|
69545
|
WarioWare Game by @mataquintana-o | Stardance
|
mataquintana-o
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @mataquintana-o | Stardan Title: WarioWare Game by @mataquintana-o | Stardance...
|
1793584293.3900447
|
1794189093.3900447
|
|
69546
|
Esp32-Jammer by @Siyam | Stardance
|
Siyam
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T12:38:12Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have built a noise generator who generates noise in 2.4ghz and jam it. It uses 16000000hz noise to jam, and it has 2x nrf for Vspi and Hspi jamming. it jams all channels needed for Wifi and Bluetooth. I just made it for ethical purpose and only use in my devices, I will never use it with anyone else without permission, i know that its illegal. #Used components, (Main) 2x Nrf24l01 1x 0.96” oled 1x Esp32 c3 zero #Used components (Extra) 1x Capacitor 1x Breadboard and some jumpers", "repo": "https://github.com/Tanzil-Alam/2.4Ghz-Noise-Generator", "demo": ""}]...
|
[{"post_id": 80147, "ts": "202 [{"post_id": 80147, "ts": "2026-10-16T12:19:31Z", "hours": 1.7203, "text": "Finalized the project. added comments in code, fixed all errors in code, tested the feature. And also added another Nrf Module."}, {"post_id": 80126, "ts": "2026-10-16T09:32:30Z", "hours": 0.9658, "text": "I have connected another nrf, but unfortunately, all of the wires got mixed and some of them got short-circuit. i have to fix everything again………."}, {"post_id": 79847, "ts": "2026-10-15T16:34:58Z", "hours": 2.3731, "text": "I have uploaded the code and connected the hardware. I have used Esp32 c3 zero 0.96 inch i2c oled Nrf24l01 radio The jamming is working well, My wifi and Bluetooth is getting noised. But i just made it for ethical use, i will never test on anyone else."}]...
|
Title: Esp32-Jammer by @Siyam | Stardance
Devlogs Title: Esp32-Jammer by @Siyam | Stardance
Devlogs:
I have uploaded the code and connected the hardware. I have used Esp32 c3 zero 0.96 inch i2c oled Nrf24l01 radio The jamming is working well, My wifi and Bluetooth is getting noised. But i just made it for ethical use, i will never test on anyone else.
I have connected another nrf, but unfortunately, all of the wires got mixed and some of them got short-circuit. i have to fix everything again……….
Finalized the project. added comments in code, fixed all errors in code, tested the feature. And also added another Nrf Module.
Ships:
I have built a noise generator who generates noise in 2.4ghz and jam it. It uses 16000000hz noise to jam, and it has 2x nrf for Vspi and Hspi jamming. it jams all channels needed for Wifi and Bluetooth. I just made it for ethical purpose and only use in my devices, I will never use it with anyone else without permission, i know that its illegal. #Used components, (Main) 2x Nrf24l01 1x 0.96” oled 1x Esp32 c3 zero #Used components (Extra) 1x Capacitor 1x Breadboard and some jumpers...
|
1794027275.7838812
|
1794113675.7838812
|
|
69547
|
playground by @matteo_viggiani | Stardance
|
matteo_viggiani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: playground by @matteo_viggiani | Stardance
|
1793584294.3146806
|
1794189094.3146806
|
|
69548
|
LWPV by @bartoszkasyna | Stardance
|
bartoszkasyna
|
0
|
1.23
|
0
|
[]
|
[{"post_id": 79387, "ts": "202 [{"post_id": 79387, "ts": "2026-10-13T19:25:37Z", "hours": 1.2275, "text": "I made simple photo viewer. Now I have to work on upscaling and other basic features."}]...
|
Title: LWPV by @bartoszkasyna | Stardance
Devlogs Title: LWPV by @bartoszkasyna | Stardance
Devlogs:
I made simple photo viewer. Now I have to work on upscaling and other basic features....
|
1793584295.206928
|
1794448295.206928
|
|
69549
|
. by @Gubi2435 | Stardance
|
Gubi2435
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: . by @Gubi2435 | Stardance
|
1793584296.0597243
|
1794189096.0597243
|
|
69550
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793958880.3581243
|
1794822880.3581243
|
|
69551
|
Vigil Home by @Niranjan_123 | Stardance
|
Niranjan_123
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Vigil Home by @Niranjan_123 | Stardance
|
1793584296.928454
|
1794189096.928454
|
|
69552
|
Homework X by @abhigyan | Stardance
|
abhigyan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Homework X by @abhigyan | Stardance
|
1793584297.7958694
|
1794189097.7958694
|
|
69553
|
Simple Mod Manager by @Guagyyy | Stardance
|
Guagyyy
|
0
|
7.09
|
0
|
[]
|
[{"post_id": 81663, "ts": "202 [{"post_id": 81663, "ts": "2026-10-21T23:13:15Z", "hours": 4.2228, "text": "I finished the screen class rendering the actual projects. This was mostly just trial and error, which is why it took so long, but now, I have a basic layout which I can expand upon. There are still a few issues with the image downloading, so I will have to fix that, but so far the actual project information getting pipeline seems to be flawless. I also created the detailed project widget, and made pseudocode for the rendering of it, however it is not fully implemented. Since the individual project pages will be a simple get request from the Modrinth API, it the detailed widget will just be constructing a different URL to perform the get request (as I will not be using the ‘search?’ part of the API). I am also planning to add Curseforge support, but that will only be done once the full Modrinth pipeline is done. I will likely commit the code tomorrow, as right now I am experiencing issues with committing to a different branch in GitHub, as I don’t want to commit to main, since that is only for releases."}, {"post_id": 79410, "ts": "2026-10-13T20:59:17Z", "hours": 2.8686, "text": "Simple Mod Manager is a lightweight utility that allows players to easily enable, disable, and manage their installed mods without manually moving files. For Stardance, I am trying to add the two most complicated features-creating an in game mod, resourcepack, and shader downloader, as well as a mod hot-swap to update mods in real time to avoid a full game restart. These will be difficult to perfect mostly because I have barely any experience in JVM class loading, and I have done little to no work with file downloading. Before Stardance, I had planned to make a separate mod called ModGuard with these things added, however I realized there wasn’t many features to add to it, and since I already had a decent user base to Simple Mod Manager, I decided to merge the two instead, so that users wouldn’t ever have to leave the game, or even restart it when installing any modifications (super helpful for modpack creators and streamlining the creation process)! 1. Download System: I fixed the download pipeline. For whatever reason, before fetching stuff from the api wasn’t working, and today I fixed that. It came down to a mix of a few issues both involving my internet connection, as well as a broken enum.toString() method getting called, which caused a crash. The old download system also didn’t support resourcepacks and shaders, so I added a few fields to the widget class, and made an enum to represent that (ProjectType). Now whenever fetching from the API, I must specify the type which I am getting (e.g. ProjectType.MOD), and it will filter for mods in the facets. After that was done and tested, I had the whole pipeline for downloading done, meaning I just needed something to represent the mods. 2. Screen System: I made a screen which had the facet buttons, project widgets, search bar, and tab bar. Since these were all stored inside of ArrayLists, I would only have to call the render method for each button within a for loop, making the rendering process super easy. After getting that to work, I added a few background containers, as well as a method to auto detect when a button/search query was changed and fetch the project details for the user. Now I just have to add automatic scrolling detection which will automatically call the API when I am out of projects to see. In order to avoid overlap, I will use the offset and limiters inside the Modrinth API query to skip the first set of mods which the user already saw, and then display the next set, by simply adding them to the ArrayList.. Next Steps: After I add those small features, the next step will be to extend the project widget class in order to make a more detailed version for when you actually click on the project to download it."}]...
|
Title: Simple Mod Manager by @Guagyyy | Stardance
Title: Simple Mod Manager by @Guagyyy | Stardance
Devlogs:
Simple Mod Manager is a lightweight utility that allows players to easily enable, disable, and manage their installed mods without manually moving files. For Stardance, I am trying to add the two most complicated features-creating an in game mod, resourcepack, and shader downloader, as well as a mod hot-swap to update mods in real time to avoid a full game restart. These will be difficult to perfect mostly because I have barely any experience in JVM class loading, and I have done little to no work with file downloading. Before Stardance, I had planned to make a separate mod called ModGuard with these things added, however I realized there wasn’t many features to add to it, and since I already had a decent user base to Simple Mod Manager, I decided to merge the two instead, so that users wouldn’t ever have to leave the game, or even restart it when installing any modifications (super helpful for modpack creators and streamlining the creation process)! 1. Download System: I fixed the download pipeline. For whatever reason, before fetching stuff from the api wasn’t working, and today I fixed that. It came down to a mix of a few issues both involving my internet connection, as well as a broken enum.toString() method getting called, which caused a crash. The old download system also didn’t support resourcepacks and shaders, so I added a few fields to the widget class, and made an enum to represent that (ProjectType). Now whenever fetching from the API, I must specify the type which I am getting (e.g. ProjectType.MOD), and it will filter for mods in the facets. After that was done and tested, I had the whole pipeline for downloading done, meaning I just needed something to represent the mods. 2. Screen System: I made a screen which had the facet buttons, project widgets, search bar, and tab bar. Since these were all stored inside of ArrayLists, I would only have to call the render method for each button within a for loop, making the rendering process super easy. After getting that to work, I added a few background containers, as well as a method to auto detect when a button/search query was changed and fetch the project details for the user. Now I just have to add automatic scrolling detection which will automatically call the API when I am out of projects to see. In order to avoid overlap, I will use the offset and limiters inside the Modrinth API query to skip the first set of mods which the user already saw, and then display the next set, by simply adding them to the ArrayList.. Next Steps: After I add those small features, the next step will be to extend the project widget class in order to make a more detailed version for when you actually click on the project to download it.
I finished the screen class rendering the actual projects. This was mostly just trial and error, which is why it took so long, but now, I have a basic layout which I can expand upon. There are still a few issues with the image downloading, so I will have to fix that, but so far the actual project information getting pipeline seems to be flawless. I also created the detailed project widget, and made pseudocode for the rendering of it, however it is not fully implemented. Since the individual project pages will be a simple get request from the Modrinth API, it the detailed widget will just be constructing a different URL to perform the get request (as I will not be using the ‘search?’ part of the API). I am also planning to add Curseforge support, but that will only be done once the full Modrinth pipeline is done. I will likely commit the code tomorrow, as right now I am experiencing issues with committing to a different branch in GitHub, as I don’t want to commit to main, since that is only for releases....
|
1793584298.6636193
|
1794189098.6636193
|
|
69554
|
PixelBlog by @Pixeleyesd | Stardance
|
Pixeleyesd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: PixelBlog by @Pixeleyesd | Stardance
|
1793735724.456087
|
1794599724.456087
|
|
69555
|
Hackpad by @makeme44 | Stardance
|
makeme44
|
0
|
12.9
|
0
|
[]
|
[{"post_id": 80794, "ts": "202 [{"post_id": 80794, "ts": "2026-10-18T20:08:07Z", "hours": 1.2661, "text": "some git hub preping"}, {"post_id": 80484, "ts": "2026-10-17T20:22:33Z", "hours": 1.8975, "text": "added some final tuches to my cad and started uploading it to git hub next is adding some pictures to the pcb and uploading it to then writing a read me and im done"}, {"post_id": 80439, "ts": "2026-10-17T16:56:44Z", "hours": 0.4508, "text": "made the knob"}, {"post_id": 80423, "ts": "2026-10-17T16:24:26Z", "hours": 4.0458, "text": "started making the cad just the knob left"}, {"post_id": 80348, "ts": "2026-10-17T10:51:58Z", "hours": 1.0675, "text": "made the PCB feels great the microcontroler position is a lil goofy"}, {"post_id": 80072, "ts": "2026-10-16T04:58:07Z", "hours": 3.0317, "text": "I made an actual pcb sadly o forgit to screenshot it so here is my new schematic i chalieplexed switches"}, {"post_id": 79420, "ts": "2026-10-13T21:51:34Z", "hours": 1.1414, "text": "i made the pcb i have no idea what im doing"}]...
|
Title: Hackpad by @makeme44 | Stardance
Devlogs:
Title: Hackpad by @makeme44 | Stardance
Devlogs:
i made the pcb i have no idea what im doing
I made an actual pcb sadly o forgit to screenshot it so here is my new schematic i chalieplexed switches
made the PCB feels great the microcontroler position is a lil goofy
started making the cad just the knob left
made the knob
added some final tuches to my cad and started uploading it to git hub next is adding some pictures to the pcb and uploading it to then writing a read me and im done
some git hub preping...
|
1793584299.8111706
|
1794189099.8111706
|
|
69556
|
My awesome macropad! by @Nitya06 | Stardance
|
Nitya06
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Nitya06 | Stardanc Title: My awesome macropad! by @Nitya06 | Stardance...
|
1793584300.999988
|
1794189100.999988
|
|
69557
|
DisonBOT by @yoru_ayan | Stardance
|
yoru_ayan
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T13:08:40Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Yop after finding a hosting for the bot it finally 24/7 online now. The bto is named after my stuff toy Dison. Soon i will add new commands which definatly going to be great", "repo": "https://github.com/aniway89/Dison-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0C94B0GX70"}]...
|
[{"post_id": 79409, "ts": "202 [{"post_id": 79409, "ts": "2026-10-13T20:53:37Z", "hours": 2.2353, "text": "Yo Guys I Built DisonBot with four slash commands: ping, help, cat facts, and random jokes. Waiting for the NEST account so I can make it 24/7……"}]...
|
Title: DisonBOT by @yoru_ayan | Stardance
Devlogs Title: DisonBOT by @yoru_ayan | Stardance
Devlogs:
Yo Guys I Built DisonBot with four slash commands: ping, help, cat facts, and random jokes. Waiting for the NEST account so I can make it 24/7……
Ships:
Yop after finding a hosting for the bot it finally 24/7 online now. The bto is named after my stuff toy Dison. Soon i will add new commands which definatly going to be great...
|
1794027285.0174153
|
1794113685.0174153
|
|
69558
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793958886.9991488
|
1794822886.9991488
|
|
69560
|
My awesome macropad! by @Srayon | Stardance
|
Srayon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Srayon | Stardance
|
1793584301.9229228
|
1794189101.9229228
|
|
69561
|
WebBuilder by @futurus | Stardance
|
futurus
|
0
|
68.83
|
0
|
[]
|
[{"post_id": 79413, "ts": "202 [{"post_id": 79413, "ts": "2026-10-13T21:16:55Z", "hours": 68.8281, "text": "I did this project for the Macondo event, but it was handled terribly, they banned me from the Fraud Squad, I proved my innocence, they unbanned me, and now, they kicked me straight out of the event, don’t ask me why, I have no idea, so im shipping this project here, so yeah, this projec is already finished, idk what to say, all in the readme, i had even a video for a small tutorial, but i can’t upload it here bc it is 80mb and i can load here max 50mb"}]...
|
Title: WebBuilder by @futurus | Stardance
Devlogs Title: WebBuilder by @futurus | Stardance
Devlogs:
I did this project for the Macondo event, but it was handled terribly, they banned me from the Fraud Squad, I proved my innocence, they unbanned me, and now, they kicked me straight out of the event, don’t ask me why, I have no idea, so im shipping this project here, so yeah, this projec is already finished, idk what to say, all in the readme, i had even a video for a small tutorial, but i can’t upload it here bc it is 80mb and i can load here max 50mb...
|
1793735727.067394
|
1794599727.067394
|
|
69562
|
Abordo de la web by @Xrl8 | Stardance
|
Xrl8
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Abordo de la web by @Xrl8 | Stardance
|
1793584302.8057864
|
1794189102.8057864
|
|
69563
|
Slack Bot by @pavithra_venkatesh | Stardance
|
pavithra_venkatesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slack Bot by @pavithra_venkatesh | Stardanc Title: Slack Bot by @pavithra_venkatesh | Stardance...
|
1793584303.6863103
|
1794189103.6863103
|
|
69564
|
My awesome macropad! by @SuzakuSar | Stardance
|
SuzakuSar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @SuzakuSar | Starda Title: My awesome macropad! by @SuzakuSar | Stardance...
|
1793735729.9470773
|
1794599729.9470773
|
|
69565
|
WebOS by @pavithra_venkatesh | Stardance
|
pavithra_venkatesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WebOS by @pavithra_venkatesh | Stardance
|
1793584304.5541046
|
1794189104.5541046
|
|
69566
|
SchoolWare by @obedot | Stardance
|
obedot
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T01:03:00Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What is SchoolWare? SchoolWare is a short WarioWare-style puzzle game about school. You have to complete different tasks in a short amount of time that involve History, Prealgebra, or Biology. What was challenging? One thing I found challenging was getting the timing of the levels to work right. When you start a level, it first shows you how many lives you have, and which level you’re on. Then, that message disappears, and the timer for your task starts. I didn’t fully understand how Godot’s process modes and time scaling worked, but I was able to figure it out. What am I proud of? I think the theme of the game and the levels are unique and silly. I am proud of the player movement, because it feels very responsive and fun to play. How can you test my project? You can just click the “Try Project” link below and it will take you to the itch.io page, where you can press “Run Game”. You may want to fullscreen the game to make it a bit more immersive, but it works either way.", "repo": "https://github.com/ObedH/school-ware", "demo": "https://obedh.itch.io/school-ware"}]...
|
[{"post_id": 80852, "ts": "202 [{"post_id": 80852, "ts": "2026-10-19T00:52:20Z", "hours": 0.6469, "text": "Final touches on the README, itch.io page, player movement, and sound effects I finished the GitHub readme file and added a short gameplay gif to attract the reader’s attention. I drew a stylized button link to make the “Try It” link pop. I made a background image for the itch.io page and wrote a description. I added some game juice by adding coyote time, which allows the player to jump even after they’ve fallen a little bit off a ledge. I also added squash and stretch to make the game feel more bouncy. Finally, I made some 8-bit sound effects using JSFXR. They’re really simple as of now, but I think they’re enough for the kind of game I’m going for. This will probably be the last devlog before I ship!"}, {"post_id": 80827, "ts": "2026-10-18T22:27:29Z", "hours": 0.8453, "text": "Created a third minigame, death screen, and a speedrun timer The third level is biology themed, and you have to click on all the living organisms. I used a Godot TextureButton for each item, and the incorrect answers make you restart the level. I also implemented a lose screen, which is one of the final requirements for the mission, so I’m getting pretty close to the end. Finally, I made a system to track your fastest time to complete all three minigames. I think I might be shipping soon!"}, {"post_id": 80747, "ts": "2026-10-18T18:12:59Z", "hours": 0.8969, "text": "Made a win screen, and made the UI look better I drew a simple win screen that looks like a diploma, and the red circle at the bottom is a button which takes you to the menu. I drew more of the UI myself, and I think it looks better than using Godot’s Labels. For the minigame timer though, it really was easier to just use a Label here because I didn’t feel like setting up a custom pixel art font just to display some numbers. I added the Quit button to the main menu, and made the Play button green. Now, the main thing I have left is making a death screen, and probably one more minigame."}, {"post_id": 80272, "ts": "2026-10-17T02:17:10Z", "hours": 0.8553, "text": "Created the second level - PreAlgebra My second level involves solving a simple equation. There are four multiple choice options, which I made using TextureButtons in Godot. I plan to refine the visuals later. Currently, the win condition doesn’t look like it isn’t working, but that’s only because there I haven’t yet made the next level."}, {"post_id": 80026, "ts": "2026-10-16T00:41:27Z", "hours": 1.9136, "text": "Made a prototype of the first level Since my game is school themed, I made the first level a history lesson. You play as George Washington in a tiny platformer level and you get to the magically floating declaration of independence. The artwork doesn’t look great right now, and there isn’t a lose condition yet. I did a couple things differently from the tutorial: I used a TileMapLayer instead of StaticBodies for each platform, and a rectangular collision shape for the player instead of the circular one for better feeling movement."}, {"post_id": 79660, "ts": "2026-10-14T23:36:12Z", "hours": 1.0183, "text": "Set up the Godot project, made a menu screen, and healthbar display I’m starting a new project on the mission “Make a WarioWare Game”, and my game is school themed. I finished setting up Godot, GitHub, and WakaTime. I made a health indicator which will pop up each time you die. The notebooks represent how many lives you have lost, and the timer at the bottom shows how long the message will stay up for. Right now, my menu screen is super simple, and I haven’t drawn a quit button yet so it’s not really usable. But I plan on continuing with the NES color palette!"}]...
|
Title: SchoolWare by @obedot | Stardance
Devlogs: Title: SchoolWare by @obedot | Stardance
Devlogs:
Set up the Godot project, made a menu screen, and healthbar display I’m starting a new project on the mission “Make a WarioWare Game”, and my game is school themed. I finished setting up Godot, GitHub, and WakaTime. I made a health indicator which will pop up each time you die. The notebooks represent how many lives you have lost, and the timer at the bottom shows how long the message will stay up for. Right now, my menu screen is super simple, and I haven’t drawn a quit button yet so it’s not really usable. But I plan on continuing with the NES color palette!
Made a prototype of the first level Since my game is school themed, I made the first level a history lesson. You play as George Washington in a tiny platformer level and you get to the magically floating declaration of independence. The artwork doesn’t look great right now, and there isn’t a lose condition yet. I did a couple things differently from the tutorial: I used a TileMapLayer instead of StaticBodies for each platform, and a rectangular collision shape for the player instead of the circular one for better feeling movement.
Created the second level - PreAlgebra My second level involves solving a simple equation. There are four multiple choice options, which I made using TextureButtons in Godot. I plan to refine the visuals later. Currently, the win condition doesn’t look like it isn’t working, but that’s only because there I haven’t yet made the next level.
Made a win screen, and made the UI look better I drew a simple win screen that looks like a diploma, and the red circle at the bottom is a button which takes you to the menu. I drew more of the UI myself, and I think it looks better than using Godot’s Labels. For the minigame timer though, it really was easier to just use a Label here because I didn’t feel like setting up a custom pixel art font just to display some numbers. I added the Quit button to the main menu, and made the Play button green. Now, the main thing I have left is making a death screen, and probably one more minigame.
Created a third minigame, death screen, and a speedrun timer The third level is biology themed, and you have to click on all the living organisms. I used a Godot TextureButton for each item, and the incorrect answers make you restart the level. I also implemented a lose screen, which is one of the final requirements for the mission, so I’m getting pretty close to the end. Finally, I made a system to track your fastest time to complete all three minigames. I think I might be shipping soon!
Final touches on the README, itch.io page, player movement, and sound effects I finished the GitHub readme file and added a short gameplay gif to attract the reader’s attention. I drew a stylized button link to make the “Try It” link pop. I made a background image for the itch.io page and wrote a description. I added some game juice by adding coyote time, which allows the player to jump even after they’ve fallen a little bit off a ledge. I also added squash and stretch to make the game feel more bouncy. Finally, I made some 8-bit sound effects using JSFXR. They’re really simple as of now, but I think they’re enough for the kind of game I’m going for. This will probably be the last devlog before I ship!
Ships:
What is SchoolWare? SchoolWare is a short WarioWare-style puzzle game about school. You have to complete different tasks in a short amount of time that involve History, Prealgebra, or Biology. What was challenging? One thing I found challenging was getting the timing of the levels to work right. When you start a level, it first shows you how many lives you have, and which level you’re on. Then, that message disappears, and the timer for your task starts. I didn’t fully understand how Godot’s process modes and time scaling worked, but I was able to figure it out. What am I proud of? I think the theme of the game and the levels are unique and silly. I am proud of the player movement, because it feels very responsive and fun to play. How can you test my project? You can just click the “Try Project” link below and it will take you to the itch.io page, where you can press “Run Game”. You may want to fullscreen the game to make it a bit more immersive, but it works either way....
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keeb by @rehanhabbu | Stardance
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rehanhabbu
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Title: keeb by @rehanhabbu | Stardance
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WarioWare Game by @SuzakuSar | Stardance
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Title: WarioWare Game by @SuzakuSar | Stardance
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Devboard Breadboard by @Fishyy | Stardance
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Title: Devboard Breadboard by @Fishyy | Stardance
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Woosh by @verywaffles | Stardance
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Title: Woosh by @verywaffles | Stardance
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Portfolio by @devanshu_banerjee_7 | Stardance
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devanshu_banerjee_7
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Title: Portfolio by @devanshu_banerjee_7 | Stardan Title: Portfolio by @devanshu_banerjee_7 | Stardance...
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macropad by @kokofruit | Stardance
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Title: macropad by @kokofruit | Stardance
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Supersonic_rocket by @staspomortsev | Stardance
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Title: Supersonic_rocket by @staspomortsev | Stard Title: Supersonic_rocket by @staspomortsev | Stardance...
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My awesome macropad! by @yashasvi_309 | Stardance
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Title: My awesome macropad! by @yashasvi_309 | Sta Title: My awesome macropad! by @yashasvi_309 | Stardance...
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waseefs wackywack pad by @Waseeby | Stardance
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Title: waseefs wackywack pad by @Waseeby | Stardan Title: waseefs wackywack pad by @Waseeby | Stardance...
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1793584311.0621715
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My very own WebOS by @Magesh | Stardance
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Title: My very own WebOS by @Magesh | Stardance
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WarioWare Game by @Thefuturegoatofgame | Stardance
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Thefuturegoatofgame
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Title: WarioWare Game by @Thefuturegoatofgame | St Title: WarioWare Game by @Thefuturegoatofgame | Stardance...
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My awesome macropad! by @Simi10 | Stardance
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Title: My awesome macropad! by @Simi10 | Stardance
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Tracking eye by @Leo_Zhang | Stardance
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Title: Tracking eye by @Leo_Zhang | Stardance
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snake game by @koushickan | Stardance
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Title: snake game by @koushickan | Stardance
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Cosmic Grounds by @AuraMonster | Stardance
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AuraMonster
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5.36
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[{"post_id": 80712, "ts": "202 [{"post_id": 80712, "ts": "2026-10-18T16:15:45Z", "hours": 5.3603, "text": "First Devlog for Cosmic Grounds What is Cosmic Grounds? Cosmic grounds is a battlegrounds game on Roblox. Inspiration was taken from Jujutsu Shenanigans (JJS), The Strongest Battlegrounds (TSB), and Jump Showdown (JSD) IMPORTANT NOTE: I was able to finish most major mechanisms in a couple weeks because I brought in old code from a scrapped battlegrounds game Current Characters Planned on Release: Mash from Mashle Trafalgar D. Water Law from One Piece Planned future Characters (Subject to change and will come in a later update): Ichigo from Bleach Ken Kaneki from Tokyo Ghoul Sanji From One Piece Aizen From Bleach (most likely obtainable via boss fight) Luffy from One Piece New Features: Hitboxes Character Select Move cooldown Ultimate Drain/Gain M1 Character Module In Progress: Ragdoll System Future Features (Subject to change): Animations Cinematic Trailer Admin Features Moves"}]...
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Title: Cosmic Grounds by @AuraMonster | Stardance
Title: Cosmic Grounds by @AuraMonster | Stardance
Devlogs:
First Devlog for Cosmic Grounds What is Cosmic Grounds? Cosmic grounds is a battlegrounds game on Roblox. Inspiration was taken from Jujutsu Shenanigans (JJS), The Strongest Battlegrounds (TSB), and Jump Showdown (JSD) IMPORTANT NOTE: I was able to finish most major mechanisms in a couple weeks because I brought in old code from a scrapped battlegrounds game Current Characters Planned on Release: Mash from Mashle Trafalgar D. Water Law from One Piece Planned future Characters (Subject to change and will come in a later update): Ichigo from Bleach Ken Kaneki from Tokyo Ghoul Sanji From One Piece Aizen From Bleach (most likely obtainable via boss fight) Luffy from One Piece New Features: Hitboxes Character Select Move cooldown Ultimate Drain/Gain M1 Character Module In Progress: Ragdoll System Future Features (Subject to change): Animations Cinematic Trailer Admin Features Moves...
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1793584321.9935513
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My awesome macropad! by @calebasherlawrence | Star My awesome macropad! by @calebasherlawrence | Stardance...
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calebasherlawrence
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Title: My awesome macropad! by @calebasherlawrence Title: My awesome macropad! by @calebasherlawrence | Stardance...
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1793584322.877462
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Cooking webpage by @calebasherlawrence | Stardance
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Title: Cooking webpage by @calebasherlawrence | St Title: Cooking webpage by @calebasherlawrence | Stardance...
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Video Game tin by @Shaan_Desai | Stardance
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Shaan_Desai
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Title: Video Game tin by @Shaan_Desai | Stardance
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1793584324.6380847
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My awesome macropad! by @johnnythecoder | Stardanc My awesome macropad! by @johnnythecoder | Stardance...
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johnnythecoder
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Title: My awesome macropad! by @johnnythecoder | S Title: My awesome macropad! by @johnnythecoder | Stardance...
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My own site! by @aajkaldive | Stardance
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aajkaldive
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Title: My own site! by @aajkaldive | Stardance
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My awesome macropad! by @Sisi_Joelle | Stardance
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Sisi_Joelle
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Title: My awesome macropad! by @Sisi_Joelle | Star Title: My awesome macropad! by @Sisi_Joelle | Stardance...
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My awesome macropad! by @srinavsingh | Stardance
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srinavsingh
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Title: My awesome macropad! by @srinavsingh | Star Title: My awesome macropad! by @srinavsingh | Stardance...
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myproj by @john4 | Stardance
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Title: myproj by @john4 | Stardance
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1793584329.1327326
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My awesome macropad! by @heshansp2 | Stardance
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heshansp2
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Title: My awesome macropad! by @heshansp2 | Starda Title: My awesome macropad! by @heshansp2 | Stardance...
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1793584330.028115
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Aakriti Portfolio by @Ankit_7 | Stardance
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Ankit_7
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-15T07:26:53Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have make a Portfolio webpage for a content creator of Nepal. I face a bug and in order to fix that it look me some time. I am proud that , I have been able to make this website , debug the errors. To test this I have provided you a link of webpage/demo url . Just click on the url and you will be able to see the webpage. Or simply paste this url : https://ankit-dev-7.github.io/Aakriti_Portfolio/", "repo": "https://github.com/Ankit-dev-7/Aakriti_Portfolio", "demo": "https://ankit-dev-7.github.io/Aakriti_Portfolio/"}]...
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[{"post_id": 79727, "ts": "202 [{"post_id": 79727, "ts": "2026-10-15T07:18:14Z", "hours": 6.3222, "text": "A Portfolio for a content creator of Nepal"}]...
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Title: Aakriti Portfolio by @Ankit_7 | Stardance
Title: Aakriti Portfolio by @Ankit_7 | Stardance
Devlogs:
A Portfolio for a content creator of Nepal
Ships:
I have make a Portfolio webpage for a content creator of Nepal. I face a bug and in order to fix that it look me some time. I am proud that , I have been able to make this website , debug the errors. To test this I have provided you a link of webpage/demo url . Just click on the url and you will be able to see the webpage. Or simply paste this url : https://ankit-dev-7.github.io/Aakriti_Portfolio/...
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1794027351.369081
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1794113751.369081
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