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1792871471.9621892
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1793735471.9621892
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1973
|
Fight, Beginner Game Making Project by @Sunny | St Fight, Beginner Game Making Project by @Sunny | Stardance...
|
Sunny
|
1
|
10.0
|
29
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-06T23:00:30Z", "hours": 10.0, "multiplier": 2.98, "payout": 29, "blessing": "neutral", "text": "Following Brackeys Godot tutorial, I developed a 2D platformer. As my first project with the Godot engine, the experience was a significant learning curve. The difficulty stemmed primarily from minor errors, such as script indentation or simple typos, which proved unexpectedly time-consuming to troubleshoot. While I am not particularly satisfied with this initial attempt, I have already begun work on a second game and aim to produce a much higher quality result.", "repo": "https://github.com/KirkSunny/Learning-Beginner-Game", "demo": "https://sunnykirk.itch.io/fight"}]...
|
[{"post_id": 3703, "ts": "2026 [{"post_id": 3703, "ts": "2026-06-06T19:12:38Z", "hours": 9.885, "text": "Added Maacks Game Template"}]...
|
Title: Fight, Beginner Game Making Project by @Sun Title: Fight, Beginner Game Making Project by @Sunny | Stardance
Devlogs:
Added Maacks Game Template
Ships:
Following Brackeys Godot tutorial, I developed a 2D platformer. As my first project with the Godot engine, the experience was a significant learning curve. The difficulty stemmed primarily from minor errors, such as script indentation or simple typos, which proved unexpectedly time-consuming to troubleshoot. While I am not particularly satisfied with this initial attempt, I have already begun work on a second game and aim to produce a much higher quality result....
|
1793649071.6975725
|
1793735471.6975725
|
|
68107
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1792871471.1300416
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1793735471.1300416
|
|
69167
|
BLARE by @sohon | Stardance
|
sohon
|
0
|
1.59
|
0
|
[]
|
[{"post_id": 80358, "ts": "202 [{"post_id": 80358, "ts": "2026-10-17T12:22:34Z", "hours": 1.5886, "text": "Cat clock!!! i made the PCB for the clock. It was sooooo hard at first because its my first time doing this. But now i’ve gotten the hang of it. It also feels hard doing the CAD but hopefully everything will turn out good!!!"}]...
|
Title: BLARE by @sohon | Stardance
Devlogs:
Cat c Title: BLARE by @sohon | Stardance
Devlogs:
Cat clock!!! i made the PCB for the clock. It was sooooo hard at first because its my first time doing this. But now i’ve gotten the hang of it. It also feels hard doing the CAD but hopefully everything will turn out good!!!...
|
1793130670.702491
|
1793735470.702491
|
|
56042
|
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1792871467.8408353
|
1793735467.8408353
|
|
69165
|
Web by @sUser | Stardance
|
sUser
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Web by @sUser | Stardance
|
1793130667.699335
|
1793735467.699335
|
|
56005
|
NULL
|
NULL
|
0
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0.0
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0
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[]
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|
1792871467.0319052
|
1793735467.0319052
|
|
69162
|
My awesome macropad! by @vpalaspagar49 | Stardance
|
vpalaspagar49
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @vpalaspagar49 | St Title: My awesome macropad! by @vpalaspagar49 | Stardance...
|
1793130666.8293846
|
1793735466.8293846
|
|
56003
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
|
|
1792871466.2051008
|
1793735466.2051008
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|
68092
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NULL
|
NULL
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0
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0.0
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0
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[]
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[]
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|
1792871465.390541
|
1793735465.390541
|
|
69161
|
club website by @RishitJain | Stardance
|
RishitJain
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: club website by @RishitJain | Stardance
|
1793130664.7386851
|
1793735464.7386851
|
|
68090
|
NULL
|
NULL
|
0
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0.0
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1792871464.5785306
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1793735464.5785306
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68086
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NULL
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NULL
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|
1792871463.738764
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1793735463.738764
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|
68083
|
NULL
|
NULL
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0
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0.0
|
0
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[]
|
|
1792871462.9129002
|
1793735462.9129002
|
|
69160
|
My very own WebOS by @zaid_abuabed0 | Stardance
|
zaid_abuabed0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @zaid_abuabed0 | Stard Title: My very own WebOS by @zaid_abuabed0 | Stardance...
|
1793130662.310039
|
1793735462.310039
|
|
68063
|
NULL
|
NULL
|
0
|
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|
1792871462.0696862
|
1793735462.0696862
|
|
68062
|
NULL
|
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0
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|
1792871461.263023
|
1793735461.263023
|
|
68056
|
NULL
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|
1792871460.4637744
|
1793735460.4637744
|
|
69159
|
OrbitLab by @mianmmjb | Stardance
|
mianmmjb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OrbitLab by @mianmmjb | Stardance
|
1793130660.2577097
|
1793735460.2577097
|
|
55991
|
NULL
|
NULL
|
0
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0
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[]
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|
1792871459.6521792
|
1793735459.6521792
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|
55985
|
NULL
|
NULL
|
0
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0.0
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0
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[]
|
[]
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|
1792871458.8211768
|
1793735458.8211768
|
|
55973
|
NULL
|
NULL
|
0
|
0.0
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0
|
[]
|
[]
|
|
1792871458.0064192
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1793735458.0064192
|
|
55972
|
NULL
|
NULL
|
0
|
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0
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[]
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[]
|
|
1792871457.1961417
|
1793735457.1961417
|
|
55967
|
NULL
|
NULL
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|
|
1792871456.3774045
|
1793735456.3774045
|
|
55964
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871455.55569
|
1793735455.55569
|
|
69158
|
My awesome macropad! by @Sergio | Stardance
|
Sergio
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sergio | Stardance
|
1793130654.8404222
|
1793735454.8404222
|
|
55963
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871454.7415628
|
1793735454.7415628
|
|
69157
|
Cloud Clock by @Cxshout | Stardance
|
Cxshout
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cloud Clock by @Cxshout | Stardance
|
1793130654.0105295
|
1793735454.0105295
|
|
55957
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871453.9249747
|
1793735453.9249747
|
|
55953
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871453.0931063
|
1793735453.0931063
|
|
68048
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871452.2923892
|
1793735452.2923892
|
|
23517
|
cupboard design by @Jay_D | Stardance
|
Jay_D
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-29T17:53:31Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a design of a miniature cupboard. later there will be more complex projects but this is my firsy", "repo": "https://github.com/jdinventor7/3D-printed-cupboard-for-Stardance-hack-club", "demo": ""}]...
|
[{"post_id": 13149, "ts": "202 [{"post_id": 13149, "ts": "2026-06-21T14:55:44Z", "hours": 1.1836, "text": "3D printed cupboard"}]...
|
Title: cupboard design by @Jay_D | Stardance
Devl Title: cupboard design by @Jay_D | Stardance
Devlogs:
3D printed cupboard
Ships:
I made a design of a miniature cupboard. later there will be more complex projects but this is my firsy...
|
1793649052.161903
|
1793735452.161903
|
|
68046
|
NULL
|
NULL
|
0
|
0.0
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[]
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|
1792871451.4670744
|
1793735451.4670744
|
|
68044
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NULL
|
NULL
|
0
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0.0
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0
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[]
|
[]
|
|
1792871450.6365545
|
1793735450.6365545
|
|
69155
|
Dreamland by @luxi | Stardance
|
luxi
|
0
|
23.05
|
0
|
[]
|
[{"post_id": 82301, "ts": "202 [{"post_id": 82301, "ts": "2026-10-24T14:40:31Z", "hours": 2.5853, "text": "Grass blades now spawn and work with the progressive terrain generation"}, {"post_id": 82033, "ts": "2026-10-23T15:01:10Z", "hours": 7.1756, "text": "I am continuing work on gpu meshing and just in general world creation. I improved the mesher by adding full LoD support, and I started a gpu memory allocator. I store the state of each chunk column. So it allowed me to have this progressive mesh generator because I also have made the mesher use batches instead(Which was difficult to add). The blogs are gonna be much more sparse because for me to have something to blog about I need to do a lot of work as all the low hanging fruits were already picked"}, {"post_id": 80715, "ts": "2026-10-18T16:22:51Z", "hours": 8.2228, "text": "I’ve implemented the first version of GPU meshing and meshlet generation. It’s about 20 times faster than what my CPU can do (I have an rx 9070 and a 5950x) Also I don’t need to upload all the data so it’s even faster there (it was also quite slow to do) Of course, we are comparing an algorithm I tinkered and worked on for months to the GPU version which I just finished, so it’s completely unfair, as the CPU also can utilize more tricks with chunk generation skipping etc… using data that the GPU currently doesn’t yet have"}, {"post_id": 79166, "ts": "2026-10-12T21:05:54Z", "hours": 5.0619, "text": "I am continuing work on my main project, it’s a voxel engine utilizing virtualized geometry and splatting. It’s software rasterized but uses hardware rasterization in some cases. I’ve implemented clouds using raymarching and secondary lights. Currently the light is accelerated using only chunks. Nothing fancy yet but it’s a start"}]...
|
Title: Dreamland by @luxi | Stardance
Devlogs:
I Title: Dreamland by @luxi | Stardance
Devlogs:
I am continuing work on my main project, it’s a voxel engine utilizing virtualized geometry and splatting. It’s software rasterized but uses hardware rasterization in some cases. I’ve implemented clouds using raymarching and secondary lights. Currently the light is accelerated using only chunks. Nothing fancy yet but it’s a start
I’ve implemented the first version of GPU meshing and meshlet generation. It’s about 20 times faster than what my CPU can do (I have an rx 9070 and a 5950x) Also I don’t need to upload all the data so it’s even faster there (it was also quite slow to do) Of course, we are comparing an algorithm I tinkered and worked on for months to the GPU version which I just finished, so it’s completely unfair, as the CPU also can utilize more tricks with chunk generation skipping etc… using data that the GPU currently doesn’t yet have
I am continuing work on gpu meshing and just in general world creation. I improved the mesher by adding full LoD support, and I started a gpu memory allocator. I store the state of each chunk column. So it allowed me to have this progressive mesh generator because I also have made the mesher use batches instead(Which was difficult to add). The blogs are gonna be much more sparse because for me to have something to blog about I need to do a lot of work as all the low hanging fruits were already picked
Grass blades now spawn and work with the progressive terrain generation...
|
1793130650.2547567
|
1793735450.2547567
|
|
68041
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871449.812173
|
1793735449.812173
|
|
68031
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871448.8049805
|
1793735448.8049805
|
|
69153
|
Walkie talkies by @Ahmad_Malas | Stardance
|
Ahmad_Malas
|
0
|
9.42
|
0
|
[]
|
[{"post_id": 78715, "ts": "202 [{"post_id": 78715, "ts": "2026-10-11T12:02:12Z", "hours": 9.4181, "text": "I might decide to do a second revision soon… I don’t really like that there is a part on the back."}]...
|
Title: Walkie talkies by @Ahmad_Malas | Stardance
Title: Walkie talkies by @Ahmad_Malas | Stardance
Devlogs:
I might decide to do a second revision soon… I don’t really like that there is a part on the back....
|
1793130648.1670332
|
1793735448.1670332
|
|
68022
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871447.6285446
|
1793735447.6285446
|
|
69152
|
My first slack bot! by @Saadali | Stardance
|
Saadali
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Saadali | Stardance
|
1793130646.1983035
|
1793735446.1983035
|
|
69151
|
Student Result Management System by @taofeek | Sta Student Result Management System by @taofeek | Stardance...
|
taofeek
|
0
|
2.5
|
0
|
[]
|
[{"post_id": 78718, "ts": "202 [{"post_id": 78718, "ts": "2026-10-11T12:09:38Z", "hours": 2.5008, "text": "Student Result Management System initial features are: It collects students information Validate their subject score between 0 - 100 and reject input below 0 and above 100 It calculates Student’s performance Assign Grade to the student based on their average score Determines if the student pass or fail"}]...
|
Title: Student Result Management System by @taofee Title: Student Result Management System by @taofeek | Stardance
Devlogs:
Student Result Management System initial features are: It collects students information Validate their subject score between 0 - 100 and reject input below 0 and above 100 It calculates Student’s performance Assign Grade to the student based on their average score Determines if the student pass or fail...
|
1793130645.3533564
|
1793735445.3533564
|
|
68016
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871444.415984
|
1793735444.415984
|
|
68014
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871443.6016462
|
1793735443.6016462
|