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67440
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NULL
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NULL
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0
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0.0
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[]
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[]
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1793760531.7234592
|
1794624531.7234592
|
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67439
|
My awesome macropad! by @owenchewy | Stardance
|
owenchewy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @owenchewy | Starda Title: My awesome macropad! by @owenchewy | Stardance...
|
1793731895.0622108
|
1794336695.0622108
|
|
67438
|
My own site! by @waleedyousef832 | Stardance
|
waleedyousef832
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @waleedyousef832 | Stardanc Title: My own site! by @waleedyousef832 | Stardance...
|
1793731894.1568916
|
1794336694.1568916
|
|
67437
|
verxxor.V2 by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T18:24:33Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!", "repo": "https://github.com/spyx011/VREXXOR", "demo": "https://wnxvra.itch.io/verxxor"}]...
|
[{"post_id": 78794, "ts": "202 [{"post_id": 78794, "ts": "2026-10-11T16:55:57Z", "hours": 2.4319, "text": "yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …"}, {"post_id": 78379, "ts": "2026-10-10T16:35:53Z", "hours": 7.6614, "text": "Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉"}, {"post_id": 77357, "ts": "2026-10-06T17:22:12Z", "hours": 1.7553, "text": "yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!"}, {"post_id": 77058, "ts": "2026-10-05T14:50:27Z", "hours": 5.2172, "text": "guy’s today I made a player,and the ground and add some GD.code and it looks up nice"}, {"post_id": 76464, "ts": "2026-10-03T16:34:29Z", "hours": 2.8994, "text": "hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game"}]...
|
Title: verxxor.V2 by @wnxvra011 | Stardance
Devlo Title: verxxor.V2 by @wnxvra011 | Stardance
Devlogs:
hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game
guy’s today I made a player,and the ground and add some GD.code and it looks up nice
yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!
Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉
yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …
Ships:
yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!...
|
1794027326.2267487
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1794113726.2267487
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1793760527.098855
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1794624527.098855
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67433
|
TicTacToe Game by @Aayansh | Stardance
|
Aayansh
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T17:46:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So, this is my small game that i made in my free time ……. So, just download the .exe file and enjoy !!!", "repo": "https://github.com/Aayansh07-07-12/TicTacToe-Game-", "demo": "https://github.com/Aayansh07-07-12/TicTacToe-Game-/releases/tag/v1.0"}]...
|
[{"post_id": 76206, "ts": "202 [{"post_id": 76206, "ts": "2026-10-02T17:44:30Z", "hours": 0.9556, "text": "so i have finally completed the project and fixed all the bugs …."}, {"post_id": 76085, "ts": "2026-10-02T09:33:11Z", "hours": 0.3661, "text": "I have successfully created the UI of the game ….and now i ’m completing it…."}]...
|
Title: TicTacToe Game by @Aayansh | Stardance
Dev Title: TicTacToe Game by @Aayansh | Stardance
Devlogs:
I have successfully created the UI of the game ….and now i ’m completing it….
so i have finally completed the project and fixed all the bugs ….
Ships:
So, this is my small game that i made in my free time ……. So, just download the .exe file and enjoy !!!...
|
1794059372.174825
|
1794145772.174825
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67432
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NULL
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NULL
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1793760526.2351463
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1794624526.2351463
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67431
|
My first slack bot! by @Flash | Stardance
|
Flash
|
0
|
0.0
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0
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[]
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[]
|
Title: My first slack bot! by @Flash | Stardance
|
1793731892.0574033
|
1794336692.0574033
|
|
67430
|
My awesome macropad! by @kmosobotwane | Stardance
|
kmosobotwane
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @kmosobotwane | Sta Title: My awesome macropad! by @kmosobotwane | Stardance...
|
1793731889.7365916
|
1794336689.7365916
|
|
67429
|
steam deck 2.0 i guess by @sushimi | Stardance
|
sushimi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: steam deck 2.0 i guess by @sushimi | Starda Title: steam deck 2.0 i guess by @sushimi | Stardance...
|
1793731888.8291578
|
1794336688.8291578
|
|
67428
|
cool site by @MrProyee | Stardance
|
MrProyee
|
0
|
0.0
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0
|
[]
|
[]
|
Title: cool site by @MrProyee | Stardance
|
1793731887.3768349
|
1794336687.3768349
|
|
67427
|
Coldline-inspired Alarm by @nastavial | Stardance
|
nastavial
|
0
|
56.7
|
0
|
[]
|
[{"post_id": 81258, "ts": "202 [{"post_id": 81258, "ts": "2026-10-20T14:31:21Z", "hours": 0.905, "text": "Okay… The first renderer is on progress! To make things simpler, I decided to make my own Vector class. I’m sorry if I can’t grind very much this time…"}, {"post_id": 80971, "ts": "2026-10-19T13:04:42Z", "hours": 2.9981, "text": "Working on the user interface! The first ~20 minutes is me trying to pick between Figma or Photopea (I decided to use Figma), how to import font, and how to get started with Figma. So I did learn some fundamentals of Figma I changed the planned font from FreeMono to TomThumb. It’s simpler, small, scalable, and stylized."}, {"post_id": 80677, "ts": "2026-10-18T13:44:32Z", "hours": 6.2453, "text": "OKAY… That’s a LOT. Okay… First of all, the clock’s system (aside from the visuals) are now be fully operable as the final architectural pieces has been completed. Second, completely eradicated delays in #1 minigame. Third. KILOTONS of bugfixes (mostly the fatal ones) (I’ve just realized I accidentally have two different commits named “FIX #3” lol) Fourth. OHH FINALLY MY BACK CAN REST!"}, {"post_id": 80449, "ts": "2026-10-17T17:25:13Z", "hours": 0.5314, "text": "Found few genuinely dumb issues (mb): FORGOT TO ACTUALLY RANDOMIZE THE TOKEN. This is the most fatal one. Forgot to reset the menu data. So the user’s probably will stuck inside a single minigame Just learned that C++ tends to have weird quirks if you define a variable inside unscoped switch/case statement. Forgot to update set any_sw_clicked nor the rotary encoder button click. I’m so sorry if I can only develop this project for about few minutes tonight because there are a lot of going on today. Sorry :"}, {"post_id": 80167, "ts": "2026-10-16T14:50:16Z", "hours": 2.4, "text": "Ehem… A quick recap. It turns out, inputs handling are not-so-basic after all. At the first glance, everything seems easy. I thought the concept was simple: analogRead -> register into a struct -> return. But it turns out everything is… a bit messier. I ended up learning what are interrupts. Another couple of things that I finished were the lockscreen (aside the UI elements ofc) and the alarm buzzer. The lockscreen are somewhat trivial, meanwhile the buzzer made me relearn about PWM."}, {"post_id": 79825, "ts": "2026-10-15T15:24:20Z", "hours": 3.2628, "text": "Completed two more minigames (#3 and #4). That means every minigames I planned so far are coded, yeay! (more minigames may be added soon) The current available minigames are: Simon Slider match (like Fisch reel mechanism, but three of it all at once) Slider hit (sorta like) Where’s waldo."}, {"post_id": 79547, "ts": "2026-10-14T15:30:23Z", "hours": 2.0958, "text": "Second minigame is completed! (aside the renderer… so yeah, no demo can be showed yet) Aside from the minigame, there’s also a slight rework to ensure ‘consistency’ and ‘developer’s QOL’. Furthermore, the code are now microscopically more optimized!"}, {"post_id": 79315, "ts": "2026-10-13T14:24:57Z", "hours": 4.7808, "text": "The overall loop flow is completed. BUT THE MOST IMPORTANTLY, THE FIRST MINIGAME IS COMPLETED (aside the UI draw aspect) Okay… this thing took longer than I thought… I’m kinda overwhelmed, but overall still fun WAIT, YOU CAN UPLOAD MORE THAN ONE IMAGE ON A SINGLE DEVLOG? I just found out about it…"}, {"post_id": 79061, "ts": "2026-10-12T15:16:28Z", "hours": 3.9986, "text": "Okay… I’ve worked on the basic datastructure of the firmware. Yeay! So the most unique thing about this alarm I made is that you need to complete three minigames to get three ‘verification code’ that you must memorize in order to shut down the alarm. BUT… I want the alarm to be extra pesky, so some of the minigames in a session (1-2 of them) would require ‘unlock key’ from other minigame in the same session."}, {"post_id": 78701, "ts": "2026-10-11T10:59:29Z", "hours": 0.715, "text": "Because I know there will be a lot of trials and errors, I’ve recreate the schematic inside Wokwi and set up Wokwi simulator inside VS Code (I mean it’s free and why not?) I don’t use Wakatime this time because I’m not yet started coding. This is just me or the TFT display pinout is a bit… weird"}, {"post_id": 78687, "ts": "2026-10-11T09:24:49Z", "hours": 2.38, "text": "The last piece (i think) is done! The phone box lid is done, yeay OHH GOSH, I’M SO EXCITED TO DO THE CODING. WooOoOooo"}, {"post_id": 78357, "ts": "2026-10-10T15:29:02Z", "hours": 0.4944, "text": "Today, I finished the all-new phone box body. Yeay! Not exactly “smooth”, and I’m not yet added the handset holder + mold. But hey, at least some progress can be made (I’m to sleepy to continue, sorry!). WOooO, I’m so excited to finish this project."}, {"post_id": 78096, "ts": "2026-10-09T15:35:47Z", "hours": 3.4803, "text": "Ehem… I think I had some… uhm ‘development’. Remember when I first starting the project? That time, I hate CAD SO MUCH. Now…, I’ve found myself enjoying the CAD process. It is fun indeed. Here’s a list for what I’ve done and learned: REVAMPING the OLD UGLY phone box design. (I’m currently working on the internal walls. I learned to trust the process I learned that I can use formulas inside dimension tool. So I did! I learned to apply the Pythagorean theorem to my design! (I know it’s pretty basic, but hey, everyone has to start somewhere)"}, {"post_id": 77851, "ts": "2026-10-08T15:13:20Z", "hours": 5.5969, "text": "What happened today? ALOT. Here’s a summary: Cooked by my arc nemesis: “Rail not smooth error”. Trying to “fix” projection and alignment issues (they’re now worse btw) Banged my head several times. Still stuck fixing the handset bell for 4 and a half hours Lobotomized myself Had a massive thinking moment Decided that “the handset aren’t necessary” Sacrificed the telephone handset to actually make some progress. Moved-on to polish the phone box. “Sometimes, a sacrifice must be made. Especially when you’re stuck for 6 devlogs in a row” - Sun Tzu I’m not lazy, okay? I’m just having a replan for effectivity . Note: Maybe , I will try to complete the handset once everything else finished."}, {"post_id": 77580, "ts": "2026-10-07T15:05:13Z", "hours": 4.0506, "text": "Made the top, side, and a bunch of garbage sketches. This time, I’m exploring surface modeling. Huft… How newbie am I? I don’t even know if I can make it on time. Seems there’s no progress on the CAD phase ;( How can making a telephone handset be this hard?"}, {"post_id": 77318, "ts": "2026-10-06T15:09:51Z", "hours": 0.6919, "text": "Based on some Slack feedbacks, I migrated to Autodesk Fusion. The progress is minimal today. This is due to tomorrow’s science exam. Maybe I’ll start a dead-grind tomorrow to make up for the wasted time. My target is to finish the project’s design by the eight of October. Ohhhhh, time is running out so quickly, isn’t it?"}, {"post_id": 77040, "ts": "2026-10-05T13:41:37Z", "hours": 3.275, "text": "Yo… why is my phone tweaking? DAY 3 STUCK IN CAD PHASE BTW. GRRRRR. Maybe I should migrate to fusion instead? Sure… Lot of the community advice me to do so."}, {"post_id": 76637, "ts": "2026-10-04T07:25:53Z", "hours": 1.5069, "text": "Made the phone box and outline of the… ummm… phone? phone handle? I learned the best way to shape the phone box is to design the lid first, and then the walls. Last time, I did the reverse, so that’s why I’m stuck. The amount of effort required to create a simple shape made me respect hobbyist and engineers more. I literally spent most of the time trying to figure out how to make symmetrical phone, lol. I tried to make the phone 3D, but again… It’s harder than I thought. I ended up to restart the 3D-fication process of the phone."}, {"post_id": 76608, "ts": "2026-10-04T04:54:40Z", "hours": 3.2828, "text": "uhm. long story short, I revamped everything twice. why? it turns out, the display is much longer than I anticipated. so the pcb layout must be tweaked. the cad model is… suboptimal if i say. but i think i’m getting hang of it. now i know how to use sketch, dimension, and extrude properly. still, i have a long way to go."}, {"post_id": 76338, "ts": "2026-10-03T07:45:46Z", "hours": 4.0131, "text": "Coldline-inspired alarm I’m sooooo clueless. This is my first ever attempt to design a schematic, PCB, and CAD (CAD-ing, I guess?). Schematic? All good, a piece of cake. PCB? A lot of retries, but still manageable. CAD? OH NO NO NO. A PHASE OF ABSOLUTE DOOM AND DESPAIR"}]...
|
Title: Coldline-inspired Alarm by @nastavial | Sta Title: Coldline-inspired Alarm by @nastavial | Stardance
Devlogs:
Coldline-inspired alarm I’m sooooo clueless. This is my first ever attempt to design a schematic, PCB, and CAD (CAD-ing, I guess?). Schematic? All good, a piece of cake. PCB? A lot of retries, but still manageable. CAD? OH NO NO NO. A PHASE OF ABSOLUTE DOOM AND DESPAIR
uhm. long story short, I revamped everything twice. why? it turns out, the display is much longer than I anticipated. so the pcb layout must be tweaked. the cad model is… suboptimal if i say. but i think i’m getting hang of it. now i know how to use sketch, dimension, and extrude properly. still, i have a long way to go.
Made the phone box and outline of the… ummm… phone? phone handle? I learned the best way to shape the phone box is to design the lid first, and then the walls. Last time, I did the reverse, so that’s why I’m stuck. The amount of effort required to create a simple shape made me respect hobbyist and engineers more. I literally spent most of the time trying to figure out how to make symmetrical phone, lol. I tried to make the phone 3D, but again… It’s harder than I thought. I ended up to restart the 3D-fication process of the phone.
Yo… why is my phone tweaking? DAY 3 STUCK IN CAD PHASE BTW. GRRRRR. Maybe I should migrate to fusion instead? Sure… Lot of the community advice me to do so.
Based on some Slack feedbacks, I migrated to Autodesk Fusion. The progress is minimal today. This is due to tomorrow’s science exam. Maybe I’ll start a dead-grind tomorrow to make up for the wasted time. My target is to finish the project’s design by the eight of October. Ohhhhh, time is running out so quickly, isn’t it?
Made the top, side, and a bunch of garbage sketches. This time, I’m exploring surface modeling. Huft… How newbie am I? I don’t even know if I can make it on time. Seems there’s no progress on the CAD phase ;( How can making a telephone handset be this hard?
What happened today? ALOT. Here’s a summary: Cooked by my arc nemesis: “Rail not smooth error”. Trying to “fix” projection and alignment issues (they’re now worse btw) Banged my head several times. Still stuck fixing the handset bell for 4 and a half hours Lobotomized myself Had a massive thinking moment Decided that “the handset aren’t necessary” Sacrificed the telephone handset to actually make some progress. Moved-on to polish the phone box. “Sometimes, a sacrifice must be made. Especially when you’re stuck for 6 devlogs in a row” - Sun Tzu I’m not lazy, okay? I’m just having a replan for effectivity . Note: Maybe , I will try to complete the handset once everything else finished.
Ehem… I think I had some… uhm ‘development’. Remember when I first starting the project? That time, I hate CAD SO MUCH. Now…, I’ve found myself enjoying the CAD process. It is fun indeed. Here’s a list for what I’ve done and learned: REVAMPING the OLD UGLY phone box design. (I’m currently working on the internal walls. I learned to trust the process I learned that I can use formulas inside dimension tool. So I did! I learned to apply the Pythagorean theorem to my design! (I know it’s pretty basic, but hey, everyone has to start somewhere)
Today, I finished the all-new phone box body. Yeay! Not exactly “smooth”, and I’m not yet added the handset holder + mold. But hey, at least some progress can be made (I’m to sleepy to continue, sorry!). WOooO, I’m so excited to finish this project.
The last piece (i think) is done! The phone box lid is done, yeay OHH GOSH, I’M SO EXCITED TO DO THE CODING. WooOoOooo
Because I know there will be a lot of trials and errors, I’ve recreate the schematic inside Wokwi and set up Wokwi simulator inside VS Code (I mean it’s free and why not?) I don’t use Wakatime this time because I’m not yet started coding. This is just me or the TFT display pinout is a bit… weird
Okay… I’ve worked on the basic datastructure of the firmware. Yeay! So the most unique thing about this alarm I made is that you need to complete three minigames to get three ‘verification code’ that you must memorize in order to shut down the alarm. BUT… I want the alarm to be extra pesky, so some of the minigames in a session (1-2 of them) would require ‘unlock key’ from other minigame in the same session.
The overall loop flow is completed. BUT THE MOST IMPORTANTLY, THE FIRST MINIGAME IS COMPLETED (aside the UI draw aspect) Okay… this thing took longer than I thought… I’m kinda overwhelmed, but overall still fun WAIT, YOU CAN UPLOAD MORE THAN ONE IMAGE ON A SINGLE DEVLOG? I just found out about it…
Second minigame is completed! (aside the renderer… so yeah, no demo can be showed yet) Aside from the minigame, there’s also a slight rework to ensure ‘consistency’ and ‘developer’s QOL’. Furthermore, the code are now microscopically more optimized!
Completed two more minigames (#3 and #4). That means every minigames I planned so far are coded, yeay! (more minigames may be added soon) The current available minigames are: Simon Slider match (like Fisch reel mechanism, but three of it all at once) Slider hit (sorta like) Where’s waldo.
Ehem… A quick recap. It turns out, inputs handling are not-so-basic after all. At the first glance, everything seems easy. I thought the concept was simple: analogRead -> register into a struct -> return. But it turns out everything is… a bit messier. I ended up learning what are interrupts. Another couple of things that I finished were the lockscreen (aside the UI elements ofc) and the alarm buzzer. The lockscreen are somewhat trivial, meanwhile the buzzer made me relearn about PWM.
Found few genuinely dumb issues (mb): FORGOT TO ACTUALLY RANDOMIZE THE TOKEN. This is the most fatal one. Forgot to reset the menu data. So the user’s probably will stuck inside a single minigame Just learned that C++ tends to have weird quirks if you define a variable inside unscoped switch/case statement. Forgot to update set any_sw_clicked nor the rotary encoder button click. I’m so sorry if I can only develop this project for about few minutes tonight because there are a lot of going on today. Sorry :
OKAY… That’s a LOT. Okay… First of all, the clock’s system (aside from the visuals) are now be fully operable as the final architectural pieces has been completed. Second, completely eradicated delays in #1 minigame. Third. KILOTONS of bugfixes (mostly the fatal ones) (I’ve just realized I accidentally have two different commits named “FIX #3” lol) Fourth. OHH FINALLY MY BACK CAN REST!
Working on the user interface! The first ~20 minutes is me trying to pick between Figma or Photopea (I decided to use Figma), how to import font, and how to get started with Figma. So I did learn some fundamentals of Figma I changed the planned font from FreeMono to TomThumb. It’s simpler, small, scalable, and stylized.
Okay… The first renderer is on progress! To make things simpler, I decided to make my own Vector class. I’m sorry if I can’t grind very much this time…...
|
1793731884.5899758
|
1794336684.5899758
|
|
67426
|
Autonomity by @MrProyee | Stardance
|
MrProyee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Autonomity by @MrProyee | Stardance
|
1793731882.1858847
|
1794336682.1858847
|
|
67425
|
meshcore takeover! by @Jupiter_Planet | Stardance
|
Jupiter_Planet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: meshcore takeover! by @Jupiter_Planet | Sta Title: meshcore takeover! by @Jupiter_Planet | Stardance...
|
1793731877.4608455
|
1794336677.4608455
|
|
67424
|
kkk by @Imetsub | Stardance
|
Imetsub
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: kkk by @Imetsub | Stardance
|
1793731876.5591497
|
1794336676.5591497
|
|
67423
|
kkk by @Imetsub | Stardance
|
Imetsub
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: kkk by @Imetsub | Stardance
|
1793731873.699645
|
1794336673.699645
|
|
67422
|
Mini pc by @Samarth0 | Stardance
|
Samarth0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mini pc by @Samarth0 | Stardance
|
1793731870.9710636
|
1794336670.9710636
|
|
67421
|
EN.FO by @Eucatastrophe | Stardance
|
Eucatastrophe
|
0
|
57.57
|
0
|
[]
|
[{"post_id": 77992, "ts": "202 [{"post_id": 77992, "ts": "2026-10-09T04:06:04Z", "hours": 0.7625, "text": "troubleshooting pcb didn’t work because of some mystery reason that I’m going to figure out later, but battery would only turn the backlight on, and the code wouldn’t turn the backlight on, even explicitly setting the pin to high. mysterious. ugh well anyway, I’m ordering another one because I also fixed a component so that it would be flush with the board"}, {"post_id": 76866, "ts": "2026-10-04T21:28:37Z", "hours": 1.0556, "text": "my pcb got here from pcbway!!! soldered some components to the board. turns out I bought the wrong size of JST connector (by a couple millimeters…) next step is fixing that, and printing the enclosure with translucent HTPLA & PETG."}, {"post_id": 76329, "ts": "2026-10-03T06:48:48Z", "hours": 2.3514, "text": "Software: fixed a bug about unit conversions, also took some pictures for the readme! Also check out this e-ink thingy, I was gonna use it for this project but it didn’t fit the use case very well. Dunno what I’ll use it for in the future. Code credits to blurPP/ssd1681_epaper_driver_micropython !! for the demo"}, {"post_id": 76076, "ts": "2026-10-02T08:25:23Z", "hours": 53.4039, "text": "Somehow we’re starting at 52 hours, probably more since I fiddled with it for a really long time while trying to learn microelectronics.. Anyway, since I joined this pretty late with this project, honestly the software part is mostly finished. I spent the last month testing the sensor drafting out figma layouts making the page navigation architecture in circuitpython making pages making a whole ass CAD model for printing an enclosure So this week I made some games! They use two buttons, since the main page navigation and UI of the environment sensor uses two buttons. It runs on a TFT LCD!!! But for ease of testing, I have a True/False flag in the code that runs it through pygame (adafruit_displayio_blinka library, I think) so I can simulate and test on the computer. Pretty neat"}]...
|
Title: EN.FO by @Eucatastrophe | Stardance
Devlog Title: EN.FO by @Eucatastrophe | Stardance
Devlogs:
Somehow we’re starting at 52 hours, probably more since I fiddled with it for a really long time while trying to learn microelectronics.. Anyway, since I joined this pretty late with this project, honestly the software part is mostly finished. I spent the last month testing the sensor drafting out figma layouts making the page navigation architecture in circuitpython making pages making a whole ass CAD model for printing an enclosure So this week I made some games! They use two buttons, since the main page navigation and UI of the environment sensor uses two buttons. It runs on a TFT LCD!!! But for ease of testing, I have a True/False flag in the code that runs it through pygame (adafruit_displayio_blinka library, I think) so I can simulate and test on the computer. Pretty neat
Software: fixed a bug about unit conversions, also took some pictures for the readme! Also check out this e-ink thingy, I was gonna use it for this project but it didn’t fit the use case very well. Dunno what I’ll use it for in the future. Code credits to blurPP/ssd1681_epaper_driver_micropython !! for the demo
my pcb got here from pcbway!!! soldered some components to the board. turns out I bought the wrong size of JST connector (by a couple millimeters…) next step is fixing that, and printing the enclosure with translucent HTPLA & PETG.
troubleshooting pcb didn’t work because of some mystery reason that I’m going to figure out later, but battery would only turn the backlight on, and the code wouldn’t turn the backlight on, even explicitly setting the pin to high. mysterious. ugh well anyway, I’m ordering another one because I also fixed a component so that it would be flush with the board...
|
1793731869.804693
|
1794336669.804693
|
|
67420
|
gamma by @ejo | Stardance
|
ejo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: gamma by @ejo | Stardance
|
1793458119.6169698
|
1794322119.6169698
|
|
67419
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760525.3977969
|
1794624525.3977969
|
|
67418
|
Tether by @PahalDesai | Stardance
|
PahalDesai
|
1
|
8.0
|
43
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T08:12:14Z", "hours": 8.0, "multiplier": 10.89, "payout": 43, "blessing": "neutral", "text": "Hi Everyone, This is Tether. It’s a platform where people can share their stories and experiences. Features user authentication using google and github user can create, read, delete posts like and comment on posts replies on comments what did I use to create it? It’s a full stack web app made using vanilla html, css and js. I used Supabase to store posts, likes, comments, users, etc. I used Cloudflare worker to store all the server side logic and API endpoints. what did I learn? I learnt a lot about backend, databases and how cloudflare workers work. Also that you can rotate an hr tag an make it a seperator for menu items instead of CSS borders.", "repo": "https://github.com/pahal-desai/tether", "demo": "https://pahal-desai.github.io/tether/"}]...
|
[{"post_id": 78271, "ts": "202 [{"post_id": 78271, "ts": "2026-10-10T07:25:01Z", "hours": 0.2786, "text": "Devlog 6 Added a readme file. and now it’s ready to ship"}, {"post_id": 78269, "ts": "2026-10-10T06:53:19Z", "hours": 2.8325, "text": "Devlog 5 Just finnished adding a ton of features. You can now login with github, you can now like, share, comment and follow other authors! Also, authours can delete their posts It’s now a propper platform for sharing stories and experiences. I guess it’s ready for a ship!"}, {"post_id": 77366, "ts": "2026-10-06T17:52:15Z", "hours": 1.0786, "text": "Devlog 4 Completed adding the post system and now it’s a functional site! In the next devlog I’ll likely introduce the account system or the follows, comments and likes feature in the posts."}, {"post_id": 76731, "ts": "2026-10-04T13:15:02Z", "hours": 1.1119, "text": "Devlog 3 Today, i made some progress by adding some elements in the main site. It starts looking like a social media platform now :D"}, {"post_id": 76380, "ts": "2026-10-03T10:57:12Z", "hours": 1.0347, "text": "Devlog 2 Just completed making a minimal landing page. it uses cutom fonts! The website is deployed at - https://pahal-desai.github.io/tether/"}, {"post_id": 76110, "ts": "2026-10-02T10:28:58Z", "hours": 1.4247, "text": "Hi everyone, This is Tether - a place where like minds meet. the basic idea of the project Tether is a social discovery platform built around shared interests. Instead of connecting with people randomly, Tether helps you discover people, communities, and activities based on the things you actually care about. Progress today, after 3 painful hours of building (hackatime doesnt count supabase and cloudflare T_T), i built the login and signup system for the website. It uses supabase, google cloud auth (for continue with googl) and cloudflare worker (so that there are no secrets in the frontend)."}]...
|
Title: Tether by @PahalDesai | Stardance
Devlogs: Title: Tether by @PahalDesai | Stardance
Devlogs:
Hi everyone, This is Tether - a place where like minds meet. the basic idea of the project Tether is a social discovery platform built around shared interests. Instead of connecting with people randomly, Tether helps you discover people, communities, and activities based on the things you actually care about. Progress today, after 3 painful hours of building (hackatime doesnt count supabase and cloudflare T_T), i built the login and signup system for the website. It uses supabase, google cloud auth (for continue with googl) and cloudflare worker (so that there are no secrets in the frontend).
Devlog 2 Just completed making a minimal landing page. it uses cutom fonts! The website is deployed at - https://pahal-desai.github.io/tether/
Devlog 3 Today, i made some progress by adding some elements in the main site. It starts looking like a social media platform now :D
Devlog 4 Completed adding the post system and now it’s a functional site! In the next devlog I’ll likely introduce the account system or the follows, comments and likes feature in the posts.
Devlog 5 Just finnished adding a ton of features. You can now login with github, you can now like, share, comment and follow other authors! Also, authours can delete their posts It’s now a propper platform for sharing stories and experiences. I guess it’s ready for a ship!
Devlog 6 Added a readme file. and now it’s ready to ship
Ships:
Hi Everyone, This is Tether. It’s a platform where people can share their stories and experiences. Features user authentication using google and github user can create, read, delete posts like and comment on posts replies on comments what did I use to create it? It’s a full stack web app made using vanilla html, css and js. I used Supabase to store posts, likes, comments, users, etc. I used Cloudflare worker to store all the server side logic and API endpoints. what did I learn? I learnt a lot about backend, databases and how cloudflare workers work. Also that you can rotate an hr tag an make it a seperator for menu items instead of CSS borders....
|
1794059370.072666
|
1794145770.072666
|
|
67417
|
My first slack bot! by @Geomatrix129 | Stardance
|
Geomatrix129
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Geomatrix129 | Star Title: My first slack bot! by @Geomatrix129 | Stardance...
|
1793731866.8383358
|
1794336666.8383358
|
|
67416
|
pet by @arhamgangwal | Stardance
|
arhamgangwal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pet by @arhamgangwal | Stardance
|
1793109219.6817095
|
1793973219.6817095
|
|
67415
|
My own site! by @Chaitanya_yellamandala | Stardanc My own site! by @Chaitanya_yellamandala | Stardance...
|
Chaitanya_yellamandala
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Chaitanya_yellamandala | S Title: My own site! by @Chaitanya_yellamandala | Stardance...
|
1793731863.9916885
|
1794336663.9916885
|
|
67414
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760524.5531776
|
1794624524.5531776
|
|
67413
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793760523.6883156
|
1794624523.6883156
|
|
67412
|
COFFEE GAME by @bl0oody | Stardance
|
bl0oody
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: COFFEE GAME by @bl0oody | Stardance
|
1793731863.097718
|
1794336663.097718
|
|
67411
|
YuvixMusicia by @YuviVerma | Stardance
|
YuviVerma
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: YuvixMusicia by @YuviVerma | Stardance
|
1793109214.2159522
|
1793973214.2159522
|
|
67410
|
playground by @Jatin_Kumar | Stardance
|
Jatin_Kumar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: playground by @Jatin_Kumar | Stardance
|
1793731860.4310496
|
1794336660.4310496
|
|
67409
|
My awesome macropad! by @jinxx | Stardance
|
jinxx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jinxx | Stardance
|
1793731857.7985642
|
1794336657.7985642
|
|
67408
|
My awesome macropad! by @sahibnoorsingh2134 | Star My awesome macropad! by @sahibnoorsingh2134 | Stardance...
|
sahibnoorsingh2134
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sahibnoorsingh2134 Title: My awesome macropad! by @sahibnoorsingh2134 | Stardance...
|
1793731856.8840566
|
1794336656.8840566
|
|
67407
|
MARIO by @TrishanuMondal | Stardance
|
TrishanuMondal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MARIO by @TrishanuMondal | Stardance
|
1793731855.9689121
|
1794336655.9689121
|
|
67406
|
Alarmer by @TrishanuMondal | Stardance
|
TrishanuMondal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarmer by @TrishanuMondal | Stardance
|
1793731853.0707583
|
1794336653.0707583
|
|
67405
|
My awesome macropad! by @TrishanuMondal | Stardanc My awesome macropad! by @TrishanuMondal | Stardance...
|
TrishanuMondal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @TrishanuMondal | S Title: My awesome macropad! by @TrishanuMondal | Stardance...
|
1793731850.9712784
|
1794336650.9712784
|
|
67404
|
Nabra by @moha_sameh793 | Stardance
|
moha_sameh793
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Nabra by @moha_sameh793 | Stardance
|
1793731850.080266
|
1794336650.080266
|
|
67403
|
HAC3D by @ | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HAC3D by @ | Stardance
|
1793731847.4658823
|
1794336647.4658823
|
|
67402
|
personality quiz by @decaydelirium | Stardance
|
decaydelirium
|
0
|
0.93
|
0
|
[]
|
[{"post_id": 76048, "ts": "202 [{"post_id": 76048, "ts": "2026-10-02T05:45:18Z", "hours": 0.9308, "text": "Hey guys, Working on this, I’ve realized how repetitive the code can be. I’ve used methods to print out the answer choices automatically without manually writing the code, however, I’m stuck on how to asses the answer choices I’ll figure that out tomorrow, I’m heading to bed Anyway, that’s all peace"}]...
|
Title: personality quiz by @decaydelirium | Starda Title: personality quiz by @decaydelirium | Stardance
Devlogs:
Hey guys, Working on this, I’ve realized how repetitive the code can be. I’ve used methods to print out the answer choices automatically without manually writing the code, however, I’m stuck on how to asses the answer choices I’ll figure that out tomorrow, I’m heading to bed Anyway, that’s all peace...
|
1793731845.0008667
|
1794336645.0008667
|
|
67401
|
Pocketsize_Game_Pad by @Zurnadurum505 | Stardance
|
Zurnadurum505
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pocketsize_Game_Pad by @Zurnadurum505 | Sta Title: Pocketsize_Game_Pad by @Zurnadurum505 | Stardance...
|
1793731840.5855095
|
1794336640.5855095
|
|
67400
|
SakuraTab by @madzia | Stardance
|
madzia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SakuraTab by @madzia | Stardance
|
1793731839.6899755
|
1794336639.6899755
|
|
67399
|
My awesome macropad! by @jackson_benka | Stardance
|
jackson_benka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jackson_benka | St Title: My awesome macropad! by @jackson_benka | Stardance...
|
1793731837.7196696
|
1794336637.7196696
|
|
67398
|
My own site! by @DarkThunder | Stardance
|
DarkThunder
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @DarkThunder | Stardance
|
1793731835.8720007
|
1794336635.8720007
|
|
67397
|
My very own WebOS by @L_M12 | Stardance
|
L_M12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @L_M12 | Stardance
|
1793731834.8867369
|
1794336634.8867369
|
|
67396
|
WAKEY-WAKEYY! by @ajmaleee__ | Stardance
|
ajmaleee__
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WAKEY-WAKEYY! by @ajmaleee__ | Stardance
|
1793731833.970742
|
1794336633.970742
|
|
67395
|
My awesome macropad! by @jakovsalov04 | Stardance
|
jakovsalov04
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jakovsalov04 | Sta Title: My awesome macropad! by @jakovsalov04 | Stardance...
|
1793731833.071263
|
1794336633.071263
|
|
67394
|
UMO+ App by @Courteron | Stardance
|
Courteron
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: UMO+ App by @Courteron | Stardance
|
1793731832.1709914
|
1794336632.1709914
|
|
67393
|
Fpv Rc Bird project by @vihan_d26 | Stardance
|
vihan_d26
|
0
|
17.21
|
0
|
[]
|
[{"post_id": 78300, "ts": "202 [{"post_id": 78300, "ts": "2026-10-10T10:57:16Z", "hours": 3.8208, "text": "First Failure. trying to assemble my mechanism in cad but for some reason its glitching and not fitting as intended. Some parts assembled in reverse and also shafts of wrong size."}, {"post_id": 77628, "ts": "2026-10-07T17:56:14Z", "hours": 4.9272, "text": "Main structure of the wing designed in freecad assembly and connecter shafts left. now need to test whether proportions are accurate and will they work as intended."}, {"post_id": 77054, "ts": "2026-10-05T14:32:45Z", "hours": 5.1161, "text": "Testing the opening and closing of my wing mechanism with legos"}, {"post_id": 76208, "ts": "2026-10-02T17:48:28Z", "hours": 3.3506, "text": "Guys i know this is stupid idea but still a idea. I am currently making Fpv rc bat inspired avian as it was my dream to always create something ambitious. Anyways the sketches arent great for other ppl to understand as i didnt keep it in my mind while making the rough sketches but this project is taking a hell lot of research just start. I appreciate u giving a look at it"}]...
|
Title: Fpv Rc Bird project by @vihan_d26 | Stardan Title: Fpv Rc Bird project by @vihan_d26 | Stardance
Devlogs:
Guys i know this is stupid idea but still a idea. I am currently making Fpv rc bat inspired avian as it was my dream to always create something ambitious. Anyways the sketches arent great for other ppl to understand as i didnt keep it in my mind while making the rough sketches but this project is taking a hell lot of research just start. I appreciate u giving a look at it
Testing the opening and closing of my wing mechanism with legos
Main structure of the wing designed in freecad assembly and connecter shafts left. now need to test whether proportions are accurate and will they work as intended.
First Failure. trying to assemble my mechanism in cad but for some reason its glitching and not fitting as intended. Some parts assembled in reverse and also shafts of wrong size....
|
1793731831.0377
|
1794336631.0377
|
|
67392
|
My first slack bot! by @danielkosar | Stardance
|
danielkosar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @danielkosar | Stard Title: My first slack bot! by @danielkosar | Stardance...
|
1793731830.1624513
|
1794336630.1624513
|
|
67391
|
robotoo by @nour0hony | Stardance
|
nour0hony
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: robotoo by @nour0hony | Stardance
|
1793731829.2817516
|
1794336629.2817516
|