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5854
|
Untitled project by @Hafsa | Stardance
|
Hafsa
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Hafsa | Stardance
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1793418766.886146
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1794023566.886146
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27696
|
Untitled by @Pranav_A | Stardance
|
Pranav_A
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Pranav_A | Stardance
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1793418766.0138454
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1794023566.0138454
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5113
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Practice Trading Roblox UGC Limiteds by @porgsrpog Practice Trading Roblox UGC Limiteds by @porgsrpogs | Stardance...
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porgsrpogs
|
0
|
12.11
|
0
|
[]
|
[{"post_id": 25843, "ts": "202 [{"post_id": 25843, "ts": "2026-07-10T10:04:00Z", "hours": 5.435, "text": "Devlog 2 Project Description: Uses a custom made cloudflare worker to return details on limited items in Roblox such as RAP (Recent Average Price) and Demand (How many of the item was sold within a time period compared to other months/weeks). Changelog: Refactored most of the code to use reusable functions so expandability is easier and it’s simpler to edit certain functionality that many scripts use Details about UGC Limited items are now displayed correctly"}, {"post_id": 24328, "ts": "2026-07-07T20:45:30Z", "hours": 6.6728, "text": "Devlog 1 Project Description: A Roblox game which is used for tracking data on Roblox UGC Limiteds (Similar to stocks) and allows users to use an in-game currency to simulate investing in these items and view how much they could be earning if they made real investments. Changelog: Added an explorer for viewing UGC Limited items Added basic UI so tokens can later be added for making the fake investments Added a basic frame showing analytics of items Added system for retrieving the analytic data using a cloudflare worker I created"}]...
|
Title: Practice Trading Roblox UGC Limiteds by @po Title: Practice Trading Roblox UGC Limiteds by @porgsrpogs | Stardance
Devlogs:
Devlog 1 Project Description: A Roblox game which is used for tracking data on Roblox UGC Limiteds (Similar to stocks) and allows users to use an in-game currency to simulate investing in these items and view how much they could be earning if they made real investments. Changelog: Added an explorer for viewing UGC Limited items Added basic UI so tokens can later be added for making the fake investments Added a basic frame showing analytics of items Added system for retrieving the analytic data using a cloudflare worker I created
Devlog 2 Project Description: Uses a custom made cloudflare worker to return details on limited items in Roblox such as RAP (Recent Average Price) and Demand (How many of the item was sold within a time period compared to other months/weeks). Changelog: Refactored most of the code to use reusable functions so expandability is easier and it’s simpler to edit certain functionality that many scripts use Details about UGC Limited items are now displayed correctly...
|
1793418765.0761476
|
1794023565.0761476
|
|
40200
|
My own site! by @g00mba | Stardance
|
g00mba
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @g00mba | Stardance
|
1793418764.1904051
|
1794023564.1904051
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|
14907
|
My very own WebOS by @para | Stardance
|
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My very own WebOS by @para | Stardance
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1793418763.3104236
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1794023563.3104236
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26138
|
Self Driving RC Car by @Oblong | Stardance
|
Oblong
|
0
|
1.03
|
0
|
[]
|
[{"post_id": 16555, "ts": "202 [{"post_id": 16555, "ts": "2026-06-26T22:33:32Z", "hours": 1.0333, "text": "Sucessfuly connected an Arduino to the motor of an RC Car. It worked for a while than broke."}]...
|
Title: Self Driving RC Car by @Oblong | Stardance
Title: Self Driving RC Car by @Oblong | Stardance
Devlogs:
Sucessfuly connected an Arduino to the motor of an RC Car. It worked for a while than broke....
|
1793418762.3870637
|
1794023562.3870637
|
|
32792
|
SSA website by @A-U-G | Stardance
|
A-U-G
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SSA website by @A-U-G | Stardance
|
1793418760.3769872
|
1794023560.3769872
|
|
28066
|
Hackmusic Studio by @Dasher2801 | Stardance
|
|
1
|
7.0
|
19
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-28T17:51:47Z", "hours": 7.0, "multiplier": 2.77, "payout": 19, "blessing": "neutral", "text": "I built Hackmusic, an online tool that lets you click on notes ranging from C5 to C6 (displayed as boxes) and play them back at various speeds between 80 and 180 BPM.", "repo": "https://github.com/Dasher2801/Hackmusic-Studio", "demo": "https://dasher2801.github.io/Hackmusic-Studio/"}]...
|
[{"post_id": 36510, "ts": "202 [{"post_id": 36510, "ts": "2026-07-28T17:47:13Z", "hours": 0.5711, "text": "I’ve added more notes; since five weren’t enough for me, there are now eight. The musicians among you will instantly understand—eight notes must mean an octave. Exactly: it’s the octave from C5 to C6. I also created a style.css file and a corresponding script.js file."}, {"post_id": 18187, "ts": "2026-06-29T07:39:11Z", "hours": 6.1522, "text": "I created hackmusic-studio. You can click on various boxes across six pitch levels, each spaced a third apart. As the playhead moves across the row of boxes, the notes play in sequence. You can control the speed yourself; anything from 80 to 180 BPM is possible."}]...
|
Title: Hackmusic Studio by @Dasher2801 | Stardance Title: Hackmusic Studio by @Dasher2801 | Stardance
Devlogs:
I created hackmusic-studio. You can click on various boxes across six pitch levels, each spaced a third apart. As the playhead moves across the row of boxes, the notes play in sequence. You can control the speed yourself; anything from 80 to 180 BPM is possible.
I’ve added more notes; since five weren’t enough for me, there are now eight. The musicians among you will instantly understand—eight notes must mean an octave. Exactly: it’s the octave from C5 to C6. I also created a style.css file and a corresponding script.js file.
Ships:
I built Hackmusic, an online tool that lets you click on notes ranging from C5 to C6 (displayed as boxes) and play them back at various speeds between 80 and 180 BPM....
|
1793937159.2611954
|
1794023559.2611954
|
|
27624
|
Smart RC Car by @GeorgeSun | Stardance
|
GeorgeSun
|
0
|
12.08
|
0
|
[]
|
[{"post_id": 66153, "ts": "202 [{"post_id": 66153, "ts": "2026-09-11T19:47:04Z", "hours": 8.2667, "text": "I attatched the components of the car together and managed to get the wheels working. However I have come to the realization that I do not have enough voltage to power the wheels so I will still have to think of a solution"}, {"post_id": 63251, "ts": "2026-09-06T23:31:32Z", "hours": 0.9503, "text": "I got all of my parts together and started assembling the final project, first starting with the ultrasonic sensor, two headlights, and motor driver"}, {"post_id": 53472, "ts": "2026-08-24T01:16:42Z", "hours": 1.5608, "text": "I created the CAD model and organized my project to be ready for shipping. I got all the CAD models for the individual pieces of the hardware project and assembled them all together in this model"}, {"post_id": 19202, "ts": "2026-06-30T13:47:47Z", "hours": 0.89, "text": "Finished the bill of materials and hardware requirements to build my Smart RC Car"}, {"post_id": 18334, "ts": "2026-06-29T13:19:38Z", "hours": 0.4169, "text": "Made the Schematic for the Smart RC Car"}]...
|
Title: Smart RC Car by @GeorgeSun | Stardance
Dev Title: Smart RC Car by @GeorgeSun | Stardance
Devlogs:
Made the Schematic for the Smart RC Car
Finished the bill of materials and hardware requirements to build my Smart RC Car
I created the CAD model and organized my project to be ready for shipping. I got all the CAD models for the individual pieces of the hardware project and assembled them all together in this model
I got all of my parts together and started assembling the final project, first starting with the ultrasonic sensor, two headlights, and motor driver
I attatched the components of the car together and managed to get the wheels working. However I have come to the realization that I do not have enough voltage to power the wheels so I will still have to think of a solution...
|
1793418757.91284
|
1794023557.91284
|
|
17787
|
Personal website by @Kilometers | Stardance
|
Kilometers
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal website by @Kilometers | Stardance
|
1793418757.0318875
|
1794023557.0318875
|
|
19889
|
Givo by @Desmo | Stardance
|
Desmo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Givo by @Desmo | Stardance
|
1793418754.8310668
|
1794023554.8310668
|
|
20996
|
polymodel by @neilaryankota | Stardance
|
neilaryankota
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: polymodel by @neilaryankota | Stardance
|
1793418753.9183922
|
1794023553.9183922
|
|
18965
|
My awesome macropad! by @shri_bhagat_722 | Stardan My awesome macropad! by @shri_bhagat_722 | Stardance...
|
shri_bhagat_722
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shri_bhagat_722 | Title: My awesome macropad! by @shri_bhagat_722 | Stardance...
|
1793418752.9627044
|
1794023552.9627044
|
|
1980
|
My awesome macropad! by @sibhatabay | Stardance
|
sibhatabay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sibhatabay | Stard Title: My awesome macropad! by @sibhatabay | Stardance...
|
1793418752.0229683
|
1794023552.0229683
|
|
38944
|
My very own WebOS by @logannavaia | Stardance
|
logannavaia
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-25T03:55:43Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own personal web!! I took a long time as you can see but I am happy because I have tried to make many projects and never finished. There is a secret surprise when you out your cursor on the box hint.. its a Pokemon!! I think my website really reflects me !!", "repo": "https://github.com/logannavaia-lang/myweb", "demo": "https://logannavaia-lang.github.io/myweb/"}]...
|
[{"post_id": 34424, "ts": "202 [{"post_id": 34424, "ts": "2026-07-25T03:53:28Z", "hours": 0.7047, "text": "finished it now!! ik its not the best but its my first ever finished project!!"}, {"post_id": 34401, "ts": "2026-07-25T02:43:22Z", "hours": 3.2017, "text": "Added some stuff!! Any tips will be appreciated"}, {"post_id": 33864, "ts": "2026-07-24T04:01:32Z", "hours": 1.0658, "text": "Working on my own web page !! It sucks I know but I am new, I tried to add a picture and that didn’t work so I figured out how to make a gradient"}]...
|
Title: My very own WebOS by @logannavaia | Stardan Title: My very own WebOS by @logannavaia | Stardance
Devlogs:
Working on my own web page !! It sucks I know but I am new, I tried to add a picture and that didn’t work so I figured out how to make a gradient
Added some stuff!! Any tips will be appreciated
finished it now!! ik its not the best but its my first ever finished project!!
Ships:
I made my own personal web!! I took a long time as you can see but I am happy because I have tried to make many projects and never finished. There is a secret surprise when you out your cursor on the box hint.. its a Pokemon!! I think my website really reflects me !!...
|
1793937151.5575392
|
1794023551.5575392
|
|
17038
|
My first slack bot! by @oren_podrouzek | Stardance
|
oren_podrouzek
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @oren_podrouzek | St Title: My first slack bot! by @oren_podrouzek | Stardance...
|
1793418749.933541
|
1794023549.933541
|
|
19653
|
Project Aria by @Bartosz | Stardance
|
Bartosz
|
0
|
0.35
|
0
|
[]
|
[{"post_id": 66571, "ts": "202 [{"post_id": 66571, "ts": "2026-09-12T12:30:57Z", "hours": 0.3475, "text": "Just testing things in basic code. Btw I hate NPM… Never ever use force flag on anything pls"}]...
|
Title: Project Aria by @Bartosz | Stardance
Devlo Title: Project Aria by @Bartosz | Stardance
Devlogs:
Just testing things in basic code. Btw I hate NPM… Never ever use force flag on anything pls...
|
1793418749.0147076
|
1794023549.0147076
|
|
19244
|
Frictionless by @tarankollu | Stardance
|
tarankollu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @tarankollu | Stardance
|
1793418748.07067
|
1794023548.07067
|
|
29690
|
Robotic Gripper Arm by @ianselizhuk | Stardance
|
ianselizhuk
|
1
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T06:04:51Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hey! It’s been a while since the last devlog as I went away for a little and got busy with other stuff. I really wanted to finish this project even if it wasn’t the best product as I’ll be away for over a week, so here it is. It’s pretty basic and not as complex as I wanted it to be when I started, but it works and thats all that matters to me right now. The video of the project shows the gripper arm working, grabbing the base on my first prototype which is ironic. Thank you for all the support, sorry if the end product didn’t reach the hype.", "repo": "https://github.com/fossa27/Robotic-Gripper-Arm", "demo": ""}]...
|
[{"post_id": 32177, "ts": "202 [{"post_id": 32177, "ts": "2026-07-21T05:07:42Z", "hours": 5.1331, "text": "Devlog #4 - Main Base Redesign + Torque Up & TPU Gripper Redesign First of all, thank you all so much for the support on my last devlog, it means a lot. In my last devlog I discussed either getting new servo motors or torqueing up my current motors, and I went with the latter. I have redesigned the main base of my gripper arm & added more gears to torque it up, with only a basic 2 gear ratio. The CAD of this was horrific to make and also looks horrific, but at least its functional? (Hopefully) I also redesigned the TPU gripper by adding a multistable structure. “Multistable” just means it has more than one stable state, with the idea being that as the gripper closes, it has an easier time squishing into the second state. I will soon reprint the gears and main base and build it soon. Assuming it works as intended I will probably add a pressure sensor, work that into my code, and then ship it. Only if this works though… Thank you so much for the recent support once again!"}, {"post_id": 27932, "ts": "2026-07-13T21:18:32Z", "hours": 4.3678, "text": "Devlog #3 - TPU Gripper Redesign & Rebuild It’s been a little since my last devlog, and that’s for good reason. At the end of my last devlog I mentioned an issue I had, which was that the servo wasn’t powerful enough to supply a constant force to actually grab anything, and that even if I had a motor powerful enough to do that, it would use a lot of energy. I have been trying to solve this issue with a compliant mechanism. The TPU in my last design was 72D, which is really hard and not what I was looking for, but it was what I had. I went and bought 95A TPU which is much softer and squishier, making it ideal for this use case. I also redesigned the gripper arm itself so that it will never contact the second arm, so only the TPU parts close in on each other. I also shifted the holes on the gripper to account for this, and adjusted the angle of the gripper so that it closes cleanly. I have reprinted everything and rewired it, but I’m facing a similar issue. I expected that after the gripper makes contact with an object, the servo will still work, causing the gripper to compact, which would cause the necessary pressure to actually hold the object in place, but it didn’t do that. It seems that the servo just stops running after the slightest bit of resistance, which isn’t ideal. I am currently planning to adding some high friction material on the inside to help with that but I need more effective solutions. My main idea right now is to torque up the servos, but that’ll obviously slow it down and also I’m not sure about the reliability of 3D-printed gears, but we’ll see. Any help would be GREATLY appreciated right now. Thank you!"}, {"post_id": 23012, "ts": "2026-07-05T18:44:30Z", "hours": 2.3175, "text": "Devlog #2 - Robotic Gripper Arm Build + Wiring You can check my first devlog to understand what I’m building and the CAD behind it. I printed all the parts with PLA and the gripper arms with TPU, and assembled them. Something I forgot to mention in the first devlog is that the assembly doesn’t require any screws (besides the ones that come with the servos), and all attachments are printed pegs that create friction fits. I first started by wiring one servo and just making sure the gears and movement works properly. I did have to fix the gears as they weren’t meshing properly, so I increased the pitch diameter by .5 mm. The servo kept browning out and wasn’t able to move both arms a lot, then I remembered that I created it for two servos. I wired everything up and this is what I have so far! Currently, my main issue is that its not really holding anything well. I realized that with us humans we dont just move our fingers but we also hold pressure down to make sure any object we hold doesn’t fall, so I’ll need to figure something out. Any critiques, comments, or concerns would be much appreciated, so feel free to comment down below. Thank you!"}, {"post_id": 22327, "ts": "2026-07-04T18:59:08Z", "hours": 4.8342, "text": "Devlog #1 - Robotic Gripper Arm CAD Hello! I am currently working on a robotic gripper arm that, when finished, will have TPU arms, be powered by an Arduino, and have a pressure sensor to carefully grab whatever object it’s trying to grab. I have spent the last couple of days making each part in Onshape and making an assembly, which is shown by the GIF (which I dont think works for some reason, quite sad). I started with a basic servo model, which I created a case around. I next added a gear attachment to the servo, which also connects to the handle of the gripper. Once I connected all those parts on the assembly with revolve mates, I worked on the lever thats directly connects the base to the handle, which I then added to the assembly (with only a couple modifications that messed everything up.) Overall, I am quite happy with this current model, and I will start printing the parts soon and work on assembly of the mechanical aspect of this build, and make any adjustments on the CAD if necessary. Excited to see this build in real life!"}]...
|
Title: Robotic Gripper Arm by @ianselizhuk | Stard Title: Robotic Gripper Arm by @ianselizhuk | Stardance
Devlogs:
Devlog #1 - Robotic Gripper Arm CAD Hello! I am currently working on a robotic gripper arm that, when finished, will have TPU arms, be powered by an Arduino, and have a pressure sensor to carefully grab whatever object it’s trying to grab. I have spent the last couple of days making each part in Onshape and making an assembly, which is shown by the GIF (which I dont think works for some reason, quite sad). I started with a basic servo model, which I created a case around. I next added a gear attachment to the servo, which also connects to the handle of the gripper. Once I connected all those parts on the assembly with revolve mates, I worked on the lever thats directly connects the base to the handle, which I then added to the assembly (with only a couple modifications that messed everything up.) Overall, I am quite happy with this current model, and I will start printing the parts soon and work on assembly of the mechanical aspect of this build, and make any adjustments on the CAD if necessary. Excited to see this build in real life!
Devlog #2 - Robotic Gripper Arm Build + Wiring You can check my first devlog to understand what I’m building and the CAD behind it. I printed all the parts with PLA and the gripper arms with TPU, and assembled them. Something I forgot to mention in the first devlog is that the assembly doesn’t require any screws (besides the ones that come with the servos), and all attachments are printed pegs that create friction fits. I first started by wiring one servo and just making sure the gears and movement works properly. I did have to fix the gears as they weren’t meshing properly, so I increased the pitch diameter by .5 mm. The servo kept browning out and wasn’t able to move both arms a lot, then I remembered that I created it for two servos. I wired everything up and this is what I have so far! Currently, my main issue is that its not really holding anything well. I realized that with us humans we dont just move our fingers but we also hold pressure down to make sure any object we hold doesn’t fall, so I’ll need to figure something out. Any critiques, comments, or concerns would be much appreciated, so feel free to comment down below. Thank you!
Devlog #3 - TPU Gripper Redesign & Rebuild It’s been a little since my last devlog, and that’s for good reason. At the end of my last devlog I mentioned an issue I had, which was that the servo wasn’t powerful enough to supply a constant force to actually grab anything, and that even if I had a motor powerful enough to do that, it would use a lot of energy. I have been trying to solve this issue with a compliant mechanism. The TPU in my last design was 72D, which is really hard and not what I was looking for, but it was what I had. I went and bought 95A TPU which is much softer and squishier, making it ideal for this use case. I also redesigned the gripper arm itself so that it will never contact the second arm, so only the TPU parts close in on each other. I also shifted the holes on the gripper to account for this, and adjusted the angle of the gripper so that it closes cleanly. I have reprinted everything and rewired it, but I’m facing a similar issue. I expected that after the gripper makes contact with an object, the servo will still work, causing the gripper to compact, which would cause the necessary pressure to actually hold the object in place, but it didn’t do that. It seems that the servo just stops running after the slightest bit of resistance, which isn’t ideal. I am currently planning to adding some high friction material on the inside to help with that but I need more effective solutions. My main idea right now is to torque up the servos, but that’ll obviously slow it down and also I’m not sure about the reliability of 3D-printed gears, but we’ll see. Any help would be GREATLY appreciated right now. Thank you!
Devlog #4 - Main Base Redesign + Torque Up & TPU Gripper Redesign First of all, thank you all so much for the support on my last devlog, it means a lot. In my last devlog I discussed either getting new servo motors or torqueing up my current motors, and I went with the latter. I have redesigned the main base of my gripper arm & added more gears to torque it up, with only a basic 2 gear ratio. The CAD of this was horrific to make and also looks horrific, but at least its functional? (Hopefully) I also redesigned the TPU gripper by adding a multistable structure. “Multistable” just means it has more than one stable state, with the idea being that as the gripper closes, it has an easier time squishing into the second state. I will soon reprint the gears and main base and build it soon. Assuming it works as intended I will probably add a pressure sensor, work that into my code, and then ship it. Only if this works though… Thank you so much for the recent support once again!
Ships:
Hey! It’s been a while since the last devlog as I went away for a little and got busy with other stuff. I really wanted to finish this project even if it wasn’t the best product as I’ll be away for over a week, so here it is. It’s pretty basic and not as complex as I wanted it to be when I started, but it works and thats all that matters to me right now. The video of the project shows the gripper arm working, grabbing the base on my first prototype which is ironic. Thank you for all the support, sorry if the end product didn’t reach the hype....
|
1793937147.4997091
|
1794023547.4997091
|
|
15639
|
My very own WebOS by @inventorA | Stardance
|
inventorA
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @inventorA | Stardance
|
1793418747.1244256
|
1794023547.1244256
|
|
23720
|
My very own WebOS by @Zainadeshmukh17 | Stardance
|
Zainadeshmukh17
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Zainadeshmukh17 | Sta Title: My very own WebOS by @Zainadeshmukh17 | Stardance...
|
1793418746.1297925
|
1794023546.1297925
|
|
38429
|
My first slack bot! by @BestSpark687090 | Stardanc My first slack bot! by @BestSpark687090 | Stardance...
|
BestSpark687090
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T19:22:41Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so basically i made a “goofy ahh bot” im calling it i have a couple commands meant for funnies. and to be honest i did this mostly because i could but, hey it works it’s running on the nest infrastructure so its running 24/7! many goofy functions written here so uhhh yeah enjoy i guess :P the try project link is a link to the channel i set the bot up in btw.", "repo": "https://github.com/BestSpark687090/goofy-ahh-slack-bot-thing", "demo": "https://hackclub.enterprise.slack.com/archives/C0BJQ92C9N3"}]...
|
[{"post_id": 34311, "ts": "202 [{"post_id": 34311, "ts": "2026-07-24T22:02:58Z", "hours": 0.2769, "text": "devlog number 2 i guess so yeah hi i added a help to make things work its from a txt file thats in there. ok thats it bye"}, {"post_id": 33181, "ts": "2026-07-22T21:04:40Z", "hours": 0.7314, "text": "so devlog number one i guess i got the bot running. commands are working just fine :)"}]...
|
Title: My first slack bot! by @BestSpark687090 | S Title: My first slack bot! by @BestSpark687090 | Stardance
Devlogs:
so devlog number one i guess i got the bot running. commands are working just fine :)
devlog number 2 i guess so yeah hi i added a help to make things work its from a txt file thats in there. ok thats it bye
Ships:
so basically i made a “goofy ahh bot” im calling it i have a couple commands meant for funnies. and to be honest i did this mostly because i could but, hey it works it’s running on the nest infrastructure so its running 24/7! many goofy functions written here so uhhh yeah enjoy i guess :P the try project link is a link to the channel i set the bot up in btw....
|
1793937143.8628597
|
1794023543.8628597
|
|
5955
|
My awesome macropad! by @ismail | Stardance
|
ismail
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ismail | Stardance
|
1793418742.949602
|
1794023542.949602
|
|
46100
|
Stoic-Nasa by @anshum_2422 | Stardance
|
anshum_2422
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T18:30:50Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a NASA picture viewer because I wanted something clean and simple to look at space pictures without all the extra stuff. It shows you the Astronomy Picture of the Day with the title and description. Click “See the Cosmos” and it loads up whatever NASA posted today. Some days it’s a galaxy, some days it’s a nebula, sometimes it’s a video. It handles both. I added 3 themes because I couldn’t pick one: Stoic - earthy, calm, muted tones Sakura - pink, soft, dreamy Simple - clean, minimal, nothing extra You can switch themes by clicking the button or just pressing S on your keyboard. Press Spacebar to get a new picture without touching your mouse. The font is Space Mono because I like how Nothing phones look. Clean, monospace, doesn’t get in the way. Built this with HTML, CSS, and JavaScript. Nothing fancy, no frameworks. Just code that works. Used NASA’s APOD API for the pictures and GitHub Pages to host it. Took me a while to figure out the API key and deployment but it’s finally live. Learned a bunch about CSS variables, keyboard events, and how to make things look decent without over complicating it. Check it out here: https://anshum2422.github.io/stoic-space/", "repo": "https://github.com/anshum2422/stoic-space", "demo": "https://anshum2422.github.io/stoic-space/"}]...
|
[{"post_id": 44119, "ts": "202 [{"post_id": 44119, "ts": "2026-08-09T17:53:59Z", "hours": 0.7933, "text": "Built a NASA picture viewer from scratch. Shows the daily space picture with title and description. Added a Change Theme button that toggles between dark and light mode. Uses Nothing OS font. Clean and simple design. Typed everything myself. Live: https://anshum2422.github.io/stoic-space/ GitHub: https://github.com/anshum2422/stoic-space"}]...
|
Title: Stoic-Nasa by @anshum_2422 | Stardance
Dev Title: Stoic-Nasa by @anshum_2422 | Stardance
Devlogs:
Built a NASA picture viewer from scratch. Shows the daily space picture with title and description. Added a Change Theme button that toggles between dark and light mode. Uses Nothing OS font. Clean and simple design. Typed everything myself. Live: https://anshum2422.github.io/stoic-space/ GitHub: https://github.com/anshum2422/stoic-space
Ships:
I built a NASA picture viewer because I wanted something clean and simple to look at space pictures without all the extra stuff. It shows you the Astronomy Picture of the Day with the title and description. Click “See the Cosmos” and it loads up whatever NASA posted today. Some days it’s a galaxy, some days it’s a nebula, sometimes it’s a video. It handles both. I added 3 themes because I couldn’t pick one: Stoic - earthy, calm, muted tones Sakura - pink, soft, dreamy Simple - clean, minimal, nothing extra You can switch themes by clicking the button or just pressing S on your keyboard. Press Spacebar to get a new picture without touching your mouse. The font is Space Mono because I like how Nothing phones look. Clean, monospace, doesn’t get in the way. Built this with HTML, CSS, and JavaScript. Nothing fancy, no frameworks. Just code that works. Used NASA’s APOD API for the pictures and GitHub Pages to host it. Took me a while to figure out the API key and deployment but it’s finally live. Learned a bunch about CSS variables, keyboard events, and how to make things look decent without over complicating it. Check it out here: https://anshum2422.github.io/stoic-space/...
|
1793937138.3079035
|
1794023538.3079035
|
|
30013
|
My own site! by @jobersi10 | Stardance
|
jobersi10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @jobersi10 | Stardance
|
1793418734.5206382
|
1794023534.5206382
|
|
44892
|
dungeon platformer by @Kien | Stardance
|
Kien
|
1
|
9.0
|
129
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T06:35:22Z", "hours": 9.0, "multiplier": 14.66, "payout": 129, "blessing": "neutral", "text": "A 2d platforming game I make I think is very cool! This is my first ever experience at game making so I am super proud of what i make. It is also super fun to find out about the game engine and play around with it. I hope y’all enjoy it as much as I do! Sorry if there was bugs.", "repo": "https://github.com/Kien-hachtrung/Dungeon-Platfomer", "demo": "https://hach-trung-kien.itch.io/dungeon-platformer"}]...
|
[{"post_id": 43745, "ts": "202 [{"post_id": 43745, "ts": "2026-08-09T05:09:16Z", "hours": 2.3342, "text": "all 5 level and coin finished, will ship soon! (I would like to make more level but I ran out of ideas lol)"}, {"post_id": 43304, "ts": "2026-08-08T14:26:50Z", "hours": 5.0386, "text": "Devlog 2: Began making multiple level and a level selection screen, plus spikes and enemy. As a total beginner to game development, this teaches me alot about game design. I still have ideas to work on such as a score system. But it’s going pretty well :)"}, {"post_id": 42484, "ts": "2026-08-07T07:55:18Z", "hours": 1.3942, "text": "making a simple dialog system"}]...
|
Title: dungeon platformer by @Kien | Stardance
De Title: dungeon platformer by @Kien | Stardance
Devlogs:
making a simple dialog system
Devlog 2: Began making multiple level and a level selection screen, plus spikes and enemy. As a total beginner to game development, this teaches me alot about game design. I still have ideas to work on such as a score system. But it’s going pretty well :)
all 5 level and coin finished, will ship soon! (I would like to make more level but I ran out of ideas lol)
Ships:
A 2d platforming game I make I think is very cool! This is my first ever experience at game making so I am super proud of what i make. It is also super fun to find out about the game engine and play around with it. I hope y’all enjoy it as much as I do! Sorry if there was bugs....
|
1793937133.7347803
|
1794023533.7347803
|
|
9636
|
MoneyMapper by @adityatayal | Stardance
|
adityatayal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MoneyMapper by @adityatayal | Stardance
|
1793418731.2045622
|
1794023531.2045622
|
|
44874
|
About Me by @AkshatBansal | Stardance
|
|
2
|
1.51
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-08T06:38:55Z", "hours": 1.0, "multiplier": 1.16, "payout": 1, "blessing": "neutral", "text": "its not showing approved on my account pls check", "repo": "https://github.com/akshatbansaltech/about-me", "demo": "https://akshatbansaltech.github.io/about-me/"}, {"ship_num": 2, "ts": "2026-08-07T13:18:47Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made this website, quite a simple one actually. its just basic html + css and my personal design.", "repo": "https://github.com/akshatbansaltech/about-me", "demo": "https://akshatbansaltech.github.io/about-me/"}]...
|
[{"post_id": 57915, "ts": "202 [{"post_id": 57915, "ts": "2026-08-30T07:48:28Z", "hours": 0.5061, "text": "accc"}, {"post_id": 43121, "ts": "2026-08-08T06:37:58Z", "hours": 0.7075, "text": "workin quite good"}, {"post_id": 42517, "ts": "2026-08-07T09:57:41Z", "hours": 0.2589, "text": "Look good till now!"}]...
|
Title: About Me by @AkshatBansal | Stardance
Devl Title: About Me by @AkshatBansal | Stardance
Devlogs:
Look good till now!
workin quite good
accc
Ships:
I made this website, quite a simple one actually. its just basic html + css and my personal design.
its not showing approved on my account pls check...
|
1793937130.851678
|
1794023530.851678
|
|
3348
|
Untitled project by @poolcritter | Stardance
|
poolcritter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @poolcritter | Stardanc Title: Untitled project by @poolcritter | Stardance...
|
1793418730.2358878
|
1794023530.2358878
|
|
3402
|
Balloon Payload by @trexhaydor | Stardance
|
trexhaydor
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Balloon Payload by @trexhaydor | Stardance
|
1793418729.229404
|
1794023529.229404
|
|
22361
|
Emerald by @airinazaria_h_putri | Stardance
|
airinazaria_h_putri
|
0
|
5.82
|
0
|
[]
|
[{"post_id": 38968, "ts": "202 [{"post_id": 38968, "ts": "2026-08-01T16:16:58Z", "hours": 5.8247, "text": "Making 1st - 5th game! I was making the logic for the game, because i havent make the assets yet.."}]...
|
Title: Emerald by @airinazaria_h_putri | Stardance Title: Emerald by @airinazaria_h_putri | Stardance
Devlogs:
Making 1st - 5th game! I was making the logic for the game, because i havent make the assets yet.....
|
1793418728.341431
|
1794023528.341431
|
|
15090
|
AtlasOS by @Atlus | Stardance
|
Atlus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AtlasOS by @Atlus | Stardance
|
1793418726.270331
|
1794023526.270331
|
|
34968
|
My first slack bot! by @khizaramin | Stardance
|
khizaramin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @khizaramin | Starda Title: My first slack bot! by @khizaramin | Stardance...
|
1793418725.3964558
|
1794023525.3964558
|
|
44872
|
JefreyTheWebsite by @JefreyTheSquirrl | Stardance
|
JefreyTheSquirrl
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-08T03:14:46Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my Home Page, with all my projects on there, it has parts about me, my cats and my hobbies. The most challenging part was for sure the CSS, because I always have problems with it. I’m really happy with the final product, because I have never built a site that can adjust to screen sizes!", "repo": "https://github.com/JefreyTheSquirrl/JefreyTheWebsite", "demo": "https://jefreythesquirrl.github.io/JefreyTheWebsite/"}]...
|
[{"post_id": 43033, "ts": "202 [{"post_id": 43033, "ts": "2026-08-08T02:44:45Z", "hours": 1.7161, "text": "I have revamped the color scheme after me sister told my it looks ugly, and made the cat part smaller(only the images). On top of that I made the entire second page and made it also scale to the size of the screen"}, {"post_id": 42529, "ts": "2026-08-07T10:13:22Z", "hours": 1.9475, "text": "Finished the first page, you can check it out on the demo link! I started on the CSS, and did all that is necessary. Also made it adapt to the pages size"}, {"post_id": 42434, "ts": "2026-08-07T04:34:12Z", "hours": 0.5731, "text": "I made a bunch of the basic structure for my Website, and got some pictures of my cats, I now need to do the structure for the Projects, and then I think I am ready to move on to CSS"}]...
|
Title: JefreyTheWebsite by @JefreyTheSquirrl | Sta Title: JefreyTheWebsite by @JefreyTheSquirrl | Stardance
Devlogs:
I made a bunch of the basic structure for my Website, and got some pictures of my cats, I now need to do the structure for the Projects, and then I think I am ready to move on to CSS
Finished the first page, you can check it out on the demo link! I started on the CSS, and did all that is necessary. Also made it adapt to the pages size
I have revamped the color scheme after me sister told my it looks ugly, and made the cat part smaller(only the images). On top of that I made the entire second page and made it also scale to the size of the screen
Ships:
I made my Home Page, with all my projects on there, it has parts about me, my cats and my hobbies. The most challenging part was for sure the CSS, because I always have problems with it. I’m really happy with the final product, because I have never built a site that can adjust to screen sizes!...
|
1793937124.931809
|
1794023524.931809
|
|
21043
|
My awesome macropad! by @fluffybunny | Stardance
|
fluffybunny
|
0
|
1.27
|
0
|
[]
|
[{"post_id": 21739, "ts": "202 [{"post_id": 21739, "ts": "2026-07-03T20:35:54Z", "hours": 1.2697, "text": "My First Project!! Macropad Devlog #1 I ended up following the first part of the tutorial allowing me to create the PCB design. Though it took me quite a while since it’s my first time using these types of programs.. however I’ll get more used to it as time goes by but I got a bit done today. Hopefully I can work on the case design in the next couple of days! :D"}]...
|
Title: My awesome macropad! by @fluffybunny | Star Title: My awesome macropad! by @fluffybunny | Stardance
Devlogs:
My First Project!! Macropad Devlog #1 I ended up following the first part of the tutorial allowing me to create the PCB design. Though it took me quite a while since it’s my first time using these types of programs.. however I’ll get more used to it as time goes by but I got a bit done today. Hopefully I can work on the case design in the next couple of days! :D...
|
1793418724.5012367
|
1794023524.5012367
|
|
16023
|
My very own WebOS by @trackory23 | Stardance
|
trackory23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @trackory23 | Stardanc Title: My very own WebOS by @trackory23 | Stardance...
|
1793418723.5210335
|
1794023523.5210335
|
|
44858
|
First Website/Portfolio by @Vishy | Stardance
|
Vishy
|
1
|
6.0
|
28
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-08T22:34:41Z", "hours": 6.0, "multiplier": 4.94, "payout": 28, "blessing": "neutral", "text": "I created my first website/portfolio. Hello everyone this is one of my first websites I have created, the first one I have created was following a tutorial so I never learned anything from it. I always wanted to learn html and css but it was so CONFUSING, and no one made it easy for me to understand, but thats when I stumbled across this video yesterday on how to understand it, they explained the structure and how to put images and links but I wanted to create more, then I found this blog created by my sister and it explained all the extra features and this helped me create this website. With the right resources I was able to code this website, the theme is blue because its about me and im fish or vishy or fishy and its kinda my favorite color. It includes about me, with me created in figma because I did not feel comfortable including my face in the image. Also it has all my games so you guys can feel free to try the games included. Thank you!", "repo": "https://github.com/justvishy12/First-Portfolio", "demo": "https://justvishy12.github.io/First-Portfolio/"}]...
|
[{"post_id": 43578, "ts": "202 [{"post_id": 43578, "ts": "2026-08-08T22:10:31Z", "hours": 0.8639, "text": "Media Query’s Hey everyone this is going to be the last devlog before I ship and I have done mainly fixing items for different devices. So mainly in the style.css code we do @media (max-width: 768px) { so then in this code we set width of the different containers, the 768 px is the size of the different devices. So for this size I do 600px for the different containers. And for the header and footer there was a bug well not really a bug since I coded it but even after it being on different device the page was massive, so the problem was I was making them 8000 pixels long so that the whole header background is full. But I realized that was wrong and I had to do width: 100%; for the width. This gets the screen size and makes the width that size. I mainly had to do that but I implemented in many spots. But when I was changing the media query size, I also had to change the font size, because on a computer you can see big, but if you keep that big font size it will look massive on a small device, also it cuts off. So I had to add that and then I finished . I didnt realized to upload to github pages takes like 5 minutes even after every commit, but I kept testing and finished my first portfolio. Bye guys!"}, {"post_id": 43398, "ts": "2026-08-08T16:50:38Z", "hours": 2.9972, "text": "Day 2 Hey everyone, I have done so much in the past day and my understanding for html and css is now so big. Before I started this project I had no idea how to even make a website, now I can build containers with backgrounds and borders using the div element in html. What I have done You might be wondering what I have create a navagation bar which when you press on the link it takes you to the appropriate seciton. One cool thing I added in the css was making the scroll-behavior of the overall html to smooth so that this made the page look like it was scrolling when you pressed the nav link! I saw te sidequest for the personal website needed 3 seperate sections so I have added a landing section, and about me, projects, links and a footer. The landing section is the first thing people see when they enter the page, so I wanted it to be very welcoming with a profile picture. I used flex layouts. I used the flex layouts for multiple div containers. I used it as rows and columns to make different items align in different ways. Next the about me talks a little bit about who I am and what I like doing, and I am going to add a photo of me. I have a game section for all the games I have made and it uses so many containers each row is one container then all those 3 rows are put in another container, and those are put in one full container used to make like the box/background. In the game section I learned how to make the user click over a certain area to go to a link. Then in the last/or second to last section I included links. The links is basically the same thing as the games I used the hover feature. Then I had to set the width in the code so all of them are the same, both the boxes and the images. Lastly is the footer. It is the exact same as the navigation bar which is header but just footer. I was surprised for a lot of things like I didnt expect that the color property would be for text I thought it was for like the color for everything. Then I kept trying to type corner radius because in figma that is what it is. But it is actually border radius 😭. So there were many surprising things and I learned so much, I have some things to fix then I will be shipping!"}, {"post_id": 42592, "ts": "2026-08-07T12:38:02Z", "hours": 1.7658, "text": "Website Start Hello everyone, I am just starting to learn html and css, I have always wanted to do it but thought it was too complicated so today is the day I actualy start putting the time in it. So so far I have learned how to add custom fonts images, padding, gaps, margins, bold, and italics. I am still confused on spacings between like images and text. But as you can see in the screen shot provided I have the links to the games, and at the bottom it says other projects. This is not going to be the final look as it is going to be scrollable. So later on I will include more items like about me, my mission. Anyways thank you guys, lets hope my first webdiste goes well."}]...
|
Title: First Website/Portfolio by @Vishy | Stardan Title: First Website/Portfolio by @Vishy | Stardance
Devlogs:
Website Start Hello everyone, I am just starting to learn html and css, I have always wanted to do it but thought it was too complicated so today is the day I actualy start putting the time in it. So so far I have learned how to add custom fonts images, padding, gaps, margins, bold, and italics. I am still confused on spacings between like images and text. But as you can see in the screen shot provided I have the links to the games, and at the bottom it says other projects. This is not going to be the final look as it is going to be scrollable. So later on I will include more items like about me, my mission. Anyways thank you guys, lets hope my first webdiste goes well.
Day 2 Hey everyone, I have done so much in the past day and my understanding for html and css is now so big. Before I started this project I had no idea how to even make a website, now I can build containers with backgrounds and borders using the div element in html. What I have done You might be wondering what I have create a navagation bar which when you press on the link it takes you to the appropriate seciton. One cool thing I added in the css was making the scroll-behavior of the overall html to smooth so that this made the page look like it was scrolling when you pressed the nav link! I saw te sidequest for the personal website needed 3 seperate sections so I have added a landing section, and about me, projects, links and a footer. The landing section is the first thing people see when they enter the page, so I wanted it to be very welcoming with a profile picture. I used flex layouts. I used the flex layouts for multiple div containers. I used it as rows and columns to make different items align in different ways. Next the about me talks a little bit about who I am and what I like doing, and I am going to add a photo of me. I have a game section for all the games I have made and it uses so many containers each row is one container then all those 3 rows are put in another container, and those are put in one full container used to make like the box/background. In the game section I learned how to make the user click over a certain area to go to a link. Then in the last/or second to last section I included links. The links is basically the same thing as the games I used the hover feature. Then I had to set the width in the code so all of them are the same, both the boxes and the images. Lastly is the footer. It is the exact same as the navigation bar which is header but just footer. I was surprised for a lot of things like I didnt expect that the color property would be for text I thought it was for like the color for everything. Then I kept trying to type corner radius because in figma that is what it is. But it is actually border radius 😭. So there were many surprising things and I learned so much, I have some things to fix then I will be shipping!
Media Query’s Hey everyone this is going to be the last devlog before I ship and I have done mainly fixing items for different devices. So mainly in the style.css code we do @media (max-width: 768px) { so then in this code we set width of the different containers, the 768 px is the size of the different devices. So for this size I do 600px for the different containers. And for the header and footer there was a bug well not really a bug since I coded it but even after it being on different device the page was massive, so the problem was I was making them 8000 pixels long so that the whole header background is full. But I realized that was wrong and I had to do width: 100%; for the width. This gets the screen size and makes the width that size. I mainly had to do that but I implemented in many spots. But when I was changing the media query size, I also had to change the font size, because on a computer you can see big, but if you keep that big font size it will look massive on a small device, also it cuts off. So I had to add that and then I finished . I didnt realized to upload to github pages takes like 5 minutes even after every commit, but I kept testing and finished my first portfolio. Bye guys!
Ships:
I created my first website/portfolio. Hello everyone this is one of my first websites I have created, the first one I have created was following a tutorial so I never learned anything from it. I always wanted to learn html and css but it was so CONFUSING, and no one made it easy for me to understand, but thats when I stumbled across this video yesterday on how to understand it, they explained the structure and how to put images and links but I wanted to create more, then I found this blog created by my sister and it explained all the extra features and this helped me create this website. With the right resources I was able to code this website, the theme is blue because its about me and im fish or vishy or fishy and its kinda my favorite color. It includes about me, with me created in figma because I did not feel comfortable including my face in the image. Also it has all my games so you guys can feel free to try the games included. Thank you!...
|
1793937122.9519784
|
1794023522.9519784
|
|
15346
|
Arcanum by @etheria | Stardance
|
etheria
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Arcanum by @etheria | Stardance
|
1793418722.564864
|
1794023522.564864
|
|
29782
|
My awesome macropad! by @Blinded | Stardance
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Blinded
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Blinded | Stardanc Title: My awesome macropad! by @Blinded | Stardance...
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1793418720.7221284
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1794023520.7221284
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19589
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My very own WebOS by @tangerine | Stardance
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tangerine
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @tangerine | Stardance
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1793418719.809676
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1794023519.809676
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30731
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My first slack bot! by @humayraafia | Stardance
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humayraafia
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @humayraafia | Stard Title: My first slack bot! by @humayraafia | Stardance...
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1793418718.8989868
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1794023518.8989868
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33317
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Geometry Manipulation Engine by @Lolo_berk | Stard Geometry Manipulation Engine by @Lolo_berk | Stardance...
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Lolo_berk
|
1
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30.0
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0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-11-01T00:55:36Z", "hours": 30.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I coded a Geometry Manipulation Engine where users can create points, lines, triangles, rectangles, and polygons on a coordinate plane and view the math behind it. Mathematical equations for distance, side lengths, perimeter, area, and interior angles are stored in a math explorer. This was coded using HTML, CSS, and JavaScript, with SVG to render.", "repo": "https://github.com/lolo-berk09/Geometry-Manipulation-Engine", "demo": "https://lolo-berk09.github.io/Geometry-Manipulation-Engine/"}]...
|
[{"post_id": 86027, "ts": "202 [{"post_id": 86027, "ts": "2026-11-01T00:26:06Z", "hours": 0.6117, "text": "Actually, I changed my mind and figured why not add some quick polished to the topbar, toolbar, and math explorer; since they’re just text formatting, font, and color tweaks. I honestly love it even more. I’m going to make the features more graphic and follow my green/pixelated theme. I also can’t wait to add some pixel art decals and background images in there."}, {"post_id": 85978, "ts": "2026-10-31T23:14:42Z", "hours": 2.6308, "text": "Okay lastly, I implemented the equations + step-by-step solving process and explanations for the current math I have behind each shape. Now users can see the distance formula for segments, perimeter and area formulas (including ones with PI and radii for circles), and all the interior angle + sum of angles within the math explorer. I think this will be very helpful to anyone who wants a better understanding of geometry and is a visual learner. I think the next thing I’m going to work towards is making the math explorer a little more organized; maybe add in a few drop down/collapse options and also try to replicate the mockup design I created in Canva to make it look more polished! Anyway, I’m very happy with how this looks, and even more excited for how it will look completely finished. I’m also glad this project has taught me as much as it has because it took a lot of patience with debugging to get where it is now."}, {"post_id": 85454, "ts": "2026-10-31T11:13:06Z", "hours": 4.4408, "text": "I added probably the most important and defining feature of the geometry engine. I thought the engine could serve a more meaningful purpose for the users if it displayed the actual equations and mathematics behind each shape or segment they create, including their perimeter, area, angle arcs, etc, and was accessible. I think this was my goal from the start, and I love how it’s developing so far! I decided to put the equations and math explanations into a panel, but not one that obscures the grid or crowds it too much, so I went with an expandable panel that can be dragged and placed around the engine. I actually really like it this way and how it looks. I added in special ID’s for each shape or segment so that they could be selected as a whole, and so that the math explorer is able to recognize the selections and receive the ID’s. After that, I transferred the code from my previous functions that calculated distance, slope, perimeter, area, and angle arcs into the math explorer panel blocks so they appear for each shape selected respectively. It’s working great so far, and I can’t wait to add the explanations for each and also add onto my equation library (which is at the bottom)."}, {"post_id": 85049, "ts": "2026-10-30T20:49:19Z", "hours": 3.3425, "text": "Okay I just finished adding the interior angle arcs and markings to line segments (vertical angles), triangles, rectangles (all 90 degrees), and polygons. These all work with the hide/show intersections and angles button that toggles them on and off. This took me a little while since I had to implement the math for calculating each shape’s interior angles, but ESPECIALLY because I ended up spending an entire hour debugging the line segment arcs and adding at least 4 more console logs for it. I wanted the vertical angles to be clearly labeled (2 different colors) as 2 equal pairs across from each other, and it was such a struggle to render them correctly as such. At least it’s fixed now, and I can finally move onto my next step. What I want to do this time is add a side bar of some sort next to the grid to display the equations used for each shape’s calculation of perimeter, area, angles, etc."}, {"post_id": 82906, "ts": "2026-10-26T05:52:15Z", "hours": 6.5131, "text": "Alright so devlog #5! I attached a video below of me testing out the new tools and add-ons of the geometry engine. I’ve cleaned up a lot of the must-need fixes from before, such as building clear grid lines and especially the snap to grid tool for plotting points. This problem showed up when I was attempting to create the rectangles in the engine, as the points I selected were rejected by the validating system because they weren’t perfectly aligned. I would end up with points such as 3.99 or 2.09 and plotting whole integers was a challenge. But, I fixed it to where the snap to grid allows the user to easily select whole numbers while still having the leniency to plot decimal points at 0.25, 0.5, and 0.75. After adding that, I was able to complete my rendering and click handling for all my tool bar buttons including the polygon. About 3 days ago I added a zoom feature (as seen in the video attached) that preserves your shapes / point coordinates and proportions even when altering the coordinate plane scale inside the window; which I really like how it turned out. As for what I’ve worked on yesterday and today, I decided to upgrade some existing features by implementing intersections points and angles. Currently, they only apply to line segments that have an intersection point, but I will soon be adding it to my other toolbar shapes. The coding for the arc angles was especially tricky, but I learned so much. First, before even creating the render for the arc angles, I learned that I can use the console tab to test my code’s calculations and verify the outputted angle is accurate before having it drawn in the coordinate plane. I struggled most with establishing which equation would form these arc angles the simplest and also getting them to show up properly. At the same time, I actually learned a new equation I’ve not yet used before in math and in geometry; the dot product. I really do admire how mathematical equations that I’ve actually used and recognized, translate to code and seeing how they’re outputted. Okay lastly, I added a toggle hide/show button on the top bar for intersections and angles. I felt that having all the labels and extra points on the shapes may crowd the visualization a little bit, and giving the user the option to see their creation without it would be good. Anyway, I’m excited to continue upgrading the abilities and tools of the engine as I go."}, {"post_id": 81428, "ts": "2026-10-21T07:42:31Z", "hours": 4.5975, "text": "Okay so within the past 4-ish days, I have added many new features! I coded the rendering and click behavior for the circle, triangle, and rectangle tools. Also, I’m using SVG to render my shapes. —————————————————————————––––––––––––––––––————One of the things I enjoyed most about coding the tools is actually the mathematical components I implemented. I had JavaScript calculate distance between points, slope along lines, side lengths and area for triangles and rectangles (later polygons), and I had it calculate radii + area for circles. I had a little fun with this since I got to use familiar equations we actually use in class such as area formulas like Heron’s formula for SSS triangles, slope formula, and used PI for circle area and circumference. ——————————————————————————————————————–—–Along with this though, there was definitely A LOT of debugging. After I coded each tool, I tested it and had to work around the click behavior failing to recognize the unique ID’s, and the SVG not rendering correctly. At one point my file was overwrote somehow and the only reason I was able to recover all my code from my triangle and rectangle tools was because of my web browser’s console tab. —————————————————————————————————————–––Anyway, I’m so excited to keep adding more visual tools to this and make the design come to life at the end! Oh and I also included a video below of me testing out the new tools."}, {"post_id": 79742, "ts": "2026-10-15T08:27:54Z", "hours": 1.5, "text": "Okay I updated the point tool in the engine and added my first line tool feature. Now selected points appear orange and larger, while previously made points remain blue and smaller. Along with this, I added the first version of the line tool feature where a segment can be made between 2 existing points that recognizes the unique endpoint IDs. More features and add-ons for the tools later this week!"}, {"post_id": 79471, "ts": "2026-10-14T05:23:59Z", "hours": 1.2653, "text": "Little mini update for today, this is a mockup design I made using Canva to model what I hope the final look for the geometry engine will look like! I did do some coding on it today however, it was more updating and debugging. I haven’t added any new focuses like transformations and interactive features for any of the shapes quite yet. I will get to that tomorrow. Let me know what you think of the mockup design tho!"}, {"post_id": 79243, "ts": "2026-10-13T05:48:15Z", "hours": 3.1419, "text": "Hi! There have been many changes since my last devlog of this project. I had a lot of trouble with the correct Pygame installation version syncing with my Python code, and I wanted to tweak parts of my code anyway, so I decided to restart and switch back to previous languages I had already worked with. That being CSS, HTML, and JavaScript. ————————————————————————————————————— This time instead of trying to render the entire engine at once (and in a single coding file), I made a list of things to focus on creating first that I’ll gradually edit and go back to update; also to ensure that the engine is actually interactive and working as I go. My focuses currently are: [Points, Lines, Circles, Rectangles, Triangles, Polygons, Transformations, Intersections, Distances + Angles (later), Coordinate plane, and Camera movement / zoom which will be later.]———————————————————————————————————–– Today I was able to successfully code the coordinate plane + window, top-bar and toolbar, selection types and a selection status below the toolbar, and interactive features with points. The status tool shows the point you made and its coordinates as well! It took a while for me to get the x and y axes to show up in the proper orientation, as well as the selection status tool to work, but I was able to debug both! I then spent some time in Canva designing a mock-up of what I want the final website to look like. It’s not much yet, but I’d say it’s definitely a big improvement from my last coding project!"}, {"post_id": 25768, "ts": "2026-07-10T06:59:34Z", "hours": 2.0239, "text": "Hi, for my second coding project I’ve decided to create a Geometry Manipulation Engine where you can create shapes and polygons and view them in 3D; and see the math behind each. —————————————————————————————————————————–So far, I’ve created the 2D sketch plane, which doesn’t look like much yet, but I’ll keep posting updates. Recently I added the camera, renderer, and loop the scene on top of the code for the basic shapes. ——————————————————————————————————————————I’m not sure yet if this will closely resemble an engine like GeoGebra, or a CAD design software, but my goal is to code a little geometry building space with simple mathematics behind it (angles, arc lengths, side lengths). I’m very excited to see what this project will look like finished! :))"}]...
|
Title: Geometry Manipulation Engine by @Lolo_berk Title: Geometry Manipulation Engine by @Lolo_berk | Stardance
Devlogs:
Hi, for my second coding project I’ve decided to create a Geometry Manipulation Engine where you can create shapes and polygons and view them in 3D; and see the math behind each. —————————————————————————————————————————–So far, I’ve created the 2D sketch plane, which doesn’t look like much yet, but I’ll keep posting updates. Recently I added the camera, renderer, and loop the scene on top of the code for the basic shapes. ——————————————————————————————————————————I’m not sure yet if this will closely resemble an engine like GeoGebra, or a CAD design software, but my goal is to code a little geometry building space with simple mathematics behind it (angles, arc lengths, side lengths). I’m very excited to see what this project will look like finished! :))
Hi! There have been many changes since my last devlog of this project. I had a lot of trouble with the correct Pygame installation version syncing with my Python code, and I wanted to tweak parts of my code anyway, so I decided to restart and switch back to previous languages I had already worked with. That being CSS, HTML, and JavaScript. ————————————————————————————————————— This time instead of trying to render the entire engine at once (and in a single coding file), I made a list of things to focus on creating first that I’ll gradually edit and go back to update; also to ensure that the engine is actually interactive and working as I go. My focuses currently are: [Points, Lines, Circles, Rectangles, Triangles, Polygons, Transformations, Intersections, Distances + Angles (later), Coordinate plane, and Camera movement / zoom which will be later.]———————————————————————————————————–– Today I was able to successfully code the coordinate plane + window, top-bar and toolbar, selection types and a selection status below the toolbar, and interactive features with points. The status tool shows the point you made and its coordinates as well! It took a while for me to get the x and y axes to show up in the proper orientation, as well as the selection status tool to work, but I was able to debug both! I then spent some time in Canva designing a mock-up of what I want the final website to look like. It’s not much yet, but I’d say it’s definitely a big improvement from my last coding project!
Little mini update for today, this is a mockup design I made using Canva to model what I hope the final look for the geometry engine will look like! I did do some coding on it today however, it was more updating and debugging. I haven’t added any new focuses like transformations and interactive features for any of the shapes quite yet. I will get to that tomorrow. Let me know what you think of the mockup design tho!
Okay I updated the point tool in the engine and added my first line tool feature. Now selected points appear orange and larger, while previously made points remain blue and smaller. Along with this, I added the first version of the line tool feature where a segment can be made between 2 existing points that recognizes the unique endpoint IDs. More features and add-ons for the tools later this week!
Okay so within the past 4-ish days, I have added many new features! I coded the rendering and click behavior for the circle, triangle, and rectangle tools. Also, I’m using SVG to render my shapes. —————————————————————————––––––––––––––––––————One of the things I enjoyed most about coding the tools is actually the mathematical components I implemented. I had JavaScript calculate distance between points, slope along lines, side lengths and area for triangles and rectangles (later polygons), and I had it calculate radii + area for circles. I had a little fun with this since I got to use familiar equations we actually use in class such as area formulas like Heron’s formula for SSS triangles, slope formula, and used PI for circle area and circumference. ——————————————————————————————————————–—–Along with this though, there was definitely A LOT of debugging. After I coded each tool, I tested it and had to work around the click behavior failing to recognize the unique ID’s, and the SVG not rendering correctly. At one point my file was overwrote somehow and the only reason I was able to recover all my code from my triangle and rectangle tools was because of my web browser’s console tab. —————————————————————————————————————–––Anyway, I’m so excited to keep adding more visual tools to this and make the design come to life at the end! Oh and I also included a video below of me testing out the new tools.
Alright so devlog #5! I attached a video below of me testing out the new tools and add-ons of the geometry engine. I’ve cleaned up a lot of the must-need fixes from before, such as building clear grid lines and especially the snap to grid tool for plotting points. This problem showed up when I was attempting to create the rectangles in the engine, as the points I selected were rejected by the validating system because they weren’t perfectly aligned. I would end up with points such as 3.99 or 2.09 and plotting whole integers was a challenge. But, I fixed it to where the snap to grid allows the user to easily select whole numbers while still having the leniency to plot decimal points at 0.25, 0.5, and 0.75. After adding that, I was able to complete my rendering and click handling for all my tool bar buttons including the polygon. About 3 days ago I added a zoom feature (as seen in the video attached) that preserves your shapes / point coordinates and proportions even when altering the coordinate plane scale inside the window; which I really like how it turned out. As for what I’ve worked on yesterday and today, I decided to upgrade some existing features by implementing intersections points and angles. Currently, they only apply to line segments that have an intersection point, but I will soon be adding it to my other toolbar shapes. The coding for the arc angles was especially tricky, but I learned so much. First, before even creating the render for the arc angles, I learned that I can use the console tab to test my code’s calculations and verify the outputted angle is accurate before having it drawn in the coordinate plane. I struggled most with establishing which equation would form these arc angles the simplest and also getting them to show up properly. At the same time, I actually learned a new equation I’ve not yet used before in math and in geometry; the dot product. I really do admire how mathematical equations that I’ve actually used and recognized, translate to code and seeing how they’re outputted. Okay lastly, I added a toggle hide/show button on the top bar for intersections and angles. I felt that having all the labels and extra points on the shapes may crowd the visualization a little bit, and giving the user the option to see their creation without it would be good. Anyway, I’m excited to continue upgrading the abilities and tools of the engine as I go.
Okay I just finished adding the interior angle arcs and markings to line segments (vertical angles), triangles, rectangles (all 90 degrees), and polygons. These all work with the hide/show intersections and angles button that toggles them on and off. This took me a little while since I had to implement the math for calculating each shape’s interior angles, but ESPECIALLY because I ended up spending an entire hour debugging the line segment arcs and adding at least 4 more console logs for it. I wanted the vertical angles to be clearly labeled (2 different colors) as 2 equal pairs across from each other, and it was such a struggle to render them correctly as such. At least it’s fixed now, and I can finally move onto my next step. What I want to do this time is add a side bar of some sort next to the grid to display the equations used for each shape’s calculation of perimeter, area, angles, etc.
I added probably the most important and defining feature of the geometry engine. I thought the engine could serve a more meaningful purpose for the users if it displayed the actual equations and mathematics behind each shape or segment they create, including their perimeter, area, angle arcs, etc, and was accessible. I think this was my goal from the start, and I love how it’s developing so far! I decided to put the equations and math explanations into a panel, but not one that obscures the grid or crowds it too much, so I went with an expandable panel that can be dragged and placed around the engine. I actually really like it this way and how it looks. I added in special ID’s for each shape or segment so that they could be selected as a whole, and so that the math explorer is able to recognize the selections and receive the ID’s. After that, I transferred the code from my previous functions that calculated distance, slope, perimeter, area, and angle arcs into the math explorer panel blocks so they appear for each shape selected respectively. It’s working great so far, and I can’t wait to add the explanations for each and also add onto my equation library (which is at the bottom).
Okay lastly, I implemented the equations + step-by-step solving process and explanations for the current math I have behind each shape. Now users can see the distance formula for segments, perimeter and area formulas (including ones with PI and radii for circles), and all the interior angle + sum of angles within the math explorer. I think this will be very helpful to anyone who wants a better understanding of geometry and is a visual learner. I think the next thing I’m going to work towards is making the math explorer a little more organized; maybe add in a few drop down/collapse options and also try to replicate the mockup design I created in Canva to make it look more polished! Anyway, I’m very happy with how this looks, and even more excited for how it will look completely finished. I’m also glad this project has taught me as much as it has because it took a lot of patience with debugging to get where it is now.
Actually, I changed my mind and figured why not add some quick polished to the topbar, toolbar, and math explorer; since they’re just text formatting, font, and color tweaks. I honestly love it even more. I’m going to make the features more graphic and follow my green/pixelated theme. I also can’t wait to add some pixel art decals and background images in there.
Ships:
I coded a Geometry Manipulation Engine where users can create points, lines, triangles, rectangles, and polygons on a coordinate plane and view the math behind it. Mathematical equations for distance, side lengths, perimeter, area, and interior angles are stored in a math explorer. This was coded using HTML, CSS, and JavaScript, with SVG to render....
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1793937118.300211
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1794023518.300211
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6144
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Prototype 95 by @Parv95Aerointellect | Stardance
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Parv95Aerointellect
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0
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0.0
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0
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[]
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[]
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Title: Prototype 95 by @Parv95Aerointellect | Star Title: Prototype 95 by @Parv95Aerointellect | Stardance...
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1793418718.020046
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1794023518.020046
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3674
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The SaxDrone™ by @_tenorangesax_ | Stardance
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_tenorangesax_
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0
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0.0
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0
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[]
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[]
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Title: The SaxDrone™ by @_tenorangesax_ | Stardanc Title: The SaxDrone™ by @_tenorangesax_ | Stardance...
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1793159517.0730464
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1794023517.0730464
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1411
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Quadruped Spiderbot by @harshilkapoor123 | Stardan Quadruped Spiderbot by @harshilkapoor123 | Stardance...
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harshilkapoor123
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0
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0.0
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0
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[]
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[]
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Title: Quadruped Spiderbot by @harshilkapoor123 | Title: Quadruped Spiderbot by @harshilkapoor123 | Stardance...
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1793418715.8741026
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1794023515.8741026
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32170
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My awesome macropad! by @Lubo | Stardance
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Lubo
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Lubo | Stardance
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1793418714.9661975
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1794023514.9661975
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31524
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BoB the arm by @Andrei_Mtr | Stardance
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Andrei_Mtr
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0
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0.0
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0
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[]
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[]
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Title: BoB the arm by @Andrei_Mtr | Stardance
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1793418714.0469959
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1794023514.0469959
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21540
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Planetary gear system by @aarav_sharma2410 | Stard Planetary gear system by @aarav_sharma2410 | Stardance...
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aarav_sharma2410
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0
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1.6
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0
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[]
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[{"post_id": 11576, "ts": "202 [{"post_id": 11576, "ts": "2026-06-18T21:18:25Z", "hours": 1.6, "text": "I am making a planetary gear system as my first project, it will help me learn about gears, joints, motion link and other things."}]...
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Title: Planetary gear system by @aarav_sharma2410 Title: Planetary gear system by @aarav_sharma2410 | Stardance
Devlogs:
I am making a planetary gear system as my first project, it will help me learn about gears, joints, motion link and other things....
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1793418713.1510782
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1794023513.1510782
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15347
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Untitled project by @Mishari | Stardance
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Mishari
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @Mishari | Stardance
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1793418712.1692016
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1794023512.1692016
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15210
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My very own WebOS by @kaylie | Stardance
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kaylie
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @kaylie | Stardance
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1793418710.0479503
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1794023510.0479503
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