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2236
|
Untitled project by @clyde | Stardance
|
clyde
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @clyde | Stardance
|
1792612202.6690092
|
1793217002.6690092
|
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2235
|
“Am I Cooked?” life simulator by @elizabeth | Star “Am I Cooked?” life simulator by @elizabeth | Stardance...
|
elizabeth
|
1
|
3.0
|
44
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-07T15:19:26Z", "hours": 3.0, "multiplier": 14.08, "payout": 44, "blessing": "neutral", "text": "I made “Am I Cooked?”, a life simulator where your choices decide your future. The idea actually came from my friends we were brainstorming project ideas for me to make for stardance when one of them looked at something happening and said, “Bro, they’re so cooked.” We all laughed, and that’s how the idea clicked. The hardest part was getting all the choices and endings to work properly. I’m proud of turning a random joke into a fun, playable game with multiple paths. Try making different choices each time you play, and let me know if you find any bugs or have ideas to make it even better!", "repo": "https://github.com/Elizadev41/-Am-I-Cooked-life-simulator", "demo": "https://elizadev41.github.io/-Am-I-Cooked-life-simulator/"}]...
|
[{"post_id": 14398, "ts": "202 [{"post_id": 14398, "ts": "2026-06-23T14:52:09Z", "hours": 0.4872, "text": "hellooo remembered this project Worked on Am I Cooked? today and added a bunch of new stuff. The game now has more categories and way more scenarios, so it should feel less repetitive. Each category has 10 scenarios now, and I added new ones like Work, Party, and Gaming. Chaos Mode actually works now too. Before it was mostly just a theme change, but now it randomly changes how much each choice affects your cooked score, so bad choices can get worse and sometimes weird stuff happens. I also added better endings based on your final score, so the results feel more personalized instead of just one basic ending. Current categories: School Sports Social Life Work Party Gaming Still planning to add more polish later, like stats, achievements, animations, and maybe better sharing."}, {"post_id": 7743, "ts": "2026-06-12T22:38:58Z", "hours": 0.4406, "text": "Fixed settings button Added settings menu Added music on/off Added game mode Added How to Play screen Added name welcome screen Added category picking Added score prediction Added results screen Added different colors for each game mode Made buttons and screens look better thats all for now guys byee this took me more time but i didnt post a devlog so i lost the timee"}, {"post_id": 7200, "ts": "2026-06-12T00:50:15Z", "hours": 0.4167, "text": "added a settings button"}, {"post_id": 3797, "ts": "2026-06-06T21:02:28Z", "hours": 0.6306, "text": "made a readme"}, {"post_id": 1247, "ts": "2026-06-03T03:11:23Z", "hours": 0.9383, "text": "made it pink and added mor scenarios+ turned it into a cyoa game"}, {"post_id": 500, "ts": "2026-06-01T23:40:50Z", "hours": 0.3653, "text": "base code done"}]...
|
Title: “Am I Cooked?” life simulator by @elizabeth Title: “Am I Cooked?” life simulator by @elizabeth | Stardance
Devlogs:
base code done
made it pink and added mor scenarios+ turned it into a cyoa game
made a readme
added a settings button
Fixed settings button Added settings menu Added music on/off Added game mode Added How to Play screen Added name welcome screen Added category picking Added score prediction Added results screen Added different colors for each game mode Made buttons and screens look better thats all for now guys byee this took me more time but i didnt post a devlog so i lost the timee
hellooo remembered this project Worked on Am I Cooked? today and added a bunch of new stuff. The game now has more categories and way more scenarios, so it should feel less repetitive. Each category has 10 scenarios now, and I added new ones like Work, Party, and Gaming. Chaos Mode actually works now too. Before it was mostly just a theme change, but now it randomly changes how much each choice affects your cooked score, so bad choices can get worse and sometimes weird stuff happens. I also added better endings based on your final score, so the results feel more personalized instead of just one basic ending. Current categories: School Sports Social Life Work Party Gaming Still planning to add more polish later, like stats, achievements, animations, and maybe better sharing.
Ships:
I made “Am I Cooked?”, a life simulator where your choices decide your future. The idea actually came from my friends we were brainstorming project ideas for me to make for stardance when one of them looked at something happening and said, “Bro, they’re so cooked.” We all laughed, and that’s how the idea clicked. The hardest part was getting all the choices and endings to work properly. I’m proud of turning a random joke into a fun, playable game with multiple paths. Try making different choices each time you play, and let me know if you find any bugs or have ideas to make it even better!...
|
1793080124.6548252
|
1793166524.6548252
|
|
2234
|
My first slack bot! by @7ala | Stardance
|
7ala
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @7ala | Stardance
|
1793159744.4805803
|
1793764544.4805803
|
|
2233
|
R0B0 by @Rocket | Stardance
|
Rocket
|
1
|
4.01
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-10T19:54:50Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an mini Jarvis, is only on vocal command. The hardest thing was making him listen, because pyaudio wasn’t working so I had to replace it. I’m proud of making it open task manager,chrome and youtube.", "repo": "https://github.com/rocket806/R0B0", "demo": "https://github.com/rocket806/R0B0/releases/tag/v1.0.2-demo"}]...
|
[{"post_id": 8251, "ts": "2026 [{"post_id": 8251, "ts": "2026-06-13T18:37:01Z", "hours": 1.0142, "text": "Devlog 3 Hi! My first ship was denied so I’m making a new devlog. What I did today: So I made a new readme for my project(it took a while) and I fixed something. R0B0 was doing the task whitout the wake word,so I finally managed to make it respond only with the wake word. That’s all for today, see you soon,bye!"}, {"post_id": 6413, "ts": "2026-06-10T19:49:17Z", "hours": 0.5822, "text": "Devlog 2 Hi! this is my last devlog on this project and I want to tell you the latest functions that I added. One of them is opening Chrome and vs code that I do it with the library os. And the last function is searching and opening Youtube. This function I do it with de library webbrowser. See you soon! Bye!"}, {"post_id": 6336, "ts": "2026-06-10T17:46:19Z", "hours": 2.4108, "text": "Devlog 1 Hi! My name is Rocket, and I really like Jarvis, so I thought I’d make my own. The idea is simple: create an assistant that is always ready to do simple tasks (like creating a new directory or opening Task Manager) and is also fun (he can tell jokes! :) ). Today, I managed to implement some important functions for R0B0. One of them was making him listen continuously. In the beginning, I had some problems with this feature because it was consuming around 20-30% of my CPU. After some tweaking, I managed to lower it below 10% (it still spikes over 10% sometimes, but only for a very short moment). Another very important feature I added was microphone input. At first, I tried using PyAudio (an older Python library for microphone access), but it didn’t work because I am using a very recent version of Python. I also tried workarounds like pipwin, but that failed too. Ultimately, I used two other libraries sounddevice and scipy and it worked perfectly! That’s all for today! See you soon, bye!"}]...
|
Title: R0B0 by @Rocket | Stardance
Devlogs:
Devlo Title: R0B0 by @Rocket | Stardance
Devlogs:
Devlog 1 Hi! My name is Rocket, and I really like Jarvis, so I thought I’d make my own. The idea is simple: create an assistant that is always ready to do simple tasks (like creating a new directory or opening Task Manager) and is also fun (he can tell jokes! :) ). Today, I managed to implement some important functions for R0B0. One of them was making him listen continuously. In the beginning, I had some problems with this feature because it was consuming around 20-30% of my CPU. After some tweaking, I managed to lower it below 10% (it still spikes over 10% sometimes, but only for a very short moment). Another very important feature I added was microphone input. At first, I tried using PyAudio (an older Python library for microphone access), but it didn’t work because I am using a very recent version of Python. I also tried workarounds like pipwin, but that failed too. Ultimately, I used two other libraries sounddevice and scipy and it worked perfectly! That’s all for today! See you soon, bye!
Devlog 2 Hi! this is my last devlog on this project and I want to tell you the latest functions that I added. One of them is opening Chrome and vs code that I do it with the library os. And the last function is searching and opening Youtube. This function I do it with de library webbrowser. See you soon! Bye!
Devlog 3 Hi! My first ship was denied so I’m making a new devlog. What I did today: So I made a new readme for my project(it took a while) and I fixed something. R0B0 was doing the task whitout the wake word,so I finally managed to make it respond only with the wake word. That’s all for today, see you soon,bye!
Ships:
I made an mini Jarvis, is only on vocal command. The hardest thing was making him listen, because pyaudio wasn’t working so I had to replace it. I’m proud of making it open task manager,chrome and youtube....
|
1793116455.1604564
|
1793202855.1604564
|
|
2232
|
A tracked robot. by @judahsoup | Stardance
|
judahsoup
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A tracked robot. by @judahsoup | Stardance
|
1792716823.7734725
|
1793321623.7734725
|
|
2231
|
Hyperion-CLI by @reyfl | Stardance
|
reyfl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hyperion-CLI by @reyfl | Stardance
|
1792684301.8115244
|
1793289101.8115244
|
|
2230
|
My first slack bot! by @la_programmations | Starda My first slack bot! by @la_programmations | Stardance...
|
la_programmations
|
0
|
0.32
|
0
|
[]
|
[{"post_id": 11492, "ts": "202 [{"post_id": 11492, "ts": "2026-06-18T19:33:02Z", "hours": 0.3219, "text": "test"}]...
|
Title: My first slack bot! by @la_programmations | Title: My first slack bot! by @la_programmations | Stardance
Devlogs:
test...
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1793144883.7877817
|
1793749683.7877817
|
|
2229
|
My first slack bot! by @AREEJ | Stardance
|
AREEJ
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @AREEJ | Stardance
|
1792543949.7877545
|
1793148749.7877545
|
|
2228
|
mice's website by @Mice | Stardance
|
Mice
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-01T20:11:32Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I decided to redo my old website, since it was esstentially just a page with my socials and not anything related to me. I decided to add animations and a liquid glass vibe to it to replicate fluid movement. I also added sounds that fit the late 2000’s-early 2010’s vibe of the internet.", "repo": "https://github.com/miceoroni/website-v2", "demo": "https://miceoroni.xyz"}]...
|
[{"post_id": 886, "ts": "2026- [{"post_id": 886, "ts": "2026-06-02T16:38:32Z", "hours": 1.1169, "text": "added animations! also fixed mobile support so we should be good in terms of mobile stuff"}, {"post_id": 389, "ts": "2026-06-01T19:08:15Z", "hours": 1.1083, "text": "Started work on this website. decided to change everything over to bootstrap and make it look kinda “liquid glassy”. i added the nxe’s button sounds because it kinda fits the aesthetic a little bit. things i liked: working with html things i need to improve: move the cards from the titlebar. make everything more animated (in/out animations, hover, etc)"}]...
|
Title: mice's website by @Mice | Stardance
De Title: mice's website by @Mice | Stardance
Devlogs:
Started work on this website. decided to change everything over to bootstrap and make it look kinda “liquid glassy”. i added the nxe’s button sounds because it kinda fits the aesthetic a little bit. things i liked: working with html things i need to improve: move the cards from the titlebar. make everything more animated (in/out animations, hover, etc)
added animations! also fixed mobile support so we should be good in terms of mobile stuff
Ships:
I decided to redo my old website, since it was esstentially just a page with my socials and not anything related to me. I decided to add animations and a liquid glass vibe to it to replicate fluid movement. I also added sounds that fit the late 2000’s-early 2010’s vibe of the internet....
|
1793134527.3985271
|
1793220927.3985271
|
|
2227
|
My awesome macropad! by @sulimka_liza | Stardance
|
sulimka_liza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sulimka_liza | Sta Title: My awesome macropad! by @sulimka_liza | Stardance...
|
1792731190.338509
|
1793335990.338509
|
|
2226
|
My awesome macropad! by @Bikash | Stardance
|
Bikash
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Bikash | Stardance
|
1792540523.4198997
|
1793145323.4198997
|
|
2225
|
Untitled project by @udxt | Stardance
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udxt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @udxt | Stardance
|
1792637306.782741
|
1793242106.782741
|
|
2224
|
Untitled project by @Bora | Stardance
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Bora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Bora | Stardance
|
1792652021.4363694
|
1793256821.4363694
|
|
2223
|
My awesome macropad! by @timonkieko | Stardance
|
timonkieko
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @timonkieko | Stard Title: My awesome macropad! by @timonkieko | Stardance...
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1792727389.3299108
|
1793332189.3299108
|
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2222
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My first slack bot! by @rritacanolli | Stardance
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rritacanolli
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @rritacanolli | Star Title: My first slack bot! by @rritacanolli | Stardance...
|
1792587225.8334587
|
1793192025.8334587
|
|
2221
|
My awesome macropad! by @Elwolf11 | Stardance
|
Elwolf11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Elwolf11 | Stardan Title: My awesome macropad! by @Elwolf11 | Stardance...
|
1792605001.8488488
|
1793209801.8488488
|
|
2220
|
A Website by @sebastian_ayalarios7 | Stardance
|
sebastian_ayalarios7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Website by @sebastian_ayalarios7 | Starda Title: A Website by @sebastian_ayalarios7 | Stardance...
|
1792633783.7086656
|
1793238583.7086656
|
|
2219
|
My awesome macropad! by @Joeryon2011 | Stardance
|
Joeryon2011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Joeryon2011 | Star Title: My awesome macropad! by @Joeryon2011 | Stardance...
|
1792691358.5473409
|
1793296158.5473409
|
|
2218
|
My awesome macropad! by @javim-dev | Stardance
|
javim-dev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @javim-dev | Starda Title: My awesome macropad! by @javim-dev | Stardance...
|
1792540351.0339863
|
1793145151.0339863
|
|
2217
|
Untitled project by @Riley | Stardance
|
Riley
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Riley | Stardance
|
1792565263.4052362
|
1793170063.4052362
|
|
2216
|
Splatter paint website by @zazzie | Stardance
|
zazzie
|
2
|
10.0
|
112
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-30T21:42:07Z", "hours": 9.0, "multiplier": 12.74, "payout": 111, "blessing": "neutral", "text": "I made a website where you can splatter paint about! That’s it! & I’d say its pretty intuitive so there (hopefully) shouldn’t be much trouble for anyone testing it out! i hope you enjoy, and have fun splatting! :D", "repo": "https://github.com/zazzie-star/Splatter-Paint-Website-P2", "demo": "https://zazzie-star.github.io/Splatter-Paint-Website-P2/"}, {"ship_num": 2, "ts": "2026-06-01T19:31:59Z", "hours": 1.0, "multiplier": 1.03, "payout": 1, "blessing": "neutral", "text": "I made a splatter paint website (that’s it, sorry). I found the whole thing challenging really because I used a tutorial which is meant for Replit rather than Git (and I’m a total beginner). But i am proud that I did it, I’ve never really done this before today. All you need to do is to just swirl your mouse around, and that’s pretty much it!", "repo": "https://github.com/zazzie-star/Splatter-Paint-Website-P2", "demo": "https://zazzie-star.github.io/Splatter-Paint-Website-P2/"}]...
|
[{"post_id": 37887, "ts": "202 [{"post_id": 37887, "ts": "2026-07-30T21:33:31Z", "hours": 1.7878, "text": "this will be the last project update (at least for this ship, so lets get on with it!) project updates: finished readme added the final touches and finished what i wanted to finish thus far aims & issues: i had some issues implementing a button that made it so that when you click then it paints, and unfortunately had to scrap this for now really the biggest issue i found throughout this project is that I struggled using paper.js as it meant i had to code in a (i believe) unconventional way, and I don’t even know yet how to code in a conventional way so it was more of a struggle and I had to look to ai rather than regular tutorials which I’d prefer hopefully in future when i have the skills I can return to this project for a final ship and improve it, but for now I’m happy with what i’ve managed to achieve as a newbie and I’d like to move on to other projects that are more feasible and I can learn from more! p.s. if you’ve made it this far, thank you for following along! (and please let me know if I’ve made too many or too few devlogs)"}, {"post_id": 28597, "ts": "2026-07-14T22:53:48Z", "hours": 1.2258, "text": "short devlog today as I’m visiting my uni town for a uni event! (yippiee!! but very busy…) anyways! onwards with the updates project updates: now the clear canvas button works! it brings up a div saying “are you sure you want to clear canvas?” with yes and no buttons! though i had to ask the in built ai to explain to me how to code the clear canvas part as I am still very much a beginner lol currently working on the settings part! aims & issues: meh honestly nothing because i haven’t had the chance to do much today! OH i might make a back to menu button though, and try and make it so that saved works appear in the gallery…"}, {"post_id": 27950, "ts": "2026-07-13T21:52:32Z", "hours": 1.5056, "text": "project updates: changed ‘previous works’ to gallery (felt fitting) added a ‘save work’ button and a ‘clear canvas’ button the ‘save work’ button now works! i had to ask vs code’s in-built ai how to make it work (as i couldn’t find any tutorials!) and then wrote the code out & asked it to explain what each bit did so I could learn from it, I also made a note of things i learnt for future reference! not sure if i added this in an update but i learned how to make notes on all my code and have been using that as I’ve found it really helpful for learning & keeping track of my work the gallery button also now pulls up a gallery div! issues & aims: no real issues so far - I’m not sure how I’m going to make the gallery display your previous artwork, maybe I could have it so you input your own work and each one has a little frame and you can scroll through? also not sure how i’ll clear the canvas or make a proper settings so I will have to hunt for some tutorials or ask for advice again 😅 thats all so far!"}, {"post_id": 27113, "ts": "2026-07-12T11:47:11Z", "hours": 2.0072, "text": "project updates: the “new work” button now works! (clears the welcome screen so you can start working) the “settings” button now brings up a “settings” div added “Welcome to Splatter Paint!” to the start menu issues & aims: had some issues I had to troubleshoot (like a stray /div causing issues!) but so far we are doing good aiming to create a X button on the settings thinking of adding an Easter egg to the welcome screen… (you’ll have to see ;) ) hoping to create a “save” button also!"}, {"post_id": 26636, "ts": "2026-07-11T15:56:15Z", "hours": 1.2464, "text": "project updates: finally added the buttons, and used css to make them look gooooood they are yet to be functional though! issues & aims: had some issues putting the buttons in the centre of the screen! aiming to make these buttons actually work hopefully I can make a way to save artworks and maybe a settings screen!"}, {"post_id": 26545, "ts": "2026-07-11T12:56:42Z", "hours": 1.0569, "text": "working on the splatter paint website again! project updates: went back to the original jam tutorial and realised how much I messed up on my first ship! (oh well…), now I’m starting work on this again with just a little bit more knowledge so hopefully I can improve what i’ve done! issues & aims: no real issues thus far! aiming to make a start screen, (with a blurry background, like the one you can see here!) hopefully this will have a “welcome to splatter paint!” with start buttons/new work and a ‘previous artworks’ where you can click and it takes you to your previous works I guess I’ll need a save button as well so that people can save their art! and hopefully I can alter it so that it only draws when you click? (or make a settings so that you can select ‘on click’ as when it draws?)"}, {"post_id": 392, "ts": "2026-06-01T19:24:13Z", "hours": 0.6244, "text": "splat paint final"}, {"post_id": 361, "ts": "2026-06-01T18:08:22Z", "hours": 0.6881, "text": "a splatter paint website"}]...
|
Title: Splatter paint website by @zazzie | Stardan Title: Splatter paint website by @zazzie | Stardance
Devlogs:
a splatter paint website
splat paint final
working on the splatter paint website again! project updates: went back to the original jam tutorial and realised how much I messed up on my first ship! (oh well…), now I’m starting work on this again with just a little bit more knowledge so hopefully I can improve what i’ve done! issues & aims: no real issues thus far! aiming to make a start screen, (with a blurry background, like the one you can see here!) hopefully this will have a “welcome to splatter paint!” with start buttons/new work and a ‘previous artworks’ where you can click and it takes you to your previous works I guess I’ll need a save button as well so that people can save their art! and hopefully I can alter it so that it only draws when you click? (or make a settings so that you can select ‘on click’ as when it draws?)
project updates: finally added the buttons, and used css to make them look gooooood they are yet to be functional though! issues & aims: had some issues putting the buttons in the centre of the screen! aiming to make these buttons actually work hopefully I can make a way to save artworks and maybe a settings screen!
project updates: the “new work” button now works! (clears the welcome screen so you can start working) the “settings” button now brings up a “settings” div added “Welcome to Splatter Paint!” to the start menu issues & aims: had some issues I had to troubleshoot (like a stray /div causing issues!) but so far we are doing good aiming to create a X button on the settings thinking of adding an Easter egg to the welcome screen… (you’ll have to see ;) ) hoping to create a “save” button also!
project updates: changed ‘previous works’ to gallery (felt fitting) added a ‘save work’ button and a ‘clear canvas’ button the ‘save work’ button now works! i had to ask vs code’s in-built ai how to make it work (as i couldn’t find any tutorials!) and then wrote the code out & asked it to explain what each bit did so I could learn from it, I also made a note of things i learnt for future reference! not sure if i added this in an update but i learned how to make notes on all my code and have been using that as I’ve found it really helpful for learning & keeping track of my work the gallery button also now pulls up a gallery div! issues & aims: no real issues so far - I’m not sure how I’m going to make the gallery display your previous artwork, maybe I could have it so you input your own work and each one has a little frame and you can scroll through? also not sure how i’ll clear the canvas or make a proper settings so I will have to hunt for some tutorials or ask for advice again 😅 thats all so far!
short devlog today as I’m visiting my uni town for a uni event! (yippiee!! but very busy…) anyways! onwards with the updates project updates: now the clear canvas button works! it brings up a div saying “are you sure you want to clear canvas?” with yes and no buttons! though i had to ask the in built ai to explain to me how to code the clear canvas part as I am still very much a beginner lol currently working on the settings part! aims & issues: meh honestly nothing because i haven’t had the chance to do much today! OH i might make a back to menu button though, and try and make it so that saved works appear in the gallery…
this will be the last project update (at least for this ship, so lets get on with it!) project updates: finished readme added the final touches and finished what i wanted to finish thus far aims & issues: i had some issues implementing a button that made it so that when you click then it paints, and unfortunately had to scrap this for now really the biggest issue i found throughout this project is that I struggled using paper.js as it meant i had to code in a (i believe) unconventional way, and I don’t even know yet how to code in a conventional way so it was more of a struggle and I had to look to ai rather than regular tutorials which I’d prefer hopefully in future when i have the skills I can return to this project for a final ship and improve it, but for now I’m happy with what i’ve managed to achieve as a newbie and I’d like to move on to other projects that are more feasible and I can learn from more! p.s. if you’ve made it this far, thank you for following along! (and please let me know if I’ve made too many or too few devlogs)
Ships:
I made a splatter paint website (that’s it, sorry). I found the whole thing challenging really because I used a tutorial which is meant for Replit rather than Git (and I’m a total beginner). But i am proud that I did it, I’ve never really done this before today. All you need to do is to just swirl your mouse around, and that’s pretty much it!
I made a website where you can splatter paint about! That’s it! & I’d say its pretty intuitive so there (hopefully) shouldn’t be much trouble for anyone testing it out! i hope you enjoy, and have fun splatting! :D...
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1793119935.3960116
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1793206335.3960116
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2215
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DDO by @Jk098 | Stardance
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Jk098
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0
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0.0
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0
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[]
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[]
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Title: DDO by @Jk098 | Stardance
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1792677129.6766484
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1793281929.6766484
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2214
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Icebergs by @lilo | Stardance
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lilo
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0
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0.0
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0
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[]
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[]
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Title: Icebergs by @lilo | Stardance
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1792662543.547895
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1793267343.547895
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2213
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My Channels slack bot! by @WillKitch | Stardance
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WillKitch
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0
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0.0
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0
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[]
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[]
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Title: My Channels slack bot! by @WillKitch | Star Title: My Channels slack bot! by @WillKitch | Stardance...
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1792601371.4419706
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1793206171.4419706
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2212
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My awesome macropad! by @isidoro | Stardance
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isidoro
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @isidoro | Stardanc Title: My awesome macropad! by @isidoro | Stardance...
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1792673250.7521756
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1793278050.7521756
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2211
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Propheus by @tudor | Stardance
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tudor
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0
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3.0
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0
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[]
|
[{"post_id": 8401, "ts": "2026 [{"post_id": 8401, "ts": "2026-06-13T23:33:25Z", "hours": 1.0, "text": "Added saving functionality and a testing UI to toggle online mode."}, {"post_id": 8355, "ts": "2026-06-13T21:44:38Z", "hours": 0.0, "text": "For the last hour or so I had realized a big problem with the current implementation, which is that the Stardance app uses Turbo, which apparently in this case acts like a SPA (Single page application). Truth be told, I had to make more use of AI here than I usually would (however I did not copy paste code or add anything which I didn’t first check or understand) as I have not been personally faced with this problem before, however I was aware of this challenge from previous projects or blogs read. The problem was that if I just kept creating a new loop on every navigation to circumvent this, old loops would end up never finishing and would just keep waiting for new posts to load (which never happened), inevitably leading to a memory leak eventually. The fix ended up being using document.documentElement instead of document.body for the mutation because (according to GPT, however I will write a comment in case I come across any documentation) Turbo will replace stuff of the body inside of the whole HTML of the page (so, to ), which triggers a mutation when watching documentElement, however if we watch document.body, and Turbo replaces that all together, MutationObserver stays attached to the old, now removed, node, which means we are basically watching a dead node for new posts (again, take this with a grain of salt). This means I could also scrap the waitForElm function and shorten the code. There are likely many better ways to do this (which are welcome in the comments), but for someone who is still a beginner in extension and web development overall, I am just happy that it works and that AI helped me discover something new that I think is a challenge for many extensions that operate on modern web applications such as Youtube, X etc. Now free of bugs, I will continue working on the UI."}, {"post_id": 8268, "ts": "2026-06-13T19:16:00Z", "hours": 1.0, "text": "I decided to change the location of the button as I spent too much time being unsuccessful in trying to line it up with the others. I also made it such that newly loaded posts are also updated with this button via the MutationObserver API (Thank you StackOverflow). This is how it looks like so far. Next I will focus on making an UI to add actual saving functionality to the buttons and make some kind of server to be able to store bookmarks “in the cloud”."}, {"post_id": 8161, "ts": "2026-06-13T16:37:24Z", "hours": 1.0, "text": "Managed to write it up a bit, now added a favorite button, however I am facing a small problem with alignment relative to the other SVGS. Will focus on debugging this for now, and then continue towards actually making an UI to browse saved posts or even make a small server in Python to allow users save them remotely."}, {"post_id": 8089, "ts": "2026-06-13T14:42:24Z", "hours": 0.0, "text": "I have now started work on this by creating the manifest.json file and some other boilerplate like a very small README.md and added the MIT license. Next I will start to look into how the main home page of Stardance gets posts and how I can add new stuff to it. Will start by doing a bookmarking feature (like adding a favorite button that you usually see on social media). This is my first time making an extension so it will hopefully be fun and interesting."}]...
|
Title: Propheus by @tudor | Stardance
Devlogs:
I Title: Propheus by @tudor | Stardance
Devlogs:
I have now started work on this by creating the manifest.json file and some other boilerplate like a very small README.md and added the MIT license. Next I will start to look into how the main home page of Stardance gets posts and how I can add new stuff to it. Will start by doing a bookmarking feature (like adding a favorite button that you usually see on social media). This is my first time making an extension so it will hopefully be fun and interesting.
Managed to write it up a bit, now added a favorite button, however I am facing a small problem with alignment relative to the other SVGS. Will focus on debugging this for now, and then continue towards actually making an UI to browse saved posts or even make a small server in Python to allow users save them remotely.
I decided to change the location of the button as I spent too much time being unsuccessful in trying to line it up with the others. I also made it such that newly loaded posts are also updated with this button via the MutationObserver API (Thank you StackOverflow). This is how it looks like so far. Next I will focus on making an UI to add actual saving functionality to the buttons and make some kind of server to be able to store bookmarks “in the cloud”.
For the last hour or so I had realized a big problem with the current implementation, which is that the Stardance app uses Turbo, which apparently in this case acts like a SPA (Single page application). Truth be told, I had to make more use of AI here than I usually would (however I did not copy paste code or add anything which I didn’t first check or understand) as I have not been personally faced with this problem before, however I was aware of this challenge from previous projects or blogs read. The problem was that if I just kept creating a new loop on every navigation to circumvent this, old loops would end up never finishing and would just keep waiting for new posts to load (which never happened), inevitably leading to a memory leak eventually. The fix ended up being using document.documentElement instead of document.body for the mutation because (according to GPT, however I will write a comment in case I come across any documentation) Turbo will replace stuff of the body inside of the whole HTML of the page (so, to ), which triggers a mutation when watching documentElement, however if we watch document.body, and Turbo replaces that all together, MutationObserver stays attached to the old, now removed, node, which means we are basically watching a dead node for new posts (again, take this with a grain of salt). This means I could also scrap the waitForElm function and shorten the code. There are likely many better ways to do this (which are welcome in the comments), but for someone who is still a beginner in extension and web development overall, I am just happy that it works and that AI helped me discover something new that I think is a challenge for many extensions that operate on modern web applications such as Youtube, X etc. Now free of bugs, I will continue working on the UI.
Added saving functionality and a testing UI to toggle online mode....
|
1792947297.3127134
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1793811297.3127134
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2210
|
The cooker by @jean | Stardance
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jean
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0
|
0.0
|
0
|
[]
|
[]
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Title: The cooker by @jean | Stardance
|
1792572719.4960172
|
1793177519.4960172
|
|
2209
|
My first slack bot! by @aayathi | Stardance
|
aayathi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @aayathi | Stardance
|
1792608801.0049329
|
1793213601.0049329
|
|
2208
|
waaiz by @mohdwaaiz | Stardance
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mohdwaaiz
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0
|
0.0
|
0
|
[]
|
[]
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Title: waaiz by @mohdwaaiz | Stardance
|
1792641179.7408974
|
1793245979.7408974
|
|
2207
|
My awesome macropad! by @sheel_s_mehta | Stardance
|
sheel_s_mehta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sheel_s_mehta | St Title: My awesome macropad! by @sheel_s_mehta | Stardance...
|
1792680499.1977715
|
1793285299.1977715
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2206
|
Untitled project by @floren_duerinck | Stardance
|
floren_duerinck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @floren_duerinck | Star Title: Untitled project by @floren_duerinck | Stardance...
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1793148979.859065
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1793753779.859065
|
|
2205
|
600W by @flyingfish | Stardance
|
flyingfish
|
0
|
45.53
|
0
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[]
|
[{"post_id": 15431, "ts": "202 [{"post_id": 15431, "ts": "2026-06-25T02:22:20Z", "hours": 7.66, "text": "so my atx power supply broke on me i bought a replacement its just not here yet i am going to tack a small break on this to work on somthing else"}, {"post_id": 14147, "ts": "2026-06-23T04:02:03Z", "hours": 4.8181, "text": "i tried to make a boost converter for like 5 hours and it just didn’t work at all my guess is that it was do to the inductor. anyway i decided i will do that latter so i started working on sorting wires(fun) and while doing that i got ideas usb: so i learned this has a +5VSB and by found out i mean i actually read thought the data sheet like 30 hours in to this project and i want to add a usb port on it so i can power Arduinos my fume extractor and other things -12V: i original wrote this off because i hade a +12 but it turns out it is fun. and if it is there why not add another output it wont have a current sensor because it can only output up to 0.3A so why even bother case: i am going to have to make a new case because the current one cant fit everything so i am going to do that tomorrow and this should also allow for me to move where the rotory encoder it becouse before i put it in a bad spot becouse i didnt have space boost: i might switch the boost converter to the 12v rail idk yet just though i would menchin it"}, {"post_id": 13464, "ts": "2026-06-22T01:28:37Z", "hours": 8.8781, "text": "i took a break to work on other projects while the parts i ordered arive but he is what i got working display: i got the display showing things after a lot of tutorials but i figured it out the funny sensor: once again i needed a lot of tutorials but i got it to kind of work but is was slightly off i think i just need to tune the sensor its just really finicky"}, {"post_id": 7317, "ts": "2026-06-12T06:06:45Z", "hours": 4.4472, "text": "so i have once again redesigned everything AC: i wanted to add an ac output. why you may ask idk its funny. anyways i add an inverter after the boost converter and another output and to read the voltage of the ac output i added a ZMPT101B and i plan on making a sorta oscilloscope to the ac output cause it cool Display: i switch to a bigger spi oled because it can be controlled by digital pins and i need the analog pins to read the new outputs"}, {"post_id": 4682, "ts": "2026-06-08T02:43:05Z", "hours": 10.4278, "text": "i forgot to post for a while. i made a lot of changes to the case because i printed out the old case and there is no way i could fit that much circuitry in that case: i made the case bigger to allow for a bigger face plate to fit more circuits and stuff and i added a small pocket in the back to store wires display: i switch to using an OLED I2C display because i kind of didn’t under stand that an lcd could not display enough info schematic: i just remade it because it was hard to loo at the old one"}, {"post_id": 1563, "ts": "2026-06-03T17:39:09Z", "hours": 9.2961, "text": "i have an old pc power supply and i want to make it into a bench power supply so i can have a bench power supply that can do high current the plan is to make it have 4 out puts: 12v 5v 3.3V 3.3v and a boost converter to boost to really high voltage input: it will be controlled by a rotary encoder because it has all the inputs i need for this in one component display: it will use an lcd display because i already have one. i want to display current draw voltage and wattage brain: i am going to use a nano becouse i have a few of them and it is small so it should fit in this small thing outputs: i am going to output with banana jacks so i can easily plug stuff in to it and i am going to add leds so you know what out put you are monitoring case: it is a frame that goes around the cornors of the power supply while keeping it open to alow air flow then the face hold the power supply in with screws"}]...
|
Title: 600W by @flyingfish | Stardance
Devlogs:
i Title: 600W by @flyingfish | Stardance
Devlogs:
i have an old pc power supply and i want to make it into a bench power supply so i can have a bench power supply that can do high current the plan is to make it have 4 out puts: 12v 5v 3.3V 3.3v and a boost converter to boost to really high voltage input: it will be controlled by a rotary encoder because it has all the inputs i need for this in one component display: it will use an lcd display because i already have one. i want to display current draw voltage and wattage brain: i am going to use a nano becouse i have a few of them and it is small so it should fit in this small thing outputs: i am going to output with banana jacks so i can easily plug stuff in to it and i am going to add leds so you know what out put you are monitoring case: it is a frame that goes around the cornors of the power supply while keeping it open to alow air flow then the face hold the power supply in with screws
i forgot to post for a while. i made a lot of changes to the case because i printed out the old case and there is no way i could fit that much circuitry in that case: i made the case bigger to allow for a bigger face plate to fit more circuits and stuff and i added a small pocket in the back to store wires display: i switch to using an OLED I2C display because i kind of didn’t under stand that an lcd could not display enough info schematic: i just remade it because it was hard to loo at the old one
so i have once again redesigned everything AC: i wanted to add an ac output. why you may ask idk its funny. anyways i add an inverter after the boost converter and another output and to read the voltage of the ac output i added a ZMPT101B and i plan on making a sorta oscilloscope to the ac output cause it cool Display: i switch to a bigger spi oled because it can be controlled by digital pins and i need the analog pins to read the new outputs
i took a break to work on other projects while the parts i ordered arive but he is what i got working display: i got the display showing things after a lot of tutorials but i figured it out the funny sensor: once again i needed a lot of tutorials but i got it to kind of work but is was slightly off i think i just need to tune the sensor its just really finicky
i tried to make a boost converter for like 5 hours and it just didn’t work at all my guess is that it was do to the inductor. anyway i decided i will do that latter so i started working on sorting wires(fun) and while doing that i got ideas usb: so i learned this has a +5VSB and by found out i mean i actually read thought the data sheet like 30 hours in to this project and i want to add a usb port on it so i can power Arduinos my fume extractor and other things -12V: i original wrote this off because i hade a +12 but it turns out it is fun. and if it is there why not add another output it wont have a current sensor because it can only output up to 0.3A so why even bother case: i am going to have to make a new case because the current one cant fit everything so i am going to do that tomorrow and this should also allow for me to move where the rotory encoder it becouse before i put it in a bad spot becouse i didnt have space boost: i might switch the boost converter to the 12v rail idk yet just though i would menchin it
so my atx power supply broke on me i bought a replacement its just not here yet i am going to tack a small break on this to work on somthing else...
|
1792677239.8178005
|
1793282039.8178005
|
|
2204
|
My awesome macropad! by @AnnaCoutinho | Stardance
|
AnnaCoutinho
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @AnnaCoutinho | Sta Title: My awesome macropad! by @AnnaCoutinho | Stardance...
|
1792705737.7515655
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1793310537.7515655
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2203
|
Untitled by @maya | Stardance
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maya
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @maya | Stardance
|
1792738360.1565335
|
1793343160.1565335
|
|
2202
|
My awesome macropad! by @Rude_Thunder | Stardance
|
Rude_Thunder
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Rude_Thunder | Sta Title: My awesome macropad! by @Rude_Thunder | Stardance...
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1792738339.1232095
|
1793343139.1232095
|
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2201
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Tower 19 by @willlauridsen | Stardance
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willlauridsen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tower 19 by @willlauridsen | Stardance
|
1792749261.2968776
|
1793354061.2968776
|
|
2200
|
Swerve by @rottenmachinery | Stardance
|
rottenmachinery
|
0
|
2.21
|
0
|
[]
|
[{"post_id": 5042, "ts": "2026 [{"post_id": 5042, "ts": "2026-06-08T18:20:15Z", "hours": 2.2122, "text": "Devlog 1: I’m starting to learn Unity! So far it’s been going pretty well. I have a vehicle that moves and can hit barrels on the road. I haven’t added too much besides the stuff in the tutorial that I’m following. Not for long though! I’m trying to get the camera to follow the rotation of the vehicle and not just the position but to change the rotation of the vehicle you need to use quaternions instead of angles. Very confusing but whatever we ball. There’s some other things that I want to add too but I’ll save it until after I finish the tutorial."}]...
|
Title: Swerve by @rottenmachinery | Stardance
Dev Title: Swerve by @rottenmachinery | Stardance
Devlogs:
Devlog 1: I’m starting to learn Unity! So far it’s been going pretty well. I have a vehicle that moves and can hit barrels on the road. I haven’t added too much besides the stuff in the tutorial that I’m following. Not for long though! I’m trying to get the camera to follow the rotation of the vehicle and not just the position but to change the rotation of the vehicle you need to use quaternions instead of angles. Very confusing but whatever we ball. There’s some other things that I want to add too but I’ll save it until after I finish the tutorial....
|
1792756511.2432528
|
1793361311.2432528
|
|
2199
|
My first slack bot! by @victoria | Stardance
|
victoria
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @victoria | Stardanc Title: My first slack bot! by @victoria | Stardance...
|
1792583658.472352
|
1793188458.472352
|
|
2198
|
My awesome macropad! by @Barit | Stardance
|
Barit
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @Barit | Stardance
|
1792730982.2911193
|
1793335782.2911193
|
|
2197
|
My awesome macropad! by @AxelM21 | Stardance
|
AxelM21
|
0
|
0.0
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0
|
[]
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[]
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Title: My awesome macropad! by @AxelM21 | Stardanc Title: My awesome macropad! by @AxelM21 | Stardance...
|
1792756275.43136
|
1793361075.43136
|
|
2196
|
Six Button Macropad by @Nico | Stardance
|
Nico
|
0
|
4.88
|
0
|
[]
|
[{"post_id": 3308, "ts": "2026 [{"post_id": 3308, "ts": "2026-06-06T05:16:55Z", "hours": 4.5842, "text": "Made the case for the Macropad! The top piece gave me some problems for a while because the plate I generated for it was way too small too fit, so i had to manually measure everything in KiCad to get it all fitting nice. After this, I just need to write some code for it and then I can finally put it all together!"}, {"post_id": 2543, "ts": "2026-06-05T02:45:24Z", "hours": 0.2975, "text": "Finished designing the PCB for my macropad. It is going to have six buttons, one for each direction then two extra, and a rotary controller for volume. Let me know if anything should be changed!"}]...
|
Title: Six Button Macropad by @Nico | Stardance
D Title: Six Button Macropad by @Nico | Stardance
Devlogs:
Finished designing the PCB for my macropad. It is going to have six buttons, one for each direction then two extra, and a rotary controller for volume. Let me know if anything should be changed!
Made the case for the Macropad! The top piece gave me some problems for a while because the plate I generated for it was way too small too fit, so i had to manually measure everything in KiCad to get it all fitting nice. After this, I just need to write some code for it and then I can finally put it all together!...
|
1792691553.7374249
|
1793296353.7374249
|
|
2195
|
My awesome macropad! by @Fyre63 | Stardance
|
Fyre63
|
0
|
3.34
|
0
|
[]
|
[{"post_id": 3515, "ts": "2026 [{"post_id": 3515, "ts": "2026-06-06T14:23:57Z", "hours": 0.2767, "text": "I added some holes for the screws to go through. They are M3x16 mm screws so I made each corner hole with a diameter of 3.3mm. I’m not sure how this’ll work but if you see any errors that will cause issues please let me know!"}, {"post_id": 2993, "ts": "2026-06-05T22:22:28Z", "hours": 0.7383, "text": "I’m making the case for the Hackpad but I’m a little confused. I know I need the opening or the usb and I need the screw mounts, but do I add a ledge or area for the pcb to hang on or just let it free sit in the case?"}, {"post_id": 2403, "ts": "2026-06-04T21:13:45Z", "hours": 2.3231, "text": "My Hackpad I just finished the PCB steps for the macropad but I’m not sure if everything is correct, so if you have any criticism or ideas for me, feel free to send them! Also, there are more wires on the backside as well as diodes, but I couldn’t post two images on one devlog"}]...
|
Title: My awesome macropad! by @Fyre63 | Stardance Title: My awesome macropad! by @Fyre63 | Stardance
Devlogs:
My Hackpad I just finished the PCB steps for the macropad but I’m not sure if everything is correct, so if you have any criticism or ideas for me, feel free to send them! Also, there are more wires on the backside as well as diodes, but I couldn’t post two images on one devlog
I’m making the case for the Hackpad but I’m a little confused. I know I need the opening or the usb and I need the screw mounts, but do I add a ledge or area for the pcb to hang on or just let it free sit in the case?
I added some holes for the screws to go through. They are M3x16 mm screws so I made each corner hole with a diameter of 3.3mm. I’m not sure how this’ll work but if you see any errors that will cause issues please let me know!...
|
1793029685.8445754
|
1793634485.8445754
|
|
2194
|
personal liquid cooling device by @flyingfish | St personal liquid cooling device by @flyingfish | Stardance...
|
flyingfish
|
0
|
4.41
|
0
|
[]
|
[{"post_id": 9632, "ts": "2026 [{"post_id": 9632, "ts": "2026-06-16T01:16:45Z", "hours": 4.4144, "text": "this is the case for the thing it has a water bottle and battery then i will use a semiconductor cooler with a radiating fan. the water bottle and battery go inside the backpack and the fan goes outside the backpack so there is a cover that can snap on incase of rain"}]...
|
Title: personal liquid cooling device by @flyingfi Title: personal liquid cooling device by @flyingfish | Stardance
Devlogs:
this is the case for the thing it has a water bottle and battery then i will use a semiconductor cooler with a radiating fan. the water bottle and battery go inside the backpack and the fan goes outside the backpack so there is a cover that can snap on incase of rain...
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1792731101.574722
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1793335901.574722
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2193
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Skyscraper by @SeradedStripes | Stardance
|
SeradedStripes
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0
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3.55
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0
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[]
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[{"post_id": 30129, "ts": "202 [{"post_id": 30129, "ts": "2026-07-17T13:30:13Z", "hours": 1.7467, "text": "Updates We got a semi working bootstrap one could say… Completions Lexer/parser some x86-64 code generation ELF binary writer labels & jumps Constants like $ amd . for current address String and data directives Control flow (beq, bne, blt, bge, bltu, bgeu, ble, bgt, bzs, bnz, j, jal, jr, jalr, ret) Arithmetic logic Comparison Memory Function calls & returns Stack frame management Basic Error reporting (its shit) Multi-file programs Why is this going so fast? I learned from Shiden in flavortown"}, {"post_id": 28902, "ts": "2026-07-15T14:38:09Z", "hours": 1.2689, "text": "Updates Redid the ISA-spec to be proper and better Added AI policy & AGENTS.md. Sym linkend CLAUDE.md -> AGENTS.md Added dependabot.yml for gh actions Funding.yml, pull request template too Added a boostrap-ci.yml workflow Made an ASL file for Skyscraper"}, {"post_id": 28566, "ts": "2026-07-14T21:57:19Z", "hours": 0.5317, "text": "Init We made init of repo And we make a ISA-spec.md file"}]...
|
Title: Skyscraper by @SeradedStripes | Stardance
Title: Skyscraper by @SeradedStripes | Stardance
Devlogs:
Init We made init of repo And we make a ISA-spec.md file
Updates Redid the ISA-spec to be proper and better Added AI policy & AGENTS.md. Sym linkend CLAUDE.md -> AGENTS.md Added dependabot.yml for gh actions Funding.yml, pull request template too Added a boostrap-ci.yml workflow Made an ASL file for Skyscraper
Updates We got a semi working bootstrap one could say… Completions Lexer/parser some x86-64 code generation ELF binary writer labels & jumps Constants like $ amd . for current address String and data directives Control flow (beq, bne, blt, bge, bltu, bgeu, ble, bgt, bzs, bnz, j, jal, jr, jalr, ret) Arithmetic logic Comparison Memory Function calls & returns Stack frame management Basic Error reporting (its shit) Multi-file programs Why is this going so fast? I learned from Shiden in flavortown...
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1792612194.0883155
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1793216994.0883155
|
|
2192
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Stellar Storage by @spaceynoura | Stardance
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spaceynoura
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0
|
0.0
|
0
|
[]
|
[]
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Title: Stellar Storage by @spaceynoura | Stardance
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1792666353.8416848
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1793271153.8416848
|
|
2191
|
My awesome macropad! by @Aurora-hack | Stardance
|
Aurora-hack
|
0
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0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @Aurora-hack | Star Title: My awesome macropad! by @Aurora-hack | Stardance...
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1792799447.0730555
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1793404247.0730555
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2190
|
hi macropad by @ert | Stardance
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ert
|
0
|
0.0
|
0
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[]
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[]
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Title: hi macropad by @ert | Stardance
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1793155676.2515998
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1793760476.2515998
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2189
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Full Flow by @Connor | Stardance
|
Connor
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0
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23.65
|
0
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[]
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[{"post_id": 12160, "ts": "202 [{"post_id": 12160, "ts": "2026-06-19T21:21:27Z", "hours": 6.1844, "text": "Devlog #7 Unfortunately, it was not that easy to finish CCEC . The problem I was getting consistently inaccurate results with H2-O2 reactions, overestimating the combustion temperature by hundreds of degrees. Troubleshooting a problem like this is very difficult because its almost impossible to figure out where exactly in the algorithm it all went wrong with just console logs. It was only really H2-O2 and H2-F2 reactions that were off; CH4-O2 and Aerozine-NTO reactions were mostly unaffected. Fix #1 When I added the ability to specify the temperatures of each reactant, I forgot to consider the fact that the NASA-9 polynomials I was using only worked for temperature ranging from 1000-6000K. That means that when I try to use 90K oxygen as reactant, the enthalpy (kind of like the total energy) is completely off. This was a pretty easy fix because I just had to use a different part of the dataset for low-temperature reactants. While this improved numbers by a little bit, it didn’t fix the hydrogen problem. Shot-in-the-dark #2 This attempt involved poking around at many different numbers while trying not to break anything. This is what took most of the hours recorded for this devlog. This did not fix the problem. The solution During the last devlog, I tried optimizing the program by cutting out any chemicals under a certain value every iteration of the chemistry solver. This was a terrible mistake . It improved the numbers for CH4-O2 by a little bit and made the solver considerably faster, so I didn’t think too much of it. However, as it turns out, this is what caused hydrogen combustion to overshoot temperature. After removing this evil line of code, everything worked perfectly fine again and I was getting great numbers! Optimization While 3 seconds on my laptop for solving CH4-O2 combustion is plenty good, 30 seconds for solving a much more complex Aerozine-NTO combustion is unacceptable. This meant I had to optimize my algorithm even more. The main way I did this was reducing the number of iterations for my binary search, since each iteration ran MinimizeGibbsEnergy which is what I’ve been working towards developing since day 1 and is the main bottleneck since it takes so long. Now I can get Aerozine-NTO results in around 7 seconds. The future Now I can hopefully finally start working on the engine fluid flow calculations, which shouldn’t take too long since I have them in Desmos already. However, I think in order to get the best results I have to solve the chemistry 3 times in total to get the data I need for the rocket engine. One for the combustion chamber, throat, and nozzle mouth respectively. This is quite unfortunate and means I may have to optimize CCEC even further. TL;DR Took forever to find a problem, also did some optimization (Finally figured out how to use markdown. Thank you Hackclub for giving the preview option for devlogs)"}, {"post_id": 7698, "ts": "2026-06-12T21:05:40Z", "hours": 1.0722, "text": "Devlog #6 After finishing the Gibbs minimizer, it was pretty easy to finish CCEC . I just had to find the chemical solution with the smallest change in enthalpy using a binary search. I put together a table for stoichiometric methalox and hydrolox combustion at 97 bar comparing my CCEC and NASA’s CEA . This is awesome!"}, {"post_id": 7191, "ts": "2026-06-12T00:22:56Z", "hours": 2.6333, "text": "Devlog #5 After poking at several functions for several hours, I have managed to reduce the Gibbs minimizer runtime from 40 seconds to around 1 second, which is good enough. Hopefully I can improve this in the future, but the final CCEC build should run in reasonable time. As you can see, CCEC matches NASA’s CEA results pretty nicely if you pay attention to the most significant chemical species!"}, {"post_id": 6949, "ts": "2026-06-11T17:36:19Z", "hours": 3.6978, "text": "Devlog #4 After hours of tracking down stupid mistakes, I’ve finally completed a rough implementation of my Gibbs free energy minimizer. It seems to produce reasonably accurate results, but it definitely needs to be optimized. For the final equilibrium solver, it will probably need to run at least 20 times so 40 seconds for one temperature is utterly ridiculous. I’m scared of optimization."}, {"post_id": 5960, "ts": "2026-06-09T23:48:10Z", "hours": 4.0569, "text": "Devlog #3 I have implemented the chemical adjustment system. Essentially, you give it a set of chemical amounts and tell it to adjust one of them while conserving the total amount of each element in the system. This ended up being really hard to implement and I had to try many different things to get it to work. First, I tried using the null space vector to change each value in the element vector, which worked in conserving the element counts but it ended up being almost impossible to ensure every chemical had an amount greater than zero. The math doesn’t care about negative numbers, but you definitely can’t have negative 10 moles of hydrogen. Unfortunately, this approach wasted several hours of my time. Next, I tried another approach that was a bit dumber but much more successful. It uses a bit of matrix magic to lock one value in place (the one you’re modifying) and change others to keep the element conservation. The second approach worked great and next update I should be able to implement the Gibbs free energy minimizer, and after that, finally finish my chemical equilibrium solver. Linear algebra is freaking awesome and magical."}, {"post_id": 4457, "ts": "2026-06-07T19:40:50Z", "hours": 2.775, "text": "Devlog #2 Now you can easily get the elemental and thermodynamic properties of a chemical species; ended up being a little difficult because the dataset I’m using is formatted really weird. Github is evil."}, {"post_id": 2348, "ts": "2026-06-04T19:54:37Z", "hours": 3.2294, "text": "Devlog #1 The goal of Full Flow is to have a spaceflight simulator where a user can design an engine and rocket parts from scratch and put them together to create a working spacecraft and fly it. One of the most challenging aspects of this project - or, at least, the one I have to deal with first - is the engine design. It is also what I consider to be the most important. Most of my time these past few weeks was spent throwing together a really complicated Desmos graph. Thanks to NASA’s propulsion index, there’s a lot of great info about this stuff. It would be pretty easy to implement this into code, but the problem is that you need to plug in really specific numbers to get the thermodynamics to make sense. This wouldn’t be a problem if all rocket engines used the same fuel, but they don’t. This means I have to implement a system that takes input chemicals and engine properties in and outputs gas properties and the combustion chamber temperatures. Starting off this project will be the development of CCEC (Connor’s Chemical Equilibrium for Combustion). As it turns out, this stuff is really complicated and required a ton more research. However, again thanks to NASA, there are tons of data and many papers about this topic. As it turns out, computers don’t understand chemistry. In order to do the calculations to solve for equilibrium, you need a bunch of data for each chemical species the algorithm can use. What I thought would take me less than an hour ended up taking me more than 3 and counting. Trying to use a database formatted in FORTRAN for a C# project is a bad idea. Since the format and syntax was different (FORTRAN uses (X)D+(Y) instead of (X)E+(Y) for scientific notation???), I had to create an algorithm to search the database. This was hard. I am a terrible programmer and C# is really weird sometimes when it comes to strings. After banging my head against a wall for 3 hours, I am finally almost done making the class for chemical species, which was the easy part. Very long devlog."}]...
|
Title: Full Flow by @Connor | Stardance
Devlogs:
Title: Full Flow by @Connor | Stardance
Devlogs:
Devlog #1 The goal of Full Flow is to have a spaceflight simulator where a user can design an engine and rocket parts from scratch and put them together to create a working spacecraft and fly it. One of the most challenging aspects of this project - or, at least, the one I have to deal with first - is the engine design. It is also what I consider to be the most important. Most of my time these past few weeks was spent throwing together a really complicated Desmos graph. Thanks to NASA’s propulsion index, there’s a lot of great info about this stuff. It would be pretty easy to implement this into code, but the problem is that you need to plug in really specific numbers to get the thermodynamics to make sense. This wouldn’t be a problem if all rocket engines used the same fuel, but they don’t. This means I have to implement a system that takes input chemicals and engine properties in and outputs gas properties and the combustion chamber temperatures. Starting off this project will be the development of CCEC (Connor’s Chemical Equilibrium for Combustion). As it turns out, this stuff is really complicated and required a ton more research. However, again thanks to NASA, there are tons of data and many papers about this topic. As it turns out, computers don’t understand chemistry. In order to do the calculations to solve for equilibrium, you need a bunch of data for each chemical species the algorithm can use. What I thought would take me less than an hour ended up taking me more than 3 and counting. Trying to use a database formatted in FORTRAN for a C# project is a bad idea. Since the format and syntax was different (FORTRAN uses (X)D+(Y) instead of (X)E+(Y) for scientific notation???), I had to create an algorithm to search the database. This was hard. I am a terrible programmer and C# is really weird sometimes when it comes to strings. After banging my head against a wall for 3 hours, I am finally almost done making the class for chemical species, which was the easy part. Very long devlog.
Devlog #2 Now you can easily get the elemental and thermodynamic properties of a chemical species; ended up being a little difficult because the dataset I’m using is formatted really weird. Github is evil.
Devlog #3 I have implemented the chemical adjustment system. Essentially, you give it a set of chemical amounts and tell it to adjust one of them while conserving the total amount of each element in the system. This ended up being really hard to implement and I had to try many different things to get it to work. First, I tried using the null space vector to change each value in the element vector, which worked in conserving the element counts but it ended up being almost impossible to ensure every chemical had an amount greater than zero. The math doesn’t care about negative numbers, but you definitely can’t have negative 10 moles of hydrogen. Unfortunately, this approach wasted several hours of my time. Next, I tried another approach that was a bit dumber but much more successful. It uses a bit of matrix magic to lock one value in place (the one you’re modifying) and change others to keep the element conservation. The second approach worked great and next update I should be able to implement the Gibbs free energy minimizer, and after that, finally finish my chemical equilibrium solver. Linear algebra is freaking awesome and magical.
Devlog #4 After hours of tracking down stupid mistakes, I’ve finally completed a rough implementation of my Gibbs free energy minimizer. It seems to produce reasonably accurate results, but it definitely needs to be optimized. For the final equilibrium solver, it will probably need to run at least 20 times so 40 seconds for one temperature is utterly ridiculous. I’m scared of optimization.
Devlog #5 After poking at several functions for several hours, I have managed to reduce the Gibbs minimizer runtime from 40 seconds to around 1 second, which is good enough. Hopefully I can improve this in the future, but the final CCEC build should run in reasonable time. As you can see, CCEC matches NASA’s CEA results pretty nicely if you pay attention to the most significant chemical species!
Devlog #6 After finishing the Gibbs minimizer, it was pretty easy to finish CCEC . I just had to find the chemical solution with the smallest change in enthalpy using a binary search. I put together a table for stoichiometric methalox and hydrolox combustion at 97 bar comparing my CCEC and NASA’s CEA . This is awesome!
Devlog #7 Unfortunately, it was not that easy to finish CCEC . The problem I was getting consistently inaccurate results with H2-O2 reactions, overestimating the combustion temperature by hundreds of degrees. Troubleshooting a problem like this is very difficult because its almost impossible to figure out where exactly in the algorithm it all went wrong with just console logs. It was only really H2-O2 and H2-F2 reactions that were off; CH4-O2 and Aerozine-NTO reactions were mostly unaffected. Fix #1 When I added the ability to specify the temperatures of each reactant, I forgot to consider the fact that the NASA-9 polynomials I was using only worked for temperature ranging from 1000-6000K. That means that when I try to use 90K oxygen as reactant, the enthalpy (kind of like the total energy) is completely off. This was a pretty easy fix because I just had to use a different part of the dataset for low-temperature reactants. While this improved numbers by a little bit, it didn’t fix the hydrogen problem. Shot-in-the-dark #2 This attempt involved poking around at many different numbers while trying not to break anything. This is what took most of the hours recorded for this devlog. This did not fix the problem. The solution During the last devlog, I tried optimizing the program by cutting out any chemicals under a certain value every iteration of the chemistry solver. This was a terrible mistake . It improved the numbers for CH4-O2 by a little bit and made the solver considerably faster, so I didn’t think too much of it. However, as it turns out, this is what caused hydrogen combustion to overshoot temperature. After removing this evil line of code, everything worked perfectly fine again and I was getting great numbers! Optimization While 3 seconds on my laptop for solving CH4-O2 combustion is plenty good, 30 seconds for solving a much more complex Aerozine-NTO combustion is unacceptable. This meant I had to optimize my algorithm even more. The main way I did this was reducing the number of iterations for my binary search, since each iteration ran MinimizeGibbsEnergy which is what I’ve been working towards developing since day 1 and is the main bottleneck since it takes so long. Now I can get Aerozine-NTO results in around 7 seconds. The future Now I can hopefully finally start working on the engine fluid flow calculations, which shouldn’t take too long since I have them in Desmos already. However, I think in order to get the best results I have to solve the chemistry 3 times in total to get the data I need for the rocket engine. One for the combustion chamber, throat, and nozzle mouth respectively. This is quite unfortunate and means I may have to optimize CCEC even further. TL;DR Took forever to find a problem, also did some optimization (Finally figured out how to use markdown. Thank you Hackclub for giving the preview option for devlogs)...
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1792583591.356482
|
1793188391.356482
|
|
2188
|
3D Renderer by @Jolo | Stardance
|
Jolo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 3D Renderer by @Jolo | Stardance
|
1793145244.6700113
|
1793750044.6700113
|
|
2187
|
My awesome macropad! by @aya2aladdin | Stardance
|
aya2aladdin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @aya2aladdin | Star Title: My awesome macropad! by @aya2aladdin | Stardance...
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1792777735.1112392
|
1793382535.1112392
|