|
68493
|
Alarm by @brickyonyt | Stardance
|
brickyonyt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm by @brickyonyt | Stardance
|
1793742716.1816015
|
1794347516.1816015
|
|
68492
|
Alarm by @brickyonyt | Stardance
|
brickyonyt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm by @brickyonyt | Stardance
|
1793742711.9690566
|
1794347511.9690566
|
|
68491
|
Ballknower Agent by @bagaji | Stardance
|
bagaji
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ballknower Agent by @bagaji | Stardance
|
1793742709.0662398
|
1794347509.0662398
|
|
68490
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760926.532312
|
1794624926.532312
|
|
68489
|
Another-website by @NotDave | Stardance
|
NotDave
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Another-website by @NotDave | Stardance
|
1793742704.4342957
|
1794347504.4342957
|
|
68488
|
My awesome macropad! by @pastaortolana | Stardance
|
pastaortolana
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @pastaortolana | St Title: My awesome macropad! by @pastaortolana | Stardance...
|
1793742701.5678747
|
1794347501.5678747
|
|
68487
|
BLARE by @HELLOPI | Stardance
|
HELLOPI
|
0
|
11.35
|
0
|
[]
|
[{"post_id": 85082, "ts": "202 [{"post_id": 85082, "ts": "2026-10-30T21:30:05Z", "hours": 1.9872, "text": "finished the CAD. moving to firmware. i delayed this project for a while but it seems to be going fine now. will be ready for shipping soon. š"}, {"post_id": 82620, "ts": "2026-10-25T13:08:47Z", "hours": 3.0322, "text": "designed the case for the alarm. it is lowkey fun creating an alarm. we are reaching the end of the journey. š"}, {"post_id": 79479, "ts": "2026-10-14T07:07:25Z", "hours": 1.2719, "text": "Finished the circuit board and learned cool things about building a circuit board. I am even considering a career in computer engineering in the future. Canāt get over the fact that I am able to build my own alarm."}, {"post_id": 77677, "ts": "2026-10-07T20:21:44Z", "hours": 5.0569, "text": "Followed the guide and made my very first design. I am getting familiar to the process. More coming."}]...
|
Title: BLARE by @HELLOPI | Stardance
Devlogs:
Fol Title: BLARE by @HELLOPI | Stardance
Devlogs:
Followed the guide and made my very first design. I am getting familiar to the process. More coming.
Finished the circuit board and learned cool things about building a circuit board. I am even considering a career in computer engineering in the future. Canāt get over the fact that I am able to build my own alarm.
designed the case for the alarm. it is lowkey fun creating an alarm. we are reaching the end of the journey. š
finished the CAD. moving to firmware. i delayed this project for a while but it seems to be going fine now. will be ready for shipping soon. š...
|
1793742699.5271237
|
1794347499.5271237
|
|
68486
|
space-escape (OMEGA-7) by @torren | Stardance
|
torren
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-21T21:20:01Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "omega-7 is an escape room that runs entirely inside a figma prototype, you wake up on a dying space station with the oxygen draining and work through five puzzles to reach the escape pod, from a keycard to a cipher to the airlock pin to a reactor restart to rewiring the pod. the hard part is that figma has no code, no variables, no logic, and no sound, so faking āstateā means building a separate frame for every single thing the player could be looking at (the keypad alone is five frames to fake a two digit pin), and i ended up generating all 48 frames and ~160 hotspots. iām proud that it actually feels like a game and not a slideshow - smart-animate makes the keycard fly into your inventory and the reactor levers flip and glow as you solve it. to test it, play in present mode and click anything interactive: the pin is crew x deck from the whiteboard and roster, and the reactor order is hidden in the captainās log in nato phonetic, so donāt rush past the clues.", "repo": "https://github.com/nadellasripad11/space-escape", "demo": "https://www.figma.com/proto/KacEHBOZqWUMXmCe6sAqhL/OMEGA-7-%E2%80%94-Figma-Escape-Room?page-id=79%3A2&node-id=79-3&starting-point-node-id=79%3A3&scaling=min-zoom"}]...
|
[{"post_id": 81643, "ts": "202 [{"post_id": 81643, "ts": "2026-10-21T21:15:39Z", "hours": 0.375, "text": "figma canāt play sound, so i leaned all the way into motion instead. added a shared smart-animate transition across every puzzle so the states actually morph into each other: clicking the keycard now flies it off the shelf and shrinks it right into your inventory slot, the pin dots fill in as you type, the reactor levers physically flip and the lights go green as you nail the sequence, and the wires snap into their ports on each correct connection. then i jumped over to the 3d web version and fixed the keycard being annoying to click - the mesh is tiny and the camera sway makes it drift, so i wrapped it in an invisible hit box about 2.5x the size that catches your click anywhere near it without changing how anything looks."}, {"post_id": 80273, "ts": "2026-10-17T02:18:13Z", "hours": 4.2958, "text": "playtested omega-7 and realized you could beat it in like a minute, so i doubled the puzzles from 3 to 5. added a captainās log cipher that spells out a reactor code in nato phonetic (bravo, alpha, charlie) that you have to decode, and a reactor switch panel where you flip three switches in that exact order, and one wrong flip resets the whole thing. figma has no variables or logic so the switch puzzle is really just 5 separate frames wired together, one per state, same hacky trick i used for the keypad. also squashed a bug in the three.js web version where the crate and fuse box puzzles were wired into the game logic but the 3d scenes never actually had the objects, so clicking them did nothing. added the missing meshes and checked every interactive object is clickable now. full flow is live now: quarters, cipher, airlock pin, reactor, pod wiring, launch. shipping it."}, {"post_id": 77679, "ts": "2026-10-07T20:23:31Z", "hours": 3.4492, "text": "I built OMEGA-7, a space escape room that turns Figma into a playable game. Players explore a dying station and solve puzzles before their oxygen runs out. The escape sequence involves finding a keycard, decoding an airlock PIN, and rewiring a pod. I added 3D-rendered rooms, clickable objects, camera push-ins, and hint screens. I tested the puzzle paths from start to finish to check the full escape sequence. I also launched a browser version with real-time 3D, swinging doors, and sound effects. It adds a seven-minute oxygen timer and a wire-dragging puzzle, linking back to the Figma prototype."}]...
|
Title: space-escape (OMEGA-7) by @torren | Stardan Title: space-escape (OMEGA-7) by @torren | Stardance
Devlogs:
I built OMEGA-7, a space escape room that turns Figma into a playable game. Players explore a dying station and solve puzzles before their oxygen runs out. The escape sequence involves finding a keycard, decoding an airlock PIN, and rewiring a pod. I added 3D-rendered rooms, clickable objects, camera push-ins, and hint screens. I tested the puzzle paths from start to finish to check the full escape sequence. I also launched a browser version with real-time 3D, swinging doors, and sound effects. It adds a seven-minute oxygen timer and a wire-dragging puzzle, linking back to the Figma prototype.
playtested omega-7 and realized you could beat it in like a minute, so i doubled the puzzles from 3 to 5. added a captainās log cipher that spells out a reactor code in nato phonetic (bravo, alpha, charlie) that you have to decode, and a reactor switch panel where you flip three switches in that exact order, and one wrong flip resets the whole thing. figma has no variables or logic so the switch puzzle is really just 5 separate frames wired together, one per state, same hacky trick i used for the keypad. also squashed a bug in the three.js web version where the crate and fuse box puzzles were wired into the game logic but the 3d scenes never actually had the objects, so clicking them did nothing. added the missing meshes and checked every interactive object is clickable now. full flow is live now: quarters, cipher, airlock pin, reactor, pod wiring, launch. shipping it.
figma canāt play sound, so i leaned all the way into motion instead. added a shared smart-animate transition across every puzzle so the states actually morph into each other: clicking the keycard now flies it off the shelf and shrinks it right into your inventory slot, the pin dots fill in as you type, the reactor levers physically flip and the lights go green as you nail the sequence, and the wires snap into their ports on each correct connection. then i jumped over to the 3d web version and fixed the keycard being annoying to click - the mesh is tiny and the camera sway makes it drift, so i wrapped it in an invisible hit box about 2.5x the size that catches your click anywhere near it without changing how anything looks.
Ships:
omega-7 is an escape room that runs entirely inside a figma prototype, you wake up on a dying space station with the oxygen draining and work through five puzzles to reach the escape pod, from a keycard to a cipher to the airlock pin to a reactor restart to rewiring the pod. the hard part is that figma has no code, no variables, no logic, and no sound, so faking āstateā means building a separate frame for every single thing the player could be looking at (the keypad alone is five frames to fake a two digit pin), and i ended up generating all 48 frames and ~160 hotspots. iām proud that it actually feels like a game and not a slideshow - smart-animate makes the keycard fly into your inventory and the reactor levers flip and glow as you solve it. to test it, play in present mode and click anything interactive: the pin is crew x deck from the whiteboard and roster, and the reactor order is hidden in the captainās log in nato phonetic, so donāt rush past the clues....
|
1793728110.9479318
|
1793814510.9479318
|
|
68485
|
My humble Macropad by @gustavocunha | Stardance
|
gustavocunha
|
0
|
15.19
|
0
|
[]
|
[{"post_id": 80821, "ts": "202 [{"post_id": 80821, "ts": "2026-10-18T21:45:47Z", "hours": 0.7214, "text": "Iāve done the last setup, and now Iām gonna ship it. Iām very happy to have gotten this far."}, {"post_id": 80804, "ts": "2026-10-18T20:37:39Z", "hours": 1.2539, "text": "Iāve finished the firmware. Now itās just a few small touches and itās ready to ship!!!"}, {"post_id": 80670, "ts": "2026-10-18T13:30:08Z", "hours": 3.2333, "text": "I finally finished the top part, but I have my doubts about whether it will fit, because I wasnāt able to import the 3D model properly. In the future, I plan to review it or redo it in another program, but for now the next step is the firmware."}, {"post_id": 80408, "ts": "2026-10-17T15:36:19Z", "hours": 3.8167, "text": "I redid my PCB, but I ran into an error when adding the LEDs. I donāt know whatās going on. If anyone has any ideas or suggestions, please let me know. I could really use the help."}, {"post_id": 80233, "ts": "2026-10-16T20:14:36Z", "hours": 2.4667, "text": "I redid the bottom part of the case and added four holes for the screws, but Iām lost on how to make the top part, where the keys go. I tried following the tutorial, but the holes and the distances donāt line up. The best solution Iāve come up with so far is to do it by hand, which is going to be pretty complicated, but if anyone has another suggestion, Iām open to it."}, {"post_id": 79983, "ts": "2026-10-15T18:52:44Z", "hours": 1.6833, "text": "Iāve made the base for my Macropad, it still needs the holes for the screws and the opening for the USB. P.S.: It took me quite a while just to do this, but at least now I know more."}, {"post_id": 79652, "ts": "2026-10-14T22:21:30Z", "hours": 0.5333, "text": "I think I fixed the routes on my PCB. Now it will probably work."}, {"post_id": 79646, "ts": "2026-10-14T20:48:21Z", "hours": 0.8667, "text": "Iām going crazy trying to route my PCB. Can someone please give me some tips or tell me whatās wrong?"}, {"post_id": 79603, "ts": "2026-10-14T17:48:39Z", "hours": 0.6167, "text": "This is my first time doing a project like this. Iāve never built anything like it, and Iām excited to keep developing this Macropad. For now, Iāve finished the schematic for my PCB. Is it good? For me itās okay for someone with zero experience, but Iām all ears for suggestions."}]...
|
Title: My humble Macropad by @gustavocunha | Stard Title: My humble Macropad by @gustavocunha | Stardance
Devlogs:
This is my first time doing a project like this. Iāve never built anything like it, and Iām excited to keep developing this Macropad. For now, Iāve finished the schematic for my PCB. Is it good? For me itās okay for someone with zero experience, but Iām all ears for suggestions.
Iām going crazy trying to route my PCB. Can someone please give me some tips or tell me whatās wrong?
I think I fixed the routes on my PCB. Now it will probably work.
Iāve made the base for my Macropad, it still needs the holes for the screws and the opening for the USB. P.S.: It took me quite a while just to do this, but at least now I know more.
I redid the bottom part of the case and added four holes for the screws, but Iām lost on how to make the top part, where the keys go. I tried following the tutorial, but the holes and the distances donāt line up. The best solution Iāve come up with so far is to do it by hand, which is going to be pretty complicated, but if anyone has another suggestion, Iām open to it.
I redid my PCB, but I ran into an error when adding the LEDs. I donāt know whatās going on. If anyone has any ideas or suggestions, please let me know. I could really use the help.
I finally finished the top part, but I have my doubts about whether it will fit, because I wasnāt able to import the 3D model properly. In the future, I plan to review it or redo it in another program, but for now the next step is the firmware.
Iāve finished the firmware. Now itās just a few small touches and itās ready to ship!!!
Iāve done the last setup, and now Iām gonna ship it. Iām very happy to have gotten this far....
|
1793742690.1622038
|
1794347490.1622038
|
|
68484
|
3D printed HDD case: Icon Folder by @julen_moras | 3D printed HDD case: Icon Folder by @julen_moras | Stardance...
|
julen_moras
|
0
|
0.57
|
0
|
[]
|
[{"post_id": 77771, "ts": "202 [{"post_id": 77771, "ts": "2026-10-08T07:10:56Z", "hours": 0.5667, "text": "Iām working on a 3D printed case for my HDD with the shape of the Windows 10 file explorer icon."}]...
|
Title: 3D printed HDD case: Icon Folder by @julen_ Title: 3D printed HDD case: Icon Folder by @julen_moras | Stardance
Devlogs:
Iām working on a 3D printed case for my HDD with the shape of the Windows 10 file explorer icon....
|
1793742687.5901294
|
1794347487.5901294
|
|
68483
|
My awesome macropad! by @chuterted | Stardance
|
chuterted
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @chuterted | Starda Title: My awesome macropad! by @chuterted | Stardance...
|
1793742679.777487
|
1794347479.777487
|
|
68482
|
Picogame by @wilrakov | Stardance
|
wilrakov
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Picogame by @wilrakov | Stardance
|
1793742677.1512344
|
1794347477.1512344
|
|
68481
|
My awesome macropad! by @hidemehide100 | Stardance
|
hidemehide100
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hidemehide100 | St Title: My awesome macropad! by @hidemehide100 | Stardance...
|
1793742670.8345478
|
1794347470.8345478
|
|
68480
|
My own site! by @zarifayaat2011 | Stardance
|
zarifayaat2011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @zarifayaat2011 | Stardance
|
1793742667.3920815
|
1794347467.3920815
|
|
68479
|
drone-ezz by @tejasv | Stardance
|
tejasv
|
0
|
4.59
|
0
|
[]
|
[{"post_id": 77749, "ts": "202 [{"post_id": 77749, "ts": "2026-10-08T04:57:30Z", "hours": 4.5856, "text": "make athe pcb and gerber"}]...
|
Title: drone-ezz by @tejasv | Stardance
Devlogs:
Title: drone-ezz by @tejasv | Stardance
Devlogs:
make athe pcb and gerber...
|
1793465458.747112
|
1794329458.747112
|
|
68478
|
preact by @gitesperanza | Stardance
|
gitesperanza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: preact by @gitesperanza | Stardance
|
1793742664.7532623
|
1794347464.7532623
|
|
68477
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760925.6726859
|
1794624925.6726859
|
|
68476
|
Anggit's Website by @gitesperanza | Stardance
|
gitesperanza
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T19:17:28Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a small web project and have been slowly adding things to it. The hardest part was honestly getting everything to work together without breaking something else lol. Thereās been a lot of testing, fixing bugs, and changing things along the way. Iām pretty happy with how itās turning out so far. Itās not finished yet, but itās finally starting to feel like a real project. If you have a minute, give it a try and let me know what you think :)", "repo": "https://github.com/InterCyber67/Anggit-s-Portofolio", "demo": "https://stardust-portfolio-eight.vercel.app/"}]...
|
[{"post_id": 77655, "ts": "202 [{"post_id": 77655, "ts": "2026-10-07T19:10:12Z", "hours": 0.53, "text": "been working on this project for a while and itās finally starting to come together, still got a bunch of things to fix and improve, but the core is getting there, more soon :)"}]...
|
Title: Anggit's Website by @gitesperanza | Sta Title: Anggit's Website by @gitesperanza | Stardance
Devlogs:
been working on this project for a while and itās finally starting to come together, still got a bunch of things to fix and improve, but the core is getting there, more soon :)
Ships:
I made a small web project and have been slowly adding things to it. The hardest part was honestly getting everything to work together without breaking something else lol. Thereās been a lot of testing, fixing bugs, and changing things along the way. Iām pretty happy with how itās turning out so far. Itās not finished yet, but itās finally starting to feel like a real project. If you have a minute, give it a try and let me know what you think :)...
|
1793840056.992547
|
1793926456.992547
|
|
68475
|
daily by @sooraj | Stardance
|
sooraj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: daily by @sooraj | Stardance
|
1793742660.0927796
|
1794347460.0927796
|
|
68474
|
Haven London by @Lamparter | Stardance
|
Lamparter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Haven London by @Lamparter | Stardance
|
1793465451.6916838
|
1794329451.6916838
|
|
68473
|
mini cyberdeck by @uzair | Stardance
|
uzair
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mini cyberdeck by @uzair | Stardance
|
1793742656.669499
|
1794347456.669499
|
|
68472
|
WarioWare Game by @NOSCOPEMANGO2 | Stardance
|
NOSCOPEMANGO2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @NOSCOPEMANGO2 | Stardanc Title: WarioWare Game by @NOSCOPEMANGO2 | Stardance...
|
1793742654.9149415
|
1794347454.9149415
|
|
68471
|
yoru by @yoru_ayan | Stardance
|
yoru_ayan
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T19:05:34Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I finally complete my personal website build and now it is live on vercel. This was a little bit of challenge to design and build a complete website in under 3 hr but still I build it so I Shipping the website. After this I will work on this by shifting this code to React so I will be able to add more feature an more interactive sections.", "repo": "https://github.com/aniway89/Yoru", "demo": "https://yoru-ayan.vercel.app/"}]...
|
[{"post_id": 77650, "ts": "202 [{"post_id": 77650, "ts": "2026-10-07T19:00:17Z", "hours": 1.38, "text": "Finally Complete my Personal Website, It is supper clean and minimal which I want I hope you guys also like this ."}, {"post_id": 77613, "ts": "2026-10-07T17:16:34Z", "hours": 1.2078, "text": "building my Portfolio website from scratch. Current Shema is to create the basis design Using the HTML, CSS later convert it into A react Website for performance and definitely some new features"}]...
|
Title: yoru by @yoru_ayan | Stardance
Devlogs:
bu Title: yoru by @yoru_ayan | Stardance
Devlogs:
building my Portfolio website from scratch. Current Shema is to create the basis design Using the HTML, CSS later convert it into A react Website for performance and definitely some new features
Finally Complete my Personal Website, It is supper clean and minimal which I want I hope you guys also like this .
Ships:
I finally complete my personal website build and now it is live on vercel. This was a little bit of challenge to design and build a complete website in under 3 hr but still I build it so I Shipping the website. After this I will work on this by shifting this code to React so I will be able to add more feature an more interactive sections....
|
1793840053.266661
|
1793926453.266661
|
|
68470
|
ValidateIQ by @p03kumars | Stardance
|
p03kumars
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ValidateIQ by @p03kumars | Stardance
|
1793742651.4545777
|
1794347451.4545777
|
|
68469
|
my ware game by @darshini_raghavendra | Stardance
|
darshini_raghavendra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my ware game by @darshini_raghavendra | Sta Title: my ware game by @darshini_raghavendra | Stardance...
|
1793742648.8514109
|
1794347448.8514109
|
|
68468
|
My awesome macropad! by @simsung77 | Stardance
|
simsung77
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @simsung77 | Starda Title: My awesome macropad! by @simsung77 | Stardance...
|
1793742647.0825756
|
1794347447.0825756
|
|
68467
|
WebOS1 by @brunalp | Stardance
|
brunalp
|
0
|
20.44
|
0
|
[]
|
[{"post_id": 78488, "ts": "202 [{"post_id": 78488, "ts": "2026-10-10T22:59:12Z", "hours": 9.2853, "text": "DEVLOG 6 : So this afternoon till now I was building my advanced app. I coded a lot today to be able to finish this app and it came whit a lot of challenges for example setting the images to be able so if fitted the cube, I also made a wheel and it was really difficult whit the random settings⦠but I manage to do it all. I add an idea in mind, did a sketch and build it. I think it can still be better but as a beginner project I think/hope I did really good.(sorry couldnāt upload a video demonstrating it was to must space)"}, {"post_id": 78294, "ts": "2026-10-10T10:13:45Z", "hours": 1.3042, "text": "Hello!! DEVLOG 5: This morning I reorganized my app page so Itās way more interactive now and colorful, I found it easy doing this changes even though it took me an hour and a half but making what I had in my imagination into reality was really fun and the sensation of achievement is the best feeling in the world."}, {"post_id": 78211, "ts": "2026-10-09T23:50:41Z", "hours": 4.1781, "text": "Hi everyone hope you are doing great. So today I spent hours working fixing some small problems but especially working on my app build, so I recommend the content you decide to put on it is something you like cause because of that I really enjoyed building mine. However I had some troubles putting my subjects on my side bar and still havenāt figured it out so hopefully tomorrow whit more brainstorming Iāll get it cause I wanted to make 4 buttons so you can read the text form my different projects it still works but to make it more clean it should me on the side bar. I am still thinking about ideas for the background of the app text so if you have any ideas fell free to say thanks."}, {"post_id": 77944, "ts": "2026-10-08T21:54:15Z", "hours": 2.2392, "text": "Hiiii everybody so today I did the movement of the window so now I can drag wherever I want, by holding the header and moving it but when I made this I could move were I couldnāt see the header anymore by the sides , up and down was the worst part as each time I tried to go forward down it allowed me so it was like endles and that took a lot of time to figure out how. I also added the close button to close the window and the open button in the top bar to open the window, however I created the style.css file and I am going to add some things tomorow but I find it really complicating because I started it but itās so confusing as I have to remove a lot of things in my html and put on the css ⦠and I am starting to get lost but tomorow Iāll put all my energy into it and manage to do it."}, {"post_id": 77798, "ts": "2026-10-08T10:50:59Z", "hours": 2.3642, "text": "Hi everyone, today I finished my welcome page and turned it into a window I also added the top bar which I had some dificulis to how to make it more original but managed to find a solution. I also tried to challenge myself by adding a gif as the background but it took me a lot of time to figure how to make it fit into the screen. Finally I added the live clock which cause a little problem to figure out how to make the five line command into tree challenge, those how are in the same project know hahah good luck I know wall can make it ."}, {"post_id": 77690, "ts": "2026-10-07T22:18:33Z", "hours": 1.0661, "text": "Today I started working on my first project of the stardance program. I decided to start by making my WebOS page and had some dificulty at first cause i knew nothing about html so I had to do quit some reaserch by seeing a lot of videos and explanation. So I also saw the guide and started whit the part one, making my welcome page, i didnt wet finish cause i have some struggles but i have a really good idea on mind but for now i just did a quick description."}]...
|
Title: WebOS1 by @brunalp | Stardance
Devlogs:
To Title: WebOS1 by @brunalp | Stardance
Devlogs:
Today I started working on my first project of the stardance program. I decided to start by making my WebOS page and had some dificulty at first cause i knew nothing about html so I had to do quit some reaserch by seeing a lot of videos and explanation. So I also saw the guide and started whit the part one, making my welcome page, i didnt wet finish cause i have some struggles but i have a really good idea on mind but for now i just did a quick description.
Hi everyone, today I finished my welcome page and turned it into a window I also added the top bar which I had some dificulis to how to make it more original but managed to find a solution. I also tried to challenge myself by adding a gif as the background but it took me a lot of time to figure how to make it fit into the screen. Finally I added the live clock which cause a little problem to figure out how to make the five line command into tree challenge, those how are in the same project know hahah good luck I know wall can make it .
Hiiii everybody so today I did the movement of the window so now I can drag wherever I want, by holding the header and moving it but when I made this I could move were I couldnāt see the header anymore by the sides , up and down was the worst part as each time I tried to go forward down it allowed me so it was like endles and that took a lot of time to figure out how. I also added the close button to close the window and the open button in the top bar to open the window, however I created the style.css file and I am going to add some things tomorow but I find it really complicating because I started it but itās so confusing as I have to remove a lot of things in my html and put on the css ⦠and I am starting to get lost but tomorow Iāll put all my energy into it and manage to do it.
Hi everyone hope you are doing great. So today I spent hours working fixing some small problems but especially working on my app build, so I recommend the content you decide to put on it is something you like cause because of that I really enjoyed building mine. However I had some troubles putting my subjects on my side bar and still havenāt figured it out so hopefully tomorrow whit more brainstorming Iāll get it cause I wanted to make 4 buttons so you can read the text form my different projects it still works but to make it more clean it should me on the side bar. I am still thinking about ideas for the background of the app text so if you have any ideas fell free to say thanks.
Hello!! DEVLOG 5: This morning I reorganized my app page so Itās way more interactive now and colorful, I found it easy doing this changes even though it took me an hour and a half but making what I had in my imagination into reality was really fun and the sensation of achievement is the best feeling in the world.
DEVLOG 6 : So this afternoon till now I was building my advanced app. I coded a lot today to be able to finish this app and it came whit a lot of challenges for example setting the images to be able so if fitted the cube, I also made a wheel and it was really difficult whit the random settings⦠but I manage to do it all. I add an idea in mind, did a sketch and build it. I think it can still be better but as a beginner project I think/hope I did really good.(sorry couldnāt upload a video demonstrating it was to must space)...
|
1793465444.301642
|
1794329444.301642
|
|
68466
|
QueueEz by @dhruv_space | Stardance
|
dhruv_space
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: QueueEz by @dhruv_space | Stardance
|
1793742646.2111251
|
1794347446.2111251
|
|
68465
|
WarioWare Game by @ZYChronoAce | Stardance
|
ZYChronoAce
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @ZYChronoAce | Stardance
|
1793742643.6179364
|
1794347443.6179364
|
|
68464
|
in search of the one! by @cosmic79conqueror | Star in search of the one! by @cosmic79conqueror | Stardance...
|
cosmic79conqueror
|
1
|
12.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T11:46:41Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is **ISOTO: ** In Search Of The One The game runs completely using gmail and google sheets (apps script is a part of google sheets). It follows you as Nephis . Due to too much time it was taking, i could only make the one for female character (āĀ“ā”`ā) do forgive me. Iāll be still working on this project after shipping it. Currently only Act 1 has been completed. I have planned for it to have 4 acts. So consider this a part 1 on the projectā¦.. what was hard? first question i had after looking at the event was what kind of magic mod do you use inside these things to make an entire game inside of google sheets and gmail. So i found out YOU CAN ACTUALLY RUN JAVASCRIPT INSIDE OF GOOGLE SHEETS. That was at the same time hilarious and awesome. The first phase of this project was set to researching dating simsā¦.. ā(Ahem- i did not play and binge 2 dating sims straight up one as a girl and one as a boy)ā then i decided to put my supreme maths skills to use by creating a formula for love: āa love formulaā (it has a nice ring to it). i then needed characters and different personas so i created a form and sent it to some of my friends. i got 5 responses and decided to make 5 characters. Then came lore writing: the hardest partā¦ā¦ā¦ i know my lore isnt all that niche and unique and my writing is quite bad (iāve been bad at it at school too thats how i lose most of my marks in the english paper) but yeah JUST KNOW THAT I TRIED MY BEST !!!!!!!!! how to play: url: https://mail.google.com/mail/?view=cm&fs=1& [email protected] &body=code%3Aisoto This will redirect you to gmail to send a gmail that will begin the gameā¦ā¦ One important thig to note is that you should have only 1 google acocunt logged in. It is a bug from googleās sideā¦ā¦ā¦ Enjoy!!!!!!!!!!!!! I had a great time making thisā¦. It was tbh kind of excitingā¦. and most of all i can now flex i made a damned dating sim inside gmail hahahahahahah!!!!!!!!!! (nvm the villain laugh) thanks to @cskartikey for this event!!! :)", "repo": "https://github.com/Abhrajit-Gogoi/search-of-the-one", "demo": "https://mail.google.com/mail/?view=cm&fs=1&to=inthesearch0f0ne@gmail.com&body=code%3Aisoto"}]...
|
[{"post_id": 78303, "ts": "202 [{"post_id": 78303, "ts": "2026-10-10T11:22:05Z", "hours": 2.9667, "text": "Done !!!!!!!!! wrote up the entire code for act 1 and the different choicesā¦. i also added a mail trigger where it scans the mail every 5 mins to figure out if anyone has started the game"}, {"post_id": 78083, "ts": "2026-10-09T14:52:07Z", "hours": 2.6806, "text": "made the lore!!!! the actual lore for the first act is done now its going to be a headache to implement these game mechanisms"}, {"post_id": 77892, "ts": "2026-10-08T17:54:11Z", "hours": 3.0, "text": "phew added the first cutscene finally!!!!! added the first scene prelouge after so much time and effort!! and i still have to write various plots and endings šššššššš"}, {"post_id": 77829, "ts": "2026-10-08T13:10:52Z", "hours": 1.65, "text": "Created the basic outline plot I sat down, did my research and plotted the basic layout of the game and the various arcs of it. it is going to be quite short mostly a gave completed under 4 hoursā¦ā¦.. hope it turns out well"}, {"post_id": 77630, "ts": "2026-10-07T18:00:03Z", "hours": 0.8333, "text": "created a google form link: https://forms.gle/c8yHR8vJa52b6gAdA only 8 questions I created a google form (completely anonymous one) to gather data on how do people actually feel about some topics that weigh heavily on my heart when i am encountered with them. i plan on creating a story that actually touches you somewhere so to create the storyline i decided to gather data on it. please fill it it would help a lot to the project"}, {"post_id": 77612, "ts": "2026-10-07T16:59:47Z", "hours": 0.6336, "text": "i Donāt know where to start. I started off not knowing anything i spent some time brainstorming with gemini trying to figure out what exactly it is i will be doing and possible pahwaysā¦. I got the option of creating a gmail add on or mailto threadsā¦.. I decided with mailto as it seems kind of mysterious and vintage ā¦.. āLove story over gmailā"}]...
|
Title: in search of the one! by @cosmic79conqueror Title: in search of the one! by @cosmic79conqueror | Stardance
Devlogs:
i Donāt know where to start. I started off not knowing anything i spent some time brainstorming with gemini trying to figure out what exactly it is i will be doing and possible pahwaysā¦. I got the option of creating a gmail add on or mailto threadsā¦.. I decided with mailto as it seems kind of mysterious and vintage ā¦.. āLove story over gmailā
created a google form link: https://forms.gle/c8yHR8vJa52b6gAdA only 8 questions I created a google form (completely anonymous one) to gather data on how do people actually feel about some topics that weigh heavily on my heart when i am encountered with them. i plan on creating a story that actually touches you somewhere so to create the storyline i decided to gather data on it. please fill it it would help a lot to the project
Created the basic outline plot I sat down, did my research and plotted the basic layout of the game and the various arcs of it. it is going to be quite short mostly a gave completed under 4 hoursā¦ā¦.. hope it turns out well
phew added the first cutscene finally!!!!! added the first scene prelouge after so much time and effort!! and i still have to write various plots and endings šššššššš
made the lore!!!! the actual lore for the first act is done now its going to be a headache to implement these game mechanisms
Done !!!!!!!!! wrote up the entire code for act 1 and the different choicesā¦. i also added a mail trigger where it scans the mail every 5 mins to figure out if anyone has started the game
Ships:
this is **ISOTO: ** In Search Of The One The game runs completely using gmail and google sheets (apps script is a part of google sheets). It follows you as Nephis . Due to too much time it was taking, i could only make the one for female character (āĀ“ā”`ā) do forgive me. Iāll be still working on this project after shipping it. Currently only Act 1 has been completed. I have planned for it to have 4 acts. So consider this a part 1 on the projectā¦.. what was hard? first question i had after looking at the event was what kind of magic mod do you use inside these things to make an entire game inside of google sheets and gmail. So i found out YOU CAN ACTUALLY RUN JAVASCRIPT INSIDE OF GOOGLE SHEETS. That was at the same time hilarious and awesome. The first phase of this project was set to researching dating simsā¦.. ā(Ahem- i did not play and binge 2 dating sims straight up one as a girl and one as a boy)ā then i decided to put my supreme maths skills to use by creating a formula for love: āa love formulaā (it has a nice ring to it). i then needed characters and different personas so i created a form and sent it to some of my friends. i got 5 responses and decided to make 5 characters. Then came lore writing: the hardest partā¦ā¦ā¦ i know my lore isnt all that niche and unique and my writing is quite bad (iāve been bad at it at school too thats how i lose most of my marks in the english paper) but yeah JUST KNOW THAT I TRIED MY BEST !!!!!!!!! how to play: url: https://mail.google.com/mail/?view=cm&fs=1& [email protected] &body=code%3Aisoto This will redirect you to gmail to send a gmail that will begin the gameā¦ā¦ One important thig to note is that you should have only 1 google acocunt logged in. It is a bug from googleās sideā¦ā¦ā¦ Enjoy!!!!!!!!!!!!! I had a great time making thisā¦. It was tbh kind of excitingā¦. and most of all i can now flex i made a damned dating sim inside gmail hahahahahahah!!!!!!!!!! (nvm the villain laugh) thanks to @cskartikey for this event!!! :)...
|
1793840050.33512
|
1793926450.33512
|
|
68463
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760924.8291955
|
1794624924.8291955
|
|
68462
|
My awesome macropad! by @avm | Stardance
|
avm
|
0
|
5.42
|
0
|
[]
|
[{"post_id": 79057, "ts": "202 [{"post_id": 79057, "ts": "2026-10-12T15:01:09Z", "hours": 1.3833, "text": "I had another little problem, I checked and I found out I accidentally used the wrong led footprint so I had to redo the PCB again⦠The hardest part is 100% the PCB I will start to make the case in Blender. Maybe I have some problems importing models, I hope not. Below is an idea of how I want my case to look like (except I will use the colors red and black)"}, {"post_id": 78448, "ts": "2026-10-10T20:24:14Z", "hours": 2.4667, "text": "I just added RGB lights and fixed the rotate switch schematic because i had a warning in the PCB. I re-started doing the PCB and I think it looks good now. I will check the size and I will also try to have it approved in #hackpad"}, {"post_id": 78215, "ts": "2026-10-10T00:16:24Z", "hours": 1.5667, "text": "Trying to build a macropad (very difficult) I have no previous knowledge of electronics at all and maybe i will have to redo it (I will post it on github so that someone can give me tips)"}]...
|
Title: My awesome macropad! by @avm | Stardance
D Title: My awesome macropad! by @avm | Stardance
Devlogs:
Trying to build a macropad (very difficult) I have no previous knowledge of electronics at all and maybe i will have to redo it (I will post it on github so that someone can give me tips)
I just added RGB lights and fixed the rotate switch schematic because i had a warning in the PCB. I re-started doing the PCB and I think it looks good now. I will check the size and I will also try to have it approved in #hackpad
I had another little problem, I checked and I found out I accidentally used the wrong led footprint so I had to redo the PCB again⦠The hardest part is 100% the PCB I will start to make the case in Blender. Maybe I have some problems importing models, I hope not. Below is an idea of how I want my case to look like (except I will use the colors red and black)...
|
1793742640.9523563
|
1794347440.9523563
|
|
68461
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760923.1042376
|
1794624923.1042376
|
|
68460
|
EntropyX by @Prathika | Stardance
|
Prathika
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: EntropyX by @Prathika | Stardance
|
1793742639.2082896
|
1794606639.2082896
|
|
68459
|
My Cool Blog by @virexiik | Stardance
|
virexiik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Cool Blog by @virexiik | Stardance
|
1793742637.4808862
|
1794347437.4808862
|
|
68458
|
BLARE by @aksam_1 | Stardance
|
aksam_1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @aksam_1 | Stardance
|
1793742635.7424362
|
1794347435.7424362
|
|
68457
|
My awesome macropad! by @Ridam_hkr | Stardance
|
Ridam_hkr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Ridam_hkr | Starda Title: My awesome macropad! by @Ridam_hkr | Stardance...
|
1793742632.3039925
|
1794347432.3039925
|
|
68456
|
Antishor-pqc by @itsdecodeaditya | Stardance
|
itsdecodeaditya
|
1
|
9.0
|
83
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T15:24:05Z", "hours": 9.0, "multiplier": 9.67, "payout": 83, "blessing": "neutral", "text": "I made a Mathematical demonstration of How our traditional cryptographic methods use larger composite numbers whose prime factors are difficult for classical computers, hence public key was safe but after quantum computers, this computational limits could break by period finding. Secondly next demo was of how we can protect our secret key using noise so patterns become less obvious and neither classical nor quantum computers can break it. So major learning i got is of shorās algorithm and how encryptions really work.", "repo": "https://github.com/decodeaditya/AntiShor-PQC", "demo": "https://antishor.streamlit.app/"}]...
|
[{"post_id": 78870, "ts": "202 [{"post_id": 78870, "ts": "2026-10-11T20:24:02Z", "hours": 3.9525, "text": "Devlog 2: Securing the Keys So guys, Earlier I implemented the Shor's algorithm that shows how Traditional encryptions could be broken easily with Quantum computers , this time I did demonstration of how we can protect our Secrets from Quantum technology . Basically If you know about Cryptographic encryptions , you might know that we actually never reveal the secret keys while communicating with other parties instead we use our Public keys to do so, which is nothing but simply a mathematical wrap that is generated with help of secret keys and then mathematical blanket over it makes it harder to guess which secret keys might have generated that Public key . Both Traditional and Post quantum cryptography are different ways to wrap that secret against the potential threats. Earlier when we used very large prime number we relied on computational limits of classical computers that they will practically take so much time to break the pattern and we enjoyed the security until quantum computers came and started to break that same computational limits at very fast pace, then we needed something that QPUs cannot break and we decided that we would use methods which is not a mathematical complexity but just complete chaos and randomness . One of popular way is Lattice cryptography where we insert random errors in public keys that no obvious pattern is recognized by Quantum . Hence safe against QPU and Classical both. I have used simple linear equations instead of how actual matrices used by real life encryptions but for understanding analogically same things that generates public output( b ), public keys ( a ), inserted error and bounded by particular modulus . The idea is same that we would use these Linear equations for Cryptographic handshake between different parties. Noise would make it difficult to reveal secret hence our Objective is fulfilled. You can play with Parameters and if you have some idea and want to contribute, the repo is open. Thanks for Reading!"}, {"post_id": 77942, "ts": "2026-10-08T21:32:02Z", "hours": 4.6617, "text": "Devlog 1: Simulating the Attack So this project is about a Demonstration of how Quantum computers poses a major threat to modern day cyber algorithms like RSA . To be more Specific modern day cryptography uses a principle called Harvest now, decrypt later, which means that a very large number( key ) which is very computationally expensive to factorize and only factors of that number can break encryption. So considering the computational limitations of classical computers we just use it until a very fast computational machine comes up and messes our Encryptions. So in todayās time, Quantum computers have come and they can potentially break encryptions based on Shorās algorithm , which theoretically uses period finding of a random number less than the key and raises it to power sequentially, finding if the modulus is 1. After that, the same pattern will repeat. After finding the period of repetition, we find the HCF of the random number raised to the power of period/2 ± 1 and the key . This will give us two factors, and only period finding is computationally hard for classical computers because of their brute-forcing / one-by-one checking or guessing method to find the period. Quantum computers, using the power of Quantum parallelism, find periods very fast. Also, suppose the key is even, or in the beginning itself we find out that the HCF of the key and the chosen random number is more than one (or in simple words, the random number is a factor of the key). In both cases, classical computers are enough to find the factors. In fact, due to this fact, even large numbers are not used in encryptions. Here, for the UI layer I used Streamlit . Also, I kept an option in the dropdown so users donāt accidentally enter a number that crashes their computer. On the right side, there is a wave that shows the repetition of the period for some timeline. In the next update I will also add a simulation on how we make encryptions that tolerate these quantum attacks. I will push it on GitHub so you can check this version."}]...
|
Title: Antishor-pqc by @itsdecodeaditya | Stardanc Title: Antishor-pqc by @itsdecodeaditya | Stardance
Devlogs:
Devlog 1: Simulating the Attack So this project is about a Demonstration of how Quantum computers poses a major threat to modern day cyber algorithms like RSA . To be more Specific modern day cryptography uses a principle called Harvest now, decrypt later, which means that a very large number( key ) which is very computationally expensive to factorize and only factors of that number can break encryption. So considering the computational limitations of classical computers we just use it until a very fast computational machine comes up and messes our Encryptions. So in todayās time, Quantum computers have come and they can potentially break encryptions based on Shorās algorithm , which theoretically uses period finding of a random number less than the key and raises it to power sequentially, finding if the modulus is 1. After that, the same pattern will repeat. After finding the period of repetition, we find the HCF of the random number raised to the power of period/2 ± 1 and the key . This will give us two factors, and only period finding is computationally hard for classical computers because of their brute-forcing / one-by-one checking or guessing method to find the period. Quantum computers, using the power of Quantum parallelism, find periods very fast. Also, suppose the key is even, or in the beginning itself we find out that the HCF of the key and the chosen random number is more than one (or in simple words, the random number is a factor of the key). In both cases, classical computers are enough to find the factors. In fact, due to this fact, even large numbers are not used in encryptions. Here, for the UI layer I used Streamlit . Also, I kept an option in the dropdown so users donāt accidentally enter a number that crashes their computer. On the right side, there is a wave that shows the repetition of the period for some timeline. In the next update I will also add a simulation on how we make encryptions that tolerate these quantum attacks. I will push it on GitHub so you can check this version.
Devlog 2: Securing the Keys So guys, Earlier I implemented the Shor's algorithm that shows how Traditional encryptions could be broken easily with Quantum computers , this time I did demonstration of how we can protect our Secrets from Quantum technology . Basically If you know about Cryptographic encryptions , you might know that we actually never reveal the secret keys while communicating with other parties instead we use our Public keys to do so, which is nothing but simply a mathematical wrap that is generated with help of secret keys and then mathematical blanket over it makes it harder to guess which secret keys might have generated that Public key . Both Traditional and Post quantum cryptography are different ways to wrap that secret against the potential threats. Earlier when we used very large prime number we relied on computational limits of classical computers that they will practically take so much time to break the pattern and we enjoyed the security until quantum computers came and started to break that same computational limits at very fast pace, then we needed something that QPUs cannot break and we decided that we would use methods which is not a mathematical complexity but just complete chaos and randomness . One of popular way is Lattice cryptography where we insert random errors in public keys that no obvious pattern is recognized by Quantum . Hence safe against QPU and Classical both. I have used simple linear equations instead of how actual matrices used by real life encryptions but for understanding analogically same things that generates public output( b ), public keys ( a ), inserted error and bounded by particular modulus . The idea is same that we would use these Linear equations for Cryptographic handshake between different parties. Noise would make it difficult to reveal secret hence our Objective is fulfilled. You can play with Parameters and if you have some idea and want to contribute, the repo is open. Thanks for Reading!
Ships:
I made a Mathematical demonstration of How our traditional cryptographic methods use larger composite numbers whose prime factors are difficult for classical computers, hence public key was safe but after quantum computers, this computational limits could break by period finding. Secondly next demo was of how we can protect our secret key using noise so patterns become less obvious and neither classical nor quantum computers can break it. So major learning i got is of shorās algorithm and how encryptions really work....
|
1793807640.811873
|
1793894040.811873
|
|
68455
|
a website that describes me by @the-honda | Starda a website that describes me by @the-honda | Stardance...
|
the-honda
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a website that describes me by @the-honda | Title: a website that describes me by @the-honda | Stardance...
|
1793742620.690154
|
1794347420.690154
|
|
68454
|
AlonzoX Hackpad by @Alonzo_1208 | Stardance
|
Alonzo_1208
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AlonzoX Hackpad by @Alonzo_1208 | Stardance
|
1793742619.782222
|
1794347419.782222
|
|
68453
|
time machine by @Broccoli | Stardance
|
Broccoli
|
0
|
0.0
|
0
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[]
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[]
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Title: time machine by @Broccoli | Stardance
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1793742618.9097233
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1794347418.9097233
|
|
68452
|
Website for Rockway mortgage company by @toastertu Website for Rockway mortgage company by @toastertuesday | Stardance...
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toastertuesday
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0
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0.0
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0
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[]
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[]
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Title: Website for Rockway mortgage company by @to Title: Website for Rockway mortgage company by @toastertuesday | Stardance...
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1793742616.8740156
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1794347416.8740156
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|
68451
|
Bleeding Bezel by @yashtakhtani | Stardance
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yashtakhtani
|
0
|
1.88
|
0
|
[]
|
[{"post_id": 77592, "ts": "202 [{"post_id": 77592, "ts": "2026-10-07T15:52:31Z", "hours": 1.8756, "text": "I decided to build this project which will have a really cool and responsive backlight system. Making it was quick, I just had to downscale the frames of the screen, assign each row/column to a LED in the strip and send the data. I struggled a bit the last step bit with a bit of searching I had 4 arrays with colours of each side which i rendered as 4 windows for demonstration."}]...
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Title: Bleeding Bezel by @yashtakhtani | Stardance Title: Bleeding Bezel by @yashtakhtani | Stardance
Devlogs:
I decided to build this project which will have a really cool and responsive backlight system. Making it was quick, I just had to downscale the frames of the screen, assign each row/column to a LED in the strip and send the data. I struggled a bit the last step bit with a bit of searching I had 4 arrays with colours of each side which i rendered as 4 windows for demonstration....
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1793742615.9674056
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1794347415.9674056
|
|
68450
|
TMNF Platformer by @prajwal_kate | Stardance
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prajwal_kate
|
0
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2.54
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0
|
[]
|
[{"post_id": 77854, "ts": "202 [{"post_id": 77854, "ts": "2026-10-08T15:27:38Z", "hours": 1.6119, "text": "i added moving platforms and collectables..and a bit of asthetic touches to the map"}, {"post_id": 77572, "ts": "2026-10-07T14:52:34Z", "hours": 0.9261, "text": "PLatformer Gameā¦. A Teenage Mutant Ninja Frog Platformer⦠first i figured out the basics of godot and started a bitā¦."}]...
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Title: TMNF Platformer by @prajwal_kate | Stardanc Title: TMNF Platformer by @prajwal_kate | Stardance
Devlogs:
PLatformer Gameā¦. A Teenage Mutant Ninja Frog Platformer⦠first i figured out the basics of godot and started a bitā¦.
i added moving platforms and collectables..and a bit of asthetic touches to the map...
|
1793742614.230317
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1794347414.230317
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|
68449
|
NULL
|
NULL
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0
|
0.0
|
0
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[]
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[]
|
|
1793760917.6157331
|
1794624917.6157331
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|
68448
|
My first own Web site by @Alonzo_1208 | Stardance
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Alonzo_1208
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0
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0.0
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0
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[]
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[]
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Title: My first own Web site by @Alonzo_1208 | Sta Title: My first own Web site by @Alonzo_1208 | Stardance...
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1793742613.3339925
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1794347413.3339925
|
|
68447
|
Simple Chemical Balancer Game by @Agama | Stardanc Simple Chemical Balancer Game by @Agama | Stardance...
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Agama
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0
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0.0
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0
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[]
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[]
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Title: Simple Chemical Balancer Game by @Agama | S Title: Simple Chemical Balancer Game by @Agama | Stardance...
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1793742612.4453282
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1794347412.4453282
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|
68446
|
LumyLamp by @itzdeep2 | Stardance
|
itzdeep2
|
2
|
13.0
|
57
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T07:23:30Z", "hours": 5.0, "multiplier": 6.23, "payout": 31, "blessing": "neutral", "text": "I updated the look from one signle page to multiple pages and added animated css, jsā¦!!! i also made changes what people wanted and i want to thanks them for pointing out some mistakes. if any more feature you like me to add pls feel free to tell..!! Hope You Like it!!!", "repo": "https://github.com/itzdeep2/LumyDesk", "demo": "https://itzdeep2.github.io/LumyDesk/"}, {"ship_num": 2, "ts": "2026-10-09T14:26:32Z", "hours": 8.0, "multiplier": 2.83, "payout": 26, "blessing": "neutral", "text": "I made LumyDesk because I wanted one calm place to study instead of juggling five different apps. It has a pomodoro timer, a to-do list, notes, and a weekly planner where you drag your chapters onto a day. When you tick a chapter off, the calendar and progress graphs update by themselves. The theme also changes on its own depending on the time of day, and turns mint when youāre on a break. Built with plain HTML, CSS and JavaScript, plus Chart.js for the graphs. Everything saves in your browser. I used a little AI to debug and fix bug and also helped my recomend the colours. Thank You for Reviewing Have a Great Dayā¦.!!!!", "repo": "https://github.com/itzdeep2/LumyDesk", "demo": "https://itzdeep2.github.io/LumyDesk/"}]...
|
[{"post_id": 79840, "ts": "202 [{"post_id": 79840, "ts": "2026-10-15T16:23:55Z", "hours": 2.1797, "text": "done added calander, timer, todo, notes planner, progress all workingā¦!!!!"}, {"post_id": 79552, "ts": "2026-10-14T15:58:34Z", "hours": 2.8597, "text": "updated the design but some of the buttons is not working and much more progress to makeā¦.!!! i will make the buttons work with a great animation and tons of more featureā¦!!! stay tuned!!!"}, {"post_id": 78074, "ts": "2026-10-09T14:12:14Z", "hours": 2.7003, "text": "added the calander, any many more themes colours with light and dark modes, progress tracker and graphā¦!!!"}, {"post_id": 78016, "ts": "2026-10-09T06:53:47Z", "hours": 0.7117, "text": "just added progressā¦!!!! now the graph and calander is left and to make the proegress work i have to implement something which will allow the user to mark a chapter or subject to be completedā¦!!"}, {"post_id": 77850, "ts": "2026-10-08T15:12:46Z", "hours": 1.0661, "text": "Added a study Planner with complete week plan with drag and drop feature just add the the subject and chapters name and drag it over to the week day to plan. More Feature Comming soonā¦ā¦!!!"}, {"post_id": 77820, "ts": "2026-10-08T12:29:51Z", "hours": 0.5883, "text": "added a Study Planner where we can add the subjects and plan which to study when but to make this system working all together the calander is needed so in next dev blog i will add it⦠Stay Tunedā¦..!!!!"}, {"post_id": 77810, "ts": "2026-10-08T11:44:13Z", "hours": 0.6367, "text": "Just added the notes tab with integrated storage so refresh do not delete anything. More Features Adding Soonā¦.!!!"}, {"post_id": 77571, "ts": "2026-10-07T14:46:20Z", "hours": 1.9203, "text": "Added a pomodero Timer with focus, short break and long break embeded, To-do list as well. next i am working on notes and the storage issue which will be sort out soon. so Stay Tuned and any more feature you want just drop a comment or dm me in slack i will try to add that thank youā¦.!!!!"}]...
|
Title: LumyLamp by @itzdeep2 | Stardance
Devlogs: Title: LumyLamp by @itzdeep2 | Stardance
Devlogs:
Added a pomodero Timer with focus, short break and long break embeded, To-do list as well. next i am working on notes and the storage issue which will be sort out soon. so Stay Tuned and any more feature you want just drop a comment or dm me in slack i will try to add that thank youā¦.!!!!
Just added the notes tab with integrated storage so refresh do not delete anything. More Features Adding Soonā¦.!!!
added a Study Planner where we can add the subjects and plan which to study when but to make this system working all together the calander is needed so in next dev blog i will add it⦠Stay Tunedā¦..!!!!
Added a study Planner with complete week plan with drag and drop feature just add the the subject and chapters name and drag it over to the week day to plan. More Feature Comming soonā¦ā¦!!!
just added progressā¦!!!! now the graph and calander is left and to make the proegress work i have to implement something which will allow the user to mark a chapter or subject to be completedā¦!!
added the calander, any many more themes colours with light and dark modes, progress tracker and graphā¦!!!
updated the design but some of the buttons is not working and much more progress to makeā¦.!!! i will make the buttons work with a great animation and tons of more featureā¦!!! stay tuned!!!
done added calander, timer, todo, notes planner, progress all workingā¦!!!!
Ships:
I made LumyDesk because I wanted one calm place to study instead of juggling five different apps. It has a pomodoro timer, a to-do list, notes, and a weekly planner where you drag your chapters onto a day. When you tick a chapter off, the calendar and progress graphs update by themselves. The theme also changes on its own depending on the time of day, and turns mint when youāre on a break. Built with plain HTML, CSS and JavaScript, plus Chart.js for the graphs. Everything saves in your browser. I used a little AI to debug and fix bug and also helped my recomend the colours. Thank You for Reviewing Have a Great Dayā¦.!!!!
I updated the look from one signle page to multiple pages and added animated css, jsā¦!!! i also made changes what people wanted and i want to thanks them for pointing out some mistakes. if any more feature you like me to add pls feel free to tell..!! Hope You Like it!!!...
|
1793847005.4356537
|
1793933405.4356537
|
|
68445
|
keyboard by @Lim | Stardance
|
Lim
|
0
|
1.4
|
0
|
[]
|
[{"post_id": 78086, "ts": "202 [{"post_id": 78086, "ts": "2026-10-09T15:05:28Z", "hours": 1.4019, "text": "Already completed the PCB design and the PCB wiring currently doing the case, which is quite hard⦠Hopefully I could fix this.(DXF importing to freecad and the position isnāt right)"}]...
|
Title: keyboard by @Lim | Stardance
Devlogs:
Alre Title: keyboard by @Lim | Stardance
Devlogs:
Already completed the PCB design and the PCB wiring currently doing the case, which is quite hard⦠Hopefully I could fix this.(DXF importing to freecad and the position isnāt right)...
|
1793742611.5495312
|
1794347411.5495312
|
|
68444
|
TF News by @Mohamed_Farag | Stardance
|
Mohamed_Farag
|
0
|
13.14
|
0
|
[]
|
[{"post_id": 78198, "ts": "202 [{"post_id": 78198, "ts": "2026-10-09T23:01:57Z", "hours": 0.9967, "text": "I was working in the previous days on an n8n workflow that will update the website with the new opportunities. So the time is not counted in Hackatime. Also, I have reorganized the projectās files because they were a bit messy"}, {"post_id": 77654, "ts": "2026-10-07T19:10:08Z", "hours": 0.4692, "text": "I made each category customized, and the topic filter is now flexible, so it changes when the top choice changes, so now it makes sense. Furthermore, I edited the opportunity repo and model so they are compatible with the new changes."}, {"post_id": 77641, "ts": "2026-10-07T18:23:47Z", "hours": 2.1367, "text": "I have started with creating a home page displaying the 4 main categories ( Admission, Programs, Internships, and Extracurricular activities). Then I made the opportunities page usable by the 4 categories."}, {"post_id": 77570, "ts": "2026-10-07T14:44:27Z", "hours": 9.5422, "text": "I was working on this project to create a simple opportunities website. And I did this with those 9 hours logged. I realized I could make it more useful by adding more features and data."}]...
|
Title: TF News by @Mohamed_Farag | Stardance
Devl Title: TF News by @Mohamed_Farag | Stardance
Devlogs:
I was working on this project to create a simple opportunities website. And I did this with those 9 hours logged. I realized I could make it more useful by adding more features and data.
I have started with creating a home page displaying the 4 main categories ( Admission, Programs, Internships, and Extracurricular activities). Then I made the opportunities page usable by the 4 categories.
I made each category customized, and the topic filter is now flexible, so it changes when the top choice changes, so now it makes sense. Furthermore, I edited the opportunity repo and model so they are compatible with the new changes.
I was working in the previous days on an n8n workflow that will update the website with the new opportunities. So the time is not counted in Hackatime. Also, I have reorganized the projectās files because they were a bit messy...
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1793742610.5458045
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1794347410.5458045
|