|
48021
|
Lynx by @Igbig | Stardance
|
Igbig
|
1
|
18.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-16T23:26:49Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an Obsidian plugin that will automatically organize your notes using the Zettelkasten note taking method. Essentially, each every markdown file is an atomic note (a standalone unit of knowledge) and it has tags and references to other notes that have some logical link to it. Everything runs locally including the LLM, vector database, and graph database. You can also query notes and it uses the graph of notes to provide meaningful context to the LLM (essentially GraphRAG).", "repo": "https://github.com/Github11200/Impact-Forge", "demo": "https://community.obsidian.md/plugins/impact-forge"}]...
|
[{"post_id": 48537, "ts": "202 [{"post_id": 48537, "ts": "2026-08-16T23:21:14Z", "hours": 3.0508, "text": "Completed the whole project and created an architecture visualization."}, {"post_id": 47941, "ts": "2026-08-16T06:34:40Z", "hours": 6.4119, "text": "Just finished adding an option for letting the user bring their own API key. Otherwise, it uses Ollama by default"}, {"post_id": 47744, "ts": "2026-08-15T21:22:46Z", "hours": 4.7581, "text": "I’ve gotten the LLM to generate the whole graph automatically. Now, I’m working on implementing GraphRAG so that the user can ask questions about their notes and the LLM will find relevant connections and use those in the answer."}, {"post_id": 47300, "ts": "2026-08-15T05:11:02Z", "hours": 3.8489, "text": "I’m working on getting the LLM to decide what tags to attach and what other pages to have references to."}]...
|
Title: Lynx by @Igbig | Stardance
Devlogs:
I’m wo Title: Lynx by @Igbig | Stardance
Devlogs:
I’m working on getting the LLM to decide what tags to attach and what other pages to have references to.
I’ve gotten the LLM to generate the whole graph automatically. Now, I’m working on implementing GraphRAG so that the user can ask questions about their notes and the LLM will find relevant connections and use those in the answer.
Just finished adding an option for letting the user bring their own API key. Otherwise, it uses Ollama by default
Completed the whole project and created an architecture visualization.
Ships:
I made an Obsidian plugin that will automatically organize your notes using the Zettelkasten note taking method. Essentially, each every markdown file is an atomic note (a standalone unit of knowledge) and it has tags and references to other notes that have some logical link to it. Everything runs locally including the LLM, vector database, and graph database. You can also query notes and it uses the graph of notes to provide meaningful context to the LLM (essentially GraphRAG)....
|
1793955372.289885
|
1794041772.289885
|
|
21411
|
ShooterManGame by @RileyTheSane | Stardance
|
RileyTheSane
|
1
|
54.0
|
588
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T20:49:19Z", "hours": 54.0, "multiplier": 10.79, "payout": 588, "blessing": "neutral", "text": "And that’s a rap. This was my second Godot game ever, and I really pushed myself with this project. These past few months have been super fun, and I’ve learned a lot. During parts of this project I felt demotivated and wondered if game development was really my cup of tea. But the end product was worth persevering, and I hope to continue making games in the future. What I’m most proud of is the art. Literally everything you see was drawn by hand in Krita: every boilerplate frame and each piece of text. The art took a really long time, and I’m really happy that it turned out well. A summary of the backstory: a long, long while ago when Bob was little, gloinks attacked his home, and he had to flee. Nowadays, Bob has moved out to his “cozy” studio apartment, and the gloinks are back. Your job is to play as Bob and kill off every wave of gloinks with your trusty pistol. You can play it with the “Try project” button below.", "repo": "https://github.com/RileyTheSane/shooter-man-game", "demo": "https://rileythesane.itch.io/shooter-man-game"}]...
|
[{"post_id": 85852, "ts": "202 [{"post_id": 85852, "ts": "2026-10-31T20:09:37Z", "hours": 0.5611, "text": "The game now has an Itch page! Today I made a bunch of minor tweaks to the game and created some promotional images for the itch page. Now all I have to do is ship, scary ."}, {"post_id": 82881, "ts": "2026-10-26T04:32:06Z", "hours": 3.7514, "text": "Today was very productive but stressful. There is now scoring in the game, which I think was very needed. Now I’m basically done with the game, and I’ll probably just change the text on this screen a little bit before I ship. So close!"}, {"post_id": 81688, "ts": "2026-10-22T02:55:04Z", "hours": 3.0206, "text": "You can now change the difficulty of the game! Below is a little preview of what the different difficulties look like in the last wave, and there is no sound because I forgot to enable it. The next thing I’ll work on is a scoring system. Hopefully I can get that done quickly because it is approaching the deadline yet again."}, {"post_id": 80536, "ts": "2026-10-18T03:02:16Z", "hours": 2.4469, "text": "I added a bunch of sound effects, and the game just feels so much better now. After I finish sound effects, I will add a difficulty setting and make some small tweaks before shipping. Shipping feels so close yet so far."}, {"post_id": 79934, "ts": "2026-10-15T18:08:31Z", "hours": 9.9069, "text": "How do animators do it? I’ve been working on an animation for Bob’s backstory, and I’m losing the desire to ever touch an animation timeline again. I finished all of the animation frames and sound effects, but this isn’t the full thing yet because I’m still putting the entire animation together."}, {"post_id": 62676, "ts": "2026-09-06T04:58:32Z", "hours": 3.7964, "text": "I made the title screem and it works (necessary) also look what I figured out how to do: 🎉 Ⓜ️ ⭕"}, {"post_id": 59349, "ts": "2026-09-01T02:54:15Z", "hours": 3.6314, "text": "I added fortnite storm but like red⛈️ and : a second larger health bar that appears when you leave the camera view the damage while outside the screen increases by one every time you take storm damage but resets when you re-enter the camera view I do think I went overboard with the vignette; I will probably be dialing it back later"}, {"post_id": 46105, "ts": "2026-08-13T02:52:46Z", "hours": 0.6894, "text": "Finished redesigning the “Wave #” text, and I had to redo the outro animation. I had to find a balance between wiggly and seizure inducing bc the wiggly style is quite violent when scaled up. I might change it later… Does anybody know how to get time recorded with Lapse/Lookout added to your project here on Stardance?"}, {"post_id": 45530, "ts": "2026-08-12T02:20:26Z", "hours": 0.7753, "text": "Started working on hand drawing all of the text, got the wave title and its wiggle done. I will be making the wiggle less severe though."}, {"post_id": 44337, "ts": "2026-08-10T01:04:44Z", "hours": 0.6575, "text": "git commit -m “Fixed bob’s healthbar, fixed button not re-appearing after first retry, gave retry button more wiggly style” best devlog oat? I think I’m gonna replace the passive-aggressive text with a voice-over and start hand-drawing all of the text; bouta suffer and it’s all my own fault🙏."}, {"post_id": 43110, "ts": "2026-08-08T06:16:34Z", "hours": 4.8125, "text": "Reset Button + Linux Trouble I made this reset button and it took hella long. I had no idea where to start, and it looks quite out of place because of how 9-piece buttons work. When you press it, the button disappears and the screen fades. After a second, bob fades back into existence, and wave 1 starts again. I also switched to Linux recently and got to troubleshoot Wakatime for an hour before realizing it just wasn’t installed and I needed more than just the Godot plugin. ( still love it though ) Next time I’m going to make the “Ouchie” text ( see in video ) rotate between a few different passive-aggressive comments , add text inside of the reset button, and fix the button not appearing after the first reset."}, {"post_id": 37417, "ts": "2026-07-30T03:41:24Z", "hours": 1.0375, "text": "I honestly don’t know what in the ever living I was doing in Krita, but I got this sick little animation done😁. Lowkey took a long time, but I’m pretty happy with the final result. Originally, I was going to have both of bob’s hands clutching his chest, but in the midst of drawing them, I realized that they no longer looked like arms lol. Don’t draw both arms of a stick figure clutching its chest, kids."}, {"post_id": 34860, "ts": "2026-07-25T22:11:49Z", "hours": 2.05, "text": "Today was kinda light and a little less complicated. I started off by creating a function that freezes all of the gloinks. Then I messed with tweens for the first time and created the animation you can see in the video. Lastly, I reused some of bob’s old sprites and put Xs over his eyes. Now he can actually die, yay!"}, {"post_id": 33266, "ts": "2026-07-23T01:34:23Z", "hours": 2.1939, "text": "Today I did quite a bit, and I’m very happy with what I got done. I fixed a few bugs, but most notably, I finished all of the waves and made them run consecutively. Next, I’m either going to work on the cutscenes or what happens when the player dies. I might even add a difficulty setting in the future too, who knows?"}, {"post_id": 30513, "ts": "2026-07-18T04:38:48Z", "hours": 2.0064, "text": "Today I started on the wave system and got three of them done. The clip below is each of them. The rest shouldn’t take long and I hope to get them done tomorrow. After that, I have to get them running in succession, but that may happen another day. I would also like peoples’ opinions on whether I should put hard boundary at the edge of the screen or penalize the player for every second they stay outside of the screen. What do you think?"}, {"post_id": 25743, "ts": "2026-07-10T05:38:22Z", "hours": 0.6281, "text": "Today I worked on a little animation for the start of each wave. It took me like an hour and it’s not very complicated. I had a lot of fun making it though and I hope to do some more little animations in the future."}, {"post_id": 21784, "ts": "2026-07-03T21:52:58Z", "hours": 1.0853, "text": "Today I didn’t do too much, but I am happy with what I got done. I got the health bars working on all of the Gloinks, and they should be fully functional now. I also fixed an issue with the bullet direction, where it was heading a little bit left of the mouse. Lastly, I added a few degrees of offset to the direction of the bullet."}, {"post_id": 21289, "ts": "2026-07-03T04:17:37Z", "hours": 1.1308, "text": "Today I mainly worked on getting bob to shoot and those bullets doing damage. Even though the Gloinks don’t have visible health bars yet, they still take damage and are deleted when they take enough damage; Even their projectiles can be killed by the bullet. While writing this I realized that the bullets weren’t being deleted, so I just fixed that. I also fixed an issue where the Pentagon’s projectiles were flying at supersonic speeds. I don’t think I did anything else though, but tomorrow I’ll try to find out why the bullets from bob’s gun aren’t heading straight to the mouse pointer."}, {"post_id": 17350, "ts": "2026-06-28T03:05:00Z", "hours": 1.4908, "text": "Today I worked on collisions and actually having the player take damage. I also created a health bar. Tomorrow I’ll add the health bar to the Gloinks and maybe even make the player’s gun functional."}, {"post_id": 14860, "ts": "2026-06-24T03:58:41Z", "hours": 2.4106, "text": "Yesterday, I got the Heptagon working; however, I couldn’t upload the devlog. I had some issues where when I moved my project from my laptop to my computer, Wakatime thought that I was working on a different project. It’s counting my time correctly now, but I still lost an hour and a half. I submitted a ticket and I hope they get to that soon. Today, I just copied the Hexagon’s code to the Octagon to make it shoot 5 mini gloinks. Tomorrow I’d like to start on the whole health and damage system, but I might take a short 1-day break to avoid losing motivation. If anybody has a similar issue with Wakatime, create a file named exactly “.wakatime-project” (Make sure that you have show file extensions enabled) and put it in your root directory. Then edit the file and make the first line the exact name (You can find this at hackatime.hackclub.com) of the project Wakatime has counted the majority of your time to."}, {"post_id": 13538, "ts": "2026-06-22T04:45:06Z", "hours": 0.7911, "text": "Today I didn’t do too much, but I was able to get the Pentagon working properly and added functionality to the Hexagon. Tomorrow I’ll work on the Heptagon and Octagon, and hopefully, I’ll get both of them done."}, {"post_id": 12926, "ts": "2026-06-21T05:01:43Z", "hours": 3.0122, "text": "Today I got a few things done. First was the “storyline”, in a text file I put together how I wanted the “story” to progress and kinda how the game and menus would be structured. Then I drew sprites for the 6 different enemies: The Triangle, Square, Pentagon, Hexagon, Heptagon, and Octagon (so unique ik). Each enemy is a little different in terms of health, movement speed, and abilities. Today I was able to get the Triangle, Square, Pentagon coded in, however, I have to work out some bugs in the pentagon. Tomorrow I’ll probably just be grinding out programming the rest of the enemies."}, {"post_id": 11523, "ts": "2026-06-18T20:20:59Z", "hours": 1.9808, "text": "Today I did a few things. I started off with finishing the walking animations, you can see them in this video. They took a while but it was fun. Then I worked on the rotating arm. The math was a little difficult so I had Claude explain it to me, but I still wrote it in myself. Lastly, I cleaned up the code a bit. Next time I work on this I’ll add the second arm to the arm sprite and either start working on enemies or make the gun shoot."}, {"post_id": 11094, "ts": "2026-06-18T04:22:24Z", "hours": 0.5808, "text": "Today I created the stick man character and gave him a few animations, most notably, the walking animations. Tomorrow I will clean up some of the animation frames because there are some random pixels in a few as well as drawing walking up and down animations. I’ll probably make him bigger too."}]...
|
Title: ShooterManGame by @RileyTheSane | Stardance Title: ShooterManGame by @RileyTheSane | Stardance
Devlogs:
Today I created the stick man character and gave him a few animations, most notably, the walking animations. Tomorrow I will clean up some of the animation frames because there are some random pixels in a few as well as drawing walking up and down animations. I’ll probably make him bigger too.
Today I did a few things. I started off with finishing the walking animations, you can see them in this video. They took a while but it was fun. Then I worked on the rotating arm. The math was a little difficult so I had Claude explain it to me, but I still wrote it in myself. Lastly, I cleaned up the code a bit. Next time I work on this I’ll add the second arm to the arm sprite and either start working on enemies or make the gun shoot.
Today I got a few things done. First was the “storyline”, in a text file I put together how I wanted the “story” to progress and kinda how the game and menus would be structured. Then I drew sprites for the 6 different enemies: The Triangle, Square, Pentagon, Hexagon, Heptagon, and Octagon (so unique ik). Each enemy is a little different in terms of health, movement speed, and abilities. Today I was able to get the Triangle, Square, Pentagon coded in, however, I have to work out some bugs in the pentagon. Tomorrow I’ll probably just be grinding out programming the rest of the enemies.
Today I didn’t do too much, but I was able to get the Pentagon working properly and added functionality to the Hexagon. Tomorrow I’ll work on the Heptagon and Octagon, and hopefully, I’ll get both of them done.
Yesterday, I got the Heptagon working; however, I couldn’t upload the devlog. I had some issues where when I moved my project from my laptop to my computer, Wakatime thought that I was working on a different project. It’s counting my time correctly now, but I still lost an hour and a half. I submitted a ticket and I hope they get to that soon. Today, I just copied the Hexagon’s code to the Octagon to make it shoot 5 mini gloinks. Tomorrow I’d like to start on the whole health and damage system, but I might take a short 1-day break to avoid losing motivation. If anybody has a similar issue with Wakatime, create a file named exactly “.wakatime-project” (Make sure that you have show file extensions enabled) and put it in your root directory. Then edit the file and make the first line the exact name (You can find this at hackatime.hackclub.com) of the project Wakatime has counted the majority of your time to.
Today I worked on collisions and actually having the player take damage. I also created a health bar. Tomorrow I’ll add the health bar to the Gloinks and maybe even make the player’s gun functional.
Today I mainly worked on getting bob to shoot and those bullets doing damage. Even though the Gloinks don’t have visible health bars yet, they still take damage and are deleted when they take enough damage; Even their projectiles can be killed by the bullet. While writing this I realized that the bullets weren’t being deleted, so I just fixed that. I also fixed an issue where the Pentagon’s projectiles were flying at supersonic speeds. I don’t think I did anything else though, but tomorrow I’ll try to find out why the bullets from bob’s gun aren’t heading straight to the mouse pointer.
Today I didn’t do too much, but I am happy with what I got done. I got the health bars working on all of the Gloinks, and they should be fully functional now. I also fixed an issue with the bullet direction, where it was heading a little bit left of the mouse. Lastly, I added a few degrees of offset to the direction of the bullet.
Today I worked on a little animation for the start of each wave. It took me like an hour and it’s not very complicated. I had a lot of fun making it though and I hope to do some more little animations in the future.
Today I started on the wave system and got three of them done. The clip below is each of them. The rest shouldn’t take long and I hope to get them done tomorrow. After that, I have to get them running in succession, but that may happen another day. I would also like peoples’ opinions on whether I should put hard boundary at the edge of the screen or penalize the player for every second they stay outside of the screen. What do you think?
Today I did quite a bit, and I’m very happy with what I got done. I fixed a few bugs, but most notably, I finished all of the waves and made them run consecutively. Next, I’m either going to work on the cutscenes or what happens when the player dies. I might even add a difficulty setting in the future too, who knows?
Today was kinda light and a little less complicated. I started off by creating a function that freezes all of the gloinks. Then I messed with tweens for the first time and created the animation you can see in the video. Lastly, I reused some of bob’s old sprites and put Xs over his eyes. Now he can actually die, yay!
I honestly don’t know what in the ever living I was doing in Krita, but I got this sick little animation done😁. Lowkey took a long time, but I’m pretty happy with the final result. Originally, I was going to have both of bob’s hands clutching his chest, but in the midst of drawing them, I realized that they no longer looked like arms lol. Don’t draw both arms of a stick figure clutching its chest, kids.
Reset Button + Linux Trouble I made this reset button and it took hella long. I had no idea where to start, and it looks quite out of place because of how 9-piece buttons work. When you press it, the button disappears and the screen fades. After a second, bob fades back into existence, and wave 1 starts again. I also switched to Linux recently and got to troubleshoot Wakatime for an hour before realizing it just wasn’t installed and I needed more than just the Godot plugin. ( still love it though ) Next time I’m going to make the “Ouchie” text ( see in video ) rotate between a few different passive-aggressive comments , add text inside of the reset button, and fix the button not appearing after the first reset.
git commit -m “Fixed bob’s healthbar, fixed button not re-appearing after first retry, gave retry button more wiggly style” best devlog oat? I think I’m gonna replace the passive-aggressive text with a voice-over and start hand-drawing all of the text; bouta suffer and it’s all my own fault🙏.
Started working on hand drawing all of the text, got the wave title and its wiggle done. I will be making the wiggle less severe though.
Finished redesigning the “Wave #” text, and I had to redo the outro animation. I had to find a balance between wiggly and seizure inducing bc the wiggly style is quite violent when scaled up. I might change it later… Does anybody know how to get time recorded with Lapse/Lookout added to your project here on Stardance?
I added fortnite storm but like red⛈️ and : a second larger health bar that appears when you leave the camera view the damage while outside the screen increases by one every time you take storm damage but resets when you re-enter the camera view I do think I went overboard with the vignette; I will probably be dialing it back later
I made the title screem and it works (necessary) also look what I figured out how to do: 🎉 Ⓜ️ ⭕
How do animators do it? I’ve been working on an animation for Bob’s backstory, and I’m losing the desire to ever touch an animation timeline again. I finished all of the animation frames and sound effects, but this isn’t the full thing yet because I’m still putting the entire animation together.
I added a bunch of sound effects, and the game just feels so much better now. After I finish sound effects, I will add a difficulty setting and make some small tweaks before shipping. Shipping feels so close yet so far.
You can now change the difficulty of the game! Below is a little preview of what the different difficulties look like in the last wave, and there is no sound because I forgot to enable it. The next thing I’ll work on is a scoring system. Hopefully I can get that done quickly because it is approaching the deadline yet again.
Today was very productive but stressful. There is now scoring in the game, which I think was very needed. Now I’m basically done with the game, and I’ll probably just change the text on this screen a little bit before I ship. So close!
The game now has an Itch page! Today I made a bunch of minor tweaks to the game and created some promotional images for the itch page. Now all I have to do is ship, scary .
Ships:
And that’s a rap. This was my second Godot game ever, and I really pushed myself with this project. These past few months have been super fun, and I’ve learned a lot. During parts of this project I felt demotivated and wondered if game development was really my cup of tea. But the end product was worth persevering, and I hope to continue making games in the future. What I’m most proud of is the art. Literally everything you see was drawn by hand in Krita: every boilerplate frame and each piece of text. The art took a really long time, and I’m really happy that it turned out well. A summary of the backstory: a long, long while ago when Bob was little, gloinks attacked his home, and he had to flee. Nowadays, Bob has moved out to his “cozy” studio apartment, and the gloinks are back. Your job is to play as Bob and kill off every wave of gloinks with your trusty pistol. You can play it with the “Try project” button below....
|
1793955370.9894195
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1794041770.9894195
|
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12446
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My awesome macropad! by @Benjamin26 | Stardance
|
Benjamin26
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @Benjamin26 | Stard Title: My awesome macropad! by @Benjamin26 | Stardance...
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1793436970.6413167
|
1794041770.6413167
|
|
48015
|
Generic personal website by @Finity | Stardance
|
Finity
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-15T19:45:29Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "New to coding, so thought it would be nice to make a lil website! First time using HTML and CSS, was a bit confusing but I got it in the end. It has four sections which can be accessed through the links at the top, where you can learn about me and my interests. I hope you check it out! :)", "repo": "https://github.com/Finity16/personal-website", "demo": "https://finity16.github.io/personal-website/index.html"}]...
|
[{"post_id": 47696, "ts": "202 [{"post_id": 47696, "ts": "2026-08-15T19:32:18Z", "hours": 0.9231, "text": "Website is nearly complete! Made three sections with various pieces of information about me, and added a nice color scheme and background."}, {"post_id": 47627, "ts": "2026-08-15T17:18:17Z", "hours": 1.1219, "text": "Brand new to coding, first time using HTML. Built the rough structure of my website, already faced a bunch of bugs (text overflowing, elements not centering). Ready to add more details and styling."}]...
|
Title: Generic personal website by @Finity | Stard Title: Generic personal website by @Finity | Stardance
Devlogs:
Brand new to coding, first time using HTML. Built the rough structure of my website, already faced a bunch of bugs (text overflowing, elements not centering). Ready to add more details and styling.
Website is nearly complete! Made three sections with various pieces of information about me, and added a nice color scheme and background.
Ships:
New to coding, so thought it would be nice to make a lil website! First time using HTML and CSS, was a bit confusing but I got it in the end. It has four sections which can be accessed through the links at the top, where you can learn about me and my interests. I hope you check it out! :)...
|
1793955369.8110492
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1794041769.8110492
|
|
37668
|
My very own WebOS by @Daveid | Stardance
|
Daveid
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0
|
0.0
|
0
|
[]
|
[]
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Title: My very own WebOS by @Daveid | Stardance
|
1793436969.7333183
|
1794041769.7333183
|
|
6098
|
My first slack bot! by @conofthemillenium | Starda My first slack bot! by @conofthemillenium | Stardance...
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conofthemillenium
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @conofthemillenium | Title: My first slack bot! by @conofthemillenium | Stardance...
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1793436968.8070784
|
1794041768.8070784
|
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59324
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website by @Huzaifah_Iswardi | Stardance
|
Huzaifah_Iswardi
|
2
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T09:55:26Z", "hours": 0.0, "multiplier": 1.03, "payout": 0, "blessing": "neutral", "text": "here i make my very own personal website. its very personal to me :p. this website is divided to 4 section about me 2.projects 3.father information 4.contact info check out my project at :- https://fah67425.github.io/animated-octo-journey/", "repo": "https://github.com/fah67425/animated-octo-journey", "demo": "https://fah67425.github.io/animated-octo-journey/"}, {"ship_num": 2, "ts": "2026-09-09T13:32:42Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Here i make a personal website.Its very personal to me :p. I love when its time to get creative at the css part.There is 4 sections : About me My project Father information Contact information Im very happy to complete and ship this project. You can try it at :- https://fah67425.github.io/animated-octo-journey/ Hope to get response soon!", "repo": "https://github.com/fah67425/animated-octo-journey", "demo": "https://fah67425.github.io/animated-octo-journey/"}]...
|
[{"post_id": 65285, "ts": "202 [{"post_id": 65285, "ts": "2026-09-10T09:52:47Z", "hours": 0.2967, "text": "frfrrgr"}, {"post_id": 64756, "ts": "2026-09-09T12:11:44Z", "hours": 0.2897, "text": "im working on my website. its very personal"}]...
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Title: website by @Huzaifah_Iswardi | Stardance
D Title: website by @Huzaifah_Iswardi | Stardance
Devlogs:
im working on my website. its very personal
frfrrgr
Ships:
Here i make a personal website.Its very personal to me :p. I love when its time to get creative at the css part.There is 4 sections : About me My project Father information Contact information Im very happy to complete and ship this project. You can try it at :- https://fah67425.github.io/animated-octo-journey/ Hope to get response soon!
here i make my very own personal website. its very personal to me :p. this website is divided to 4 section about me 2.projects 3.father information 4.contact info check out my project at :- https://fah67425.github.io/animated-octo-journey/...
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1793955368.5940003
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1794041768.5940003
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38421
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Frictionless by @vargasr_mariac | Stardance
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vargasr_mariac
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @vargasr_mariac | Stardance
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1793436967.8840575
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1794041767.8840575
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46784
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My very own WebOS by @shibin | Stardance
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shibin
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1
|
1.54
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T14:01:57Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built snOS, a dark glassmorphic browser personal web OS-draggable floating windows, desktop app icons, a live clock, window depth layer-ing, and a handful of functionally in-built apps: About snOS: A window with system info. Notes App Pro-a very simple notepad that saves your notes to local storage, so they don’t vanish when you refresh. Weather Forecast App: Create a live weather widget using the Open-Meteo API that allows you to search any city in the world and see live temperature, humidity, wind speeds, with dynamic condition icons. Web Browser: An inbuilt mini browser frame so you can search and browse using live web pages directly inside the desktop view. I’m a total beginner coder, so creating this without any starting point was a huge learning challenge for me. Making the window drag function feel fluid without messing up the layout was difficult. Integrating to the live weather API, processing the search box inputs, and debugging weird code errors took countless iterations. With all the times I was stuck I spent hours watching coding video tutorials, reading docs, and getting AI helpers like ChatGPT and Gemini to explain everything to me and fix my code until I finally understood how it all works. Honestly I’m just glad I didn’t give up! As a zero experience beginner seeing a blank screen turn into a functioning desktop with apps and movable window boxes was a really rewarding experience. It took patience but learning how JS, API fetching, and CSS combine to make something tangible was totally worth it. You don’t need a username or password! Open any of the desktop icons (About, Notes, Weather, or Web Browser) and use an app. Click and drag the top header of any window to move it anywhere on your screen. Click in any open window to put it on top. Other quick options: if you want to do a quick check on the current conditions for your city, try searching for your hometown in the Weather App (just hit Enter or click Search) and receive live forecast updates. Put a note in the Notes App-it auto-saves locally, so your note won’t disappear when you refresh!", "repo": "https://github.com/mshibin04/snOS", "demo": "https://sn-os-beta.vercel.app/"}]...
|
[{"post_id": 53598, "ts": "202 [{"post_id": 53598, "ts": "2026-08-24T06:52:22Z", "hours": 0.2767, "text": "upgrade!"}, {"post_id": 53587, "ts": "2026-08-24T06:13:23Z", "hours": 0.2683, "text": "My OS has one more function"}, {"post_id": 50959, "ts": "2026-08-20T13:01:07Z", "hours": 1.2217, "text": "Hey guys, I am working own my first webos"}]...
|
Title: My very own WebOS by @shibin | Stardance
D Title: My very own WebOS by @shibin | Stardance
Devlogs:
Hey guys, I am working own my first webos
My OS has one more function
upgrade!
Ships:
I built snOS, a dark glassmorphic browser personal web OS-draggable floating windows, desktop app icons, a live clock, window depth layer-ing, and a handful of functionally in-built apps: About snOS: A window with system info. Notes App Pro-a very simple notepad that saves your notes to local storage, so they don’t vanish when you refresh. Weather Forecast App: Create a live weather widget using the Open-Meteo API that allows you to search any city in the world and see live temperature, humidity, wind speeds, with dynamic condition icons. Web Browser: An inbuilt mini browser frame so you can search and browse using live web pages directly inside the desktop view. I’m a total beginner coder, so creating this without any starting point was a huge learning challenge for me. Making the window drag function feel fluid without messing up the layout was difficult. Integrating to the live weather API, processing the search box inputs, and debugging weird code errors took countless iterations. With all the times I was stuck I spent hours watching coding video tutorials, reading docs, and getting AI helpers like ChatGPT and Gemini to explain everything to me and fix my code until I finally understood how it all works. Honestly I’m just glad I didn’t give up! As a zero experience beginner seeing a blank screen turn into a functioning desktop with apps and movable window boxes was a really rewarding experience. It took patience but learning how JS, API fetching, and CSS combine to make something tangible was totally worth it. You don’t need a username or password! Open any of the desktop icons (About, Notes, Weather, or Web Browser) and use an app. Click and drag the top header of any window to move it anywhere on your screen. Click in any open window to put it on top. Other quick options: if you want to do a quick check on the current conditions for your city, try searching for your hometown in the Weather App (just hit Enter or click Search) and receive live forecast updates. Put a note in the Notes App-it auto-saves locally, so your note won’t disappear when you refresh!...
|
1793955367.3995445
|
1794041767.3995445
|
|
41865
|
Dungeon climber by @SiddhantVerma_04 | Stardance
|
SiddhantVerma_04
|
2
|
39.0
|
608
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T03:25:08Z", "hours": 19.0, "multiplier": 10.79, "payout": 209, "blessing": "neutral", "text": "Dungeon Climber A 2d platformer made in Godot 4 about a knight stuck in a dungeon. This is my game about a knight who is trying to escape a dungeon and go through different levels. It has features like: Enemies Collectable chests Dialogue Really proud of how much I could do with this, even though it was challenging with all of the new stuff that I had to learn in Godot. You can play it on it’s itch.io page by clicking the button below. Thank you for your time!", "repo": "https://github.com/siddhantverma04/dungeon-climber", "demo": "https://hacr7.itch.io/dungeon-climber"}, {"ship_num": 2, "ts": "2026-08-20T14:28:37Z", "hours": 20.0, "multiplier": 19.54, "payout": 399, "blessing": "neutral", "text": "Dungeon Climber A 2d platformer made in Godot 4 about a knight stuck in a dungeon. This is my game about a knight stuck in a dungeon trying to escape while opening chests along the way and not dying. This is my first Godot game that i made after a long time and it took me a while to learn Godot’s language and system, but I came back to it because I love creating games and I want to make many more in the future. You can play it on it’s itch.io page by clicking the button below. Please give me some feedback for future projects. Thank you for your time!", "repo": "https://github.com/siddhantverma04/dungeon-climber", "demo": "https://hacr7.itch.io/dungeon-climber"}]...
|
[{"post_id": 84698, "ts": "202 [{"post_id": 84698, "ts": "2026-10-30T03:13:53Z", "hours": 1.3997, "text": "Devlog 11 FINISHED! I’m officially done and ready to ship. Added a quick ending with the king as I want to submit today. I also added some new music for the levels. But now I’m now I’m done and going to submit."}, {"post_id": 83576, "ts": "2026-10-28T05:20:44Z", "hours": 4.5631, "text": "Devlog 10! Worked a lot on the game. For one I finally added the health and point system to level 2 and 3. I made sure it stayed over each scene with a global autoload script which took me some time. I also worked a LOT more on level 3. I kinda need to lock in and finish in a few days. So I worked a lot on level building. Next I need to finish up the king and ending, and I should be done!"}, {"post_id": 81138, "ts": "2026-10-20T01:20:13Z", "hours": 3.1644, "text": "Devlog 9 Finished level 2 I added a lot of new features since the last devlog but the most prominent maybe would be dialogue! I basically created a villager that you can talk to just to give you some instruction on what to do. Other than that I added more to the actual level and added another fox near the end. And I ended it with a castle that you have to enter."}, {"post_id": 72052, "ts": "2026-09-22T02:44:30Z", "hours": 5.7467, "text": "Devlog 8 Big update Continued building the game, and started by adding another level. This level will be above ground, with new enemies and features. So far I have set it up for building, as well as added a fox, that took way too much time to code its death, and animations. I will also add other animals soon. I finished up the enemies in the first level too. But currently haven’t added any more sound effects or music for the new stuff."}, {"post_id": 68366, "ts": "2026-09-15T00:46:53Z", "hours": 4.4953, "text": "Devlog 7 Added simple enemies. Shipped a while ago but decided to continue on the game. I chose to first start making some new enemies. It was easy until I had to code the animations and health loss, so a lot of my time went into that. But I pretty much got it to work. I still need to code the death of the enemy though."}, {"post_id": 51005, "ts": "2026-08-20T14:25:21Z", "hours": 1.0708, "text": "Devlog 6 Finished the game! Made some tweaks and then exported the game. I then made my own page on itch.io and uploaded the game there. Dungeon Climber is now live so go check it out!"}, {"post_id": 49902, "ts": "2026-08-18T21:19:03Z", "hours": 2.9467, "text": "Devlog 5 Added a win screen and a game over screen I created a simple win and lose screen with a restart and quit option each. It took a long time to make the win screen animation, but the music for both of them was really easy. I’m fairly done with the game, and just need to make some tweaks and fixes until I’m ready to ship."}, {"post_id": 48341, "ts": "2026-08-16T17:32:01Z", "hours": 4.0333, "text": "Devlog 4 Added music and sound effects. Put some background music for the main menu and level, and had to figure out how to make transitions between them using tweens. Also made some sound effects for stuff like opening chests and taking damage."}, {"post_id": 46430, "ts": "2026-08-13T17:04:46Z", "hours": 4.4311, "text": "Devlog 3 Added a health and points system. Created a simple health system with 3 lives that resets the level when you lose all of them. Took a long time for debugging and fixing the code to make the player die properly but I was finally able to make it work. Along with that I also made a point system which just counts the amount of chests you open, which was easy enough. Also made some changes to the main menu animations."}, {"post_id": 44923, "ts": "2026-08-11T00:04:59Z", "hours": 3.8533, "text": "Devlog 2 Finished level building, and added a main menu. It took about an hour just to find and extend the image for the animation, but actually making the animation was relatively easy. I also made sure the character can’t move after going in the exit door."}, {"post_id": 43004, "ts": "2026-08-08T01:06:07Z", "hours": 4.0833, "text": "Devlog 1/Catch up: Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for. Part 1: I found and imported some asset packs (sprites, backgrounds, tilesheets) into the project. Created a tilemap and background(also added physics collisions). Started building some of the game. Added a CharacterBody2d, and its AnimatedSprite2d and collision shape. Also added the animations for the character. Wrote the core movement for the character set up player input mappings for wasd and arrow keys. Part 2: Added a Camera2d to the player so that the camera follows the player. Created ladders using the tilemap and coded their movement. Made moving and static platforms using an AnimatableBody2d and an AnimationPlayer(for the moving ones). Also added chests that you can find throughout the level and open(they currently don’t give or do anything). Part 3: Added traps(spikes), that reset the level. Continued building the level. Added an exit door and made its animation. Added an animation for ladder climbing."}]...
|
Title: Dungeon climber by @SiddhantVerma_04 | Star Title: Dungeon climber by @SiddhantVerma_04 | Stardance
Devlogs:
Devlog 1/Catch up: Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for. Part 1: I found and imported some asset packs (sprites, backgrounds, tilesheets) into the project. Created a tilemap and background(also added physics collisions). Started building some of the game. Added a CharacterBody2d, and its AnimatedSprite2d and collision shape. Also added the animations for the character. Wrote the core movement for the character set up player input mappings for wasd and arrow keys. Part 2: Added a Camera2d to the player so that the camera follows the player. Created ladders using the tilemap and coded their movement. Made moving and static platforms using an AnimatableBody2d and an AnimationPlayer(for the moving ones). Also added chests that you can find throughout the level and open(they currently don’t give or do anything). Part 3: Added traps(spikes), that reset the level. Continued building the level. Added an exit door and made its animation. Added an animation for ladder climbing.
Devlog 2 Finished level building, and added a main menu. It took about an hour just to find and extend the image for the animation, but actually making the animation was relatively easy. I also made sure the character can’t move after going in the exit door.
Devlog 3 Added a health and points system. Created a simple health system with 3 lives that resets the level when you lose all of them. Took a long time for debugging and fixing the code to make the player die properly but I was finally able to make it work. Along with that I also made a point system which just counts the amount of chests you open, which was easy enough. Also made some changes to the main menu animations.
Devlog 4 Added music and sound effects. Put some background music for the main menu and level, and had to figure out how to make transitions between them using tweens. Also made some sound effects for stuff like opening chests and taking damage.
Devlog 5 Added a win screen and a game over screen I created a simple win and lose screen with a restart and quit option each. It took a long time to make the win screen animation, but the music for both of them was really easy. I’m fairly done with the game, and just need to make some tweaks and fixes until I’m ready to ship.
Devlog 6 Finished the game! Made some tweaks and then exported the game. I then made my own page on itch.io and uploaded the game there. Dungeon Climber is now live so go check it out!
Devlog 7 Added simple enemies. Shipped a while ago but decided to continue on the game. I chose to first start making some new enemies. It was easy until I had to code the animations and health loss, so a lot of my time went into that. But I pretty much got it to work. I still need to code the death of the enemy though.
Devlog 8 Big update Continued building the game, and started by adding another level. This level will be above ground, with new enemies and features. So far I have set it up for building, as well as added a fox, that took way too much time to code its death, and animations. I will also add other animals soon. I finished up the enemies in the first level too. But currently haven’t added any more sound effects or music for the new stuff.
Devlog 9 Finished level 2 I added a lot of new features since the last devlog but the most prominent maybe would be dialogue! I basically created a villager that you can talk to just to give you some instruction on what to do. Other than that I added more to the actual level and added another fox near the end. And I ended it with a castle that you have to enter.
Devlog 10! Worked a lot on the game. For one I finally added the health and point system to level 2 and 3. I made sure it stayed over each scene with a global autoload script which took me some time. I also worked a LOT more on level 3. I kinda need to lock in and finish in a few days. So I worked a lot on level building. Next I need to finish up the king and ending, and I should be done!
Devlog 11 FINISHED! I’m officially done and ready to ship. Added a quick ending with the king as I want to submit today. I also added some new music for the levels. But now I’m now I’m done and going to submit.
Ships:
Dungeon Climber A 2d platformer made in Godot 4 about a knight stuck in a dungeon. This is my game about a knight stuck in a dungeon trying to escape while opening chests along the way and not dying. This is my first Godot game that i made after a long time and it took me a while to learn Godot’s language and system, but I came back to it because I love creating games and I want to make many more in the future. You can play it on it’s itch.io page by clicking the button below. Please give me some feedback for future projects. Thank you for your time!
Dungeon Climber A 2d platformer made in Godot 4 about a knight stuck in a dungeon. This is my game about a knight who is trying to escape a dungeon and go through different levels. It has features like: Enemies Collectable chests Dialogue Really proud of how much I could do with this, even though it was challenging with all of the new stuff that I had to learn in Godot. You can play it on it’s itch.io page by clicking the button below. Thank you for your time!...
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1793955366.1916592
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1794041766.1916592
|
|
59311
|
Blender arm controller by @Sparsh01 | Stardance
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Sparsh01
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1
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0.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-07T09:11:27Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made controller in blender using python to controll a 3 dof robotic arm , steps to run it - import ur 3dof robotic arm model,go to edit then click preference add on and choose .zip file i have provided , a pop up will open install pyserial and connect ur arduino with com ,it have a live sync option ,u can put value of stepper motor size like max step it should take 150 is preffered*", "repo": "", "demo": ""}]...
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[{"post_id": 63437, "ts": "202 [{"post_id": 63437, "ts": "2026-09-07T08:56:25Z", "hours": 0.1, "text": "finally completed the code for the controller of 3dof robotic arm"}]...
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Title: Blender arm controller by @Sparsh01 | Stard Title: Blender arm controller by @Sparsh01 | Stardance
Devlogs:
finally completed the code for the controller of 3dof robotic arm
Ships:
I have made controller in blender using python to controll a 3 dof robotic arm , steps to run it - import ur 3dof robotic arm model,go to edit then click preference add on and choose .zip file i have provided , a pop up will open install pyserial and connect ur arduino with com ,it have a live sync option ,u can put value of stepper motor size like max step it should take 150 is preffered*...
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1793955365.3081346
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1794041765.3081346
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27181
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Untitled by @Raaina | Stardance
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Raaina
|
0
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0.0
|
0
|
[]
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[]
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Title: Untitled by @Raaina | Stardance
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1793436964.4835484
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1794041764.4835484
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46758
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i cant delete this so pretend it doesnt exist- Ent i cant delete this so pretend it doesnt exist- Entirely By AI - Unblocked Games Site by @BestSpark687090 | Stardance...
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BestSpark687090
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1
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2.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-11T17:55:13Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "⚠️⚠️ entirely ai code on purpose ⚠️⚠️ so i forced 5 ai agents to make separate parts of an unblocked games site heres what each ai made claude: main page and shared navbar cursor: games codex: movies copilot: chat opencode: proxy i probably used 10 gallons of water or something like that, my bad anyways this probably wont be fixed up anymore and was a stupid idea thanks for reading ig", "repo": "https://github.com/BestSpark687090/entirelywithais", "demo": "https://hc.bestspark.org"}]...
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[{"post_id": 45307, "ts": "202 [{"post_id": 45307, "ts": "2026-08-11T17:49:10Z", "hours": 0.7458, "text": "ok yeah its done. each page has its own styling because each ai made their own styling. im sorry for using this much water btw i also for some reason cant show the proxy cause hackclub only allows 4 images"}, {"post_id": 45260, "ts": "2026-08-11T16:40:25Z", "hours": 1.4503, "text": "devlog 1 - some of the stuff is done each ai wrote their own css and server files heres what each agent made claude: main page, and shared js file cursor: games section codex: movies copilot: chat opencode: proxy funny thing is, opencode isnt even done at the time of writing this. it also recently got itself stuck in an infinite loop trying to write out a uv service url. i made it now go scramjet only though. easier. im sorry for using this much water, forgive me 🙏"}]...
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Title: i cant delete this so pretend it doesnt exi Title: i cant delete this so pretend it doesnt exist- Entirely By AI - Unblocked Games Site by @BestSpark687090 | Stardance
Devlogs:
devlog 1 - some of the stuff is done each ai wrote their own css and server files heres what each agent made claude: main page, and shared js file cursor: games section codex: movies copilot: chat opencode: proxy funny thing is, opencode isnt even done at the time of writing this. it also recently got itself stuck in an infinite loop trying to write out a uv service url. i made it now go scramjet only though. easier. im sorry for using this much water, forgive me 🙏
ok yeah its done. each page has its own styling because each ai made their own styling. im sorry for using this much water btw i also for some reason cant show the proxy cause hackclub only allows 4 images
Ships:
⚠️⚠️ entirely ai code on purpose ⚠️⚠️ so i forced 5 ai agents to make separate parts of an unblocked games site heres what each ai made claude: main page and shared navbar cursor: games codex: movies copilot: chat opencode: proxy i probably used 10 gallons of water or something like that, my bad anyways this probably wont be fixed up anymore and was a stupid idea thanks for reading ig...
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1793955364.1008506
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1794041764.1008506
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56482
|
EncoderStar by @AuraMonster | Stardance
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AuraMonster
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1
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3.98
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T20:25:59Z", "hours": 3.0, "multiplier": 3.56, "payout": 6, "blessing": "neutral", "text": "I made a website that can Encode, Decode, Cipher, and Decipher messages using different systems (Ex: Caesar’s, Substitution, etc.). It also teaches you how the different systems work.", "repo": "https://github.com/mdmutahhar24-pixel/EncoderStar", "demo": "https://encodestar.mutahharsultan.hackclub.app/"}]...
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[{"post_id": 61225, "ts": "202 [{"post_id": 61225, "ts": "2026-09-04T01:45:01Z", "hours": 0.9769, "text": "Third and ACTUAL final Devlog for EncoderStar Last time I said that it was the last devlog, but due to deployment errors, this devlog exists!"}, {"post_id": 59832, "ts": "2026-09-01T20:10:19Z", "hours": 0.7903, "text": "Second and Final Devlog of EncoderStar More info: Why are you ending this early when it has so much potential (Did somebody say Potential?)? My reasons: Overall I am just bored of this. Too much math (I hate math) I have another project in mind New Features: Guide Finished ASCII encoding added (new encode section) ASCII decoding added (new decode section) renamed encoding to ciphers renamed decoding to deciphers added encoding and decoding for things like ASCII Will be shipped shortly!"}, {"post_id": 59367, "ts": "2026-09-01T03:57:45Z", "hours": 2.5406, "text": "First Devlog for EncoderStar What is EncoderStar? EncoderStar is a website made in python that ciphers and deciphers using many ciphers (Caesar’s, Substitution, etc.) New Features: Added Homepage Added Encoder page with Caesar’s, Substitution and Atbash Added Decoder page with Caesar’s, Substitution and Atbash Work in progress: Guide Future Features (Subject to change): More ciphers"}]...
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Title: EncoderStar by @AuraMonster | Stardance
De Title: EncoderStar by @AuraMonster | Stardance
Devlogs:
First Devlog for EncoderStar What is EncoderStar? EncoderStar is a website made in python that ciphers and deciphers using many ciphers (Caesar’s, Substitution, etc.) New Features: Added Homepage Added Encoder page with Caesar’s, Substitution and Atbash Added Decoder page with Caesar’s, Substitution and Atbash Work in progress: Guide Future Features (Subject to change): More ciphers
Second and Final Devlog of EncoderStar More info: Why are you ending this early when it has so much potential (Did somebody say Potential?)? My reasons: Overall I am just bored of this. Too much math (I hate math) I have another project in mind New Features: Guide Finished ASCII encoding added (new encode section) ASCII decoding added (new decode section) renamed encoding to ciphers renamed decoding to deciphers added encoding and decoding for things like ASCII Will be shipped shortly!
Third and ACTUAL final Devlog for EncoderStar Last time I said that it was the last devlog, but due to deployment errors, this devlog exists!
Ships:
I made a website that can Encode, Decode, Cipher, and Decipher messages using different systems (Ex: Caesar’s, Substitution, etc.). It also teaches you how the different systems work....
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1793955362.9043682
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1794041762.9043682
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14173
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TunlBox by @Nima | Stardance
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Nima
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0
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0.0
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0
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[]
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[]
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Title: TunlBox by @Nima | Stardance
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1793436962.44305
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1794041762.44305
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46753
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meteoric by @domos000 | Stardance
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domos000
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1
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4.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-12T14:46:23Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "meteoric meteoric is a new tab page meant to make your web-surfing as meteoric as possible. 🤔 Why the name meteoric ? The name meteoric is a synonym for ‘very fast’. The name is also a reference to ‘meteors’. This new tab page delivers your search query requests instantly and is also space-themed . This is why I chose the name meteoric for this new tab page. ✨ Features ⚙ Settings Page: There is a settings page where you can choose which search engine you would like to use and it saves that to local storage so, you don’t have to select your preferred search engine every time. 💾 Local Storage Stuff: As I mentioned earlier, the website saves which search engine you have selected so, you don’t need to select your preferred search engine every time you open a new tab. Moreover, in order to make the performance better, the website also saves the URL of the APOD image so it doesn’t need to fetch an image every time you open a new tab! 🤖 AI Usage: Gemini 3.1 Pro (High) in Antigravity was primarily used in partially creating and fixing bugs in JavaScript code. GitHub Copilot was used for inline suggestions for code.", "repo": "https://github.com/adeebur-x64/meteoric", "demo": "https://meteoric-tab.vercel.app/"}]...
|
[{"post_id": 45769, "ts": "202 [{"post_id": 45769, "ts": "2026-08-12T13:56:25Z", "hours": 2.5181, "text": "Devlog 2 I basically finished the whole website now! Settings Page: There is a settings page where you can choose which search engine you would like to use and it saves that to local storage so, you don’t have to select your preferred search engine every time. Local Storage Stuff: As I mentioned earlier, the website saves which search engine you have selected so, you don’t need to select your preferred search engine every time you open a new tab. Moreover, in order to make the performance better, the website also saves the URL of the APOD image so it doesn’t need to fetch an image every time you open a new tab! AI Usage: Gemini 3.1 Pro (High) in Antigravity was primarily used in partially creating and fixing bugs in JavaScript code. GitHub Copilot was used for inline suggestions for code."}, {"post_id": 45257, "ts": "2026-08-11T16:34:37Z", "hours": 1.6139, "text": "Devlog 1 I implemented the base plate for all the code. Surprisingly, fetching the background image from the API and displaying it took ~40 mins which I don’t understand how. There is a blur applied behind the header and search input. I’ve also added a blur behind the header and the input field however, it seems to be currently broken. Currently, the search input is just for show and doesn’t work . I’ll implement the actual logic behind it in the next devlog which will be tomorrow!"}]...
|
Title: meteoric by @domos000 | Stardance
Devlogs: Title: meteoric by @domos000 | Stardance
Devlogs:
Devlog 1 I implemented the base plate for all the code. Surprisingly, fetching the background image from the API and displaying it took ~40 mins which I don’t understand how. There is a blur applied behind the header and search input. I’ve also added a blur behind the header and the input field however, it seems to be currently broken. Currently, the search input is just for show and doesn’t work . I’ll implement the actual logic behind it in the next devlog which will be tomorrow!
Devlog 2 I basically finished the whole website now! Settings Page: There is a settings page where you can choose which search engine you would like to use and it saves that to local storage so, you don’t have to select your preferred search engine every time. Local Storage Stuff: As I mentioned earlier, the website saves which search engine you have selected so, you don’t need to select your preferred search engine every time you open a new tab. Moreover, in order to make the performance better, the website also saves the URL of the APOD image so it doesn’t need to fetch an image every time you open a new tab! AI Usage: Gemini 3.1 Pro (High) in Antigravity was primarily used in partially creating and fixing bugs in JavaScript code. GitHub Copilot was used for inline suggestions for code.
Ships:
meteoric meteoric is a new tab page meant to make your web-surfing as meteoric as possible. 🤔 Why the name meteoric ? The name meteoric is a synonym for ‘very fast’. The name is also a reference to ‘meteors’. This new tab page delivers your search query requests instantly and is also space-themed . This is why I chose the name meteoric for this new tab page. ✨ Features ⚙ Settings Page: There is a settings page where you can choose which search engine you would like to use and it saves that to local storage so, you don’t have to select your preferred search engine every time. 💾 Local Storage Stuff: As I mentioned earlier, the website saves which search engine you have selected so, you don’t need to select your preferred search engine every time you open a new tab. Moreover, in order to make the performance better, the website also saves the URL of the APOD image so it doesn’t need to fetch an image every time you open a new tab! 🤖 AI Usage: Gemini 3.1 Pro (High) in Antigravity was primarily used in partially creating and fixing bugs in JavaScript code. GitHub Copilot was used for inline suggestions for code....
|
1793955361.6820338
|
1794041761.6820338
|
|
1506
|
My first slack bot! by @maheshrakte91 | Stardance
|
maheshrakte91
|
0
|
0.0
|
0
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[]
|
[]
|
Title: My first slack bot! by @maheshrakte91 | Sta Title: My first slack bot! by @maheshrakte91 | Stardance...
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1793436961.5305388
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1794041761.5305388
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45749
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Capyware games by @Alafandri | Stardance
|
Alafandri
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2
|
11.0
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22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T22:23:38Z", "hours": 3.0, "multiplier": 12.79, "payout": 22, "blessing": "neutral", "text": "I made a warioware style game on godot. The post challenging part was making the art. So I can say that i am also very proud of the outcome of it. People who playtest the game remember, that the longer you hold space the higher you will jump!", "repo": "https://github.com/Alafandri/Capyware-games", "demo": "https://alafandri.itch.io/capyware-games"}, {"ship_num": 2, "ts": "2026-08-22T23:23:27Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple fast paced warioware game. This game is all about filling the needs of a cute little capybara. This projects biggest challenge was for me the art. Since I am no artist, nailing the artstyle and getting the sprites to look good was definitely a challenge for me. But I managed and learned alot while making it. So I guess I could say that I am most proud of the art in the game. People planning on playing it should know that have fun!", "repo": "https://github.com/Alafandri/Capyware-games", "demo": "https://alafandri.itch.io/capyware-games"}]...
|
[{"post_id": 54793, "ts": "202 [{"post_id": 54793, "ts": "2026-08-25T22:21:24Z", "hours": 3.3975, "text": "Hey everyone! Since I finished the first warioware game mission I have decided to take on the second one where you expand the game! I have added 2 new levels to my current game that are very different from the pervious ones since I didn’t want to copy the exisiting ones. I’m not going to spoil what it is though but I will say that I like how they turned out! Have fun!"}, {"post_id": 52679, "ts": "2026-08-22T23:02:53Z", "hours": 3.3278, "text": "Hey everyone! The game is finally done! I added music to the game and finished all of the levels. The game is now ready for release! Have a nice day, and have fun playing the game!"}, {"post_id": 52530, "ts": "2026-08-22T18:12:16Z", "hours": 4.5322, "text": "Hey everyone! I have started working on a warioware style game. This game is going to be themed around a capybara who you got to make happy. So far I have finished with the first level. I have pretty much all of the art done but the systems havent been implemented yet though. I also have the last level somewhat done but it still needs quite a bit configuration still. Anyways I hope you have a good day!"}]...
|
Title: Capyware games by @Alafandri | Stardance
D Title: Capyware games by @Alafandri | Stardance
Devlogs:
Hey everyone! I have started working on a warioware style game. This game is going to be themed around a capybara who you got to make happy. So far I have finished with the first level. I have pretty much all of the art done but the systems havent been implemented yet though. I also have the last level somewhat done but it still needs quite a bit configuration still. Anyways I hope you have a good day!
Hey everyone! The game is finally done! I added music to the game and finished all of the levels. The game is now ready for release! Have a nice day, and have fun playing the game!
Hey everyone! Since I finished the first warioware game mission I have decided to take on the second one where you expand the game! I have added 2 new levels to my current game that are very different from the pervious ones since I didn’t want to copy the exisiting ones. I’m not going to spoil what it is though but I will say that I like how they turned out! Have fun!
Ships:
I made a simple fast paced warioware game. This game is all about filling the needs of a cute little capybara. This projects biggest challenge was for me the art. Since I am no artist, nailing the artstyle and getting the sprites to look good was definitely a challenge for me. But I managed and learned alot while making it. So I guess I could say that I am most proud of the art in the game. People planning on playing it should know that have fun!
I made a warioware style game on godot. The post challenging part was making the art. So I can say that i am also very proud of the outcome of it. People who playtest the game remember, that the longer you hold space the higher you will jump!...
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1793955360.486797
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1794041760.486797
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38067
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ORBIT by @auroliu | Stardance
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auroliu
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0
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16.47
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0
|
[]
|
[{"post_id": 83093, "ts": "202 [{"post_id": 83093, "ts": "2026-10-26T21:10:11Z", "hours": 4.7592, "text": "hiyaa :) haven’t written a devlog in ages… oops! I am trying to lock in for the last week of Stardance. Since my last devlog, I have: added user input (the user can actually interact with the program now) reorganised my code into files containing categories of functions so the whole thing is a lot neater and more manageable to change added a json file containing some data for default planets so that the user doesn’t have to think up suitable numbers themselves I know that doesn’t sound like much for the hours I have logged, but I am a novice coder (and a slow worker) who doesn’t rely on AI to write any code so things take me a while! time to try and get something vaguely shippable!! (ahem, by using pygame to add buttons and interactivity that isnt through the terminal, ahem)"}, {"post_id": 49810, "ts": "2026-08-18T19:10:13Z", "hours": 5.5658, "text": "Hello again! I am back coding after a festival and being ill… again :( … but its working now! I have achieved my goal of getting a planet orbiting a star. My physics loop actually allows me to add as many bodies as I want which is really satisfying- I got over the initial ‘what on earth am I doing’ and now I can go crazy with random coloured dots flying around my screen :) As I currently have to add bodies manually during the code, I need to add user input next. (then I will probably start using a higher level library like I said in my last post… probably.)"}, {"post_id": 37494, "ts": "2026-07-30T08:58:54Z", "hours": 6.1458, "text": "Hello! Since the start of June, I have been working on and off (interrupted by exams :/) on making an orbital mechanics simulator, and I discovered stardance a week or so ago! Since then I have done a bit of work on it, but its honestly been quite frustrating as I have been trying to learn OpenGL from scratch as a very new coder, so I haven’t got to any actual physics yet. I am really interested in graphics programming, but as the focus of this project is orbital mechanics, I am going to start using a higher-level library like VisPy soon. But first, I must see through my current objective, which is trying to get a planet orbiting a star in 2D. I am working on getting two bodies to render at the same time, then I will get the planet orbiting the star. I have added some screenshots of my playing around with OpenGL :) Any tips welcome! (also how do you start a new line in this text editor when I press enter nothing happens o.o)"}]...
|
Title: ORBIT by @auroliu | Stardance
Devlogs:
Hel Title: ORBIT by @auroliu | Stardance
Devlogs:
Hello! Since the start of June, I have been working on and off (interrupted by exams :/) on making an orbital mechanics simulator, and I discovered stardance a week or so ago! Since then I have done a bit of work on it, but its honestly been quite frustrating as I have been trying to learn OpenGL from scratch as a very new coder, so I haven’t got to any actual physics yet. I am really interested in graphics programming, but as the focus of this project is orbital mechanics, I am going to start using a higher-level library like VisPy soon. But first, I must see through my current objective, which is trying to get a planet orbiting a star in 2D. I am working on getting two bodies to render at the same time, then I will get the planet orbiting the star. I have added some screenshots of my playing around with OpenGL :) Any tips welcome! (also how do you start a new line in this text editor when I press enter nothing happens o.o)
Hello again! I am back coding after a festival and being ill… again :( … but its working now! I have achieved my goal of getting a planet orbiting a star. My physics loop actually allows me to add as many bodies as I want which is really satisfying- I got over the initial ‘what on earth am I doing’ and now I can go crazy with random coloured dots flying around my screen :) As I currently have to add bodies manually during the code, I need to add user input next. (then I will probably start using a higher level library like I said in my last post… probably.)
hiyaa :) haven’t written a devlog in ages… oops! I am trying to lock in for the last week of Stardance. Since my last devlog, I have: added user input (the user can actually interact with the program now) reorganised my code into files containing categories of functions so the whole thing is a lot neater and more manageable to change added a json file containing some data for default planets so that the user doesn’t have to think up suitable numbers themselves I know that doesn’t sound like much for the hours I have logged, but I am a novice coder (and a slow worker) who doesn’t rely on AI to write any code so things take me a while! time to try and get something vaguely shippable!! (ahem, by using pygame to add buttons and interactivity that isnt through the terminal, ahem)...
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1793436960.3868322
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1794041760.3868322
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33917
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Frictionless by @Nindroid10 | Stardance
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Nindroid10
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @Nindroid10 | Stardance
|
1793436959.508619
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1794041759.508619
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56474
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Hey Yo by @jacob1234 | Stardance
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jacob1234
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T23:20:34Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a silly litle Slack bot that answers the weather of any city you input next to the weather command, to see the whole command list call /hey-yo-help, the most challenging part was setting up the whole Nest thing, but everything its a very cool project, hope you enjoy it!!", "repo": "https://github.com/Jaco955/Hey-yo", "demo": "https://app.slack.com/client/E09V59WQY1E/C0BTQQ0K28J?skip_today=1"}]...
|
[{"post_id": 58521, "ts": "202 [{"post_id": 58521, "ts": "2026-08-30T23:15:29Z", "hours": 1.2825, "text": "I already finished and forgot bout the devlogs :(, but here we go, my bot is called Hey Yo, he is chill, and he will tell you jokes, very bad ones but jokes, he will tell you the current weather for the city you put in, and he will even tell you some cat facts if you ask him!!, here is the command list: /hey-yo-ping - Checks if the bot is alive :3 /hey-yo-i<3cats - Cat fun fact yk /hey-yo-ajokepls - Tells you a joke /hey-yo-howsthetimern - Gives the weather for the city you put in. Thankss"}]...
|
Title: Hey Yo by @jacob1234 | Stardance
Devlogs:
Title: Hey Yo by @jacob1234 | Stardance
Devlogs:
I already finished and forgot bout the devlogs :(, but here we go, my bot is called Hey Yo, he is chill, and he will tell you jokes, very bad ones but jokes, he will tell you the current weather for the city you put in, and he will even tell you some cat facts if you ask him!!, here is the command list: /hey-yo-ping - Checks if the bot is alive :3 /hey-yo-i<3cats - Cat fun fact yk /hey-yo-ajokepls - Tells you a joke /hey-yo-howsthetimern - Gives the weather for the city you put in. Thankss
Ships:
I made a silly litle Slack bot that answers the weather of any city you input next to the weather command, to see the whole command list call /hey-yo-help, the most challenging part was setting up the whole Nest thing, but everything its a very cool project, hope you enjoy it!!...
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1793955359.325401
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1794041759.325401
|
|
10247
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Custom room os by @Alebouo12 | Stardance
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Alebouo12
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0
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0.0
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0
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[]
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[]
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Title: Custom room os by @Alebouo12 | Stardance
|
1793436958.5794206
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1794041758.5794206
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21464
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OpenCV Gesture Based Online Arcade by @anushkaa | OpenCV Gesture Based Online Arcade by @anushkaa | Stardance...
|
anushkaa
|
1
|
31.0
|
502
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-21T19:22:32Z", "hours": 31.0, "multiplier": 16.45, "payout": 502, "blessing": "neutral", "text": "Built a hand gesture controlled arcade where you play games using just your webcam! Three games: Hand Pong, Space Shooter and Snake, each using a different gesture. Started in Python with OpenCV and MediaPipe, rebuilt in JavaScript so it runs in the browser with no downloads needed. Not the smoothest or best arcade ever but definitely built with a lot of struggle and I’m still working on making it better everyday! Learned both languages from scratch during this project. The hardest part was getting MediaPipe working in the browser, went through four different CDN links before finding one that worked!", "repo": "https://github.com/anushkabasu/gesture-arcade-web", "demo": "https://anushkabasu.github.io/gesture-arcade-web/"}]...
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[{"post_id": 32453, "ts": "202 [{"post_id": 32453, "ts": "2026-07-21T17:30:33Z", "hours": 0.5886, "text": "Devlog 03 — Fixing, Tuning and Ready to Ship What I Fixed This Session Spent this session purely on debugging and tuning. No new features — just making everything feel right. Snake controls — went through three different control schemes. Tried fist tilt, tried swipe gestures, finally landed on index finger pointing. The snake steers toward wherever your finger is pointing relative to the snake’s head. Tiny finger movements don’t accidentally change direction: const dist = Math . sqrt ( dx * dx + dy * dy ) if ( dist > CELL * 3 ) { } Space Shooter — enemies were spawning too slowly and too late. Fixed spawn timer to start at 999 so enemies appear immediately, and doubled the spawn rate. Waves feel much more intense now. Instructions — Added the instructions page correctly so anyone can click [I] to understand required gestures. Mirror flipping — cursor and menu hover were using inconsistent coordinate systems. Unified everything so palmX is flipped once at the source and all games use the same value. What the Project Is Now A fully browser-based hand gesture arcade with three games: Hand Pong — palm height controls your paddle Space Shooter — palm position aims, pinch fires Snake — point your index finger to steer No downloads. No installs. Just a webcam and a browser. Shipping Pushing to GitHub Pages today. Anyone with a webcam can play instantly at the live URL. Finally ready to ship!"}, {"post_id": 32340, "ts": "2026-07-21T13:26:49Z", "hours": 10.1625, "text": "Devlog 02 - Rebuilding Gesture Arcade for the Web The Big Decision Scrapped the entire Python version and rebuilt from scratch in JavaScript. Python with pygame cannot run in a browser, and without a live demo URL Stardance reviewers can’t try the project. The whole point is gesture control — and that needs a webcam running locally. Only solution was JavaScript. Problem? I had never written it before. Learning JavaScript from Scratch Coming from Python the syntax felt familiar but the logic was completely different. Hardest part was MediaPipe. In Python it’s 2 lines: import mediapipe as mp hands = mp . solutions . hands . Hands () In JavaScript it’s a whole async setup that took me forever to get right: const fs = await FilesetResolver . forVisionTasks ( \" https://cdn.jsdelivr.net/npm/@mediapipe/ [email protected] /wasm \" ) const hl = await HandLandmarker . createFromOptions ( fs , { baseOptions : { modelAssetPath : \" ... \" }, numHands : 1 , runningMode : \" VIDEO \" }) Went through 4 different CDN links before finding one that worked. CORS errors, 404s, wrong module formats — been through everything. Eventually got it working with Skypack. How the Hand Tracking Works Every frame the camera captures an image, MediaPipe finds 21 landmark points on your hand, and I calculate useful values from those points: hand . palmX = ( lm [ 0 ]. x + lm [ 5 ]. x + lm [ 9 ]. x + lm [ 13 ]. x + lm [ 17 ]. x ) / 5 hand . palmY = ( lm [ 0 ]. y + lm [ 5 ]. y + lm [ 9 ]. y + lm [ 13 ]. y + lm [ 17 ]. y ) / 5 const dx = lm [ 4 ]. x - lm [ 8 ]. x const dy = lm [ 4 ]. y - lm [ 8 ]. y hand . pinching = Math . sqrt ( dx * dx + dy * dy ) < 0.07 const up = [ lm [ 8 ]. y < lm [ 6 ]. y , lm [ 12 ]. y < lm [ 10 ]. y , lm [ 16 ]. y < lm [ 14 ]. y , lm [ 20 ]. y < lm [ 18 ]. y ] hand . fist = up . every ( f => ! f ) All 3 games share the same hand object that gets updated every single frame. Bugs I Ran Into Mirror flipping — spent ages debugging why the cursor moved the wrong way. Camera captures a mirrored image so moving right makes x go in the -x direction. Fixed by flipping palmX at the source: hand . palmX = 1 - ( lm [ 0 ]. x + lm [ 5 ]. x + lm [ 9 ]. x + lm [ 13 ]. x + lm [ 17 ]. x ) / 5 CDN failures — MediaPipe’s official CDN kept returning 404. Tried jsdelivr, unpkg, and two others before Skypack worked. Module type errors — JavaScript modules need type=\"module\" on the script tag otherwise imports don’t work at all. What Needs Fixing Next Space Shooter — not enough enemies spawning, waves feel too sparse. AI enemies too aggressive, players can’t score enough Hand Cursor — white circle cursor looks too similar to the pong ball, confusing during gameplay. Needs a better indicator GitHub Pages — need to push everything live so there’s an actual demo URL"}, {"post_id": 24213, "ts": "2026-07-07T17:05:18Z", "hours": 5.6992, "text": "Devlog 2.01 - Building the Web Version of Gesture Arcade What I worked on today Rebuilt the entire Gesture Arcade frontend from Python and Pygame to a fully web-based version using HTML, CSS, and JavaScript! This was a big decision and here’s why I made it… Why I switched from Python -> Web The Python version runs almost perfectly as a desktop app (that’s a lie, I’ve been struggling a bit with one of the games) but cannot be played in a browser! Gesture control requires webcam access which Python/Pygame cannot expose over the internet. A browser version means -> anyone with a webcam can play instantly! An ‘.exe’ limits who can actually try it. This also counts as an extended Python version. So, consider this an improvement on the last version. Here on, I’m going to refine the UI/UX, basic gameplay, better my logs, and finish this in a better error-less manner. Ignore all logs till now, it’s only about to get better! What I built today Retro monospace homepage in HTML/CSS. (Screenshot attached) Integrated MediaPipe Hand Landmarker via JavaScript for real-time hand tracking. Challenges I ran into MediaPipe CDN kept returning 404 errors (went through about 4 different CDN links before finding one that worked) ‘type=“module”’ was required for the import to work correctly. What’s Next Build Hand Pong in JavaScript using HTML5 Canvas(??) Connect hand tracking to paddle movement. Add all 4 games one by one. Host on GitHub Pages for a live URL. Tech Stack HTML + CSS + JavaScript MediaPipe Tasks Vsion 0.10.3. Skypack CDN for module imports."}, {"post_id": 19407, "ts": "2026-06-30T18:35:44Z", "hours": 7.1633, "text": "Snake game added! Finished making the Snake game for the arcade! It’s working, but I don’t think it’s where I want it to be yet. Right now the controls use fist direction, but I’m thinking of switching to palm direction instead because I feel like it’d be more smooth to play. I also haven’t fully figured out optimizing for different screen sizes yet, and the grid still needs some work so gameplay feels more consistent across displays. Visually, I want to tweak the snake design a bit too and make it feel less placeholder and more polished. Still a bunch of things to improve, but honestly every game has been teaching me something new and I’m slowly figuring things out as I go :)"}, {"post_id": 14288, "ts": "2026-06-23T10:51:09Z", "hours": 3.1236, "text": "Small Update - I’m sort of done making Pong! The paddle on your side is controlled by how far or low you position your palm in front of the camera. It definitely doesn’t work as well as I want it to yet 😭🙏 but getting the basic gameplay running feels like a milestone! Right now I’m trying to improve responsiveness, fix weird behavior, and generally figure out as I go. Still lots to improve, but one game down and have learnt a ton. :D"}, {"post_id": 13831, "ts": "2026-06-22T17:43:08Z", "hours": 3.9269, "text": "OpenCV Hand Gesture Controlled Gaming Arcade 🎮 Hi! I’m currently building a hand gesture controlled gaming arcade using OpenCV! I’m still pretty new to programming, so this project doesn’t involve a lot of fancy or advanced programming, I’m using it as a way to learn and understand Python. I’ve been reading a lot of documentation, experimenting, failing, and debugging, more than I’d like to admit. To help plan everything out, I also made a simple flowchart to map the project structure and workflow. I’ve attached it as an image. The current plan is to include these four games: Hand Pong Fruit Ninja Space Shooter Snake Here’s the homepage I’ve made. Along with a popup instructions panel. If anyone has suggestions on libraries/ references I should use, please let me know."}]...
|
Title: OpenCV Gesture Based Online Arcade by @anus Title: OpenCV Gesture Based Online Arcade by @anushkaa | Stardance
Devlogs:
OpenCV Hand Gesture Controlled Gaming Arcade 🎮 Hi! I’m currently building a hand gesture controlled gaming arcade using OpenCV! I’m still pretty new to programming, so this project doesn’t involve a lot of fancy or advanced programming, I’m using it as a way to learn and understand Python. I’ve been reading a lot of documentation, experimenting, failing, and debugging, more than I’d like to admit. To help plan everything out, I also made a simple flowchart to map the project structure and workflow. I’ve attached it as an image. The current plan is to include these four games: Hand Pong Fruit Ninja Space Shooter Snake Here’s the homepage I’ve made. Along with a popup instructions panel. If anyone has suggestions on libraries/ references I should use, please let me know.
Small Update - I’m sort of done making Pong! The paddle on your side is controlled by how far or low you position your palm in front of the camera. It definitely doesn’t work as well as I want it to yet 😭🙏 but getting the basic gameplay running feels like a milestone! Right now I’m trying to improve responsiveness, fix weird behavior, and generally figure out as I go. Still lots to improve, but one game down and have learnt a ton. :D
Snake game added! Finished making the Snake game for the arcade! It’s working, but I don’t think it’s where I want it to be yet. Right now the controls use fist direction, but I’m thinking of switching to palm direction instead because I feel like it’d be more smooth to play. I also haven’t fully figured out optimizing for different screen sizes yet, and the grid still needs some work so gameplay feels more consistent across displays. Visually, I want to tweak the snake design a bit too and make it feel less placeholder and more polished. Still a bunch of things to improve, but honestly every game has been teaching me something new and I’m slowly figuring things out as I go :)
Devlog 2.01 - Building the Web Version of Gesture Arcade What I worked on today Rebuilt the entire Gesture Arcade frontend from Python and Pygame to a fully web-based version using HTML, CSS, and JavaScript! This was a big decision and here’s why I made it… Why I switched from Python -> Web The Python version runs almost perfectly as a desktop app (that’s a lie, I’ve been struggling a bit with one of the games) but cannot be played in a browser! Gesture control requires webcam access which Python/Pygame cannot expose over the internet. A browser version means -> anyone with a webcam can play instantly! An ‘.exe’ limits who can actually try it. This also counts as an extended Python version. So, consider this an improvement on the last version. Here on, I’m going to refine the UI/UX, basic gameplay, better my logs, and finish this in a better error-less manner. Ignore all logs till now, it’s only about to get better! What I built today Retro monospace homepage in HTML/CSS. (Screenshot attached) Integrated MediaPipe Hand Landmarker via JavaScript for real-time hand tracking. Challenges I ran into MediaPipe CDN kept returning 404 errors (went through about 4 different CDN links before finding one that worked) ‘type=“module”’ was required for the import to work correctly. What’s Next Build Hand Pong in JavaScript using HTML5 Canvas(??) Connect hand tracking to paddle movement. Add all 4 games one by one. Host on GitHub Pages for a live URL. Tech Stack HTML + CSS + JavaScript MediaPipe Tasks Vsion 0.10.3. Skypack CDN for module imports.
Devlog 02 - Rebuilding Gesture Arcade for the Web The Big Decision Scrapped the entire Python version and rebuilt from scratch in JavaScript. Python with pygame cannot run in a browser, and without a live demo URL Stardance reviewers can’t try the project. The whole point is gesture control — and that needs a webcam running locally. Only solution was JavaScript. Problem? I had never written it before. Learning JavaScript from Scratch Coming from Python the syntax felt familiar but the logic was completely different. Hardest part was MediaPipe. In Python it’s 2 lines: import mediapipe as mp hands = mp . solutions . hands . Hands () In JavaScript it’s a whole async setup that took me forever to get right: const fs = await FilesetResolver . forVisionTasks ( " https://cdn.jsdelivr.net/npm/@mediapipe/ [email protected] /wasm " ) const hl = await HandLandmarker . createFromOptions ( fs , { baseOptions : { modelAssetPath : " ... " }, numHands : 1 , runningMode : " VIDEO " }) Went through 4 different CDN links before finding one that worked. CORS errors, 404s, wrong module formats — been through everything. Eventually got it working with Skypack. How the Hand Tracking Works Every frame the camera captures an image, MediaPipe finds 21 landmark points on your hand, and I calculate useful values from those points: hand . palmX = ( lm [ 0 ]. x + lm [ 5 ]. x + lm [ 9 ]. x + lm [ 13 ]. x + lm [ 17 ]. x ) / 5 hand . palmY = ( lm [ 0 ]. y + lm [ 5 ]. y + lm [ 9 ]. y + lm [ 13 ]. y + lm [ 17 ]. y ) / 5 const dx = lm [ 4 ]. x - lm [ 8 ]. x const dy = lm [ 4 ]. y - lm [ 8 ]. y hand . pinching = Math . sqrt ( dx * dx + dy * dy ) < 0.07 const up = [ lm [ 8 ]. y < lm [ 6 ]. y , lm [ 12 ]. y < lm [ 10 ]. y , lm [ 16 ]. y < lm [ 14 ]. y , lm [ 20 ]. y < lm [ 18 ]. y ] hand . fist = up . every ( f => ! f ) All 3 games share the same hand object that gets updated every single frame. Bugs I Ran Into Mirror flipping — spent ages debugging why the cursor moved the wrong way. Camera captures a mirrored image so moving right makes x go in the -x direction. Fixed by flipping palmX at the source: hand . palmX = 1 - ( lm [ 0 ]. x + lm [ 5 ]. x + lm [ 9 ]. x + lm [ 13 ]. x + lm [ 17 ]. x ) / 5 CDN failures — MediaPipe’s official CDN kept returning 404. Tried jsdelivr, unpkg, and two others before Skypack worked. Module type errors — JavaScript modules need type="module" on the script tag otherwise imports don’t work at all. What Needs Fixing Next Space Shooter — not enough enemies spawning, waves feel too sparse. AI enemies too aggressive, players can’t score enough Hand Cursor — white circle cursor looks too similar to the pong ball, confusing during gameplay. Needs a better indicator GitHub Pages — need to push everything live so there’s an actual demo URL
Devlog 03 — Fixing, Tuning and Ready to Ship What I Fixed This Session Spent this session purely on debugging and tuning. No new features — just making everything feel right. Snake controls — went through three different control schemes. Tried fist tilt, tried swipe gestures, finally landed on index finger pointing. The snake steers toward wherever your finger is pointing relative to the snake’s head. Tiny finger movements don’t accidentally change direction: const dist = Math . sqrt ( dx * dx + dy * dy ) if ( dist > CELL * 3 ) { } Space Shooter — enemies were spawning too slowly and too late. Fixed spawn timer to start at 999 so enemies appear immediately, and doubled the spawn rate. Waves feel much more intense now. Instructions — Added the instructions page correctly so anyone can click [I] to understand required gestures. Mirror flipping — cursor and menu hover were using inconsistent coordinate systems. Unified everything so palmX is flipped once at the source and all games use the same value. What the Project Is Now A fully browser-based hand gesture arcade with three games: Hand Pong — palm height controls your paddle Space Shooter — palm position aims, pinch fires Snake — point your index finger to steer No downloads. No installs. Just a webcam and a browser. Shipping Pushing to GitHub Pages today. Anyone with a webcam can play instantly at the live URL. Finally ready to ship!
Ships:
Built a hand gesture controlled arcade where you play games using just your webcam! Three games: Hand Pong, Space Shooter and Snake, each using a different gesture. Started in Python with OpenCV and MediaPipe, rebuilt in JavaScript so it runs in the browser with no downloads needed. Not the smoothest or best arcade ever but definitely built with a lot of struggle and I’m still working on making it better everyday! Learned both languages from scratch during this project. The hardest part was getting MediaPipe working in the browser, went through four different CDN links before finding one that worked!...
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1793955358.1239562
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1794041758.1239562
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54523
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KINGPEN by @jainil15 | Stardance
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jainil15
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1
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7.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T07:10:07Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "All the features of this bot are listed below its my first bot and first time coding in vs code so pretty hard and took a lot of time but i guess if figuered it out /kingpen-ping Checks bots latency /kingpen-catfact Gives a random catfact /kingpen-joke Get a random joke /kingpen-roll Roll a dice /kingpen-8ball Ask the magic 8 ball question /kingpen-quote Get a random inspirational quote /kingpen-advice Get random advice", "repo": "https://github.com/Jainil57/KINGPEN", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
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[{"post_id": 64613, "ts": "202 [{"post_id": 64613, "ts": "2026-09-09T04:17:36Z", "hours": 7.1617, "text": "KINGPEN IS ONLINE- kingpen can now do multipile commands including jokes, 8ball, roll, ping, etc."}]...
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Title: KINGPEN by @jainil15 | Stardance
Devlogs:
Title: KINGPEN by @jainil15 | Stardance
Devlogs:
KINGPEN IS ONLINE- kingpen can now do multipile commands including jokes, 8ball, roll, ping, etc.
Ships:
All the features of this bot are listed below its my first bot and first time coding in vs code so pretty hard and took a lot of time but i guess if figuered it out /kingpen-ping Checks bots latency /kingpen-catfact Gives a random catfact /kingpen-joke Get a random joke /kingpen-roll Roll a dice /kingpen-8ball Ask the magic 8 ball question /kingpen-quote Get a random inspirational quote /kingpen-advice Get random advice...
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1793955356.98122
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1794041756.98122
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31805
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Bhoomiputra by @mohangowda | Stardance
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mohangowda
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0
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0.0
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0
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[]
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[]
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Title: Bhoomiputra by @mohangowda | Stardance
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1793436956.426304
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1794041756.426304
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22557
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Custom-Rocket-Builder by @Shivansh_Mishra | Starda Custom-Rocket-Builder by @Shivansh_Mishra | Stardance...
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Shivansh_Mishra
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1
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1.76
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-25T17:33:48Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s a custom rocket builder website , where one can build his/her own rocket , explore pre built rockets , or something like that. The project is incomplete yet , so please don’t judge it’s just 1 day of development. Updating the project soon. For now the user can only select to highlight the rocket model", "repo": "https://github.com/Shivansh-Mishra-12/Custom-Rocket-Builder", "demo": "https://custom-rocket-builder.vercel.app/"}]...
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[{"post_id": 16224, "ts": "202 [{"post_id": 16224, "ts": "2026-06-26T11:06:29Z", "hours": 0.7617, "text": "Devlog #3: Finally found a good 3d model for the rocket. Also replaced the launchpad as I found a better one on https://science.nasa.gov/3d-resources/ . THANKS NASA for this Cleaned up the project files , deleted extra useless models. Also updated the README.md file. Remember the project isn’t even half done yet so don’t judge."}, {"post_id": 15777, "ts": "2026-06-25T17:21:33Z", "hours": 0.3817, "text": "Devlog #2: This time I haven’t done a lot on this project. I changed the previous rocket model with a new one but I regret it now as the model is not built in parts rather it is a single body 3d model which basically means that I can’t select specific parts or components of the model. For example, in the previous model I was able to select and alter properties of different components of the rocket, fairing for Instance. Previously the fairing could be removed, but now it’s not possible. So for now I’m search for a nearly perfect free downloadable 3d model of a rocket as I’m not good at modelling or Blender. That’s all for today, Next Update Soon 🔜."}, {"post_id": 15023, "ts": "2026-06-24T12:27:38Z", "hours": 0.4567, "text": "DevLog #1: Well, today I started working on this project Custom-Rocket-Builder. My hackatime shows I coded this project for only 27 minutes but offcourse that’s not true. The amount of work I have done on this project clearly indicates I have spent hours coding into this project. Lemme introduct myself first, I’m Shivansh Mishra, a 12th grader with Science stream and interests in Computers and other exciting things. I’m developing this Project called “Custom-Rocket-Builder”. Till now I have setup the project, added 2 or more 3D Models. Also I added the functionality to hightlight some specific components of the rocket and that launchpad like 3d model, also I added the Moon and a loader screen (built using ai) as it looks really good. Next I’m planning to add boosters to the rocket and some other functionalities."}]...
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Title: Custom-Rocket-Builder by @Shivansh_Mishra | Title: Custom-Rocket-Builder by @Shivansh_Mishra | Stardance
Devlogs:
DevLog #1: Well, today I started working on this project Custom-Rocket-Builder. My hackatime shows I coded this project for only 27 minutes but offcourse that’s not true. The amount of work I have done on this project clearly indicates I have spent hours coding into this project. Lemme introduct myself first, I’m Shivansh Mishra, a 12th grader with Science stream and interests in Computers and other exciting things. I’m developing this Project called “Custom-Rocket-Builder”. Till now I have setup the project, added 2 or more 3D Models. Also I added the functionality to hightlight some specific components of the rocket and that launchpad like 3d model, also I added the Moon and a loader screen (built using ai) as it looks really good. Next I’m planning to add boosters to the rocket and some other functionalities.
Devlog #2: This time I haven’t done a lot on this project. I changed the previous rocket model with a new one but I regret it now as the model is not built in parts rather it is a single body 3d model which basically means that I can’t select specific parts or components of the model. For example, in the previous model I was able to select and alter properties of different components of the rocket, fairing for Instance. Previously the fairing could be removed, but now it’s not possible. So for now I’m search for a nearly perfect free downloadable 3d model of a rocket as I’m not good at modelling or Blender. That’s all for today, Next Update Soon 🔜.
Devlog #3: Finally found a good 3d model for the rocket. Also replaced the launchpad as I found a better one on https://science.nasa.gov/3d-resources/ . THANKS NASA for this Cleaned up the project files , deleted extra useless models. Also updated the README.md file. Remember the project isn’t even half done yet so don’t judge.
Ships:
It’s a custom rocket builder website , where one can build his/her own rocket , explore pre built rockets , or something like that. The project is incomplete yet , so please don’t judge it’s just 1 day of development. Updating the project soon. For now the user can only select to highlight the rocket model...
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1793955355.8046951
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1794041755.8046951
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5392
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AlphaForge by @rohan_s_khiani_vora | Stardance
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rohan_s_khiani_vora
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0
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0.0
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0
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[]
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[]
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Title: AlphaForge by @rohan_s_khiani_vora | Starda Title: AlphaForge by @rohan_s_khiani_vora | Stardance...
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1793436955.4719872
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1794041755.4719872
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13698
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WinDurango.UI by @dexrn | Stardance
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dexrn
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0
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0.0
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0
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[]
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[]
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Title: WinDurango.UI by @dexrn | Stardance
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1793436954.5991454
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1794041754.5991454
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56467
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Blender B-17 by @SniperShot8913 | Stardance
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SniperShot8913
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1
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14.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T20:06:05Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a B-17G model in blender. I spent about 15 hours on the project and think it came together very nice. One of the most challenging parts of the project was learning the bevel tool and all of its weird quirks. This has been a fun project to work on and hope you all enjoy", "repo": "https://github.com/Snipershot8913/B-17-Project-", "demo": "https://cad.onshape.com/documents/214a111fa5cc26a1398031fd/w/1dedf08f4aebf9a4e2b77ad0/e/f278a99304429ae718b3d65b?renderMode=0&rightPanel=appearancePanel&uiState=6ab42c8c8ca94d3e5bc97bc8"}]...
|
[{"post_id": 62435, "ts": "202 [{"post_id": 62435, "ts": "2026-09-05T19:38:11Z", "hours": 1.6542, "text": "I Think I am Finished. To use this blend you can go to the GitHub page and download the file and import it into your blender the Thanks Everyone hope you enjoy"}, {"post_id": 61594, "ts": "2026-09-04T16:04:17Z", "hours": 2.6628, "text": "We are getting close. To start I finished all the turrets and then we got it painted and it is looking very nice"}, {"post_id": 60884, "ts": "2026-09-03T15:05:15Z", "hours": 1.3261, "text": "Elevators, Yaw, Gears OW MY!! Today I finished the Elevators and the Yaw flap on the back of the plane well also finishing the back gear"}, {"post_id": 60830, "ts": "2026-09-03T13:39:04Z", "hours": 1.9839, "text": "Started working on tha tail. took some trys to get it right but I think it came out good"}, {"post_id": 59924, "ts": "2026-09-01T23:13:08Z", "hours": 4.1006, "text": "After a lot of work I completed some engine work along with the front gears of the plane"}, {"post_id": 58859, "ts": "2026-08-31T13:13:40Z", "hours": 0.5833, "text": "Added wings We are making progress"}, {"post_id": 58573, "ts": "2026-08-31T01:10:13Z", "hours": 1.75, "text": "Did some more sizing things, then worked on making the glass dome at the front and making space for the interior"}, {"post_id": 58497, "ts": "2026-08-30T22:31:32Z", "hours": 0.3167, "text": "Just started, don’t have much yet but just getting the basic form of the fuselage and the cockpit done"}]...
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Title: Blender B-17 by @SniperShot8913 | Stardance Title: Blender B-17 by @SniperShot8913 | Stardance
Devlogs:
Just started, don’t have much yet but just getting the basic form of the fuselage and the cockpit done
Did some more sizing things, then worked on making the glass dome at the front and making space for the interior
Added wings We are making progress
After a lot of work I completed some engine work along with the front gears of the plane
Started working on tha tail. took some trys to get it right but I think it came out good
Elevators, Yaw, Gears OW MY!! Today I finished the Elevators and the Yaw flap on the back of the plane well also finishing the back gear
We are getting close. To start I finished all the turrets and then we got it painted and it is looking very nice
I Think I am Finished. To use this blend you can go to the GitHub page and download the file and import it into your blender the Thanks Everyone hope you enjoy
Ships:
I made a B-17G model in blender. I spent about 15 hours on the project and think it came together very nice. One of the most challenging parts of the project was learning the bevel tool and all of its weird quirks. This has been a fun project to work on and hope you all enjoy...
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1793955354.53075
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1794041754.53075
|
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10540
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SolarEcho by @Requiem | Stardance
|
Requiem
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-08T11:10:47Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built SolarEcho, an open-source Python DSP app that turns live NASA space weather data into ambient electronic audio. It polls NASA’s DONKI CME data, extracts values like speed, half-angle, latitude, and longitude, and maps them into synth parameters such as pitch, volume, tremolo, and stereo movement in real time. The hardest part was getting the full real-time pipeline working end to end: NASA API ingestion, async data handling, DSP mapping, and live audio output. I also had to solve practical issues around NASA API rate limits, missing DONKI fields in some CME records, and correctly recording system audio for the live demo on Linux. I’m proud that SolarEcho is not just a concept — it is a working prototype that uses real NASA data and turns it into a live sensory experience. I’m also proud that I debugged the full chain from API polling to audio synthesis and then figured out how to capture the actual output for a demo video instead of just showing code on screen. To test SolarEcho, people need Python, the dependencies in requirements.txt, a free NASA API key from api.nasa.gov, and an audio setup that supports sounddevice. They should add their key as an environment variable, run python main.py, and note that NASA keys are rate-limited, with the default personal limit at 1,000 requests per hour and DEMO_KEY much lower, so slower polling is better for demos", "repo": "https://github.com/Adityachavhan339/SolarEcho", "demo": "https://drive.google.com/file/d/1NAJEPO0QepzsFgoGxCGQ3cXCHccJ_-NB/view?usp=drive_link"}]...
|
[{"post_id": 4802, "ts": "2026 [{"post_id": 4802, "ts": "2026-06-08T09:30:33Z", "hours": 2.3722, "text": "Devlog 01 — SolarEcho foundation built Today I started building SolarEcho, a Python DSP project that turns live NASA space weather data into ambient electronic sound. What I finished: Set up NASA API access with my official api.nasa.gov key Built the async ingestion pipeline for NASA DONKI CME data Parsed CME values like speed, halfAngle, latitude, and longitude Connected the NASA data pipeline to a real-time audio synthesizer Fixed callback and field-name bugs in the Python code Verified the full pipeline through terminal logs: NASA fetch -> queue bridge -> synth update -> audio callback Current stack: aiohttp asyncio numpy sounddevice NASA DONKI API Result: SolarEcho now successfully receives live CME telemetry and maps it into audio parameters in real time. I Am Quite Interested On Improving It More Maybe Even Making It Live On Cloud But API Limits Are Troublesome You Can See Code At GitHub ( Project Bio ) ( The Project Is Not Live Yet But You Can Try Hearing Audio From Mp4 Video Check Google Drive Link )"}]...
|
Title: SolarEcho by @Requiem | Stardance
Devlogs: Title: SolarEcho by @Requiem | Stardance
Devlogs:
Devlog 01 — SolarEcho foundation built Today I started building SolarEcho, a Python DSP project that turns live NASA space weather data into ambient electronic sound. What I finished: Set up NASA API access with my official api.nasa.gov key Built the async ingestion pipeline for NASA DONKI CME data Parsed CME values like speed, halfAngle, latitude, and longitude Connected the NASA data pipeline to a real-time audio synthesizer Fixed callback and field-name bugs in the Python code Verified the full pipeline through terminal logs: NASA fetch -> queue bridge -> synth update -> audio callback Current stack: aiohttp asyncio numpy sounddevice NASA DONKI API Result: SolarEcho now successfully receives live CME telemetry and maps it into audio parameters in real time. I Am Quite Interested On Improving It More Maybe Even Making It Live On Cloud But API Limits Are Troublesome You Can See Code At GitHub ( Project Bio ) ( The Project Is Not Live Yet But You Can Try Hearing Audio From Mp4 Video Check Google Drive Link )
Ships:
I built SolarEcho, an open-source Python DSP app that turns live NASA space weather data into ambient electronic audio. It polls NASA’s DONKI CME data, extracts values like speed, half-angle, latitude, and longitude, and maps them into synth parameters such as pitch, volume, tremolo, and stereo movement in real time. The hardest part was getting the full real-time pipeline working end to end: NASA API ingestion, async data handling, DSP mapping, and live audio output. I also had to solve practical issues around NASA API rate limits, missing DONKI fields in some CME records, and correctly recording system audio for the live demo on Linux. I’m proud that SolarEcho is not just a concept — it is a working prototype that uses real NASA data and turns it into a live sensory experience. I’m also proud that I debugged the full chain from API polling to audio synthesis and then figured out how to capture the actual output for a demo video instead of just showing code on screen. To test SolarEcho, people need Python, the dependencies in requirements.txt, a free NASA API key from api.nasa.gov, and an audio setup that supports sounddevice. They should add their key as an environment variable, run python main.py, and note that NASA keys are rate-limited, with the default personal limit at 1,000 requests per hour and DEMO_KEY much lower, so slower polling is better for demos...
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1793955353.4001222
|
1794041753.4001222
|
|
45740
|
Statitron by @matest | Stardance
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matest
|
1
|
18.53
|
197
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T15:15:20Z", "hours": 17.0, "multiplier": 11.58, "payout": 197, "blessing": "neutral", "text": "Statitron is a hardware monitor that tracks: GPU Usage in percent, GPU temp, GPU Vram usage in percent CPU Usage RAM Usage in both percent and GB Net Recv + Net Send All disk partitions usage in GB and percent + Disk write and disk read total from all drives It also has a cool feature which is event tracker. It tracks GPU, CPU and RAM usage and whenever one of them has a spike of 20%, it records it and displays it in the window. Every 5 seconds it will also display updates on how your hardware usage is at that moment. Through this project i learnt 5 new python libraries that i before only had minimal experience with! This is the first ever project i made that id say im proud of, because it taught me so much and i had a lot of fun making it. Also the first time my ui design looks at least semi-decent :)", "repo": "https://github.com/TheMathematico/Statitron1", "demo": "https://github.com/TheMathematico/Statitron1/releases/tag/v1.0.0"}]...
|
[{"post_id": 57442, "ts": "202 [{"post_id": 57442, "ts": "2026-08-29T16:23:25Z", "hours": 1.5261, "text": "accidently posted a devlog"}, {"post_id": 47190, "ts": "2026-08-14T22:28:55Z", "hours": 6.1078, "text": "Final devlog before shipping(#4) It has been 2 days since my last devlog, here’s what happened: I’ve finished the event tracker, it shows cpu, gpu and ram spikes + usage updates every few seconds. You can also snooze updates or snooze both the spikes and the updates(snooze=they dont appear in the event tracker). Before shipping(tommorow) i will probably organize the code a little bit and maybe add a bar that shows the health of all the disks you have on your pc. Im glad that im finally done and i hope it looks good! (in the vid the event tracker is mistakenly named gpu monitor, sry)"}, {"post_id": 45445, "ts": "2026-08-11T21:56:28Z", "hours": 4.2778, "text": "Devlog - 3 Today i’ve added a detailed monitor for disk, gpu and ram. The disk monitor shows write speed and read speed combined from all the drives you have on your pc, and it also shows used and total space from all partitions you have(Don’t ask why my partitions are so full lol). The GPU monitor shows temp, usage and vram utilization. The Ram monitor is pretty basic and just shows how much is being utilized in gb and percent. For the next devlog im planning on importing another library to track your disk health and finally start adding the event tracker(a tracker that shows what app caused what component spike eg. google chrome caused a cpu spike at some point here’s what you can do etc.) This program also made me realize that my drive fills up passively every hour even tho im not installing anything which is so cool :)"}, {"post_id": 44809, "ts": "2026-08-10T20:42:31Z", "hours": 4.6183, "text": "Devlog - 2 I completely reworked the code and added 6 cool looking meters that show cpu/gpu usage, disk space, ram used and net recv + net send(net download/upload). I haven’t added the event tracker yet but im hoping to tomorrow. Im not quite sure what to put in the empty space below the buttons so i’d love to hear some suggestions!"}, {"post_id": 44285, "ts": "2026-08-09T22:51:32Z", "hours": 2.0314, "text": "Devlog - 1: Coded the stats monitor which i spent like 30 mins actually coding and 1h 30 mins cleaning up my messy code. For now, it tracks cpu usage, ram and gpu. Next i’ll be polishing the UI which doesn’t look the best at the moment and adding an event tracker that tracks hardware usage spikes and what process/app caused it."}]...
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Title: Statitron by @matest | Stardance
Devlogs:
Title: Statitron by @matest | Stardance
Devlogs:
Devlog - 1: Coded the stats monitor which i spent like 30 mins actually coding and 1h 30 mins cleaning up my messy code. For now, it tracks cpu usage, ram and gpu. Next i’ll be polishing the UI which doesn’t look the best at the moment and adding an event tracker that tracks hardware usage spikes and what process/app caused it.
Devlog - 2 I completely reworked the code and added 6 cool looking meters that show cpu/gpu usage, disk space, ram used and net recv + net send(net download/upload). I haven’t added the event tracker yet but im hoping to tomorrow. Im not quite sure what to put in the empty space below the buttons so i’d love to hear some suggestions!
Devlog - 3 Today i’ve added a detailed monitor for disk, gpu and ram. The disk monitor shows write speed and read speed combined from all the drives you have on your pc, and it also shows used and total space from all partitions you have(Don’t ask why my partitions are so full lol). The GPU monitor shows temp, usage and vram utilization. The Ram monitor is pretty basic and just shows how much is being utilized in gb and percent. For the next devlog im planning on importing another library to track your disk health and finally start adding the event tracker(a tracker that shows what app caused what component spike eg. google chrome caused a cpu spike at some point here’s what you can do etc.) This program also made me realize that my drive fills up passively every hour even tho im not installing anything which is so cool :)
Final devlog before shipping(#4) It has been 2 days since my last devlog, here’s what happened: I’ve finished the event tracker, it shows cpu, gpu and ram spikes + usage updates every few seconds. You can also snooze updates or snooze both the spikes and the updates(snooze=they dont appear in the event tracker). Before shipping(tommorow) i will probably organize the code a little bit and maybe add a bar that shows the health of all the disks you have on your pc. Im glad that im finally done and i hope it looks good! (in the vid the event tracker is mistakenly named gpu monitor, sry)
accidently posted a devlog
Ships:
Statitron is a hardware monitor that tracks: GPU Usage in percent, GPU temp, GPU Vram usage in percent CPU Usage RAM Usage in both percent and GB Net Recv + Net Send All disk partitions usage in GB and percent + Disk write and disk read total from all drives It also has a cool feature which is event tracker. It tracks GPU, CPU and RAM usage and whenever one of them has a spike of 20%, it records it and displays it in the window. Every 5 seconds it will also display updates on how your hardware usage is at that moment. Through this project i learnt 5 new python libraries that i before only had minimal experience with! This is the first ever project i made that id say im proud of, because it taught me so much and i had a lot of fun making it. Also the first time my ui design looks at least semi-decent :)...
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1793955352.2150154
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1794041752.2150154
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34081
|
WarioWare Game by @jb8282 | Stardance
|
jb8282
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0
|
0.0
|
0
|
[]
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[]
|
Title: WarioWare Game by @jb8282 | Stardance
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1793436951.3923314
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1794041751.3923314
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50589
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IC For That by @josephredman | Stardance
|
josephredman
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2
|
5.0
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22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T14:11:24Z", "hours": 0.0, "multiplier": 8.96, "payout": 3, "blessing": "neutral", "text": "The site is now more user-friendly - If you have any ideas please do tell me, I will implement them! The MCUinator is so good! To use it, type MCU", "repo": "https://gitlab.com/JosephRedman/ic-for-that", "demo": "https://ic-for-that.uk"}, {"ship_num": 2, "ts": "2026-08-18T01:13:40Z", "hours": 5.0, "multiplier": 3.8, "payout": 19, "blessing": "neutral", "text": "Ayyy It works! The CSS is the best that I have ever made!", "repo": "https://gitlab.com/JosephRedman/ic-for-that", "demo": "https://ic-for-that.uk"}]...
|
[{"post_id": 62218, "ts": "202 [{"post_id": 62218, "ts": "2026-09-05T14:08:46Z", "hours": 0.3822, "text": "IC For That VERSION 1.5.0! I have added some major QoL Features: Shareable search links - your search now lives in the URL, so you can copy the link and send it straight to someone instead of re-typing the query! Save ICs for later - star any part on a result card to keep it; saved parts show up in a new “Saved ICs” section (saved locally in your browser) Clear button on the search box for a quick reset Try Again button if a search fails, instead of just an error Quick tags under the search box for common queries like “USB to SPI” In Stock Only filter + sorting by price or stock on multi-part results Copy Part Number / Copy BOM Details buttons on every result Loading states and the signal-trace animation got a bit more polish Overall a pretty big update (The time measured was smaller than i actually spent - I did lots of work on notepad)"}, {"post_id": 49226, "ts": "2026-08-17T21:44:39Z", "hours": 5.0989, "text": "IC For That now works!"}]...
|
Title: IC For That by @josephredman | Stardance
D Title: IC For That by @josephredman | Stardance
Devlogs:
IC For That now works!
IC For That VERSION 1.5.0! I have added some major QoL Features: Shareable search links - your search now lives in the URL, so you can copy the link and send it straight to someone instead of re-typing the query! Save ICs for later - star any part on a result card to keep it; saved parts show up in a new “Saved ICs” section (saved locally in your browser) Clear button on the search box for a quick reset Try Again button if a search fails, instead of just an error Quick tags under the search box for common queries like “USB to SPI” In Stock Only filter + sorting by price or stock on multi-part results Copy Part Number / Copy BOM Details buttons on every result Loading states and the signal-trace animation got a bit more polish Overall a pretty big update (The time measured was smaller than i actually spent - I did lots of work on notepad)
Ships:
Ayyy It works! The CSS is the best that I have ever made!
The site is now more user-friendly - If you have any ideas please do tell me, I will implement them! The MCUinator is so good! To use it, type MCU...
|
1793955349.4467642
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1794041749.4467642
|
|
15100
|
My first slack bot! by @riain_bren | Stardance
|
riain_bren
|
0
|
0.0
|
0
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[]
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[]
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Title: My first slack bot! by @riain_bren | Starda Title: My first slack bot! by @riain_bren | Stardance...
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1793436949.2650244
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1794041749.2650244
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15055
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Untitled project by @Sierra_117 | Stardance
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Sierra_117
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0
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0.0
|
0
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[]
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[]
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Title: Untitled project by @Sierra_117 | Stardance
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1793436948.3812108
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1794041748.3812108
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56455
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Slack Bot by @karoltoo11 | Stardance
|
karoltoo11
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T08:56:28Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a Slack bot that shares random, funny facts and jokes! Writing in a new language (JavaScript) was quite an enjoyable experience for me. I hope you like it.", "repo": "https://github.com/karoltoo11/slackbot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 61813, "ts": "202 [{"post_id": 61813, "ts": "2026-09-04T21:57:43Z", "hours": 1.3033, "text": "Hey! I’m currently building a Slackbot, and it seems to be going really well! It has a few nice features. I never realized JavaScript could be such a cool programming language. I think I’ll try writing something else with it."}]...
|
Title: Slack Bot by @karoltoo11 | Stardance
Devlo Title: Slack Bot by @karoltoo11 | Stardance
Devlogs:
Hey! I’m currently building a Slackbot, and it seems to be going really well! It has a few nice features. I never realized JavaScript could be such a cool programming language. I think I’ll try writing something else with it.
Ships:
I created a Slack bot that shares random, funny facts and jokes! Writing in a new language (JavaScript) was quite an enjoyable experience for me. I hope you like it....
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1793955348.2578356
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1794041748.2578356
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22859
|
LED Traffic Light by @delayedtnt125 | Stardance
|
delayedtnt125
|
0
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0.0
|
0
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[]
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[]
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Title: LED Traffic Light by @delayedtnt125 | Stard Title: LED Traffic Light by @delayedtnt125 | Stardance...
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1793436947.5056832
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1794041747.5056832
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50575
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NMB by @Ditto | Stardance
|
Ditto
|
2
|
5.0
|
22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T02:52:50Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Based on 3 feedback, I have added glowing warnings, new effects, and anti-spam click limits.", "repo": "https://github.com/d08835149-prog/NMB", "demo": "https://nmb-alpha.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-23T20:39:09Z", "hours": 4.0, "multiplier": 5.58, "payout": 22, "blessing": "neutral", "text": "I made NMB(a.k.a. No Meaning Button), a global button with no real purpose. Every click increases a shared counter and triggers random visual effects. I originally used Firebase, but switched to Supabase during development. The most challenging part was rebuilding the global counter and real-time synchronization. I’m pround that the final project stayed simple but fun. To test it, just press the button. There is no goal or reward. That’s the point. Live Link: https://nmb-alpha.vercel.app/", "repo": "https://github.com/d08835149-prog/NMB", "demo": "https://nmb-alpha.vercel.app/"}]...
|
[{"post_id": 61249, "ts": "202 [{"post_id": 61249, "ts": "2026-09-04T02:51:06Z", "hours": 0.7281, "text": "Based on 3 pieces of feedback, I have added glowing warning, new effects, and anti-spam click limits."}, {"post_id": 53334, "ts": "2026-08-23T20:25:20Z", "hours": 1.2342, "text": "Just finished NMB — a button that does absolutely nothing, except cause random visual chaos."}, {"post_id": 52507, "ts": "2026-08-22T17:26:18Z", "hours": 2.7892, "text": "I made a normal(?) button that looks like no functions….But why did it takes so long?……hmm… someone guess?"}]...
|
Title: NMB by @Ditto | Stardance
Devlogs:
I made Title: NMB by @Ditto | Stardance
Devlogs:
I made a normal(?) button that looks like no functions….But why did it takes so long?……hmm… someone guess?
Just finished NMB — a button that does absolutely nothing, except cause random visual chaos.
Based on 3 pieces of feedback, I have added glowing warning, new effects, and anti-spam click limits.
Ships:
I made NMB(a.k.a. No Meaning Button), a global button with no real purpose. Every click increases a shared counter and triggers random visual effects. I originally used Firebase, but switched to Supabase during development. The most challenging part was rebuilding the global counter and real-time synchronization. I’m pround that the final project stayed simple but fun. To test it, just press the button. There is no goal or reward. That’s the point. Live Link: https://nmb-alpha.vercel.app/
Based on 3 feedback, I have added glowing warnings, new effects, and anti-spam click limits....
|
1793955347.0786731
|
1794041747.0786731
|
|
40107
|
Face-Attendance site by @silverback | Stardance
|
silverback
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Face-Attendance site by @silverback | Stard Title: Face-Attendance site by @silverback | Stardance...
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1793436946.590773
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1794041746.590773
|
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30439
|
Hardscroller by @marcuschan3 | Stardance
|
marcuschan3
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-07T04:42:36Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a extension that makes you scroll less/made you use more force. A challenging thing was trying to figure out why Chrome wouldn’t let me unpach the folder and use the extension(I had to change it in TextEdit) PLEASE NOTE that you need to follow the instruction on “See source code” before trying it out.", "repo": "", "demo": ""}]...
|
[{"post_id": 23932, "ts": "202 [{"post_id": 23932, "ts": "2026-07-07T04:20:52Z", "hours": 0.4331, "text": "Made the extension and published it on Github, please try and rate it"}]...
|
Title: Hardscroller by @marcuschan3 | Stardance
D Title: Hardscroller by @marcuschan3 | Stardance
Devlogs:
Made the extension and published it on Github, please try and rate it
Ships:
I made a extension that makes you scroll less/made you use more force. A challenging thing was trying to figure out why Chrome wouldn’t let me unpach the folder and use the extension(I had to change it in TextEdit) PLEASE NOTE that you need to follow the instruction on “See source code” before trying it out....
|
1793955346.1645288
|
1794041746.1645288
|
|
50557
|
Ghost Shopping's by @ghost_codes | Stardance
|
ghost_codes
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T19:45:29Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made an auto cashier like python code for my bigger course project it wasnt that challenging and it isnt something big i am just proud of being able to publish my work and its my first time so if there is any problem pls leave a feedback of what is it and how to fix it", "repo": "https://github.com/GhostOnTopAll/auto-cashier", "demo": "https://railway.com/project/37aa4604-d93f-4ee6-87d9-ef8be13676f5?"}]...
|
[{"post_id": 49134, "ts": "202 [{"post_id": 49134, "ts": "2026-08-17T19:25:47Z", "hours": 0.8017, "text": "this is a big project abt a virtual future mall that includes python machine learning data analysis html digital art embedded system and more"}]...
|
Title: Ghost Shopping's by @ghost_codes | Star Title: Ghost Shopping's by @ghost_codes | Stardance
Devlogs:
this is a big project abt a virtual future mall that includes python machine learning data analysis html digital art embedded system and more
Ships:
i made an auto cashier like python code for my bigger course project it wasnt that challenging and it isnt something big i am just proud of being able to publish my work and its my first time so if there is any problem pls leave a feedback of what is it and how to fix it...
|
1793955344.9809794
|
1794041744.9809794
|
|
24453
|
Untitled by @mateo_sandoval | Stardance
|
mateo_sandoval
|
0
|
0.0
|
0
|
[]
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[]
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Title: Untitled by @mateo_sandoval | Stardance
|
1793436943.9296565
|
1794041743.9296565
|
|
1509
|
Personal Website !! by @shauryaey246 | Stardance
|
shauryaey246
|
1
|
25.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T16:57:24Z", "hours": 25.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an portfolio website to showcase what i know and who i am. i Built this with the help of HTML, CSS and Javascript. I’ m really satisfied with the UI and content that I added with sincerity.", "repo": "https://github.com/Shaurya-ey/My-Website", "demo": "https://shauryapdev.vercel.app/"}]...
|
[{"post_id": 42620, "ts": "202 [{"post_id": 42620, "ts": "2026-08-07T13:17:52Z", "hours": 6.4411, "text": "Devlog #3 Back again to log what i did HAAHAHAHA… So in short, i have refined my code an UI , added more sections in my portfolio website after satisfied work that i have done. Portfolio website link Also i did some mistakes that i want to mention so that when one starting off with building a website for the first time then they should keep in mind, which are:- While i was refining/improving my mess i found out there were many Typo’s in my code. For example: font-size:.85 (no unit) I used an colour variable which i did’nt even defined, actually i made a list of colours on my notepad but i forgot to define a pink one for the C++ bar in github section. I was really confused how to add a feature for my Guestbook section so that only i can delete or edit the entries. And for which i was using a simple cross feature but the problem is that when i deployed my website then i got to know anyone can delete those entries. Solution? i just used claude, and it suggested me to use and setup a free Supabase database. Now, comes the part where i have taken help of AI in my project: Debugging errors, especially i had to face huge trouble while syncing my github repo’s distribution graph to my website graph in github section. Generating my pixel inspired photo that is on the Home section. Translating what the git errors meant after i’d broken smthing. Colour combination and font size suggestions. Generating my website’s logo. Rest of the things like Themes, font style, layout decisions and arrangements of cards and all the other creative choices are all mine. This what i have i done after my previous session:- I started this project as a single HTML file and till the end and i have worked and made many changes from a simple space themed/astronomical vibe portfolio to an ai/ml themed professional vibe portfolio. I shifted the home page on a little upwards side + changed the font size and colour gradient + pulled down the photo a little bit downward side. Added and deleted contents in about sections + shifted cards so that they look presentable. Added an hobbies part just under the about part. Eddited skills stack. Grinded on what would be layout for my project section as i m into both hardware and software projects. So i planned few things that i implemented too: ->There will be 3 filters : all, software and hardware, -> Each card has a photo banner, and on hover it auto-slides through the project’s photos with little captions. For my telemetry project that means schematic → assembled ->Added github and linkedin buttons too. I struggled with this the most : The github section, i had to face trouble with syncing my distribution graph but i figured it out using AI. Then i fixed the entry of guestbook problem that i have mentioned above. Restructured + refined my UI and Code. That’s it, Thank You!! :))"}, {"post_id": 38753, "ts": "2026-08-01T09:48:21Z", "hours": 13.5089, "text": "Devlog #2 So, i have done so much improvements as well as added sections that feels complete. I’m almost done with design and other thingy. This what i have i done after my previous session:- Reworked on overall theme of the portfolio and added neural themed background. Improved my front page with improvised buttons, current status and new text animation. Created a frame around the photo of mine + added some aurora glow in background. Added new colour text gradient. Modified stat card and area of interest card. Added new skills section with cards and icons. Added project section with my projects that are on github + wrote few lines about my projects + added source/full uploded project that are on github + linked my github profile with an button at the bottom named “view all on github”. Added contact me section with direct message sending feature. Things i have to work on:- Scroll up and down animation. Adjusting margins for front page and other pages. Making front page more clean and presentable. Modify about section with adjusting/arranging cards. Making projects section more organized + feature to segregate hardware from including in software section. Adujsting + resizing github controbution and profile tabs. And make a more clean UI/UX for overall On improving guestbook section. That’s it for now, Thank You!! :))"}, {"post_id": 33460, "ts": "2026-07-23T13:13:07Z", "hours": 5.4161, "text": "Devlog #1 So started off with building my personal portfolio website. What i have done till now in my 1st session ? ->Firstly, I started off with navigation bar that includes: name logo with an orbiting planet animation and some twinkling stars animation + sections of the website(like home, about, projects, journal and contact). + then made it transparent. ->Made my name logo to swing a lil bit (i.e added animation) ->Then added some glow effect for navbar when interacted. ->added my name in bold and some description of what i’m doing and who i am. ->finally added my pixel style photo with some emoji’s floating around it. that’s all."}]...
|
Title: Personal Website !! by @shauryaey246 | Star Title: Personal Website !! by @shauryaey246 | Stardance
Devlogs:
Devlog #1 So started off with building my personal portfolio website. What i have done till now in my 1st session ? ->Firstly, I started off with navigation bar that includes: name logo with an orbiting planet animation and some twinkling stars animation + sections of the website(like home, about, projects, journal and contact). + then made it transparent. ->Made my name logo to swing a lil bit (i.e added animation) ->Then added some glow effect for navbar when interacted. ->added my name in bold and some description of what i’m doing and who i am. ->finally added my pixel style photo with some emoji’s floating around it. that’s all.
Devlog #2 So, i have done so much improvements as well as added sections that feels complete. I’m almost done with design and other thingy. This what i have i done after my previous session:- Reworked on overall theme of the portfolio and added neural themed background. Improved my front page with improvised buttons, current status and new text animation. Created a frame around the photo of mine + added some aurora glow in background. Added new colour text gradient. Modified stat card and area of interest card. Added new skills section with cards and icons. Added project section with my projects that are on github + wrote few lines about my projects + added source/full uploded project that are on github + linked my github profile with an button at the bottom named “view all on github”. Added contact me section with direct message sending feature. Things i have to work on:- Scroll up and down animation. Adjusting margins for front page and other pages. Making front page more clean and presentable. Modify about section with adjusting/arranging cards. Making projects section more organized + feature to segregate hardware from including in software section. Adujsting + resizing github controbution and profile tabs. And make a more clean UI/UX for overall On improving guestbook section. That’s it for now, Thank You!! :))
Devlog #3 Back again to log what i did HAAHAHAHA… So in short, i have refined my code an UI , added more sections in my portfolio website after satisfied work that i have done. Portfolio website link Also i did some mistakes that i want to mention so that when one starting off with building a website for the first time then they should keep in mind, which are:- While i was refining/improving my mess i found out there were many Typo’s in my code. For example: font-size:.85 (no unit) I used an colour variable which i did’nt even defined, actually i made a list of colours on my notepad but i forgot to define a pink one for the C++ bar in github section. I was really confused how to add a feature for my Guestbook section so that only i can delete or edit the entries. And for which i was using a simple cross feature but the problem is that when i deployed my website then i got to know anyone can delete those entries. Solution? i just used claude, and it suggested me to use and setup a free Supabase database. Now, comes the part where i have taken help of AI in my project: Debugging errors, especially i had to face huge trouble while syncing my github repo’s distribution graph to my website graph in github section. Generating my pixel inspired photo that is on the Home section. Translating what the git errors meant after i’d broken smthing. Colour combination and font size suggestions. Generating my website’s logo. Rest of the things like Themes, font style, layout decisions and arrangements of cards and all the other creative choices are all mine. This what i have i done after my previous session:- I started this project as a single HTML file and till the end and i have worked and made many changes from a simple space themed/astronomical vibe portfolio to an ai/ml themed professional vibe portfolio. I shifted the home page on a little upwards side + changed the font size and colour gradient + pulled down the photo a little bit downward side. Added and deleted contents in about sections + shifted cards so that they look presentable. Added an hobbies part just under the about part. Eddited skills stack. Grinded on what would be layout for my project section as i m into both hardware and software projects. So i planned few things that i implemented too: ->There will be 3 filters : all, software and hardware, -> Each card has a photo banner, and on hover it auto-slides through the project’s photos with little captions. For my telemetry project that means schematic → assembled ->Added github and linkedin buttons too. I struggled with this the most : The github section, i had to face trouble with syncing my distribution graph but i figured it out using AI. Then i fixed the entry of guestbook problem that i have mentioned above. Restructured + refined my UI and Code. That’s it, Thank You!! :))
Ships:
I made an portfolio website to showcase what i know and who i am. i Built this with the help of HTML, CSS and Javascript. I’ m really satisfied with the UI and content that I added with sincerity....
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1793955342.8874345
|
1794041742.8874345
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18402
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Untitled by @thamidueshan200 | Stardance
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thamidueshan200
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0
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0.0
|
0
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[]
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[]
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Title: Untitled by @thamidueshan200 | Stardance
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1793436941.808054
|
1794041741.808054
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36709
|
My very own WebOS by @Kismat | Stardance
|
Kismat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Kismat | Stardance
|
1793436939.7156262
|
1794041739.7156262
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2996
|
My first slack bot! by @nashita | Stardance
|
nashita
|
0
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0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @nashita | Stardance
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1793436938.8166523
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1794041738.8166523
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31558
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Untitled by @bodin | Stardance
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bodin
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @bodin | Stardance
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1793436937.9093325
|
1794041737.9093325
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18921
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StellarOS by @VIP_Winz | Stardance
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VIP_Winz
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0
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0.0
|
0
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[]
|
[]
|
Title: StellarOS by @VIP_Winz | Stardance
|
1793436936.9888463
|
1794041736.9888463
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34364
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WishAndCommit by @Tulis | Stardance
|
Tulis
|
1
|
6.0
|
27
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T08:10:06Z", "hours": 6.0, "multiplier": 4.67, "payout": 27, "blessing": "neutral", "text": "I made this as a simple web app that helps me and my friends when commiting to Stardance, so hope that it can help you too! Simply input your Slack ID/any other ID and go! If you feel that I will steal your ID to make more friends (which I promise not) you can simply press CTL+S to save it and run in the browser! The CSS and JS are directly embedded into the one HTML file so it is easy to do so", "repo": "https://github.com/Tulis12/WishAndCommit", "demo": "https://tulis12.github.io/WishAndCommit/"}]...
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[{"post_id": 28835, "ts": "202 [{"post_id": 28835, "ts": "2026-07-15T10:44:48Z", "hours": 0.5669, "text": "Devlog #5 I am going to ship the project now! I made some finishing touches to the README, added license and all that utilities! Thanks for tagging along!"}, {"post_id": 28795, "ts": "2026-07-15T09:19:06Z", "hours": 0.7, "text": "Devlog #4 I have deployed my app on github pages! Check it out now: https://tulis12.github.io/WishAndCommit What I changed I prepped the repo for Pages and added some features - “orange” days are these when you coded but not enough or on other projects. Pace is now calculated correctly, and doesn’t change if you change the goal (yes it did that sometimes ). But now I see that my goal (Macbook Neo) requires a lot of work and maybe admin’s blessing Hope to see you soon!"}, {"post_id": 28457, "ts": "2026-07-14T18:25:35Z", "hours": 2.6644, "text": "Devlog #3 - Close to a ship What I made? I made a clear UI and all options configurable - like I said, everything runs in the browser. I made it accessible on mobiles and added some features such as pace and predicted time when you will reach your goal. I hope to see you in near future when I ship this project!"}, {"post_id": 27816, "ts": "2026-07-13T18:16:21Z", "hours": 1.2339, "text": "Devlog #2 Business logic is done! Fetching from Hackatime (dates, projects and all that stuff) and saving to the browser to avoid DOSing the API by mistake is done! Now I need to cook up a beautiful UI with calendar. What I figured out Firstly I thought that I need your API token to do all the fetching, but I find out that I can access your publicly avaliable data using only your ID (not me of course, you ) So it is much more “trustable” and ofc you can download it and use it locally."}, {"post_id": 27763, "ts": "2026-07-13T16:37:54Z", "hours": 0.6478, "text": "Devlog #1 (and probably last from ship) What this project is? It is a simple web app that lets you track your progress without a backend! You select what you wish for and you see estimates on how much time you have to spend cooking up awesome projects! How will this work? You input your Hackatime id and fetch your coding time and see how much you have to code and for how long. Is this safe? Yes. Everything is stored only in your browser and this will fetch only publicly avaliable data (if enabled in settings) no API key is required. The screenshot is just basic template of how this will look."}]...
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Title: WishAndCommit by @Tulis | Stardance
Devlog Title: WishAndCommit by @Tulis | Stardance
Devlogs:
Devlog #1 (and probably last from ship) What this project is? It is a simple web app that lets you track your progress without a backend! You select what you wish for and you see estimates on how much time you have to spend cooking up awesome projects! How will this work? You input your Hackatime id and fetch your coding time and see how much you have to code and for how long. Is this safe? Yes. Everything is stored only in your browser and this will fetch only publicly avaliable data (if enabled in settings) no API key is required. The screenshot is just basic template of how this will look.
Devlog #2 Business logic is done! Fetching from Hackatime (dates, projects and all that stuff) and saving to the browser to avoid DOSing the API by mistake is done! Now I need to cook up a beautiful UI with calendar. What I figured out Firstly I thought that I need your API token to do all the fetching, but I find out that I can access your publicly avaliable data using only your ID (not me of course, you ) So it is much more “trustable” and ofc you can download it and use it locally.
Devlog #3 - Close to a ship What I made? I made a clear UI and all options configurable - like I said, everything runs in the browser. I made it accessible on mobiles and added some features such as pace and predicted time when you will reach your goal. I hope to see you in near future when I ship this project!
Devlog #4 I have deployed my app on github pages! Check it out now: https://tulis12.github.io/WishAndCommit What I changed I prepped the repo for Pages and added some features - “orange” days are these when you coded but not enough or on other projects. Pace is now calculated correctly, and doesn’t change if you change the goal (yes it did that sometimes ). But now I see that my goal (Macbook Neo) requires a lot of work and maybe admin’s blessing Hope to see you soon!
Devlog #5 I am going to ship the project now! I made some finishing touches to the README, added license and all that utilities! Thanks for tagging along!
Ships:
I made this as a simple web app that helps me and my friends when commiting to Stardance, so hope that it can help you too! Simply input your Slack ID/any other ID and go! If you feel that I will steal your ID to make more friends (which I promise not) you can simply press CTL+S to save it and run in the browser! The CSS and JS are directly embedded into the one HTML file so it is easy to do so...
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1793955336.9459577
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1794041736.9459577
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27776
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My awesome macropad! by @Jozef | Stardance
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Jozef
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Jozef | Stardance
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1793436936.0328085
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1794041736.0328085
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