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70224
|
My first slack bot! by @Vasu_vector | Stardance
|
Vasu_vector
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Vasu_vector | Stard Title: My first slack bot! by @Vasu_vector | Stardance...
|
1793606025.2549036
|
1794210825.2549036
|
|
70227
|
Oreo OS by @sohon | Stardance
|
sohon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Oreo OS by @sohon | Stardance
|
1793606028.494454
|
1794210828.494454
|
|
70228
|
My first slack bot! by @Hemui | Stardance
|
Hemui
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Hemui | Stardance
|
1793606029.381327
|
1794210829.381327
|
|
70229
|
An app for students by @prakh | Stardance
|
prakh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: An app for students by @prakh | Stardance
|
1793606035.1301115
|
1794210835.1301115
|
|
70232
|
My first slack bot! by @ericchen | Stardance
|
ericchen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ericchen | Stardanc Title: My first slack bot! by @ericchen | Stardance...
|
1793606037.167039
|
1794210837.167039
|
|
70233
|
StickyNotes App by @anujlakhekar | Stardance
|
anujlakhekar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StickyNotes App by @anujlakhekar | Stardanc Title: StickyNotes App by @anujlakhekar | Stardance...
|
1793606039.2297533
|
1794210839.2297533
|
|
70235
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793195361.247334
|
1794059361.247334
|
|
70236
|
My awesome macropad! by @nusrat_stardust | Stardan My awesome macropad! by @nusrat_stardust | Stardance...
|
nusrat_stardust
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nusrat_stardust | Title: My awesome macropad! by @nusrat_stardust | Stardance...
|
1793606042.8034167
|
1794210842.8034167
|
|
70237
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793195362.1531966
|
1794059362.1531966
|
|
70238
|
First Project BTW by @JustMalikFR | Stardance
|
JustMalikFR
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: First Project BTW by @JustMalikFR | Stardan Title: First Project BTW by @JustMalikFR | Stardance...
|
1793606043.7144065
|
1794210843.7144065
|
|
70239
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793195363.001103
|
1794059363.001103
|
|
70240
|
educationApp by @danielgp | Stardance
|
danielgp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: educationApp by @danielgp | Stardance
|
1793962198.897994
|
1794826198.897994
|
|
70241
|
AnyAlarm by @UnLuckyDev | Stardance
|
UnLuckyDev
|
0
|
0.55
|
0
|
[]
|
[{"post_id": 80500, "ts": "202 [{"post_id": 80500, "ts": "2026-10-17T21:42:17Z", "hours": 0.5506, "text": "I started to do the KiCAD schematic for the AnyAlarm, a product of Any Enterprise. It was going well untill I had issues assigning the schematic, but I will take care of this the next time. Wish me luck on the AnyAlarm"}]...
|
Title: AnyAlarm by @UnLuckyDev | Stardance
Devlog Title: AnyAlarm by @UnLuckyDev | Stardance
Devlogs:
I started to do the KiCAD schematic for the AnyAlarm, a product of Any Enterprise. It was going well untill I had issues assigning the schematic, but I will take care of this the next time. Wish me luck on the AnyAlarm...
|
1793606044.624126
|
1794210844.624126
|
|
70243
|
ModelLab by @alexd229 | Stardance
|
alexd229
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ModelLab by @alexd229 | Stardance
|
1793962202.4840188
|
1794826202.4840188
|
|
70244
|
My own site! by @Tking31 | Stardance
|
Tking31
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Tking31 | Stardance
|
1793606045.5296624
|
1794210845.5296624
|
|
70246
|
My awesome macropad! by @Mirwx | Stardance
|
Mirwx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Mirwx | Stardance
|
1793606046.4582021
|
1794210846.4582021
|
|
70247
|
anti laziness by @Plix | Stardance
|
Plix
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: anti laziness by @Plix | Stardance
|
1793606050.817989
|
1794210850.817989
|
|
70248
|
My awesome macropad! by @LenDevelops | Stardance
|
LenDevelops
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @LenDevelops | Star Title: My awesome macropad! by @LenDevelops | Stardance...
|
1793606052.925827
|
1794210852.925827
|
|
70249
|
Resin by @DoMax | Stardance
|
DoMax
|
0
|
24.81
|
0
|
[]
|
[{"post_id": 80691, "ts": "202 [{"post_id": 80691, "ts": "2026-10-18T14:58:28Z", "hours": 24.8122, "text": "Quite a late first post! This project began quite a while ago, but I wasn’t devlogging. So let me show you around. My plan with Resin When I started out with Hack Club’s Sprig, I couldn’t really bear the software limitations. I always thought RPI Pico is more capable than how it’s portrayed with Sprig. While this Hack Club initiative is great, inconsistencies between the web simulator and real firmware (many games don’t work on the console) mixed with quite a poor editor made me wonder about a Python alternative. Its primary goal - beating current firmware: No differences between simulation and real firmware, ensuring code works everywhere HUGE performance improvement Updated API, making Sprig feel like a real game console Multiple-file workflow with imports Image-based graphics (instead of bitmaps) Better launcher experience What have I already implemented? By exploring MicroPython and testing the speed I saw something incredible - a seemingly equal setup had shockingly smooth perforemance, even reaching stable 60-ish fps! All thanks to these solutions: Python handles calculations, C handles hardware access Small framebuffer allocations within Python, C code handles displaying the pixels Utilization of the DMA (direct memory access) chip - allows no CPU use for certain memory transfers, which doesn’t block game loop In addition to this, Input, Rect drawing, persistent State store and general rendering now work flawlessly. Out of screen objects are not rendered (culled), which also helps with smooth frame times. Sprig’s official colors are also transferred perfectly! How did the development journey go so far? Initial build setup was quite complex, as I’ve never made a MicroPython derrivative, so I had to carefully plan the architecture (to make Resin firmware build, include custom libraries, and have in mind publication to PyPI). On top of that, the hardest part was getting hardware to register properly. Screen requires some magic bytes to be sent to initialize. SPI bridge for communication made things easier (having to manage only a handful of pins), however getting it to render colors and do so in correct orientation was a nightmare. Official repository was a great point for reference regarding to how hardware is configured and wired on the PCB, however I had to make my own research while implementing DMA chip framebuffer transfers. The rest is pure python - when I implement the game launcher and write a small utility to make game transfers easier, I will finish defining the rest of developer API. What’s next? Resolving bugs, writing a launcher, and, of course, a simulator, so that anyone can develop games for Sprig without the real hardware. This way Resin can even become a choice for game developers and function as a standalone game engine! Delta time for frametime-independent calculations and API guards to not overwrite important memory by accident are also one of my top priorities. What you see below is a test Python file running - no C code for game’s logic. If you have a Sprig and want to help me test Resin, DM me on Slack!"}]...
|
Title: Resin by @DoMax | Stardance
Devlogs:
Quite Title: Resin by @DoMax | Stardance
Devlogs:
Quite a late first post! This project began quite a while ago, but I wasn’t devlogging. So let me show you around. My plan with Resin When I started out with Hack Club’s Sprig, I couldn’t really bear the software limitations. I always thought RPI Pico is more capable than how it’s portrayed with Sprig. While this Hack Club initiative is great, inconsistencies between the web simulator and real firmware (many games don’t work on the console) mixed with quite a poor editor made me wonder about a Python alternative. Its primary goal - beating current firmware: No differences between simulation and real firmware, ensuring code works everywhere HUGE performance improvement Updated API, making Sprig feel like a real game console Multiple-file workflow with imports Image-based graphics (instead of bitmaps) Better launcher experience What have I already implemented? By exploring MicroPython and testing the speed I saw something incredible - a seemingly equal setup had shockingly smooth perforemance, even reaching stable 60-ish fps! All thanks to these solutions: Python handles calculations, C handles hardware access Small framebuffer allocations within Python, C code handles displaying the pixels Utilization of the DMA (direct memory access) chip - allows no CPU use for certain memory transfers, which doesn’t block game loop In addition to this, Input, Rect drawing, persistent State store and general rendering now work flawlessly. Out of screen objects are not rendered (culled), which also helps with smooth frame times. Sprig’s official colors are also transferred perfectly! How did the development journey go so far? Initial build setup was quite complex, as I’ve never made a MicroPython derrivative, so I had to carefully plan the architecture (to make Resin firmware build, include custom libraries, and have in mind publication to PyPI). On top of that, the hardest part was getting hardware to register properly. Screen requires some magic bytes to be sent to initialize. SPI bridge for communication made things easier (having to manage only a handful of pins), however getting it to render colors and do so in correct orientation was a nightmare. Official repository was a great point for reference regarding to how hardware is configured and wired on the PCB, however I had to make my own research while implementing DMA chip framebuffer transfers. The rest is pure python - when I implement the game launcher and write a small utility to make game transfers easier, I will finish defining the rest of developer API. What’s next? Resolving bugs, writing a launcher, and, of course, a simulator, so that anyone can develop games for Sprig without the real hardware. This way Resin can even become a choice for game developers and function as a standalone game engine! Delta time for frametime-independent calculations and API guards to not overwrite important memory by accident are also one of my top priorities. What you see below is a test Python file running - no C code for game’s logic. If you have a Sprig and want to help me test Resin, DM me on Slack!...
|
1793606053.8105526
|
1794210853.8105526
|
|
70250
|
Tricky Trunks by @arpanshah102 | Stardance
|
arpanshah102
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tricky Trunks by @arpanshah102 | Stardance
|
1793606054.7104058
|
1794210854.7104058
|
|
70251
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793209745.8873763
|
1794073745.8873763
|
|
70252
|
Website by @ParkerL | Stardance
|
ParkerL
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Website by @ParkerL | Stardance
|
1793606055.58976
|
1794210855.58976
|
|
70253
|
Buggy Fun Facts by @daval | Stardance
|
daval
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Buggy Fun Facts by @daval | Stardance
|
1793962211.18175
|
1794826211.18175
|
|
70254
|
Owl Hunter by @iku_dev | Stardance
|
iku_dev
|
0
|
10.93
|
0
|
[]
|
[{"post_id": 82213, "ts": "202 [{"post_id": 82213, "ts": "2026-10-24T09:36:01Z", "hours": 5.2222, "text": "LONG TIME NO SEE DEAR READER okay I know I been not posting because of school but I got some big things done!!! Firstly I finally got my damage system working with a heal and damage function or should I say “func” I should not -_- secondly I add dialogue in my game with even choices that send signals I also, add a new: -idle animation GREATEST PART I add this points (drawn by me and also animated by me :D). *tree of life- heals you but reduces damage *grave- takes your life add increase your damage in addition I also add a health bar that responsive and reloads the scene when health == 0 :P"}, {"post_id": 81077, "ts": "2026-10-19T19:43:52Z", "hours": 1.0689, "text": "HELLO as for today I add background sound, expanded the map and add new ablitites (drawn by me :]), but i can’t get it to play. *I fixed * .this bug when player got stuck randomly .i made the song loop (i wacthed like 3 vids) —————––today was real light cuz of school——————"}, {"post_id": 80736, "ts": "2026-10-18T17:20:21Z", "hours": 2.8764, "text": "HELLO: reader as for today i add orbs and a counting system that tracks it, a death zone when payers fall of the map and animations for: -jumping -running also add a animation for the orb :) i fixed the character now changes direction depending wether they are moving (left or right) a camera bound i changed the veiw size (camera sizes) !!!!BEST PART OF THE DAY!!!! i add a enemy with idle animation :_[ I crashed out so many times drawing the assist"}, {"post_id": 80519, "ts": "2026-10-18T00:27:49Z", "hours": 1.76, "text": "MY SECOND PROJECT!!! Am happy to present to you my second project. OWL HUNTER today I draw all the assist and character I add collision and physics I honestly used the built in movement pack cuz am still learning how to code in Godot’s language"}]...
|
Title: Owl Hunter by @iku_dev | Stardance
Devlogs Title: Owl Hunter by @iku_dev | Stardance
Devlogs:
MY SECOND PROJECT!!! Am happy to present to you my second project. OWL HUNTER today I draw all the assist and character I add collision and physics I honestly used the built in movement pack cuz am still learning how to code in Godot’s language
HELLO: reader as for today i add orbs and a counting system that tracks it, a death zone when payers fall of the map and animations for: -jumping -running also add a animation for the orb :) i fixed the character now changes direction depending wether they are moving (left or right) a camera bound i changed the veiw size (camera sizes) !!!!BEST PART OF THE DAY!!!! i add a enemy with idle animation :_[ I crashed out so many times drawing the assist
HELLO as for today I add background sound, expanded the map and add new ablitites (drawn by me :]), but i can’t get it to play. *I fixed * .this bug when player got stuck randomly .i made the song loop (i wacthed like 3 vids) —————––today was real light cuz of school——————
LONG TIME NO SEE DEAR READER okay I know I been not posting because of school but I got some big things done!!! Firstly I finally got my damage system working with a heal and damage function or should I say “func” I should not -_- secondly I add dialogue in my game with even choices that send signals I also, add a new: -idle animation GREATEST PART I add this points (drawn by me and also animated by me :D). *tree of life- heals you but reduces damage *grave- takes your life add increase your damage in addition I also add a health bar that responsive and reloads the scene when health == 0 :P...
|
1793606058.5905516
|
1794210858.5905516
|
|
70255
|
Beryl by @gundecked | Stardance
|
gundecked
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Beryl by @gundecked | Stardance
|
1793606059.7292464
|
1794210859.7292464
|
|
70256
|
Saterblog by @elkonmechato | Stardance
|
elkonmechato
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Saterblog by @elkonmechato | Stardance
|
1793962220.6254063
|
1794826220.6254063
|
|
70258
|
An idle clicker set entirely underwater in Spreads An idle clicker set entirely underwater in Spreadsheet by @alexd229 | Stardance...
|
alexd229
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: An idle clicker set entirely underwater in Title: An idle clicker set entirely underwater in Spreadsheet by @alexd229 | Stardance...
|
1793962226.1148002
|
1794826226.1148002
|
|
70259
|
WarioWare Game by @HAnu | Stardance
|
HAnu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @HAnu | Stardance
|
1793606063.0561137
|
1794210863.0561137
|
|
70260
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793224500.8428445
|
1794088500.8428445
|
|
70261
|
Welcomer Bot by @Mk1A | Stardance
|
Mk1A
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Welcomer Bot by @Mk1A | Stardance
|
1793606063.948268
|
1794470063.948268
|
|
70263
|
BLARE by @Glitchtest | Stardance
|
Glitchtest
|
0
|
4.37
|
0
|
[]
|
[{"post_id": 86283, "ts": "202 [{"post_id": 86283, "ts": "2026-11-01T06:04:28Z", "hours": 0.2756, "text": "completed! wanted to add some more details but the deadline was too close so i wasnt able to"}, {"post_id": 86097, "ts": "2026-11-01T01:48:01Z", "hours": 2.6597, "text": "almost done the 3d model! just have to make it look nicer"}, {"post_id": 80534, "ts": "2026-10-18T02:20:07Z", "hours": 1.4314, "text": "Finished the PCB!!"}]...
|
Title: BLARE by @Glitchtest | Stardance
Devlogs:
Title: BLARE by @Glitchtest | Stardance
Devlogs:
Finished the PCB!!
almost done the 3d model! just have to make it look nicer
completed! wanted to add some more details but the deadline was too close so i wasnt able to...
|
1793606064.8169634
|
1794210864.8169634
|
|
70264
|
WIN_pad by @Xavier_1 | Stardance
|
Xavier_1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WIN_pad by @Xavier_1 | Stardance
|
1793606116.870197
|
1794210916.870197
|
|
70266
|
Mango OS by @Midhunesh | Stardance
|
Midhunesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mango OS by @Midhunesh | Stardance
|
1793609324.8831134
|
1794473324.8831134
|
|
70269
|
HackPad by @Mokshgna | Stardance
|
Mokshgna
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HackPad by @Mokshgna | Stardance
|
1793609325.7526982
|
1794473325.7526982
|
|
70272
|
ControlGS by @NeonGS | Stardance
|
NeonGS
|
0
|
5.27
|
0
|
[]
|
[{"post_id": 81206, "ts": "202 [{"post_id": 81206, "ts": "2026-10-20T09:09:54Z", "hours": 0.7981, "text": "Added Mouse clicks, most of the script is complete, now i’m going to design a GUI using PySide6(i don’t know how it works so i will watch some tutorials for it and maybe take some help from chatGPT) so users can easily map their keys instead of going through my messy code."}, {"post_id": 81076, "ts": "2026-10-19T19:42:07Z", "hours": 0.7439, "text": "Added right joystick controls, this joystick is used to move the player camera. It uses pygame’s mouse move to move the camera, the right joystick might not need to be mapped to something else. I tested it on the browser-based version of GTA Vice City, and it’s actually working!"}, {"post_id": 80910, "ts": "2026-10-19T07:15:05Z", "hours": 1.425, "text": "Today I worked on the joystick to W, A, S, D mapping, the positive and negative axis got mixed up at first because joystick up and down axis was -ve up, +ve down and -ve left, +ve right, why didn’t they mapped it like a coordinate plane but it’s done now."}, {"post_id": 80773, "ts": "2026-10-18T19:03:54Z", "hours": 0.8439, "text": "After working on input from the controller, I worked on the key simulation mapped to a button to check if the mapping actually simulates the key press or not, tested by mapping A on my controller to the space button and adding spaces between “this is” in Notepad. Tomorrow I’ll try mapping the joystick to W, A, S, D."}, {"post_id": 80609, "ts": "2026-10-18T09:27:28Z", "hours": 1.4572, "text": "Hello everyone! I’m working on a desktop application that lets users map their controller buttons to keyboard keys, so that users can play browser-based games directly with their Xbox 360 or other gaming controller. Today i worked on key detection for all 14 buttons."}]...
|
Title: ControlGS by @NeonGS | Stardance
Devlogs:
Title: ControlGS by @NeonGS | Stardance
Devlogs:
Hello everyone! I’m working on a desktop application that lets users map their controller buttons to keyboard keys, so that users can play browser-based games directly with their Xbox 360 or other gaming controller. Today i worked on key detection for all 14 buttons.
After working on input from the controller, I worked on the key simulation mapped to a button to check if the mapping actually simulates the key press or not, tested by mapping A on my controller to the space button and adding spaces between “this is” in Notepad. Tomorrow I’ll try mapping the joystick to W, A, S, D.
Today I worked on the joystick to W, A, S, D mapping, the positive and negative axis got mixed up at first because joystick up and down axis was -ve up, +ve down and -ve left, +ve right, why didn’t they mapped it like a coordinate plane but it’s done now.
Added right joystick controls, this joystick is used to move the player camera. It uses pygame’s mouse move to move the camera, the right joystick might not need to be mapped to something else. I tested it on the browser-based version of GTA Vice City, and it’s actually working!
Added Mouse clicks, most of the script is complete, now i’m going to design a GUI using PySide6(i don’t know how it works so i will watch some tutorials for it and maybe take some help from chatGPT) so users can easily map their keys instead of going through my messy code....
|
1793609523.074652
|
1794214323.074652
|
|
70273
|
chip8 by @cosmic79conqueror | Stardance
|
cosmic79conqueror
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: chip8 by @cosmic79conqueror | Stardance
|
1793609524.2609878
|
1794214324.2609878
|
|
70275
|
Personal Website by @wujunfan | Stardance
|
wujunfan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Website by @wujunfan | Stardance
|
1793972994.0342405
|
1794836994.0342405
|
|
70276
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793242143.744281
|
1794106143.744281
|
|
70277
|
My first slack bot! by @jiyarathod20249 | Stardanc My first slack bot! by @jiyarathod20249 | Stardance...
|
jiyarathod20249
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @jiyarathod20249 | S Title: My first slack bot! by @jiyarathod20249 | Stardance...
|
1793609722.700098
|
1794214522.700098
|
|
70278
|
shadow kingdom 3D by @gunaseelanpravesh | Stardanc shadow kingdom 3D by @gunaseelanpravesh | Stardance...
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gunaseelanpravesh
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0
|
0.0
|
0
|
[]
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[]
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Title: shadow kingdom 3D by @gunaseelanpravesh | S Title: shadow kingdom 3D by @gunaseelanpravesh | Stardance...
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1793609724.8825078
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1794214524.8825078
|
|
70279
|
My very own WebOS by @sagniknaskarnaskar | Stardan My very own WebOS by @sagniknaskarnaskar | Stardance...
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sagniknaskarnaskar
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @sagniknaskarnaskar | Title: My very own WebOS by @sagniknaskarnaskar | Stardance...
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1793609725.9935234
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1794214525.9935234
|
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70280
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i am going to built a moveable sprite game using J i am going to built a moveable sprite game using JS by @naveenkavitha99 | Stardance...
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naveenkavitha99
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0
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0.0
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0
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[]
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[]
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Title: i am going to built a moveable sprite game Title: i am going to built a moveable sprite game using JS by @naveenkavitha99 | Stardance...
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1793609902.8089492
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1794214702.8089492
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70281
|
Starlight Shield by @fawazkhan21769 | Stardance
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fawazkhan21769
|
0
|
1.05
|
0
|
[]
|
[{"post_id": 80994, "ts": "202 [{"post_id": 80994, "ts": "2026-10-19T15:20:13Z", "hours": 0.6917, "text": "Added interactive features to Starlight Shield including command history navigation via Up/Down arrow keys, an automated threat generator interval, and dynamic UI theme toggling (green, amber, cyan). Tested full mitigation flows for active network incidents."}, {"post_id": 80970, "ts": "2026-10-19T12:56:52Z", "hours": 0.3553, "text": "Retro CRT Terminal Interface: Styled a green-screen terminal UI featuring custom font rendering (Courier New), glowing borders, and responsive command-line prompt styling."}]...
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Title: Starlight Shield by @fawazkhan21769 | Stard Title: Starlight Shield by @fawazkhan21769 | Stardance
Devlogs:
Retro CRT Terminal Interface: Styled a green-screen terminal UI featuring custom font rendering (Courier New), glowing borders, and responsive command-line prompt styling.
Added interactive features to Starlight Shield including command history navigation via Up/Down arrow keys, an automated threat generator interval, and dynamic UI theme toggling (green, amber, cyan). Tested full mitigation flows for active network incidents....
|
1793609904.9537432
|
1794214704.9537432
|
|
70282
|
My own site! by @neevpatel798 | Stardance
|
neevpatel798
|
0
|
0.0
|
0
|
[]
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[]
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Title: My own site! by @neevpatel798 | Stardance
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1793609905.9215395
|
1794214705.9215395
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|
70283
|
First by @Picazo | Stardance
|
Picazo
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0
|
0.0
|
0
|
[]
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[]
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Title: First by @Picazo | Stardance
|
1793609906.8627675
|
1794214706.8627675
|
|
70284
|
CROSSFIRE PYGAME by @devnikhil | Stardance
|
devnikhil
|
0
|
0.0
|
0
|
[]
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[]
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Title: CROSSFIRE PYGAME by @devnikhil | Stardance
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1793609907.8004086
|
1794214707.8004086
|
|
70286
|
My awesome macropad! by @kylemifsud08 | Stardance
|
kylemifsud08
|
0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @kylemifsud08 | Sta Title: My awesome macropad! by @kylemifsud08 | Stardance...
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1793613025.5457032
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1794217825.5457032
|
|
70287
|
3d tilesets godot by @catmaster514 | Stardance
|
catmaster514
|
0
|
0.0
|
0
|
[]
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[]
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Title: 3d tilesets godot by @catmaster514 | Starda Title: 3d tilesets godot by @catmaster514 | Stardance...
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1793613027.586372
|
1794217827.586372
|
|
70288
|
My awesome macropad! by @Peterka | Stardance
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Peterka
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @Peterka | Stardanc Title: My awesome macropad! by @Peterka | Stardance...
|
1793613028.5117283
|
1794217828.5117283
|
|
70289
|
játék by @Peterka | Stardance
|
Peterka
|
0
|
0.0
|
0
|
[]
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[]
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Title: játék by @Peterka | Stardance
|
1793613029.4269993
|
1794217829.4269993
|