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My awesome macropad! by @Aryan-Shah | Stardance
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Aryan-Shah
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0
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0.0
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Title: My awesome macropad! by @Aryan-Shah | Stard Title: My awesome macropad! by @Aryan-Shah | Stardance...
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1792547651.6888676
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1793152451.6888676
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Pocket Universe by @theinfamousben | Stardance
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theinfamousben
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1
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24.4
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167
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T21:37:22Z", "hours": 23.0, "multiplier": 7.37, "payout": 167, "blessing": "neutral", "text": "Ship 1 Hey guys! I’m proud to announce I’ve developed Pocket Universe to an acceptable degree - with more updates coming soon! Why did I publish so soon? I have a few projects coming up (haven-related) and I want to get this out of the way so I don’t have any unfinished business. What is this project anyways? Pocket Universe is an Interactive Incremental game, which focuses on building up our modern universe from scratch, meaning from the fundamental Interactions up all the way to Galaxies and Nebulae What’s Included in the game right now? I have 4 Generator nodes and 7 Upgrade nodes, with the framework built to add more quickly. Was AI used in this Project? Yes. I used a lot of AI for troubleshooting my final build, as I’ve never built for MacOS and the web before. I also used AI to generate the placeholder SVG images, which will be replaced once the game reaches an alpha / open beta stage.", "repo": "https://github.com/theinfamousben/pocket-universe", "demo": "https://benmudev.itch.io/pocket-universe"}]...
|
[{"post_id": 76232, "ts": "202 [{"post_id": 76232, "ts": "2026-10-02T19:44:55Z", "hours": 1.3992, "text": "Devlog 15 - Trying to make it look a bit better Changes Added Modal Background Moved Menu and Energy Display into Top Bar ** AI was used to generate an SVG for the modal background and to fix the positioning of the elements ** Notes I originally only shipped this project because I thought The event was going to end soon and I was gonna be busy with Haven, but now since the event has been extended, I figured I can continue working on it :)"}, {"post_id": 66193, "ts": "2026-09-11T21:12:27Z", "hours": 2.2889, "text": "Devlog 14 - I am an IDIOT Changes Recreated all SOs to fix their attached script Build 5 broken and 1 working prototype Remove quarks as a resource Add menu with exit button Notes I am the definition of stupid. I had a problem for 2 WHOLE HOURS, and the fix was simply putting the script for the SOs into its own file. I am my own worst enemy, because of my own stupidity. Well, the more you know."}, {"post_id": 63204, "ts": "2026-09-06T21:30:11Z", "hours": 1.4367, "text": "Devlog 13 - double parents :3 Changes Allowed multiple parents per node Fixed false dragging assertions Notes I’m almost done with the base game mechanics, after that it’s just textures, sounds, and gameplay and then I’m ready for my first ship!"}, {"post_id": 63049, "ts": "2026-09-06T16:59:35Z", "hours": 0.9769, "text": "Devlog 12 Changes Added button colors for hover, select, and normal events made button in the Node Info modal uninteractible if node is locked fixed unlocked check for Upgrade Nodes"}, {"post_id": 62782, "ts": "2026-09-06T09:26:48Z", "hours": 0.6336, "text": "Devlog 11 - wow it finally looks okay Changes Added Icons Made NodeInfo Effect Text yellow AI was used to create the icons - This is temporary * until I figure out how to use Inkscape Notes Didn’t do a lot of programming, and unity refused to track my time for some reason, i did more like an hour, so its not a big deal"}, {"post_id": 61042, "ts": "2026-09-03T19:06:58Z", "hours": 1.1097, "text": "Devlog 10 Changes Added 6 Nodes Added 3 Generator Nodes Added 3 Upgrade Nodes Implemented handling of locked/invisible nodes Locked nodes now won’t be able to be bought unless the parent node is bought at least once Nodes behind a locked node are invisible until the locked node is bought Notes This is fun! I’m working on the game mechanics and I’m not running into a lot of issues. All my bugs (except one) were caught pretty early on, so its a win in my book :] That brings me to the one bug, the bane of my existence… For some bizarre reason, clicking on my nodes doesn’t buy them regularly. Sometimes i need to click many many times, and in the log it doesn’t even register that I clicked the nodes! Maybe it has something to do with the epsilon value which i use to distinguish between dragging the screen and selecting a node, which currently evaluates epsilon before the mouseup event, so maybe i can switch it around and it’ll work. maybe… other than that I’m pretty happy with how it’s turning out. I am a bit worried about making textures, though, since they all look like some weird corporate/ai generated logo because i’m not good enough at art / graphic design"}, {"post_id": 60388, "ts": "2026-09-02T18:05:02Z", "hours": 1.29, "text": "Devlog 9 Changes Completed Node Info Box Header Description for the Node Effect, basically what the node does Button to buy the node Added 2 Starting nodes 1 Generator Node named “Fundamental Interaction” 1 Upgrade Node named “Strong Nuclear Force” AI was used in this timespan for troubleshooting max width for the Node info box Notes This was honestly very fun to work on. I’ve really started putting in more time for this project since I’m now under pressure to get it done by the end of summer break (2 weeks :p) I had little trouble figuring everything out, and thanks to some wonderful help from my buddy github copilot i was never truly stuck on anything in this timespan"}, {"post_id": 58253, "ts": "2026-08-30T16:50:28Z", "hours": 1.5778, "text": "Devlog 8 Changes Added Node Info Text Box Shows Title, info about the node, and a button to buy with a set price Refactored Node Script Structure Notes I have been saved by the power of abstract classes! I unified the nodes into one abstract Node class, and made completion classes for Generators and Upgrades. Now it works by simply accessing the base Node class instead of not knowing whether the class is GeneratorNode or UpgradeNode. This makes it much easier. I am planning now to get some interesting node names from physics, like building up from quarks to larger structures, and i also am going to make some textures so the game doesnt look as shitty :p"}, {"post_id": 55915, "ts": "2026-08-27T19:56:21Z", "hours": 2.7292, "text": "Devlog 7.1 Changes Added Line Drawn to Parent node Will be used for hierarchical unlocking in the future Started work on the sidebar Notes Yeah, I’m a bit screwed. The current structure of my nodes is kind of weird; I have two types of nodes: Generators and Upgrades, each having two unique scripts. That’s good, because they have different logic. Thats not so good because they also share some logic. That’s horrific because they sometimes need to be accessed interchangeably. So here are a few things i could do: Merge both scripts into one, with an enum or something for the different node types Make a base which both nodes can inherit and use give up and cry option 3 sounds the easiest right now, my brain is so broken :’)"}, {"post_id": 17851, "ts": "2026-06-28T19:52:53Z", "hours": 3.2889, "text": "Devlog 7 Changes Added Modal Functionality Test Modal for debug purposes Alert Modal for important stuff (save on exit, etc.) Made HUD better for cross-device formatting Included a vertical layout group for all of the displayed currencies Notes It’s been a bit annoying, to say the least. First off, I wanted the Modals to be completely modular from the start, but I kept getting NullReference errors that didn’t make sense to me, so I had to make a script for each modal type and serialize the GameObjects and other stuff individually. It’s not as modular as I want, but what can ya do :p As for the HUD, I hope it works across devices, I sometimes code on my MacBook and sometimes on my PC, and the layout always breaks. I haven’t tested it yet, so I’ll be as surprised as you are if it doesn’t work."}, {"post_id": 13688, "ts": "2026-06-22T13:15:29Z", "hours": 0.8022, "text": "Devlog 6 Changes Added Generator Production cost: Each generator can now require a certain amount of every resource Notes This is a rather small update, but I’m still trying to get back on my feet from my hiatus. More updates coming soon though, I’ve got some more motivation *By the way: If there’s anyone that would like to do some texture designing, I would be more than happy to accept your work! Credit is, of course, guaranteed (I’m working on a credit screen anyways ;p)."}, {"post_id": 12119, "ts": "2026-06-19T19:58:45Z", "hours": 1.2919, "text": "Devlog 5 Changes Added code to allow for generation of different resource types Notes I have been on a long creative block, I can’t really seem to pick up my laptop and continue coding. It might have a bit to do with the fact that I was very busy the last week or so, so i didn’t have much energy and motivation left to program. I kind of forced myself to implement this feature which i half-assed earlier this week, it’s really simple but it’s a start at getting more motivated :) Next week I don’t have as many exams, pressure from DLRG tests and all that stuff, so I’ll have more time to code :]"}, {"post_id": 5092, "ts": "2026-06-08T19:37:39Z", "hours": 1.9783, "text": "Devlog 4 Changes Added functionality to pan & zoom around Moved the HUD (Energy Display) into a separate canvas Notes this took me longer than I’d like to admit, because Unity was being a bit finicky about my GameObject and refused to run its code for some reason. I used AI for troubleshooting the problem, but used none of its code."}, {"post_id": 3443, "ts": "2026-06-06T11:51:02Z", "hours": 1.1675, "text": "Devlog 3 I have continued my work on Pocket Universe, and have added following: Split Node Prefabs into Generator and Upgrade Nodes Added a NodeBoost Scriptable Object Worked on Node Visibility Logic One problem I have is that a lot of the code for Generator and Upgrade Nodes is identical. I would have made a Node Monobehavior script that handles both and individual sub-classes, but that is kind of messy, at least for now. We will see in about 5 Devlogs if I made the right choice :p"}, {"post_id": 3060, "ts": "2026-06-05T23:01:54Z", "hours": 1.4725, "text": "Devlog 2 - Added Nodes for generation These nodes are clickable by the player in order to buy Generators, which create Energy or other resources. They are comparable to the Cell to Singularity nodes. There will be Generator and Upgrade Nodes; Generator Nodes will be able to be bought multiple times, while upgrade nodes will only be able to be bought once."}, {"post_id": 2356, "ts": "2026-06-04T20:06:13Z", "hours": 0.6289, "text": "Starting work This is a really ambitious project I doubt I’ll be able to finish completely by October, but I’ll try to get as far as possible, so lets see :3"}]...
|
Title: Pocket Universe by @theinfamousben | Starda Title: Pocket Universe by @theinfamousben | Stardance
Devlogs:
Starting work This is a really ambitious project I doubt I’ll be able to finish completely by October, but I’ll try to get as far as possible, so lets see :3
Devlog 2 - Added Nodes for generation These nodes are clickable by the player in order to buy Generators, which create Energy or other resources. They are comparable to the Cell to Singularity nodes. There will be Generator and Upgrade Nodes; Generator Nodes will be able to be bought multiple times, while upgrade nodes will only be able to be bought once.
Devlog 3 I have continued my work on Pocket Universe, and have added following: Split Node Prefabs into Generator and Upgrade Nodes Added a NodeBoost Scriptable Object Worked on Node Visibility Logic One problem I have is that a lot of the code for Generator and Upgrade Nodes is identical. I would have made a Node Monobehavior script that handles both and individual sub-classes, but that is kind of messy, at least for now. We will see in about 5 Devlogs if I made the right choice :p
Devlog 4 Changes Added functionality to pan & zoom around Moved the HUD (Energy Display) into a separate canvas Notes this took me longer than I’d like to admit, because Unity was being a bit finicky about my GameObject and refused to run its code for some reason. I used AI for troubleshooting the problem, but used none of its code.
Devlog 5 Changes Added code to allow for generation of different resource types Notes I have been on a long creative block, I can’t really seem to pick up my laptop and continue coding. It might have a bit to do with the fact that I was very busy the last week or so, so i didn’t have much energy and motivation left to program. I kind of forced myself to implement this feature which i half-assed earlier this week, it’s really simple but it’s a start at getting more motivated :) Next week I don’t have as many exams, pressure from DLRG tests and all that stuff, so I’ll have more time to code :]
Devlog 6 Changes Added Generator Production cost: Each generator can now require a certain amount of every resource Notes This is a rather small update, but I’m still trying to get back on my feet from my hiatus. More updates coming soon though, I’ve got some more motivation *By the way: If there’s anyone that would like to do some texture designing, I would be more than happy to accept your work! Credit is, of course, guaranteed (I’m working on a credit screen anyways ;p).
Devlog 7 Changes Added Modal Functionality Test Modal for debug purposes Alert Modal for important stuff (save on exit, etc.) Made HUD better for cross-device formatting Included a vertical layout group for all of the displayed currencies Notes It’s been a bit annoying, to say the least. First off, I wanted the Modals to be completely modular from the start, but I kept getting NullReference errors that didn’t make sense to me, so I had to make a script for each modal type and serialize the GameObjects and other stuff individually. It’s not as modular as I want, but what can ya do :p As for the HUD, I hope it works across devices, I sometimes code on my MacBook and sometimes on my PC, and the layout always breaks. I haven’t tested it yet, so I’ll be as surprised as you are if it doesn’t work.
Devlog 7.1 Changes Added Line Drawn to Parent node Will be used for hierarchical unlocking in the future Started work on the sidebar Notes Yeah, I’m a bit screwed. The current structure of my nodes is kind of weird; I have two types of nodes: Generators and Upgrades, each having two unique scripts. That’s good, because they have different logic. Thats not so good because they also share some logic. That’s horrific because they sometimes need to be accessed interchangeably. So here are a few things i could do: Merge both scripts into one, with an enum or something for the different node types Make a base which both nodes can inherit and use give up and cry option 3 sounds the easiest right now, my brain is so broken :’)
Devlog 8 Changes Added Node Info Text Box Shows Title, info about the node, and a button to buy with a set price Refactored Node Script Structure Notes I have been saved by the power of abstract classes! I unified the nodes into one abstract Node class, and made completion classes for Generators and Upgrades. Now it works by simply accessing the base Node class instead of not knowing whether the class is GeneratorNode or UpgradeNode. This makes it much easier. I am planning now to get some interesting node names from physics, like building up from quarks to larger structures, and i also am going to make some textures so the game doesnt look as shitty :p
Devlog 9 Changes Completed Node Info Box Header Description for the Node Effect, basically what the node does Button to buy the node Added 2 Starting nodes 1 Generator Node named “Fundamental Interaction” 1 Upgrade Node named “Strong Nuclear Force” AI was used in this timespan for troubleshooting max width for the Node info box Notes This was honestly very fun to work on. I’ve really started putting in more time for this project since I’m now under pressure to get it done by the end of summer break (2 weeks :p) I had little trouble figuring everything out, and thanks to some wonderful help from my buddy github copilot i was never truly stuck on anything in this timespan
Devlog 10 Changes Added 6 Nodes Added 3 Generator Nodes Added 3 Upgrade Nodes Implemented handling of locked/invisible nodes Locked nodes now won’t be able to be bought unless the parent node is bought at least once Nodes behind a locked node are invisible until the locked node is bought Notes This is fun! I’m working on the game mechanics and I’m not running into a lot of issues. All my bugs (except one) were caught pretty early on, so its a win in my book :] That brings me to the one bug, the bane of my existence… For some bizarre reason, clicking on my nodes doesn’t buy them regularly. Sometimes i need to click many many times, and in the log it doesn’t even register that I clicked the nodes! Maybe it has something to do with the epsilon value which i use to distinguish between dragging the screen and selecting a node, which currently evaluates epsilon before the mouseup event, so maybe i can switch it around and it’ll work. maybe… other than that I’m pretty happy with how it’s turning out. I am a bit worried about making textures, though, since they all look like some weird corporate/ai generated logo because i’m not good enough at art / graphic design
Devlog 11 - wow it finally looks okay Changes Added Icons Made NodeInfo Effect Text yellow AI was used to create the icons - This is temporary * until I figure out how to use Inkscape Notes Didn’t do a lot of programming, and unity refused to track my time for some reason, i did more like an hour, so its not a big deal
Devlog 12 Changes Added button colors for hover, select, and normal events made button in the Node Info modal uninteractible if node is locked fixed unlocked check for Upgrade Nodes
Devlog 13 - double parents :3 Changes Allowed multiple parents per node Fixed false dragging assertions Notes I’m almost done with the base game mechanics, after that it’s just textures, sounds, and gameplay and then I’m ready for my first ship!
Devlog 14 - I am an IDIOT Changes Recreated all SOs to fix their attached script Build 5 broken and 1 working prototype Remove quarks as a resource Add menu with exit button Notes I am the definition of stupid. I had a problem for 2 WHOLE HOURS, and the fix was simply putting the script for the SOs into its own file. I am my own worst enemy, because of my own stupidity. Well, the more you know.
Devlog 15 - Trying to make it look a bit better Changes Added Modal Background Moved Menu and Energy Display into Top Bar ** AI was used to generate an SVG for the modal background and to fix the positioning of the elements ** Notes I originally only shipped this project because I thought The event was going to end soon and I was gonna be busy with Haven, but now since the event has been extended, I figured I can continue working on it :)
Ships:
Ship 1 Hey guys! I’m proud to announce I’ve developed Pocket Universe to an acceptable degree - with more updates coming soon! Why did I publish so soon? I have a few projects coming up (haven-related) and I want to get this out of the way so I don’t have any unfinished business. What is this project anyways? Pocket Universe is an Interactive Incremental game, which focuses on building up our modern universe from scratch, meaning from the fundamental Interactions up all the way to Galaxies and Nebulae What’s Included in the game right now? I have 4 Generator nodes and 7 Upgrade nodes, with the framework built to add more quickly. Was AI used in this Project? Yes. I used a lot of AI for troubleshooting my final build, as I’ve never built for MacOS and the web before. I also used AI to generate the placeholder SVG images, which will be replaced once the game reaches an alpha / open beta stage....
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Chain Demolition Game by @JustAnotherMedium | Star Chain Demolition Game by @JustAnotherMedium | Stardance...
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Title: Chain Demolition Game by @JustAnotherMedium Title: Chain Demolition Game by @JustAnotherMedium | Stardance...
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My awesome macropad! by @codyhunicke | Stardance
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Title: My awesome macropad! by @codyhunicke | Star Title: My awesome macropad! by @codyhunicke | Stardance...
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My first slack bot! by @jarriabq | Stardance
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Title: My first slack bot! by @jarriabq | Stardanc Title: My first slack bot! by @jarriabq | Stardance...
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Untitled by @kanokid | Stardance
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Title: Untitled by @kanokid | Stardance
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My first slack bot! by @ehalahan | Stardance
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Title: My first slack bot! by @ehalahan | Stardanc Title: My first slack bot! by @ehalahan | Stardance...
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RC airplane by @Thomass | Stardance
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Title: RC airplane by @Thomass | Stardance
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Untitled project by @S_Duece | Stardance
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Title: Untitled project by @S_Duece | Stardance
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My awesome macropad! by @Khadija | Stardance
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Title: My awesome macropad! by @Khadija | Stardanc Title: My awesome macropad! by @Khadija | Stardance...
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My first slack bot! by @Dockie | Stardance
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[{"post_id": 6806, "ts": "2026 [{"post_id": 6806, "ts": "2026-06-11T12:43:57Z", "hours": 3.6947, "text": "I am working on my new slack bot to use in our school’s workspace. In doing this I have realized that there is nothing better than writing thing that you understand even if you use the AI’s , but that’s better than copy and paste . This made debugging so easy to me."}]...
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Title: My first slack bot! by @Dockie | Stardance
Title: My first slack bot! by @Dockie | Stardance
Devlogs:
I am working on my new slack bot to use in our school’s workspace. In doing this I have realized that there is nothing better than writing thing that you understand even if you use the AI’s , but that’s better than copy and paste . This made debugging so easy to me....
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1792601534.4864213
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My first slack bot! by @kanokid | Stardance
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kanokid
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[{"post_id": 83680, "ts": "202 [{"post_id": 83680, "ts": "2026-10-28T11:47:25Z", "hours": 1.0303, "text": "I set up the base of the slackbot and added a few commands to it, including cat facts, ping, jokes, and help."}]...
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Title: My first slack bot! by @kanokid | Stardance Title: My first slack bot! by @kanokid | Stardance
Devlogs:
I set up the base of the slackbot and added a few commands to it, including cat facts, ping, jokes, and help....
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Mini Midi Macropad by @Loekman | Stardance
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Title: Mini Midi Macropad by @Loekman | Stardance
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My first slack bot! by @7afezzz | Stardance
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Title: My first slack bot! by @7afezzz | Stardance
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My first slack bot! by @7afezzz | Stardance
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Title: My first slack bot! by @7afezzz | Stardance
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BMW Life Website by @rowannichols147 | Stardance
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Title: BMW Life Website by @rowannichols147 | Star Title: BMW Life Website by @rowannichols147 | Stardance...
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Title: Nave espacial by @kaiquielias38 | Stardance
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My first slack bot! by @nikki | Stardance
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Title: My first slack bot! by @nikki | Stardance
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testing place by @filmiguess | Stardance
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Title: testing place by @filmiguess | Stardance
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Untitled by @dv | Stardance
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Title: Untitled by @dv | Stardance
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My awesome macropad! by @Ahmed | Stardance
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Title: My awesome macropad! by @Ahmed | Stardance
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My first slack bot! by @TliiAbderrahmane | Stardan My first slack bot! by @TliiAbderrahmane | Stardance...
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Title: My first slack bot! by @TliiAbderrahmane | Title: My first slack bot! by @TliiAbderrahmane | Stardance...
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Guardian by @yazn_wali | Stardance
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Title: Guardian by @yazn_wali | Stardance
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Space Invaders by @Chomps | Stardance
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Title: Space Invaders by @Chomps | Stardance
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1792712985.580694
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1793317785.580694
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2462
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Arduino Spider robot (Quadruped) by @aarav_ | Star Arduino Spider robot (Quadruped) by @aarav_ | Stardance...
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aarav_
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0
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0.0
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Title: Arduino Spider robot (Quadruped) by @aarav_ Title: Arduino Spider robot (Quadruped) by @aarav_ | Stardance...
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1792587270.5838447
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1793192070.5838447
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My awesome macropad! by @Leander | Stardance
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Leander
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Leander | Stardanc Title: My awesome macropad! by @Leander | Stardance...
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1792705714.39798
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1793310514.39798
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2459
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My first slack bot! by @Mubus | Stardance
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0
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0.0
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Title: My first slack bot! by @Mubus | Stardance
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1793141659.106508
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1793746459.106508
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2458
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Welcome page by @Diva | Stardance
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Diva
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[{"post_id": 583, "ts": "2026- [{"post_id": 583, "ts": "2026-06-02T02:30:25Z", "hours": 0.6119, "text": "Making a website on VS code! I think it’s going well?"}, {"post_id": 449, "ts": "2026-06-01T21:35:30Z", "hours": 0.3764, "text": "I made a little intro page! I’ll add more to it, but I want it to be prettier."}]...
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Title: Welcome page by @Diva | Stardance
Devlogs: Title: Welcome page by @Diva | Stardance
Devlogs:
I made a little intro page! I’ll add more to it, but I want it to be prettier.
Making a website on VS code! I think it’s going well?...
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1793181271.228239
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1793786071.228239
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2457
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Drednot Sandbox by @Xendy | Stardance
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Xendy
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0
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0.0
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0
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[]
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[]
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Title: Drednot Sandbox by @Xendy | Stardance
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1792705738.6041229
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1793310538.6041229
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2456
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MemNix by @nichtdu | Stardance
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nichtdu
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0
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0.0
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[]
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[]
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Title: MemNix by @nichtdu | Stardance
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1792640973.588643
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1793245773.588643
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2455
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FRC Programming (Raycast Extension) by @pranay | S FRC Programming (Raycast Extension) by @pranay | Stardance...
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pranay
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1
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10.0
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165
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T00:50:10Z", "hours": 10.0, "multiplier": 17.25, "payout": 165, "blessing": "neutral", "text": "Hello everyone! I built a Raycast extension built for FRC (FIRST Robotics Competition) programmers. It basically has a couple of commands for looking up documentation and converting common FRC-specific units right inside Raycast instead of having a bunch of tabs open to do the same thing. If you haven’t used it, Raycast is a super fast keyboard launcher app where you can search, run commands, and build little custom extensions that can be then be used really easily on your computer. FRC is a robotics competition where high school teams build and program robots to compete in a game that changes every year, and WPILib is the software library most FRC teams use to write their robot’s code. What The Extension Does The extension has the following features: searchable WPILib Java and C++ documentation, a quick link to WPILib’s status light reference page for decoding hardware indicator lights, and a unit converter for things like velocity, angular velocity, torque, and force that come up sometimes when writing robot code and just robot stuff in general. Instead of scraping documentation webpages, the Java and C++ commands pull the same search index files that power each site’s own search bar, parse them into something usable, and cache the results so repeat searches are instant rather than re-fetching every time. Roadblocks Adding the Python documentation feature was a huge headache since the url I was pulling the search data from kept randomly blocking requests and instead sent a Cloudflare auth page (which is a good thing, I’m not saying human auth pages are bad), and nothing I tried got around it consistently. I eventually had to just cut the feature from the extension. Aside from that, there was a lot of annoying bug hunting in the unit converter, you know the kind where you try and hit flies with your hands, but you simply can’t move fast enough. Anyway, I also had to figure out how to use markdown (the detail panels in Raycast use markdown) and make it look good. That learning started as an annoying process due to markdown’s limitations, but it actually became quite fun trying to work around those limitations. What I’m proud of I’m most proud of the unit converter. Though the Java and C++ documentation search are more useful, I just had a really fun time mapping out the logic for the unit converter and actually coding it when compared to the documentation search features. This is also the first time I’ve built something intended for other people to use. I’ve always coded random passion projects in my free time, but actually shipping something that’s actually useful for other people is a huge first for me. Try it Out The Try it Out button takes you to instructions that tell you how to install the extension. Sorry that the process is a hassle, but until Raycast approves the extension, this is the only way to share the project with people.", "repo": "https://github.com/helloGithub326/FRC-Programming-Raycast-Extension", "demo": "https://www.raycast.com/helloGithub326/frc-programming"}]...
|
[{"post_id": 10950, "ts": "202 [{"post_id": 10950, "ts": "2026-06-17T23:16:34Z", "hours": 1.1394, "text": "Devlog 05 Finished cleaning up the repo and wrote a temporary file explaining how to manually install the extension, then submitted it to Raycast for review. Raycast’s review bot then caught a handful of bugs I hadn’t noticed. So, I fixed those bugs and pushed those changes. I also swapped the C++ documentation code out for code that safely parsing the data as plain JSON instead of using eval, so it only ever reads data and never executes anything. During that process, I also got a bunch of TypeScript errors due to not properly giving everything an object type. The extension is now in Raycast’s review queue. Next up is just waiting on that, and addressing anything else reviewers flag. In the meanwhile, anyone that wants to try out the extension can manually install it using the Try it Out link."}, {"post_id": 10710, "ts": "2026-06-17T15:59:46Z", "hours": 1.8261, "text": "Devlog 04 The Python documentation feature turned out to be very annoying. The search index url I am using to fetch the documentation was being way too inconsistent. Half the time, it gave the data and half the time, it gave back a Cloudflare auth page. So I decided to drop that feature entirely. Here is the search index url I was using in case anyone knows how to get past the auth page: https://robotpy.readthedocs.io/projects/robotpy/en/stable/searchindex.js . The screenshot shows what is supposed to fetched from this url. I also built a feature to look up status indicator lights for various FRC hardware components, but realized there’s already a single webpage that has all of this information laid out well. So instead of rebuilding that information inside the extension, the feature now just opens that webpage directly. Next up, I’m going to finish tidying up the repo, write a temporary instructions file explaining how to manually install the extension (since it isn’t live yet), and submit it to Raycast for review so it can be officially published."}, {"post_id": 10306, "ts": "2026-06-16T23:26:11Z", "hours": 2.7492, "text": "Devlog 03 I improved how the extension fetches the Java documentation. Instead of fetching 600 something URLs (one for each class in the WPILib library), it now only fetches one search index URL. I also got the C++ documentation lookup feature working. Unfortunately, the C++ documentation’s search data doesn’t include as much detail as the Java one. It doesn’t tell you what functions each class has, so the C++ results are a bit more bare-bones for now. You can see what it looks like in the attached screenshot. I’m currently working on adding Python documentation support. It’s been a bit annoying since the search index URL for the Python docs sometimes is sending HTML instead of javascript. Once I get that fixed, I can finally get to the motor/sensor lookup feature."}, {"post_id": 1108, "ts": "2026-06-02T22:49:58Z", "hours": 3.6142, "text": "Devlog 02 The extension can now fetch the Java WPILib (the library mainly used in FRC) documentation and display all the classes and methods in the library. Once you fetch the documentation (takes ~one minute), you only have to fetch it again when you want to update what you have cached. Tomorrow’s plans are to show descriptions of classes, show descriptions of methods, and add either Python or C++ WPILib documentation."}, {"post_id": 476, "ts": "2026-06-01T22:43:13Z", "hours": 0.7608, "text": "Devlog 01 As of right now, the unit converter (the command in the video) is the only part of the extension that is completely done. Most of the unit converter was done last week. Today, I added the action menu so that you can copy the answer and quickly put it in the search bar. In the future, I plan on adding a WPILib (the main library used for First Robotics Competition coding) documentation viewer, a motor/sensor status lookup, and a robot status monitor (that would be in the menu bar). Posting this early the development in order to get some feedback."}]...
|
Title: FRC Programming (Raycast Extension) by @pra Title: FRC Programming (Raycast Extension) by @pranay | Stardance
Devlogs:
Devlog 01 As of right now, the unit converter (the command in the video) is the only part of the extension that is completely done. Most of the unit converter was done last week. Today, I added the action menu so that you can copy the answer and quickly put it in the search bar. In the future, I plan on adding a WPILib (the main library used for First Robotics Competition coding) documentation viewer, a motor/sensor status lookup, and a robot status monitor (that would be in the menu bar). Posting this early the development in order to get some feedback.
Devlog 02 The extension can now fetch the Java WPILib (the library mainly used in FRC) documentation and display all the classes and methods in the library. Once you fetch the documentation (takes ~one minute), you only have to fetch it again when you want to update what you have cached. Tomorrow’s plans are to show descriptions of classes, show descriptions of methods, and add either Python or C++ WPILib documentation.
Devlog 03 I improved how the extension fetches the Java documentation. Instead of fetching 600 something URLs (one for each class in the WPILib library), it now only fetches one search index URL. I also got the C++ documentation lookup feature working. Unfortunately, the C++ documentation’s search data doesn’t include as much detail as the Java one. It doesn’t tell you what functions each class has, so the C++ results are a bit more bare-bones for now. You can see what it looks like in the attached screenshot. I’m currently working on adding Python documentation support. It’s been a bit annoying since the search index URL for the Python docs sometimes is sending HTML instead of javascript. Once I get that fixed, I can finally get to the motor/sensor lookup feature.
Devlog 04 The Python documentation feature turned out to be very annoying. The search index url I am using to fetch the documentation was being way too inconsistent. Half the time, it gave the data and half the time, it gave back a Cloudflare auth page. So I decided to drop that feature entirely. Here is the search index url I was using in case anyone knows how to get past the auth page: https://robotpy.readthedocs.io/projects/robotpy/en/stable/searchindex.js . The screenshot shows what is supposed to fetched from this url. I also built a feature to look up status indicator lights for various FRC hardware components, but realized there’s already a single webpage that has all of this information laid out well. So instead of rebuilding that information inside the extension, the feature now just opens that webpage directly. Next up, I’m going to finish tidying up the repo, write a temporary instructions file explaining how to manually install the extension (since it isn’t live yet), and submit it to Raycast for review so it can be officially published.
Devlog 05 Finished cleaning up the repo and wrote a temporary file explaining how to manually install the extension, then submitted it to Raycast for review. Raycast’s review bot then caught a handful of bugs I hadn’t noticed. So, I fixed those bugs and pushed those changes. I also swapped the C++ documentation code out for code that safely parsing the data as plain JSON instead of using eval, so it only ever reads data and never executes anything. During that process, I also got a bunch of TypeScript errors due to not properly giving everything an object type. The extension is now in Raycast’s review queue. Next up is just waiting on that, and addressing anything else reviewers flag. In the meanwhile, anyone that wants to try out the extension can manually install it using the Try it Out link.
Ships:
Hello everyone! I built a Raycast extension built for FRC (FIRST Robotics Competition) programmers. It basically has a couple of commands for looking up documentation and converting common FRC-specific units right inside Raycast instead of having a bunch of tabs open to do the same thing. If you haven’t used it, Raycast is a super fast keyboard launcher app where you can search, run commands, and build little custom extensions that can be then be used really easily on your computer. FRC is a robotics competition where high school teams build and program robots to compete in a game that changes every year, and WPILib is the software library most FRC teams use to write their robot’s code. What The Extension Does The extension has the following features: searchable WPILib Java and C++ documentation, a quick link to WPILib’s status light reference page for decoding hardware indicator lights, and a unit converter for things like velocity, angular velocity, torque, and force that come up sometimes when writing robot code and just robot stuff in general. Instead of scraping documentation webpages, the Java and C++ commands pull the same search index files that power each site’s own search bar, parse them into something usable, and cache the results so repeat searches are instant rather than re-fetching every time. Roadblocks Adding the Python documentation feature was a huge headache since the url I was pulling the search data from kept randomly blocking requests and instead sent a Cloudflare auth page (which is a good thing, I’m not saying human auth pages are bad), and nothing I tried got around it consistently. I eventually had to just cut the feature from the extension. Aside from that, there was a lot of annoying bug hunting in the unit converter, you know the kind where you try and hit flies with your hands, but you simply can’t move fast enough. Anyway, I also had to figure out how to use markdown (the detail panels in Raycast use markdown) and make it look good. That learning started as an annoying process due to markdown’s limitations, but it actually became quite fun trying to work around those limitations. What I’m proud of I’m most proud of the unit converter. Though the Java and C++ documentation search are more useful, I just had a really fun time mapping out the logic for the unit converter and actually coding it when compared to the documentation search features. This is also the first time I’ve built something intended for other people to use. I’ve always coded random passion projects in my free time, but actually shipping something that’s actually useful for other people is a huge first for me. Try it Out The Try it Out button takes you to instructions that tell you how to install the extension. Sorry that the process is a hassle, but until Raycast approves the extension, this is the only way to share the project with people....
|
1793141379.8087373
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1793227779.8087373
|
|
2454
|
My awesome macropad! by @dv | Stardance
|
dv
|
0
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0.0
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0
|
[]
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[]
|
Title: My awesome macropad! by @dv | Stardance
|
1792579734.3819988
|
1793184534.3819988
|
|
2453
|
My awesome macropad! by @Tontoro | Stardance
|
Tontoro
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @Tontoro | Stardanc Title: My awesome macropad! by @Tontoro | Stardance...
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1793137842.917491
|
1793742642.917491
|
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2452
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Untitled project by @axisap | Stardance
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axisap
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Title: Untitled project by @axisap | Stardance
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1792799660.31252
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2451
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Anti CCTV glasses by @jupeme6 | Stardance
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jupeme6
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Title: Anti CCTV glasses by @jupeme6 | Stardance
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1792932451.278425
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2450
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NULL
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1792882312.9200702
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1793746312.9200702
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2449
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JARVIS by @venkata_m | Stardance
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venkata_m
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1
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185.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-24T03:43:55Z", "hours": 183.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a windows desktop AI assistant called JARVIS (inspired from Iron Man) with full voice responsiveness. It can control your computer, automate tasks, and works with your favorite apps! It has multi-provider support so you can just plop in a API key of your choice! The parts that were challenging were trying to maintain gpu performance with local AI models running and a whisper model for optimal experience. Another challenge was finding a provider to actually use to start testing as Im poor (I mean I have no money but my parents rich) and just cant spend money on this. Somethings people should know to test. Expect JARVIS to pickup other input if you are talking and incorrect input at times too (whisper medium is the default change to heavy for better experience though slower response). Download JARVIS setup.exe install (run as admin) and make sure to pin to desktop to make sure its always there! You can hit CTRL + SHIFT + J to open JARVIS from anywhere. Overall I think you guys will enjoy this!", "repo": "https://github.com/ONEPUNCHMAN411/Jarvis", "demo": "https://github.com/ONEPUNCHMAN411/Jarvis/releases/tag/v1.0"}]...
|
[{"post_id": 20335, "ts": "202 [{"post_id": 20335, "ts": "2026-07-01T22:14:14Z", "hours": 0.3053, "text": "Updated readme and actually made it my own (used a template before) and then clarified my ai usage in there too cuz it wasnt before. Will reship with some small changes."}, {"post_id": 15797, "ts": "2026-06-25T17:55:55Z", "hours": 1.6942, "text": "Ok so I spent a couple hours Playing with JARVIS cuz I was bored waiting for shipping review and I found out that I used the wrong SDK method for elevenlabs and I know that is a huge deal for people who want the natural JARVIS voice so I went ahead and fixed that. Also got one of the buttons fixed (mcp) because even though I thought I fixed it, it seemed to have still crashed sometimes so I went ahead and changed that. This is the LAST offical devlog hopefully I am going to reship thanks!"}, {"post_id": 14850, "ts": "2026-06-24T03:31:24Z", "hours": 10.1603, "text": "I got a really long session in but its worth it here is all of what I did (PS: this is my last devlog am shipping): Removed test files and patch files Fixed UI lag (the orb made it super laggy) Fixed crashing upon clicking mcp button Fixed Minimized window launching Fixed a lot more but those are the major ones Added direct UI calling for any ui features on your computer Thank you all for following this journey I hope you enjoy this project!"}, {"post_id": 12651, "ts": "2026-06-20T17:48:15Z", "hours": 5.0919, "text": "Got efficent work done today!: Added context window auto compaction so you have less usage but have persistent context Diff Viewer to view any changes JARVIS makes to files Dry Run tools to make sure shell commands are safe Confidence meter to show if JARVIS is sure about its answer/code Style Transfer Rewrite for all your essays and pdfs This was the first offical time JARVIS was hooked up and tested with the new features because I spent so long trying to find a free api provider and I finally did. I will now be testing and showing all features from today!"}, {"post_id": 12047, "ts": "2026-06-19T17:27:56Z", "hours": 10.3764, "text": "I didnt sleep all night for this but here is what I added: Browser bookmark imports and search capability so JARVIS can help you remember important sites Screenshot library so that JARVIS has improved context across sessions Conversation Personas so that the system prompt for JARVIS changes based on what you need Code Review Tool to help you do security, bug, and performance issues Thats it! im gon sleep now"}, {"post_id": 11708, "ts": "2026-06-19T02:11:45Z", "hours": 6.48, "text": "Got more features ! Here is what I added:: Clipboard History Manager to help you remember the thing you wanted 30 days ago Usage analytics so you can track your usage across sessions and make sure you dont get a $5000 api bill"}, {"post_id": 11383, "ts": "2026-06-18T17:01:06Z", "hours": 4.5725, "text": "JARVIS has new features! Added Folder and File cleanup feature to organize all your messes! Added Process watching so that JARVIS can keep an eye on tasks for you Thats the work for today!"}, {"post_id": 11040, "ts": "2026-06-18T02:14:11Z", "hours": 4.8919, "text": "Just got features added here is what was done: App launch sequence so you can start a set of apps depending on what you are doing Window focus history to have better context for JARVIS with the apps you are using Follow for more updates and eventually use it!"}, {"post_id": 10101, "ts": "2026-06-16T18:13:46Z", "hours": 2.2414, "text": "Made some small ui tweaks and fixed a LOT of bugs getting ready to ship in the next week or so"}, {"post_id": 9283, "ts": "2026-06-15T16:13:06Z", "hours": 6.445, "text": "Here is what I got done: Added support for app testing so JARVIS can directly test any apps you make and report back to you Added api testing support to test all your apis Added image editor so you can quick edit you photos Great day looking forward to tommorow!"}, {"post_id": 8963, "ts": "2026-06-14T22:20:52Z", "hours": 6.5175, "text": "Alright here is what was added: Postgresql query tool for all you database nerds out there Password file encryption vault for all your passwords to be stored locally and securely QR Code generator for all your needs Thats it not a lot but progress!"}, {"post_id": 8736, "ts": "2026-06-14T15:12:03Z", "hours": 5.995, "text": "Got a bunch of new features!: Added a smart scheduler program so you can have JARVIS manage time Added contact store so that JARVIS always remembers people Added region watcher so you can have jarvis monitor things while you are away Thats it for today!"}, {"post_id": 8471, "ts": "2026-06-14T02:37:12Z", "hours": 2.4428, "text": "Nothing too much for this log but here is what I added: Phone Voice commands meaning you can open the webserver of JARVIS and have it send commands on your computer or do tasks for you! Smart autofill for when you are filling forms and dont want to keep having to fill them out just fill it out once and never again! Thats it for today!"}, {"post_id": 8154, "ts": "2026-06-13T16:26:34Z", "hours": 7.3447, "text": "I added some new cool features: Global Dictation meaning you can do CTRL+SHIFT+D anywhere and speak and it will type that into the text space Workspace Layouts so you can change your workspace based on what you are doing Screen annotation so that JARVIS can basiclly doodle on your screen to show you things Added small calender to the side for easy access Thats all for today will get back tommorow!"}, {"post_id": 7566, "ts": "2026-06-12T17:26:49Z", "hours": 7.3233, "text": "UI Redesign done will be making some tweaks here and there but also added these: Blender MCP to let JARVIS control blender for you 3D creative work Slack plugin to control your team’s slack work RAG system so you can upload pdfs, docx and more to chat with Thats all for today"}, {"post_id": 6558, "ts": "2026-06-11T00:42:17Z", "hours": 6.9153, "text": "Just finished a good session here is what was added: Automatic Macro Making capabilities by jarvis as long as you describe it Scheduled prompts for repeated tasks that you want to happen at certain times Built in App Viewer so you can view the apps you developed from within jarvis Thats all for now will get back with more!"}, {"post_id": 6218, "ts": "2026-06-10T13:29:23Z", "hours": 7.2811, "text": "Alright! Here is what I got done: Added template prompt system (just to get people ideas) Added bookmark Buttons for specific conversations you may want Added auto named chat sessions so you dont have to! Thats all for right now will continue working!"}, {"post_id": 5976, "ts": "2026-06-10T00:39:16Z", "hours": 5.2711, "text": "Got some things done nothing major but here it is: Added voice memo plugins to record and manage your voice memos VIA jarvis Added Habit & Time Tracker feature for when you need to manage your behavior with JARVIS Added Discord plugin for message management especially if you want to use jarvis in a Non-Profit Situation"}, {"post_id": 5713, "ts": "2026-06-09T16:41:27Z", "hours": 8.9403, "text": "Got a lot done but definetly procrastinated too much because this should not have taken almost 9 hours. So I added a notification alert system so that JARVIS can now remind you of things from the new TO DO list feature OR the calender feature. Also added support for google calender so you can ask JARVIS to control that however you want. And finally I added a small network management system (just to find devices on your network, and be able to help you use them in a Homelab enviornment)."}, {"post_id": 5355, "ts": "2026-06-09T02:58:46Z", "hours": 8.0947, "text": "Just finished a long session but here is what I got done: Added a code executor tool so that JARVIS can directly execute any code it makes or you give it Added a context pin feature so that you can pin files, or important context to all conversations Added themes to let you customize what you do Added chat search (shouldve been here) so that you can search through all your previous chats Added media controller so that jarvis can control music and make reccomendations. Overall productive though I might take a break for 3-4 days soon"}, {"post_id": 4995, "ts": "2026-06-08T17:17:58Z", "hours": 6.7908, "text": "Got a Lot done while watching reddit stories lol! I added a pomodoro timer for students who want to use JARVIS as a study tool. Added ocr so it can read text out of images. Add image generation tab so you can generate your own custom images using dall-e 3. And also added a translate feature for all you language work! Got a lot more days of working ahead wish me good luck!"}, {"post_id": 4607, "ts": "2026-06-07T23:42:36Z", "hours": 8.5611, "text": "Got a lot of things done here! So first I made a quick usage tracker to keep track of your context window and usage on your AI provider. Second I got a browser plugin that can control a browser using playwright meaning it can use urls and use a browser as any human would. Finally, I added a camera vision feature so basiclly you can put any object on your camera (if you have one) and it will be able to tell things about it without you telling it what it is using moondream. Also built a sidepanel (not shown here) that allows you to pull up documents and images on the side of the jarvis app for quick access!"}, {"post_id": 3979, "ts": "2026-06-07T03:46:54Z", "hours": 9.9158, "text": "Just got finished working on elevenlabs compatibility so you can choose your own voice for jarvis and also added a long term memory system using chromaDB. Also added video transcription so you can drag in any file and it will transcribe it and summarize it for you."}, {"post_id": 3624, "ts": "2026-06-06T17:15:11Z", "hours": 5.2022, "text": "Added a local Moondream vision model so non-vision providers can still describe screenshots as text. Added a file converter plugin to convert, batch convert, and resize images between PNG, JPG, WEBP, BMP, TIFF, GIF, and ICO. Jarvis will be able to use these features through key words and convert and will auto use Moondream for providers without vision"}, {"post_id": 3270, "ts": "2026-06-06T03:42:51Z", "hours": 7.8389, "text": "Fixed MCP crash, added SSH manager button, built a vision bridge so blind AI providers can “see” screenshots via text descriptions, added a typing feature that pairs with vision to type things, notes plugin, system monitor, clipboard history tracker, and a conversation summarizer. Productive day."}, {"post_id": 2789, "ts": "2026-06-05T16:31:05Z", "hours": 4.8008, "text": "Finished UI and design thought Im definetly changing fonts. Now just gotta get the buttons working and we will be good until I start working on the features."}, {"post_id": 2517, "ts": "2026-06-05T01:37:56Z", "hours": 4.7686, "text": "Just finished working on a feature to connect remote SSH sessions to JARVIS so it can control your homelabs, Virtual Machines and more!"}, {"post_id": 2203, "ts": "2026-06-04T15:55:41Z", "hours": 19.0556, "text": "Made the main app and Just got mcp dev tools setup so you can attach extra tools if you want! Also made a bunch of bug patches because I realized it didnt work half the time lol."}]...
|
Title: JARVIS by @venkata_m | Stardance
Devlogs:
Title: JARVIS by @venkata_m | Stardance
Devlogs:
Made the main app and Just got mcp dev tools setup so you can attach extra tools if you want! Also made a bunch of bug patches because I realized it didnt work half the time lol.
Just finished working on a feature to connect remote SSH sessions to JARVIS so it can control your homelabs, Virtual Machines and more!
Finished UI and design thought Im definetly changing fonts. Now just gotta get the buttons working and we will be good until I start working on the features.
Fixed MCP crash, added SSH manager button, built a vision bridge so blind AI providers can “see” screenshots via text descriptions, added a typing feature that pairs with vision to type things, notes plugin, system monitor, clipboard history tracker, and a conversation summarizer. Productive day.
Added a local Moondream vision model so non-vision providers can still describe screenshots as text. Added a file converter plugin to convert, batch convert, and resize images between PNG, JPG, WEBP, BMP, TIFF, GIF, and ICO. Jarvis will be able to use these features through key words and convert and will auto use Moondream for providers without vision
Just got finished working on elevenlabs compatibility so you can choose your own voice for jarvis and also added a long term memory system using chromaDB. Also added video transcription so you can drag in any file and it will transcribe it and summarize it for you.
Got a lot of things done here! So first I made a quick usage tracker to keep track of your context window and usage on your AI provider. Second I got a browser plugin that can control a browser using playwright meaning it can use urls and use a browser as any human would. Finally, I added a camera vision feature so basiclly you can put any object on your camera (if you have one) and it will be able to tell things about it without you telling it what it is using moondream. Also built a sidepanel (not shown here) that allows you to pull up documents and images on the side of the jarvis app for quick access!
Got a Lot done while watching reddit stories lol! I added a pomodoro timer for students who want to use JARVIS as a study tool. Added ocr so it can read text out of images. Add image generation tab so you can generate your own custom images using dall-e 3. And also added a translate feature for all you language work! Got a lot more days of working ahead wish me good luck!
Just finished a long session but here is what I got done: Added a code executor tool so that JARVIS can directly execute any code it makes or you give it Added a context pin feature so that you can pin files, or important context to all conversations Added themes to let you customize what you do Added chat search (shouldve been here) so that you can search through all your previous chats Added media controller so that jarvis can control music and make reccomendations. Overall productive though I might take a break for 3-4 days soon
Got a lot done but definetly procrastinated too much because this should not have taken almost 9 hours. So I added a notification alert system so that JARVIS can now remind you of things from the new TO DO list feature OR the calender feature. Also added support for google calender so you can ask JARVIS to control that however you want. And finally I added a small network management system (just to find devices on your network, and be able to help you use them in a Homelab enviornment).
Got some things done nothing major but here it is: Added voice memo plugins to record and manage your voice memos VIA jarvis Added Habit & Time Tracker feature for when you need to manage your behavior with JARVIS Added Discord plugin for message management especially if you want to use jarvis in a Non-Profit Situation
Alright! Here is what I got done: Added template prompt system (just to get people ideas) Added bookmark Buttons for specific conversations you may want Added auto named chat sessions so you dont have to! Thats all for right now will continue working!
Just finished a good session here is what was added: Automatic Macro Making capabilities by jarvis as long as you describe it Scheduled prompts for repeated tasks that you want to happen at certain times Built in App Viewer so you can view the apps you developed from within jarvis Thats all for now will get back with more!
UI Redesign done will be making some tweaks here and there but also added these: Blender MCP to let JARVIS control blender for you 3D creative work Slack plugin to control your team’s slack work RAG system so you can upload pdfs, docx and more to chat with Thats all for today
I added some new cool features: Global Dictation meaning you can do CTRL+SHIFT+D anywhere and speak and it will type that into the text space Workspace Layouts so you can change your workspace based on what you are doing Screen annotation so that JARVIS can basiclly doodle on your screen to show you things Added small calender to the side for easy access Thats all for today will get back tommorow!
Nothing too much for this log but here is what I added: Phone Voice commands meaning you can open the webserver of JARVIS and have it send commands on your computer or do tasks for you! Smart autofill for when you are filling forms and dont want to keep having to fill them out just fill it out once and never again! Thats it for today!
Got a bunch of new features!: Added a smart scheduler program so you can have JARVIS manage time Added contact store so that JARVIS always remembers people Added region watcher so you can have jarvis monitor things while you are away Thats it for today!
Alright here is what was added: Postgresql query tool for all you database nerds out there Password file encryption vault for all your passwords to be stored locally and securely QR Code generator for all your needs Thats it not a lot but progress!
Here is what I got done: Added support for app testing so JARVIS can directly test any apps you make and report back to you Added api testing support to test all your apis Added image editor so you can quick edit you photos Great day looking forward to tommorow!
Made some small ui tweaks and fixed a LOT of bugs getting ready to ship in the next week or so
Just got features added here is what was done: App launch sequence so you can start a set of apps depending on what you are doing Window focus history to have better context for JARVIS with the apps you are using Follow for more updates and eventually use it!
JARVIS has new features! Added Folder and File cleanup feature to organize all your messes! Added Process watching so that JARVIS can keep an eye on tasks for you Thats the work for today!
Got more features ! Here is what I added:: Clipboard History Manager to help you remember the thing you wanted 30 days ago Usage analytics so you can track your usage across sessions and make sure you dont get a $5000 api bill
I didnt sleep all night for this but here is what I added: Browser bookmark imports and search capability so JARVIS can help you remember important sites Screenshot library so that JARVIS has improved context across sessions Conversation Personas so that the system prompt for JARVIS changes based on what you need Code Review Tool to help you do security, bug, and performance issues Thats it! im gon sleep now
Got efficent work done today!: Added context window auto compaction so you have less usage but have persistent context Diff Viewer to view any changes JARVIS makes to files Dry Run tools to make sure shell commands are safe Confidence meter to show if JARVIS is sure about its answer/code Style Transfer Rewrite for all your essays and pdfs This was the first offical time JARVIS was hooked up and tested with the new features because I spent so long trying to find a free api provider and I finally did. I will now be testing and showing all features from today!
I got a really long session in but its worth it here is all of what I did (PS: this is my last devlog am shipping): Removed test files and patch files Fixed UI lag (the orb made it super laggy) Fixed crashing upon clicking mcp button Fixed Minimized window launching Fixed a lot more but those are the major ones Added direct UI calling for any ui features on your computer Thank you all for following this journey I hope you enjoy this project!
Ok so I spent a couple hours Playing with JARVIS cuz I was bored waiting for shipping review and I found out that I used the wrong SDK method for elevenlabs and I know that is a huge deal for people who want the natural JARVIS voice so I went ahead and fixed that. Also got one of the buttons fixed (mcp) because even though I thought I fixed it, it seemed to have still crashed sometimes so I went ahead and changed that. This is the LAST offical devlog hopefully I am going to reship thanks!
Updated readme and actually made it my own (used a template before) and then clarified my ai usage in there too cuz it wasnt before. Will reship with some small changes.
Ships:
I made a windows desktop AI assistant called JARVIS (inspired from Iron Man) with full voice responsiveness. It can control your computer, automate tasks, and works with your favorite apps! It has multi-provider support so you can just plop in a API key of your choice! The parts that were challenging were trying to maintain gpu performance with local AI models running and a whisper model for optimal experience. Another challenge was finding a provider to actually use to start testing as Im poor (I mean I have no money but my parents rich) and just cant spend money on this. Somethings people should know to test. Expect JARVIS to pickup other input if you are talking and incorrect input at times too (whisper medium is the default change to heavy for better experience though slower response). Download JARVIS setup.exe install (run as admin) and make sure to pin to desktop to make sure its always there! You can hit CTRL + SHIFT + J to open JARVIS from anywhere. Overall I think you guys will enjoy this!...
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1792878734.9896028
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1793742734.9896028
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2448
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airpodsstudio by @Leon | Stardance
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Leon
|
0
|
12.09
|
0
|
[]
|
[{"post_id": 80573, "ts": "202 [{"post_id": 80573, "ts": "2026-10-18T05:45:17Z", "hours": 4.7508, "text": "woahh one in a lifetime? a second devlog??!?!?! WHAAAAA?! (quick btw note, we did like a 20 min session in school once that lead to nothing [img1]) We are back… or are we? the rpi said we were not…we spent like 30 min just trying to get the raspi to work againn with wifi, pain) BUT NOW WE ARE!!! in the airpod we found in arts (reread the last devlog <3) there was not enough place to fit our 3d printed resonance body…meaning i needed to make place not me fisting the thing until i could rip out all the support walls and newspaper [img2] but it was worthhhh it, now the complete stuff fits inside! three times the charm ; right? so last time we had to resolder the speaker like 4 times, and now we have to do so again (only 3 times); but now it holds, we switched the old cables to some demolished jumperwires at the last try! [img3] so we booted… and it would not conect, no matter how often i asked some random ai to debug, no matter how much of our combined 2 braincells we used…nothing was giving the result we wanted NOTHING [img4.1] BUT THEN BUT THEN!!! it suddenly worked, dunno why, it did let itself connect via spotify connect and bluetooth (sometimes bluetooth, depending on its mood) WE FINALLY HEARD A SOUND THAT WAS ACTUALLY STREAMED!!! [img4.2] this is only a side fact [img4.3] @Chroma bumped his head against the table ripping out a support wall or smth… but once we listed, we noticed something the sound…it was muffled, not the true experience a high quallity product like AirPodsStudio should have, and the only valid reasoning was that the previosly designed body was not giving the sound back in its optimal way…so @Chroma used his (and claudes) combined 2 braincells to achieve and optimal design [img4.4], This desing is printing RIGHT NOW Stay tuned to see this journey come to an end love you, and good evening or good night (the sun is rising rn HAHAHAHAHAHAHAHA)"}, {"post_id": 31041, "ts": "2026-07-19T03:40:03Z", "hours": 7.34, "text": "New Project with friends Airpods BUT HUGGEEE Like AirPods Studio….and working 1. The Situation we started out with a random single big AirPod we found in our Arts Classroom, the teacher said we could take it…so we did At home I had some old sony speakers…a raspberry pi, my 3d printer…and to much time… soooo i forced my friends Maxi ( @Lumethra ) and David ( @Chroma ) to come over for a lock in night…we call them archnights (called like that bc we install arch on random laptops) BUT THIS TIME….we are building this speaker… 2. The First Hours Started to open up the old Speakers so we could use the actual speaker thingi, first only of the one bc then we would not need to have an amp or any powersupply except for the raspberry pi…figured out later that the 3.5mm jack from the pi was to weak to power the speaker enough…so we broke open the second one later too. at first we also wanted to use a pi zero 2w…which would not have worked bc it has no DAC…meaning I needed to sacrifice a Pi 4b of mine for the aux port…The first actual success came when isntalling librespot and we heard the first music on that device…but not exactly what we wanted from the firmware…the goal was to connnect the “speaker” via bluetooth OR spotify Connect 3. The Middle Hours then @Chroma started designing a case for the speakers to fit perfectly inside our AirPod (during that time meme and @Lumethra installed arch on a random laptop) the design was (i quote) pretty straight forward. What wasnt was me trying to make a firmware after…i jumped around from reading existing repos or better said trying to understand existing repos…to vibecoding random shell scripts…and mixing all that together to a kind of working script that makes it possible to connect to the pi via bluetooth or Spotify at startup…not being able to change it unless rebooting the pi…right now i am kind of happy with the result…mainly because I managed to implement a startup sound when the bluetooth is discoverable. while i was coding this all together…the 3d printer started printing the case…only for us to realize at 5 am that the filament broke, meaning it needs to print all over again…plus we cannot finish the project tonight (very sadge) 4. The Final Hours cannot talk about them, did not happen yet good night love you <3"}]...
|
Title: airpodsstudio by @Leon | Stardance
Devlogs Title: airpodsstudio by @Leon | Stardance
Devlogs:
New Project with friends Airpods BUT HUGGEEE Like AirPods Studio….and working 1. The Situation we started out with a random single big AirPod we found in our Arts Classroom, the teacher said we could take it…so we did At home I had some old sony speakers…a raspberry pi, my 3d printer…and to much time… soooo i forced my friends Maxi ( @Lumethra ) and David ( @Chroma ) to come over for a lock in night…we call them archnights (called like that bc we install arch on random laptops) BUT THIS TIME….we are building this speaker… 2. The First Hours Started to open up the old Speakers so we could use the actual speaker thingi, first only of the one bc then we would not need to have an amp or any powersupply except for the raspberry pi…figured out later that the 3.5mm jack from the pi was to weak to power the speaker enough…so we broke open the second one later too. at first we also wanted to use a pi zero 2w…which would not have worked bc it has no DAC…meaning I needed to sacrifice a Pi 4b of mine for the aux port…The first actual success came when isntalling librespot and we heard the first music on that device…but not exactly what we wanted from the firmware…the goal was to connnect the “speaker” via bluetooth OR spotify Connect 3. The Middle Hours then @Chroma started designing a case for the speakers to fit perfectly inside our AirPod (during that time meme and @Lumethra installed arch on a random laptop) the design was (i quote) pretty straight forward. What wasnt was me trying to make a firmware after…i jumped around from reading existing repos or better said trying to understand existing repos…to vibecoding random shell scripts…and mixing all that together to a kind of working script that makes it possible to connect to the pi via bluetooth or Spotify at startup…not being able to change it unless rebooting the pi…right now i am kind of happy with the result…mainly because I managed to implement a startup sound when the bluetooth is discoverable. while i was coding this all together…the 3d printer started printing the case…only for us to realize at 5 am that the filament broke, meaning it needs to print all over again…plus we cannot finish the project tonight (very sadge) 4. The Final Hours cannot talk about them, did not happen yet good night love you <3
woahh one in a lifetime? a second devlog??!?!?! WHAAAAA?! (quick btw note, we did like a 20 min session in school once that lead to nothing [img1]) We are back… or are we? the rpi said we were not…we spent like 30 min just trying to get the raspi to work againn with wifi, pain) BUT NOW WE ARE!!! in the airpod we found in arts (reread the last devlog <3) there was not enough place to fit our 3d printed resonance body…meaning i needed to make place not me fisting the thing until i could rip out all the support walls and newspaper [img2] but it was worthhhh it, now the complete stuff fits inside! three times the charm ; right? so last time we had to resolder the speaker like 4 times, and now we have to do so again (only 3 times); but now it holds, we switched the old cables to some demolished jumperwires at the last try! [img3] so we booted… and it would not conect, no matter how often i asked some random ai to debug, no matter how much of our combined 2 braincells we used…nothing was giving the result we wanted NOTHING [img4.1] BUT THEN BUT THEN!!! it suddenly worked, dunno why, it did let itself connect via spotify connect and bluetooth (sometimes bluetooth, depending on its mood) WE FINALLY HEARD A SOUND THAT WAS ACTUALLY STREAMED!!! [img4.2] this is only a side fact [img4.3] @Chroma bumped his head against the table ripping out a support wall or smth… but once we listed, we noticed something the sound…it was muffled, not the true experience a high quallity product like AirPodsStudio should have, and the only valid reasoning was that the previosly designed body was not giving the sound back in its optimal way…so @Chroma used his (and claudes) combined 2 braincells to achieve and optimal design [img4.4], This desing is printing RIGHT NOW Stay tuned to see this journey come to an end love you, and good evening or good night (the sun is rising rn HAHAHAHAHAHAHAHA)...
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1793202768.1186628
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1793807568.1186628
|
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2447
|
My awesome macropad! by @umer | Stardance
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umer
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0
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0.0
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0
|
[]
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[]
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Title: My awesome macropad! by @umer | Stardance
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1792576062.7849336
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1793180862.7849336
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2446
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My first slack bot! by @arjun | Stardance
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arjun
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0
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0.0
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0
|
[]
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[]
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Title: My first slack bot! by @arjun | Stardance
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1792788863.1432245
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1793393663.1432245
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2445
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Simple Study Scraper by @nickje2010 | Stardance
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nickje2010
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0
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0.0
|
0
|
[]
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[]
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Title: Simple Study Scraper by @nickje2010 | Stard Title: Simple Study Scraper by @nickje2010 | Stardance...
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1792644719.2497382
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1793249519.2497382
|
|
2444
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My first slack bot! by @dv | Stardance
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dv
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @dv | Stardance
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1793166660.0408175
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1793771460.0408175
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|
2443
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My awesome macropad! by @psyduck | Stardance
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psyduck
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0
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0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @psyduck | Stardanc Title: My awesome macropad! by @psyduck | Stardance...
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1792788566.799419
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1793393366.799419
|
|
2442
|
Basic Calculator by @CH0COL4TEM1LK | Stardance
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CH0COL4TEM1LK
|
0
|
1.75
|
0
|
[]
|
[{"post_id": 513, "ts": "2026- [{"post_id": 513, "ts": "2026-06-02T00:06:34Z", "hours": 1.08, "text": "starting graphing portion in another folder, will most likely combine the two."}, {"post_id": 472, "ts": "2026-06-01T22:38:54Z", "hours": 0.385, "text": "Redid the code, and used tkinter for the UI. Most likely going to add graphing features to make the calculator less basic."}, {"post_id": 452, "ts": "2026-06-01T21:37:39Z", "hours": 0.2881, "text": "messing around with the basics right now, planning to add an interface with scientific buttons and maybe graphing calculator features."}]...
|
Title: Basic Calculator by @CH0COL4TEM1LK | Starda Title: Basic Calculator by @CH0COL4TEM1LK | Stardance
Devlogs:
messing around with the basics right now, planning to add an interface with scientific buttons and maybe graphing calculator features.
Redid the code, and used tkinter for the UI. Most likely going to add graphing features to make the calculator less basic.
starting graphing portion in another folder, will most likely combine the two....
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1792731105.7916758
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1793335905.7916758
|
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2441
|
budget-friendly, no compromises sim racing shifter budget-friendly, no compromises sim racing shifter by @andrei | Stardance...
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andrei
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0
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10.42
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0
|
[]
|
[{"post_id": 24820, "ts": "202 [{"post_id": 24820, "ts": "2026-07-08T17:06:50Z", "hours": 0.3256, "text": "spent a little bit more time doing lego instructions and cleaning the github page up :)"}, {"post_id": 18328, "ts": "2026-06-29T13:09:22Z", "hours": 0.7167, "text": "took 40 mins to make a parts page for the lego instructions but its fine yk :)"}, {"post_id": 18298, "ts": "2026-06-29T12:21:21Z", "hours": 0.2739, "text": "lost like an hour of time because idk how to use lookout lmao but its fine because i have finished writing the instructions to build the product and have also uploaded all the parts to thingiverse BUT have to wait 24hrs to publish to the public - so when that is done i will finally submit to get funding! in the meantime, might make some visual lego-like instructions to make it easier to visualise the assembly!"}, {"post_id": 18263, "ts": "2026-06-29T10:50:58Z", "hours": 0.4772, "text": "made a desk clamping system with parts to be 3d printed, will finish making the instructions for the demo link and then will submit for funding :)"}, {"post_id": 10617, "ts": "2026-06-17T13:45:43Z", "hours": 1.2936, "text": "im back from exams and the full shifter is finished! added the limit switches and slots for each of them to be glued down when i build it. the pcb has also arrived, now all i need is to buy the components (hopefully can get them hardware funded) and 3d print the rest of the components (hopefully can get that funded too cause i dont have a printer)"}, {"post_id": 1329, "ts": "2026-06-03T08:30:51Z", "hours": 0.9336, "text": "exported a 3d model of the pcb from kicad and added it into the cad model with mounting hardware and mounting holes. also created a shift knob that has an m10 internal thread so it can be screwed on to the threaded rod. will be slowing down a lot over the next week and a bit because i have a full week of exams - but will come back with more updates than ever afterwards!"}, {"post_id": 1010, "ts": "2026-06-02T20:02:51Z", "hours": 0.8567, "text": "main pcb designed and routed using an atmega32u4 and through-hole slots to wire each momentary switch to the board individually :) if anyone sees mistakes in my pcb - it would be greatly appreciated to point them out for me as it is my first time making one! update: the pcb has been ordered!"}, {"post_id": 865, "ts": "2026-06-02T16:07:12Z", "hours": 1.8844, "text": "finished every mechanical mechanism for the shifter! used a roller cam-on-center mechanism to simulate the tactility from a real h-pattern. added some colour to the 3d model as well. next up is the fun - but stressful part, electronics!"}, {"post_id": 785, "ts": "2026-06-02T13:28:26Z", "hours": 1.1267, "text": "looks like i finished the first revision of the centering mechanism, using springs on each side of the y-axis movement mechanism to be completely balanced in the middle of the 2nd and 3rd gear column. now, as the actual movement is finished - now i need to add a bit of tactile feedback - probably with cams or a dedent mechanism. :)"}, {"post_id": 753, "ts": "2026-06-02T11:58:22Z", "hours": 1.4883, "text": "finished designing all of the main mechanical parts and final rotational mechanism of the h-pattern shifter using axles and bearings. now time to model some centering springs and maybe research into a dedent system for a better mechanism feel!"}, {"post_id": 448, "ts": "2026-06-01T21:35:24Z", "hours": 1.0425, "text": "started and finished the designing for my first revision of the shifter shaft and shift plate :) most of the time spent here was in obsidian taking notes and designing with excalidraw, but i think that wakatime didnt pick up all the time on obsidian - but doesnt matter cause i spent a lot of time on onshape anyway!"}]...
|
Title: budget-friendly, no compromises sim racing Title: budget-friendly, no compromises sim racing shifter by @andrei | Stardance
Devlogs:
started and finished the designing for my first revision of the shifter shaft and shift plate :) most of the time spent here was in obsidian taking notes and designing with excalidraw, but i think that wakatime didnt pick up all the time on obsidian - but doesnt matter cause i spent a lot of time on onshape anyway!
finished designing all of the main mechanical parts and final rotational mechanism of the h-pattern shifter using axles and bearings. now time to model some centering springs and maybe research into a dedent system for a better mechanism feel!
looks like i finished the first revision of the centering mechanism, using springs on each side of the y-axis movement mechanism to be completely balanced in the middle of the 2nd and 3rd gear column. now, as the actual movement is finished - now i need to add a bit of tactile feedback - probably with cams or a dedent mechanism. :)
finished every mechanical mechanism for the shifter! used a roller cam-on-center mechanism to simulate the tactility from a real h-pattern. added some colour to the 3d model as well. next up is the fun - but stressful part, electronics!
main pcb designed and routed using an atmega32u4 and through-hole slots to wire each momentary switch to the board individually :) if anyone sees mistakes in my pcb - it would be greatly appreciated to point them out for me as it is my first time making one! update: the pcb has been ordered!
exported a 3d model of the pcb from kicad and added it into the cad model with mounting hardware and mounting holes. also created a shift knob that has an m10 internal thread so it can be screwed on to the threaded rod. will be slowing down a lot over the next week and a bit because i have a full week of exams - but will come back with more updates than ever afterwards!
im back from exams and the full shifter is finished! added the limit switches and slots for each of them to be glued down when i build it. the pcb has also arrived, now all i need is to buy the components (hopefully can get them hardware funded) and 3d print the rest of the components (hopefully can get that funded too cause i dont have a printer)
made a desk clamping system with parts to be 3d printed, will finish making the instructions for the demo link and then will submit for funding :)
lost like an hour of time because idk how to use lookout lmao but its fine because i have finished writing the instructions to build the product and have also uploaded all the parts to thingiverse BUT have to wait 24hrs to publish to the public - so when that is done i will finally submit to get funding! in the meantime, might make some visual lego-like instructions to make it easier to visualise the assembly!
took 40 mins to make a parts page for the lego instructions but its fine yk :)
spent a little bit more time doing lego instructions and cleaning the github page up :)...
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1792759996.6645343
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1793364796.6645343
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2440
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My first slack bot! by @Abrish | Stardance
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Abrish
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Title: My first slack bot! by @Abrish | Stardance
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1792792324.3124459
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1793397124.3124459
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2439
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Untitled project by @abd11h | Stardance
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abd11h
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Title: Untitled project by @abd11h | Stardance
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1792543932.205522
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1793148732.205522
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2438
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My first slack bot! by @ianparedes | Stardance
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ianparedes
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Title: My first slack bot! by @ianparedes | Starda Title: My first slack bot! by @ianparedes | Stardance...
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1793155941.1918976
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a paradoxical portfolio by @deltarunesangel | Star a paradoxical portfolio by @deltarunesangel | Stardance...
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deltarunesangel
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1
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6.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T17:23:52Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "here’s what’s been made thus far… it’s unfinished, but all the major aspects of it (bg, bg music, links, etc.) work just fine. i had some trouble at first with the supabase linking aspect of my project but i managed to figure that out. now i have a cool lil guestbook :) anywho, this is my blood sweat and thankfully not tears. so happy to have a version out at long last", "repo": "https://github.com/deltarunesangel/actual-stuff", "demo": "https://deltarunesangel.github.io/actual-stuff/"}]...
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[{"post_id": 4616, "ts": "2026 [{"post_id": 4616, "ts": "2026-06-08T00:06:53Z", "hours": 2.9322, "text": "FINALLY finished the guestbook (used supabase) and added background music for every tab!! 🎉 🥳 ✨"}, {"post_id": 2866, "ts": "2026-06-05T18:50:02Z", "hours": 2.4119, "text": "💫 Finished the Splash Screen and Set Up the Fading Transition! 💫"}, {"post_id": 1533, "ts": "2026-06-03T16:47:24Z", "hours": 0.8456, "text": "✨The Boring Basics Completed! (background, basic js, html framework, etc.) ✨"}]...
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Title: a paradoxical portfolio by @deltarunesangel Title: a paradoxical portfolio by @deltarunesangel | Stardance
Devlogs:
✨The Boring Basics Completed! (background, basic js, html framework, etc.) ✨
💫 Finished the Splash Screen and Set Up the Fading Transition! 💫
FINALLY finished the guestbook (used supabase) and added background music for every tab!! 🎉 🥳 ✨
Ships:
here’s what’s been made thus far… it’s unfinished, but all the major aspects of it (bg, bg music, links, etc.) work just fine. i had some trouble at first with the supabase linking aspect of my project but i managed to figure that out. now i have a cool lil guestbook :) anywho, this is my blood sweat and thankfully not tears. so happy to have a version out at long last...
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1793108925.7572372
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1793195325.7572372
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