|
28057
|
My first slack bot! by @Richst | Stardance
|
Richst
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Richst | Stardance
|
1793501504.712908
|
1794106304.712908
|
|
1780
|
My first slack bot! by @carolineford960 | Stardanc My first slack bot! by @carolineford960 | Stardance...
|
carolineford960
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @carolineford960 | S Title: My first slack bot! by @carolineford960 | Stardance...
|
1793501503.75383
|
1794106303.75383
|
|
30200
|
My first slack bot! by @Mishah | Stardance
|
Mishah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Mishah | Stardance
|
1793501501.3046532
|
1794106301.3046532
|
|
6940
|
Untitled project by @ananya-_- | Stardance
|
ananya-_-
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @ananya-_- | Stardance
|
1793501497.906094
|
1794106297.906094
|
|
17859
|
TodoMaster by @DharaniDharan_24 | Stardance
|
DharaniDharan_24
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TodoMaster by @DharaniDharan_24 | Stardance
|
1793501496.9183614
|
1794106296.9183614
|
|
29468
|
Hotline miami + early gta by @naqeeb | Stardance
|
naqeeb
|
0
|
3.39
|
0
|
[]
|
[{"post_id": 22948, "ts": "202 [{"post_id": 22948, "ts": "2026-07-05T16:42:35Z", "hours": 2.6367, "text": "devlog #2 I finally got the rotation to work after working on it for a while and ngl it was not as easy as i thought it would be. But atleast the player faces the cursor now. So, i divided the area in 4 parts like the 4 quadrants of a graph, then did the math for each one of them and added a certain amount to make up for the previous quadrants. At first it felt easy and i got the first quadrant to work really easily, it was after that that things started to not make sense, because in theory I was pretty sure that i should’ve be able to find out the opposite cathetus for both of the bottom quadrants the same way, but for some reason it wasnt working like that and acting weird. Then i tried to make a different triangle with a different cathetus and which worked, so i ended up solving the opposite cathetus differently for each quadrant :) I also had to add like a 90 degrees offset because the game starts with the player facing a different direction and 0 degrees in raylib is right i think, so i had to add 90 degrees to fix that. And for the hypotenuse’s length i used the distance formula: d = ((x1 - x2)^2 + (y1 - y2)^2))^0.5 then to find the angle i used the formula for sine which is: sin(angle) = oppositecathetus/hypotenuse from this i solved out the angle so i got: angle = sin^-1(oppositecathetus/hypotenuse) But the asin (arcsine - sin^-1) function was returning the value in radians which i am not comfortable with at all, so i just converted it into degrees by multiplying the value i got from the asin function by: (180/3.14) As for the next step, it will probably be something like getting the player to move or maybe bullets because i’m still unsure about how i want the movement and i dont really want to completely copy hotline miami’s movement either. So i’ll think about it"}, {"post_id": 21013, "ts": "2026-07-02T19:21:16Z", "hours": 0.7556, "text": "devlog #1 Hi there! You might be wondering what i’m making, right? so, i’m trying to make a top down, by that i mean a fully top down like 90 degrees top down game which will combine the open world of the early gta games (never played any of the top down ones) and hotline miami (recently started). I really like hotline miami’s combat, but i feel like it could be more responsive or like more shaky. And i will be working in c++ - a language which i started learning weeks ago (coming from python) with the raylib library. As for why? idk tbh, graphics programming seems cool and i’d like to learn something like opengl in the future. The reason i chose raylib was because its similar to pygame or i’d say that it’s somewhat easier than pygame and because i want to learn the language and get somewhat comfortable with it. And it also feels like this project is going to be most difficult, not because of language but asset. Because its like impossible to find assets that are fully top down. On sites like itch.io all the topdown tagged assets are actually angled top down, which means that i’ll have to make the assets as well 🥀 Below is a picture of what i’ve done so far, its just a top down character (which i made to test around) and a crosshair (a box for now) that follows the mouse like in hotline miami. The next step will be to get the player to face the mouse."}]...
|
Title: Hotline miami + early gta by @naqeeb | Star Title: Hotline miami + early gta by @naqeeb | Stardance
Devlogs:
devlog #1 Hi there! You might be wondering what i’m making, right? so, i’m trying to make a top down, by that i mean a fully top down like 90 degrees top down game which will combine the open world of the early gta games (never played any of the top down ones) and hotline miami (recently started). I really like hotline miami’s combat, but i feel like it could be more responsive or like more shaky. And i will be working in c++ - a language which i started learning weeks ago (coming from python) with the raylib library. As for why? idk tbh, graphics programming seems cool and i’d like to learn something like opengl in the future. The reason i chose raylib was because its similar to pygame or i’d say that it’s somewhat easier than pygame and because i want to learn the language and get somewhat comfortable with it. And it also feels like this project is going to be most difficult, not because of language but asset. Because its like impossible to find assets that are fully top down. On sites like itch.io all the topdown tagged assets are actually angled top down, which means that i’ll have to make the assets as well 🥀 Below is a picture of what i’ve done so far, its just a top down character (which i made to test around) and a crosshair (a box for now) that follows the mouse like in hotline miami. The next step will be to get the player to face the mouse.
devlog #2 I finally got the rotation to work after working on it for a while and ngl it was not as easy as i thought it would be. But atleast the player faces the cursor now. So, i divided the area in 4 parts like the 4 quadrants of a graph, then did the math for each one of them and added a certain amount to make up for the previous quadrants. At first it felt easy and i got the first quadrant to work really easily, it was after that that things started to not make sense, because in theory I was pretty sure that i should’ve be able to find out the opposite cathetus for both of the bottom quadrants the same way, but for some reason it wasnt working like that and acting weird. Then i tried to make a different triangle with a different cathetus and which worked, so i ended up solving the opposite cathetus differently for each quadrant :) I also had to add like a 90 degrees offset because the game starts with the player facing a different direction and 0 degrees in raylib is right i think, so i had to add 90 degrees to fix that. And for the hypotenuse’s length i used the distance formula: d = ((x1 - x2)^2 + (y1 - y2)^2))^0.5 then to find the angle i used the formula for sine which is: sin(angle) = oppositecathetus/hypotenuse from this i solved out the angle so i got: angle = sin^-1(oppositecathetus/hypotenuse) But the asin (arcsine - sin^-1) function was returning the value in radians which i am not comfortable with at all, so i just converted it into degrees by multiplying the value i got from the asin function by: (180/3.14) As for the next step, it will probably be something like getting the player to move or maybe bullets because i’m still unsure about how i want the movement and i dont really want to completely copy hotline miami’s movement either. So i’ll think about it...
|
1793501495.9389362
|
1794106295.9389362
|
|
263
|
Untitled project by @miggy | Stardance
|
miggy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @miggy | Stardance
|
1793501493.644355
|
1794106293.644355
|
|
3053
|
My first slack bot! by @shreya2338 | Stardance
|
shreya2338
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @shreya2338 | Starda Title: My first slack bot! by @shreya2338 | Stardance...
|
1793501492.6771727
|
1794106292.6771727
|
|
21996
|
Ecc1 riser by @BrianG | Stardance
|
BrianG
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ecc1 riser by @BrianG | Stardance
|
1793501491.7610524
|
1794106291.7610524
|
|
31900
|
My awesome macropad! by @raymon | Stardance
|
raymon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @raymon | Stardance
|
1793501490.8573706
|
1794106290.8573706
|
|
1959
|
Nightly by @kaitlyn_z | Stardance
|
kaitlyn_z
|
0
|
9.36
|
0
|
[]
|
[{"post_id": 41355, "ts": "202 [{"post_id": 41355, "ts": "2026-08-05T14:49:23Z", "hours": 3.2106, "text": "Realized it’s a bit hard to work on the charger mechanisms because I’m rather unfamiliar with how the charging docks, power delivery and things like that work, so I looked into that first. Found a nice article explaining some key considerations for selecting a good charging dock, and the main points such as having a power rail, cooling, status indicators, and certain physical retention designs are good inspiration. I think I much better understand what I have to do to charge, but the STM32C0 doesn’t have USB-PD negotiation support, so I’m switching to a STM32G0. Unfortunately it’s close to double the cost but it’s worth it for the power delivery and added I/O pins. OK rip the initial STM32G0 I found actually is too cheap it doesn’t have the UCPD peripheral that’s required so I need another MCU (again). Also, I realized that the user shouldn’t need to replace the battery since it will recharge, so I can just directly use a 18650. I swapped back the battery holder in my schematic too. I came up with a method of charging things – the STM32G0 will request the total required voltage based on the number of devices it senses, and then the total voltage will be split into the separate voltages required for each part. I ran that by AI, and it turns out I need to use buck converters to step down the voltage which makes sense since parallel circuits will still have the same amount of voltage drop. I researched a bit and it turns out that USB 2.0 and 3.0 are pretty much equally slow for USB A ports, so I decided to go with a 2.0 one for the price. That’s because the STM32G0 only has enough for 2 sets of CC pins so having my second USB port be a USB A instead of a USB C will allow a second device to charge at 5V without needing to negotiate anything. Ok I pretty much figured out what I have to do, and the next session, I’ll get to wiring everything I learnt today! Plus searching for valid buck converters that can provide variable amounts as controlled by the MCU"}, {"post_id": 36384, "ts": "2026-07-28T13:42:07Z", "hours": 2.4003, "text": "I realized I don’t actually need USB3 because the STM32 doesn’t have SSRX/TX support, so I found a USB2 receptacle I could use instead. I also thought it’s probably better to use AA batteries because it’s more universal, so I found a 3 AA battery holder and added it as a battery in my schematic. However, I realized if I let the user replace the battery they might accidentally place a non-rechargeable battery, and also, since there’s a recharging circuit, the battery shouldn’t ever die, so it might be better to use a 18650 after all. I added the new elements into my schematic, and should’ve wired the charge management controller. I had to consult online sources to get a refresher on pull-up and pull-down resistors, as well as find the resistance for the STAT pin connection’s pullups to the MCU. Here’s my new schematic:"}, {"post_id": 33273, "ts": "2026-07-23T01:51:27Z", "hours": 2.535, "text": "I worked on researching different elements behind USB-C ports’ pinouts, starting to wire the power parts of it. It made me look into power delivery and handshakes to negotiate different voltage and currents, but it seems that for simple phone charging the default will suffice. I also learned more about the differential pairs for RX/TX, though I’m not quite sure what I’ll be using that for yet. I spent some time thinking and making sure I thoroughly understand what goes on with the pull up and pull down resistors for the CC (channel configuration) pins – based on the pull up/ pull down resistors and the voltages, you can tell whether the CC1 of the plug is connected to the CC1 of the socket (unflipped orientation) or the CC2 is. I verified that the VCONN stuff mentioned on this article does not actually apply to my PCB since the cable length is short. It seems like I covered everything for the USB research, so next session I can start wiring more!"}, {"post_id": 29351, "ts": "2026-07-16T07:26:32Z", "hours": 1.2175, "text": "I figured out how the battery charging and load sharing system should work, thanks to these godsend docs , so I added some of the required components into the schematic page."}]...
|
Title: Nightly by @kaitlyn_z | Stardance
Devlogs: Title: Nightly by @kaitlyn_z | Stardance
Devlogs:
I figured out how the battery charging and load sharing system should work, thanks to these godsend docs , so I added some of the required components into the schematic page.
I worked on researching different elements behind USB-C ports’ pinouts, starting to wire the power parts of it. It made me look into power delivery and handshakes to negotiate different voltage and currents, but it seems that for simple phone charging the default will suffice. I also learned more about the differential pairs for RX/TX, though I’m not quite sure what I’ll be using that for yet. I spent some time thinking and making sure I thoroughly understand what goes on with the pull up and pull down resistors for the CC (channel configuration) pins – based on the pull up/ pull down resistors and the voltages, you can tell whether the CC1 of the plug is connected to the CC1 of the socket (unflipped orientation) or the CC2 is. I verified that the VCONN stuff mentioned on this article does not actually apply to my PCB since the cable length is short. It seems like I covered everything for the USB research, so next session I can start wiring more!
I realized I don’t actually need USB3 because the STM32 doesn’t have SSRX/TX support, so I found a USB2 receptacle I could use instead. I also thought it’s probably better to use AA batteries because it’s more universal, so I found a 3 AA battery holder and added it as a battery in my schematic. However, I realized if I let the user replace the battery they might accidentally place a non-rechargeable battery, and also, since there’s a recharging circuit, the battery shouldn’t ever die, so it might be better to use a 18650 after all. I added the new elements into my schematic, and should’ve wired the charge management controller. I had to consult online sources to get a refresher on pull-up and pull-down resistors, as well as find the resistance for the STAT pin connection’s pullups to the MCU. Here’s my new schematic:
Realized it’s a bit hard to work on the charger mechanisms because I’m rather unfamiliar with how the charging docks, power delivery and things like that work, so I looked into that first. Found a nice article explaining some key considerations for selecting a good charging dock, and the main points such as having a power rail, cooling, status indicators, and certain physical retention designs are good inspiration. I think I much better understand what I have to do to charge, but the STM32C0 doesn’t have USB-PD negotiation support, so I’m switching to a STM32G0. Unfortunately it’s close to double the cost but it’s worth it for the power delivery and added I/O pins. OK rip the initial STM32G0 I found actually is too cheap it doesn’t have the UCPD peripheral that’s required so I need another MCU (again). Also, I realized that the user shouldn’t need to replace the battery since it will recharge, so I can just directly use a 18650. I swapped back the battery holder in my schematic too. I came up with a method of charging things – the STM32G0 will request the total required voltage based on the number of devices it senses, and then the total voltage will be split into the separate voltages required for each part. I ran that by AI, and it turns out I need to use buck converters to step down the voltage which makes sense since parallel circuits will still have the same amount of voltage drop. I researched a bit and it turns out that USB 2.0 and 3.0 are pretty much equally slow for USB A ports, so I decided to go with a 2.0 one for the price. That’s because the STM32G0 only has enough for 2 sets of CC pins so having my second USB port be a USB A instead of a USB C will allow a second device to charge at 5V without needing to negotiate anything. Ok I pretty much figured out what I have to do, and the next session, I’ll get to wiring everything I learnt today! Plus searching for valid buck converters that can provide variable amounts as controlled by the MCU...
|
1793501489.7064083
|
1794106289.7064083
|
|
28499
|
TelcoSpoofer by @ryank | Stardance
|
ryank
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TelcoSpoofer by @ryank | Stardance
|
1793501487.5574346
|
1794106287.5574346
|
|
30054
|
NovOS by @block | Stardance
|
block
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NovOS by @block | Stardance
|
1793501486.5686264
|
1794106286.5686264
|
|
21917
|
My very own WebOS by @ahaangiri_exe | Stardance
|
ahaangiri_exe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ahaangiri_exe | Stard Title: My very own WebOS by @ahaangiri_exe | Stardance...
|
1793501485.6444418
|
1794106285.6444418
|
|
28022
|
Raspberry Pi Mini Pc Case With Frame Cooling by @B Raspberry Pi Mini Pc Case With Frame Cooling by @Ben_Bao | Stardance...
|
Ben_Bao
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Raspberry Pi Mini Pc Case With Frame Coolin Title: Raspberry Pi Mini Pc Case With Frame Cooling by @Ben_Bao | Stardance...
|
1793501484.7219174
|
1794106284.7219174
|
|
39408
|
Frictionless by @tanishprajapati10 | Stardance
|
tanishprajapati10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @tanishprajapati10 | Starda Title: Frictionless by @tanishprajapati10 | Stardance...
|
1793501482.1985497
|
1794106282.1985497
|
|
10397
|
My awesome macropad! by @kyguyykyk | Stardance
|
kyguyykyk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @kyguyykyk | Starda Title: My awesome macropad! by @kyguyykyk | Stardance...
|
1793501481.3283029
|
1794106281.3283029
|
|
71032
|
Untitled project by @906732 | Stardance
|
906732
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @906732 | Stardance
|
1793501479.3440776
|
1794106279.3440776
|
|
71031
|
dd by @obay | Stardance
|
obay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dd by @obay | Stardance
|
1793501478.4319603
|
1794106278.4319603
|
|
71030
|
flying cats by @tika_K | Stardance
|
tika_K
|
0
|
4.35
|
0
|
[]
|
[{"post_id": 82251, "ts": "202 [{"post_id": 82251, "ts": "2026-10-24T12:06:20Z", "hours": 1.2197, "text": "So now we’ve got the welcome page and the top bar thingy with info now i’ll figure out how to the time and maybe the weather thingy live and then we’ll make more windows or something yay!"}, {"post_id": 82087, "ts": "2026-10-23T20:20:13Z", "hours": 3.1256, "text": "An os web with my funk personalisation, I learned how to use certain things in html i changed the text style how to add pictures, videos a song and more style things and like text thingy’s"}]...
|
Title: flying cats by @tika_K | Stardance
Devlogs Title: flying cats by @tika_K | Stardance
Devlogs:
An os web with my funk personalisation, I learned how to use certain things in html i changed the text style how to add pictures, videos a song and more style things and like text thingy’s
So now we’ve got the welcome page and the top bar thingy with info now i’ll figure out how to the time and maybe the weather thingy live and then we’ll make more windows or something yay!...
|
1793501476.2388303
|
1794106276.2388303
|
|
71029
|
Calculator by @sufyanfaizan47 | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Calculator by @sufyanfaizan47 | Stardance
|
1793501475.2489736
|
1794106275.2489736
|
|
14245
|
My very own WebOS by @ashley | Stardance
|
ashley
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ashley | Stardance
|
1793501465.4076183
|
1794106265.4076183
|
|
36729
|
My very own WebOS by @dimxz | Stardance
|
dimxz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @dimxz | Stardance
|
1793501460.4443426
|
1794106260.4443426
|
|
24204
|
My first slack bot! by @kovakfe | Stardance
|
kovakfe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @kovakfe | Stardance
|
1793501459.4340446
|
1794106259.4340446
|
|
6898
|
My awesome macropad! by @yeatical | Stardance
|
yeatical
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @yeatical | Stardan Title: My awesome macropad! by @yeatical | Stardance...
|
1793501458.415119
|
1794106258.415119
|
|
1691
|
Untitled by @lovefromjulia | Stardance
|
lovefromjulia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @lovefromjulia | Stardance
|
1793501457.5109499
|
1794106257.5109499
|
|
33250
|
my APOD site by @Farukia | Stardance
|
Farukia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @Farukia | Stardance
|
1793501456.5189743
|
1794106256.5189743
|
|
22115
|
My first slack bot! by @andhvic | Stardance
|
andhvic
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @andhvic | Stardance
|
1793501455.5713792
|
1794106255.5713792
|
|
32789
|
NJYARD Linux by @axoisaxo | Stardance
|
axoisaxo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NJYARD Linux by @axoisaxo | Stardance
|
1793501454.3737907
|
1794106254.3737907
|
|
4017
|
My first slack bot! by @Aaron1 | Stardance
|
Aaron1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Aaron1 | Stardance
|
1793501453.4023783
|
1794106253.4023783
|
|
30392
|
My awesome macropad! by @wouter_koopmans | Stardan My awesome macropad! by @wouter_koopmans | Stardance...
|
wouter_koopmans
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @wouter_koopmans | Title: My awesome macropad! by @wouter_koopmans | Stardance...
|
1793501452.4960032
|
1794106252.4960032
|
|
6367
|
My First agent by @han0_0kima | Stardance
|
han0_0kima
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My First agent by @han0_0kima | Stardance
|
1793501451.489772
|
1794106251.489772
|
|
18247
|
My awesome macropad! by @The_Blue_Reverberation | My awesome macropad! by @The_Blue_Reverberation | Stardance...
|
The_Blue_Reverberation
|
0
|
5.7
|
0
|
[]
|
[{"post_id": 59904, "ts": "202 [{"post_id": 59904, "ts": "2026-09-01T22:35:44Z", "hours": 5.7025, "text": "well this took a lot more than it should have for a box with buttons, as painful as this was i gotta say its decently fun, i haven’t made the screen do stuff yet i’ll tweak it all when the package arrives expect firmware updates on github every now and then (lapse tweaked the hell out so the pcb progress wasn’t recorded thankfully i have other plugins for onshape and vsc), my genius ahh forgot to include all the images in the devlog so check out the projects readme for all the info"}]...
|
Title: My awesome macropad! by @The_Blue_Reverbera Title: My awesome macropad! by @The_Blue_Reverberation | Stardance
Devlogs:
well this took a lot more than it should have for a box with buttons, as painful as this was i gotta say its decently fun, i haven’t made the screen do stuff yet i’ll tweak it all when the package arrives expect firmware updates on github every now and then (lapse tweaked the hell out so the pcb progress wasn’t recorded thankfully i have other plugins for onshape and vsc), my genius ahh forgot to include all the images in the devlog so check out the projects readme for all the info...
|
1793501450.5912597
|
1794106250.5912597
|
|
8037
|
My awesome macropad! by @daniellatoth | Stardance
|
daniellatoth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @daniellatoth | Sta Title: My awesome macropad! by @daniellatoth | Stardance...
|
1793501449.6560247
|
1794106249.6560247
|
|
10879
|
Interactive Command Line Course by @arnost | Stard Interactive Command Line Course by @arnost | Stardance...
|
arnost
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Interactive Command Line Course by @arnost Title: Interactive Command Line Course by @arnost | Stardance...
|
1793501448.7344604
|
1794106248.7344604
|
|
19987
|
My very own WebOS by @srinithasmailbox | Stardance
|
srinithasmailbox
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @srinithasmailbox | St Title: My very own WebOS by @srinithasmailbox | Stardance...
|
1793501447.7069888
|
1794106247.7069888
|
|
21630
|
MineKeys by @CelestialJIggy | Stardance
|
CelestialJIggy
|
0
|
5.36
|
0
|
[]
|
[{"post_id": 71754, "ts": "202 [{"post_id": 71754, "ts": "2026-09-21T13:37:02Z", "hours": 5.3636, "text": "Learning the basics, and it’s quite confusing. Have started working on my version of the PCB, but I am still working out what everything is doing."}]...
|
Title: MineKeys by @CelestialJIggy | Stardance
De Title: MineKeys by @CelestialJIggy | Stardance
Devlogs:
Learning the basics, and it’s quite confusing. Have started working on my version of the PCB, but I am still working out what everything is doing....
|
1793501446.7881265
|
1794106246.7881265
|
|
33175
|
My own site! by @Air | Stardance
|
Air
|
0
|
1.92
|
0
|
[]
|
[{"post_id": 31036, "ts": "202 [{"post_id": 31036, "ts": "2026-07-19T03:13:58Z", "hours": 0.8008, "text": "I finally added in more detail to the background, this is the code from GitHub even though i usually code in Intellij. My code is super messy and there is a few things i have to fix, as well as fixing the code for the links and adding more information such as my socials, and physics facts. Also touching it up more with details."}, {"post_id": 26322, "ts": "2026-07-11T01:48:20Z", "hours": 1.1169, "text": "Currently working on building a site that is an intro about me, and what I like. Im personally adding in cool physics facts, and some images next time. I just started this project yesterday. I’m also going to try and be more detailed, this is my first time using HTML.."}]...
|
Title: My own site! by @Air | Stardance
Devlogs:
Title: My own site! by @Air | Stardance
Devlogs:
Currently working on building a site that is an intro about me, and what I like. Im personally adding in cool physics facts, and some images next time. I just started this project yesterday. I’m also going to try and be more detailed, this is my first time using HTML..
I finally added in more detail to the background, this is the code from GitHub even though i usually code in Intellij. My code is super messy and there is a few things i have to fix, as well as fixing the code for the links and adding more information such as my socials, and physics facts. Also touching it up more with details....
|
1793501445.7514904
|
1794106245.7514904
|
|
18242
|
Frictionless by @shankarnoone | Stardance
|
shankarnoone
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @shankarnoone | Stardance
|
1793501444.4578364
|
1794106244.4578364
|
|
4533
|
My first slack bot! by @gurjot_singh | Stardance
|
gurjot_singh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @gurjot_singh | Star Title: My first slack bot! by @gurjot_singh | Stardance...
|
1793501443.1499546
|
1794106243.1499546
|
|
32338
|
Generator by @Jax25 | Stardance
|
Jax25
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Generator by @Jax25 | Stardance
|
1793501442.232935
|
1794106242.232935
|
|
27812
|
My awesome macropad! by @jackyjack0312 | Stardance
|
jackyjack0312
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jackyjack0312 | St Title: My awesome macropad! by @jackyjack0312 | Stardance...
|
1793501441.2519667
|
1794106241.2519667
|
|
28676
|
My awesome macropad! by @FelixSerrano | Stardance
|
FelixSerrano
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @FelixSerrano | Sta Title: My awesome macropad! by @FelixSerrano | Stardance...
|
1793501440.358773
|
1794106240.358773
|
|
23227
|
Golden Bracket by @DragonFire | Stardance
|
DragonFire
|
0
|
3.23
|
0
|
[]
|
[{"post_id": 26303, "ts": "202 [{"post_id": 26303, "ts": "2026-07-11T00:50:47Z", "hours": 3.2269, "text": "Hi! i created a monte carlo simulation a while back and now that we are heading to the finals i wanted to show this out to the world…"}]...
|
Title: Golden Bracket by @DragonFire | Stardance
Title: Golden Bracket by @DragonFire | Stardance
Devlogs:
Hi! i created a monte carlo simulation a while back and now that we are heading to the finals i wanted to show this out to the world…...
|
1793501439.4401445
|
1794106239.4401445
|
|
29996
|
My awesome macropad! by @loulou | Stardance
|
loulou
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @loulou | Stardance
|
1793501438.4870665
|
1794106238.4870665
|
|
35052
|
Designs by @Serithiya | Stardance
|
Serithiya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Designs by @Serithiya | Stardance
|
1793501437.5593834
|
1794106237.5593834
|
|
35066
|
Reaction Time Game by @VienCatigan | Stardance
|
VienCatigan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Reaction Time Game by @VienCatigan | Starda Title: Reaction Time Game by @VienCatigan | Stardance...
|
1793501436.6541705
|
1794106236.6541705
|
|
4763
|
Miku-Pad by @Tishar | Stardance
|
Tishar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Miku-Pad by @Tishar | Stardance
|
1793501435.7019825
|
1794106235.7019825
|
|
25113
|
Obstacle-Detecting-Glasses by @stardancetest | Sta Obstacle-Detecting-Glasses by @stardancetest | Stardance...
|
stardancetest
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Obstacle-Detecting-Glasses by @stardancetes Title: Obstacle-Detecting-Glasses by @stardancetest | Stardance...
|
1793501434.8338518
|
1794106234.8338518
|
|
24654
|
My very own WebOS by @aviram | Stardance
|
aviram
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @aviram | Stardance
|
1793501433.8865361
|
1794106233.8865361
|