|
10906
|
NULL
|
NULL
|
0
|
0.0
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0
|
[]
|
[]
|
|
1792954095.3913221
|
1793818095.3913221
|
|
13841
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792954094.575695
|
1793818094.575695
|
|
7649
|
NULL
|
NULL
|
0
|
0.0
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|
[]
|
|
1792954093.7613618
|
1793818093.7613618
|
|
39668
|
NULL
|
NULL
|
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|
0.0
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|
[]
|
|
1792954092.9410512
|
1793818092.9410512
|
|
39770
|
NULL
|
NULL
|
0
|
0.0
|
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|
[]
|
[]
|
|
1792954092.1268983
|
1793818092.1268983
|
|
9727
|
My awesome macropad! by @ratmuds | Stardance
|
ratmuds
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ratmuds | Stardanc Title: My awesome macropad! by @ratmuds | Stardance...
|
1792954091.3093932
|
1793818091.3093932
|
|
11862
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792954090.4895623
|
1793818090.4895623
|
|
4675
|
My first slack bot! by @zazzie | Stardance
|
zazzie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @zazzie | Stardance
|
1792954089.662272
|
1793818089.662272
|
|
9996
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792954088.8402708
|
1793818088.8402708
|
|
39489
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792954088.0156946
|
1793818088.0156946
|
|
11020
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792954087.1963902
|
1793818087.1963902
|
|
30420
|
My awesome macropad! by @jaasiah | Stardance
|
jaasiah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jaasiah | Stardanc Title: My awesome macropad! by @jaasiah | Stardance...
|
1792954086.3838954
|
1793818086.3838954
|
|
40335
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792954085.5619802
|
1793818085.5619802
|
|
33230
|
Shelf 1 by @BenjaminLewis | Stardance
|
BenjaminLewis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Shelf 1 by @BenjaminLewis | Stardance
|
1792954084.7325177
|
1793818084.7325177
|
|
4237
|
My awesome macropad! by @ahmedk | Stardance
|
ahmedk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ahmedk | Stardance
|
1792954083.9101253
|
1793818083.9101253
|
|
9613
|
My awesome macropad! by @lix | Stardance
|
lix
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lix | Stardance
|
1792954083.0477846
|
1793818083.0477846
|
|
23957
|
Wild Godot Rhythm Game by @Ri | Stardance
|
Ri
|
0
|
1.35
|
0
|
[]
|
[{"post_id": 15316, "ts": "202 [{"post_id": 15316, "ts": "2026-06-24T21:36:53Z", "hours": 1.3475, "text": "I’ve watched some Godot beginner tutorials and decided to make a rhythm game! firstly I added folders for scenes, entities and autoload. but right now I will work with menu scene and script. the menu was glued to the top left corner. i’d just dropped labels straight on a Control. wrapped them in a CenterContainer –> VBoxContainer so they center and stack themselves. start button did nothing. i had the function but never connected the signal: func _on_start_button_pressed(): Transition.change_scene(OVERWORLD) naming it right isn’t enough, I’ve connected the button’s pressed signal in the dock. typo in the scene path, “scenes/overworld.tscn”, got cannot open file. it’s res:// Transition.change_scene threw a null because i hadn’t made the autoload yet. that’s tomorrow. I’ll also ask my friend to make the UI"}]...
|
Title: Wild Godot Rhythm Game by @Ri | Stardance
Title: Wild Godot Rhythm Game by @Ri | Stardance
Devlogs:
I’ve watched some Godot beginner tutorials and decided to make a rhythm game! firstly I added folders for scenes, entities and autoload. but right now I will work with menu scene and script. the menu was glued to the top left corner. i’d just dropped labels straight on a Control. wrapped them in a CenterContainer –> VBoxContainer so they center and stack themselves. start button did nothing. i had the function but never connected the signal: func _on_start_button_pressed(): Transition.change_scene(OVERWORLD) naming it right isn’t enough, I’ve connected the button’s pressed signal in the dock. typo in the scene path, “scenes/overworld.tscn”, got cannot open file. it’s res:// Transition.change_scene threw a null because i hadn’t made the autoload yet. that’s tomorrow. I’ll also ask my friend to make the UI...
|
1792954082.2148178
|
1793818082.2148178
|
|
39080
|
AmongSus by @L0stsky | Stardance
|
L0stsky
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AmongSus by @L0stsky | Stardance
|
1792954081.3991048
|
1793818081.3991048
|
|
25339
|
rocket animation by @throshan | Stardance
|
throshan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: rocket animation by @throshan | Stardance
|
1792954080.5765269
|
1793818080.5765269
|
|
26377
|
My first slack bot! by @carterTheRobot | Stardance
|
carterTheRobot
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @carterTheRobot | St Title: My first slack bot! by @carterTheRobot | Stardance...
|
1792954079.7556973
|
1793818079.7556973
|
|
5012
|
My awesome macropad! by @JasonC9 | Stardance
|
JasonC9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @JasonC9 | Stardanc Title: My awesome macropad! by @JasonC9 | Stardance...
|
1792954078.9361567
|
1793818078.9361567
|
|
28568
|
FRC Purchasing App by @henry_v | Stardance
|
henry_v
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: FRC Purchasing App by @henry_v | Stardance
|
1792950894.5903773
|
1793814894.5903773
|
|
10958
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950893.7531683
|
1793814893.7531683
|
|
17549
|
A planet tracker by @ilysk | Stardance
|
ilysk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A planet tracker by @ilysk | Stardance
|
1792950892.9103107
|
1793814892.9103107
|
|
10761
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950892.0854964
|
1793814892.0854964
|
|
39794
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950891.2571578
|
1793814891.2571578
|
|
50804
|
midmousebtn by @Phonemi | Stardance
|
Phonemi
|
0
|
18.33
|
0
|
[]
|
[{"post_id": 50853, "ts": "202 [{"post_id": 50853, "ts": "2026-08-20T09:20:15Z", "hours": 10.2208, "text": "gui and paste (lots more options) [+_+] so i am building a daemon right now and i finished making it a 24/7 service so now it runs perfectly 24/7. i made a gui also using rust and there are basically with that new options you can choose what your middle mouse btn does, you can change it to copy, paste, default, self programmed auto scroll and generally disable all system things with the middle mouse button. you can also assign any other key to any option now, multiple keys are possible too so you can bind like the other mouse buttons if you have side buttons so thats cool hope you like it [-_-] so now a bit more on how the whole thing acctually works cuz its kinda cool. the deamon grabs the mouse on the cernel level with e dev and makes its own virtual mouse plus keyboard with uinput. that means it works evrywhere on linux so wayland and x11 so its not just a userspace script that only works in one app the middle click paste is gone and replaced there with my own auto scroll winslop style like you can also custemice it in the gui getting the scroll working on wayland is the anoying part you have to send the new high res wheel events the old onces just get ignored the gui and the deamon is talking to each other live you can change something in the gui it writes a tiny ocnfig file and the daemon watches and reloads instantly so there no restart so 24/7 and now to the best part its all without root. youre just in the input group and theres one udev rule for uinput, plus a systemd user service with linger so it survives logout. under the hood its split into 3 rust crates, one shared config, the daemon, and the gui. probaply nobody reading that here anyway but if you did thanks for reading and hope you guys stick around"}, {"post_id": 49837, "ts": "2026-08-18T19:45:24Z", "hours": 8.1067, "text": "linux autoscroll [+_+] on linux, middle click doesn’t autoscroll it pastes whatever text you last selected. why would i ever want that? i want autoscroll. (this was also one of the bigger annoyances linus had when he switched to linux. linus tech tips, not the linux one.) so i fixed it. in rust, because it’s fast and because i didn’t know a single line of rust when i started, so i basically learned the language through this project. it grabs the mouse with evdev, swallows the middle click, and spawns a virtual uinput device that emits scroll events based on how far you move the pointer. works on wayland/hyprland, runs as a systemd service. not done yet i want to add way more options for the middle mouse button, and maybe turn it into a proper app for linux, mac and windows. can’t test mac since i don’t own one, but i’ll see what i can do. hope you like it[-_-]"}]...
|
Title: midmousebtn by @Phonemi | Stardance
Devlog Title: midmousebtn by @Phonemi | Stardance
Devlogs:
linux autoscroll [+_+] on linux, middle click doesn’t autoscroll it pastes whatever text you last selected. why would i ever want that? i want autoscroll. (this was also one of the bigger annoyances linus had when he switched to linux. linus tech tips, not the linux one.) so i fixed it. in rust, because it’s fast and because i didn’t know a single line of rust when i started, so i basically learned the language through this project. it grabs the mouse with evdev, swallows the middle click, and spawns a virtual uinput device that emits scroll events based on how far you move the pointer. works on wayland/hyprland, runs as a systemd service. not done yet i want to add way more options for the middle mouse button, and maybe turn it into a proper app for linux, mac and windows. can’t test mac since i don’t own one, but i’ll see what i can do. hope you like it[-_-]
gui and paste (lots more options) [+_+] so i am building a daemon right now and i finished making it a 24/7 service so now it runs perfectly 24/7. i made a gui also using rust and there are basically with that new options you can choose what your middle mouse btn does, you can change it to copy, paste, default, self programmed auto scroll and generally disable all system things with the middle mouse button. you can also assign any other key to any option now, multiple keys are possible too so you can bind like the other mouse buttons if you have side buttons so thats cool hope you like it [-_-] so now a bit more on how the whole thing acctually works cuz its kinda cool. the deamon grabs the mouse on the cernel level with e dev and makes its own virtual mouse plus keyboard with uinput. that means it works evrywhere on linux so wayland and x11 so its not just a userspace script that only works in one app the middle click paste is gone and replaced there with my own auto scroll winslop style like you can also custemice it in the gui getting the scroll working on wayland is the anoying part you have to send the new high res wheel events the old onces just get ignored the gui and the deamon is talking to each other live you can change something in the gui it writes a tiny ocnfig file and the daemon watches and reloads instantly so there no restart so 24/7 and now to the best part its all without root. youre just in the input group and theres one udev rule for uinput, plus a systemd user service with linger so it survives logout. under the hood its split into 3 rust crates, one shared config, the daemon, and the gui. probaply nobody reading that here anyway but if you did thanks for reading and hope you guys stick around...
|
1792950890.4248657
|
1793814890.4248657
|
|
42388
|
invite.io by @Leon36 | Stardance
|
Leon36
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: invite.io by @Leon36 | Stardance
|
1792950889.6187682
|
1793814889.6187682
|
|
47249
|
NULL
|
NULL
|
0
|
0.0
|
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|
[]
|
[]
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|
1792950888.7687805
|
1793814888.7687805
|
|
47248
|
NULL
|
NULL
|
0
|
0.0
|
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|
1792950887.9505036
|
1793814887.9505036
|
|
47243
|
NULL
|
NULL
|
0
|
0.0
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[]
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[]
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|
1792950887.1278799
|
1793814887.1278799
|
|
47238
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
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[]
|
|
1792950886.3145735
|
1793814886.3145735
|
|
47237
|
NULL
|
NULL
|
0
|
0.0
|
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|
[]
|
[]
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|
1792950885.4825609
|
1793814885.4825609
|
|
47232
|
NULL
|
NULL
|
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|
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|
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|
[]
|
[]
|
|
1792950884.6530242
|
1793814884.6530242
|
|
29100
|
Social.js by @tonymac129 | Stardance
|
tonymac129
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Social.js by @tonymac129 | Stardance
|
1792950883.8100514
|
1793814883.8100514
|
|
47222
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950883.0012472
|
1793814883.0012472
|
|
47203
|
NULL
|
NULL
|
0
|
0.0
|
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|
[]
|
[]
|
|
1792950882.1945603
|
1793814882.1945603
|
|
12638
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950881.3627431
|
1793814881.3627431
|
|
11944
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950880.5529013
|
1793814880.5529013
|
|
35158
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950879.7147257
|
1793814879.7147257
|
|
14348
|
NULL
|
NULL
|
0
|
0.0
|
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|
[]
|
[]
|
|
1792950878.870677
|
1793814878.870677
|
|
11839
|
NULL
|
NULL
|
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|
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|
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|
[]
|
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|
|
1792950878.0505533
|
1793814878.0505533
|
|
21300
|
My first slack bot! by @gudfriend25 | Stardance
|
gudfriend25
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @gudfriend25 | Stard Title: My first slack bot! by @gudfriend25 | Stardance...
|
1792950875.1738498
|
1793814875.1738498
|
|
15222
|
Blockblast 2.0 by @Michael_G | Stardance
|
Michael_G
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Blockblast 2.0 by @Michael_G | Stardance
|
1792950863.492945
|
1793814863.492945
|
|
23539
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950836.2970424
|
1793814836.2970424
|
|
24714
|
Animated-Chess by @deepm33 | Stardance
|
deepm33
|
0
|
18.0
|
0
|
[]
|
[{"post_id": 35791, "ts": "202 [{"post_id": 35791, "ts": "2026-07-27T13:33:09Z", "hours": 8.0, "text": "So the past week with Stardance Chess has been rough, like actually rough. Lemme tell. The Game Broke and I Could Hear Pieces But Not See Them 🥀😭 This was the worst one. I’d start a game, the board would show up, I’d click to move a piece and I could literally hear the sound effect play like the click and everything, but the pieces on screen were just frozen. Like the game was playing itself behind the scenes but the visuals weren’t keeping up ahh thing. Spent hours on this. Turned out there were two things going on. First, the coordinate system was messed up on high DPI displays. The canvas was rendering at one scale but the click detection was calculating at a different scale. So when I thought I was clicking e4, the game thought I was clicking somewhere totally different. Basically the math for “where did the user click” and “where is the board” were using different units. Second issue was that the animation system and the audio system had a dependency order problem. The audio manager needed to be created before the animation manager because of how the combo system connects them, but I had them backwards. So the animations were silently failing while audio was fine. Fixed both by correcting the coordinate passing in main.js and swapping the initialization order. The Bot Just Stopped Playing, Stockfish would load fine but The bot would just stare at the board forever. No error, no crash, just silence. The problem was in how the Stockfish worker communicates. It uses UCI protocol over a Web Worker, and my code was waiting for a bestmove message to resolve a promise. But there was no timeout. If the worker stalled or the messages got out of order, that promise would just hang forever and the game would be stuck. Also, if getBestMove got called twice before the first one finished, the second call would overwrite the resolve function of the first one. So the first promise could never resolve. Added a timeout that force-resolves with null after a reasonable wait, added a request ID counter so only the latest call can resolve, and added error recovery that tries to reinitialize the worker if it dies. Also if Stockfish fails twice in a row, it automatically switches to a fallback bot that just makes random legal moves. The fallback bot is pretty dumb but at least the game doesn’t freeze. Before when you moved a piece from e2 to e4, the movement was bad like i thought it was good but nuh uhh when i played it looked kinda bad. So i tried to make it like the piece lifts up in an arc like it has actual weight, starts slow then picks up speed then decelerates at the end, does a little squash and stretch at peak velocity, has a shadow underneath that fades as it lifts, dust type trail behind it. It feels like a real piece being picked up and placed down instead of just sliding across the board. The horse had butterish movement but still it needed to look like it was jumping from one square to another so made that better to and also did the same for bishops movement. still need to work on the animations 😭😭 ╰( °▽° )╯"}, {"post_id": 33427, "ts": "2026-07-23T11:11:36Z", "hours": 10.0, "text": "I am trying to make a chess game like not just a boring grid with pieces moving around, but something that actually has WEIGHT and IMPACT when you capture a piece. So here’s the thing. I started with chess.js for the game logic because honestly why would I write chess rules from scratch when there’s a library that does it perfectly. But the rendering? Pure Canvas 2D. No WebGL. No Three.js. Just me, a element, and a LOT of ctx.drawImage() calls. And yeah it sounds like a bad idea but hear me out — it actually runs at 60fps bruhhhhhhh. It also has an elo system just like standard chess when u win elo rating increases and likewise if u lose it decreases. So i added stockfish in my game so that people can do a bot verses match with the world’s strongest open-source chess engine. It’s been around forever and it’s insanely good — like stronger than any human who has ever lived. The thing is, it’s written in C++, not JavaScript. So you can’t just drop it into a website or an app and call it a day. What I did was take the WebAssembly version of Stockfish — that’s basically the C++ code compiled down to something a browser can run. And I stuck it in a Web Worker, which is like a helper thread that runs in the background. So while Stockfish is busy calculating the best move, the rest of the game doesn’t freeze or lag. The player can still see the board, the animations keep running, everything stays smooth. The fun part is making it feel human. Stockfish at full strength would destroy anyone, so I had to nerf it. It has a built-in “skill level” setting from 0 to 20. I mapped that to four difficulty levels: Beginner — barely thinks, makes silly moves Intermediate — thinks a little, plays okay Advanced — thinks harder, plays decent Expert — thinks deep, plays strong For now i have added some animations while capturing and moving the pieces which look like; Pawns have a quick straight glide Knights get the “butter” easing (because they jump) Rooks movement look a lil heavy But they aren’t smooth and need a hell lot of work if i need to them to look like as i imagine them to look so now i will work on that and make them better as much as I can and until i am satisfied >."}]...
|
Title: Animated-Chess by @deepm33 | Stardance
Dev Title: Animated-Chess by @deepm33 | Stardance
Devlogs:
I am trying to make a chess game like not just a boring grid with pieces moving around, but something that actually has WEIGHT and IMPACT when you capture a piece. So here’s the thing. I started with chess.js for the game logic because honestly why would I write chess rules from scratch when there’s a library that does it perfectly. But the rendering? Pure Canvas 2D. No WebGL. No Three.js. Just me, a element, and a LOT of ctx.drawImage() calls. And yeah it sounds like a bad idea but hear me out — it actually runs at 60fps bruhhhhhhh. It also has an elo system just like standard chess when u win elo rating increases and likewise if u lose it decreases. So i added stockfish in my game so that people can do a bot verses match with the world’s strongest open-source chess engine. It’s been around forever and it’s insanely good — like stronger than any human who has ever lived. The thing is, it’s written in C++, not JavaScript. So you can’t just drop it into a website or an app and call it a day. What I did was take the WebAssembly version of Stockfish — that’s basically the C++ code compiled down to something a browser can run. And I stuck it in a Web Worker, which is like a helper thread that runs in the background. So while Stockfish is busy calculating the best move, the rest of the game doesn’t freeze or lag. The player can still see the board, the animations keep running, everything stays smooth. The fun part is making it feel human. Stockfish at full strength would destroy anyone, so I had to nerf it. It has a built-in “skill level” setting from 0 to 20. I mapped that to four difficulty levels: Beginner — barely thinks, makes silly moves Intermediate — thinks a little, plays okay Advanced — thinks harder, plays decent Expert — thinks deep, plays strong For now i have added some animations while capturing and moving the pieces which look like; Pawns have a quick straight glide Knights get the “butter” easing (because they jump) Rooks movement look a lil heavy But they aren’t smooth and need a hell lot of work if i need to them to look like as i imagine them to look so now i will work on that and make them better as much as I can and until i am satisfied >.
So the past week with Stardance Chess has been rough, like actually rough. Lemme tell. The Game Broke and I Could Hear Pieces But Not See Them 🥀😭 This was the worst one. I’d start a game, the board would show up, I’d click to move a piece and I could literally hear the sound effect play like the click and everything, but the pieces on screen were just frozen. Like the game was playing itself behind the scenes but the visuals weren’t keeping up ahh thing. Spent hours on this. Turned out there were two things going on. First, the coordinate system was messed up on high DPI displays. The canvas was rendering at one scale but the click detection was calculating at a different scale. So when I thought I was clicking e4, the game thought I was clicking somewhere totally different. Basically the math for “where did the user click” and “where is the board” were using different units. Second issue was that the animation system and the audio system had a dependency order problem. The audio manager needed to be created before the animation manager because of how the combo system connects them, but I had them backwards. So the animations were silently failing while audio was fine. Fixed both by correcting the coordinate passing in main.js and swapping the initialization order. The Bot Just Stopped Playing, Stockfish would load fine but The bot would just stare at the board forever. No error, no crash, just silence. The problem was in how the Stockfish worker communicates. It uses UCI protocol over a Web Worker, and my code was waiting for a bestmove message to resolve a promise. But there was no timeout. If the worker stalled or the messages got out of order, that promise would just hang forever and the game would be stuck. Also, if getBestMove got called twice before the first one finished, the second call would overwrite the resolve function of the first one. So the first promise could never resolve. Added a timeout that force-resolves with null after a reasonable wait, added a request ID counter so only the latest call can resolve, and added error recovery that tries to reinitialize the worker if it dies. Also if Stockfish fails twice in a row, it automatically switches to a fallback bot that just makes random legal moves. The fallback bot is pretty dumb but at least the game doesn’t freeze. Before when you moved a piece from e2 to e4, the movement was bad like i thought it was good but nuh uhh when i played it looked kinda bad. So i tried to make it like the piece lifts up in an arc like it has actual weight, starts slow then picks up speed then decelerates at the end, does a little squash and stretch at peak velocity, has a shadow underneath that fades as it lifts, dust type trail behind it. It feels like a real piece being picked up and placed down instead of just sliding across the board. The horse had butterish movement but still it needed to look like it was jumping from one square to another so made that better to and also did the same for bishops movement. still need to work on the animations 😭😭 ╰( °▽° )╯...
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Life size Wall-e by @keledanko23 | Stardance
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Title: Life size Wall-e by @keledanko23 | Stardanc Title: Life size Wall-e by @keledanko23 | Stardance...
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BLimeFPV by @EnchantedCake | Stardance
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Title: BLimeFPV by @EnchantedCake | Stardance
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