|
1936
|
Bons CI by @sai_kiran | Stardance
|
sai_kiran
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Bons CI by @sai_kiran | Stardance
|
1792587211.0980911
|
1793192011.0980911
|
|
1935
|
Mini vending machine by @Sebalier | Stardance
|
Sebalier
|
0
|
35.52
|
0
|
[]
|
[{"post_id": 33450, "ts": "202 [{"post_id": 33450, "ts": "2026-07-23T12:36:37Z", "hours": 8.1347, "text": "Devlog #5 Tinker cad and wiring π₯οΈ I completely overhauled my 3d model because it was too big to 3d print π
. My new design is more like a skeleton with 12 parts once it is assembled, I will be able to slide panels into the top to add walls I also finally got my wires and started figuring out how the wiring will workπ"}, {"post_id": 28690, "ts": "2026-07-15T03:02:02Z", "hours": 8.5678, "text": "Devlog #5 Itβs been a while since the last time I did a devlog and I have done a ton of stuff so here is a list learned to Sodderπ§ Soldered a board π οΈ figured out how to get my raspberry pi on the monitorπ» figured out how to run code on the raspberry pi π and figured out I need female to female wires to actually wire anything π
##I am super proud of myself for learning how to Sodder I was lowkey so scared of the soldering iron I have some questions though β¬οΈ how does one change their flipflopping profile pic π€¬ what color should I make the outside of the vending machine π€ what is a git commit π€ what is your favorite color π"}, {"post_id": 24908, "ts": "2026-07-08T19:34:12Z", "hours": 8.1519, "text": "Devlog #5 I Finished the Tinker cad πππ Okay So, I have been planning on 3d printing the outside of the vending machine but then I realized I donβt have a 24-inch tall 3d printer. But I was not going to let that stop me, so I came up with this design. basically, I just cut it into thirds and then added things so they can snap together. Either way I have some questions feel free to answer them in the comments β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β 1. how do you change your profile picture?β ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β β β β β β β β2. βhow do you make spaces between paragraphs my enter key does not work so I have to use invisible characters ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β 3. Any critiques for the design and what color should I make it"}, {"post_id": 18531, "ts": "2026-06-29T18:29:40Z", "hours": 4.8842, "text": "Devlog-4 I Finally Got my raspberry pi to work and I am so happy it took so much time. At least thatβs the only time I will have to do that. I was so flipping confused I searched up the manual, but it was so confusing. Mostly because I had no idea what half the words meant but either way I Flipping did itπ₯³π₯³π₯³π₯³."}, {"post_id": 7553, "ts": "2026-06-12T16:55:36Z", "hours": 4.3033, "text": "Devlog #3 So, I have not worked on my project in a while now because I got sick and other reasons, but I still found time to work on it. Firstly <β(is that a word?) I finished the circuit design and added buttons to my code. Then I checked my phone and my package had arrived! I had waited two whole weeks for these and they finally arrived. it was sprinkling outside but I thought nothing of it and started my journey to the mailbox with an umbrella and plastic bag. In the span of about 30 seconds the weather had changed from sprinkling to a thunderstorm with wind so strong my feet were almost lifted of the ground. I made it to my mailbox when I realized I had no idea which mailbox was mine though trial and error I had found ours I stuffed the mail in the bag and started the hike back home. this all happened while I was sick in a tee-shirt and shorts, but I got the parts which is all that matters."}, {"post_id": 3816, "ts": "2026-06-06T21:31:31Z", "hours": 1.1789, "text": "Devlog #2 I am still trying to make a 24 in tall mini vending machine Today I made part the circuit in Circuit designer and I think it came out pretty good. I also made it so that when the vending machine is out of an item the servo resets so that you can refill it. I spent a ton of time trying to figure out how you can add to the angle of the servo before figuring out you can just add a + in front of it."}, {"post_id": 2475, "ts": "2026-06-04T23:57:44Z", "hours": 0.2978, "text": "Devlog #1 I am trying to make a 24-inch-tall mini vending machine. I started off making the design on paper I decided i was going to use a razberry pi 6 servos and one of those things that connects a ton of servos. I ordered all my parts and was off. I donβt really know how to make stuff or even code in python so this will be an adventure (; I started by figuring out what to code on and it took me a whopping 5 hours to get vs code to work with hackatime. first, I gave Hackatime all my personal info and then it told me to use PowerShell. I had no idea what PowerShell was and had to use that to initialize hackatime. then it told me to make a GitHub account, so I had to figure out what GitHub is, but I persevered and finally got it to work. Now looking back on it I could have easily set it up in 30 minutes if I knew how too. Questions 1 what do you guys use to make 3d models of your designs 2 how do I change my profile picture it wonβt let me ):"}]...
|
Title: Mini vending machine by @Sebalier | Stardan Title: Mini vending machine by @Sebalier | Stardance
Devlogs:
Devlog #1 I am trying to make a 24-inch-tall mini vending machine. I started off making the design on paper I decided i was going to use a razberry pi 6 servos and one of those things that connects a ton of servos. I ordered all my parts and was off. I donβt really know how to make stuff or even code in python so this will be an adventure (; I started by figuring out what to code on and it took me a whopping 5 hours to get vs code to work with hackatime. first, I gave Hackatime all my personal info and then it told me to use PowerShell. I had no idea what PowerShell was and had to use that to initialize hackatime. then it told me to make a GitHub account, so I had to figure out what GitHub is, but I persevered and finally got it to work. Now looking back on it I could have easily set it up in 30 minutes if I knew how too. Questions 1 what do you guys use to make 3d models of your designs 2 how do I change my profile picture it wonβt let me ):
Devlog #2 I am still trying to make a 24 in tall mini vending machine Today I made part the circuit in Circuit designer and I think it came out pretty good. I also made it so that when the vending machine is out of an item the servo resets so that you can refill it. I spent a ton of time trying to figure out how you can add to the angle of the servo before figuring out you can just add a + in front of it.
Devlog #3 So, I have not worked on my project in a while now because I got sick and other reasons, but I still found time to work on it. Firstly <β(is that a word?) I finished the circuit design and added buttons to my code. Then I checked my phone and my package had arrived! I had waited two whole weeks for these and they finally arrived. it was sprinkling outside but I thought nothing of it and started my journey to the mailbox with an umbrella and plastic bag. In the span of about 30 seconds the weather had changed from sprinkling to a thunderstorm with wind so strong my feet were almost lifted of the ground. I made it to my mailbox when I realized I had no idea which mailbox was mine though trial and error I had found ours I stuffed the mail in the bag and started the hike back home. this all happened while I was sick in a tee-shirt and shorts, but I got the parts which is all that matters.
Devlog-4 I Finally Got my raspberry pi to work and I am so happy it took so much time. At least thatβs the only time I will have to do that. I was so flipping confused I searched up the manual, but it was so confusing. Mostly because I had no idea what half the words meant but either way I Flipping did itπ₯³π₯³π₯³π₯³.
Devlog #5 I Finished the Tinker cad πππ Okay So, I have been planning on 3d printing the outside of the vending machine but then I realized I donβt have a 24-inch tall 3d printer. But I was not going to let that stop me, so I came up with this design. basically, I just cut it into thirds and then added things so they can snap together. Either way I have some questions feel free to answer them in the comments β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β 1. how do you change your profile picture?β ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β β β β β β β β2. βhow do you make spaces between paragraphs my enter key does not work so I have to use invisible characters ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β 3. Any critiques for the design and what color should I make it
Devlog #5 Itβs been a while since the last time I did a devlog and I have done a ton of stuff so here is a list learned to Sodderπ§ Soldered a board π οΈ figured out how to get my raspberry pi on the monitorπ» figured out how to run code on the raspberry pi π and figured out I need female to female wires to actually wire anything π
##I am super proud of myself for learning how to Sodder I was lowkey so scared of the soldering iron I have some questions though β¬οΈ how does one change their flipflopping profile pic π€¬ what color should I make the outside of the vending machine π€ what is a git commit π€ what is your favorite color π
Devlog #5 Tinker cad and wiring π₯οΈ I completely overhauled my 3d model because it was too big to 3d print π
. My new design is more like a skeleton with 12 parts once it is assembled, I will be able to slide panels into the top to add walls I also finally got my wires and started figuring out how the wiring will workπ...
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1792637506.2093503
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1793242306.2093503
|
|
1934
|
My awesome macropad! by @oats | Stardance
|
oats
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @oats | Stardance
|
1792511551.2600932
|
1793116351.2600932
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1933
|
My first slack bot! by @ameya_biju | Stardance
|
ameya_biju
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ameya_biju | Starda Title: My first slack bot! by @ameya_biju | Stardance...
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1792604978.4701355
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1793209778.4701355
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1932
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A automatic alarm for a water heater by @adrianjet A automatic alarm for a water heater by @adrianjett46 | Stardance...
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adrianjett46
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0
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0.0
|
0
|
[]
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[]
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Title: A automatic alarm for a water heater by @ad Title: A automatic alarm for a water heater by @adrianjett46 | Stardance...
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1792716635.3017457
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1793321435.3017457
|
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1931
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My awesome macropad! by @nullskulls | Stardance
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nullskulls
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @nullskulls | Stard Title: My awesome macropad! by @nullskulls | Stardance...
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1792616040.0974748
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1793220840.0974748
|
|
1930
|
My awesome macropad! by @fax | Stardance
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fax
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @fax | Stardance
|
1792597649.3757553
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1793202449.3757553
|
|
1929
|
scout by @kakenbutter | Stardance
|
kakenbutter
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0
|
45.36
|
0
|
[]
|
[{"post_id": 12879, "ts": "202 [{"post_id": 12879, "ts": "2026-06-21T03:09:38Z", "hours": 26.0942, "text": "finished all priority 0 features (for some reason i can only type in one line and also too tired to elaborate)"}, {"post_id": 7023, "ts": "2026-06-11T19:39:05Z", "hours": 19.2639, "text": "Added the ability to join workspaces this took way longer than it should, and itβs mostly because i changed my mind about the underlying structure several times for now, users can join workspaces based on frc teams queried from tba"}]...
|
Title: scout by @kakenbutter | Stardance
Devlogs: Title: scout by @kakenbutter | Stardance
Devlogs:
Added the ability to join workspaces this took way longer than it should, and itβs mostly because i changed my mind about the underlying structure several times for now, users can join workspaces based on frc teams queried from tba
finished all priority 0 features (for some reason i can only type in one line and also too tired to elaborate)...
|
1792547644.5186627
|
1793152444.5186627
|
|
1928
|
My awesome macropad! by @darth_mashed | Stardance
|
darth_mashed
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @darth_mashed | Sta Title: My awesome macropad! by @darth_mashed | Stardance...
|
1792684202.6202977
|
1793289002.6202977
|
|
1927
|
NULL
|
NULL
|
0
|
0.0
|
0
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[]
|
[]
|
|
1792943287.8402708
|
1793807287.8402708
|
|
1926
|
FPV Station by @SebDaBaBo | Stardance
|
SebDaBaBo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: FPV Station by @SebDaBaBo | Stardance
|
1792558345.4774532
|
1793163145.4774532
|
|
1925
|
My awesome macropad! by @sakshimangtani | Stardanc My awesome macropad! by @sakshimangtani | Stardance...
|
sakshimangtani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sakshimangtani | S Title: My awesome macropad! by @sakshimangtani | Stardance...
|
1792633916.5668795
|
1793238716.5668795
|
|
1924
|
Project GodVoice by @httperry | Stardance
|
httperry
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Project GodVoice by @httperry | Stardance
|
1792709617.89759
|
1793314417.89759
|
|
1923
|
My first slack bot! by @ghostyt7582 | Stardance
|
ghostyt7582
|
1
|
1.35
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T17:55:01Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a basic slack bot with some commands. A ping command, a whitelist command (lists whitelisted users), an echo command for whitelisted users, A help command (lists all commands), and a random command that spits fun facts. This was my first introduction into node.js and it was not as hard as i thought it would be.", "repo": "https://github.com/GhostService/HC-stardance-slack-bot", "demo": "https://slack.com/oauth/v2/authorize?client_id=2210535565.11258825024868&scope=users:read,app_mentions:read,channels:history,chat:write,commands&user_scope="}]...
|
[{"post_id": 2400, "ts": "2026 [{"post_id": 2400, "ts": "2026-06-04T21:11:36Z", "hours": 0.3508, "text": "I added better logging to console, and i also added comments in my code. I also updated the README.md per reviewer request."}, {"post_id": 925, "ts": "2026-06-02T17:49:52Z", "hours": 0.4131, "text": "I added a command that lists all whitelisted users and their corresponding IDS."}, {"post_id": 906, "ts": "2026-06-02T17:15:59Z", "hours": 0.3036, "text": "Today I cleaned up the structure of my code and I implemented 2 new features. One is a whitelist for slack ids (currently stored in ENV but i will be making a command later) and the other is an echo command that does exactly as it says when a whitelisted user runs the command."}, {"post_id": 342, "ts": "2026-06-01T17:21:22Z", "hours": 0.4183, "text": "I copied most of the code from the guide and added some other stuff, a empty README file, another command, a example gitignore i found online, and an example .env file."}]...
|
Title: My first slack bot! by @ghostyt7582 | Stard Title: My first slack bot! by @ghostyt7582 | Stardance
Devlogs:
I copied most of the code from the guide and added some other stuff, a empty README file, another command, a example gitignore i found online, and an example .env file.
Today I cleaned up the structure of my code and I implemented 2 new features. One is a whitelist for slack ids (currently stored in ENV but i will be making a command later) and the other is an echo command that does exactly as it says when a whitelisted user runs the command.
I added a command that lists all whitelisted users and their corresponding IDS.
I added better logging to console, and i also added comments in my code. I also updated the README.md per reviewer request.
Ships:
This is a basic slack bot with some commands. A ping command, a whitelist command (lists whitelisted users), an echo command for whitelisted users, A help command (lists all commands), and a random command that spits fun facts. This was my first introduction into node.js and it was not as hard as i thought it would be....
|
1792994213.0638123
|
1793080613.0638123
|
|
1922
|
My awesome macropad! by @SwarGupta | Stardance
|
SwarGupta
|
0
|
18.59
|
0
|
[]
|
[{"post_id": 73519, "ts": "202 [{"post_id": 73519, "ts": "2026-09-25T09:31:10Z", "hours": 16.2906, "text": "Spent 15-20mins reading documents understanding how to finish my repo and now proceeding for making the QMK firmware"}, {"post_id": 16868, "ts": "2026-06-27T11:49:55Z", "hours": 0.8, "text": "FINISHED designing the pcb and solved the issues finished making the case and pcb now learning to make firmware"}, {"post_id": 16803, "ts": "2026-06-27T08:58:34Z", "hours": 1.5, "text": "Designed the pcb layout for the macropad as I am using the 6.0.11 version which is compatible for my 13 yo mac model so some libraries are outdated caused me some trouble searching modules so I just added connector and spaced them accordingly for the pins of microcontroller right now facing error with routing figuring it out"}, {"post_id": 16692, "ts": "2026-06-27T03:54:20Z", "hours": 0.0, "text": "I am new and working on a custom 3 by 3 key hackpad with an oled display and by now I have designed the keys schematic . Now in the next phase I will be adding the display and microcontroller to the pcb itβs something kind of a new experience designing a pcb and its fun and hectic"}]...
|
Title: My awesome macropad! by @SwarGupta | Starda Title: My awesome macropad! by @SwarGupta | Stardance
Devlogs:
I am new and working on a custom 3 by 3 key hackpad with an oled display and by now I have designed the keys schematic . Now in the next phase I will be adding the display and microcontroller to the pcb itβs something kind of a new experience designing a pcb and its fun and hectic
Designed the pcb layout for the macropad as I am using the 6.0.11 version which is compatible for my 13 yo mac model so some libraries are outdated caused me some trouble searching modules so I just added connector and spaced them accordingly for the pins of microcontroller right now facing error with routing figuring it out
FINISHED designing the pcb and solved the issues finished making the case and pcb now learning to make firmware
Spent 15-20mins reading documents understanding how to finish my repo and now proceeding for making the QMK firmware...
|
1792547620.7981966
|
1793152420.7981966
|
|
1921
|
TESLA WEBSITE CLONE by @virat | Stardance
|
virat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TESLA WEBSITE CLONE by @virat | Stardance
|
1792781450.5031562
|
1793386250.5031562
|
|
1920
|
Grove by @EthanK | Stardance
|
EthanK
|
1
|
6.94
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-01T19:07:01Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a desktop application that is available on all platforms, mobile coming soon. It is built on Tauri, a lightweight equivalent to electron with a bit of rust backend, and with its light infrastructure of majority being a single HTML file, this make the app very light, about 9MB. I developed this look through experimentation and brought it out to this project, designed to be a subscription free, nicer, opensource, simpler version of TickTick, an app I use very much everyday. Hope you all enjoy the feel of the carefully crafted animations and the simplicity of this app. As always, I am always open to suggestions and feedback and the landingpage it is hosted on even has a place for you to add your feedback with github issues or you can always send me an email. I will continue expanding on this project as I am getting more and more ideas for it and i will try my best to keep the releases always updated with the latest changes. Enjoy!", "repo": "https://github.com/3t1-1aN/Grove_organic_todo_website", "demo": "https://grove-todo.vercel.app"}]...
|
[{"post_id": 6019, "ts": "2026 [{"post_id": 6019, "ts": "2026-06-10T02:50:40Z", "hours": 0.5522, "text": "In general for anyone checking out the app in its beta stage: if somethingβs unclear, start by checking the onboarding guide. Additionally, explanations for all the appβs features are covered on the landing page. if it is still not mentioned there or you find it really unclear, please put it as an issue for me to check out on my github and I will gladly make the required changes. Thank you"}, {"post_id": 3656, "ts": "2026-06-06T18:07:01Z", "hours": 3.3828, "text": "Made the app android compatible while adding quality of life features overall"}, {"post_id": 385, "ts": "2026-06-01T18:56:17Z", "hours": 3.3969, "text": "added a page to my product landing page to post screenshots of the actual product"}]...
|
Title: Grove by @EthanK | Stardance
Devlogs:
adde Title: Grove by @EthanK | Stardance
Devlogs:
added a page to my product landing page to post screenshots of the actual product
Made the app android compatible while adding quality of life features overall
In general for anyone checking out the app in its beta stage: if somethingβs unclear, start by checking the onboarding guide. Additionally, explanations for all the appβs features are covered on the landing page. if it is still not mentioned there or you find it really unclear, please put it as an issue for me to check out on my github and I will gladly make the required changes. Thank you
Ships:
This is a desktop application that is available on all platforms, mobile coming soon. It is built on Tauri, a lightweight equivalent to electron with a bit of rust backend, and with its light infrastructure of majority being a single HTML file, this make the app very light, about 9MB. I developed this look through experimentation and brought it out to this project, designed to be a subscription free, nicer, opensource, simpler version of TickTick, an app I use very much everyday. Hope you all enjoy the feel of the carefully crafted animations and the simplicity of this app. As always, I am always open to suggestions and feedback and the landingpage it is hosted on even has a place for you to add your feedback with github issues or you can always send me an email. I will continue expanding on this project as I am getting more and more ideas for it and i will try my best to keep the releases always updated with the latest changes. Enjoy!...
|
1792979765.0658946
|
1793066165.0658946
|
|
1919
|
My awesome macropad! by @Anurag | Stardance
|
Anurag
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Anurag | Stardance
|
1792756270.5538416
|
1793361070.5538416
|
|
1918
|
My first slack bot! by @fax | Stardance
|
fax
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @fax | Stardance
|
1792515064.827498
|
1793119864.827498
|
|
1917
|
The Last Train by @mimii | Stardance
|
mimii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The Last Train by @mimii | Stardance
|
1792788640.2567573
|
1793393440.2567573
|
|
1916
|
My awesome macropad! by @shrikar | Stardance
|
shrikar
|
0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @shrikar | Stardanc Title: My awesome macropad! by @shrikar | Stardance...
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1792914873.5277894
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1793778873.5277894
|
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1915
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My awesome macropad! by @blu | Stardance
|
blu
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0
|
0.0
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0
|
[]
|
[]
|
Title: My awesome macropad! by @blu | Stardance
|
1792749059.1460605
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1793353859.1460605
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1914
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My awesome macropad! by @masterahill | Stardance
|
masterahill
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @masterahill | Star Title: My awesome macropad! by @masterahill | Stardance...
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1792770743.0167744
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1793375543.0167744
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1913
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Untitled by @benjamin | Stardance
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benjamin
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @benjamin | Stardance
|
1792778106.1662261
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1793382906.1662261
|
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1912
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Something in Hardware by @tejusj98 | Stardance
|
tejusj98
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T03:46:03Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What I made: I built a custom 3-key vertical mechanical macropad optimized for streamlined, rapid-fire gaming inputs (perfect for fast character swaps or macro hotkeys). The hardware is powered by a Seeed Studio XIAO RP2040 on a custom 2-layer PCB, and it runs on KMK (CircuitPython) for easy, plug-and-play configuration. What was challenging: The biggest hurdle was wrestling with the CAD modeling workspace in Fusion 360. Ensuring the custom βsandwich-mountβ enclosure perfectly accommodated the 0.4mm printing tolerances of my PCB while precisely lining up 2.90mm screw holes through both the top plate and bottom tub took some meticulous alignment and timeline troubleshooting. What Iβm proud of: Instead of just copying the standard horizontal/landscape layouts from the documentation, I stepped out of my comfort zone to design a unique, minimalist vertical column layout. Hand-routing the PCB and tailoring a custom case around that vertical layout from scratch felt incredibly rewarding. What to know for testing: Because the firmware relies on KMK, it is completely beginner-friendly and handles remapping on the fly. You can just open up main.py in the repository, edit the keymap array to whatever bindings or macros you want, and drop it straight onto the board like a flash driveβno massive C compilers or development environments required.", "repo": "https://github.com/tejuas98/my-first-macropad", "demo": ""}]...
|
[{"post_id": 1257, "ts": "2026 [{"post_id": 1257, "ts": "2026-06-03T03:43:18Z", "hours": 0.3667, "text": "Exploring KidCad features βit feels so tuffβ"}, {"post_id": 955, "ts": "2026-06-02T18:40:23Z", "hours": 0.3667, "text": "My first thing in hardware is A Unique Hack Club Macropad"}]...
|
Title: Something in Hardware by @tejusj98 | Starda Title: Something in Hardware by @tejusj98 | Stardance
Devlogs:
My first thing in hardware is A Unique Hack Club Macropad
Exploring KidCad features βit feels so tuffβ
Ships:
What I made: I built a custom 3-key vertical mechanical macropad optimized for streamlined, rapid-fire gaming inputs (perfect for fast character swaps or macro hotkeys). The hardware is powered by a Seeed Studio XIAO RP2040 on a custom 2-layer PCB, and it runs on KMK (CircuitPython) for easy, plug-and-play configuration. What was challenging: The biggest hurdle was wrestling with the CAD modeling workspace in Fusion 360. Ensuring the custom βsandwich-mountβ enclosure perfectly accommodated the 0.4mm printing tolerances of my PCB while precisely lining up 2.90mm screw holes through both the top plate and bottom tub took some meticulous alignment and timeline troubleshooting. What Iβm proud of: Instead of just copying the standard horizontal/landscape layouts from the documentation, I stepped out of my comfort zone to design a unique, minimalist vertical column layout. Hand-routing the PCB and tailoring a custom case around that vertical layout from scratch felt incredibly rewarding. What to know for testing: Because the firmware relies on KMK, it is completely beginner-friendly and handles remapping on the fly. You can just open up main.py in the repository, edit the keymap array to whatever bindings or macros you want, and drop it straight onto the board like a flash driveβno massive C compilers or development environments required....
|
1793000994.9766853
|
1793087394.9766853
|
|
1911
|
Ranked Bot by @Polokalap | Stardance
|
Polokalap
|
1
|
58.21
|
391
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-11T21:42:13Z", "hours": 51.0, "multiplier": 8.79, "payout": 391, "blessing": "neutral", "text": "This is a Discord bot for a Discord-based Minecraft pvp tierlist. Basically there are testers who are good players, and they can tier test people in queues. This bot manages those tests and some other stuff like moderation.", "repo": "https://github.com/Polokalap/Ranked_Bot", "demo": "https://dc.ranked.hu"}]...
|
[{"post_id": 33736, "ts": "202 [{"post_id": 33736, "ts": "2026-07-23T21:48:41Z", "hours": 1.8114, "text": "Fixed admin-profile command, added banned rank and fixed some minor issues"}, {"post_id": 32081, "ts": "2026-07-21T00:08:57Z", "hours": 5.3975, "text": "I did some bug fixes and stuff, I wish I didnβt have to count 5 hours. I just need to post to resubmit, so I guess I made the readme actually useable and also fixed some minor issues."}, {"post_id": 9258, "ts": "2026-06-15T15:25:32Z", "hours": 5.2731, "text": "Added /admin-profile and retired tiers for normal /profile command (I also fixed some smaller stuff, but the bot is pretty much done at this point!)"}, {"post_id": 8416, "ts": "2026-06-13T23:58:29Z", "hours": 2.3478, "text": "Added /spin command"}, {"post_id": 8184, "ts": "2026-06-13T17:10:26Z", "hours": 3.1311, "text": "HT Tickets added woohoo"}, {"post_id": 7558, "ts": "2026-06-12T17:12:44Z", "hours": 2.8197, "text": "Did very little work today, I just cannot concentrate. Added a high tier ticket system ui, will make the backend later today or tomorrow."}, {"post_id": 7020, "ts": "2026-06-11T19:34:30Z", "hours": 16.2056, "text": "Added a queue system that Iβll make a video on when the bot releases. Yes 3 lines for 16h"}, {"post_id": 4553, "ts": "2026-06-07T21:59:21Z", "hours": 3.6322, "text": "Added queue ping selector :O Yes this took this many hours, because I had to create bugfixes, literally remake the db, and update the db creds. in the bot, the api."}, {"post_id": 3087, "ts": "2026-06-05T23:59:37Z", "hours": 0.5494, "text": "Added reaction emojis"}, {"post_id": 2920, "ts": "2026-06-05T20:30:29Z", "hours": 2.275, "text": "Added the ability to look up profiles by /profile minecraft_name:Polokalap Also started working on tier testing and swapped displaying tiers from text to emojis."}, {"post_id": 2441, "ts": "2026-06-04T22:48:11Z", "hours": 0.7422, "text": "Added welcome message HELLO"}, {"post_id": 2422, "ts": "2026-06-04T21:54:24Z", "hours": 2.4406, "text": "Added /profile command"}, {"post_id": 1747, "ts": "2026-06-03T22:42:48Z", "hours": 1.2375, "text": "Created ticket panel!"}, {"post_id": 1667, "ts": "2026-06-03T20:12:12Z", "hours": 0.79, "text": "Iβm pretty sure I added archiving, I donβt really know. Also, I swapped out .env to data.json for channel ids"}, {"post_id": 1545, "ts": "2026-06-03T16:58:26Z", "hours": 1.9872, "text": "Now you can create and close tickets!! It also sends a cute lilβ embed that you can edit in json :D"}, {"post_id": 1019, "ts": "2026-06-02T20:14:40Z", "hours": 0.855, "text": "Hello :3 I made the bot time out the user if they spammed blocked content!"}, {"post_id": 947, "ts": "2026-06-02T18:28:30Z", "hours": 2.1811, "text": "Dear diary, Today, I added listeners when a message gets updated, so people canβt bypass the filter system by sending a message then editing it to a url, or something blocked. I also added another detection method that works the following way: Message is: β https://youtube.com meow uwu :3 also look at this 18+ video https://blocked.url β The old system wouldβve allowed this, because itβs remove any white spaces, so the message becomes: β https://youtube.commeowuwu:3alsolookatthis18+video https://blocked.url β Then, itβd check if it contains a blocked sequence of characters, which is β://β in that case. Then, itβd check if it contains any of the βgoodβ domains, and if it does, itβd allow the user to send the message. That was a bad system, and I rushed it. The new system does this: Message gets chunked: [βhttps://youtube.comβ, βmeowβ, βuwuβ, β:3β, βalsoβ, βlookβ, βatβ, βthisβ, β18+β, βvideoβ, βhttps://blocked.urlβ] And it iterates trough every field. So now, if a url is present in a chunk, itβd only check that url. Also I added new translation keys."}, {"post_id": 461, "ts": "2026-06-01T22:14:14Z", "hours": 0.7564, "text": "I added a system that sends the moderators a report about a flag in their own channel. I also added flags for encouraging self-harm."}, {"post_id": 444, "ts": "2026-06-01T21:17:11Z", "hours": 3.4722, "text": "Added a language and a moderation system. You have a filter.json in src/resources and you can set up rules in it without ever touching code. Hereβs the syntax: { βflagsβ: [ { βnameβ: βGyΕ±lΓΆlkΕdΓ©sβ, βdescriptionβ: βA gyΕ±lΓΆlkΓΆdΕ meggnyΓlvΓ‘nulΓ‘sok nem megengedettek a szerveren!β, βpunishmentβ: βONE_HOURβ, βflagsβ: [ ], βignoreβ: [ ], βalwaysβ: [ βniggerβ, βniggaβ, βcigΓ‘nyβ, βcigrisβ, βcigoβ, βnigrisβ, βniggβ, βbuziβ ] } ] } When someone types one of the words out form βalwaysβ, itβll punish them no matter what. If they send something thatβs in βflagsβ, itβll check if it also contains something from βignoreβ. This is a bad system, but it works fine for now. Also, it punishes the user from the βpunishmentβ field. You can set the following parameters: NONE, FIVE_MIN, ONE_HOUR, ONE_DAY, THREE_DAYS, SEVEN_DAYS, KICK, BAN. As you can see from the linked image, it lets people bypass the moderation system with one of the following permissions: MANAGE_CHANNEL, MESSAGE_MANAGE. I also added a language system, so what value you set in .env for βLANGUAGEβ, itβll use that +β.jsonβ for every message. Thatβll be useful when translating."}]...
|
Title: Ranked Bot by @Polokalap | Stardance
Devlo Title: Ranked Bot by @Polokalap | Stardance
Devlogs:
Added a language and a moderation system. You have a filter.json in src/resources and you can set up rules in it without ever touching code. Hereβs the syntax: { βflagsβ: [ { βnameβ: βGyΕ±lΓΆlkΕdΓ©sβ, βdescriptionβ: βA gyΕ±lΓΆlkΓΆdΕ meggnyΓlvΓ‘nulΓ‘sok nem megengedettek a szerveren!β, βpunishmentβ: βONE_HOURβ, βflagsβ: [ ], βignoreβ: [ ], βalwaysβ: [ βniggerβ, βniggaβ, βcigΓ‘nyβ, βcigrisβ, βcigoβ, βnigrisβ, βniggβ, βbuziβ ] } ] } When someone types one of the words out form βalwaysβ, itβll punish them no matter what. If they send something thatβs in βflagsβ, itβll check if it also contains something from βignoreβ. This is a bad system, but it works fine for now. Also, it punishes the user from the βpunishmentβ field. You can set the following parameters: NONE, FIVE_MIN, ONE_HOUR, ONE_DAY, THREE_DAYS, SEVEN_DAYS, KICK, BAN. As you can see from the linked image, it lets people bypass the moderation system with one of the following permissions: MANAGE_CHANNEL, MESSAGE_MANAGE. I also added a language system, so what value you set in .env for βLANGUAGEβ, itβll use that +β.jsonβ for every message. Thatβll be useful when translating.
I added a system that sends the moderators a report about a flag in their own channel. I also added flags for encouraging self-harm.
Dear diary, Today, I added listeners when a message gets updated, so people canβt bypass the filter system by sending a message then editing it to a url, or something blocked. I also added another detection method that works the following way: Message is: β https://youtube.com meow uwu :3 also look at this 18+ video https://blocked.url β The old system wouldβve allowed this, because itβs remove any white spaces, so the message becomes: β https://youtube.commeowuwu:3alsolookatthis18+video https://blocked.url β Then, itβd check if it contains a blocked sequence of characters, which is β://β in that case. Then, itβd check if it contains any of the βgoodβ domains, and if it does, itβd allow the user to send the message. That was a bad system, and I rushed it. The new system does this: Message gets chunked: [βhttps://youtube.comβ, βmeowβ, βuwuβ, β:3β, βalsoβ, βlookβ, βatβ, βthisβ, β18+β, βvideoβ, βhttps://blocked.urlβ] And it iterates trough every field. So now, if a url is present in a chunk, itβd only check that url. Also I added new translation keys.
Hello :3 I made the bot time out the user if they spammed blocked content!
Now you can create and close tickets!! It also sends a cute lilβ embed that you can edit in json :D
Iβm pretty sure I added archiving, I donβt really know. Also, I swapped out .env to data.json for channel ids
Created ticket panel!
Added /profile command
Added welcome message HELLO
Added the ability to look up profiles by /profile minecraft_name:Polokalap Also started working on tier testing and swapped displaying tiers from text to emojis.
Added reaction emojis
Added queue ping selector :O Yes this took this many hours, because I had to create bugfixes, literally remake the db, and update the db creds. in the bot, the api.
Added a queue system that Iβll make a video on when the bot releases. Yes 3 lines for 16h
Did very little work today, I just cannot concentrate. Added a high tier ticket system ui, will make the backend later today or tomorrow.
HT Tickets added woohoo
Added /spin command
Added /admin-profile and retired tiers for normal /profile command (I also fixed some smaller stuff, but the bot is pretty much done at this point!)
I did some bug fixes and stuff, I wish I didnβt have to count 5 hours. I just need to post to resubmit, so I guess I made the readme actually useable and also fixed some minor issues.
Fixed admin-profile command, added banned rank and fixed some minor issues
Ships:
This is a Discord bot for a Discord-based Minecraft pvp tierlist. Basically there are testers who are good players, and they can tier test people in queues. This bot manages those tests and some other stuff like moderation....
|
1792993856.3096318
|
1793080256.3096318
|
|
1910
|
Planet Trotter by @Atlus | Stardance
|
Atlus
|
1
|
59.0
|
583
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T19:40:39Z", "hours": 59.0, "multiplier": 9.84, "payout": 583, "blessing": "neutral", "text": "This is a very early version of my game Planet Trotter. I am very proud of the progress Iβve made as before this I didnβt know anything of game development. The game is still very early in development, but I thought Iβd put something out and ship a working version. have fun playing my game! :D", "repo": "https://github.com/Atlus06/Planet-Trotter", "demo": "https://atlus06.itch.io/planet-trotter"}]...
|
[{"post_id": 56284, "ts": "202 [{"post_id": 56284, "ts": "2026-08-28T00:04:50Z", "hours": 6.2547, "text": "I tried adding a new game button. It did not work. the last for the last month or so and recorded 6 hours, Iβve been trying to create a system in my game to reset the playerβs save. I SEVERELY underestimated how hard itβd be. It really is weird what gets you caught up in a project, if you wanna know more about my prosses and possibly help you can read below. So first I thought it would be as easy as deleting the save file that is already on the playerβs system, that not only crashed, but after I fixed all of the bugs and errors I noticed it completely destroyed the saving system and the level loading system with it. after hours which turned to weeks of debugging, I figured it wasnβt worth it. At least not right now, this is a challenge Iβll tackle another day, or at least when I donβt have a time limit. But as they say, failure is apart of the process and Iβm okay with that."}, {"post_id": 43368, "ts": "2026-08-08T15:57:40Z", "hours": 8.6789, "text": "Changes: Added state machine Added NPC with dialogue Added more menu options Added Debug mode"}, {"post_id": 36707, "ts": "2026-07-28T22:47:47Z", "hours": 6.5531, "text": "Changes: Added jump cutting - make platforming feel better/ more responsive added settings menu added controls rebinding menu"}, {"post_id": 32625, "ts": "2026-07-21T22:15:39Z", "hours": 2.1347, "text": "Changes: Made a checkpoint System After disagreeing with a bunch of tutorials I decided to reuse a system I already had. Used the code to set player position at the start of the level and a global variables scripts to remember the position of the checkpoint and respawn the player when their equaled to 0 Made a βreturn to checkpointβ button to give use to the checkpoints in the levels due to there being nothing that will kill the player yet"}, {"post_id": 30765, "ts": "2026-07-18T16:59:21Z", "hours": 2.66, "text": "Changes: Added UI with a working health, dash cooldown and collectable counting system -Tweaked dash adding a slight start lag and changed the way cooldowns work"}, {"post_id": 29869, "ts": "2026-07-17T00:59:28Z", "hours": 7.8633, "text": "Changes: Made 5 levels Finished first reeditions of levels that will be included in the demo Small Tweaks: Made wall slide way faster Changed how dash cooldown works Here are 2 level layouts and their renditions/ filled out versions"}, {"post_id": 24941, "ts": "2026-07-08T20:30:51Z", "hours": 3.9625, "text": "Changes Reworked double jump Other small Tweaks"}, {"post_id": 23631, "ts": "2026-07-06T18:23:24Z", "hours": 2.4867, "text": "Changes: -Added a placeholder level transition/ loading screen -Finally made level spawn points work -Added textures/ replaced placeholder platforms with actual assets The 2 photos are an example of making something unnecessarily complex. The few lines of code I used where the whole reason that the level spawn points took weeks the work out. So make sure you understand your code so you really know whatβs actually helping and whatβs bloat and holding you back."}, {"post_id": 19254, "ts": "2026-06-30T14:51:35Z", "hours": 2.7731, "text": "Changes: Added a Health System Re-added the Collectable counter Life Update: To explain the big gap in updates, I got burnout. while working on the project I ended up working too hard and too fast, and a certain point I stopped to take a break and couldnβt bring myself to work, but Iβm back now and wonβt let that happen again."}, {"post_id": 9581, "ts": "2026-06-15T23:19:01Z", "hours": 1.7408, "text": "Devlog 8: Did: -Started w/ fixing coyote time Reworked jump to make coyote time work Remade double jump by making double jump variable -Make System for changing levels Used signals w/ parameters to send path to next level -Fixed up collectables Turned of collisions for .1 seconds so collectables wonβt be collected on start up (hopefully)"}, {"post_id": 9273, "ts": "2026-06-15T15:57:48Z", "hours": 2.4539, "text": "Changes: -Cleaned up backend more -added coyote time -make scene/ level changing work"}, {"post_id": 7007, "ts": "2026-06-11T19:14:31Z", "hours": 2.5389, "text": "Changes: -organized file system and scene tree"}, {"post_id": 2797, "ts": "2026-06-05T16:43:33Z", "hours": 2.0925, "text": "Changes: Changed dash mechanic so dashing downwards is possible Added sliding mechanic The sliding was strange to add, but I ended up figuring it out. Adding this Iβll make the gameβs movement feel more fluid, like celeste. Later Iβll make a momentum system to increase the slide and the dash distance depending on speed"}, {"post_id": 2643, "ts": "2026-06-05T09:25:51Z", "hours": 1.1644, "text": "Changes: -Added camera zoom -Added collectable counter The camera zoom feature is mainly for testing, but I though while I work on a map system Iβll give a pseudo map that make traversing the test area easier."}, {"post_id": 1702, "ts": "2026-06-03T21:19:03Z", "hours": 3.9031, "text": "Changes: -Polished movement -player jumps off of walls -dash is stronger -Added collectables -Added camera movement The collectable system was the most challenges from collision errors to tracking & counting collectables, but I did figure it out and learned how to signal between scripts at the same time. I also learned about the camera positioning smoothing option in Godot which cut out a lot of learning and trial & error that I would need to figure out."}, {"post_id": 416, "ts": "2026-06-01T20:23:52Z", "hours": 2.0153, "text": "I and a couple friends are going to create a game about venturing unknown planets in search of a new earth to inhabit To start off I created a simple movement system with a double jump, dash and wall cling mechanic. the dash was hardest to implement because of all the small hiccups and things to keep track of, but I did manage to get a hold of it after a lot of trial and error. I started this project with the aim to learn composition and Iβm happy that I was able to implement that into this project. If you donβt know composition makes your code more readable and modular. As you can tell there arenβt any sprites, but there will be in the future, but for now the Godot logo will be my placeholder."}]...
|
Title: Planet Trotter by @Atlus | Stardance
Devlo Title: Planet Trotter by @Atlus | Stardance
Devlogs:
I and a couple friends are going to create a game about venturing unknown planets in search of a new earth to inhabit To start off I created a simple movement system with a double jump, dash and wall cling mechanic. the dash was hardest to implement because of all the small hiccups and things to keep track of, but I did manage to get a hold of it after a lot of trial and error. I started this project with the aim to learn composition and Iβm happy that I was able to implement that into this project. If you donβt know composition makes your code more readable and modular. As you can tell there arenβt any sprites, but there will be in the future, but for now the Godot logo will be my placeholder.
Changes: -Polished movement -player jumps off of walls -dash is stronger -Added collectables -Added camera movement The collectable system was the most challenges from collision errors to tracking & counting collectables, but I did figure it out and learned how to signal between scripts at the same time. I also learned about the camera positioning smoothing option in Godot which cut out a lot of learning and trial & error that I would need to figure out.
Changes: -Added camera zoom -Added collectable counter The camera zoom feature is mainly for testing, but I though while I work on a map system Iβll give a pseudo map that make traversing the test area easier.
Changes: Changed dash mechanic so dashing downwards is possible Added sliding mechanic The sliding was strange to add, but I ended up figuring it out. Adding this Iβll make the gameβs movement feel more fluid, like celeste. Later Iβll make a momentum system to increase the slide and the dash distance depending on speed
Changes: -organized file system and scene tree
Changes: -Cleaned up backend more -added coyote time -make scene/ level changing work
Devlog 8: Did: -Started w/ fixing coyote time Reworked jump to make coyote time work Remade double jump by making double jump variable -Make System for changing levels Used signals w/ parameters to send path to next level -Fixed up collectables Turned of collisions for .1 seconds so collectables wonβt be collected on start up (hopefully)
Changes: Added a Health System Re-added the Collectable counter Life Update: To explain the big gap in updates, I got burnout. while working on the project I ended up working too hard and too fast, and a certain point I stopped to take a break and couldnβt bring myself to work, but Iβm back now and wonβt let that happen again.
Changes: -Added a placeholder level transition/ loading screen -Finally made level spawn points work -Added textures/ replaced placeholder platforms with actual assets The 2 photos are an example of making something unnecessarily complex. The few lines of code I used where the whole reason that the level spawn points took weeks the work out. So make sure you understand your code so you really know whatβs actually helping and whatβs bloat and holding you back.
Changes Reworked double jump Other small Tweaks
Changes: Made 5 levels Finished first reeditions of levels that will be included in the demo Small Tweaks: Made wall slide way faster Changed how dash cooldown works Here are 2 level layouts and their renditions/ filled out versions
Changes: Added UI with a working health, dash cooldown and collectable counting system -Tweaked dash adding a slight start lag and changed the way cooldowns work
Changes: Made a checkpoint System After disagreeing with a bunch of tutorials I decided to reuse a system I already had. Used the code to set player position at the start of the level and a global variables scripts to remember the position of the checkpoint and respawn the player when their equaled to 0 Made a βreturn to checkpointβ button to give use to the checkpoints in the levels due to there being nothing that will kill the player yet
Changes: Added jump cutting - make platforming feel better/ more responsive added settings menu added controls rebinding menu
Changes: Added state machine Added NPC with dialogue Added more menu options Added Debug mode
I tried adding a new game button. It did not work. the last for the last month or so and recorded 6 hours, Iβve been trying to create a system in my game to reset the playerβs save. I SEVERELY underestimated how hard itβd be. It really is weird what gets you caught up in a project, if you wanna know more about my prosses and possibly help you can read below. So first I thought it would be as easy as deleting the save file that is already on the playerβs system, that not only crashed, but after I fixed all of the bugs and errors I noticed it completely destroyed the saving system and the level loading system with it. after hours which turned to weeks of debugging, I figured it wasnβt worth it. At least not right now, this is a challenge Iβll tackle another day, or at least when I donβt have a time limit. But as they say, failure is apart of the process and Iβm okay with that.
Ships:
This is a very early version of my game Planet Trotter. I am very proud of the progress Iβve made as before this I didnβt know anything of game development. The game is still very early in development, but I thought Iβd put something out and ship a working version. have fun playing my game! :D...
|
1793065706.648508
|
1793152106.648508
|
|
1909
|
My first slack bot! by @harshaaaa | Stardance
|
harshaaaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @harshaaaa | Stardan Title: My first slack bot! by @harshaaaa | Stardance...
|
1792749290.9938705
|
1793354090.9938705
|
|
1908
|
Cool Macropad by @lithia5458 | Stardance
|
lithia5458
|
0
|
12.01
|
0
|
[]
|
[{"post_id": 12932, "ts": "202 [{"post_id": 12932, "ts": "2026-06-21T05:15:31Z", "hours": 8.7961, "text": "My hackpad is complete! After around ~12 hours of total work, my hackpad is finished. It features 9 total keys to be able to set to whatever macro my heart desires, as well as a knob that I plan to use for either brightness or RGB switching, and an OLED screen that is unfortunately upside down! For the color, while I canβt find a picture to show at the moment, it will be white on top with a black body, finished in βmetal flakeβ style hopefully! I really liked working on this project as a whole and I can say that its both rewarding and a lot of fun."}, {"post_id": 10755, "ts": "2026-06-17T17:26:27Z", "hours": 3.2164, "text": "After about three hours and two PCB rewirings, I now have to rewire again to fix my usb π₯π₯. Anyways, disregarding that pain, got started on some CAD stuff today too. This was my first ever experience with KiCAD, and honestly it taught me a lot about how PCBs work and are made. Iβm taking my time intentionally in order to be able to replicate the process in the future, not just one-off a hardware project like this, and hopefully I can make my own hardware for other stuff before september. Current progress: PCB schematic almost complete CAD for the macropad is almost complete Action items: Need to rewire the PCB so the USB is facing outwards Need to import parts library into the CAD"}]...
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Title: Cool Macropad by @lithia5458 | Stardance
D Title: Cool Macropad by @lithia5458 | Stardance
Devlogs:
After about three hours and two PCB rewirings, I now have to rewire again to fix my usb π₯π₯. Anyways, disregarding that pain, got started on some CAD stuff today too. This was my first ever experience with KiCAD, and honestly it taught me a lot about how PCBs work and are made. Iβm taking my time intentionally in order to be able to replicate the process in the future, not just one-off a hardware project like this, and hopefully I can make my own hardware for other stuff before september. Current progress: PCB schematic almost complete CAD for the macropad is almost complete Action items: Need to rewire the PCB so the USB is facing outwards Need to import parts library into the CAD
My hackpad is complete! After around ~12 hours of total work, my hackpad is finished. It features 9 total keys to be able to set to whatever macro my heart desires, as well as a knob that I plan to use for either brightness or RGB switching, and an OLED screen that is unfortunately upside down! For the color, while I canβt find a picture to show at the moment, it will be white on top with a black body, finished in βmetal flakeβ style hopefully! I really liked working on this project as a whole and I can say that its both rewarding and a lot of fun....
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1792482902.4279466
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1793087702.4279466
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1907
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Compass of cirqule by @benjamin | Stardance
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benjamin
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Title: Compass of cirqule by @benjamin | Stardance
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1792511568.7863085
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1793116368.7863085
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1906
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SQL injections by @CH0COL4TEM1LK | Stardance
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CH0COL4TEM1LK
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Title: SQL injections by @CH0COL4TEM1LK | Stardanc Title: SQL injections by @CH0COL4TEM1LK | Stardance...
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1792622884.6831472
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1793227684.6831472
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1905
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My awesome macropad! by @vybz | Stardance
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vybz
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Title: My awesome macropad! by @vybz | Stardance
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1904
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My awesome macropad! by @jeffersjam | Stardance
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jeffersjam
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Title: My awesome macropad! by @jeffersjam | Stard Title: My awesome macropad! by @jeffersjam | Stardance...
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1792583699.4653225
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1793188499.4653225
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1903
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My first slack bot! by @iamgauravchhajer | Stardan My first slack bot! by @iamgauravchhajer | Stardance...
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iamgauravchhajer
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Title: My first slack bot! by @iamgauravchhajer | Title: My first slack bot! by @iamgauravchhajer | Stardance...
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1793166846.380384
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1902
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My first slack bot! by @mayeda | Stardance
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mayeda
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Title: My first slack bot! by @mayeda | Stardance
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1792630343.6850352
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1793235143.6850352
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1901
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Slackbot by @OrangeJuice | Stardance
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OrangeJuice
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Title: Slackbot by @OrangeJuice | Stardance
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1792939728.044021
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1793803728.044021
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1900
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Ottoman conquest quiz game by @oyurttas561 | Stard Ottoman conquest quiz game by @oyurttas561 | Stardance...
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Title: Ottoman conquest quiz game by @oyurttas561 Title: Ottoman conquest quiz game by @oyurttas561 | Stardance...
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1792662454.99009
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1793267254.99009
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1899
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My awesome macropad! by @Flynnasourus | Stardance
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Flynnasourus
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Title: My awesome macropad! by @Flynnasourus | Sta Title: My awesome macropad! by @Flynnasourus | Stardance...
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1792651959.2258556
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1793256759.2258556
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1898
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PRAHLAD by @yatanveer | Stardance
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yatanveer
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Title: PRAHLAD by @yatanveer | Stardance
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1792529487.3161838
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1793134287.3161838
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1897
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My first slack bot! by @1738ay | Stardance
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1738ay
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Title: My first slack bot! by @1738ay | Stardance
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1792579871.7975612
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1793184671.7975612
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1896
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Aristocrat ciphers by @jiaverma28 | Stardance
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Title: Aristocrat ciphers by @jiaverma28 | Stardan Title: Aristocrat ciphers by @jiaverma28 | Stardance...
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1792608529.643019
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1793213329.643019
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1792932573.9938724
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1894
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Boba Cats! by @Jewelia | Stardance
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Jewelia
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1
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63.0
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1069
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T20:19:28Z", "hours": 63.0, "multiplier": 17.55, "payout": 1069, "blessing": "neutral", "text": "Boba Cats! is a 2D adventure game about a catβs quest to find the fabled brown sugar boba! After an entire summer of working on it, our team ( @graceyd , @kimeowsu , and I) are ready to present the first world of our game! This world takes place under the ocean! What might a cat be doing underwater, you might ask? Youβll see! π The first world is fully playable, but the soundtrack and extra touches will be added in future versions! We hope you all enjoy the cute pixel art, fun platforming challenges, creative storyline, and easter eggs! You can play the game on the [itch app] ( https://itch.io/app ) or download it for Windows!", "repo": "https://github.com/graceyd1/Boba-Cats", "demo": "https://grassinabox.itch.io/boba-cats"}]...
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[{"post_id": 44198, "ts": "202 [{"post_id": 44198, "ts": "2026-08-09T20:07:52Z", "hours": 3.2164, "text": "Quick devlog before shipping!! @graceyd and I had our sisters test the game, and weβve been working on fixing some bugs this past week! File saving should be fixed now, as well as some issues with the miniboss and other minor visual bugs! Hope you enjoy the game! Ship coming right up β>"}, {"post_id": 39232, "ts": "2026-08-02T02:02:56Z", "hours": 11.4622, "text": "Today has been a rush to make final touches to our game! We hoped to be able to ship it today, but in favor of more thorough testing, we will probably end up shipping it later this week (hopefully tomorrow or the day after tomorrow or - π€ you get the idea right?) Iβve been working on the hidden pearls you can find in-game, as well as name labels to text boxes so it makes it easier for players to remember who is who! As for what the pearls doβ¦Iβve taken a long time to work on that too! But you better come play our game to find out what they actually do π if you can find them in the first place, that is! A couple hours were also spent adding major dialogue changes to one of the major plot points! Weβre hoping with the new changes that the story will have more character depth and be more memorable for players! Thatβs it for now ~"}, {"post_id": 30183, "ts": "2026-07-17T15:31:42Z", "hours": 8.1886, "text": "As we near our final stage of completing the first world of our project, we are smoothing everything out as well as adding final touches and the last major additions such as the plant shop shown below (spoilers: it doesnβt sell you plants). Iβve smoothed out the camera movement in the miniboss arena and added a gate (as shown in the video). Iβve also had fun creating the UI for a multiple file save system and inventory! Thatβs it for now!! (If weβre not counting some stuff that would be better for you to experience when you actually play the game ππ)"}, {"post_id": 28367, "ts": "2026-07-14T16:12:56Z", "hours": 4.3056, "text": "Weβve been wrapping this gameβs first level up, with some fixes and tweaks here and there, and adding the final cutscenes such as the one in the video! Aandddβ¦.we might be getting a soundtrack from a special someone π"}, {"post_id": 25283, "ts": "2026-07-09T13:51:28Z", "hours": 11.0194, "text": "Weβve made a lot of progress on Boba Cats! Nearly all the rooms are added and we are close to finishing up the dialogue and story line! Thanks to @kimeowsu βs amazing art and creativity and @graceyd βs awesome coding and dedication, we hope to be able to ship the first level of our game very soon, so stay tuned!"}, {"post_id": 18439, "ts": "2026-06-29T16:24:00Z", "hours": 5.835, "text": "Dialogue and Story!! Weβve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar bobaβ¦but at what cost?"}, {"post_id": 14784, "ts": "2026-06-24T00:51:46Z", "hours": 3.7164, "text": "We got the underwater city art in by @kimeowsu !! Doesnβt it look amazing? π I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hoursβ¦ at least it finally works!! π₯³ π
π"}, {"post_id": 12215, "ts": "2026-06-19T22:47:01Z", "hours": 4.2386, "text": "Weβve moved on to β¨THE BIG BAD BOSSβ¨ of our underwater level: The SEA BUNNY. @graceyd and I worked on coding the bunny @kimeowsu drew. It can shoot bullets from its fur and launch a mad dash attack you can try to dodge! Who knew bunnies were so dangerous andβ¦huge? π« 𧨠π°"}, {"post_id": 11029, "ts": "2026-06-18T01:51:21Z", "hours": 3.1744, "text": "Oh yeah, that bomb thatβs not supposed to explode and yet yeets you halfway across the screen? Itβs not a bugβ¦β¦itβs a feature π π π"}, {"post_id": 7039, "ts": "2026-06-11T19:59:55Z", "hours": 2.1142, "text": "We got art for the cave the player will enter after passing the underwater level!! π₯³ @graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video π"}, {"post_id": 5996, "ts": "2026-06-10T01:39:28Z", "hours": 3.9172, "text": "Updates: We got some art by @graceyd βs sister imported in! Weβve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the playerβs health. Videoβs a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D"}, {"post_id": 1637, "ts": "2026-06-03T19:22:49Z", "hours": 2.1739, "text": "@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C"}]...
|
Title: Boba Cats! by @Jewelia | Stardance
Devlogs Title: Boba Cats! by @Jewelia | Stardance
Devlogs:
@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C
Updates: We got some art by @graceyd βs sister imported in! Weβve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the playerβs health. Videoβs a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D
We got art for the cave the player will enter after passing the underwater level!! π₯³ @graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video π
Oh yeah, that bomb thatβs not supposed to explode and yet yeets you halfway across the screen? Itβs not a bugβ¦β¦itβs a feature π π π
Weβve moved on to β¨THE BIG BAD BOSSβ¨ of our underwater level: The SEA BUNNY. @graceyd and I worked on coding the bunny @kimeowsu drew. It can shoot bullets from its fur and launch a mad dash attack you can try to dodge! Who knew bunnies were so dangerous andβ¦huge? π« 𧨠π°
We got the underwater city art in by @kimeowsu !! Doesnβt it look amazing? π I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hoursβ¦ at least it finally works!! π₯³ π
π
Dialogue and Story!! Weβve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar bobaβ¦but at what cost?
Weβve made a lot of progress on Boba Cats! Nearly all the rooms are added and we are close to finishing up the dialogue and story line! Thanks to @kimeowsu βs amazing art and creativity and @graceyd βs awesome coding and dedication, we hope to be able to ship the first level of our game very soon, so stay tuned!
Weβve been wrapping this gameβs first level up, with some fixes and tweaks here and there, and adding the final cutscenes such as the one in the video! Aandddβ¦.we might be getting a soundtrack from a special someone π
As we near our final stage of completing the first world of our project, we are smoothing everything out as well as adding final touches and the last major additions such as the plant shop shown below (spoilers: it doesnβt sell you plants). Iβve smoothed out the camera movement in the miniboss arena and added a gate (as shown in the video). Iβve also had fun creating the UI for a multiple file save system and inventory! Thatβs it for now!! (If weβre not counting some stuff that would be better for you to experience when you actually play the game ππ)
Today has been a rush to make final touches to our game! We hoped to be able to ship it today, but in favor of more thorough testing, we will probably end up shipping it later this week (hopefully tomorrow or the day after tomorrow or - π€ you get the idea right?) Iβve been working on the hidden pearls you can find in-game, as well as name labels to text boxes so it makes it easier for players to remember who is who! As for what the pearls doβ¦Iβve taken a long time to work on that too! But you better come play our game to find out what they actually do π if you can find them in the first place, that is! A couple hours were also spent adding major dialogue changes to one of the major plot points! Weβre hoping with the new changes that the story will have more character depth and be more memorable for players! Thatβs it for now ~
Quick devlog before shipping!! @graceyd and I had our sisters test the game, and weβve been working on fixing some bugs this past week! File saving should be fixed now, as well as some issues with the miniboss and other minor visual bugs! Hope you enjoy the game! Ship coming right up β>
Ships:
Boba Cats! is a 2D adventure game about a catβs quest to find the fabled brown sugar boba! After an entire summer of working on it, our team ( @graceyd , @kimeowsu , and I) are ready to present the first world of our game! This world takes place under the ocean! What might a cat be doing underwater, you might ask? Youβll see! π The first world is fully playable, but the soundtrack and extra touches will be added in future versions! We hope you all enjoy the cute pixel art, fun platforming challenges, creative storyline, and easter eggs! You can play the game on the [itch app] ( https://itch.io/app ) or download it for Windows!...
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1792983329.0834324
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1793069729.0834324
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My first slack bot! by @Mei | Stardance
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Mei
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0
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0
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[]
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Title: My first slack bot! by @Mei | Stardance
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1792698717.7871966
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1793303517.7871966
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1892
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mobile tool by @Jk098 | Stardance
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Jk098
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0
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0.0
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0
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[]
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[]
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Title: mobile tool by @Jk098 | Stardance
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1792572723.2518976
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1793177523.2518976
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1891
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My first slack bot! by @waleedajmal72 | Stardance
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waleedajmal72
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0
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0.0
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0
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[]
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Title: My first slack bot! by @waleedajmal72 | Sta Title: My first slack bot! by @waleedajmal72 | Stardance...
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1792666182.7553997
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1793270982.7553997
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My awesome macropad! by @fatima | Stardance
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fatima
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @fatima | Stardance
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1792673682.9261446
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1793278482.9261446
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1889
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Untitled by @11elev | Stardance
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11elev
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Title: Untitled by @11elev | Stardance
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1792673244.851986
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Drawing game by @aktivella | Stardance
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Title: Drawing game by @aktivella | Stardance
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1792759900.7525063
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1793364700.7525063
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1887
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Untitled by @sanjaysatheesh417 | Stardance
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sanjaysatheesh417
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Title: Untitled by @sanjaysatheesh417 | Stardance
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1792572542.2510965
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1793177342.2510965
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