|
67490
|
my code by @ibuild | Stardance
|
ibuild
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my code by @ibuild | Stardance
|
1793732004.0480564
|
1794336804.0480564
|
|
67489
|
alessfunpage by @sumedhisweird | Stardance
|
sumedhisweird
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: alessfunpage by @sumedhisweird | Stardance
|
1793731998.1889827
|
1794336798.1889827
|
|
67488
|
test by @miggy | Stardance
|
miggy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: test by @miggy | Stardance
|
1793731996.4787574
|
1794336796.4787574
|
|
67487
|
Keyboard ig by @Geomatrix129 | Stardance
|
Geomatrix129
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Keyboard ig by @Geomatrix129 | Stardance
|
1793731931.825714
|
1794336731.825714
|
|
67486
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760544.1671224
|
1794624544.1671224
|
|
67485
|
lesssfun thing by @sumedhisweird | Stardance
|
sumedhisweird
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lesssfun thing by @sumedhisweird | Stardanc Title: lesssfun thing by @sumedhisweird | Stardance...
|
1793731930.7375367
|
1794336730.7375367
|
|
67484
|
Sproutsquare by @adityakashyapxyz | Stardance
|
adityakashyapxyz
|
0
|
9.19
|
0
|
[]
|
[{"post_id": 76293, "ts": "202 [{"post_id": 76293, "ts": "2026-10-03T03:16:04Z", "hours": 8.9103, "text": "made some development on the project"}, {"post_id": 76163, "ts": "2026-10-02T15:30:34Z", "hours": 0.2781, "text": "sprout"}]...
|
Title: Sproutsquare by @adityakashyapxyz | Stardan Title: Sproutsquare by @adityakashyapxyz | Stardance
Devlogs:
sprout
made some development on the project...
|
1793731929.814718
|
1794336729.814718
|
|
67483
|
Warioware game by @Shade | Stardance
|
Shade
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Warioware game by @Shade | Stardance
|
1793731928.9120796
|
1794336728.9120796
|
|
67482
|
EcoBUILD by @MrsBK | Stardance
|
MrsBK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: EcoBUILD by @MrsBK | Stardance
|
1793731928.021714
|
1794336728.021714
|
|
67481
|
my webos:) by @lunrvrse | Stardance
|
lunrvrse
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my webos:) by @lunrvrse | Stardance
|
1793731927.0719554
|
1794336727.0719554
|
|
67480
|
Swordigo_Mario (BETA) by @IsoVoir | Stardance
|
IsoVoir
|
1
|
39.85
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T12:54:28Z", "hours": 37.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I made a beta version of my own 2D fantasy adventure game. I worked on the environments, different pathways, backgrounds, level design, characters and other parts of the game. I tried to make it feel like a real adventure game, where the player can explore different places and face enemies. It is not perfect right now, but I made it with a lot of effort and time. What was challenging? The most challenging part for me was making the pathways and designing the levels. I struggled a lot to get the terrain and backgrounds looking the way I wanted. Sometimes things didn’t work as I expected, and I had to try again and again. Connecting the different parts of the game and fixing enemy attack and behaviour errors was also difficult for me. What are you proud of? I am proud that I didn’t give up even when things were not working properly. I spent a lot of time preparing the different parts of the game and trying to make everything work together. I used AI only for help with fixing some hostile mob behaviour and attack errors, and for converting some images to match the game’s art theme. I wanted to do the main work and understand what I was making instead of just getting the whole game generated. What should people know before trying my project? This is only the beta version, so there are still some flaws and things that need more work. I already know about many of them, and I have plans to improve them in the next updates. For now, I wanted to finish a playable version and share what I have made instead of waiting forever for everything to become perfect. I am going to work on better level design, more improvements and fixing the remaining issues in future updates. Please try my project and share your feedback. And keep an eye on my profile, because I will be working on improving the game in the next updates!", "repo": "https://github.com/kumarishan0825/SwordigoMario", "demo": "https://ishan0825.itch.io/swordigo-mario-beta-version"}]...
|
[{"post_id": 80611, "ts": "202 [{"post_id": 80611, "ts": "2026-10-18T09:30:19Z", "hours": 2.8489, "text": "All the AI art/asset I used in my game has been removed, and my code is now clean totally and the obstacles and character designing i done by my friend so that is why characters and obstacles were nothing used via seeking help with AI and the CODE of this game is really messing part where I dont took help of any kind of AI prompting, I learned and implement every single thing and this took me that much time but yeah without asset prompting and by my own efforts this game is literally took me 28 hours and For asset generation time extends 11 hours more, I honestly confirms my all the working"}, {"post_id": 80127, "ts": "2026-10-16T09:37:30Z", "hours": 6.7131, "text": "Final Devlog: I am so glad that my game is now playable and yeah it have some issues with animations of mobs but it is beta version next time i update it soon…. (1) Adding few Hostile mobs and bosses (2) Adding Winning and Death Scene (3) Fixing 239 errors while coding the nature of mobs but i got too many errors so I used claude AI to examine code that my code were faulty at which point (4)It have few issues like some bugs and some animation problem but i am unable to fix it so I am done here but overall I made it atleast good enough to explore and due to limiting resources and assets I am unable to do the music and sfx works but yeah it looks damn good"}, {"post_id": 79749, "ts": "2026-10-15T08:40:10Z", "hours": 6.2847, "text": "Devlog 10: An amazing timespent on the completion of my level “Castle wars” with its total stages development furnishment completed and only the area node to connect with player and it is finally become playable . , Only things left:- add mobs and bosses, some bizarre obstacles to interact, some beautiful animations, winning and losing scene, settings layout and also…. “volcanic end” development primarily under development and after a update i would publish"}, {"post_id": 79267, "ts": "2026-10-13T08:28:16Z", "hours": 3.2197, "text": "Devlog 9:- Plane Biome- all the stages of this level finally completed…"}, {"post_id": 79126, "ts": "2026-10-12T19:17:44Z", "hours": 2.3897, "text": "Devlog 8: “Level: Plane Biome” all 3 stages’ Background and obstacles work has done…"}, {"post_id": 78642, "ts": "2026-10-11T04:57:54Z", "hours": 4.1283, "text": "Devlog 7: I do massive changes : (i) Added a spell casting animation, (ii) Adding Master and the interaction with my player through Area 2D node and collisionshape2d (iii) Adding damage dealt by playerwhen entity came in his collision shape and connecting it with my left mouse button (iv) Resolving 29 errors and 8 warnings…. Now my code looks very healthy and easy to approachable but from next time and there is no ai usage in code, only pathway obstacle conversion into pixelated form was done by AI, I clearly admited it , I am not going to do things at same time, first i create back ground first in all then later i do some changes according to environment"}, {"post_id": 78138, "ts": "2026-10-09T18:31:53Z", "hours": 2.4664, "text": "Devlog 6: Adding Fighting animation and fixes the debug of jumping animation"}, {"post_id": 77871, "ts": "2026-10-08T16:44:25Z", "hours": 1.8572, "text": "Devlog 5; Working on Heart Dynamics after damage"}, {"post_id": 77579, "ts": "2026-10-07T15:03:52Z", "hours": 2.8178, "text": "Devlog 4: I added the parallax effect and solved some bugs of character falling and few flaws still there but resolves soon and changes some scripts to playable format."}, {"post_id": 77394, "ts": "2026-10-06T19:46:31Z", "hours": 4.3981, "text": "Devlog 3 : I add the protagonist and animate his movement and also work on background theme parallax effect but it failed badly.. Any suggestion to place the character on the static body because mine always falls even i try to resolve but here i get tired"}, {"post_id": 77013, "ts": "2026-10-05T11:20:40Z", "hours": 2.6014, "text": "Devlog 2 : I created a Menu Screen of my game and level scene Screen . Also I implemented the Global script for automated tabs and GdScript for the Menu buttons such as start etc."}, {"post_id": 76418, "ts": "2026-10-03T14:07:09Z", "hours": 0.3294, "text": "Devlog 1 : First time I am getting introduced by Godot engine. I am so excited with this project"}]...
|
Title: Swordigo_Mario (BETA) by @IsoVoir | Stardan Title: Swordigo_Mario (BETA) by @IsoVoir | Stardance
Devlogs:
Devlog 1 : First time I am getting introduced by Godot engine. I am so excited with this project
Devlog 2 : I created a Menu Screen of my game and level scene Screen . Also I implemented the Global script for automated tabs and GdScript for the Menu buttons such as start etc.
Devlog 3 : I add the protagonist and animate his movement and also work on background theme parallax effect but it failed badly.. Any suggestion to place the character on the static body because mine always falls even i try to resolve but here i get tired
Devlog 4: I added the parallax effect and solved some bugs of character falling and few flaws still there but resolves soon and changes some scripts to playable format.
Devlog 5; Working on Heart Dynamics after damage
Devlog 6: Adding Fighting animation and fixes the debug of jumping animation
Devlog 7: I do massive changes : (i) Added a spell casting animation, (ii) Adding Master and the interaction with my player through Area 2D node and collisionshape2d (iii) Adding damage dealt by playerwhen entity came in his collision shape and connecting it with my left mouse button (iv) Resolving 29 errors and 8 warnings…. Now my code looks very healthy and easy to approachable but from next time and there is no ai usage in code, only pathway obstacle conversion into pixelated form was done by AI, I clearly admited it , I am not going to do things at same time, first i create back ground first in all then later i do some changes according to environment
Devlog 8: “Level: Plane Biome” all 3 stages’ Background and obstacles work has done…
Devlog 9:- Plane Biome- all the stages of this level finally completed…
Devlog 10: An amazing timespent on the completion of my level “Castle wars” with its total stages development furnishment completed and only the area node to connect with player and it is finally become playable . , Only things left:- add mobs and bosses, some bizarre obstacles to interact, some beautiful animations, winning and losing scene, settings layout and also…. “volcanic end” development primarily under development and after a update i would publish
Final Devlog: I am so glad that my game is now playable and yeah it have some issues with animations of mobs but it is beta version next time i update it soon…. (1) Adding few Hostile mobs and bosses (2) Adding Winning and Death Scene (3) Fixing 239 errors while coding the nature of mobs but i got too many errors so I used claude AI to examine code that my code were faulty at which point (4)It have few issues like some bugs and some animation problem but i am unable to fix it so I am done here but overall I made it atleast good enough to explore and due to limiting resources and assets I am unable to do the music and sfx works but yeah it looks damn good
All the AI art/asset I used in my game has been removed, and my code is now clean totally and the obstacles and character designing i done by my friend so that is why characters and obstacles were nothing used via seeking help with AI and the CODE of this game is really messing part where I dont took help of any kind of AI prompting, I learned and implement every single thing and this took me that much time but yeah without asset prompting and by my own efforts this game is literally took me 28 hours and For asset generation time extends 11 hours more, I honestly confirms my all the working
Ships:
What did you make? I made a beta version of my own 2D fantasy adventure game. I worked on the environments, different pathways, backgrounds, level design, characters and other parts of the game. I tried to make it feel like a real adventure game, where the player can explore different places and face enemies. It is not perfect right now, but I made it with a lot of effort and time. What was challenging? The most challenging part for me was making the pathways and designing the levels. I struggled a lot to get the terrain and backgrounds looking the way I wanted. Sometimes things didn’t work as I expected, and I had to try again and again. Connecting the different parts of the game and fixing enemy attack and behaviour errors was also difficult for me. What are you proud of? I am proud that I didn’t give up even when things were not working properly. I spent a lot of time preparing the different parts of the game and trying to make everything work together. I used AI only for help with fixing some hostile mob behaviour and attack errors, and for converting some images to match the game’s art theme. I wanted to do the main work and understand what I was making instead of just getting the whole game generated. What should people know before trying my project? This is only the beta version, so there are still some flaws and things that need more work. I already know about many of them, and I have plans to improve them in the next updates. For now, I wanted to finish a playable version and share what I have made instead of waiting forever for everything to become perfect. I am going to work on better level design, more improvements and fixing the remaining issues in future updates. Please try my project and share your feedback. And keep an eye on my profile, because I will be working on improving the game in the next updates!...
|
1794005513.3871188
|
1794869513.3871188
|
|
67479
|
My first slack bot! by @childjjj | Stardance
|
childjjj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @childjjj | Stardanc Title: My first slack bot! by @childjjj | Stardance...
|
1793731926.1716468
|
1794336726.1716468
|
|
67478
|
Untitled project by @herobrine72 | Stardance
|
herobrine72
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @herobrine72 | Stardanc Title: Untitled project by @herobrine72 | Stardance...
|
1793731925.2928607
|
1794336725.2928607
|
|
67477
|
Cozy Personal Diary by @aditik | Stardance
|
aditik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cozy Personal Diary by @aditik | Stardance
|
1793731924.3796868
|
1794336724.3796868
|
|
67476
|
My own site! by @_Arwen | Stardance
|
_Arwen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @_Arwen | Stardance
|
1793731923.4891949
|
1794595923.4891949
|
|
67475
|
SpeedRunning by @RishuKamboj | Stardance
|
RishuKamboj
|
1
|
1.8
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T14:29:01Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website that features three sections :- 1)Heading and about me 2)Images 3)A thank you message. I’m gonna be very honest i needed 5 stardusts for pcb grant and this was the only option to get it asap it was fun speedrunning tho,", "repo": "https://github.com/rydei/Speedrun", "demo": "https://speedrun-eight-silk.vercel.app/"}]...
|
[{"post_id": 77271, "ts": "202 [{"post_id": 77271, "ts": "2026-10-06T11:35:25Z", "hours": 0.7986, "text": "Added two more section! Games i like and a music section."}, {"post_id": 76149, "ts": "2026-10-02T14:27:07Z", "hours": 0.6189, "text": "I made an about me page featuring some photos from projects and my skills hehe."}]...
|
Title: SpeedRunning by @RishuKamboj | Stardance
D Title: SpeedRunning by @RishuKamboj | Stardance
Devlogs:
I made an about me page featuring some photos from projects and my skills hehe.
Added two more section! Games i like and a music section.
Ships:
I made a personal website that features three sections :- 1)Heading and about me 2)Images 3)A thank you message. I’m gonna be very honest i needed 5 stardusts for pcb grant and this was the only option to get it asap it was fun speedrunning tho,...
|
1794059389.3240256
|
1794145789.3240256
|
|
67474
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760543.330725
|
1794624543.330725
|
|
67473
|
UAV for farmers by @Gato | Stardance
|
Gato
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: UAV for farmers by @Gato | Stardance
|
1793731922.5953002
|
1794336722.5953002
|
|
67472
|
tashu by @vrajsanghavi | Stardance
|
vrajsanghavi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: tashu by @vrajsanghavi | Stardance
|
1793731921.7185535
|
1794336721.7185535
|
|
67471
|
wega challenge by @unioncyclist77 | Stardance
|
unioncyclist77
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wega challenge by @unioncyclist77 | Stardan Title: wega challenge by @unioncyclist77 | Stardance...
|
1793731920.8414025
|
1794336720.8414025
|
|
67470
|
TC OS by @tcshaksham | Stardance
|
tcshaksham
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TC OS by @tcshaksham | Stardance
|
1793731919.9228048
|
1794336719.9228048
|
|
67469
|
My very own WebOS by @EdvinBoozo | Stardance
|
EdvinBoozo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @EdvinBoozo | Stardanc Title: My very own WebOS by @EdvinBoozo | Stardance...
|
1793731919.0217211
|
1794336719.0217211
|
|
67468
|
My awesome macropad! by @arushdxb | Stardance
|
arushdxb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @arushdxb | Stardan Title: My awesome macropad! by @arushdxb | Stardance...
|
1793731915.868368
|
1794336715.868368
|
|
67467
|
Pyraxis Browser by @Alan-Betty | Stardance
|
Alan-Betty
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pyraxis Browser by @Alan-Betty | Stardance
|
1793731914.9848893
|
1794336714.9848893
|
|
67466
|
Do the Playground by @AdaChan | Stardance
|
AdaChan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Do the Playground by @AdaChan | Stardance
|
1793731914.0802073
|
1794336714.0802073
|
|
67465
|
My very own WebOS by @nathanaeltifuh74 | Stardance
|
nathanaeltifuh74
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @nathanaeltifuh74 | St Title: My very own WebOS by @nathanaeltifuh74 | Stardance...
|
1793731913.138556
|
1794336713.138556
|
|
67464
|
My own site! by @Shreyansh_ | Stardance
|
Shreyansh_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Shreyansh_ | Stardance
|
1793731912.24925
|
1794336712.24925
|
|
67463
|
My Cool Blog by @tcshaksham | Stardance
|
tcshaksham
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Cool Blog by @tcshaksham | Stardance
|
1793731911.3500025
|
1794336711.3500025
|
|
67462
|
foodloop by @shreyankgubba | Stardance
|
shreyankgubba
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: foodloop by @shreyankgubba | Stardance
|
1793731910.4666324
|
1794336710.4666324
|
|
67461
|
Frictionless by @doomguyisme0 | Stardance
|
doomguyisme0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @doomguyisme0 | Stardance
|
1793731909.5673275
|
1794336709.5673275
|
|
67460
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760541.3805342
|
1794624541.3805342
|
|
67459
|
Untitled project by @blehhhh | Stardance
|
blehhhh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @blehhhh | Stardance
|
1793731908.6462252
|
1794336708.6462252
|
|
67458
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760540.047934
|
1794624540.047934
|
|
67457
|
zoro by @myreester | Stardance
|
myreester
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: zoro by @myreester | Stardance
|
1793731907.7712107
|
1794336707.7712107
|
|
67456
|
BLARE by @Aman769 | Stardance
|
Aman769
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @Aman769 | Stardance
|
1793731906.8920834
|
1794336706.8920834
|
|
67455
|
Tetris by @LawlietSky | Stardance
|
LawlietSky
|
1
|
0.0
|
2
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T13:39:39Z", "hours": 0.0, "multiplier": 5.19, "payout": 2, "blessing": "neutral", "text": "I had made this Tetris for the program Shrink, but I had to cut down a lot of the features I wanted, so here is the full ver. I hope you will enjoy it. since I already had the source code, it didn’t take me a while to re fetch it and make some minor tweaks, so this is a short one but its a good one none the less.", "repo": "https://github.com/Retrox112/Tetris", "demo": "https://retrox112.github.io/Tetris/"}]...
|
[{"post_id": 76134, "ts": "202 [{"post_id": 76134, "ts": "2026-10-02T13:37:48Z", "hours": 0.3478, "text": "I am working on Uploading the full ver. of my One line tetris that i had shipped for the program, shrink. i had to cut out a lot of features so as to fit it all under the 3kb limit but i still wanted people to enjoy the full game, so its here."}]...
|
Title: Tetris by @LawlietSky | Stardance
Devlogs: Title: Tetris by @LawlietSky | Stardance
Devlogs:
I am working on Uploading the full ver. of my One line tetris that i had shipped for the program, shrink. i had to cut out a lot of features so as to fit it all under the 3kb limit but i still wanted people to enjoy the full game, so its here.
Ships:
I had made this Tetris for the program Shrink, but I had to cut down a lot of the features I wanted, so here is the full ver. I hope you will enjoy it. since I already had the source code, it didn’t take me a while to re fetch it and make some minor tweaks, so this is a short one but its a good one none the less....
|
1794059382.0230954
|
1794145782.0230954
|
|
67454
|
mahdi by @mahdimuayad2013 | Stardance
|
mahdimuayad2013
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0
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0.0
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0
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[]
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[]
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Title: mahdi by @mahdimuayad2013 | Stardance
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1793731906.016296
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1794336706.016296
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|
67453
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Auto Alarm by @jaiveer_yadav | Stardance
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jaiveer_yadav
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0
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0.0
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0
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[]
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[]
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Title: Auto Alarm by @jaiveer_yadav | Stardance
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1793731905.1306965
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1794336705.1306965
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67452
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Hidalgo by @vexith | Stardance
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vexith
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1
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5.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T12:45:42Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made this program because it doesnt exist any other good alternatives to the everything on linux. find is slow, fzf only sees whats already on the screen, so i took matters on my own hands 3 QoL improvements over existing tools: instant search, index once, search in milliseconds fuzzy matching, finds files even if you dont remember the full name, exibe isso persistent cache, index saved to ~/.cache/hidalgo, second run is 3x faster, skips unchanged directories via time, and ignores /proc, /sys, /tmp and other system paths entirely. built from scratch: hashmap (FNV-1a), pthread worker pool, binary cache, glob matcher", "repo": "https://github.com/Vexith/Hidalgo", "demo": "https://github.com/Vexith/Hidalgo/releases"}]...
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[{"post_id": 77529, "ts": "202 [{"post_id": 77529, "ts": "2026-10-07T10:36:57Z", "hours": 1.1764, "text": "devlog 3 => persistent cache and ignoring temp files now in hidalgo, the searches are more faster because of a persistent cache created on the home folder and now hidalgo ignore certain paths, like /tmp and another paths for temp files/system files for faster searching in the future, i want to create a gui for it and add real time monitoring (hook to system calls maybe)"}, {"post_id": 77064, "ts": "2026-10-05T15:10:11Z", "hours": 1.6567, "text": "devlog 2 => threads and blob search now in hidalgo, you can search using wildcards for certain file types! and the search is faster, now utilizing 4 threads for the search system, planning to identify how much threads a system has and use all of the threads. added -n for limiting how much items it should push, the default (n = 0), pushes all files with that characteristics planning to add local cache and hook to the system calls (not inotify too slow)"}, {"post_id": 76260, "ts": "2026-10-02T23:25:10Z", "hours": 1.8186, "text": "devlog 1 => the big bang i started developing the hidalgo: a fast file indexer for linux, inspired in the file indexer Everything only available on Windows. now it has available a index in memory with hashmap (FNV-1a), recurssive scan of directorys, fuzzy search and a basic cli. i noted that with too much files (100k+), the indexer consumes too much ram (1gb+), i plan to mitigate that with a local cache for not everytime that it needs to search something it has to scan everything. for the future, i plan to add a hook to the system calls that create/delete files of linux (not sure if it is possible) and create a good user interface to not rely only on the cli."}]...
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Title: Hidalgo by @vexith | Stardance
Devlogs:
de Title: Hidalgo by @vexith | Stardance
Devlogs:
devlog 1 => the big bang i started developing the hidalgo: a fast file indexer for linux, inspired in the file indexer Everything only available on Windows. now it has available a index in memory with hashmap (FNV-1a), recurssive scan of directorys, fuzzy search and a basic cli. i noted that with too much files (100k+), the indexer consumes too much ram (1gb+), i plan to mitigate that with a local cache for not everytime that it needs to search something it has to scan everything. for the future, i plan to add a hook to the system calls that create/delete files of linux (not sure if it is possible) and create a good user interface to not rely only on the cli.
devlog 2 => threads and blob search now in hidalgo, you can search using wildcards for certain file types! and the search is faster, now utilizing 4 threads for the search system, planning to identify how much threads a system has and use all of the threads. added -n for limiting how much items it should push, the default (n = 0), pushes all files with that characteristics planning to add local cache and hook to the system calls (not inotify too slow)
devlog 3 => persistent cache and ignoring temp files now in hidalgo, the searches are more faster because of a persistent cache created on the home folder and now hidalgo ignore certain paths, like /tmp and another paths for temp files/system files for faster searching in the future, i want to create a gui for it and add real time monitoring (hook to system calls maybe)
Ships:
i made this program because it doesnt exist any other good alternatives to the everything on linux. find is slow, fzf only sees whats already on the screen, so i took matters on my own hands 3 QoL improvements over existing tools: instant search, index once, search in milliseconds fuzzy matching, finds files even if you dont remember the full name, exibe isso persistent cache, index saved to ~/.cache/hidalgo, second run is 3x faster, skips unchanged directories via time, and ignores /proc, /sys, /tmp and other system paths entirely. built from scratch: hashmap (FNV-1a), pthread worker pool, binary cache, glob matcher...
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1794059377.933768
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1794145777.933768
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67451
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My awesome macropad! by @mozam | Stardance
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mozam
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @mozam | Stardance
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1793731904.2321281
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1794336704.2321281
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67450
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Reincarnated Adventurer by @strawberryskeleton | S Reincarnated Adventurer by @strawberryskeleton | Stardance...
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strawberryskeleton
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1
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5.0
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9
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-05T08:06:58Z", "hours": 5.0, "multiplier": 1.7, "payout": 9, "blessing": "neutral", "text": "You are a Guild Adventurer (reincarnated). You will get Quests from the guild master with a set xp. You need to complete the quest to obtain the xp and level up your rank.", "repo": "https://github.com/strawberryskeleton/reincarnated-adventurer", "demo": "https://reincarnated-adventurer-opal.vercel.app/"}]...
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[{"post_id": 76976, "ts": "202 [{"post_id": 76976, "ts": "2026-10-05T07:58:05Z", "hours": 0.4186, "text": "Migrated the llm api i was using. I was initially using groq console for the llm qwen, now i am using google ai studio for the llm gemini-3.5-flash-lite. this was the main reason my code wasn’t working last time. fixed a few errors too which came during migrating. since everything is ok now, shipping the project."}, {"post_id": 76303, "ts": "2026-10-03T04:02:10Z", "hours": 4.8769, "text": "Project Uploaded here. this is my first project in stardance. I made this originally for onekey but due to review time delays i’m submitting this here. I think I did good enough commits for the 5 hours that I worked on it. And since I made it quite some time back I don’t remember much to write a detailed devlog (I hope that’s fine for this one, since i never made this for stardance in the first place). Before submitting, I still need to fix a few issues like my API key becoming inactive and API call always returning error. After I fix that (which I think shouldn’t take very long), I will ship this project. Attaching the screenshot of the completed project for this devlog."}]...
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Title: Reincarnated Adventurer by @strawberryskele Title: Reincarnated Adventurer by @strawberryskeleton | Stardance
Devlogs:
Project Uploaded here. this is my first project in stardance. I made this originally for onekey but due to review time delays i’m submitting this here. I think I did good enough commits for the 5 hours that I worked on it. And since I made it quite some time back I don’t remember much to write a detailed devlog (I hope that’s fine for this one, since i never made this for stardance in the first place). Before submitting, I still need to fix a few issues like my API key becoming inactive and API call always returning error. After I fix that (which I think shouldn’t take very long), I will ship this project. Attaching the screenshot of the completed project for this devlog.
Migrated the llm api i was using. I was initially using groq console for the llm qwen, now i am using google ai studio for the llm gemini-3.5-flash-lite. this was the main reason my code wasn’t working last time. fixed a few errors too which came during migrating. since everything is ok now, shipping the project.
Ships:
You are a Guild Adventurer (reincarnated). You will get Quests from the guild master with a set xp. You need to complete the quest to obtain the xp and level up your rank....
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1794059375.0281122
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1794145775.0281122
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67449
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793760536.3879504
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1794624536.3879504
|
|
67448
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793760535.5214376
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1794624535.5214376
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67447
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793760534.6378226
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1794624534.6378226
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67446
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My awesome macropad! by @chimuelo_bp | Stardance
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chimuelo_bp
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @chimuelo_bp | Star Title: My awesome macropad! by @chimuelo_bp | Stardance...
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1793731903.3268416
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1794336703.3268416
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67445
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My awesome macropad! by @ATO_Ghoul | Stardance
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ATO_Ghoul
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @ATO_Ghoul | Starda Title: My awesome macropad! by @ATO_Ghoul | Stardance...
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1793731902.4178154
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1794336702.4178154
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67444
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Fullstack proxy site by @thegarrett | Stardance
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thegarrett
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0
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0.0
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0
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[]
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[]
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Title: Fullstack proxy site by @thegarrett | Stard Title: Fullstack proxy site by @thegarrett | Stardance...
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1793731901.5065398
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1794336701.5065398
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67443
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Train by @rehankasim | Stardance
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rehankasim
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0
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0.0
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0
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[]
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[]
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Title: Train by @rehankasim | Stardance
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1793731899.250711
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1794336699.250711
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67442
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WGM-Audio-mp3-player by @Raws | Stardance
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Raws
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1
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4.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T04:15:29Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So Hi all I have made an mp3 player. You know spotify and all music apps are paid these days and network issues when u are using the free version not to mention the ads also so I thought why not make something using which I can listen music. Oh I made it a mp3 player which supports pendrive and sd cards upto 128gb. There are lot of issues I faced first designing the pcb then hectic part was making the project files from kicad the drc and stuff. Now I got my funding and I ordered the parts got it built the project but while building the project I faced an issue with my case design I didn’t account for the space of battery and the 2 switches there was space only for 1 switch , the snap lid wasn’t fitting because I gave gap but forgot that when plastic cools it shrinks so I should have gave a bit more thickness gap so it fitted so I made it temporarily work by adding double tape to top lid to stick to the main case body . The next issue was that the usb sockets space I left wasn’t enough height wise so to solve that I used soldering iron to make some space by melting the case but I didn’t destroy it I used my fine hands to shape the case front side sockets using soldering iron to make space so that I can plug in my pendrive and earphones . Then I spent about nearly 30mins sanding the outer surface because it was uneven now due to soldering the plastic came a bit outwards also so I sanded extra part made it smooth then I soldered the components and fitted them all in the case and yeah it works great. Thanks to Hackclub and Stardance for helping me bring my project to life.", "repo": "https://github.com/HI-dot935/WGM-Audio-mp3-player", "demo": ""}]...
|
[{"post_id": 80537, "ts": "202 [{"post_id": 80537, "ts": "2026-10-18T03:24:09Z", "hours": 3.5997, "text": "So finally the project came alive to life thanks to Hackclub Stardance that they funded me i spent around 2-3hrs soldering the joints and checking functions. Just 2 mistakes I made was with my case alignment and fitting as the snap lid was a bit off so I used double tape to stick it to the main body and then the sockets ports size was a bit off so had to use my soldering iron to make some space but in a way that the structure looks good from outside then spent sanding the surface from outside due to the roughness caused by soldering iron and the off shape then after abt 30mins of sanding it went smooth and nice now all good and the project finally works audio is audible clearly. Thanks Hackclub once again for helping me to bring my project to life."}, {"post_id": 78964, "ts": "2026-10-12T06:30:41Z", "hours": 8.5078, "text": "Spent a few hours changing the repo only to realize at end that wait the case design is totally off and the upper lid alignments needs to be changed also the text orientation how it will look when we snap the lid close . Spent a few mins then fixing the case issue then made few small additions to the repo also ."}, {"post_id": 78139, "ts": "2026-10-09T18:35:30Z", "hours": 5.5842, "text": "Now finally I referred to the repo of orhpeuspad by Qcoral then I used it to understand how to make a proper well aligned structured repo . Then I made a few small changes to the case of my device add some text and making an hole in the top lid of case. Finally finished cleanly with the repo with proper details BOM and the files with structures."}, {"post_id": 76148, "ts": "2026-10-02T14:27:02Z", "hours": 1.0833, "text": "I finished designed the case for my mp3 player and then I worked on my repo by finishing the BOM and uploading all the files case pcb assets screenshots all work done for mp3 excited to get funded and make this dream come true irl in hardware"}, {"post_id": 76126, "ts": "2026-10-02T12:54:16Z", "hours": 2.2531, "text": "Mp3 player works for both sd card and pendrive upto 128gb finished the pcb designing now case design remains"}]...
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Title: WGM-Audio-mp3-player by @Raws | Stardance
Title: WGM-Audio-mp3-player by @Raws | Stardance
Devlogs:
Mp3 player works for both sd card and pendrive upto 128gb finished the pcb designing now case design remains
I finished designed the case for my mp3 player and then I worked on my repo by finishing the BOM and uploading all the files case pcb assets screenshots all work done for mp3 excited to get funded and make this dream come true irl in hardware
Now finally I referred to the repo of orhpeuspad by Qcoral then I used it to understand how to make a proper well aligned structured repo . Then I made a few small changes to the case of my device add some text and making an hole in the top lid of case. Finally finished cleanly with the repo with proper details BOM and the files with structures.
Spent a few hours changing the repo only to realize at end that wait the case design is totally off and the upper lid alignments needs to be changed also the text orientation how it will look when we snap the lid close . Spent a few mins then fixing the case issue then made few small additions to the repo also .
So finally the project came alive to life thanks to Hackclub Stardance that they funded me i spent around 2-3hrs soldering the joints and checking functions. Just 2 mistakes I made was with my case alignment and fitting as the snap lid was a bit off so I used double tape to stick it to the main body and then the sockets ports size was a bit off so had to use my soldering iron to make some space but in a way that the structure looks good from outside then spent sanding the surface from outside due to the roughness caused by soldering iron and the off shape then after abt 30mins of sanding it went smooth and nice now all good and the project finally works audio is audible clearly. Thanks Hackclub once again for helping me to bring my project to life.
Ships:
So Hi all I have made an mp3 player. You know spotify and all music apps are paid these days and network issues when u are using the free version not to mention the ads also so I thought why not make something using which I can listen music. Oh I made it a mp3 player which supports pendrive and sd cards upto 128gb. There are lot of issues I faced first designing the pcb then hectic part was making the project files from kicad the drc and stuff. Now I got my funding and I ordered the parts got it built the project but while building the project I faced an issue with my case design I didn’t account for the space of battery and the 2 switches there was space only for 1 switch , the snap lid wasn’t fitting because I gave gap but forgot that when plastic cools it shrinks so I should have gave a bit more thickness gap so it fitted so I made it temporarily work by adding double tape to top lid to stick to the main case body . The next issue was that the usb sockets space I left wasn’t enough height wise so to solve that I used soldering iron to make some space by melting the case but I didn’t destroy it I used my fine hands to shape the case front side sockets using soldering iron to make space so that I can plug in my pendrive and earphones . Then I spent about nearly 30mins sanding the outer surface because it was uneven now due to soldering the plastic came a bit outwards also so I sanded extra part made it smooth then I soldered the components and fitted them all in the case and yeah it works great. Thanks to Hackclub and Stardance for helping me bring my project to life....
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1793155825.099085
|
1794019825.099085
|
|
67441
|
My awesome macropad! by @Mythgoing | Stardance
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Mythgoing
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Mythgoing | Starda Title: My awesome macropad! by @Mythgoing | Stardance...
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1793731896.2976248
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1794336696.2976248
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