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58433
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Tortoises vs Astronomy the Universe by @Maria_Kore Tortoises vs Astronomy the Universe by @Maria_Kore | Stardance...
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Maria_Kore
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0
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0.8
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0
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[]
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[{"post_id": 63391, "ts": "202 [{"post_id": 63391, "ts": "2026-09-07T06:06:12Z", "hours": 0.8025, "text": "I’ve started a new visual novel, and it fits perfectly with the space theme here. One of my favorite books of all time is of course the Brief History of Time by Stephen Hawking. There is a story in Chapter 1, Our Picture of the Universe, that is my favorite, and so my novel is inspired from it :)"}]...
|
Title: Tortoises vs Astronomy the Universe by @Mar Title: Tortoises vs Astronomy the Universe by @Maria_Kore | Stardance
Devlogs:
I’ve started a new visual novel, and it fits perfectly with the space theme here. One of my favorite books of all time is of course the Brief History of Time by Stephen Hawking. There is a story in Chapter 1, Our Picture of the Universe, that is my favorite, and so my novel is inspired from it :)...
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1793490871.4123116
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1794095671.4123116
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58432
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notepad by @arthi | Stardance
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arthi
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0
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0.0
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0
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[]
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[]
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Title: notepad by @arthi | Stardance
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1793490870.365042
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1794095670.365042
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58431
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My own site! by @proton | Stardance
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proton
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @proton | Stardance
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1793490868.0206337
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1794095668.0206337
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58430
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overthinking it by @laiththegoat | Stardance
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laiththegoat
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0
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0.0
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0
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[]
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[]
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Title: overthinking it by @laiththegoat | Stardanc Title: overthinking it by @laiththegoat | Stardance...
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1793490865.4955957
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1794095665.4955957
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58429
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My awesome macropad! by @laiththegoat | Stardance
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laiththegoat
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @laiththegoat | Sta Title: My awesome macropad! by @laiththegoat | Stardance...
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1793490864.5323
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1794095664.5323
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58427
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My awesome macropad! by @raninassif2 | Stardance
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raninassif2
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @raninassif2 | Star Title: My awesome macropad! by @raninassif2 | Stardance...
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1793490863.571349
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1794095663.571349
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58426
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ForgeLab by @paxfpv | Stardance
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paxfpv
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0
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2.76
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0
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[]
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[{"post_id": 69488, "ts": "202 [{"post_id": 69488, "ts": "2026-09-17T04:44:28Z", "hours": 1.9619, "text": "Day 1. Project Creation & InitializationToday I worked on the Project Creation & Initialization system of ForgeLab. The goal was to build the foundation that allows a user to turn an idea into a structured software project. I felt excited as I began laying out the basics.I focused on defining the project setup flow, including project configuration, technology selection, folder structure, dependencies, environment setup and initial files. Project Creation & Initialization foundation is important because everything else in ForgeLab will build on top of this foundation."}, {"post_id": 69240, "ts": "2026-09-16T17:25:54Z", "hours": 0.8014, "text": "Today I worked on the process at ForgeLab. I handled file reading breaking work into parts, custom settings and simple command line tools that show progress. The next part is adding the parts of the development process and making the project ready to share."}]...
|
Title: ForgeLab by @paxfpv | Stardance
Devlogs:
T Title: ForgeLab by @paxfpv | Stardance
Devlogs:
Today I worked on the process at ForgeLab. I handled file reading breaking work into parts, custom settings and simple command line tools that show progress. The next part is adding the parts of the development process and making the project ready to share.
Day 1. Project Creation & InitializationToday I worked on the Project Creation & Initialization system of ForgeLab. The goal was to build the foundation that allows a user to turn an idea into a structured software project. I felt excited as I began laying out the basics.I focused on defining the project setup flow, including project configuration, technology selection, folder structure, dependencies, environment setup and initial files. Project Creation & Initialization foundation is important because everything else in ForgeLab will build on top of this foundation....
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1793490862.6028578
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1794095662.6028578
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58425
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Long-form-clipping by @Metaldness | Stardance
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Metaldness
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0
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12.3
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0
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[]
|
[{"post_id": 61959, "ts": "202 [{"post_id": 61959, "ts": "2026-09-05T04:34:58Z", "hours": 12.2992, "text": "Wiring up the clipping and subtitle engine Spent most of this block stitching together the video pipeline. The main goal was getting long videos automatically chopped down into clean vertical shorts without having to do manual cuts.Got audio transcription hooked up so it can grab timestamps for interesting parts of the speech, then passed those segments to ffmpeg to crop everything into 9:16. Most of the headaches were around subtitle timing and making sure the text renders clean without drifting out of sync. Tested it on a couple longer test clips and it is finally cutting and burning subtitles properly end to end."}]...
|
Title: Long-form-clipping by @Metaldness | Stardan Title: Long-form-clipping by @Metaldness | Stardance
Devlogs:
Wiring up the clipping and subtitle engine Spent most of this block stitching together the video pipeline. The main goal was getting long videos automatically chopped down into clean vertical shorts without having to do manual cuts.Got audio transcription hooked up so it can grab timestamps for interesting parts of the speech, then passed those segments to ffmpeg to crop everything into 9:16. Most of the headaches were around subtitle timing and making sure the text renders clean without drifting out of sync. Tested it on a couple longer test clips and it is finally cutting and burning subtitles properly end to end....
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1793490861.7345128
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1794095661.7345128
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71023
|
My awesome macropad! by @praneetghate_14 | Stardan My awesome macropad! by @praneetghate_14 | Stardance...
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praneetghate_14
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @praneetghate_14 | Title: My awesome macropad! by @praneetghate_14 | Stardance...
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1793490860.7868528
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1794095660.7868528
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71020
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Frictionless by @kinjalshah | Stardance
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kinjalshah
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @kinjalshah | Stardance
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1793490855.0675542
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1794095655.0675542
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71019
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Frictionless by @eMiLy10_28 | Stardance
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eMiLy10_28
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @eMiLy10_28 | Stardance
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1793490854.0920715
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1794095654.0920715
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71017
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F.A.S.T by @neilouko31 | Stardance
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neilouko31
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0
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0.0
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0
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[]
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[]
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Title: F.A.S.T by @neilouko31 | Stardance
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1793490853.1634173
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1794095653.1634173
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71016
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My awesome macropad! by @Mohitxdev | Stardance
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Mohitxdev
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Mohitxdev | Starda Title: My awesome macropad! by @Mohitxdev | Stardance...
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1793490852.2153974
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1794095652.2153974
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71015
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Coffee-Clicker by @rehankasim | Stardance
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rehankasim
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0
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11.57
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0
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[]
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[{"post_id": 81979, "ts": "202 [{"post_id": 81979, "ts": "2026-10-23T10:08:26Z", "hours": 11.5672, "text": "Almost Everything IS Done Some little Bugs ANd More Easter Eggs This project is Very SMal SO I added Easter Eggs to Spend MOre TIme in this And also I am LEaring JS and use this A side project that why it took me 11 hours in the next update I will finish all the bugs and add some Easter eggs and ship and get stardust yeeaahhhh features it got dark mode and light mode , and story also a lot features it have I forgot how many I have"}]...
|
Title: Coffee-Clicker by @rehankasim | Stardance
Title: Coffee-Clicker by @rehankasim | Stardance
Devlogs:
Almost Everything IS Done Some little Bugs ANd More Easter Eggs This project is Very SMal SO I added Easter Eggs to Spend MOre TIme in this And also I am LEaring JS and use this A side project that why it took me 11 hours in the next update I will finish all the bugs and add some Easter eggs and ship and get stardust yeeaahhhh features it got dark mode and light mode , and story also a lot features it have I forgot how many I have...
|
1793490851.219073
|
1794095651.219073
|
|
71014
|
My awesome macropad! by @mak1 | Stardance
|
mak1
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mak1 | Stardance
|
1793490850.291216
|
1794095650.291216
|
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71013
|
My awesome macropad! by @Gyuri | Stardance
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Gyuri
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0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @Gyuri | Stardance
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1793490849.3612764
|
1794095649.3612764
|
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71012
|
My own site! by @simbu | Stardance
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simbu
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0
|
0.0
|
0
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[]
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[]
|
Title: My own site! by @simbu | Stardance
|
1793490848.3902817
|
1794095648.3902817
|
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58424
|
Geometry Web by @skornuta | Stardance
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skornuta
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0
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75.04
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0
|
[]
|
[{"post_id": 84730, "ts": "202 [{"post_id": 84730, "ts": "2026-10-30T04:53:40Z", "hours": 11.2483, "text": "Devlog 6: comparing everything against the real game I spent this stretch going through the port and comparing it to the real game, using recordings and dumps from the actual game instead of eyeballing it. Found a lot of small stuff that was wrong. sadly they updated the game, and i am NOT trying to put in more items. it will be added later… Fixed this time: Spider ceiling. If there was nothing above the spider, it flew up to y 1500 and left the level. That was the glitching through levels thing. It now stops at the same kind of ceiling the ball has. Dash camera. The zoom was getting applied twice, so zoomed sections were drawn shifted. I checked it against a screenshot from the real game and it lines up now. The camera also flips its follow margins when gravity is flipped, like the real one, and it no longer starts 90 units too high. Compared to a full real run of Dash it’s off by about 2 units on average now (it was around 68). Monsters and the black sludge in Fingerdash and Geometrical Dominator are actually deadly now. The port drew them but never collided with them. The sludge animates properly and the little balls on top of rods show up and pulse with the music. Draw order for a bunch of the 2.2 decorations was wrong, mostly in Dash. Swing portal hitbox fixed, and a missing audio file no longer throws. (still kinda buggy but this gamemode sucks anyways lol) Not fixed: Some levels have different background colors than the real game. I think my reference screenshots are bad for those, so I need to record the game live to find out. Dash camera is still off in the rotating section, the spider part, and the end climb. Dual camera height, and the pit sprites (not sure if they animate). Nothing’s pushed yet. Whats next: I am planning to get A WORKING VERSION BEFORE STARDANCE CLOSES. Meaning, I have two days to get bugs fixed, and a working website. might host it on my little jetson nano) Dash camera leftovers Get Geode working again so I can record the real game and ofcourse, More bug hunting"}, {"post_id": 76552, "ts": "2026-10-03T22:24:08Z", "hours": 11.1511, "text": "I am working on bug fixes. Robot is finally complete, dual is ALMOST there, most levels are possible. I still need to fix the deadlocked wave, some weird block placements, audio glitches, and im pretty sure those are the last bugs. github link and demo are NOT out yet, as I need to figure out how to publish this without robtop suing me… We are getting close. Stay tuned."}, {"post_id": 73427, "ts": "2026-09-25T02:10:20Z", "hours": 9.5358, "text": "Devlog 3: physics and bugs I only worked on physics and bugs for the last 2 days since the last devlog. I’ve got recordings of the real game playing every level, so I replay the same inputs in my port and count every spot where the player ends up somewhere different. That number went from 333 → 30 . (its not perfect, but its getting close.) No more guessing numbers luckily, i got some real data. Fixed this time Force blocks, and the 3 other blocks. These were important, they shouldnt be rendered at all but they have a huge purpose. The 2.2 End trigger. the level ends at the correct place now. Rotate Gameplay speed hand-off, teleport gravity, linked teleports. (kinda works but i need to fix) Dash orbs, spider orbs, wave hitboxes, saw hitboxes. Ship/UFO getting pushed around by moving blocks (mainly for deadlocked. The bot beats all 22 levels but I cannot finish the levels. i might need to retrain the bot for it to not glitch through the maps wait i might get the bot to use actual game macros to test… ok Next fix robot as its terrible rn more physics stuff gamemodes dual is terrible right now fix the bot so it can really test optimizations bug hunting with my friends"}, {"post_id": 72478, "ts": "2026-09-23T01:23:03Z", "hours": 10.2392, "text": "a lot has been changed. We have finally figured out the ui, MOST gamemodes, most menus. i am working on the last assignments and planning to release THIS WEEK. stay tuned. its beginning to feel like the real thing. — sorry for this short devlog, next one will include all information. im trying to push out as much as i can."}, {"post_id": 65778, "ts": "2026-09-11T04:38:07Z", "hours": 10.1683, "text": "Devlog 2: Menus, Triggers, and Proper Animations Time spent since last devlog: ~10h 10m Total time logged: ~32h 53m The levels aren’t finished yet, but the game is finally starting to look and feel like actual Geometry Dash instead of a static test build. Visuals & Triggers The levels were way too stiff before. Adding authored trigger behavior makes everything move and pulse like the real game: Pulse & Color Triggers: Added live HSV shifts and over a thousand pulse triggers so backgrounds, objects, and channels flash to the beat properly. Movement & Easing: Implemented real easing curves (including overshooting) and move stacking so platforms follow the player smoothly instead of jittering. Rotate Triggers: Objects and hazards actually spin around pivot points instead of sitting frozen in place. Mirror Portals: The entire camera flips cleanly now without breaking the screen layout. (no animation for flip yet WILL BE ADDED NEXT) most of this works OKAY, but there are still lots of changes to be made. The UI Overhaul The game now boots into a real main menu. The setting, icon menu, pause menu, and win screen were rebuilt from scratch using original assets and binary-accurate layouts: Game Feel: Button press animations, proper hitboxes (almost), snappy sliders, and difficulty badges match the real thing (except for dash for some reason). Icon Menu: Swapped out the old sprite sheet for the individual 2.2 sheets. All 107 palette colors and hundreds of icons are loaded in and selectable. (not formatted well rn) HUD: Practice mode buttons, pause screens, and attempt counters scroll away naturally instead of cluttering the view. Next Up Finishing all levels bug testing optimizing everything more bug testing More devlogs coming soon"}, {"post_id": 61960, "ts": "2026-09-05T04:36:21Z", "hours": 22.6981, "text": "Devlog 1: I’m Porting Geometry Dash to the Web I have over 300 hours in GD and beat my first Extreme Demon a few weeks ago. Total time logged: ~22h 30m I forgot about devlogs even though I’ve been working on this for weeks. This is not a wrapper. No Unity, no Godot, no emulator, and none of the love.js stuff I used for my Balatro port. It’s vanilla TypeScript + WebGL2, reading the real level files directly out of my Steam copy and re-implementing GD’s physics, collision, gamemodes, triggers, and rendering entirely by hand. My plan for now is just to build the 22 classic main levels, the menus, and the icon kit. No editor, no online, and no platformer mode for now , though I do want to add custom levels later (possibly supporting .gmd imports via the Geode “GDShare” mod). What Works So Far Rendering: All 22 levels render somewhat correctly. Gamemodes: All 8 modes are implemented (Cube, Ship, Ball, UFO, Wave, Robot, Spider, Swing), though only 4 feel solid right now. Mechanics: Portals, orbs, pads, breakable blocks, and dual mode (barely working). Triggers: Color, Move, Alpha, Toggle, Spawn, and Shake. Features: Practice mode, checkpoints, secret coins, and save states. UI & Audio: Level select, icon kit, settings, music, SFX, and pause menu. VFX: Particles, screen shake, and death explosions. The Actual Hard Part Rendering was the easy part. Making it feel right is the entire project. While other GD web remakes exist, almost none of them nail the physics. I ended up disassembling the actual game binary with Claude to read the original physics values and logic directly. Next Up Finishing the last 3 levels Robot and Spider animations Proper easing on moving platforms Overhauling the main menu Deploying to a real domain so people can play it General bug fixes (there are a lot right now) More devlogs coming soon!"}]...
|
Title: Geometry Web by @skornuta | Stardance
Devl Title: Geometry Web by @skornuta | Stardance
Devlogs:
Devlog 1: I’m Porting Geometry Dash to the Web I have over 300 hours in GD and beat my first Extreme Demon a few weeks ago. Total time logged: ~22h 30m I forgot about devlogs even though I’ve been working on this for weeks. This is not a wrapper. No Unity, no Godot, no emulator, and none of the love.js stuff I used for my Balatro port. It’s vanilla TypeScript + WebGL2, reading the real level files directly out of my Steam copy and re-implementing GD’s physics, collision, gamemodes, triggers, and rendering entirely by hand. My plan for now is just to build the 22 classic main levels, the menus, and the icon kit. No editor, no online, and no platformer mode for now , though I do want to add custom levels later (possibly supporting .gmd imports via the Geode “GDShare” mod). What Works So Far Rendering: All 22 levels render somewhat correctly. Gamemodes: All 8 modes are implemented (Cube, Ship, Ball, UFO, Wave, Robot, Spider, Swing), though only 4 feel solid right now. Mechanics: Portals, orbs, pads, breakable blocks, and dual mode (barely working). Triggers: Color, Move, Alpha, Toggle, Spawn, and Shake. Features: Practice mode, checkpoints, secret coins, and save states. UI & Audio: Level select, icon kit, settings, music, SFX, and pause menu. VFX: Particles, screen shake, and death explosions. The Actual Hard Part Rendering was the easy part. Making it feel right is the entire project. While other GD web remakes exist, almost none of them nail the physics. I ended up disassembling the actual game binary with Claude to read the original physics values and logic directly. Next Up Finishing the last 3 levels Robot and Spider animations Proper easing on moving platforms Overhauling the main menu Deploying to a real domain so people can play it General bug fixes (there are a lot right now) More devlogs coming soon!
Devlog 2: Menus, Triggers, and Proper Animations Time spent since last devlog: ~10h 10m Total time logged: ~32h 53m The levels aren’t finished yet, but the game is finally starting to look and feel like actual Geometry Dash instead of a static test build. Visuals & Triggers The levels were way too stiff before. Adding authored trigger behavior makes everything move and pulse like the real game: Pulse & Color Triggers: Added live HSV shifts and over a thousand pulse triggers so backgrounds, objects, and channels flash to the beat properly. Movement & Easing: Implemented real easing curves (including overshooting) and move stacking so platforms follow the player smoothly instead of jittering. Rotate Triggers: Objects and hazards actually spin around pivot points instead of sitting frozen in place. Mirror Portals: The entire camera flips cleanly now without breaking the screen layout. (no animation for flip yet WILL BE ADDED NEXT) most of this works OKAY, but there are still lots of changes to be made. The UI Overhaul The game now boots into a real main menu. The setting, icon menu, pause menu, and win screen were rebuilt from scratch using original assets and binary-accurate layouts: Game Feel: Button press animations, proper hitboxes (almost), snappy sliders, and difficulty badges match the real thing (except for dash for some reason). Icon Menu: Swapped out the old sprite sheet for the individual 2.2 sheets. All 107 palette colors and hundreds of icons are loaded in and selectable. (not formatted well rn) HUD: Practice mode buttons, pause screens, and attempt counters scroll away naturally instead of cluttering the view. Next Up Finishing all levels bug testing optimizing everything more bug testing More devlogs coming soon
a lot has been changed. We have finally figured out the ui, MOST gamemodes, most menus. i am working on the last assignments and planning to release THIS WEEK. stay tuned. its beginning to feel like the real thing. — sorry for this short devlog, next one will include all information. im trying to push out as much as i can.
Devlog 3: physics and bugs I only worked on physics and bugs for the last 2 days since the last devlog. I’ve got recordings of the real game playing every level, so I replay the same inputs in my port and count every spot where the player ends up somewhere different. That number went from 333 → 30 . (its not perfect, but its getting close.) No more guessing numbers luckily, i got some real data. Fixed this time Force blocks, and the 3 other blocks. These were important, they shouldnt be rendered at all but they have a huge purpose. The 2.2 End trigger. the level ends at the correct place now. Rotate Gameplay speed hand-off, teleport gravity, linked teleports. (kinda works but i need to fix) Dash orbs, spider orbs, wave hitboxes, saw hitboxes. Ship/UFO getting pushed around by moving blocks (mainly for deadlocked. The bot beats all 22 levels but I cannot finish the levels. i might need to retrain the bot for it to not glitch through the maps wait i might get the bot to use actual game macros to test… ok Next fix robot as its terrible rn more physics stuff gamemodes dual is terrible right now fix the bot so it can really test optimizations bug hunting with my friends
I am working on bug fixes. Robot is finally complete, dual is ALMOST there, most levels are possible. I still need to fix the deadlocked wave, some weird block placements, audio glitches, and im pretty sure those are the last bugs. github link and demo are NOT out yet, as I need to figure out how to publish this without robtop suing me… We are getting close. Stay tuned.
Devlog 6: comparing everything against the real game I spent this stretch going through the port and comparing it to the real game, using recordings and dumps from the actual game instead of eyeballing it. Found a lot of small stuff that was wrong. sadly they updated the game, and i am NOT trying to put in more items. it will be added later… Fixed this time: Spider ceiling. If there was nothing above the spider, it flew up to y 1500 and left the level. That was the glitching through levels thing. It now stops at the same kind of ceiling the ball has. Dash camera. The zoom was getting applied twice, so zoomed sections were drawn shifted. I checked it against a screenshot from the real game and it lines up now. The camera also flips its follow margins when gravity is flipped, like the real one, and it no longer starts 90 units too high. Compared to a full real run of Dash it’s off by about 2 units on average now (it was around 68). Monsters and the black sludge in Fingerdash and Geometrical Dominator are actually deadly now. The port drew them but never collided with them. The sludge animates properly and the little balls on top of rods show up and pulse with the music. Draw order for a bunch of the 2.2 decorations was wrong, mostly in Dash. Swing portal hitbox fixed, and a missing audio file no longer throws. (still kinda buggy but this gamemode sucks anyways lol) Not fixed: Some levels have different background colors than the real game. I think my reference screenshots are bad for those, so I need to record the game live to find out. Dash camera is still off in the rotating section, the spider part, and the end climb. Dual camera height, and the pit sprites (not sure if they animate). Nothing’s pushed yet. Whats next: I am planning to get A WORKING VERSION BEFORE STARDANCE CLOSES. Meaning, I have two days to get bugs fixed, and a working website. might host it on my little jetson nano) Dash camera leftovers Get Geode working again so I can record the real game and ofcourse, More bug hunting...
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1793490841.0476632
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1794095641.0476632
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58423
|
Soft Space by @SoftNova95 | Stardance
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SoftNova95
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0
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0.0
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0
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[]
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[]
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Title: Soft Space by @SoftNova95 | Stardance
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1793490840.0613458
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1794095640.0613458
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58422
|
My own site! by @Its_Alexis | Stardance
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Its_Alexis
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Its_Alexis | Stardance
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1793490839.0205667
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1794095639.0205667
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58421
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Sign to Speech by @ADSSSSSS759 | Stardance
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ADSSSSSS759
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0
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0.0
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0
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[]
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[]
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Title: Sign to Speech by @ADSSSSSS759 | Stardance
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1793490838.0908327
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1794095638.0908327
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58420
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Jarivs by @atlaashrithreddy | Stardance
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atlaashrithreddy
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0
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0.0
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0
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[]
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[]
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Title: Jarivs by @atlaashrithreddy | Stardance
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1793490837.1497893
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1794095637.1497893
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58417
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av"s m1 by @wchinnu | Stardance
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wchinnu
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0
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0.0
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0
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[]
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[]
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Title: av"s m1 by @wchinnu | Stardance
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1793490836.191776
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1794095636.191776
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58416
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My awesome macropad! by @wchinnu | Stardance
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wchinnu
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @wchinnu | Stardanc Title: My awesome macropad! by @wchinnu | Stardance...
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1793490831.573379
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1794095631.573379
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58414
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My awesome macropad! by @devk_26101 | Stardance
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devk_26101
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @devk_26101 | Stard Title: My awesome macropad! by @devk_26101 | Stardance...
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1793490830.6050282
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1794095630.6050282
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58413
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My awesome macropad! by @Mirziyo | Stardance
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Mirziyo
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Mirziyo | Stardanc Title: My awesome macropad! by @Mirziyo | Stardance...
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1793490828.5615888
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1794095628.5615888
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17159
|
My first slack bot! by @a_srilakshminagarjuna | St My first slack bot! by @a_srilakshminagarjuna | Stardance...
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a_srilakshminagarjuna
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @a_srilakshminagarju Title: My first slack bot! by @a_srilakshminagarjuna | Stardance...
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1793490827.611463
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1794095627.611463
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4443
|
My first slack bot! by @saurav10codes | Stardance
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saurav10codes
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @saurav10codes | Sta Title: My first slack bot! by @saurav10codes | Stardance...
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1793490824.53317
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1794095624.53317
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6196
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GPS tracking system by @Badri | Stardance
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Badri
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0
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0.0
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0
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[]
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[]
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Title: GPS tracking system by @Badri | Stardance
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1793490821.1412318
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1794095621.1412318
|
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6413
|
Untitled project by @euler_arthur | Stardance
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euler_arthur
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @euler_arthur | Stardan Title: Untitled project by @euler_arthur | Stardance...
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1793490819.0227969
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1794095619.0227969
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7764
|
My awesome macropad! by @ArnavJ | Stardance
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ArnavJ
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @ArnavJ | Stardance
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1793490818.076452
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1794095618.076452
|
|
734
|
Galactic Grand Prix by @Jack | Stardance
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Jack
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0
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0.0
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0
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[]
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[]
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Title: Galactic Grand Prix by @Jack | Stardance
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1793490816.8604105
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1794095616.8604105
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|
58411
|
rock paper scissors game by @mian | Stardance
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mian
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0
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0.0
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0
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[]
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[]
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Title: rock paper scissors game by @mian | Stardan Title: rock paper scissors game by @mian | Stardance...
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1793490815.9329302
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1794095615.9329302
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32158
|
Frictionless by @nidhisinghrajput520 | Stardance
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nidhisinghrajput520
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @nidhisinghrajput520 | Star Title: Frictionless by @nidhisinghrajput520 | Stardance...
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1793490814.0639722
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1794095614.0639722
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|
58409
|
My awesome macropad! by @224007 | Stardance
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224007
|
0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @224007 | Stardance
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1793490813.1365461
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1794095613.1365461
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|
23806
|
My awesome macropad! by @kanaai | Stardance
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kanaai
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0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @kanaai | Stardance
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1793490812.163513
|
1794095612.163513
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|
29439
|
My awesome macropad! by @AshishTomar | Stardance
|
AshishTomar
|
0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @AshishTomar | Star Title: My awesome macropad! by @AshishTomar | Stardance...
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1793490810.0031576
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1794095610.0031576
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58408
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M87 by @sidd | Stardance
|
sidd
|
0
|
20.86
|
0
|
[]
|
[{"post_id": 63964, "ts": "202 [{"post_id": 63964, "ts": "2026-09-08T01:45:32Z", "hours": 1.95, "text": "Finished da thing"}, {"post_id": 63735, "ts": "2026-09-07T18:03:24Z", "hours": 3.1592, "text": "did sum cad"}, {"post_id": 63422, "ts": "2026-09-07T08:04:32Z", "hours": 6.5736, "text": "I made multiple PCBs, and the BOM, and a lot of other things. I’m very tired."}, {"post_id": 63240, "ts": "2026-09-06T22:56:18Z", "hours": 1.8833, "text": "Made interrupter schematic"}, {"post_id": 62588, "ts": "2026-09-06T01:37:19Z", "hours": 2.8439, "text": "Finished driver board, made CT board, working on interrupter schematic"}, {"post_id": 62362, "ts": "2026-09-05T18:08:21Z", "hours": 2.5, "text": "Footprints + PCB layout (and some minor changes)"}, {"post_id": 62000, "ts": "2026-09-05T06:30:26Z", "hours": 1.95, "text": "Worked on schematic"}]...
|
Title: M87 by @sidd | Stardance
Devlogs:
Worked o Title: M87 by @sidd | Stardance
Devlogs:
Worked on schematic
Footprints + PCB layout (and some minor changes)
Finished driver board, made CT board, working on interrupter schematic
Made interrupter schematic
I made multiple PCBs, and the BOM, and a lot of other things. I’m very tired.
did sum cad
Finished da thing...
|
1793490808.7750876
|
1794095608.7750876
|
|
58406
|
Frictionless by @Ausboss | Stardance
|
Ausboss
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Ausboss | Stardance
|
1793490807.8474329
|
1794095607.8474329
|
|
58404
|
My own site! by @UmbraVera | Stardance
|
UmbraVera
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My own site! by @UmbraVera | Stardance
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1793490805.8053546
|
1794095605.8053546
|
|
27131
|
My awesome macropad! by @rivaanjain | Stardance
|
rivaanjain
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @rivaanjain | Stard Title: My awesome macropad! by @rivaanjain | Stardance...
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1793490804.9023058
|
1794095604.9023058
|
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58403
|
Offline Space Imager by @Serh | Stardance
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Serh
|
0
|
0.0
|
0
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[]
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[]
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Title: Offline Space Imager by @Serh | Stardance
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1793490803.9837644
|
1794095603.9837644
|
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37816
|
My own site! by @Aaron_yogurt | Stardance
|
Aaron_yogurt
|
0
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0.0
|
0
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[]
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[]
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Title: My own site! by @Aaron_yogurt | Stardance
|
1793490803.0941098
|
1794095603.0941098
|
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58402
|
My awesome macropad! by @eliziv027 | Stardance
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eliziv027
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @eliziv027 | Starda Title: My awesome macropad! by @eliziv027 | Stardance...
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1793490800.8962834
|
1794095600.8962834
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25262
|
My first slack bot! by @Falk | Stardance
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Falk
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @Falk | Stardance
|
1793490799.990769
|
1794095599.990769
|
|
58401
|
My first slack bot! by @epma | Stardance
|
epma
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0
|
0.0
|
0
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[]
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[]
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Title: My first slack bot! by @epma | Stardance
|
1793490799.0457728
|
1794095599.0457728
|
|
9347
|
My awesome macropad! by @mithulvmanu | Stardance
|
mithulvmanu
|
0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @mithulvmanu | Star Title: My awesome macropad! by @mithulvmanu | Stardance...
|
1793490797.3032465
|
1794095597.3032465
|
|
17550
|
My very own WebOS by @Saip | Stardance
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Saip
|
0
|
0.0
|
0
|
[]
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[]
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Title: My very own WebOS by @Saip | Stardance
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1793490795.5527556
|
1794095595.5527556
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32646
|
CNC toro by @Artturi | Stardance
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Artturi
|
0
|
5.4
|
0
|
[]
|
[{"post_id": 40934, "ts": "202 [{"post_id": 40934, "ts": "2026-08-04T19:35:03Z", "hours": 1.2333, "text": "today i did make some progres i did move some components and i added some too i think this is not gonna look like this and i will move some components but this is what i did today."}, {"post_id": 39110, "ts": "2026-08-01T20:21:48Z", "hours": 4.1686, "text": "i am workin on cnc machine i dry my pest to make it but i am not realy good and this is the easy part but i learn wast and i am gonna do it. it is gonna cut alumine and wood bosible something else but we see. i have lot to work on in this projekt. my session expriet 2 times when i write this the second time i copy this texst lol"}]...
|
Title: CNC toro by @Artturi | Stardance
Devlogs:
Title: CNC toro by @Artturi | Stardance
Devlogs:
i am workin on cnc machine i dry my pest to make it but i am not realy good and this is the easy part but i learn wast and i am gonna do it. it is gonna cut alumine and wood bosible something else but we see. i have lot to work on in this projekt. my session expriet 2 times when i write this the second time i copy this texst lol
today i did make some progres i did move some components and i added some too i think this is not gonna look like this and i will move some components but this is what i did today....
|
1793490794.5507216
|
1794095594.5507216
|
|
31887
|
jet shooter game by @mihail_linkov | Stardance
|
mihail_linkov
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0
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0.0
|
0
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[]
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[]
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Title: jet shooter game by @mihail_linkov | Starda Title: jet shooter game by @mihail_linkov | Stardance...
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1793490789.449705
|
1794095589.449705
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