|
34349
|
a bot by @barnamdakua6t9 | Stardance
|
barnamdakua6t9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a bot by @barnamdakua6t9 | Stardance
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1793483461.437966
|
1794088261.437966
|
|
38908
|
My portfolio by @charlestexier54 | Stardance
|
charlestexier54
|
0
|
2.47
|
0
|
[]
|
[{"post_id": 34877, "ts": "202 [{"post_id": 34877, "ts": "2026-07-25T22:59:49Z", "hours": 1.8467, "text": "Create a complete structure and started the design in Figma and Spline for the 3d (unfortunately hackatime don’t count it and I’ve done a least 2 houurs of 3d modeling in Spline)"}, {"post_id": 34307, "ts": "2026-07-24T21:55:28Z", "hours": 0.6194, "text": "Init the project and crying on how to use 3d in a website"}]...
|
Title: My portfolio by @charlestexier54 | Stardanc Title: My portfolio by @charlestexier54 | Stardance
Devlogs:
Init the project and crying on how to use 3d in a website
Create a complete structure and started the design in Figma and Spline for the 3d (unfortunately hackatime don’t count it and I’ve done a least 2 houurs of 3d modeling in Spline)...
|
1793483457.3011937
|
1794088257.3011937
|
|
39003
|
My own site! by @WhiteRose | Stardance
|
WhiteRose
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @WhiteRose | Stardance
|
1793483455.0073357
|
1794088255.0073357
|
|
38835
|
Untitled project by @Momomegafish | Stardance
|
Momomegafish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Momomegafish | Stardan Title: Untitled project by @Momomegafish | Stardance...
|
1793483452.2749643
|
1794088252.2749643
|
|
15788
|
My very own WebOS by @billyz | Stardance
|
billyz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @billyz | Stardance
|
1793483450.6693716
|
1794088250.6693716
|
|
28696
|
Untitled project by @kh7102010 | Stardance
|
kh7102010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @kh7102010 | Stardance
|
1793483449.757855
|
1794088249.757855
|
|
2876
|
Untitled by @az01pak | Stardance
|
az01pak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @az01pak | Stardance
|
1793483446.4124346
|
1794088246.4124346
|
|
26754
|
Untitled project by @godmothersfire | Stardance
|
godmothersfire
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @godmothersfire | Stard Title: Untitled project by @godmothersfire | Stardance...
|
1793483444.205421
|
1794088244.205421
|
|
9466
|
My first slack bot! by @sweetdeadchild | Stardance
|
sweetdeadchild
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sweetdeadchild | St Title: My first slack bot! by @sweetdeadchild | Stardance...
|
1793483443.2043185
|
1794088243.2043185
|
|
10290
|
Fnaf Animation (Blender) by @IsaacB | Stardance
|
IsaacB
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fnaf Animation (Blender) by @IsaacB | Stard Title: Fnaf Animation (Blender) by @IsaacB | Stardance...
|
1793483442.2214973
|
1794088242.2214973
|
|
15514
|
My very own WebOS by @jacob_warner | Stardance
|
jacob_warner
|
0
|
1.96
|
0
|
[]
|
[{"post_id": 7063, "ts": "2026 [{"post_id": 7063, "ts": "2026-06-11T20:40:19Z", "hours": 1.9569, "text": "Learned HTML or at least what I have had to do wasn’t so daunting"}]...
|
Title: My very own WebOS by @jacob_warner | Starda Title: My very own WebOS by @jacob_warner | Stardance
Devlogs:
Learned HTML or at least what I have had to do wasn’t so daunting...
|
1793483441.256568
|
1794088241.256568
|
|
25733
|
ImoleOS by @Imole | Stardance
|
Imole
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ImoleOS by @Imole | Stardance
|
1793224239.5745757
|
1794088239.5745757
|
|
8134
|
My first slack bot! by @ayushbws | Stardance
|
ayushbws
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ayushbws | Stardanc Title: My first slack bot! by @ayushbws | Stardance...
|
1793483439.1432269
|
1794088239.1432269
|
|
1423
|
Custom Logitech Throttle by @Daniel | Stardance
|
Daniel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Custom Logitech Throttle by @Daniel | Stard Title: Custom Logitech Throttle by @Daniel | Stardance...
|
1793483438.2400432
|
1794088238.2400432
|
|
14917
|
O.P.A.L by @Root | Stardance
|
Root
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: O.P.A.L by @Root | Stardance
|
1793483437.3215826
|
1794088237.3215826
|
|
23681
|
My awesome macropad! by @MahidharBoddu | Stardance
|
MahidharBoddu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @MahidharBoddu | St Title: My awesome macropad! by @MahidharBoddu | Stardance...
|
1793483435.2032814
|
1794088235.2032814
|
|
4152
|
My awesome macropad! by @alejandro86 | Stardance
|
alejandro86
|
0
|
0.49
|
0
|
[]
|
[{"post_id": 5411, "ts": "2026 [{"post_id": 5411, "ts": "2026-06-09T05:08:50Z", "hours": 0.4911, "text": "I just finished the schematic. It took me a little while to begin working on it, I was following the given guide as practice to get familiar with KICAD before I began working on my official design. I’ve also been using AI to help guide me with resolving any errors I might have made."}]...
|
Title: My awesome macropad! by @alejandro86 | Star Title: My awesome macropad! by @alejandro86 | Stardance
Devlogs:
I just finished the schematic. It took me a little while to begin working on it, I was following the given guide as practice to get familiar with KICAD before I began working on my official design. I’ve also been using AI to help guide me with resolving any errors I might have made....
|
1793483433.0485675
|
1794088233.0485675
|
|
1817
|
TRoutw by @heronsky | Stardance
|
heronsky
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TRoutw by @heronsky | Stardance
|
1793483430.975296
|
1794088230.975296
|
|
5762
|
RPGproject by @4ermine | Stardance
|
4ermine
|
0
|
88.46
|
0
|
[]
|
[{"post_id": 79613, "ts": "202 [{"post_id": 79613, "ts": "2026-10-14T18:29:12Z", "hours": 28.2375, "text": "DEVLOG #08 Coming back to this after a long time, I’ve been working on the castle map and office map. The next thing I’ll be doing is adding NPCs, castle wall borders, and the exam gameplay in the office. What’s New Castle exterior map Castle pan added Castle interior map Office map New additions to train map Camera pan update What’s Next Finish office and castle maps Use exam code to add the exam to the game NPCs!"}, {"post_id": 41845, "ts": "2026-08-06T09:56:00Z", "hours": 10.6997, "text": "DEVLOG #07 I’ve been working on my castle/academy pixel art recently. I am also planning to add an inventory function… Most of my recent work is in the form of just code, so I don’t have anything visual to show for it. What’s New Code for exam and training system Code for castle pan What’s Next New maps and pixel art Inventory system?"}, {"post_id": 29371, "ts": "2026-07-16T08:47:50Z", "hours": 12.2011, "text": "DEVLOG #06 I’m currently working on the code for my future entrance exam scene. Unfortunately I don’t have any visuals to post for it yet! Since I haven’t posted my updated battle sequence and NPC follow mechanic despite mentioning it, I dedicate this devlog to showing a little snippet of it."}, {"post_id": 25803, "ts": "2026-07-10T08:30:47Z", "hours": 4.5844, "text": "DEVLOG #05 Almost done with the train’s interior! I still have to add the scrolling bg on the window. What’s new: Train door animation NPCs in subway car: dialogue, sprites, animations NPC walk/follow mechanic in later game What’s next: Scrolling bg Polish maps/add objects Enemy attack animation…"}, {"post_id": 25210, "ts": "2026-07-09T10:03:45Z", "hours": 16.8678, "text": "DEVLOG #04 The train station map has been updated. Using aseprite, I designed a new train/subway and proper wall tiles for the map. Other new additions: Tutorial battle completed, including scripted loss and second battle with NPC icons and dialogue to aid the player New NPC walking cutscene New dialogue and updated older dialogue to ensure clarity Battle UI instruction panel for keyboard mechanics Forest map updated with redesigned train station as well What’s next: Animate train doors Add objects and NPCs to station map Complete train interior scene Still working on enemy attack animation…"}, {"post_id": 14022, "ts": "2026-06-23T00:20:47Z", "hours": 9.1156, "text": "DEVLOG #03 It’s been a while… the overall battle ui is almost done! What’s new: Adaptable party panel (characters can be added and removed) Action menu with four options + key navigation Unique skills for each party member Items and ability to select target party member Attack menu for writing code (currently only one problem type) Background + enemy drawing Escape button mechanics to exit attack, skill, and items menu What’s next Finish the attack animation for the enemy Modify first battle encounter to fit storyline goals Add option for a speaker name on top of dialogue box (for new character introductions)"}, {"post_id": 3932, "ts": "2026-06-07T01:53:36Z", "hours": 3.86, "text": "DEVLOG #02 Working on pixel art and adding new tiles + objects to the forest map."}, {"post_id": 1841, "ts": "2026-06-04T01:43:24Z", "hours": 2.8969, "text": "DEVLOG #01 Spent way too long working on the bare bones of the battle UI for the game. No art or background yet… but at least it works. Next steps: add functionality to all four buttons add timer to text input box draw player/party panel polish visuals"}]...
|
Title: RPGproject by @4ermine | Stardance
Devlogs Title: RPGproject by @4ermine | Stardance
Devlogs:
DEVLOG #01 Spent way too long working on the bare bones of the battle UI for the game. No art or background yet… but at least it works. Next steps: add functionality to all four buttons add timer to text input box draw player/party panel polish visuals
DEVLOG #02 Working on pixel art and adding new tiles + objects to the forest map.
DEVLOG #03 It’s been a while… the overall battle ui is almost done! What’s new: Adaptable party panel (characters can be added and removed) Action menu with four options + key navigation Unique skills for each party member Items and ability to select target party member Attack menu for writing code (currently only one problem type) Background + enemy drawing Escape button mechanics to exit attack, skill, and items menu What’s next Finish the attack animation for the enemy Modify first battle encounter to fit storyline goals Add option for a speaker name on top of dialogue box (for new character introductions)
DEVLOG #04 The train station map has been updated. Using aseprite, I designed a new train/subway and proper wall tiles for the map. Other new additions: Tutorial battle completed, including scripted loss and second battle with NPC icons and dialogue to aid the player New NPC walking cutscene New dialogue and updated older dialogue to ensure clarity Battle UI instruction panel for keyboard mechanics Forest map updated with redesigned train station as well What’s next: Animate train doors Add objects and NPCs to station map Complete train interior scene Still working on enemy attack animation…
DEVLOG #05 Almost done with the train’s interior! I still have to add the scrolling bg on the window. What’s new: Train door animation NPCs in subway car: dialogue, sprites, animations NPC walk/follow mechanic in later game What’s next: Scrolling bg Polish maps/add objects Enemy attack animation…
DEVLOG #06 I’m currently working on the code for my future entrance exam scene. Unfortunately I don’t have any visuals to post for it yet! Since I haven’t posted my updated battle sequence and NPC follow mechanic despite mentioning it, I dedicate this devlog to showing a little snippet of it.
DEVLOG #07 I’ve been working on my castle/academy pixel art recently. I am also planning to add an inventory function… Most of my recent work is in the form of just code, so I don’t have anything visual to show for it. What’s New Code for exam and training system Code for castle pan What’s Next New maps and pixel art Inventory system?
DEVLOG #08 Coming back to this after a long time, I’ve been working on the castle map and office map. The next thing I’ll be doing is adding NPCs, castle wall borders, and the exam gameplay in the office. What’s New Castle exterior map Castle pan added Castle interior map Office map New additions to train map Camera pan update What’s Next Finish office and castle maps Use exam code to add the exam to the game NPCs!...
|
1793483429.7027538
|
1794088229.7027538
|
|
6802
|
Fan-made Spelunky 3 by @bluedragonninjaman | Stard Fan-made Spelunky 3 by @bluedragonninjaman | Stardance...
|
bluedragonninjaman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fan-made Spelunky 3 by @bluedragonninjaman Title: Fan-made Spelunky 3 by @bluedragonninjaman | Stardance...
|
1793483428.776882
|
1794088228.776882
|
|
1985
|
Untitled project by @the_bucket020 | Stardance
|
the_bucket020
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @the_bucket020 | Starda Title: Untitled project by @the_bucket020 | Stardance...
|
1793483426.586442
|
1794088226.586442
|
|
28600
|
My own site! by @yadavtejas1947 | Stardance
|
yadavtejas1947
|
0
|
1.62
|
0
|
[]
|
[{"post_id": 54607, "ts": "202 [{"post_id": 54607, "ts": "2026-08-25T17:07:07Z", "hours": 1.6219, "text": "Day-01 (25-08-2026) Today I built the basic structure of my website , the top bar , added some linked pages , added different sections like About , Projects , Contact etc. Not Soo much but something is always better than nothing…. Please Like and comment your suggestions…."}]...
|
Title: My own site! by @yadavtejas1947 | Stardance Title: My own site! by @yadavtejas1947 | Stardance
Devlogs:
Day-01 (25-08-2026) Today I built the basic structure of my website , the top bar , added some linked pages , added different sections like About , Projects , Contact etc. Not Soo much but something is always better than nothing…. Please Like and comment your suggestions…....
|
1793483423.7949226
|
1794088223.7949226
|
|
58299
|
My awesome macropad! by @Sikeyyy | Stardance
|
Sikeyyy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sikeyyy | Stardanc Title: My awesome macropad! by @Sikeyyy | Stardance...
|
1793483421.712869
|
1794088221.712869
|
|
30755
|
My first slack bot! by @Lcas | Stardance
|
Lcas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Lcas | Stardance
|
1793483420.7822063
|
1794088220.7822063
|
|
58297
|
svts hackpad by @svt_demon | Stardance
|
svt_demon
|
0
|
4.4
|
0
|
[]
|
[{"post_id": 68699, "ts": "202 [{"post_id": 68699, "ts": "2026-09-15T15:47:01Z", "hours": 0.9575, "text": "Finished the project and now waiting for funding to build it physically"}, {"post_id": 65521, "ts": "2026-09-10T18:32:17Z", "hours": 0.8942, "text": "Finished the 3D model for my hackpad by joining the front plate and the case"}, {"post_id": 64384, "ts": "2026-09-08T18:26:02Z", "hours": 1.9628, "text": "working on the case and the top plate for my hackpad!!"}, {"post_id": 62783, "ts": "2026-09-06T09:27:43Z", "hours": 0.5828, "text": "Finished the PCB design for my 4 key Hackpad!!"}]...
|
Title: svts hackpad by @svt_demon | Stardance
Dev Title: svts hackpad by @svt_demon | Stardance
Devlogs:
Finished the PCB design for my 4 key Hackpad!!
working on the case and the top plate for my hackpad!!
Finished the 3D model for my hackpad by joining the front plate and the case
Finished the project and now waiting for funding to build it physically...
|
1793483415.2100303
|
1794088215.2100303
|
|
58296
|
Memory Game :D by @bacasss | Stardance
|
bacasss
|
0
|
0.76
|
0
|
[]
|
[{"post_id": 61671, "ts": "202 [{"post_id": 61671, "ts": "2026-09-04T18:18:22Z", "hours": 0.7569, "text": "Started and completed (i hope nothings wrong as i couldnt find any KiCAD schematics of a OLED so i used header pins and labelled them, which mayyy be wrong) on the PCB schematics for the project, where i will be using a ESP32 C3 Supermini as the microcontroller, a 0.96in oled display for the game screen, 3 LEDs where the sequence will be shown, and a rotary encoder to navigate the screen. How the game works is that every round, a sequence of LEDs will light up and you have to count how many of each colour lights up. A buzzer will be involved too. The idea is to overwhelm the player with LEDs, so it will be easier with a friend :D"}]...
|
Title: Memory Game :D by @bacasss | Stardance
Dev Title: Memory Game :D by @bacasss | Stardance
Devlogs:
Started and completed (i hope nothings wrong as i couldnt find any KiCAD schematics of a OLED so i used header pins and labelled them, which mayyy be wrong) on the PCB schematics for the project, where i will be using a ESP32 C3 Supermini as the microcontroller, a 0.96in oled display for the game screen, 3 LEDs where the sequence will be shown, and a rotary encoder to navigate the screen. How the game works is that every round, a sequence of LEDs will light up and you have to count how many of each colour lights up. A buzzer will be involved too. The idea is to overwhelm the player with LEDs, so it will be easier with a friend :D...
|
1793483414.255656
|
1794088214.255656
|
|
31067
|
My Personal Website by @sunnystew22 | Stardance
|
sunnystew22
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Personal Website by @sunnystew22 | Stard Title: My Personal Website by @sunnystew22 | Stardance...
|
1793483413.2726357
|
1794088213.2726357
|
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14661
|
scs by @truongnx_21it | Stardance
|
truongnx_21it
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: scs by @truongnx_21it | Stardance
|
1793483412.3934429
|
1794088212.3934429
|
|
5841
|
Slack Bot Wuxia Game by @HeavenlyDemonSupreme | St Slack Bot Wuxia Game by @HeavenlyDemonSupreme | Stardance...
|
HeavenlyDemonSupreme
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slack Bot Wuxia Game by @HeavenlyDemonSupre Title: Slack Bot Wuxia Game by @HeavenlyDemonSupreme | Stardance...
|
1793483411.402706
|
1794088211.402706
|
|
3240
|
My first slack bot! by @joaopedropedrosodemenezes My first slack bot! by @joaopedropedrosodemenezes | Stardance...
|
joaopedropedrosodemenezes
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @joaopedropedrosodem Title: My first slack bot! by @joaopedropedrosodemenezes | Stardance...
|
1793483410.5240297
|
1794088210.5240297
|
|
33468
|
LunaSweeper by @Milana | Stardance
|
Milana
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: LunaSweeper by @Milana | Stardance
|
1793483408.3809712
|
1794088208.3809712
|
|
58291
|
My awesome macropad! by @swazutikk_heh | Stardance
|
swazutikk_heh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @swazutikk_heh | St Title: My awesome macropad! by @swazutikk_heh | Stardance...
|
1793483407.4367511
|
1794088207.4367511
|
|
16723
|
My first slack bot! by @yarekk | Stardance
|
yarekk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @yarekk | Stardance
|
1793483406.41598
|
1794088206.41598
|
|
58290
|
First slack bot by @Naowdi | Stardance
|
Naowdi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: First slack bot by @Naowdi | Stardance
|
1793483404.2101967
|
1794088204.2101967
|
|
30045
|
My awesome macropad! by @Zo | Stardance
|
Zo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Zo | Stardance
|
1793483403.2687104
|
1794088203.2687104
|
|
58288
|
AboutTheSkies by @Aarush_Kapil | Stardance
|
Aarush_Kapil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AboutTheSkies by @Aarush_Kapil | Stardance
|
1793483402.2737813
|
1794088202.2737813
|
|
58287
|
A radar system by @kankarakarthik | Stardance
|
kankarakarthik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A radar system by @kankarakarthik | Stardan Title: A radar system by @kankarakarthik | Stardance...
|
1793483401.2818158
|
1794088201.2818158
|
|
31813
|
My awesome macropad! by @saiman | Stardance
|
saiman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @saiman | Stardance
|
1793483398.9212754
|
1794088198.9212754
|
|
58286
|
321 by @tjingi_ | Stardance
|
tjingi_
|
0
|
0.72
|
0
|
[]
|
[{"post_id": 62229, "ts": "202 [{"post_id": 62229, "ts": "2026-09-05T14:23:07Z", "hours": 0.7169, "text": "hgfghf"}]...
|
Title: 321 by @tjingi_ | Stardance
Devlogs:
hgfgh Title: 321 by @tjingi_ | Stardance
Devlogs:
hgfghf...
|
1793483397.0231936
|
1794088197.0231936
|
|
16559
|
My first slack bot! by @jaydenharvey | Stardance
|
jaydenharvey
|
0
|
0.0
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0
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[]
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[]
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Title: My first slack bot! by @jaydenharvey | Star Title: My first slack bot! by @jaydenharvey | Stardance...
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1793483396.0867994
|
1794088196.0867994
|
|
58285
|
Modular Robot Arm by @mohitkalia | Stardance
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mohitkalia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Modular Robot Arm by @mohitkalia | Stardanc Title: Modular Robot Arm by @mohitkalia | Stardance...
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1793483395.1647928
|
1794088195.1647928
|
|
5367
|
My first slack bot! by @anime101 | Stardance
|
anime101
|
0
|
0.0
|
0
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[]
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[]
|
Title: My first slack bot! by @anime101 | Stardanc Title: My first slack bot! by @anime101 | Stardance...
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1793483394.2361054
|
1794088194.2361054
|
|
58284
|
shortfin/mako by @kelp | Stardance
|
kelp
|
0
|
5.56
|
0
|
[]
|
[{"post_id": 71587, "ts": "202 [{"post_id": 71587, "ts": "2026-09-21T03:25:02Z", "hours": 2.6142, "text": "base features mostly complete! after 2 and a half hours of mostly solving errors the base features are mostly complete strange though, i wouldve figured this would take much much longer. there must be more i can do (this is to say, i will add more features and such) so far the features i intend to add are: better ui converter between shortfin and other build systems splitting exec into Uexec and certain compiler-specific commands (Uexec standing for “Unsafe exec” unsafe meaning it can be any command)"}, {"post_id": 68430, "ts": "2026-09-15T03:25:34Z", "hours": 2.9439, "text": "first devlog and stuff its going pretty well thus far, ive got the basics mostly set up? kindof?, im writing it in go and also technically anko (as the scripting library) really having issues figuring out the best way to allow you to invoke the compiler through it though (running an arbitrary command could be very bad. but maybe i just dont let it have compiled libraries ? or have the compiled libraries be precompiled from some random source, idk il figure it out) anyway yeah pretty much ive gotten the idea as to how it will work down and such also ignore the weird looking text i was coding on my pi which is connected to a tv thats somewhat distant so i need a larger font to read"}]...
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Title: shortfin/mako by @kelp | Stardance
Devlogs Title: shortfin/mako by @kelp | Stardance
Devlogs:
first devlog and stuff its going pretty well thus far, ive got the basics mostly set up? kindof?, im writing it in go and also technically anko (as the scripting library) really having issues figuring out the best way to allow you to invoke the compiler through it though (running an arbitrary command could be very bad. but maybe i just dont let it have compiled libraries ? or have the compiled libraries be precompiled from some random source, idk il figure it out) anyway yeah pretty much ive gotten the idea as to how it will work down and such also ignore the weird looking text i was coding on my pi which is connected to a tv thats somewhat distant so i need a larger font to read
base features mostly complete! after 2 and a half hours of mostly solving errors the base features are mostly complete strange though, i wouldve figured this would take much much longer. there must be more i can do (this is to say, i will add more features and such) so far the features i intend to add are: better ui converter between shortfin and other build systems splitting exec into Uexec and certain compiler-specific commands (Uexec standing for “Unsafe exec” unsafe meaning it can be any command)...
|
1793483390.2582436
|
1794088190.2582436
|
|
58283
|
my APOD site by @sarbagya | Stardance
|
sarbagya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @sarbagya | Stardance
|
1793483388.114977
|
1794088188.114977
|
|
58282
|
My own site! by @AlfredoAntony | Stardance
|
AlfredoAntony
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @AlfredoAntony | Stardance
|
1793483386.0767386
|
1794088186.0767386
|
|
19667
|
Strea(w)m by @lachlang38 | Stardance
|
lachlang38
|
0
|
40.44
|
0
|
[]
|
[{"post_id": 25154, "ts": "202 [{"post_id": 25154, "ts": "2026-07-09T05:52:03Z", "hours": 12.8908, "text": "So a big milestone has been reached, I’m actually using it as my window manager. It definitely useable(though not without bugs), which is really cool. Things like focus switching are really janky and inconsistent though, so I definitely need to fix that. Workspaces also technically exist, but in their current state they’re a bit useless, I’ll work on that soon though (might have to build in a taskbar/dock to fit with the current workspace implentation, haven’t done any research on that yet), once the focus logic is locked down. Also on a slightly related note, why is the 10 hour dev log limit being applied to old dev logs? Was it always a rule?"}, {"post_id": 15550, "ts": "2026-06-25T08:49:42Z", "hours": 18.3906, "text": "I spent waaaay too long getting nice looking features using Scenefx, but I got it working (eventually). For some reason it worked for my terminal immediately, then nothing else, Kitty is just better I guess. The majority of my time was spent trying to fix apps losing rounded corners when they got refocused, apparently the patch I was basing my version off was using an older version of Scenefx that used clipping regions instead of inbuilt corner rounding, so it was throwing it off when a window was refocused. Made it through to the other side though, now I’ve just got workspaces, some small tweaks, and a bar to go."}, {"post_id": 11142, "ts": "2026-06-18T07:08:21Z", "hours": 7.7142, "text": "So small changes were made… I switched to dwl as the base of my wm. I ended up finding River harder to use when trying to interface with things like Waybar and Rofi. So far there have been some small hiccups with other peoples’ patches causing small errors, but they weren’t too hard to fix. Got minimise and maximise working, but currently alt tab doesn’t unhide the minimised window, so that’s next. Doesn’t actually look that good right now, but that’ll come after the wrinkles are ironed out."}, {"post_id": 9815, "ts": "2026-06-16T08:04:44Z", "hours": 1.4411, "text": "Recently I’ve been wanting a nice minimal stacking/floating window manager for Wayland, but there aren’t actually very many that keep it super minimal while also looking decent, so I decided to try my hand at making my own. I looked around a bit and came to the conclusion that my option were either do it using dwl or a tinywl fork, or use River, which handles the compositing part for me. I think it’ll be the best option because it abstracts a lot away and implements the stuff that I either couldn’t or wouldn’t want to do myself. This takes a slight hit to system resources (~70Mb bigger than unchanged dwl and ~100Mb bigger than quackwm (a premade fork of tinywl). Maybe I’ll make a super lightweight one in the future), but it’s still light and minimal. I’ll be starting from the tinyrwm example on the River codeberg page, which will give me a proper base to start from. The screenshot is just black because it just starts and not much else."}]...
|
Title: Strea(w)m by @lachlang38 | Stardance
Devlo Title: Strea(w)m by @lachlang38 | Stardance
Devlogs:
Recently I’ve been wanting a nice minimal stacking/floating window manager for Wayland, but there aren’t actually very many that keep it super minimal while also looking decent, so I decided to try my hand at making my own. I looked around a bit and came to the conclusion that my option were either do it using dwl or a tinywl fork, or use River, which handles the compositing part for me. I think it’ll be the best option because it abstracts a lot away and implements the stuff that I either couldn’t or wouldn’t want to do myself. This takes a slight hit to system resources (~70Mb bigger than unchanged dwl and ~100Mb bigger than quackwm (a premade fork of tinywl). Maybe I’ll make a super lightweight one in the future), but it’s still light and minimal. I’ll be starting from the tinyrwm example on the River codeberg page, which will give me a proper base to start from. The screenshot is just black because it just starts and not much else.
So small changes were made… I switched to dwl as the base of my wm. I ended up finding River harder to use when trying to interface with things like Waybar and Rofi. So far there have been some small hiccups with other peoples’ patches causing small errors, but they weren’t too hard to fix. Got minimise and maximise working, but currently alt tab doesn’t unhide the minimised window, so that’s next. Doesn’t actually look that good right now, but that’ll come after the wrinkles are ironed out.
I spent waaaay too long getting nice looking features using Scenefx, but I got it working (eventually). For some reason it worked for my terminal immediately, then nothing else, Kitty is just better I guess. The majority of my time was spent trying to fix apps losing rounded corners when they got refocused, apparently the patch I was basing my version off was using an older version of Scenefx that used clipping regions instead of inbuilt corner rounding, so it was throwing it off when a window was refocused. Made it through to the other side though, now I’ve just got workspaces, some small tweaks, and a bar to go.
So a big milestone has been reached, I’m actually using it as my window manager. It definitely useable(though not without bugs), which is really cool. Things like focus switching are really janky and inconsistent though, so I definitely need to fix that. Workspaces also technically exist, but in their current state they’re a bit useless, I’ll work on that soon though (might have to build in a taskbar/dock to fit with the current workspace implentation, haven’t done any research on that yet), once the focus logic is locked down. Also on a slightly related note, why is the 10 hour dev log limit being applied to old dev logs? Was it always a rule?...
|
1793483384.8687136
|
1794088184.8687136
|
|
58281
|
emotebot by @theinfamousben | Stardance
|
theinfamousben
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: emotebot by @theinfamousben | Stardance
|
1793483380.3691247
|
1794088180.3691247
|
|
58280
|
Frictionless by @Hoss | Stardance
|
Hoss
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Hoss | Stardance
|
1793483378.5464268
|
1794088178.5464268
|
|
2960
|
Morse Code Keyboard by @DungeonWolf | Stardance
|
DungeonWolf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Morse Code Keyboard by @DungeonWolf | Stard Title: Morse Code Keyboard by @DungeonWolf | Stardance...
|
1793483377.6840463
|
1794088177.6840463
|
|
58279
|
House Price Prediction with Machine Learning by @a House Price Prediction with Machine Learning by @amirabbas | Stardance...
|
amirabbas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: House Price Prediction with Machine Learnin Title: House Price Prediction with Machine Learning by @amirabbas | Stardance...
|
1793483375.2185845
|
1794088175.2185845
|