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69356
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Help Wanted Bot by @noahplaysmario | Stardance
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noahplaysmario
|
1
|
3.83
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-13T01:49:08Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slack bot that helps you find people to help you with your projects and people to help if you want to help someone. It stores a database of help requests. Its channel is #get-help-with-projects. I really hope this becomes something actually useful to members of hack club and not just a forgotten project. Here is the channel link: https://hackclub.enterprise.slack.com/archives/C0C8900SNBZ", "repo": "https://github.com/noah560-hackclubprojects/Help-Wanted-Bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0C8900SNBZ"}]...
|
[{"post_id": 83233, "ts": "202 [{"post_id": 83233, "ts": "2026-10-27T12:59:49Z", "hours": 0.4025, "text": "My last post on stardance (I’m going to work on a mipmap project now so I can get Minecraft) Ok I fixed the issue I’m just gonna leave it running on Nest. If I don’t touch it again than hopefully it won’t break again. (for clarification it wasn’t actually deleting requests marked as finished)"}, {"post_id": 79444, "ts": "2026-10-14T00:50:52Z", "hours": 0.4281, "text": "I improved the documentation in the readme and I fixed a bunch of issues related to finished projects and duplicate titles. I worked significantly more than 25 minutes on this but I was using ssh to remotely develop and I only installed hackatime on vscodium since I don’t want all my terminal time to count for stuff."}, {"post_id": 79211, "ts": "2026-10-13T01:45:44Z", "hours": 0.5456, "text": "I added a command for when you are done and don’t need help anymore. I also changed the channel to #get-help-with-projects instead of #help-with-projects (see demo link for channel link)"}, {"post_id": 79173, "ts": "2026-10-12T21:44:43Z", "hours": 2.4778, "text": "I made a Slack bot! It helps people find help with their code. You can find it on this slack channel: https://hackclub.enterprise.slack.com/archives/C0C85PUG7AB Every hour, it posts what people want help with, and you can add things to the list using commands!"}]...
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Title: Help Wanted Bot by @noahplaysmario | Starda Title: Help Wanted Bot by @noahplaysmario | Stardance
Devlogs:
I made a Slack bot! It helps people find help with their code. You can find it on this slack channel: https://hackclub.enterprise.slack.com/archives/C0C85PUG7AB Every hour, it posts what people want help with, and you can add things to the list using commands!
I added a command for when you are done and don’t need help anymore. I also changed the channel to #get-help-with-projects instead of #help-with-projects (see demo link for channel link)
I improved the documentation in the readme and I fixed a bunch of issues related to finished projects and duplicate titles. I worked significantly more than 25 minutes on this but I was using ssh to remotely develop and I only installed hackatime on vscodium since I don’t want all my terminal time to count for stuff.
My last post on stardance (I’m going to work on a mipmap project now so I can get Minecraft) Ok I fixed the issue I’m just gonna leave it running on Nest. If I don’t touch it again than hopefully it won’t break again. (for clarification it wasn’t actually deleting requests marked as finished)
Ships:
I made a slack bot that helps you find people to help you with your projects and people to help if you want to help someone. It stores a database of help requests. Its channel is #get-help-with-projects. I really hope this becomes something actually useful to members of hack club and not just a forgotten project. Here is the channel link: https://hackclub.enterprise.slack.com/archives/C0C8900SNBZ...
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1793818669.236562
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1793905069.236562
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|
70262
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Baguette SlackBot by @Mk1A | Stardance
|
Mk1A
|
2
|
4.0
|
14
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T03:52:32Z", "hours": 3.0, "multiplier": 5.11, "payout": 14, "blessing": "neutral", "text": "Baguette Slackbot, A welcomer bot for my personal channel, which can perform the following tasks- Commands- /baguette-ping : Pings the bot for it’s latency /baguette-help : Lists all commands by the @baguette slack bot. /baguette-dog : Fetches an image of a dawg from the dog.ceo dog API! /baguette-flip : Randomly flips Heads or Tails. /baguette-quote : Fetches the quote of the day from ZEN QUOTES zen! /baguette-customs-incident : Tells the lore behind the customs… (in_channel)(joke_command) EVENT Subscriptions– Checks for user entry into my channel ONLY “Mk1A-NotDefined” and sends a welcome message. 🔒 Replies with “Did someone order a FRESH BAGUETTE” to a message containing “Mk1A” and CCs me to the response message, in_channel. I would definitely update this later on but I have more projects to get to so I guess this is it! :) Hope to keep learning", "repo": "https://github.com/Mk1A-Falcon/Baguette", "demo": "https://hackclub.enterprise.slack.com/archives/C0BMFNBG1FU"}, {"ship_num": 2, "ts": "2026-10-18T13:47:41Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slackbot under the “Make a Slack Bot” mission and completed it around 1.3 hours! Currently these three commands work- /baguette-ping : Pings the bot for it’s latency /baguette-help: Lists all availaible commands for the @baguette slack bot /baguette-dog : Gives a picture of a dawg I have a lot of more commands and api features in mind for this and hope to make it a better welcoming bot :)", "repo": "https://github.com/Mk1A-Falcon/Baguette", "demo": "https://hackclub.enterprise.slack.com/archives/C0BMFNBG1FU"}]...
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[{"post_id": 82867, "ts": "202 [{"post_id": 82867, "ts": "2026-10-26T03:35:02Z", "hours": 0.8525, "text": "After 51 minutes of fixing the readme, making the welcoming feature specific to only my channel so it doesn’t lead to abuse, and debugging this last event… DEVLOG 7 I would like to leave this as the last devlog as I want to focus on more stuff now! Added new message_detection capabilities which trigger on any sentence containing the keyword “Mk1A”(not case sensitive) Fixed the welcoming feature to only my channel #mk1a-notdefined 🔒 Added local setup instructions + Updated Readme Also added a .env.example file for reference! :) Honestly, I did take some help from Gemini for debugging but that was cause I used “message:” instead of “text:” in the response block Anyways, It was about time it was over!"}, {"post_id": 82660, "ts": "2026-10-25T15:19:58Z", "hours": 0.545, "text": "DEVLOG 6 ADDED CHANNEL WELCOMING FEATURES FINALLY! 🥹 Learned a lot of stuff in this one including events! Applied member_joined_channel event to the list and had to reinstall the app to workspace. Commands use app.command() but events use app.event() and differ a lot from commands (yes no shi sherlock) Realized user or channel referencing is done via <${event.user}> or <$user_id> Forgot to add this to the readme Anyways, thinking of adding basic responses like those “automated workspace” ones"}, {"post_id": 82563, "ts": "2026-10-25T08:06:30Z", "hours": 0.5861, "text": "DEVLOG 5 Ok so added one more command which pulls the quote of the day from ZENQUOTES zen Added /baguette-quote Fixed the /baguette-help command (It said nasa api instead ) Need to start working on welcoming capabilities soon. Also fixed a few more stuff? But I forgor"}, {"post_id": 81066, "ts": "2026-10-19T18:57:50Z", "hours": 0.3322, "text": "DEVLOG 4 ok bro who gave me free will Added another Joke Command “/baguette-customs-incident” which Ig tells about the lore of my customs Fixed the Readme (Still have to add local setup instructions) Researched into channel-ping requirements and realized it can get messy :( So gonna just make it so I the person who created the channel can do it Anyways, just hoping for this bot to be reviewed fast"}, {"post_id": 80923, "ts": "2026-10-19T08:05:18Z", "hours": 0.5061, "text": "DEVLOG 3 I am crine cause the bot’s ping name is still @Mk1A-welcomer bot but it’s registered as @baguette Added a new command “/baguette-flip” using Math.random() which gives a value between 0 and 1(floats included). Fixed a lot of bugs cause apparently I used “:” instead of “;” (python user) Learned that “response_type” can be used to send to channel too, instead of just the user! Gonna add channel ping capabilities soon and then move on to make it actually welcome people :>"}, {"post_id": 80674, "ts": "2026-10-18T13:40:15Z", "hours": 0.6372, "text": "Devlog 2 Now the following commands work as of now- /baguette-ping : Checks the Latency of the bot. /baguette-dog : Pulls a random image of a dawg from dog.ceo /baguette-help : Lists all availaible commands of the @baguette slack bot. Alr So I have a lot planned in mind for this one, probably gonna put massive updates into this. Gonna add the /baguette-welcome feature and try to make it automated as well. Gonna finish the flip one as well and more api features. Gonna ship after this one"}, {"post_id": 80612, "ts": "2026-10-18T09:32:23Z", "hours": 0.5781, "text": "Alr, I guess its stardancing time DEVLOG 1 Alr So learnt what “Socket Mode” for bots meant and configured the slack side settings. Apparently now it requires approval from the workspace before adding it (got it in like 2 secs but still ) Setup the basic structure and nodejs dependencies. Added commands and are currently working locally. Will add a few more commands and ship it so i can progress more on it"}]...
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Title: Baguette SlackBot by @Mk1A | Stardance
Dev Title: Baguette SlackBot by @Mk1A | Stardance
Devlogs:
Alr, I guess its stardancing time DEVLOG 1 Alr So learnt what “Socket Mode” for bots meant and configured the slack side settings. Apparently now it requires approval from the workspace before adding it (got it in like 2 secs but still ) Setup the basic structure and nodejs dependencies. Added commands and are currently working locally. Will add a few more commands and ship it so i can progress more on it
Devlog 2 Now the following commands work as of now- /baguette-ping : Checks the Latency of the bot. /baguette-dog : Pulls a random image of a dawg from dog.ceo /baguette-help : Lists all availaible commands of the @baguette slack bot. Alr So I have a lot planned in mind for this one, probably gonna put massive updates into this. Gonna add the /baguette-welcome feature and try to make it automated as well. Gonna finish the flip one as well and more api features. Gonna ship after this one
DEVLOG 3 I am crine cause the bot’s ping name is still @Mk1A-welcomer bot but it’s registered as @baguette Added a new command “/baguette-flip” using Math.random() which gives a value between 0 and 1(floats included). Fixed a lot of bugs cause apparently I used “:” instead of “;” (python user) Learned that “response_type” can be used to send to channel too, instead of just the user! Gonna add channel ping capabilities soon and then move on to make it actually welcome people :>
DEVLOG 4 ok bro who gave me free will Added another Joke Command “/baguette-customs-incident” which Ig tells about the lore of my customs Fixed the Readme (Still have to add local setup instructions) Researched into channel-ping requirements and realized it can get messy :( So gonna just make it so I the person who created the channel can do it Anyways, just hoping for this bot to be reviewed fast
DEVLOG 5 Ok so added one more command which pulls the quote of the day from ZENQUOTES zen Added /baguette-quote Fixed the /baguette-help command (It said nasa api instead ) Need to start working on welcoming capabilities soon. Also fixed a few more stuff? But I forgor
DEVLOG 6 ADDED CHANNEL WELCOMING FEATURES FINALLY! 🥹 Learned a lot of stuff in this one including events! Applied member_joined_channel event to the list and had to reinstall the app to workspace. Commands use app.command() but events use app.event() and differ a lot from commands (yes no shi sherlock) Realized user or channel referencing is done via <${event.user}> or <$user_id> Forgot to add this to the readme Anyways, thinking of adding basic responses like those “automated workspace” ones
After 51 minutes of fixing the readme, making the welcoming feature specific to only my channel so it doesn’t lead to abuse, and debugging this last event… DEVLOG 7 I would like to leave this as the last devlog as I want to focus on more stuff now! Added new message_detection capabilities which trigger on any sentence containing the keyword “Mk1A”(not case sensitive) Fixed the welcoming feature to only my channel #mk1a-notdefined 🔒 Added local setup instructions + Updated Readme Also added a .env.example file for reference! :) Honestly, I did take some help from Gemini for debugging but that was cause I used “message:” instead of “text:” in the response block Anyways, It was about time it was over!
Ships:
I made a slackbot under the “Make a Slack Bot” mission and completed it around 1.3 hours! Currently these three commands work- /baguette-ping : Pings the bot for it’s latency /baguette-help: Lists all availaible commands for the @baguette slack bot /baguette-dog : Gives a picture of a dawg I have a lot of more commands and api features in mind for this and hope to make it a better welcoming bot :)
Baguette Slackbot, A welcomer bot for my personal channel, which can perform the following tasks- Commands- /baguette-ping : Pings the bot for it’s latency /baguette-help : Lists all commands by the @baguette slack bot. /baguette-dog : Fetches an image of a dawg from the dog.ceo dog API! /baguette-flip : Randomly flips Heads or Tails. /baguette-quote : Fetches the quote of the day from ZEN QUOTES zen! /baguette-customs-incident : Tells the lore behind the customs… (in_channel)(joke_command) EVENT Subscriptions– Checks for user entry into my channel ONLY “Mk1A-NotDefined” and sends a welcome message. 🔒 Replies with “Did someone order a FRESH BAGUETTE” to a message containing “Mk1A” and CCs me to the response message, in_channel. I would definitely update this later on but I have more projects to get to so I guess this is it! :) Hope to keep learning...
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1793818664.153568
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1793905064.153568
|
|
54862
|
plane game by @kazuma | Stardance
|
kazuma
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1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T18:53:25Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a plane game, it is my first programming project.", "repo": "https://github.com/kazuma-L/plane-game", "demo": "https://github.com/kazuma-L/plane-game/releases/tag/v0.1"}]...
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[{"post_id": 79120, "ts": "202 [{"post_id": 79120, "ts": "2026-10-12T18:52:09Z", "hours": 0.2811, "text": "I publish the first playable version, and wrote the readme"}, {"post_id": 78243, "ts": "2026-10-10T03:33:29Z", "hours": 0.8608, "text": "I finished it, i think it is pretty good as my first programming project"}, {"post_id": 63279, "ts": "2026-09-07T00:55:24Z", "hours": 1.9361, "text": "plane game project- devlog 2"}, {"post_id": 57789, "ts": "2026-08-30T02:44:28Z", "hours": 2.3081, "text": "plane game"}]...
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Title: plane game by @kazuma | Stardance
Devlogs: Title: plane game by @kazuma | Stardance
Devlogs:
plane game
plane game project- devlog 2
I finished it, i think it is pretty good as my first programming project
I publish the first playable version, and wrote the readme
Ships:
I made a plane game, it is my first programming project....
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1793818658.906198
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1793905058.906198
|
|
30214
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PANTRY REANTRY by @mikhailnotfish | Stardance
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mikhailnotfish
|
1
|
32.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T05:14:45Z", "hours": 32.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "THIS is pantry reentry. a game where you throw houshold objects, into the atmosphere. it includes: 8 different objects UNITY HDRP shaders plasma meshes, instead of particles. offline play portability (downloadable .exe) please leave me a good rating, i hope you enjoy the game!", "repo": "https://github.com/mikhailnotfish/pantry-reantry", "demo": "https://mikhailnotfish.itch.io/pantryreentry"}]...
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[{"post_id": 79726, "ts": "202 [{"post_id": 79726, "ts": "2026-10-15T07:10:17Z", "hours": 1.4983, "text": "pantryReeantry IS FINISHED!!! i have added a settings menu, becuse youre gonna have to download the game, i did some work on github stuff and i uploaded it to itch.io. this has really been a great journy and this MAY be my last project on stardance, because it is ending in about 2 weeks. i hope you like the project! here is a gameplay image of a piano burning up."}, {"post_id": 79235, "ts": "2026-10-13T04:51:52Z", "hours": 2.5872, "text": "ive been working for a while!! so, for the past 2 and a half hours, i have as promised converted the entire project to HDRP, because stock unity looks horrible. i have made a few desicions, including removing the planet entirely and just spawning a blue circle with c#, and removing the particle systems nd swapping them out for PLASMA MESHES! i have made a quick UI using c# here is a image (theres a burning up bean shelf)"}, {"post_id": 78476, "ts": "2026-10-10T22:04:42Z", "hours": 8.5625, "text": "i have decided, that becuse stardance has been extended, i am going to convert pantry reantry, to hdrp!! lit shaders look much better there, and the particles are gonna be volumetric. this game is going to look fabulous! for shipwright: i get whats happening now. how do i have 8 hours? i havent been on unity that much in the past 2 weeks! its because VScode tracks “ple0017’ SO WHENEVER I USE VSCODE, WHATEVER IT MAY BE IM DOING, IT TRACKS HERE. if fraud squad is seeing this you may remove some of these hours, i wasnt vscoding for unity the whole time!!!"}, {"post_id": 46233, "ts": "2026-08-13T10:23:07Z", "hours": 2.3314, "text": "this devlog is a mistake! i accidentally transferred 2 hours via lapse onto this project, instead of youtubeds i accedentally clicked this project. ive gone to help on slack, but the ABSOLUTE CLANKERS there said “there is no way to” like bro why did you reply then"}, {"post_id": 39306, "ts": "2026-08-02T06:11:35Z", "hours": 3.2194, "text": "Today I started replacing the original cube with the first real object in the game: a fridge. Most of the work went into getting the Signed Distance Field (SDF) collider working correctly, since the reentry plasma effect relies on it to collide with the object’s surface instead of passing straight through it.I imported the fridge model, prepared it for Unity, and worked on baking a new SDF that matched its shape. Compared to the simple cube, this was a much better test because the fridge has more detailed geometry, making it a good way to see how well the plasma effect wraps around different objects during reentry.The long-term goal is for every object in the game to have its own mesh, collider, and SDF while still sharing the same reentry system. That means I can eventually swap between things like fridges, pizzas, cars, and other random objects without rebuilding all of the effects each time.Although most of today’s progress happened behind the scenes, it’s an important step toward turning the project into an actual game instead of a simple physics demo. Soon the player will be able to choose what object they want to throw into Earth’s atmosphere and see if it survives the trip."}, {"post_id": 27051, "ts": "2026-07-12T07:45:01Z", "hours": 1.0494, "text": "Today I started working on making the reentry system more flexible by preparing the game for multiple objects instead of just the test cube.I experimented with the idea of making every object its own prefab, allowing things like fridges, pizzas, cars, and other random objects to be thrown into the atmosphere. The plan is to keep the same reentry system, but swap out the mesh, collider, and SDF data for each object so every item has its own way of interacting with the plasma and heat effects.I also looked into making the VFX system more reusable by using one main reentry plasma graph while giving each object its own settings, like different SDF collision shapes and different fire trail styles. This should make adding new objects much faster instead of rebuilding the entire system every time.A big focus today was thinking about the future structure of the game. Instead of one object being launched, the player will eventually be able to choose what they want to send into reentry and see if it survives.The project is starting to move from a physics test into an actual game with different challenges, objects, and replay value."}, {"post_id": 26448, "ts": "2026-07-11T07:59:17Z", "hours": 1.5622, "text": "Today I worked on improving the gameplay loop for Pantry Reantry and focused on making the launch, crash, and respawn systems work properly.I added a respawn button that appears after the object crashes, allowing the player to try again without restarting the game. I also worked on fixing the camera so it doesn’t randomly teleport during resets and stays attached to the player object when needed.A big part of today was debugging the VFX systems. The reentry plasma and fire trail were having issues where they would start at the wrong time or keep existing particles after respawning. I worked on making the atmosphere trigger control when the effects activate, instead of them starting automatically when the object launches.There are still a few small VFX issues to clean up, but the overall reentry loop is coming together. The object can now launch, enter the atmosphere, activate the heat effects, crash, and be reset for another attempt.The next steps are finishing the UI and adding things like altitude, speed, heat, and survival stats to make the reentry experience feel more like a real game."}, {"post_id": 25693, "ts": "2026-07-10T03:41:03Z", "hours": 1.6783, "text": "Today I worked on making the reentry experience. I focused on connecting all the systems together so the player can actually watch an object fall from space and survive (or not survive) the journey.I improved the VFX setup by making the reentry plasma and fire trail activate when the object enters the atmosphere. Instead of having the effects constantly running, they now wait until the object reaches the invisible atmosphere boundary, which makes the transition feel much more realistic.I also fixed the particle behaviour so the smoke and fire trail stays behind the object instead of moving with it. This made a huge difference because the trail now actually looks like something burning through the atmosphere.Another challenge was the camera system. The menu camera and gameplay camera were fighting each other because the follow script was constantly overriding the start button position. I fixed this by making the camera follow system activate only after pressing the start button, allowing the camera to transition into the gameplay view properly.There is still a lot to add, like better destruction effects, heat intensity based on speed, and more detailed atmosphere visuals, but the core reentry sequence is finally starting to come together."}, {"post_id": 25125, "ts": "2026-07-09T04:22:04Z", "hours": 1.3044, "text": "Today I worked on making the reentry system feel way more alive. I focused on getting the heat particles to actually interact with the objects instead of just floating around them. After a bit of experimenting with collisions, SDFs, and VFX Graph, I finally got particles reacting properly with the objects flying through the atmosphere.I also started setting up the systems needed for objects to have their own reentry effects. The goal is that every object falling from space can have its own heat trail that follows it, turns on when it hits the atmosphere, and disappears when it escapes or slows down.A big challenge was making everything follow moving objects correctly. Static effects are easy, but when you have something travelling at high speed, everything needs to stay perfectly synced. I worked on making the particle emitter follow the object and keeping the collision data aligned so the effects don’t lag behind.There is still more to improve, like making the heat intensity change based on speed and adding better visuals, but the foundation is now working. Seeing the particles actually wrap around and react to the objects makes the whole reentry experience feel much more realistic."}, {"post_id": 24481, "ts": "2026-07-08T01:46:35Z", "hours": 0.4189, "text": "so uhh today i continued my work from yesterday, making the reentry plasma, i realized there was no way in history i was gonna make a blender made modular physics based reentry plasma system and tried to make a plasma one normally, using a sphere. long story short, i failed, fell asleep and then gave up 🥀 hopefully ill be back at it later today, if not wait till tomorrow."}, {"post_id": 23950, "ts": "2026-07-07T05:07:52Z", "hours": 2.9003, "text": "Today was mostly about making reentry look and feel a lot cooler. I spent a good chunk of time learning Shader Graph and experimenting until I had a fire effect that looked much more like an object burning through the atmosphere. It took a lot of trial and error, and I had to fix several bugs along the way, but I eventually got everything working together.After that, I added explosions to the game. I learned how to create and use prefabs, then connected them to my reentry system so objects now explode once they get too hot. Seeing random objects burn up and explode while falling toward Earth makes the game feel much more fun than before. There are still plenty of improvements I want to make, like adding better visual effects and making the explosions even more cinematic, but having the whole reentry-to-explosion sequence working is a big milestone.Overall, today was a really productive day. I learned a lot about Unity’s visual effects tools while making the game look much more exciting, and I’m happy with how much progress I made."}, {"post_id": 23413, "ts": "2026-07-06T11:03:08Z", "hours": 1.2431, "text": "Today I worked on improving the reentry and visual effects system for my Unity project, focusing mainly on making the atmosphere interaction feel more cinematic and less “flat prototype.” I spent time testing how the particle system behaves during high-speed descent, especially around the point where the object hits the upper atmosphere. The initial version was too abrupt — the effect would briefly show particles and then disappear, which completely killed the sense of momentum and scale. I experimented with smoothing the transition using gradual intensity changes instead of instant triggers. I also adjusted local offsets and rotation values to better align the effect with the object’s trajectory, since some of the transforms were behaving inconsistently between the inspector and runtime. That took a bit of debugging because some values were being overridden or reset in unexpected ways. After that, I started exploring how to push the visuals further toward a “glowing plasma cone” look, with stronger edge concentration and a softer fade into the surrounding atmosphere. I also began looking into Visual Effect Graph as a possible upgrade path for more advanced GPU-driven effects. Overall, it was a day of fixing broken motion, improving visual flow, and pushing the system closer to something cinematic rather than purely functional."}, {"post_id": 22743, "ts": "2026-07-05T10:08:55Z", "hours": 1.7656, "text": "Today I worked on a space reentry style simulation and spent most of my time getting the gravity and camera systems feeling right. I set up the test object so it’s always pulled toward the planet and rotates to face it as it moves, which makes its motion feel more like it’s actually orbiting and falling through space instead of just drifting around. That part was pretty important because it sets the foundation for everything else. A big chunk of time went into the camera. I tried a bunch of different follow styles because at first it kept jittering, flipping, or ending up in weird positions where I couldn’t even see the planet properly. I went from a basic follow camera, to trying rotation copying, to LookAt setups, and eventually simplified it down to a system where the camera stays in a fixed position relative to the object and just rotates with it in a stable way. After a lot of trial and error (and a few broken camera moments), I ended up with a setup where the object behaves correctly under gravity and the camera stays locked in a consistent orbit view so the planet is always visible and the motion is readable. however i still have issues with the camera and the tetobject that ill b using for ll the objects thrown into the atmosphere so ill probbably fix that tomorrow"}, {"post_id": 21990, "ts": "2026-07-04T06:41:10Z", "hours": 1.9978, "text": "Today I worked on the reentry system for pantry reantry and fixed a bunch of annoying physics bugs, especially the crazy jittering when the ship got far from the origin. I separated the skybox movement from the actual physics so the visuals don’t break anymore at high altitude. Reentry feels way more stable now and doesn’t glitch out when you’re coming in fast. I also tested a few high-speed drops to make sure it doesn’t fall apart. Next up is adding heat damage and making reentry actually dangerous instead of just falling through the atmosphere. i put in a screenshot of the progress on the button and the earth not jittering, it is definitly starting to come together! stay tuned for the second devlog surely coming tomorrow i hope maybe"}]...
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Title: PANTRY REANTRY by @mikhailnotfish | Stardan Title: PANTRY REANTRY by @mikhailnotfish | Stardance
Devlogs:
Today I worked on the reentry system for pantry reantry and fixed a bunch of annoying physics bugs, especially the crazy jittering when the ship got far from the origin. I separated the skybox movement from the actual physics so the visuals don’t break anymore at high altitude. Reentry feels way more stable now and doesn’t glitch out when you’re coming in fast. I also tested a few high-speed drops to make sure it doesn’t fall apart. Next up is adding heat damage and making reentry actually dangerous instead of just falling through the atmosphere. i put in a screenshot of the progress on the button and the earth not jittering, it is definitly starting to come together! stay tuned for the second devlog surely coming tomorrow i hope maybe
Today I worked on a space reentry style simulation and spent most of my time getting the gravity and camera systems feeling right. I set up the test object so it’s always pulled toward the planet and rotates to face it as it moves, which makes its motion feel more like it’s actually orbiting and falling through space instead of just drifting around. That part was pretty important because it sets the foundation for everything else. A big chunk of time went into the camera. I tried a bunch of different follow styles because at first it kept jittering, flipping, or ending up in weird positions where I couldn’t even see the planet properly. I went from a basic follow camera, to trying rotation copying, to LookAt setups, and eventually simplified it down to a system where the camera stays in a fixed position relative to the object and just rotates with it in a stable way. After a lot of trial and error (and a few broken camera moments), I ended up with a setup where the object behaves correctly under gravity and the camera stays locked in a consistent orbit view so the planet is always visible and the motion is readable. however i still have issues with the camera and the tetobject that ill b using for ll the objects thrown into the atmosphere so ill probbably fix that tomorrow
Today I worked on improving the reentry and visual effects system for my Unity project, focusing mainly on making the atmosphere interaction feel more cinematic and less “flat prototype.” I spent time testing how the particle system behaves during high-speed descent, especially around the point where the object hits the upper atmosphere. The initial version was too abrupt — the effect would briefly show particles and then disappear, which completely killed the sense of momentum and scale. I experimented with smoothing the transition using gradual intensity changes instead of instant triggers. I also adjusted local offsets and rotation values to better align the effect with the object’s trajectory, since some of the transforms were behaving inconsistently between the inspector and runtime. That took a bit of debugging because some values were being overridden or reset in unexpected ways. After that, I started exploring how to push the visuals further toward a “glowing plasma cone” look, with stronger edge concentration and a softer fade into the surrounding atmosphere. I also began looking into Visual Effect Graph as a possible upgrade path for more advanced GPU-driven effects. Overall, it was a day of fixing broken motion, improving visual flow, and pushing the system closer to something cinematic rather than purely functional.
Today was mostly about making reentry look and feel a lot cooler. I spent a good chunk of time learning Shader Graph and experimenting until I had a fire effect that looked much more like an object burning through the atmosphere. It took a lot of trial and error, and I had to fix several bugs along the way, but I eventually got everything working together.After that, I added explosions to the game. I learned how to create and use prefabs, then connected them to my reentry system so objects now explode once they get too hot. Seeing random objects burn up and explode while falling toward Earth makes the game feel much more fun than before. There are still plenty of improvements I want to make, like adding better visual effects and making the explosions even more cinematic, but having the whole reentry-to-explosion sequence working is a big milestone.Overall, today was a really productive day. I learned a lot about Unity’s visual effects tools while making the game look much more exciting, and I’m happy with how much progress I made.
so uhh today i continued my work from yesterday, making the reentry plasma, i realized there was no way in history i was gonna make a blender made modular physics based reentry plasma system and tried to make a plasma one normally, using a sphere. long story short, i failed, fell asleep and then gave up 🥀 hopefully ill be back at it later today, if not wait till tomorrow.
Today I worked on making the reentry system feel way more alive. I focused on getting the heat particles to actually interact with the objects instead of just floating around them. After a bit of experimenting with collisions, SDFs, and VFX Graph, I finally got particles reacting properly with the objects flying through the atmosphere.I also started setting up the systems needed for objects to have their own reentry effects. The goal is that every object falling from space can have its own heat trail that follows it, turns on when it hits the atmosphere, and disappears when it escapes or slows down.A big challenge was making everything follow moving objects correctly. Static effects are easy, but when you have something travelling at high speed, everything needs to stay perfectly synced. I worked on making the particle emitter follow the object and keeping the collision data aligned so the effects don’t lag behind.There is still more to improve, like making the heat intensity change based on speed and adding better visuals, but the foundation is now working. Seeing the particles actually wrap around and react to the objects makes the whole reentry experience feel much more realistic.
Today I worked on making the reentry experience. I focused on connecting all the systems together so the player can actually watch an object fall from space and survive (or not survive) the journey.I improved the VFX setup by making the reentry plasma and fire trail activate when the object enters the atmosphere. Instead of having the effects constantly running, they now wait until the object reaches the invisible atmosphere boundary, which makes the transition feel much more realistic.I also fixed the particle behaviour so the smoke and fire trail stays behind the object instead of moving with it. This made a huge difference because the trail now actually looks like something burning through the atmosphere.Another challenge was the camera system. The menu camera and gameplay camera were fighting each other because the follow script was constantly overriding the start button position. I fixed this by making the camera follow system activate only after pressing the start button, allowing the camera to transition into the gameplay view properly.There is still a lot to add, like better destruction effects, heat intensity based on speed, and more detailed atmosphere visuals, but the core reentry sequence is finally starting to come together.
Today I worked on improving the gameplay loop for Pantry Reantry and focused on making the launch, crash, and respawn systems work properly.I added a respawn button that appears after the object crashes, allowing the player to try again without restarting the game. I also worked on fixing the camera so it doesn’t randomly teleport during resets and stays attached to the player object when needed.A big part of today was debugging the VFX systems. The reentry plasma and fire trail were having issues where they would start at the wrong time or keep existing particles after respawning. I worked on making the atmosphere trigger control when the effects activate, instead of them starting automatically when the object launches.There are still a few small VFX issues to clean up, but the overall reentry loop is coming together. The object can now launch, enter the atmosphere, activate the heat effects, crash, and be reset for another attempt.The next steps are finishing the UI and adding things like altitude, speed, heat, and survival stats to make the reentry experience feel more like a real game.
Today I started working on making the reentry system more flexible by preparing the game for multiple objects instead of just the test cube.I experimented with the idea of making every object its own prefab, allowing things like fridges, pizzas, cars, and other random objects to be thrown into the atmosphere. The plan is to keep the same reentry system, but swap out the mesh, collider, and SDF data for each object so every item has its own way of interacting with the plasma and heat effects.I also looked into making the VFX system more reusable by using one main reentry plasma graph while giving each object its own settings, like different SDF collision shapes and different fire trail styles. This should make adding new objects much faster instead of rebuilding the entire system every time.A big focus today was thinking about the future structure of the game. Instead of one object being launched, the player will eventually be able to choose what they want to send into reentry and see if it survives.The project is starting to move from a physics test into an actual game with different challenges, objects, and replay value.
Today I started replacing the original cube with the first real object in the game: a fridge. Most of the work went into getting the Signed Distance Field (SDF) collider working correctly, since the reentry plasma effect relies on it to collide with the object’s surface instead of passing straight through it.I imported the fridge model, prepared it for Unity, and worked on baking a new SDF that matched its shape. Compared to the simple cube, this was a much better test because the fridge has more detailed geometry, making it a good way to see how well the plasma effect wraps around different objects during reentry.The long-term goal is for every object in the game to have its own mesh, collider, and SDF while still sharing the same reentry system. That means I can eventually swap between things like fridges, pizzas, cars, and other random objects without rebuilding all of the effects each time.Although most of today’s progress happened behind the scenes, it’s an important step toward turning the project into an actual game instead of a simple physics demo. Soon the player will be able to choose what object they want to throw into Earth’s atmosphere and see if it survives the trip.
this devlog is a mistake! i accidentally transferred 2 hours via lapse onto this project, instead of youtubeds i accedentally clicked this project. ive gone to help on slack, but the ABSOLUTE CLANKERS there said “there is no way to” like bro why did you reply then
i have decided, that becuse stardance has been extended, i am going to convert pantry reantry, to hdrp!! lit shaders look much better there, and the particles are gonna be volumetric. this game is going to look fabulous! for shipwright: i get whats happening now. how do i have 8 hours? i havent been on unity that much in the past 2 weeks! its because VScode tracks “ple0017’ SO WHENEVER I USE VSCODE, WHATEVER IT MAY BE IM DOING, IT TRACKS HERE. if fraud squad is seeing this you may remove some of these hours, i wasnt vscoding for unity the whole time!!!
ive been working for a while!! so, for the past 2 and a half hours, i have as promised converted the entire project to HDRP, because stock unity looks horrible. i have made a few desicions, including removing the planet entirely and just spawning a blue circle with c#, and removing the particle systems nd swapping them out for PLASMA MESHES! i have made a quick UI using c# here is a image (theres a burning up bean shelf)
pantryReeantry IS FINISHED!!! i have added a settings menu, becuse youre gonna have to download the game, i did some work on github stuff and i uploaded it to itch.io. this has really been a great journy and this MAY be my last project on stardance, because it is ending in about 2 weeks. i hope you like the project! here is a gameplay image of a piano burning up.
Ships:
THIS is pantry reentry. a game where you throw houshold objects, into the atmosphere. it includes: 8 different objects UNITY HDRP shaders plasma meshes, instead of particles. offline play portability (downloadable .exe) please leave me a good rating, i hope you enjoy the game!...
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1793818652.9576967
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1793905052.9576967
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70939
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Orbit AI by @torren | Stardance
|
torren
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T00:25:42Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ORBIT IS FINALLY HERE!!! this started with “what if my AI assistant was a BLACK HOLE” and somehow turned into a desktop app I can actually talk to. Orbit has voice + text chat, spoken replies, saved conversations, a file workspace, reminders, and controls for supported apps. and YES, the singularity warps around your cursor and the waves react when it speaks. the dramatic opening sequence was absolutely necessary. getting it to LOOK cool was one thing. getting Spotify to play the playlist I asked for instead of resuming some random song?? another thing entirely. Groq’s free limits also humbled me pretty quickly, so I reduced repeated context and made common commands run locally without an AI request. The website is the visual demo!! The full assistant runs on your computer with your own Groq key. App control still has limitations, and AI coding assistance was used throughout development. TRY THE VISUALS!!! https://myorbit.pages.dev CODE + SETUP: https://github.com/karamvschool-ai/Orbit", "repo": "https://github.com/karamvschool-ai/Orbit", "demo": "https://myorbit.pages.dev"}]...
|
[{"post_id": 81793, "ts": "202 [{"post_id": 81793, "ts": "2026-10-22T15:28:34Z", "hours": 9.8053, "text": "Orbit started with a question: what if a personal AI assistant felt like something alive on your desktop? Over 10 hours, I worked on turning an animated black hole into an assistant I could actually talk to. I connected voice and text chat, added local speech, and built out saved conversations, file uploads, and scheduled tasks. Then came the frustrating part: getting it to use apps. Opening Spotify was easy. Getting it to play the right playlist instead of resuming an old song took more work. Groq’s free limits also forced me to rethink how much information Orbit sent with every action, moving simple commands entirely onto the computer. By the end, Orbit had Mac and Windows installers, and that black hole had started doing more than looking cool. Also I am not fully sure if I am going to give this out to people but if you are interested just comment on this devlog"}]...
|
Title: Orbit AI by @torren | Stardance
Devlogs:
O Title: Orbit AI by @torren | Stardance
Devlogs:
Orbit started with a question: what if a personal AI assistant felt like something alive on your desktop? Over 10 hours, I worked on turning an animated black hole into an assistant I could actually talk to. I connected voice and text chat, added local speech, and built out saved conversations, file uploads, and scheduled tasks. Then came the frustrating part: getting it to use apps. Opening Spotify was easy. Getting it to play the right playlist instead of resuming an old song took more work. Groq’s free limits also forced me to rethink how much information Orbit sent with every action, moving simple commands entirely onto the computer. By the end, Orbit had Mac and Windows installers, and that black hole had started doing more than looking cool. Also I am not fully sure if I am going to give this out to people but if you are interested just comment on this devlog
Ships:
ORBIT IS FINALLY HERE!!! this started with “what if my AI assistant was a BLACK HOLE” and somehow turned into a desktop app I can actually talk to. Orbit has voice + text chat, spoken replies, saved conversations, a file workspace, reminders, and controls for supported apps. and YES, the singularity warps around your cursor and the waves react when it speaks. the dramatic opening sequence was absolutely necessary. getting it to LOOK cool was one thing. getting Spotify to play the playlist I asked for instead of resuming some random song?? another thing entirely. Groq’s free limits also humbled me pretty quickly, so I reduced repeated context and made common commands run locally without an AI request. The website is the visual demo!! The full assistant runs on your computer with your own Groq key. App control still has limitations, and AI coding assistance was used throughout development. TRY THE VISUALS!!! https://myorbit.pages.dev CODE + SETUP: https://github.com/karamvschool-ai/Orbit...
|
1793818647.1049864
|
1793905047.1049864
|
|
71768
|
THE LAST THREE by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
14.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T15:01:07Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a openworld 2D game as you can collect gold and get meat and earn wood,feel like this is your world the tuff part is making the player moments and some how i made it to the end and this looks great", "repo": "https://github.com/spyx011/THE-LAST-THREE", "demo": "https://wnxvra.itch.io/the-last-three"}]...
|
[{"post_id": 83750, "ts": "202 [{"post_id": 83750, "ts": "2026-10-28T14:57:42Z", "hours": 13.6011, "text": "guy’s this is a 2D game with a great story and it has npc’s and you can do many things and feel it as your’s area"}]...
|
Title: THE LAST THREE by @wnxvra011 | Stardance
D Title: THE LAST THREE by @wnxvra011 | Stardance
Devlogs:
guy’s this is a 2D game with a great story and it has npc’s and you can do many things and feel it as your’s area
Ships:
this is a openworld 2D game as you can collect gold and get meat and earn wood,feel like this is your world the tuff part is making the player moments and some how i made it to the end and this looks great...
|
1793818638.258633
|
1793905038.258633
|
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70257
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isolatedworld by @elkonmechato | Stardance
|
elkonmechato
|
1
|
1.92
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T20:30:01Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Welcome to my Space! This is a log and documentation of all of my projects, and you all get to have fun and check out these resources: https://xisolatedev.github.io/IsolatedWorld/ - you can play around with the planet😉", "repo": "https://github.com/xisolatedev/IsolatedWorld", "demo": "https://xisolatedev.github.io/IsolatedWorld/"}]...
|
[{"post_id": 80810, "ts": "202 [{"post_id": 80810, "ts": "2026-10-18T20:58:25Z", "hours": 0.9239, "text": "NUKE"}, {"post_id": 80718, "ts": "2026-10-18T16:32:11Z", "hours": 1.255, "text": "Quick Personal Website - https://xisolatedev.github.io/IsolatedWorld/"}]...
|
Title: isolatedworld by @elkonmechato | Stardance
Title: isolatedworld by @elkonmechato | Stardance
Devlogs:
Quick Personal Website - https://xisolatedev.github.io/IsolatedWorld/
NUKE
Ships:
Welcome to my Space! This is a log and documentation of all of my projects, and you all get to have fun and check out these resources: https://xisolatedev.github.io/IsolatedWorld/ - you can play around with the planet😉...
|
1793818634.4560971
|
1793905034.4560971
|
|
7211
|
Scribepath by @ahmoin | Stardance
|
ahmoin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Scribepath by @ahmoin | Stardance
|
1793300226.8248224
|
1793905026.8248224
|
|
39929
|
Frictionless by @LuisFRP | Stardance
|
LuisFRP
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @LuisFRP | Stardance
|
1793300222.8855152
|
1793905022.8855152
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|
5926
|
My awesome macropad! by @juliet | Stardance
|
juliet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @juliet | Stardance
|
1793300221.9545338
|
1793905021.9545338
|
|
9887
|
A cool mechanical keyboard by @Taohid | Stardance
|
Taohid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A cool mechanical keyboard by @Taohid | Sta Title: A cool mechanical keyboard by @Taohid | Stardance...
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1793300219.8629014
|
1793905019.8629014
|
|
28429
|
Hackpad by @darshini_raghavendra | Stardance
|
darshini_raghavendra
|
0
|
0.71
|
0
|
[]
|
[{"post_id": 80041, "ts": "202 [{"post_id": 80041, "ts": "2026-10-16T01:43:54Z", "hours": 0.34, "text": "I made the pcb design for my hackpad! It took a while to get it routed and minimize the errors/warnings, but I somehow got it done!"}, {"post_id": 80033, "ts": "2026-10-16T01:13:12Z", "hours": 0.3719, "text": "I made the schematic design for my hackpad! It has 6 key switches, a rotary encoder, 6 LEDs, and an OLED display."}]...
|
Title: Hackpad by @darshini_raghavendra | Stardanc Title: Hackpad by @darshini_raghavendra | Stardance
Devlogs:
I made the schematic design for my hackpad! It has 6 key switches, a rotary encoder, 6 LEDs, and an OLED display.
I made the pcb design for my hackpad! It took a while to get it routed and minimize the errors/warnings, but I somehow got it done!...
|
1793300218.9602013
|
1793905018.9602013
|
|
10314
|
My awesome macropad! by @IsaacB | Stardance
|
IsaacB
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @IsaacB | Stardance
|
1793300218.0695746
|
1793905018.0695746
|
|
5168
|
brawldraftai by @jackw | Stardance
|
jackw
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: brawldraftai by @jackw | Stardance
|
1793300217.1666875
|
1793905017.1666875
|
|
5060
|
Obelisk Of Malice by @ConquesterOfTheObelisk | Sta Obelisk Of Malice by @ConquesterOfTheObelisk | Stardance...
|
ConquesterOfTheObelisk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Obelisk Of Malice by @ConquesterOfTheObelis Title: Obelisk Of Malice by @ConquesterOfTheObelisk | Stardance...
|
1793300216.2990692
|
1793905016.2990692
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29039
|
2d projectile motion by @halit | Stardance
|
halit
|
1
|
13.0
|
121
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T19:26:04Z", "hours": 13.0, "multiplier": 9.67, "payout": 121, "blessing": "neutral", "text": "js wanted to apply projectile physics in an app so i do both studying for school and coding at the same time", "repo": "https://github.com/halithsn2000-lab/physics-sim", "demo": "https://halithsn2000-lab.github.io/physics-sim/2D.html"}]...
|
[{"post_id": 20453, "ts": "202 [{"post_id": 20453, "ts": "2026-07-02T01:35:47Z", "hours": 2.6242, "text": "fixed some bugs and tryed to make it responsive but gave up"}, {"post_id": 20341, "ts": "2026-07-01T22:18:58Z", "hours": 4.5864, "text": "now it supports scaling the X and Y so even is simulation gets big it still fits ur screen , and u can run one or more projectiles after each other with a working scale"}, {"post_id": 19568, "ts": "2026-06-30T22:00:00Z", "hours": 5.3311, "text": "done with the bare logic and display just need to make them look good"}]...
|
Title: 2d projectile motion by @halit | Stardance
Title: 2d projectile motion by @halit | Stardance
Devlogs:
done with the bare logic and display just need to make them look good
now it supports scaling the X and Y so even is simulation gets big it still fits ur screen , and u can run one or more projectiles after each other with a working scale
fixed some bugs and tryed to make it responsive but gave up
Ships:
js wanted to apply projectile physics in an app so i do both studying for school and coding at the same time...
|
1793818616.0644152
|
1793905016.0644152
|
|
33359
|
Untitled project by @pugi | Stardance
|
pugi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @pugi | Stardance
|
1793300214.1635609
|
1793905014.1635609
|
|
17628
|
My very own WebOS by @codecookermintz | Stardance
|
codecookermintz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @codecookermintz | Sta Title: My very own WebOS by @codecookermintz | Stardance...
|
1793300212.3152993
|
1793905012.3152993
|
|
1002
|
My first slack bot! by @HackPlayAar | Stardance
|
HackPlayAar
|
0
|
0.58
|
0
|
[]
|
[{"post_id": 683, "ts": "2026- [{"post_id": 683, "ts": "2026-06-02T07:34:51Z", "hours": 0.5781, "text": "A Slack Bot named J.A.R.V.I.S"}]...
|
Title: My first slack bot! by @HackPlayAar | Stard Title: My first slack bot! by @HackPlayAar | Stardance
Devlogs:
A Slack Bot named J.A.R.V.I.S...
|
1793300211.4190962
|
1793905011.4190962
|
|
8087
|
My first slack bot! by @kaloyan_vl | Stardance
|
kaloyan_vl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @kaloyan_vl | Starda Title: My first slack bot! by @kaloyan_vl | Stardance...
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1793300210.5082734
|
1793905010.5082734
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54472
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2D Matrix display by @Adam_Primus | Stardance
|
Adam_Primus
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T17:51:15Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a 2-Dimensional LED Matrix Display using White LEDs Microcontroller and other components. I face difficulty perfectly assembling the project and getting it to work perfectly. This project tested my skill, knowledge, and dedication and help me improve a lot in my journey. Especially my soldering skills . It was a really great experience and will be a major part of my journey. That’s ALl.", "repo": "https://github.com/Adam-Primus/2D-Matrix-display", "demo": ""}]...
|
[{"post_id": 80445, "ts": "202 [{"post_id": 80445, "ts": "2026-10-17T17:20:48Z", "hours": 0.3333, "text": "Final Touches Giving some final updates and verification to all the sections of the project."}, {"post_id": 80397, "ts": "2026-10-17T14:51:37Z", "hours": 1.1517, "text": "In this devlog, I finished writing my code and after verifying it I uploaded the code in my microcontroller [ESP32] after that I plug in my display to see if it works. At first, the 2nd col LEDs and the 4th col LEDs does not seem to work. Perhaps, it was my bad soldering skills. So, I started looking for leaks or I should say bad circuits. After some fixing, It seem to be better but still the 2nd col LEDs and a 4th col 4th row LED did not work. So using my multimeter continuity I eliminated some more troubleshooting and it finally worked like fantastic. I updated my Readme and Github and I think it is ready for submitting. That’s All."}, {"post_id": 80245, "ts": "2026-10-16T21:10:55Z", "hours": 4.6478, "text": "In this devlog, Finally, the hardware is done. I took a lot of patience and troubleshooting to get this right. I must confess, the soldering is not the best but it is under progress. I begin writing code for microcontroller in the Arduino IDE which I forgot to take the screenshot of. Done Assembling Soldering Circuit verification for troubleshooting Under Progress Writing Code Updating GitHub Testing Finalising That’s All."}, {"post_id": 79892, "ts": "2026-10-15T18:03:16Z", "hours": 1.9411, "text": "In this devlog, So, It has been long since I last worked on this project. So, working on this gives me a long feeling. I suppose, this project has taught me a lot. Any way, I continued the assembling work and almost at the end. Made some minor file updates and also added a BOM.file . Done BOM.csv CAD.file Assembling [Almost] Up-Next Code.ino [ArduinoIDE] Testing That’s all."}, {"post_id": 74588, "ts": "2026-09-27T18:09:33Z", "hours": 0.8778, "text": "In this devlog, I was planning to finish my soldering but it went wrong. Here’s what happened, I bought enough soldering wire for my project[The last picture below] and was ready to finish all the soldering work of my project. As I was working through, the worst thing happened, my Soldering Iron BROKE [the Tip]. I guess this project is gonna take long time.[There is a picture of Broken Tip too.]. That’s all."}, {"post_id": 73268, "ts": "2026-09-24T18:21:11Z", "hours": 1.6667, "text": "In this devlog, I continued my work by soldering the rest of the led’s pins[i.e. anode, cathode]. I did the best I can still I made some mistakes. Perhaps, I am still a beginner. Now, Soldering [About to finish, Last phase] Circuit [Checked] Microcontroller [Yet to program] That’s All."}, {"post_id": 71863, "ts": "2026-09-21T17:49:30Z", "hours": 1.2789, "text": "In this devlog, I started to solder all the components which I assembled in last devlog. First, I soldered all the anode pins of individual leds Secondly, I started to solder all the cathode pins of all the individual leds Then, I started to connect[solder] the anodes pins to make columns, that when my soldering wire ran out. Perhaps, I must have a good stock of it. That’s All"}, {"post_id": 70772, "ts": "2026-09-19T18:52:43Z", "hours": 1.4336, "text": "In the devlog, I add the other components which were not added in the previous devlog. I was confused between two resistors about their resistance so I just calculated it. I had a little trouble getting the components in the right place but I figured it out. So, this is how it looks till now. I think will work on the programming the microcontroller or maybe soldering the components in the next devlog."}, {"post_id": 69262, "ts": "2026-09-16T18:10:02Z", "hours": 1.0667, "text": "In the devlog, I got all the components required and started the assembling process. Unfortunately I had to check all the leds before using them and turned out some of them were fused. I still have to solder everything and also code the esp32."}, {"post_id": 68696, "ts": "2026-09-15T15:44:01Z", "hours": 1.0733, "text": "Final updates and changes to schematics of my project 2d matrix display. I tried making it more neater and organized than before. I removed all the excess text and other interferences. I think it is done. But I do think I have to make some changes after I make it physically [Maybe]."}, {"post_id": 54900, "ts": "2026-08-26T03:46:18Z", "hours": 1.6042, "text": "This Project is a continue work imported from macondo and will continue in stardance"}]...
|
Title: 2D Matrix display by @Adam_Primus | Stardan Title: 2D Matrix display by @Adam_Primus | Stardance
Devlogs:
This Project is a continue work imported from macondo and will continue in stardance
Final updates and changes to schematics of my project 2d matrix display. I tried making it more neater and organized than before. I removed all the excess text and other interferences. I think it is done. But I do think I have to make some changes after I make it physically [Maybe].
In the devlog, I got all the components required and started the assembling process. Unfortunately I had to check all the leds before using them and turned out some of them were fused. I still have to solder everything and also code the esp32.
In the devlog, I add the other components which were not added in the previous devlog. I was confused between two resistors about their resistance so I just calculated it. I had a little trouble getting the components in the right place but I figured it out. So, this is how it looks till now. I think will work on the programming the microcontroller or maybe soldering the components in the next devlog.
In this devlog, I started to solder all the components which I assembled in last devlog. First, I soldered all the anode pins of individual leds Secondly, I started to solder all the cathode pins of all the individual leds Then, I started to connect[solder] the anodes pins to make columns, that when my soldering wire ran out. Perhaps, I must have a good stock of it. That’s All
In this devlog, I continued my work by soldering the rest of the led’s pins[i.e. anode, cathode]. I did the best I can still I made some mistakes. Perhaps, I am still a beginner. Now, Soldering [About to finish, Last phase] Circuit [Checked] Microcontroller [Yet to program] That’s All.
In this devlog, I was planning to finish my soldering but it went wrong. Here’s what happened, I bought enough soldering wire for my project[The last picture below] and was ready to finish all the soldering work of my project. As I was working through, the worst thing happened, my Soldering Iron BROKE [the Tip]. I guess this project is gonna take long time.[There is a picture of Broken Tip too.]. That’s all.
In this devlog, So, It has been long since I last worked on this project. So, working on this gives me a long feeling. I suppose, this project has taught me a lot. Any way, I continued the assembling work and almost at the end. Made some minor file updates and also added a BOM.file . Done BOM.csv CAD.file Assembling [Almost] Up-Next Code.ino [ArduinoIDE] Testing That’s all.
In this devlog, Finally, the hardware is done. I took a lot of patience and troubleshooting to get this right. I must confess, the soldering is not the best but it is under progress. I begin writing code for microcontroller in the Arduino IDE which I forgot to take the screenshot of. Done Assembling Soldering Circuit verification for troubleshooting Under Progress Writing Code Updating GitHub Testing Finalising That’s All.
In this devlog, I finished writing my code and after verifying it I uploaded the code in my microcontroller [ESP32] after that I plug in my display to see if it works. At first, the 2nd col LEDs and the 4th col LEDs does not seem to work. Perhaps, it was my bad soldering skills. So, I started looking for leaks or I should say bad circuits. After some fixing, It seem to be better but still the 2nd col LEDs and a 4th col 4th row LED did not work. So using my multimeter continuity I eliminated some more troubleshooting and it finally worked like fantastic. I updated my Readme and Github and I think it is ready for submitting. That’s All.
Final Touches Giving some final updates and verification to all the sections of the project.
Ships:
I made a 2-Dimensional LED Matrix Display using White LEDs Microcontroller and other components. I face difficulty perfectly assembling the project and getting it to work perfectly. This project tested my skill, knowledge, and dedication and help me improve a lot in my journey. Especially my soldering skills . It was a really great experience and will be a major part of my journey. That’s ALl....
|
1793818609.2620509
|
1793905009.2620509
|
|
37059
|
PilotAI by @lohithavarmasagi | Stardance
|
lohithavarmasagi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: PilotAI by @lohithavarmasagi | Stardance
|
1793300208.1421952
|
1793905008.1421952
|
|
27446
|
Kelper tracker by @marcus123 | Stardance
|
marcus123
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Kelper tracker by @marcus123 | Stardance
|
1793300207.201984
|
1793905007.201984
|
|
21791
|
CardCreator by @Capy | Stardance
|
Capy
|
0
|
4.97
|
0
|
[]
|
[{"post_id": 15005, "ts": "202 [{"post_id": 15005, "ts": "2026-06-24T11:52:33Z", "hours": 3.5356, "text": "Did a LOT of work! I officially added authentication, and a full user system. :) I’ve started working on the design page. The UI is below… I spent about 30 minutes designing it in Lapse, but I’m personally not a fan I think I need to redesign it… Anyway! Added the JUCIEST animation on the Home Screen, so that’s great. :D I also added an icon switcher to display the user’s icon, and if it’s not there, the capybara is instead. The top left button still does nothing on the home page, but I plan to add that soon. I fixed a lot of issues, and have (I think) finished designing the backend plan. :) Basically, when the user saves, it stores a ‘map’ (an object (FireStore terms are weird…)) of the project, containing the name, the titles, subheadings, etc all within their own arrays. This allows the user to add as many as they’d like. I hope I can figure this all out and get it working, but it might be a challenge, especially since I’m very new to using FireBase. Anyway, I would love your feedback on the background render, since I find it a bit distracting. I might make a ‘friendlier’ one later and compare. I love the one I’ve got on the home page, so I think I just need to keep that style consistent."}, {"post_id": 12051, "ts": "2026-06-19T17:31:58Z", "hours": 1.4342, "text": "First Devlog! (PS, for some reason I can’t switch lines in the updated devlog menu, so sorry for the weird layout!) I started by making a design for the app, which seems to have failed to log for some reason… I spent about an hour on it combined, and then recreated it (I’d like to say) accurately in CSS and HTML! Added no functionality yet, but that’s on my to-do list on my Trello board. (I’ve linked an image of the site.) During that first design hour (before I started coding) I also made the Blender render in the background! I really like this way to make it look more detailed, and - despite having under 15 lines of HTML content, it looks quite high-effort! I added a logo in the top right (to link to a page about me :D) but I’m concerned that it might be misleading, as the app will (likely) have an account system. On the topic, I haven’t really decided how I’ll handle authentication yet! I’m considering a basic email + password thing, but it’ll have to be secure! If you’re curious, I’m using FireStore for the backend. I’ve also attached an image of the main app (Figma design), although I haven’t made that yet and still intend to once I’ve figured everything out. :D (please ignore the stupid placeholder text, I was really tired XD) Thanks for reading! Hope the layout wasn’t too much of an issue."}]...
|
Title: CardCreator by @Capy | Stardance
Devlogs:
Title: CardCreator by @Capy | Stardance
Devlogs:
First Devlog! (PS, for some reason I can’t switch lines in the updated devlog menu, so sorry for the weird layout!) I started by making a design for the app, which seems to have failed to log for some reason… I spent about an hour on it combined, and then recreated it (I’d like to say) accurately in CSS and HTML! Added no functionality yet, but that’s on my to-do list on my Trello board. (I’ve linked an image of the site.) During that first design hour (before I started coding) I also made the Blender render in the background! I really like this way to make it look more detailed, and - despite having under 15 lines of HTML content, it looks quite high-effort! I added a logo in the top right (to link to a page about me :D) but I’m concerned that it might be misleading, as the app will (likely) have an account system. On the topic, I haven’t really decided how I’ll handle authentication yet! I’m considering a basic email + password thing, but it’ll have to be secure! If you’re curious, I’m using FireStore for the backend. I’ve also attached an image of the main app (Figma design), although I haven’t made that yet and still intend to once I’ve figured everything out. :D (please ignore the stupid placeholder text, I was really tired XD) Thanks for reading! Hope the layout wasn’t too much of an issue.
Did a LOT of work! I officially added authentication, and a full user system. :) I’ve started working on the design page. The UI is below… I spent about 30 minutes designing it in Lapse, but I’m personally not a fan I think I need to redesign it… Anyway! Added the JUCIEST animation on the Home Screen, so that’s great. :D I also added an icon switcher to display the user’s icon, and if it’s not there, the capybara is instead. The top left button still does nothing on the home page, but I plan to add that soon. I fixed a lot of issues, and have (I think) finished designing the backend plan. :) Basically, when the user saves, it stores a ‘map’ (an object (FireStore terms are weird…)) of the project, containing the name, the titles, subheadings, etc all within their own arrays. This allows the user to add as many as they’d like. I hope I can figure this all out and get it working, but it might be a challenge, especially since I’m very new to using FireBase. Anyway, I would love your feedback on the background render, since I find it a bit distracting. I might make a ‘friendlier’ one later and compare. I love the one I’ve got on the home page, so I think I just need to keep that style consistent....
|
1793300205.339874
|
1793905005.339874
|
|
6025
|
My personal website by @redwoodsteve | Stardance
|
redwoodsteve
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My personal website by @redwoodsteve | Star Title: My personal website by @redwoodsteve | Stardance...
|
1793300203.2759688
|
1793905003.2759688
|
|
37732
|
Personal Website by @Nived | Stardance
|
Nived
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Website by @Nived | Stardance
|
1793300202.3486087
|
1793905002.3486087
|
|
39690
|
Nouveau-Pad by @iloveadrenaline | Stardance
|
iloveadrenaline
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T09:50:01Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Finnaly im done , also I have to solder the leds but I got to get a new soldering iron but not in the near future bc I don’t have money also I have to solder the screen without header so it stays flat", "repo": "https://github.com/iloveadrenaline/Nouveau-Pad", "demo": ""}]...
|
[{"post_id": 80329, "ts": "202 [{"post_id": 80329, "ts": "2026-10-17T09:44:07Z", "hours": 1.9486, "text": "Finnaly soldered the hackpad , I need to get a better soldering iron to solder the leds and the screen bc I soldered it on header pins"}, {"post_id": 57427, "ts": "2026-08-29T16:00:29Z", "hours": 0.4383, "text": "Devlog 9 : Made a github repo and put the specific files in it , you can check it out , I’m really looking forward to this project ."}, {"post_id": 57254, "ts": "2026-08-29T11:19:45Z", "hours": 0.4047, "text": "Devlog 8 : Done with the case , i went with a simpler variant because it will be hard for the printer"}, {"post_id": 57214, "ts": "2026-08-29T10:01:46Z", "hours": 0.6417, "text": "DevLog 7 : I’m done with the firmware , i made it on KMK , things are looking good now i have to modify the case and submit for funding"}, {"post_id": 55511, "ts": "2026-08-27T12:25:11Z", "hours": 1.1742, "text": "Devlog 6 , tried 3d and ended up with this , i still have a lot to make"}, {"post_id": 54649, "ts": "2026-08-25T17:58:20Z", "hours": 4.9061, "text": "DevLog 5 — Masive rehaul , i remade the entire schematics and pcb then power went out and i had to start over on the pcb and i found the 3d files for the components . Now comes the case designing"}, {"post_id": 53913, "ts": "2026-08-24T16:50:13Z", "hours": 0.7197, "text": "Devlog 4 , finished the pcb i think now i need to wire"}, {"post_id": 53864, "ts": "2026-08-24T15:50:44Z", "hours": 1.1686, "text": "Devlog 3 , working on the pcb right now"}, {"post_id": 53198, "ts": "2026-08-23T17:14:30Z", "hours": 2.7894, "text": "Devlog 2 , finished the schematics now comes the footprints"}, {"post_id": 52552, "ts": "2026-08-22T18:31:21Z", "hours": 0.2856, "text": "Just starting out , hope i finish before the deadline"}]...
|
Title: Nouveau-Pad by @iloveadrenaline | Stardance Title: Nouveau-Pad by @iloveadrenaline | Stardance
Devlogs:
Just starting out , hope i finish before the deadline
Devlog 2 , finished the schematics now comes the footprints
Devlog 3 , working on the pcb right now
Devlog 4 , finished the pcb i think now i need to wire
DevLog 5 — Masive rehaul , i remade the entire schematics and pcb then power went out and i had to start over on the pcb and i found the 3d files for the components . Now comes the case designing
Devlog 6 , tried 3d and ended up with this , i still have a lot to make
DevLog 7 : I’m done with the firmware , i made it on KMK , things are looking good now i have to modify the case and submit for funding
Devlog 8 : Done with the case , i went with a simpler variant because it will be hard for the printer
Devlog 9 : Made a github repo and put the specific files in it , you can check it out , I’m really looking forward to this project .
Finnaly soldered the hackpad , I need to get a better soldering iron to solder the leds and the screen bc I soldered it on header pins
Ships:
Finnaly im done , also I have to solder the leds but I got to get a new soldering iron but not in the near future bc I don’t have money also I have to solder the screen without header so it stays flat...
|
1793818601.820704
|
1793905001.820704
|
|
8404
|
My first slack bot! by @timoothy21 | Stardance
|
timoothy21
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @timoothy21 | Starda Title: My first slack bot! by @timoothy21 | Stardance...
|
1793300201.1908638
|
1793905001.1908638
|
|
70245
|
My own site! by @Kanishqmaloo | Stardance
|
Kanishqmaloo
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-22T23:13:49Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a minimalist, dark-themed personal website from scratch using HTML5, CSS3 and JavaScript (no external heavy frameworks). It features a full screen hero section scroll triggered section fade-in animations using IntersectionObserver, an intrective idea generator. Since this was my first ever website and I only had about 2-3 hours to build it, Time management was a big hurdle. On top of that handling responsive layout without CSS framework and making sure smooth navigation work alongside the scroll-based header zoom animation took some tweaking. I’m proud that I took the initiative to read W3Schools documentation, figure out low-level concepts on the fly, and build a clean, dependency-free site from scratch in one sitting. When I looked at other entries, I briefly felt like mine couldn’t compare, but I realized that everyone starts somewhere and this is just the beginning of my learning journey. You can test the live website directly in any desktop or mobile browser at- live link: https://unknownmaloo.github.io/personal-website/ Source Code: https://github.com/unknownmaloo/personal-website If anyone notices any bugs or has feadbacks, plez let me know!", "repo": "https://github.com/unknownmaloo/personal-website", "demo": "https://unknownmaloo.github.io/personal-website/"}]...
|
[{"post_id": 81897, "ts": "202 [{"post_id": 81897, "ts": "2026-10-22T22:00:17Z", "hours": 1.23, "text": "It’s finally done i thought i should just keep going and didnt devlog the JS i just completed it my personal website. Built a minimalist, dark-themed Website using pure HTML, CSS, and JS. -Design: Carbon Black (#0b0f19) & Crystal Red (#ff3366) theme. -Features: Fullscreen hero section, scroll-triggered fade-ins, random idea generator, and a smooth Back to Top button. Repo: https://github.com/unknownmaloo/personal-website"}, {"post_id": 81866, "ts": "2026-10-22T20:02:43Z", "hours": 0.4725, "text": "Done with my CSS code! It only took about 25–30 minutes—pretty fast. I used Gemini to grab the background color code and a few styling tweaks, but wrote the rest myself. Moving on to JavaScript now, shouldn’t take too long!"}, {"post_id": 81829, "ts": "2026-10-22T17:37:10Z", "hours": 1.2672, "text": "Working on personal site just wrote all HTML code now going for css and js at last going to link it to github in the end. working on CSS code will be updating soon.."}]...
|
Title: My own site! by @Kanishqmaloo | Stardance
Title: My own site! by @Kanishqmaloo | Stardance
Devlogs:
Working on personal site just wrote all HTML code now going for css and js at last going to link it to github in the end. working on CSS code will be updating soon..
Done with my CSS code! It only took about 25–30 minutes—pretty fast. I used Gemini to grab the background color code and a few styling tweaks, but wrote the rest myself. Moving on to JavaScript now, shouldn’t take too long!
It’s finally done i thought i should just keep going and didnt devlog the JS i just completed it my personal website. Built a minimalist, dark-themed Website using pure HTML, CSS, and JS. -Design: Carbon Black (#0b0f19) & Crystal Red (#ff3366) theme. -Features: Fullscreen hero section, scroll-triggered fade-ins, random idea generator, and a smooth Back to Top button. Repo: https://github.com/unknownmaloo/personal-website
Ships:
I built a minimalist, dark-themed personal website from scratch using HTML5, CSS3 and JavaScript (no external heavy frameworks). It features a full screen hero section scroll triggered section fade-in animations using IntersectionObserver, an intrective idea generator. Since this was my first ever website and I only had about 2-3 hours to build it, Time management was a big hurdle. On top of that handling responsive layout without CSS framework and making sure smooth navigation work alongside the scroll-based header zoom animation took some tweaking. I’m proud that I took the initiative to read W3Schools documentation, figure out low-level concepts on the fly, and build a clean, dependency-free site from scratch in one sitting. When I looked at other entries, I briefly felt like mine couldn’t compare, but I realized that everyone starts somewhere and this is just the beginning of my learning journey. You can test the live website directly in any desktop or mobile browser at- live link: https://unknownmaloo.github.io/personal-website/ Source Code: https://github.com/unknownmaloo/personal-website If anyone notices any bugs or has feadbacks, plez let me know!...
|
1793818596.1636252
|
1793904996.1636252
|
|
4427
|
My awesome macropad! by @Never_Mind52 | Stardance
|
Never_Mind52
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Never_Mind52 | Sta Title: My awesome macropad! by @Never_Mind52 | Stardance...
|
1793300195.1242113
|
1793904995.1242113
|
|
20492
|
My first slack bot! by @sheetal_ | Stardance
|
sheetal_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sheetal_ | Stardanc Title: My first slack bot! by @sheetal_ | Stardance...
|
1793300191.5945454
|
1793904991.5945454
|
|
21886
|
Untitled project by @jessehsu13 | Stardance
|
jessehsu13
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @jessehsu13 | Stardance
|
1793300189.4423394
|
1793904989.4423394
|
|
70242
|
Hack Club Mail by @Lamparter | Stardance
|
Lamparter
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T20:29:03Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made 2 small contributions to the Hack Club Mail platform (theseus): a PR in which I gated the map on the homescreen behind a styled button to make the web page load faster a PR in which I made the website look prettier by adding a Windows 95-themed background image", "repo": "https://github.com/Lamparter/Theseus", "demo": "https://mail.hackclub.com"}]...
|
[{"post_id": 80486, "ts": "202 [{"post_id": 80486, "ts": "2026-10-17T20:24:18Z", "hours": 1.15, "text": "I opened PR #251 in the hackclub/theseus repo where I fixed a very very annoying issue , namely the fact that the mail.hackclub.com website would take AGES to load because of a very large map being rendered on the UI thread as the homepage loaded. The PR has subsequently been merged (thanks to Rowan) and now everyone’s experience with the Hack Club Mail website has been greatly improved!"}]...
|
Title: Hack Club Mail by @Lamparter | Stardance
D Title: Hack Club Mail by @Lamparter | Stardance
Devlogs:
I opened PR #251 in the hackclub/theseus repo where I fixed a very very annoying issue , namely the fact that the mail.hackclub.com website would take AGES to load because of a very large map being rendered on the UI thread as the homepage loaded. The PR has subsequently been merged (thanks to Rowan) and now everyone’s experience with the Hack Club Mail website has been greatly improved!
Ships:
I made 2 small contributions to the Hack Club Mail platform (theseus): a PR in which I gated the map on the homescreen behind a styled button to make the web page load faster a PR in which I made the website look prettier by adding a Windows 95-themed background image...
|
1793818588.8290796
|
1793904988.8290796
|
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16015
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My very own WebOS by @Iona | Stardance
|
Iona
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Iona | Stardance
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1793300188.5332508
|
1793904988.5332508
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|
14229
|
My very own WebOS by @shraddha | Stardance
|
shraddha
|
0
|
0.68
|
0
|
[]
|
[{"post_id": 6098, "ts": "2026 [{"post_id": 6098, "ts": "2026-06-10T07:54:00Z", "hours": 0.6769, "text": "built basic ui interface. got frustrated and asked ai for help. This looks like ai slop rn. will debug and personalize it further."}]...
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Title: My very own WebOS by @shraddha | Stardance
Title: My very own WebOS by @shraddha | Stardance
Devlogs:
built basic ui interface. got frustrated and asked ai for help. This looks like ai slop rn. will debug and personalize it further....
|
1793300186.6942978
|
1793904986.6942978
|
|
2008
|
My 1st slack bot! by @enej | Stardance
|
enej
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My 1st slack bot! by @enej | Stardance
|
1793300185.8022566
|
1793904985.8022566
|
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3287
|
My awesome macropad! by @lenny121957869 | Stardanc My awesome macropad! by @lenny121957869 | Stardance...
|
lenny121957869
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lenny121957869 | S Title: My awesome macropad! by @lenny121957869 | Stardance...
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1793300183.5655403
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1793904983.5655403
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|
11179
|
Untitled by @stevestan004 | Stardance
|
stevestan004
|
0
|
0.81
|
0
|
[]
|
[{"post_id": 4306, "ts": "2026 [{"post_id": 4306, "ts": "2026-06-07T15:51:58Z", "hours": 0.8106, "text": "made a player character guy thing in aseprite"}]...
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Title: Untitled by @stevestan004 | Stardance
Devl Title: Untitled by @stevestan004 | Stardance
Devlogs:
made a player character guy thing in aseprite...
|
1793300182.686833
|
1793904982.686833
|
|
13872
|
My awesome macropad! by @ccc | Stardance
|
ccc
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ccc | Stardance
|
1793300181.4616544
|
1793904981.4616544
|
|
16033
|
AutoHomeworkMaker by @TortillaDeHarina3 | Stardanc AutoHomeworkMaker by @TortillaDeHarina3 | Stardance...
|
TortillaDeHarina3
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AutoHomeworkMaker by @TortillaDeHarina3 | S Title: AutoHomeworkMaker by @TortillaDeHarina3 | Stardance...
|
1793300179.3628755
|
1793904979.3628755
|
|
56864
|
Frutiger-tab by @Shaninja11 | Stardance
|
Shaninja11
|
2
|
22.0
|
11
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-11-01T01:51:02Z", "hours": 2.0, "multiplier": 5.08, "payout": 11, "blessing": "neutral", "text": "Frutiger Tab (Reship as I added new big feature Search History! ) A new tab search page featuring: A modern Frutiger-Aero style 4 customizable shortcuts Multiple themed wallpapers (including NASA’s daily photo) 4 choices of search engine Dark/Light themes Up to four of your most recent searches to quickly revisit Had fun using local website cache to store customized features. I tried to make it as polished as possible so most of the time was spent adjusting design features. Disclaimer: Background blur doesn’t work in Safari so I recommend using Firefox or Chrome for full experience.", "repo": "https://github.com/Shaninja11/Frutiger-tab", "demo": "https://shaninja11.github.io/Frutiger-tab/"}, {"ship_num": 2, "ts": "2026-10-29T02:59:47Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Frutiger Tab A new tab search page featuring: A modern Frutiger-Aero style 4 customizable shortcuts Multiple themed wallpapers (including NASA’s daily photo) 4 choices of search engine Dark/Light themes Had fun using local website cache to store customized features. I tried to make it as polished as possible so most of the time was spent adjusting design features. Disclaimer: I don’t know how well it works on Safari so I recommend using Firefox or Chrome.", "repo": "https://github.com/Shaninja11/Frutiger-tab", "demo": "https://shaninja11.github.io/Frutiger-tab/"}]...
|
[{"post_id": 86093, "ts": "202 [{"post_id": 86093, "ts": "2026-11-01T01:47:09Z", "hours": 2.1875, "text": "Added search history widget This small section shows up to four of your most recent searches and they are functional so you can click them to revisit. Probably will reship to include this."}, {"post_id": 84076, "ts": "2026-10-29T02:53:24Z", "hours": 1.3894, "text": "All Done! Added search button Checked usability Fixed bugs"}, {"post_id": 83895, "ts": "2026-10-28T20:44:59Z", "hours": 8.1544, "text": "Almost finished! Added the final functions I need before shipping just need to add a few things to improve useability Added various wallpaper options including Nasa’s daily astronomy image (only via the github page not self hosted) Added dark/light themes (although slight styling bug in attached image) Allow dark/light preference to overrride device theme Add button to enter search AI disclosure: The Nasa api integration was fully AI generated as NASA had introduced a new setup and the official documentation website was down so my attempts failed."}, {"post_id": 74517, "ts": "2026-09-27T15:27:23Z", "hours": 7.1494, "text": "I’ve decided on Frutiger-Tab ! A Frutiger-Aero themed search tab. Roadmap: Added an aesthetic design with subtle blurring Added a functional shortcuts system for four customisable shortcuts saved locally Add more wallpaper options Finalize usability and compatibility Give it a go at Frutiger-Tab ."}, {"post_id": 66770, "ts": "2026-09-12T17:35:30Z", "hours": 3.7728, "text": "I still haven’t chosen a name for the project yet, but after an embarrassing amount of time (and unfortunately a bit of AI help) I finally have a functional basic search bar with the ability switch providers. For search providers I chose: Ecosia (default) Startpage Brave search Qwant These may change in the future but I plan to move onto adding widgets and other features first."}]...
|
Title: Frutiger-tab by @Shaninja11 | Stardance
De Title: Frutiger-tab by @Shaninja11 | Stardance
Devlogs:
I still haven’t chosen a name for the project yet, but after an embarrassing amount of time (and unfortunately a bit of AI help) I finally have a functional basic search bar with the ability switch providers. For search providers I chose: Ecosia (default) Startpage Brave search Qwant These may change in the future but I plan to move onto adding widgets and other features first.
I’ve decided on Frutiger-Tab ! A Frutiger-Aero themed search tab. Roadmap: Added an aesthetic design with subtle blurring Added a functional shortcuts system for four customisable shortcuts saved locally Add more wallpaper options Finalize usability and compatibility Give it a go at Frutiger-Tab .
Almost finished! Added the final functions I need before shipping just need to add a few things to improve useability Added various wallpaper options including Nasa’s daily astronomy image (only via the github page not self hosted) Added dark/light themes (although slight styling bug in attached image) Allow dark/light preference to overrride device theme Add button to enter search AI disclosure: The Nasa api integration was fully AI generated as NASA had introduced a new setup and the official documentation website was down so my attempts failed.
All Done! Added search button Checked usability Fixed bugs
Added search history widget This small section shows up to four of your most recent searches and they are functional so you can click them to revisit. Probably will reship to include this.
Ships:
Frutiger Tab A new tab search page featuring: A modern Frutiger-Aero style 4 customizable shortcuts Multiple themed wallpapers (including NASA’s daily photo) 4 choices of search engine Dark/Light themes Had fun using local website cache to store customized features. I tried to make it as polished as possible so most of the time was spent adjusting design features. Disclaimer: I don’t know how well it works on Safari so I recommend using Firefox or Chrome.
Frutiger Tab (Reship as I added new big feature Search History! ) A new tab search page featuring: A modern Frutiger-Aero style 4 customizable shortcuts Multiple themed wallpapers (including NASA’s daily photo) 4 choices of search engine Dark/Light themes Up to four of your most recent searches to quickly revisit Had fun using local website cache to store customized features. I tried to make it as polished as possible so most of the time was spent adjusting design features. Disclaimer: Background blur doesn’t work in Safari so I recommend using Firefox or Chrome for full experience....
|
1793818578.4044
|
1793904978.4044
|
|
25568
|
Project SMITE by @beau | Stardance
|
beau
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Project SMITE by @beau | Stardance
|
1793300176.8112912
|
1793904976.8112912
|
|
6681
|
My first slack bot! by @Gauri | Stardance
|
Gauri
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Gauri | Stardance
|
1793300174.6915607
|
1793904974.6915607
|
|
54347
|
susOS by @bako | Stardance
|
bako
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-13T15:42:58Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS which is in my opinion pretty funny. This sussy OS has everything you need (mainly the current hour- time is money eh?).", "repo": "https://github.com/Bakoxddd/SusOS", "demo": "https://bakoxddd.github.io/SusOS/"}]...
|
[{"post_id": 79331, "ts": "202 [{"post_id": 79331, "ts": "2026-10-13T15:27:05Z", "hours": 0.9803, "text": "Just finished!"}, {"post_id": 61764, "ts": "2026-09-04T20:29:08Z", "hours": 5.0439, "text": "Finally finished with the susOS!"}, {"post_id": 55751, "ts": "2026-08-27T18:48:29Z", "hours": 0.4486, "text": "Glowup of the year!"}, {"post_id": 54776, "ts": "2026-08-25T21:45:25Z", "hours": 0.4331, "text": "My Sussy OS is coming together"}]...
|
Title: susOS by @bako | Stardance
Devlogs:
My Sus Title: susOS by @bako | Stardance
Devlogs:
My Sussy OS is coming together
Glowup of the year!
Finally finished with the susOS!
Just finished!
Ships:
I made a WebOS which is in my opinion pretty funny. This sussy OS has everything you need (mainly the current hour- time is money eh?)....
|
1793818574.54727
|
1793904974.54727
|
|
8121
|
ToDo App by @swarnimbandekar9_6732 | Stardance
|
swarnimbandekar9_6732
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ToDo App by @swarnimbandekar9_6732 | Starda Title: ToDo App by @swarnimbandekar9_6732 | Stardance...
|
1793300173.8010018
|
1793904973.8010018
|
|
23545
|
travling app by @amit_elgabsy | Stardance
|
amit_elgabsy
|
0
|
9.33
|
0
|
[]
|
[{"post_id": 13135, "ts": "202 [{"post_id": 13135, "ts": "2026-06-21T14:14:22Z", "hours": 9.3303, "text": "i bulid the ui and the bsic staff work"}]...
|
Title: travling app by @amit_elgabsy | Stardance
Title: travling app by @amit_elgabsy | Stardance
Devlogs:
i bulid the ui and the bsic staff work...
|
1793300172.9280343
|
1793904972.9280343
|
|
16766
|
My first slack bot! by @willowbellows | Stardance
|
willowbellows
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @willowbellows | Sta Title: My first slack bot! by @willowbellows | Stardance...
|
1793300172.0337822
|
1793904972.0337822
|
|
31965
|
Frictionless by @hashimfarooq | Stardance
|
hashimfarooq
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @hashimfarooq | Stardance
|
1793300171.1350207
|
1793904971.1350207
|
|
32264
|
My awesome macropad! by @Bobur | Stardance
|
Bobur
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Bobur | Stardance
|
1793300169.0161242
|
1793904969.0161242
|
|
59131
|
Reaction Rate Lab by @Alyssa889 | Stardance
|
Alyssa889
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T15:26:04Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made a Reaction Rate Lab that simulates temperature, concentration, and catalyst", "repo": "https://github.com/alyssaelias/Reaction-Rate-Lab", "demo": "https://friendly-spoon-wv969r5vpgwvcg9v6.github.dev/"}]...
|
[{"post_id": 74601, "ts": "202 [{"post_id": 74601, "ts": "2026-09-27T18:57:19Z", "hours": 2.3022, "text": "Just finished the home page. onto the javascript"}, {"post_id": 70765, "ts": "2026-09-19T18:39:03Z", "hours": 0.3242, "text": "Getting the site header together"}, {"post_id": 70749, "ts": "2026-09-19T18:14:34Z", "hours": 0.3092, "text": "Starting my new project and getting the HTML files starte"}]...
|
Title: Reaction Rate Lab by @Alyssa889 | Stardance Title: Reaction Rate Lab by @Alyssa889 | Stardance
Devlogs:
Starting my new project and getting the HTML files starte
Getting the site header together
Just finished the home page. onto the javascript
Ships:
Made a Reaction Rate Lab that simulates temperature, concentration, and catalyst...
|
1793818568.6487358
|
1793904968.6487358
|