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52111
|
Website by @vedude42 | Stardance
|
vedude42
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1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T05:42:45Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first ever website!!!!! I honestly didnt think I would ever be able to understand anything about programming, but the tutorial on the website actually helped me a lot, I was able to understand what most of the stuff did and was able to try and do it by myself. I didnt really get how to integrate youtube videos with my code so I did get a little bit of help from gemini, but the rest was just doing the code my self, and double checking with the tutorial. I think this was a really fun project and I want to work more with web development in the future -Vedude42 :P", "repo": "https://github.com/Vedude42/NASA-API-WEBSITE", "demo": "https://vedude42.github.io/NASA-API-WEBSITE/"}]...
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[{"post_id": 55375, "ts": "202 [{"post_id": 55375, "ts": "2026-08-27T05:13:56Z", "hours": 3.1114, "text": "Finished the website! It includes Title Picture/Videos/Youtube Explanation of the Image/Video Cool Color Scheme"}]...
|
Title: Website by @vedude42 | Stardance
Devlogs:
Title: Website by @vedude42 | Stardance
Devlogs:
Finished the website! It includes Title Picture/Videos/Youtube Explanation of the Image/Video Cool Color Scheme
Ships:
I made my first ever website!!!!! I honestly didnt think I would ever be able to understand anything about programming, but the tutorial on the website actually helped me a lot, I was able to understand what most of the stuff did and was able to try and do it by myself. I didnt really get how to integrate youtube videos with my code so I did get a little bit of help from gemini, but the rest was just doing the code my self, and double checking with the tutorial. I think this was a really fun project and I want to work more with web development in the future -Vedude42 :P...
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1793317760.6070697
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1793404160.6070697
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54698
|
My own site! by @Ariuk | Stardance
|
Ariuk
|
1
|
4.92
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T04:27:51Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so uhhh i made uhhhhhhhh portfolio website and published it thru vercel and bought a domain at ariunbold.dev. there was a lot of problems when making this website including the design choice, cool ahhh animations and shipping parts like google search console etc. i updated the design of the website like 3 times thru duration of 2 years and its been great since i started using ai for the chores. btw the css is now 930 lines. and i use arch btw", "repo": "https://github.com/ariunbold-bo/portfolio", "demo": "https://ariunbold.dev"}]...
|
[{"post_id": 66129, "ts": "202 [{"post_id": 66129, "ts": "2026-09-11T18:59:08Z", "hours": 2.5947, "text": "LETSGOOOOOOOOOOOOOOOO FUELED BY PURE CAFFEINE AND A HOUR OF SLEEP DUE TO SCHOOL BUT HERE WE ARE well its only me and myself here so HERE I ARE? idk moved pages back and forth ig and did some seo opts also intersection observer on every page except heros and contact me page and rest of them are controlled by pallete morph tsx and uhhh yea bassicaly it just makes the site go switch color pallete to smt new and yea ok lets break it down here: so it goes like this intersection observer=>js-sets-of-color on html(why html? cuz the css properties tag applies to the uhhhh thing the childrens and the biggest parent is the HTML tag so) => and then browser interpolates the custom properties (cuz yk? theyre registered props in css its written in a pretty funny way cuz the (oh wait im going back and forth) => every element using var(–accent) smoothly animates to the new value boom hows that its smooth asf maybe laggy on older devices oh yea also the complete redesign on projects page shout out to sonnet for the fire idea so it basically goes like this books scattered on desk with the title of the project laying flat (ON DESKTOP) on the other hand (mobile) it goes like vertical lmaooo gotta fix the spacing bit but yea u get the idea i wonder if anyone will read this its messy asf anyways and the seo opt part: so the google is lazy and doesnt want to read my video sitemap i mean it did read but doesnt want to exceed their budget by adding a blurry 10s video to the videos page lmaoo sorry to put my air out moving on some videos wasnt on watch page fixed it ig i hope so havent submitted yet but damn the domain bills out its like 15 bucks? for a student like me located in mongolia 15 bucks is a huge amount of money and i want to buy more hardware stuff like cool ahh coil that can charge smt wireless and a 15w thingie speaker maybe subwoofer lmaooo anyways ima go sleep tired asf met my ex a lot in school shes pretty as ever damn gn brahs have a good nigh"}, {"post_id": 57952, "ts": "2026-08-30T09:04:59Z", "hours": 2.3283, "text": "LESGOOOOO blobs were static before now its moving slowly in a random direction and its also eating a 1g of memory on server lmaoooo at least we got that aesthetic also added some idk journey medias"}, {"post_id": 55354, "ts": "2026-08-27T04:17:45Z", "hours": 0.3122, "text": "just a chore ill be updating the dangerously set inner html to prevent xss attacks"}]...
|
Title: My own site! by @Ariuk | Stardance
Devlogs Title: My own site! by @Ariuk | Stardance
Devlogs:
just a chore ill be updating the dangerously set inner html to prevent xss attacks
LESGOOOOO blobs were static before now its moving slowly in a random direction and its also eating a 1g of memory on server lmaoooo at least we got that aesthetic also added some idk journey medias
LETSGOOOOOOOOOOOOOOOO FUELED BY PURE CAFFEINE AND A HOUR OF SLEEP DUE TO SCHOOL BUT HERE WE ARE well its only me and myself here so HERE I ARE? idk moved pages back and forth ig and did some seo opts also intersection observer on every page except heros and contact me page and rest of them are controlled by pallete morph tsx and uhhh yea bassicaly it just makes the site go switch color pallete to smt new and yea ok lets break it down here: so it goes like this intersection observer=>js-sets-of-color on html(why html? cuz the css properties tag applies to the uhhhh thing the childrens and the biggest parent is the HTML tag so) => and then browser interpolates the custom properties (cuz yk? theyre registered props in css its written in a pretty funny way cuz the (oh wait im going back and forth) => every element using var(–accent) smoothly animates to the new value boom hows that its smooth asf maybe laggy on older devices oh yea also the complete redesign on projects page shout out to sonnet for the fire idea so it basically goes like this books scattered on desk with the title of the project laying flat (ON DESKTOP) on the other hand (mobile) it goes like vertical lmaooo gotta fix the spacing bit but yea u get the idea i wonder if anyone will read this its messy asf anyways and the seo opt part: so the google is lazy and doesnt want to read my video sitemap i mean it did read but doesnt want to exceed their budget by adding a blurry 10s video to the videos page lmaoo sorry to put my air out moving on some videos wasnt on watch page fixed it ig i hope so havent submitted yet but damn the domain bills out its like 15 bucks? for a student like me located in mongolia 15 bucks is a huge amount of money and i want to buy more hardware stuff like cool ahh coil that can charge smt wireless and a 15w thingie speaker maybe subwoofer lmaooo anyways ima go sleep tired asf met my ex a lot in school shes pretty as ever damn gn brahs have a good nigh
Ships:
so uhhh i made uhhhhhhhh portfolio website and published it thru vercel and bought a domain at ariunbold.dev. there was a lot of problems when making this website including the design choice, cool ahhh animations and shipping parts like google search console etc. i updated the design of the website like 3 times thru duration of 2 years and its been great since i started using ai for the chores. btw the css is now 930 lines. and i use arch btw...
|
1793202567.882517
|
1793288967.882517
|
|
52629
|
Custom Tab by @kira_iovenko | Stardance
|
kira_iovenko
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:57:40Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple new-tab page for web browser with live clock and date, google search, customizable shortcuts, and widgets that use public APIs to get data from github, nasa apod, and open meteo websites. The hardest part was making the shortcuts work so I could add and delete them. I’m proud that I turned a basic idea into a useful new-tab page. To test it, run npm install, configure env file, then npm run dev, open the page in the browser, and try the search, shortcuts, etc.", "repo": "https://github.com/kira-iovenko/custom-tab", "demo": "https://kira-iovenko.github.io/custom-tab/"}]...
|
[{"post_id": 55330, "ts": "202 [{"post_id": 55330, "ts": "2026-08-27T02:20:33Z", "hours": 1.0217, "text": "Today I added a new widget that uses public github API to get details about the user profile. Then I restyled the widgets layout and added readme file. I also checked all the changes to make sure everything worked as expected before shipping."}, {"post_id": 54895, "ts": "2026-08-26T03:29:44Z", "hours": 1.0711, "text": "Today I added widgets to my tab. Now it has two widgets that load data from external APIs: a NASA APOD widget that shows today’s astronomy picture of the day, and a weather widget that uses user’s location to load current weather data from open-meteo website."}, {"post_id": 54271, "ts": "2026-08-25T05:20:18Z", "hours": 2.7742, "text": "Today I worked on the shortcuts. I changed them to render from an array, saved them in local storage, and made them clickable. I also added fancy modal form for adding new shortcuts to the list and a small delete button that appears on hover and deletes shortcut from the saved list."}, {"post_id": 53476, "ts": "2026-08-24T01:25:27Z", "hours": 1.8128, "text": "Today I improved my tab page by adding a blinking clock separator. I also made google search work and add a dynamic background with dark overlay."}, {"post_id": 52770, "ts": "2026-08-23T03:38:34Z", "hours": 2.2919, "text": "Today I started the new tab redesign with static layout, clock and date, search box, and shortcuts placeholders. Then I moved the page content from hardcoded html into javascript and split the logic into small js files (e.g. clock, search, shortcuts, etc.) so the project is easier to build step by step."}, {"post_id": 52084, "ts": "2026-08-22T04:48:05Z", "hours": 0.9761, "text": "Today I started the initial NASA project by going through the guide, setting up the project, working with html, and getting the files ready for github and deployment. I also added javascript and css parts to build out the page."}]...
|
Title: Custom Tab by @kira_iovenko | Stardance
De Title: Custom Tab by @kira_iovenko | Stardance
Devlogs:
Today I started the initial NASA project by going through the guide, setting up the project, working with html, and getting the files ready for github and deployment. I also added javascript and css parts to build out the page.
Today I started the new tab redesign with static layout, clock and date, search box, and shortcuts placeholders. Then I moved the page content from hardcoded html into javascript and split the logic into small js files (e.g. clock, search, shortcuts, etc.) so the project is easier to build step by step.
Today I improved my tab page by adding a blinking clock separator. I also made google search work and add a dynamic background with dark overlay.
Today I worked on the shortcuts. I changed them to render from an array, saved them in local storage, and made them clickable. I also added fancy modal form for adding new shortcuts to the list and a small delete button that appears on hover and deletes shortcut from the saved list.
Today I added widgets to my tab. Now it has two widgets that load data from external APIs: a NASA APOD widget that shows today’s astronomy picture of the day, and a weather widget that uses user’s location to load current weather data from open-meteo website.
Today I added a new widget that uses public github API to get details about the user profile. Then I restyled the widgets layout and added readme file. I also checked all the changes to make sure everything worked as expected before shipping.
Ships:
I made a simple new-tab page for web browser with live clock and date, google search, customizable shortcuts, and widgets that use public APIs to get data from github, nasa apod, and open meteo websites. The hardest part was making the shortcuts work so I could add and delete them. I’m proud that I turned a basic idea into a useful new-tab page. To test it, run npm install, configure env file, then npm run dev, open the page in the browser, and try the search, shortcuts, etc....
|
1793234937.4176412
|
1793321337.4176412
|
|
39908
|
FFvert by @Nahida4479 | Stardance
|
Nahida4479
|
2
|
28.0
|
400
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:46:36Z", "hours": 17.0, "multiplier": 15.92, "payout": 279, "blessing": "neutral", "text": "Hello everyone, I have finished my FFvert project. In this project I built a system based on ffmpeg , @imgly/background-removal-node , and youtube-dl-exec , which enables converting images and videos, removing image backgrounds, and downloading YouTube videos. Conversion video system For this system I use the ffmpeg package. This system supports 6 video and 1 audio formats: gif mov mp3 mp4 avi mkv wmv The supported resolutions: 4K, 1440p, 1080p, 720p, 480p I’m proud that the GIF format additionally generates a color palette for better color accuracy. Conversion image system This system is based on the ffmpeg package. Supports 7 image formats: png jpg webp bmp tiff ico qoi Remove background system This is a special option in the FFvert panel when you upload an image. The background removal system is based on the @imgly/background-removal-node package. The AI model isnet_fp16 is downloaded from IMG.LY servers and runs locally. YouTube Downloader system The YouTube Downloader is based on the youtube-dl-exec package. The file is downloaded and converted using FFmpeg for the user-selected format and resolution. Supported 12 formats: MP4 MP3 MOV GIF MKV WEBM AAC M4A FLAC WAV OPUS VORBIS The supported resolutions: 1440p, 1080p, 720p, 480p, 360p, 240p, 144p How to use You can try my project at: convert.nahida4479.org If you prefer to run it locally, I have 2 options for you :) You can run the image using a pre-built Docker image. docker pull ghcr.io/nahida4479/ffvert:latest docker run -p 3003:3003 ghcr.io/nahida4479/ffvert:latest or build it yourself git clone https://github.com/Nahida4479/FFvert.git cd FFvert docker build -t ffvert . docker run -p 3003:3003 ffvert Summary I spent a lot of time on this project and thoroughly enjoyed studying CSS and improving my JavaScript skills. I hope you like this project. Good luck with your own projects :)", "repo": "https://github.com/Nahida4479/FFvert/tree/app", "demo": "https://convert.nahida4479.org/"}, {"ship_num": 2, "ts": "2026-08-01T21:15:51Z", "hours": 11.0, "multiplier": 11.3, "payout": 121, "blessing": "neutral", "text": "FFvert is a web app that lets you convert an uploaded file into a different format. I spent a lot of time on the design that was actually where I struggled the most. I’m proud that the conversion system works perfectly, and of the quality of the converted GIFs. My app is live at convert.nahida4479.org, so anyone can try it out.", "repo": "https://github.com/Nahida4479/FFvert/tree/app", "demo": "https://convert.nahida4479.org/"}]...
|
[{"post_id": 55297, "ts": "202 [{"post_id": 55297, "ts": "2026-08-27T01:21:28Z", "hours": 3.6989, "text": "Devlog 12 New Built and published a Docker container on GitHub Added a progress bar for YouTube Downloader Disabled the OK button until the file is ready Adjusted YouTube Downloader GUI for mobile devices Added a 2GB file upload limit to FFvert Updated README.md Docker You can run the image using a pre-built Docker image. docker pull ghcr.io/nahida4479/ffvert:latest docker run -p 3003:3003 ghcr.io/nahida4479/ffvert:latest or build it yourself git clone https://github.com/Nahida4479/FFvert.git cd FFvert docker build -t ffvert . docker run -p 3003:3003 ffvert"}, {"post_id": 54150, "ts": "2026-08-24T23:50:59Z", "hours": 2.6828, "text": "Devlog 11 New Section How to use Change name yt-dlp –> YouTube Downloader Full YouTube video download system YouTube download video system: I use the node package youtube-dl-exec for this system. The file is downloaded by the backend and converted using FFmpeg for the user-selected format. For GIF files FFmpeg generates a special palette for better color accuracy."}, {"post_id": 53452, "ts": "2026-08-24T00:37:39Z", "hours": 2.7008, "text": "Devlog 10 New GUI Text Input (for YouTube video link) Format List Resolution List OK Button Text input: Input where you will paste a YouTube video link. Format list: Supported formats: MP4 , MP3 , MOV , GIF , MKV , WEBM , AAC , M4A , FLAC , WAV , OPUS , VORBIS . Resolution list: Supported resolutions: 1440p , 1080p , 720p , 480p , 360p , 240p , 144p Plans I plan to implement a full video download system based on yt-dlp , with support for both 16:9 and 9:16 video formats."}, {"post_id": 52705, "ts": "2026-08-23T00:12:51Z", "hours": 1.4672, "text": "Devlog 9 New Added background removal system based on @imgly/background-removal-node Added typing animation for text Click or drag video or image file here Changed example files animation to a new color animation"}, {"post_id": 51999, "ts": "2026-08-22T00:38:23Z", "hours": 3.5158, "text": "Devlog 8 New FFvert GUI Added mobile devices support"}, {"post_id": 51361, "ts": "2026-08-20T23:51:37Z", "hours": 1.8914, "text": "Devlog 7 New New supported image files (TIFF, ICO, QOI) Added a CSS animation to the format examples Full image conversion system Automatically detects if you uploaded an image or a video and shows the right options Updated README.md (supported image files) Publishes new Github releases"}, {"post_id": 50654, "ts": "2026-08-19T22:31:54Z", "hours": 1.5422, "text": "Devlog 6 New Added support for uploading images, with format options adapting automatically Unique output file name Default file resolution option Default file resolution system The output file has the same resolution as the input file (for example, a 1920x1080 input produces a 1920x1080 output)"}, {"post_id": 39129, "ts": "2026-08-01T20:52:01Z", "hours": 0.7492, "text": "Final version"}, {"post_id": 39082, "ts": "2026-08-01T19:32:28Z", "hours": 2.7336, "text": "New design"}, {"post_id": 38590, "ts": "2026-08-01T02:14:00Z", "hours": 1.5681, "text": "Add fun fact and high quality GIF system"}, {"post_id": 37856, "ts": "2026-07-30T20:34:54Z", "hours": 4.0483, "text": "New resolution and download systems :)"}, {"post_id": 35323, "ts": "2026-07-26T17:19:03Z", "hours": 1.6556, "text": "Basic convert system"}]...
|
Title: FFvert by @Nahida4479 | Stardance
Devlogs: Title: FFvert by @Nahida4479 | Stardance
Devlogs:
Basic convert system
New resolution and download systems :)
Add fun fact and high quality GIF system
New design
Final version
Devlog 6 New Added support for uploading images, with format options adapting automatically Unique output file name Default file resolution option Default file resolution system The output file has the same resolution as the input file (for example, a 1920x1080 input produces a 1920x1080 output)
Devlog 7 New New supported image files (TIFF, ICO, QOI) Added a CSS animation to the format examples Full image conversion system Automatically detects if you uploaded an image or a video and shows the right options Updated README.md (supported image files) Publishes new Github releases
Devlog 8 New FFvert GUI Added mobile devices support
Devlog 9 New Added background removal system based on @imgly/background-removal-node Added typing animation for text Click or drag video or image file here Changed example files animation to a new color animation
Devlog 10 New GUI Text Input (for YouTube video link) Format List Resolution List OK Button Text input: Input where you will paste a YouTube video link. Format list: Supported formats: MP4 , MP3 , MOV , GIF , MKV , WEBM , AAC , M4A , FLAC , WAV , OPUS , VORBIS . Resolution list: Supported resolutions: 1440p , 1080p , 720p , 480p , 360p , 240p , 144p Plans I plan to implement a full video download system based on yt-dlp , with support for both 16:9 and 9:16 video formats.
Devlog 11 New Section How to use Change name yt-dlp –> YouTube Downloader Full YouTube video download system YouTube download video system: I use the node package youtube-dl-exec for this system. The file is downloaded by the backend and converted using FFmpeg for the user-selected format. For GIF files FFmpeg generates a special palette for better color accuracy.
Devlog 12 New Built and published a Docker container on GitHub Added a progress bar for YouTube Downloader Disabled the OK button until the file is ready Adjusted YouTube Downloader GUI for mobile devices Added a 2GB file upload limit to FFvert Updated README.md Docker You can run the image using a pre-built Docker image. docker pull ghcr.io/nahida4479/ffvert:latest docker run -p 3003:3003 ghcr.io/nahida4479/ffvert:latest or build it yourself git clone https://github.com/Nahida4479/FFvert.git cd FFvert docker build -t ffvert . docker run -p 3003:3003 ffvert
Ships:
FFvert is a web app that lets you convert an uploaded file into a different format. I spent a lot of time on the design that was actually where I struggled the most. I’m proud that the conversion system works perfectly, and of the quality of the converted GIFs. My app is live at convert.nahida4479.org, so anyone can try it out.
Hello everyone, I have finished my FFvert project. In this project I built a system based on ffmpeg , @imgly/background-removal-node , and youtube-dl-exec , which enables converting images and videos, removing image backgrounds, and downloading YouTube videos. Conversion video system For this system I use the ffmpeg package. This system supports 6 video and 1 audio formats: gif mov mp3 mp4 avi mkv wmv The supported resolutions: 4K, 1440p, 1080p, 720p, 480p I’m proud that the GIF format additionally generates a color palette for better color accuracy. Conversion image system This system is based on the ffmpeg package. Supports 7 image formats: png jpg webp bmp tiff ico qoi Remove background system This is a special option in the FFvert panel when you upload an image. The background removal system is based on the @imgly/background-removal-node package. The AI model isnet_fp16 is downloaded from IMG.LY servers and runs locally. YouTube Downloader system The YouTube Downloader is based on the youtube-dl-exec package. The file is downloaded and converted using FFmpeg for the user-selected format and resolution. Supported 12 formats: MP4 MP3 MOV GIF MKV WEBM AAC M4A FLAC WAV OPUS VORBIS The supported resolutions: 1440p, 1080p, 720p, 480p, 360p, 240p, 144p How to use You can try my project at: convert.nahida4479.org If you prefer to run it locally, I have 2 options for you :) You can run the image using a pre-built Docker image. docker pull ghcr.io/nahida4479/ffvert:latest docker run -p 3003:3003 ghcr.io/nahida4479/ffvert:latest or build it yourself git clone https://github.com/Nahida4479/FFvert.git cd FFvert docker build -t ffvert . docker run -p 3003:3003 ffvert Summary I spent a lot of time on this project and thoroughly enjoyed studying CSS and improving my JavaScript skills. I hope you like this project. Good luck with your own projects :)...
|
1793324951.1679971
|
1793411351.1679971
|
|
54856
|
My cool Triple T (Not tung bro) by @jacob1234 | St My cool Triple T (Not tung bro) by @jacob1234 | Stardance...
|
jacob1234
|
1
|
4.0
|
19
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:23:16Z", "hours": 4.0, "multiplier": 4.46, "payout": 19, "blessing": "neutral", "text": "I made a tic tac toe game entirely in Python using various libraries, but the most challenging part was making the logic for the points, as this was my first serious Python project, and i had previously shipped this to Macondo, I was rejected beacuse of my README(i already fixed it, dw), but I cant ship it there now, so I was told to ship it here and i think this stardance program is great !! :)", "repo": "https://github.com/Jaco955/Tic-Tac-Toe", "demo": "https://github.com/Jaco955/Tic-Tac-Toe/releases/tag/v1.0"}]...
|
[{"post_id": 55325, "ts": "202 [{"post_id": 55325, "ts": "2026-08-27T02:12:28Z", "hours": 4.3358, "text": "This game was made completely inside of Visual studio code, as when I was doing it i did not know my pc could run Godot or stuff like that, but the game has quite a los of features, like:A PvP main game mode that has a restart button, easter eggs (a lil questionary), pop-ups that appear when: A player marks a space that was already marked, When player X or O wins and a few others i dont remember rn. I am also working on adding a PvE mode that goes to the best of 3 matches against a bot."}]...
|
Title: My cool Triple T (Not tung bro) by @jacob12 Title: My cool Triple T (Not tung bro) by @jacob1234 | Stardance
Devlogs:
This game was made completely inside of Visual studio code, as when I was doing it i did not know my pc could run Godot or stuff like that, but the game has quite a los of features, like:A PvP main game mode that has a restart button, easter eggs (a lil questionary), pop-ups that appear when: A player marks a space that was already marked, When player X or O wins and a few others i dont remember rn. I am also working on adding a PvE mode that goes to the best of 3 matches against a bot.
Ships:
I made a tic tac toe game entirely in Python using various libraries, but the most challenging part was making the logic for the points, as this was my first serious Python project, and i had previously shipped this to Macondo, I was rejected beacuse of my README(i already fixed it, dw), but I cant ship it there now, so I was told to ship it here and i think this stardance program is great !! :)...
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1793245824.176278
|
1793332224.176278
|
|
54106
|
thread-keeper by @kevin_fredric | Stardance
|
kevin_fredric
|
2
|
1.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:02:01Z", "hours": 0.0, "multiplier": 3.61, "payout": 1, "blessing": "neutral", "text": "threadkeeper ship #2 a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. Updated Threadkeeper with three new commands: /tk-next, /tk-unanswered, and /tk-search. /tk-next finds the highest-priority unresolved thread based on age and human replies. /tk-unanswered shows unresolved threads with no human replies while ignoring bot responses like Heidi. /tk-search lets users search unresolved threads by keyword.", "repo": "https://github.com/kevinsstinc/Thread-Keeper", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AP0NMSP3P?skip_today=1"}, {"ship_num": 2, "ts": "2026-08-26T00:39:33Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "threadkeeper a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. this makes sure that no person is left unsure for days threadkeeper uses Heidi The Astronaut’s emoji answering system to understand what threads haven’t been answered maybe this could be used by the admins of stardance?!", "repo": "https://github.com/kevinsstinc/Thread-Keeper", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AP0NMSP3P?skip_today=1"}]...
|
[{"post_id": 55317, "ts": "202 [{"post_id": 55317, "ts": "2026-08-27T02:00:28Z", "hours": 0.2864, "text": "Added a bunch of new commands /tk-next : which allows you to check the next thread which requires the most priority /tk-unanswered : which shows the threads with NO human replies /tk-search [keyword] : allows you to search through keywords in threads"}, {"post_id": 54464, "ts": "2026-08-25T14:08:18Z", "hours": 0.7511, "text": "threadkeeper so for all the people who’s threads have been buried due to the super high influx of people asking questions this gives awareness to those threads that still need tending to. so everyone’s threads gets a chance to be seen!"}]...
|
Title: thread-keeper by @kevin_fredric | Stardance Title: thread-keeper by @kevin_fredric | Stardance
Devlogs:
threadkeeper so for all the people who’s threads have been buried due to the super high influx of people asking questions this gives awareness to those threads that still need tending to. so everyone’s threads gets a chance to be seen!
Added a bunch of new commands /tk-next : which allows you to check the next thread which requires the most priority /tk-unanswered : which shows the threads with NO human replies /tk-search [keyword] : allows you to search through keywords in threads
Ships:
threadkeeper a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. this makes sure that no person is left unsure for days threadkeeper uses Heidi The Astronaut’s emoji answering system to understand what threads haven’t been answered maybe this could be used by the admins of stardance?!
threadkeeper ship #2 a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. Updated Threadkeeper with three new commands: /tk-next, /tk-unanswered, and /tk-search. /tk-next finds the highest-priority unresolved thread based on age and human replies. /tk-unanswered shows unresolved threads with no human replies while ignoring bot responses like Heidi. /tk-search lets users search unresolved threads by keyword....
|
1793285702.9318209
|
1793372102.9318209
|
|
53959
|
Webbin by @Ditto | Stardance
|
Ditto
|
1
|
5.97
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:00:31Z", "hours": 4.0, "multiplier": 3.6, "payout": 8, "blessing": "neutral", "text": "I created WEBBIN, a space for collecting strange, useful, personal, and even unnecessary websites. I created it because I enjoy finding websites randomly on internet, but often end up forgetting or losing them later. Features include the ability for users to add websites and categories, search collections, and filter sites by category. The most challenging parts were the backend and security. While testing the site via the browser console, I discovered that the site state could be changed via the public API without logging in with an administrator account. So, I separated the public API and administrator API paths and blocked PATCH and DELETE requests on the public endpoint. After making these changes, testing the same requests again resulted in a 405 Method Not Allowed error, demonstrating that the security issue was resolved. Although this project started with a very simple website idea, I am proud to have learned about databases, APIs, authentication, environment variables, deployment, and basic web security as a result. To test it out, add a websites or category and try using the search and category filtering features.", "repo": "https://github.com/d08835149-prog/WEBBIN", "demo": "https://web-bin-murex.vercel.app/"}]...
|
[{"post_id": 56308, "ts": "202 [{"post_id": 56308, "ts": "2026-08-28T01:24:23Z", "hours": 1.3908, "text": "I redid the entire CSS… it felt a bit bland, too….."}, {"post_id": 55632, "ts": "2026-08-27T16:24:21Z", "hours": 0.5747, "text": "Before reship, My website has an administrator function. To use this funtion, please enter [REVIEWER_PASSWORD] by clicking ADMIN LOGIN at the bottom of the website. This temporary password will expire in two weeks."}, {"post_id": 55310, "ts": "2026-08-27T01:47:04Z", "hours": 2.4833, "text": "Devlog #2 The JS work and README creation are finally complete…It is finally finished, so I will perform one last check and ship…"}, {"post_id": 54166, "ts": "2026-08-25T00:54:43Z", "hours": 1.5808, "text": "Devlog #1 Since there isn’t a site that collects strange, useful, useless, practical, or fascinating wesites, I am sreating one myself. I have finished the UI so far, and I plan to start working on the JaveScript in earnest next. well….the name is WEBBIN.(If you have better name ..please leave a comment…thanks"}]...
|
Title: Webbin by @Ditto | Stardance
Devlogs:
Devl Title: Webbin by @Ditto | Stardance
Devlogs:
Devlog #1 Since there isn’t a site that collects strange, useful, useless, practical, or fascinating wesites, I am sreating one myself. I have finished the UI so far, and I plan to start working on the JaveScript in earnest next. well….the name is WEBBIN.(If you have better name ..please leave a comment…thanks
Devlog #2 The JS work and README creation are finally complete…It is finally finished, so I will perform one last check and ship…
Before reship, My website has an administrator function. To use this funtion, please enter [REVIEWER_PASSWORD] by clicking ADMIN LOGIN at the bottom of the website. This temporary password will expire in two weeks.
I redid the entire CSS… it felt a bit bland, too…..
Ships:
I created WEBBIN, a space for collecting strange, useful, personal, and even unnecessary websites. I created it because I enjoy finding websites randomly on internet, but often end up forgetting or losing them later. Features include the ability for users to add websites and categories, search collections, and filter sites by category. The most challenging parts were the backend and security. While testing the site via the browser console, I discovered that the site state could be changed via the public API without logging in with an administrator account. So, I separated the public API and administrator API paths and blocked PATCH and DELETE requests on the public endpoint. After making these changes, testing the same requests again resulted in a 405 Method Not Allowed error, demonstrating that the security issue was resolved. Although this project started with a very simple website idea, I am proud to have learned about databases, APIs, authentication, environment variables, deployment, and basic web security as a result. To test it out, add a websites or category and try using the search and category filtering features....
|
1793274530.1369421
|
1793360930.1369421
|
|
48703
|
Bird Fight 3 by @Eel | Stardance
|
Eel
|
2
|
93.0
|
169
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T01:54:51Z", "hours": 43.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a growing roster of arenas using unique attacks, specials, and ultimates. During this Stardance development phase, I took the game through a major overhaul focused on turning it into a much more complete and polished experience. I rebuilt Classic Mode into character-specific campaigns, expanded the roster and stages, added Adventure, improved progression and saves, and introduced features like alternate stage variants, unlockable content, route endings, and multiplayer. I also completely redesigned the game’s UI around a Smash-inspired presentation, covering the main hub, rulesets, fighter and stage selection, Vault, Classic, Adventure, Training, multiplayer, profiles, settings, and pause/results screens. The UI now supports responsive scaling and device-specific prompts for keyboard, controllers, and Wiimotes. A major part of development was also making the game more reliable. I built extensive automated testing and regression coverage, ran thousands of automated matches to test gameplay and balance, and continuously fixed issues across fighters, stages, progression, UI, and multiplayer. Bird Fight 3 has grown significantly throughout this project, and I’m really happy with where it has ended up.", "repo": "https://github.com/Caleb-Guyer/BirdFight3/releases", "demo": "https://github.com/Caleb-Guyer/BirdFight3"}, {"ship_num": 2, "ts": "2026-08-17T03:51:27Z", "hours": 50.0, "multiplier": 9.33, "payout": 169, "blessing": "neutral", "text": "Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a variety of arenas using unique attacks, specials, and ultimates. Play as a growing roster of birds, fight through Story and Classic modes, discover alternate stages and variants, unlock content, and compete through increasingly challenging battles.", "repo": "https://github.com/Caleb-Guyer/BirdFight3/releases", "demo": "https://github.com/Caleb-Guyer/BirdFight3"}]...
|
[{"post_id": 55309, "ts": "202 [{"post_id": 55309, "ts": "2026-08-27T01:46:30Z", "hours": 14.6342, "text": "I’ve spent around 14 more hours working on Bird Fight 3 since my last devlog, and I’ve mainly been focusing on polishing the overall UI and making everything feel more consistent. I finished the full Smash-inspired UI direction across the game, including the rulesets, hub, fighter and stage selection, pause/results screens, profiles, Vault, Classic, Adventure, multiplayer, and Training. I also redesigned the Adventure campaign hub and continued polishing the Adventure flow so it fits in with the rest of the game. I also added responsive scaling and device-specific prompts for keyboard, controller, and Wiimote controls, along with UI regression tests to make sure these changes don’t break existing screens. There have also been a bunch of smaller fixes and polish, including reward reveals, confirmation dialogs, settings, navigation, and some progression-related fixes. I’ve been trying to take the feedback from the ratings seriously, especially the comments about making the game easier to understand and improving the UI. Thanks again to everyone who played and left feedback, as its been super helpful!"}, {"post_id": 54804, "ts": "2026-08-25T22:49:36Z", "hours": 12.1889, "text": "I’ve been focusing on the Adventure UI and bringing it closer to the same polished, Smash-inspired feel as the rest of the game. The main Adventure flow is now coming together, with the UI built around navigating between areas, selecting destinations, and keeping the player oriented as they progress through the mode. I also worked on making the transitions between the different Adventure screens feel consistent with the rest of the game rather than having Adventure use a completely separate visual style. A big part of this was making sure the UI works cleanly with the different input methods supported by the game. The prompts and navigation behavior stay consistent whether you’re using keyboard, controller, or Wiimote. There’s still more I want to do with Adventure itself, but the UI foundation is now in place and it feels much closer to the experience I’m aiming for."}, {"post_id": 54106, "ts": "2026-08-24T22:12:34Z", "hours": 6.5342, "text": "The full Smash-inspired UI goal is now complete. I finished up the major UI systems across the project, including simplified rulesets, the main hub, fighter and stage selection, pause/results screens, profiles, the Vault, Classic, Story, multiplayer, and Training. I also added responsive scaling so the UI adapts properly to different screen sizes and devices. Keyboard, controller, and Wiimote prompts now change based on the input device being used, which makes the controls much clearer. Finally, I added UI regression coverage to help catch visual and functional issues as the project continues to grow. This was a big milestone because the UI now feels much more cohesive across the entire game instead of each mode feeling like its own separate system."}, {"post_id": 52756, "ts": "2026-08-23T03:03:08Z", "hours": 9.7939, "text": "I just shipped Bird Fight 3 v1.4.0, and this is probably the biggest update I’ve done to the game so far. Classic Mode is finally complete, with all 22 playable birds now having their own full eight-encounter route, unique encounters, final bosses, and animated Crown endings. I also finished the ending gallery, route badges, FEATHERDEV support, route previews, music, and a bunch of progression fixes. It feels really good to finally have the entire roster playable from start to finish instead of having unfinished routes sitting around. I also went through basically the entire stage roster and gave it a massive cleanup. All 21 main arenas and 26 variants were audited for collision, spawns, navigation, objectives, hazards, and visual clarity, with a bunch of them being rebuilt or heavily polished. Stage Select was completely redone with rendered previews, and I replaced the old thumbnails across the game. On top of all that, I ran 9,856 headless Classic matches and now have 1,034 automated tests passing with zero failures, errors, or skips. This update was a LOT of work, but v1.4.0 finally feels like Bird Fight 3 is becoming the complete game I’ve been trying to build."}, {"post_id": 48644, "ts": "2026-08-17T03:50:02Z", "hours": 8.1447, "text": "I rebuilt Classic Mode into a full character-route campaign in v1.3.0, adding twelve unique routes with eight encounters each, route-specific bosses, challenges, arenas, mechanics, music, and cinematic endings. I also gave the full roster a major presentation and combat pass, improved knockback, CPU behavior, menus, progression, saves, and reliability, and added the complete Razorbill Final Cut route. The update is backed by 890 automated tests, a 448-match Razorbill balance audit, and additional replay, save, LAN, audio, and visual regression testing."}, {"post_id": 47852, "ts": "2026-08-16T02:34:48Z", "hours": 41.7208, "text": "v1.2.2 is out! This update was a big polish pass focused on stages, fighters, and the overall presentation of Bird Fight 3. Map Select now separates Main stages and Variants, with separate Random options and a Random All option, while the boss-stage variants have been rebuilt with more distinct layouts instead of feeling like copies of their original arenas. City and Parliament Towers also received major visual and layout reworks. I polished the visuals, proportions, animations, and skins for Pigeon, Eagle, Falcon, Phoenix, Hummingbird, and Turkey, along with fixing several animation and geometry issues. Online character selection was also brought closer to the main roster presentation, and Echo fighters now show the icon of their base bird. Finally, I created a completely new 1080p official trailer using real gameplay, story scenes, bosses, stages, skins, and the full roster. The release passed 550 automated tests with zero failures, with additional regression coverage for stages, fighters, animations, multiplayer presentation, and the trailer."}]...
|
Title: Bird Fight 3 by @Eel | Stardance
Devlogs:
Title: Bird Fight 3 by @Eel | Stardance
Devlogs:
v1.2.2 is out! This update was a big polish pass focused on stages, fighters, and the overall presentation of Bird Fight 3. Map Select now separates Main stages and Variants, with separate Random options and a Random All option, while the boss-stage variants have been rebuilt with more distinct layouts instead of feeling like copies of their original arenas. City and Parliament Towers also received major visual and layout reworks. I polished the visuals, proportions, animations, and skins for Pigeon, Eagle, Falcon, Phoenix, Hummingbird, and Turkey, along with fixing several animation and geometry issues. Online character selection was also brought closer to the main roster presentation, and Echo fighters now show the icon of their base bird. Finally, I created a completely new 1080p official trailer using real gameplay, story scenes, bosses, stages, skins, and the full roster. The release passed 550 automated tests with zero failures, with additional regression coverage for stages, fighters, animations, multiplayer presentation, and the trailer.
I rebuilt Classic Mode into a full character-route campaign in v1.3.0, adding twelve unique routes with eight encounters each, route-specific bosses, challenges, arenas, mechanics, music, and cinematic endings. I also gave the full roster a major presentation and combat pass, improved knockback, CPU behavior, menus, progression, saves, and reliability, and added the complete Razorbill Final Cut route. The update is backed by 890 automated tests, a 448-match Razorbill balance audit, and additional replay, save, LAN, audio, and visual regression testing.
I just shipped Bird Fight 3 v1.4.0, and this is probably the biggest update I’ve done to the game so far. Classic Mode is finally complete, with all 22 playable birds now having their own full eight-encounter route, unique encounters, final bosses, and animated Crown endings. I also finished the ending gallery, route badges, FEATHERDEV support, route previews, music, and a bunch of progression fixes. It feels really good to finally have the entire roster playable from start to finish instead of having unfinished routes sitting around. I also went through basically the entire stage roster and gave it a massive cleanup. All 21 main arenas and 26 variants were audited for collision, spawns, navigation, objectives, hazards, and visual clarity, with a bunch of them being rebuilt or heavily polished. Stage Select was completely redone with rendered previews, and I replaced the old thumbnails across the game. On top of all that, I ran 9,856 headless Classic matches and now have 1,034 automated tests passing with zero failures, errors, or skips. This update was a LOT of work, but v1.4.0 finally feels like Bird Fight 3 is becoming the complete game I’ve been trying to build.
The full Smash-inspired UI goal is now complete. I finished up the major UI systems across the project, including simplified rulesets, the main hub, fighter and stage selection, pause/results screens, profiles, the Vault, Classic, Story, multiplayer, and Training. I also added responsive scaling so the UI adapts properly to different screen sizes and devices. Keyboard, controller, and Wiimote prompts now change based on the input device being used, which makes the controls much clearer. Finally, I added UI regression coverage to help catch visual and functional issues as the project continues to grow. This was a big milestone because the UI now feels much more cohesive across the entire game instead of each mode feeling like its own separate system.
I’ve been focusing on the Adventure UI and bringing it closer to the same polished, Smash-inspired feel as the rest of the game. The main Adventure flow is now coming together, with the UI built around navigating between areas, selecting destinations, and keeping the player oriented as they progress through the mode. I also worked on making the transitions between the different Adventure screens feel consistent with the rest of the game rather than having Adventure use a completely separate visual style. A big part of this was making sure the UI works cleanly with the different input methods supported by the game. The prompts and navigation behavior stay consistent whether you’re using keyboard, controller, or Wiimote. There’s still more I want to do with Adventure itself, but the UI foundation is now in place and it feels much closer to the experience I’m aiming for.
I’ve spent around 14 more hours working on Bird Fight 3 since my last devlog, and I’ve mainly been focusing on polishing the overall UI and making everything feel more consistent. I finished the full Smash-inspired UI direction across the game, including the rulesets, hub, fighter and stage selection, pause/results screens, profiles, Vault, Classic, Adventure, multiplayer, and Training. I also redesigned the Adventure campaign hub and continued polishing the Adventure flow so it fits in with the rest of the game. I also added responsive scaling and device-specific prompts for keyboard, controller, and Wiimote controls, along with UI regression tests to make sure these changes don’t break existing screens. There have also been a bunch of smaller fixes and polish, including reward reveals, confirmation dialogs, settings, navigation, and some progression-related fixes. I’ve been trying to take the feedback from the ratings seriously, especially the comments about making the game easier to understand and improving the UI. Thanks again to everyone who played and left feedback, as its been super helpful!
Ships:
Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a variety of arenas using unique attacks, specials, and ultimates. Play as a growing roster of birds, fight through Story and Classic modes, discover alternate stages and variants, unlock content, and compete through increasingly challenging battles.
Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a growing roster of arenas using unique attacks, specials, and ultimates. During this Stardance development phase, I took the game through a major overhaul focused on turning it into a much more complete and polished experience. I rebuilt Classic Mode into character-specific campaigns, expanded the roster and stages, added Adventure, improved progression and saves, and introduced features like alternate stage variants, unlockable content, route endings, and multiplayer. I also completely redesigned the game’s UI around a Smash-inspired presentation, covering the main hub, rulesets, fighter and stage selection, Vault, Classic, Adventure, Training, multiplayer, profiles, settings, and pause/results screens. The UI now supports responsive scaling and device-specific prompts for keyboard, controllers, and Wiimotes. A major part of development was also making the game more reliable. I built extensive automated testing and regression coverage, ran thousands of automated matches to test gameplay and balance, and continuously fixed issues across fighters, stages, progression, UI, and multiplayer. Bird Fight 3 has grown significantly throughout this project, and I’m really happy with where it has ended up....
|
1792882058.564735
|
1793746058.564735
|
|
53724
|
Aerox by @KaiaK | Stardance
|
KaiaK
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T01:24:36Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first ever shipped project, so it may not be too polished, but it still (somewhat) works! This is also my first time ever coding in JavaScript, so bear with me for the code. What Aerox is for is when anyone using Slack that sees someone who is talking about their new, interesting project, but they don’t put any links, or other information, then you can use Aerox to find their Stardance account. All they would have to do is simply ask aerox by typing in /aerox and then type in the Slack username of the person they want to find Ex) /aerox kaiak Aerox would then output a link to their Stardance account like so, https://stardance.hackclub.com/@kaiak . If you are actually interested in the code then go check out the github! If this is your first time seeing me, then go check out my other projects! I post pretty regularly so expect updates for my next projects very soon!", "repo": "https://github.com/kaiak-dev/Aerox--Hackclub_Slackbot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 54979, "ts": "202 [{"post_id": 54979, "ts": "2026-08-26T12:33:50Z", "hours": 3.5944, "text": "I finally did it!!! Aerox is now fully functional! For those of you who may now just be seeing this Aerox is a slack bot that allows you to type in anyone’s username from Slack and create a link to their Stardance account within Slack! This is my first ever major coding project so it has a few flaws. Check out the github for more info and check out my account to stay updated on my future projects!"}, {"post_id": 54405, "ts": "2026-08-25T12:23:53Z", "hours": 0.4742, "text": "Got the bot to finally run after having to restart because my files got deleted. Working on adding more commands now(whenever I add the commands they just don’t work), hopefully I’ll be able to finish soon."}, {"post_id": 54176, "ts": "2026-08-25T01:30:30Z", "hours": 1.9669, "text": "worked on some more slack stuff. .nvm and .npm are killing me"}, {"post_id": 53749, "ts": "2026-08-24T12:43:25Z", "hours": 0.3333, "text": "Didn’t have too much time today. Just worked on setting up the slack bot. Will add more later."}]...
|
Title: Aerox by @KaiaK | Stardance
Devlogs:
Didn’ Title: Aerox by @KaiaK | Stardance
Devlogs:
Didn’t have too much time today. Just worked on setting up the slack bot. Will add more later.
worked on some more slack stuff. .nvm and .npm are killing me
Got the bot to finally run after having to restart because my files got deleted. Working on adding more commands now(whenever I add the commands they just don’t work), hopefully I’ll be able to finish soon.
I finally did it!!! Aerox is now fully functional! For those of you who may now just be seeing this Aerox is a slack bot that allows you to type in anyone’s username from Slack and create a link to their Stardance account within Slack! This is my first ever major coding project so it has a few flaws. Check out the github for more info and check out my account to stay updated on my future projects!
Ships:
This is my first ever shipped project, so it may not be too polished, but it still (somewhat) works! This is also my first time ever coding in JavaScript, so bear with me for the code. What Aerox is for is when anyone using Slack that sees someone who is talking about their new, interesting project, but they don’t put any links, or other information, then you can use Aerox to find their Stardance account. All they would have to do is simply ask aerox by typing in /aerox and then type in the Slack username of the person they want to find Ex) /aerox kaiak Aerox would then output a link to their Stardance account like so, https://stardance.hackclub.com/@kaiak . If you are actually interested in the code then go check out the github! If this is your first time seeing me, then go check out my other projects! I post pretty regularly so expect updates for my next projects very soon!...
|
1793253074.822744
|
1793339474.822744
|
|
51684
|
StarkOS web by @srinivasa07 | Stardance
|
srinivasa07
|
1
|
70.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T00:48:19Z", "hours": 70.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This project was inspired from MCU and think it looks cool and Its an all in one dashboard", "repo": "https://github.com/srinivasagudi0/StarkOS-Web", "demo": "https://stark-os-web-eight.vercel.app/"}]...
|
[{"post_id": 50687, "ts": "202 [{"post_id": 50687, "ts": "2026-08-20T00:18:58Z", "hours": 70.1458, "text": "I am changing this project from another program and so here it is the finished product"}]...
|
Title: StarkOS web by @srinivasa07 | Stardance
De Title: StarkOS web by @srinivasa07 | Stardance
Devlogs:
I am changing this project from another program and so here it is the finished product
Ships:
This project was inspired from MCU and think it looks cool and Its an all in one dashboard...
|
1792878563.8525417
|
1793742563.8525417
|
|
31747
|
my APOD site by @RTicked | Stardance
|
RTicked
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T00:03:51Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first API project and it works really cool.", "repo": "https://github.com/rticked/websitepulse", "demo": "https://rticked.github.io/websitepulse/"}]...
|
[{"post_id": 50121, "ts": "202 [{"post_id": 50121, "ts": "2026-08-19T06:24:48Z", "hours": 2.7039, "text": "It finally works! It took years to make this thing work."}]...
|
Title: my APOD site by @RTicked | Stardance
Devlo Title: my APOD site by @RTicked | Stardance
Devlogs:
It finally works! It took years to make this thing work.
Ships:
This is my first API project and it works really cool....
|
1793310833.7267668
|
1793397233.7267668
|
|
54818
|
Educated Cat Fact by @Freaked | Stardance
|
Freaked
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T23:30:05Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a simple html, css and js website where people can fetch cat jokes and i made it to demonstrate API and i am really glad i made it and there were lot of bugs it was hard to figure out but at the end everything went almost smooth", "repo": "https://github.com/15freaker/educated-cat-fact", "demo": "https://15freaker.github.io/educated-cat-fact/"}]...
|
[{"post_id": 55267, "ts": "202 [{"post_id": 55267, "ts": "2026-08-26T23:26:10Z", "hours": 0.8631, "text": "i was working on this cool and cute cat fact website which fetch jokes using API"}]...
|
Title: Educated Cat Fact by @Freaked | Stardance
Title: Educated Cat Fact by @Freaked | Stardance
Devlogs:
i was working on this cool and cute cat fact website which fetch jokes using API
Ships:
i made a simple html, css and js website where people can fetch cat jokes and i made it to demonstrate API and i am really glad i made it and there were lot of bugs it was hard to figure out but at the end everything went almost smooth...
|
1792875215.8726237
|
1793739215.8726237
|
|
51958
|
Macbook Animation by @Cool_Kaushal123 | Stardance
|
Cool_Kaushal123
|
1
|
14.82
|
145
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T23:01:01Z", "hours": 12.0, "multiplier": 11.66, "payout": 145, "blessing": "neutral", "text": "What I made was Macbook animation by using the 3D modeling software blender. What was pretty challenges was basically everything because I have never animated in blender in my life before, so everything was new and I tried to understand how to do everything. And I am proud of that I completed my goal of making an apple worthy commericial using their styles but with my creativity. Just use the Demo URL to watch and access my video!", "repo": "https://github.com/kaushal123-cool/MacbookAnimation", "demo": "https://kaushal123-cool.github.io/MacbookAnimation/"}]...
|
[{"post_id": 58532, "ts": "202 [{"post_id": 58532, "ts": "2026-08-30T23:32:32Z", "hours": 2.82, "text": "This time I actually finished! This is probably gonna be the last devlog. The problem with my first shi[ was that my blender animation had to have code in some way, so I just made a very very simple website just to display my blender animation and also to give a short and concise summary of what I made I think I did pretty good. The website also has this 3d model that you can move around, credit to Steven Yap again because this model was made by him that I got from BlendKit. The demo link is given below hope you guys like it! https://kaushal123-cool.github.io/MacbookAnimation/"}, {"post_id": 54822, "ts": "2026-08-25T23:42:02Z", "hours": 1.8053, "text": "I finished!!! I made all the transition smooth when it was a little crusty I just added a mix transition using the I am using editor (capcut). It took a lot of time to also add the gradients and make it work with the animation because you had to use duplicates and also in general making the text move using key frames was a first for me. But I think it turned out pretty good I am finalizing the gist of what I made before I ship it. Thank you guys for watching it!"}, {"post_id": 53812, "ts": "2026-08-24T14:46:49Z", "hours": 3.4533, "text": "I have finished the entire commercial it looks pretty good but I am making a better version to make the transititons way smoother it will take me a lot of time but I can do it. What I added now is the domino effect of the laptop and all the text which I added on an editing software. Hope you like version one of the final commericial. Stay tuned for the version two (which will be way better trust)!"}, {"post_id": 53238, "ts": "2026-08-23T17:57:53Z", "hours": 1.0281, "text": "I have made another scene through scene that I will connect to final animation through some editing software to add transitions so I can bring it all together (this is just in unfinished cut version not I did not add transitions yet). I think it is looking pretty good for being my first time ever animating in blender. Hope you all like it!"}, {"post_id": 53134, "ts": "2026-08-23T15:46:37Z", "hours": 2.3325, "text": "What I did for the 2 hours was I finished the entire first render (the video is below). But I am also trying to brainstorm other scene ideas because I dont think this is enough. The last scene in the video took so long because the angle was really complicated and hard to capture and the closing lid scene was also very very hard because the lid of the laptop wasn’t moving on the hinge so I had to manually add a line of rotation which took a lot of time. And also I added some music from an official apple add credit to them. Hope you like this video! :)"}, {"post_id": 52510, "ts": "2026-08-22T17:31:22Z", "hours": 2.3183, "text": "I have been working on the second scene for my recreation of an apple commericial. This zoom in scene took way to long to perfect but in my opinion it looks pretty good. And I also worked on the transition between the first and the second scene. I am still brainstorming the next scene but stay tuned for the final result!"}, {"post_id": 51983, "ts": "2026-08-21T23:54:11Z", "hours": 1.5397, "text": "What I have been doing for the past 1 hour and 30 minutes is I chose a good macbook file that I can animate well into a apple like commericial next I thought about ideas and made the first scene where two laptops come out behind the one in the front which fits well as the introduction for the commercial. Trust the process :)"}]...
|
Title: Macbook Animation by @Cool_Kaushal123 | Sta Title: Macbook Animation by @Cool_Kaushal123 | Stardance
Devlogs:
What I have been doing for the past 1 hour and 30 minutes is I chose a good macbook file that I can animate well into a apple like commericial next I thought about ideas and made the first scene where two laptops come out behind the one in the front which fits well as the introduction for the commercial. Trust the process :)
I have been working on the second scene for my recreation of an apple commericial. This zoom in scene took way to long to perfect but in my opinion it looks pretty good. And I also worked on the transition between the first and the second scene. I am still brainstorming the next scene but stay tuned for the final result!
What I did for the 2 hours was I finished the entire first render (the video is below). But I am also trying to brainstorm other scene ideas because I dont think this is enough. The last scene in the video took so long because the angle was really complicated and hard to capture and the closing lid scene was also very very hard because the lid of the laptop wasn’t moving on the hinge so I had to manually add a line of rotation which took a lot of time. And also I added some music from an official apple add credit to them. Hope you like this video! :)
I have made another scene through scene that I will connect to final animation through some editing software to add transitions so I can bring it all together (this is just in unfinished cut version not I did not add transitions yet). I think it is looking pretty good for being my first time ever animating in blender. Hope you all like it!
I have finished the entire commercial it looks pretty good but I am making a better version to make the transititons way smoother it will take me a lot of time but I can do it. What I added now is the domino effect of the laptop and all the text which I added on an editing software. Hope you like version one of the final commericial. Stay tuned for the version two (which will be way better trust)!
I finished!!! I made all the transition smooth when it was a little crusty I just added a mix transition using the I am using editor (capcut). It took a lot of time to also add the gradients and make it work with the animation because you had to use duplicates and also in general making the text move using key frames was a first for me. But I think it turned out pretty good I am finalizing the gist of what I made before I ship it. Thank you guys for watching it!
This time I actually finished! This is probably gonna be the last devlog. The problem with my first shi[ was that my blender animation had to have code in some way, so I just made a very very simple website just to display my blender animation and also to give a short and concise summary of what I made I think I did pretty good. The website also has this 3d model that you can move around, credit to Steven Yap again because this model was made by him that I got from BlendKit. The demo link is given below hope you guys like it! https://kaushal123-cool.github.io/MacbookAnimation/
Ships:
What I made was Macbook animation by using the 3D modeling software blender. What was pretty challenges was basically everything because I have never animated in blender in my life before, so everything was new and I tried to understand how to do everything. And I am proud of that I completed my goal of making an apple worthy commericial using their styles but with my creativity. Just use the Demo URL to watch and access my video!...
|
1792878626.8391728
|
1793742626.8391728
|
|
26501
|
Personal website by @Tony1292 | Stardance
|
Tony1292
|
1
|
14.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T22:08:41Z", "hours": 14.0, "multiplier": 1.77, "payout": 13, "blessing": "neutral", "text": "I made a website that is about me. I am really proud of this project because it was my first HTML website. Also this project helped me with learning how to code. You can just click on the try button to see the website. This project was not only smooth sealing because there was some problems with the images that I had on the website since I did not know you cant have a company logo on your website. So this website has evolved to what it is today.This project would be something I would give to someone I just meant. Because this website tells all about me. So thank you for looking at the website if you do. =]", "repo": "https://github.com/tonymurilloambriz-bit/My-personal-webiste", "demo": "https://tony-website.oneapp.dev/"}]...
|
[{"post_id": 45857, "ts": "202 [{"post_id": 45857, "ts": "2026-08-12T16:08:24Z", "hours": 2.2836, "text": "I have finished the website after many errors with the images I could have on it like the apple banner.But yes I have finished my personal website. I have learned so much in this project. And thanks to all the members of stardance in helping me, and the slack community.Can see at https://tonywebsite.oneapp.dev/index.html"}, {"post_id": 36615, "ts": "2026-07-28T20:47:34Z", "hours": 4.1189, "text": "So i made the website just look cleaner. I also added a project on lovable. ai that is going to be a community. seances you can’t add a chat without backend in html. so I just put in to the code. This is a mix of my personal website and a health social media. So i might make it like a health learn social media. But if you think about it there is no healthy social media because you are still wasting your time.But I will see how I can help people with this. hope people will use this."}, {"post_id": 32588, "ts": "2026-07-21T21:18:40Z", "hours": 1.6847, "text": "So lot has changed. I added a back to menu button and added two more pages. This could get bigger like a social media where everyone shares there tips or how to be more productive. Also just topics that are more serious, like find drive in you or how to study harder. or code with people .Because this could be like youtube and facebook in one app. And it could be that instead of the app recording you something you type in what problem you have or want to learn something , there will courses. You can also study with people or like have a study hall where people can join. But Why this is different is that when you search this topics on modern social media they will recommended a video that has to do nothing with what you are watching. And tries to get you longer on the site . So instead of learning, congratulations you just spent 3 hour of your day doing nothing."}, {"post_id": 30443, "ts": "2026-07-18T00:07:25Z", "hours": 3.5006, "text": "I have added a lot. I will start with tech I like. I chose this tech because I fine them cool and useful. The workflow I did has to do with tech. Because It tells you how to use tech for your good and how to make them ultra focus.I also added more images and changed my main picture. Know i just have to add back to main page button."}, {"post_id": 18062, "ts": "2026-06-29T01:32:02Z", "hours": 1.3669, "text": "I started on my youtuber page. It is almost done. The next step is add a back to main page button. Also I will add more pages. Theses pages will be more about me and other stuff I like . I will need to learn more jave script."}, {"post_id": 17354, "ts": "2026-06-28T03:11:23Z", "hours": 1.2839, "text": "I am making a website that is like a social media account but about your self . I will it like back in the day when everyone had there own website. I made this so far, the next step is to make more pages. I will make look better and add more to it. I will also want this to be like helpful to people. To show people Its not that hard, the hard part is convincing yourself to do it."}]...
|
Title: Personal website by @Tony1292 | Stardance
Title: Personal website by @Tony1292 | Stardance
Devlogs:
I am making a website that is like a social media account but about your self . I will it like back in the day when everyone had there own website. I made this so far, the next step is to make more pages. I will make look better and add more to it. I will also want this to be like helpful to people. To show people Its not that hard, the hard part is convincing yourself to do it.
I started on my youtuber page. It is almost done. The next step is add a back to main page button. Also I will add more pages. Theses pages will be more about me and other stuff I like . I will need to learn more jave script.
I have added a lot. I will start with tech I like. I chose this tech because I fine them cool and useful. The workflow I did has to do with tech. Because It tells you how to use tech for your good and how to make them ultra focus.I also added more images and changed my main picture. Know i just have to add back to main page button.
So lot has changed. I added a back to menu button and added two more pages. This could get bigger like a social media where everyone shares there tips or how to be more productive. Also just topics that are more serious, like find drive in you or how to study harder. or code with people .Because this could be like youtube and facebook in one app. And it could be that instead of the app recording you something you type in what problem you have or want to learn something , there will courses. You can also study with people or like have a study hall where people can join. But Why this is different is that when you search this topics on modern social media they will recommended a video that has to do nothing with what you are watching. And tries to get you longer on the site . So instead of learning, congratulations you just spent 3 hour of your day doing nothing.
So i made the website just look cleaner. I also added a project on lovable. ai that is going to be a community. seances you can’t add a chat without backend in html. so I just put in to the code. This is a mix of my personal website and a health social media. So i might make it like a health learn social media. But if you think about it there is no healthy social media because you are still wasting your time.But I will see how I can help people with this. hope people will use this.
I have finished the website after many errors with the images I could have on it like the apple banner.But yes I have finished my personal website. I have learned so much in this project. And thanks to all the members of stardance in helping me, and the slack community.Can see at https://tonywebsite.oneapp.dev/index.html
Ships:
I made a website that is about me. I am really proud of this project because it was my first HTML website. Also this project helped me with learning how to code. You can just click on the try button to see the website. This project was not only smooth sealing because there was some problems with the images that I had on the website since I did not know you cant have a company logo on your website. So this website has evolved to what it is today.This project would be something I would give to someone I just meant. Because this website tells all about me. So thank you for looking at the website if you do. =]...
|
1793303788.9316814
|
1793390188.9316814
|
|
47981
|
personal site by @immaturegoat | Stardance
|
immaturegoat
|
1
|
2.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T22:04:41Z", "hours": 2.0, "multiplier": 3.63, "payout": 8, "blessing": "neutral", "text": "I just remodeled my old personal website and made it a lot more minimalistic. You can find it here: https://immaturegoat.github.io/", "repo": "https://github.com/immaturegoat/immaturegoat.github.io", "demo": "https://immaturegoat.github.io"}]...
|
[{"post_id": 54827, "ts": "202 [{"post_id": 54827, "ts": "2026-08-25T23:54:48Z", "hours": 0.9539, "text": "To make this website look less bland, I’ve added some cards of some of the things I like in the background. The top row goes from right to left and the bottom row goes from left to right. It became a little distracting, so I decided to add a small half transparent black rectangle on top of them to dim it. I’ve also set overflow to hidden so there’s no scroll. I might add projects later, but I always thought that was unnecessary. Oh wait, I also changed my profile picture on a lot of platforms, so I had to update the one on my website."}, {"post_id": 49252, "ts": "2026-08-17T22:54:34Z", "hours": 1.1328, "text": "I started remodeling my personal site. I think this time, I’m focusing more on a minimalistic theme (because I’m bad at designing so this gives me a way to avoid having to do web design heh AND it is also super easy to make it repsonsive) and I think it’s turning out pretty good so far. I don’t want it to just be this bland though, so I’m gonna add some stuff in the background."}]...
|
Title: personal site by @immaturegoat | Stardance
Title: personal site by @immaturegoat | Stardance
Devlogs:
I started remodeling my personal site. I think this time, I’m focusing more on a minimalistic theme (because I’m bad at designing so this gives me a way to avoid having to do web design heh AND it is also super easy to make it repsonsive) and I think it’s turning out pretty good so far. I don’t want it to just be this bland though, so I’m gonna add some stuff in the background.
To make this website look less bland, I’ve added some cards of some of the things I like in the background. The top row goes from right to left and the bottom row goes from left to right. It became a little distracting, so I decided to add a small half transparent black rectangle on top of them to dim it. I’ve also set overflow to hidden so there’s no scroll. I might add projects later, but I always thought that was unnecessary. Oh wait, I also changed my profile picture on a lot of platforms, so I had to update the one on my website.
Ships:
I just remodeled my old personal website and made it a lot more minimalistic. You can find it here: https://immaturegoat.github.io/...
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1793264121.7972722
|
1793350521.7972722
|
|
31740
|
Recipe Scale by @jovinjijo | Stardance
|
jovinjijo
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T22:02:44Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "When I tried to ship my second devlog it did not let me add it, but on the homepage it says 5 hours.", "repo": "https://github.com/jovin-jijo/Recipe_Scale/", "demo": "https://jovin-jijo.github.io/Recipe_Scale/"}]...
|
[{"post_id": 29514, "ts": "202 [{"post_id": 29514, "ts": "2026-07-16T14:26:54Z", "hours": 5.0469, "text": "Devlog #01: Building the Scaling Engine I built the core architecture for the Recipe Scaler using JavaScript modules. Linear multiplication breaks baking chemistry for reactive ingredients like yeast and leaveners, so I implemented a dampened scaling formula to keep larger batches consistent. I hit browser security limits when trying to fetch recipe links directly, so I added a raw text parser fallback to read numbers and fractions. The parser struggles with non-standard lines like “juice of 1 lemon,” and a negative serving size bug currently bypasses validation. I also built a normalization pipeline to merge duplicate ingredients, though keystrokes currently drop cursor focus due to full page re-renders. My next update will focus on fixing the parser and improving editing stability. Thank you for following along with the development process. If you notice any bugs, feel free to comment."}]...
|
Title: Recipe Scale by @jovinjijo | Stardance
Dev Title: Recipe Scale by @jovinjijo | Stardance
Devlogs:
Devlog #01: Building the Scaling Engine I built the core architecture for the Recipe Scaler using JavaScript modules. Linear multiplication breaks baking chemistry for reactive ingredients like yeast and leaveners, so I implemented a dampened scaling formula to keep larger batches consistent. I hit browser security limits when trying to fetch recipe links directly, so I added a raw text parser fallback to read numbers and fractions. The parser struggles with non-standard lines like “juice of 1 lemon,” and a negative serving size bug currently bypasses validation. I also built a normalization pipeline to merge duplicate ingredients, though keystrokes currently drop cursor focus due to full page re-renders. My next update will focus on fixing the parser and improving editing stability. Thank you for following along with the development process. If you notice any bugs, feel free to comment.
Ships:
When I tried to ship my second devlog it did not let me add it, but on the homepage it says 5 hours....
|
1793263975.703253
|
1793350375.703253
|
|
54667
|
my APOD site by @ubaid_archives | Stardance
|
ubaid_archives
|
1
|
1.95
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T21:46:08Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "built a dynamic NASA APOD (Astronomy Picture of the Day) astronomy dashboard that features real-time API integration to pull daily images and descriptions, custom sci-fi typography . The coding bit was the easy part the auth keys the commiting it and deploying it and github repos, configurstion details that was the difficult part", "repo": "https://github.com/ubaid-archives-dev/webpage-update", "demo": "https://ubaid-archives-dev.github.io/webpage-update/"}]...
|
[{"post_id": 56827, "ts": "202 [{"post_id": 56827, "ts": "2026-08-28T19:19:29Z", "hours": 0.9522, "text": "Rewrote the whole css again to establish a custom “deep Forest night” color palette the color pallet i found on color hunt .com . you guys can also find cool color schemes for yourself. swapped the typography and tried to crop the image to make it more cinematic."}, {"post_id": 55237, "ts": "2026-08-26T21:32:37Z", "hours": 1.2558, "text": "I built a real-time space tracker that fetches daily astronomy images and also there is a live watch at the end and i used nasa live apis and ther might be some mistakes . i just started my dev journey on star dance do check out the live demo and github repository"}]...
|
Title: my APOD site by @ubaid_archives | Stardance Title: my APOD site by @ubaid_archives | Stardance
Devlogs:
I built a real-time space tracker that fetches daily astronomy images and also there is a live watch at the end and i used nasa live apis and ther might be some mistakes . i just started my dev journey on star dance do check out the live demo and github repository
Rewrote the whole css again to establish a custom “deep Forest night” color palette the color pallet i found on color hunt .com . you guys can also find cool color schemes for yourself. swapped the typography and tried to crop the image to make it more cinematic.
Ships:
built a dynamic NASA APOD (Astronomy Picture of the Day) astronomy dashboard that features real-time API integration to pull daily images and descriptions, custom sci-fi typography . The coding bit was the easy part the auth keys the commiting it and deploying it and github repos, configurstion details that was the difficult part...
|
1793202537.8071012
|
1793288937.8071012
|
|
38941
|
Alien Arena (3d FPS) by @ar-bh | Stardance
|
ar-bh
|
2
|
52.0
|
679
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T21:08:23Z", "hours": 3.0, "multiplier": 11.59, "payout": 30, "blessing": "neutral", "text": "Alien FPS! 👽🔫 — Ship #2 an exploration alien shooter made in Godot by arjun bhumula! this is my 2nd ship for Stardance. still my first 3D project and i’m proud of it — after Ship #1 i actually listened to the feedback and fixed a bunch of stuff. What I changed from feedback made it run better on weaker computers enemies don’t spawn on top of trees/objects anymore eye monsters now show up in the plains too cleaned up some gameplay / UX issues people pointed out The game arena shooter — axe + pistol, enemies spawn across different biomes. scoring eye monster 👁️ — 200 (400 with axe) snowman (creeper-like) — 250 (500 with axe) enemies get stronger the longer you survive. die at 0 HP or by falling off the map. have fun! AI disclosure ⚠️ NO AI WAS USED FOR CODE. I only used AI to help me learn Blender + Godot since this is my first time doing that. Please give me a good review so I can get an xbox, THANK YOU SO MUCH EVERYBODY", "repo": "https://github.com/ar-bh/alien-fps", "demo": "https://arjun-bhumula.itch.io/alien-fps"}, {"ship_num": 2, "ts": "2026-08-14T17:51:43Z", "hours": 49.0, "multiplier": 13.27, "payout": 649, "blessing": "neutral", "text": "Alien FPS! 👽 🔫 an exploration alien shooter game made in Godot by arjun bhumula! this is my first ever 3d project, and I’m very proud of it! Alien FPS is kind of like an arena shooter (ig) where you are given an axe and a pistol and you have to fend for yourself. In the biomes surrounding you, enemies are spawning everywhere: (the following is from the readme) The enemies include: eye monster 👁️ : 200 points, but 400 if you use your axe to kill it snowman (creeper like minecraft: 250 points, but 500 if you use your axe to kill it Enemies keep getting stronger as your score builds up, so be careful! You can either die by getting your health down to 0 or falling off the map somehow Have fun! AI DISCLOSURE! ⚠️ NO AI IS USED FOR CODE! However, I used AI to walk me through the process of using Blender and Godot together because this this is my first time doing that. Please give me a good review so I can get an xbox, THANK YOU SO MUCH EVERYBODY", "repo": "https://github.com/ar-bh/alien-fps", "demo": "https://arjun-bhumula.itch.io/alien-fps"}]...
|
[{"post_id": 53074, "ts": "202 [{"post_id": 53074, "ts": "2026-08-23T14:10:30Z", "hours": 0.5214, "text": "I reviewed everyone’s previous ship feedback and made a few changes! ready to re-ship, wish me luck!"}, {"post_id": 50960, "ts": "2026-08-20T13:01:39Z", "hours": 2.0472, "text": "hi everyone! before you rate, let me just clarify about a few things before you rate my project the game takes a little time to load, so please be patient 🙏 look at the devlogs while you wait! i’m on mac so I haven’t tested the windows download, try to play in-browser i’m pretty sure it’s fixed but sometimes pressing W can move backwards and S moves forward. this is because you may have accidentally breached the limit on looking up and down. if this happens, slowly keep looking up or down (both work) until its fixed happy shipping!"}, {"post_id": 47047, "ts": "2026-08-14T17:24:42Z", "hours": 1.4333, "text": "pre-devlog ship! please give me a good review guys 🙏 get playing! just updated: Changelog added a score axe sound tried to fix enemy shooting, not sure if I really did though menu and death screen bigger map that has slightly random generation enemies get bigger and stronger as score gets up and you survive for longer Next steps: ship! Notes: please give me a good score!"}, {"post_id": 46648, "ts": "2026-08-14T01:48:58Z", "hours": 0.8333, "text": "demo finally out! press to play give me feedback!!! i’ve already gotten reports that the game gets very laggy when you look at the trees (its because of complex shaders that are post-processing), will fix soon"}, {"post_id": 46543, "ts": "2026-08-13T20:56:12Z", "hours": 1.9333, "text": "added creepers to my fps Changelog imported the snowman monster model (only idle and walk animation so I had to manage) make the snowman go towards the player gave the snowman the same mechanics as a minecraft creeper Next steps more mobs more guns Notes my last devlog flopped why"}, {"post_id": 46028, "ts": "2026-08-12T22:54:36Z", "hours": 7.8339, "text": "if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks also my BIGGEST devlog yet, press read more! 🙏 (added guns 🔫🔫) actual devlog below TONS OF NEW CHANGES! 🔫 Changelog (there’s so many, I couldn’t do it by memory and had to go to git history added collision shapes to the environments! this includes the trees, the rocks, the glaciers, cacti, etc. not sure if I included this in the last devlog but WIP winter field biome exported player speed (probably also in the last) INVENTORY!!! so far it has the axe, the pistol, and the rest is empty but I successfully built it so it is very easy to add to and implement into the game a whole pistol 🔫🔫🔫🔫🔫 took a while (mostly the reason why this devlog is so long) it took SO LONG to get the blender model working because: very unfortunate news The person who I was getting ALL of my models from on sketchfab, @levraicoincoin DELETED their sketchfab account no idea why, crazy coincidence that it happpened the day after I published using their models. So it took so long to find someone else’s models (thank you new person who I dont want to delete their models 🙏). and this new person’s models are very different and it took me a very long time to get adjusted to this and figure out how to use it. @levraicoincoin was so simple, this one is not. all of the animations were packed into one action, and I did not know about Godot’s slice (wtv its called) feature, so I was trying to import them seperately through blender. huge fail, but finally figured it out so I guess it’s a success 👑 and another plus is that this person does have more models that are similar, and I’ve figured out how to use them so it won’t be that big of a struggle next time anyway back to changelog sucessfully got the pistol’s animations working added an AudioBus that has signals of things like axe swung and shot fired added a GameAudio node that uses the signals from AudioBus and plays a sound made the pistol sound this part was super tedious made it so the player’s arms were unshaded (took so long and had to use my broken UnshadedLayer node from earlier, HUGE pain removed the outline of everything I guess that’s about it (probably a bit more that I’m forgetting but it’s fine, this devlog is huge) Next steps (hopefully not as long) more weapons! will not take nearly as much time I hope 🙏 add more enemies fix some gun bugs because I don’t think it’s working that well when moving right now find the best spot for health and inventory, probably bottom left corner get an audio for the axe get background music, meaning probably make a start and death menu vehicle Notes if you really read everything, I appreciate it a LOT. all of my work related to this devlog took SO MUCH time, but I’ve gotten a lot of support. super grateful probably best news so far, @tejaswa got unbanned after mistakenly being banned for fraud! 🎉 he inspired this project a lot, so I’m really happy for him, his project, and grateful for the support he gave me that’s all, thanks! reposting liking and comment help a lot!"}, {"post_id": 45314, "ts": "2026-08-11T18:02:27Z", "hours": 1.2333, "text": "added health bar Changelog health bar created a unshadedlayer node using subviewports where if you add a child to it, that child will be unaffected by shading like cel shading and pixel art (it doesn’t work that well yet, i’ll have to improve it) changed player health to 5 Next steps make something happen when you die which will probably involve creating a menu inventory improve the shading system Notes ignore the roblox thing"}, {"post_id": 44876, "ts": "2026-08-10T22:22:10Z", "hours": 1.7669, "text": "blending and more environment stuff Changelog made the player speed exportable (I did this so I could travel over a ton of chunks faster when debugging to see how it looks like on runtime) created a blendchunk node created a giantblendchunk node which is just 3 blendchunk s the blendchunk s properly detect any chunks near them and change their texture using a shader to make it look like a seamless transition (although I’ll admit that it could use some work because the cel shading makes it pretty weird) changing the files made the github weird so I had to create a new local repo and fix all of the problems that showed up Next Steps maybe add a car because player on its own is too small? lots of people said to add foliage and more immersive environments by adding falling things and stuff automatic enemy spawning make the worldenvironment color change in a blendchunk rather than having to actually go to the solid one Notes really hope I get an xbox so if you see this, please repost like comment whatever so this project is seen more, and also if your rating give me a perfect score! 🙏"}, {"post_id": 44749, "ts": "2026-08-10T18:34:12Z", "hours": 0.6003, "text": "lazy devlog: changed my file directory idk why it took so long but I can’t track it all"}, {"post_id": 44657, "ts": "2026-08-10T15:57:21Z", "hours": 2.065, "text": "improved enemy finite state machine + environment Changelog made it so the eye monster explores and moves around the chunk, waits a second before choosing a new target destination on the chunk automatically changes albedo color depending on the chunk it was spawned in, so if it was spawned in glacier, it adopts a dark blue tone fields biome with a tree and actual grass rather than a carpet-like texture idk if I mentioned in the last devlog so I’ll just generalize and say a lot more Next steps make environments less blocky and go smoothly into each other foliage and more immersive environments, reccomended by @tejaswa and a few others more enemies secondary axe attack new weapons Notes: it pmo to see how people will just completely ai literally EVERYTHING and still think they can get stardust for it. like literally everything, the code, the idea, the devlogs for some reason, and the readme. how lazy can you be? i know exactly who this is directed towards"}, {"post_id": 44076, "ts": "2026-08-09T16:26:55Z", "hours": 1.1667, "text": "lots of environment changes! (clean switching + new desert biome! 🏜️) – Changelog added ways for the player to detect which chunk and biome it is on main (root) node script that runs these player functions and also pulls the biome information added an environment color variable to the biome data resources, and added appopriate colors for each biome root node uses tweens to make the environment color correct upon switching biomes desert biome! (just a cactus) added two new contents to the wastelands temporarily made the eye monster blue to look native to glacier biome Next steps edit eye monster fsm add variants to the eye monster (my only enemy right now) that are native to each biomes by changing albedo color like the temporary change I just did make chunks spawn enemies automatically like minecraft use hdr to make a better sky and environment in general Notes i think it’s really coming together now, and this project now has the highest amount of hours so I guess that’s nice i like the minion thing"}, {"post_id": 43691, "ts": "2026-08-09T03:08:11Z", "hours": 1.6886, "text": "if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks actual devlog below biomes using resources (finally made proper environments ) Changelog first, I used a dictionary that would have all the information about each biome, like name, ground texture, things that are available to spawn, amount of things that can spawn, and size variation of things that can spawn after it was getting efficient (i was plan on changing the method regardless), I used resources made a chunk node which is 50x50 and takes a biome variable, so I can just import biome resources into it and it automatically gets updated 👏 created biome_data.gd and made it extend resources made wasteland_biome.tres and ’glacier_biome.tres`, both resources with all the information above and all I have to do is attach it to a chunk made the contents spawn in random locations in the chunk with varying amounts, varying types (for example there are 2 kinds of dead trees in the wasteland so each one is a random type), and varying sizes Next steps make enemies native to certain biomes where they spawn automatically in their biome make biomes go smoothly into each other, maybe using a river in between add more wasteland enemies more content variation for wasteland and glacier edit the eye monster fsm so it walks around when it doesnt see the player something else that i forgot Notes Remember how a while ago I said I hate resources, well now they’re my favorite thing, they’re really useful and in this context, a giant lifesaver. the 3rd video shows how easy I made the process using resources. great progress so far, i think I can really get an xbox soon"}, {"post_id": 43599, "ts": "2026-08-08T23:11:36Z", "hours": 1.85, "text": "tell me what you think about the new cel shading! 👍 FPS + environment (pre-alpha) Changelog added a small FPS counter in the top left that would not get affected by the shaders by putting it in its own canvaslayer made the fps cap 60 made the world environment have a orange theme, trying to mimic a volcano after-effect or something like that got “alien planet” textures from the internet (i will credit in my readme) added a chunk scene which is the ground that the player stands on in the video, it has customizable size texture, and albedo av1 scale and the transformations adjust to make the top layer flat on the plane using a little bit of math adjusted the cel shading to make outlines bigger, not exaggerate dark colors, and get rid of foreign unrelated colors Next steps edit the eye monster enemy fsn so instead of staying in one place while idle, it moves around and kind of explores for each chunk, randomly place 3-5 items along it like burnt trees or rocks for this volcano-like theme, those items will be different in different biomes make chunks load when necessary and be able to load different biomes, probably split by a river or something health tracker inventory + new weapons Notes nothing much except I think I need some feedback on the new cel shading and environment. does it look good?"}, {"post_id": 43016, "ts": "2026-08-08T01:36:25Z", "hours": 0.7339, "text": "upcoming boss hopefully just 45m of playing around and seeing what a giant boss would look like. if you don’t understand the image, the blue platform is a large version of where the player fights the regular enemies so imagine the scale"}, {"post_id": 42883, "ts": "2026-08-07T20:44:39Z", "hours": 1.9947, "text": "Thank you so much for the support everyone! I got the most likes, views, comments, and overall support in my last devlog (and in this project as a whole) then ever before! 🙏 super thankful, but still, I hope you keep it coming! like and follow (actual devlog below ) actual devlog below a lot of enemy progress! Changelog set up the enemy finite state machine: enemies can walk towards the player (or run) enemies can attack the player hit state overrides everything so an enemy can be hit in the middle of attacking and the player will not recieve damage don’t know how to do proper nested bullet points so bear with me blended all enemy animations together so they flow properly added health tracking to the player added health tracking to the eye monster enemy game quits upon player death (temporary death) Next steps add the world, procedurally or randomly generated alien planet terrain add more animation-depth to the axe maybe? Notes to be honest right now, I don’t really know what the next steps are but my progress skyrocketed in the past few days so I think I’m gonna take a break. thanks for the support!"}, {"post_id": 42649, "ts": "2026-08-07T14:19:51Z", "hours": 1.2575, "text": "if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks actual devlog below Successfully added more and blended axe animations hooray (probably pre-alpha) Changelog added trauma based screenshake upon hitting an enemy. it is easy to change the intensity of the trauma based on which enemy is hit added jump start, falling, and jump end animations blended all animations together (blending means that animations will not be snappy and flow properly into each other for realism) made the godot run scene thing always open in full screen which is how I want the game to be played Next steps again nearly everything in last 2 devlogs mostly for now just enemy fsms and AI – Notes: Again, still pretty proud of my progress, lots of people showed interest so that’s nice."}, {"post_id": 42397, "ts": "2026-08-07T02:46:26Z", "hours": 1.9917, "text": "Added eye monster enemies (pre-alpha still don’t know) Changelog changed a platfrom from green to purple i guess, not permanent added three enemies that spawn on the temporary platforms. the three enemies are of random size and health with a bit more conditions that I’m not gonna explain. so far, you are able to hit them and they have idle, die, and corpse animations but right now all they do is stare at you and get beat up Next steps add a map basically everything in the last devlog learn about fsn (finite state machines, the most popular way to code enemy AIs) implement fsns Notes surprised I finished whole enemies in around 2 hours, thought it would be longer for my first ever 3d enemy. planning to add a super big boss that uses the same model which you need a gun to kill because whats an axe gonna do against it. really proud of my progress so far"}, {"post_id": 42272, "ts": "2026-08-06T22:04:24Z", "hours": 1.7728, "text": "First weapon + shaders (still pre-alpha?) Changelog before I was using a third person controller but I updated it so the main files were first person instead of the “test” files like before got blender axe model with imported animations from sketchfab (levraicoincoin) i’m going to use most of my fps models from him and I am very grateful for him so yeah imported axe from blender to godot (thank you levraicoincoin for the process to be so easy) added a cel shader theme added a retro (pixelated) theme the hands looked really weird with the cel shader theme so I overrode the material for a solid color which I think looks pretty good also I guess changed the game idea once again to an unknown planet exploration game, and I guess only 3d now not 2.5d small thing but changed the map layout to rid of overlap of csg’s Next steps add more weapons! add enemies add a boss add a start screen, inspired by @tejaswa (got banned for some reason)’s Into the cosmos game which I really liked Notes: I really want feedback on how this looks so tell me what you think. there’s not really as much notes as last time except I’m really proud of how the game turned out right now."}, {"post_id": 41647, "ts": "2026-08-06T00:26:17Z", "hours": 2.8422, "text": "FPS Setup (pre-alpha version i guess idkbro) Changelog (i saw someone else doing this so I’m going to do it now) I made a test scene and dedicated nodes to make an FPS controller instead of a third person controller uh did some research for fsm (finite state machines) which I’m gonna need probably oh yeah I also did a ton of reconsideration for my project to change the theme so ultimately I think I’m going for a space themed FPS shooter where the character has to escape an alien prison and they can either take a rocket ship back home or probably stay and explore Next steps i want the game to be 2.5D so I’m gonna need to draw gun assets that are gonna be 2d (shouldn’t be too hard) 2.5D alien assets gun combat and gun variety eventually a bit more but I’ll think about that in future devlogs Notes so this section has a lot. I’m gonna change the way I write devlogs because it’s cooler this way and also more professoinal so I’ll do better in the storytelling part of the ship. I went through a ton of like thinking and game ideas until I finally found one, and that process took so long I have no idea why. I went to a different state so I couldn’t work much then and I also watched bnd which was nice. so yeah I think I’m a lot more excited about the game now, why are emoticons no longer supported? :spiderman: see so yeah dont forget to comment and smash that like button"}, {"post_id": 37972, "ts": "2026-07-31T01:30:45Z", "hours": 0.6308, "text": "bruh a lot of reconsideration made me not want to take the route of my current game so far and go with a new one I know what I need to in order to build some version of a 3d game so after I polish my skills better, I get started on that. hopefully an fps"}, {"post_id": 37757, "ts": "2026-07-30T17:48:45Z", "hours": 3.7817, "text": "Fetched animations from blender and sucessfully got them into godot! This is day 10 somehow and for this devlog, I definiteily got a ton of progress. I stayed up until midnight trying to figure out how to get blender animations into Godot and I finally figured it out today morning. The reason it took so long is because the materials were not exporting properly and there was also a lot of small suff I had to fix like getting rid of blender’s unnecessary default animations and also managing the size of the item. I had to make tee animation twice because it was corrupted by size and positioning in the first one. I also made this model like a year ago and not knowing where all the files were in my computer did not help 🤦 But at the end I guess I finally did it There is still a lot left to do like Just making it look better in general figuring out why the head is always the same color as the environment adding character select (going to be a huge pain to add new characters) outline to make it look visually appealing idk blend the animations also make the running jump and falling animations I have a lot of work set out for me so please smash that like button and also just follow while you’re here thanks"}, {"post_id": 37389, "ts": "2026-07-30T02:19:23Z", "hours": 1.3969, "text": "Day 9! (part 4) Made a walking animation! Used Blender to make a nice walking animation! And I did some coding which is why there is a lot more time logged. What really took the longest was getting EpicFigRig to work because it does not work for the current Blender model and it took me a while to figure that out and go to an old version. Will try to implement it in the game next, do not know how that will work out with epicfigrig"}, {"post_id": 37278, "ts": "2026-07-29T21:25:13Z", "hours": 1.5611, "text": "Day 9 (part 3)! In this larger session, I made a working character using capsules and capsule shaped hurtboxes which can move around, look around, and jump. I used filler boxes and basically filler everything becasue I haven’t imported my models to blender yet. Don’t forget to smash that like button and subscribe"}, {"post_id": 37169, "ts": "2026-07-29T17:53:06Z", "hours": 0.3017, "text": "Day 9 (part 2): made my platform, that’s all character next!"}, {"post_id": 37013, "ts": "2026-07-29T14:07:08Z", "hours": 0.2611, "text": "Day 9! just got more practice as usual"}, {"post_id": 36703, "ts": "2026-07-28T22:37:26Z", "hours": 0.7933, "text": "Day 8 (i missed yesterday because I went somewhere)"}, {"post_id": 35437, "ts": "2026-07-26T20:55:26Z", "hours": 1.3453, "text": "Day 7 part 2 ! This time I got another hour of work. I worked on projectiles in my game. I’m not gonna attach a video though because it’s going to mess up my storytelling score upon ship for having irrelevant devlogs (cuz people will not put the time and effort to actually grade stuff. I did decide on a potential theme though. I have tons of experience with lego animation and legos also don’t have many bones that I have to take care of, so I can easily animate them for my game. The main restriction I have anyway is the models like creation and animation and using lego can make all of that easier you can see some of my work Link youtube channel the image is some of my work from last summer"}, {"post_id": 35294, "ts": "2026-07-26T16:36:09Z", "hours": 1.3189, "text": "Day 7! One week of development! 🎉 I am so happy to have rerolled + 5. what a great day I got a lot of practice and progress towards a prototype of a 3D game today, but still not the one that I want to be the most relevant to this project. I learend a lot about how to make cameras work in 3D by converting 2d coordinates into 3D. this also taught me how to use Input.get_vector() which returns a Vector2D and convert it into a Vector3D I guess I also learned how to use markdown better 🤷 To be honest I still haven’t decided what kind of 3D game I want to make but I know I’m putting a lot of hours into it (because I want an xbox ) I’m thinking most likely an FPS but there are tons of those and it wont be creative. I could also do a arena shooter or fighter using the Gobot open source 3d model, which I’ve already been implementing in my game right now. That’s it I think I have lots of motivation so this project will definitely have passion. Gdquest is the best"}, {"post_id": 34949, "ts": "2026-07-26T02:10:51Z", "hours": 0.2869, "text": "Day 6 (part 2) Just doing a little more because I am testing stardance’s time tracker and it’s behaving very weirdly when I add new projects. also for some reason they aren’t counting my streak when it CLEARLY says 16 minutes logged today for this devlogs. Fix your website stardance devs"}, {"post_id": 34934, "ts": "2026-07-26T01:34:22Z", "hours": 0.2594, "text": "Day 6! I got a lot of work done today! I know it only says 15 minutes, but it was because I was experimenting and figuring out how to use something 3d on a different file, and I forgot to turn on the time tracking for a large majority of it. I’m really excited to move on now that I finished this step. Also, regarding the thing I said would be hard yesterday, it was too difficult for me to do, so I set it aside for now. I will get back to it when I think I am ready. I found out that stardance only lets you make new lines on google chrome but not safari? it’s really weird so I had to switch browsers for this"}, {"post_id": 34379, "ts": "2026-07-25T01:28:25Z", "hours": 0.3656, "text": "Day 5 (part 2) I hate resources, they are so annoying to use but I have to learn how if I want to build my game why does stardance keep messing up their text editors, I can’t even make a new line"}, {"post_id": 34352, "ts": "2026-07-24T23:35:54Z", "hours": 0.4039, "text": "Day 5! I wasn’t able to get a lot of progress in today because I had other work to do. I’m kind of curious/afraid what will happen tomorrow because my learning plan has something very difficult which I really want to get over with so I can move on to the more fun parts. WHY DOES STARDANCE NOT LET YOU DO SHIFT + ENTER ANYMORE TO MAKE A NEW LINE?? the image is here because I’m a big fan of the outlines in the art style so when the game is being created, you will definitely see them"}, {"post_id": 33806, "ts": "2026-07-24T01:25:37Z", "hours": 3.2047, "text": "Hello! 👋 This devlog marks the start of my 3d game. I still have no idea what it is yet unfortunately but all I know is that this is going to be my first three dimensional game, and I think it is going to be a lot of fun to build. I’m using Godot! I don’t even know the version I think it’s like 4.6 or something So you’re wondering why I have 3+ hours logged already Well I don’t have the actual game built yet but I’ve been spending these 3 hours just learning what I need to know to get started. I only have experience with 2D so far so all of these tutorials and documents that I’m reading and watching will help me get some practice and knowledge or whatever I need for a successful game. What do I want my game to be like? I don’t know at all. :/ probably a gun game but there are so many like that so I want to have some unique mechanic movement-wise I’m excited to build controller support- especially in 3D I feel like that’s what really defines a game and triggers the pride in me that I actually build a real game What do I want for the future? I really hope this project turns into a long-term one that I can always just work on on the side. I want to publish to steam and make money 💰💰💰 I’m bored of writing now so here are some pictures of my practices (unrelated to the relevant 3d game of this project) (i’m writing super long devlogs so I can get a good storytelling score because I really want an xbox)"}]...
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Title: Alien Arena (3d FPS) by @ar-bh | Stardance
Title: Alien Arena (3d FPS) by @ar-bh | Stardance
Devlogs:
Hello! 👋 This devlog marks the start of my 3d game. I still have no idea what it is yet unfortunately but all I know is that this is going to be my first three dimensional game, and I think it is going to be a lot of fun to build. I’m using Godot! I don’t even know the version I think it’s like 4.6 or something So you’re wondering why I have 3+ hours logged already Well I don’t have the actual game built yet but I’ve been spending these 3 hours just learning what I need to know to get started. I only have experience with 2D so far so all of these tutorials and documents that I’m reading and watching will help me get some practice and knowledge or whatever I need for a successful game. What do I want my game to be like? I don’t know at all. :/ probably a gun game but there are so many like that so I want to have some unique mechanic movement-wise I’m excited to build controller support- especially in 3D I feel like that’s what really defines a game and triggers the pride in me that I actually build a real game What do I want for the future? I really hope this project turns into a long-term one that I can always just work on on the side. I want to publish to steam and make money 💰💰💰 I’m bored of writing now so here are some pictures of my practices (unrelated to the relevant 3d game of this project) (i’m writing super long devlogs so I can get a good storytelling score because I really want an xbox)
Day 5! I wasn’t able to get a lot of progress in today because I had other work to do. I’m kind of curious/afraid what will happen tomorrow because my learning plan has something very difficult which I really want to get over with so I can move on to the more fun parts. WHY DOES STARDANCE NOT LET YOU DO SHIFT + ENTER ANYMORE TO MAKE A NEW LINE?? the image is here because I’m a big fan of the outlines in the art style so when the game is being created, you will definitely see them
Day 5 (part 2) I hate resources, they are so annoying to use but I have to learn how if I want to build my game why does stardance keep messing up their text editors, I can’t even make a new line
Day 6! I got a lot of work done today! I know it only says 15 minutes, but it was because I was experimenting and figuring out how to use something 3d on a different file, and I forgot to turn on the time tracking for a large majority of it. I’m really excited to move on now that I finished this step. Also, regarding the thing I said would be hard yesterday, it was too difficult for me to do, so I set it aside for now. I will get back to it when I think I am ready. I found out that stardance only lets you make new lines on google chrome but not safari? it’s really weird so I had to switch browsers for this
Day 6 (part 2) Just doing a little more because I am testing stardance’s time tracker and it’s behaving very weirdly when I add new projects. also for some reason they aren’t counting my streak when it CLEARLY says 16 minutes logged today for this devlogs. Fix your website stardance devs
Day 7! One week of development! 🎉 I am so happy to have rerolled + 5. what a great day I got a lot of practice and progress towards a prototype of a 3D game today, but still not the one that I want to be the most relevant to this project. I learend a lot about how to make cameras work in 3D by converting 2d coordinates into 3D. this also taught me how to use Input.get_vector() which returns a Vector2D and convert it into a Vector3D I guess I also learned how to use markdown better 🤷 To be honest I still haven’t decided what kind of 3D game I want to make but I know I’m putting a lot of hours into it (because I want an xbox ) I’m thinking most likely an FPS but there are tons of those and it wont be creative. I could also do a arena shooter or fighter using the Gobot open source 3d model, which I’ve already been implementing in my game right now. That’s it I think I have lots of motivation so this project will definitely have passion. Gdquest is the best
Day 7 part 2 ! This time I got another hour of work. I worked on projectiles in my game. I’m not gonna attach a video though because it’s going to mess up my storytelling score upon ship for having irrelevant devlogs (cuz people will not put the time and effort to actually grade stuff. I did decide on a potential theme though. I have tons of experience with lego animation and legos also don’t have many bones that I have to take care of, so I can easily animate them for my game. The main restriction I have anyway is the models like creation and animation and using lego can make all of that easier you can see some of my work Link youtube channel the image is some of my work from last summer
Day 8 (i missed yesterday because I went somewhere)
Day 9! just got more practice as usual
Day 9 (part 2): made my platform, that’s all character next!
Day 9 (part 3)! In this larger session, I made a working character using capsules and capsule shaped hurtboxes which can move around, look around, and jump. I used filler boxes and basically filler everything becasue I haven’t imported my models to blender yet. Don’t forget to smash that like button and subscribe
Day 9! (part 4) Made a walking animation! Used Blender to make a nice walking animation! And I did some coding which is why there is a lot more time logged. What really took the longest was getting EpicFigRig to work because it does not work for the current Blender model and it took me a while to figure that out and go to an old version. Will try to implement it in the game next, do not know how that will work out with epicfigrig
Fetched animations from blender and sucessfully got them into godot! This is day 10 somehow and for this devlog, I definiteily got a ton of progress. I stayed up until midnight trying to figure out how to get blender animations into Godot and I finally figured it out today morning. The reason it took so long is because the materials were not exporting properly and there was also a lot of small suff I had to fix like getting rid of blender’s unnecessary default animations and also managing the size of the item. I had to make tee animation twice because it was corrupted by size and positioning in the first one. I also made this model like a year ago and not knowing where all the files were in my computer did not help 🤦 But at the end I guess I finally did it There is still a lot left to do like Just making it look better in general figuring out why the head is always the same color as the environment adding character select (going to be a huge pain to add new characters) outline to make it look visually appealing idk blend the animations also make the running jump and falling animations I have a lot of work set out for me so please smash that like button and also just follow while you’re here thanks
bruh a lot of reconsideration made me not want to take the route of my current game so far and go with a new one I know what I need to in order to build some version of a 3d game so after I polish my skills better, I get started on that. hopefully an fps
FPS Setup (pre-alpha version i guess idkbro) Changelog (i saw someone else doing this so I’m going to do it now) I made a test scene and dedicated nodes to make an FPS controller instead of a third person controller uh did some research for fsm (finite state machines) which I’m gonna need probably oh yeah I also did a ton of reconsideration for my project to change the theme so ultimately I think I’m going for a space themed FPS shooter where the character has to escape an alien prison and they can either take a rocket ship back home or probably stay and explore Next steps i want the game to be 2.5D so I’m gonna need to draw gun assets that are gonna be 2d (shouldn’t be too hard) 2.5D alien assets gun combat and gun variety eventually a bit more but I’ll think about that in future devlogs Notes so this section has a lot. I’m gonna change the way I write devlogs because it’s cooler this way and also more professoinal so I’ll do better in the storytelling part of the ship. I went through a ton of like thinking and game ideas until I finally found one, and that process took so long I have no idea why. I went to a different state so I couldn’t work much then and I also watched bnd which was nice. so yeah I think I’m a lot more excited about the game now, why are emoticons no longer supported? :spiderman: see so yeah dont forget to comment and smash that like button
First weapon + shaders (still pre-alpha?) Changelog before I was using a third person controller but I updated it so the main files were first person instead of the “test” files like before got blender axe model with imported animations from sketchfab (levraicoincoin) i’m going to use most of my fps models from him and I am very grateful for him so yeah imported axe from blender to godot (thank you levraicoincoin for the process to be so easy) added a cel shader theme added a retro (pixelated) theme the hands looked really weird with the cel shader theme so I overrode the material for a solid color which I think looks pretty good also I guess changed the game idea once again to an unknown planet exploration game, and I guess only 3d now not 2.5d small thing but changed the map layout to rid of overlap of csg’s Next steps add more weapons! add enemies add a boss add a start screen, inspired by @tejaswa (got banned for some reason)’s Into the cosmos game which I really liked Notes: I really want feedback on how this looks so tell me what you think. there’s not really as much notes as last time except I’m really proud of how the game turned out right now.
Added eye monster enemies (pre-alpha still don’t know) Changelog changed a platfrom from green to purple i guess, not permanent added three enemies that spawn on the temporary platforms. the three enemies are of random size and health with a bit more conditions that I’m not gonna explain. so far, you are able to hit them and they have idle, die, and corpse animations but right now all they do is stare at you and get beat up Next steps add a map basically everything in the last devlog learn about fsn (finite state machines, the most popular way to code enemy AIs) implement fsns Notes surprised I finished whole enemies in around 2 hours, thought it would be longer for my first ever 3d enemy. planning to add a super big boss that uses the same model which you need a gun to kill because whats an axe gonna do against it. really proud of my progress so far
if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks actual devlog below Successfully added more and blended axe animations hooray (probably pre-alpha) Changelog added trauma based screenshake upon hitting an enemy. it is easy to change the intensity of the trauma based on which enemy is hit added jump start, falling, and jump end animations blended all animations together (blending means that animations will not be snappy and flow properly into each other for realism) made the godot run scene thing always open in full screen which is how I want the game to be played Next steps again nearly everything in last 2 devlogs mostly for now just enemy fsms and AI – Notes: Again, still pretty proud of my progress, lots of people showed interest so that’s nice.
Thank you so much for the support everyone! I got the most likes, views, comments, and overall support in my last devlog (and in this project as a whole) then ever before! 🙏 super thankful, but still, I hope you keep it coming! like and follow (actual devlog below ) actual devlog below a lot of enemy progress! Changelog set up the enemy finite state machine: enemies can walk towards the player (or run) enemies can attack the player hit state overrides everything so an enemy can be hit in the middle of attacking and the player will not recieve damage don’t know how to do proper nested bullet points so bear with me blended all enemy animations together so they flow properly added health tracking to the player added health tracking to the eye monster enemy game quits upon player death (temporary death) Next steps add the world, procedurally or randomly generated alien planet terrain add more animation-depth to the axe maybe? Notes to be honest right now, I don’t really know what the next steps are but my progress skyrocketed in the past few days so I think I’m gonna take a break. thanks for the support!
upcoming boss hopefully just 45m of playing around and seeing what a giant boss would look like. if you don’t understand the image, the blue platform is a large version of where the player fights the regular enemies so imagine the scale
tell me what you think about the new cel shading! 👍 FPS + environment (pre-alpha) Changelog added a small FPS counter in the top left that would not get affected by the shaders by putting it in its own canvaslayer made the fps cap 60 made the world environment have a orange theme, trying to mimic a volcano after-effect or something like that got “alien planet” textures from the internet (i will credit in my readme) added a chunk scene which is the ground that the player stands on in the video, it has customizable size texture, and albedo av1 scale and the transformations adjust to make the top layer flat on the plane using a little bit of math adjusted the cel shading to make outlines bigger, not exaggerate dark colors, and get rid of foreign unrelated colors Next steps edit the eye monster enemy fsn so instead of staying in one place while idle, it moves around and kind of explores for each chunk, randomly place 3-5 items along it like burnt trees or rocks for this volcano-like theme, those items will be different in different biomes make chunks load when necessary and be able to load different biomes, probably split by a river or something health tracker inventory + new weapons Notes nothing much except I think I need some feedback on the new cel shading and environment. does it look good?
if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks actual devlog below biomes using resources (finally made proper environments ) Changelog first, I used a dictionary that would have all the information about each biome, like name, ground texture, things that are available to spawn, amount of things that can spawn, and size variation of things that can spawn after it was getting efficient (i was plan on changing the method regardless), I used resources made a chunk node which is 50x50 and takes a biome variable, so I can just import biome resources into it and it automatically gets updated 👏 created biome_data.gd and made it extend resources made wasteland_biome.tres and ’glacier_biome.tres`, both resources with all the information above and all I have to do is attach it to a chunk made the contents spawn in random locations in the chunk with varying amounts, varying types (for example there are 2 kinds of dead trees in the wasteland so each one is a random type), and varying sizes Next steps make enemies native to certain biomes where they spawn automatically in their biome make biomes go smoothly into each other, maybe using a river in between add more wasteland enemies more content variation for wasteland and glacier edit the eye monster fsm so it walks around when it doesnt see the player something else that i forgot Notes Remember how a while ago I said I hate resources, well now they’re my favorite thing, they’re really useful and in this context, a giant lifesaver. the 3rd video shows how easy I made the process using resources. great progress so far, i think I can really get an xbox soon
lots of environment changes! (clean switching + new desert biome! 🏜️) – Changelog added ways for the player to detect which chunk and biome it is on main (root) node script that runs these player functions and also pulls the biome information added an environment color variable to the biome data resources, and added appopriate colors for each biome root node uses tweens to make the environment color correct upon switching biomes desert biome! (just a cactus) added two new contents to the wastelands temporarily made the eye monster blue to look native to glacier biome Next steps edit eye monster fsm add variants to the eye monster (my only enemy right now) that are native to each biomes by changing albedo color like the temporary change I just did make chunks spawn enemies automatically like minecraft use hdr to make a better sky and environment in general Notes i think it’s really coming together now, and this project now has the highest amount of hours so I guess that’s nice i like the minion thing
improved enemy finite state machine + environment Changelog made it so the eye monster explores and moves around the chunk, waits a second before choosing a new target destination on the chunk automatically changes albedo color depending on the chunk it was spawned in, so if it was spawned in glacier, it adopts a dark blue tone fields biome with a tree and actual grass rather than a carpet-like texture idk if I mentioned in the last devlog so I’ll just generalize and say a lot more Next steps make environments less blocky and go smoothly into each other foliage and more immersive environments, reccomended by @tejaswa and a few others more enemies secondary axe attack new weapons Notes: it pmo to see how people will just completely ai literally EVERYTHING and still think they can get stardust for it. like literally everything, the code, the idea, the devlogs for some reason, and the readme. how lazy can you be? i know exactly who this is directed towards
lazy devlog: changed my file directory idk why it took so long but I can’t track it all
blending and more environment stuff Changelog made the player speed exportable (I did this so I could travel over a ton of chunks faster when debugging to see how it looks like on runtime) created a blendchunk node created a giantblendchunk node which is just 3 blendchunk s the blendchunk s properly detect any chunks near them and change their texture using a shader to make it look like a seamless transition (although I’ll admit that it could use some work because the cel shading makes it pretty weird) changing the files made the github weird so I had to create a new local repo and fix all of the problems that showed up Next Steps maybe add a car because player on its own is too small? lots of people said to add foliage and more immersive environments by adding falling things and stuff automatic enemy spawning make the worldenvironment color change in a blendchunk rather than having to actually go to the solid one Notes really hope I get an xbox so if you see this, please repost like comment whatever so this project is seen more, and also if your rating give me a perfect score! 🙏
added health bar Changelog health bar created a unshadedlayer node using subviewports where if you add a child to it, that child will be unaffected by shading like cel shading and pixel art (it doesn’t work that well yet, i’ll have to improve it) changed player health to 5 Next steps make something happen when you die which will probably involve creating a menu inventory improve the shading system Notes ignore the roblox thing
if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks also my BIGGEST devlog yet, press read more! 🙏 (added guns 🔫🔫) actual devlog below TONS OF NEW CHANGES! 🔫 Changelog (there’s so many, I couldn’t do it by memory and had to go to git history added collision shapes to the environments! this includes the trees, the rocks, the glaciers, cacti, etc. not sure if I included this in the last devlog but WIP winter field biome exported player speed (probably also in the last) INVENTORY!!! so far it has the axe, the pistol, and the rest is empty but I successfully built it so it is very easy to add to and implement into the game a whole pistol 🔫🔫🔫🔫🔫 took a while (mostly the reason why this devlog is so long) it took SO LONG to get the blender model working because: very unfortunate news The person who I was getting ALL of my models from on sketchfab, @levraicoincoin DELETED their sketchfab account no idea why, crazy coincidence that it happpened the day after I published using their models. So it took so long to find someone else’s models (thank you new person who I dont want to delete their models 🙏). and this new person’s models are very different and it took me a very long time to get adjusted to this and figure out how to use it. @levraicoincoin was so simple, this one is not. all of the animations were packed into one action, and I did not know about Godot’s slice (wtv its called) feature, so I was trying to import them seperately through blender. huge fail, but finally figured it out so I guess it’s a success 👑 and another plus is that this person does have more models that are similar, and I’ve figured out how to use them so it won’t be that big of a struggle next time anyway back to changelog sucessfully got the pistol’s animations working added an AudioBus that has signals of things like axe swung and shot fired added a GameAudio node that uses the signals from AudioBus and plays a sound made the pistol sound this part was super tedious made it so the player’s arms were unshaded (took so long and had to use my broken UnshadedLayer node from earlier, HUGE pain removed the outline of everything I guess that’s about it (probably a bit more that I’m forgetting but it’s fine, this devlog is huge) Next steps (hopefully not as long) more weapons! will not take nearly as much time I hope 🙏 add more enemies fix some gun bugs because I don’t think it’s working that well when moving right now find the best spot for health and inventory, probably bottom left corner get an audio for the axe get background music, meaning probably make a start and death menu vehicle Notes if you really read everything, I appreciate it a LOT. all of my work related to this devlog took SO MUCH time, but I’ve gotten a lot of support. super grateful probably best news so far, @tejaswa got unbanned after mistakenly being banned for fraud! 🎉 he inspired this project a lot, so I’m really happy for him, his project, and grateful for the support he gave me that’s all, thanks! reposting liking and comment help a lot!
added creepers to my fps Changelog imported the snowman monster model (only idle and walk animation so I had to manage) make the snowman go towards the player gave the snowman the same mechanics as a minecraft creeper Next steps more mobs more guns Notes my last devlog flopped why
demo finally out! press to play give me feedback!!! i’ve already gotten reports that the game gets very laggy when you look at the trees (its because of complex shaders that are post-processing), will fix soon
pre-devlog ship! please give me a good review guys 🙏 get playing! just updated: Changelog added a score axe sound tried to fix enemy shooting, not sure if I really did though menu and death screen bigger map that has slightly random generation enemies get bigger and stronger as score gets up and you survive for longer Next steps: ship! Notes: please give me a good score!
hi everyone! before you rate, let me just clarify about a few things before you rate my project the game takes a little time to load, so please be patient 🙏 look at the devlogs while you wait! i’m on mac so I haven’t tested the windows download, try to play in-browser i’m pretty sure it’s fixed but sometimes pressing W can move backwards and S moves forward. this is because you may have accidentally breached the limit on looking up and down. if this happens, slowly keep looking up or down (both work) until its fixed happy shipping!
I reviewed everyone’s previous ship feedback and made a few changes! ready to re-ship, wish me luck!
Ships:
Alien FPS! 👽 🔫 an exploration alien shooter game made in Godot by arjun bhumula! this is my first ever 3d project, and I’m very proud of it! Alien FPS is kind of like an arena shooter (ig) where you are given an axe and a pistol and you have to fend for yourself. In the biomes surrounding you, enemies are spawning everywhere: (the following is from the readme) The enemies include: eye monster 👁️ : 200 points, but 400 if you use your axe to kill it snowman (creeper like minecraft: 250 points, but 500 if you use your axe to kill it Enemies keep getting stronger as your score builds up, so be careful! You can either die by getting your health down to 0 or falling off the map somehow Have fun! AI DISCLOSURE! ⚠️ NO AI IS USED FOR CODE! However, I used AI to walk me through the process of using Blender and Godot together because this this is my first time doing that. Please give me a good review so I can get an xbox, THANK YOU SO MUCH EVERYBODY
Alien FPS! 👽🔫 — Ship #2 an exploration alien shooter made in Godot by arjun bhumula! this is my 2nd ship for Stardance. still my first 3D project and i’m proud of it — after Ship #1 i actually listened to the feedback and fixed a bunch of stuff. What I changed from feedback made it run better on weaker computers enemies don’t spawn on top of trees/objects anymore eye monsters now show up in the plains too cleaned up some gameplay / UX issues people pointed out The game arena shooter — axe + pistol, enemies spawn across different biomes. scoring eye monster 👁️ — 200 (400 with axe) snowman (creeper-like) — 250 (500 with axe) enemies get stronger the longer you survive. die at 0 HP or by falling off the map. have fun! AI disclosure ⚠️ NO AI WAS USED FOR CODE. I only used AI to help me learn Blender + Godot since this is my first time doing that. Please give me a good review so I can get an xbox, THANK YOU SO MUCH EVERYBODY...
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1793303537.5913205
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1793389937.5913205
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53268
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rock_paper_scissor by @Kabirutreja | Stardance
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Kabirutreja
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1
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11.0
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99
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T19:50:47Z", "hours": 11.0, "multiplier": 8.96, "payout": 99, "blessing": "neutral", "text": "I made a game about the original Stone paper scissor game .. I came across this idea from many inspiration like getting enemy to destroy itself and the online SPS game where one player can’t see others play and also from a fps game that i used to play a lot.. I learned some c sharp function, new functions of unity, github repo system and unlocked some crazyy ideas…. the thing i stuggled with was to get all the bugs in place like one which took me 3 hrs is the camera one and it’s still not proper but the game is now playable.. i want that people should enjoy this game in a cozy feel and actually interact to tell the issues I missed.. that’s all", "repo": "https://github.com/kabirutreja/Rock-Paper-Scissors", "demo": "https://kabirutreja.itch.io/rock-paper-scissor"}]...
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[{"post_id": 55138, "ts": "202 [{"post_id": 55138, "ts": "2026-08-26T16:35:28Z", "hours": 1.4333, "text": "Finally made the first version of the ready game Progress :- Game Over Mechanic Made the UI for thegame added the sounds increased fps particle effect on box spawn implemented the score system"}, {"post_id": 54632, "ts": "2026-08-25T17:36:45Z", "hours": 7.3333, "text": "Hello World I made a lot of progress in these two days.. Here is the list of things that i did also make sure to try this game it will be released within 2 days and controller by wasd for walking, e for breaking boxes and space for placing powerup Progress made:- added particles to player Made the whole box breaking and player getting ability mechanism enemy spawn and chase made different kind of particle effects power placing mechanism enemy interaction with power our power breaks too if enemy wins in the game of sps make different of ui like moe closer warning and current power indicator enemy prefab different textures the skybox Game end mechanism main menu and game end menu Sorry my gameplay is not good and the recording is buggy coz i got a potato pc and it gets less fps in unity editor but don’t worry you will get some amazing fps.(just figured out you can’t get recordings on stardance lol)"}, {"post_id": 53229, "ts": "2026-08-23T17:48:28Z", "hours": 2.3, "text": "Devlog 1 Made a character controller with walk, jump and interation states press e to interact with any box while facing it to get power you will get a random power from rock paper or scisssor found a great arena on unity asset store Glitches to fix cant look around while walking slides after we stop walking"}]...
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Title: rock_paper_scissor by @Kabirutreja | Starda Title: rock_paper_scissor by @Kabirutreja | Stardance
Devlogs:
Devlog 1 Made a character controller with walk, jump and interation states press e to interact with any box while facing it to get power you will get a random power from rock paper or scisssor found a great arena on unity asset store Glitches to fix cant look around while walking slides after we stop walking
Hello World I made a lot of progress in these two days.. Here is the list of things that i did also make sure to try this game it will be released within 2 days and controller by wasd for walking, e for breaking boxes and space for placing powerup Progress made:- added particles to player Made the whole box breaking and player getting ability mechanism enemy spawn and chase made different kind of particle effects power placing mechanism enemy interaction with power our power breaks too if enemy wins in the game of sps make different of ui like moe closer warning and current power indicator enemy prefab different textures the skybox Game end mechanism main menu and game end menu Sorry my gameplay is not good and the recording is buggy coz i got a potato pc and it gets less fps in unity editor but don’t worry you will get some amazing fps.(just figured out you can’t get recordings on stardance lol)
Finally made the first version of the ready game Progress :- Game Over Mechanic Made the UI for thegame added the sounds increased fps particle effect on box spawn implemented the score system
Ships:
I made a game about the original Stone paper scissor game .. I came across this idea from many inspiration like getting enemy to destroy itself and the online SPS game where one player can’t see others play and also from a fps game that i used to play a lot.. I learned some c sharp function, new functions of unity, github repo system and unlocked some crazyy ideas…. the thing i stuggled with was to get all the bugs in place like one which took me 3 hrs is the camera one and it’s still not proper but the game is now playable.. i want that people should enjoy this game in a cozy feel and actually interact to tell the issues I missed.. that’s all...
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1793321660.788125
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1793408060.788125
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53717
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Singing-Feedback-Bot by @Eclipse1114 | Stardance
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Eclipse1114
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1
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2.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T19:12:24Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a tool I made to help singers who want a more genuine, unbiased opinion on their voice instead of being compared to algorithms and math. It uses Gemini’s API to break down how you sing based on factors such as emotion.", "repo": "https://github.com/Eclipse1114/sing_coach", "demo": "https://sing-coach.streamlit.app/"}]...
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[{"post_id": 54696, "ts": "202 [{"post_id": 54696, "ts": "2026-08-25T19:17:11Z", "hours": 1.7664, "text": "Create the app using Gemini’s API."}]...
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Title: Singing-Feedback-Bot by @Eclipse1114 | Star Title: Singing-Feedback-Bot by @Eclipse1114 | Stardance
Devlogs:
Create the app using Gemini’s API.
Ships:
This is a tool I made to help singers who want a more genuine, unbiased opinion on their voice instead of being compared to algorithms and math. It uses Gemini’s API to break down how you sing based on factors such as emotion....
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1793253072.1759152
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1793339472.1759152
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54372
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Focus Companion by @atharvmahajan | Stardance
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atharvmahajan
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T18:39:13Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Focus Companion 🌸, a modern dark-themed web dashboard designed to eliminate distractions and help students lock into deep work. My biggest challenge was the initial design—my first attempt was way too messy with cluttered buttons, and setting up the JavaScript countdown logic for the dual display took a lot of trial and error. To make things harder, the Hackatime server crashed mid-project, so all my tracked coding hours disappeared. Instead of getting hung up on lost stats, I pushed forward to finish the app. What makes Focus Companion unique is its visual-first approach: I intentionally skipped loud sound effects to protect your flow state, making it completely silent and ideal for quiet spaces like libraries. I am really proud of upgrading a messy prototype into a smooth workspace featuring flexible timer modes (like a 50-minute Deep Focus session) and live task tracking. To try it out, open the live link, choose your session mode on the left sidebar, type in your goal, and hit Start!", "repo": "https://github.com/atharvmahajan-ux/Focus-companion2.0", "demo": "https://atharvmahajan-ux.github.io/Focus-companion2.0/"}]...
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[{"post_id": 55080, "ts": "202 [{"post_id": 55080, "ts": "2026-08-26T14:56:27Z", "hours": 0.2772, "text": "My first attempt at making Focus Companion 🌸 didn’t turn out great. The old design was way too messy and crowded with too many buttons everywhere. So, I decided to redo the whole UI from scratch. The new design looks so much better! It has a clean dark blue theme, big easy-to-read numbers for the timer, and a neat sidebar on the side. Here are the best parts about the new version: Better Timer Options: Added a 50-minute Deep Focus mode alongside short and long breaks. Live Task Tracker: You can type in what you’re working on and see it right under the timer. No Clutter: Simple layout that helps you stay focused instead of getting distracted. Here you can try https://atharvmahajan-ux.github.io/Focus-companion2.0/"}, {"post_id": 55046, "ts": "2026-08-26T14:04:41Z", "hours": 0.2689, "text": "I tried adding more option in my ui but it ended up being too overcrowded so now I decided to make a complete new ui which is cute sweet and user friendly…."}, {"post_id": 55005, "ts": "2026-08-26T13:07:48Z", "hours": 0.28, "text": "After the Hackatime site crashed, I had to start my work again in a new folder, which was really frustrating and difficult. A lot of the progress I had already made had to be redone, and I had to push through several problems to get everything working again.Even though it was challenging, I kept working on the project and made many improvements along the way. I changed the background, added more options, added audio, and made several other updates to improve the overall look and functionality of the project.Starting again was definitely difficult, but it also gave me the opportunity to improve parts of the project that I might not have changed otherwise. I learned that even when things go wrong, it is important to keep pushing through the problems and continue improving the project. Please Try it!!!! https://atharvmahajan-ux.github.io/Focus-Companion2/"}]...
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Title: Focus Companion by @atharvmahajan | Stardan Title: Focus Companion by @atharvmahajan | Stardance
Devlogs:
After the Hackatime site crashed, I had to start my work again in a new folder, which was really frustrating and difficult. A lot of the progress I had already made had to be redone, and I had to push through several problems to get everything working again.Even though it was challenging, I kept working on the project and made many improvements along the way. I changed the background, added more options, added audio, and made several other updates to improve the overall look and functionality of the project.Starting again was definitely difficult, but it also gave me the opportunity to improve parts of the project that I might not have changed otherwise. I learned that even when things go wrong, it is important to keep pushing through the problems and continue improving the project. Please Try it!!!! https://atharvmahajan-ux.github.io/Focus-Companion2/
I tried adding more option in my ui but it ended up being too overcrowded so now I decided to make a complete new ui which is cute sweet and user friendly….
My first attempt at making Focus Companion 🌸 didn’t turn out great. The old design was way too messy and crowded with too many buttons everywhere. So, I decided to redo the whole UI from scratch. The new design looks so much better! It has a clean dark blue theme, big easy-to-read numbers for the timer, and a neat sidebar on the side. Here are the best parts about the new version: Better Timer Options: Added a 50-minute Deep Focus mode alongside short and long breaks. Live Task Tracker: You can type in what you’re working on and see it right under the timer. No Clutter: Simple layout that helps you stay focused instead of getting distracted. Here you can try https://atharvmahajan-ux.github.io/Focus-companion2.0/
Ships:
I built Focus Companion 🌸, a modern dark-themed web dashboard designed to eliminate distractions and help students lock into deep work. My biggest challenge was the initial design—my first attempt was way too messy with cluttered buttons, and setting up the JavaScript countdown logic for the dual display took a lot of trial and error. To make things harder, the Hackatime server crashed mid-project, so all my tracked coding hours disappeared. Instead of getting hung up on lost stats, I pushed forward to finish the app. What makes Focus Companion unique is its visual-first approach: I intentionally skipped loud sound effects to protect your flow state, making it completely silent and ideal for quiet spaces like libraries. I am really proud of upgrading a messy prototype into a smooth workspace featuring flexible timer modes (like a 50-minute Deep Focus session) and live task tracking. To try it out, open the live link, choose your session mode on the left sidebar, type in your goal, and hit Start!...
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1793307290.0192122
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1793393690.0192122
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54718
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Pomodoro timer by @nevasood | Stardance
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nevasood
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1
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6.0
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6
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T18:19:39Z", "hours": 6.0, "multiplier": 1.05, "payout": 6, "blessing": "neutral", "text": "I made a pomodoro timer with a focus button from which a person can concentrate for 50 minutes. A long break button for 10 minutes and a short break button for 5 minutes. It is very elegant! I enjoyed it.", "repo": "https://github.com/itzzneva/pomodoro", "demo": "https://itzzneva.github.io/pomodoro/"}]...
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[{"post_id": 55191, "ts": "202 [{"post_id": 55191, "ts": "2026-08-26T18:18:11Z", "hours": 6.0258, "text": "My own pomodoro timer"}]...
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Title: Pomodoro timer by @nevasood | Stardance
De Title: Pomodoro timer by @nevasood | Stardance
Devlogs:
My own pomodoro timer
Ships:
I made a pomodoro timer with a focus button from which a person can concentrate for 50 minutes. A long break button for 10 minutes and a short break button for 5 minutes. It is very elegant! I enjoyed it....
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1793206173.9776874
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1793292573.9776874
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53773
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Slack-Bot by @Pancakehead | Stardance
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Pancakehead
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1
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2.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:41:07Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My Slack Bot is done! The bot provides 3 commands: ping, discover, and help. The ping and help command are trivial, and the discover command lets you search for the latest 25 arXiv papers for the topic you search for! It reuses an old API I made in Python a while back, but I had to learn to implement it in Node.js to use it. I am still new to slack, so the demo URL just points to the bot-spam channel, where hopefully the bot will work for someone other than me. Use /pancakeheads-bot-help to get started", "repo": "https://github.com/MatthewW07/Stardance-Slack-Bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 54573, "ts": "202 [{"post_id": 54573, "ts": "2026-08-25T16:25:44Z", "hours": 1.9447, "text": "Got the Slack Bot working! It successfully uses an arXiv discover API of mine that I built a while back and integrates it using child_process in Node.js. It took a bit of time to debug why the JSON parsing was failing, but then I found an old print() statement where it shouldn’t be! Use /pancakeheads-bot-help to get started!"}]...
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Title: Slack-Bot by @Pancakehead | Stardance
Devl Title: Slack-Bot by @Pancakehead | Stardance
Devlogs:
Got the Slack Bot working! It successfully uses an arXiv discover API of mine that I built a while back and integrates it using child_process in Node.js. It took a bit of time to debug why the JSON parsing was failing, but then I found an old print() statement where it shouldn’t be! Use /pancakeheads-bot-help to get started!
Ships:
My Slack Bot is done! The bot provides 3 commands: ping, discover, and help. The ping and help command are trivial, and the discover command lets you search for the latest 25 arXiv papers for the topic you search for! It reuses an old API I made in Python a while back, but I had to learn to implement it in Node.js to use it. I am still new to slack, so the demo URL just points to the bot-spam channel, where hopefully the bot will work for someone other than me. Use /pancakeheads-bot-help to get started...
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1793256860.544173
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1793343260.544173
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54030
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BroTurnYourHead by @Afraz | Stardance
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Afraz
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1
|
3.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:19:21Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a head tracker for Simulators/Games. It is called BroTurnYourHead, It Tracks Your Head with an MPU 6050 and sends HID Mouse Signals with an Arduino UNO R4 WiFi The Most challenging part was definitely calibrating the MPU 6050 to my head movements, I had to use the help from chatgpt, otherwise everything else was easy and went smooth like butter.", "repo": "https://github.com/afrazakbar/BroTurnYourHead", "demo": ""}]...
|
[{"post_id": 54868, "ts": "202 [{"post_id": 54868, "ts": "2026-08-26T02:05:41Z", "hours": 1.5667, "text": "gave the uno an enclosure and put the mpu in a helmet so it is easy to wear"}, {"post_id": 54833, "ts": "2026-08-26T00:03:53Z", "hours": 0.6131, "text": "Programmed HID Functions using the Mouse.h library"}, {"post_id": 54251, "ts": "2026-08-25T04:29:14Z", "hours": 0.7142, "text": "Programming the Arduino !! it is just a test code to see of the sensors work"}, {"post_id": 54222, "ts": "2026-08-25T03:42:29Z", "hours": 0.3833, "text": "Built the circuit for BTYH BTYH Stands for BroTurnYourHead which is a head tracker for flight sims and car sims"}]...
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Title: BroTurnYourHead by @Afraz | Stardance
Devl Title: BroTurnYourHead by @Afraz | Stardance
Devlogs:
Built the circuit for BTYH BTYH Stands for BroTurnYourHead which is a head tracker for flight sims and car sims
Programming the Arduino !! it is just a test code to see of the sensors work
Programmed HID Functions using the Mouse.h library
gave the uno an enclosure and put the mpu in a helmet so it is easy to wear
Ships:
I made a head tracker for Simulators/Games. It is called BroTurnYourHead, It Tracks Your Head with an MPU 6050 and sends HID Mouse Signals with an Arduino UNO R4 WiFi The Most challenging part was definitely calibrating the MPU 6050 to my head movements, I had to use the help from chatgpt, otherwise everything else was easy and went smooth like butter....
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1793278125.13922
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1793364525.13922
|
|
54008
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Luqman's Office by @theluqmn | Stardance
|
theluqmn
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1
|
9.0
|
21
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:03:17Z", "hours": 9.0, "multiplier": 2.4, "payout": 21, "blessing": "neutral", "text": "I made a webserver using go, to host a URL shortener, my portfolio site, as well as parsing and serving of my journal entries. It has been a challenge as I haven’t been coding much this year due to school, and because its my first website not hosted on GitHub Pages. The design of the website is inspired by the original Bloomberg Terminal, with an CRT amber monitor ahh styling. There are also some HTML canvas every now and then but I havent’ built any games for it yet.", "repo": "https://github.com/theluqmn/office", "demo": "https://theluqmn.hackclub.app"}]...
|
[{"post_id": 55148, "ts": "202 [{"post_id": 55148, "ts": "2026-08-26T16:56:14Z", "hours": 1.5783, "text": "imported my old blog posts (now into journal entries), i think journal system development is done? its 1 am and ill go to bed now lol"}, {"post_id": 55081, "ts": "2026-08-26T15:03:08Z", "hours": 1.2219, "text": "journals are now in a separate repository (still compiled by the office), and the office is now up and running online!"}, {"post_id": 54476, "ts": "2026-08-25T14:27:46Z", "hours": 1.7597, "text": "added canvas for HTML games, projects and journals now have its content dynamic and requires no recompilation to show new content. very happy!"}, {"post_id": 54349, "ts": "2026-08-25T09:34:06Z", "hours": 1.4622, "text": "added a projects list, its dynamic. also added URL shorteners!"}, {"post_id": 54232, "ts": "2026-08-25T03:55:10Z", "hours": 1.2483, "text": "done with the landing page. whats left now is building a minigame next to the About section so visitors get to play and stay for a bit longer"}, {"post_id": 54192, "ts": "2026-08-25T02:07:49Z", "hours": 1.6528, "text": "the web server works, figured out a CRT-based design i liked, built a header and wrote some JS to make it cooler!"}]...
|
Title: Luqman's Office by @theluqmn | Stardanc Title: Luqman's Office by @theluqmn | Stardance
Devlogs:
the web server works, figured out a CRT-based design i liked, built a header and wrote some JS to make it cooler!
done with the landing page. whats left now is building a minigame next to the About section so visitors get to play and stay for a bit longer
added a projects list, its dynamic. also added URL shorteners!
added canvas for HTML games, projects and journals now have its content dynamic and requires no recompilation to show new content. very happy!
journals are now in a separate repository (still compiled by the office), and the office is now up and running online!
imported my old blog posts (now into journal entries), i think journal system development is done? its 1 am and ill go to bed now lol
Ships:
I made a webserver using go, to host a URL shortener, my portfolio site, as well as parsing and serving of my journal entries. It has been a challenge as I haven’t been coding much this year due to school, and because its my first website not hosted on GitHub Pages. The design of the website is inspired by the original Bloomberg Terminal, with an CRT amber monitor ahh styling. There are also some HTML canvas every now and then but I havent’ built any games for it yet....
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1793278084.5691721
|
1793364484.5691721
|
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50246
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QueueClear by @Aaravkatiyar | Stardance
|
Aaravkatiyar
|
2
|
4.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:00:57Z", "hours": 3.0, "multiplier": 1.19, "payout": 4, "blessing": "neutral", "text": "Now its the way you wanted to be i mean atleast i tried", "repo": "https://github.com/aaravkatiyar55-gif/queueclear", "demo": "https://aaravkatiyar55-gif.github.io/queueclear/"}, {"ship_num": 2, "ts": "2026-08-17T21:31:30Z", "hours": 1.0, "multiplier": 6.86, "payout": 4, "blessing": "neutral", "text": "QueueClear is a local-first task tool that helps students choose one small task to start. It includes energy- and time-aware suggestions, snooze/wake, a 10-minute focus timer, and private JSON backup/restore. I tested the main task flow, persistence, responsive layout, keyboard controls, and recovery behaviour. The tracker is currently showing 1 hour but orignally i have been doing this for more than 6 hours i don’t its glitch or bug but it is what it is", "repo": "https://github.com/aaravkatiyar55-gif/queueclear", "demo": "https://aaravkatiyar55-gif.github.io/queueclear/"}]...
|
[{"post_id": 52241, "ts": "202 [{"post_id": 52241, "ts": "2026-08-22T10:30:43Z", "hours": 0.5156, "text": "QueueClear now has a more deliberate study-desk flow instead of treating every task as the same kind of thing.This update adds three ways to reduce the “what do I do next?” problem:- Today’s plan keeps a small set of realistic tasks separate from the rest of the queue.- Waiting lets me park a blocked task with a reason and a revisit date.- Resume after a break keeps a short handoff so a paused focus session does not become a fresh decision.I also reworked the interface around a graph-notebook layout: a ruled-paper surface, notebook section tabs, compact controls, and paper/calm themes. The goal was to make the screen feel like a study tool rather than a generic dashboard.Under the UI, QueueClear’s local task storage, plan/suggestion logic, and timer/date helpers are now in focused modules. I added repeatable Node tests for the workflows. One bug found during this pass: the plan builder could ignore time already used by tasks in Today’s plan; it now subtracts existing planned estimates before adding anything else.Verification completed:- 29/29 Node tests passed- syntax checks passed for the app modules- fresh deployed demo loaded with zero console errors- desktop and 360px mobile layouts were checked with no horizontal overflowLive demo: https://aaravkatiyar55-gif.github.io/queueclear/Source:https://github.com/aaravkatiyar55-gif/queueclearQueueClear is still browser-local: it has no account or device sync."}, {"post_id": 51019, "ts": "2026-08-20T14:39:17Z", "hours": 1.3006, "text": "QueueClear time-sync noteHackatime is currently filtered to project queueclear and shows 3h 25m total. The Stardance project page still displays 2 Total hours. I am attaching screenshots of both pages so the project-time link can be checked.The current public demo and source are here: https://aaravkatiyar55-gif.github.io/queueclear/https://github.com/aaravkatiyar55-gif/queueclearThis note documents the visible time mismatch only. It does not claim that previous review feedback has already been resolved."}, {"post_id": 50819, "ts": "2026-08-20T07:48:26Z", "hours": 1.4578, "text": "Hey pls check out this i have done some more changes according to some of your requests pls give your feedbacks"}, {"post_id": 48862, "ts": "2026-08-17T12:52:09Z", "hours": 0.6372, "text": "I simplified QueueClear into a local-first task tool for students who get stuck choosing what to start. It now captures a task, checks the student’s current energy level, and shows one explainable next action. I added optional estimated-time and first-step fields, snooze-until-tomorrow with wake, task completion/deletion, browser persistence, paper/calm themes, and a small 10-minute focus timer. The timer can start, pause, resume, and reset; it intentionally resets after refresh. While testing, I removed the more complicated sorting and priority rules because they made the choice less clear. The remaining rule matches energy first, then uses the shorter estimate and queue order. I tested validation, persistence after refresh, suggestions, snooze/wake, completion, timer controls, keyboard focus, mobile layout, and a fresh deployed page with no console errors. Source: https://github.com/aaravkatiyar55-gif/queueclear Live demo: https://aaravkatiyar55-gif.github.io/queueclear/ The mission still needs more genuinely tracked QueueClear time before I can ship."}]...
|
Title: QueueClear by @Aaravkatiyar | Stardance
De Title: QueueClear by @Aaravkatiyar | Stardance
Devlogs:
I simplified QueueClear into a local-first task tool for students who get stuck choosing what to start. It now captures a task, checks the student’s current energy level, and shows one explainable next action. I added optional estimated-time and first-step fields, snooze-until-tomorrow with wake, task completion/deletion, browser persistence, paper/calm themes, and a small 10-minute focus timer. The timer can start, pause, resume, and reset; it intentionally resets after refresh. While testing, I removed the more complicated sorting and priority rules because they made the choice less clear. The remaining rule matches energy first, then uses the shorter estimate and queue order. I tested validation, persistence after refresh, suggestions, snooze/wake, completion, timer controls, keyboard focus, mobile layout, and a fresh deployed page with no console errors. Source: https://github.com/aaravkatiyar55-gif/queueclear Live demo: https://aaravkatiyar55-gif.github.io/queueclear/ The mission still needs more genuinely tracked QueueClear time before I can ship.
Hey pls check out this i have done some more changes according to some of your requests pls give your feedbacks
QueueClear time-sync noteHackatime is currently filtered to project queueclear and shows 3h 25m total. The Stardance project page still displays 2 Total hours. I am attaching screenshots of both pages so the project-time link can be checked.The current public demo and source are here: https://aaravkatiyar55-gif.github.io/queueclear/https://github.com/aaravkatiyar55-gif/queueclearThis note documents the visible time mismatch only. It does not claim that previous review feedback has already been resolved.
QueueClear now has a more deliberate study-desk flow instead of treating every task as the same kind of thing.This update adds three ways to reduce the “what do I do next?” problem:- Today’s plan keeps a small set of realistic tasks separate from the rest of the queue.- Waiting lets me park a blocked task with a reason and a revisit date.- Resume after a break keeps a short handoff so a paused focus session does not become a fresh decision.I also reworked the interface around a graph-notebook layout: a ruled-paper surface, notebook section tabs, compact controls, and paper/calm themes. The goal was to make the screen feel like a study tool rather than a generic dashboard.Under the UI, QueueClear’s local task storage, plan/suggestion logic, and timer/date helpers are now in focused modules. I added repeatable Node tests for the workflows. One bug found during this pass: the plan builder could ignore time already used by tasks in Today’s plan; it now subtracts existing planned estimates before adding anything else.Verification completed:- 29/29 Node tests passed- syntax checks passed for the app modules- fresh deployed demo loaded with zero console errors- desktop and 360px mobile layouts were checked with no horizontal overflowLive demo: https://aaravkatiyar55-gif.github.io/queueclear/Source:https://github.com/aaravkatiyar55-gif/queueclearQueueClear is still browser-local: it has no account or device sync.
Ships:
QueueClear is a local-first task tool that helps students choose one small task to start. It includes energy- and time-aware suggestions, snooze/wake, a 10-minute focus timer, and private JSON backup/restore. I tested the main task flow, persistence, responsive layout, keyboard controls, and recovery behaviour. The tracker is currently showing 1 hour but orignally i have been doing this for more than 6 hours i don’t its glitch or bug but it is what it is
Now its the way you wanted to be i mean atleast i tried...
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1793281917.007981
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1793368317.007981
|
|
37360
|
Todays mission by @Makkonen | Stardance
|
Makkonen
|
1
|
4.0
|
24
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:00:15Z", "hours": 4.0, "multiplier": 5.51, "payout": 24, "blessing": "neutral", "text": "I made an mission randomizer website where you can choose from 4 different categories (casual, funny, new and gaming) press the “spin mission” button and see what mission you get! The website has 3 different styles for you to choose from (space, glass and forest) This project was created because im sometimes bored and just something to do, so with this website you can do little challenges or just genuenly make your life better! I was inspired to make this project because of FREAKBAITS videos on TikTok.", "repo": "https://github.com/MakkonenHugo/Todays-mission/", "demo": "https://makkonenhugo.github.io/Todays-mission/"}]...
|
[{"post_id": 39352, "ts": "202 [{"post_id": 39352, "ts": "2026-08-02T08:44:01Z", "hours": 0.4936, "text": "I mostly just worked on the styling, i made it so all text is different in different styles. I also added an few new missions but not anything revolutionary right now. Im thinking off adding an fittness category or something like that… Also if anybody has ideas i really would like to hear them!"}, {"post_id": 36876, "ts": "2026-07-29T07:18:06Z", "hours": 1.8258, "text": "Okay… so first off i removed the side panel (pls dont throw tomatoes) because it didnt fit the new theme of the app, im thinking of adding something like that in the future. Speaking of themes GUESS WHAT I ADDED! Well i added themes ofcourse, right now there are: space, glass and forest. Every theme changes the background (yes actual background and not just black) and also the buttons change, the button activation changes and the button hover changes. My personal favorites are forest or glass because they are so calm, the glass theme is kinda like macOS but not straight copyed."}, {"post_id": 31959, "ts": "2026-07-20T19:43:08Z", "hours": 0.5314, "text": "I ADDED AN SIDE PANEL! Because who doesnt love side panels, the side panel now has an activity status, an player thing, an level system and an xp system, an realtime clock, an missions completed part that changes every time you roll an mission, and an daily streak indicator."}, {"post_id": 31936, "ts": "2026-07-20T19:00:22Z", "hours": 0.8292, "text": "I added an new kinda holographic style to the website and made new missions and categories. Also the box where the missions come in has an animation before the mission comes."}, {"post_id": 31383, "ts": "2026-07-19T18:26:40Z", "hours": 0.3503, "text": "Added an really small category system where you first press the category and then you spin your mission!"}, {"post_id": 31355, "ts": "2026-07-19T17:56:44Z", "hours": 0.3892, "text": "Well, you gotta start somewhere… I made an randomizer system where you click an button and after an little while it tells you an mission for the day."}]...
|
Title: Todays mission by @Makkonen | Stardance
De Title: Todays mission by @Makkonen | Stardance
Devlogs:
Well, you gotta start somewhere… I made an randomizer system where you click an button and after an little while it tells you an mission for the day.
Added an really small category system where you first press the category and then you spin your mission!
I added an new kinda holographic style to the website and made new missions and categories. Also the box where the missions come in has an animation before the mission comes.
I ADDED AN SIDE PANEL! Because who doesnt love side panels, the side panel now has an activity status, an player thing, an level system and an xp system, an realtime clock, an missions completed part that changes every time you roll an mission, and an daily streak indicator.
Okay… so first off i removed the side panel (pls dont throw tomatoes) because it didnt fit the new theme of the app, im thinking of adding something like that in the future. Speaking of themes GUESS WHAT I ADDED! Well i added themes ofcourse, right now there are: space, glass and forest. Every theme changes the background (yes actual background and not just black) and also the buttons change, the button activation changes and the button hover changes. My personal favorites are forest or glass because they are so calm, the glass theme is kinda like macOS but not straight copyed.
I mostly just worked on the styling, i made it so all text is different in different styles. I also added an few new missions but not anything revolutionary right now. Im thinking off adding an fittness category or something like that… Also if anybody has ideas i really would like to hear them!
Ships:
I made an mission randomizer website where you can choose from 4 different categories (casual, funny, new and gaming) press the “spin mission” button and see what mission you get! The website has 3 different styles for you to choose from (space, glass and forest) This project was created because im sometimes bored and just something to do, so with this website you can do little challenges or just genuenly make your life better! I was inspired to make this project because of FREAKBAITS videos on TikTok....
|
1793245951.4448655
|
1793332351.4448655
|
|
45494
|
Minecraft client by @AshutoshPola | Stardance
|
AshutoshPola
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1
|
8.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T16:15:43Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Minecraft client please use responsibly, only works on minecraft java 1.21.11 fabric, the main problem this solves is the fact that you lose elo or are a quick drop if someone calls you in the middle of a game as you would stand still and die, The build in ai called sword ai does the basic running and fighting needed to keep you alive till you comeback, the rest of the features are only for anarchy servers as they improve your skill. Using any other module than the sword ai will get you banned so be carefull", "repo": "https://github.com/ashutosh-pola/cosmo-client", "demo": "https://github.com/ashutosh-pola/cosmo-client/releases/tag/V1.0.0"}]...
|
[{"post_id": 54295, "ts": "202 [{"post_id": 54295, "ts": "2026-08-25T07:40:10Z", "hours": 7.6975, "text": "This is a minecraft hack client ONLY FOR ANARCHY SERVERS, with a built in ai that plays for you. Have you ever had to leave a match mid way cuz your mom call you or you had to go check on something? causing you to lose your precious elo and de rank?Well this mod allows you to leave your desk and have an ai play for you + some extra features that should not be used anywhere else other than anarchy servers or you will be banned. Im almost done with it and after i finish making it and testing it, i will make a github repo and then ship the mod for everyone to try. The ai is not going to win you games (as then it would be a cheat) but it will try to atleast keep the game going until you come back. Using anything other than the sword ai on a normal pvp server will get you banned and is also not fair for other players, A lil teaser here for now"}]...
|
Title: Minecraft client by @AshutoshPola | Stardan Title: Minecraft client by @AshutoshPola | Stardance
Devlogs:
This is a minecraft hack client ONLY FOR ANARCHY SERVERS, with a built in ai that plays for you. Have you ever had to leave a match mid way cuz your mom call you or you had to go check on something? causing you to lose your precious elo and de rank?Well this mod allows you to leave your desk and have an ai play for you + some extra features that should not be used anywhere else other than anarchy servers or you will be banned. Im almost done with it and after i finish making it and testing it, i will make a github repo and then ship the mod for everyone to try. The ai is not going to win you games (as then it would be a cheat) but it will try to atleast keep the game going until you come back. Using anything other than the sword ai on a normal pvp server will get you banned and is also not fair for other players, A lil teaser here for now
Ships:
Minecraft client please use responsibly, only works on minecraft java 1.21.11 fabric, the main problem this solves is the fact that you lose elo or are a quick drop if someone calls you in the middle of a game as you would stand still and die, The build in ai called sword ai does the basic running and fighting needed to keep you alive till you comeback, the rest of the features are only for anarchy servers as they improve your skill. Using any other module than the sword ai will get you banned so be carefull...
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1792878676.0550861
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1793742676.0550861
|
|
53688
|
Exoplanet Habitability Explorer by @bhumika_2oo7 | Exoplanet Habitability Explorer by @bhumika_2oo7 | Stardance...
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bhumika_2oo7
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1
|
6.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T16:06:57Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "For this project, I built an Exoplanet Habitability Explorer —a tool that lets people explore exoplanet data and see how “habitable” different planets might be based on factors like distance from their star, size, and temperature. The biggest challenge was actually deploying the website so it was publicly accessible — getting it from working locally to something anyone could open and test took a lot of trial and error with hosting and configuration. I’m proud that I pushed through that deployment hurdle and got a working, publicly viewable version live. If you’re testing it, just note that since deployment was the trickiest part, let me know if you run into any loading issues!", "repo": "", "demo": ""}]...
|
[{"post_id": 55000, "ts": "202 [{"post_id": 55000, "ts": "2026-08-26T13:04:15Z", "hours": 2.7181, "text": "I finally completed my project based which is based on real data on thousands of confirmed exoplanets from NASA’s Exoplanet Archive. Soon shipping this one"}, {"post_id": 54496, "ts": "2026-08-25T14:49:00Z", "hours": 1.9911, "text": "I have almost completed this project but some errors are still coming , hoping to recover from these things"}, {"post_id": 53980, "ts": "2026-08-24T18:10:07Z", "hours": 0.8736, "text": "hello everyone , I am building a project on Exoplanet Habitability . This is my first day of building this project , I wrote few codes of model training . I am thinking to use Random Forest for this one"}]...
|
Title: Exoplanet Habitability Explorer by @bhumika Title: Exoplanet Habitability Explorer by @bhumika_2oo7 | Stardance
Devlogs:
hello everyone , I am building a project on Exoplanet Habitability . This is my first day of building this project , I wrote few codes of model training . I am thinking to use Random Forest for this one
I have almost completed this project but some errors are still coming , hoping to recover from these things
I finally completed my project based which is based on real data on thousands of confirmed exoplanets from NASA’s Exoplanet Archive. Soon shipping this one
Ships:
For this project, I built an Exoplanet Habitability Explorer —a tool that lets people explore exoplanet data and see how “habitable” different planets might be based on factors like distance from their star, size, and temperature. The biggest challenge was actually deploying the website so it was publicly accessible — getting it from working locally to something anyone could open and test took a lot of trial and error with hosting and configuration. I’m proud that I pushed through that deployment hurdle and got a working, publicly viewable version live. If you’re testing it, just note that since deployment was the trickiest part, let me know if you run into any loading issues!...
|
1792824476.8407135
|
1793688476.8407135
|
|
624
|
Fx InvoiceGenerator by @SupremeSamurai | Stardance
|
SupremeSamurai
|
1
|
9.86
|
96
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T15:56:24Z", "hours": 9.0, "multiplier": 10.29, "payout": 96, "blessing": "neutral", "text": "I made an invoice generator, which, after filling in the necessary details, generates an invoice that can be downloaded as well as printed directly after the generation.", "repo": "https://github.com/Arhan-fx/Fx-InvoiceGenerator", "demo": "https://fx-invoice-generator.vercel.app"}]...
|
[{"post_id": 55394, "ts": "202 [{"post_id": 55394, "ts": "2026-08-27T06:11:01Z", "hours": 0.8572, "text": "I have changed the appearance of the invoice generator to make it more simple and clean."}, {"post_id": 55093, "ts": "2026-08-26T15:23:46Z", "hours": 3.0283, "text": "Fixed some issues with the printing option; now I think it’s good to go! And there was an issue with tax calculation which I fixed too. And added a branding type thing too in the end of the invoice; initially, I was thinking to name it Ledger Studio, but at the last second before uploading Devlog #1, I decided to go with Fx. Arhan-fx is my GitHub, so why not keep its name fx invoicegenerator. And after this, I tried my best to make a login page where individual user can see their invoice history, and directly print or download them."}, {"post_id": 54945, "ts": "2026-08-26T11:17:08Z", "hours": 6.2683, "text": "I am making my very own invoice generator Fx InvoiceGenerator. So initially I was going to upload a devlog, but sadly hackatime was down at that moment. So after all this, I have successfully created the appearance of this website, which I tried my best to give an clean look. Currently, this thing is functional, but there are few bugs in pdf download and printing system. So after writing this devlog I am going to fix those and try some more features in it! If I like then I’ll make sure to upload another devlog with the updates, before shipping this project!"}]...
|
Title: Fx InvoiceGenerator by @SupremeSamurai | St Title: Fx InvoiceGenerator by @SupremeSamurai | Stardance
Devlogs:
I am making my very own invoice generator Fx InvoiceGenerator. So initially I was going to upload a devlog, but sadly hackatime was down at that moment. So after all this, I have successfully created the appearance of this website, which I tried my best to give an clean look. Currently, this thing is functional, but there are few bugs in pdf download and printing system. So after writing this devlog I am going to fix those and try some more features in it! If I like then I’ll make sure to upload another devlog with the updates, before shipping this project!
Fixed some issues with the printing option; now I think it’s good to go! And there was an issue with tax calculation which I fixed too. And added a branding type thing too in the end of the invoice; initially, I was thinking to name it Ledger Studio, but at the last second before uploading Devlog #1, I decided to go with Fx. Arhan-fx is my GitHub, so why not keep its name fx invoicegenerator. And after this, I tried my best to make a login page where individual user can see their invoice history, and directly print or download them.
I have changed the appearance of the invoice generator to make it more simple and clean.
Ships:
I made an invoice generator, which, after filling in the necessary details, generates an invoice that can be downloaded as well as printed directly after the generation....
|
1792878667.0532045
|
1793742667.0532045
|
|
53869
|
Focus Timer by @RajanKC | Stardance
|
RajanKC
|
1
|
5.13
|
16
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T15:23:39Z", "hours": 4.0, "multiplier": 3.65, "payout": 16, "blessing": "neutral", "text": "Completed the Website I made this website without any AI but I used Guides Please rate this project good", "repo": "https://github.com/RajanKCKC/Focus", "demo": "https://rajankckc.github.io/Focus/"}]...
|
[{"post_id": 57138, "ts": "202 [{"post_id": 57138, "ts": "2026-08-29T07:36:21Z", "hours": 0.5175, "text": "Update README with clearer instructions for running the project and cloning the repository"}, {"post_id": 55572, "ts": "2026-08-27T14:42:31Z", "hours": 0.6172, "text": "Refactor CSS styles for light and dark themes, improving layout and responsiveness"}, {"post_id": 55089, "ts": "2026-08-26T15:17:59Z", "hours": 0.3292, "text": "Update README and sounds.js with detailed features and external audio sources"}, {"post_id": 54620, "ts": "2026-08-25T17:22:55Z", "hours": 2.6117, "text": "Add initial audio files and implement core functionality for controls, events, sounds, theme, and timer"}, {"post_id": 53961, "ts": "2026-08-24T17:53:59Z", "hours": 1.4122, "text": "Add initial CSS styles for light and dark themes, layout, and components"}]...
|
Title: Focus Timer by @RajanKC | Stardance
Devlog Title: Focus Timer by @RajanKC | Stardance
Devlogs:
Add initial CSS styles for light and dark themes, layout, and components
Add initial audio files and implement core functionality for controls, events, sounds, theme, and timer
Update README and sounds.js with detailed features and external audio sources
Refactor CSS styles for light and dark themes, improving layout and responsiveness
Update README with clearer instructions for running the project and cloning the repository
Ships:
Completed the Website I made this website without any AI but I used Guides Please rate this project good...
|
1793267260.0693204
|
1793353660.0693204
|
|
54128
|
slack off by @Aayand | Stardance
|
Aayand
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T15:03:42Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "simple bot with simple commands, because why not, test it in the hack club slack using /bing-bong-bot-here!", "repo": "https://github.com/victorguy123/slack-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0B96454ZHR"}]...
|
[{"post_id": 54982, "ts": "202 [{"post_id": 54982, "ts": "2026-08-26T12:36:51Z", "hours": 0.3086, "text": "Added 2 commands, -world and -im-a-bot-too"}]...
|
Title: slack off by @Aayand | Stardance
Devlogs:
Title: slack off by @Aayand | Stardance
Devlogs:
Added 2 commands, -world and -im-a-bot-too
Ships:
simple bot with simple commands, because why not, test it in the hack club slack using /bing-bong-bot-here!...
|
1793285747.2552435
|
1793372147.2552435
|
|
50167
|
Slashliner by @andrewdihas | Stardance
|
andrewdihas
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T14:37:23Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very own Slack Bot that can respond to commands 24/7. I actually had problems setting up my Hackatime for this project and missynced 1 of my timelapses. I also had problems with troubleshooting and debugging as it was hard to figure out where exactly was the issue.", "repo": "https://github.com/andrewdihas/Slashliner", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?skip_today=1"}]...
|
[{"post_id": 55030, "ts": "202 [{"post_id": 55030, "ts": "2026-08-26T13:44:17Z", "hours": 0.8633, "text": "I finished creating my Slack bot, Slashliner. I used NASA’s free apis for it."}]...
|
Title: Slashliner by @andrewdihas | Stardance
Dev Title: Slashliner by @andrewdihas | Stardance
Devlogs:
I finished creating my Slack bot, Slashliner. I used NASA’s free apis for it.
Ships:
I made my very own Slack Bot that can respond to commands 24/7. I actually had problems setting up my Hackatime for this project and missynced 1 of my timelapses. I also had problems with troubleshooting and debugging as it was hard to figure out where exactly was the issue....
|
1793307177.8747663
|
1793393577.8747663
|
|
47466
|
Guitar Assistant by @stockifab | Stardance
|
stockifab
|
1
|
16.0
|
122
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T14:22:08Z", "hours": 16.0, "multiplier": 6.25, "payout": 122, "blessing": "neutral", "text": "Guitar Assistant Guitar Assistant is an app that shows you where to press down on the guitar to play whatever notes you pick in the staff. The guitar allows you to play the same note at different positions on the fretboard, so there is usually not one correct way of playing a set of notes. Guitar Assistant shows you all possibilities so that you can pick the one you’re most comfortable with. Coming up with an architecture for converting between where the note is on the staff, and where the note can be played on the fretboard was the most challenging part. At first this conversion and the visualisation was tightly coupled (the fretboard component did the conversion). This was 1. unclean and 2. really painful to work with: After refactoring, I ended up with an intermediate format that’s easy to do “musical calculations” with, and a dedicated class for converting that format into another format the fretboard component can easily interpret. I had a lot of fun building this project and am actively using it 🎶", "repo": "https://github.com/stockifab/GuitarAssistant", "demo": "https://stockifab.github.io/GuitarAssistant/"}]...
|
[{"post_id": 55050, "ts": "202 [{"post_id": 55050, "ts": "2026-08-26T14:09:48Z", "hours": 0.8858, "text": "Project Demo, small Fixes & Deployment In order to be ready to ship, I created a demo video using OpenScreen showing how to use the app, I also did some fixes here and there and finally deployed the app to GitHub Pages."}, {"post_id": 54662, "ts": "2026-08-25T18:11:41Z", "hours": 3.3758, "text": "Tuanble Strings & Expandable Fretboard with Dynamic Staff Sizing Users can now set how individual strings are tuned on the fretboard, as changing the tuning is required for some pieces on the guitar. Additionally, players can now choose how many frets they are comfortable using - the staff resizes (more/less staff lines) so that the entire fretboard can be utilised without cluttering the screen with notes you cannot play at the selected fret count."}, {"post_id": 49699, "ts": "2026-08-18T16:24:27Z", "hours": 2.2389, "text": "More Notes and Open Strings Besides updating the layout I “added new notes”. Of course you can have as many as you want, but I wanted to make sure lines outside of the staff become muted, so everything is easier to see. More importantly, open strings are now visualized on the fretboard - previously only notes where guitar players had to press down showed up. The architecture I talked about in previous devlogs worked wonderfully :)"}, {"post_id": 48205, "ts": "2026-08-16T14:33:34Z", "hours": 3.1661, "text": "Colored Notes and Architecture I fixed the architectual issues i wrote about in my previous devlog using a dedicated class for visualization. It uses the builder pattern and should be extendable so that new visualizations on the fretboard can easily be added. Moreover I gave each note its own color, numbered the frets and added little circle markers in the same pattern they appear on a guitar."}, {"post_id": 47447, "ts": "2026-08-15T11:43:37Z", "hours": 2.0481, "text": "Fretboard shows Notes The notes you pick in the staff show up on a guitar fretboard! One thing I learned from this project so far, it is to always make dumb React components: Don’t manage the component’s state internally when it can make sense wanting to access it from the parent component in the future. In my case: The fretboard is a “smart” component and when passed a note it knows and shows all the possible locations to play it - this works for now, but it’s hardly extendable: For a feature I’m planning, the parent component needs to control precisely where to show the dots - which as of now is impossible, because the fretboard only works with notes + it will show all possible locations, not precisely the ones I want to show. To fix this, I will expose a prop that controls not what notes to show, but what frets and strings dots should appear on."}, {"post_id": 47104, "ts": "2026-08-14T19:05:13Z", "hours": 2.0422, "text": "Improved Note Picking and Support for Sharps/Flats I improved the note picking: To prevent notes from overlapping the note now follows the mouse position, users can place notes freely wherever they want. Additionally, I added support for sharp and flat notes, which can be toggled on the left side of the note’s name. It’s a bit quirky as e.g. a sharp F becomes “F#” but a sharp H becomes “C”, not “H#” (thanks music theory!)"}, {"post_id": 46910, "ts": "2026-08-14T13:32:37Z", "hours": 2.5544, "text": "Note Picker First version of the note picker, it will need a re-do to prevent overlapping notes and to support sharps and flats. I also wrote a system that converts into an internal representation from which it’s easy to get the names of the notes and hopefully to locate them on the guitar fretboard."}]...
|
Title: Guitar Assistant by @stockifab | Stardance
Title: Guitar Assistant by @stockifab | Stardance
Devlogs:
Note Picker First version of the note picker, it will need a re-do to prevent overlapping notes and to support sharps and flats. I also wrote a system that converts into an internal representation from which it’s easy to get the names of the notes and hopefully to locate them on the guitar fretboard.
Improved Note Picking and Support for Sharps/Flats I improved the note picking: To prevent notes from overlapping the note now follows the mouse position, users can place notes freely wherever they want. Additionally, I added support for sharp and flat notes, which can be toggled on the left side of the note’s name. It’s a bit quirky as e.g. a sharp F becomes “F#” but a sharp H becomes “C”, not “H#” (thanks music theory!)
Fretboard shows Notes The notes you pick in the staff show up on a guitar fretboard! One thing I learned from this project so far, it is to always make dumb React components: Don’t manage the component’s state internally when it can make sense wanting to access it from the parent component in the future. In my case: The fretboard is a “smart” component and when passed a note it knows and shows all the possible locations to play it - this works for now, but it’s hardly extendable: For a feature I’m planning, the parent component needs to control precisely where to show the dots - which as of now is impossible, because the fretboard only works with notes + it will show all possible locations, not precisely the ones I want to show. To fix this, I will expose a prop that controls not what notes to show, but what frets and strings dots should appear on.
Colored Notes and Architecture I fixed the architectual issues i wrote about in my previous devlog using a dedicated class for visualization. It uses the builder pattern and should be extendable so that new visualizations on the fretboard can easily be added. Moreover I gave each note its own color, numbered the frets and added little circle markers in the same pattern they appear on a guitar.
More Notes and Open Strings Besides updating the layout I “added new notes”. Of course you can have as many as you want, but I wanted to make sure lines outside of the staff become muted, so everything is easier to see. More importantly, open strings are now visualized on the fretboard - previously only notes where guitar players had to press down showed up. The architecture I talked about in previous devlogs worked wonderfully :)
Tuanble Strings & Expandable Fretboard with Dynamic Staff Sizing Users can now set how individual strings are tuned on the fretboard, as changing the tuning is required for some pieces on the guitar. Additionally, players can now choose how many frets they are comfortable using - the staff resizes (more/less staff lines) so that the entire fretboard can be utilised without cluttering the screen with notes you cannot play at the selected fret count.
Project Demo, small Fixes & Deployment In order to be ready to ship, I created a demo video using OpenScreen showing how to use the app, I also did some fixes here and there and finally deployed the app to GitHub Pages.
Ships:
Guitar Assistant Guitar Assistant is an app that shows you where to press down on the guitar to play whatever notes you pick in the staff. The guitar allows you to play the same note at different positions on the fretboard, so there is usually not one correct way of playing a set of notes. Guitar Assistant shows you all possibilities so that you can pick the one you’re most comfortable with. Coming up with an architecture for converting between where the note is on the staff, and where the note can be played on the fretboard was the most challenging part. At first this conversion and the visualisation was tightly coupled (the fretboard component did the conversion). This was 1. unclean and 2. really painful to work with: After refactoring, I ended up with an intermediate format that’s easy to do “musical calculations” with, and a dedicated class for converting that format into another format the fretboard component can easily interpret. I had a lot of fun building this project and am actively using it 🎶...
|
1793332596.161746
|
1793418996.161746
|
|
53938
|
quick-clean by @M4RC086 | Stardance
|
M4RC086
|
1
|
10.1
|
17
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T14:20:13Z", "hours": 7.0, "multiplier": 2.38, "payout": 17, "blessing": "neutral", "text": "I built a little Linux bash tool that organise files in a folder. I thought it would be easier but bash is really limited and simple. In python or c++ it would be easy but it was a great way to learn bash. Don’t expect a big project, it’s really small and simple, that’s the hole point", "repo": "https://github.com/M4RC086/quick-clean", "demo": "https://github.com/M4RC086/quick-clean/releases/tag/v1.0"}]...
|
[{"post_id": 55492, "ts": "202 [{"post_id": 55492, "ts": "2026-08-27T11:43:58Z", "hours": 3.0994, "text": "So I did some changes. I changed the README becuase they said it was made with AI (it wasn’t). I hope this time my brain don’t write like an LLM. I also improved a lot the performance deleting and changing some loops and using some bash tricks."}, {"post_id": 54975, "ts": "2026-08-26T12:29:13Z", "hours": 2.3578, "text": "I’m going to mark the project as complete. It does what it’s supposed to do and has no bugs (I hope). If any bugs crop up or I think of ways to improve it, I’ll do so. It hasn’t been a very interesting project, but it’s a start. I want to do a more interesting project that motivates me."}, {"post_id": 54646, "ts": "2026-08-25T17:55:57Z", "hours": 4.7308, "text": "Hello, this is the fist devlog of quick-clean The main utility itself is working: it groups files together and places the unknown ones in a separate folder. But I would like to do some minor changes. Also i need to do the README, setup script and stuff like that."}]...
|
Title: quick-clean by @M4RC086 | Stardance
Devlog Title: quick-clean by @M4RC086 | Stardance
Devlogs:
Hello, this is the fist devlog of quick-clean The main utility itself is working: it groups files together and places the unknown ones in a separate folder. But I would like to do some minor changes. Also i need to do the README, setup script and stuff like that.
I’m going to mark the project as complete. It does what it’s supposed to do and has no bugs (I hope). If any bugs crop up or I think of ways to improve it, I’ll do so. It hasn’t been a very interesting project, but it’s a start. I want to do a more interesting project that motivates me.
So I did some changes. I changed the README becuase they said it was made with AI (it wasn’t). I hope this time my brain don’t write like an LLM. I also improved a lot the performance deleting and changing some loops and using some bash tricks.
Ships:
I built a little Linux bash tool that organise files in a folder. I thought it would be easier but bash is really limited and simple. In python or c++ it would be easy but it was a great way to learn bash. Don’t expect a big project, it’s really small and simple, that’s the hole point...
|
1793270975.4449568
|
1793357375.4449568
|
|
47057
|
My portfolio by @bernardq | Stardance
|
bernardq
|
1
|
3.68
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T14:11:58Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So my portfolio is on version 1.0 I will add some fings but to me the project is good. So this have 4 parts: About Me, Projects, Current Learning and Contact.", "repo": "https://github.com/Bkner3/portfolio", "demo": "https://bkner3.github.io/portfolio/"}]...
|
[{"post_id": 55477, "ts": "202 [{"post_id": 55477, "ts": "2026-08-27T10:53:36Z", "hours": 1.6756, "text": "DevLog #2 Today I cooked on this README."}, {"post_id": 46361, "ts": "2026-08-13T15:11:57Z", "hours": 2.1794, "text": "Devlog #1 So you can see this is my portfolio."}]...
|
Title: My portfolio by @bernardq | Stardance
Devl Title: My portfolio by @bernardq | Stardance
Devlogs:
Devlog #1 So you can see this is my portfolio.
DevLog #2 Today I cooked on this README.
Ships:
So my portfolio is on version 1.0 I will add some fings but to me the project is good. So this have 4 parts: About Me, Projects, Current Learning and Contact....
|
1793299678.8647728
|
1793386078.8647728
|
|
51727
|
web with plush by @mabu | Stardance
|
mabu
|
3
|
12.0
|
51
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T14:01:05Z", "hours": 3.0, "multiplier": 3.64, "payout": 13, "blessing": "neutral", "text": "HI everyone I wanted to build a web that looks good and is aesthetic So based on the previous ship and after reading all the feedback i decided to add some features and fix the bugs with read me and the code New features : customizable wallpaper rotate wallpaper Fixed read me made the backround more bighter I hope u like the new features and i will keep improving this project I HOPE U GUYS LIKE THIS BYE AND GLL", "repo": "https://github.com/mabu100/web-with-plush", "demo": "https://mabu100.github.io/web-with-plush/"}, {"ship_num": 2, "ts": "2026-08-21T17:35:14Z", "hours": 4.0, "multiplier": 10.55, "payout": 38, "blessing": "neutral", "text": "I fixed some of the old bugs and then i added a new feactures when ur trying out the web try to move the widgets and replace with the other widgets and sorry i am a geek so i added anime to this also i just love anime so much I hope everyone likes this", "repo": "https://github.com/mabu100/web-with-plush", "demo": "https://mabu100.github.io/web-with-plush/"}, {"ship_num": 3, "ts": "2026-08-20T13:01:00Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Built a personalized, minimalist New Tab dashboard featuring a clean digital clock, a quick-search bar, my fav apps, notes and top 5 anime cuase i love anime and this might be my last project idk", "repo": "https://github.com/mabu100/web-with-plush", "demo": "https://mabu100.github.io/web-with-plush/"}]...
|
[{"post_id": 55027, "ts": "202 [{"post_id": 55027, "ts": "2026-08-26T13:37:46Z", "hours": 1.8744, "text": "HI everyone I added some cool new backgrounds with u can change and u can even add ur own wallpaper"}, {"post_id": 54575, "ts": "2026-08-25T16:29:16Z", "hours": 1.5919, "text": "Hey everyone based on the feedback from the previous ship : I have decide to add some new features like u can add ur coustum wallpaper and rotate through some wallpapers and i am trying to improve some old features that people said needed improvement"}, {"post_id": 51811, "ts": "2026-08-21T17:31:52Z", "hours": 3.6111, "text": "I was working on this new feature where u can move it and replace the place with other widgets and i fixed some of the bugs i hope u guys like it"}, {"post_id": 50952, "ts": "2026-08-20T12:53:33Z", "hours": 1.6931, "text": "I worked on building a personalized, aesthetic, and functional custom New Tab i think it looks good but i will make it better when i have more time"}, {"post_id": 50876, "ts": "2026-08-20T10:27:10Z", "hours": 3.5464, "text": "I am trying to make a minimalist web and i have added real time Clock some pinned apps that i use frequently and web Search"}]...
|
Title: web with plush by @mabu | Stardance
Devlog Title: web with plush by @mabu | Stardance
Devlogs:
I am trying to make a minimalist web and i have added real time Clock some pinned apps that i use frequently and web Search
I worked on building a personalized, aesthetic, and functional custom New Tab i think it looks good but i will make it better when i have more time
I was working on this new feature where u can move it and replace the place with other widgets and i fixed some of the bugs i hope u guys like it
Hey everyone based on the feedback from the previous ship : I have decide to add some new features like u can add ur coustum wallpaper and rotate through some wallpapers and i am trying to improve some old features that people said needed improvement
HI everyone I added some cool new backgrounds with u can change and u can even add ur own wallpaper
Ships:
Built a personalized, minimalist New Tab dashboard featuring a clean digital clock, a quick-search bar, my fav apps, notes and top 5 anime cuase i love anime and this might be my last project idk
I fixed some of the old bugs and then i added a new feactures when ur trying out the web try to move the widgets and replace with the other widgets and sorry i am a geek so i added anime to this also i just love anime so much I hope everyone likes this
HI everyone I wanted to build a web that looks good and is aesthetic So based on the previous ship and after reading all the feedback i decided to add some features and fix the bugs with read me and the code New features : customizable wallpaper rotate wallpaper Fixed read me made the backround more bighter I hope u like the new features and i will keep improving this project I HOPE U GUYS LIKE THIS BYE AND GLL...
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1792878588.2204163
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1793742588.2204163
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54606
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Fluent Minesweeper by @TonyStark965 | Stardance
|
TonyStark965
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1
|
2.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:55:49Z", "hours": 2.0, "multiplier": 2.4, "payout": 6, "blessing": "neutral", "text": "The timeless classic game of Minesweeper recreated using HTML, CSS and JavaScript, with modernized UI design in line with Fluetro OS. I made this as a simple but easily recognizable game that I could implement in Fluetro OS.", "repo": "https://github.com/TonyStark965-404/Fluent-Minesweeper/", "demo": "https://tonystark965-404.github.io/Fluent-Minesweeper/"}]...
|
[{"post_id": 55035, "ts": "202 [{"post_id": 55035, "ts": "2026-08-26T13:49:58Z", "hours": 0.3081, "text": "Fluent Minesweeper DevLog 004 •Hopefully fixed all of the bugs and glitches •Completed the custom version of the same app for Fluetro OS, and added Fluetro OS’s theme integration •Fixed an issue where the cells could overflow when resizing the window •Added a restriction so you cannot cheat by using DevTools"}, {"post_id": 55021, "ts": "2026-08-26T13:26:22Z", "hours": 0.425, "text": "Fluent Minesweeper DevLog 003 •Fixed an issue where the game would start collapsed, i.e., not show the grid •Added animations while resizing due to change in difficulty •Made a custom version only for Fluetro OS"}, {"post_id": 54997, "ts": "2026-08-26T12:58:58Z", "hours": 0.3958, "text": "Fluent Minesweeper DevLog 002 •Fixed all issues stated in DevLog 001 •This will stay as a standalone game that can run in the web •Fluetro OS will have a custom version of this, so as to make it more in line with the other apps •Lot of leftover code from experimentation"}, {"post_id": 54976, "ts": "2026-08-26T12:29:17Z", "hours": 1.2217, "text": "Fluent Minesweeper DevLog 001 •Did the basic stuff, made the Game work •For the css, imported a lot of stuff from my other projects to have a similar design (also makes my work easier) •Has a lot of bugs and glitches currently like the spots overflow the box •Dark/Light Mode sometimes can glitch out •Difficulty Menu is misaligned."}]...
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Title: Fluent Minesweeper by @TonyStark965 | Stard Title: Fluent Minesweeper by @TonyStark965 | Stardance
Devlogs:
Fluent Minesweeper DevLog 001 •Did the basic stuff, made the Game work •For the css, imported a lot of stuff from my other projects to have a similar design (also makes my work easier) •Has a lot of bugs and glitches currently like the spots overflow the box •Dark/Light Mode sometimes can glitch out •Difficulty Menu is misaligned.
Fluent Minesweeper DevLog 002 •Fixed all issues stated in DevLog 001 •This will stay as a standalone game that can run in the web •Fluetro OS will have a custom version of this, so as to make it more in line with the other apps •Lot of leftover code from experimentation
Fluent Minesweeper DevLog 003 •Fixed an issue where the game would start collapsed, i.e., not show the grid •Added animations while resizing due to change in difficulty •Made a custom version only for Fluetro OS
Fluent Minesweeper DevLog 004 •Hopefully fixed all of the bugs and glitches •Completed the custom version of the same app for Fluetro OS, and added Fluetro OS’s theme integration •Fixed an issue where the cells could overflow when resizing the window •Added a restriction so you cannot cheat by using DevTools
Ships:
The timeless classic game of Minesweeper recreated using HTML, CSS and JavaScript, with modernized UI design in line with Fluetro OS. I made this as a simple but easily recognizable game that I could implement in Fluetro OS....
|
1793328911.7510748
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1793415311.7510748
|
|
50911
|
Wordle by @Aamina | Stardance
|
Aamina
|
2
|
6.0
|
10
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:43:11Z", "hours": 0.0, "multiplier": 1.77, "payout": 1, "blessing": "neutral", "text": "I made a wordle-like game in HTML,CSS and JS. I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and please please remember to backspace the letters if they are not in word list Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it", "repo": "https://github.com/Aaminanad/Wordle", "demo": "https://aaminanad.github.io/Wordle/"}, {"ship_num": 2, "ts": "2026-08-19T13:40:55Z", "hours": 6.0, "multiplier": 1.42, "payout": 9, "blessing": "neutral", "text": "I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3", "repo": "https://github.com/Aaminanad/Wordle", "demo": "https://aaminanad.github.io/Wordle/"}]...
|
[{"post_id": 51166, "ts": "202 [{"post_id": 51166, "ts": "2026-08-20T17:45:18Z", "hours": 0.4261, "text": "Expanded the word list by getting the words from official WORDLE game Created a ‘words.txt’ to store the wordss added a detailed README"}, {"post_id": 50275, "ts": "2026-08-19T13:03:18Z", "hours": 2.6036, "text": "Working on wordle…it is working!(finally) fixed the errors and now its working yayay!"}, {"post_id": 49619, "ts": "2026-08-18T14:39:30Z", "hours": 3.6172, "text": "wordle-like game made this today..still working on it ..i have the basic structure down just some bugs to correct"}]...
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Title: Wordle by @Aamina | Stardance
Devlogs:
wor Title: Wordle by @Aamina | Stardance
Devlogs:
wordle-like game made this today..still working on it ..i have the basic structure down just some bugs to correct
Working on wordle…it is working!(finally) fixed the errors and now its working yayay!
Expanded the word list by getting the words from official WORDLE game Created a ‘words.txt’ to store the wordss added a detailed README
Ships:
I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3
I made a wordle-like game in HTML,CSS and JS. I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and please please remember to backspace the letters if they are not in word list Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it...
|
1793220462.6982
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1793306862.6982
|
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53109
|
Backroom OS by @mohithkumar | Stardance
|
mohithkumar
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:24:14Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Backrooms OS/Dreamscape OS with one thing on mind , how can I make it creepy. The OS contains calculator , notepad, youtube and a button that u shouldn’t click (I added the feature without sound just to safe).This is V1 for this challenge.", "repo": "https://github.com/mohithkumar-kry/Backrooms-OS", "demo": "https://mohithkumar-kry.github.io/Backrooms-OS/"}]...
|
[{"post_id": 55017, "ts": "202 [{"post_id": 55017, "ts": "2026-08-26T13:20:43Z", "hours": 0.2792, "text": "Added Jump scare button without volume just to save your ears. Do try it out for yourself. (just make sure u are comfortable with flashing lights)"}, {"post_id": 54961, "ts": "2026-08-26T12:09:56Z", "hours": 0.2683, "text": "Added perfectly working windows apps, my main focus was making it in retro style . The only things that are pending is the creepy elements that will make the website feel alive."}, {"post_id": 54942, "ts": "2026-08-26T11:11:26Z", "hours": 2.3858, "text": "A OS inspired by retro windows and Backrooms/Dream scape core. Only thing that’s pending is the APPS , and some scary elements(Maybe the eyes looking u directly from the black door would be scary). My first ever project on HTML ! and I am already feeling excited about it!."}]...
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Title: Backroom OS by @mohithkumar | Stardance
De Title: Backroom OS by @mohithkumar | Stardance
Devlogs:
A OS inspired by retro windows and Backrooms/Dream scape core. Only thing that’s pending is the APPS , and some scary elements(Maybe the eyes looking u directly from the black door would be scary). My first ever project on HTML ! and I am already feeling excited about it!.
Added perfectly working windows apps, my main focus was making it in retro style . The only things that are pending is the creepy elements that will make the website feel alive.
Added Jump scare button without volume just to save your ears. Do try it out for yourself. (just make sure u are comfortable with flashing lights)
Ships:
I made a Backrooms OS/Dreamscape OS with one thing on mind , how can I make it creepy. The OS contains calculator , notepad, youtube and a button that u shouldn’t click (I added the feature without sound just to safe).This is V1 for this challenge....
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1793307425.8675327
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1793393825.8675327
|
|
48582
|
Quotes. by @Pilot_572 | Stardance
|
Pilot_572
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:14:03Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello yall! I present: Quotes., the one and only app which makes it easy to get quotes on your home screen, as a widget. There might me other apps, but personally im not a fan of them, I used for the past 2 years or so the notes widget on my samsung, for quotes, motivational, why-not notes, from “Money wins” from Succession to “Do your research!”. Hope yall like it, got a quite nice demo if I rather say, and I will make it better as the time passes. It will also be posted on the google play store.", "repo": "https://github.com/Pilot-572/Quotes.", "demo": "https://pilot-572.github.io/Quotes./"}]...
|
[{"post_id": 55002, "ts": "202 [{"post_id": 55002, "ts": "2026-08-26T13:05:26Z", "hours": 0.6419, "text": "Quotes. now has a full on preview! And I think its done now, I can ship my project, Quotes. It will also be published on the google play store most likely. https://pilot-572.github.io/Quotes./"}, {"post_id": 54960, "ts": "2026-08-26T12:06:59Z", "hours": 0.3194, "text": "Share cards! Yall wanna share… a card? Here ya go"}, {"post_id": 54797, "ts": "2026-08-25T22:30:03Z", "hours": 0.7678, "text": "The one and only Quotes. widget is done! Well, done for v1 if I rather say."}, {"post_id": 54760, "ts": "2026-08-25T21:14:26Z", "hours": 1.0575, "text": "I had finished the app UI, rechanged it so it give a more modern look, I will start on the widget UI. Unfortunately I had a break or something, idk why, I will want to change that and work consistently, an opportunity for me which I couldnt pass :D."}, {"post_id": 48475, "ts": "2026-08-16T20:45:04Z", "hours": 0.9869, "text": "Quotes.; the app for… quotes! I personally like having some quotes, inspirational ones on my home page, and I used the Samsung Notes widget for a long time… and I wondered, why shouldnt I build an app especially designed for this? So here it is, Quotes. (with the dot). I still have to work on it… a lot, but yeah, may god help me :D."}]...
|
Title: Quotes. by @Pilot_572 | Stardance
Devlogs: Title: Quotes. by @Pilot_572 | Stardance
Devlogs:
Quotes.; the app for… quotes! I personally like having some quotes, inspirational ones on my home page, and I used the Samsung Notes widget for a long time… and I wondered, why shouldnt I build an app especially designed for this? So here it is, Quotes. (with the dot). I still have to work on it… a lot, but yeah, may god help me :D.
I had finished the app UI, rechanged it so it give a more modern look, I will start on the widget UI. Unfortunately I had a break or something, idk why, I will want to change that and work consistently, an opportunity for me which I couldnt pass :D.
The one and only Quotes. widget is done! Well, done for v1 if I rather say.
Share cards! Yall wanna share… a card? Here ya go
Quotes. now has a full on preview! And I think its done now, I can ship my project, Quotes. It will also be published on the google play store most likely. https://pilot-572.github.io/Quotes./
Ships:
Hello yall! I present: Quotes., the one and only app which makes it easy to get quotes on your home screen, as a widget. There might me other apps, but personally im not a fan of them, I used for the past 2 years or so the notes widget on my samsung, for quotes, motivational, why-not notes, from “Money wins” from Succession to “Do your research!”. Hope yall like it, got a quite nice demo if I rather say, and I will make it better as the time passes. It will also be posted on the google play store....
|
1793303801.5026565
|
1793390201.5026565
|
|
50380
|
scam-buzzer by @itzanhzz | Stardance
|
itzanhzz
|
1
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:12:25Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Scam buzzer is a Chrome extension that checks the pages you visit against a small ML model running on your own machine, then it warns you when a URL looks like a scam or phishing attempt. The whole thing here runs locally! To check this out, read the README and run it yourself!", "repo": "https://github.com/anhpham-dev/scam-detection", "demo": "https://github.com/anhpham-dev/scam-detection/releases/tag/v1.0.0"}]...
|
[{"post_id": 55006, "ts": "202 [{"post_id": 55006, "ts": "2026-08-26T13:08:50Z", "hours": 0.5994, "text": "Devlog 9 This would be my last devlog. I’ve cleaned up the codebase and write the README. shipping it now"}, {"post_id": 54850, "ts": "2026-08-26T00:59:41Z", "hours": 0.6133, "text": "Devlog 8 Ive finally done with the extension design!!! Now im just cleaning up the codebase and write README"}, {"post_id": 54477, "ts": "2026-08-25T14:28:01Z", "hours": 3.0161, "text": "Devlog 7 This project is about to be completedddd!!! im so excited and btw, after running some tests on the model in ver 4, it usually predict every websites as “phishing”. Even though the overall acurracy is about 0.95. I found this very concerning because it shouldn’t have happened. After I dig deeper, I found that “has_https” caused a lot of bias in the model (its scale was about 6 or smt) but bascially it contributes a lot toward the final prediction. Then i’ve removed it and then the phishing biased percentages reduced by a bit. I’d figured that training a new model would be better rather than going around fixing some parameters in the predictor script. In the v5, I’ve tried to add a threshold testing. Basically instead the model immediately saying phishing prob = .7 => phishing, I experimented with <.6 -> not high-risk, .6-.9 -> suspicious and >.9 -> malicious. This pretty much didn’t do nothing much cuz I traded of some accuracy for nothing and google.com was still being predicted as .99 phishing. After that, I retrained the model while removing the URL scheme from the TF-IDF input. So instead of the tf-idf seeing: https://google.com , it sees approx google.com . The idea here was to prevent the TF-IDF from learning: https:// , :// , s:// , ttps as phishing indicator. Running all those tests for about 2 hours and the results aren’t significant. I’ve decided to add a trusted domain list and then moving toward designing the extension and the local API. 💀💀💀💀"}, {"post_id": 54156, "ts": "2026-08-25T00:23:58Z", "hours": 3.1178, "text": "Devlog 6 Meaning running testing and refactoring some of the training python scripts, I’ve used FastAPI to create the api for the ML model. There was a schemas that the api expect and also predict (on /predict POST endpoint)"}, {"post_id": 53072, "ts": "2026-08-23T14:04:46Z", "hours": 0.4936, "text": "Devlog 5 Quick one here, TF-IDF and the lexical feature classifier achieve the highest accuracy here. I’ll be using that for the chrome extension."}, {"post_id": 52947, "ts": "2026-08-23T10:11:25Z", "hours": 3.6544, "text": "Devlog 4 I’ve grouped some of the domain features into 3 main groups: Identity: How long the domain is, how many subdomain labels there are, etc… it’d help us to distinguish from google.com and secure-login-account-verification.example.com Composition: digits, hyphens or special characters in the domain, as well as ratio and Shannon entropy. The entropy calculation was written from scratch rather than pulling from scipy => it kept the dependencies light. High entropy like x7Qhd6agz1 look very different from low entropy one like google Suspicion indicator: binary flags for punycode, numeric TLDs, long subdomains, and high-entropy domains. I’ve also updated the hybrid model training script to compare TF-IDF alone, TF-IDF plus some lexical features, TF-IDF with new 3 grouped domain features, and TF-IDF with both."}, {"post_id": 50355, "ts": "2026-08-19T15:09:01Z", "hours": 0.7725, "text": "Quick devlog After combining the TF-IDF and handcrafted features, the model seems to performs worse… I might need to check some scaling problem or something? The teacher says to me that my hand-crafted features are highly correlated or like they are having redundant signals…"}, {"post_id": 50199, "ts": "2026-08-19T10:27:32Z", "hours": 1.565, "text": "Devlog 3 I’m finally done with researching and implementing character TF-IDF for this classifier. I’m trying to combine 2 of the classifier method into a hybrid to see if the model still predict that google.com is phishing or not. (hopefully not)"}, {"post_id": 49951, "ts": "2026-08-18T22:58:39Z", "hours": 1.3886, "text": "Devlog 2: I’ve just doen with working on the TF-IDF model. Tho, the training time is still long (like whole 5 minutes or something for the entire pipeline). But the accuracy is great (96.95%)!!"}, {"post_id": 49515, "ts": "2026-08-18T12:03:54Z", "hours": 0.5033, "text": "Finally done with the first ml classifier. What it does: basically, it takes an url, extract characteristics from it and and predict wether it belongs to 4 of the classes. Dataset used: here Pipeline: raw csv -> keep url + type -> normalize url -> remove duplicate url (if there are any) -> stratified sampling. Next, I’m going to add character-level TF-IDF so that the model doesnt happens to predict google.com as 99.05% phishing 💀💀"}, {"post_id": 49495, "ts": "2026-08-18T11:19:17Z", "hours": 1.4431, "text": "Just writing the training script took me 1h13 of researching …. First time writing ml model 💀🔥"}]...
|
Title: scam-buzzer by @itzanhzz | Stardance
Devlo Title: scam-buzzer by @itzanhzz | Stardance
Devlogs:
Just writing the training script took me 1h13 of researching …. First time writing ml model 💀🔥
Finally done with the first ml classifier. What it does: basically, it takes an url, extract characteristics from it and and predict wether it belongs to 4 of the classes. Dataset used: here Pipeline: raw csv -> keep url + type -> normalize url -> remove duplicate url (if there are any) -> stratified sampling. Next, I’m going to add character-level TF-IDF so that the model doesnt happens to predict google.com as 99.05% phishing 💀💀
Devlog 2: I’ve just doen with working on the TF-IDF model. Tho, the training time is still long (like whole 5 minutes or something for the entire pipeline). But the accuracy is great (96.95%)!!
Devlog 3 I’m finally done with researching and implementing character TF-IDF for this classifier. I’m trying to combine 2 of the classifier method into a hybrid to see if the model still predict that google.com is phishing or not. (hopefully not)
Quick devlog After combining the TF-IDF and handcrafted features, the model seems to performs worse… I might need to check some scaling problem or something? The teacher says to me that my hand-crafted features are highly correlated or like they are having redundant signals…
Devlog 4 I’ve grouped some of the domain features into 3 main groups: Identity: How long the domain is, how many subdomain labels there are, etc… it’d help us to distinguish from google.com and secure-login-account-verification.example.com Composition: digits, hyphens or special characters in the domain, as well as ratio and Shannon entropy. The entropy calculation was written from scratch rather than pulling from scipy => it kept the dependencies light. High entropy like x7Qhd6agz1 look very different from low entropy one like google Suspicion indicator: binary flags for punycode, numeric TLDs, long subdomains, and high-entropy domains. I’ve also updated the hybrid model training script to compare TF-IDF alone, TF-IDF plus some lexical features, TF-IDF with new 3 grouped domain features, and TF-IDF with both.
Devlog 5 Quick one here, TF-IDF and the lexical feature classifier achieve the highest accuracy here. I’ll be using that for the chrome extension.
Devlog 6 Meaning running testing and refactoring some of the training python scripts, I’ve used FastAPI to create the api for the ML model. There was a schemas that the api expect and also predict (on /predict POST endpoint)
Devlog 7 This project is about to be completedddd!!! im so excited and btw, after running some tests on the model in ver 4, it usually predict every websites as “phishing”. Even though the overall acurracy is about 0.95. I found this very concerning because it shouldn’t have happened. After I dig deeper, I found that “has_https” caused a lot of bias in the model (its scale was about 6 or smt) but bascially it contributes a lot toward the final prediction. Then i’ve removed it and then the phishing biased percentages reduced by a bit. I’d figured that training a new model would be better rather than going around fixing some parameters in the predictor script. In the v5, I’ve tried to add a threshold testing. Basically instead the model immediately saying phishing prob = .7 => phishing, I experimented with <.6 -> not high-risk, .6-.9 -> suspicious and >.9 -> malicious. This pretty much didn’t do nothing much cuz I traded of some accuracy for nothing and google.com was still being predicted as .99 phishing. After that, I retrained the model while removing the URL scheme from the TF-IDF input. So instead of the tf-idf seeing: https://google.com , it sees approx google.com . The idea here was to prevent the TF-IDF from learning: https:// , :// , s:// , ttps as phishing indicator. Running all those tests for about 2 hours and the results aren’t significant. I’ve decided to add a trusted domain list and then moving toward designing the extension and the local API. 💀💀💀💀
Devlog 8 Ive finally done with the extension design!!! Now im just cleaning up the codebase and write README
Devlog 9 This would be my last devlog. I’ve cleaned up the codebase and write the README. shipping it now
Ships:
Scam buzzer is a Chrome extension that checks the pages you visit against a small ML model running on your own machine, then it warns you when a URL looks like a scam or phishing attempt. The whole thing here runs locally! To check this out, read the README and run it yourself!...
|
1793318209.2132337
|
1793404609.2132337
|
|
54399
|
Comic Sans Fan Page by @tobias_pacal | Stardance
|
tobias_pacal
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T12:30:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Warning view at your own risk", "repo": "https://github.com/tobiawspac/Comic_Sans_Fan_page/tree/master", "demo": "https://70da87cf.comic-sans-fan-page.pages.dev/"}]...
|
[{"post_id": 54974, "ts": "202 [{"post_id": 54974, "ts": "2026-08-26T12:28:39Z", "hours": 0.5764, "text": "Warning!!"}]...
|
Title: Comic Sans Fan Page by @tobias_pacal | Star Title: Comic Sans Fan Page by @tobias_pacal | Stardance
Devlogs:
Warning!!
Ships:
Warning view at your own risk...
|
1792882072.8593063
|
1793746072.8593063
|
|
51313
|
Sky Turbo by @friedturtleee | Stardance
|
friedturtleee
|
1
|
16.04
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T12:03:35Z", "hours": 15.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I Make a Website for skyblocker to Flip Shards / Item all in one website! What sets this apart from other websites is the ability to customize filters; additionally, I developed a project called “Shard Flips” — inspired by SkyShard, that uses dynamic programming (DP) to calculate the optimal fusion path.", "repo": "https://github.com/Friedturtleee/Sky-Turbo", "demo": "https://bz.friedturtleee.me"}]...
|
[{"post_id": 54993, "ts": "202 [{"post_id": 54993, "ts": "2026-08-26T12:52:25Z", "hours": 1.0356, "text": "Adding a i18n and changed the READ.md to English."}, {"post_id": 54458, "ts": "2026-08-25T14:05:38Z", "hours": 1.8217, "text": "Fix the unnessary API requests , and improve the skip api algorithm. Also set up a timer for the data delete."}, {"post_id": 53746, "ts": "2026-08-24T12:37:49Z", "hours": 0.6283, "text": "Disable the Ah Flip showcase. Ah’s item have too many things to consider.Likes Dyes , a high risk and difficult to estimate its value. I might add the Ah Flip feature back later, but I still need to fix my algorithm."}, {"post_id": 53248, "ts": "2026-08-23T18:07:56Z", "hours": 1.7186, "text": "Now adding a collection limit to the filter to avoid craft that can’t be done. At the same time, some calculation issues regarding NPC flipping were fixed (previously , it calculated based on the highest price multiplied by the quantity )."}, {"post_id": 53047, "ts": "2026-08-23T13:11:09Z", "hours": 1.0164, "text": "Just Incorporate the mayor’s data into the NPC FLIP."}, {"post_id": 52994, "ts": "2026-08-23T11:41:55Z", "hours": 4.8983, "text": "Adding a NPC Flip to Sky Trubo. Recently, I discovered that buying items from NPCs and then reselling them to Skyblock seems to be profitable. Therefore, I checked the selling prices of some NPCs and used the Skyblock wiki API to calculate the cost of the required items."}, {"post_id": 50195, "ts": "2026-08-19T10:21:00Z", "hours": 4.6322, "text": "Make base algorithm and UI. Connecting skyblock api."}]...
|
Title: Sky Turbo by @friedturtleee | Stardance
De Title: Sky Turbo by @friedturtleee | Stardance
Devlogs:
Make base algorithm and UI. Connecting skyblock api.
Adding a NPC Flip to Sky Trubo. Recently, I discovered that buying items from NPCs and then reselling them to Skyblock seems to be profitable. Therefore, I checked the selling prices of some NPCs and used the Skyblock wiki API to calculate the cost of the required items.
Just Incorporate the mayor’s data into the NPC FLIP.
Now adding a collection limit to the filter to avoid craft that can’t be done. At the same time, some calculation issues regarding NPC flipping were fixed (previously , it calculated based on the highest price multiplied by the quantity ).
Disable the Ah Flip showcase. Ah’s item have too many things to consider.Likes Dyes , a high risk and difficult to estimate its value. I might add the Ah Flip feature back later, but I still need to fix my algorithm.
Fix the unnessary API requests , and improve the skip api algorithm. Also set up a timer for the data delete.
Adding a i18n and changed the READ.md to English.
Ships:
I Make a Website for skyblocker to Flip Shards / Item all in one website! What sets this apart from other websites is the ability to customize filters; additionally, I developed a project called “Shard Flips” — inspired by SkyShard, that uses dynamic programming (DP) to calculate the optimal fusion path....
|
1793271277.9204893
|
1793357677.9204893
|
|
25748
|
a lego sorter app by @legolucas | Stardance
|
legolucas
|
1
|
56.0
|
774
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T11:56:00Z", "hours": 56.0, "multiplier": 13.88, "payout": 774, "blessing": "neutral", "text": "i made the software/ui for my lego sorting machine i am proud that it works and that i now can begin on my hardware project and it looks really good i think i hope you also think that", "repo": "https://github.com/ecochicnl-collab/lego-sortingmachine", "demo": "https://legosorterv2.netlify.app/"}]...
|
[{"post_id": 54502, "ts": "202 [{"post_id": 54502, "ts": "2026-08-25T14:59:14Z", "hours": 7.7147, "text": "Devlog #12 Project: LEGO Sorter AppOverviewFinalizing the search system and completing the software development.Progress UpdateI fully finished the search and inventory system! It now supports detailed search filters and visual previews with images. With help from AI, I resolved a major issue where downloading images and syncing all storage bins was freezing the app due to long loading times. With an optimized asynchronous system in place, the entire software suite is complete. This marks the final devlog for the software phase.Next StepsShift focus entirely to the physical device and start building the hardware.Thank you for reading!"}, {"post_id": 34127, "ts": "2026-07-24T16:49:13Z", "hours": 7.6042, "text": "Devlog #11 Project: LEGO Sorter App Overview Connecting the software to the hardware. Progress Update Today, I built the interface that runs directly on the sorting machine. It successfully communicates with the esp32 via Python scripts. This marks a major milestone in bridging the simulation with the physical device. Next Steps Develop the “Pak een blokje” (Pick a brick) feature. Finalize the inventory screen. Thank you for reading!"}, {"post_id": 30821, "ts": "2026-07-18T19:08:12Z", "hours": 9.2661, "text": "Devlog #10 Project: LEGO Sorter App Overview Completion of the search and inventory system. Progress Update The search system is now complete, although I still need to polish minor details like text sizes and player preferences later. I downloaded a CSV file from BrickLink containing all existing LEGO bricks and built a search interface using toggles for specific categories like modified hinges. Users can input brick sizes to find specific parts, and the grid system updates accordingly. Next Steps Clean up the UI for the inventory tab. Begin the next phase of development. Thank you for reading!"}, {"post_id": 29368, "ts": "2026-07-16T08:35:47Z", "hours": 1.7981, "text": "Devlog #09 Project: LEGO Sorter App Overview Managing the UI for the two sides of the sorting machine. Progress Update I have built the system for both sides of the machine, including a screen-switching mechanism. Implementing the screen transitions was time-consuming due to the grid layout, but it is now functioning as intended. My next focus is researching how to connect the BrickLink database to Unity so that specific bricks can be assigned to individual cups. Next Steps Integrate the BrickLink database into the project. Refine the assignment logic for bricks and cups. Thank you for reading!"}, {"post_id": 29106, "ts": "2026-07-15T19:23:17Z", "hours": 2.73, "text": "Devlog #08 Project: LEGO Sorter App Overview Development of the cup grid system. Progress Update I created a grid representing the LEGO storage cups, with 500 spots on each side. I implemented a system where these spots function as buttons, including a zoom functionality for better accessibility. I faced an issue where only the first layer would move correctly during interaction, but I was eventually able to resolve this with some help from AI. Next Steps Continue refining the grid interactions. Begin integrating the sorting logic with the grid. Thank you for reading!"}, {"post_id": 28837, "ts": "2026-07-15T10:51:58Z", "hours": 6.8975, "text": "Devlog #07 Project: LEGO Sorter App Overview The simulation tab is now complete. Progress Update I have finalized the UI for the simulation tab, which now includes sliders to adjust the rotation speed and the drop timing. I have also implemented a calculation system that determines the throughput of the machine, measured in bricks per hour. Next Steps Transition to developing a new tab for the application. Thank you for reading!"}, {"post_id": 26575, "ts": "2026-07-11T14:13:51Z", "hours": 0.6842, "text": "Devlog #06 Project: LEGO Sorter App Overview Improvements to the detection accuracy of the system. Progress Update The system is now performing reliably. By introducing a timer that allows the brick to fall for a slightly longer duration before scanning, the AI is consistently identifying the bricks correctly. Next Steps Finalize the simulation tab interface. Begin work on additional UI elements. Thank you for reading!"}, {"post_id": 26546, "ts": "2026-07-11T12:58:32Z", "hours": 9.0408, "text": "Devlog #05 Project: LEGO Sorter App Overview I have successfully integrated the Brickognize API into the Unity environment. Progress Update Getting the colliders and rotation to sync with brick falling was difficult, but it is now operational. I implemented a logic where the brick becomes a child of the carousel upon contact. Furthermore, I set up a system that captures images of both the top and bottom of the brick and sends them to the Brickognize API. Because I had trouble getting the implementation to work, I utilized AI to assist with the Python script used for API communication within Unity. Next Steps Tweak the physical interaction of the bricks to make the movement feel more realistic. Continue optimizing the detection workflow. Thank you for reading!"}, {"post_id": 21740, "ts": "2026-07-03T20:37:03Z", "hours": 6.4189, "text": "Devlog #04 Project: LEGO Sorter App Overview This update focuses on optimizing the carousel simulation and implementing a collision avoidance system. Progress Update After troubleshooting various joint configurations that did not perform as expected, I pivoted to using transform-based simulation for the carousel. I also implemented a safety system: if a brick is detected in the fall range of another C-channel, that specific channel will pause its movement to prevent jams. This ensures that bricks are handled one at a time. Next Steps Implement image capturing of the carousel using OpenCV. Integrate the Brickognize API to identify the LEGO bricks. Thank you for reading!"}, {"post_id": 20029, "ts": "2026-07-01T15:08:03Z", "hours": 1.3989, "text": "Devlog #03 Project: LEGO Sorter App Overview The simulation is taking shape with the addition of physical interactions and movement. Progress Update I have implemented the script that allows the C-channel to rotate. I also set up the spawning logic for the LEGO bricks. A significant challenge was fine-tuning the mesh colliders and rigidbodies to ensure the bricks interact correctly. The bricks currently lack sufficient traction, so I will need to experiment with different mass settings and physical properties. Next Steps Test different physics configurations to optimize brick movement. Refine the interaction between the bricks and the carousel. Thank you for reading!"}, {"post_id": 19955, "ts": "2026-07-01T12:33:35Z", "hours": 1.2903, "text": "Devlog #02 Project: LEGO Sorter App Overview Today, I made progress on the Unity simulation environment. Progress Update I successfully imported the 3D model of the C-channel, which I designed in Fusion 360, into the Unity project. Additionally, I implemented a camera script that allows for viewing the model from different angles and includes a zoom function for closer inspection of the components. Next Steps Begin integrating rotation logic for the components. Set up the brick spawning mechanics. Thank you for reading!"}, {"post_id": 15645, "ts": "2026-06-25T13:17:08Z", "hours": 0.8986, "text": "Devlog #01 Project: LEGO Sorter App Overview Hello everyone, welcome to the first devlog for the LEGO Sorter App. I have officially started working on this project, which involves two main components: designing the physical sorter in Fusion 360 and developing the software application in Unity to manage the sorting process. Progress Update Today, I have nearly completed the physical model for the sorter in Fusion 360. Simultaneously, I have begun the foundational work in Unity by implementing the basic UI and buttons that allow for navigation between different scenes. Next Steps Continue refining the physical model in Fusion 360. Expand the Unity interface to include more detailed menus. Thank you for reading!"}]...
|
Title: a lego sorter app by @legolucas | Stardance Title: a lego sorter app by @legolucas | Stardance
Devlogs:
Devlog #01 Project: LEGO Sorter App Overview Hello everyone, welcome to the first devlog for the LEGO Sorter App. I have officially started working on this project, which involves two main components: designing the physical sorter in Fusion 360 and developing the software application in Unity to manage the sorting process. Progress Update Today, I have nearly completed the physical model for the sorter in Fusion 360. Simultaneously, I have begun the foundational work in Unity by implementing the basic UI and buttons that allow for navigation between different scenes. Next Steps Continue refining the physical model in Fusion 360. Expand the Unity interface to include more detailed menus. Thank you for reading!
Devlog #02 Project: LEGO Sorter App Overview Today, I made progress on the Unity simulation environment. Progress Update I successfully imported the 3D model of the C-channel, which I designed in Fusion 360, into the Unity project. Additionally, I implemented a camera script that allows for viewing the model from different angles and includes a zoom function for closer inspection of the components. Next Steps Begin integrating rotation logic for the components. Set up the brick spawning mechanics. Thank you for reading!
Devlog #03 Project: LEGO Sorter App Overview The simulation is taking shape with the addition of physical interactions and movement. Progress Update I have implemented the script that allows the C-channel to rotate. I also set up the spawning logic for the LEGO bricks. A significant challenge was fine-tuning the mesh colliders and rigidbodies to ensure the bricks interact correctly. The bricks currently lack sufficient traction, so I will need to experiment with different mass settings and physical properties. Next Steps Test different physics configurations to optimize brick movement. Refine the interaction between the bricks and the carousel. Thank you for reading!
Devlog #04 Project: LEGO Sorter App Overview This update focuses on optimizing the carousel simulation and implementing a collision avoidance system. Progress Update After troubleshooting various joint configurations that did not perform as expected, I pivoted to using transform-based simulation for the carousel. I also implemented a safety system: if a brick is detected in the fall range of another C-channel, that specific channel will pause its movement to prevent jams. This ensures that bricks are handled one at a time. Next Steps Implement image capturing of the carousel using OpenCV. Integrate the Brickognize API to identify the LEGO bricks. Thank you for reading!
Devlog #05 Project: LEGO Sorter App Overview I have successfully integrated the Brickognize API into the Unity environment. Progress Update Getting the colliders and rotation to sync with brick falling was difficult, but it is now operational. I implemented a logic where the brick becomes a child of the carousel upon contact. Furthermore, I set up a system that captures images of both the top and bottom of the brick and sends them to the Brickognize API. Because I had trouble getting the implementation to work, I utilized AI to assist with the Python script used for API communication within Unity. Next Steps Tweak the physical interaction of the bricks to make the movement feel more realistic. Continue optimizing the detection workflow. Thank you for reading!
Devlog #06 Project: LEGO Sorter App Overview Improvements to the detection accuracy of the system. Progress Update The system is now performing reliably. By introducing a timer that allows the brick to fall for a slightly longer duration before scanning, the AI is consistently identifying the bricks correctly. Next Steps Finalize the simulation tab interface. Begin work on additional UI elements. Thank you for reading!
Devlog #07 Project: LEGO Sorter App Overview The simulation tab is now complete. Progress Update I have finalized the UI for the simulation tab, which now includes sliders to adjust the rotation speed and the drop timing. I have also implemented a calculation system that determines the throughput of the machine, measured in bricks per hour. Next Steps Transition to developing a new tab for the application. Thank you for reading!
Devlog #08 Project: LEGO Sorter App Overview Development of the cup grid system. Progress Update I created a grid representing the LEGO storage cups, with 500 spots on each side. I implemented a system where these spots function as buttons, including a zoom functionality for better accessibility. I faced an issue where only the first layer would move correctly during interaction, but I was eventually able to resolve this with some help from AI. Next Steps Continue refining the grid interactions. Begin integrating the sorting logic with the grid. Thank you for reading!
Devlog #09 Project: LEGO Sorter App Overview Managing the UI for the two sides of the sorting machine. Progress Update I have built the system for both sides of the machine, including a screen-switching mechanism. Implementing the screen transitions was time-consuming due to the grid layout, but it is now functioning as intended. My next focus is researching how to connect the BrickLink database to Unity so that specific bricks can be assigned to individual cups. Next Steps Integrate the BrickLink database into the project. Refine the assignment logic for bricks and cups. Thank you for reading!
Devlog #10 Project: LEGO Sorter App Overview Completion of the search and inventory system. Progress Update The search system is now complete, although I still need to polish minor details like text sizes and player preferences later. I downloaded a CSV file from BrickLink containing all existing LEGO bricks and built a search interface using toggles for specific categories like modified hinges. Users can input brick sizes to find specific parts, and the grid system updates accordingly. Next Steps Clean up the UI for the inventory tab. Begin the next phase of development. Thank you for reading!
Devlog #11 Project: LEGO Sorter App Overview Connecting the software to the hardware. Progress Update Today, I built the interface that runs directly on the sorting machine. It successfully communicates with the esp32 via Python scripts. This marks a major milestone in bridging the simulation with the physical device. Next Steps Develop the “Pak een blokje” (Pick a brick) feature. Finalize the inventory screen. Thank you for reading!
Devlog #12 Project: LEGO Sorter AppOverviewFinalizing the search system and completing the software development.Progress UpdateI fully finished the search and inventory system! It now supports detailed search filters and visual previews with images. With help from AI, I resolved a major issue where downloading images and syncing all storage bins was freezing the app due to long loading times. With an optimized asynchronous system in place, the entire software suite is complete. This marks the final devlog for the software phase.Next StepsShift focus entirely to the physical device and start building the hardware.Thank you for reading!
Ships:
i made the software/ui for my lego sorting machine i am proud that it works and that i now can begin on my hardware project and it looks really good i think i hope you also think that...
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1793310605.4652717
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1793397005.4652717
|
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49104
|
Ronaldo OS by @Srithan | Stardance
|
Srithan
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T11:16:42Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Ronaldo OS, a football-themed WebOS inspired by Cristiano Ronaldo. It runs directly in the browser and includes draggable windows, a live clock, a CR7 Journal, and an interactive CR7 career timeline. The biggest challenge was turning the separate HTML, CSS, and JavaScript pieces into one working desktop experience and getting everything deployed through GitHub Pages. I’m most proud of creating something that feels like an actual themed operating system rather than just a normal webpage. People testing it should try opening the CR7 Journal and CR7 Timeline, dragging the windows around, and interacting with the different applications.", "repo": "https://github.com/Srithan7211/RonaldoOS", "demo": "https://srithan7211.github.io/RonaldoOS/"}]...
|
[{"post_id": 54943, "ts": "202 [{"post_id": 54943, "ts": "2026-08-26T11:12:21Z", "hours": 0.6478, "text": "I finished the main development of Ronaldo OS and moved the project from Codespaces to a live GitHub Pages deployment. I completed the HTML structure, JavaScript interactions, and CSS styling, and connected the different parts of the WebOS together. The OS now has a Ronaldo-themed desktop, live clock, draggable windows, CR7 Journal, and an interactive CR7 career timeline. I also added my own football-themed design and background instead of simply following the guide’s example. The biggest milestone was finally deploying Ronaldo OS successfully to GitHub Pages and testing the live version in the browser. The project is now functional and publicly accessible."}, {"post_id": 52838, "ts": "2026-08-23T06:10:39Z", "hours": 1.0456, "text": "I’ve moved from the basic HTML structure into making Ronaldo OS actually interactive. I finished the main JavaScript logic for the project, which is a big step from the static structure I had in my first devlog. The OS now has the foundation needed for its windows and applications to respond to user interactions. I also continued building the CR7 Journal and CR7 Timeline so they can function as actual applications inside the WebOS rather than just being placeholders. The next stage is to polish the interface, improve the individual applications, and make the whole experience feel more like a real football-themed operating system."}, {"post_id": 52786, "ts": "2026-08-23T04:03:19Z", "hours": 0.3428, "text": "I started building my own WebOS for the Hack Club WebOS Jam. I wanted to make something different from a generic desktop, so I decided to build the entire OS around football and create a Ronaldo-themed experience. I started by creating the basic desktop structure, including the top bar, football mode indicator, clock, desktop icons, and my first welcome window. I also added the first two applications I want to build: CR7 Journal and CR7 Timeline. I’m now working on turning these basic elements into a fully interactive WebOS with draggable windows and football-themed applications."}]...
|
Title: Ronaldo OS by @Srithan | Stardance
Devlogs Title: Ronaldo OS by @Srithan | Stardance
Devlogs:
I started building my own WebOS for the Hack Club WebOS Jam. I wanted to make something different from a generic desktop, so I decided to build the entire OS around football and create a Ronaldo-themed experience. I started by creating the basic desktop structure, including the top bar, football mode indicator, clock, desktop icons, and my first welcome window. I also added the first two applications I want to build: CR7 Journal and CR7 Timeline. I’m now working on turning these basic elements into a fully interactive WebOS with draggable windows and football-themed applications.
I’ve moved from the basic HTML structure into making Ronaldo OS actually interactive. I finished the main JavaScript logic for the project, which is a big step from the static structure I had in my first devlog. The OS now has the foundation needed for its windows and applications to respond to user interactions. I also continued building the CR7 Journal and CR7 Timeline so they can function as actual applications inside the WebOS rather than just being placeholders. The next stage is to polish the interface, improve the individual applications, and make the whole experience feel more like a real football-themed operating system.
I finished the main development of Ronaldo OS and moved the project from Codespaces to a live GitHub Pages deployment. I completed the HTML structure, JavaScript interactions, and CSS styling, and connected the different parts of the WebOS together. The OS now has a Ronaldo-themed desktop, live clock, draggable windows, CR7 Journal, and an interactive CR7 career timeline. I also added my own football-themed design and background instead of simply following the guide’s example. The biggest milestone was finally deploying Ronaldo OS successfully to GitHub Pages and testing the live version in the browser. The project is now functional and publicly accessible.
Ships:
I built Ronaldo OS, a football-themed WebOS inspired by Cristiano Ronaldo. It runs directly in the browser and includes draggable windows, a live clock, a CR7 Journal, and an interactive CR7 career timeline. The biggest challenge was turning the separate HTML, CSS, and JavaScript pieces into one working desktop experience and getting everything deployed through GitHub Pages. I’m most proud of creating something that feels like an actual themed operating system rather than just a normal webpage. People testing it should try opening the CR7 Journal and CR7 Timeline, dragging the windows around, and interacting with the different applications....
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1793227832.3636894
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1793314232.3636894
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54317
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DeanBot by @TonyStark965 | Stardance
|
TonyStark965
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1
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2.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T11:00:33Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A Slack Bot inspired by Dean Winchester (from Supernatural). With his witty humour, music choice and similar random facts. For this, it was actually pretty hard to simulate his personality through a bot, since he has an interesting yet really grim life. Oh, and before you go asking DeanBot for anything, you’ll get Spoilers if you still haven’t watched the show… yet (the show started 21 years ago and ended like 5-6 years ago).", "repo": "https://github.com/TonyStark965-404/DeanBot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
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[{"post_id": 54678, "ts": "202 [{"post_id": 54678, "ts": "2026-08-25T18:46:28Z", "hours": 0.3356, "text": "DeanBot DevLog 004 •Added a command to get a case for hunting •Added more facts •Did a total of 5 commands Now I just have to wait for my Nest Application to get verified in order to ship"}, {"post_id": 54651, "ts": "2026-08-25T18:00:31Z", "hours": 0.3208, "text": "DeanBot DevLog 003 •Finished adding random facts about the show •Started adding cases for a different command"}, {"post_id": 54635, "ts": "2026-08-25T17:40:32Z", "hours": 0.3033, "text": "DeanBot DevLog 002 •Added Bunch of Songs from the show •Added a bunch of Supernatural Facts, still adding"}, {"post_id": 54617, "ts": "2026-08-25T17:19:45Z", "hours": 0.5719, "text": "DeanBot DevLog 001 •Did the basic coding according to the Guide •Added a bunch of songs to /dean’s-music command"}]...
|
Title: DeanBot by @TonyStark965 | Stardance
Devlo Title: DeanBot by @TonyStark965 | Stardance
Devlogs:
DeanBot DevLog 001 •Did the basic coding according to the Guide •Added a bunch of songs to /dean’s-music command
DeanBot DevLog 002 •Added Bunch of Songs from the show •Added a bunch of Supernatural Facts, still adding
DeanBot DevLog 003 •Finished adding random facts about the show •Started adding cases for a different command
DeanBot DevLog 004 •Added a command to get a case for hunting •Added more facts •Did a total of 5 commands Now I just have to wait for my Nest Application to get verified in order to ship
Ships:
A Slack Bot inspired by Dean Winchester (from Supernatural). With his witty humour, music choice and similar random facts. For this, it was actually pretty hard to simulate his personality through a bot, since he has an interesting yet really grim life. Oh, and before you go asking DeanBot for anything, you’ll get Spoilers if you still haven’t watched the show… yet (the show started 21 years ago and ended like 5-6 years ago)....
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1793303676.1215744
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1793390076.1215744
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48749
|
A GAME NEVER ENDS by @aryamankumar2403 | Stardance
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aryamankumar2403
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2
|
5.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T10:02:32Z", "hours": 3.0, "multiplier": 1.09, "payout": 4, "blessing": "neutral", "text": "i fixed aal bugs guys", "repo": "https://github.com/AryaBuilds/GAME-NEVER-ENDS", "demo": "https://aryabuilds.github.io/GAME-NEVER-ENDS/"}, {"ship_num": 2, "ts": "2026-08-17T02:42:39Z", "hours": 2.0, "multiplier": 1.09, "payout": 2, "blessing": "neutral", "text": "“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”", "repo": "https://github.com/AryaBuilds/GAME-NEVER-ENDS", "demo": "https://aryabuilds.github.io/GAME-NEVER-ENDS/"}]...
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[{"post_id": 51445, "ts": "202 [{"post_id": 51445, "ts": "2026-08-21T04:53:37Z", "hours": 0.3797, "text": "new look"}, {"post_id": 50956, "ts": "2026-08-20T12:58:26Z", "hours": 2.5578, "text": "a game never ends"}, {"post_id": 48633, "ts": "2026-08-17T03:19:32Z", "hours": 0.3678, "text": "A UNIQE GAME THAT NEVER ENDS"}, {"post_id": 48618, "ts": "2026-08-17T02:41:37Z", "hours": 1.0767, "text": "“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”"}, {"post_id": 48107, "ts": "2026-08-16T12:11:58Z", "hours": 0.7961, "text": "hi every one"}]...
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Title: A GAME NEVER ENDS by @aryamankumar2403 | St Title: A GAME NEVER ENDS by @aryamankumar2403 | Stardance
Devlogs:
hi every one
“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”
A UNIQE GAME THAT NEVER ENDS
a game never ends
new look
Ships:
“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”
i fixed aal bugs guys...
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1792878809.5082386
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1793742809.5082386
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54195
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Trade Craft by @Divij | Stardance
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Divij
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1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T09:57:30Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Step-by-step instructions on how to run the project are available in the README section on the project GitHub.", "repo": "https://github.com/Divij808/TradeCraft", "demo": "https://github.com/Divij808/TradeCraft/releases/tag/TradeCraft"}]...
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[{"post_id": 54567, "ts": "202 [{"post_id": 54567, "ts": "2026-08-25T16:15:48Z", "hours": 1.63, "text": "TradeCraft is officially up and running! The Flask-powered stock market simulator now features secure OTP email authentication, real-time live pricing via yfinance, an interactive trading engine, and dynamic portfolio tracking—giving users a complete, hands-on investing experience from scratch."}]...
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Title: Trade Craft by @Divij | Stardance
Devlogs: Title: Trade Craft by @Divij | Stardance
Devlogs:
TradeCraft is officially up and running! The Flask-powered stock market simulator now features secure OTP email authentication, real-time live pricing via yfinance, an interactive trading engine, and dynamic portfolio tracking—giving users a complete, hands-on investing experience from scratch.
Ships:
Step-by-step instructions on how to run the project are available in the README section on the project GitHub....
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1793379044.5909622
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THE travel planer for mangalore by @Ajith | Starda THE travel planer for mangalore by @Ajith | Stardance...
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Ajith
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1
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8.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T08:59:03Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "hellow my project kudla travel planner is a travel guide to the visitors who come to my city . the interesting features about this is you can share your plan with your other group members it is very fun try this website and building it from scratch is different level of happiness the happeist movement while building this was when the map started givning proper directions and shortcut root through the road . I HOPE YOU GUYS ENJOY TRYING AND TESTING MY WEBSITE", "repo": "https://github.com/ajith-h-acharya/kudla-travel-planner", "demo": "https://kudla-travel-planneers.netlify.app"}]...
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[{"post_id": 48291, "ts": "202 [{"post_id": 48291, "ts": "2026-08-16T16:30:13Z", "hours": 7.5389, "text": "A travel planer that allows user to download a view the map of the city which they are in and navigate to place with low internet of null and ai assitant just order where you want to go it suggest you the best way to go and book a drive and if you are confused it will provide a location based on you mode and many more feature check it out (●’◡’●) https://kudla-travel-planneers.netlify.app/"}]...
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Title: THE travel planer for mangalore by @Ajith | Title: THE travel planer for mangalore by @Ajith | Stardance
Devlogs:
A travel planer that allows user to download a view the map of the city which they are in and navigate to place with low internet of null and ai assitant just order where you want to go it suggest you the best way to go and book a drive and if you are confused it will provide a location based on you mode and many more feature check it out (●’◡’●) https://kudla-travel-planneers.netlify.app/
Ships:
hellow my project kudla travel planner is a travel guide to the visitors who come to my city . the interesting features about this is you can share your plan with your other group members it is very fun try this website and building it from scratch is different level of happiness the happeist movement while building this was when the map started givning proper directions and shortcut root through the road . I HOPE YOU GUYS ENJOY TRYING AND TESTING MY WEBSITE...
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1793278421.8291645
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1793364821.8291645
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