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1886
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My awesome macropad! by @AbhinavK | Stardance
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AbhinavK
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @AbhinavK | Stardan Title: My awesome macropad! by @AbhinavK | Stardance...
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1792504535.8469796
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1793109335.8469796
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1885
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Fone by @wrighttriangle | Stardance
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wrighttriangle
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0
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0.0
|
0
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[]
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[]
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Title: Fone by @wrighttriangle | Stardance
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1792734617.2932925
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1793339417.2932925
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1884
|
Edu-Quity by @SynthReaper | Stardance
|
SynthReaper
|
1
|
7.24
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T19:06:16Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight", "repo": "https://github.com/SynthReaper/EduQuity", "demo": "https://edu-quity.vercel.app/"}]...
|
[{"post_id": 6621, "ts": "2026 [{"post_id": 6621, "ts": "2026-06-11T03:21:09Z", "hours": 4.8431, "text": "changed from sandbox to live data improve ui ,animations etc and solving bugs"}, {"post_id": 4181, "ts": "2026-06-07T12:21:04Z", "hours": 1.3994, "text": "Upgraded my website to next level with new features"}, {"post_id": 1612, "ts": "2026-06-03T19:03:25Z", "hours": 1.0811, "text": "A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight"}]...
|
Title: Edu-Quity by @SynthReaper | Stardance
Devl Title: Edu-Quity by @SynthReaper | Stardance
Devlogs:
A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight
Upgraded my website to next level with new features
changed from sandbox to live data improve ui ,animations etc and solving bugs
Ships:
A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight...
|
1792990455.5890868
|
1793076855.5890868
|
|
1883
|
My awesome macropad! by @jean | Stardance
|
jean
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jean | Stardance
|
1792745405.905467
|
1793350205.905467
|
|
1882
|
Untitled by @Ztack | Stardance
|
Ztack
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Ztack | Stardance
|
1792648276.1282742
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1793253076.1282742
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1881
|
Untitled project by @Amir_Ali | Stardance
|
Amir_Ali
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0
|
0.0
|
0
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[]
|
[]
|
Title: Untitled project by @Amir_Ali | Stardance
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1792565461.2402463
|
1793170261.2402463
|
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1880
|
Untitled project by @extremis2076 | Stardance
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extremis2076
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0
|
0.0
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0
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[]
|
[]
|
Title: Untitled project by @extremis2076 | Stardan Title: Untitled project by @extremis2076 | Stardance...
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1792540316.7130222
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1793145116.7130222
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1879
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sevasync by @hirdeykumar_topper | Stardance
|
hirdeykumar_topper
|
1
|
27.36
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-23T17:36:59Z", "hours": 26.0, "multiplier": 5.13, "payout": 0, "blessing": "neutral", "text": "so i made an app publically known as seva details . it for SK & BSK to let them manage their seva records easily and efficiently and help them to digitalize their methods and search across their saved records and have reminder a day right before their seva(an event you can say) come . in this i have used ai like chat gpt and last claude for a quick ui refactor and this project is live on playstore and currently it has 71 downloads. so you can just search and download it to see how it looks . and challenging part was working with ai and with zero flutter knowledge and maintaining security .", "repo": "https://github.com/HNdevelopments/Data_Sync", "demo": "https://seva-details.web.app/"}]...
|
[{"post_id": 69310, "ts": "202 [{"post_id": 69310, "ts": "2026-09-16T19:35:28Z", "hours": 1.3622, "text": "just working on new app"}, {"post_id": 33589, "ts": "2026-07-23T17:11:46Z", "hours": 4.5242, "text": "completed project info today and launched an update on play store with enhanced security and added git hub url"}, {"post_id": 27597, "ts": "2026-07-13T10:02:41Z", "hours": 2.9494, "text": "just wanna say that my project is on play store now"}, {"post_id": 9953, "ts": "2026-06-16T14:10:14Z", "hours": 8.4517, "text": "afrom last 10 days i have not posted a single devlog but i am happy to announce that i have finally made it i haev completed the project solved many bugs resolved many errors made the ui part and 3 x my app looks and feel now my app is all set for launchi have already started the closed testing before production release in play console"}, {"post_id": 3448, "ts": "2026-06-06T12:03:11Z", "hours": 3.4739, "text": "i alomost finalized my app and debug many issue and tried to make iit production ready but in the and when running flutter buil release it shows splash screen stuck error and i couldn’t fix it so tommorow i will release it for testers also added many oher fields and drop down in app to inrease productivity and convinience"}, {"post_id": 2742, "ts": "2026-06-05T14:45:16Z", "hours": 1.5378, "text": "so i almost finalized my application add a few buttons and search filters done deep testing and solved many critical bugs including many auth bugs and many other so data do not show to other users and add a coming soon poster for a feature planned and there a few more things which will be done shortly and i will send it for review tomorrow"}, {"post_id": 2240, "ts": "2026-06-04T16:59:56Z", "hours": 1.3211, "text": "finally everything about reminder system is sorted and tested and now my app is near to complete probably after 24 hours i will send it for review to google as i already hold a dev account and today i fought bugs and found some critical bugs too and created a few new buttons and save them in firestore and likely tomorrow i will finalize it and ship it (devlog 4) and can anyone tell me how to get start dust"}, {"post_id": 1961, "ts": "2026-06-04T06:38:19Z", "hours": 0.84, "text": "so auto reminder function is complete problem was reciever tag missing in flutter XML file i am attaching screenshot below and finally after a long battle me and chat gpt fought figured that out"}, {"post_id": 970, "ts": "2026-06-02T19:01:49Z", "hours": 2.0472, "text": "fougth a long battle with auto reminder scheduling in flutter and for looks like i lost but will try again issue is it drops instant notification but not scheduled one any solution ??"}, {"post_id": 360, "ts": "2026-06-01T18:03:41Z", "hours": 0.4325, "text": "Devlog — Sevasync Date:1 June 2026 Time worked:Late evening (~10 PM onward) What I worked on today Fixed - Stay Logged In -system using Firebase Auth persistence App now automatically opens Home Screen if already logged in ✅ Added Logout system inside Profile Screen Added logout confirmation dialog Fixed navigation after logout → back to Login Screen ✅ Existing systems tested Search Records working Check Records working Edit/Delete system working User-only records issue fixed (UID based filtering) Current MVP Status Core app flow is now functional: Login Profile S/BS Entry Search Records Check Records Edit/Delete Stay Logged In Logout Problems / Tech Debt Firestore structure still messy Need optimization later Reminder system pending (next major feature) Thoughts Funny milestone: Built and shipped most of the base app with almost zero Flutter knowledge and on a brand new laptop 😭🔥"}]...
|
Title: sevasync by @hirdeykumar_topper | Stardance Title: sevasync by @hirdeykumar_topper | Stardance
Devlogs:
Devlog — Sevasync Date:1 June 2026 Time worked:Late evening (~10 PM onward) What I worked on today Fixed - Stay Logged In -system using Firebase Auth persistence App now automatically opens Home Screen if already logged in ✅ Added Logout system inside Profile Screen Added logout confirmation dialog Fixed navigation after logout → back to Login Screen ✅ Existing systems tested Search Records working Check Records working Edit/Delete system working User-only records issue fixed (UID based filtering) Current MVP Status Core app flow is now functional: Login Profile S/BS Entry Search Records Check Records Edit/Delete Stay Logged In Logout Problems / Tech Debt Firestore structure still messy Need optimization later Reminder system pending (next major feature) Thoughts Funny milestone: Built and shipped most of the base app with almost zero Flutter knowledge and on a brand new laptop 😭🔥
fougth a long battle with auto reminder scheduling in flutter and for looks like i lost but will try again issue is it drops instant notification but not scheduled one any solution ??
so auto reminder function is complete problem was reciever tag missing in flutter XML file i am attaching screenshot below and finally after a long battle me and chat gpt fought figured that out
finally everything about reminder system is sorted and tested and now my app is near to complete probably after 24 hours i will send it for review to google as i already hold a dev account and today i fought bugs and found some critical bugs too and created a few new buttons and save them in firestore and likely tomorrow i will finalize it and ship it (devlog 4) and can anyone tell me how to get start dust
so i almost finalized my application add a few buttons and search filters done deep testing and solved many critical bugs including many auth bugs and many other so data do not show to other users and add a coming soon poster for a feature planned and there a few more things which will be done shortly and i will send it for review tomorrow
i alomost finalized my app and debug many issue and tried to make iit production ready but in the and when running flutter buil release it shows splash screen stuck error and i couldn’t fix it so tommorow i will release it for testers also added many oher fields and drop down in app to inrease productivity and convinience
afrom last 10 days i have not posted a single devlog but i am happy to announce that i have finally made it i haev completed the project solved many bugs resolved many errors made the ui part and 3 x my app looks and feel now my app is all set for launchi have already started the closed testing before production release in play console
just wanna say that my project is on play store now
completed project info today and launched an update on play store with enhanced security and added git hub url
just working on new app
Ships:
so i made an app publically known as seva details . it for SK & BSK to let them manage their seva records easily and efficiently and help them to digitalize their methods and search across their saved records and have reminder a day right before their seva(an event you can say) come . in this i have used ai like chat gpt and last claude for a quick ui refactor and this project is live on playstore and currently it has 71 downloads. so you can just search and download it to see how it looks . and challenging part was working with ai and with zero flutter knowledge and maintaining security ....
|
1793065891.218865
|
1793152291.218865
|
|
1878
|
substring by @11elev | Stardance
|
11elev
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0
|
0.0
|
0
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[]
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[]
|
Title: substring by @11elev | Stardance
|
1792594238.5484734
|
1793199038.5484734
|
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1877
|
interstellarmath by @pranshi27123 | Stardance
|
pranshi27123
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T17:53:14Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a project on number theory + space , the challenging part was doing all the maths on my own and no usage of numpy and as I am new in this field I haven’t created that good project with some cool frontend I just made what I started thinking instantly a few days back and this is a terminal based python application", "repo": "https://github.com/pranshi532/interstellarmath", "demo": "https://github.com/pranshi532/interstellarmath/blob/main/main.py"}]...
|
[{"post_id": 923, "ts": "2026- [{"post_id": 923, "ts": "2026-06-02T17:46:01Z", "hours": 1.4464, "text": "Finally the Maths has been done"}, {"post_id": 387, "ts": "2026-06-01T19:04:33Z", "hours": 0.9597, "text": "Finally one last main.py file left , spent the midnight building researchreport.py . Strictly stdlib, so I couldn’t lean on rich . Had to manually handle column alignment using f-string width specifiers. Took two iterations to get the spacing right when the sequence names or percentages varied in length"}, {"post_id": 327, "ts": "2026-06-01T16:55:46Z", "hours": 0.5353, "text": "Started the project today. Decided early on to lock myself into the standard library . No numpy ,no bin,no math shortcuts.If I’m testing mathematical structures survive cosmic noise,I should build the math from scratch .It forces me to actually understand the algorithms instead of leaning of abstraction"}]...
|
Title: interstellarmath by @pranshi27123 | Stardan Title: interstellarmath by @pranshi27123 | Stardance
Devlogs:
Started the project today. Decided early on to lock myself into the standard library . No numpy ,no bin,no math shortcuts.If I’m testing mathematical structures survive cosmic noise,I should build the math from scratch .It forces me to actually understand the algorithms instead of leaning of abstraction
Finally one last main.py file left , spent the midnight building researchreport.py . Strictly stdlib, so I couldn’t lean on rich . Had to manually handle column alignment using f-string width specifiers. Took two iterations to get the spacing right when the sequence names or percentages varied in length
Finally the Maths has been done
Ships:
I made a project on number theory + space , the challenging part was doing all the maths on my own and no usage of numpy and as I am new in this field I haven’t created that good project with some cool frontend I just made what I started thinking instantly a few days back and this is a terminal based python application...
|
1793062479.5944443
|
1793148879.5944443
|
|
1876
|
rocket and satellite simulator by @masterahill | S rocket and satellite simulator by @masterahill | Stardance...
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masterahill
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0
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0.0
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0
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[]
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[]
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Title: rocket and satellite simulator by @masterah Title: rocket and satellite simulator by @masterahill | Stardance...
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1792713094.3517385
|
1793317894.3517385
|
|
1875
|
My awesome macropad! by @Daksh | Stardance
|
Daksh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Daksh | Stardance
|
1792554736.996194
|
1793159536.996194
|
|
1874
|
Capybara Game by @itsleonwang1 | Stardance
|
itsleonwang1
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-07T10:30:01Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a capybara roguelike action game in Godot!", "repo": "https://github.com/leonwangg1/capybara-evolved", "demo": "https://capybara-evolved.vercel.app/"}]...
|
[{"post_id": 3605, "ts": "2026 [{"post_id": 3605, "ts": "2026-06-06T16:37:46Z", "hours": 1.5247, "text": "Developing a capybara roguelike survivor-like game in Godot. Player character and basic hud done."}]...
|
Title: Capybara Game by @itsleonwang1 | Stardance
Title: Capybara Game by @itsleonwang1 | Stardance
Devlogs:
Developing a capybara roguelike survivor-like game in Godot. Player character and basic hud done.
Ships:
I made a capybara roguelike action game in Godot!...
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1792986531.3394449
|
1793072931.3394449
|
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1873
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Distrohopper by @bhandari_basanta_47 | Stardance
|
bhandari_basanta_47
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0
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0.0
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0
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[]
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[]
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Title: Distrohopper by @bhandari_basanta_47 | Star Title: Distrohopper by @bhandari_basanta_47 | Stardance...
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1792626870.14192
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1793231670.14192
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1872
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My awesome macropad! by @J_Nathan | Stardance
|
J_Nathan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @J_Nathan | Stardan Title: My awesome macropad! by @J_Nathan | Stardance...
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1792547649.9971797
|
1793152449.9971797
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1871
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NULL
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NULL
|
0
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0.0
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0
|
[]
|
[]
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1792896672.7177324
|
1793760672.7177324
|
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1870
|
My first slack bot! by @Gaxthecool | Stardance
|
Gaxthecool
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Gaxthecool | Starda Title: My first slack bot! by @Gaxthecool | Stardance...
|
1792723790.8144085
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1793328590.8144085
|
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1869
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Aesthetics finder by @sakshimangtani | Stardance
|
sakshimangtani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Aesthetics finder by @sakshimangtani | Star Title: Aesthetics finder by @sakshimangtani | Stardance...
|
1792633990.7110252
|
1793238790.7110252
|
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1868
|
My awesome macropad! by @valerie | Stardance
|
valerie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @valerie | Stardanc Title: My awesome macropad! by @valerie | Stardance...
|
1792616106.460801
|
1793220906.460801
|
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1867
|
SMS Grades Overview by @kozeljmi | Stardance
|
kozeljmi
|
0
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0.0
|
0
|
[]
|
[]
|
Title: SMS Grades Overview by @kozeljmi | Stardanc Title: SMS Grades Overview by @kozeljmi | Stardance...
|
1792612498.6902819
|
1793217298.6902819
|
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1866
|
My awesome macropad! by @Glitch | Stardance
|
Glitch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Glitch | Stardance
|
1792766938.545225
|
1793371738.545225
|
|
1865
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932642.2688231
|
1793796642.2688231
|
|
1864
|
My awesome macropad! by @Sylvia | Stardance
|
Sylvia
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @Sylvia | Stardance
|
1792565510.459645
|
1793170310.459645
|
|
1863
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My awesome macropad! by @trey | Stardance
|
trey
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @trey | Stardance
|
1792604914.709106
|
1793209714.709106
|
|
1862
|
racing controller by @Notsteven | Stardance
|
Notsteven
|
1
|
1.97
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-05T22:55:39Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My project is a racing/ driving gamepad that you can use on the go or at home. One of the most challenging parts of this project was deciding what to add in the beginning stages and what the main parts were to focus on to make it functional. One thing you should know is that, currently, my project is just a 3d model. I am waiting for the hardware fund to open so i can request the things I need. The demo link leads you to the Onshape where I’ve done most of the work. This lets you view the current model more in-depth", "repo": "https://github.com/tottallynotstevenp/steering-wheel-controller", "demo": ""}]...
|
[{"post_id": 34895, "ts": "202 [{"post_id": 34895, "ts": "2026-07-25T23:58:58Z", "hours": 1.5631, "text": "7/25 update ive made the breadboard test and have made the code. in the following days i plan to add the holes or places for the components to fit in the actual controller body"}, {"post_id": 7855, "ts": "2026-06-13T03:08:51Z", "hours": 0.4108, "text": "i changed the top plate to make the assembly eassier and also moved somethings around so the extrude would be much better"}, {"post_id": 2982, "ts": "2026-06-05T22:15:58Z", "hours": 0.6658, "text": "added the sliders for the linear potentiometers for the gas and brake. ive also realised i havent really explaied how it all works so heres how it works The main steering component is a rotary encoder with a push button. This will send analog input to the ESP32, which will then send that input to the device it’s connected to. The shifting and turn signal controls are just simple buttons, which will also go to the ESP32. The gas and brake pedals are linear potentiometers with a travel of 20mm. This will allow you to control the speed of acceleration and braking as if you were using actual brake and gas pedals."}, {"post_id": 2573, "ts": "2026-06-05T04:31:35Z", "hours": 2.1989, "text": "Changes made I made a couple of changes, including moving the turn signals to right above the gear shifting. Another change i made is changing the steering wheel design from a realistic-looking one to a more ergonomic one for longer sessions. I’ve also made a lot of cosmetic changes, including adding arrows to signify what each button does and adding a hazards button in addition to the turn signal buttons. Near future Currently trying to figure out what would be better, a mix of two linear potentiometers for gas and brake, or a pair of triggers for the gas and brake. More than likely will go with the linear potentiometers because it gives you that sense of more control than triggers could give you. I am also trying to find more things i could add to make using the controller more of an experience"}, {"post_id": 1214, "ts": "2026-06-03T02:13:56Z", "hours": 1.2972, "text": "Hey my name is Steven, and I really like playing driving games, so I decided to create a steering-wheel controller you can use on the go. This is a really rough design I have started working on. The final version will include some extra buttons that you will be able to map to anything you want to"}]...
|
Title: racing controller by @Notsteven | Stardance Title: racing controller by @Notsteven | Stardance
Devlogs:
Hey my name is Steven, and I really like playing driving games, so I decided to create a steering-wheel controller you can use on the go. This is a really rough design I have started working on. The final version will include some extra buttons that you will be able to map to anything you want to
Changes made I made a couple of changes, including moving the turn signals to right above the gear shifting. Another change i made is changing the steering wheel design from a realistic-looking one to a more ergonomic one for longer sessions. I’ve also made a lot of cosmetic changes, including adding arrows to signify what each button does and adding a hazards button in addition to the turn signal buttons. Near future Currently trying to figure out what would be better, a mix of two linear potentiometers for gas and brake, or a pair of triggers for the gas and brake. More than likely will go with the linear potentiometers because it gives you that sense of more control than triggers could give you. I am also trying to find more things i could add to make using the controller more of an experience
added the sliders for the linear potentiometers for the gas and brake. ive also realised i havent really explaied how it all works so heres how it works The main steering component is a rotary encoder with a push button. This will send analog input to the ESP32, which will then send that input to the device it’s connected to. The shifting and turn signal controls are just simple buttons, which will also go to the ESP32. The gas and brake pedals are linear potentiometers with a travel of 20mm. This will allow you to control the speed of acceleration and braking as if you were using actual brake and gas pedals.
i changed the top plate to make the assembly eassier and also moved somethings around so the extrude would be much better
7/25 update ive made the breadboard test and have made the code. in the following days i plan to add the holes or places for the components to fit in the actual controller body
Ships:
My project is a racing/ driving gamepad that you can use on the go or at home. One of the most challenging parts of this project was deciding what to add in the beginning stages and what the main parts were to focus on to make it functional. One thing you should know is that, currently, my project is just a 3d model. I am waiting for the hardware fund to open so i can request the things I need. The demo link leads you to the Onshape where I’ve done most of the work. This lets you view the current model more in-depth...
|
1792997443.762306
|
1793083843.762306
|
|
1861
|
Untitled project by @Piper | Stardance
|
Piper
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Piper | Stardance
|
1792622882.1680129
|
1793227682.1680129
|
|
1860
|
Untitled project by @sparrow_the_crow | Stardance
|
sparrow_the_crow
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sparrow_the_crow | Sta Title: Untitled project by @sparrow_the_crow | Stardance...
|
1792547492.8875737
|
1793152292.8875737
|
|
1859
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My first slack bot! by @ryanthhua | Stardance
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ryanthhua
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Title: My first slack bot! by @ryanthhua | Stardan Title: My first slack bot! by @ryanthhua | Stardance...
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1792601295.1836298
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1793206095.1836298
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1858
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Ranked Leages stats by @visarmullaj07 | Stardance
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visarmullaj07
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[]
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Title: Ranked Leages stats by @visarmullaj07 | Sta Title: Ranked Leages stats by @visarmullaj07 | Stardance...
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1792950589.3069654
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My awesome macropad! by @Curtis | Stardance
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Curtis
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Title: My awesome macropad! by @Curtis | Stardance
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1792770637.9447916
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Untitled project by @uemuea | Stardance
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uemuea
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Title: Untitled project by @uemuea | Stardance
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1792619489.51768
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1793224289.51768
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My awesome macropad! by @nishythefishy43 | Stardan My awesome macropad! by @nishythefishy43 | Stardance...
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nishythefishy43
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Title: My awesome macropad! by @nishythefishy43 | Title: My awesome macropad! by @nishythefishy43 | Stardance...
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1792669648.1347036
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1793274448.1347036
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1854
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Pokepy by @anayshekhar | Stardance
|
anayshekhar
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1
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5.28
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T17:51:46Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "what did you make? I built pokepy, a character-level language model that creates new pokémon sounding names from scratch using only numpy. The project started as a simple MLP and was later upgraded into a WaveNet-style architecture to explore how increasing the amount of context a model sees can improve generation. Instead of using PyTorch or other machine learning frameworks, I built the main parts of the neural network myself, including embeddings, linear layers, batch normalization, activations, loss functions, and backpropagation. what was challenging? The hardest part was understanding and implementing everything manually. Without autograd, I had to calculate the gradients for every layer and debug how information moved through the network during training. Another challenge was improving the model architecture. The first MLP only looked at 3 characters at a time, which limited what it could learn. Building the WaveNet-style model and increasing the context window to 8 characters required changing how the model combined information. what are you proud of? I am most proud that the entire project works without relying on deep learning libraries. Building a working neural network from just numpy helped me understand what is actually happening inside models instead of treating them like a black box. I am also proud that I was able to compare different architectures and see how changing the way a model processes context affects the results. what should people know so they can test your project? The project has a live demo hosted on Hugging Face Spaces where anyone can generate new pokémon names. The demo runs the trained WaveNet model and loads the saved numpy weights to generate names directly. No PyTorch or external ML frameworks are required. Try entering the demo and generate a few names, every result is created by the model’s learned character patterns, so outputs will be different each time. I also built this project by following and understanding Andrej Karpathy’s Zero to Hero, MakeMore", "repo": "https://github.com/AnayShekhar/pokepy", "demo": "https://excluding-aus-others-optical.trycloudflare.com/"}]...
|
[{"post_id": 20470, "ts": "202 [{"post_id": 20470, "ts": "2026-07-02T02:15:00Z", "hours": 1.2808, "text": "Finished pokepy a while ago. heres an update. pokepy is a character level language model that generates pokemon sounding names. It was trained on a list of all 1025 pokemon. This was made with ONLY numpy, no pytorch, no autograd, and no other deep learning libraries. It started as a simple MLP, then I expanded it into a WaveNet style architecture. I used Andrej Karpathy’s Zero to Hero series as inspiration. To run pokepy yourself, you just need to run the .command or .bat file from the source code. This runs it locally on http://0.0.0.0:10000 ."}, {"post_id": 11404, "ts": "2026-06-18T17:45:58Z", "hours": 4.0364, "text": "I built pokepy, a character-level language model that generates pokémon sounding names completely from scratch using only numpy. The main goal of this project was to understand how neural networks actually work instead of just using libraries that hide everything. I did not use PyTorch or autograd, so I had to manually build the important parts like embeddings, linear layers, batch normalization, activations, loss functions, backpropagation, and gradient updates. I first built a simple MLP model. It used a 3 character context window, meaning it only looked at the previous 3 characters to predict the next one. The model was able to learn basic patterns from pokémon names, but I noticed that it struggled when names had longer patterns because it could only see a small amount of information.To improve this, I built a WaveNet-style model. Instead of just making the model bigger, I changed the architecture so it could understand more context. Using FlattenConsecutive layers, the model slowly combined groups of characters together, increasing the context window from 3 characters to 8 characters.The hardest parts of this project were implementing everything manually and debugging how each part worked. Batch normalization was difficult because I had to keep track of running statistics for inference, and backpropagation required me to calculate the gradients for every layer instead of using automatic tools.After comparing the MLP and WaveNet models, I learned that improving a model is not always about adding more parameters. Sometimes changing how the model understands information, especially context, can make a bigger difference. I also deployed the final WaveNet model using Hugging Face Spaces and Gradio. The demo loads the trained numpy weights and generates new pokémon names without using any deep learning frameworks. This project helped me understand the foundations of language models and gave me a better idea of what is actually happening inside neural networks when they learn."}]...
|
Title: Pokepy by @anayshekhar | Stardance
Devlogs Title: Pokepy by @anayshekhar | Stardance
Devlogs:
I built pokepy, a character-level language model that generates pokémon sounding names completely from scratch using only numpy. The main goal of this project was to understand how neural networks actually work instead of just using libraries that hide everything. I did not use PyTorch or autograd, so I had to manually build the important parts like embeddings, linear layers, batch normalization, activations, loss functions, backpropagation, and gradient updates. I first built a simple MLP model. It used a 3 character context window, meaning it only looked at the previous 3 characters to predict the next one. The model was able to learn basic patterns from pokémon names, but I noticed that it struggled when names had longer patterns because it could only see a small amount of information.To improve this, I built a WaveNet-style model. Instead of just making the model bigger, I changed the architecture so it could understand more context. Using FlattenConsecutive layers, the model slowly combined groups of characters together, increasing the context window from 3 characters to 8 characters.The hardest parts of this project were implementing everything manually and debugging how each part worked. Batch normalization was difficult because I had to keep track of running statistics for inference, and backpropagation required me to calculate the gradients for every layer instead of using automatic tools.After comparing the MLP and WaveNet models, I learned that improving a model is not always about adding more parameters. Sometimes changing how the model understands information, especially context, can make a bigger difference. I also deployed the final WaveNet model using Hugging Face Spaces and Gradio. The demo loads the trained numpy weights and generates new pokémon names without using any deep learning frameworks. This project helped me understand the foundations of language models and gave me a better idea of what is actually happening inside neural networks when they learn.
Finished pokepy a while ago. heres an update. pokepy is a character level language model that generates pokemon sounding names. It was trained on a list of all 1025 pokemon. This was made with ONLY numpy, no pytorch, no autograd, and no other deep learning libraries. It started as a simple MLP, then I expanded it into a WaveNet style architecture. I used Andrej Karpathy’s Zero to Hero series as inspiration. To run pokepy yourself, you just need to run the .command or .bat file from the source code. This runs it locally on http://0.0.0.0:10000 .
Ships:
what did you make? I built pokepy, a character-level language model that creates new pokémon sounding names from scratch using only numpy. The project started as a simple MLP and was later upgraded into a WaveNet-style architecture to explore how increasing the amount of context a model sees can improve generation. Instead of using PyTorch or other machine learning frameworks, I built the main parts of the neural network myself, including embeddings, linear layers, batch normalization, activations, loss functions, and backpropagation. what was challenging? The hardest part was understanding and implementing everything manually. Without autograd, I had to calculate the gradients for every layer and debug how information moved through the network during training. Another challenge was improving the model architecture. The first MLP only looked at 3 characters at a time, which limited what it could learn. Building the WaveNet-style model and increasing the context window to 8 characters required changing how the model combined information. what are you proud of? I am most proud that the entire project works without relying on deep learning libraries. Building a working neural network from just numpy helped me understand what is actually happening inside models instead of treating them like a black box. I am also proud that I was able to compare different architectures and see how changing the way a model processes context affects the results. what should people know so they can test your project? The project has a live demo hosted on Hugging Face Spaces where anyone can generate new pokémon names. The demo runs the trained WaveNet model and loads the saved numpy weights to generate names directly. No PyTorch or external ML frameworks are required. Try entering the demo and generate a few names, every result is created by the model’s learned character patterns, so outputs will be different each time. I also built this project by following and understanding Andrej Karpathy’s Zero to Hero, MakeMore...
|
1793084079.9323037
|
1793170479.9323037
|
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1853
|
My awesome macropad! by @akido | Stardance
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akido
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Title: My awesome macropad! by @akido | Stardance
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1852
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Script by @cg | Stardance
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Title: Script by @cg | Stardance
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ladybug dreams by @ladybug | Stardance
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ladybug
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Title: ladybug dreams by @ladybug | Stardance
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1792478928.431044
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1793083728.431044
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1849
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Untitled project by @SaiM | Stardance
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SaiM
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Title: Untitled project by @SaiM | Stardance
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1792525881.3629606
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1793130681.3629606
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1848
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My first slack bot! by @rameezajmal2011 | Stardanc My first slack bot! by @rameezajmal2011 | Stardance...
|
rameezajmal2011
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0
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0.0
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Title: My first slack bot! by @rameezajmal2011 | S Title: My first slack bot! by @rameezajmal2011 | Stardance...
|
1792619648.4078238
|
1793224448.4078238
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1847
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Catalyst by @adii | Stardance
|
adii
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0
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42.51
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0
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[]
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[{"post_id": 7013, "ts": "2026 [{"post_id": 7013, "ts": "2026-06-11T19:22:47Z", "hours": 42.5106, "text": "started learning pygame. and this is what i’ve built so far (ik this aint a lot). lots of bugs, lots of googling, but we’re making progress 😭 will be posting more updates later!!"}]...
|
Title: Catalyst by @adii | Stardance
Devlogs:
sta Title: Catalyst by @adii | Stardance
Devlogs:
started learning pygame. and this is what i’ve built so far (ik this aint a lot). lots of bugs, lots of googling, but we’re making progress 😭 will be posting more updates later!!...
|
1792796075.466325
|
1793400875.466325
|
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1846
|
N-body sim by @indcader | Stardance
|
indcader
|
2
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31.0
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451
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T21:57:17Z", "hours": 6.0, "multiplier": 18.6, "payout": 116, "blessing": "neutral", "text": "I wrote a N-body simulation in Pygame. The project allows users to mess with gravitational bodies and create interesting systems. After recieving feedback from the last ship, I made modifications to the project which will allow the program to be more easy to use. I made new sub buttons on the screen which only appear after clicking on a main button. These buttons allow the user to do certain specialized tasks such as placing bodies, putting bodies in orbit, or shooting them into the abyss. I also reconfigured the controls to be more comfortable to the user (Q is now to pause since its easier to reach than P during play time). I also changed the system that allows users to modify variables like mass or time during playtime. Previously, in order to change values in the simulation, they had to bring their mouse over the text and scroll. This had major problems like the fact that it took forever to reach values, it was imprecise, and it wasn’t user-friendly. So I changed it so that the user instead clicks on the variable and types out the input they desire. Changes like this and others were made to make the project more user-friendly and fun. I also added new features as well such as the new orbit tool to allow users to make interesting systems easily and a few other new options. This update doesn’t have too many new features mainly due to the limited programming schedule I have but I hope yall enjoy it though!!!! :3", "repo": "https://github.com/Indcader56/N-body-Sim", "demo": "https://indcader56.itch.io/n-body-sim"}, {"ship_num": 2, "ts": "2026-06-28T20:59:44Z", "hours": 25.0, "multiplier": 13.6, "payout": 335, "blessing": "neutral", "text": "I made an N-body sim in which people can mess around with planetary bodies in an infinite area. Everything uses Euler’s approximation to simulate each body and the simulation allows users to add, delete, and manipulate bodies as they move around. The simulation supports up to 100-200 bodies due to it being O(n^2) and it also has cool features like zooming, variable time-steps, and a moveable player. Hope you guys can have fun with this and burn some time messing around with it! :D", "repo": "https://github.com/Indcader56/N-body-Sim", "demo": "https://indcader56.itch.io/n-body-sim"}]...
|
[{"post_id": 58366, "ts": "202 [{"post_id": 58366, "ts": "2026-08-30T19:27:25Z", "hours": 2.9086, "text": "I’ve been working on a bunch of stuff in this update! I added the ability to put things in orbit just by clicking around the body in orbit mode. No more guessing using the trajectory tool!!! This has also allowed me to make the system below which is similar to the Earth Moon Sun system! After this I plan to add other tools and polish."}, {"post_id": 38507, "ts": "2026-07-31T22:43:27Z", "hours": 1.5156, "text": "I added trails to the game! They follow every body and last for awhile. I also added some polish to the typing system and did some bug fixing. The image below shows how cool trails make basic interactions between bodies look!"}, {"post_id": 37428, "ts": "2026-07-30T04:49:30Z", "hours": 1.8106, "text": "First devlog after ship! Thank you guys for bringing in feedback about the game! I’m sorry that it took a month for me to actually fix and ship the project. I was traveling and dealing with some things. ANYWAYS! I’ve read the feedback and one of the main, reoccurring complaints was trouble with the controls. So, I decided to work on making the simulation easier to use before implementing new things. One thing I changed was the way that the user changes the mass and time variables. Throughout the project I’ve had trouble figuring out how the user should be able to modify them. By the time I shipped, the solution wasn’t clear and a bit weird (scrolling on the text). So I made it so that when the user clicks on the text, they can type in whatever they want and confirm by pressing enter. This way, users don’t have to spend forever scrolling to a desired value, that value is more precise, and it isolates the scrolling controls for zooming only. I hope to add more improvements like this before optimizing the simulation and adding things like trails to the bodies."}, {"post_id": 17906, "ts": "2026-06-28T20:51:32Z", "hours": 0.77, "text": "I have been setting everything up for the ship!!!!"}, {"post_id": 16503, "ts": "2026-06-26T21:01:17Z", "hours": 4.6617, "text": "I added a layer of polish to the game. Also got rid of the sliders! They’re too finicky and ugly and take up too much code. I also added a bunch of hotkeys to make the user’s life a bit better. Next thing I post should be the ship!!!!"}, {"post_id": 14191, "ts": "2026-06-23T05:47:17Z", "hours": 5.0042, "text": "I added a bunch of new things as well as restructuring the code a bit. I added the ability to manipulate time mainly. I also separated the code a bit so all the physics logic is in its separate file. Hope to ship soon!!!!!!!"}, {"post_id": 10234, "ts": "2026-06-16T21:16:25Z", "hours": 1.395, "text": "I made the bodies colorful! I also added a slider for the mass so the scroll wheel is just for zoom. Also going to clean up the code soon (I keep procrastinating lol) and this might be the version where I ship et!"}, {"post_id": 9730, "ts": "2026-06-16T04:59:50Z", "hours": 4.6567, "text": "Sorry I haven’t posted in awhile, but I got a BIGGIE UPDATEEEEEEEEE I added the ability to move around the world and zoom in and out of the play area. No more do you have to witness your beautiful 2 body system go off screen into oblivion! Now, you can follow it to the ends of the universe!!!!!! After this, I plan to clean up the code a bit and change the controls since now the scroll wheel is mixed up with the zooming. I plan to keep adding things to the game until its fun"}, {"post_id": 6672, "ts": "2026-06-11T05:39:00Z", "hours": 2.2294, "text": "BIGGE UPDATE ALERT I added a bunch of buttons on screen that can now be used to place and delete bodies. I also made a bunch of underlying changes so I could do this! The next thing to add is wasd controls for a player that can move around and follow bodies as they follow their trajectories. After that I may or may not add a rocket to the game. who knows!"}, {"post_id": 4719, "ts": "2026-06-08T04:33:47Z", "hours": 2.1283, "text": "I fixed a few bugs including one where the masses were added twice in collisions. I also tweaked the colors and added a mass counter so that the user can see the exact mass before placing a body. After doing this, I plan to fix any more bugs and clean up the code. Then I will implement a camera that can follow the bodies and a small ship the player can spawn. After that I (might!) be good night for this project"}, {"post_id": 2343, "ts": "2026-06-04T19:45:49Z", "hours": 0.7792, "text": "I finally figured out Github (yayayay!!!) and now my workflow is (hopefully) gud. I also added the proper formula for momentum when a body gets hit. Will need to clean up the code though."}, {"post_id": 1099, "ts": "2026-06-02T22:34:26Z", "hours": 0.6903, "text": "I changed the color of the planets (cyan is kinda getting tired) and I made it so that the planets can gobble each other up"}, {"post_id": 412, "ts": "2026-06-01T20:16:56Z", "hours": 1.0275, "text": "I added user inputs and the ability to shoot your bodies and set their sizes"}, {"post_id": 384, "ts": "2026-06-01T18:55:27Z", "hours": 1.3953, "text": "I’m working on a N-body sim"}]...
|
Title: N-body sim by @indcader | Stardance
Devlog Title: N-body sim by @indcader | Stardance
Devlogs:
I’m working on a N-body sim
I added user inputs and the ability to shoot your bodies and set their sizes
I changed the color of the planets (cyan is kinda getting tired) and I made it so that the planets can gobble each other up
I finally figured out Github (yayayay!!!) and now my workflow is (hopefully) gud. I also added the proper formula for momentum when a body gets hit. Will need to clean up the code though.
I fixed a few bugs including one where the masses were added twice in collisions. I also tweaked the colors and added a mass counter so that the user can see the exact mass before placing a body. After doing this, I plan to fix any more bugs and clean up the code. Then I will implement a camera that can follow the bodies and a small ship the player can spawn. After that I (might!) be good night for this project
BIGGE UPDATE ALERT I added a bunch of buttons on screen that can now be used to place and delete bodies. I also made a bunch of underlying changes so I could do this! The next thing to add is wasd controls for a player that can move around and follow bodies as they follow their trajectories. After that I may or may not add a rocket to the game. who knows!
Sorry I haven’t posted in awhile, but I got a BIGGIE UPDATEEEEEEEEE I added the ability to move around the world and zoom in and out of the play area. No more do you have to witness your beautiful 2 body system go off screen into oblivion! Now, you can follow it to the ends of the universe!!!!!! After this, I plan to clean up the code a bit and change the controls since now the scroll wheel is mixed up with the zooming. I plan to keep adding things to the game until its fun
I made the bodies colorful! I also added a slider for the mass so the scroll wheel is just for zoom. Also going to clean up the code soon (I keep procrastinating lol) and this might be the version where I ship et!
I added a bunch of new things as well as restructuring the code a bit. I added the ability to manipulate time mainly. I also separated the code a bit so all the physics logic is in its separate file. Hope to ship soon!!!!!!!
I added a layer of polish to the game. Also got rid of the sliders! They’re too finicky and ugly and take up too much code. I also added a bunch of hotkeys to make the user’s life a bit better. Next thing I post should be the ship!!!!
I have been setting everything up for the ship!!!!
First devlog after ship! Thank you guys for bringing in feedback about the game! I’m sorry that it took a month for me to actually fix and ship the project. I was traveling and dealing with some things. ANYWAYS! I’ve read the feedback and one of the main, reoccurring complaints was trouble with the controls. So, I decided to work on making the simulation easier to use before implementing new things. One thing I changed was the way that the user changes the mass and time variables. Throughout the project I’ve had trouble figuring out how the user should be able to modify them. By the time I shipped, the solution wasn’t clear and a bit weird (scrolling on the text). So I made it so that when the user clicks on the text, they can type in whatever they want and confirm by pressing enter. This way, users don’t have to spend forever scrolling to a desired value, that value is more precise, and it isolates the scrolling controls for zooming only. I hope to add more improvements like this before optimizing the simulation and adding things like trails to the bodies.
I added trails to the game! They follow every body and last for awhile. I also added some polish to the typing system and did some bug fixing. The image below shows how cool trails make basic interactions between bodies look!
I’ve been working on a bunch of stuff in this update! I added the ability to put things in orbit just by clicking around the body in orbit mode. No more guessing using the trajectory tool!!! This has also allowed me to make the system below which is similar to the Earth Moon Sun system! After this I plan to add other tools and polish.
Ships:
I made an N-body sim in which people can mess around with planetary bodies in an infinite area. Everything uses Euler’s approximation to simulate each body and the simulation allows users to add, delete, and manipulate bodies as they move around. The simulation supports up to 100-200 bodies due to it being O(n^2) and it also has cool features like zooming, variable time-steps, and a moveable player. Hope you guys can have fun with this and burn some time messing around with it! :D
I wrote a N-body simulation in Pygame. The project allows users to mess with gravitational bodies and create interesting systems. After recieving feedback from the last ship, I made modifications to the project which will allow the program to be more easy to use. I made new sub buttons on the screen which only appear after clicking on a main button. These buttons allow the user to do certain specialized tasks such as placing bodies, putting bodies in orbit, or shooting them into the abyss. I also reconfigured the controls to be more comfortable to the user (Q is now to pause since its easier to reach than P during play time). I also changed the system that allows users to modify variables like mass or time during playtime. Previously, in order to change values in the simulation, they had to bring their mouse over the text and scroll. This had major problems like the fact that it took forever to reach values, it was imprecise, and it wasn’t user-friendly. So I changed it so that the user instead clicks on the variable and types out the input they desire. Changes like this and others were made to make the project more user-friendly and fun. I also added new features as well such as the new orbit tool to allow users to make interesting systems easily and a few other new options. This update doesn’t have too many new features mainly due to the limited programming schedule I have but I hope yall enjoy it though!!!! :3...
|
1793083813.8657029
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1793170213.8657029
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1845
|
My awesome macropad! by @mushtak_mohamed3557 | Sta My awesome macropad! by @mushtak_mohamed3557 | Stardance...
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mushtak_mohamed3557
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @mushtak_mohamed355 Title: My awesome macropad! by @mushtak_mohamed3557 | Stardance...
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1792526138.764625
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1793130938.764625
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1844
|
Custom To-Do List by @TGStardancer | Stardance
|
TGStardancer
|
0
|
0.8
|
0
|
[]
|
[{"post_id": 2894, "ts": "2026 [{"post_id": 2894, "ts": "2026-06-05T19:58:52Z", "hours": 0.8017, "text": "added filters and enabled repetition for events"}]...
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Title: Custom To-Do List by @TGStardancer | Starda Title: Custom To-Do List by @TGStardancer | Stardance
Devlogs:
added filters and enabled repetition for events...
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1792576283.6938202
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1793181083.6938202
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1843
|
My awesome macropad! by @rameezajmal2011 | Stardan My awesome macropad! by @rameezajmal2011 | Stardance...
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rameezajmal2011
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0
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0.0
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0
|
[]
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[]
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Title: My awesome macropad! by @rameezajmal2011 | Title: My awesome macropad! by @rameezajmal2011 | Stardance...
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1792756486.358158
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1793361286.358158
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1842
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My first slack bot! by @SaiM | Stardance
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SaiM
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @SaiM | Stardance
|
1792727490.11529
|
1793332290.11529
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1841
|
Portfolio by @anay_208 | Stardance
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anay_208
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0
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0.0
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0
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[]
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[]
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Title: Portfolio by @anay_208 | Stardance
|
1792698852.8393214
|
1793303652.8393214
|
|
1840
|
My awesome macropad! by @mitheeee | Stardance
|
mitheeee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mitheeee | Stardan Title: My awesome macropad! by @mitheeee | Stardance...
|
1792644713.6036477
|
1793249513.6036477
|
|
1839
|
Platformer by @BreadBoy | Stardance
|
BreadBoy
|
0
|
0.25
|
0
|
[]
|
[{"post_id": 3855, "ts": "2026 [{"post_id": 3855, "ts": "2026-06-06T22:33:54Z", "hours": 0.2528, "text": "I’ve made the first bit"}]...
|
Title: Platformer by @BreadBoy | Stardance
Devlog Title: Platformer by @BreadBoy | Stardance
Devlogs:
I’ve made the first bit...
|
1792594216.89308
|
1793199016.89308
|
|
1838
|
Color Prism by @Mimi | Stardance
|
Mimi
|
0
|
0.64
|
0
|
[]
|
[{"post_id": 2320, "ts": "2026 [{"post_id": 2320, "ts": "2026-06-04T19:05:59Z", "hours": 0.6447, "text": "A memory color game using rasberry pi"}]...
|
Title: Color Prism by @Mimi | Stardance
Devlogs:
Title: Color Prism by @Mimi | Stardance
Devlogs:
A memory color game using rasberry pi...
|
1792522127.0893445
|
1793126927.0893445
|
|
1837
|
Heliostat by @TGStardancer | Stardance
|
TGStardancer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Heliostat by @TGStardancer | Stardance
|
1792766830.8690526
|
1793371630.8690526
|