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68844
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Totally normal website by @rayyans4890 | Stardance
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rayyans4890
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0
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2.06
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0
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[]
|
[{"post_id": 79089, "ts": "202 [{"post_id": 79089, "ts": "2026-10-12T17:02:31Z", "hours": 2.0614, "text": "i am creating a totally normal website but when you click on the buttons instead of them doing anything they start playing famous and trending meme sounds, i plan on expanding it later on but for now i have created the html."}]...
|
Title: Totally normal website by @rayyans4890 | St Title: Totally normal website by @rayyans4890 | Stardance
Devlogs:
i am creating a totally normal website but when you click on the buttons instead of them doing anything they start playing famous and trending meme sounds, i plan on expanding it later on but for now i have created the html....
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1793127013.2555263
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1793991013.2555263
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30651
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My own site! by @UlmerMan | Stardance
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UlmerMan
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @UlmerMan | Stardance
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1793386212.5068498
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1793991012.5068498
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22556
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My awesome macropad! by @lalala_weee | Stardance
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lalala_weee
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @lalala_weee | Star Title: My awesome macropad! by @lalala_weee | Stardance...
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1793386211.5928674
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1793991011.5928674
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68843
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Basic portfolio by @rayyans4890 | Stardance
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rayyans4890
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0
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0.0
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0
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[]
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[]
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Title: Basic portfolio by @rayyans4890 | Stardance
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1793127011.5242364
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1793991011.5242364
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28060
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My awesome macropad! by @Toast123flop | Stardance
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Toast123flop
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Toast123flop | Sta Title: My awesome macropad! by @Toast123flop | Stardance...
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1793386210.6820664
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1793991010.6820664
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14624
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Untitled by @imprettychill | Stardance
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imprettychill
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @imprettychill | Stardance
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1793386209.7873445
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1793991009.7873445
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4465
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Nexis-desk-buddy by @naadix_ind | Stardance
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naadix_ind
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0
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0.0
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0
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[]
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[]
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Title: Nexis-desk-buddy by @naadix_ind | Stardance
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1793386208.312462
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1793991008.312462
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3800
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My awesome macropad! by @Trinexty | Stardance
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Trinexty
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Trinexty | Stardan Title: My awesome macropad! by @Trinexty | Stardance...
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1793386205.904835
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1793991005.904835
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7234
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Untitled by @mfzinc | Stardance
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mfzinc
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @mfzinc | Stardance
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1793386205.0213556
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1793991005.0213556
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39141
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WarioWare Game by @Star11 | Stardance
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Star11
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @Star11 | Stardance
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1793386204.1066782
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1793991004.1066782
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18167
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My awesome macropad! by @alered305 | Stardance
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alered305
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @alered305 | Starda Title: My awesome macropad! by @alered305 | Stardance...
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1793386203.1446211
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1793991003.1446211
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16195
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My very own WebOS by @shalaka | Stardance
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shalaka
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @shalaka | Stardance
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1793386202.2428684
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1793991002.2428684
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8270
|
My first slack bot! by @harsimransinghdalal_3501 | My first slack bot! by @harsimransinghdalal_3501 | Stardance...
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harsimransinghdalal_3501
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @harsimransinghdalal Title: My first slack bot! by @harsimransinghdalal_3501 | Stardance...
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1793386201.282223
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1793991001.282223
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22736
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My very own WebOS by @Bethany | Stardance
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Bethany
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @Bethany | Stardance
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1793386200.3863578
|
1793991000.3863578
|
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36343
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Frictionless by @Yashitashuk | Stardance
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Yashitashuk
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @Yashitashuk | Stardance
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1793386199.4912546
|
1793990999.4912546
|
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7263
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Dewey Decimal by @IDKHowToDeleteProfile | Stardanc Dewey Decimal by @IDKHowToDeleteProfile | Stardance...
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IDKHowToDeleteProfile
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0
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0.0
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0
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[]
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[]
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Title: Dewey Decimal by @IDKHowToDeleteProfile | S Title: Dewey Decimal by @IDKHowToDeleteProfile | Stardance...
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1793386198.5899498
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1793990998.5899498
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29666
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ML FOR 🌟'S by @gujucricketers | Stardance
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gujucricketers
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0
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0.0
|
0
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[]
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[]
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Title: ML FOR 🌟'S by @gujucricketers | Stardan Title: ML FOR 🌟'S by @gujucricketers | Stardance...
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1793386197.6897783
|
1793990997.6897783
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7882
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fstab-tui by @Pawello09 | Stardance
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Pawello09
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0
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0.0
|
0
|
[]
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[]
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Title: fstab-tui by @Pawello09 | Stardance
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1793386196.7997272
|
1793990996.7997272
|
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4552
|
My first slack bot! by @ahishrana34 | Stardance
|
ahishrana34
|
0
|
3.5
|
0
|
[]
|
[{"post_id": 67094, "ts": "202 [{"post_id": 67094, "ts": "2026-09-13T04:38:52Z", "hours": 3.5044, "text": "hello"}]...
|
Title: My first slack bot! by @ahishrana34 | Stard Title: My first slack bot! by @ahishrana34 | Stardance
Devlogs:
hello...
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1793386195.9142756
|
1793990995.9142756
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10273
|
gitshare by @gundu | Stardance
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gundu
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0
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0.0
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0
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[]
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[]
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Title: gitshare by @gundu | Stardance
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1793386195.0392568
|
1793990995.0392568
|
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14379
|
My awesome macropad! by @leviryanfairchild | Stard My awesome macropad! by @leviryanfairchild | Stardance...
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leviryanfairchild
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0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @leviryanfairchild Title: My awesome macropad! by @leviryanfairchild | Stardance...
|
1793386194.1657898
|
1793990994.1657898
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20833
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My awesome macropad! by @panayiotis | Stardance
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panayiotis
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @panayiotis | Stard Title: My awesome macropad! by @panayiotis | Stardance...
|
1793386193.2458928
|
1793990993.2458928
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3987
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N/A by @ | Stardance
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0
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0.0
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0
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[]
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[]
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Title: N/A by @ | Stardance
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1793386192.3419888
|
1793990992.3419888
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|
7949
|
Vulkaniser by @destinyand378 | Stardance
|
destinyand378
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0
|
0.0
|
0
|
[]
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[]
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Title: Vulkaniser by @destinyand378 | Stardance
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1793386191.4677124
|
1793990991.4677124
|
|
30402
|
Reverse It by @defnlwy | Stardance
|
defnlwy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Reverse It by @defnlwy | Stardance
|
1793386188.1788304
|
1793990988.1788304
|
|
7731
|
motivational dino extension by @boredchef | Starda motivational dino extension by @boredchef | Stardance...
|
boredchef
|
0
|
9.07
|
0
|
[]
|
[{"post_id": 17268, "ts": "202 [{"post_id": 17268, "ts": "2026-06-28T00:01:46Z", "hours": 8.5, "text": "i spent the week basically coding a huge chunk of the backend/frontend of the extension and also learning a lot about how Chrome Extensions work using the docs online and learned how to handle different events like the service workers that work in background.js and the content scripts that will run and inject html into websites like the one shown in the image below. actual popup that shows for the browser extension is can be seen here which uses basically html with javascript that populates it with the “distractor” tabs the dino is also animated on the actual extension using the translate3d css tag"}, {"post_id": 2598, "ts": "2026-06-05T06:37:21Z", "hours": 0.575, "text": "setting up the project environment while following along a tutorial from Chrome Extension Docs which helped me understand how extensions work which i found really interesting since they are basically html files, however they cant use inline js but other than that it’s really simple and i cant wait to work on it more"}]...
|
Title: motivational dino extension by @boredchef | Title: motivational dino extension by @boredchef | Stardance
Devlogs:
setting up the project environment while following along a tutorial from Chrome Extension Docs which helped me understand how extensions work which i found really interesting since they are basically html files, however they cant use inline js but other than that it’s really simple and i cant wait to work on it more
i spent the week basically coding a huge chunk of the backend/frontend of the extension and also learning a lot about how Chrome Extensions work using the docs online and learned how to handle different events like the service workers that work in background.js and the content scripts that will run and inject html into websites like the one shown in the image below. actual popup that shows for the browser extension is can be seen here which uses basically html with javascript that populates it with the “distractor” tabs the dino is also animated on the actual extension using the translate3d css tag...
|
1793386187.27404
|
1793990987.27404
|
|
27303
|
My awesome macropad! by @hansi93 | Stardance
|
hansi93
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hansi93 | Stardanc Title: My awesome macropad! by @hansi93 | Stardance...
|
1793386186.3337822
|
1793990986.3337822
|
|
29788
|
Fish Finder by @Synxed | Stardance
|
Synxed
|
0
|
32.55
|
0
|
[]
|
[{"post_id": 32273, "ts": "202 [{"post_id": 32273, "ts": "2026-07-21T10:40:18Z", "hours": 9.2828, "text": "Wowzers! I have a website presentation now! Pretty much what I spent alot of my time on was actually creating a HTML Website page presentation for the findings/creative processes that went into producing this system. Since the last log, I have done a few things: Re-run the neural network training script, leading to an increased F1 probability score (60.1% -> 64.3%) which is very good! Created a HTML website with Firebase Web App Hosting services (Accessible at: https://fishfinder-presentation.web.app/ ). Conducted source file cleaning to remove further invalid records from the data source, reducing inaccuracies in predictions and models. Got the entire offline capabilities working (Tested by taking my MacBook outside to the local marina without WiFi, Cellular, or any otherwise connections to external networks. Fixed up some UI issues/bugs with the StreamLit application. Sooooo, this project is beginning to near its end! Thank you for reading, and I hope that at least one person reading this may be able to actually use this themselves, or introduce this to someone else to use for their benefit! P.S: If anyone has further questions or inquiries about how this works, or how to get it working on different types of devices, just drop a comment down below and I will reply promptly either directly through this website, or we can contact through Slack!). Ta!"}, {"post_id": 23914, "ts": "2026-07-07T03:45:14Z", "hours": 23.2722, "text": "Wow, more work done! What has been done: StreamLit website working, read the README.md file for instructions on how to host locally. Presentation website created: FishFinder-Presentation.web.app! Neural Network trained on ~40,000 records from within the dataset (20/80 split of testing and training). Dataset enrichment from the Open-Meteo Historical Weather API (with permission), introducing columns to the dataset for: Amount of Rain, Wind Direction, Moon Phase (calculated separately through a Python script), and Sea Surface Temperatures (returned “null”, so removed). Improved on PowerBI dashboards and Excel Pivot Tables and Charts. Keep an eye out for more updates!"}]...
|
Title: Fish Finder by @Synxed | Stardance
Devlogs Title: Fish Finder by @Synxed | Stardance
Devlogs:
Wow, more work done! What has been done: StreamLit website working, read the README.md file for instructions on how to host locally. Presentation website created: FishFinder-Presentation.web.app! Neural Network trained on ~40,000 records from within the dataset (20/80 split of testing and training). Dataset enrichment from the Open-Meteo Historical Weather API (with permission), introducing columns to the dataset for: Amount of Rain, Wind Direction, Moon Phase (calculated separately through a Python script), and Sea Surface Temperatures (returned “null”, so removed). Improved on PowerBI dashboards and Excel Pivot Tables and Charts. Keep an eye out for more updates!
Wowzers! I have a website presentation now! Pretty much what I spent alot of my time on was actually creating a HTML Website page presentation for the findings/creative processes that went into producing this system. Since the last log, I have done a few things: Re-run the neural network training script, leading to an increased F1 probability score (60.1% -> 64.3%) which is very good! Created a HTML website with Firebase Web App Hosting services (Accessible at: https://fishfinder-presentation.web.app/ ). Conducted source file cleaning to remove further invalid records from the data source, reducing inaccuracies in predictions and models. Got the entire offline capabilities working (Tested by taking my MacBook outside to the local marina without WiFi, Cellular, or any otherwise connections to external networks. Fixed up some UI issues/bugs with the StreamLit application. Sooooo, this project is beginning to near its end! Thank you for reading, and I hope that at least one person reading this may be able to actually use this themselves, or introduce this to someone else to use for their benefit! P.S: If anyone has further questions or inquiries about how this works, or how to get it working on different types of devices, just drop a comment down below and I will reply promptly either directly through this website, or we can contact through Slack!). Ta!...
|
1793386185.152569
|
1793990985.152569
|
|
36901
|
MUG by @PranavSedai | Stardance
|
PranavSedai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MUG by @PranavSedai | Stardance
|
1793386184.261379
|
1793990984.261379
|
|
31490
|
Untitled by @DaNerd67 | Stardance
|
DaNerd67
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @DaNerd67 | Stardance
|
1793386183.3612669
|
1793990983.3612669
|
|
18311
|
Roblox Firefighter Game by @sachin91 | Stardance
|
sachin91
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Roblox Firefighter Game by @sachin91 | Star Title: Roblox Firefighter Game by @sachin91 | Stardance...
|
1793386182.4858985
|
1793990982.4858985
|
|
39971
|
Website by @Hacker232011 | Stardance
|
Hacker232011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Website by @Hacker232011 | Stardance
|
1793386181.5863276
|
1793990981.5863276
|
|
33647
|
Frictionless by @AtilaKavoosi | Stardance
|
AtilaKavoosi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @AtilaKavoosi | Stardance
|
1793386180.6929522
|
1793990980.6929522
|
|
19944
|
Untitled project by @vassilikipapadop | Stardance
|
vassilikipapadop
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @vassilikipapadop | Sta Title: Untitled project by @vassilikipapadop | Stardance...
|
1793386179.8284588
|
1793990979.8284588
|
|
5140
|
Ergonomic Gaming Keyboard by @joyceyhaha | Stardan Ergonomic Gaming Keyboard by @joyceyhaha | Stardance...
|
joyceyhaha
|
0
|
10.28
|
0
|
[]
|
[{"post_id": 5739, "ts": "2026 [{"post_id": 5739, "ts": "2026-06-09T17:15:36Z", "hours": 1.8111, "text": "Finished Firmware! After following all the steps on the QMK website, I ran into errors when compiling. It took a lot of troubleshooting, and it was mainly all caused by my irregular keypad (it’s not a 4 x 4 keypad but had 16 keys) I’m very happy once it finally compiled. Hopefully, I wrote the firmware in the correct order, but I can only test that out once I get all the parts and build it. Last step is compiling everything into a github repo!"}, {"post_id": 3863, "ts": "2026-06-06T22:43:41Z", "hours": 4.7278, "text": "Finally finished case! A part of this time I spent rerouting parts of the PCB board since I realised the USB port needs to point outward. I also discovered you can precisely move each switch location on KiCAD, so I adjusted that alongside the border to be perfect. For the casing, originally I just wanted 2 pieces. However, I really wanted the screws to be invisible from the top, meaning I needed to screw from the bottom of the case. In order to ensure the 3D printer can print the case, I cut the case into 3 pieces where each piece can be oriented so tht there are more material on the bottom layer compared to the top (No hanging pieces that need scaffolding) I’m really liking how this turned out, I haven’t decided on the colors of the casing yet, but that also depends on what filaments the 3D printer has, so that’s a decision for future me. (I made the top layer of casing transparent so that you can see the PCB board)"}, {"post_id": 2251, "ts": "2026-06-04T17:21:00Z", "hours": 1.8889, "text": "I finished the schematics and PCB Board layout! I ended up slightly tweaking my plan for the layout. On the top left corner, I am adding the ESC button, so I will only have one key for space. The matrix wiring for the schematic wasn’t too difficult, but the main issue for me was the PCB copper routing. It was easy to connect between the keys, but when connecting the rows and the columns to the microcontroller, I ran into trouble making it work with only 2 layers. I went back to the schematic multiple times to switch connections so that the copper routing wouldn’t intersect. The final PCB board looks so cool! Designing the case will be fun as I have a good deal of CAD experience."}, {"post_id": 1686, "ts": "2026-06-03T20:47:04Z", "hours": 1.8556, "text": "Preliminary Plan for Layout Hi I’m Joyce, and I’m following the Hackpad tutorial to make a little gaming keyboard that can be used for most computer games. Since I also want to make it ergonomic, the layout below also curves like how fingers usually relaxed when in a curled, comfortable position. I’m not 100% sure about where the space bar should be and whether I should have a “V” key, but we will see. As my first ever hardware project, I’ve been figuring out KiCAD. So far, I have the schematics down, so now I need to figure out the routing for the PCB board."}]...
|
Title: Ergonomic Gaming Keyboard by @joyceyhaha | Title: Ergonomic Gaming Keyboard by @joyceyhaha | Stardance
Devlogs:
Preliminary Plan for Layout Hi I’m Joyce, and I’m following the Hackpad tutorial to make a little gaming keyboard that can be used for most computer games. Since I also want to make it ergonomic, the layout below also curves like how fingers usually relaxed when in a curled, comfortable position. I’m not 100% sure about where the space bar should be and whether I should have a “V” key, but we will see. As my first ever hardware project, I’ve been figuring out KiCAD. So far, I have the schematics down, so now I need to figure out the routing for the PCB board.
I finished the schematics and PCB Board layout! I ended up slightly tweaking my plan for the layout. On the top left corner, I am adding the ESC button, so I will only have one key for space. The matrix wiring for the schematic wasn’t too difficult, but the main issue for me was the PCB copper routing. It was easy to connect between the keys, but when connecting the rows and the columns to the microcontroller, I ran into trouble making it work with only 2 layers. I went back to the schematic multiple times to switch connections so that the copper routing wouldn’t intersect. The final PCB board looks so cool! Designing the case will be fun as I have a good deal of CAD experience.
Finally finished case! A part of this time I spent rerouting parts of the PCB board since I realised the USB port needs to point outward. I also discovered you can precisely move each switch location on KiCAD, so I adjusted that alongside the border to be perfect. For the casing, originally I just wanted 2 pieces. However, I really wanted the screws to be invisible from the top, meaning I needed to screw from the bottom of the case. In order to ensure the 3D printer can print the case, I cut the case into 3 pieces where each piece can be oriented so tht there are more material on the bottom layer compared to the top (No hanging pieces that need scaffolding) I’m really liking how this turned out, I haven’t decided on the colors of the casing yet, but that also depends on what filaments the 3D printer has, so that’s a decision for future me. (I made the top layer of casing transparent so that you can see the PCB board)
Finished Firmware! After following all the steps on the QMK website, I ran into errors when compiling. It took a lot of troubleshooting, and it was mainly all caused by my irregular keypad (it’s not a 4 x 4 keypad but had 16 keys) I’m very happy once it finally compiled. Hopefully, I wrote the firmware in the correct order, but I can only test that out once I get all the parts and build it. Last step is compiling everything into a github repo!...
|
1793386178.611141
|
1793990978.611141
|
|
16778
|
My very own WebOS by @hlaselim2012 | Stardance
|
hlaselim2012
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @hlaselim2012 | Starda Title: My very own WebOS by @hlaselim2012 | Stardance...
|
1793386177.7096806
|
1793990977.7096806
|
|
30269
|
Healthok by @ishitaverma | Stardance
|
ishitaverma
|
0
|
0.48
|
0
|
[]
|
[{"post_id": 21471, "ts": "202 [{"post_id": 21471, "ts": "2026-07-03T13:17:27Z", "hours": 0.4781, "text": "Project: Multi-disease prediction app (ML + DL) with a Streamlit dashboard 🎯 Goal: Build a Streamlit app that predicts risk for 5 diseases - Heart Disease, Diabetes, Breast Cancer, Chronic Kidney Disease, and Parkinson’s 📊 Datasets sourced (public mirrors of the classic Kaggle/UCI sets): Cleveland Heart Disease Pima Indians Diabetes Breast Cancer Wisconsin (Diagnostic) UCI Chronic Kidney Disease UCI Parkinson’s voice dataset 🤖 Models trained per disease: Heart → Logistic Regression, Random Forest, XGBoost Diabetes → SVM, KNN, Keras MLP (GPU) Breast Cancer → SVC, Random Forest, Keras ANN (GPU) CKD → Decision Tree, LightGBM Parkinson’s → Random Forest, Keras ANN (GPU) 💾 Saved each model with its scaler + feature schema (JSON) so the app can auto-generate input forms per disease 🖥️ Next: wire up the 3-page Streamlit app Dashboard - EDA & visual insights per disease Prediction - pick a disease → fill clinical inputs → get risk score About - disease descriptions + illustrations ⚙️ Training pipeline uses GPU (TensorFlow/CUDA) for the deep learning models"}]...
|
Title: Healthok by @ishitaverma | Stardance
Devlo Title: Healthok by @ishitaverma | Stardance
Devlogs:
Project: Multi-disease prediction app (ML + DL) with a Streamlit dashboard 🎯 Goal: Build a Streamlit app that predicts risk for 5 diseases - Heart Disease, Diabetes, Breast Cancer, Chronic Kidney Disease, and Parkinson’s 📊 Datasets sourced (public mirrors of the classic Kaggle/UCI sets): Cleveland Heart Disease Pima Indians Diabetes Breast Cancer Wisconsin (Diagnostic) UCI Chronic Kidney Disease UCI Parkinson’s voice dataset 🤖 Models trained per disease: Heart → Logistic Regression, Random Forest, XGBoost Diabetes → SVM, KNN, Keras MLP (GPU) Breast Cancer → SVC, Random Forest, Keras ANN (GPU) CKD → Decision Tree, LightGBM Parkinson’s → Random Forest, Keras ANN (GPU) 💾 Saved each model with its scaler + feature schema (JSON) so the app can auto-generate input forms per disease 🖥️ Next: wire up the 3-page Streamlit app Dashboard - EDA & visual insights per disease Prediction - pick a disease → fill clinical inputs → get risk score About - disease descriptions + illustrations ⚙️ Training pipeline uses GPU (TensorFlow/CUDA) for the deep learning models...
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1793386176.822425
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DODS by @isa_emaman | Stardance
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isa_emaman
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0
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0.45
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0
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[{"post_id": 12161, "ts": "202 [{"post_id": 12161, "ts": "2026-06-19T21:23:15Z", "hours": 0.4492, "text": "I’m working on adding more features to my DODS station now, I just finished adding a pmw generator so it can power and centor survos , and run things like esc’s on the go"}]...
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Title: DODS by @isa_emaman | Stardance
Devlogs:
I Title: DODS by @isa_emaman | Stardance
Devlogs:
I’m working on adding more features to my DODS station now, I just finished adding a pmw generator so it can power and centor survos , and run things like esc’s on the go...
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1793386175.9030497
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1793990975.9030497
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My first slack bot! by @Littletrooper68 | Stardanc My first slack bot! by @Littletrooper68 | Stardance...
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Littletrooper68
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Title: My first slack bot! by @Littletrooper68 | S Title: My first slack bot! by @Littletrooper68 | Stardance...
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1793386175.0058815
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16105
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Untitled by @gabino | Stardance
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gabino
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0
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0.0
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0
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[]
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Title: Untitled by @gabino | Stardance
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1793386171.1330967
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1793990971.1330967
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30752
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My awesome macropad! by @Lcas | Stardance
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Lcas
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @Lcas | Stardance
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1793386169.7321904
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1793990969.7321904
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30070
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My very own WebOS by @Ancla | Stardance
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Ancla
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0
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0.0
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0
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Title: My very own WebOS by @Ancla | Stardance
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1793386168.7966573
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1793990968.7966573
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8564
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110 App by @WesleyW28 | Stardance
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WesleyW28
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0
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0.0
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0
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[]
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[]
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Title: 110 App by @WesleyW28 | Stardance
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1793386167.923062
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1793990967.923062
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16480
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My very own WebOS by @Mohammed_Ayman_Sheraaz | Sta My very own WebOS by @Mohammed_Ayman_Sheraaz | Stardance...
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Mohammed_Ayman_Sheraaz
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0
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0.0
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Title: My very own WebOS by @Mohammed_Ayman_Sheraa Title: My very own WebOS by @Mohammed_Ayman_Sheraaz | Stardance...
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1793386166.0642107
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1793990966.0642107
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Fed up Macro by @Pocket_Thopter | Stardance
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Pocket_Thopter
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0
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0.4
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0
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[]
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[{"post_id": 630, "ts": "2026- [{"post_id": 630, "ts": "2026-06-02T04:31:37Z", "hours": 0.4006, "text": "Day 0 of just getting things set up and linked together with github and stardance and vscode. It took an embarrassingly long time to get it all together, but the code is now ready to say hello to the world"}]...
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Title: Fed up Macro by @Pocket_Thopter | Stardance Title: Fed up Macro by @Pocket_Thopter | Stardance
Devlogs:
Day 0 of just getting things set up and linked together with github and stardance and vscode. It took an embarrassingly long time to get it all together, but the code is now ready to say hello to the world...
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1793386165.165036
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1793990965.165036
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6078
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My first slack bot! by @sidhantmaheshwari | Starda My first slack bot! by @sidhantmaheshwari | Stardance...
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sidhantmaheshwari
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Title: My first slack bot! by @sidhantmaheshwari | Title: My first slack bot! by @sidhantmaheshwari | Stardance...
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1793386164.2553258
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1793990964.2553258
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18918
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My awesome macropad! by @Shreya | Stardance
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Shreya
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0
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0.0
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0
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Title: My awesome macropad! by @Shreya | Stardance
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1793386163.3613904
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1793990963.3613904
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7844
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My awesome macropad! by @banangler | Stardance
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banangler
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0
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0.0
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0
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Title: My awesome macropad! by @banangler | Starda Title: My awesome macropad! by @banangler | Stardance...
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1793386162.4870758
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1793990962.4870758
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Sound powered machine by @Tripler | Stardance
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Tripler
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0
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0.0
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Title: Sound powered machine by @Tripler | Stardan Title: Sound powered machine by @Tripler | Stardance...
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1793386161.615732
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1793990961.615732
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Red Dead ReDADemption by @evadiva | Stardance
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evadiva
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0
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14.78
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0
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[]
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[{"post_id": 12750, "ts": "202 [{"post_id": 12750, "ts": "2026-06-20T20:55:43Z", "hours": 4.4889, "text": "Worked on the night sky, fog systems, and the horse. The moon turned out beautiful first try basically - soft glow, real shadows on the terrain, stars scattered everywhere. That part just worked. The deer needed a fix - turns out the model I grabbed only had ONE animation in the whole file, no walk cycle at all, so they’d just slide around like ghosts. Swapped the model, fixed how spread out they get, now they actually wander around like real animals instead of clumping into one weird deer blob. Then the horse. Got it riding, got a cowboy sitting in the saddle, mount/dismount working… and then spent what felt like forever convinced I had two horses glitching on top of each other. Turned out to be one misplaced node plus a camera setup I’d let get way too complicated, fighting itself every single frame. Eventually just gave up patching it and rebuilt the whole camera thing from scratch, way simpler. Still finishing it up but it’s SO close - night valley, deer wandering around, a horse I can actually hop on and ride."}, {"post_id": 12326, "ts": "2026-06-20T03:29:50Z", "hours": 5.8414, "text": "Terrain, Water system, and Grass: Sculpted and textured the mountain terrain in Terrain3D - grass, rock, and snow blending across the valley and peaks. Built the river next. Wrote a mesh generator that traces a curve through the valley and extrudes a flowing ribbon along it. Took a handful of broken attempts before it actually generated cleanly. Then grass. Built a scatter system that places blades across the terrain while avoiding steep slopes, the snowline, and the river itself. Fixed a transparency bug, fixed a sizing bug, and finally landed on 200,000 instances. The valley actually reads as a meadow now instead of a test scene. The waterfall took the most work. Built it as a walk-under structure with layered falling water, billowing displacement, mist and splash particles, and spatial audio. Along the way I discovered my working files had been saving outside the actual project folder the whole time, which explained a bunch of mysterious broken paths. Ported in a proper wave shader, fixed a handful of Godot 4 syntax breaks, and got ripples, foam, and reflection all working. Also fixed a white-out bug so the water stays blue from most angles instead of blowing out to solid white when viewed head-on. Last step was applying that same water shader to the river so everything matches. For the first time the world actually feels like a place instead of a pile of debug shapes."}, {"post_id": 11697, "ts": "2026-06-19T01:51:12Z", "hours": 2.4231, "text": "I moved completely to Godot and started building my terrain. I also made (and edited open-source) models and began to import them into Godot"}, {"post_id": 10993, "ts": "2026-06-18T00:46:45Z", "hours": 2.0297, "text": "Decided to build a browser-based 3D game as a Father’s Day gift. The concept: a Rocky Mountain valley exploration game inspired by Red Dead Redemption 2. Player rides a horse through a mountain landscape, finds a cabin filled with family photos, reads a personal letter, watches deer scatter in a clearing. The whole thing accessible via a single link with no download, no install. Started with Three.js but relized that three.js was not gonna get me were I wanted this game to be. Switched to Godot 4.6 which has proper PBR lighting, built in particle systems, and web export. First draft of the game below"}]...
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Title: Red Dead ReDADemption by @evadiva | Stardan Title: Red Dead ReDADemption by @evadiva | Stardance
Devlogs:
Decided to build a browser-based 3D game as a Father’s Day gift. The concept: a Rocky Mountain valley exploration game inspired by Red Dead Redemption 2. Player rides a horse through a mountain landscape, finds a cabin filled with family photos, reads a personal letter, watches deer scatter in a clearing. The whole thing accessible via a single link with no download, no install. Started with Three.js but relized that three.js was not gonna get me were I wanted this game to be. Switched to Godot 4.6 which has proper PBR lighting, built in particle systems, and web export. First draft of the game below
I moved completely to Godot and started building my terrain. I also made (and edited open-source) models and began to import them into Godot
Terrain, Water system, and Grass: Sculpted and textured the mountain terrain in Terrain3D - grass, rock, and snow blending across the valley and peaks. Built the river next. Wrote a mesh generator that traces a curve through the valley and extrudes a flowing ribbon along it. Took a handful of broken attempts before it actually generated cleanly. Then grass. Built a scatter system that places blades across the terrain while avoiding steep slopes, the snowline, and the river itself. Fixed a transparency bug, fixed a sizing bug, and finally landed on 200,000 instances. The valley actually reads as a meadow now instead of a test scene. The waterfall took the most work. Built it as a walk-under structure with layered falling water, billowing displacement, mist and splash particles, and spatial audio. Along the way I discovered my working files had been saving outside the actual project folder the whole time, which explained a bunch of mysterious broken paths. Ported in a proper wave shader, fixed a handful of Godot 4 syntax breaks, and got ripples, foam, and reflection all working. Also fixed a white-out bug so the water stays blue from most angles instead of blowing out to solid white when viewed head-on. Last step was applying that same water shader to the river so everything matches. For the first time the world actually feels like a place instead of a pile of debug shapes.
Worked on the night sky, fog systems, and the horse. The moon turned out beautiful first try basically - soft glow, real shadows on the terrain, stars scattered everywhere. That part just worked. The deer needed a fix - turns out the model I grabbed only had ONE animation in the whole file, no walk cycle at all, so they’d just slide around like ghosts. Swapped the model, fixed how spread out they get, now they actually wander around like real animals instead of clumping into one weird deer blob. Then the horse. Got it riding, got a cowboy sitting in the saddle, mount/dismount working… and then spent what felt like forever convinced I had two horses glitching on top of each other. Turned out to be one misplaced node plus a camera setup I’d let get way too complicated, fighting itself every single frame. Eventually just gave up patching it and rebuilt the whole camera thing from scratch, way simpler. Still finishing it up but it’s SO close - night valley, deer wandering around, a horse I can actually hop on and ride....
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1793386160.4302518
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1793990960.4302518
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