2013 | Stardance
Devlogs:
My Own Site
Changed the colour scheme and Font
Ships:
I made a personal website for myself. Since I was a starter i found difficult in GitHub. You can see my website by visiting preethambollineni2013.github.io
A personal website , I did it before but didn’t like colour and font , so I changed....
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1792965309.0235007
|
1793051709.0235007
|
|
67540
|
CatOS by @Jas1k | Stardance
|
Jas1k
|
2
|
10.0
|
48
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T19:56:21Z", "hours": 4.0, "multiplier": 13.44, "payout": 48, "blessing": "neutral", "text": "I made a catOS, its cat-style OS, more details, what its all about you can find in my 1. ship or in readme file. I added these features: Theme Templates (catTemp): A dedicated customization window allowing users to switch between four cozy cat-inspired background themes (Coffee, Cat Car, Coffee Beans, and Barista Cat). Features high-quality image previews with crisp edge rendering and persistent preference saving using localStorage. Tic-Tac-Toe Mini-game: A playable, built-in widget that brings an interactive game directly to the desktop environment for quick entertainment. Interactive Loading Screen: A custom boot overlay featuring catOS branding, animated dot spinners, a dynamic percentage progress bar, and a subtle “Tap anywhere to open” prompt that allows entry once loading hits 100%.", "repo": "https://github.com/cubajastk-hue/CatOS", "demo": "https://cubajastk-hue.github.io/CatOS/"}, {"ship_num": 2, "ts": "2026-10-05T19:16:20Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built catOS, a cozy, cat-themed web operating system using HTML, CSS, and Vanilla JavaScript. The most challenging part was programming the draggable windows and calculating their boundaries so they never get lost off-screen or behind the taskbar. I am really proud of the cohesive coffee-inspired aesthetic and the catNote app, which automatically saves data using localStorage. To test it, simply open the live link, try dragging the windows around, write a note, and play some music in the catOfy app!", "repo": "https://github.com/cubajastk-hue/CatOS", "demo": "https://cubajastk-hue.github.io/CatOS/"}]...
|
[{"post_id": 77671, "ts": "202 [{"post_id": 77671, "ts": "2026-10-07T19:53:06Z", "hours": 0.2964, "text": "Build a loading screen, when the bar hits 100, you can tap anywhere and acces the OS"}, {"post_id": 77640, "ts": "2026-10-07T18:22:56Z", "hours": 1.2906, "text": "Got the templates working, i added 4, and create and tic tac toe minigame, where you play vs bot. Today i am planning on doing the loading screen and shipping the project. I am deleting settings, cuz i dont know what to do with it. And i am also redesinging apps catNotes, catOfy and more."}, {"post_id": 77396, "ts": "2026-10-06T19:48:49Z", "hours": 0.9539, "text": "I did the templates, but it didnt work i only did the graphics. I tried to build rulette, but ai coudnt help me with it, so i have to find a new cool game."}, {"post_id": 77290, "ts": "2026-10-06T13:36:08Z", "hours": 1.0239, "text": "Today i am working on some big changes in my OS. First i am adding some more templates, new minigame and settings. Then i am going to make a custom loading screen. And transfrom the apps and navigations, so it can looked like real OS. Wish me luck."}, {"post_id": 77129, "ts": "2026-10-05T18:48:18Z", "hours": 0.6703, "text": "Last devlog befor shipping poject. I added an “advanced” app called catOfy something like spotify for listening music, i added some cat tracks for listening. I have written some readme W ai, cuz its too hard."}, {"post_id": 76799, "ts": "2026-10-04T16:22:11Z", "hours": 1.9886, "text": "The 4. stage is done. I added notes, ai generated me something to put, most, that the guide said. I am planning to add icons to the apps. I added it to website."}, {"post_id": 76483, "ts": "2026-10-03T18:23:03Z", "hours": 1.1147, "text": "I have added the closing, opening and moving actions, its very cool and interesting, new thing to me. Upgraded the welcome window with X button for closing and a dark strip for moving it around. I have decided to move the footer down, cuz its OS not a web. And I added google link."}, {"post_id": 76395, "ts": "2026-10-03T12:16:13Z", "hours": 0.9964, "text": "Finished second part, planning to redesign the awful box aroud the welcome text"}, {"post_id": 76244, "ts": "2026-10-02T20:33:39Z", "hours": 1.2194, "text": "Creating my own OS. I gave it a name CatOS cuz i like cute cats, today i have done welcome screen for my OS, hope you like it. running in localhost"}]...
|
Title: CatOS by @Jas1k | Stardance
Devlogs:
Creat Title: CatOS by @Jas1k | Stardance
Devlogs:
Creating my own OS. I gave it a name CatOS cuz i like cute cats, today i have done welcome screen for my OS, hope you like it. running in localhost
Finished second part, planning to redesign the awful box aroud the welcome text
I have added the closing, opening and moving actions, its very cool and interesting, new thing to me. Upgraded the welcome window with X button for closing and a dark strip for moving it around. I have decided to move the footer down, cuz its OS not a web. And I added google link.
The 4. stage is done. I added notes, ai generated me something to put, most, that the guide said. I am planning to add icons to the apps. I added it to website.
Last devlog befor shipping poject. I added an “advanced” app called catOfy something like spotify for listening music, i added some cat tracks for listening. I have written some readme W ai, cuz its too hard.
Today i am working on some big changes in my OS. First i am adding some more templates, new minigame and settings. Then i am going to make a custom loading screen. And transfrom the apps and navigations, so it can looked like real OS. Wish me luck.
I did the templates, but it didnt work i only did the graphics. I tried to build rulette, but ai coudnt help me with it, so i have to find a new cool game.
Got the templates working, i added 4, and create and tic tac toe minigame, where you play vs bot. Today i am planning on doing the loading screen and shipping the project. I am deleting settings, cuz i dont know what to do with it. And i am also redesinging apps catNotes, catOfy and more.
Build a loading screen, when the bar hits 100, you can tap anywhere and acces the OS
Ships:
I built catOS, a cozy, cat-themed web operating system using HTML, CSS, and Vanilla JavaScript. The most challenging part was programming the draggable windows and calculating their boundaries so they never get lost off-screen or behind the taskbar. I am really proud of the cohesive coffee-inspired aesthetic and the catNote app, which automatically saves data using localStorage. To test it, simply open the live link, try dragging the windows around, write a note, and play some music in the catOfy app!
I made a catOS, its cat-style OS, more details, what its all about you can find in my 1. ship or in readme file. I added these features: Theme Templates (catTemp): A dedicated customization window allowing users to switch between four cozy cat-inspired background themes (Coffee, Cat Car, Coffee Beans, and Barista Cat). Features high-quality image previews with crisp edge rendering and persistent preference saving using localStorage. Tic-Tac-Toe Mini-game: A playable, built-in widget that brings an interactive game directly to the desktop environment for quick entertainment. Interactive Loading Screen: A custom boot overlay featuring catOS branding, animated dot spinners, a dynamic percentage progress bar, and a subtle “Tap anywhere to open” prompt that allows entry once loading hits 100%....
|
1792965324.7526865
|
1793051724.7526865
|
|
67594
|
DNA to Protein translator by @Rayan123-4 | Stardan DNA to Protein translator by @Rayan123-4 | Stardance...
|
Rayan123-4
|
2
|
12.0
|
83
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T03:30:56Z", "hours": 8.0, "multiplier": 6.23, "payout": 51, "blessing": "neutral", "text": "What did I make I made a website that translates DNA to Protein and Protein to DNA, using Python and Flask. Users can enter a DNA sequence and the website checks the sequence, reads the codons, and translate it into a protein. As well as if a user enters a Protein chain they can translate it into all possible DNA sequences for that Protein. It uses flask, Python, JavaScript, HTML, and CSS. What was challenging The most challenging part was adding the Protein to DNA translator and making sure that it worked while the DNA to Protein translator was still there. I made two HTML pages one with Protein translator and one with the DNA translator. What am I most proud of I am most proud of upgrading my original project from just a DNA to protein translator to a Protein to DNA translator, and making it all work smoothly together. I learn more about Python and JavaScript, which are currently some programming languages that I’m learning. And I even learn more about Biology. What people should know about my project It runs on the web and if you want to see the demo use the link in my README or the Stardance project. Do not run just the HTML pages, because it wont load the Python backend and it most likely wont work. Also for the Protein to DNA translator, I would suggest doing small Protein chains or even just one, as it will show all possible DNA codons for the protein. This means if you input a long Protein chain , even if its just 5 Letters long, depending on the protein it might get a bit laggy. Please leave thoughtful reviews and feedback, as it will really help me learn more about what I can improve on, to help me further progress with coding and making more projects like this one", "repo": "https://github.com/rayan123-4/Flask-website-Biology", "demo": "https://bio.rayan123-4.hackclub.app/"}, {"ship_num": 2, "ts": "2026-10-03T04:04:58Z", "hours": 4.0, "multiplier": 7.29, "payout": 32, "blessing": "neutral", "text": "What did I make I made a DNA to Protein Translator using Python and Flask. Users can enter a DNA sequence and the website checks the sequence, reads the DNA in codons, and translates it into a protein. I also made a frontend using HTML and CSS and connected it to my Python backend. JavaScript was also used in this project for sending information between the website from the Python code. What was challenging The most challenging part was learning Flask for the first time and understanding how the frontend communicates with Python backend. It was also challenging to get the Python, Flask and Javascript to communicate and make this website work. What am I most proud of I am most proud of making a project with Flask for the first time. I learnt more things about coding with Python, Javascript, and even learnt more about Biology. What people should know about my project It runs from render so it might take a few seconds to load. Also the translator looks for the START codon (ATG) so if the sequence doesn’t contain that it won’t work. Also sequences need to be only using A, C, G, and T letters. It also gives an error message if sequence is invalid. ** Please leave thoughtful reviews and give me feedback for what I could do better in the future**", "repo": "https://github.com/rayan123-4/Flask-website-Biology", "demo": "https://bio.rayan123-4.hackclub.app/"}]...
|
[{"post_id": 80842, "ts": "202 [{"post_id": 80842, "ts": "2026-10-18T23:49:34Z", "hours": 0.5019, "text": "Devlog 12: Final devlog Just fixing up some things and some button styling so that it works better on all screen sizes. Please give thoughtful feedback as I am learning Python and Javascript still and want to improve a lot."}, {"post_id": 80012, "ts": "2026-10-15T23:36:37Z", "hours": 0.5558, "text": "Devlog 11: Changing some off the font types and fixing text to background color visibility. Just fixing up some off the CSS with the text fonts and some fonts being hard to see because of the background. I fixed this by adding a box to the text so that it is more visible. I also used a font type that I thought looked very nice on the title."}, {"post_id": 79434, "ts": "2026-10-13T23:42:37Z", "hours": 1.2606, "text": "Devlog 10: Edited some of the CSS styling and fixing up the code I fixed up some of the Python backend code that wasn’t working how I wanted it. I adding stuff to the CSS changing colors and animation. I also added a success animation for when you input is valid. What I learnt I am learning a lot more about how flask works and Python, and I think that this is very beneficial for me. I learnt more about how to handle errors and make good error messages."}, {"post_id": 77974, "ts": "2026-10-09T02:39:42Z", "hours": 0.6847, "text": "Devlog 9: Changing the CSS styling making the website look good. I changed the CSS styling on the buttons and links. I made sure that the buttons stand out in the white background, by adding a light grey-ish color. I also edited some of the border coloring, sizings, and text shadows, making them pop. This helps me to learn more about CSS styling, and how to make a project really look good."}, {"post_id": 77704, "ts": "2026-10-08T00:11:32Z", "hours": 0.8375, "text": "Devlog 8: Added error animation on the pages. I added an error animation on the pages when you dont enter anything or you enter invalid input. I made it with Javascript adding the if statements and stuff, and connected it to my animations in CSS. I added a shake animation with some red text. I also had to re arrange some code for this to work. The final product looks very good and I am very happy with how it turned out."}, {"post_id": 77479, "ts": "2026-10-07T05:08:41Z", "hours": 1.1833, "text": "Devlog 7: Added the HTML and Javascript for the protein to DNA. I added the Javascript and HTML for the protein to DNA code, so that it could work on my flask website. The Javascript code was simple, because it was the same as the other one, just switching up the variable names around. I also had to do the HTML for the website and for the flask, which meant that I had to make another HTML file for the new feature. I made the it on another page so you can visit both of them from the website on a link. What did I learn I learnt more about how Javascript works in a flask website, and how HTML has to be coded slightly different in order for it to work on flask. This will help me for future projects, using flask and without it."}, {"post_id": 77256, "ts": "2026-10-06T09:15:05Z", "hours": 1.8636, "text": "Devlog 6: Adding new feature to the website. I just added a new feature where, you can translate a protein chain into a dna sequence. This is very similar to the other dna to protein translator, except its the other way around. It using mostly the same functions and stuff with slight differences. Right now I have only done the Python backend, and I will be doing the HTML, CSS, and Javascript, to make it work on the website later. What did I learn. I learn how to make a protein to DNA translator in Python. I learn how to code the back end, to work with flask aswelll, to display it on the website. I also learn more about the fundamentals of Python and I think I am progressing very well."}, {"post_id": 76881, "ts": "2026-10-04T22:36:20Z", "hours": 0.5211, "text": "Devlog 5: Edited some comments and other stuff. Today I just fixed up some comments and code, and just edited a few parts making sure that it all looks good."}, {"post_id": 76651, "ts": "2026-10-04T08:21:29Z", "hours": 0.2978, "text": "Devlog 4: Writing comments I just finished writing some comments in the Python and the Javascript code. I wrote in detail what the main functions do and how. I Mainly put comments on important things, and things that may need explaining."}, {"post_id": 76581, "ts": "2026-10-04T01:32:56Z", "hours": 0.5086, "text": "Devlog 3: Edited the CSS styling of the website to make it look much more appealing. I improved the design of my website using CSS. I added text shadows to the text to give it more depth, and I added things like smooth hover animations/effects with filters and scale increase. I also added buttons to the links and things, making them stand out more. I experimented with different colors and functions, and picked the one that fitted best. What I learnt and how difficult was it. I learnt more about different CSS properties such as text-shadow, box-shadow, box-sizing and many more. I also learnt how different animations and effects can have a big difference on the overall website. This was not extremely difficult, but it did take some experimenting for it too look good, and I had to try different properties and see what they do."}, {"post_id": 76302, "ts": "2026-10-03T03:53:49Z", "hours": 0.58, "text": "Devlog 2: Added Javascript and render pages I added the Javascript to the testing.html page, so it can send the DNA sequence code from my Python file to my Flash backend. What I learnt I learn that Javascript can communicate with Python and the Flask backend to send information back and forth to make the website work. I learn more about how to use Javascript with Python and how to make a website with a Python backend."}, {"post_id": 76290, "ts": "2026-10-03T03:01:24Z", "hours": 3.7553, "text": "Devlog 1: Making a flask website for the first time. Its a simple dna to protein translator. I used python to code the back end that translates the dna/rna sequence to protein. It used html and css aswell, and im just starting to do the javascript."}]...
|
Title: DNA to Protein translator by @Rayan123-4 | Title: DNA to Protein translator by @Rayan123-4 | Stardance
Devlogs:
Devlog 1: Making a flask website for the first time. Its a simple dna to protein translator. I used python to code the back end that translates the dna/rna sequence to protein. It used html and css aswell, and im just starting to do the javascript.
Devlog 2: Added Javascript and render pages I added the Javascript to the testing.html page, so it can send the DNA sequence code from my Python file to my Flash backend. What I learnt I learn that Javascript can communicate with Python and the Flask backend to send information back and forth to make the website work. I learn more about how to use Javascript with Python and how to make a website with a Python backend.
Devlog 3: Edited the CSS styling of the website to make it look much more appealing. I improved the design of my website using CSS. I added text shadows to the text to give it more depth, and I added things like smooth hover animations/effects with filters and scale increase. I also added buttons to the links and things, making them stand out more. I experimented with different colors and functions, and picked the one that fitted best. What I learnt and how difficult was it. I learnt more about different CSS properties such as text-shadow, box-shadow, box-sizing and many more. I also learnt how different animations and effects can have a big difference on the overall website. This was not extremely difficult, but it did take some experimenting for it too look good, and I had to try different properties and see what they do.
Devlog 4: Writing comments I just finished writing some comments in the Python and the Javascript code. I wrote in detail what the main functions do and how. I Mainly put comments on important things, and things that may need explaining.
Devlog 5: Edited some comments and other stuff. Today I just fixed up some comments and code, and just edited a few parts making sure that it all looks good.
Devlog 6: Adding new feature to the website. I just added a new feature where, you can translate a protein chain into a dna sequence. This is very similar to the other dna to protein translator, except its the other way around. It using mostly the same functions and stuff with slight differences. Right now I have only done the Python backend, and I will be doing the HTML, CSS, and Javascript, to make it work on the website later. What did I learn. I learn how to make a protein to DNA translator in Python. I learn how to code the back end, to work with flask aswelll, to display it on the website. I also learn more about the fundamentals of Python and I think I am progressing very well.
Devlog 7: Added the HTML and Javascript for the protein to DNA. I added the Javascript and HTML for the protein to DNA code, so that it could work on my flask website. The Javascript code was simple, because it was the same as the other one, just switching up the variable names around. I also had to do the HTML for the website and for the flask, which meant that I had to make another HTML file for the new feature. I made the it on another page so you can visit both of them from the website on a link. What did I learn I learnt more about how Javascript works in a flask website, and how HTML has to be coded slightly different in order for it to work on flask. This will help me for future projects, using flask and without it.
Devlog 8: Added error animation on the pages. I added an error animation on the pages when you dont enter anything or you enter invalid input. I made it with Javascript adding the if statements and stuff, and connected it to my animations in CSS. I added a shake animation with some red text. I also had to re arrange some code for this to work. The final product looks very good and I am very happy with how it turned out.
Devlog 9: Changing the CSS styling making the website look good. I changed the CSS styling on the buttons and links. I made sure that the buttons stand out in the white background, by adding a light grey-ish color. I also edited some of the border coloring, sizings, and text shadows, making them pop. This helps me to learn more about CSS styling, and how to make a project really look good.
Devlog 10: Edited some of the CSS styling and fixing up the code I fixed up some of the Python backend code that wasn’t working how I wanted it. I adding stuff to the CSS changing colors and animation. I also added a success animation for when you input is valid. What I learnt I am learning a lot more about how flask works and Python, and I think that this is very beneficial for me. I learnt more about how to handle errors and make good error messages.
Devlog 11: Changing some off the font types and fixing text to background color visibility. Just fixing up some off the CSS with the text fonts and some fonts being hard to see because of the background. I fixed this by adding a box to the text so that it is more visible. I also used a font type that I thought looked very nice on the title.
Devlog 12: Final devlog Just fixing up some things and some button styling so that it works better on all screen sizes. Please give thoughtful feedback as I am learning Python and Javascript still and want to improve a lot.
Ships:
What did I make I made a DNA to Protein Translator using Python and Flask. Users can enter a DNA sequence and the website checks the sequence, reads the DNA in codons, and translates it into a protein. I also made a frontend using HTML and CSS and connected it to my Python backend. JavaScript was also used in this project for sending information between the website from the Python code. What was challenging The most challenging part was learning Flask for the first time and understanding how the frontend communicates with Python backend. It was also challenging to get the Python, Flask and Javascript to communicate and make this website work. What am I most proud of I am most proud of making a project with Flask for the first time. I learnt more things about coding with Python, Javascript, and even learnt more about Biology. What people should know about my project It runs from render so it might take a few seconds to load. Also the translator looks for the START codon (ATG) so if the sequence doesn’t contain that it won’t work. Also sequences need to be only using A, C, G, and T letters. It also gives an error message if sequence is invalid. ** Please leave thoughtful reviews and give me feedback for what I could do better in the future**
What did I make I made a website that translates DNA to Protein and Protein to DNA, using Python and Flask. Users can enter a DNA sequence and the website checks the sequence, reads the codons, and translate it into a protein. As well as if a user enters a Protein chain they can translate it into all possible DNA sequences for that Protein. It uses flask, Python, JavaScript, HTML, and CSS. What was challenging The most challenging part was adding the Protein to DNA translator and making sure that it worked while the DNA to Protein translator was still there. I made two HTML pages one with Protein translator and one with the DNA translator. What am I most proud of I am most proud of upgrading my original project from just a DNA to protein translator to a Protein to DNA translator, and making it all work smoothly together. I learn more about Python and JavaScript, which are currently some programming languages that I’m learning. And I even learn more about Biology. What people should know about my project It runs on the web and if you want to see the demo use the link in my README or the Stardance project. Do not run just the HTML pages, because it wont load the Python backend and it most likely wont work. Also for the Protein to DNA translator, I would suggest doing small Protein chains or even just one, as it will show all possible DNA codons for the protein. This means if you input a long Protein chain , even if its just 5 Letters long, depending on the protein it might get a bit laggy. Please leave thoughtful reviews and feedback, as it will really help me learn more about what I can improve on, to help me further progress with coding and making more projects like this one...
|
1792965329.661104
|
1793051729.661104
|
|
67753
|
Personal site V2 by @potipek | Stardance
|
potipek
|
2
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T20:00:36Z", "hours": 1.0, "multiplier": 1.18, "payout": 0, "blessing": "neutral", "text": "I added Zoho helpdesk for livechat and support (mainly for testing for upcoming website for Dragons World: Legacy) and also made an announcement that DSW is running natively on windows android and ios, it was not released yet tho, you can check the about me section if you want! byeeeee", "repo": "https://github.com/tomk1440-cmyk/personal-site-v2", "demo": "https://www.konopasek.dev"}, {"ship_num": 2, "ts": "2026-10-04T09:53:23Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My new vebsite has a new style, age counter, basic button and some text animations, multiple categories and much more! It is made to represent me! It has categories “about me” and “my hobbies” It covers a lot of things. I will read almost every feedback so i can know what to improve!", "repo": "https://github.com/tomk1440-cmyk/personal-site-v2", "demo": "https://www.konopasek.dev"}]...
|
[{"post_id": 80228, "ts": "202 [{"post_id": 80228, "ts": "2026-10-16T19:58:21Z", "hours": 0.6669, "text": "Zoho + Announcement, next is going to be progress report on Dragons World: Legacy"}, {"post_id": 76672, "ts": "2026-10-04T09:49:05Z", "hours": 2.6644, "text": "My personal website v2 ship! This website is an upgraded version of my personal site. it’s hosted via cloudflare pages under my domain konopasek.dev. I want to represent myself so that was why I made it! It has a counter that displays my age. Bye!"}]...
|
Title: Personal site V2 by @potipek | Stardance
D Title: Personal site V2 by @potipek | Stardance
Devlogs:
My personal website v2 ship! This website is an upgraded version of my personal site. it’s hosted via cloudflare pages under my domain konopasek.dev. I want to represent myself so that was why I made it! It has a counter that displays my age. Bye!
Zoho + Announcement, next is going to be progress report on Dragons World: Legacy
Ships:
My new vebsite has a new style, age counter, basic button and some text animations, multiple categories and much more! It is made to represent me! It has categories “about me” and “my hobbies” It covers a lot of things. I will read almost every feedback so i can know what to improve!
I added Zoho helpdesk for livechat and support (mainly for testing for upcoming website for Dragons World: Legacy) and also made an announcement that DSW is running natively on windows android and ios, it was not released yet tho, you can check the about me section if you want! byeeeee...
|
1792965337.668733
|
1793051737.668733
|
|
68199
|
CurtainsOS by @zac_i | Stardance
|
zac_i
|
2
|
12.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-22T07:44:56Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "CurtainsOS SHIP #2!!!! New features: Fullscreen option Window open/close animations Terminal app with a bunch of prank and basic commands Settings app with custom background image, and curtain animation toggle. Saved to localStorage Saved notes Saved window positions and states Simple weather app using OpenMeteo API Nice fade-in transition to dull the CSS-load flash Challenges Getting the custom uploaded background image to save was tricky, but I got it to work with localStorage in the end. Weather from the OpenMeteo API was a little bit hard, but my good pal google helped me out. ;D", "repo": "https://github.com/zacianculovici/CurtainsOS", "demo": "https://zacianculovici.github.io/CurtainsOS"}, {"ship_num": 2, "ts": "2026-10-15T09:15:46Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My WebOS is inspired as a pun on Windows, hence CurtainsOS. I Implemented features such as a calculator, notes app and goto app, and multiple easter eggs. I used custom HTMLElements to make adding new windows easy, and put most of my css separately to clear up my html.", "repo": "https://github.com/zacianculovici/CurtainsOS", "demo": "https://zacianculovici.github.io/CurtainsOS"}]...
|
[{"post_id": 81724, "ts": "202 [{"post_id": 81724, "ts": "2026-10-22T07:21:35Z", "hours": 0.3256, "text": "Devlog #6* for CurtainsOS Fullscreen windows! All I’ve added since my last devlog is the ability to put windows in fullscreen! It has a nice green button with icons and it blocks resizing so you don’t break the window size in fullscreen mode! Check it out here ! More like Devlog #5.5…"}, {"post_id": 81707, "ts": "2026-10-22T05:19:18Z", "hours": 2.0531, "text": "Devlog #5 for CurtainsOS! Added so many terminal features I have added lots of random and prank terminal commands, check them out here with the help command!"}, {"post_id": 81190, "ts": "2026-10-20T07:27:32Z", "hours": 2.6722, "text": "OMG!!! DEVLOG #4 OF CurtainsOS !!! Added Features I have added: A settings window with saved settings, animation toggle and custom background image upload (also saved) A weather app with very simple temperature and weather remark at your location from OpenMeteo Notes are saved to localStorage Window positions and states are saved to localStorage , meaning you keep your open windows on reload Nice fade-in transition to dull the CSS-load flashing. Challenges Custom background image: It was a bit hard to get the background images to save, but I ended up saving them to localStorage as a data: URL Weather: It was slightly difficult to figure out how to ping the OpenMeteo API, but I got it to work after a bit of googling and testing CHECK IT OUT!!!"}, {"post_id": 79755, "ts": "2026-10-15T08:57:07Z", "hours": 4.0625, "text": "Devlog #3 of CurtainsOS ! Added sooo much! (I should have devlogged sooner 😭) Added: Custom HTMLElements ( <app-window> s) to make the adding of windows easy-peasy Calculator and goto apps A couple easter eggs (see if you can find them!) Problems I had quite a bit of trouble with the HTMLElements as all this shadowDOM stuff is sooo confusing! However, I am glad I did because it is now so much easier for future (and WebOS 2…) ! Also, it then mucked up my dragging and closing/opening so I was like * mortified-scream * ! But it’s fixed and I’m happy with it now. Will probably ship next!!!"}, {"post_id": 78975, "ts": "2026-10-12T07:27:54Z", "hours": 1.8153, "text": "Devlog #2 of CurtainsOS! Just made things look a little nicer and made the dragging/resising work properly Site is live!"}, {"post_id": 78930, "ts": "2026-10-12T02:24:34Z", "hours": 1.0522, "text": "First devlog of CurtainsOS! “ This is CurtainsOS! A pun on Windows, with lot’s of cool features such as curtain animations and other easter eggs. ” YESSSS!!! I’m nearly done a first draft with a couple windows. Also… There might be a cool curtain animation effect…"}]...
|
Title: CurtainsOS by @zac_i | Stardance
Devlogs:
Title: CurtainsOS by @zac_i | Stardance
Devlogs:
First devlog of CurtainsOS! “ This is CurtainsOS! A pun on Windows, with lot’s of cool features such as curtain animations and other easter eggs. ” YESSSS!!! I’m nearly done a first draft with a couple windows. Also… There might be a cool curtain animation effect…
Devlog #2 of CurtainsOS! Just made things look a little nicer and made the dragging/resising work properly Site is live!
Devlog #3 of CurtainsOS ! Added sooo much! (I should have devlogged sooner 😭) Added: Custom HTMLElements ( <app-window> s) to make the adding of windows easy-peasy Calculator and goto apps A couple easter eggs (see if you can find them!) Problems I had quite a bit of trouble with the HTMLElements as all this shadowDOM stuff is sooo confusing! However, I am glad I did because it is now so much easier for future (and WebOS 2…) ! Also, it then mucked up my dragging and closing/opening so I was like * mortified-scream * ! But it’s fixed and I’m happy with it now. Will probably ship next!!!
OMG!!! DEVLOG #4 OF CurtainsOS !!! Added Features I have added: A settings window with saved settings, animation toggle and custom background image upload (also saved) A weather app with very simple temperature and weather remark at your location from OpenMeteo Notes are saved to localStorage Window positions and states are saved to localStorage , meaning you keep your open windows on reload Nice fade-in transition to dull the CSS-load flashing. Challenges Custom background image: It was a bit hard to get the background images to save, but I ended up saving them to localStorage as a data: URL Weather: It was slightly difficult to figure out how to ping the OpenMeteo API, but I got it to work after a bit of googling and testing CHECK IT OUT!!!
Devlog #5 for CurtainsOS! Added so many terminal features I have added lots of random and prank terminal commands, check them out here with the help command!
Devlog #6* for CurtainsOS Fullscreen windows! All I’ve added since my last devlog is the ability to put windows in fullscreen! It has a nice green button with icons and it blocks resizing so you don’t break the window size in fullscreen mode! Check it out here ! More like Devlog #5.5…
Ships:
My WebOS is inspired as a pun on Windows, hence CurtainsOS. I Implemented features such as a calculator, notes app and goto app, and multiple easter eggs. I used custom HTMLElements to make adding new windows easy, and put most of my css separately to clear up my html.
CurtainsOS SHIP #2!!!! New features: Fullscreen option Window open/close animations Terminal app with a bunch of prank and basic commands Settings app with custom background image, and curtain animation toggle. Saved to localStorage Saved notes Saved window positions and states Simple weather app using OpenMeteo API Nice fade-in transition to dull the CSS-load flash Challenges Getting the custom uploaded background image to save was tricky, but I got it to work with localStorage in the end. Weather from the OpenMeteo API was a little bit hard, but my good pal google helped me out. ;D...
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1793008283.0681407
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1793094683.0681407
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|
68269
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PyMaster by @Siyam | Stardance
|
Siyam
|
2
|
3.0
|
7
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-13T20:04:28Z", "hours": 2.0, "multiplier": 2.32, "payout": 6, "blessing": "neutral", "text": "PyMaster is a sleek, web-based quiz game designed to make practicing Python fun, fast, and interactive. Built using pure HTML5, Tailwind CSS, and vanilla JavaScript, it features dark-mode aesthetics, custom particle animations, and syntax-highlighted code snippets to help you master Python concepts through real-time challenges.", "repo": "https://github.com/Tanzil-Alam/PyMaster", "demo": "https://tanzil-alam.github.io/PyMaster/"}, {"ship_num": 2, "ts": "2026-10-06T17:13:03Z", "hours": 1.0, "multiplier": 1.07, "payout": 1, "blessing": "neutral", "text": "PyMaster is a sleek, web-based quiz game designed to make practicing Python fun, fast, and interactive. Built using pure HTML5, Tailwind CSS, and vanilla JavaScript, it features dark-mode aesthetics, custom particle animations, and syntax-highlighted code snippets to help you master Python concepts through real-time challenges.", "repo": "https://github.com/Tanzil-Alam/PyMaster", "demo": "https://tanzil-alam.github.io/PyMaster/"}]...
|
[{"post_id": 78433, "ts": "202 [{"post_id": 78433, "ts": "2026-10-10T19:54:15Z", "hours": 0.2758, "text": "Swapped out the background visual and updated the button labels to give the navigation a more conversational feel. Key updates include renaming “START” to “Try to do it”, “Quiet” to “Leave”, and “Next question” to “Let’s Go”."}, {"post_id": 78107, "ts": "2026-10-09T15:59:48Z", "hours": 0.3111, "text": "Re-writed the CSS and added Comments in every css line to prove that, i writed it…."}, {"post_id": 77663, "ts": "2026-10-07T19:23:09Z", "hours": 1.3247, "text": "Re-Writed the code, because old code was not accepted. here is what i changed, *The Background Image *Removed Particle animation *Made the Py Card transparent *Keept Simple Javascript"}, {"post_id": 77541, "ts": "2026-10-07T12:07:43Z", "hours": 0.5339, "text": "I changed the README and The button color to blue. Now i Will Ship the Project."}, {"post_id": 77349, "ts": "2026-10-06T17:09:57Z", "hours": 1.4381, "text": "PyMaster is a sleek, web-based quiz game designed to make practicing Python fun, fast, and interactive. Built using pure HTML5, Tailwind CSS, and vanilla JavaScript, it features dark-mode aesthetics, custom particle animations, and syntax-highlighted code snippets to help you master Python concepts through real-time challenges. You all can play it here = Click Me"}]...
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Title: PyMaster by @Siyam | Stardance
Devlogs:
Py Title: PyMaster by @Siyam | Stardance
Devlogs:
PyMaster is a sleek, web-based quiz game designed to make practicing Python fun, fast, and interactive. Built using pure HTML5, Tailwind CSS, and vanilla JavaScript, it features dark-mode aesthetics, custom particle animations, and syntax-highlighted code snippets to help you master Python concepts through real-time challenges. You all can play it here = Click Me
I changed the README and The button color to blue. Now i Will Ship the Project.
Re-Writed the code, because old code was not accepted. here is what i changed, *The Background Image *Removed Particle animation *Made the Py Card transparent *Keept Simple Javascript
Re-writed the CSS and added Comments in every css line to prove that, i writed it….
Swapped out the background visual and updated the button labels to give the navigation a more conversational feel. Key updates include renaming “START” to “Try to do it”, “Quiet” to “Leave”, and “Next question” to “Let’s Go”.
Ships:
PyMaster is a sleek, web-based quiz game designed to make practicing Python fun, fast, and interactive. Built using pure HTML5, Tailwind CSS, and vanilla JavaScript, it features dark-mode aesthetics, custom particle animations, and syntax-highlighted code snippets to help you master Python concepts through real-time challenges.
PyMaster is a sleek, web-based quiz game designed to make practicing Python fun, fast, and interactive. Built using pure HTML5, Tailwind CSS, and vanilla JavaScript, it features dark-mode aesthetics, custom particle animations, and syntax-highlighted code snippets to help you master Python concepts through real-time challenges....
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1792968631.3339381
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1793055031.3339381
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|
68273
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GalaxyOS by @Siyam | Stardance
|
Siyam
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2
|
8.0
|
8
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T17:51:57Z", "hours": 2.0, "multiplier": 6.24, "payout": 8, "blessing": "neutral", "text": "#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page", "repo": "https://github.com/Tanzil-Alam/WebOS", "demo": "https://tanzil-alam.github.io/WebOS/"}, {"ship_num": 2, "ts": "2026-10-09T15:13:56Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have built a WebOS that runs in Website. It has 3 built in apps, They are the Guide, Flappy Bird, Notepad. Its a simple project. Anyone can play this by clicking in the logo. The Javascript part was most challenging for me, it was very hard to write.", "repo": "https://github.com/Tanzil-Alam/WebOS", "demo": "https://tanzil-alam.github.io/WebOS/"}]...
|
[{"post_id": 78810, "ts": "202 [{"post_id": 78810, "ts": "2026-10-11T17:50:26Z", "hours": 1.2628, "text": "#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page"}, {"post_id": 78730, "ts": "2026-10-11T12:42:56Z", "hours": 1.1194, "text": "Added a API Key for my background image, now it fetches new images everytime. Also added 2 new apps that is a calculator and a painter. I will make the apps working and usable now, and also i have made style and script files to make my index html short and clean. Iam also trying to redesign my windows look."}, {"post_id": 78087, "ts": "2026-10-09T15:06:43Z", "hours": 1.4075, "text": "I Have removed extra features, and kept only 3. It has a flappy bird Game and Notepad And a Guide. The Windows are drag-able. I made that the windows just play other html’s as a app."}, {"post_id": 78031, "ts": "2026-10-09T08:21:56Z", "hours": 0.5939, "text": "Trying to make the windows work, but its very hard."}, {"post_id": 77883, "ts": "2026-10-08T17:24:19Z", "hours": 1.2117, "text": "Added the icons, made the links active and added hover effect on them."}, {"post_id": 77847, "ts": "2026-10-08T14:51:40Z", "hours": 1.4881, "text": "The old image was AI generated, it was not acceptable. So, i just changed the background image. I have made some div boxes, and fixed their Size, Colour, Location. I selected the colour a little transparent by up-downing the colour of style. I used simple java to get time and date, fixed the date and time at top div. Also added a settings and fixed its location, currently the settings don’t work, but i will update it soon. I used a image as settings icon, and made a same div case for it."}, {"post_id": 77757, "ts": "2026-10-08T05:33:01Z", "hours": 1.2244, "text": "Added a background image. and added shortcuts on top."}]...
|
Title: GalaxyOS by @Siyam | Stardance
Devlogs:
Ad Title: GalaxyOS by @Siyam | Stardance
Devlogs:
Added a background image. and added shortcuts on top.
The old image was AI generated, it was not acceptable. So, i just changed the background image. I have made some div boxes, and fixed their Size, Colour, Location. I selected the colour a little transparent by up-downing the colour of style. I used simple java to get time and date, fixed the date and time at top div. Also added a settings and fixed its location, currently the settings don’t work, but i will update it soon. I used a image as settings icon, and made a same div case for it.
Added the icons, made the links active and added hover effect on them.
Trying to make the windows work, but its very hard.
I Have removed extra features, and kept only 3. It has a flappy bird Game and Notepad And a Guide. The Windows are drag-able. I made that the windows just play other html’s as a app.
Added a API Key for my background image, now it fetches new images everytime. Also added 2 new apps that is a calculator and a painter. I will make the apps working and usable now, and also i have made style and script files to make my index html short and clean. Iam also trying to redesign my windows look.
#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page
Ships:
I have built a WebOS that runs in Website. It has 3 built in apps, They are the Guide, Flappy Bird, Notepad. Its a simple project. Anyone can play this by clicking in the logo. The Javascript part was most challenging for me, it was very hard to write.
#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page...
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1792968632.4893346
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1793055032.4893346
|
|
68446
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LumyLamp by @itzdeep2 | Stardance
|
itzdeep2
|
2
|
13.0
|
57
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T07:23:30Z", "hours": 5.0, "multiplier": 6.23, "payout": 31, "blessing": "neutral", "text": "I updated the look from one signle page to multiple pages and added animated css, js…!!! i also made changes what people wanted and i want to thanks them for pointing out some mistakes. if any more feature you like me to add pls feel free to tell..!! Hope You Like it!!!", "repo": "https://github.com/itzdeep2/LumyDesk", "demo": "https://itzdeep2.github.io/LumyDesk/"}, {"ship_num": 2, "ts": "2026-10-09T14:26:32Z", "hours": 8.0, "multiplier": 2.83, "payout": 26, "blessing": "neutral", "text": "I made LumyDesk because I wanted one calm place to study instead of juggling five different apps. It has a pomodoro timer, a to-do list, notes, and a weekly planner where you drag your chapters onto a day. When you tick a chapter off, the calendar and progress graphs update by themselves. The theme also changes on its own depending on the time of day, and turns mint when you’re on a break. Built with plain HTML, CSS and JavaScript, plus Chart.js for the graphs. Everything saves in your browser. I used a little AI to debug and fix bug and also helped my recomend the colours. Thank You for Reviewing Have a Great Day….!!!!", "repo": "https://github.com/itzdeep2/LumyDesk", "demo": "https://itzdeep2.github.io/LumyDesk/"}]...
|
[{"post_id": 79840, "ts": "202 [{"post_id": 79840, "ts": "2026-10-15T16:23:55Z", "hours": 2.1797, "text": "done added calander, timer, todo, notes planner, progress all working…!!!!"}, {"post_id": 79552, "ts": "2026-10-14T15:58:34Z", "hours": 2.8597, "text": "updated the design but some of the buttons is not working and much more progress to make….!!! i will make the buttons work with a great animation and tons of more feature…!!! stay tuned!!!"}, {"post_id": 78074, "ts": "2026-10-09T14:12:14Z", "hours": 2.7003, "text": "added the calander, any many more themes colours with light and dark modes, progress tracker and graph…!!!"}, {"post_id": 78016, "ts": "2026-10-09T06:53:47Z", "hours": 0.7117, "text": "just added progress…!!!! now the graph and calander is left and to make the proegress work i have to implement something which will allow the user to mark a chapter or subject to be completed…!!"}, {"post_id": 77850, "ts": "2026-10-08T15:12:46Z", "hours": 1.0661, "text": "Added a study Planner with complete week plan with drag and drop feature just add the the subject and chapters name and drag it over to the week day to plan. More Feature Comming soon……!!!"}, {"post_id": 77820, "ts": "2026-10-08T12:29:51Z", "hours": 0.5883, "text": "added a Study Planner where we can add the subjects and plan which to study when but to make this system working all together the calander is needed so in next dev blog i will add it… Stay Tuned…..!!!!"}, {"post_id": 77810, "ts": "2026-10-08T11:44:13Z", "hours": 0.6367, "text": "Just added the notes tab with integrated storage so refresh do not delete anything. More Features Adding Soon….!!!"}, {"post_id": 77571, "ts": "2026-10-07T14:46:20Z", "hours": 1.9203, "text": "Added a pomodero Timer with focus, short break and long break embeded, To-do list as well. next i am working on notes and the storage issue which will be sort out soon. so Stay Tuned and any more feature you want just drop a comment or dm me in slack i will try to add that thank you….!!!!"}]...
|
Title: LumyLamp by @itzdeep2 | Stardance
Devlogs: Title: LumyLamp by @itzdeep2 | Stardance
Devlogs:
Added a pomodero Timer with focus, short break and long break embeded, To-do list as well. next i am working on notes and the storage issue which will be sort out soon. so Stay Tuned and any more feature you want just drop a comment or dm me in slack i will try to add that thank you….!!!!
Just added the notes tab with integrated storage so refresh do not delete anything. More Features Adding Soon….!!!
added a Study Planner where we can add the subjects and plan which to study when but to make this system working all together the calander is needed so in next dev blog i will add it… Stay Tuned…..!!!!
Added a study Planner with complete week plan with drag and drop feature just add the the subject and chapters name and drag it over to the week day to plan. More Feature Comming soon……!!!
just added progress…!!!! now the graph and calander is left and to make the proegress work i have to implement something which will allow the user to mark a chapter or subject to be completed…!!
added the calander, any many more themes colours with light and dark modes, progress tracker and graph…!!!
updated the design but some of the buttons is not working and much more progress to make….!!! i will make the buttons work with a great animation and tons of more feature…!!! stay tuned!!!
done added calander, timer, todo, notes planner, progress all working…!!!!
Ships:
I made LumyDesk because I wanted one calm place to study instead of juggling five different apps. It has a pomodoro timer, a to-do list, notes, and a weekly planner where you drag your chapters onto a day. When you tick a chapter off, the calendar and progress graphs update by themselves. The theme also changes on its own depending on the time of day, and turns mint when you’re on a break. Built with plain HTML, CSS and JavaScript, plus Chart.js for the graphs. Everything saves in your browser. I used a little AI to debug and fix bug and also helped my recomend the colours. Thank You for Reviewing Have a Great Day….!!!!
I updated the look from one signle page to multiple pages and added animated css, js…!!! i also made changes what people wanted and i want to thanks them for pointing out some mistakes. if any more feature you like me to add pls feel free to tell..!! Hope You Like it!!!...
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1792968648.1078377
|
1793055048.1078377
|
|
68908
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Bitmap Generator for I2C Oled by @Siyam | Stardanc Bitmap Generator for I2C Oled by @Siyam | Stardance...
|
Siyam
|
2
|
5.0
|
18
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T16:32:03Z", "hours": 1.0, "multiplier": 4.22, "payout": 3, "blessing": "neutral", "text": "Bitmap generator is a open source project. its made for turning your photos into black and white bitmap. The bitmaps can use in Arduino, Esp8266 or Esp32. It usually use the standard 0.96” Oled for showing the images. You can check how it will look in oled from preview. The project also uses some open source projects guide for making to more better with more knowledge", "repo": "https://github.com/Tanzil-Alam/Bitmap-Generator", "demo": "https://tanzil-alam.github.io/Bitmap-Generator/"}, {"ship_num": 2, "ts": "2026-10-13T15:11:51Z", "hours": 4.0, "multiplier": 7.31, "payout": 15, "blessing": "neutral", "text": "Bitmap Generator for I2C OLED is a lightweight, web-based tool designed to effortlessly convert images into optimized code for microcontrollers like Arduino, ESP8266, and ESP32. Featuring a real-time 128x64 monochrome live preview, it allows users to convert color or black-and-white photos into ready-to-use bitmap arrays (Code) and display logic tailored for 0.96” SSD1306 I2C OLED displays.", "repo": "https://github.com/Tanzil-Alam/Bitmap-Generator", "demo": "https://tanzil-alam.github.io/Bitmap-Generator/"}]...
|
[{"post_id": 80330, "ts": "202 [{"post_id": 80330, "ts": "2026-10-17T09:48:44Z", "hours": 0.9339, "text": "Re-writed the html and css."}, {"post_id": 79472, "ts": "2026-10-14T05:35:37Z", "hours": 0.4617, "text": "Rewrited the Readme, and added new titles in Html."}, {"post_id": 79324, "ts": "2026-10-13T15:02:55Z", "hours": 1.1042, "text": "I made the code alive and added 3 options for 3 micro-controllers, and uploaded in github."}, {"post_id": 79109, "ts": "2026-10-12T18:17:15Z", "hours": 1.0272, "text": "Made the preview alive, I took a code from github and it helped me a lot. the python code was very well, i took some idea and built something like the code, and it worked. it make the image into black and white and resize it into 128x64."}, {"post_id": 79074, "ts": "2026-10-12T16:00:51Z", "hours": 2.0358, "text": "I have designed the the UI for it, now it can take images and show the image in corner. i will take some references from github and use python to convert these images in cpp."}]...
|
Title: Bitmap Generator for I2C Oled by @Siyam | S Title: Bitmap Generator for I2C Oled by @Siyam | Stardance
Devlogs:
I have designed the the UI for it, now it can take images and show the image in corner. i will take some references from github and use python to convert these images in cpp.
Made the preview alive, I took a code from github and it helped me a lot. the python code was very well, i took some idea and built something like the code, and it worked. it make the image into black and white and resize it into 128x64.
I made the code alive and added 3 options for 3 micro-controllers, and uploaded in github.
Rewrited the Readme, and added new titles in Html.
Re-writed the html and css.
Ships:
Bitmap Generator for I2C OLED is a lightweight, web-based tool designed to effortlessly convert images into optimized code for microcontrollers like Arduino, ESP8266, and ESP32. Featuring a real-time 128x64 monochrome live preview, it allows users to convert color or black-and-white photos into ready-to-use bitmap arrays (Code) and display logic tailored for 0.96” SSD1306 I2C OLED displays.
Bitmap generator is a open source project. its made for turning your photos into black and white bitmap. The bitmaps can use in Arduino, Esp8266 or Esp32. It usually use the standard 0.96” Oled for showing the images. You can check how it will look in oled from preview. The project also uses some open source projects guide for making to more better with more knowledge...
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1793008296.9101121
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1793094696.9101121
|
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69105
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Python Chess by @itzdeep2 | Stardance
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itzdeep2
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2
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3.0
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4
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T07:44:37Z", "hours": 1.0, "multiplier": 1.72, "payout": 2, "blessing": "neutral", "text": "Built an interactive Python chess game using tkinter and integrated the Stockfish Engine( https://github.com/official-stockfish/Stockfish ) via a UCI subprocess bridge. Challenges: Parsing real-time board states into FEN strings and syncing asynchronous background AI moves smoothly with the GUI canvas. Proud of: Successfully deploying a native chess AI player inside a Python app without external web dependencies. Test it by downloading the release binary and playing against Stockfish!", "repo": "https://github.com/itzdeep2/Python-Chess", "demo": "https://github.com/itzdeep2/Python-Chess/releases/tag/v1.0.0"}, {"ship_num": 2, "ts": "2026-10-11T06:11:59Z", "hours": 2.0, "multiplier": 1.03, "payout": 2, "blessing": "neutral", "text": "Built a lightweight 2D chess GUI from scratch using Python’s standard tkinter library. Squashed tricky sprite scaling and click-handler indentation bugs so pieces follow authentic movement rules instead of teleporting. Proud of making a clean, responsive game with zero external dependencies. Run python chess.py alongside the assets folder to test!", "repo": "https://github.com/itzdeep2/Python-Chess", "demo": "https://github.com/itzdeep2/Python-Chess/releases/tag/v1.0.0"}]...
|
[{"post_id": 80917, "ts": "202 [{"post_id": 80917, "ts": "2026-10-19T07:42:51Z", "hours": 1.4306, "text": "Just shipped a massive update to Python Chess! I built a fully playable 2D GUI from scratch using tkinter with custom piece sprites and strict movement validation—no more pieces teleporting across the board. The coolest part? I integrated the powerful open-source Stockfish engine (Stockfish GitHub) into the background via a UCI subprocess bridge, so you can actually play against a real chess AI. Bundling it all into a standalone macOS app with PyInstaller was a headache with pathing quirks, but we cracked it. Next up, I’m thinking about building a custom evaluation bot from scratch!"}, {"post_id": 78656, "ts": "2026-10-11T06:06:58Z", "hours": 1.6969, "text": "Just dropped v1 of my GUI chess game in Python! Indentation errors and oversized piece sprites had me stressed, but we cooked and fixed it. Pieces now move with legit rules instead of teleporting. Next up, I’m locking in to build a custom chess bot engine. No cap, it’s peak."}]...
|
Title: Python Chess by @itzdeep2 | Stardance
Devl Title: Python Chess by @itzdeep2 | Stardance
Devlogs:
Just dropped v1 of my GUI chess game in Python! Indentation errors and oversized piece sprites had me stressed, but we cooked and fixed it. Pieces now move with legit rules instead of teleporting. Next up, I’m locking in to build a custom chess bot engine. No cap, it’s peak.
Just shipped a massive update to Python Chess! I built a fully playable 2D GUI from scratch using tkinter with custom piece sprites and strict movement validation—no more pieces teleporting across the board. The coolest part? I integrated the powerful open-source Stockfish engine (Stockfish GitHub) into the background via a UCI subprocess bridge, so you can actually play against a real chess AI. Bundling it all into a standalone macOS app with PyInstaller was a headache with pathing quirks, but we cracked it. Next up, I’m thinking about building a custom evaluation bot from scratch!
Ships:
Built a lightweight 2D chess GUI from scratch using Python’s standard tkinter library. Squashed tricky sprite scaling and click-handler indentation bugs so pieces follow authentic movement rules instead of teleporting. Proud of making a clean, responsive game with zero external dependencies. Run python chess.py alongside the assets folder to test!
Built an interactive Python chess game using tkinter and integrated the Stockfish Engine( https://github.com/official-stockfish/Stockfish ) via a UCI subprocess bridge. Challenges: Parsing real-time board states into FEN strings and syncing asynchronous background AI moves smoothly with the GUI canvas. Proud of: Successfully deploying a native chess AI player inside a Python app without external web dependencies. Test it by downloading the release binary and playing against Stockfish!...
|
1792968468.715936
|
1793054868.715936
|
|
69244
|
Fort-os by @mason_davies | Stardance
|
mason_davies
|
2
|
9.0
|
20
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-21T04:15:21Z", "hours": 4.0, "multiplier": 5.14, "payout": 20, "blessing": "neutral", "text": "For this ship I updated some of the apps so that they look a little better and then I also made: Search engine (Google) Tracker app Recent Apps Page Welcome page only opens on your first time Notes save between sessions", "repo": "https://github.com/MasonDavies/my-os", "demo": "https://masondavies.github.io/my-os/"}, {"ship_num": 2, "ts": "2026-10-12T06:47:17Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Fortnite Inspired Web OS that has 2 apps: An App for taking notes for strategy and an app that you can paint on and clear to plan your game out. It also displays the current date and time in the top right corner", "repo": "https://github.com/MasonDavies/my-os", "demo": "https://masondavies.github.io/my-os/"}]...
|
[{"post_id": 81399, "ts": "202 [{"post_id": 81399, "ts": "2026-10-21T04:10:42Z", "hours": 3.8092, "text": "I missed a couple devlogs so I’ll just put everything from the last few sessions here because Its ready to ship. What I worked on Killing Bugs Recent apps system in the Home window. Prevented duplicate apps in the recent apps list. Removed Top Bar and replaced it with a taskbar on the bottom Bottom Bar shows currently opened apps App that directly connects to Fortnite tracker Search engine app Button to full screen apps that are able to"}, {"post_id": 78960, "ts": "2026-10-12T06:02:42Z", "hours": 0.9631, "text": "Final touches: Made a paint app where you paint on the current season’s map Made Making new apps even easier by making it into 1 function Arranged the apps into rows"}, {"post_id": 78950, "ts": "2026-10-12T05:01:33Z", "hours": 1.2281, "text": "What I did this time around: Created First app: Strategy Notes Made new functions for making windows easier Top Bar always on top The window that you last interacted with will be on top of the other windows"}, {"post_id": 78945, "ts": "2026-10-12T03:39:35Z", "hours": 2.0761, "text": "After 2 hours of experimenting with styles and JavaScript, here’s what I got done this time: Added a top bar that has the OS name, date, and time Added welcome window Added new styling file to hold the styles for each class Made windows draggable and closable"}, {"post_id": 78905, "ts": "2026-10-12T00:15:15Z", "hours": 0.3942, "text": "I started creating the welcome screen for my operating system. I decided to make it Fortnite themed because It’s my favorite video game. What I did: Added Fortnite picture from chapter 2 Styled body text Changed the background color"}]...
|
Title: Fort-os by @mason_davies | Stardance
Devlo Title: Fort-os by @mason_davies | Stardance
Devlogs:
I started creating the welcome screen for my operating system. I decided to make it Fortnite themed because It’s my favorite video game. What I did: Added Fortnite picture from chapter 2 Styled body text Changed the background color
After 2 hours of experimenting with styles and JavaScript, here’s what I got done this time: Added a top bar that has the OS name, date, and time Added welcome window Added new styling file to hold the styles for each class Made windows draggable and closable
What I did this time around: Created First app: Strategy Notes Made new functions for making windows easier Top Bar always on top The window that you last interacted with will be on top of the other windows
Final touches: Made a paint app where you paint on the current season’s map Made Making new apps even easier by making it into 1 function Arranged the apps into rows
I missed a couple devlogs so I’ll just put everything from the last few sessions here because Its ready to ship. What I worked on Killing Bugs Recent apps system in the Home window. Prevented duplicate apps in the recent apps list. Removed Top Bar and replaced it with a taskbar on the bottom Bottom Bar shows currently opened apps App that directly connects to Fortnite tracker Search engine app Button to full screen apps that are able to
Ships:
I made a Fortnite Inspired Web OS that has 2 apps: An App for taking notes for strategy and an app that you can paint on and clear to plan your game out. It also displays the current date and time in the top right corner
For this ship I updated some of the apps so that they look a little better and then I also made: Search engine (Google) Tracker app Recent Apps Page Welcome page only opens on your first time Notes save between sessions...
|
1792968473.086728
|
1793054873.086728
|
|
69613
|
My web os by @rishith12 | Stardance
|
rishith12
|
2
|
6.0
|
2
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T11:45:11Z", "hours": 1.0, "multiplier": 1.52, "payout": 2, "blessing": "neutral", "text": "I added and extended its features further by adding a fully functional Todo App, Notepad, and a fully functional countdown timer .", "repo": "https://github.com/Rishith88/My_web_OS/", "demo": "https://rishith88.github.io/My_web_OS/"}, {"ship_num": 2, "ts": "2026-10-15T12:34:19Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is the final product, finally done after a lot of hardwork this is a my own web os with a cool cyberpunk there and also teh date and time (IS- Indian Standard Time) with a calculater ,Calendar and a stop watch. The stop watch was teh most difficualt part so i had to refere many youtube tutorials to understand hwo it works but calendar and teh calculater were relatively easy and also the IST time one i had to do some ggogling liek visit otehr wbesite and see how it wokred good leanring for me .It also has a good pop up screen taht vanishes.", "repo": "https://github.com/Rishith88/My_web_OS/", "demo": "https://rishith88.github.io/My_web_OS/"}]...
|
[{"post_id": 80142, "ts": "202 [{"post_id": 80142, "ts": "2026-10-16T11:43:46Z", "hours": 1.2842, "text": "Finally done with my todo app, note pad and the new timer app."}, {"post_id": 79788, "ts": "2026-10-15T12:31:31Z", "hours": 0.6722, "text": "This is the final product guys finally done after a lot of hardwork this is a my own web os with a cool cyberpunk there and also teh date and time (IS- Indian Standard Time) with a calculater ,Calendar and a stop watch"}, {"post_id": 79764, "ts": "2026-10-15T09:35:24Z", "hours": 1.7678, "text": "Stopwatch and a screen timer added broskis less gooooooooo"}, {"post_id": 79618, "ts": "2026-10-14T18:47:30Z", "hours": 1.2136, "text": "Done with my first app guys"}, {"post_id": 79485, "ts": "2026-10-14T08:01:59Z", "hours": 1.0, "text": "My first layout guys less gooooo"}]...
|
Title: My web os by @rishith12 | Stardance
Devlog Title: My web os by @rishith12 | Stardance
Devlogs:
My first layout guys less gooooo
Done with my first app guys
Stopwatch and a screen timer added broskis less gooooooooo
This is the final product guys finally done after a lot of hardwork this is a my own web os with a cool cyberpunk there and also teh date and time (IS- Indian Standard Time) with a calculater ,Calendar and a stop watch
Finally done with my todo app, note pad and the new timer app.
Ships:
This is the final product, finally done after a lot of hardwork this is a my own web os with a cool cyberpunk there and also teh date and time (IS- Indian Standard Time) with a calculater ,Calendar and a stop watch. The stop watch was teh most difficualt part so i had to refere many youtube tutorials to understand hwo it works but calendar and teh calculater were relatively easy and also the IST time one i had to do some ggogling liek visit otehr wbesite and see how it wokred good leanring for me .It also has a good pop up screen taht vanishes.
I added and extended its features further by adding a fully functional Todo App, Notepad, and a fully functional countdown timer ....
|
1793008314.9363208
|
1793094714.9363208
|
|
70530
|
Find a song by @Siyam | Stardance
|
Siyam
|
2
|
12.0
|
66
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T15:13:03Z", "hours": 4.0, "multiplier": 7.22, "payout": 14, "blessing": "neutral", "text": "That’s my 2nd ship, I have added some updates like, Added song player, changed Some colors, Changed background etc. I hope that you will rate me well, and Thank you.", "repo": "https://github.com/Tanzil-Alam/Find-a-song", "demo": "https://tanzil-alam.github.io/Find-a-song/"}, {"ship_num": 2, "ts": "2026-10-20T20:14:03Z", "hours": 8.0, "multiplier": 6.18, "payout": 52, "blessing": "neutral", "text": "This is a project to find songs from just a link. if you ever like a song but dont know the name/artist you can just paste the link here, it will give the detail you want. i used ombed system which dont need any API to work. thats fully opensource.", "repo": "https://github.com/Tanzil-Alam/Find-a-song", "demo": "https://tanzil-alam.github.io/Find-a-song/"}]...
|
[{"post_id": 82656, "ts": "202 [{"post_id": 82656, "ts": "2026-10-25T15:11:02Z", "hours": 0.5003, "text": "Now You can hear song directly from my searcher."}, {"post_id": 82611, "ts": "2026-10-25T12:46:53Z", "hours": 1.0592, "text": "Did some little updates in css, iam trying to make it looks beautiful."}, {"post_id": 82582, "ts": "2026-10-25T09:43:09Z", "hours": 1.5539, "text": "Updated the low resolution image issue, Now the image is clear and updated the css a little bit."}, {"post_id": 81841, "ts": "2026-10-22T18:03:58Z", "hours": 0.7575, "text": "Updated some css, I wish my project time is now well. I used AI for researching and Analyzing, but it shows more then 30% AI coding. I think its solved now."}, {"post_id": 81319, "ts": "2026-10-20T20:13:43Z", "hours": 1.4786, "text": "Finalized the project completely. used a ombed method for finding song and no API needed. i deplyed it in github and its time to ship"}, {"post_id": 81287, "ts": "2026-10-20T16:58:02Z", "hours": 1.0319, "text": "I will change the plan, i have found that finding a song from link is so hard. its not working, no AI or any other tool can find a song via just a link, It will so hard. I will make a Song detail generator via title instead."}, {"post_id": 81228, "ts": "2026-10-20T11:19:41Z", "hours": 1.0917, "text": "Okay, so I tried to use gemini api key for finding song, but i found that, gemini can only find youtube song while i want to add Instagram and tiktok feature."}, {"post_id": 81106, "ts": "2026-10-19T21:38:31Z", "hours": 1.965, "text": "A lots of error, suddenly i have clicked something wrong and it has stopped working, i will solve the error, as fast as possible, i have used a little help of ai for frontend for now, i will also update it soon."}, {"post_id": 81031, "ts": "2026-10-19T16:49:45Z", "hours": 2.8169, "text": "Researched about song finders, checked a lot of github projects, finally i made a way to find song from social media links. the feature is almost working simply, i will update the design and add more perfection soon."}]...
|
Title: Find a song by @Siyam | Stardance
Devlogs: Title: Find a song by @Siyam | Stardance
Devlogs:
Researched about song finders, checked a lot of github projects, finally i made a way to find song from social media links. the feature is almost working simply, i will update the design and add more perfection soon.
A lots of error, suddenly i have clicked something wrong and it has stopped working, i will solve the error, as fast as possible, i have used a little help of ai for frontend for now, i will also update it soon.
Okay, so I tried to use gemini api key for finding song, but i found that, gemini can only find youtube song while i want to add Instagram and tiktok feature.
I will change the plan, i have found that finding a song from link is so hard. its not working, no AI or any other tool can find a song via just a link, It will so hard. I will make a Song detail generator via title instead.
Finalized the project completely. used a ombed method for finding song and no API needed. i deplyed it in github and its time to ship
Updated some css, I wish my project time is now well. I used AI for researching and Analyzing, but it shows more then 30% AI coding. I think its solved now.
Updated the low resolution image issue, Now the image is clear and updated the css a little bit.
Did some little updates in css, iam trying to make it looks beautiful.
Now You can hear song directly from my searcher.
Ships:
This is a project to find songs from just a link. if you ever like a song but dont know the name/artist you can just paste the link here, it will give the detail you want. i used ombed system which dont need any API to work. thats fully opensource.
That’s my 2nd ship, I have added some updates like, Added song player, changed Some colors, Changed background etc. I hope that you will rate me well, and Thank you....
|
1793033568.6237717
|
1793119968.6237717
|
|
1
|
Stardance by @cskartikey | Stardance
|
cskartikey
|
1
|
29.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-17T19:59:43Z", "hours": 29.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "the composer is a bit cursed here", "repo": "https://github.com/hackclub/stardance", "demo": "https://stardance.hackclub.com/"}]...
|
[{"post_id": 10539, "ts": "202 [{"post_id": 10539, "ts": "2026-06-17T09:41:45Z", "hours": 0.9631, "text": "so we now support slack/custom emotes?"}, {"post_id": 10209, "ts": "2026-06-16T20:36:13Z", "hours": 23.1436, "text": "I think we now support multiple attachments!? (well, we always did.. it’s just complicated) and holy I need to work on this composer"}, {"post_id": 1, "ts": "2026-05-31T05:36:16Z", "hours": 4.6261, "text": "Welcome to Stardance!"}]...
|
Title: Stardance by @cskartikey | Stardance
Devlo Title: Stardance by @cskartikey | Stardance
Devlogs:
Welcome to Stardance!
I think we now support multiple attachments!? (well, we always did.. it’s just complicated) and holy I need to work on this composer
so we now support slack/custom emotes?
Ships:
the composer is a bit cursed here...
|
1792986860.6720302
|
1793073260.6720302
|
|
14
|
Clicking Game by @Carlson | Stardance
|
Carlson
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-28T05:39:47Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A game where you click a button (totally high effort)", "repo": "https://github.com/dinosaur890123/Simple-site", "demo": "https://dinosaur890123.github.io/Simple-site/"}]...
|
[{"post_id": 2092, "ts": "2026 [{"post_id": 2092, "ts": "2026-06-04T12:50:07Z", "hours": 0.4008, "text": "Finished my clicking game"}]...
|
Title: Clicking Game by @Carlson | Stardance
Devl Title: Clicking Game by @Carlson | Stardance
Devlogs:
Finished my clicking game
Ships:
A game where you click a button (totally high effort)...
|
1792990278.2130058
|
1793076678.2130058
|
|
16
|
DeepPly by @DarshJ | Stardance
|
DarshJ
|
1
|
42.39
|
732
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-16T08:40:40Z", "hours": 40.0, "multiplier": 18.5, "payout": 732, "blessing": "neutral", "text": "This is the first ship of a student chess training platform I’m making based on the problems I faced myself as a FIDE rated chess player. I had been working on this before but the code was kinda too messy, so through this ship I made the codebase cleaner, more robust, removed excess architecture like the stockfish worker part. I didn’t expect it to take this long but ig its finally done.", "repo": "https://github.com/someonewhoexists1210/DeepPly", "demo": "https://www.deepply.com/"}]...
|
[{"post_id": 49136, "ts": "202 [{"post_id": 49136, "ts": "2026-08-17T19:27:33Z", "hours": 2.3886, "text": "Updated the UI Before the ui was made by ai cuz I kinda hated frontend coding, but I thought this should be more human so I changed the ui. Didn’t take a whole lot of time cuz I preplanned the new coloring n all and what changes I wanna make"}, {"post_id": 47993, "ts": "2026-08-16T08:36:11Z", "hours": 0.6872, "text": "nvrm this is the last one um I was testing it one more time as a sanity check with a new game and it flagged like all the moves, so I had to correct the mistake flagging logic so that it doesn’t highlight all moves only the ones which are not acceptable but still shows insights for ones which still deviate from the plan. 15-20 mins were spent debugging why the page randomly gave an error when all I forgot was a single ?. fml"}, {"post_id": 47927, "ts": "2026-08-16T06:11:32Z", "hours": 0.8997, "text": "DONEEE Ok so I’m finally done with this project, or at least a milestone. The last problems I was having was that first it said that a specific directory didn’t exist even though it clearly did (the result was cached so thats why it showed that error), and second, position data wasn’t being fed into the llm (the score was changing based on side to move so they weren’t flagged and therefore left out). Now I can finally ship thiss!!"}, {"post_id": 47682, "ts": "2026-08-15T19:16:51Z", "hours": 9.7733, "text": "Second Last Devloggg Ok so deploying took way longer than expected cuz first the docker setup was not that good. Then the problem was that I needed to make scripts for setting up the codebase on the new vps n all, so that took a hugeeee chunk of my time. Then as we all know, theres no way it would work the first time. First, my caddy and django static files setup made my life hell, but somehow I got it fixed idek how atp I think it was some problem with my Caddy config. Next the persist api code, apparently I completely forgot abt integrating syzygy into it. But then I ran into 403 errors downloading the tablebase files from the directories so I solved that too. Now that is running all good but there is one last error im getting and im close to 10h on the devlog here so imma solve that next and we will be good to go!"}, {"post_id": 37614, "ts": "2026-07-30T14:04:27Z", "hours": 8.4825, "text": "Integrated all 3 servers Ok so umm long devlog, but I finally got the full thing working. Wasnt supposed to take so long, but I ran into so many bugs and errors that it took me 8 FRICKiNG HOURS to track and resolve. Also I added docker support to my codebase to make my life easier so thats a plus ig. Now I just have to deploy"}, {"post_id": 32278, "ts": "2026-07-21T10:48:52Z", "hours": 2.5125, "text": "PersistApi Since the stockfish wasm was too slow, i made an api to store all the positions analyzed like i had before with the stockfish worker. I decided to use ai for this cuz i alr made it before and kinda needed to complete this fast"}, {"post_id": 25681, "ts": "2026-07-10T03:10:32Z", "hours": 5.6594, "text": "Added stockfish wasm on frontend Connected stockfish to the frontend and can now send all eval data to the backend. idk why it took me so long i was kinda distracted half the time lmao. Oh wait, I had to make some fixes in the backend and frontend cuz it had so many bugs because I forgot to actually run the backend to test. Prob because I thought it was too much hassle to migrate everything n all"}, {"post_id": 22674, "ts": "2026-07-05T07:08:50Z", "hours": 3.6478, "text": "Removal of stockfish server In this session I removed one of the most expensive parts of running DeepPly, which was the stockfish server. Initially, I had batched all stockfish analyses to a cloud server with multiple stockfish instances. To reduce analysis time, I used a persistent position db to store all previously analyzed positions and I had to use a at least 4 cpu core server. Now, the stockfish analysis can be done on the users computer directly, which is how top sites like chess.com and lichess do it. Im done with the django side of it, and will do the client side next session. Also I added django-environ for robust environment variable handling, started using logging library in 2 files as well."}, {"post_id": 17731, "ts": "2026-06-28T17:22:01Z", "hours": 3.5381, "text": "More cleanup I think im gonna have to do this for a while. Today I cleaned up the lichess import code, to make it less error prone. Rn the main issue was that I wasnt using .get, so it would throw errors if key wasnt found, now it handles much better. Although a lot of time was spent on changing the game model as I wanted more info and better indexing n all. I think next session will be more cleanup and making the code look actually production level before I move on with the ui changes"}, {"post_id": 16130, "ts": "2026-06-26T07:03:26Z", "hours": 4.3664, "text": "Cleaning up task management code When I shipped during flavortown, the code for handling and executing analysis was kinda messy, so I streamlined it to highlight the task status n all using only my model instead of celery’s task result, and made the updating part more robust and removed any potential race conditions"}]...
|
Title: DeepPly by @DarshJ | Stardance
Devlogs:
Cl Title: DeepPly by @DarshJ | Stardance
Devlogs:
Cleaning up task management code When I shipped during flavortown, the code for handling and executing analysis was kinda messy, so I streamlined it to highlight the task status n all using only my model instead of celery’s task result, and made the updating part more robust and removed any potential race conditions
More cleanup I think im gonna have to do this for a while. Today I cleaned up the lichess import code, to make it less error prone. Rn the main issue was that I wasnt using .get, so it would throw errors if key wasnt found, now it handles much better. Although a lot of time was spent on changing the game model as I wanted more info and better indexing n all. I think next session will be more cleanup and making the code look actually production level before I move on with the ui changes
Removal of stockfish server In this session I removed one of the most expensive parts of running DeepPly, which was the stockfish server. Initially, I had batched all stockfish analyses to a cloud server with multiple stockfish instances. To reduce analysis time, I used a persistent position db to store all previously analyzed positions and I had to use a at least 4 cpu core server. Now, the stockfish analysis can be done on the users computer directly, which is how top sites like chess.com and lichess do it. Im done with the django side of it, and will do the client side next session. Also I added django-environ for robust environment variable handling, started using logging library in 2 files as well.
Added stockfish wasm on frontend Connected stockfish to the frontend and can now send all eval data to the backend. idk why it took me so long i was kinda distracted half the time lmao. Oh wait, I had to make some fixes in the backend and frontend cuz it had so many bugs because I forgot to actually run the backend to test. Prob because I thought it was too much hassle to migrate everything n all
PersistApi Since the stockfish wasm was too slow, i made an api to store all the positions analyzed like i had before with the stockfish worker. I decided to use ai for this cuz i alr made it before and kinda needed to complete this fast
Integrated all 3 servers Ok so umm long devlog, but I finally got the full thing working. Wasnt supposed to take so long, but I ran into so many bugs and errors that it took me 8 FRICKiNG HOURS to track and resolve. Also I added docker support to my codebase to make my life easier so thats a plus ig. Now I just have to deploy
Second Last Devloggg Ok so deploying took way longer than expected cuz first the docker setup was not that good. Then the problem was that I needed to make scripts for setting up the codebase on the new vps n all, so that took a hugeeee chunk of my time. Then as we all know, theres no way it would work the first time. First, my caddy and django static files setup made my life hell, but somehow I got it fixed idek how atp I think it was some problem with my Caddy config. Next the persist api code, apparently I completely forgot abt integrating syzygy into it. But then I ran into 403 errors downloading the tablebase files from the directories so I solved that too. Now that is running all good but there is one last error im getting and im close to 10h on the devlog here so imma solve that next and we will be good to go!
DONEEE Ok so I’m finally done with this project, or at least a milestone. The last problems I was having was that first it said that a specific directory didn’t exist even though it clearly did (the result was cached so thats why it showed that error), and second, position data wasn’t being fed into the llm (the score was changing based on side to move so they weren’t flagged and therefore left out). Now I can finally ship thiss!!
nvrm this is the last one um I was testing it one more time as a sanity check with a new game and it flagged like all the moves, so I had to correct the mistake flagging logic so that it doesn’t highlight all moves only the ones which are not acceptable but still shows insights for ones which still deviate from the plan. 15-20 mins were spent debugging why the page randomly gave an error when all I forgot was a single ?. fml
Updated the UI Before the ui was made by ai cuz I kinda hated frontend coding, but I thought this should be more human so I changed the ui. Didn’t take a whole lot of time cuz I preplanned the new coloring n all and what changes I wanna make
Ships:
This is the first ship of a student chess training platform I’m making based on the problems I faced myself as a FIDE rated chess player. I had been working on this before but the code was kinda too messy, so through this ship I made the codebase cleaner, more robust, removed excess architecture like the stockfish worker part. I didn’t expect it to take this long but ig its finally done....
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1792997474.5207913
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1793083874.5207913
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Hackatime Stats (Android App) by @stefdp | Stardan Hackatime Stats (Android App) by @stefdp | Stardance...
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stefdp
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1
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13.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-15T14:29:01Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The main things i did were switching to Hackatime OAuth2 (earlier people were just pasting their API key in a password text input) and added the leaderboard tab. Most challenging part was the OAuth2 since this was my first time implementing OAuth2 in an Android app", "repo": "https://git.stefdp.com/Stef/Hackatime-Android-App", "demo": "https://hackatime.stefdp.com"}]...
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[{"post_id": 58205, "ts": "202 [{"post_id": 58205, "ts": "2026-08-30T15:45:23Z", "hours": 4.1458, "text": "Added the leaderboard screen Took Pager , PullToRefresh and TextInput components from my other apps Added pull to refresh in all screens (goals, home, projects & leaderboard (for leaderboard u gotta do it specifically on the leaderboard, not outside)) Fixed a crash when opening a project git repo Fixed login failing to send the API key to the server because i had put it before actually storing the access token so it would error with “Missing access token” installed a lib to load images form the network (used for the avatars in the leaderboard) Improved the .shimmerable modifier Improved spacing in the settings save buttons between the text and the icon/loading spinner Fixed backend API’s sendApiKey function using wrong tag in logging"}, {"post_id": 57738, "ts": "2026-08-30T00:17:08Z", "hours": 2.3383, "text": "Fixed the missing types so now the app builds Updated all HTTP requests that needed an API key so instead of only fetching it, they also cache it Added a HTTP request to revoke the Hackatime OAuth2 access token which is used on logout Added waterfall padding to the Header component (waterfall padding is a larger horizontal padding for phones that have rounded/curved screen edges) Moved LoginScreen , ProjectsScreen , GoalsScreen and SettingsScreen to viewModel Added a scrollbar in all scrollable screens (took the scrollbar code from my other apps) Added the Notification object (this too took from ym other apps) Added base skeleton for the leaderboard tab (just shows “WIP”) GL to the GOIs, the commits for this devlogs were a mess cuz i made alot of changes at once and then tried to split it in multiple commits to avoid making a huge one 😭 🥀"}, {"post_id": 57662, "ts": "2026-08-29T21:41:13Z", "hours": 6.2825, "text": "Switched login to Hackatime OAuth2 (untested) Moved MainActivity to use a viewModel and update the FCM registering Moved HomeScreen to use a viewModel Added a custom Logger class (taken from my other apps) Entirely rewritten the API endpoints using the new API docs Updated the Firebase token registration handling (untested) Made SecureStorage keys constant Updated some function types Renamed “API Key” to “data” in the share to server switch as now it shares the access token Updated libs and raised target SDK from 36 (Android 16) to 37 (Android 17) Current code can not be currently built as most screens have missing types after the API endpoints rewrite also idk what to put as pic since it’s all code changes and can’t build the app so i’ll put the OAuth2 handling with the net.openid:appauth library"}]...
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Title: Hackatime Stats (Android App) by @stefdp | Title: Hackatime Stats (Android App) by @stefdp | Stardance
Devlogs:
Switched login to Hackatime OAuth2 (untested) Moved MainActivity to use a viewModel and update the FCM registering Moved HomeScreen to use a viewModel Added a custom Logger class (taken from my other apps) Entirely rewritten the API endpoints using the new API docs Updated the Firebase token registration handling (untested) Made SecureStorage keys constant Updated some function types Renamed “API Key” to “data” in the share to server switch as now it shares the access token Updated libs and raised target SDK from 36 (Android 16) to 37 (Android 17) Current code can not be currently built as most screens have missing types after the API endpoints rewrite also idk what to put as pic since it’s all code changes and can’t build the app so i’ll put the OAuth2 handling with the net.openid:appauth library
Fixed the missing types so now the app builds Updated all HTTP requests that needed an API key so instead of only fetching it, they also cache it Added a HTTP request to revoke the Hackatime OAuth2 access token which is used on logout Added waterfall padding to the Header component (waterfall padding is a larger horizontal padding for phones that have rounded/curved screen edges) Moved LoginScreen , ProjectsScreen , GoalsScreen and SettingsScreen to viewModel Added a scrollbar in all scrollable screens (took the scrollbar code from my other apps) Added the Notification object (this too took from ym other apps) Added base skeleton for the leaderboard tab (just shows “WIP”) GL to the GOIs, the commits for this devlogs were a mess cuz i made alot of changes at once and then tried to split it in multiple commits to avoid making a huge one 😭 🥀
Added the leaderboard screen Took Pager , PullToRefresh and TextInput components from my other apps Added pull to refresh in all screens (goals, home, projects & leaderboard (for leaderboard u gotta do it specifically on the leaderboard, not outside)) Fixed a crash when opening a project git repo Fixed login failing to send the API key to the server because i had put it before actually storing the access token so it would error with “Missing access token” installed a lib to load images form the network (used for the avatars in the leaderboard) Improved the .shimmerable modifier Improved spacing in the settings save buttons between the text and the icon/loading spinner Fixed backend API’s sendApiKey function using wrong tag in logging
Ships:
The main things i did were switching to Hackatime OAuth2 (earlier people were just pasting their API key in a password text input) and added the leaderboard tab. Most challenging part was the OAuth2 since this was my first time implementing OAuth2 in an Android app...
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1792957951.3423202
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1793044351.3423202
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32
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Terrain Simulator by @Shuflduf | Stardance
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Shuflduf
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1
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21.0
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230
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T20:18:17Z", "hours": 21.0, "multiplier": 11.51, "payout": 230, "blessing": "neutral", "text": "I made a terrain generator and renderer. It uses the WebGPU standard through the wgpu library for Rust for rendering, and uses a bunch of stacked perlin noise for the generation. Works on EVERY platform (including web) since Rust is just that sigma. Hardest part was learning wgpu in the first place, but the docs had a REALLY good guide/tutorial thing I followed, and a lot of my code is based off of it, including everything needed to get it to work in web. If I were to work on this project more, I’d optimize it a bit more so it’d run better, like 500fps on web somehow or smth. Or to add LODs or smth.", "repo": "https://github.com/Shuflduf/Terrain-Simulator", "demo": "https://shuflduf.github.io/Terrain-Simulator/"}]...
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[{"post_id": 5859, "ts": "2026 [{"post_id": 5859, "ts": "2026-06-09T20:09:51Z", "hours": 1.7136, "text": "final polishes, random seed on every load, small changes like that MORE IMPORTANTLY setup a github action that auto builds for EVERY SINGLE PLATFORM, PUSHES TO CRATES.IO, AND DEPLOYS TO GITHUB PAGES https://shuflduf.github.io/Terrain-Simulator/"}, {"post_id": 5668, "ts": "2026-06-09T15:27:02Z", "hours": 2.4275, "text": "lots and lots of little optimizations and QOL things the project is basically done already. heap allocated some stuff that really shouldnt be on the stack made the textures actually tile each other instead of having harsh borders vsync toggle text rendering for overlay (using glyphon) Q and E for camera controls etc etc cant upload video because sd crashes every time i try to"}, {"post_id": 4939, "ts": "2026-06-08T15:41:41Z", "hours": 0.7283, "text": "frustum culling ! now chunks that you cant see arent rendered. i actually have no idea if its working or not because if the chunks are behind me then i cant see tham get culled anyways"}, {"post_id": 4710, "ts": "2026-06-08T04:11:07Z", "hours": 0.7336, "text": "procedural chunk loading so YOU CAN FLY FOREVER"}, {"post_id": 4690, "ts": "2026-06-08T03:25:47Z", "hours": 0.6975, "text": "SKYBOXXXXX i have a massive physics test tmw and my diploma is in 5 days ANYWAYS its cool because it draws over the water that draws over nothing, so when you go below the map you dont see the water plane since the skybox draws over it its so cool"}, {"post_id": 4679, "ts": "2026-06-08T02:37:08Z", "hours": 0.4097, "text": "ANIMATED WATERR!!!"}, {"post_id": 4667, "ts": "2026-06-08T02:09:50Z", "hours": 0.8589, "text": "WATER!!!!!!!!!!!!!!!!! IM PROCRASTINATING SCHOOL SO HARD RIGHT NOW!!!!!!!!! BUT IT LOOOKS SOOOO GOOOOOOD!!!!!!!!!!"}, {"post_id": 4641, "ts": "2026-06-08T01:17:27Z", "hours": 1.4264, "text": "FINALLY different textures depending on height right now theres 4, going from sand, grass, stone (mountain) to snow. and they all have their various blend thesrholds and widths and its so sigma next step is adding like water or smth"}, {"post_id": 3780, "ts": "2026-06-06T20:38:24Z", "hours": 0.6803, "text": "improve terrain generation, minor refactors, etc etc This is a video of me flying around the terrain while Chris Christodoulou’s “…con lentitud poderosa” from Risk of Rain 2 plays in it’s entirety."}, {"post_id": 3338, "ts": "2026-06-06T06:57:24Z", "hours": 0.2514, "text": "depth buffer was so light 15 minutes like holy the docs are just that good and wgpu is just that good code is becoming a mess tho might refactor that soon (again) it doesnt look very impressive but like the hills IN THE FRONT are IN FRONT of the hills IN THE BACK"}, {"post_id": 3330, "ts": "2026-06-06T06:34:33Z", "hours": 0.3664, "text": "lfkdslfsd vsync without vsync my laptop just renders so many frames and cpu usage spikes to 10% on idle like wtf with vsync it goes to a much more reasonable 2% also grass texture next step is to add a depth buffer because as you can see some chunks are clipping in front of chunks that are in front of them"}, {"post_id": 3313, "ts": "2026-06-06T05:35:42Z", "hours": 0.8303, "text": "big refactoring made it so the assets (textures and shaders) are basically created (not really) at compile time, so i can reference them using just their name (ex: “frog”) instead of the relative path from the file its being referenced in (ex: “../../assets/images/frog.png”) AND it lets me make sure the file exists at compile time AND it makes sure the final binary is completely standalone (i think)"}, {"post_id": 2798, "ts": "2026-06-05T16:45:06Z", "hours": 1.9056, "text": "implementing terrain now! the code is good now i think"}, {"post_id": 2444, "ts": "2026-06-04T22:50:18Z", "hours": 1.2917, "text": "camera system was lowk ass so i fixed it planning to add Q and E to move up and down relative to camera"}, {"post_id": 2269, "ts": "2026-06-04T17:42:13Z", "hours": 1.4847, "text": "so so so much refactoring i still don’t think its organized enough but i got the camera to work so thats cool"}, {"post_id": 1950, "ts": "2026-06-04T06:18:11Z", "hours": 1.555, "text": "Mostly just refactoring. I still have almost no idea how wgpu works, but at least everything is organized! One of the benefits of Factorio is knowing when something should be it’s own module that other parts of the program can interact with. Instead of having a massive main.rs, i split it up into like 4 different modules, the biggest ones being GpuContext, which handles setting up the wgpu backend stuff, Renderer, which renders stuff through wgpu, and Application, which handles the window management stuff."}, {"post_id": 1805, "ts": "2026-06-04T00:57:33Z", "hours": 1.8222, "text": "Shapes and stuff! I’m actually making draw calls with like shader info or smth. Buffers are weird I still don’t get them. I got the famous triangle thing and textures both working (not at the same time). The code is a mess that I no longer understand, and the docs I’ve been relying so much on are outdated for the latest version of wgpu, so that was painful (thank goodness for rust-analyzer). Next steps are to organize the codebase so that I don’t have a massive 433 line main.rs and to properly understand uniforms and buffers and layouts and primitives and bind groups and views and queues and attachments and"}, {"post_id": 1570, "ts": "2026-06-03T17:45:56Z", "hours": 0.7056, "text": "Continuing to follow the docs I’m now sending render passes to the window, which basically draws to the screen. Right now it just clears the screen with a certain color. Next step would be shaders I think, so I can get a triangle soon"}, {"post_id": 1546, "ts": "2026-06-03T16:58:54Z", "hours": 0.8783, "text": "First time using wgpu so I followed the docs to get started with it. So far I have a single window through winit, which should work cross platform on native. Might add web support later. Next step is getting something on the screen."}]...
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Title: Terrain Simulator by @Shuflduf | Stardance
Title: Terrain Simulator by @Shuflduf | Stardance
Devlogs:
First time using wgpu so I followed the docs to get started with it. So far I have a single window through winit, which should work cross platform on native. Might add web support later. Next step is getting something on the screen.
Continuing to follow the docs I’m now sending render passes to the window, which basically draws to the screen. Right now it just clears the screen with a certain color. Next step would be shaders I think, so I can get a triangle soon
Shapes and stuff! I’m actually making draw calls with like shader info or smth. Buffers are weird I still don’t get them. I got the famous triangle thing and textures both working (not at the same time). The code is a mess that I no longer understand, and the docs I’ve been relying so much on are outdated for the latest version of wgpu, so that was painful (thank goodness for rust-analyzer). Next steps are to organize the codebase so that I don’t have a massive 433 line main.rs and to properly understand uniforms and buffers and layouts and primitives and bind groups and views and queues and attachments and
Mostly just refactoring. I still have almost no idea how wgpu works, but at least everything is organized! One of the benefits of Factorio is knowing when something should be it’s own module that other parts of the program can interact with. Instead of having a massive main.rs, i split it up into like 4 different modules, the biggest ones being GpuContext, which handles setting up the wgpu backend stuff, Renderer, which renders stuff through wgpu, and Application, which handles the window management stuff.
so so so much refactoring i still don’t think its organized enough but i got the camera to work so thats cool
camera system was lowk ass so i fixed it planning to add Q and E to move up and down relative to camera
implementing terrain now! the code is good now i think
big refactoring made it so the assets (textures and shaders) are basically created (not really) at compile time, so i can reference them using just their name (ex: “frog”) instead of the relative path from the file its being referenced in (ex: “../../assets/images/frog.png”) AND it lets me make sure the file exists at compile time AND it makes sure the final binary is completely standalone (i think)
lfkdslfsd vsync without vsync my laptop just renders so many frames and cpu usage spikes to 10% on idle like wtf with vsync it goes to a much more reasonable 2% also grass texture next step is to add a depth buffer because as you can see some chunks are clipping in front of chunks that are in front of them
depth buffer was so light 15 minutes like holy the docs are just that good and wgpu is just that good code is becoming a mess tho might refactor that soon (again) it doesnt look very impressive but like the hills IN THE FRONT are IN FRONT of the hills IN THE BACK
improve terrain generation, minor refactors, etc etc This is a video of me flying around the terrain while Chris Christodoulou’s “…con lentitud poderosa” from Risk of Rain 2 plays in it’s entirety.
FINALLY different textures depending on height right now theres 4, going from sand, grass, stone (mountain) to snow. and they all have their various blend thesrholds and widths and its so sigma next step is adding like water or smth
WATER!!!!!!!!!!!!!!!!! IM PROCRASTINATING SCHOOL SO HARD RIGHT NOW!!!!!!!!! BUT IT LOOOKS SOOOO GOOOOOOD!!!!!!!!!!
ANIMATED WATERR!!!
SKYBOXXXXX i have a massive physics test tmw and my diploma is in 5 days ANYWAYS its cool because it draws over the water that draws over nothing, so when you go below the map you dont see the water plane since the skybox draws over it its so cool
procedural chunk loading so YOU CAN FLY FOREVER
frustum culling ! now chunks that you cant see arent rendered. i actually have no idea if its working or not because if the chunks are behind me then i cant see tham get culled anyways
lots and lots of little optimizations and QOL things the project is basically done already. heap allocated some stuff that really shouldnt be on the stack made the textures actually tile each other instead of having harsh borders vsync toggle text rendering for overlay (using glyphon) Q and E for camera controls etc etc cant upload video because sd crashes every time i try to
final polishes, random seed on every load, small changes like that MORE IMPORTANTLY setup a github action that auto builds for EVERY SINGLE PLATFORM, PUSHES TO CRATES.IO, AND DEPLOYS TO GITHUB PAGES https://shuflduf.github.io/Terrain-Simulator/
Ships:
I made a terrain generator and renderer. It uses the WebGPU standard through the wgpu library for Rust for rendering, and uses a bunch of stacked perlin noise for the generation. Works on EVERY platform (including web) since Rust is just that sigma. Hardest part was learning wgpu in the first place, but the docs had a REALLY good guide/tutorial thing I followed, and a lot of my code is based off of it, including everything needed to get it to work in web. If I were to work on this project more, I’d optimize it a bit more so it’d run better, like 500fps on web somehow or smth. Or to add LODs or smth....
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1792986921.1751928
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1793073321.1751928
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