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69043
|
key bord toy by @zaib | Stardance
|
zaib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: key bord toy by @zaib | Stardance
|
1793757354.9817111
|
1794362154.9817111
|
|
69042
|
key bord toy by @zaib | Stardance
|
zaib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: key bord toy by @zaib | Stardance
|
1793757351.5001867
|
1794362151.5001867
|
|
69041
|
My awesome macropad! by @sanjaymurmurr2222 | Stard My awesome macropad! by @sanjaymurmurr2222 | Stardance...
|
sanjaymurmurr2222
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sanjaymurmurr2222 Title: My awesome macropad! by @sanjaymurmurr2222 | Stardance...
|
1793757348.9049783
|
1794362148.9049783
|
|
69040
|
First Game by @smasduq | Stardance
|
smasduq
|
0
|
5.06
|
0
|
[]
|
[{"post_id": 82943, "ts": "202 [{"post_id": 82943, "ts": "2026-10-26T10:40:19Z", "hours": 5.0583, "text": "I created my first game using Bevy in Rust"}]...
|
Title: First Game by @smasduq | Stardance
Devlogs Title: First Game by @smasduq | Stardance
Devlogs:
I created my first game using Bevy in Rust...
|
1793757346.2656112
|
1794362146.2656112
|
|
69039
|
wakee clock by @garvx23 | Stardance
|
garvx23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wakee clock by @garvx23 | Stardance
|
1793469416.6717274
|
1794333416.6717274
|
|
69038
|
wakee clock by @garvx23 | Stardance
|
garvx23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wakee clock by @garvx23 | Stardance
|
1793469413.6885295
|
1794333413.6885295
|
|
69037
|
Horizon I by @JyotP | Stardance
|
JyotP
|
0
|
1.25
|
0
|
[]
|
[{"post_id": 80411, "ts": "202 [{"post_id": 80411, "ts": "2026-10-17T15:43:10Z", "hours": 1.2494, "text": "Devlog #1: Horizon I is Taking Shape Alright, so a lot happened. I finally locked in the first real design for Horizon I, and honestly, it feels good to have something concrete after all the sketching and second-guessing. The big win this week was getting a rough baseline on costs. I had to run a bunch of different configurations through OpenRocket, which took way longer than I expected. Simulation after simulation, tweaking this, adjusting that. But it paid off. The current design can hit 10km including launch site altitude, which was the target I had in my head from the start. What’s nice is the payload capacity. I can fit a lot of stuff in there without cramming, and most of the critical systems are tucked into the nose cone anyway, so the main body has room to breathe. What’s Next The immediate priority is the flight controller. I need to design it, submit that design, and get it manufactured. While I waiting on funding for that, I can dig into the actual technical challenges: Stage separation mechanics Nose cone separation Parachute deployment (specifically how it untangles itself, which is trickier than it sounds) And then there’s the flight software. I’m thinking of calling it OpenLaunch. The philosophy is simple: if I’m building something, I’d rather build it for the majority than the minority. Open source, accessible, something others can actually use and build on. That’s where things stand. More soon."}]...
|
Title: Horizon I by @JyotP | Stardance
Devlogs:
D Title: Horizon I by @JyotP | Stardance
Devlogs:
Devlog #1: Horizon I is Taking Shape Alright, so a lot happened. I finally locked in the first real design for Horizon I, and honestly, it feels good to have something concrete after all the sketching and second-guessing. The big win this week was getting a rough baseline on costs. I had to run a bunch of different configurations through OpenRocket, which took way longer than I expected. Simulation after simulation, tweaking this, adjusting that. But it paid off. The current design can hit 10km including launch site altitude, which was the target I had in my head from the start. What’s nice is the payload capacity. I can fit a lot of stuff in there without cramming, and most of the critical systems are tucked into the nose cone anyway, so the main body has room to breathe. What’s Next The immediate priority is the flight controller. I need to design it, submit that design, and get it manufactured. While I waiting on funding for that, I can dig into the actual technical challenges: Stage separation mechanics Nose cone separation Parachute deployment (specifically how it untangles itself, which is trickier than it sounds) And then there’s the flight software. I’m thinking of calling it OpenLaunch. The philosophy is simple: if I’m building something, I’d rather build it for the majority than the minority. Open source, accessible, something others can actually use and build on. That’s where things stand. More soon....
|
1793757343.6714969
|
1794621343.6714969
|
|
69036
|
CiviSense by @Devansh_Goel | Stardance
|
Devansh_Goel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CiviSense by @Devansh_Goel | Stardance
|
1793757341.9185524
|
1794362141.9185524
|
|
69035
|
MiniEngine by @matesoidicek | Stardance
|
matesoidicek
|
0
|
3.3
|
0
|
[]
|
[{"post_id": 79245, "ts": "202 [{"post_id": 79245, "ts": "2026-10-13T05:50:30Z", "hours": 2.5989, "text": "Made the base structure for the whole Game environment, essentially in which will everything live The new setup is that we have IScene and Scene - the Scene is kinda the preset for users that they can use, but they don’t have to. It can contain a lot of Worlds but it can also contain just one. The World is dependent on interface IWorld and has again “preset” World which both with the default World, Scene are on the engine side. Not game, game creates something like MainWorld : World or MainScene : Scene ."}, {"post_id": 78704, "ts": "2026-10-11T11:12:39Z", "hours": 0.6997, "text": "I’m working on a GameEngine completely from scratch in C#, these are some premade items"}]...
|
Title: MiniEngine by @matesoidicek | Stardance
De Title: MiniEngine by @matesoidicek | Stardance
Devlogs:
I’m working on a GameEngine completely from scratch in C#, these are some premade items
Made the base structure for the whole Game environment, essentially in which will everything live The new setup is that we have IScene and Scene - the Scene is kinda the preset for users that they can use, but they don’t have to. It can contain a lot of Worlds but it can also contain just one. The World is dependent on interface IWorld and has again “preset” World which both with the default World, Scene are on the engine side. Not game, game creates something like MainWorld : World or MainScene : Scene ....
|
1793757339.2818158
|
1794362139.2818158
|
|
69034
|
#1 by @drake_kilbarger | Stardance
|
drake_kilbarger
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: #1 by @drake_kilbarger | Stardance
|
1793757336.3960285
|
1794362136.3960285
|
|
69033
|
Qozon.app.com by @tenacious | Stardance
|
tenacious
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Qozon.app.com by @tenacious | Stardance
|
1793757334.651303
|
1794362134.651303
|
|
69032
|
My own site! by @lenojhon | Stardance
|
lenojhon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @lenojhon | Stardance
|
1793757327.3833656
|
1794362127.3833656
|
|
69031
|
terminal game by @RandomNari | Stardance
|
RandomNari
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: terminal game by @RandomNari | Stardance
|
1793130449.5731044
|
1793994449.5731044
|
|
69030
|
goober by @ada_bardiz | Stardance
|
ada_bardiz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: goober by @ada_bardiz | Stardance
|
1793757323.0750213
|
1794362123.0750213
|
|
69029
|
K-Boi by @K-Boi | Stardance
|
K-Boi
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T00:45:20Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Combat Drone - A Cool Desktop Pet A cool looking and smooth feeling desktop pet that has commands. What it does: The combat drone keeps moving from left end to right end stopping at the edges to “rest” (1/3 times), for a random 1-10 seconds. You can drag it, double-click to stop it etc. Features: Double Click - Toggle Stop/Move Right Click - Open Menu Type Commands (Ensure active window and just start typing) - “override” - Follows Mouse pointer. - “stay” - Goes to bottom right corner and sits idle. - “wander”- Turns the above both off. - “die” - Quits the application after playing dying animation. Draggable", "repo": "https://github.com/keshavmv9-K-Boi/Pet_K-Boi", "demo": "https://k-boi.itch.io/drone-pet"}]...
|
[{"post_id": 85238, "ts": "202 [{"post_id": 85238, "ts": "2026-10-31T00:26:51Z", "hours": 0.6983, "text": "Finishing touches of my Drone Pet! Rectified animation, (didn’t add due to time constraint.) Rectified minor logic loopholes and errors."}, {"post_id": 84906, "ts": "2026-10-30T15:05:25Z", "hours": 3.2828, "text": "Animations and some more features for pet drone! Features: Commands can be typed anytime the drone is window is the active window. Cmds - “die” to stop and quit the program (the drone plays dying animation), “stay” to go to the top left corner (to be changed to bottom right later), “override” to follow mouse pointer, “wander” to stop following mouse pointer. Right click menu is there. Double Click to toggle stop. Normally, the pet moves left and right, stops at edges to rest 1/3 times. Draggable 6. Click-through in empty spaces because there is not much empty space and to be able to click on in more easily. Things I am going to do: Direction animations to be played based on moving direction. Especially during dragging and override mode. Add Text To Speech if time permits."}, {"post_id": 82768, "ts": "2026-10-25T19:45:19Z", "hours": 1.8872, "text": "Combat Drone Pet! Finished the basics more customization coming up! The drone moves across the screen and halts at the edges most of the time. Double click to stop it and it is draggable!"}]...
|
Title: K-Boi by @K-Boi | Stardance
Devlogs:
Comba Title: K-Boi by @K-Boi | Stardance
Devlogs:
Combat Drone Pet! Finished the basics more customization coming up! The drone moves across the screen and halts at the edges most of the time. Double click to stop it and it is draggable!
Animations and some more features for pet drone! Features: Commands can be typed anytime the drone is window is the active window. Cmds - “die” to stop and quit the program (the drone plays dying animation), “stay” to go to the top left corner (to be changed to bottom right later), “override” to follow mouse pointer, “wander” to stop following mouse pointer. Right click menu is there. Double Click to toggle stop. Normally, the pet moves left and right, stops at edges to rest 1/3 times. Draggable 6. Click-through in empty spaces because there is not much empty space and to be able to click on in more easily. Things I am going to do: Direction animations to be played based on moving direction. Especially during dragging and override mode. Add Text To Speech if time permits.
Finishing touches of my Drone Pet! Rectified animation, (didn’t add due to time constraint.) Rectified minor logic loopholes and errors.
Ships:
Combat Drone - A Cool Desktop Pet A cool looking and smooth feeling desktop pet that has commands. What it does: The combat drone keeps moving from left end to right end stopping at the edges to “rest” (1/3 times), for a random 1-10 seconds. You can drag it, double-click to stop it etc. Features: Double Click - Toggle Stop/Move Right Click - Open Menu Type Commands (Ensure active window and just start typing) - “override” - Follows Mouse pointer. - “stay” - Goes to bottom right corner and sits idle. - “wander”- Turns the above both off. - “die” - Quits the application after playing dying animation. Draggable...
|
1793757319.2741718
|
1793843719.2741718
|
|
69028
|
My awesome macropad! by @muqqadas | Stardance
|
muqqadas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @muqqadas | Stardan Title: My awesome macropad! by @muqqadas | Stardance...
|
1793757317.5095682
|
1794362117.5095682
|
|
69027
|
PicoGame by @K-Boi | Stardance
|
K-Boi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: PicoGame by @K-Boi | Stardance
|
1793757315.803451
|
1794362115.803451
|
|
69026
|
pigpy by @diynotaguy | Stardance
|
diynotaguy
|
0
|
14.94
|
0
|
[]
|
[{"post_id": 79668, "ts": "202 [{"post_id": 79668, "ts": "2026-10-15T00:50:56Z", "hours": 8.6183, "text": "evlogday 2 devlog 2 in piglatin I haven’t posted a devlog in over 8 hours of work because I’ve been working on pretty much the same function for ages!! I think I’d better just bite the bullet and write about it even when it’s still not finished What I’m working on: I’m writing a function called combine that will combine the translated English 3D list input (which I talked about in the previous devlog) into a list of all the possible full translations of the pigpy program I will then create a new python file, then write and test each full translation on that document by writing one of the elements of the combine output and then executing it as a python file. Most of the opening, writing, and executing (with try:, except:) is complete, I just need to finish writing combine. One of my many issues: One issue I encountered was that when you multiply a list in python - e.g.: lst = lst * 2 - the added section on the end of the new lst, which is a repeat of the original lst, will actually point to the same memory as the original lst. This is an issue because after multiplying the list, I need the elements to be able to branch off into having different content to make different translation combinations, but that wasn’t working. To solve this I had to import copy and use copy.deepcopy() alongside for loops to make sure they would point to different memory locations Improvements: I have started using a tests.py file (see screenie) to test functions using assert. I’m very new to this, but it does seem quite useful I am in the process of making organisation changes: I am planning on having multiple .py files so that I can write a lot of functions in one of them, then import them into the other to reduce clutter. I think it’s so cool that you can import your own files just like regular libraries, though I suppose that’s just what libraries are! ^- This will be especially useful for the combine function, because it is (imo) so long and complex, and I’d like to break it up into smaller functions to make it easier to read, understand, and debug!!"}, {"post_id": 78410, "ts": "2026-10-10T18:04:47Z", "hours": 6.3222, "text": "ollehway umanshway! Pig latin is not a good language… I’m working on a python program that runs pigpy and outputs the result. I’m not sure if I’m the first to make pigpy as a language, but it’s essentially python where each word is translated into pig latin. The major flaw: Now, you may think this program is simple enough since I just have to translate pig latin into english then run it through python, but there’s one major flaw. English to pig latin translation is a many-to-one function: up to two English words can translate to the same pig latin word. E.g. ‘in’ and ‘win’ both translate to ‘inway’. Because of this, there’s no way to tell if inway should translate back to in or way. Luckily , in most cases where pig latin translates to two possible words, only one of them makes sense, and is an actual word. Thus I can use this to my advantage when narrowing down possbile translations. What I’ve made: Separation function that separates pigpy words from the symbols in the user-written code Translation function that translates each separate pigpy word into its possible English versions. Statement that checks possible translations against set of English words and python keywords. Invalid words are eliminated Error message and quitting if a pigpy word has no valid English translations (i.e. pigpy spelling is wrong) Function that calculates how many possible full translation combinations there are based on the remaining valid English translation possibilities ##The screenshot: The screenshot shows the output of separating and finding translations for a pigpy program before adding the dictionary. After adding the dictionary, the totalPossibilities (for the full translation) reduced by 508 to just 4 ! What’s next? Next is to test each translation combination by running them through python. Hopefully all but one combination are eliminated, and therefore the correct output can be given to the user."}]...
|
Title: pigpy by @diynotaguy | Stardance
Devlogs:
Title: pigpy by @diynotaguy | Stardance
Devlogs:
ollehway umanshway! Pig latin is not a good language… I’m working on a python program that runs pigpy and outputs the result. I’m not sure if I’m the first to make pigpy as a language, but it’s essentially python where each word is translated into pig latin. The major flaw: Now, you may think this program is simple enough since I just have to translate pig latin into english then run it through python, but there’s one major flaw. English to pig latin translation is a many-to-one function: up to two English words can translate to the same pig latin word. E.g. ‘in’ and ‘win’ both translate to ‘inway’. Because of this, there’s no way to tell if inway should translate back to in or way. Luckily , in most cases where pig latin translates to two possible words, only one of them makes sense, and is an actual word. Thus I can use this to my advantage when narrowing down possbile translations. What I’ve made: Separation function that separates pigpy words from the symbols in the user-written code Translation function that translates each separate pigpy word into its possible English versions. Statement that checks possible translations against set of English words and python keywords. Invalid words are eliminated Error message and quitting if a pigpy word has no valid English translations (i.e. pigpy spelling is wrong) Function that calculates how many possible full translation combinations there are based on the remaining valid English translation possibilities ##The screenshot: The screenshot shows the output of separating and finding translations for a pigpy program before adding the dictionary. After adding the dictionary, the totalPossibilities (for the full translation) reduced by 508 to just 4 ! What’s next? Next is to test each translation combination by running them through python. Hopefully all but one combination are eliminated, and therefore the correct output can be given to the user.
evlogday 2 devlog 2 in piglatin I haven’t posted a devlog in over 8 hours of work because I’ve been working on pretty much the same function for ages!! I think I’d better just bite the bullet and write about it even when it’s still not finished What I’m working on: I’m writing a function called combine that will combine the translated English 3D list input (which I talked about in the previous devlog) into a list of all the possible full translations of the pigpy program I will then create a new python file, then write and test each full translation on that document by writing one of the elements of the combine output and then executing it as a python file. Most of the opening, writing, and executing (with try:, except:) is complete, I just need to finish writing combine. One of my many issues: One issue I encountered was that when you multiply a list in python - e.g.: lst = lst * 2 - the added section on the end of the new lst, which is a repeat of the original lst, will actually point to the same memory as the original lst. This is an issue because after multiplying the list, I need the elements to be able to branch off into having different content to make different translation combinations, but that wasn’t working. To solve this I had to import copy and use copy.deepcopy() alongside for loops to make sure they would point to different memory locations Improvements: I have started using a tests.py file (see screenie) to test functions using assert. I’m very new to this, but it does seem quite useful I am in the process of making organisation changes: I am planning on having multiple .py files so that I can write a lot of functions in one of them, then import them into the other to reduce clutter. I think it’s so cool that you can import your own files just like regular libraries, though I suppose that’s just what libraries are! ^- This will be especially useful for the combine function, because it is (imo) so long and complex, and I’d like to break it up into smaller functions to make it easier to read, understand, and debug!!...
|
1793757314.9423225
|
1794621314.9423225
|
|
69025
|
Face recognition Sequrity system by @latudutta07 | Face recognition Sequrity system by @latudutta07 | Stardance...
|
latudutta07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Face recognition Sequrity system by @latudu Title: Face recognition Sequrity system by @latudutta07 | Stardance...
|
1793757293.2083871
|
1794362093.2083871
|
|
69024
|
Terminal-game by @BigBrainNevin | Stardance
|
BigBrainNevin
|
1
|
3.6
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T17:13:13Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a chess game which is playable on the terminal. The most challenging part I would say was the library ‘Blessed’ which was the library used to make the terminal playable and also debugging the co-ordinates of the chess game. I did this project initially for Terra the ‘hack club’ game but I also uploaded for this because why not? I am planning to add an AI opponent and overall improve the experience.", "repo": "https://github.com/Nevin-Thomas1810/Terminal-game", "demo": "https://github.com/Nevin-Thomas1810/Terminal-game/blob/main/test.py"}]...
|
[{"post_id": 79006, "ts": "202 [{"post_id": 79006, "ts": "2026-10-12T09:55:56Z", "hours": 0.5967, "text": "Added an AI opponent(stockfish) to this."}, {"post_id": 78391, "ts": "2026-10-10T17:06:09Z", "hours": 3.1361, "text": "I worked on a chess game playable in the terminal."}]...
|
Title: Terminal-game by @BigBrainNevin | Stardance Title: Terminal-game by @BigBrainNevin | Stardance
Devlogs:
I worked on a chess game playable in the terminal.
Added an AI opponent(stockfish) to this.
Ships:
I made a chess game which is playable on the terminal. The most challenging part I would say was the library ‘Blessed’ which was the library used to make the terminal playable and also debugging the co-ordinates of the chess game. I did this project initially for Terra the ‘hack club’ game but I also uploaded for this because why not? I am planning to add an AI opponent and overall improve the experience....
|
1793688660.89015
|
1793775060.89015
|
|
69023
|
LOCK-IN Helper by @Alphy | Stardance
|
Alphy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: LOCK-IN Helper by @Alphy | Stardance
|
1793757290.7911105
|
1794621290.7911105
|
|
69022
|
Cc by @kevgar1810 | Stardance
|
kevgar1810
|
0
|
0.73
|
0
|
[]
|
[{"post_id": 78847, "ts": "202 [{"post_id": 78847, "ts": "2026-10-11T19:16:32Z", "hours": 0.7336, "text": "I got the start up menu done"}]...
|
Title: Cc by @kevgar1810 | Stardance
Devlogs:
I g Title: Cc by @kevgar1810 | Stardance
Devlogs:
I got the start up menu done...
|
1793469396.0463254
|
1794333396.0463254
|
|
69021
|
lesgu by @Rits | Stardance
|
Rits
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lesgu by @Rits | Stardance
|
1793757288.738744
|
1794362088.738744
|
|
69020
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764316.7543385
|
1794628316.7543385
|
|
69019
|
playground by @aroraayansha1 | Stardance
|
aroraayansha1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: playground by @aroraayansha1 | Stardance
|
1793757287.6447515
|
1794362087.6447515
|
|
69018
|
macropad by @arjunharpalani7 | Stardance
|
arjunharpalani7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: macropad by @arjunharpalani7 | Stardance
|
1793757285.9254246
|
1794362085.9254246
|
|
69017
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764315.901178
|
1794628315.901178
|
|
69016
|
My awesome macropad! by @ArnavVerma | Stardance
|
ArnavVerma
|
0
|
0.62
|
0
|
[]
|
[{"post_id": 79059, "ts": "202 [{"post_id": 79059, "ts": "2026-10-12T15:08:49Z", "hours": 0.625, "text": "Created a new schematic and pcb design for my custom console/music controller hackpad"}]...
|
Title: My awesome macropad! by @ArnavVerma | Stard Title: My awesome macropad! by @ArnavVerma | Stardance
Devlogs:
Created a new schematic and pcb design for my custom console/music controller hackpad...
|
1793757283.3871987
|
1794362083.3871987
|
|
69015
|
WarioWare Game by @DU25 | Stardance
|
DU25
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @DU25 | Stardance
|
1793757282.4896142
|
1794362082.4896142
|
|
69014
|
Twizly bizly my tizly wallahi by @saadkashif | Sta Twizly bizly my tizly wallahi by @saadkashif | Stardance...
|
saadkashif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Twizly bizly my tizly wallahi by @saadkashi Title: Twizly bizly my tizly wallahi by @saadkashif | Stardance...
|
1793757281.1208458
|
1794362081.1208458
|
|
69013
|
My own site! by @hardik26soni | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @hardik26soni | Stardance
|
1793757278.589921
|
1794362078.589921
|
|
69012
|
Website to learn by @christianchiu18 | Stardance
|
christianchiu18
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Website to learn by @christianchiu18 | Star Title: Website to learn by @christianchiu18 | Stardance...
|
1793757277.0915306
|
1794362077.0915306
|
|
69011
|
my playground by @alaa21 | Stardance
|
alaa21
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my playground by @alaa21 | Stardance
|
1793757276.2282891
|
1794362076.2282891
|
|
69010
|
my bot by @alaa21 | Stardance
|
alaa21
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my bot by @alaa21 | Stardance
|
1793757275.3388214
|
1794362075.3388214
|
|
69009
|
webos 1 by @benji_mcshane | Stardance
|
benji_mcshane
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: webos 1 by @benji_mcshane | Stardance
|
1793757273.724209
|
1794362073.724209
|
|
69008
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764315.0470085
|
1794628315.0470085
|
|
69007
|
Untitled project by @sanchitdhauchak | Stardance
|
sanchitdhauchak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sanchitdhauchak | Star Title: Untitled project by @sanchitdhauchak | Stardance...
|
1793757271.6929476
|
1794362071.6929476
|
|
69006
|
ikimci by @eymenkiziltas | Stardance
|
eymenkiziltas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ikimci by @eymenkiziltas | Stardance
|
1793757270.4911482
|
1794362070.4911482
|
|
69005
|
Solar powered plant waterer by @lambiottegabriel | Solar powered plant waterer by @lambiottegabriel | Stardance...
|
lambiottegabriel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Solar powered plant waterer by @lambiottega Title: Solar powered plant waterer by @lambiottegabriel | Stardance...
|
1793757269.6192265
|
1794362069.6192265
|
|
69004
|
My awesome macropad! by @lambiottegabriel | Starda My awesome macropad! by @lambiottegabriel | Stardance...
|
lambiottegabriel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lambiottegabriel | Title: My awesome macropad! by @lambiottegabriel | Stardance...
|
1793757268.7333705
|
1794362068.7333705
|
|
69003
|
My very own WebOS by @vboyapat | Stardance
|
vboyapat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @vboyapat | Stardance
|
1793757267.837382
|
1794362067.837382
|
|
69002
|
Midnight Birb by @blowupthenoobs | Stardance
|
blowupthenoobs
|
1
|
2.0
|
4
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T05:46:44Z", "hours": 2.0, "multiplier": 2.32, "payout": 4, "blessing": "neutral", "text": "Just added a tiny bit of sfx and commented out the redbull mode. (Have no idea why it took me so long, lol)", "repo": "https://github.com/Hashikono/midnight-desk-pets", "demo": "https://slloom.itch.io/midnight-desk-pet"}]...
|
[{"post_id": 78649, "ts": "202 [{"post_id": 78649, "ts": "2026-10-11T05:10:07Z", "hours": 1.6019, "text": "Removed the “redbull mode” from the birb and then gave it some sfx"}]...
|
Title: Midnight Birb by @blowupthenoobs | Stardanc Title: Midnight Birb by @blowupthenoobs | Stardance
Devlogs:
Removed the “redbull mode” from the birb and then gave it some sfx
Ships:
Just added a tiny bit of sfx and commented out the redbull mode. (Have no idea why it took me so long, lol)...
|
1793688659.4052527
|
1793775059.4052527
|
|
69001
|
cool python rock paper scissors game by @swee02856 cool python rock paper scissors game by @swee02856 | Stardance...
|
swee02856
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-13T23:51:51Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a really simple python game that may look very simple and “not professional” but in my opinion this project helped me learn many stuff about python like fixing code, finding out about functions and modules, and so much more!", "repo": "https://github.com/swee02856-prog/Python-Rock-Paper-Scissors", "demo": "https://github.com/swee02856-prog/Python-Rock-Paper-Scissors/releases/tag/v1"}]...
|
[{"post_id": 79435, "ts": "202 [{"post_id": 79435, "ts": "2026-10-13T23:49:06Z", "hours": 4.8722, "text": "Made it so that the characters do a greeting right after you pick who your opponent will be, some stay to the plot and act tough, others will ruin the plot and completely say random stuff."}]...
|
Title: cool python rock paper scissors game by @sw Title: cool python rock paper scissors game by @swee02856 | Stardance
Devlogs:
Made it so that the characters do a greeting right after you pick who your opponent will be, some stay to the plot and act tough, others will ruin the plot and completely say random stuff.
Ships:
I created a really simple python game that may look very simple and “not professional” but in my opinion this project helped me learn many stuff about python like fixing code, finding out about functions and modules, and so much more!...
|
1793677690.1803257
|
1793764090.1803257
|
|
69000
|
playground by @Startrail | Stardance
|
Startrail
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: playground by @Startrail | Stardance
|
1793757266.939055
|
1794362066.939055
|
|
68999
|
Apps and Websites by @vineetdilip108 | Stardance
|
vineetdilip108
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Apps and Websites by @vineetdilip108 | Star Title: Apps and Websites by @vineetdilip108 | Stardance...
|
1793757266.0194454
|
1794362066.0194454
|
|
68998
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764301.3844726
|
1794628301.3844726
|
|
68997
|
My awesome macropad! by @fudgeis | Stardance
|
fudgeis
|
0
|
2.19
|
0
|
[]
|
[{"post_id": 78835, "ts": "202 [{"post_id": 78835, "ts": "2026-10-11T18:41:35Z", "hours": 2.1892, "text": "Im working on a 12 key Solderless Macropad . I will add copper tracing"}]...
|
Title: My awesome macropad! by @fudgeis | Stardanc Title: My awesome macropad! by @fudgeis | Stardance
Devlogs:
Im working on a 12 key Solderless Macropad . I will add copper tracing...
|
1793757265.117041
|
1794362065.117041
|
|
68996
|
My own site! by @fullelprajal1925 | Stardance
|
fullelprajal1925
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @fullelprajal1925 | Stardan Title: My own site! by @fullelprajal1925 | Stardance...
|
1793757264.2289817
|
1794362064.2289817
|
|
68995
|
niko by @nikodai | Stardance
|
nikodai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: niko by @nikodai | Stardance
|
1793757263.3551974
|
1794362063.3551974
|
|
68994
|
niko by @nikodai | Stardance
|
nikodai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: niko by @nikodai | Stardance
|
1793757260.125159
|
1794362060.125159
|